/***************************************************************************
Atari Tempest hardware
Games supported:
* Tempest [4 sets]
* Tempest Tubes
Known bugs:
* none at this time
****************************************************************************
TEMPEST
-------
HEX R/W D7 D6 D5 D4 D3 D2 D2 D0 function
0000-07FF R/W D D D D D D D D program ram (2K)
0800-080F W D D D D Colour ram
0C00 R D Right coin sw
0C00 R D Center coin sw
0C00 R D Left coin sw
0C00 R D Slam sw
0C00 R D Self test sw
0C00 R D Diagnostic step sw
0C00 R D Halt
0C00 R D 3kHz ??
0D00 R D D D D D D D D option switches
0E00 R D D D D D D D D option switches
2000-2FFF R/W D D D D D D D D Vector Ram (4K)
3000-3FFF R D D D D D D D D Vector Rom (4K)
4000 W D Right coin counter
4000 W D left coin counter
4000 W D Video invert - x
4000 W D Video invert - y
4800 W Vector generator GO
5000 W WD clear
5800 W Vect gen reset
6000-603F W D D D D D D D D EAROM write
6040 W D D D D D D D D EAROM control
6040 R D Mathbox status
6050 R D D D D D D D D EAROM read
6060 R D D D D D D D D Mathbox read
6070 R D D D D D D D D Mathbox read
6080-609F W D D D D D D D D Mathbox start
60C0-60CF R/W D D D D D D D D Custom audio chip 1
60D0-60DF R/W D D D D D D D D Custom audio chip 2
60E0 R D one player start LED
60E0 R D two player start LED
60E0 R D FLIP
9000-DFFF R D D D D D D D D Program ROM (20K)
notes: program ram decode may be incorrect, but it appears like
this on the schematics, and the troubleshooting guide.
ZAP1,FIRE1,FIRE2,ZAP2 go to pokey2 , bits 3,and 4
(depending on state of FLIP)
player1 start, player2 start are pokey2 , bits 5 and 6
encoder wheel goes to pokey1 bits 0-3
pokey1, bit4 is cocktail detect
TEMPEST SWITCH SETTINGS (Atari, 1980)
-------------------------------------
GAME OPTIONS:
(8-position switch at L12 on Analog Vector-Generator PCB)
1 2 3 4 5 6 7 8 Meaning
-------------------------------------------------------------------------
Off Off 2 lives per game
On On 3 lives per game
On Off 4 lives per game
Off On 5 lives per game
On On Off Bonus life every 10000 pts
On On On Bonus life every 20000 pts
On Off On Bonus life every 30000 pts
On Off Off Bonus life every 40000 pts
Off On On Bonus life every 50000 pts
Off On Off Bonus life every 60000 pts
Off Off On Bonus life every 70000 pts
Off Off Off No bonus lives
On On English
On Off French
Off On German
Off Off Spanish
On 1-credit minimum
Off 2-credit minimum
GAME OPTIONS:
(4-position switch at D/E2 on Math Box PCB)
1 2 3 4 Meaning
-------------------------------------------------------------------------
Off Minimum rating range: 1, 3, 5, 7, 9
On Minimum rating range tied to high score
Off Off Medium difficulty (see notes)
Off On Easy difficulty (see notes)
On Off Hard difficulty (see notes)
On On Medium difficulty (see notes)
PRICING OPTIONS:
(8-position switch at N13 on Analog Vector-Generator PCB)
1 2 3 4 5 6 7 8 Meaning
-------------------------------------------------------------------------
On On On No bonus coins
On On Off For every 2 coins, game adds 1 more coin
On Off On For every 4 coins, game adds 1 more coin
On Off Off For every 4 coins, game adds 2 more coins
Off On On For every 5 coins, game adds 1 more coin
Off On Off For every 3 coins, game adds 1 more coin
On Off Off On Demonstration Mode (see notes)
Off Off Off On Demonstration-Freeze Mode (see notes)
On Left coin mech * 1
Off Left coin mech * 2
On On Right coin mech * 1
On Off Right coin mech * 4
Off On Right coin mech * 5
Off Off Right coin mech * 6
Off On Free Play
Off Off 1 coin 2 plays
On On 1 coin 1 play
On Off 2 coins 1 play
GAME SETTING NOTES:
-------------------
Demonstration Mode:
- Plays a normal game of Tempest, but pressing SUPERZAP sends you
directly to the next level.
Demonstration-Freeze Mode:
- Just like Demonstration Mode, but with frozen screen action.
Both Demonstration Modes:
- Pressing RESET in either mode will cause the game to lock up.
