/***************************************************************************
-= Run Deep / The Deep =-
driver by Luca Elia (l.elia@tin.it)
Main CPU : Z80 (LH0080B @ 6MHz) + i8751 (Intel C8751H-88, protection)
Sound CPU : 65C02 (R65C02P2 @ 2MHz)
Sound Chips : YM2203C
Video Chips : L7B0073 DATA EAST MXC 06 8746
L7A0072 DATA EAST BAC 06 VAE8713
Board : DE-0298-1
Notes:
- The MCU handles coins and the bank switching of the roms for the main cpu.
It additionally provides some z80 code that is copied to ram.
- One ROM (FI-1) is not used.
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/m6502/m6502.h"
#include "deprecat.h"
#include "includes/thedeep.h"
#include "sound/2203intf.h"
/***************************************************************************
Main CPU + MCU simulation
***************************************************************************/
static WRITE8_HANDLER( thedeep_nmi_w )
{
thedeep_state *state = space->machine().driver_data<thedeep_state>();
state->m_nmi_enable = data;
}
static WRITE8_HANDLER( thedeep_sound_w )
{
soundlatch_w(space, 0, data);
cputag_set_input_line(space->machine(), "audiocpu", INPUT_LINE_NMI, PULSE_LINE);
}
static MACHINE_RESET( thedeep )
{
thedeep_state *state = machine.driver_data<thedeep_state>();
memory_set_bankptr(machine, "bank1", machine.region("maincpu")->base() + 0x10000 + 0 * 0x4000);
state->m_scroll[0] = 0;
state->m_scroll[1] = 0;
state->m_scroll[2] = 0;
state->m_scroll[3] = 0;
state->m_protection_command = 0;
state->m_protection_index = -1;
state->m_protection_irq = 0;
state->m_rombank = -1;
}
static WRITE8_HANDLER( thedeep_protection_w )
{
thedeep_state *state = space->machine().driver_data<thedeep_state>();
state->m_protection_command = data;
switch (state->m_protection_command)
{
case 0x11:
flip_screen_set(space->machine(), 1);
break;
case 0x20:
flip_screen_set(space->machine(), 0);
break;
case 0x30:
case 0x31:
case 0x32:
case 0x33:
{
UINT8 *rom;
int new_rombank = state->m_protection_command & 3;
if (state->m_rombank == new_rombank) break;
state->m_rombank = new_rombank;
rom = space->machine().region("maincpu")->base();
memory_set_bankptr(space->machine(), "bank1", rom + 0x10000 + state->m_rombank * 0x4000);
/* there's code which falls through from the fixed ROM to bank #1, I have to */
/* copy it there otherwise the CPU bank switching support will not catch it. */
memcpy(rom + 0x08000, rom + 0x10000 + state->m_rombank * 0x4000, 0x4000);
}
break;
case 0x59:
{
if (state->m_protection_index < 0)
state->m_protection_index = 0;
if ( state->m_protection_index < 0x19b )
// d000-d00c: hl += a * b
// d00d-d029: input a (e.g. $39) output hl (e.g. h=$03 l=$09).
// Replace trainling 0's with space ($10). 00 -> ' '
// d02a-d039: input a (e.g. $39) output hl (e.g. h=$03 l=$09).
// Replace trainling 0's with space ($10). 00 -> ' 0'
// d03a-d046: input a (e.g. $39) output hl (e.g. h=$03 l=$09). 00 -> '00'
// d047-d086: a /= e (e can be 0!)
