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/***************************************************************************

Toki

driver by Jarek Parchanski


Coin inputs are handled by the sound CPU, so they don't work with sound
disabled. Use the service switch instead.

--
Mametesters bug tokiu056gre - "tokiu: "0000000" is always displayed as the top hiscore during gameplay, 
regardless of what it actually is. This does not happen in the other Toki sets."

Notes by bmcphail@vcmame.net, 1/1/2008

Toki stores high score at $60008 in main ram (init code at $ADA, compared with player score at $1A1BA)
Tokiu stores high score at $60010 instead (init code at $B16, equivalent compare code at $1a204), $60008
is used for different purposes in many parts of the code.

Both games feature a common routine ($1cba2 in toki, $1cbfa in tokiu) that prints the high score to screen, 
the problem is that the version in Tokiu has not been adjusted for the different high score location and 
it reads from the $68008 location instead of $680010.  From analysing the code I'm certain this is a bug
in the original USA version code and not an emulation bug.



TODO
----

Does the bootleg use a 68000 @ 10MHz ? This causes some bad slow-
downs at the floating monkey machine (round 1), so set to 12 MHz
for now. Even at 12 this slowdown still happens a little.

***************************************************************************/

#include "driver.h"
#include "cpu/z80/z80.h"
#include "audio/seibu.h"
#include "sound/3812intf.h"
#include "sound/msm5205.h"
#include "sound/3812intf.h"

extern UINT16 *toki_background1_videoram16;
extern UINT16 *toki_background2_videoram16;
extern UINT16 *toki_sprites_dataram16;
extern UINT16 *toki_scrollram16;

INTERRUPT_GEN( toki_interrupt );
VIDEO_START( toki );
VIDEO_EOF( toki );
VIDEO_EOF( tokib );
VIDEO_UPDATE( toki );
VIDEO_UPDATE( tokib );
WRITE16_HANDLER( toki_background1_videoram16_w );
WRITE16_HANDLER( toki_background2_videoram16_w );
WRITE16_HANDLER( toki_control_w );
WRITE16_HANDLER( toki_foreground_videoram16_w );


static WRITE16_HANDLER( tokib_soundcommand16_w )
{
	soundlatch_w(0,data & 0xff);
	cpunum_set_input_line(1, 0, HOLD_LINE);
}

static READ16_HANDLER( pip16_r )
{
	return ~0;
}


static int msm5205next;

static void toki_adpcm_int (int data)
{
	static int toggle=0;

	MSM5205_data_w (0,msm5205next);
	msm5205next>>=4;

	toggle ^= 1;
	if (toggle)
		cpunum_set_input_line(1, INPUT_LINE_NMI, PULSE_LINE);
}

static WRITE8_HANDLER( toki_adpcm_control_w )
{
	int bankaddress;
	UINT8 *RAM = memory_region(REGION_CPU2);


	/* the code writes either 2 or 3 in the bottom two bits */
	bankaddress = 0x10000 + (data & 0x01) * 0x4000;
	memory_set_bankptr(1,&RAM[bankaddress]);

	MSM5205_reset_w(0,data & 0x08);
}

static WRITE8_HANDLER( toki_adpcm_data_w )
{
	msm5205next = data;
}


/*****************************************************************************/

static ADDRESS_MAP_START( toki_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x05ffff) AM_ROM
	AM_RANGE(0x060000, 0x06d7ff) AM_RAM
	AM_RANGE(0x06d800, 0x06dfff) AM_RAM AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
	AM_RANGE(0x06e000, 0x06e7ff) AM_READWRITE(MRA16_RAM, paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x06e800, 0x06efff) AM_READWRITE(MRA16_RAM, toki_background1_videoram16_w) AM_BASE(&toki_background1_videoram16)
	AM_RANGE(0x06f000, 0x06f7ff) AM_READWRITE(MRA16_RAM, toki_background2_videoram16_w) AM_BASE(&toki_background2_videoram16)
	AM_RANGE(0x06f800, 0x06ffff) AM_READWRITE(MRA16_RAM, toki_foreground_videoram16_w) AM_BASE(&videoram16)
	AM_RANGE(0x080000, 0x08000d) AM_READWRITE(seibu_main_word_r, seibu_main_word_w)
	AM_RANGE(0x0a0000, 0x0a005f) AM_WRITE(toki_control_w) AM_BASE(&toki_scrollram16)
	AM_RANGE(0x0c0000, 0x0c0001) AM_READ(input_port_1_word_r)
	AM_RANGE(0x0c0002, 0x0c0003) AM_READ(input_port_2_word_r)
	AM_RANGE(0x0c0004, 0x0c0005) AM_READ(input_port_3_word_r)
ADDRESS_MAP_END

