/***************************************************************************
-= SunA 8 Bit Games =-
driver by Luca Elia (l.elia@tin.it)
Main CPU: Encrypted Z80 (Epoxy Module)
Sound CPU: Z80 [Music] + Z80 [8 Bit PCM, Optional]
Sound Chips: AY8910 + YM3812/YM2203 + DAC x 4 [Optional]
---------------------------------------------------------------------------
Year + Game Game PCB Epoxy CPU Notes
---------------------------------------------------------------------------
88 Hard Head KRB-14 60138-0083 S562008 Encryption + Protection
88 Rough Ranger K030087 ? S562008
89 Spark Man KRB-16 60136-081 T568009 Not Working (Protection)
90 Star Fighter KRB-17 60484-0082 T568009 Not Working
91 Hard Head 2 ? ? T568009 Encryption + Protection
92 Brick Zone ? ? Yes Not Working
---------------------------------------------------------------------------
To Do:
- Samples playing in starfigh, sparkman (AY8910 ports A&B)
Notes:
- sparkman: to get past the roms test screen put a watchpoint at ca40.
When hit, clear ca41. Most of the garbage you'll see is probably due
to imperfect graphics emulation (e.g. gfx banking) than protection.
- hardhea2: in test mode press P1&P2 button 2 to see a picture of each level
***************************************************************************/
#include "emu.h"
#include "deprecat.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "sound/2203intf.h"
#include "sound/3812intf.h"
#include "sound/dac.h"
#include "sound/samples.h"
#include "includes/suna8.h"
#define SUNA8_MASTER_CLOCK XTAL_24MHz
/***************************************************************************
ROMs Decryption
***************************************************************************/
/***************************************************************************
Hard Head
***************************************************************************/
static DRIVER_INIT( hardhead )
{
UINT8 *rom = machine.region("maincpu")->base();
int i;
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[8] =
{
1,1,0,1,1,1,1,0,
};
int table = ((i & 0x0c00) >> 10) | ((i & 0x4000) >> 12);
if (swaptable[table])
rom[i] = BITSWAP8(rom[i], 7,6,5,3,4,2,1,0) ^ 0x58;
}
memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000);
}
/* Non encrypted bootleg */
static DRIVER_INIT( hardhedb )
{
address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
space->set_decrypted_region(0x0000, 0x7fff, machine.region("maincpu")->base() + 0x48000);
memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000);
}
/***************************************************************************
Brick Zone
***************************************************************************/
/* !! BRICKZN3 !! */
static UINT8 *brickzn_decrypt(running_machine &machine)
{
address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
UINT8 *RAM = machine.region("maincpu")->base();
size_t size = machine.region("maincpu")->bytes();
UINT8 *decrypt = auto_alloc_array(machine, UINT8, size);
int i;
space->set_decrypted_region(0x0000, 0x7fff, decrypt);
/* Opcodes and data */
for (i = 0; i < 0x50000; i++)
{
static const UINT8 opcode_swaptable[8] =
{
1,1,1,0,0,1,1,0,
};
static const UINT8 data_swaptable[16] =
{
1,1,1,0,0,1,1,1,1,0,1,1,1,1,1,1,
};
int opcode_swap = opcode_swaptable[((i & 0x00c) >> 2) | ((i & 0x040) >> 4)];
int data_swap = (i >= 0x8000) ? 0 : data_swaptable[(i & 0x003) | ((i & 0x008) >> 1) | ((i & 0x400) >> 7)];
UINT8 x = RAM[i];
if (data_swap)
{
x = BITSWAP8(x, 7,6,5,4,3,2,0,1);
RAM[i] = BITSWAP8(x, 7,2,3,4,5,6,1,0) ^ 0x10;
}
if (opcode_swap)
x ^= 0x80;
if (opcode_swap || data_swap)
x = BITSWAP8(x, 7,2,3,4,5,6,1,0) ^ 0x10;
decrypt[i] = x;
}
return decrypt;
}
static DRIVER_INIT( brickzn )
{
UINT8 *RAM = machine.region("maincpu")->base();
UINT8 *decrypt = brickzn_decrypt(machine);
int i;
// restore opcodes which for some reason shouldn't be decrypted... */
for (i = 0; i < 0x8000; i++)
{
if ( ((i >= 0x0730) && (i <= 0x076f)) ||
((i >= 0x45c5) && (i <= 0x45e4)) ||
((i >= 0x7393) && (i <= 0x73ba)) ||
((i >= 0x7a79) && (i <= 0x7aa9)) )
{
decrypt[i] = RAM[i];
}
}
/* !!!!!! PATCHES !!!!!! */
decrypt[0x3349] = 0xc9; // RET Z -> RET (to avoid: jp $C800)
decrypt[0x1431] = 0x00; // HALT -> NOP (NMI source??)
decrypt[0x24b5] = 0x00; // HALT -> NOP
decrypt[0x2583] = 0x00; // HALT -> NOP
memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000);
memory_configure_bank_decrypted(machine, "bank1", 0, 16, decrypt + 0x10000, 0x4000);
}
static DRIVER_INIT( brickzn3 )
{
UINT8 *RAM = machine.region("maincpu")->base();
UINT8 *decrypt = brickzn_decrypt(machine);
int i;
// restore opcodes which for some reason shouldn't be decrypted... */
for (i = 0; i < 0x8000; i++)
{
if ( ((i >= 0x0730) && (i <= 0x076f)) ||
((i >= 0x4541) && (i <= 0x4560)) ||
((i >= 0x72f3) && (i <= 0x731a)) ||
((i >= 0x79d9) && (i <= 0x7a09)) )
{
decrypt[i] = RAM[i];
}
}
/* !!!!!! PATCHES !!!!!! */
decrypt[0x3337] = 0xc9; // RET Z -> RET (to avoid: jp $C800)
decrypt[0x1406] = 0x00; // HALT -> NOP (NMI source??)
decrypt[0x2487] = 0x00; // HALT -> NOP
decrypt[0x256c] = 0x00; // HALT -> NOP
memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000);
memory_configure_bank_decrypted(machine, "bank1", 0, 16, decrypt + 0x10000, 0x4000);
}
/***************************************************************************
Hard Head 2
***************************************************************************/
static DRIVER_INIT( hardhea2 )
{
address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
UINT8 *RAM = machine.region("maincpu")->base();
size_t size = machine.region("maincpu")->bytes();
UINT8 *decrypt = auto_alloc_array(machine, UINT8, size);
UINT8 x;
int i;
space->set_decrypted_region(0x0000, 0x7fff, decrypt);
/* Address lines scrambling */
memcpy(decrypt, RAM, size);
for (i = 0x00000; i < 0x50000; i++)
{
/*
0x1000 to scramble:
dump screen
rom10: 0y, 1y, 2n, 3n 0y,1y,2n,3n
4n?,5n, 6n, 7n 4n,5n,6n,7n
8?, 9n, an, bn 8n,9n,an,bn
cy, dy, ey?, cy,dy,en,fn
rom11: n
rom12: n
rom13: 0?, 1y, 2n, 3n ?,?,?,? (palettes)
4n, 5n, 6n, 7? ?,?,n,n (intro anim)
8?, 9n?,an, bn y,y,?,? (player anims)
cn, dy, en, fn y,y,n,n
*/
static const UINT8 swaptable[80] =
{
1,1,1,1,0,0,1,1, 0,0,0,0,0,0,0,0, // 8000-ffff not used
1,1,0,0,0,0,0,0,0,0,0,0,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
1,1,0,0,0,0,0,0,1,1,0,0,1,1,0,0,
};
int addr = i;
if (swaptable[(i & 0xff000) >> 12])
addr = (addr & 0xf0000) | BITSWAP16(addr, 15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0);
RAM[i] = decrypt[addr];
}
/* Opcodes */
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[32] =
{
1,1,1,1,1,1,1,1,1,1,0,1,1,1,1,1,
1,1,0,1,1,1,1,1,1,1,1,1,0,1,0,0,
};
static const UINT8 xortable[32] =
{
0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00,
0x04,0x45,0x00,0x04,0x00,0x04,0x00,0x00,0x04,0x04,0x00,0x04,0x00,0x04,0x00,0x00,
};
int table = (i & 1) | ((i & 0x400) >> 9) | ((i & 0x7000) >> 10);
x = RAM[i];
x = BITSWAP8(x, 7,6,5,3,4,2,1,0) ^ 0x41 ^ xortable[table];
if (swaptable[table])
x = BITSWAP8(x, 5,6,7,4,3,2,1,0);
decrypt[i] = x;
}
/* Data */
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[8] = { 1,1,0,1,0,1,1,0 };
if (swaptable[(i & 0x7000) >> 12])
RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x41;
}
memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000);
memory_configure_bank(machine, "bank2", 0, 2, auto_alloc_array(machine, UINT8, 0x2000 * 2), 0x2000);
}
/***************************************************************************
Star Fighter
***************************************************************************/
static DRIVER_INIT( starfigh )
{
address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
UINT8 *RAM = machine.region("maincpu")->base();
size_t size = machine.region("maincpu")->bytes();
UINT8 *decrypt = auto_alloc_array(machine, UINT8, size);
UINT8 x;
int i;
space->set_decrypted_region(0x0000, 0x7fff, decrypt);
/* Address lines scrambling */
memcpy(decrypt, RAM, size);
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[8] =
{
1,1,1,1,1,1,0,0,
};
int addr = i;
if (swaptable[(i & 0x7000) >> 12])
addr = BITSWAP16(addr, 15,14,13,12,11,10,9,8,6,7,5,4,3,2,1,0);
RAM[i] = decrypt[addr];
}
/* Opcodes */
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[32] =
{
0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
};
static const UINT8 xortable[32] =
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00,
0x01,0x01,0x41,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
int table = (i & 0x7c00) >> 10;
x = RAM[i];
x = BITSWAP8(x, 5,6,7,3,4,2,1,0) ^ 0x45 ^ xortable[table];
if (swaptable[table])
x = BITSWAP8(x, 5,6,7,4,3,2,1,0) ^ 0x04;
decrypt[i] = x;
}
/* Data */
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[8] = { 1,1,0,1,0,1,1,0 };
if (swaptable[(i & 0x7000) >> 12])
RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x45;
}
memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000);
}