// d087-d0a4: print ASCII string from HL to IX (sub $30 to every char)
// d0a4-d0be: print any string from HL to IX
// d0bf-d109: print ASCII string from HL to IX. Color is in c. (e.g. "game over")
// d10a-d11f: print 2 digit decimal number in hl to ix, color c. change ix
// d120-d157: update score: add 3 BCD bytes at ix to those at iy, then clear those at ix
// d158-d165: print digit: (IX+0) <- H; (IX+1) <-L. ix+=40
// d166-d174: hl = (hl + 2*a)
// d175-d181: hl *= e (e must be non zero)
// d182-d19a: hl /= de
state->m_protection_data = space->machine().region("cpu3")->base()[0x185+state->m_protection_index++];
else
state->m_protection_data = 0xc9;
state->m_protection_irq = 1;
}
break;
default:
logerror( "pc %04x: protection_command %02x\n", cpu_get_pc(&space->device()),state->m_protection_command);
}
}
static READ8_HANDLER( thedeep_e004_r )
{
thedeep_state *state = space->machine().driver_data<thedeep_state>();
return state->m_protection_irq ? 1 : 0;
}
static READ8_HANDLER( thedeep_protection_r )
{
thedeep_state *state = space->machine().driver_data<thedeep_state>();
state->m_protection_irq = 0;
return state->m_protection_data;
}
static WRITE8_HANDLER( thedeep_e100_w )
{
if (data != 1)
logerror("pc %04x: e100 = %02x\n", cpu_get_pc(&space->device()),data);
}
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // ROM (banked)
AM_RANGE(0xc000, 0xcfff) AM_RAM
AM_RANGE(0xd000, 0xdfff) AM_RAM // RAM (MCU data copied here)
AM_RANGE(0xe000, 0xe000) AM_READWRITE(thedeep_protection_r, thedeep_protection_w ) // To MCU
AM_RANGE(0xe004, 0xe004) AM_READWRITE(thedeep_e004_r, thedeep_nmi_w ) //
AM_RANGE(0xe008, 0xe008) AM_READ_PORT("e008") // P1 (Inputs)
AM_RANGE(0xe009, 0xe009) AM_READ_PORT("e009") // P2
AM_RANGE(0xe00a, 0xe00a) AM_READ_PORT("e00a") // DSW1
AM_RANGE(0xe00b, 0xe00b) AM_READ_PORT("e00b") // DSW2
AM_RANGE(0xe00c, 0xe00c) AM_WRITE(thedeep_sound_w ) // To Sound CPU
AM_RANGE(0xe100, 0xe100) AM_WRITE(thedeep_e100_w ) // ?
AM_RANGE(0xe210, 0xe213) AM_WRITEONLY AM_BASE_MEMBER(thedeep_state, m_scroll ) // Scroll
AM_RANGE(0xe400, 0xe7ff) AM_RAM AM_BASE_SIZE_MEMBER(thedeep_state, m_spriteram, m_spriteram_size) // Sprites
AM_RANGE(0xe800, 0xefff) AM_RAM_WRITE(thedeep_vram_1_w) AM_BASE_MEMBER(thedeep_state, m_vram_1 ) // Text Layer
AM_RANGE(0xf000, 0xf7ff) AM_RAM_WRITE(thedeep_vram_0_w) AM_BASE_MEMBER(thedeep_state, m_vram_0 ) // Background Layer
AM_RANGE(0xf800, 0xf83f) AM_RAM AM_BASE_MEMBER(thedeep_state, m_scroll2 ) // Column Scroll
AM_RANGE(0xf840, 0xffff) AM_RAM
ADDRESS_MAP_END
/***************************************************************************
Sound CPU
***************************************************************************/
static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_RAM
AM_RANGE(0x0800, 0x0801) AM_DEVWRITE("ymsnd", ym2203_w ) //
AM_RANGE(0x3000, 0x3000) AM_READ(soundlatch_r ) // From Main CPU
AM_RANGE(0x8000, 0xffff) AM_ROM
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( thedeep )
PORT_START("e008")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) // Up / down shown in service mode
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("e009")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("e00a")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x10, 0x10, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Start Stage" )
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("e00b")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "50k" )
PORT_DIPSETTING( 0x30, "50k 70k" )