/* In the bootleg, sound and sprites are remapped to 0x70000 */
static ADDRESS_MAP_START( tokib_map, ADDRESS_SPACE_PROGRAM, 16 )
	AM_RANGE(0x000000, 0x05ffff) AM_ROM
	AM_RANGE(0x060000, 0x06dfff) AM_RAM
	AM_RANGE(0x06e000, 0x06e7ff) AM_READWRITE(MRA16_RAM, paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE(&paletteram16)
	AM_RANGE(0x06e800, 0x06efff) AM_READWRITE(MRA16_RAM, toki_background1_videoram16_w) AM_BASE(&toki_background1_videoram16)
	AM_RANGE(0x06f000, 0x06f7ff) AM_READWRITE(MRA16_RAM, toki_background2_videoram16_w) AM_BASE(&toki_background2_videoram16)
	AM_RANGE(0x06f800, 0x06ffff) AM_READWRITE(MRA16_RAM, toki_foreground_videoram16_w) AM_BASE(&videoram16)
	AM_RANGE(0x071000, 0x071001) AM_WRITE(MWA16_NOP)	/* sprite related? seems another scroll register */
				/* gets written the same value as 75000a (bg2 scrollx) */
	AM_RANGE(0x071804, 0x071807) AM_WRITE(MWA16_NOP)	/* sprite related, always 01be0100 */
	AM_RANGE(0x07180e, 0x071e45) AM_WRITE(MWA16_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size)
	AM_RANGE(0x072000, 0x072001) AM_READ(watchdog_reset16_r)   /* probably */
	AM_RANGE(0x075000, 0x075001) AM_WRITE(tokib_soundcommand16_w)
	AM_RANGE(0x075004, 0x07500b) AM_WRITE(MWA16_RAM) AM_BASE(&toki_scrollram16)
	AM_RANGE(0x0c0000, 0x0c0001) AM_READ(input_port_0_word_r)
	AM_RANGE(0x0c0002, 0x0c0003) AM_READ(input_port_1_word_r)
	AM_RANGE(0x0c0004, 0x0c0005) AM_READ(input_port_2_word_r)
	AM_RANGE(0x0c000e, 0x0c000f) AM_READ(pip16_r)  /* sound related, if we return 0 the code writes */
				/* the sound command quickly followed by 0 and the */
				/* sound CPU often misses the command. */
ADDRESS_MAP_END

/*****************************************************************************/

static ADDRESS_MAP_START( tokib_audio_map, ADDRESS_SPACE_PROGRAM, 8 )
	AM_RANGE(0x0000, 0x7fff) AM_READ(MRA8_ROM)
	AM_RANGE(0x8000, 0xbfff) AM_READ(MRA8_BANK1)
	AM_RANGE(0x0000, 0xbfff) AM_WRITE(MWA8_ROM)
	AM_RANGE(0xe000, 0xe000) AM_WRITE(toki_adpcm_control_w)	/* MSM5205 + ROM bank */
	AM_RANGE(0xe400, 0xe400) AM_WRITE(toki_adpcm_data_w)
	AM_RANGE(0xec00, 0xec00) AM_READWRITE(YM3812_status_port_0_r, YM3812_control_port_0_w)
	AM_RANGE(0xec01, 0xec01) AM_WRITE(YM3812_write_port_0_w)
	AM_RANGE(0xec08, 0xec08) AM_WRITE(YM3812_control_port_0_w)	/* mirror address, it seems */
	AM_RANGE(0xec09, 0xec09) AM_WRITE(YM3812_write_port_0_w)	/* mirror address, it seems */
	AM_RANGE(0xf000, 0xf7ff) AM_RAM
	AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r)
ADDRESS_MAP_END

/*****************************************************************************/

static INPUT_PORTS_START( toki )
	SEIBU_COIN_INPUTS	/* Must be port 0: coin inputs read through sound cpu */

	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:1,2,3,4,5")
	PORT_DIPSETTING(      0x0015, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(      0x0017, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0019, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x001b, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 8C_3C ) )
	PORT_DIPSETTING(      0x001d, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x001f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0009, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x0013, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0011, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x001e, "A 1/1 B 1/2" )
	PORT_DIPSETTING(      0x0014, "A 2/1 B 1/3" )
	PORT_DIPSETTING(      0x000a, "A 3/1 B 1/5" )
	PORT_DIPSETTING(      0x0000, "A 5/1 B 1/6" )
	PORT_DIPSETTING(      0x0001, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" ) PORT_DIPLOCATION("SW1:6")
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(      0x0040, DEF_STR( Upright ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )  PORT_DIPLOCATION("SW2:1,2")
	PORT_DIPSETTING(      0x0200, "2" )
	PORT_DIPSETTING(      0x0300, "3" )
	PORT_DIPSETTING(      0x0100, "5" )
	PORT_DIPSETTING(      0x0000, "Infinite (Cheat)")
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
	PORT_DIPSETTING(      0x0800, "50000 150000" )
	PORT_DIPSETTING(      0x0000, "70000 140000 210000" )
	PORT_DIPSETTING(      0x0c00, "70000" )
	PORT_DIPSETTING(      0x0400, "100000 200000" )
	PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:5,6")
	PORT_DIPSETTING(      0x2000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( Medium ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( On ) )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x0004, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_BUTTON1 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW,  IPT_BUTTON2 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0400, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0800, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x1000, IP_ACTIVE_LOW,  IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x2000, IP_ACTIVE_LOW,  IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x4000, IP_ACTIVE_LOW,  IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_LOW,  IPT_UNKNOWN )