/***************************************************************************
Spark Man
***************************************************************************/
static DRIVER_INIT( sparkman )
{
address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
UINT8 *RAM = machine.region("maincpu")->base();
size_t size = machine.region("maincpu")->bytes();
UINT8 *decrypt = auto_alloc_array(machine, UINT8, size);
UINT8 x;
int i;
space->set_decrypted_region(0x0000, 0x7fff, decrypt);
/* Address lines scrambling */
memcpy(decrypt, RAM, size);
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[8] =
{
1,1,1,1,0,0,1,1,
};
int addr = i;
if (swaptable[(i & 0x7000) >> 12])
addr = BITSWAP16(addr, 15,14,13,12,11,10,9,7,8,6,5,4,3,2,1,0);
RAM[i] = decrypt[addr];
}
/* Opcodes */
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[32] =
{
0,0,0,0,0,0,0,0,0,0,0,0,1,1,0,1,
0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,
};
static const UINT8 xortable[32] =
{
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00,
};
int table = (i & 0x7c00) >> 10;
x = RAM[i];
x = BITSWAP8(x, 5,6,7,3,4,2,1,0) ^ 0x44 ^ xortable[table];
if (swaptable[table])
x = BITSWAP8(x, 5,6,7,4,3,2,1,0) ^ 0x04;
decrypt[i] = x;
}
/* Data */
for (i = 0; i < 0x8000; i++)
{
static const UINT8 swaptable[8] = { 1,1,1,0,1,1,0,1 };
if (swaptable[(i & 0x7000) >> 12])
RAM[i] = BITSWAP8(RAM[i], 5,6,7,4,3,2,1,0) ^ 0x44;
}
memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000);
}
/***************************************************************************
Protection
***************************************************************************/
/***************************************************************************
Hard Head
***************************************************************************/
static READ8_HANDLER( hardhead_protection_r )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
UINT8 protection_val = state->m_protection_val;
if (protection_val & 0x80)
return ((~offset & 0x20) ? 0x20 : 0) |
((protection_val & 0x04) ? 0x80 : 0) |
((protection_val & 0x01) ? 0x04 : 0);
else
return ((~offset & 0x20) ? 0x20 : 0) |
(((offset ^ protection_val) & 0x01) ? 0x84 : 0);
}
static WRITE8_HANDLER( hardhead_protection_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
if (data & 0x80) state->m_protection_val = data;
else state->m_protection_val = offset & 1;
}
/***************************************************************************
Memory Maps - Main CPU
***************************************************************************/
/***************************************************************************
Hard Head
***************************************************************************/
static READ8_HANDLER( hardhead_ip_r )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
switch (*state->m_hardhead_ip)
{
case 0: return input_port_read(space->machine(), "P1");
case 1: return input_port_read(space->machine(), "P2");
case 2: return input_port_read(space->machine(), "DSW1");
case 3: return input_port_read(space->machine(), "DSW2");
default:
logerror("CPU #0 - PC %04X: Unknown IP read: %02X\n", cpu_get_pc(&space->device()), *state->m_hardhead_ip);
return 0xff;
}
}
/*
765- ---- Unused (eg. they go into hardhead_flipscreen_w)
---4 ----
---- 3210 ROM Bank
*/
static WRITE8_HANDLER( hardhead_bankswitch_w )
{
int bank = data & 0x0f;
if (data & ~0xef) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",cpu_get_pc(&space->device()),data);
memory_set_bank(space->machine(), "bank1", bank);
}
/*
765- ----
---4 3--- Coin Lockout
---- -2-- Flip Screen
---- --10
*/
static WRITE8_HANDLER( hardhead_flipscreen_w )
{
flip_screen_set(space->machine(), data & 0x04);
coin_lockout_w ( space->machine(), 0, data & 0x08);
coin_lockout_w ( space->machine(), 1, data & 0x10);
}
static ADDRESS_MAP_START( hardhead_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
AM_RANGE(0xc000, 0xd7ff) AM_RAM // RAM
AM_RANGE(0xd800, 0xd9ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_GENERIC(paletteram) // Palette
AM_RANGE(0xda00, 0xda00) AM_RAM_READ(hardhead_ip_r) AM_BASE_MEMBER(suna8_state, m_hardhead_ip) // Input Port Select
AM_RANGE(0xda80, 0xda80) AM_READWRITE(soundlatch2_r, hardhead_bankswitch_w ) // ROM Banking
AM_RANGE(0xdb00, 0xdb00) AM_WRITE(soundlatch_w ) // To Sound CPU
AM_RANGE(0xdb80, 0xdb80) AM_WRITE(hardhead_flipscreen_w ) // Flip Screen + Coin Lockout
AM_RANGE(0xdc00, 0xdc00) AM_NOP // <- R (after bank select)
AM_RANGE(0xdc80, 0xdc80) AM_NOP // <- R (after bank select)
AM_RANGE(0xdd00, 0xdd00) AM_NOP // <- R (after ip select)
AM_RANGE(0xdd80, 0xddff) AM_READWRITE(hardhead_protection_r, hardhead_protection_w ) // Protection
AM_RANGE(0xe000, 0xffff) AM_RAM_WRITE(suna8_spriteram_w) AM_BASE_MEMBER(suna8_state, m_spriteram) // Sprites
ADDRESS_MAP_END
static ADDRESS_MAP_START( hardhead_io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READNOP // ? IRQ Ack
ADDRESS_MAP_END
/***************************************************************************
Rough Ranger
***************************************************************************/
/*
76-- ---- Coin Lockout
--5- ---- Flip Screen
---4 ---- ROM Bank
---- 3---
---- -210 ROM Bank
*/
static WRITE8_HANDLER( rranger_bankswitch_w )
{
int bank = data & 0x07;
if ((~data & 0x10) && (bank >= 4)) bank += 4;
if (data & ~0xf7) logerror("CPU #0 - PC %04X: unknown bank bits: %02X\n",cpu_get_pc(&space->device()),data);
memory_set_bank(space->machine(), "bank1", bank);
flip_screen_set(space->machine(), data & 0x20);
coin_lockout_w ( space->machine(), 0, data & 0x40);
coin_lockout_w ( space->machine(), 1, data & 0x80);
}
/*
7--- ---- 1 -> Garbled title (another romset?)
-654 ----
---- 3--- 1 -> No sound (soundlatch full?)
---- -2--
---- --1- 1 -> Interlude screens
---- ---0
*/
static READ8_HANDLER( rranger_soundstatus_r )
{
soundlatch2_r(space, offset);
return 0x02;
}
static WRITE8_HANDLER( sranger_prot_w )
{
/* check code at 0x2ce2 (in sranger), protection is so dire that I can't even exactly
estabilish if what I'm doing can be considered or not a kludge... -AS */
space->write_byte(0xcd99,0xff);
}
static ADDRESS_MAP_START( rranger_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
AM_RANGE(0xc000, 0xc000) AM_READWRITE(watchdog_reset_r, soundlatch_w) // To Sound CPU
AM_RANGE(0xc002, 0xc002) AM_WRITE(rranger_bankswitch_w ) // ROM Banking
AM_RANGE(0xc002, 0xc002) AM_READ_PORT("P1") // P1 (Inputs)
AM_RANGE(0xc003, 0xc003) AM_READ_PORT("P2") // P2
AM_RANGE(0xc004, 0xc004) AM_READ(rranger_soundstatus_r ) // Latch Status?
AM_RANGE(0xc200, 0xc200) AM_READNOP AM_WRITE(sranger_prot_w)// Protection?
AM_RANGE(0xc280, 0xc280) AM_WRITENOP // ? NMI Ack
AM_RANGE(0xc280, 0xc280) AM_READ_PORT("DSW1") // DSW 1
AM_RANGE(0xc2c0, 0xc2c0) AM_READ_PORT("DSW2") // DSW 2
AM_RANGE(0xc600, 0xc7ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_GENERIC(paletteram) // Palette
AM_RANGE(0xc800, 0xdfff) AM_RAM // RAM
AM_RANGE(0xe000, 0xffff) AM_RAM_WRITE(suna8_spriteram_w) AM_BASE_MEMBER(suna8_state, m_spriteram) // Sprites
ADDRESS_MAP_END
static ADDRESS_MAP_START( rranger_io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READNOP // ? IRQ Ack
ADDRESS_MAP_END
/***************************************************************************
Brick Zone
***************************************************************************/
/*
?
*/
static READ8_HANDLER( brickzn_c140_r )
{
return 0xff;
}
/*
*/
static WRITE8_HANDLER( brickzn_palettebank_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_palettebank = (data >> 1) & 1;
if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown palettebank bits: %02X\n",cpu_get_pc(&space->device()),data);
/* Also used as soundlatch - depending on c0c0? */
soundlatch_w(space,0,data);
}
/*
7654 32--
---- --1- Ram Bank
---- ---0 Flip Screen
*/
static WRITE8_HANDLER( brickzn_spritebank_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_spritebank = (data >> 1) & 1;
if (data & ~0x03) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",cpu_get_pc(&space->device()),data);
flip_screen_set(space->machine(), data & 0x01 );
}
static WRITE8_HANDLER( brickzn_unknown_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_unknown = data;
}
/*
7654 ----
---- 3210 ROM Bank
*/
static WRITE8_HANDLER( brickzn_rombank_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
int bank = data & 0x0f;
if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",cpu_get_pc(&space->device()),data);
memory_set_bank(space->machine(), "bank1", bank);
state->m_rombank = data;
}
static ADDRESS_MAP_START( brickzn_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
AM_RANGE(0xc040, 0xc040) AM_WRITE(brickzn_rombank_w ) // ROM Bank
AM_RANGE(0xc060, 0xc060) AM_WRITE(brickzn_spritebank_w ) // Sprite RAM Bank + Flip Screen
AM_RANGE(0xc0a0, 0xc0a0) AM_WRITE(brickzn_palettebank_w ) // Palette RAM Bank + ?
AM_RANGE(0xc0c0, 0xc0c0) AM_WRITE(brickzn_unknown_w ) // ???