To recover, set switch 1 to On.
- You can start at any level from 1..81, so it's an easy way of
seeing what the game can throw at you
- The score is zeroed at the end of the game, so you also don't
have to worry about artificially high scores disrupting your
scoring records as stored in the game's EAROM.
Easy Difficulty:
- Enemies move more slowly
- One less enemy shot on the screen at any given time
Hard Difficulty:
- Enemies move more quickly
- 1-4 more enemy shots on the screen at any given time
- One more enemy may be on the screen at any given time
High Scores:
- Changing toggles 1-5 at L12 (more/fewer lives, bonus ship levels)
will erase the high score table.
- You should also wait 8-10 seconds after a game has been played
before entering self-test mode or powering down; otherwise, you
might erase or corrupt the high score table.
-----------------------------------------
Atari Bulletin, December 4, 1981
Tempest Program Bug
Tempest Uprights Prior to Serial #17426
If the score on your Tempest(tm) is greater then 170,000, there
is a 12% chance that a program bug may award 40 credits for one
quarter.
The ROM (#136002-217) in this package, replaces the ROM in
location J-1 on the main PCB and will correct the problem.
All cabaret and cocktail cabinets will have the correct ROM
Installed.
Thank you,
Fred McCord
Field Service Manager
Tech Tip, December 11, 1981
Tempest(tm) ROM #136002-117
We have found that the above part number in location J1 should be replaced with part
number 136002-217 in the main board in order to eliminate the possibility of receiving
extra bonus plays after 170,000 points.
RMA# T1700
Exchange offer expires on March 15, 1982
-----------------------------------------
Skill-Step(tm) feature of your new Tempest(tm) game:
I. Player rating mode
1. Occurs at beginning of every game
2. Player is given 10 seconds to choose his starting level
3. Player may choose from those levels displayed at bottom of screen
4. Player chooses level by:
a. spinning knob until white box surrounds desired level and then
b. pressing fire or superzapper (or start 1 or start 2 if remaining
time is less then 8 seconds), or by waiting until timer expires
5. Player is given a 3 second warning
6. Level choices are determined by several factors
a. If the game has been idle for 1 or more attract mode cycles
since the last game, then the choices are levels 1,3,5,7,9
b. If a player has just finished a game and pressed start before
the attract mode has finished its play mode, then the choices
depend on the highest level reached in that previous game as
follows
Highest level
reached in
last game Level choices this game
------------- -----------------------
1 through 11 1,3,5,7,9
12 or 13 1,3,5,7,9,11
14 or 15 1,3,5,7,9,11,13
16 or 17 1,3,5,7,9,11,13,15
18, 19 or 20 1,3,5,7,9,11,13,15,17
21 or 22 1,3,5,7,9,11,13,15,17,20
23 or 24 1,3,5,7,9,11,13,15,17,20,22
25 or 26 1,3,5,7,9,11,13,15,17,20,22,24
27 or 28 1,3,5,7,9,11,13,15,17,20,22,24,26
29, 30 or 31 1,3,5,7,9,11,13,15,17,20,22,24,26,28
32 or 33 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31
34, 35 or 36 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33
37,38,39,40 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36
41,42,43,44 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40
45, 46 or 47 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44
48 or 49 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47
50, 51 or 52 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47,49
53,54,55,56 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47,49,52
57,58,59,60 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47,49,52,56
61, 62 or 63 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47,49,52,56,60
64 or 65 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47,49,52,56,60,63
66 through 73 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47,49,52,56,60,63,65
74 through 81 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47,49,52,56,60,63,65,73
82 through 99 1,3,5,7,9,11,13,15,17,20,22,24,26,28,31,33,36,40,44,47,49,52,56,60,63,65,73,81
Rom revisions and bug fixes / effects:
Revision 2
136002-217.j1 Fixes the score cheat (see tech notes above)
136002-222.r1 In test mode, changes spinner letters to a line, described in Tempest manual C0-190-01 New Roms
Revision 3
136002-316.h1 Fixes screen collapse between players when using newer deflection board
Note: Roms for Tempest Analog Vector-Generator PCB Assembly A037383-03 or A037383-04 are twice
the size as those for Tempest Analog Vector-Generator PCB Assembly A037383-01 or A037383-02
Known roms (listed in the manual) currently not dumped:
Version 1 for Tempest Analog Vector-Generator PCB Assembly A037383-01 or A037383-02
136002-137.p1
136002-135.j1
***************************************************************************/
#include "emu.h"
#include "cpu/m6502/m6502.h"
#include "machine/mathbox.h"
#include "video/avgdvg.h"
#include "video/vector.h"
#include "machine/atari_vg.h"
#include "sound/pokey.h"
class tempest_state : public driver_device
{
public:
tempest_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
UINT8 m_player_select;
};
#define MASTER_CLOCK (XTAL_12_096MHz)
#define CLOCK_3KHZ (MASTER_CLOCK / 4096)
#define TEMPEST_KNOB_P1_TAG ("KNOBP1")
#define TEMPEST_KNOB_P2_TAG ("KNOBP2")
#define TEMPEST_BUTTONS_P1_TAG ("BUTTONSP1")
#define TEMPEST_BUTTONS_P2_TAG ("BUTTONSP2")
static MACHINE_START( tempest )
{
tempest_state *state = machine.driver_data<tempest_state>();
state->save_item(NAME(state->m_player_select));
}
/*************************************
*
* Interrupt ack
*
*************************************/
static WRITE8_HANDLER( wdclr_w )
{
cputag_set_input_line(space->machine(), "maincpu", 0, CLEAR_LINE);
watchdog_reset(space->machine());
}
/*************************************
*
* Input ports
*
*************************************/
static CUSTOM_INPUT( tempest_knob_r )
{
tempest_state *state = field.machine().driver_data<tempest_state>();
return input_port_read(field.machine(), (state->m_player_select == 0) ?