	PORT_START_TAG("IN2")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END

static INPUT_PORTS_START( tokib )
	PORT_START_TAG("DSW0")
	PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
	PORT_DIPSETTING(      0x0015, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(      0x0017, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(      0x0019, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(      0x001b, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(      0x0003, DEF_STR( 8C_3C ) )
	PORT_DIPSETTING(      0x001d, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(      0x0005, DEF_STR( 5C_3C ) )
	PORT_DIPSETTING(      0x0007, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(      0x001f, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(      0x0009, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(      0x0013, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(      0x0011, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(      0x000f, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(      0x000d, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(      0x000b, DEF_STR( 1C_6C ) )
	PORT_DIPSETTING(      0x001e, "A 1/1 B 1/2" )
	PORT_DIPSETTING(      0x0014, "A 2/1 B 1/3" )
	PORT_DIPSETTING(      0x000a, "A 3/1 B 1/5" )
	PORT_DIPSETTING(      0x0000, "A 5/1 B 1/6" )
	PORT_DIPSETTING(      0x0001, DEF_STR( Free_Play ) )
	PORT_DIPNAME( 0x0020, 0x0000, "Joysticks" )
	PORT_DIPSETTING(      0x0020, "1" )
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Upright ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(      0x0080, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
	PORT_DIPSETTING(      0x0200, "2" )
	PORT_DIPSETTING(      0x0300, "3" )
	PORT_DIPSETTING(      0x0100, "5" )
	PORT_DIPSETTING(      0x0000, "Infinite (Cheat)")
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) )
	PORT_DIPSETTING(      0x0800, "50000 150000" )
	PORT_DIPSETTING(      0x0000, "70000 140000 210000" )
	PORT_DIPSETTING(      0x0c00, "70000" )
	PORT_DIPSETTING(      0x0400, "100000 200000" )
	PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x3000, DEF_STR( Medium ) )
	PORT_DIPSETTING(      0x1000, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( Yes ) )
	PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x8000, DEF_STR( On ) )

	PORT_START_TAG("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x0002, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x0004, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x0008, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x0010, IP_ACTIVE_LOW,  IPT_BUTTON1 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW,  IPT_BUTTON2 )
	PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW,  IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0200, IP_ACTIVE_LOW,  IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0400, IP_ACTIVE_LOW,  IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0800, IP_ACTIVE_LOW,  IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x1000, IP_ACTIVE_LOW,  IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x2000, IP_ACTIVE_LOW,  IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START_TAG("IN1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW,  IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW,  IPT_COIN2 )
	PORT_BIT( 0x04, IP_ACTIVE_LOW,  IPT_SERVICE1 )
	PORT_BIT( 0x08, IP_ACTIVE_LOW,  IPT_START1 )
	PORT_BIT( 0x10, IP_ACTIVE_LOW,  IPT_START2 )
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END


/*****************************************************************************/

static const gfx_layout toki_charlayout =
{
	8,8,
	4096,
	4,
	{ 4096*16*8+0, 4096*16*8+4, 0, 4 },
	{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
	{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
	16*8
};

static const gfx_layout toki_tilelayout =
{
	16,16,
	4096,
	4,
	{ 2*4, 3*4, 0*4, 1*4 },
	{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
			64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
	128*8
};

static const gfx_layout toki_spritelayout =
{
	16,16,
	8192,
	4,
	{ 2*4, 3*4, 0*4, 1*4 },
	{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
			64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
	{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
			8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
	128*8
};

static GFXDECODE_START( toki )
	GFXDECODE_ENTRY( REGION_GFX1, 0, toki_charlayout,  16*16, 16 )
	GFXDECODE_ENTRY( REGION_GFX2, 0, toki_spritelayout, 0*16, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0, toki_tilelayout,  32*16, 16 )
	GFXDECODE_ENTRY( REGION_GFX4, 0, toki_tilelayout,  48*16, 16 )
GFXDECODE_END

static const gfx_layout tokib_charlayout =
{
	8,8,	/* 8 by 8 */
	4096,	/* 4096 characters */
	4,	/* 4 bits per pixel */
	{4096*8*8*3,4096*8*8*2,4096*8*8*1,4096*8*8*0 }, /* planes */
	{ 0, 1,  2,  3,  4,  5,  6,  7},		/* x bit */
	{ 0, 8, 16, 24, 32, 40, 48, 56},		/* y bit */
	8*8
};

static const gfx_layout tokib_tilelayout =
{
	16,16,	/* 16 by 16 */
	4096,	/* 4096 characters */
	4,	/* 4 bits per pixel */
	{ 4096*16*16*3,4096*16*16*2,4096*16*16*1,4096*16*16*0 },	/* planes */
	{ 0, 1, 2, 3, 4, 5, 6, 7,
	  0x8000*8+0, 0x8000*8+1, 0x8000*8+2, 0x8000*8+3, 0x8000*8+4,
	  0x8000*8+5, 0x8000*8+6, 0x8000*8+7 }, 			/* x bit */
	{
	  0,8,16,24,32,40,48,56,
	  0x10000*8+ 0, 0x10000*8+ 8, 0x10000*8+16, 0x10000*8+24, 0x10000*8+32,
	  0x10000*8+40, 0x10000*8+48, 0x10000*8+56 },			/* y bit */
	8*8
};

