/***************************************************************************
-= SunA 16 Bit Games =-
driver by Luca Elia (l.elia@tin.it)
CPU: 68000 + Z80 [Music] + Z80 x 2 [4 Bit PCM]
Sound: YM2151 + DAC x 4
-------------------------------------------------------------------------------------------
Year + Game By Board Hardware
-------------------------------------------------------------------------------------------
94 Best Of Best SunA KRB-0026 68000 + Z80 x 2 + YM3526 + DAC x 4 + AY-8910
94 Suna Quiz 6000 Academy SunA KRB-0027A 68000 + Z80 x 2 + YM2151 + DAC x 2
96 Ultra Balloon SunA 68000 + Z80 x 2 + YM2151 + DAC x 2
96 Back Street Soccer SunA 68000 + Z80 x 3 + YM2151 + DAC x 4
-------------------------------------------------------------------------------------------
***************************************************************************/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "deprecat.h"
#include "sound/dac.h"
#include "sound/2151intf.h"
#include "sound/ay8910.h"
#include "sound/3526intf.h"
/* Variables and functions defined in video: */
WRITE16_HANDLER( suna16_flipscreen_w );
WRITE16_HANDLER( bestbest_flipscreen_w );
READ16_HANDLER ( suna16_paletteram16_r );
WRITE16_HANDLER( suna16_paletteram16_w );
VIDEO_START( suna16 );
VIDEO_UPDATE( suna16 );
VIDEO_UPDATE( bestbest );
/***************************************************************************
Main CPU
***************************************************************************/
static WRITE16_HANDLER( suna16_soundlatch_w )
{
if (ACCESSING_BITS_0_7)
{
soundlatch_w( space, 0, data & 0xff );
}
if (data & ~0xff) logerror("CPU#0 PC %06X - Sound latch unknown bits: %04X\n", cpu_get_pc(space->cpu), data);
}
static WRITE16_HANDLER( bssoccer_leds_w )
{
if (ACCESSING_BITS_0_7)
{
set_led_status(0, data & 0x01);
set_led_status(1, data & 0x02);
set_led_status(2, data & 0x04);
set_led_status(3, data & 0x08);
coin_counter_w(0, data & 0x10);
}
if (data & ~0x1f) logerror("CPU#0 PC %06X - Leds unknown bits: %04X\n", cpu_get_pc(space->cpu), data);
}
static WRITE16_HANDLER( uballoon_leds_w )
{
if (ACCESSING_BITS_0_7)
{
coin_counter_w(0, data & 0x01);
set_led_status(0, data & 0x02);
set_led_status(1, data & 0x04);
}
if (data & ~0x07) logerror("CPU#0 PC %06X - Leds unknown bits: %04X\n", cpu_get_pc(space->cpu), data);
}
static WRITE16_HANDLER( bestbest_coin_w )
{
if (ACCESSING_BITS_0_7)
{
coin_counter_w(0, data & 0x04);
}
if (data & ~0x04) logerror("CPU#0 PC %06X - Leds unknown bits: %04X\n", cpu_get_pc(space->cpu), data);
}
/***************************************************************************
Back Street Soccer
***************************************************************************/
static ADDRESS_MAP_START( bssoccer_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x200000, 0x203fff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x4001ff) AM_READ(suna16_paletteram16_r ) // Banked Palette
AM_RANGE(0x400200, 0x400fff) AM_READ(SMH_RAM ) //
AM_RANGE(0x600000, 0x61ffff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0xa00000, 0xa00001) AM_READ_PORT("P1")
AM_RANGE(0xa00002, 0xa00003) AM_READ_PORT("P2")
AM_RANGE(0xa00004, 0xa00005) AM_READ_PORT("P3")
AM_RANGE(0xa00006, 0xa00007) AM_READ_PORT("P4")
AM_RANGE(0xa00008, 0xa00009) AM_READ_PORT("DSW1")
AM_RANGE(0xa0000a, 0xa0000b) AM_READ_PORT("DSW2")
ADDRESS_MAP_END
static ADDRESS_MAP_START( bssoccer_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x200000, 0x203fff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x4001ff) AM_WRITE(suna16_paletteram16_w ) // Banked Palette
AM_RANGE(0x400200, 0x400fff) AM_WRITE(SMH_RAM ) //
AM_RANGE(0x600000, 0x61ffff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16 ) // Sprites
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU
AM_RANGE(0xa00002, 0xa00003) AM_WRITE(suna16_flipscreen_w ) // Flip Screen
AM_RANGE(0xa00004, 0xa00005) AM_WRITE(bssoccer_leds_w ) // Leds
AM_RANGE(0xa00006, 0xa00007) AM_WRITE(SMH_NOP ) // ? IRQ 1 Ack
AM_RANGE(0xa00008, 0xa00009) AM_WRITE(SMH_NOP ) // ? IRQ 2 Ack
ADDRESS_MAP_END
/***************************************************************************
Ultra Balloon
***************************************************************************/
static WRITE16_HANDLER( uballoon_spriteram16_w )
{
COMBINE_DATA( &spriteram16[offset] );
}
static ADDRESS_MAP_START( uballoon_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x800000, 0x803fff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x200000, 0x2001ff) AM_READ(suna16_paletteram16_r ) // Banked Palette
AM_RANGE(0x200200, 0x200fff) AM_READ(SMH_RAM ) //
AM_RANGE(0x400000, 0x41ffff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x600000, 0x600001) AM_READ_PORT("P1")
AM_RANGE(0x600002, 0x600003) AM_READ_PORT("P2")
AM_RANGE(0x600004, 0x600005) AM_READ_PORT("DSW1")
AM_RANGE(0x600006, 0x600007) AM_READ_PORT("DSW2")
AM_RANGE(0xa00000, 0xa0ffff) AM_READ(SMH_NOP ) // Protection
ADDRESS_MAP_END
static ADDRESS_MAP_START( uballoon_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x800000, 0x803fff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x200000, 0x2001ff) AM_WRITE(suna16_paletteram16_w ) // Banked Palette
AM_RANGE(0x200200, 0x200fff) AM_WRITE(SMH_RAM ) //
AM_RANGE(0x400000, 0x41ffff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16 ) // Sprites
AM_RANGE(0x5c0000, 0x5dffff) AM_WRITE(uballoon_spriteram16_w ) // Sprites (Mirror?)