AM_RANGE(0xc100, 0xc100) AM_READ_PORT("P1") // P1 (Buttons)
AM_RANGE(0xc101, 0xc101) AM_READ_PORT("P2") // P2
AM_RANGE(0xc102, 0xc102) AM_READ_PORT("DSW1") // DSW 1
AM_RANGE(0xc103, 0xc103) AM_READ_PORT("DSW2") // DSW 2
AM_RANGE(0xc108, 0xc108) AM_READ_PORT("TRACK1") // P1 (Analog)
AM_RANGE(0xc10c, 0xc10c) AM_READ_PORT("TRACK2") // P2
AM_RANGE(0xc140, 0xc140) AM_READ(brickzn_c140_r) // ???
AM_RANGE(0xc600, 0xc7ff) AM_READWRITE(suna8_banked_paletteram_r, brickzn_banked_paletteram_w) // Palette (Banked)
AM_RANGE(0xc800, 0xdfff) AM_RAM // RAM
AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked)
ADDRESS_MAP_END
/***************************************************************************
Hard Head 2
***************************************************************************/
/* Probably wrong: */
static WRITE8_HANDLER( hardhea2_nmi_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_nmi_enable = data & 0x01;
// if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown nmi bits: %02X\n",cpu_get_pc(&space->device()),data);
}
/*
7654 321-
---- ---0 Flip Screen
*/
static WRITE8_HANDLER( hardhea2_flipscreen_w )
{
flip_screen_set(space->machine(), data & 0x01);
if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown flipscreen bits: %02X\n",cpu_get_pc(&space->device()),data);
}
static WRITE8_HANDLER( hardhea2_leds_w )
{
set_led_status(space->machine(), 0, data & 0x01);
set_led_status(space->machine(), 1, data & 0x02);
coin_counter_w(space->machine(), 0, data & 0x04);
if (data & ~0x07) logerror("CPU#0 - PC %06X: unknown leds bits: %02X\n",cpu_get_pc(&space->device()),data);
}
/*
7654 32--
---- --1- Ram Bank
---- ---0 Ram Bank?
*/
static WRITE8_HANDLER( hardhea2_spritebank_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_spritebank = (data >> 1) & 1;
if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",cpu_get_pc(&space->device()),data);
}
/*
7654 ----
---- 3210 ROM Bank
*/
static WRITE8_HANDLER( hardhea2_rombank_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
int bank = data & 0x0f;
if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",cpu_get_pc(&space->device()),data);
memory_set_bank(space->machine(), "bank1", bank);
state->m_rombank = data;
}
static WRITE8_HANDLER( hardhea2_spritebank_0_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_spritebank = 0;
}
static WRITE8_HANDLER( hardhea2_spritebank_1_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_spritebank = 1;
}
static WRITE8_HANDLER( hardhea2_rambank_0_w )
{
memory_set_bank(space->machine(), "bank2", 0);
}
static WRITE8_HANDLER( hardhea2_rambank_1_w )
{
memory_set_bank(space->machine(), "bank2", 1);
}
static ADDRESS_MAP_START( hardhea2_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
AM_RANGE(0xc000, 0xc000) AM_READ_PORT("P1") // P1 (Inputs)
AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P2") // P2
AM_RANGE(0xc002, 0xc002) AM_READ_PORT("DSW1") // DSW 1
AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW2") // DSW 2
AM_RANGE(0xc080, 0xc080) AM_READ_PORT("BUTTONS") // vblank?
AM_RANGE(0xc200, 0xc200) AM_WRITE(hardhea2_spritebank_w ) // Sprite RAM Bank
AM_RANGE(0xc280, 0xc280) AM_WRITE(hardhea2_rombank_w ) // ROM Bank (?mirrored up to c2ff?)
// *** Protection
AM_RANGE(0xc28c, 0xc28c) AM_WRITE(hardhea2_rombank_w )
// Protection ***
AM_RANGE(0xc300, 0xc300) AM_WRITE(hardhea2_flipscreen_w ) // Flip Screen
AM_RANGE(0xc380, 0xc380) AM_WRITE(hardhea2_nmi_w ) // ? NMI related ?
AM_RANGE(0xc400, 0xc400) AM_WRITE(hardhea2_leds_w ) // Leds + Coin Counter
AM_RANGE(0xc480, 0xc480) AM_WRITENOP // ~ROM Bank
AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU
// *** Protection
AM_RANGE(0xc50f, 0xc50f) AM_WRITE(hardhea2_spritebank_1_w )
AM_RANGE(0xc508, 0xc508) AM_WRITE(hardhea2_spritebank_0_w )
AM_RANGE(0xc507, 0xc507) AM_WRITE(hardhea2_rambank_1_w )
AM_RANGE(0xc522, 0xc522) AM_WRITE(hardhea2_rambank_0_w )
AM_RANGE(0xc556, 0xc556) AM_WRITE(hardhea2_rambank_1_w )
AM_RANGE(0xc528, 0xc528) AM_WRITE(hardhea2_rambank_0_w )
AM_RANGE(0xc560, 0xc560) AM_WRITE(hardhea2_rambank_1_w )
AM_RANGE(0xc533, 0xc533) AM_WRITE(hardhea2_rambank_0_w )
// Protection ***
AM_RANGE(0xc600, 0xc7ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_GENERIC(paletteram ) // Palette (Banked??)
AM_RANGE(0xc800, 0xdfff) AM_RAMBANK("bank2") // RAM (Banked?)
AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked)
ADDRESS_MAP_END
/***************************************************************************
Star Fighter
***************************************************************************/
static WRITE8_HANDLER( starfigh_spritebank_latch_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_spritebank_latch = (data >> 2) & 1;
if (data & ~0x04) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",cpu_get_pc(&space->device()),data);
}
static WRITE8_HANDLER( starfigh_spritebank_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_spritebank = state->m_spritebank_latch;
}
static ADDRESS_MAP_START( starfigh_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
AM_RANGE(0xc000, 0xc000) AM_READ_PORT("P1") // P1 (Inputs)
AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P2") // P2
AM_RANGE(0xc002, 0xc002) AM_READ_PORT("DSW1") // DSW 1
AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW2") // DSW 2
AM_RANGE(0xc200, 0xc200) AM_WRITE(starfigh_spritebank_w ) // Sprite RAM Bank
AM_RANGE(0xc380, 0xc3ff) AM_WRITE(starfigh_spritebank_latch_w ) // Sprite RAM Bank
AM_RANGE(0xc280, 0xc280) AM_WRITE(hardhea2_rombank_w ) // ROM Bank (?mirrored up to c2ff?)
AM_RANGE(0xc300, 0xc300) AM_WRITE(hardhea2_flipscreen_w ) // Flip Screen
AM_RANGE(0xc400, 0xc400) AM_WRITE(hardhea2_leds_w ) // Leds + Coin Counter
AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU
AM_RANGE(0xc600, 0xc7ff) AM_READWRITE(suna8_banked_paletteram_r, paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_GENERIC(paletteram ) // Palette (Banked??)
AM_RANGE(0xc800, 0xdfff) AM_RAM // RAM
AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked)
ADDRESS_MAP_END
/***************************************************************************
Spark Man
***************************************************************************/
/*
Thrash protection code snippet:
0B48: 3E 81 ld a,$81
0B4A: 32 BF C3 ld ($C3BF),a
0B4D: 21 10 D0 ld hl,$C808
0B50: 11 11 D0 ld de,$C809
0B53: ED 5F ld a,r ;check this, pretty pointless
0B55: 77 ld (hl),a
0B56: 01 80 00 ld bc,$0080
0B59: ED B0 ldir
0B5B: 3E 18 ld a,$18
0B5D: 32 C4 C3 ld ($C3C4),a
0B60: 21 67 13 ld hl,$0B67
0B63: 22 00 D0 ld ($C800),hl
0B66: C9 ret
*/
/* This is a command-based protection. */
static WRITE8_HANDLER( sparkman_cmd_prot_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
switch(data)
{
case 0xa6: state->m_nmi_enable = 1; break;
case 0x00: state->m_nmi_enable = 0; break;
case 0x18: state->m_trash_prot = 0; break;
case 0xce: state->m_trash_prot = 0; break;
case 0x81: state->m_trash_prot = 1; break;
case 0x99: state->m_trash_prot = 1; break;
case 0x54: state->m_spritebank = 1; break;
default: logerror("CPU #0 - PC %04X: unknown protection command: %02X\n",cpu_get_pc(&space->device()),data);
}
}
static WRITE8_HANDLER( suna8_wram_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
if (!state->m_trash_prot)
state->m_wram[offset] = data;
}
/*
7654 321-
---- ---0 Flip Screen
*/
static WRITE8_HANDLER( sparkman_flipscreen_w )
{
flip_screen_set(space->machine(), data & 0x01);
//if (data & ~0x01) logerror("CPU #0 - PC %04X: unknown flipscreen bits: %02X\n",cpu_get_pc(&space->device()),data);
}
static WRITE8_HANDLER( sparkman_leds_w )
{
set_led_status(space->machine(), 0, data & 0x01);
set_led_status(space->machine(), 1, data & 0x02);
//if (data & ~0x03) logerror("CPU#0 - PC %06X: unknown leds bits: %02X\n",cpu_get_pc(&space->device()),data);
}
static WRITE8_HANDLER( sparkman_coin_counter_w )
{
coin_counter_w(space->machine(), 0, data & 0x01);
}
/*
7654 32--
---- --1- Ram Bank
---- ---0 Ram Bank?
*/
static WRITE8_HANDLER( sparkman_spritebank_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
if(data == 0xf7) //???
state->m_spritebank = 0;
else
state->m_spritebank = (data) & 1;
//if (data & ~0x02) logerror("CPU #0 - PC %04X: unknown spritebank bits: %02X\n",cpu_get_pc(&space->device()),data);
}
/*
7654 ----
---- 3210 ROM Bank
*/
static WRITE8_HANDLER( sparkman_rombank_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
int bank = data & 0x0f;
//if (data & ~0x0f) logerror("CPU #0 - PC %04X: unknown rom bank bits: %02X\n",cpu_get_pc(&space->device()),data);
memory_set_bank(space->machine(), "bank1", bank);
state->m_rombank = data;
}
static READ8_HANDLER( sparkman_c0a3_r )
{
return (space->machine().primary_screen->frame_number() & 1) ? 0x80 : 0;
}
#if 0
static WRITE8_HANDLER( sparkman_en_trash_w )
{
suna8_state *state = space->machine().driver_data<suna8_state>();
state->m_trash_prot = 1;
}
#endif
static ADDRESS_MAP_START( sparkman_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK("bank1") // Banked ROM
AM_RANGE(0xc000, 0xc000) AM_READ_PORT("P1") // P1 (Inputs)
AM_RANGE(0xc001, 0xc001) AM_READ_PORT("P2") // P2
AM_RANGE(0xc002, 0xc002) AM_READ_PORT("DSW1") // DSW 1
AM_RANGE(0xc003, 0xc003) AM_READ_PORT("DSW2") // DSW 2
AM_RANGE(0xc080, 0xc080) AM_READ_PORT("BUTTONS") // Buttons
AM_RANGE(0xc0a3, 0xc0a3) AM_READ(sparkman_c0a3_r ) // ???
