// license:BSD-3-Clause
// copyright-holders:Luca Elia
/***************************************************************************
The Dealer (Visco Games)
Driver by Luca Elia
This game runs on Seta Hardware
P0-040A PCB:
R65C02P2 x 2
X0-009 (Intel 8742 MCU)
X1-001
X1-002
X1-003
X1-004
X1-006
Yamaha YM2149F
MC68B50P ACIA
DSW8 x 4, Reset Button
CR2032 3V Battery
XTAL 16MHz
***************************************************************************/
#include "emu.h"
#include "cpu/m6502/r65c02.h"
#include "machine/nvram.h"
#include "machine/timer.h"
#include "machine/watchdog.h"
#include "sound/ay8910.h"
#include "video/seta001.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
class thedealr_state : public driver_device
{
public:
thedealr_state(const machine_config &mconfig, device_type type, const char *tag) :
driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_subcpu(*this, "subcpu"),
m_seta001(*this, "spritegen"),
m_palette(*this, "palette"),
m_iox_io(*this, "IOX"),
m_leds(*this, "led%u", 0U)
{ }
void thedealr(machine_config &config);
private:
// IOX
DECLARE_READ8_MEMBER(iox_r);
DECLARE_WRITE8_MEMBER(iox_w);
DECLARE_READ8_MEMBER(iox_status_r);
uint8_t m_iox_cmd, m_iox_ret, m_iox_status, m_iox_leds, m_iox_coins;
void iox_reset();
// memory map
DECLARE_READ8_MEMBER(irq_ack_r);
DECLARE_WRITE8_MEMBER(unk_w);
// machine
TIMER_DEVICE_CALLBACK_MEMBER(thedealr_interrupt);
// video
DECLARE_PALETTE_INIT(thedealr);
uint32_t screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
DECLARE_WRITE_LINE_MEMBER(screen_vblank);
void thedealr(address_map &map);
void thedealr_sub(address_map &map);
virtual void machine_start() override;
virtual void machine_reset() override;
// devices
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_subcpu;
required_device<seta001_device> m_seta001;
required_device<palette_device> m_palette;
optional_ioport m_iox_io;
output_finder<8> m_leds;
};
/***************************************************************************
Video
***************************************************************************/
PALETTE_INIT_MEMBER(thedealr_state,thedealr)
{
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0; i < palette.entries(); i++)
{
int col = (color_prom[i] << 8) + color_prom[i + 512];
palette.set_pen_color(i, pal5bit(col >> 10), pal5bit(col >> 5), pal5bit(col >> 0));
}
}
uint32_t thedealr_state::screen_update(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
bitmap.fill(0x1f0, cliprect);
m_seta001->set_bg_yoffsets( 0x11+1, -0x10 ); // + is up (down with flip)
m_seta001->set_fg_yoffsets( -0x12+1, -0x01 );
m_seta001->draw_sprites(screen, bitmap, cliprect, 0x1000, 1);
return 0;
}
WRITE_LINE_MEMBER(thedealr_state::screen_vblank)
{
// rising edge
if (state)
m_seta001->setac_eof();
}
/***************************************************************************
IOX (i8742 MCU) Simulation
***************************************************************************/
#define IOX_OUT_FULL 0x01
#define IOX_IN_FULL 0x02
#define IOX_WAITDATA 0x80
void thedealr_state::iox_reset()
{
m_iox_status = 0x00;
m_iox_ret = 0x00;
m_iox_cmd = 0xff;
m_iox_leds = 0x00;
m_iox_coins = 0x00;
}
void thedealr_state::machine_reset()
{
iox_reset();
}
// 3400
READ8_MEMBER(thedealr_state::iox_r)
{
uint8_t ret = m_iox_ret;
m_iox_status &= ~IOX_OUT_FULL;
logerror("%s: IOX read %02X\n", machine().describe_context(), ret);
return ret;
}
WRITE8_MEMBER(thedealr_state::iox_w)
{
if (m_iox_status & IOX_WAITDATA)
{
m_iox_status &= ~IOX_WAITDATA;
logerror("%s: IOX data %02X <- %02X\n", machine().describe_context(), m_iox_cmd, data);
switch (m_iox_cmd)
{
case 0x20: // leds
m_iox_leds = data;
m_leds[0] = BIT(data, 0); // bet
m_leds[1] = BIT(data, 1); // deal
m_leds[2] = BIT(data, 2);
m_leds[3] = BIT(data, 3);
m_leds[4] = BIT(data, 4); // hold 1-5?