TEMPEST_KNOB_P1_TAG : TEMPEST_KNOB_P2_TAG);
}
static CUSTOM_INPUT( tempest_buttons_r )
{
tempest_state *state = field.machine().driver_data<tempest_state>();
return input_port_read(field.machine(), (state->m_player_select == 0) ?
TEMPEST_BUTTONS_P1_TAG : TEMPEST_BUTTONS_P2_TAG);
}
static CUSTOM_INPUT( clock_r )
{
/* Emulate the 3kHz source on bit 7 (divide 1.5MHz by 512) */
return (field.machine().device<cpu_device>("maincpu")->total_cycles() & 0x100) ? 1 : 0;
}
static READ8_DEVICE_HANDLER( input_port_1_bit_r )
{
return (input_port_read(device->machine(), "IN1/DSW0") & (1 << offset)) ? 0 : 228;
}
static READ8_DEVICE_HANDLER( input_port_2_bit_r )
{
return (input_port_read(device->machine(), "IN2") & (1 << offset)) ? 0 : 228;
}
/*************************************
*
* Output ports
*
*************************************/
static WRITE8_HANDLER( tempest_led_w )
{
tempest_state *state = space->machine().driver_data<tempest_state>();
set_led_status(space->machine(), 0, ~data & 0x02);
set_led_status(space->machine(), 1, ~data & 0x01);
/* FLIP is bit 0x04 */
state->m_player_select = data & 0x04;
}
static WRITE8_HANDLER( tempest_coin_w )
{
coin_counter_w(space->machine(), 0, (data & 0x01));
coin_counter_w(space->machine(), 1, (data & 0x02));
coin_counter_w(space->machine(), 2, (data & 0x04));
avg_set_flip_x(data & 0x08);
avg_set_flip_y(data & 0x10);
}
/*************************************
*
* Main CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x07ff) AM_RAM
AM_RANGE(0x0800, 0x080f) AM_WRITEONLY AM_BASE(&avgdvg_colorram)
AM_RANGE(0x0c00, 0x0c00) AM_READ_PORT("IN0")
AM_RANGE(0x0d00, 0x0d00) AM_READ_PORT("DSW1")
AM_RANGE(0x0e00, 0x0e00) AM_READ_PORT("DSW2")
AM_RANGE(0x2000, 0x2fff) AM_RAM AM_BASE(&avgdvg_vectorram) AM_SIZE(&avgdvg_vectorram_size) AM_REGION("maincpu", 0x2000)
AM_RANGE(0x3000, 0x3fff) AM_ROM
AM_RANGE(0x4000, 0x4000) AM_WRITE(tempest_coin_w)
AM_RANGE(0x4800, 0x4800) AM_WRITE(avgdvg_go_w)
AM_RANGE(0x5000, 0x5000) AM_WRITE(wdclr_w)
AM_RANGE(0x5800, 0x5800) AM_WRITE(avgdvg_reset_w)
AM_RANGE(0x6000, 0x603f) AM_DEVWRITE("earom", atari_vg_earom_w)
AM_RANGE(0x6040, 0x6040) AM_DEVREAD("mathbox", mathbox_status_r) AM_DEVWRITE("earom", atari_vg_earom_ctrl_w)
AM_RANGE(0x6050, 0x6050) AM_DEVREAD("earom", atari_vg_earom_r)
AM_RANGE(0x6060, 0x6060) AM_DEVREAD("mathbox", mathbox_lo_r)
AM_RANGE(0x6070, 0x6070) AM_DEVREAD("mathbox", mathbox_hi_r)
AM_RANGE(0x6080, 0x609f) AM_DEVWRITE("mathbox", mathbox_go_w)
AM_RANGE(0x60c0, 0x60cf) AM_DEVREADWRITE("pokey1", pokey_r, pokey_w)
AM_RANGE(0x60d0, 0x60df) AM_DEVREADWRITE("pokey2", pokey_r, pokey_w)
AM_RANGE(0x60e0, 0x60e0) AM_WRITE(tempest_led_w)
AM_RANGE(0x9000, 0xdfff) AM_ROM
AM_RANGE(0xf000, 0xffff) AM_ROM /* for the reset / interrupt vectors */
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( tempest )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_SERVICE( 0x10, IP_ACTIVE_LOW )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Diagnostic Step") PORT_CODE(KEYCODE_F1)
/* bit 6 is the VG HALT bit. We set it to "low" */
/* per default (busy vector processor). */
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(avgdvg_done_r, NULL)
/* bit 7 is tied to a 3kHz (?) clock */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(clock_r, NULL)
PORT_START("IN1/DSW0")