AM_RANGE(0x600000, 0x600001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU
AM_RANGE(0x600004, 0x600005) AM_WRITE(suna16_flipscreen_w ) // Flip Screen
AM_RANGE(0x600008, 0x600009) AM_WRITE(uballoon_leds_w ) // Leds
AM_RANGE(0x60000c, 0x60000d) AM_WRITE(SMH_NOP ) // ? IRQ 1 Ack
AM_RANGE(0x600010, 0x600011) AM_WRITE(SMH_NOP ) // ? IRQ 1 Ack
AM_RANGE(0xa00000, 0xa0ffff) AM_WRITE(SMH_NOP ) // Protection
ADDRESS_MAP_END
/***************************************************************************
Suna Quiz 6000 Academy
***************************************************************************/
static ADDRESS_MAP_START( sunaq_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1")
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2")
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("DSW1")
AM_RANGE(0x500006, 0x500007) AM_READ_PORT("DSW2") // (unused?)
AM_RANGE(0x540000, 0x5401ff) AM_READ(suna16_paletteram16_r ) // Banked Palette
AM_RANGE(0x540200, 0x540fff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x580000, 0x583fff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x5c0000, 0x5dffff) AM_READ(SMH_RAM ) // RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( sunaq_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x500000, 0x500001) AM_WRITE(suna16_soundlatch_w ) // To Sound CPU
AM_RANGE(0x500002, 0x500003) AM_WRITE(suna16_flipscreen_w ) // Flip Screen
AM_RANGE(0x540000, 0x5401ff) AM_WRITE(suna16_paletteram16_w )
AM_RANGE(0x540200, 0x540fff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x580000, 0x583fff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x5c0000, 0x5dffff) AM_WRITE(uballoon_spriteram16_w) AM_BASE(&spriteram16 ) // Sprites
ADDRESS_MAP_END
/***************************************************************************
Best Of Best
***************************************************************************/
static UINT16 prot;
static READ16_HANDLER( bestbest_prot_r )
{
return prot;
}
static WRITE16_HANDLER( bestbest_prot_w )
{
if (ACCESSING_BITS_0_7)
{
switch (data & 0xff)
{
case 0x00: prot = prot ^ 0x0009; break;
case 0x08: prot = prot ^ 0x0002; break;
case 0x0c: prot = prot ^ 0x0003; break;
// default: logerror("CPU#0 PC %06X - Unknown protection value: %04X\n", cpu_get_pc(space->cpu), data);
}
}
}
static ADDRESS_MAP_START( bestbest_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE( 0x000000, 0x03ffff ) AM_ROM AM_MIRROR(0xc0000) // ROM
AM_RANGE( 0x200000, 0x2fffff ) AM_ROM AM_REGION("user1", 0) // ROM
AM_RANGE( 0x500000, 0x500001 ) AM_READ_PORT("P1") AM_WRITE(suna16_soundlatch_w) // To Sound CPU
AM_RANGE( 0x500002, 0x500003 ) AM_READ_PORT("P2") AM_WRITE(bestbest_flipscreen_w) // P2 + Coins, Flip Screen
AM_RANGE( 0x500004, 0x500005 ) AM_READ_PORT("DSW") AM_WRITE(bestbest_coin_w) // Coin Counter
AM_RANGE( 0x500008, 0x500009 ) AM_WRITE( bestbest_prot_w ) // Protection
AM_RANGE( 0x500018, 0x500019 ) AM_READ ( bestbest_prot_r ) //
AM_RANGE( 0x540000, 0x540fff ) AM_READWRITE( suna16_paletteram16_r, suna16_paletteram16_w ) // Banked(?) Palette
AM_RANGE( 0x541000, 0x54ffff ) AM_RAM //
AM_RANGE( 0x580000, 0x58ffff ) AM_RAM // RAM
AM_RANGE( 0x5c0000, 0x5dffff ) AM_RAM AM_BASE( &spriteram16 ) // Sprites (Chip 1)
AM_RANGE( 0x5e0000, 0x5fffff ) AM_RAM AM_BASE( &spriteram16_2 ) // Sprites (Chip 2)
ADDRESS_MAP_END
/***************************************************************************
Z80 #1
Plays the music (YM2151) and controls the 2 Z80s in charge
of playing the PCM samples
***************************************************************************/
/***************************************************************************
Back Street Soccer
***************************************************************************/
static ADDRESS_MAP_START( bssoccer_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xf000, 0xf7ff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0xf800, 0xf801) AM_DEVREAD("ym", ym2151_r ) // YM2151
AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU
ADDRESS_MAP_END
static ADDRESS_MAP_START( bssoccer_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xf000, 0xf7ff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0xf800, 0xf801) AM_DEVWRITE("ym", ym2151_w ) // YM2151
AM_RANGE(0xfd00, 0xfd00) AM_WRITE(soundlatch2_w ) // To PCM Z80 #1
AM_RANGE(0xfe00, 0xfe00) AM_WRITE(soundlatch3_w ) // To PCM Z80 #2
ADDRESS_MAP_END
/***************************************************************************
Ultra Balloon
***************************************************************************/
static ADDRESS_MAP_START( uballoon_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xefff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xf000, 0xf7ff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0xf800, 0xf801) AM_DEVREAD("ym", ym2151_r ) // YM2151
AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU
ADDRESS_MAP_END
static ADDRESS_MAP_START( uballoon_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xefff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xf000, 0xf7ff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0xf800, 0xf801) AM_DEVWRITE("ym", ym2151_w ) // YM2151
AM_RANGE(0xfc00, 0xfc00) AM_WRITE(soundlatch2_w ) // To PCM Z80
ADDRESS_MAP_END
/***************************************************************************
Suna Quiz 6000 Academy