AM_RANGE(0xc200, 0xc200) AM_WRITE(sparkman_spritebank_w ) // Sprite RAM Bank
AM_RANGE(0xc280, 0xc280) AM_WRITE(sparkman_rombank_w ) // ROM Bank (?mirrored up to c2ff?)
AM_RANGE(0xc300, 0xc300) AM_WRITE(sparkman_flipscreen_w ) // Flip Screen
AM_RANGE(0xc380, 0xc3ff) AM_WRITE(sparkman_cmd_prot_w ) // Protection
AM_RANGE(0xc400, 0xc400) AM_WRITE(sparkman_leds_w ) // Leds
AM_RANGE(0xc480, 0xc480) AM_WRITE(sparkman_coin_counter_w ) // Coin Counter
AM_RANGE(0xc500, 0xc500) AM_WRITE(soundlatch_w ) // To Sound CPU
AM_RANGE(0xc600, 0xc7ff) AM_RAM_WRITE(paletteram_RRRRGGGGBBBBxxxx_be_w) AM_BASE_GENERIC(paletteram ) // Palette (Banked??)
AM_RANGE(0xc800, 0xdfff) AM_RAM_WRITE(suna8_wram_w) AM_BASE_MEMBER(suna8_state, m_wram) // RAM
AM_RANGE(0xe000, 0xffff) AM_READWRITE(suna8_banked_spriteram_r, suna8_banked_spriteram_w) // Sprites (Banked)
ADDRESS_MAP_END
/***************************************************************************
Memory Maps - Sound CPU(s)
***************************************************************************/
/***************************************************************************
Hard Head
***************************************************************************/
static ADDRESS_MAP_START( hardhead_sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ymsnd", ym3812_r, ym3812_w)
AM_RANGE(0xa002, 0xa003) AM_DEVWRITE("aysnd", ay8910_address_data_w )
AM_RANGE(0xc000, 0xc7ff) AM_RAM // RAM
AM_RANGE(0xc800, 0xc800) AM_DEVREAD("ymsnd", ym3812_status_port_r) // ? unsure
AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch2_w ) //
AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_r ) // From Main CPU
ADDRESS_MAP_END
static ADDRESS_MAP_START( hardhead_sound_io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x01, 0x01) AM_READNOP // ? IRQ Ack
ADDRESS_MAP_END
/***************************************************************************
Rough Ranger
***************************************************************************/
static ADDRESS_MAP_START( rranger_sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM // ROM
AM_RANGE(0xa000, 0xa001) AM_DEVWRITE("ym1", ym2203_w ) // Samples + Music
AM_RANGE(0xa002, 0xa003) AM_DEVWRITE("ym2", ym2203_w ) // Music + FX
AM_RANGE(0xc000, 0xc7ff) AM_RAM // RAM
AM_RANGE(0xd000, 0xd000) AM_WRITE(soundlatch2_w ) // To Sound CPU
AM_RANGE(0xd800, 0xd800) AM_READ(soundlatch_r ) // From Main CPU
ADDRESS_MAP_END
/***************************************************************************
Brick Zone
***************************************************************************/
static ADDRESS_MAP_START( brickzn_sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM // ROM
AM_RANGE(0xc000, 0xc001) AM_DEVWRITE("ymsnd", ym3812_w )
AM_RANGE(0xc002, 0xc003) AM_DEVWRITE("aysnd", ay8910_address_data_w )
AM_RANGE(0xe000, 0xe7ff) AM_RAM // RAM
AM_RANGE(0xf000, 0xf000) AM_WRITE(soundlatch2_w ) // To PCM CPU
AM_RANGE(0xf800, 0xf800) AM_READ(soundlatch_r ) // From Main CPU
ADDRESS_MAP_END
/* PCM Z80 , 4 DACs (4 bits per sample), NO RAM !! */
static ADDRESS_MAP_START( brickzn_pcm_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0xffff) AM_ROM // ROM
ADDRESS_MAP_END
static WRITE8_HANDLER( brickzn_pcm_w )
{
static const char *const dacs[] = { "dac1", "dac2", "dac3", "dac4" };
dac_signed_data_w( space->machine().device(dacs[offset & 3]), (data & 0xf) * 0x11 );
}
static ADDRESS_MAP_START( brickzn_pcm_io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From Sound CPU
AM_RANGE(0x00, 0x03) AM_WRITE(brickzn_pcm_w ) // 4 x DAC
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
#define JOY(_n_) \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START##_n_ ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN##_n_ )
/***************************************************************************
Hard Head
***************************************************************************/
static INPUT_PORTS_START( hardhead )
PORT_START("P1") // Player 1 - $da00 (ip = 0)
JOY(1)
PORT_START("P2") // Player 2 - $da00 (ip = 1)
JOY(2)
PORT_START("DSW1") // DSW 1 - $da00 (ip = 2)
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0e, 0x0e, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0e, "No Bonus" )
PORT_DIPSETTING( 0x0c, "10K" )
PORT_DIPSETTING( 0x0a, "20K" )
PORT_DIPSETTING( 0x08, "50K" )
PORT_DIPSETTING( 0x06, "50K, Every 50K" )
PORT_DIPSETTING( 0x04, "100K, Every 50K" )
PORT_DIPSETTING( 0x02, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") //DSW 2 - $da00 (ip = 3)
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x18, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0xe0, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0xa0, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x80, "Moderate" )
PORT_DIPSETTING( 0x60, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x20, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
INPUT_PORTS_END
/***************************************************************************
Rough Ranger
***************************************************************************/
static INPUT_PORTS_START( rranger )
PORT_START("P1") // Player 1 - $c002
JOY(1)
PORT_START("P2") // Player 2 - $c003
JOY(2)
PORT_START("DSW1") //DSW 1 - $c280
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x20, "50K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
PORT_DIPSETTING( 0x10, "100K, Every 50K" )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "100K, Every 200K" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0xc0, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x80, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x40, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_START("DSW2") // DSW 2 - $c2c0
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Brick Zone
***************************************************************************/
static INPUT_PORTS_START( brickzn )
PORT_START("P1") // Player 1 - $c100
JOY(1)
PORT_START("P2") // Player 2 - $c101
JOY(2)
PORT_START("DSW1") // DSW 1 - $c102
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) ) // rom 38:b840
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x20, "Moderate" )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
// PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)")
// PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
// PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW ) // + Invulnerability
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // DSW 2 - $c103
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
PORT_DIPSETTING( 0x20, "50K" )
PORT_DIPSETTING( 0x10, "100K, Every 50K" )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START("TRACK1") // Player 1 - $c108
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(0) PORT_REVERSE
PORT_START("TRACK2") // Player 2 - $c10c
PORT_BIT( 0xff, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(0) PORT_REVERSE
INPUT_PORTS_END
/***************************************************************************
Hard Head 2 / Star Fighter
***************************************************************************/
static INPUT_PORTS_START( hardhea2 )
PORT_START("P1") // Player 1 - $c000
JOY(1)
PORT_START("P2") // Player 2 - $c001
JOY(2)
PORT_START("DSW1") // DSW 1 - $c002
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x18, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x38, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x20, "Moderate" )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // DSW 2 - $c003
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
PORT_DIPSETTING( 0x20, "50K" )
PORT_DIPSETTING( 0x10, "100K, Every 50K" )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPSETTING( 0x38, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START("BUTTONS") // Buttons - $c080
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_VBLANK )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Spark Man
***************************************************************************/
static INPUT_PORTS_START( sparkman )
PORT_START("P1") // Player 1 - $c000
JOY(1)
PORT_START("P2") // Player 2 - $c001
JOY(2)
PORT_START("DSW1") // DSW 1 - $c002
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x30, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x28, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x38, "Moderate" )
PORT_DIPSETTING( 0x18, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x08, DEF_STR( Very_Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_SERVICE( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2") // DSW 2 - $c003
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Play Together" )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x04, DEF_STR( Yes ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x38, "10K" )
PORT_DIPSETTING( 0x28, "30K" )
PORT_DIPSETTING( 0x18, "50K, Every 50K" )
PORT_DIPSETTING( 0x20, "50K" )
PORT_DIPSETTING( 0x10, "100K, Every 50K" )
PORT_DIPSETTING( 0x08, "100K, Every 100K" )
PORT_DIPSETTING( 0x00, "200K, Every 100K" )
PORT_DIPSETTING( 0x30, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START("BUTTONS") // Buttons - $c080
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
/* 8x8x4 tiles (2 bitplanes per ROM) */
static const gfx_layout layout_8x8x4 =
{
8,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2) + 0, RGN_FRAC(1,2) + 4, 0, 4 },
{ 3,2,1,0, 11,10,9,8},
{ STEP8(0,16) },
8*8*2
};
static GFXDECODE_START( suna8 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16 ) // [0] Sprites
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
static void soundirq(device_t *device, int state)
{
cputag_set_input_line(device->machine(), "audiocpu", 0, state);
}
/* In games with only 2 CPUs, port A&B of the AY8910 are used
for sample playing. */
/***************************************************************************
Hard Head