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(tempest_knob_r, NULL)
/* The next one is reponsible for cocktail mode.
* According to the documentation, this is not a switch, although
* it may have been planned to put it on the Math Box PCB, D/E2 )
*/
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x10, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, "Medium1" )
PORT_DIPSETTING( 0x00, "Medium2" )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPNAME( 0x04, 0x04, "Rating" )
PORT_DIPSETTING( 0x04, "1, 3, 5, 7, 9" )
PORT_DIPSETTING( 0x00, "tied to high score" )
PORT_BIT(0x18, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(tempest_buttons_r, NULL)
PORT_BIT(0x20, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") /* N13 on analog vector generator PCB */
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0c, 0x00, "Right Coin" )
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x04, "*4" )
PORT_DIPSETTING( 0x08, "*5" )
PORT_DIPSETTING( 0x0c, "*6" )
PORT_DIPNAME( 0x10, 0x00, "Left Coin" )
PORT_DIPSETTING( 0x00, "*1" )
PORT_DIPSETTING( 0x10, "*2" )
PORT_DIPNAME( 0xe0, 0x00, "Bonus Coins" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPSETTING( 0x80, "1 each 5" )
PORT_DIPSETTING( 0x40, "1 each 4 (+Demo)" )
PORT_DIPSETTING( 0xa0, "1 each 3" )
PORT_DIPSETTING( 0x60, "2 each 4 (+Demo)" )
PORT_DIPSETTING( 0x20, "1 each 2" )
PORT_DIPSETTING( 0xc0, "Freeze Mode" )
PORT_DIPSETTING( 0xe0, "Freeze Mode" )
PORT_START("DSW2") /* L12 on analog vector generator PCB */
PORT_DIPNAME( 0x01, 0x00, "Minimum" )
PORT_DIPSETTING( 0x00, "1 Credit" )
PORT_DIPSETTING( 0x01, "2 Credit" )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x02, DEF_STR( French ) )
PORT_DIPSETTING( 0x04, DEF_STR( German ) )
PORT_DIPSETTING( 0x06, DEF_STR( Spanish ) )
PORT_DIPNAME( 0x38, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "10000" )
PORT_DIPSETTING( 0x00, "20000" )
PORT_DIPSETTING( 0x10, "30000" )
PORT_DIPSETTING( 0x18, "40000" )
PORT_DIPSETTING( 0x20, "50000" )
PORT_DIPSETTING( 0x28, "60000" )
PORT_DIPSETTING( 0x30, "70000" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0xc0, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x80, "5" )
PORT_START(TEMPEST_KNOB_P1_TAG)
/* This is the Tempest spinner input. It only uses 4 bits. */
PORT_BIT( 0x0f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(1) PORT_FULL_TURN_COUNT(72)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START(TEMPEST_KNOB_P2_TAG)
/* This is the Tempest spinner input. It only uses 4 bits. */
PORT_BIT( 0x0f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(100) PORT_KEYDELTA(20) PORT_PLAYER(2) PORT_FULL_TURN_COUNT(72)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START(TEMPEST_BUTTONS_P1_TAG)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START(TEMPEST_BUTTONS_P2_TAG)
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*************************************
*
* Sound interfaces
*
*************************************/
static const pokey_interface pokey_interface_1 =
{
{
DEVCB_HANDLER(input_port_1_bit_r),
DEVCB_HANDLER(input_port_1_bit_r),
DEVCB_HANDLER(input_port_1_bit_r),
DEVCB_HANDLER(input_port_1_bit_r),
DEVCB_HANDLER(input_port_1_bit_r),
DEVCB_HANDLER(input_port_1_bit_r),
DEVCB_HANDLER(input_port_1_bit_r),
DEVCB_HANDLER(input_port_1_bit_r)