m_leds[5] = BIT(data, 5);
m_leds[6] = BIT(data, 6);
m_leds[7] = BIT(data, 7);
break;
case 0x40: // coin counters
m_iox_coins = data;
machine().bookkeeping().coin_counter_w(0, (~data) & 0x02); // coin1 or service coin
machine().bookkeeping().coin_counter_w(1, (~data) & 0x04); // coupon
machine().bookkeeping().coin_counter_w(2, (~data) & 0x08); // service coin
machine().bookkeeping().coin_counter_w(3, (~data) & 0x10); // coin-out
if ((~data) & 0xe1)
logerror("%s: unknown bits written to command %02X: %02X\n", machine().describe_context(), m_iox_cmd, data);
break;
default:
logerror("%s: data for unknown command written %02X = %02X\n", machine().describe_context(), m_iox_cmd, data);
break;
}
// popmessage("LED: %02X COIN: %02X", m_iox_leds, m_iox_coins);
}
else
{
m_iox_cmd = data;
logerror("%s: IOX command %02X\n", machine().describe_context(), m_iox_cmd);
switch (m_iox_cmd)
{
case 0x01: // inputs?
{
uint16_t buttons = m_iox_io->read();
m_iox_ret = 0;
for (int i = 0; i < 16; ++i)
{
if (buttons & (1<<i))
{
m_iox_ret = i + 1;
break;
}
}
m_iox_status |= IOX_OUT_FULL;
break;
}
// case 0x04: // ? at boot
case 0x08: // return iox version
m_iox_ret = 0x54;
m_iox_status |= IOX_OUT_FULL;
break;
case 0x20: // leds
m_iox_status |= IOX_WAITDATA;
break;
case 0x40: // coin counters
m_iox_status |= IOX_WAITDATA;
break;
case 0x80: // store param?
m_iox_status |= IOX_WAITDATA;
break;
case 0x81: // store param?
m_iox_status |= IOX_WAITDATA;
break;
case 0xff: // reset
iox_reset();
break;
default:
logerror("%s: IOX unknown command %02X\n", machine().describe_context(), m_iox_cmd);
}
}
}
// 3401
READ8_MEMBER(thedealr_state::iox_status_r)
{
// bit 0 - Out buff full?
// bit 1 - In buff full?
// bit 7 - Ready for more data?
return m_iox_status;
}
/***************************************************************************
Memory Maps - Main CPU
***************************************************************************/
READ8_MEMBER(thedealr_state::irq_ack_r)
{
m_maincpu->set_input_line(INPUT_LINE_IRQ0, CLEAR_LINE);
return 0;
}
WRITE8_MEMBER(thedealr_state::unk_w)
{
// bit 1 - ? 1 during game
// bit 2 - ? 0 during game
// bit 3 - ? 1 during game
// bit 7 - ? 0 during game
// popmessage("UNK %02x", data);
}
void thedealr_state::thedealr(address_map &map)
{
map(0x0000, 0x07ff).ram().share("nvram");
map(0x2000, 0x2000).ram(); // w ff at boot (after clearing commram)
map(0x2400, 0x2400).r(FUNC(thedealr_state::irq_ack_r)); // r = irq ack.
map(0x2400, 0x2400).w(FUNC(thedealr_state::unk_w)); // w = ?