static const gfx_layout tokib_spriteslayout =
{
	16,16,	/* 16 by 16 */
	8192,	/* 8192 sprites */
	4,	/* 4 bits per pixel */
	{ 8192*16*16*3,8192*16*16*2,8192*16*16*1,8192*16*16*0 },	/* planes */
	{	 0, 	1,	   2,	  3,	 4, 	5,	   6,	  7,
	 128+0, 128+1, 128+2, 128+3, 128+4, 128+5, 128+6, 128+7 },	/* x bit */
	{ 0,8,16,24,32,40,48,56,64,72,80,88,96,104,112,120 },		/* y bit */
	16*16
};

static GFXDECODE_START( tokib )
	GFXDECODE_ENTRY( REGION_GFX1, 0, tokib_charlayout,	16*16, 16 )
	GFXDECODE_ENTRY( REGION_GFX2, 0, tokib_spriteslayout,  0*16, 16 )
	GFXDECODE_ENTRY( REGION_GFX3, 0, tokib_tilelayout,	32*16, 16 )
	GFXDECODE_ENTRY( REGION_GFX4, 0, tokib_tilelayout,	48*16, 16 )
GFXDECODE_END


/*****************************************************************************/

/* Parameters: YM3812 frequency, Oki frequency, Oki memory region */
SEIBU_SOUND_SYSTEM_YM3812_HARDWARE


static const struct MSM5205interface msm5205_interface =
{
	toki_adpcm_int,	/* interrupt function */
	MSM5205_S96_4B	/* 4KHz               */
};


static MACHINE_DRIVER_START( toki ) /* KOYO 20.000MHz near the cpu */

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000,20000000/2) 	/* verified on pcb */
	MDRV_CPU_PROGRAM_MAP(toki_map,0)
	MDRV_CPU_VBLANK_INT(irq1_line_hold,1)/* VBL */

	SEIBU_SOUND_SYSTEM_CPU(14318180/4)	/* verifed on pcb */

	MDRV_SCREEN_REFRESH_RATE(60)
	MDRV_MACHINE_RESET(seibu_sound_1)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)	/* verified */
	MDRV_GFXDECODE(toki)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(toki)
	MDRV_VIDEO_EOF(toki)
	MDRV_VIDEO_UPDATE(toki)

	/* sound hardware */
	SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4,1000000,1) /* verifed on pcb */
MACHINE_DRIVER_END


static MACHINE_DRIVER_START( tokib )

	/* basic machine hardware */
	MDRV_CPU_ADD(M68000, 12000000)	/* 10MHz causes bad slowdowns with monkey machine rd1 */
	MDRV_CPU_PROGRAM_MAP(tokib_map,0)
	MDRV_CPU_VBLANK_INT(irq6_line_hold,1)/* VBL (could be level1, same vector) */

	MDRV_CPU_ADD(Z80, 4000000)	/* verified with PCB */
	/* audio CPU */
	MDRV_CPU_PROGRAM_MAP(tokib_audio_map,0)

	MDRV_SCREEN_REFRESH_RATE(60)

	/* video hardware */
	MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_BUFFERS_SPRITERAM)
	MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
	MDRV_SCREEN_SIZE(32*8, 32*8)
	MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)	/* verified */
	MDRV_GFXDECODE(tokib)
	MDRV_PALETTE_LENGTH(1024)

	MDRV_VIDEO_START(toki)
	MDRV_VIDEO_EOF(tokib)
	MDRV_VIDEO_UPDATE(tokib)

	/* sound hardware */
	MDRV_SPEAKER_STANDARD_MONO("mono")

	MDRV_SOUND_ADD(YM3812, 3579545)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)

	MDRV_SOUND_ADD(MSM5205, 384000)
	MDRV_SOUND_CONFIG(msm5205_interface)
	MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
MACHINE_DRIVER_END



/***************************************************************************

  Game driver(s)

***************************************************************************/

ROM_START( toki )
	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
	ROM_LOAD16_BYTE( "l10_6.bin",    0x00000, 0x20000, CRC(94015d91) SHA1(8b8d7c589eff038467f55e81ffd450f726c5a8b5) )
	ROM_LOAD16_BYTE( "k10_4e.bin",   0x00001, 0x20000, CRC(531bd3ef) SHA1(2e561f92f5c5f2da16c4791274ccbd421b9b0a05) )
	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )

	ROM_REGION( 0x20000, REGION_CPU2, 0 )	/* Z80 code, banked data */
	ROM_LOAD( "tokijp.008",   0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) )	/* encrypted */
	ROM_LOAD( "tokijp.007",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */

	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "tokijp.001",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
	ROM_LOAD( "tokijp.002",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.ob1",     0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )   /* sprites */
	ROM_LOAD( "toki.ob2",     0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )

	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.bk1",     0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )   /* tiles 1 */

	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.bk2",     0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )   /* tiles 2 */

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
	ROM_LOAD( "tokijp.009",   0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_END


ROM_START( tokia )
	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
	ROM_LOAD16_BYTE( "tokijp.006",   0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
	ROM_LOAD16_BYTE( "4c.10k",       0x00001, 0x20000, CRC(b2c345c5) SHA1(ff8ff31551e835e29192d7ddd3e1601968b3e2c5) )
	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )

	ROM_REGION( 0x20000, REGION_CPU2, 0 )	/* Z80 code, banked data */
	ROM_LOAD( "tokijp.008",   0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) )	/* encrypted */
	ROM_LOAD( "tokijp.007",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */

	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "tokijp.001",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
	ROM_LOAD( "tokijp.002",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.ob1",     0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )   /* sprites */
	ROM_LOAD( "toki.ob2",     0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )

	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.bk1",     0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )   /* tiles 1 */

	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.bk2",     0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )   /* tiles 2 */

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
	ROM_LOAD( "tokijp.009",   0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_END

ROM_START( tokiu )
	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
	ROM_LOAD16_BYTE( "6b.10m",       0x00000, 0x20000, CRC(3674d9fe) SHA1(7c610bee23b0f7e6a9e3d5d72d6084e025eb89ec) )
	ROM_LOAD16_BYTE( "14.10k",       0x00001, 0x20000, CRC(bfdd48af) SHA1(3e48375019471a51f0c00d3444b0c1d37d2f8e92) )
	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )

	ROM_REGION( 0x20000, REGION_CPU2, 0 )	/* Z80 code, banked data */
	ROM_LOAD( "tokijp.008",   0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) )	/* encrypted */
	ROM_LOAD( "tokijp.007",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */

	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "tokijp.001",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
	ROM_LOAD( "tokijp.002",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.ob1",     0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )   /* sprites */
	ROM_LOAD( "toki.ob2",     0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )

	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.bk1",     0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )   /* tiles 1 */

	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.bk2",     0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )   /* tiles 2 */

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
	ROM_LOAD( "tokijp.009",   0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_END

ROM_START( juju )
	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
	ROM_LOAD16_BYTE( "tokijp.006",   0x00000, 0x20000, CRC(03d726b1) SHA1(bbe3a1ea1943cd73b821b3de4d5bf3dfbffd2168) )
	ROM_LOAD16_BYTE( "tokijp.004",   0x00001, 0x20000, CRC(54a45e12) SHA1(240538c8b010bb6e1e7fea2ed2fb1d5f9bc64b2b) )
	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )

	ROM_REGION( 0x20000, REGION_CPU2, 0 )	/* Z80 code, banked data */
	ROM_LOAD( "tokijp.008",   0x00000, 0x02000, CRC(6c87c4c5) SHA1(d76822bcde3d42afae72a0945b6acbf3c6a1d955) )	/* encrypted */
	ROM_LOAD( "tokijp.007",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */

	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "tokijp.001",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
	ROM_LOAD( "tokijp.002",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.ob1",     0x000000, 0x80000, CRC(a27a80ba) SHA1(3dd3b6b0ace6ca6653603bea952b828b154a2223) )   /* sprites */
	ROM_LOAD( "toki.ob2",     0x080000, 0x80000, CRC(fa687718) SHA1(f194b742399d8124d97cfa3d59beb980c36cfb3c) )

	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.bk1",     0x000000, 0x80000, CRC(fdaa5f4b) SHA1(ea850361bc8274639e8433bd2a5307fd3a0c9a24) )   /* tiles 1 */

	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.bk2",     0x000000, 0x80000, CRC(d86ac664) SHA1(bcb64d8e7ad29b8201ebbada1f858075eb8a0f1d) )   /* tiles 2 */

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* ADPCM samples */
	ROM_LOAD( "tokijp.009",   0x00000, 0x20000, CRC(ae7a6b8b) SHA1(1d410f91354ffd1774896b2e64f20a2043607805) )
ROM_END

ROM_START( jujub )
	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
	ROM_LOAD16_BYTE( "8.19g",   0x20000, 0x10000,  CRC(208fb08a) SHA1(113d3924d738705cb73d137712a23fa25cd4c78c) )
	ROM_LOAD16_BYTE( "5.19e",   0x20001, 0x10000,  CRC(722e5183) SHA1(87b813e818670bad45043db7f692619052987ce8) )
	ROM_LOAD16_BYTE( "9.20g",   0x00000, 0x10000,  CRC(cb82cc33) SHA1(1c774b72d12e84e9e159f66fc151f779dabbdfbd) )
	ROM_LOAD16_BYTE( "6.20e",   0x00001, 0x10000,  CRC(826ab39d) SHA1(dd7696d78deac02890a7c12f6beb04edfd1158b1) )
	ROM_LOAD16_BYTE( "10.21g",  0x40000, 0x10000,  CRC(6c7a3ffe) SHA1(c9a266ef7a5aeaa78b4d645c4df28068bcab96d0) )
	ROM_LOAD16_BYTE( "7.21e",   0x40001, 0x10000,  CRC(b0628230) SHA1(f8ed24ee53efc595e4dae13e2563021322c049e1) )

	ROM_REGION( 0x20000, REGION_CPU2, 0 )	/* Z80 code, banked data */
	ROM_LOAD( "3.9c",    0x00000, 0x02000, CRC(808f5e44) SHA1(a72d04367adf428b8f0955ef6269c39eb47eee14) ) /* first 0x2000 is empty */
	ROM_CONTINUE(0x0000,0x6000)
	ROM_LOAD( "4.11c",   0x10000, 0x10000, CRC(a67969c4) SHA1(99781fbb005b6ba4a19a9cc83c8b257a3b425fa6) )	/* banked stuff */