***************************************************************************/
static ADDRESS_MAP_START( sunaq_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xe82f) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xe830, 0xf7ff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0xf800, 0xf801) AM_DEVREAD("ym", ym2151_r ) // YM2151
AM_RANGE(0xfc00, 0xfc00) AM_READ(soundlatch_r ) // From Main CPU
ADDRESS_MAP_END
static ADDRESS_MAP_START( sunaq_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xe82f) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xe830, 0xf7ff) AM_WRITE(SMH_RAM ) // RAM (writes to efxx, could be a program bug tho)
AM_RANGE(0xf800, 0xf801) AM_DEVWRITE("ym", ym2151_w ) // YM2151
AM_RANGE(0xfc00, 0xfc00) AM_WRITE(soundlatch2_w ) // To PCM Z80
ADDRESS_MAP_END
/***************************************************************************
Best Of Best
***************************************************************************/
static ADDRESS_MAP_START( bestbest_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE( 0x0000, 0xbfff ) AM_ROM // ROM
AM_RANGE( 0xc000, 0xc001 ) AM_DEVWRITE( "ym", ym3526_w ) //
AM_RANGE( 0xc002, 0xc003 ) AM_DEVWRITE( "ay", ay8910_address_data_w ) // AY8910
AM_RANGE( 0xe000, 0xe7ff ) AM_RAM // RAM
AM_RANGE( 0xf000, 0xf000 ) AM_WRITE( soundlatch2_w ) // To PCM Z80
AM_RANGE( 0xf800, 0xf800 ) AM_READ ( soundlatch_r ) // From Main CPU
ADDRESS_MAP_END
/***************************************************************************
Z80 #2 & #3
Dumb PCM samples players (e.g they don't even have RAM!)
***************************************************************************/
/***************************************************************************
Back Street Soccer
***************************************************************************/
/* Bank Switching */
static WRITE8_HANDLER( bssoccer_pcm_1_bankswitch_w )
{
UINT8 *RAM = memory_region(space->machine, "pcm1");
int bank = data & 7;
if (bank & ~7) logerror("CPU#2 PC %06X - ROM bank unknown bits: %02X\n", cpu_get_pc(space->cpu), data);
memory_set_bankptr(space->machine, 1, &RAM[bank * 0x10000 + 0x1000]);
}
static WRITE8_HANDLER( bssoccer_pcm_2_bankswitch_w )
{
UINT8 *RAM = memory_region(space->machine, "pcm2");
int bank = data & 7;
if (bank & ~7) logerror("CPU#3 PC %06X - ROM bank unknown bits: %02X\n", cpu_get_pc(space->cpu), data);
memory_set_bankptr(space->machine, 2, &RAM[bank * 0x10000 + 0x1000]);
}
/* Memory maps: Yes, *no* RAM */
static ADDRESS_MAP_START( bssoccer_pcm_1_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x0fff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x1000, 0xffff) AM_READ(SMH_BANK1 ) // Banked ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( bssoccer_pcm_1_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xffff) AM_WRITE(SMH_ROM ) // ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( bssoccer_pcm_2_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x0fff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x1000, 0xffff) AM_READ(SMH_BANK2 ) // Banked ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( bssoccer_pcm_2_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xffff) AM_WRITE(SMH_ROM ) // ROM
ADDRESS_MAP_END
/* 2 DACs per CPU - 4 bits per sample */
static WRITE8_HANDLER( bssoccer_DAC_1_w )
{
dac_data_w( devtag_get_device(space->machine, (offset & 1) ? "dac2" : "dac1"), (data & 0xf) * 0x11 );
}
static WRITE8_HANDLER( bssoccer_DAC_2_w )
{
dac_data_w( devtag_get_device(space->machine, (offset & 1) ? "dac4" : "dac3"), (data & 0xf) * 0x11 );
}
static ADDRESS_MAP_START( bssoccer_pcm_1_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From The Sound Z80
AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_1_w ) // 2 x DAC
AM_RANGE(0x03, 0x03) AM_WRITE(bssoccer_pcm_1_bankswitch_w ) // Rom Bank
ADDRESS_MAP_END
static ADDRESS_MAP_START( bssoccer_pcm_2_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ(soundlatch3_r ) // From The Sound Z80
AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_2_w ) // 2 x DAC
AM_RANGE(0x03, 0x03) AM_WRITE(bssoccer_pcm_2_bankswitch_w ) // Rom Bank
ADDRESS_MAP_END
/***************************************************************************
Ultra Balloon
***************************************************************************/
/* Bank Switching */
static WRITE8_HANDLER( uballoon_pcm_1_bankswitch_w )
{
UINT8 *RAM = memory_region(space->machine, "pcm1");
int bank = data & 1;
if (bank & ~1) logerror("CPU#2 PC %06X - ROM bank unknown bits: %02X\n", cpu_get_pc(space->cpu), data);
memory_set_bankptr(space->machine, 1, &RAM[bank * 0x10000 + 0x400]);
}
/* Memory maps: Yes, *no* RAM */
static ADDRESS_MAP_START( uballoon_pcm_1_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x03ff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x0400, 0xffff) AM_READ(SMH_BANK1 ) // Banked ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( uballoon_pcm_1_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xffff) AM_WRITE(SMH_ROM ) // ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( uballoon_pcm_1_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ(soundlatch2_r ) // From The Sound Z80
AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_1_w ) // 2 x DAC
AM_RANGE(0x03, 0x03) AM_WRITE(uballoon_pcm_1_bankswitch_w ) // Rom Bank
ADDRESS_MAP_END
static MACHINE_RESET(uballoon)
{
const address_space *space = cpu_get_address_space(machine->cpu[0], ADDRESS_SPACE_PROGRAM);
uballoon_pcm_1_bankswitch_w(space, 0, 0);
}
/***************************************************************************
