/*************************************************************************
Universal System 1
Games Supported:
- Universal Super Don Quix-ote
**************************************************************************
ROM Revisions
-------------
Laserdisc Players Used
----------------------
Pioneer LD-V1000
*************************************************************************/
#define MASTER_CLOCK 20000000
#include "driver.h"
#include "render.h"
#include "sound/sn76496.h"
#include "sound/custom.h"
#include "machine/laserdsc.h"
#include "video/resnet.h"
static laserdisc_info *discinfo;
static UINT8 superdq_ld_in_latch = 0, superdq_ld_out_latch = 0xff;
static tilemap *superdq_tilemap;
static int superdq_color_bank = 0;
static render_texture *video_texture;
static render_texture *overlay_texture;
static mame_bitmap *last_video_bitmap;
static void video_cleanup(running_machine *machine)
{
if (video_texture != NULL)
render_texture_free(video_texture);
if (overlay_texture != NULL)
render_texture_free(overlay_texture);
}
static TILE_GET_INFO( get_tile_info )
{
int tile = videoram[tile_index];
SET_TILE_INFO(0,tile,superdq_color_bank,0);
}
static VIDEO_START( superdq )
{
superdq_tilemap = tilemap_create(get_tile_info,tilemap_scan_rows,TILEMAP_TYPE_PEN, 8, 8, 32, 32);
add_exit_callback(machine, video_cleanup);
}
static VIDEO_UPDATE( superdq )
{
tilemap_draw(bitmap,cliprect,superdq_tilemap,0,0);
if (!video_skip_this_frame() && discinfo != NULL)
{
mame_bitmap *vidbitmap;
rectangle fixedvis = machine->screen[screen].visarea;
fixedvis.max_x++;
fixedvis.max_y++;
laserdisc_get_video(discinfo, &vidbitmap);
/* first lay down the video data */
if (video_texture == NULL)
video_texture = render_texture_alloc(NULL, NULL);
if (vidbitmap != last_video_bitmap)
render_texture_set_bitmap(video_texture, vidbitmap, NULL, 0, TEXFORMAT_YUY16);
last_video_bitmap = vidbitmap;
/* then overlay the TMS9928A video */
if (overlay_texture == NULL)
overlay_texture = render_texture_alloc(NULL, NULL);
render_texture_set_bitmap(overlay_texture, bitmap, &fixedvis, 0, TEXFORMAT_PALETTEA16);
/* add both quads to the screen */
render_container_empty(render_container_get_screen(screen));
render_screen_add_quad(screen, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), video_texture, PRIMFLAG_BLENDMODE(BLENDMODE_NONE) | PRIMFLAG_SCREENTEX(1));
render_screen_add_quad(screen, 0.0f, 0.0f, 1.0f, 1.0f, MAKE_ARGB(0xff,0xff,0xff,0xff), overlay_texture, PRIMFLAG_BLENDMODE(BLENDMODE_ALPHA) | PRIMFLAG_SCREENTEX(1));
}
/* display disc information */
if (discinfo != NULL)
popmessage("%s", laserdisc_describe_state(discinfo));
return 0;
}
/*************************************
*
* Palette conversion
*
*************************************/
static PALETTE_INIT( superdq )
{
int i;
static const int resistances[3] = { 820, 390, 200 };
double rweights[3], gweights[3], bweights[2];
/* compute the color output resistor weights */
compute_resistor_weights(0, 255, -1.0,
3, &resistances[0], rweights, 220, 0,
3, &resistances[0], gweights, 220, 0,
2, &resistances[1], bweights, 220, 0);
/* initialize the palette with these colors */
for (i = 0; i < machine->drv->total_colors; i++)
{
int bit0, bit1, bit2;
int r, g, b;
/* red component */
bit0 = (color_prom[i] >> 7) & 0x01;
bit1 = (color_prom[i] >> 6) & 0x01;