	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "5.19h",   0x000000, 0x10000, CRC(8aa964a2) SHA1(875129bdd5f699ee30a98160718603a3bc958d84) )   /* chars */
	ROM_LOAD( "6.20h",   0x010000, 0x10000, CRC(86e87e48) SHA1(29634d8c58ef7195cd0ce166f1b7fae01bbc110b) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "1.17d",  0x00000, 0x20000, CRC(a027bd8e) SHA1(33cc4ae75332ab35df1c03f74db8cb17f2749ead) )
	ROM_LOAD16_BYTE( "27.17b", 0x00001, 0x20000, CRC(43a767ea) SHA1(bfc879ff714828f7a1b8f784db8728c91287ed20) )
	ROM_LOAD16_BYTE( "2.18d",  0x40000, 0x20000, CRC(1aecc9d8) SHA1(e7a79783e71de472f07761f9dc71f2a78e629676) )
	ROM_LOAD16_BYTE( "28.18b", 0x40001, 0x20000, CRC(d65c0c6d) SHA1(6b895ce06dae1ecc21c64993defbb3be6b6f8ac2) )
	ROM_LOAD16_BYTE( "3.20d",  0x80000, 0x20000, CRC(cedaccaf) SHA1(82f135c9f6a51e49df543e370861918d582a7923) )
	ROM_LOAD16_BYTE( "29.20b", 0x80001, 0x20000, CRC(013f539b) SHA1(d62c048a95b9c331cedc5343f70947bb50e49c87) )
	ROM_LOAD16_BYTE( "4.21d",  0xc0000, 0x20000, CRC(6a8e6e22) SHA1(a6144201e9a18aa46f65957694653a40071d92d4) )
	ROM_LOAD16_BYTE( "30.21b", 0xc0001, 0x20000, CRC(25d9a16c) SHA1(059d1e2e874bb41f8ef576e0cf33bdbffb57ddc0) )

	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "11.1j",        0x00001, 0x10000, CRC(6ad15560) SHA1(707a05ac0c61a66ac65c8c3718e5d2b958da9142) )
	ROM_LOAD16_BYTE( "12.2j",        0x20001, 0x10000, CRC(68534844) SHA1(ff4aa635e2221a552f844e30db93c73107a70cf2) )
	ROM_LOAD16_BYTE( "13.4j",        0x40001, 0x10000, CRC(f271be5a) SHA1(c9847439f0c48f6bb710999acc172a2d6fc8d58b) )
	ROM_LOAD16_BYTE( "14.5j",        0x60001, 0x10000, CRC(5d4c187a) SHA1(b2e0e705910fe8fd230de14053513248fd76d054) )
	ROM_LOAD16_BYTE( "19.1l",        0x00000, 0x10000, CRC(10afdf03) SHA1(f1388e0f3b720ef80c395d1aa0dbb17bc3c56975) )
	ROM_LOAD16_BYTE( "20.2l",        0x20000, 0x10000, CRC(2dc54f41) SHA1(cee34fae49a60dd0009b5ed89e098f6cbfc19431) )
	ROM_LOAD16_BYTE( "21.4l",        0x40000, 0x10000, CRC(946862a3) SHA1(398913ccef8bd5242987c516194752ac38e10918) )
	ROM_LOAD16_BYTE( "22.5l",        0x60000, 0x10000, CRC(b45f5608) SHA1(fbf9f748db285f8693e0493d9b449c23cf02748b) )

	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD16_BYTE( "15.18j",        0x00001, 0x10000, CRC(cb8b1d31) SHA1(8dc858c4a096d71ee66541d04f8a3acb97565ac8) )
	ROM_LOAD16_BYTE( "16.19j",        0x20001, 0x10000, CRC(81594e0a) SHA1(6390798f0829d69a70a05dbb169b0eb9183cc9a9) )
	ROM_LOAD16_BYTE( "17.20j",        0x40001, 0x10000, CRC(4acd44ce) SHA1(517444d22f252784ad0cb2b8948d86d4db186ae4) )
	ROM_LOAD16_BYTE( "18.21j",        0x60001, 0x10000, CRC(25cfe9c3) SHA1(6e649ce1f48f8e46d79f67cf43bd45d072441c77) )
	ROM_LOAD16_BYTE( "23.18l",        0x00000, 0x10000, CRC(06c8d622) SHA1(cc2a5b255d14e9984fcadfb465aefd3be42d8dd9) )
	ROM_LOAD16_BYTE( "24.19l",        0x20000, 0x10000, CRC(362a0506) SHA1(0a712b2c6200bbf8c01d6fa1fb2032efb1eba295) )
	ROM_LOAD16_BYTE( "25.20l",        0x40000, 0x10000, CRC(be064c4b) SHA1(d777b560942e9f6300aed1bf22a07b381c27a479) )
	ROM_LOAD16_BYTE( "26.21l",        0x60000, 0x10000, CRC(f8b5b38d) SHA1(6ec60cf5259469cc9c4bdd9ffc6c63bc2785b708) )

	ROM_REGION( 0x20000, REGION_SOUND1, 0 )	/* OKI samples */
	ROM_LOAD( "1.6a",   0x00000, 0x10000, CRC(377153ad) SHA1(1c184197b344c2b65b5842f9ba99fab776a9577b) )
	ROM_LOAD( "2.7a",   0x10000, 0x10000, CRC(093ca15d) SHA1(1b298146c9eea93c22c03e63513200b483b86a3f) )
ROM_END