Best Of Best
***************************************************************************/
static ADDRESS_MAP_START( bestbest_pcm_1_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( bestbest_pcm_1_iomap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_READ (soundlatch2_r ) // From The Sound Z80
AM_RANGE(0x00, 0x01) AM_WRITE(bssoccer_DAC_1_w ) // 2 x DAC
AM_RANGE(0x02, 0x03) AM_WRITE(bssoccer_DAC_2_w ) // 2 x DAC
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
#define JOY(_n_) \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ )
/***************************************************************************
Back Street Soccer
***************************************************************************/
static INPUT_PORTS_START( bssoccer )
PORT_START("P1") /* $a00001.b */
JOY(1)
PORT_START("P2") /* $a00003.b */
JOY(2)
PORT_START("P3") /* $a00005.b */
JOY(3)
PORT_START("P4") /* $a00007.b */
JOY(4)
PORT_START("DSW1") /* $a00008.w */
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, "Hardest?" )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0300, 0x0300, "Play Time P1" )
PORT_DIPSETTING( 0x0300, "1:30" )
PORT_DIPSETTING( 0x0200, "1:45" )
PORT_DIPSETTING( 0x0100, "2:00" )
PORT_DIPSETTING( 0x0000, "2:15" )
PORT_DIPNAME( 0x0c00, 0x0c00, "Play Time P2" )
PORT_DIPSETTING( 0x0c00, "1:30" )
PORT_DIPSETTING( 0x0800, "1:45" )
PORT_DIPSETTING( 0x0400, "2:00" )
PORT_DIPSETTING( 0x0000, "2:15" )
PORT_DIPNAME( 0x3000, 0x3000, "Play Time P3" )
PORT_DIPSETTING( 0x3000, "1:30" )
PORT_DIPSETTING( 0x2000, "1:45" )
PORT_DIPSETTING( 0x1000, "2:00" )
PORT_DIPSETTING( 0x0000, "2:15" )
PORT_DIPNAME( 0xc000, 0xc000, "Play Time P4" )
PORT_DIPSETTING( 0xc000, "1:30" )
PORT_DIPSETTING( 0x8000, "1:45" )
PORT_DIPSETTING( 0x4000, "2:00" )
PORT_DIPSETTING( 0x0000, "2:15" )
PORT_START("DSW2") /* $a0000b.b */
PORT_DIPNAME( 0x0001, 0x0001, "Copyright" ) // these 4 are shown in test mode
PORT_DIPSETTING( 0x0001, "Distributer Unico" )
PORT_DIPSETTING( 0x0000, "All Rights Reserved" )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) ) // used!
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN4 )
INPUT_PORTS_END
/***************************************************************************
Ultra Balloon
***************************************************************************/
static INPUT_PORTS_START( uballoon )
PORT_START("P1") /* $600000.w */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("P2") /* $600002.w */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x3000, 0x3000, "Copyright" ) // Jumpers
PORT_DIPSETTING( 0x3000, "Distributer Unico" )
PORT_DIPSETTING( 0x2000, "All Rights Reserved" )
// PORT_DIPSETTING( 0x1000, "Distributer Unico" )
// PORT_DIPSETTING( 0x0000, "All Rights Reserved" )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("DSW1") /* $600005.b */
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0010, "2" )
PORT_DIPSETTING( 0x0018, "3" )
PORT_DIPSETTING( 0x0008, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
PORT_START("DSW2") /* $600007.b */
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x001c, "200K" )
PORT_DIPSETTING( 0x0010, "300K, 1000K" )
PORT_DIPSETTING( 0x0018, "400K" )
PORT_DIPSETTING( 0x000c, "500K, 1500K" )
PORT_DIPSETTING( 0x0008, "500K, 2000K" )
PORT_DIPSETTING( 0x0004, "500K, 3000K" )
PORT_DIPSETTING( 0x0014, "600K" )
PORT_DIPSETTING( 0x0000, DEF_STR( None ) )
PORT_DIPNAME( 0x0020, 0x0020, "Unknown 1-5*" )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, "Unknown 1-6*" )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Suna Quiz 6000 Academy
***************************************************************************/
static INPUT_PORTS_START( sunaq )
PORT_START("P1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("DSW1")
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0018, 0x0008, DEF_STR( Difficulty ) ) /* Should this be Difficulty or Lives ?? */
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) ) /* 5 Hearts */
PORT_DIPSETTING( 0x0008, DEF_STR( Normal ) ) /* 5 Hearts */
PORT_DIPSETTING( 0x0010, DEF_STR( Hard ) ) /* 4 Hearts */
PORT_DIPSETTING( 0x0018, DEF_STR( Hardest ) ) /* 3 Hearts */
PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW2") /* Unused? */
INPUT_PORTS_END
/***************************************************************************
Best Of Best
***************************************************************************/
static INPUT_PORTS_START( bestbest )
PORT_START("P1") /* 500000.w */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_START("P2") /* 500002.w */
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("DSW") /* 500004.w */
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0018, 0x0010, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0018, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0020, 0x0020, "Display Combos" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_SERVICE( 0x0040, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0600, 0x0400, "Play Time" )
PORT_DIPSETTING( 0x0600, "1:10" )
PORT_DIPSETTING( 0x0400, "1:20" )
PORT_DIPSETTING( 0x0200, "1:30" )
PORT_DIPSETTING( 0x0000, "1:40" )
PORT_DIPUNUSED( 0x0800, 0x0800 )
PORT_DIPUNUSED( 0x1000, 0x1000 )
PORT_DIPUNUSED( 0x2000, 0x2000 )
PORT_DIPUNUSED( 0x4000, 0x4000 )
PORT_DIPUNUSED( 0x8000, 0x8000 )
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
/* Tiles are 8x8x4 but the minimum sprite size is 2x2 tiles */
static const gfx_layout layout_8x8x4 =
{
