/***************************************************************************
Snow Brothers (Toaplan) / SemiCom Hardware
uses Kaneko's Pandora sprite chip (also used in DJ Boy, Air Buster ..)
Snow Bros Nick & Tom
Toaplan, 1990
PCB Layout
----------
MIN16-02
|------------------------------------------|
| VOL YM3812 6116 4464 4464 |
| LA4460 YM3014 4464 4464 |
| 458 SBROS-4.29 SBROS1.40 |
| 2003 Z80B PANDORA |
|J D41101C-1 LS07 LS32 |
|A SBROS-3A.5 SBROS-2A.6 LS139 LS174|
|M LS245 LS74 LS04 16MHz|
|M 6264 6264 F32 LS74 LS74 |
|A 68000 LS20 F138 LS04 12MHz|
| LS04 LS148 LS251 LS00 |
| LS273 LS245 LS245 LS158 LS257 LS257 LS32 |
| |
| LS273 6116 6116 LS157 DSW2 DSW1 |
|------------------------------------------|
Notes:
68k clock: 8.000MHz
Z80B clock: 6.000MHz
YM3812 clock: 3.000MHz
VSync: 57.5Hz
HSync: 15.68kHz
driver by Mike Coates
Hyper Pacman addition by David Haywood
+ some bits by Nicola Salmoria
Stephh's notes (hyperpac):
- According to the "Language" Dip Switch, this game is a Korean game.
(although the Language Dipswitch doesn't affect language, but yes
I believe SemiCom to be a Korean Company)
- There is no "cocktail mode", nor way to flip the screen.
Notes:
Cookie & Bibi 3
This game is quite buggy. The test mode is incomplete and displays garbage
on the 'Dipswitch settings' screens, and during some of the attract mode
scenes the credit counter is not updated when you insert coins until the next
scene. Both these bugs are verified as occuring on the original hardware.
Honey Doll / Twin Adventure
These appear to have clipping problems on the left / right edges, but this
may be correct, the sprites which should be drawn there are simply blanked
out of the sprite list at that point.. (verify on real hw)
***************************************************************************/
#include "emu.h"
#include "deprecat.h"
#include "includes/snowbros.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "sound/2151intf.h"
#include "sound/3812intf.h"
#include "sound/okim6295.h"
#include "video/kan_pand.h" // for the original pandora
#include "video/kan_panb.h" // for bootlegs / non-original hw
#include "cpu/mcs51/mcs51.h" // for semicom mcu
static WRITE16_HANDLER( snowbros_flipscreen_w )
{
if (ACCESSING_BITS_8_15)
flip_screen_set(space->machine(), ~data & 0x8000);
}
static SCREEN_UPDATE( snowbros )
{
device_t *pandora = screen->machine().device("pandora");
/* This clears & redraws the entire screen each pass */
bitmap_fill(bitmap,cliprect,0xf0);
pandora_update(pandora, bitmap, cliprect);
return 0;
}
static SCREEN_EOF( snowbros )
{
device_t *pandora = machine.device("pandora");
pandora_eof(pandora);
}
static WRITE16_HANDLER( snowbros_irq4_ack_w )
{
cputag_set_input_line(space->machine(), "maincpu", 4, CLEAR_LINE);
}
static WRITE16_HANDLER( snowbros_irq3_ack_w )
{
cputag_set_input_line(space->machine(), "maincpu", 3, CLEAR_LINE);
}
static WRITE16_HANDLER( snowbros_irq2_ack_w )
{
cputag_set_input_line(space->machine(), "maincpu", 2, CLEAR_LINE);
}
static INTERRUPT_GEN( snowbros_interrupt )
{
device_set_input_line(device, cpu_getiloops(device) + 2, ASSERT_LINE); /* IRQs 4, 3, and 2 */
}
static INTERRUPT_GEN( snowbro3_interrupt )
{
snowbros_state *state = device->machine().driver_data<snowbros_state>();
okim6295_device *adpcm = device->machine().device<okim6295_device>("oki");
int status = adpcm->read_status();
device_set_input_line(device, cpu_getiloops(device) + 2, ASSERT_LINE); /* IRQs 4, 3, and 2 */
if (state->m_sb3_music_is_playing)
{
if ((status&0x08)==0x00)
{
adpcm->write_command(0x80|state->m_sb3_music);
adpcm->write_command(0x00|0x82);
}
}
else
{
if ((status&0x08)==0x08)
{
adpcm->write_command(0x40); /* Stop playing music */
}
}
}
/* Sound Routines */
static READ16_HANDLER( snowbros_68000_sound_r )
{
return soundlatch_r(space,offset);
}
static WRITE16_HANDLER( snowbros_68000_sound_w )
{
if (ACCESSING_BITS_0_7)
{
soundlatch_w(space, offset, data & 0xff);
cputag_set_input_line(space->machine(), "soundcpu", INPUT_LINE_NMI, PULSE_LINE);
}
}
static WRITE16_HANDLER( semicom_soundcmd_w )
{
if (ACCESSING_BITS_0_7) soundlatch_w(space,0,data & 0xff);
}
/* Snow Bros Memory Map */
static ADDRESS_MAP_START( snowbros_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x100000, 0x103fff) AM_RAM
AM_RANGE(0x200000, 0x200001) AM_WRITE(watchdog_reset16_w)
AM_RANGE(0x300000, 0x300001) AM_READWRITE(snowbros_68000_sound_r,snowbros_68000_sound_w)
AM_RANGE(0x400000, 0x400001) AM_WRITE(snowbros_flipscreen_w)
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1")
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2")
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM")
AM_RANGE(0x600000, 0x6001ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x700000, 0x701fff) AM_DEVREADWRITE("pandora", pandora_spriteram_LSB_r, pandora_spriteram_LSB_w)
AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */
AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x02, 0x03) AM_DEVREADWRITE("ymsnd", ym3812_r, ym3812_w)
AM_RANGE(0x04, 0x04) AM_READWRITE(soundlatch_r, soundlatch_w) /* goes back to the main CPU, checked during boot */
ADDRESS_MAP_END
static READ8_HANDLER( prot_io_r )
{
// never read?
return 0x00;
}
// probably not endian safe
static WRITE8_HANDLER( prot_io_w )
{
snowbros_state *state = space->machine().driver_data<snowbros_state>();
switch (offset)
{
case 0x00:
{
UINT16 word = state->m_hyperpac_ram[(0xe000/2)+state->m_semicom_prot_offset];
word = (word & 0xff00) | (data << 0);
state->m_hyperpac_ram[(0xe000/2)+state->m_semicom_prot_offset] = word;
break;
}
case 0x01:
{
UINT16 word = state->m_hyperpac_ram[(0xe000/2)+state->m_semicom_prot_offset];
word = (word & 0x00ff) | (data << 8);
state->m_hyperpac_ram[(0xe000/2)+state->m_semicom_prot_offset] = word;
break;
}
case 0x02: // offset
{
state->m_semicom_prot_offset = data;
break;
}
case 0x03: // ??