***************************************************************************/
/* 1 x 24 MHz crystal */
static const ay8910_interface hardhead_ay8910_interface =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_NULL,
DEVCB_NULL,
DEVCB_DEVICE_HANDLER("samples", suna8_play_samples_w),
DEVCB_DEVICE_HANDLER("samples", suna8_samples_number_w)
};
static const samples_interface suna8_samples_interface =
{
1,
NULL,
suna8_sh_start
};
static MACHINE_CONFIG_START( hardhead, suna8_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(hardhead_map)
MCFG_CPU_IO_MAP(hardhead_io_map)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) /* No NMI */
MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 8) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(hardhead_sound_map)
MCFG_CPU_IO_MAP(hardhead_sound_io_map)
MCFG_CPU_PERIODIC_INT(irq0_line_hold,4*60) /* No NMI */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(59.10) /* verified on pcb */
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MCFG_SCREEN_UPDATE(suna8)
MCFG_GFXDECODE(suna8)
MCFG_PALETTE_LENGTH(256)
MCFG_VIDEO_START(suna8_textdim12)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ymsnd", YM3812, SUNA8_MASTER_CLOCK / 8) /* verified on pcb */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MCFG_SOUND_ADD("aysnd", AY8910, SUNA8_MASTER_CLOCK / 16) /* verified on pcb */
MCFG_SOUND_CONFIG(hardhead_ay8910_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.30)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.30)
MCFG_SOUND_ADD("samples", SAMPLES, 0)
MCFG_SOUND_CONFIG(suna8_samples_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MACHINE_CONFIG_END
/***************************************************************************
Rough Ranger
***************************************************************************/
/* 1 x 24 MHz crystal */
static const ym2203_interface rranger_ym2203_interface =
{
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_NULL,
DEVCB_NULL,
DEVCB_DEVICE_HANDLER("samples", rranger_play_samples_w),
DEVCB_DEVICE_HANDLER("samples", suna8_samples_number_w),
}
};
/* 2203 + 8910 */
static MACHINE_CONFIG_START( rranger, suna8_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */
MCFG_CPU_PROGRAM_MAP(rranger_map)
MCFG_CPU_IO_MAP(rranger_io_map)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) /* IRQ & NMI ! */
MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */
MCFG_CPU_PROGRAM_MAP(rranger_sound_map)
MCFG_CPU_PERIODIC_INT(irq0_line_hold,4*60) /* NMI = retn */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MCFG_SCREEN_UPDATE(suna8)
MCFG_GFXDECODE(suna8)
MCFG_PALETTE_LENGTH(256)
MCFG_VIDEO_START(suna8_textdim8)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ym1", YM2203, SUNA8_MASTER_CLOCK / 6)
MCFG_SOUND_CONFIG(rranger_ym2203_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.90)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.90)
MCFG_SOUND_ADD("ym2", YM2203, SUNA8_MASTER_CLOCK / 6)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.90)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.90)
MCFG_SOUND_ADD("samples", SAMPLES, 0)
MCFG_SOUND_CONFIG(suna8_samples_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MACHINE_CONFIG_END
/***************************************************************************
Brick Zone
***************************************************************************/
/* 1 x 24 MHz crystal */
static const ym3812_interface brickzn_ym3812_interface =
{
soundirq /* IRQ Line */
};
static INTERRUPT_GEN( brickzn_interrupt )
{
if (cpu_getiloops(device)) device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
else device_set_input_line(device, 0, HOLD_LINE);
}
static MACHINE_CONFIG_START( brickzn, suna8_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* SUNA PROTECTION BLOCK */
MCFG_CPU_PROGRAM_MAP(brickzn_map)
// MCFG_CPU_VBLANK_INT_HACK(brickzn_interrupt, 2)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold) // nmi breaks ramtest but is needed!
MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* Z0840006PSC */
MCFG_CPU_PROGRAM_MAP(brickzn_sound_map)
MCFG_CPU_ADD("pcm", Z80, SUNA8_MASTER_CLOCK / 4) /* Z0840006PSC */
MCFG_CPU_PROGRAM_MAP(brickzn_pcm_map)
MCFG_CPU_IO_MAP(brickzn_pcm_io_map)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */) // we're using IPT_VBLANK
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MCFG_SCREEN_UPDATE(suna8)
MCFG_GFXDECODE(suna8)
MCFG_PALETTE_LENGTH(512)
MCFG_VIDEO_START(suna8_textdim0)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ymsnd", YM3812, SUNA8_MASTER_CLOCK / 6)
MCFG_SOUND_CONFIG(brickzn_ym3812_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MCFG_SOUND_ADD("aysnd", AY8910, SUNA8_MASTER_CLOCK / 16)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.33)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.33)
MCFG_SOUND_ADD("dac1", DAC, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.17)
MCFG_SOUND_ADD("dac2", DAC, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.17)
MCFG_SOUND_ADD("dac3", DAC, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.17)
MCFG_SOUND_ADD("dac4", DAC, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.17)
MACHINE_CONFIG_END
/***************************************************************************
Hard Head 2
***************************************************************************/
/* 1 x 24 MHz crystal */
static INTERRUPT_GEN( hardhea2_interrupt )
{
if (cpu_getiloops(device))
{
suna8_state *state = device->machine().driver_data<suna8_state>();
if (state->m_nmi_enable) device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
}
else device_set_input_line(device, 0, HOLD_LINE);
}
static MACHINE_RESET( hardhea2 )
{
address_space *space = machine.device("maincpu")->memory().space(AS_PROGRAM);
hardhea2_rambank_0_w(space,0,0);
}
static MACHINE_CONFIG_DERIVED( hardhea2, brickzn )
MCFG_CPU_MODIFY("maincpu") /* SUNA T568009 */
MCFG_CPU_PROGRAM_MAP(hardhea2_map)
MCFG_CPU_VBLANK_INT_HACK(hardhea2_interrupt,2) /* IRQ & NMI */
MCFG_MACHINE_RESET(hardhea2)
MCFG_PALETTE_LENGTH(256)
MACHINE_CONFIG_END
/***************************************************************************
Star Fighter
***************************************************************************/
static const ay8910_interface starfigh_ay8910_interface =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_NULL,
DEVCB_NULL,
DEVCB_DEVICE_HANDLER("samples", suna8_play_samples_w),
DEVCB_DEVICE_HANDLER("samples", suna8_samples_number_w)
};
static MACHINE_CONFIG_START( starfigh, suna8_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */
MCFG_CPU_PROGRAM_MAP(starfigh_map)
MCFG_CPU_VBLANK_INT_HACK(brickzn_interrupt,2) /* IRQ & NMI */
/* The sound section is identical to that of hardhead */
MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */
MCFG_CPU_PROGRAM_MAP(hardhead_sound_map)
MCFG_CPU_IO_MAP(hardhead_sound_io_map)
MCFG_CPU_PERIODIC_INT(irq0_line_hold,4*60) /* No NMI */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MCFG_SCREEN_UPDATE(suna8)
MCFG_GFXDECODE(suna8)
MCFG_PALETTE_LENGTH(256)
MCFG_VIDEO_START(suna8_textdim0)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ymsnd", YM3812, SUNA8_MASTER_CLOCK / 6)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MCFG_SOUND_ADD("aysnd", AY8910, SUNA8_MASTER_CLOCK / 16)
MCFG_SOUND_CONFIG(starfigh_ay8910_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MCFG_SOUND_ADD("samples", SAMPLES, 0)
MCFG_SOUND_CONFIG(suna8_samples_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MACHINE_CONFIG_END
/***************************************************************************
Spark Man
***************************************************************************/
static INTERRUPT_GEN( sparkman_interrupt )
{
if (cpu_getiloops(device))
{
suna8_state *state = device->machine().driver_data<suna8_state>();
if (state->m_nmi_enable) device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
}
else device_set_input_line(device, 0, HOLD_LINE);
}
static MACHINE_CONFIG_START( sparkman, suna8_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */
MCFG_CPU_PROGRAM_MAP(sparkman_map)
MCFG_CPU_VBLANK_INT_HACK(sparkman_interrupt,2) /* IRQ & NMI */
MCFG_CPU_ADD("audiocpu", Z80, SUNA8_MASTER_CLOCK / 4) /* ? */
MCFG_CPU_PROGRAM_MAP(hardhead_sound_map)
MCFG_CPU_IO_MAP(hardhead_sound_io_map)
MCFG_CPU_PERIODIC_INT(irq0_line_hold,4*60) /* No NMI */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MCFG_SCREEN_UPDATE(suna8)
MCFG_GFXDECODE(suna8)
MCFG_PALETTE_LENGTH(512)
MCFG_VIDEO_START(suna8_textdim0)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ymsnd", YM3812, SUNA8_MASTER_CLOCK / 6)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MCFG_SOUND_ADD("aysnd", AY8910, SUNA8_MASTER_CLOCK / 16)
MCFG_SOUND_CONFIG(hardhead_ay8910_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.30)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.30)
MCFG_SOUND_ADD("samples", SAMPLES, 0)
MCFG_SOUND_CONFIG(suna8_samples_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MACHINE_CONFIG_END
/***************************************************************************
ROMs Loading
***************************************************************************/
/***************************************************************************
Hard Head
Location Type File ID Checksum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
L5 27C256 P1 1327 [ main program ]
K5 27C256 P2 50B1 [ main program ]
J5 27C256 P3 CF73 [ main program ]
I5 27C256 P4 DE86 [ main program ]
D5 27C256 P5 94D1 [ background ]
A5 27C256 P6 C3C7 [ motion obj. ]
L7 27C256 P7 A7B8 [ main program ]
K7 27C256 P8 5E53 [ main program ]
J7 27C256 P9 35FC [ main program ]
I7 27C256 P10 8F9A [ main program ]
D7 27C256 P11 931C [ background ]
A7 27C256 P12 2EED [ motion obj. ]
H9 27C256 P13 5CD2 [ snd program ]
M9 27C256 P14 5576 [ sound data ]
Note: Game No. KRB-14
PCB No. 60138-0083