ROM_START( tokib )
	ROM_REGION( 0x60000, REGION_CPU1, 0 )	/* 6*64k for 68000 code */
	ROM_LOAD16_BYTE( "toki.e3",      0x00000, 0x20000, CRC(ae9b3da4) SHA1(14eabbd0b3596528e96e4399dde03f5817eddbaa) )
	ROM_LOAD16_BYTE( "toki.e5",      0x00001, 0x20000, CRC(66a5a1d6) SHA1(9a8330d19234863952b0a5dce3f5ad28fcabaa31) )
	ROM_LOAD16_BYTE( "tokijp.005",   0x40000, 0x10000, CRC(d6a82808) SHA1(9fcd3e97f7eaada5374347383dc8a6cea2378f7f) )
	ROM_LOAD16_BYTE( "tokijp.003",   0x40001, 0x10000, CRC(a01a5b10) SHA1(76d6da114105402aab9dd5167c0c00a0bddc3bba) )

	ROM_REGION( 0x18000, REGION_CPU2, 0 )	/* 64k for code + 32k for banked data */
	ROM_LOAD( "toki.e1",      0x00000, 0x8000, CRC(2832ef75) SHA1(c15dc67a1251230fe79625b582c255678f3714d8) )
	ROM_CONTINUE(             0x10000, 0x8000 ) /* banked at 8000-bfff */

	ROM_REGION( 0x020000, REGION_GFX1, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.e21",     0x000000, 0x08000, CRC(bb8cacbd) SHA1(05cdd2efe63de30dec2e5d2948567cee22e82a63) )   /* chars */
	ROM_LOAD( "toki.e13",     0x008000, 0x08000, CRC(052ad275) SHA1(0f4a9c752348cf5fb43d706bacbcd3e5937441e7) )
	ROM_LOAD( "toki.e22",     0x010000, 0x08000, CRC(04dcdc21) SHA1(3b74019d764a13ffc155f154522c6fe60cf1c5ea) )
	ROM_LOAD( "toki.e7",      0x018000, 0x08000, CRC(70729106) SHA1(e343c02d139d20a54e837e65b6a964e202f5811e) )

	ROM_REGION( 0x100000, REGION_GFX2, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.e26",     0x000000, 0x20000, CRC(a8ba71fc) SHA1(331d7396b6e862e32bb6a0d62c25fc201203b951) )   /* sprites */
	ROM_LOAD( "toki.e28",     0x020000, 0x20000, CRC(29784948) SHA1(9e17e57e2cb65a0aff61385c6d3a97b52474b6e7) )
	ROM_LOAD( "toki.e34",     0x040000, 0x20000, CRC(e5f6e19b) SHA1(77dc5cf961c8062b86ebeb896ad2075c3bfa2205) )
	ROM_LOAD( "toki.e36",     0x060000, 0x20000, CRC(96e8db8b) SHA1(9a0421fc57af27a8886e35b7a1a873aa06a112af) )
	ROM_LOAD( "toki.e30",     0x080000, 0x20000, CRC(770d2b1b) SHA1(27e57f21b462e36a10ffa2d4384955047b84190c) )
	ROM_LOAD( "toki.e32",     0x0a0000, 0x20000, CRC(c289d246) SHA1(596eda73b073e8fc3053734c780e7e2604fb5ca3) )
	ROM_LOAD( "toki.e38",     0x0c0000, 0x20000, CRC(87f4e7fb) SHA1(07d6bf00b1145a11f3d3f0af4425a3c5baeca3db) )
	ROM_LOAD( "toki.e40",     0x0e0000, 0x20000, CRC(96e87350) SHA1(754947f71261d8358e158fa9c8fcfd242cd58bc3) )

	ROM_REGION( 0x080000, REGION_GFX3, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.e23",     0x000000, 0x10000, CRC(feb13d35) SHA1(1b78ce1e48d16e58ad0721b30ab87765ded7d24e) )   /* tiles 1 */
	ROM_LOAD( "toki.e24",     0x010000, 0x10000, CRC(5b365637) SHA1(434775b0614d904beaf40d7e00c1eaf59b704cb1) )
	ROM_LOAD( "toki.e15",     0x020000, 0x10000, CRC(617c32e6) SHA1(a80f93c83a06acf836e638e4ad2453692622015d) )
	ROM_LOAD( "toki.e16",     0x030000, 0x10000, CRC(2a11c0f0) SHA1(f9b1910c4932f5b95e5a9a8e8d5376c7210bcde7) )
	ROM_LOAD( "toki.e17",     0x040000, 0x10000, CRC(fbc3d456) SHA1(dd10455f2e6c415fb5e39fb239904c499b38ca3e) )
	ROM_LOAD( "toki.e18",     0x050000, 0x10000, CRC(4c2a72e1) SHA1(52a31f88e02e1689c2fffbbd86cbccd0bdab7dcc) )
	ROM_LOAD( "toki.e8",      0x060000, 0x10000, CRC(46a1b821) SHA1(74d9762aef3891463dc100d1bc2d4fdc3c1d163f) )
	ROM_LOAD( "toki.e9",      0x070000, 0x10000, CRC(82ce27f6) SHA1(db29396a336098664f48e3c04930b973a6ffe969) )