map(0x2800, 0x2800).portr("COINS").nopw(); // rw
map(0x2801, 0x2801).portr("DSW4");
map(0x2c00, 0x2c00).portr("DSW3");
map(0x3400, 0x3400).rw(FUNC(thedealr_state::iox_r), FUNC(thedealr_state::iox_w));
map(0x3401, 0x3401).r(FUNC(thedealr_state::iox_status_r));
map(0x3000, 0x3000).ram(); // rw, comm in test mode
map(0x3001, 0x3001).ram(); // rw, ""
map(0x3800, 0x3bff).ram().share("commram");
map(0x3c00, 0x3c00).rw("aysnd", FUNC(ay8910_device::data_r), FUNC(ay8910_device::address_w));
map(0x3c01, 0x3c01).w("aysnd", FUNC(ay8910_device::data_w));
map(0x8000, 0x8000).w("watchdog", FUNC(watchdog_timer_device::reset_w));
map(0x8000, 0xffff).rom().region("maincpu", 0);
}
/***************************************************************************
Memory Maps - Sub CPU
***************************************************************************/
void thedealr_state::thedealr_sub(address_map &map)
{
// Work RAM
map(0x0000, 0x00ff).ram();
map(0x0100, 0x01ff).ram();
// Sprites
map(0x0800, 0x27ff).ram().rw(m_seta001, FUNC(seta001_device::spritecodelow_r8), FUNC(seta001_device::spritecodelow_w8));
map(0x2800, 0x3fff).ram().rw(m_seta001, FUNC(seta001_device::spritecodehigh_r8), FUNC(seta001_device::spritecodehigh_w8));
map(0x4000, 0x42ff).ram().rw(m_seta001, FUNC(seta001_device::spriteylow_r8), FUNC(seta001_device::spriteylow_w8));
map(0x4300, 0x4303).w(m_seta001, FUNC(seta001_device::spritectrl_w8));
map(0x4800, 0x4800).w(m_seta001, FUNC(seta001_device::spritebgflag_w8)); // enable / disable background transparency
// Comm RAM
map(0x5800, 0x5bff).ram().share("commram");
// ROM
map(0x6000, 0x7fff).rom().region("subcpu", 0x0000);
map(0x8000, 0xffff).rom().region("subcpu", 0x8000);
}
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( thedealr )
PORT_START("IOX")
PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_POKER_HOLD5 ) // HL5 (hold 5)
PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_GAMBLE_HALF ) // 1/2 (half gamble)
PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_GAMBLE_LOW ) PORT_NAME("Small") // SML (small)
PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Reset") // RST (reset)
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_GAMBLE_KEYOUT ) // PAY
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_SERVICE2 ) // (unused?)
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_POKER_BET ) // BET (bet)
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_POKER_CANCEL ) // MET (cancel? keep pressed to show stats)
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_GAMBLE_HIGH ) PORT_NAME("Big") // BIG (big)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_GAMBLE_D_UP ) // D.U (double up?)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_GAMBLE_DEAL ) PORT_NAME("Deal / Draw") // D.D (deal/draw, advance in test mode, trigger leds)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_GAMBLE_TAKE ) // T.S (take score?)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_POKER_HOLD4 ) // HL4 (hold 4)
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_POKER_HOLD3 ) // HL3 (hold 3)
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_POKER_HOLD2 ) // HL2 (hold 2)
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_POKER_HOLD1 ) // HL1 (hold 1)
// DRP in test mode is an optional (via DSW) coin drop sensor?
PORT_START("COINS")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("MSN?") // !MSN
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE4 ) PORT_NAME("Attendant Clear?") // !ACL (reset jackpots, only if there are no credits)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) // A.P (attendant payout? clears credits, port 0 = ef)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // TLT (tilt)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_CUSTOM ) // HOV (hopper?)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_KEYIN ) // CPN (coupon, port 3 = fb)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5) // CS2
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5) // CS1 (coin1, port 3 = fd)
PORT_START("DSW1")
PORT_DIPNAME( 0x07, 0x07, "SW1:1,2,3" ) PORT_DIPLOCATION("SW1:1,2,3") // table at EEFC
PORT_DIPSETTING( 0x07, "0" )
PORT_DIPSETTING( 0x06, "1" )
PORT_DIPSETTING( 0x05, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x03, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x01, "6" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x18, 0x18, "SW1:4,5" ) PORT_DIPLOCATION("SW1:4,5")
PORT_DIPSETTING( 0x18, "0" )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW1:6" )
/*
Switches 7 & 8 control the payout as follows:
Off/Off Off/On On/Off On/On Notes
---------------------------------------------------------------------------------------------
Jackpot MB 5000 5000 5000 2000 Ryl Flush bonus at Max Bet
Jackpot 2500 2500 2500 1000 Ryl Flush bonus at 5 coins + 500 (or 200) per coin up to Max Bet
Mini JP 1500 1500 1000 500 Str Flush bonus at Max Bet
Ryl Flush 500 500 500 200 x Bet
Str Flush 150 150 100 50 x Bet
4K 60 60 40 25 x Bet
Full House 10 10 10 8 x Bet
Flush 7 6 7 6 x Bet
Straight 5 5 5 5 x Bet
3K 3 3 3 4 x Bet
Two pair 2 2 2 2 x Bet
Jacks+ 1 1 1 1 x Bet (When enabled - DSW 3-2)
Return Rate 111.9% 110.7% 106.6% 105.8% Jacks or Better
Return Rate 94.7% 92.9% 89.4% 87.8% Two Pair
NOTE: Jackpot & Mini Jackpot values based on 10 Coin Max Bet. Values increase with higher Max Bet values.