bit2 = (color_prom[i] >> 5) & 0x01;
r = combine_3_weights(rweights, bit2, bit1, bit0);
/* green component */
bit0 = (color_prom[i] >> 4) & 0x01;
bit1 = (color_prom[i] >> 3) & 0x01;
bit2 = (color_prom[i] >> 2) & 0x01;
g = combine_3_weights(gweights, bit2, bit1, bit0);
/* blue component */
bit0 = (color_prom[i] >> 1) & 0x01;
bit1 = (color_prom[i] >> 0) & 0x01;
b = combine_2_weights(bweights, bit1, bit0);
palette_set_color(machine, i, MAKE_RGB(r, g, b));
}
}
static MACHINE_START( superdq )
{
discinfo = laserdisc_init(LASERDISC_TYPE_LDV1000, get_disk_handle(0), 0);
}
static INTERRUPT_GEN( superdq_vblank )
{
laserdisc_vsync(discinfo);
/* status is read when the STATUS line from the laserdisc
toggles (600usec after the vblank). We could set up a
timer to do that, but this works as well */
superdq_ld_in_latch = laserdisc_data_r(discinfo);
/* command is written when the COMMAND line from the laserdisc
toggles (680usec after the vblank). We could set up a
timer to do that, but this works as well */
laserdisc_data_w(discinfo, superdq_ld_out_latch);
cpunum_set_input_line(0, 0, ASSERT_LINE);
}
static WRITE8_HANDLER( superdq_videoram_w )
{
videoram[offset] = data;
tilemap_mark_tile_dirty(superdq_tilemap,offset);
}
static WRITE8_HANDLER( superdq_io_w )
{
int i;
static UINT8 black_color_entries[] = {7,15,16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31};
if ( data & 0x40 ) /* bit 6 = irqack */
cpunum_set_input_line(0, 0, CLEAR_LINE);
coin_counter_w( 0, data & 0x08 );
coin_counter_w( 1, data & 0x04 );
superdq_color_bank = ( data & 2 ) ? 1 : 0;
for( i = 0; i < sizeof( black_color_entries ); i++ )
{
render_container_set_palette_alpha(render_container_get_screen(0), black_color_entries[i], (data&0x80) ? 0x00 : 0xff );
}
/*
bit 5 = DISP1?
bit 4 = DISP2?
bit 0 = unused
*/
}
static READ8_HANDLER( superdq_ld_r )
{
return superdq_ld_in_latch;
}
static WRITE8_HANDLER( superdq_ld_w )
{
superdq_ld_out_latch = data;
}
/*************************************
*
* Memory map
*
*************************************/
static ADDRESS_MAP_START( superdq_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x4000, 0x47ff) AM_RAM
AM_RANGE(0x5c00, 0x5fff) AM_RAM AM_WRITE(superdq_videoram_w) AM_BASE(&videoram)
ADDRESS_MAP_END
static ADDRESS_MAP_START( superdq_io, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x00, 0x00) AM_READ_PORT("IN0") AM_WRITE(superdq_ld_w)
AM_RANGE(0x01, 0x01) AM_READ_PORT("IN1")
AM_RANGE(0x02, 0x02) AM_READ_PORT("DSW1")
AM_RANGE(0x03, 0x03) AM_READ_PORT("DSW2")
AM_RANGE(0x04, 0x04) AM_READWRITE(superdq_ld_r,SN76496_0_w)
AM_RANGE(0x08, 0x08) AM_WRITE(superdq_io_w)
AM_RANGE(0x0c, 0x0d) AM_NOP /* HD46505S */
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( superdq )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 ) /* Service button */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT ) /* TEST button */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x08, "100000" )
PORT_DIPSETTING( 0x00, "Never" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x20, "4" )
PORT_DIPSETTING( 0x10, "5" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPNAME( 0x40, 0x40, "Infinite Lives" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("DSW2")
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_3C ) )
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
*