{
//logerror("offset %02x data %02x\n",offset,data);
break;
}
}
}
/* Semicom AT89C52 MCU */
static ADDRESS_MAP_START( protection_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( protection_iomap, AS_IO, 8 )
AM_RANGE(MCS51_PORT_P0, MCS51_PORT_P3) AM_READWRITE(prot_io_r,prot_io_w)
ADDRESS_MAP_END
/* Winter Bobble - bootleg GFX chip */
static ADDRESS_MAP_START( wintbob_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x100000, 0x103fff) AM_RAM
AM_RANGE(0x200000, 0x200001) AM_WRITE(watchdog_reset16_w)
AM_RANGE(0x300000, 0x300001) AM_READWRITE(snowbros_68000_sound_r,snowbros_68000_sound_w)
AM_RANGE(0x400000, 0x400001) AM_WRITE(snowbros_flipscreen_w)
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1")
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2")
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM")
AM_RANGE(0x600000, 0x6001ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x700000, 0x701fff) AM_RAM AM_BASE_SIZE_MEMBER(snowbros_state, m_bootleg_spriteram16, m_spriteram_size)
AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */
AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */
ADDRESS_MAP_END
/* Honey Dolls */
static ADDRESS_MAP_START( honeydol_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x100000, 0x10ffff) AM_RAM AM_BASE_MEMBER(snowbros_state, m_hyperpac_ram)
AM_RANGE(0x200000, 0x200001) AM_WRITENOP /* ? */
AM_RANGE(0x300000, 0x300001) AM_WRITE(snowbros_68000_sound_w) /* ? */
AM_RANGE(0x400000, 0x400001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */
AM_RANGE(0x500000, 0x500001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */
AM_RANGE(0x600000, 0x600001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */
AM_RANGE(0x800000, 0x800001) AM_WRITENOP /* ? */
AM_RANGE(0x900000, 0x900001) AM_READ_PORT("DSW1")
AM_RANGE(0x900002, 0x900003) AM_READ_PORT("DSW2")
AM_RANGE(0x900004, 0x900005) AM_READ_PORT("SYSTEM")
AM_RANGE(0xa00000, 0xa007ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0xb00000, 0xb01fff) AM_RAM AM_BASE_SIZE_MEMBER(snowbros_state, m_bootleg_spriteram16, m_spriteram_size)
ADDRESS_MAP_END
static ADDRESS_MAP_START( honeydol_sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0xe010, 0xe010) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write)
ADDRESS_MAP_END
static ADDRESS_MAP_START( honeydol_sound_io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x02, 0x03) AM_DEVREADWRITE("ymsnd", ym3812_r, ym3812_w) // not connected?
AM_RANGE(0x04, 0x04) AM_READWRITE(soundlatch_r, soundlatch_w) /* goes back to the main CPU, checked during boot */
ADDRESS_MAP_END
/* Twin Adventure */
static WRITE16_HANDLER( twinadv_68000_sound_w )
{
if (ACCESSING_BITS_0_7)
{
soundlatch_w(space, offset, data & 0xff);
cputag_set_input_line(space->machine(), "soundcpu", INPUT_LINE_NMI, PULSE_LINE);
}
}
static ADDRESS_MAP_START( twinadv_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x100000, 0x10ffff) AM_RAM
AM_RANGE(0x200000, 0x200001) AM_WRITE(watchdog_reset16_w)
AM_RANGE(0x300000, 0x300001) AM_READWRITE(snowbros_68000_sound_r,twinadv_68000_sound_w)
AM_RANGE(0x400000, 0x400001) AM_WRITE(snowbros_flipscreen_w)
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1")
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2")
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM")
AM_RANGE(0x600000, 0x6001ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x700000, 0x701fff) AM_RAM AM_BASE_SIZE_MEMBER(snowbros_state, m_bootleg_spriteram16, m_spriteram_size)
AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */
AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */
ADDRESS_MAP_END
static WRITE8_DEVICE_HANDLER( twinadv_oki_bank_w )
{
int bank = (data &0x02)>>1;
if (data&0xfd) logerror ("Unused bank bits! %02x\n",data);
downcast<okim6295_device *>(device)->set_bank_base(bank * 0x40000);
}
static ADDRESS_MAP_START( twinadv_sound_io_map, AS_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x02, 0x02) AM_READWRITE(soundlatch_r, soundlatch_w) // back to 68k?
AM_RANGE(0x04, 0x04) AM_DEVWRITE("oki", twinadv_oki_bank_w) // oki bank?
AM_RANGE(0x06, 0x06) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write)
ADDRESS_MAP_END
/* SemiCom Memory Map
the SemiCom games have slightly more ram and are protected
sound hardware is also different
*/
static ADDRESS_MAP_START( hyperpac_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x100000, 0x10ffff) AM_RAM AM_BASE_MEMBER(snowbros_state, m_hyperpac_ram)
AM_RANGE(0x300000, 0x300001) AM_WRITE(semicom_soundcmd_w)
// AM_RANGE(0x400000, 0x400001) ???
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1")
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2")
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM")
AM_RANGE(0x600000, 0x6001ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x700000, 0x701fff) AM_DEVREADWRITE("pandora", pandora_spriteram_LSB_r,pandora_spriteram_LSB_w)
AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */
AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */
ADDRESS_MAP_END
static ADDRESS_MAP_START( hyperpac_sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0xcfff) AM_ROM
AM_RANGE(0xd000, 0xd7ff) AM_RAM
AM_RANGE(0xf000, 0xf001) AM_DEVREADWRITE("ymsnd", ym2151_r,ym2151_w)
AM_RANGE(0xf002, 0xf002) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write)
AM_RANGE(0xf008, 0xf008) AM_READ(soundlatch_r)
ADDRESS_MAP_END
/* Same volume used for all samples at the Moment, could be right, we have no
way of knowing .. */
static READ16_HANDLER( sb3_sound_r )
{
return 0x0003;
}
static void sb3_play_music(running_machine &machine, int data)
{
snowbros_state *state = machine.driver_data<snowbros_state>();
UINT8 *snd;
/* sample is actually played in interrupt function so it loops */
state->m_sb3_music = data;
switch (data)
{
case 0x23:
case 0x26:
snd = machine.region("oki")->base();
memcpy(snd+0x20000, snd+0x80000+0x00000, 0x20000);
state->m_sb3_music_is_playing = 1;
break;
case 0x24:
snd = machine.region("oki")->base();
memcpy(snd+0x20000, snd+0x80000+0x20000, 0x20000);
state->m_sb3_music_is_playing = 1;
break;
case 0x25:
case 0x27:
case 0x28:
case 0x29:
case 0x2a:
case 0x2b:
case 0x2c:
case 0x2d:
snd = machine.region("oki")->base();
memcpy(snd+0x20000, snd+0x80000+0x40000, 0x20000);
state->m_sb3_music_is_playing = 1;
break;
case 0x2e:
state->m_sb3_music_is_playing = 0;
break;
}
}
static void sb3_play_sound (okim6295_device *oki, int data)
{
int status = oki->read_status();
if ((status&0x01)==0x00)
{
oki->write_command(0x80|data);
oki->write_command(0x00|0x12);
}
else if ((status&0x02)==0x00)
{
oki->write_command(0x80|data);
oki->write_command(0x00|0x22);
}
else if ((status&0x04)==0x00)
{
oki->write_command(0x80|data);
oki->write_command(0x00|0x42);
}
}
static WRITE16_DEVICE_HANDLER( sb3_sound_w )
{
snowbros_state *state = device->machine().driver_data<snowbros_state>();
okim6295_device *oki = downcast<okim6295_device *>(device);
if (data == 0x00fe)
{
state->m_sb3_music_is_playing = 0;
oki->write_command(0x78); /* Stop sounds */
}
else /* the alternating 0x00-0x2f or 0x30-0x5f might be something to do with the channels */
{
data = data>>8;
if (data <= 0x21)
{
sb3_play_sound(oki, data);
}
if (data>=0x22 && data<=0x31)
{
sb3_play_music(device->machine(), data);
}
if ((data>=0x30) && (data<=0x51))
{
sb3_play_sound(oki, data-0x30);
}
if (data>=0x52 && data<=0x5f)
{
sb3_play_music(device->machine(), data-0x30);
}
}
}
static ADDRESS_MAP_START( snowbros3_map, AS_PROGRAM, 16 )
AM_RANGE( 0x000000, 0x03ffff) AM_ROM
AM_RANGE( 0x100000, 0x103fff) AM_RAM
AM_RANGE( 0x200000, 0x200001) AM_WRITE(watchdog_reset16_w)
AM_RANGE( 0x300000, 0x300001) AM_READ(sb3_sound_r) // ?