Main processor - Custom security block (battery backed) CPU No. S562008
Sound processor - Z80
- YM3812
- AY-3-8910
24 MHz crystal
***************************************************************************/
ROM_START( hardhead )
ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "p1", 0x00000, 0x8000, CRC(c6147926) SHA1(8d1609aaeac344c6aec102e92d34caab22a8ec64) ) // 1988,9,14
ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) )
ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) )
ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) )
ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) )
ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) )
ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) )
ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) )
ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) )
ROM_RELOAD( 0x08000, 0x8000 )
ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) )
ROM_RELOAD( 0x18000, 0x8000 )
ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) )
ROM_RELOAD( 0x28000, 0x8000 )
ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) )
ROM_RELOAD( 0x38000, 0x8000 )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) )
ROM_END
ROM_START( hardheadb )
ROM_REGION( 0x48000+0x8000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted)
ROM_CONTINUE( 0x00000, 0x8000 )
ROM_LOAD( "p2", 0x10000, 0x8000, CRC(faa2cf9a) SHA1(5987f146b58fcbc3aaa9c010d86022b5172bcfb4) )
ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) )
ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) )
ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) )
ROM_LOAD( "p8", 0x30000, 0x8000, CRC(211a9342) SHA1(85bdafe1a2c683eea391cc663caabd958fdf5197) )
ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) )
ROM_LOAD( "p10", 0x40000, 0x8000, CRC(b6894517) SHA1(e114a5f92b83d98215aab6e2cd943a110d118f56) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) )
// ROM_LOAD( "2_13_9h.rom", 0x00000, 0x8000, CRC(1b20e5ec) )
ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) )
ROM_RELOAD( 0x08000, 0x8000 )
ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) )
ROM_RELOAD( 0x18000, 0x8000 )
ROM_LOAD( "p11", 0x20000, 0x8000, CRC(055f4c29) SHA1(0eee5db50504a3d37d9291ccd29863ba71da85e1) )
ROM_RELOAD( 0x28000, 0x8000 )
ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) )
ROM_RELOAD( 0x38000, 0x8000 )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) )
ROM_END
ROM_START( pop_hh )
ROM_REGION( 0x48000+0x8000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "1_27512.l6", 0x48000, 0x8000, CRC(bb4aa9ac) SHA1(da6310a1034cf610139d74fc30dd13e5fbd1d8dd) ) // 1988,9,14 (already decrypted)
ROM_CONTINUE( 0x00000, 0x8000 )
ROM_LOAD( "2_27256.k6", 0x10000, 0x8000, CRC(8fcc1248) SHA1(5da0b7dc63f7bc00e81e9e5bac02ee6b0076ffaa) )
ROM_LOAD( "p3", 0x18000, 0x8000, CRC(3d24755e) SHA1(519a179594956f7c3ddfaca362c42b453c928e25) ) // 3_27256.j6
ROM_LOAD( "p4", 0x20000, 0x8000, CRC(0241ac79) SHA1(b3c3b98fb29836cbc9fd35ac49e02bfefd3b0c79) ) // 4_27256.i6
ROM_LOAD( "p7", 0x28000, 0x8000, CRC(beba8313) SHA1(20aa4e07ec560a89d07ec73cc93311ceaed899a3) ) // 7_27256.l8
ROM_LOAD( "8_27256.k8", 0x30000, 0x8000, CRC(87a8b4b4) SHA1(83d30cf184c5dccdf2666c0ef9e078541d6a146e) )
ROM_LOAD( "p9", 0x38000, 0x8000, CRC(2ad430c4) SHA1(286a5b1042e077c3ae741d01311d4c91f8f87054) ) // 9_27256.j8
ROM_LOAD( "10_27256.i8", 0x40000, 0x8000, CRC(84fc6574) SHA1(ab33e6c656f25e65bb08d0a2689693df83cab43d) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "p13", 0x0000, 0x8000, CRC(493c0b41) SHA1(994a334253e905c39ec912765e8b0f4b1be900bc) ) // 13_27256.i10
ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "p5", 0x00000, 0x8000, CRC(e9aa6fba) SHA1(f286727541f08b136a7d45e13975652bdc8fd663) ) // 5_27256.d6
ROM_RELOAD( 0x08000, 0x8000 )
ROM_LOAD( "p6", 0x10000, 0x8000, CRC(15d5f5dd) SHA1(4441344701fcdb2be55bdd76a8a5fd59f5de813c) ) // 6_27256.a6
ROM_RELOAD( 0x18000, 0x8000 )
ROM_LOAD( "11_27256.d8", 0x20000, 0x8000, CRC(3751b99d) SHA1(dc4082e481a79f0389e59b4b38698df8f7b94053) )
ROM_RELOAD( 0x28000, 0x8000 )
ROM_LOAD( "p12", 0x30000, 0x8000, CRC(9582e6db) SHA1(a2b34d740e07bd35a3184365e7f3ab7476075d70) ) // 12_27256.a8
ROM_RELOAD( 0x38000, 0x8000 )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "p14", 0x0000, 0x8000, CRC(41314ac1) SHA1(1ac9213b0ac4ce9fe6256e93875672e128a5d069) ) // 14_27256.m11
ROM_END
/***************************************************************************
Rough Ranger / Super Ranger
(SunA 1988)
K030087
24MHz 6 7 8 9 - 10 11 12 13 sw1 sw2
6264
5 6116
4 6116 6116
3 6116 14
2 6116 Z80A
1 6116 8910
6116 6116 2203
15
Epoxy CPU
6116
---------------------------
Super Ranger by SUNA (1988)
---------------------------
Location Type File ID Checksum
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
E2 27C256 R1 28C0 [ main program ]
F2 27C256 R2 73AD [ main program ]
H2 27C256 R3 8B7A [ main program ]
I2 27C512 R4 77BE [ main program ]
J2 27C512 R5 6121 [ main program ]
P5 27C256 R6 BE0E [ background ]
P6 27C256 R7 BD5A [ background ]
P7 27C256 R8 4605 [ motion obj. ]
P8 27C256 R9 7097 [ motion obj. ]
P9 27C256 R10 3B9F [ background ]
P10 27C256 R11 2AE8 [ background ]
P11 27C256 R12 8B6D [ motion obj. ]
P12 27C256 R13 927E [ motion obj. ]
J13 27C256 R14 E817 [ snd program ]
E13 27C256 R15 54EE [ sound data ]
Note: Game model number K030087
Hardware:
Main processor - Custom security block (battery backed) CPU No. S562008
Sound processor - Z80
- YM2203C
- AY-3-8910
***************************************************************************/
ROM_START( rranger )
ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "1", 0x00000, 0x8000, CRC(4fb4f096) SHA1(c5ac3e04080cdcf570769918587e8cf8d455fc30) ) // V 2.0 1988,4,15
ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
ROM_CONTINUE( 0x20000, 0x8000 )
ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
ROM_CONTINUE( 0x28000, 0x8000 )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "6", 0x00000, 0x8000, CRC(57543643) SHA1(59c7717321314678e61b50767e168eb2a73147d3) )
ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
ROM_LOAD( "10", 0x20000, 0x8000, CRC(42c4fdbf) SHA1(fd8b267d5098b640e731942b922149866ece1dc6) )
ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
ROM_END
ROM_START( sranger )
ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "r1", 0x00000, 0x8000, CRC(4eef1ede) SHA1(713074400e27f6983f97ce73e522a1d687961317) ) // V 2.0 1988,4,15
ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
ROM_CONTINUE( 0x20000, 0x8000 )
ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
ROM_CONTINUE( 0x28000, 0x8000 )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "r6", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) )
ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
ROM_LOAD( "r10", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) )
ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
ROM_END
ROM_START( srangerb )
ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "r1bt", 0x00000, 0x8000, CRC(40635e7c) SHA1(741290ad640e941774d496a329cd29198ab83463) ) // NYWACORPORATION LTD 88-1-07
ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
ROM_CONTINUE( 0x20000, 0x8000 )
ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
ROM_CONTINUE( 0x28000, 0x8000 )
ROM_LOAD( "r5bt", 0x28000, 0x8000, BAD_DUMP CRC(f7f391b5) SHA1(a0a8de1d9d7876f5c4b26e34d5e54ec79529c2da) ) // wrong length
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "r6", 0x00000, 0x8000, CRC(4f11fef3) SHA1(f48f3051a5ab681da0fd0a7107ea0c833993247a) )
ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
ROM_LOAD( "r10", 0x20000, 0x8000, CRC(1b204d6b) SHA1(8649d552dff08bb01ac7ca6cb873124e05646041) )
ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
ROM_END
ROM_START( srangerw )
ROM_REGION( 0x48000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "w1", 0x00000, 0x8000, CRC(2287d3fc) SHA1(cc2dab587ca50fc4371d2861ac842cd81370f868) ) // 88,2,28
ROM_LOAD( "2", 0x10000, 0x8000, CRC(ff65af29) SHA1(90f9a0c862e2a9da0343446a325961ab29d26b4b) )
ROM_LOAD( "3", 0x18000, 0x8000, CRC(64e09436) SHA1(077f0d38d489562532d5f7678434a85ca04d373c) )
ROM_LOAD( "r4", 0x30000, 0x8000, CRC(4346fae6) SHA1(a9f000e4427a1e9902627402dce14dc8ee04dbf8) )
ROM_CONTINUE( 0x20000, 0x8000 )
ROM_LOAD( "r5", 0x38000, 0x8000, CRC(6a7ca1c3) SHA1(0f0b508e9b20909e9efa07b42d67732082b6940b) )
ROM_CONTINUE( 0x28000, 0x8000 )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Sound Z80 Code */
ROM_LOAD( "14", 0x0000, 0x8000, CRC(11c83aa1) SHA1(d1f75096528b220a3f858eac62e3b4111fa013de) )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "15", 0x0000, 0x8000, CRC(28c2c87e) SHA1(ec0d92140ef44df822f2229e79b915e051caa033) )
ROM_REGION( 0x40000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "w6", 0x00000, 0x8000, CRC(312ecda6) SHA1(db11259e10da5f7f2b7b306482a08835597dbde4) )
ROM_LOAD( "7", 0x08000, 0x8000, CRC(9f35dbfa) SHA1(8a8f158ad7f0bc6b43eaa95959af3ab58cf14d6d) )
ROM_LOAD( "8", 0x10000, 0x8000, CRC(f400db89) SHA1(a07b226af40cac5a20739bb8f4226909724fda86) )
ROM_LOAD( "9", 0x18000, 0x8000, CRC(fa2a11ea) SHA1(ea29ade1254caa2a3bd4b4816fe338f238025284) )
ROM_LOAD( "w10", 0x20000, 0x8000, CRC(8731abc6) SHA1(05c13b359106b4ead1326f2e53d0585a2f0019ac) )
ROM_LOAD( "11", 0x28000, 0x8000, CRC(19037a7b) SHA1(a6843b0220bab5c47307a0c761d5bd638716aef0) )
ROM_LOAD( "12", 0x30000, 0x8000, CRC(c59c0ec7) SHA1(80003f3e33610a84f6e194918276d5f60145b00e) )
ROM_LOAD( "13", 0x38000, 0x8000, CRC(9809fee8) SHA1(b7e0664702d0c1f77247d7c76a381b24687a09ea) )
ROM_END
/***************************************************************************
Brick Zone
SUNA ELECTRONICS IND CO., LTD
CPU Z0840006PSC (ZILOG)
Chrystal : 24.000 MHz
Sound CPU : Z084006PSC (ZILOG) + AY3-8910A
Warning ! This game has a 'SUNA' protection block :-(
-
(c) 1992 Suna Electronics
2 * Z80B
AY-3-8910
YM3812
24 MHz crystal
Large epoxy(?) module near the cpu's.