PORT_DIPSETTING( 0x20, "60k 80k" )
PORT_DIPSETTING( 0x10, "80k 100k" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) /* Listed as "Unused" in the manual */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START("MCU") // Read by the mcu
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_IMPULSE(1)
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
static const gfx_layout layout_8x8x2 =
{
8,8,
RGN_FRAC(1,2),
2,
{ 0, 4 },
{ STEP4(RGN_FRAC(1,2),1), STEP4(RGN_FRAC(0,2),1) },
{ STEP8(0,8) },
8*8
};
static const gfx_layout layout_16x16x4 =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) },
{ STEP8(8*8*2,1), STEP8(0,1) },
{ STEP16(0,8) },
16*16
};
static GFXDECODE_START( thedeep )
GFXDECODE_ENTRY( "sprites", 0, layout_16x16x4, 0x080, 8 ) // [0] Sprites
GFXDECODE_ENTRY( "bg_gfx", 0, layout_16x16x4, 0x100, 16 ) // [1] Background Layer
GFXDECODE_ENTRY( "text", 0, layout_8x8x2, 0x000, 16 ) // [2] Text Layer
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
static void irqhandler(device_t *device, int irq)
{
cputag_set_input_line(device->machine(), "audiocpu", 0, irq ? ASSERT_LINE : CLEAR_LINE);
}
static const ym2203_interface thedeep_ym2203_intf =
{
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_NULL, DEVCB_NULL, DEVCB_NULL, DEVCB_NULL
},
irqhandler
};
static INTERRUPT_GEN( thedeep_interrupt )
{
thedeep_state *state = device->machine().driver_data<thedeep_state>();
if (cpu_getiloops(device))
{
if (state->m_protection_command != 0x59)
{
int coins = input_port_read(device->machine(), "MCU");
if (coins & 1) state->m_protection_data = 1;
else if (coins & 2) state->m_protection_data = 2;
else if (coins & 4) state->m_protection_data = 3;
else state->m_protection_data = 0;
if (state->m_protection_data)
state->m_protection_irq = 1;
}
if (state->m_protection_irq)
device_set_input_line(device, 0, HOLD_LINE);
}
else
{
if (state->m_nmi_enable)
{
device_set_input_line(device, INPUT_LINE_NMI, ASSERT_LINE);
device_set_input_line(device, INPUT_LINE_NMI, CLEAR_LINE);
}
}
}
static MACHINE_CONFIG_START( thedeep, thedeep_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, XTAL_12MHz/2) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_VBLANK_INT_HACK(thedeep_interrupt,2) /* IRQ by MCU, NMI by vblank (maskable) */
MCFG_CPU_ADD("audiocpu", M65C02, XTAL_12MHz/8) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(audio_map)
/* IRQ by YM2203, NMI by when sound latch written by main cpu */
/* CPU3 is a i8751 running at 8Mhz (8mhz xtal)*/
MCFG_MACHINE_RESET(thedeep)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(0x100, 0xf8)
MCFG_SCREEN_VISIBLE_AREA(0, 0x100-1, 0, 0xf8-1)
MCFG_SCREEN_UPDATE(thedeep)
MCFG_GFXDECODE(thedeep)
MCFG_PALETTE_LENGTH(512)
MCFG_PALETTE_INIT(thedeep)
MCFG_VIDEO_START(thedeep)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("ymsnd", YM2203, XTAL_12MHz/4) /* verified on pcb */
MCFG_SOUND_CONFIG(thedeep_ym2203_intf)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
ROMs Loading
***************************************************************************/
/***************************************************************************
Here are the proms for The Deep!
NOTE: This game is Vertical.
I couldn't test this board so I don't know the manufakturer, sorry.
1 Z80
1 R6502
1 YM 2203
1 OSC 12 Mhz
1 OSC 8 Mhz
1 MPU 8751 (which is read-protected)
If you need more info or if this package doesn't
Work, mail me.
..............CaBBe!...................................