8,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+0,RGN_FRAC(1,2)+4, 0,4 },
{ 3,2,1,0, 11,10,9,8 },
{ STEP8(0,16) },
8*8*4/2
};
static GFXDECODE_START( suna16 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 16*2 ) // [0] Sprites
GFXDECODE_END
// Two sprites chips
static GFXDECODE_START( bestbest )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0, 256*8/16 ) // [0] Sprites (Chip 1)
GFXDECODE_ENTRY( "gfx2", 0, layout_8x8x4, 0, 256*8/16 ) // [1] Sprites (Chip 2)
GFXDECODE_END
/***************************************************************************
Machine drivers
***************************************************************************/
/***************************************************************************
Back Street Soccer
***************************************************************************/
static INTERRUPT_GEN( bssoccer_interrupt )
{
switch (cpu_getiloops(device))
{
case 0: cpu_set_input_line(device, 1, HOLD_LINE); break;
case 1: cpu_set_input_line(device, 2, HOLD_LINE); break;
}
}
static MACHINE_DRIVER_START( bssoccer )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 8000000) /* ? */
MDRV_CPU_PROGRAM_MAP(bssoccer_readmem,bssoccer_writemem)
MDRV_CPU_VBLANK_INT_HACK(bssoccer_interrupt,2)
MDRV_CPU_ADD("audiocpu", Z80, 3579545) /* Z80B */
MDRV_CPU_PROGRAM_MAP(bssoccer_sound_readmem,bssoccer_sound_writemem)
MDRV_CPU_ADD("pcm1", Z80, 5000000) /* Z80B */
MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_1_readmem,bssoccer_pcm_1_writemem)
MDRV_CPU_IO_MAP(bssoccer_pcm_1_io_map,0)
MDRV_CPU_ADD("pcm2", Z80, 5000000) /* Z80B */
MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_2_readmem,bssoccer_pcm_2_writemem)
MDRV_CPU_IO_MAP(bssoccer_pcm_2_io_map,0)
MDRV_QUANTUM_TIME(HZ(6000))
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(256, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MDRV_GFXDECODE(suna16)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(suna16)
MDRV_VIDEO_UPDATE(suna16)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("ym", YM2151, 3579545)
MDRV_SOUND_ROUTE(0, "lspeaker", 0.20)
MDRV_SOUND_ROUTE(1, "rspeaker", 0.20)
MDRV_SOUND_ADD("dac1", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.40)
MDRV_SOUND_ADD("dac2", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.40)
MDRV_SOUND_ADD("dac3", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.40)
MDRV_SOUND_ADD("dac4", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.40)
MACHINE_DRIVER_END
/***************************************************************************
Ultra Balloon
***************************************************************************/
static MACHINE_DRIVER_START( uballoon )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 8000000)
MDRV_CPU_PROGRAM_MAP(uballoon_readmem,uballoon_writemem)
MDRV_CPU_VBLANK_INT("screen", irq1_line_hold)
MDRV_CPU_ADD("audiocpu", Z80, 3579545) /* ? */
MDRV_CPU_PROGRAM_MAP(uballoon_sound_readmem,uballoon_sound_writemem)
MDRV_CPU_ADD("pcm1", Z80, 5000000) /* ? */
MDRV_CPU_PROGRAM_MAP(uballoon_pcm_1_readmem,uballoon_pcm_1_writemem)
MDRV_CPU_IO_MAP(uballoon_pcm_1_io_map,0)
/* 2nd PCM Z80 missing */
MDRV_QUANTUM_TIME(HZ(6000))
MDRV_MACHINE_RESET(uballoon)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(256, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MDRV_GFXDECODE(suna16)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(suna16)
MDRV_VIDEO_UPDATE(suna16)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("ym", YM2151, 3579545)
MDRV_SOUND_ROUTE(0, "lspeaker", 0.50)
MDRV_SOUND_ROUTE(1, "rspeaker", 0.50)
MDRV_SOUND_ADD("dac1", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
MDRV_SOUND_ADD("dac2", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MACHINE_DRIVER_END
/***************************************************************************
Suna Quiz 6000 Academy
***************************************************************************/
static MACHINE_DRIVER_START( sunaq )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 24000000/4)
MDRV_CPU_PROGRAM_MAP(sunaq_readmem,sunaq_writemem)
MDRV_CPU_VBLANK_INT("screen", irq1_line_hold)
MDRV_CPU_ADD("audiocpu", Z80, 14318000/4)
MDRV_CPU_PROGRAM_MAP(sunaq_sound_readmem,sunaq_sound_writemem)
MDRV_CPU_ADD("pcm1", Z80, 24000000/4) /* Z80B */
MDRV_CPU_PROGRAM_MAP(bssoccer_pcm_1_readmem,bssoccer_pcm_1_writemem)
MDRV_CPU_IO_MAP(bssoccer_pcm_1_io_map,0)
/* 2nd PCM Z80 missing */
MDRV_QUANTUM_TIME(HZ(6000))
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(256, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MDRV_GFXDECODE(suna16)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(suna16)
MDRV_VIDEO_UPDATE(suna16)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("ym", YM2151, 14318000/4)
MDRV_SOUND_ROUTE(0, "lspeaker", 0.50)
MDRV_SOUND_ROUTE(1, "rspeaker", 0.50)
MDRV_SOUND_ADD("dac1", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
MDRV_SOUND_ADD("dac2", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MACHINE_DRIVER_END
/***************************************************************************
Best Of Best
***************************************************************************/
static void bestbest_ym3526_irqhandler(const device_config *device, int state)
{
cpu_set_input_line(device->machine->cpu[1], INPUT_LINE_IRQ0, state);
}
static const ym3526_interface bestbest_ym3526_interface =
{
bestbest_ym3526_irqhandler
};
static WRITE8_DEVICE_HANDLER( bestbest_ay8910_port_a_w )
{
// ?