Calculated returns based on 1 coin bet and paytable as shown above, Two Pair through Royal Flush without bonuses.
*/
PORT_DIPNAME( 0xc0, 0xc0, "Payout Percentage" ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00, "87.8%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x02)
PORT_DIPSETTING( 0x40, "89.4%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x02)
PORT_DIPSETTING( 0x80, "92.9%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x02)
PORT_DIPSETTING( 0xc0, "94.7%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x02)
PORT_DIPSETTING( 0x00, "105.8%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x00)
PORT_DIPSETTING( 0x40, "106.6%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x00)
PORT_DIPSETTING( 0x80, "110.7%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x00)
PORT_DIPSETTING( 0xc0, "111.9%" ) PORT_CONDITION("DSW3", 0x02, EQUALS, 0x00)
PORT_START("DSW2")
PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:1" )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:2,3")
PORT_DIPSETTING( 0x06, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x18, 0x18, "SW2:4,5" ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "0" )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPNAME( 0xe0, 0xe0, "Max Bet" ) PORT_DIPLOCATION("SW2:6,7,8")
PORT_DIPSETTING( 0xc0, "5" )
PORT_DIPSETTING( 0xe0, "10" )
PORT_DIPSETTING( 0xa0, "20" )
PORT_DIPSETTING( 0x80, "20 Duplicate" )
PORT_DIPSETTING( 0x40, "30" )
PORT_DIPSETTING( 0x00, "30 Duplicate" )
PORT_DIPSETTING( 0x60, "60" )
PORT_DIPSETTING( 0x20, "60 Duplicate" )
PORT_START("DSW3")
PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW3:1" )
PORT_DIPNAME( 0x02, 0x02, "Lowest Paid Hand" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, "Two Pair" )
PORT_DIPSETTING( 0x00, "Jacks or Better" )
PORT_DIPNAME( 0x04, 0x04, "Double Up" ) PORT_DIPLOCATION("SW3:3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW3:4" )
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW3:5" )
/*
Fever Mode:
Overrides Jacks or Better
3 of a Kind winning hand Jacks or higher enters Fever Mode
You start with a pair of your 3 of a Kind cards & you draw 3 cards each hand.
Jacks through Kings get 5 Fever Mode Draws
Aces get 15 Fever Mode Draws
*/
PORT_DIPNAME( 0x20, 0x20, "Fever Mode" ) PORT_DIPLOCATION("SW3:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW3:7" ) /* Overrides Coinage - 1C / 1C */
PORT_DIPNAME( 0x80, 0x80, "Coin In / Coin Out" ) PORT_DIPLOCATION("SW3:8") /* No credit - payout waiting for hopper??? */
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4")
PORT_DIPUNKNOWN_DIPLOC( 0x01, 0x01, "SW4:7" ) // X in service mode
PORT_DIPUNKNOWN_DIPLOC( 0x02, 0x02, "SW4:8" ) // ""
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW4:1")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW4:2" ) // "Excess switch time" error
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "SW4:3" )
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW4:4" )
PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW4:5" )
PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "SW4:6" )
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
// The bitplanes are separated (but there are 2 per rom)
static const gfx_layout layout_planes_2roms =
{
16,16,
RGN_FRAC(1,2),
4,
{RGN_FRAC(1,2)+8, RGN_FRAC(1,2)+0, 8, 0},
{0,1,2,3,4,5,6,7, 128,129,130,131,132,133,134,135},
{0*16,1*16,2*16,3*16,4*16,5*16,6*16,7*16,
16*16,17*16,18*16,19*16,20*16,21*16,22*16,23*16 },
16*16*2
};
static GFXDECODE_START( gfx_thedealr )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 0, 32 )
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
void thedealr_state::machine_start()
{
m_leds.resolve();
save_item(NAME(m_iox_status));
save_item(NAME(m_iox_ret));
save_item(NAME(m_iox_cmd));
save_item(NAME(m_iox_leds));
save_item(NAME(m_iox_coins));
}
/*
It takes $19 IRQs to cycle through the IOX routines (read version/inputs, write outputs).