***************************************************************************/
ROM_START( thedeep )
ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "dp-10.rom", 0x00000, 0x08000, CRC(7480b7a5) SHA1(ac6f121873a70c8077576322c201b7089c7b8a91) )
ROM_LOAD( "dp-09.rom", 0x10000, 0x10000, CRC(c630aece) SHA1(809916a1ba1c8e0af4c228b0f26ac638e2abf81e) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */
ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) )
ROM_REGION( 0x1000, "cpu3", 0 ) /* i8751 Code */
ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF
ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */
ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) )
ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) )
ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) )
ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) )
ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */
ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) )
ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) )
ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) )
ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) )
ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */
ROM_LOAD( "dp-11.rom", 0x0000, 0x4000, CRC(196e23d1) SHA1(ed14e63fccb3e5dce462d9b8155e78749eaf9b3b) )
ROM_REGION( 0x600, "proms", 0 ) /* Colors */
ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0)
ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx)
ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) )
ROM_END
ROM_START( rundeep )
ROM_REGION( 0x20000, "maincpu", 0 ) /* Z80 Code */
ROM_LOAD( "3", 0x00000, 0x08000, CRC(c9c9e194) SHA1(e9552c3321585f0902f29b55a7de8e2316885713) )
ROM_LOAD( "9", 0x10000, 0x10000, CRC(931f4e67) SHA1(f4942c5f0fdbcd6cdb96ddbbf2015f938b56b466) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 65C02 Code */
ROM_LOAD( "dp-12.rom", 0x8000, 0x8000, CRC(c4e848c4) SHA1(d2dec5c8d7d59703f5485cab9124bf4f835fe728) )
ROM_REGION( 0x1000, "cpu3", 0 ) /* i8751 Code */
ROM_LOAD( "dp-14", 0x0000, 0x1000, CRC(0b886dad) SHA1(487192764342f8b0a320d20a378bf94f84592da9) ) // 1xxxxxxxxxxx = 0xFF
ROM_REGION( 0x40000, "sprites", 0 ) /* Sprites */
ROM_LOAD( "dp-08.rom", 0x00000, 0x10000, CRC(c5624f6b) SHA1(a3c0b13cddae760f30c7344d718cd69cad990054) )
ROM_LOAD( "dp-07.rom", 0x10000, 0x10000, CRC(c76768c1) SHA1(e41ace1cb06ebe7f676b3b179b7dd01d00cf4d6a) )
ROM_LOAD( "dp-06.rom", 0x20000, 0x10000, CRC(98adea78) SHA1(6a1af70de995a0a5e42fd395dd9454b7e2d9cb82) )
ROM_LOAD( "dp-05.rom", 0x30000, 0x10000, CRC(76ea7dd1) SHA1(c29abb44a1182b47da749eeeb2db025ae3f28ea7) )
ROM_REGION( 0x40000, "bg_gfx", 0 ) /* 16x16x4 Background Layer */
ROM_LOAD( "dp-03.rom", 0x00000, 0x10000, CRC(6bf5d819) SHA1(74079632d7c88ec22010c1a5bece0e36847fdab9) )
ROM_LOAD( "dp-01.rom", 0x10000, 0x10000, CRC(e56be2fe) SHA1(25acc0f6d9cb5a727c9bac3e80aeb85a4727ddb0) )
ROM_LOAD( "dp-04.rom", 0x20000, 0x10000, CRC(4db02c3c) SHA1(6284541372dec1113570cef31ca3c1a202fb4add) )
ROM_LOAD( "dp-02.rom", 0x30000, 0x10000, CRC(1add423b) SHA1(b565340d719044ba2c428aab74f43f5a7cf7e2a3) )
ROM_REGION( 0x4000, "text", 0 ) /* 8x8x2 Text Layer */
ROM_LOAD( "11", 0x0000, 0x4000, CRC(5d29e4b9) SHA1(608345291062e9ce329ebe9a8c1e65d52e358785) )
ROM_REGION( 0x600, "proms", 0 ) /* Colors */
ROM_LOAD( "fi-1", 0x000, 0x200, CRC(f31efe09) SHA1(808c90fe02ed7b4000967c331b8773c4168b8a97) ) // FIXED BITS (xxxxxx0xxxxxx0x0)
ROM_LOAD( "fi-2", 0x200, 0x200, CRC(f305c8d5) SHA1(f82c709dc75a3c681d6f0ebf2702cb90110b1f0c) ) // FIXED BITS (0000xxxx)
ROM_LOAD( "fi-3", 0x400, 0x200, CRC(f61a9686) SHA1(24082f60b72268d240ceca6999bdf18872625cd2) )
ROM_END
GAME( 1987, thedeep, 0, thedeep, thedeep, 0, ROT270, "Wood Place Inc.", "The Deep (Japan)", 0 )
GAME( 1988, rundeep, thedeep,thedeep, thedeep, 0, ROT270, "bootleg (Cream)", "Run Deep", 0 )