}
static const ay8910_interface bestbest_ay8910_interface =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_NULL, DEVCB_NULL,
DEVCB_HANDLER(bestbest_ay8910_port_a_w), DEVCB_NULL
};
static MACHINE_DRIVER_START( bestbest )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 24000000/4)
MDRV_CPU_PROGRAM_MAP(bestbest_map,0)
MDRV_CPU_VBLANK_INT_HACK(bssoccer_interrupt,2)
MDRV_CPU_ADD("audiocpu", Z80, 24000000/4)
MDRV_CPU_PROGRAM_MAP(bestbest_sound_map,0)
MDRV_CPU_ADD("pcm1", Z80, 24000000/4)
MDRV_CPU_PROGRAM_MAP(bestbest_pcm_1_map,0)
MDRV_CPU_IO_MAP(bestbest_pcm_1_iomap,0)
/* 2nd PCM Z80 missing */
MDRV_QUANTUM_TIME(HZ(6000))
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(256, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 256-1, 0+16, 256-16-1)
MDRV_GFXDECODE(bestbest)
MDRV_PALETTE_LENGTH(256*8)
MDRV_VIDEO_START(suna16)
MDRV_VIDEO_UPDATE(bestbest)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("ay", AY8910, 24000000/16)
MDRV_SOUND_CONFIG(bestbest_ay8910_interface)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MDRV_SOUND_ADD("ym", YM3526, 24000000/8)
MDRV_SOUND_CONFIG(bestbest_ym3526_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MDRV_SOUND_ADD("dac1", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.40)
MDRV_SOUND_ADD("dac2", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.40)
MDRV_SOUND_ADD("dac3", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.40)
MDRV_SOUND_ADD("dac4", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.40)
MACHINE_DRIVER_END
/***************************************************************************
ROMs Loading
***************************************************************************/
/***************************************************************************
[ Back Street Soccer ]
68000-10 32MHz
14.318MHz
01 02 12
03 04 Z80B
6264 6264 YM2151
6116
11 13
62256 Z80B Z80B
62256
62256 05 06 SW2
07 08 SW1
09 10 6116-45
6116-45
6116-45 6116-45
***************************************************************************/
ROM_START( bssoccer )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "02", 0x000000, 0x080000, CRC(32871005) SHA1(b094ee3f4fc24c0521915d565f6e203d51e51f6d) )
ROM_LOAD16_BYTE( "01", 0x000001, 0x080000, CRC(ace00db6) SHA1(6bd146f9b44c97be77578b4f0ffa28cbf66283c2) )
ROM_LOAD16_BYTE( "04", 0x100000, 0x080000, CRC(25ee404d) SHA1(1ab7cb1b4836caa05be73ea441deed80f1e1ba81) )
ROM_LOAD16_BYTE( "03", 0x100001, 0x080000, CRC(1a131014) SHA1(4d21264da3ee9b9912d1205999a555657ba33bd7) )
ROM_REGION( 0x010000, "audiocpu", 0 ) /* Z80 #1 - Music */
ROM_LOAD( "11", 0x000000, 0x010000, CRC(df7ae9bc) SHA1(86660e723b0712c131dc57645b6a659d5100e962) ) // 1xxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0x080000, "pcm1", 0 ) /* Z80 #2 - PCM */
ROM_LOAD( "13", 0x000000, 0x080000, CRC(2b273dca) SHA1(86e1bac9d1e39457c565390b9053986453db95ab) )
ROM_REGION( 0x080000, "pcm2", 0 ) /* Z80 #3 - PCM */
ROM_LOAD( "12", 0x000000, 0x080000, CRC(6b73b87b) SHA1(52c7dc7da6c21eb7e0dad13deadb1faa94a87bb3) )
ROM_REGION( 0x300000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "05", 0x000000, 0x080000, CRC(a5245bd4) SHA1(d46a8db437e49158c020661536eb0be8a6e2e8b0) )
ROM_LOAD( "07", 0x080000, 0x080000, CRC(fdb765c2) SHA1(f9852fd3734d10e18c91cd572ca62e66d74ccb72) )
ROM_LOAD( "09", 0x100000, 0x080000, CRC(0e82277f) SHA1(4bdfd0ff310bf8326806a83767a6c98905debbd0) )
ROM_LOAD( "06", 0x180000, 0x080000, CRC(d42ce84b) SHA1(3a3d07d571793ecf4c936d3af244c63b9e4b4bb9) )
ROM_LOAD( "08", 0x200000, 0x080000, CRC(96cd2136) SHA1(1241859d6c5e64de73898763f0358171ea4aeae3) )
ROM_LOAD( "10", 0x280000, 0x080000, CRC(1ca94d21) SHA1(23d892b840e37064a175584f955f25f990d9179d) )
ROM_END
/***************************************************************************
[ Ultra Ballon ]
the gameplay on this game a like bubble bobble in many ways,it uses a
68k@8MHz as the main cpu,2 z80's and a ym2151,the names of the rom files
are just my guess.