***************************************************************************/
ROM_START( brickzn )
ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "brickzon.009", 0x00000, 0x08000, CRC(1ea68dea) SHA1(427152a26b062c5e77089de49c1da69369d4d557) ) // V5.0 1992,3,3
ROM_LOAD( "brickzon.008", 0x10000, 0x20000, CRC(c61540ba) SHA1(08c0ede591b229427b910ca6bb904a6146110be8) )
ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) )
ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) )
ROM_REGION( 0xc0000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "brickzon.005", 0x00000, 0x20000, CRC(118f8392) SHA1(598fa4df3ae348ec9796cd6d90c3045bec546da3) )
ROM_LOAD( "brickzon.004", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) )
ROM_LOAD( "brickzon.006", 0x40000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) )
ROM_LOAD( "brickzon.002", 0x60000, 0x20000, CRC(241f0659) SHA1(71b577bf7097b3b367d068df42f991d515f9003a) )
ROM_LOAD( "brickzon.001", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) )
ROM_LOAD( "brickzon.003", 0xa0000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) )
ROM_END
ROM_START( brickzn3 )
ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "39", 0x00000, 0x08000, CRC(043380bd) SHA1(7eea7cc7d754815df233879b4a9d3d88eac5b28d) ) // V3.0 1992,1,23
ROM_LOAD( "38", 0x10000, 0x20000, CRC(e16216e8) SHA1(e88ae97e8a632823d5f1fe500954b6f6542407d5) )
ROM_LOAD( "brickzon.007", 0x30000, 0x20000, CRC(ceed12f1) SHA1(9006726b75a65455afb1194298bade8fa2207b4a) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
ROM_LOAD( "brickzon.010", 0x00000, 0x10000, CRC(4eba8178) SHA1(9a214a1acacdc124529bc9dde73a8e884fc70293) )
ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
ROM_LOAD( "brickzon.011", 0x00000, 0x10000, CRC(6c54161a) SHA1(ea216d9f45b441acd56b9fed81a83e3bfe299fbd) )
ROM_REGION( 0xc0000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "35", 0x00000, 0x20000, CRC(b463dfcf) SHA1(35c8a4a0c5b62a087a2cb70bc5b7815f5bb2d973) )
ROM_LOAD( "brickzon.004", 0x20000, 0x20000, CRC(2be5f335) SHA1(dc870a3c5303cb2ea1fea4a25f53db016ed5ecee) )
ROM_LOAD( "brickzon.006", 0x40000, 0x20000, CRC(bbf31081) SHA1(1fdbd0e0853082345225e18df340184a7a604b78) )
ROM_LOAD( "32", 0x60000, 0x20000, CRC(32dbf2dd) SHA1(b9ab8b93a062b871b7f824e4be2f214cc832d585) )
ROM_LOAD( "brickzon.001", 0x80000, 0x20000, CRC(6970ada9) SHA1(5cfe5dcf25af7aff67ee5d78eb963d598251025f) )
ROM_LOAD( "brickzon.003", 0xa0000, 0x20000, CRC(2e4f194b) SHA1(86da1a582ea274f2af96d3e3e2ac72bcaf3638cb) )
ROM_END
/***************************************************************************
Hard Head 2
These ROMS are all 27C512
ROM 1 is at Location 1N
ROM 2 ..............1o
ROM 3 ..............1Q
ROM 4...............3N
ROM 5.............. 4N
ROM 6...............4o
ROM 7...............4Q
ROM 8...............6N
ROM 10..............H5
ROM 11..............i5
ROM 12 .............F7
ROM 13..............H7
ROM 15..............N10
These ROMs are 27C256
ROM 9...............F5
ROM 14..............C8
Game uses 2 Z80B processors and a Custom Sealed processor (assumed)
Labeled "SUNA T568009"
Sound is a Yamaha YM3812 and a AY-3-8910A
3 RAMS are 6264LP- 10 and 5) HM6116K-90 rams (small package)
24 MHz
***************************************************************************/
ROM_START( hardhea2 )
ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "hrd-hd9", 0x00000, 0x08000, CRC(69c4c307) SHA1(0dfde1dcda51b5b1740aff9e96cb877a428a3e04) ) // V 2.0 1991,2,12
ROM_LOAD( "hrd-hd10", 0x10000, 0x10000, CRC(77ec5b0a) SHA1(2d3e24c208904a7884e585e08e5818fd9f8b5391) )
ROM_LOAD( "hrd-hd11", 0x20000, 0x10000, CRC(12af8f8e) SHA1(1b33a060b70900042fdae00f7dec325228d566f5) )
ROM_LOAD( "hrd-hd12", 0x30000, 0x10000, CRC(35d13212) SHA1(2fd03077b89ec9e55d2758b7f9cada970f0bdd91) )
ROM_LOAD( "hrd-hd13", 0x40000, 0x10000, CRC(3225e7d7) SHA1(2da9d1ce182dab8d9e09772e6899676b84c7458c) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
ROM_LOAD( "hrd-hd14", 0x00000, 0x08000, CRC(79a3be51) SHA1(30bc67cd3a936615c6931f8e15953425dff59611) )
ROM_REGION( 0x10000, "pcm", 0 ) /* PCM Z80 Code */
ROM_LOAD( "hrd-hd15", 0x00000, 0x10000, CRC(bcbd88c3) SHA1(79782d598d9d764de70c54fc07ff9bf0f7d13d62) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "hrd-hd1", 0x00000, 0x10000, CRC(7e7b7a58) SHA1(1a74260dda64aafcb046c8add92a54655bbc74e4) )
ROM_LOAD( "hrd-hd2", 0x10000, 0x10000, CRC(303ec802) SHA1(533c29d9bb54415410c5d3c5af234b8b040190de) )
ROM_LOAD( "hrd-hd3", 0x20000, 0x10000, CRC(3353b2c7) SHA1(a3ec0fc2a97e7e0bc72fafd5897cb1dd4cd32197) )
ROM_LOAD( "hrd-hd4", 0x30000, 0x10000, CRC(dbc1f9c1) SHA1(720c729d7825635584632d033b4b46eea2fb1291) )
ROM_LOAD( "hrd-hd5", 0x40000, 0x10000, CRC(f738c0af) SHA1(7dda657acd1d6fb7064e8dbd5ce386e9eae3d36a) )
ROM_LOAD( "hrd-hd6", 0x50000, 0x10000, CRC(bf90d3ca) SHA1(2d0533d93fc5155fe879c1890bc7bc4581308e16) )
ROM_LOAD( "hrd-hd7", 0x60000, 0x10000, CRC(992ce8cb) SHA1(21c0dd227138ec64003c7cb090855ec27d41719e) )
ROM_LOAD( "hrd-hd8", 0x70000, 0x10000, CRC(359597a4) SHA1(ae024dd61c5d12813a661abe8ea63ae6112ddc9c) )
ROM_END
/***************************************************************************
Star Fighter
***************************************************************************/
ROM_START( starfigh )
ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "starfgtr.l1", 0x00000, 0x08000, CRC(f93802c6) SHA1(4005b06b69dd440dfb6385766386a1168e73288f) ) // V.1
ROM_LOAD( "starfgtr.j1", 0x10000, 0x10000, CRC(fcfcf08a) SHA1(65fe1666aa5092f820b337bcbcbed7accdec440d) )
ROM_LOAD( "starfgtr.i1", 0x20000, 0x10000, CRC(6935fcdb) SHA1(f47812f6716ccf52dd7ab8522c29e059f1e38f31) )
ROM_LOAD( "starfgtr.l3", 0x30000, 0x10000, CRC(50c072a4) SHA1(e48ec5a786ef245e5b2b72390824b6b7c449a74b) ) // 0xxxxxxxxxxxxxxx = 0xFF (ROM Test: OK)
ROM_LOAD( "starfgtr.j3", 0x40000, 0x10000, CRC(3fe3c714) SHA1(ccc9a33cf29c0e43ae8ab91f08438a89c777c186) ) // clear text here
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
ROM_LOAD( "starfgtr.m8", 0x0000, 0x8000, CRC(ae3b0691) SHA1(41e004d09522cf7ddce6e4adc68841ad5553264a) )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "starfgtr.q10", 0x0000, 0x8000, CRC(fa510e94) SHA1(e2742385a4ba152dbc89534e4350d1d9ad49730f) )
ROM_REGION( 0x100000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "starfgtr.e4", 0x00000, 0x10000, CRC(54c0ca3d) SHA1(87f785502beb8a52d47bd48275d695ee303054f8) )
ROM_RELOAD( 0x20000, 0x10000 )
ROM_LOAD( "starfgtr.d4", 0x10000, 0x10000, CRC(4313ba40) SHA1(3c41f99dc40136517f172b3525987d8909f877c3) )
ROM_RELOAD( 0x30000, 0x10000 )
ROM_LOAD( "starfgtr.b4", 0x40000, 0x10000, CRC(ad8d0f21) SHA1(ffdb407c7fe76b5f290de6bbed2fec34e40daf3f) )
ROM_RELOAD( 0x60000, 0x10000 )
ROM_LOAD( "starfgtr.a4", 0x50000, 0x10000, CRC(6d8f74c8) SHA1(c40b77e27bd29d6c3a9b4d43189933c10543786b) )
ROM_RELOAD( 0x70000, 0x10000 )