AM_RANGE( 0x300000, 0x300001) AM_DEVWRITE("oki", sb3_sound_w) // ?
AM_RANGE( 0x400000, 0x400001) AM_WRITE(snowbros_flipscreen_w)
AM_RANGE( 0x500000, 0x500001) AM_READ_PORT("DSW1")
AM_RANGE( 0x500002, 0x500003) AM_READ_PORT("DSW2")
AM_RANGE( 0x500004, 0x500005) AM_READ_PORT("SYSTEM")
AM_RANGE( 0x600000, 0x6003ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC (paletteram)
AM_RANGE( 0x700000, 0x7021ff) AM_RAM AM_BASE_SIZE_MEMBER(snowbros_state, m_bootleg_spriteram16, m_spriteram_size)
AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */
AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */
ADDRESS_MAP_END
/* Final Tetris */
static ADDRESS_MAP_START( finalttr_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x100000, 0x103fff) AM_RAM AM_BASE_MEMBER(snowbros_state, m_hyperpac_ram)
AM_RANGE(0x300000, 0x300001) AM_WRITE(semicom_soundcmd_w)
// AM_RANGE(0x400000, 0x400001) ???
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("DSW1")
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("DSW2")
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("SYSTEM")
AM_RANGE(0x600000, 0x6001ff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x700000, 0x701fff) AM_DEVREADWRITE("pandora", pandora_spriteram_LSB_r, pandora_spriteram_LSB_w)
AM_RANGE(0x800000, 0x800001) AM_WRITE(snowbros_irq4_ack_w) /* IRQ 4 acknowledge */
AM_RANGE(0x900000, 0x900001) AM_WRITE(snowbros_irq3_ack_w) /* IRQ 3 acknowledge */
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(snowbros_irq2_ack_w) /* IRQ 2 acknowledge */
ADDRESS_MAP_END
static INPUT_PORTS_START( snowbros )
PORT_START("DSW1") /* 500001 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Region ) ) PORT_DIPLOCATION("SW1:1") /* Listed as "NOT USE" in the manual */
PORT_DIPSETTING( 0x00, DEF_STR( Europe ) )
PORT_DIPSETTING( 0x01, "America (Romstar license)" )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x01)
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x01)
PORT_DIPSETTING( 0x20, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x01)
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x01)
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x01)
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x01)
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x01)
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x80, DEF_STR( 1C_3C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x40, DEF_STR( 1C_4C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x00)
PORT_DIPSETTING( 0x00, DEF_STR( 1C_6C ) ) PORT_CONDITION("DSW1", 0x01, PORTCOND_EQUALS, 0x00)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Must be low or game stops! */
/* probably VBlank */
PORT_START("DSW2") /* 500003 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x04, "100k and every 200k" )
PORT_DIPSETTING( 0x0c, "100k Only" )
PORT_DIPSETTING( 0x08, "200k Only" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x20, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x30, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPNAME( 0x40, 0x40, "Invulnerability" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:8") /* Listed as "NOT USE" in the manual */
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x80, DEF_STR( Yes ) )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500005 */
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( snowbroj )
PORT_INCLUDE(snowbros)
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:1") /* Listed as "NOT USE" in the manual */
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( honeydol )
PORT_START("DSW1")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0004, 0x0004, "Show Girls" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Level_Select ) ) /* Up & Down to set level, then punch to start */
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Slide Show On Boot-up" ) /* Joystick to scroll. Seems to happen once at boot up, then the game auto starts */
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_VBLANK ) /* Must be low or game stops! */
PORT_START("DSW2")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x000c, "Timer Speed" ) /* Based on Normal Difficulty, Stage 1-1 first try */
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) ) /* About 40 Seconds */
PORT_DIPSETTING( 0x0008, "Fast" ) /* About 35 Seconds */
PORT_DIPSETTING( 0x0004, "Faster" ) /* About 30 Seconds */
PORT_DIPSETTING( 0x0000, "Fastest" ) /* About 20 Seconds */
PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPSETTING( 0x0010, "2" )
PORT_DIPSETTING( 0x0020, "3" )
PORT_DIPSETTING( 0x0030, "5" )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Max Vs Round" )
PORT_DIPSETTING( 0x0080, "3" ) /* 44 Seconds each */
PORT_DIPSETTING( 0x0000, "1" ) /* 89 Seconds */
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( twinadv )
PORT_START("DSW1")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Level_Select ) ) /* P1 Button 2 to advance, P1 Button 1 to start, starts game with 10 credits */
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_VBLANK ) /* Must be low or game stops! */
PORT_START("DSW2")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0004, "3" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0008, 0x0008, "Ticket Mode #1" ) /* Shows on title screen "EVERY 4 GAMES = 1 TICKET" same as 0x0040 below? */
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, "Ticket Mode #2" ) /* Shows on title screen "EVERY 4 GAMES = 1 TICKET" same as 0x0008 above? */
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x0080, DEF_STR( Free_Play ) ) /* Always shows 24 credits */
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( 4in1boot )
PORT_START("DSW1") /* 500001 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3")
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x78, 0x78, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:4,5,6,7")
PORT_DIPSETTING( 0x18, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_2C ) )
PORT_DIPSETTING( 0x58, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_4C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 3C_3C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x78, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x48, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 2C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x68, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Must be low or game stops! */
/* probably VBlank */
PORT_START("DSW2") /* 500003 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x02, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x03, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500005 */