prg1.rom 27c040
prg2.rom 27c040
gfx1.rom 27c040
gfx2.rom 27c040
gfx3.rom 27c040
gfx4.rom 27c040
audio1.rom 27c512
audio2.rom 27c010
***************************************************************************/
ROM_START( uballoon )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "prg2.rom", 0x000000, 0x080000, CRC(72ab80ea) SHA1(b755940877cf286559208106dd5e6933aeb72242) )
ROM_LOAD16_BYTE( "prg1.rom", 0x000001, 0x080000, CRC(27a04f55) SHA1(a530294b000654db8d84efe4835b72e0dca62819) )
ROM_REGION( 0x010000, "audiocpu", 0 ) /* Z80 #1 - Music */
ROM_LOAD( "audio1.rom", 0x000000, 0x010000, CRC(c771f2b4) SHA1(6da4c526c0ea3be5d5bb055a31bf1171a6ddb51d) )
ROM_REGION( 0x020000, "pcm1", 0 ) /* Z80 #2 - PCM */
ROM_LOAD( "audio2.rom", 0x000000, 0x020000, CRC(c7f75347) SHA1(5bbbd39285c593441c6da6a12f3632d60b103216) )
/* There's no Z80 #3 - PCM */
ROM_REGION( 0x200000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "gfx1.rom", 0x000000, 0x080000, CRC(fd2ec297) SHA1(885834d9b58ccfd9a32ecaa51c45e70fbbe935db) )
ROM_LOAD( "gfx2.rom", 0x080000, 0x080000, CRC(6307aa60) SHA1(00406eba98ec368e72ee53c08b9111dec4f2552f) )
ROM_LOAD( "gfx3.rom", 0x100000, 0x080000, CRC(718f3150) SHA1(5971f006203f86743ebc825e4ab1ed1f811e3165) )
ROM_LOAD( "gfx4.rom", 0x180000, 0x080000, CRC(af7e057e) SHA1(67a03b54ffa1483c8ed044f27287b7f3f1150455) )
ROM_END
static DRIVER_INIT( uballoon )
{
UINT16 *RAM = (UINT16 *) memory_region(machine, "maincpu");
// Patch out the protection checks
RAM[0x0113c/2] = 0x4e71; // bne $646
RAM[0x0113e/2] = 0x4e71; // ""
RAM[0x01784/2] = 0x600c; // beq $1792
RAM[0x018e2/2] = 0x600c; // beq $18f0
RAM[0x03c54/2] = 0x600C; // beq $3c62
RAM[0x126a0/2] = 0x4e71; // bne $1267a (ROM test)
}
/***************************************************************************
Suna Quiz 6000 Academy
KRB-0027A mainboard
68000 6 MHz
Z80B x 2
Actel A1020B
OSC: 24.000 MHz, 14.318 MHz
YM2151, YM3012
RAM:
62256 x 3
6264 x 2
6116 x 5
Single 8 switch DSW
***************************************************************************/
ROM_START( sunaq )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "prog2.bin", 0x000000, 0x080000, CRC(a92bce45) SHA1(258b2a21c27effa1d3380e4c08558542b1d05175) )
ROM_LOAD16_BYTE( "prog1.bin", 0x000001, 0x080000, CRC(ff690e7e) SHA1(43b9c67f8d8d791be922966632613a077807b755) )
ROM_REGION( 0x010000, "audiocpu", 0 ) /* Z80 #1 - Music */
ROM_LOAD( "audio1.bin", 0x000000, 0x010000, CRC(3df42f82) SHA1(91c1037c9d5d1ec82ed4cdfb35de5a6d626ecb3b) )
ROM_REGION( 0x080000, "pcm1", 0 ) /* Z80 #2 - PCM */
ROM_LOAD( "audio2.bin", 0x000000, 0x080000, CRC(cac85ba9) SHA1(e5fbe813022c17d9eaf2a57184341666e2af365a) )
/* There's no Z80 #3 - PCM */
ROM_REGION( 0x200000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "gfx1.bin", 0x000000, 0x080000, CRC(0bde5acf) SHA1(a9befb5f9a663bf48537471313f606853ea1f274) )
ROM_LOAD( "gfx2.bin", 0x100000, 0x080000, CRC(24b74826) SHA1(cb3f665d1b1f5c9d385a3a3193866c9cae6c7002) )
ROM_END
/***************************************************************************
Best Of Best
Suna, 1994
PCB Layout
----------
KRB-0026
SUNA ELECTRONICS IND CO., LTD.