	ROM_REGION( 0x080000, REGION_GFX4, ROMREGION_DISPOSE )
	ROM_LOAD( "toki.e25",     0x000000, 0x10000, CRC(63026cad) SHA1(c8f3898985d99f2a61d4e17eba66b5989a23d0d7) )   /* tiles 2 */
	ROM_LOAD( "toki.e20",     0x010000, 0x10000, CRC(a7f2ce26) SHA1(6b12b3bd872112b42d91ce3c0d5bc95c0fc0f5b5) )
	ROM_LOAD( "toki.e11",     0x020000, 0x10000, CRC(48989aa0) SHA1(109c68c9f0966862194226cecc8b269d9307dd25) )
	ROM_LOAD( "toki.e12",     0x030000, 0x10000, CRC(c2ad9342) SHA1(7c9b5c14c8061e1a57797b79677741b1b98e64fa) )
	ROM_LOAD( "toki.e19",     0x040000, 0x10000, CRC(6cd22b18) SHA1(8281cfd46738448b6890c50c64fb72941e169bee) )
	ROM_LOAD( "toki.e14",     0x050000, 0x10000, CRC(859e313a) SHA1(18ac471a72b3ed42ba74456789adbe323f723660) )
	ROM_LOAD( "toki.e10",     0x060000, 0x10000, CRC(e15c1d0f) SHA1(d0d571dd1055d7307379850313216da86b0704e6) )
	ROM_LOAD( "toki.e6",      0x070000, 0x10000, CRC(6f4b878a) SHA1(4560b1e705a0eb9fad7fdc11fadf952ff67eb264) )
ROM_END


static DRIVER_INIT( toki )
{
	seibu_sound_decrypt(REGION_CPU2,0x2000);
}


static DRIVER_INIT( tokib )
{
	UINT8 *temp = malloc_or_die(65536 * 2);
	int i, offs;

	/* invert the sprite data in the ROMs */
	for (i = 0; i < memory_region_length(REGION_GFX2); i++)
		memory_region(REGION_GFX2)[i] ^= 0xff;

	/* merge background tile graphics together */
		for (offs = 0; offs < memory_region_length(REGION_GFX3); offs += 0x20000)
		{
			UINT8 *base = &memory_region(REGION_GFX3)[offs];
			memcpy (temp, base, 65536 * 2);
			for (i = 0; i < 16; i++)
			{
				memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
				memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
				memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
				memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
			}
		}
		for (offs = 0; offs < memory_region_length(REGION_GFX4); offs += 0x20000)
		{
			UINT8 *base = &memory_region(REGION_GFX4)[offs];
			memcpy (temp, base, 65536 * 2);
			for (i = 0; i < 16; i++)
			{
				memcpy (&base[0x00000 + i * 0x800], &temp[0x0000 + i * 0x2000], 0x800);
				memcpy (&base[0x10000 + i * 0x800], &temp[0x0800 + i * 0x2000], 0x800);
				memcpy (&base[0x08000 + i * 0x800], &temp[0x1000 + i * 0x2000], 0x800);
				memcpy (&base[0x18000 + i * 0x800], &temp[0x1800 + i * 0x2000], 0x800);
			}
		}

		free (temp);
}

static DRIVER_INIT(jujub)
{
	/* Program ROMs are bitswapped */
	{
		int i;
		UINT16 *prgrom = (UINT16*)memory_region(REGION_CPU1);

		for (i = 0; i < 0x60000/2; i++)
		{
			prgrom[i] = BITSWAP16(prgrom[i],15,12,13,14,
											11,10, 9, 8,
											7, 6,  5, 3,
											4, 2,  1, 0);
		}
	}

	/* Decrypt data for z80 program */
	{
		UINT8 *decrypt = auto_malloc(0x20000);
		UINT8 *rom = memory_region(REGION_CPU2);
		int i;

		memcpy(decrypt,rom,0x20000);

		memory_set_decrypted_region(1, 0x0000, 0x1fff, decrypt);

		for (i = 0;i < 0x2000;i++)
		{
			UINT8 src = decrypt[i];
			rom[i] = src^0x55;
		}
	}
}


GAME( 1989, toki,  0,    toki,  toki,  toki,  ROT0, "Tad", "Toki (World set 1)", 0 )
GAME( 1989, tokia, toki, toki,  toki,  toki,  ROT0, "Tad", "Toki (World set 2)", 0 )
GAME( 1989, tokiu, toki, toki,  toki,  toki,  ROT0, "Tad (Fabtek license)", "Toki (US)", 0 )
GAME( 1989, juju,  toki, toki,  toki,  toki,  ROT0, "Tad", "JuJu Densetsu (Japan)", 0 )
GAME( 1989, tokib, toki, tokib, tokib, tokib, ROT0, "bootleg", "Toki (bootleg)", 0 )
/* Sound hardware seems to have been slightly modified, the coins are handled ok, but there is no music and bad sfx.  Program roms have a slight bitswap, Flipscreen also seems to be ignored */
GAME( 1989, jujub, toki, toki,  toki,  jujub, ROT180, "bootleg", "JuJu Densetsu (Japan, bootleg)", GAME_IMPERFECT_SOUND ) // bootleg of tokia/tokij revison