}
};
static const pokey_interface pokey_interface_2 =
{
{
DEVCB_HANDLER(input_port_2_bit_r),
DEVCB_HANDLER(input_port_2_bit_r),
DEVCB_HANDLER(input_port_2_bit_r),
DEVCB_HANDLER(input_port_2_bit_r),
DEVCB_HANDLER(input_port_2_bit_r),
DEVCB_HANDLER(input_port_2_bit_r),
DEVCB_HANDLER(input_port_2_bit_r),
DEVCB_HANDLER(input_port_2_bit_r)
}
};
/*************************************
*
* Machine drivers
*
*************************************/
static MACHINE_CONFIG_START( tempest, tempest_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M6502, MASTER_CLOCK / 8)
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_PERIODIC_INT(irq0_line_assert, (double)MASTER_CLOCK / 4096 / 12)
MCFG_WATCHDOG_TIME_INIT(attotime::from_hz(CLOCK_3KHZ / 256))
MCFG_ATARIVGEAROM_ADD("earom")
MCFG_MACHINE_START(tempest)
/* video hardware */
MCFG_SCREEN_ADD("screen", VECTOR)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_SIZE(400, 300)
MCFG_SCREEN_VISIBLE_AREA(0, 580, 0, 570)
MCFG_SCREEN_UPDATE(vector)
MCFG_VIDEO_START(avg_tempest)
/* Drivers */
MCFG_MATHBOX_ADD("mathbox")
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("pokey1", POKEY, MASTER_CLOCK / 8)
MCFG_SOUND_CONFIG(pokey_interface_1)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("pokey2", POKEY, MASTER_CLOCK / 8)
MCFG_SOUND_CONFIG(pokey_interface_2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( tempest ) /* rev 3 */
ROM_REGION( 0x10000, "maincpu", 0 )
/* Roms are for Tempest Analog Vector-Generator PCB Assembly A037383-01 or A037383-02 */
ROM_LOAD( "136002-113.d1", 0x9000, 0x0800, CRC(65d61fe7) SHA1(38a1e8a8f65b7887cf3e190269fe4ce2c6f818aa) )
ROM_LOAD( "136002-114.e1", 0x9800, 0x0800, CRC(11077375) SHA1(ed8ff0ca969da6672a7683b93d4fcf2935a0d903) )
ROM_LOAD( "136002-115.f1", 0xa000, 0x0800, CRC(f3e2827a) SHA1(bd04fcfbbba995e08c3144c1474fcddaaeb1c700) )
ROM_LOAD( "136002-316.h1", 0xa800, 0x0800, CRC(aeb0f7e9) SHA1(a5cc25015b98692673cfc1c7c2e9634efd750870) )
ROM_LOAD( "136002-217.j1", 0xb000, 0x0800, CRC(ef2eb645) SHA1(b1a2c969e8897e335d5354de6ae04a65d4b2a1e4) )
ROM_LOAD( "136002-118.k1", 0xb800, 0x0800, CRC(beb352ab) SHA1(f213166d3970e0bd0f29d8dea8d6afa6990cce38) )
ROM_LOAD( "136002-119.lm1", 0xc000, 0x0800, CRC(a4de050f) SHA1(ea302e43a313a5a18115e74ddbaaedde0fbecda7) )
ROM_LOAD( "136002-120.mn1", 0xc800, 0x0800, CRC(35619648) SHA1(48f1e8bed7ec6afa0b4c549a30e5ec331c071e40) )
ROM_LOAD( "136002-121.p1", 0xd000, 0x0800, CRC(73d38e47) SHA1(9980606376a79ba94f8e2a325871a6c8d10d83fc) )
ROM_LOAD( "136002-222.r1", 0xd800, 0x0800, CRC(707bd5c3) SHA1(2f0af6fb7154c244c794f7247e5c16a1e06ddf7d) )
ROM_RELOAD( 0xf800, 0x0800 ) /* for reset/interrupt vectors */
/* Vector ROM */
ROM_LOAD( "136002-123.np3", 0x3000, 0x0800, CRC(29f7e937) SHA1(686c8b9b8901262e743497cee7f2f7dd5cb3af7e) ) /* May be labeled "136002-111", same data */
ROM_LOAD( "136002-124.r3", 0x3800, 0x0800, CRC(c16ec351) SHA1(a30a3662c740810c0f20e3712679606921b8ca06) ) /* May be labeled "136002-112", same data */
/* AVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "136002-125.d7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
/* Mathbox PROMs */
ROM_REGION( 0x20, "user2", 0 )
ROM_LOAD( "136002.126", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) )
ROM_REGION32_BE( 0x400, "user3", 0 )