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( hyperpac )
PORT_START("DSW1") /* 500000.w */
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2") // "Language" in the "test mode"
PORT_DIPSETTING( 0x0002, "3" ) // "Korean"
PORT_DIPSETTING( 0x0000, "5" ) // "English"
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0014, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Hardest ) ) // DEF_STR( Very_Hard )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW2") /* 500002.w */
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" )
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0000, "SW2:8" )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500004.w */
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( cookbib2 )
PORT_START("DSW1") /* 500000.w */
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, "Max Vs Round" ) PORT_DIPLOCATION("SW1:2") // "Language" in the "test mode"
PORT_DIPSETTING( 0x0002, "3" )
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0014, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Hardest ) ) // DEF_STR( Very_Hard )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW2") /* 500002.w */
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" )
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0000, "SW2:8" )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500004.w */
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( cookbib3 )
PORT_START("DSW1") /* 500000.w */
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7")
PORT_DIPSETTING( 0x0020, "Level 1" )
PORT_DIPSETTING( 0x0010, "Level 2" )
PORT_DIPSETTING( 0x0000, "Level 3" )
PORT_DIPSETTING( 0x0070, "Level 4" )
PORT_DIPSETTING( 0x0060, "Level 5" )
PORT_DIPSETTING( 0x0050, "Level 6" )
PORT_DIPSETTING( 0x0040, "Level 7" )
PORT_DIPSETTING( 0x0030, "Level 8" )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW2") /* 500002.w */
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" )
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") /* Will go into negative credits and cause graphics issues */
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500004.w */
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( moremore )
PORT_START("DSW1") /* 500000.w */
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7")
PORT_DIPSETTING( 0x0020, "Level 1" )
PORT_DIPSETTING( 0x0010, "Level 2" )
PORT_DIPSETTING( 0x0000, "Level 3" )
PORT_DIPSETTING( 0x0070, "Level 4" )
PORT_DIPSETTING( 0x0060, "Level 5" )
PORT_DIPSETTING( 0x0050, "Level 6" )
PORT_DIPSETTING( 0x0040, "Level 7" )
PORT_DIPSETTING( 0x0030, "Level 8" )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW2") /* 500002.w */
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" )
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500004.w */
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
// don't trust the test mode! <-- Verified via actual game play: Demo Sounds, Coinage & Free Play
static INPUT_PORTS_START( pzlbreak )
PORT_START("DSW1") /* 500000.w */
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x000e, 0x000e, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:2,3,4")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x000e, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x000a, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0070, 0x0070, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:5,6,7")
PORT_DIPSETTING( 0x0020, "Level 1" )
PORT_DIPSETTING( 0x0010, "Level 2" )
PORT_DIPSETTING( 0x0000, "Level 3" )
PORT_DIPSETTING( 0x0070, "Level 4" )
PORT_DIPSETTING( 0x0060, "Level 5" )
PORT_DIPSETTING( 0x0050, "Level 6" )
PORT_DIPSETTING( 0x0040, "Level 7" )
PORT_DIPSETTING( 0x0030, "Level 8" )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW2") /* 500002.w */
PORT_DIPUNUSED_DIPLOC( 0x0001, 0x0000, "SW2:1" )
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0000, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0000, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0000, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0000, "SW2:7" )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500004.w */
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( toppyrap )
PORT_START("DSW1") /* 500000.w */
PORT_DIPNAME( 0x0001, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0002, 0x0000, "SW1:2" )
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0014, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) )
PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6,7")
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Hardest ) )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("DSW2") /* 500002.w */
PORT_DIPNAME( 0x03, 0x0003, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0003, "3" )
PORT_DIPSETTING( 0x0002, "4" )
PORT_DIPSETTING( 0x0001, "5" )
PORT_DIPNAME( 0x000c, 0x000c, "Time" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0004, "40 Seconds" )
PORT_DIPSETTING( 0x0008, "50 Seconds" )
PORT_DIPSETTING( 0x000c, "60 Seconds" )
PORT_DIPSETTING( 0x0000, "70 Seconds" )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0000, "SW2:5" )
PORT_DIPNAME( 0x0020, 0x0020, "God Mode" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, "Internal Test" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) // jump
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) // fire
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) // test mode only?
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500004.w */
PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( finalttr )
PORT_START("DSW1") /* 500001 */
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
/* PORT_DIPSETTING( 0x0018, DEF_STR( 1C_1C ) ) Duplicate setting? */
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* Must be low or game stops! */
/* probably VBlank */
PORT_START("DSW2") /* 500003 */
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x000c, 0x000c, "Time" )
PORT_DIPSETTING( 0x0000, "60 Seconds" )
PORT_DIPSETTING( 0x000c, "90 Seconds" )
PORT_DIPSETTING( 0x0008, "120 Seconds" )
PORT_DIPSETTING( 0x0004, "150 Seconds" )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("SYSTEM") /* 500005 */
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/* SnowBros */
static const gfx_layout tilelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ STEP8(0,4), STEP8(8*32,4) },
{ STEP8(0,32), STEP8(16*32,32) },
32*32
};
static GFXDECODE_START( snowbros )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 16 )
GFXDECODE_END
/* Honey Doll */