With a single IRQ per frame this would translate to acknowledging inputs only every 0.4 seconds!
Hence we generate more IRQs than that in a frame. Besides, with a single VBLANK IRQ,
the two 65C02 fail to sync properly on boot with error $26 and/or $27 (commram[0]) !?
*/
TIMER_DEVICE_CALLBACK_MEMBER(thedealr_state::thedealr_interrupt)
{
int scanline = param;
if((scanline % 8) == 0)
m_maincpu->set_input_line(INPUT_LINE_IRQ0, ASSERT_LINE);
}
MACHINE_CONFIG_START(thedealr_state::thedealr)
// basic machine hardware
MCFG_DEVICE_ADD("maincpu", R65C02, XTAL(16'000'000)/8) // 2 MHz?
MCFG_DEVICE_PROGRAM_MAP(thedealr)
MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", thedealr_state, thedealr_interrupt, "screen", 0, 1)
MCFG_DEVICE_ADD("subcpu", R65C02, XTAL(16'000'000)/8) // 2 MHz?
MCFG_DEVICE_PROGRAM_MAP(thedealr_sub)
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_WATCHDOG_ADD("watchdog")
MCFG_DEVICE_ADD("spritegen", SETA001_SPRITE, 0)
MCFG_SETA001_SPRITE_GFXDECODE("gfxdecode")
// video hardware
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 384-1, 0+30, 256-1)
MCFG_SCREEN_UPDATE_DRIVER(thedealr_state, screen_update)
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, thedealr_state, screen_vblank))
MCFG_DEVCB_CHAIN_OUTPUT(INPUTLINE("subcpu", INPUT_LINE_NMI))
MCFG_SCREEN_PALETTE("palette")
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_thedealr)
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_INIT_OWNER(thedealr_state,thedealr)
// sound hardware
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("aysnd", YM2149, XTAL(16'000'000)/8) // 2 MHz?
MCFG_AY8910_PORT_A_READ_CB(IOPORT("DSW2"))
MCFG_AY8910_PORT_B_READ_CB(IOPORT("DSW1"))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_CONFIG_END
/***************************************************************************
ROMs Loading
***************************************************************************/
ROM_START( thedealr )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "xb4_002", 0x00000, 0x08000, CRC(022fc8c4) SHA1(f29909ac22df9390f5bc1dec5f4dc5ae2c4d2e61) )
ROM_REGION( 0x10000, "subcpu", 0 )
ROM_LOAD( "xb3_002", 0x00000, 0x10000, CRC(53a37fa4) SHA1(2adfea2dd08f298cda885bc72606d03f8af886a0) )
// To do: hook up
ROM_REGION( 0x0800, "iocpu", 0 )
ROM_LOAD( "x0-009", 0x0000, 0x0800, CRC(e8b86d5a) SHA1(ad12e8f4411c30cd691792c6b0b3429db786d8b5) )
ROM_REGION( 0x100000, "gfx1", 0 )
ROM_LOAD( "xb0-002-w45.u42", 0x00000, 0x80000, CRC(41ec6a57) SHA1(d3f0508d5f4054fd2b0ee5227325a95fd1272aad) )
ROM_LOAD( "xb0-001-w44.u41", 0x80000, 0x80000, CRC(bdaca555) SHA1(5ae1dc1514993fd804a101182735d5fb6815f720) )
ROM_REGION( 0x0400, "proms", 0 )
ROM_LOAD( "xb0-u65.u65", 0x000, 0x200, CRC(5969a133) SHA1(f92f17949c1974d779d31741afd137f9217af3b9) )
ROM_LOAD( "xb0-u68.u68", 0x200, 0x200, CRC(c0c54d43) SHA1(5ce352fb888c8e683014c73e6da00ec95f2ae572) )
ROM_END
GAME( 1988?, thedealr, 0, thedealr, thedealr, thedealr_state, empty_init, ROT0, "Visco Games", "The Dealer (Visco)", MACHINE_SUPPORTS_SAVE )