ROMX_LOAD( "136002.132", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.131", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.130", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.129", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.128", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.127", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROM_END
ROM_START( tempest1 ) /* rev 1 */
ROM_REGION( 0x10000, "maincpu", 0 )
/* Roms are for Tempest Analog Vector-Generator PCB Assembly A037383-01 or A037383-02 */
ROM_LOAD( "136002-113.d1", 0x9000, 0x0800, CRC(65d61fe7) SHA1(38a1e8a8f65b7887cf3e190269fe4ce2c6f818aa) )
ROM_LOAD( "136002-114.e1", 0x9800, 0x0800, CRC(11077375) SHA1(ed8ff0ca969da6672a7683b93d4fcf2935a0d903) )
ROM_LOAD( "136002-115.f1", 0xa000, 0x0800, CRC(f3e2827a) SHA1(bd04fcfbbba995e08c3144c1474fcddaaeb1c700) )
ROM_LOAD( "136002-116.h1", 0xa800, 0x0800, CRC(7356896c) SHA1(a013ede292189a8f5a907de882ee1a573d784b3c) )
ROM_LOAD( "136002-117.j1", 0xb000, 0x0800, CRC(55952119) SHA1(470d914fa52fce3786cb6330889876d3547dca65) )
ROM_LOAD( "136002-118.k1", 0xb800, 0x0800, CRC(beb352ab) SHA1(f213166d3970e0bd0f29d8dea8d6afa6990cce38) )
ROM_LOAD( "136002-119.lm1", 0xc000, 0x0800, CRC(a4de050f) SHA1(ea302e43a313a5a18115e74ddbaaedde0fbecda7) )
ROM_LOAD( "136002-120.mn1", 0xc800, 0x0800, CRC(35619648) SHA1(48f1e8bed7ec6afa0b4c549a30e5ec331c071e40) )
ROM_LOAD( "136002-121.p1", 0xd000, 0x0800, CRC(73d38e47) SHA1(9980606376a79ba94f8e2a325871a6c8d10d83fc) )
ROM_LOAD( "136002-122.r1", 0xd800, 0x0800, CRC(796a9918) SHA1(c862a0d4ea330161e4c3cc8e5e9ad38893fffbd4) )
ROM_RELOAD( 0xf800, 0x0800 ) /* for reset/interrupt vectors */
/* Vector ROM */
ROM_LOAD( "136002-123.np3", 0x3000, 0x0800, CRC(29f7e937) SHA1(686c8b9b8901262e743497cee7f2f7dd5cb3af7e) ) /* May be labeled "136002-111", same data */
ROM_LOAD( "136002-124.r3", 0x3800, 0x0800, CRC(c16ec351) SHA1(a30a3662c740810c0f20e3712679606921b8ca06) ) /* May be labeled "136002-112", same data */
/* AVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "136002-125.d7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
/* Mathbox PROMs */
ROM_REGION( 0x20, "user2", 0 )
ROM_LOAD( "136002.126", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) )
ROM_REGION32_BE( 0x400, "user3", 0 )
ROMX_LOAD( "136002.132", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.131", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.130", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.129", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.128", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.127", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROM_END
ROM_START( tempest2 ) /* rev 2 */
ROM_REGION( 0x10000, "maincpu", 0 )
/* Roms are for Tempest Analog Vector-Generator PCB Assembly A037383-01 or A037383-02 */
ROM_LOAD( "136002-113.d1", 0x9000, 0x0800, CRC(65d61fe7) SHA1(38a1e8a8f65b7887cf3e190269fe4ce2c6f818aa) )
ROM_LOAD( "136002-114.e1", 0x9800, 0x0800, CRC(11077375) SHA1(ed8ff0ca969da6672a7683b93d4fcf2935a0d903) )
ROM_LOAD( "136002-115.f1", 0xa000, 0x0800, CRC(f3e2827a) SHA1(bd04fcfbbba995e08c3144c1474fcddaaeb1c700) )
ROM_LOAD( "136002-116.h1", 0xa800, 0x0800, CRC(7356896c) SHA1(a013ede292189a8f5a907de882ee1a573d784b3c) )
ROM_LOAD( "136002-217.j1", 0xb000, 0x0800, CRC(ef2eb645) SHA1(b1a2c969e8897e335d5354de6ae04a65d4b2a1e4) )