*************************************/
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static GFXDECODE_START( superdq )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0, 2 )
GFXDECODE_END
/*************************************
*
* Machine drivers
*
*************************************/
static MACHINE_DRIVER_START( superdq )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, MASTER_CLOCK/8)
MDRV_CPU_PROGRAM_MAP(superdq_map,0)
MDRV_CPU_IO_MAP(superdq_io,0)
MDRV_CPU_VBLANK_INT(superdq_vblank, 1)
MDRV_MACHINE_START(superdq)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_SELF_RENDER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_60HZ_VBLANK_DURATION)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
MDRV_GFXDECODE(superdq)
MDRV_PALETTE_LENGTH(32)
MDRV_PALETTE_INIT(superdq)
MDRV_VIDEO_START(superdq)
MDRV_VIDEO_UPDATE(superdq)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD(SN76496, MASTER_CLOCK/8)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.8)
MDRV_SOUND_ADD(CUSTOM, 0)
MDRV_SOUND_CONFIG(laserdisc_custom_interface)
MDRV_SOUND_ROUTE(0, "left", 1.0)
MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( superdq ) /* long scenes */
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "sdq-prog.bin", 0x0000, 0x4000, CRC(96b931e2) SHA1(a2408272e19b02755368a6d7e526eec15896e586) )
ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "sdq-char.bin", 0x0000, 0x2000, CRC(5fb0e440) SHA1(267413aeb36b661458b7229d65d7b1d03562a1d3) )
ROM_REGION( 0x0020, REGION_PROMS, ROMREGION_DISPOSE )
ROM_LOAD( "sdq-cprm.bin", 0x0000, 0x0020, CRC(96701569) SHA1(b0f40373735d1af0c62e5ab06045a064b4eb1794) )
DISK_REGION( REGION_DISKS )
DISK_IMAGE_READONLY( "superdq", 0, NO_DUMP )
ROM_END
ROM_START( superdqs ) /* short scenes */
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "sdq_c45.rom", 0x0000, 0x4000, CRC(0f4d4832) SHA1(c6db63721f0c73151eb9a678ceafd0e7d6121fd3) )
ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "sdq_a8.rom", 0x0000, 0x2000, CRC(7d981a14) SHA1(0a0949113b80c30adbb5bdb108d396993225be5b) )
ROM_REGION( 0x0020, REGION_PROMS, ROMREGION_DISPOSE )
ROM_LOAD( "sdq-cprm.bin", 0x0000, 0x0020, CRC(96701569) SHA1(b0f40373735d1af0c62e5ab06045a064b4eb1794) )
DISK_REGION( REGION_DISKS )
DISK_IMAGE_READONLY( "superdq", 0, NO_DUMP )
ROM_END
ROM_START( superdqa ) /* short scenes, alternate */
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "sdq_c45a.rom", 0x0000, 0x4000, CRC(b12ce1f8) SHA1(3f0238ea73a6d3e1fe62f83ed3343ca4c268bdd6) )
ROM_REGION( 0x2000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "sdq_a8.rom", 0x0000, 0x2000, CRC(7d981a14) SHA1(0a0949113b80c30adbb5bdb108d396993225be5b) )
ROM_REGION( 0x0020, REGION_PROMS, ROMREGION_DISPOSE )
ROM_LOAD( "sdq-cprm.bin", 0x0000, 0x0020, CRC(96701569) SHA1(b0f40373735d1af0c62e5ab06045a064b4eb1794) )
DISK_REGION( REGION_DISKS )
DISK_IMAGE_READONLY( "superdq", 0, NO_DUMP )
ROM_END
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1984, superdq, 0, superdq, superdq, 0, ROT0, "Universal", "Super Don Quix-ote (Long Scenes)", GAME_NOT_WORKING )
GAME( 1984, superdqs, superdq, superdq, superdq, 0, ROT0, "Universal", "Super Don Quix-ote (Short Scenes)", GAME_NOT_WORKING )
GAME( 1984, superdqa, superdq, superdq, superdq, 0, ROT0, "Universal", "Super Don Quix-ote (Short Scenes, Alt)", GAME_NOT_WORKING )