static const gfx_layout honeydol_tilelayout8bpp =
{
16,16,
RGN_FRAC(1,2),
8,
{ 0, 1, 2, 3, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+1, RGN_FRAC(1,2)+2, RGN_FRAC(1,2)+3},
{ STEP8(0,4), STEP8(8*32,4) },
{ STEP8(0,32), STEP8(16*32,32) },
32*32
};
static GFXDECODE_START( honeydol )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 64 ) // how does it use 0-15
GFXDECODE_ENTRY( "gfx2", 0, honeydol_tilelayout8bpp, 0, 4 )
GFXDECODE_END
static GFXDECODE_START( twinadv )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 64 )
GFXDECODE_END
/* Winter Bobble */
static const gfx_layout tilelayout_wb =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ STEP4(3*4,-4), STEP4(7*4,-4), STEP4(11*4,-4), STEP4(15*4,-4) },
{ STEP16(0,64) },
16*64
};
static GFXDECODE_START( wb )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout_wb, 0, 16 )
GFXDECODE_END
/* SemiCom */
static const gfx_layout hyperpac_tilelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 4, 0, 8*32+4, 8*32+0, 20,16, 8*32+20, 8*32+16,
12, 8, 8*32+12, 8*32+8, 28, 24, 8*32+28, 8*32+24 },
{ 0*32, 2*32, 1*32, 3*32, 16*32+0*32, 16*32+2*32, 16*32+1*32, 16*32+3*32,
4*32, 6*32, 5*32, 7*32, 16*32+4*32, 16*32+6*32, 16*32+5*32, 16*32+7*32 },
32*32
};
static const gfx_layout sb3_tilebglayout =
{
16,16,
RGN_FRAC(1,1),
8,
{8, 9,10, 11, 0, 1, 2, 3 },
{ 0, 4, 16, 20, 32, 36, 48, 52,
512+0,512+4,512+16,512+20,512+32,512+36,512+48,512+52},
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
1024+0*16,1024+1*64,1024+2*64,1024+3*64,1024+4*64,1024+5*64,1024+6*64,1024+7*64},
32*64
};
static GFXDECODE_START( sb3 )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 16 )
GFXDECODE_ENTRY( "gfx2", 0, sb3_tilebglayout, 0, 2 )
GFXDECODE_END
static GFXDECODE_START( hyperpac )
GFXDECODE_ENTRY( "gfx1", 0, hyperpac_tilelayout, 0, 16 )
GFXDECODE_END
/* handler called by the 3812/2151 emulator when the internal timers cause an IRQ */
static void irqhandler(device_t *device, int irq)
{
cputag_set_input_line(device->machine(), "soundcpu", 0, irq ? ASSERT_LINE : CLEAR_LINE);
}
/* SnowBros Sound */
static const ym3812_interface ym3812_config =
{
irqhandler
};
/* SemiCom Sound */
static const ym2151_interface ym2151_config =
{
irqhandler
};
static MACHINE_RESET (semiprot)
{
snowbros_state *state = machine.driver_data<snowbros_state>();
UINT16 *PROTDATA = (UINT16*)machine.region("user1")->base();
int i;
for (i = 0;i < 0x200/2;i++)
state->m_hyperpac_ram[0xf000/2 + i] = PROTDATA[i];
}
static MACHINE_RESET (finalttr)
{
snowbros_state *state = machine.driver_data<snowbros_state>();
UINT16 *PROTDATA = (UINT16*)machine.region("user1")->base();
int i;
for (i = 0;i < 0x200/2;i++)
state->m_hyperpac_ram[0x2000/2 + i] = PROTDATA[i];
}
static const kaneko_pandora_interface snowbros_pandora_config =
{
"screen", /* screen tag */
0, /* gfx_region */
0, 0 /* x_offs, y_offs */
};
static MACHINE_CONFIG_START( snowbros, snowbros_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 8000000) /* 8 Mhz - confirmed */
MCFG_CPU_PROGRAM_MAP(snowbros_map)
MCFG_CPU_VBLANK_INT_HACK(snowbros_interrupt,3)
MCFG_CPU_ADD("soundcpu", Z80, 6000000) /* 6 MHz - confirmed */
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_IO_MAP(sound_io_map)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(57.5) /* ~57.5 - confirmed */
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(snowbros)
MCFG_SCREEN_EOF(snowbros)
MCFG_GFXDECODE(snowbros)
MCFG_PALETTE_LENGTH(256)
MCFG_KANEKO_PANDORA_ADD("pandora", snowbros_pandora_config)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("ymsnd", YM3812, 3000000)
MCFG_SOUND_CONFIG(ym3812_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( wintbob, snowbros )
/* basic machine hardware */
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_CLOCK(10000000) /* 10mhz - Confirmed */
MCFG_CPU_PROGRAM_MAP(wintbob_map)
MCFG_DEVICE_REMOVE("pandora")
/* video hardware */
MCFG_GFXDECODE(wb)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE(wintbob)
MCFG_SCREEN_EOF(0)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( semicom, snowbros )
/* basic machine hardware */
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_CLOCK(16000000) /* 16mhz or 12mhz ? */
MCFG_CPU_PROGRAM_MAP(hyperpac_map)
MCFG_CPU_MODIFY("soundcpu")
MCFG_CPU_CLOCK(4000000) /* 4.0 MHz ??? */
MCFG_CPU_PROGRAM_MAP(hyperpac_sound_map)
MCFG_GFXDECODE(hyperpac)
/* sound hardware */
MCFG_SOUND_REPLACE("ymsnd", YM2151, 4000000)
MCFG_SOUND_CONFIG(ym2151_config)
MCFG_SOUND_ROUTE(0, "mono", 0.10)
MCFG_SOUND_ROUTE(1, "mono", 0.10)
MCFG_OKIM6295_ADD("oki", 999900, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( semicom_mcu, semicom )
/* basic machine hardware */
MCFG_CPU_ADD("protection", I8052, 16000000) // AT89C52
MCFG_CPU_PROGRAM_MAP(protection_map)
MCFG_CPU_IO_MAP(protection_iomap)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( semiprot, semicom )
MCFG_MACHINE_RESET ( semiprot )
MACHINE_CONFIG_END
/*
Honey Doll - Barko Corp 1995
Rom Board include a Cypress cy7C382-0JC chip
Main Board :
CPU : 1 X MC68000P12
1 X Z80B
1 X Oki M6295
2 X Cypress CY7C384A-XJC
2 x quartz - 12Mhz and 16Mhz
See included pics
*/
static MACHINE_CONFIG_START( honeydol, snowbros_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 16000000)
MCFG_CPU_PROGRAM_MAP(honeydol_map)
MCFG_CPU_VBLANK_INT_HACK(snowbros_interrupt,3)
MCFG_CPU_ADD("soundcpu", Z80, 4000000)
MCFG_CPU_PROGRAM_MAP(honeydol_sound_map)
MCFG_CPU_IO_MAP(honeydol_sound_io_map)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(57.5)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(honeydol)
MCFG_GFXDECODE(honeydol)
MCFG_PALETTE_LENGTH(0x800/2)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
/* sound hardware */
MCFG_SOUND_ADD("ymsnd", YM3812, 3000000)
MCFG_SOUND_CONFIG(ym3812_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_OKIM6295_ADD("oki", 999900, OKIM6295_PIN7_HIGH) /* freq? */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( twinadv, snowbros_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 16000000) // or 12
MCFG_CPU_PROGRAM_MAP(twinadv_map)
MCFG_CPU_VBLANK_INT_HACK(snowbros_interrupt,3)
MCFG_CPU_ADD("soundcpu", Z80, 4000000)
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_IO_MAP(twinadv_sound_io_map)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(57.5)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(twinadv)
MCFG_GFXDECODE(twinadv)
MCFG_PALETTE_LENGTH(0x100)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
/* sound hardware */
MCFG_OKIM6295_ADD("oki", 12000000/12, OKIM6295_PIN7_HIGH) /* freq? */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/*