ROM_LOAD( "136002-118.k1", 0xb800, 0x0800, CRC(beb352ab) SHA1(f213166d3970e0bd0f29d8dea8d6afa6990cce38) )
ROM_LOAD( "136002-119.lm1", 0xc000, 0x0800, CRC(a4de050f) SHA1(ea302e43a313a5a18115e74ddbaaedde0fbecda7) )
ROM_LOAD( "136002-120.mn1", 0xc800, 0x0800, CRC(35619648) SHA1(48f1e8bed7ec6afa0b4c549a30e5ec331c071e40) )
ROM_LOAD( "136002-121.p1", 0xd000, 0x0800, CRC(73d38e47) SHA1(9980606376a79ba94f8e2a325871a6c8d10d83fc) )
ROM_LOAD( "136002-222.r1", 0xd800, 0x0800, CRC(707bd5c3) SHA1(2f0af6fb7154c244c794f7247e5c16a1e06ddf7d) )
ROM_RELOAD( 0xf800, 0x0800 ) /* for reset/interrupt vectors */
/* Vector ROM */
ROM_LOAD( "136002-123.np3", 0x3000, 0x0800, CRC(29f7e937) SHA1(686c8b9b8901262e743497cee7f2f7dd5cb3af7e) ) /* May be labeled "136002-111", same data */
ROM_LOAD( "136002-124.r3", 0x3800, 0x0800, CRC(c16ec351) SHA1(a30a3662c740810c0f20e3712679606921b8ca06) ) /* May be labeled "136002-112", same data */
/* AVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "136002-125.d7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
/* Mathbox PROMs */
ROM_REGION( 0x20, "user2", 0 )
ROM_LOAD( "136002.126", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) )
ROM_REGION32_BE( 0x400, "user3", 0 )
ROMX_LOAD( "136002.132", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.131", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.130", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.129", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.128", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.127", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROM_END
ROM_START( tempest3 ) /* rev 2 */
ROM_REGION( 0x10000, "maincpu", 0 )
/* Roms are for Tempest Analog Vector-Generator PCB Assembly A037383-03 or A037383-04 */
ROM_LOAD( "136002-237.p1", 0x9000, 0x1000, CRC(1d0cc503) SHA1(7bef95db9b1102d6b1166bda0ccb276ef4cc3764) )
ROM_LOAD( "136002-136.lm1", 0xa000, 0x1000, CRC(c88e3524) SHA1(89144baf1efc703b2336774793ce345b37829ee7) )
ROM_LOAD( "136002-235.j1", 0xb000, 0x1000, CRC(a4b2ce3f) SHA1(a5f5fb630a48c5d25346f90d4c13aaa98f60b228) )
ROM_LOAD( "136002-134.f1", 0xc000, 0x1000, CRC(65a9a9f9) SHA1(73aa7d6f4e7093ccb2d97f6344f354872bcfd72a) )
ROM_LOAD( "136002-133.d1", 0xd000, 0x1000, CRC(de4e9e34) SHA1(04be074e45bf5cd95a852af97cd04e35b7f27fc4) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for reset/interrupt vectors */
/* Vector ROM */
ROM_LOAD( "136002-138.np3", 0x3000, 0x1000, CRC(9995256d) SHA1(2b725ee1a57d423c7d7377a1744f48412e0f2f69) )
/* AVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "136002-125.d7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
/* Mathbox PROMs */
ROM_REGION( 0x20, "user2", 0 )
ROM_LOAD( "136002.126", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) )
ROM_REGION32_BE( 0x400, "user3", 0 )
ROMX_LOAD( "136002.132", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.131", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.130", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.129", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.128", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.127", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROM_END
ROM_START( temptube )
ROM_REGION( 0x10000, "maincpu", 0 )