ROM_LOAD( "starfgtr.e6", 0x80000, 0x10000, CRC(ceff00ff) SHA1(5e7df7f33f36f4bc511be48266eaec274dfb8706) )
ROM_RELOAD( 0xa0000, 0x10000 )
ROM_LOAD( "starfgtr.d6", 0x90000, 0x10000, CRC(7aaa358a) SHA1(56d75f4abe626de7923d5bcc9ad18c02ce162907) )
ROM_RELOAD( 0xb0000, 0x10000 )
ROM_LOAD( "starfgtr.b6", 0xc0000, 0x10000, CRC(47d6049c) SHA1(cae0795a19cb6bb8bdabc10c200aa6f8d78dd347) )
ROM_RELOAD( 0xe0000, 0x10000 )
ROM_LOAD( "starfgtr.a6", 0xd0000, 0x10000, CRC(4a33f6f3) SHA1(daa0a1a43b1b60e2f05b9934fdd6b5f285a0b93a) )
ROM_RELOAD( 0xf0000, 0x10000 )
ROM_END
/***************************************************************************
Spark Man
Suna Electronics IND. CO., LTD 1989 KRB-16 60136-0081 Pinout = JAMMA
Game uses a Custom Sealed processor labeled "SUNA T568009" and a z80 processor for sound
Sound is a Yamaha YM3812 and a AY-3-8910A
24mhz crystal
***************************************************************************/
ROM_START( sparkman )
ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "sparkman.e7", 0x00000, 0x08000, CRC(d89c5780) SHA1(177f0ae21c00575a7eb078e86f3a790fc95211e4) ) /* "SPARK MAN MAIN PROGRAM 1989,8,12 K.H.T (SUNA ELECTRPNICS) V 2.0 SOULE KOREA" */
ROM_LOAD( "sparkman.g7", 0x10000, 0x10000, CRC(48b4a31e) SHA1(771d1f1a2ce950ce2b661a4081471e98a7a7d53e) )
ROM_LOAD( "sparkman.g8", 0x20000, 0x10000, CRC(b8a4a557) SHA1(10251b49fb44fb1e7c71fde8fe9544df29d27346) )
ROM_LOAD( "sparkman.i7", 0x30000, 0x10000, CRC(f5f38e1f) SHA1(25f0abbac1298fad1f8e7202db05e48c3598bc88) )
ROM_LOAD( "sparkman.i8", 0x40000, 0x10000, CRC(e54eea25) SHA1(b8ea884ee1a24953b6406f2d1edf103700f542d2) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
ROM_LOAD( "sparkman.h11", 0x00000, 0x08000, CRC(06822f3d) SHA1(d30592cecbcd4dbf67e5a8d9c151d60b3232a54d) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "sparkman.u4", 0x00000, 0x10000, CRC(17c16ce4) SHA1(b4127e9aedab69193bef1d85e68003e225913417) )
ROM_LOAD( "sparkman.t1", 0x10000, 0x10000, CRC(2e474203) SHA1(a407126d92e529568129d5246f89d51330ff5d32) )
ROM_LOAD( "sparkman.r1", 0x20000, 0x08000, CRC(7115cfe7) SHA1(05fde6279a1edc97e79b1ff3f72b2da400a6a409) )
ROM_LOAD( "sparkman.u1", 0x30000, 0x10000, CRC(39dbd414) SHA1(03fe938ed1191329b6a2f7ed54c6ef69273998df) )
ROM_LOAD( "sparkman.u6", 0x40000, 0x10000, CRC(414222ea) SHA1(e05f0504c6e735c73027312a85cc55fc98728e53) )
ROM_LOAD( "sparkman.t2", 0x50000, 0x10000, CRC(0df5da2a) SHA1(abbd5ba22b30f17d203ecece7afafa0cbe78352c) )
ROM_LOAD( "sparkman.r2", 0x60000, 0x08000, CRC(6904bde2) SHA1(c426fa0c29b1874c729b981467f219c422f863aa) )
ROM_LOAD( "sparkman.u2", 0x70000, 0x10000, CRC(e6551db9) SHA1(bed2a9ba72895f3ba876b4e0a41c33ea8a3c5af2) )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "sparkman.b10", 0x0000, 0x8000, CRC(46c7d4d8) SHA1(99f38cc044390ee4646498667ad2bf536ce91e8f) )
ROM_REGION( 0x8000, "samples2", 0 ) /* Samples */
ROM_LOAD( "sprkman.b11", 0x0000, 0x8000, CRC(d6823a62) SHA1(f8ce748aa7bdc9c95799dd111fd872717e46d416) )
ROM_END
ROM_START( sparkmana )
ROM_REGION( 0x50000, "maincpu", 0 ) /* Main Z80 Code */
ROM_LOAD( "p9.7f", 0x00000, 0x08000, CRC(b114cb2b) SHA1(4f79bf65ef17147004f7a8d1d6a58dac0293cdc7) ) // sparkman.e7 99.972534% (9 bytes differ, version string is the same)
ROM_LOAD( "sparkman.g7", 0x10000, 0x10000, CRC(48b4a31e) SHA1(771d1f1a2ce950ce2b661a4081471e98a7a7d53e) )
ROM_LOAD( "sparkman.g8", 0x20000, 0x10000, CRC(b8a4a557) SHA1(10251b49fb44fb1e7c71fde8fe9544df29d27346) )
ROM_LOAD( "sparkman.i7", 0x30000, 0x10000, CRC(f5f38e1f) SHA1(25f0abbac1298fad1f8e7202db05e48c3598bc88) )
ROM_LOAD( "sparkman.i8", 0x40000, 0x10000, CRC(e54eea25) SHA1(b8ea884ee1a24953b6406f2d1edf103700f542d2) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Music Z80 Code */
ROM_LOAD( "sparkman.h11", 0x00000, 0x08000, CRC(06822f3d) SHA1(d30592cecbcd4dbf67e5a8d9c151d60b3232a54d) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "sparkman.u4", 0x00000, 0x10000, CRC(17c16ce4) SHA1(b4127e9aedab69193bef1d85e68003e225913417) )
ROM_LOAD( "sparkman.t1", 0x10000, 0x10000, CRC(2e474203) SHA1(a407126d92e529568129d5246f89d51330ff5d32) )
ROM_LOAD( "sparkman.r1", 0x20000, 0x08000, CRC(7115cfe7) SHA1(05fde6279a1edc97e79b1ff3f72b2da400a6a409) )
ROM_LOAD( "sparkman.u1", 0x30000, 0x10000, CRC(39dbd414) SHA1(03fe938ed1191329b6a2f7ed54c6ef69273998df) )
ROM_LOAD( "sparkman.u6", 0x40000, 0x10000, CRC(414222ea) SHA1(e05f0504c6e735c73027312a85cc55fc98728e53) )
ROM_LOAD( "sparkman.t2", 0x50000, 0x10000, CRC(0df5da2a) SHA1(abbd5ba22b30f17d203ecece7afafa0cbe78352c) )
ROM_LOAD( "sparkman.r2", 0x60000, 0x08000, CRC(6904bde2) SHA1(c426fa0c29b1874c729b981467f219c422f863aa) )
ROM_LOAD( "sparkman.u2", 0x70000, 0x10000, CRC(e6551db9) SHA1(bed2a9ba72895f3ba876b4e0a41c33ea8a3c5af2) )
ROM_REGION( 0x8000, "samples", 0 ) /* Samples */
ROM_LOAD( "sparkman.b10", 0x0000, 0x8000, CRC(46c7d4d8) SHA1(99f38cc044390ee4646498667ad2bf536ce91e8f) )
ROM_REGION( 0x8000, "samples2", 0 ) /* Samples */
ROM_LOAD( "sprkman.b11", 0x0000, 0x8000, CRC(d6823a62) SHA1(f8ce748aa7bdc9c95799dd111fd872717e46d416) )
ROM_END
/***************************************************************************
Games Drivers
***************************************************************************/
static DRIVER_INIT( suna8 )
{
memory_configure_bank(machine, "bank1", 0, 16, machine.region("maincpu")->base() + 0x10000, 0x4000);
}
/* Working Games */
GAME( 1988, sranger, 0, rranger, rranger, suna8, ROT0, "SunA", "Super Ranger (v2.0)", 0 )
GAME( 1988, rranger, sranger, rranger, rranger, suna8, ROT0, "SunA (Sharp Image license)", "Rough Ranger (v2.0, unprotected, bootleg?)", 0) //protection is patched out in this.
GAME( 1988, srangerb, sranger, rranger, rranger, suna8, ROT0, "bootleg", "Super Ranger (bootleg)", 0 )
GAME( 1988, srangerw, sranger, rranger, rranger, suna8, ROT0, "SunA (WDK license)", "Super Ranger (WDK)", 0 )
GAME( 1988, hardhead, 0, hardhead, hardhead, hardhead, ROT0, "SunA", "Hard Head" , 0)
GAME( 1988, hardheadb,hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Hard Head (bootleg)" , 0)
GAME( 1988, pop_hh, hardhead, hardhead, hardhead, hardhedb, ROT0, "bootleg", "Popper (Hard Head bootleg)" , 0)
GAME( 1991, hardhea2, 0, hardhea2, hardhea2, hardhea2, ROT0, "SunA", "Hard Head 2 (v2.0)" , 0 )
/* Non Working Games */
GAME( 1989, sparkman, 0, sparkman, sparkman, sparkman, ROT0, "SunA", "Spark Man (v 2.0, set 1)", GAME_NOT_WORKING )
GAME( 1989, sparkmana,sparkman, sparkman, sparkman, sparkman, ROT0, "SunA", "Spark Man (v 2.0, set 2)", GAME_NOT_WORKING )
GAME( 1990, starfigh, 0, starfigh, hardhea2, starfigh, ROT90, "SunA", "Star Fighter (v1)", GAME_NOT_WORKING )
GAME( 1992, brickzn, 0, brickzn, brickzn, brickzn, ROT90, "SunA", "Brick Zone (v5.0)", GAME_NOT_WORKING )
GAME( 1992, brickzn3, brickzn, brickzn, brickzn, brickzn3, ROT90, "SunA", "Brick Zone (v4.0)", GAME_NOT_WORKING )