Final Tetris
the pcb is korean and probably original even if it's very cheap.
osc 12mhz
osc 3.579545mhz
68000
z8004b
CA5101 (sound chip)
OKI M6295 (sound chip)
Intel P8752 (mcu)
2x dips banks
*/
static MACHINE_CONFIG_DERIVED( finalttr, semicom )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_CLOCK(12000000)
MCFG_CPU_PROGRAM_MAP(finalttr_map)
MCFG_CPU_MODIFY("soundcpu")
MCFG_CPU_CLOCK(3578545)
MCFG_MACHINE_RESET ( finalttr )
MCFG_SOUND_REPLACE("ymsnd", YM2151, 4000000)
MCFG_SOUND_CONFIG(ym2151_config)
MCFG_SOUND_ROUTE(0, "mono", 0.08)
MCFG_SOUND_ROUTE(1, "mono", 0.08)
MCFG_OKIM6295_REPLACE("oki", 999900, OKIM6295_PIN7_HIGH)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( _4in1, semicom )
/* basic machine hardware */
MCFG_GFXDECODE(snowbros)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( snowbro3, snowbros_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 16000000) /* 16mhz or 12mhz ? */
MCFG_CPU_PROGRAM_MAP(snowbros3_map)
MCFG_CPU_VBLANK_INT_HACK(snowbro3_interrupt,3)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(snowbro3)
MCFG_GFXDECODE(sb3)
MCFG_PALETTE_LENGTH(512)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_OKIM6295_ADD("oki", 999900, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( snowbros )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "sn6.bin", 0x00000, 0x20000, CRC(4899ddcf) SHA1(47d750d3022a80e47ffabe47566bb2556cc8d477) )
ROM_LOAD16_BYTE( "sn5.bin", 0x00001, 0x20000, CRC(ad310d3f) SHA1(f39295b38d99087dbb9c5b00bf9cb963337a50e2) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) )
/* where were these from, a bootleg? */
// ROM_LOAD( "ch0", 0x00000, 0x20000, CRC(36d84dfe) SHA1(5d45a750220930bc409de30f19282bb143fbf94f) )
// ROM_LOAD( "ch1", 0x20000, 0x20000, CRC(76347256) SHA1(48ec03965905adaba5e50eb3e42a2813f7883bb4) )
// ROM_LOAD( "ch2", 0x40000, 0x20000, CRC(fdaa634c) SHA1(1271c74df7da7596caf67caae3c51b4c163a49f4) )
// ROM_LOAD( "ch3", 0x60000, 0x20000, CRC(34024aef) SHA1(003a9b9ee3aaab3d787894d3d4126d372b19d2a8) )
ROM_END
ROM_START( snowbrosa )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "sbros-3a.5", 0x00000, 0x20000, CRC(10cb37e1) SHA1(786be4640f8df2c81a32decc189ea7657ace00c6) )
ROM_LOAD16_BYTE( "sbros-2a.6", 0x00001, 0x20000, CRC(ab91cc1e) SHA1(8cff61539dc7d35fcbf110d3e54fc1883e7b8509) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) )
ROM_END
ROM_START( snowbrosb )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "sbros3-a", 0x00000, 0x20000, CRC(301627d6) SHA1(0d1dc70091c87e9c27916d4232ff31b7381a64e1) )
ROM_LOAD16_BYTE( "sbros2-a", 0x00001, 0x20000, CRC(f6689f41) SHA1(e4fd27b930a31479c0d99e0ddd23d5db34044666) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) )
ROM_END
ROM_START( snowbrosc )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "3-a.ic5", 0x00000, 0x20000, CRC(e1bc346b) SHA1(a20c343d9ed2ad4f785d21076499008edad251f9) )
ROM_LOAD16_BYTE( "2-a.ic6", 0x00001, 0x20000, CRC(1be27f9d) SHA1(76dd14480b9274831e51016f7bb57459d7b15cf9) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) )
ROM_END
ROM_START( snowbrosd ) /* Korean release, but no specific "For use in Korea only..." notice screen */
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "sbk_3-a.bin", 0x00000, 0x20000, CRC(97174d40) SHA1(481e8c680af8b03d4bcf97b87ca0ba5a3ffca0d7) )
ROM_LOAD16_BYTE( "sbk_2-a.bin", 0x00001, 0x20000, CRC(80cc80e5) SHA1(1eeca0924c93e9f0536683160e80c59871569088) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) )
ROM_END
ROM_START( snowbrosj )/* "For use in Japan only..." notice screen */
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "snowbros.3", 0x00000, 0x20000, CRC(3f504f9e) SHA1(700758b114c3fde6ea8f84222af0850dba13cd3b) )
ROM_LOAD16_BYTE( "snowbros.2", 0x00001, 0x20000, CRC(854b02bc) SHA1(4ad1548eef94dcb95119cb4a7dcdefa037591b5b) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "sbros-4.29", 0x0000, 0x8000, CRC(e6eab4e4) SHA1(d08187d03b21192e188784cb840a37a7bdb5ad32) )
ROM_REGION( 0x80000, "gfx1", 0 )
/* The gfx ROM (snowbros.1) was bad, I'm using the ones from the other sets. */
ROM_LOAD( "sbros-1.41", 0x00000, 0x80000, CRC(16f06b3a) SHA1(c64d3b2d32f0f0fcf1d8c5f02f8589d59ddfd428) )
ROM_END
ROM_START( wintbob )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "wb3", 0x00000, 0x10000, CRC(b9719767) SHA1(431c97d409f2a5ff7f46116a4d8907e446434431) )
ROM_LOAD16_BYTE( "wb1", 0x00001, 0x10000, CRC(a4488998) SHA1(4e927e31c1b865dbdba2b985c7a819a07e2e81b8) )
/* The wb03.bin below is bad, the set has a different copyright message (IN KOREA is replaced with 1990)
but also clearly suffers from bitrot at the following addresses
4FC2, 5F02, 6642, D6C2, D742
in all cases bit 0x20 is incorrectly set in the bad rom
*/
// ROM_LOAD16_BYTE( "wb03.bin", 0x00000, 0x10000, CRC(df56e168) SHA1(20dbabdd97e6f3d4bf6500bf9e8476942cb48ae3) )
// ROM_LOAD16_BYTE( "wb01.bin", 0x00001, 0x10000, CRC(05722f17) SHA1(9356e2488ea35e0a2978689f2ca6dfa0d57fd2ed) )
ROM_LOAD16_BYTE( "wb04.bin", 0x20000, 0x10000, CRC(53be758d) SHA1(56cf85ba23fe699031d73e8f367a1b8ac837d5f8) )
ROM_LOAD16_BYTE( "wb02.bin", 0x20001, 0x10000, CRC(fc8e292e) SHA1(857cfeb0be121e64e6117120514ae1f2ffeae4d6) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "wb05.bin", 0x0000, 0x10000, CRC(53fe59df) SHA1(a99053e82b9fed76f744fa9f67078294641c6317) )
ROM_REGION( 0x80000, "gfx1", 0 )
/* probably identical data to Snow Bros, in a different format */
ROM_LOAD16_BYTE( "wb13.bin", 0x00000, 0x10000, CRC(426921de) SHA1(5107c58e7e08d71895baa67fe260b17ebd61389c) )
ROM_LOAD16_BYTE( "wb06.bin", 0x00001, 0x10000, CRC(68204937) SHA1(fd2ef93df5fd8aa2d36072858dbcfce41157ef3e) )
ROM_LOAD16_BYTE( "wb12.bin", 0x20000, 0x10000, CRC(ef4e04c7) SHA1(17158b61b3c158e0491db9abb2e1a8c20d981d37) )
ROM_LOAD16_BYTE( "wb07.bin", 0x20001, 0x10000, CRC(53f40978) SHA1(058bbf3b7877f0cd320383e0386c5959e0d6589b) )
ROM_LOAD16_BYTE( "wb11.bin", 0x40000, 0x10000, CRC(41cb4563) SHA1(94f1d12d299ac08fc8522139e1927f0cf739be75) )
ROM_LOAD16_BYTE( "wb08.bin", 0x40001, 0x10000, CRC(9497b88c) SHA1(367c6106276f3816528341f11f3a97ae458d25cd) )
ROM_LOAD16_BYTE( "wb10.bin", 0x60000, 0x10000, CRC(5fa22b1e) SHA1(1164003d873e9738a3ca133cce689c7120061e3c) )
ROM_LOAD16_BYTE( "wb09.bin", 0x60001, 0x10000, CRC(9be718ca) SHA1(5c195e4f13efbdb229201d2408d018861bf389cc) )
ROM_END
/* Barko */
ROM_START( honeydol )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "d-16.uh12", 0x00001, 0x20000, CRC(cee1a2e3) SHA1(6d1ff5358ec704616b724eea2ab9b60b84709eb1) )