|------------------------------------------------------------|
|VOL AY3-8910 Z80B 5.BIN |
|UPD1242H 6.BIN Z80B 6116 68000 |
| LM324 24MHz YM3526 |
| LM324 |
| YM3014 82S129.5 4.BIN 2.BIN |
| 82S129.6|-------| |
| 62256 |UNKNOWN| 3.BIN 1.BIN |
| |PLCC84 | |
| 62256 | | 62256 62256 |
| |-------| |
|J |
|A |-------| |
|M DSW2(8) |ACTEL | |
|M |A1020B | |
|A |PLCC84 | |
| DSW1(8) 62256 |-------| 62256 |
| |
| 6116 62256 62256 |
| 6116 |
| 6116 62256 62256 |
| 6116 |-------------------------------|
| 6116 | 18.BIN 17.BIN 10.BIN|
| 6116 | 16.BIN 13.BIN 9.BIN|
|CN1 6116 | 15.BIN 12.BIN 8.BIN|
| 6116 | 14.BIN 11.BIN 7.BIN|
|----------------------------|-------------------------------|
Notes:
68000 - clock 6.000MHz [24/4]
Z80B - clock 6.000MHz [24/4] for both
YM3526 - clock 3.000MHz [24/8]
AY3-8910 - clock 1.500MHz [24/16]
6116 - 2kx8 SRAM
62256 - 32kx8 SRAM
CN1 - Connector for extra controls
VSync - 60Hz
HSync - 15.68kHz
ROMs 7-18 located on a plug-in daughterboard
Both PROMs are identical
***************************************************************************/
ROM_START( bestbest )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
// V13.0 1993,3,25-11,29 KIM.H.T M=1:KDS=9
ROM_LOAD16_BYTE( "4.bin", 0x00000, 0x20000, CRC(06741994) SHA1(e872e9e9d02360dda9c9b6df8e6424b0f3e18c1f) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_LOAD16_BYTE( "2.bin", 0x00001, 0x20000, CRC(42843dec) SHA1(3705661a9740b3499297424e340da9a3606873fb) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_REGION16_BE( 0x100000, "user1", 0 ) /* 68000 Data */
ROM_LOAD16_BYTE( "3.bin", 0x00000, 0x80000, CRC(e2bb8f26) SHA1(d73bbe034718c77774dede61e751a9ae2d29118a) )
ROM_LOAD16_BYTE( "1.bin", 0x00001, 0x80000, CRC(d365e20a) SHA1(29706d6e422e71c7dad51a3369683a6539f72b54) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 #1 - Music */
ROM_LOAD( "5.bin", 0x00000, 0x10000, CRC(bb9265e6) SHA1(424eceac4fd48c9a99653ece2f3fcbc8b37569cf) ) // BEST OF BEST V10 XILINX PROGRAM 3020 1994,1,17
ROM_REGION( 0x10000, "pcm1", 0 ) /* Z80 #2 - PCM */
ROM_LOAD( "6.bin", 0x00000, 0x10000, CRC(dd445f6b) SHA1(658417d72c003f25db273e3c731838317ed1876c) )
/* There's no Z80 #3 - PCM */
ROM_REGION( 0x200000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites (Chip 1) */
ROM_LOAD( "9.bin", 0x000000, 0x80000, CRC(b11994ea) SHA1(4ff2250a9dbb2e575982e2ffcad7686347368b5b) )
ROM_LOAD( "10.bin", 0x080000, 0x80000, CRC(37b41ef5) SHA1(dd4500663537ffad369ee9415c56df90221bed23) )
ROM_LOAD( "7.bin", 0x100000, 0x80000, CRC(16188b73) SHA1(1e67f9b100614466e2ff1169f25c90e34a2e7db9) )
ROM_LOAD( "8.bin", 0x180000, 0x80000, CRC(765ce06b) SHA1(6cc6d7c27b49eedd58104c50e4887f86bff9357c) )
ROM_REGION( 0x400000, "gfx2", ROMREGION_DISPOSE | ROMREGION_INVERT ) /* Sprites (Chip 2) */
ROM_LOAD( "16.bin", 0x000000, 0x80000, CRC(dc46cdea) SHA1(d601f5464894223ce8459093ae53006155a3e680) )
ROM_LOAD( "17.bin", 0x080000, 0x80000, CRC(c6fadd57) SHA1(ce9bc4d7a288feebdd19de09d00bec8489346878) )
ROM_LOAD( "13.bin", 0x100000, 0x80000, CRC(23283ac4) SHA1(f7aa00f203b17b590f1c43990f3f1c4aba7ba0ad) )
ROM_LOAD( "18.bin", 0x180000, 0x80000, CRC(674c4609) SHA1(f1de78c01d26dfb1174203415ccf3c771398d163) )
ROM_LOAD( "14.bin", 0x200000, 0x80000, CRC(c210fb53) SHA1(3d5a763bffaef922a77c95131b1e41f0f90629a5) )
ROM_LOAD( "15.bin", 0x280000, 0x80000, CRC(3b1166c7) SHA1(7f2a0c9131fcf39dd67047b6e697c4076ca37b19) )
ROM_LOAD( "11.bin", 0x300000, 0x80000, CRC(323eebc3) SHA1(0e82b583273c9ba5252f7a108538ae58edf39a03) )
ROM_LOAD( "12.bin", 0x380000, 0x80000, CRC(ca7c8176) SHA1(1ec99db3e0840b4647d6ccdf6fda118fa9ad4f42) )
ROM_REGION( 0x200, "proms", 0 ) // ?
ROM_LOAD( "82s129.5", 0x000, 0x100, CRC(10bfcebb) SHA1(ae8708db7d3a8984f16e876867ecdbb4445e3378) ) // FIXED BITS (0000xx0x0000xxxx)
ROM_LOAD( "82s129.6", 0x100, 0x100, CRC(10bfcebb) SHA1(ae8708db7d3a8984f16e876867ecdbb4445e3378) ) // identical to 82s129.5
ROM_END
/***************************************************************************
Games Drivers
***************************************************************************/
GAME( 1994, bestbest, 0, bestbest, bestbest, 0, ROT0, "SunA", "Best Of Best", 0 )
GAME( 1994, sunaq, 0, sunaq, sunaq, 0, ROT0, "SunA", "SunA Quiz 6000 Academy (940620-6)", 0 ) // Date/Version on-screen is 940620-6, but in the program rom it's 1994,6,30 K.H.T V6.00
GAME( 1996, bssoccer, 0, bssoccer, bssoccer, 0, ROT0, "SunA", "Back Street Soccer", 0 )
GAME( 1996, uballoon, 0, uballoon, uballoon, uballoon, ROT0, "SunA", "Ultra Balloon", 0 )