/* Roms are for Tempest Analog Vector-Generator PCB Assembly A037383-01 or A037383-02 */
ROM_LOAD( "136002-113.d1", 0x9000, 0x0800, CRC(65d61fe7) SHA1(38a1e8a8f65b7887cf3e190269fe4ce2c6f818aa) )
ROM_LOAD( "136002-114.e1", 0x9800, 0x0800, CRC(11077375) SHA1(ed8ff0ca969da6672a7683b93d4fcf2935a0d903) )
ROM_LOAD( "136002-115.f1", 0xa000, 0x0800, CRC(f3e2827a) SHA1(bd04fcfbbba995e08c3144c1474fcddaaeb1c700) )
ROM_LOAD( "136002-316.h1", 0xa800, 0x0800, CRC(aeb0f7e9) SHA1(a5cc25015b98692673cfc1c7c2e9634efd750870) )
ROM_LOAD( "136002-217.j1", 0xb000, 0x0800, CRC(ef2eb645) SHA1(b1a2c969e8897e335d5354de6ae04a65d4b2a1e4) )
ROM_LOAD( "tube-118.k1", 0xb800, 0x0800, CRC(cefb03f0) SHA1(41ddfa4991fa49a31d4740a04551556acca66196) )
ROM_LOAD( "136002-119.lm1", 0xc000, 0x0800, CRC(a4de050f) SHA1(ea302e43a313a5a18115e74ddbaaedde0fbecda7) )
ROM_LOAD( "136002-120.mn1", 0xc800, 0x0800, CRC(35619648) SHA1(48f1e8bed7ec6afa0b4c549a30e5ec331c071e40) )
ROM_LOAD( "136002-121.p1", 0xd000, 0x0800, CRC(73d38e47) SHA1(9980606376a79ba94f8e2a325871a6c8d10d83fc) )
ROM_LOAD( "136002-222.r1", 0xd800, 0x0800, CRC(707bd5c3) SHA1(2f0af6fb7154c244c794f7247e5c16a1e06ddf7d) )
ROM_RELOAD( 0xf800, 0x0800 ) /* for reset/interrupt vectors */
/* Vector ROM */
ROM_LOAD( "136002-123.np3", 0x3000, 0x0800, CRC(29f7e937) SHA1(686c8b9b8901262e743497cee7f2f7dd5cb3af7e) ) /* May be labeled "136002-111", same data */
ROM_LOAD( "136002-124.r3", 0x3800, 0x0800, CRC(c16ec351) SHA1(a30a3662c740810c0f20e3712679606921b8ca06) ) /* May be labeled "136002-112", same data */
/* AVG PROM */
ROM_REGION( 0x100, "user1", 0 )
ROM_LOAD( "136002-125.d7", 0x0000, 0x0100, CRC(5903af03) SHA1(24bc0366f394ad0ec486919212e38be0f08d0239) )
/* Mathbox PROMs */
ROM_REGION( 0x20, "user2", 0 )
ROM_LOAD( "136002.126", 0x0000, 0x0020, CRC(8b04f921) SHA1(317b3397482f13b2d1bc21f296d3b3f9a118787b) )
ROM_REGION32_BE( 0x400, "user3", 0 )
ROMX_LOAD( "136002.132", 0, 0x100, CRC(2af82e87) SHA1(3816835a9ccf99a76d246adf204989d9261bb065), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.131", 0, 0x100, CRC(b31f6e24) SHA1(ce5f8ca34d06a5cfa0076b47400e61e0130ffe74), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.130", 1, 0x100, CRC(8119b847) SHA1(c4fbaedd4ce1ad6a4128cbe902b297743edb606a), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.129", 1, 0x100, CRC(09f5a4d5) SHA1(d6f2ac07ca9ee385c08831098b0dcaf56808993b), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROMX_LOAD( "136002.128", 2, 0x100, CRC(823b61ae) SHA1(d99a839874b45f64e14dae92a036e47a53705d16), ROM_NIBBLE | ROM_SHIFT_NIBBLE_LO | ROM_SKIP(3))
ROMX_LOAD( "136002.127", 2, 0x100, CRC(276eadd5) SHA1(55718cd8ec4bcf75076d5ef0ee1ed2551e19d9ba), ROM_NIBBLE | ROM_SHIFT_NIBBLE_HI | ROM_SKIP(3))
ROM_END
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1980, tempest, 0, tempest, tempest, 0, ROT270, "Atari", "Tempest (rev 3)", GAME_SUPPORTS_SAVE )
GAME( 1980, tempest1, tempest, tempest, tempest, 0, ROT270, "Atari", "Tempest (rev 1)", GAME_SUPPORTS_SAVE)
GAME( 1980, tempest2, tempest, tempest, tempest, 0, ROT270, "Atari", "Tempest (rev 2)", GAME_SUPPORTS_SAVE )
GAME( 1980, tempest3, tempest, tempest, tempest, 0, ROT270, "Atari", "Tempest (rev 2, Revised Hardware)", GAME_SUPPORTS_SAVE )
GAME( 1980, temptube, tempest, tempest, tempest, 0, ROT270, "hack", "Tempest Tubes", GAME_SUPPORTS_SAVE )