ROM_LOAD16_BYTE( "d-17.ui12", 0x00000, 0x20000, CRC(cac44154) SHA1(2c30dc033001fc9303da7e117e3401bc7af16607) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "d-12.uh15", 0x0000, 0x8000, CRC(386f1b63) SHA1(d719875226cd3d380e2ebec49209590d91b6f07b) )
ROM_REGION( 0x80000, "gfx1", 0 ) // 4 bpp gfx
ROM_LOAD( "d-13.1", 0x000000, 0x80000, CRC(ff6a57fb) SHA1(2fbf61f4ac2655a60b1fa82bb6d001f0ef8b4654) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "d-14.5", 0x000000, 0x80000, CRC(2178996f) SHA1(04368384cb191b28b23199c8175e93271ab79103) )
ROM_LOAD( "d-15.6", 0x080000, 0x80000, CRC(6629239e) SHA1(5f462c04eb11c2b662236fd65bbf74fa08038eec) )
ROM_LOAD( "d-18.9", 0x100000, 0x80000, CRC(0210507a) SHA1(5b7348bf253b1ae8bfa86cdee2ff80aa2b3faa79) )
ROM_LOAD( "d-19.10", 0x180000, 0x80000, CRC(d27375d5) SHA1(2a39ce9b985e00a290c3ea75be3b1edbc00d39ec) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "d-11.u14", 0x00000, 0x40000, CRC(f3ee4861) SHA1(f24f1f855ae6c96a6d84a4b5e5c196df8f922d0a) )
ROM_END
/*
+--------------------------------+
| Z80A |
|GL324 6116 ua4|
|M6295 uh15 HY6264 ua5|
|J sra HY6264 ua6|
|A srb 84256 |
|M 84256 |
|M 84256 CY7C384A |
|A 84256 |
| SWA1 uh12 |
| 68000 84256 |
| SWA2 ui12 12MHz 16MHz |
+--------------------------------+
Produttore: Barko
N.revisione: S16K951102
CPU
1x 68000 (main)
1x Z8400B (sound)
1x OKI M6295 (sound)
1x GL324 (sound)
1x CY7C384A
1x oscillator 12.000MHz
1x oscillator 16.000MHz
ROMs
1x 27256 (uh15)
2x M27C2001 (sra,srb)
1x AM27C010 (12)
1x D27C010 (13)
1x M27C4001 (14)
1x AT27C040 (15)
1x TMS27C040 (16)
6x HY18CV8S (read protected)
*/
ROM_START( twinadv )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "13.uh12", 0x00001, 0x20000, CRC(9f70a39b) SHA1(d49823be58b00c4c5a4f6cc4e4371531492aff1e) )
ROM_LOAD16_BYTE( "12.ui12", 0x00000, 0x20000, CRC(d8776495) SHA1(15b93ded80bf9f240faef2d89b6076f33f1f4ece) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "uh15.bin", 0x0000, 0x8000, CRC(3d5acd08) SHA1(c19f686862dfc12d2fa91c2dd3d3b75d9cb410c3) )
ROM_REGION( 0x180000, "gfx1", 0 ) /* 4bpp gfx */
ROM_LOAD( "16.ua4", 0x000000, 0x80000, CRC(f491e171) SHA1(f31b945b0c4b30d1b3dc6c5928b77aad4e956bc7) )
ROM_LOAD( "15.ua5", 0x080000, 0x80000, CRC(79a08b8d) SHA1(034c0a3b9e27ac174092d265b32fb82d6ee45d47) )
ROM_LOAD( "14.ua6", 0x100000, 0x80000, CRC(79faee0b) SHA1(7421a5fa038d01658ba5ac1f65ea87b97ac25c36) )
ROM_REGION( 0x080000, "oki", 0 ) /* Samples - both banks are almost the same */
/* todo, check bank ordering .. */
ROM_LOAD( "sra.bin", 0x00000, 0x40000, CRC(82f452c4) SHA1(95ad6ede87ceafb045ed7df40496baf96190b97f) ) // bank 1
ROM_LOAD( "srb.bin", 0x40000, 0x40000, CRC(109e51e6) SHA1(3344c68d63bbad4a02b47143b2d2f72ce9bcb4bb) ) // bank 2
ROM_END
ROM_START( twinadvk )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 6*64k for 68000 code */
ROM_LOAD16_BYTE( "uh12", 0x00001, 0x20000, CRC(e0bcc738) SHA1(7fc6a793fcdd80122c0ac6409ae4cac5597b7b5a) )
ROM_LOAD16_BYTE( "ui12", 0x00000, 0x20000, CRC(a3ee6451) SHA1(9c0b415a2f325513739f2047780c2a56df350aa5) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* 64k for z80 sound code */
ROM_LOAD( "uh15.bin", 0x0000, 0x8000, CRC(3d5acd08) SHA1(c19f686862dfc12d2fa91c2dd3d3b75d9cb410c3) )
ROM_REGION( 0x180000, "gfx1", 0 ) /* 4bpp gfx */
ROM_LOAD( "ua4", 0x000000, 0x80000, CRC(a5aff49b) SHA1(ee162281ba643729ee007f9634c21fadd3c1cb48) )
ROM_LOAD( "ua5", 0x080000, 0x80000, CRC(f83b3b97) SHA1(2e967d49ef411d164a0b6cf32444f60fcd8068a9) )
ROM_LOAD( "ua6", 0x100000, 0x80000, CRC(4dfcffb9) SHA1(c157e031acbb321b9435389f9fc4e1ffebca106d) )
ROM_REGION( 0x080000, "oki", 0 ) /* Samples - both banks are almost the same */
/* todo, check bank ordering .. */
ROM_LOAD( "sra.bin", 0x00000, 0x40000, CRC(82f452c4) SHA1(95ad6ede87ceafb045ed7df40496baf96190b97f) ) // bank 1
ROM_LOAD( "srb.bin", 0x40000, 0x40000, CRC(109e51e6) SHA1(3344c68d63bbad4a02b47143b2d2f72ce9bcb4bb) ) // bank 2
ROM_END
/* SemiCom Games */
ROM_START( hyperpac )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "hyperpac.h12", 0x00001, 0x20000, CRC(2cf0531a) SHA1(c4321d728845035507352d0bcf4348d28b92e85e) )
ROM_LOAD16_BYTE( "hyperpac.i12", 0x00000, 0x20000, CRC(9c7d85b8) SHA1(432d5fbe8bef875ce4a9aeb74a7b57dc79c709fd) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "hyperpac.u1", 0x00000, 0x10000 , CRC(03faf88e) SHA1(a8da883d4b765b809452bbffca37ff224edbe86d) )
ROM_REGION( 0x10000, "protection", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "at89c52.bin", 0x00000, 0x2000 , CRC(291f9326) SHA1(e440ce7d92188faa86e02e7f9db4ec6bce21efd3) ) /* decapped */
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "hyperpac.j15", 0x00000, 0x40000, CRC(fb9f468d) SHA1(52857b1a04c64ac853340ebb8e92d98eabea8bc1) )
ROM_REGION( 0x0c0000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "hyperpac.a4", 0x000000, 0x40000, CRC(bd8673da) SHA1(8466355894da4d2c9a54d03a833cc9b4ec0c67eb) )
ROM_LOAD( "hyperpac.a5", 0x040000, 0x40000, CRC(5d90cd82) SHA1(56be68478a81bb4e1011990da83334929a0ac886) )
ROM_LOAD( "hyperpac.a6", 0x080000, 0x40000, CRC(61d86e63) SHA1(974c634607993924fa098eff106b1b288bec1e26) )
ROM_END
ROM_START( hyperpacb )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "hpacuh12.bin", 0x00001, 0x20000, CRC(633ab2c6) SHA1(534435fa602adebf651e1d42f7c96b01eb6634ef) )
ROM_LOAD16_BYTE( "hpacui12.bin", 0x00000, 0x20000, CRC(23dc00d1) SHA1(8d4d00f450b94912adcbb24073f9b3b01eab0450) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "hyperpac.u1", 0x00000, 0x10000 , CRC(03faf88e) SHA1(a8da883d4b765b809452bbffca37ff224edbe86d) ) // was missing from this set, using the one from the original
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "hyperpac.j15", 0x00000, 0x40000, CRC(fb9f468d) SHA1(52857b1a04c64ac853340ebb8e92d98eabea8bc1) )
ROM_REGION( 0x0c0000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "hyperpac.a4", 0x000000, 0x40000, CRC(bd8673da) SHA1(8466355894da4d2c9a54d03a833cc9b4ec0c67eb) )
ROM_LOAD( "hyperpac.a5", 0x040000, 0x40000, CRC(5d90cd82) SHA1(56be68478a81bb4e1011990da83334929a0ac886) )
ROM_LOAD( "hyperpac.a6", 0x080000, 0x40000, CRC(61d86e63) SHA1(974c634607993924fa098eff106b1b288bec1e26) )
ROM_END
ROM_START( twinkle )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "uh12.bin", 0x00001, 0x20000, CRC(a99626fe) SHA1(489098a2ceb36df97b6b1d59b7b696300deee3ab) )
ROM_LOAD16_BYTE( "ui12.bin", 0x00000, 0x20000, CRC(5af73684) SHA1(9be43e5c71152d515366e422eb077a41dbb3fe62) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "u1.bin", 0x00000, 0x10000 , CRC(e40481da) SHA1(1c1fabcb67693235eaa6ff59ae12a35854b5564a) )
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from
shared ram, the MCU puts it there */
ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200, CRC(00d3e4b4) SHA1(afa359a8b48605ff034133bad2a0a182429dec71) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "uj15.bin", 0x00000, 0x40000, CRC(0a534b37) SHA1(b7d780eb4668f1f757a60884c022f5bbc424dc97) )
ROM_REGION( 0x080000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ua4.bin", 0x000000, 0x80000, CRC(6b64bb09) SHA1(547eac1ad931a6b937dff0b922d06af92cc7ab73) )
ROM_END
ROM_START( pzlbreak )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "4.uh12", 0x00001, 0x20000, CRC(b3f04f80) SHA1(79b5414727004719ff172e084a672b21e955f0bc) )
ROM_LOAD16_BYTE( "5.ui12", 0x00000, 0x20000, CRC(13c298a0) SHA1(9455de7ea45c9a61ed6105023eb909c086c44007) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "0.u1", 0x00000, 0x10000 , CRC(1ad646b7) SHA1(0132baa097e48df2450afdcd316375dc546ea4d0) )
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION16_BE( 0x200, "user1", ROMREGION_ERASEFF ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from
shared ram, the MCU puts it there */
ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200, CRC(092cb794) SHA1(eb2b336d97b440453ca37ee7605654b35dfb6bad) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "1.uj15", 0x00000, 0x40000, CRC(dbfae77c) SHA1(cc509d52cd9c608fc80df799890e62e7b4c143c6) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "2.ua4", 0x000000, 0x80000, CRC(d211705a) SHA1(b3a7f8198dc8c034b17b843b2ab0298426de3f55) )
ROM_LOAD( "3.ua5", 0x080000, 0x80000, CRC(6cdb73e9) SHA1(649e91ee54de2b359a207bed4d950db95515a3d8) )
ROM_END
ROM_START( toppyrap )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "uh12.bin", 0x00001, 0x40000, CRC(6f5ad699) SHA1(42f7201d6274ff8338a7d4627af99001f473e841) )
ROM_LOAD16_BYTE( "ui12.bin", 0x00000, 0x40000, CRC(caf5a7e1) SHA1(b521b2f06a804a52dad1b07657db2a29e1411844) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "u1.bin", 0x00000, 0x10000 , CRC(07f50947) SHA1(83740655ab5f677bd009191bb0de60e237aaa11c) )
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */
/* this contains the code for 2 of the IRQ functions, but the game only uses one of them, the other is
executed from ROM. The version in ROM is slightly patched version so maybe there is an earlier revision
which uses the code provided by the MCU instead */
ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200, CRC(0704e6c7) SHA1(22387257db569990378c304af9677e6dc1436207) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "uj15.bin", 0x00000, 0x20000, CRC(a3bacfd7) SHA1(d015d8bd26d0189fc13d09fefcb9b8baaaacec8a) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ua4.bin", 0x000000, 0x80000, CRC(a9577bcf) SHA1(9918d982ebee1c88bd203fa2b3ce2468c160fb95) )
ROM_LOAD( "ua5.bin", 0x080000, 0x80000, CRC(7179d32d) SHA1(dae7126401b5bb7f99689587e05a8bf5033ec06e) )
ROM_LOAD( "ua6.bin", 0x100000, 0x80000, CRC(4834e5b1) SHA1(cd8a4c329b2bfe1a9c2dea9d72ca09b71366c60a) )
ROM_LOAD( "ua7.bin", 0x180000, 0x80000, CRC(663dd099) SHA1(84b52af54ac49e8b4bae23995e3cf94494be2bb3) )
ROM_END
ROM_START( moremore )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "u52.bin", 0x00001, 0x40000, CRC(cea4b246) SHA1(5febcb5dda6581caccfe9079b28c2366dfc1db2b) )
ROM_LOAD16_BYTE( "u74.bin", 0x00000, 0x40000, CRC(2acdcb88) SHA1(74d661d07752bbccab7eab151209a414e9bf7675) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "u35.bin", 0x00000, 0x10000 , CRC(92dc95fc) SHA1(f04e63cc680835458246989532faf5657e28db13) )
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from
shared ram, the MCU puts it there */
ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(782dd2aa) SHA1(2587734271e0c85cb76bcdee171366c4e6fc9f81) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "u14.bin", 0x00000, 0x40000, CRC(90580088) SHA1(c64de2c0db95ab4ce06fc0a29c0cc8b7f3deeb28) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "u75.bin", 0x000000, 0x80000, CRC(d671815c) SHA1(a7e8d3bf688ce51b5d9a2b306cc557974328c322) )
ROM_LOAD( "u76.bin", 0x080000, 0x80000, CRC(e0d479e8) SHA1(454b53949664aca07a86229d3b6c9ce4e9449ea6) )
ROM_LOAD( "u77.bin", 0x100000, 0x80000, CRC(60a281da) SHA1(3f268f8b1cd8efd3e32d0fcdba5483c93122800e) )
ROM_LOAD( "u78.bin", 0x180000, 0x80000, CRC(e2723b4e) SHA1(6b4ba1e2e937b3231d76526af3f5a4a67144e4d5) )
ROM_END
ROM_START( moremorp )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "mmp_u52.bin", 0x00001, 0x40000, CRC(66baf9b2) SHA1(f1d383a94ef4313cb02c59ace17b9562eddcfb3c) )
ROM_LOAD16_BYTE( "mmp_u74.bin", 0x00000, 0x40000, CRC(7c6fede5) SHA1(41bc539a6efe9eb2304243701857b972d2170bcf) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "mmp_u35.bin", 0x00000, 0x10000 , CRC(4d098cad) SHA1(a79d417e7525a25dd6697da9f3d1de269e759d2e) )
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from
shared ram, the MCU puts it there */
ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(782dd2aa) SHA1(2587734271e0c85cb76bcdee171366c4e6fc9f81) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "mmp_u14.bin", 0x00000, 0x40000, CRC(211a2566) SHA1(48138547822a8e76c101dd4189d581f80eee1e24) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "mmp_u75.bin", 0x000000, 0x80000, CRC(af9e824e) SHA1(2b68813bf025a34b8958033108e4f8d39fd618cb) )
ROM_LOAD( "mmp_u76.bin", 0x080000, 0x80000, CRC(c42af064) SHA1(f9d755e7cb52828d8594f7871932daf11443689f) )
ROM_LOAD( "mmp_u77.bin", 0x100000, 0x80000, CRC(1d7396e1) SHA1(bde7e925051408dd2371b5da8235a6a4cae8cf6a) )
ROM_LOAD( "mmp_u78.bin", 0x180000, 0x80000, CRC(5508d80b) SHA1(1b9a70a502b237fa11d1d55dce761e2def18873a) )
ROM_END
ROM_START( 3in1semi )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "u52", 0x00001, 0x40000, CRC(b0e4a0f7) SHA1(e1f8b8ef020a85fcd7817814cf6c5d560e9e608d) )
ROM_LOAD16_BYTE( "u74", 0x00000, 0x40000, CRC(266862c4) SHA1(2c5c513fee99bdb6e0ae3e0e644e516bdaddd629) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "u35", 0x00000, 0x10000 , CRC(e40481da) SHA1(1c1fabcb67693235eaa6ff59ae12a35854b5564a) )
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from
shared ram, the MCU puts it there */
ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(85deba7c) SHA1(44c6d9306b4f8e47182f4740a18971c49a8df8db) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "u14", 0x00000, 0x40000, CRC(c83c11be) SHA1(c05d96d61e5b8245232c85cbbcb7cc1e4e066492) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "u75", 0x000000, 0x80000, CRC(b66a0db6) SHA1(a4e604eb3c0a5b16b4b0bb99219045bf2146287c) )
ROM_LOAD( "u76", 0x080000, 0x80000, CRC(5f4b48ea) SHA1(e9dd1100d55b021b060990988c1e5271ce1ae35b) )
ROM_LOAD( "u77", 0x100000, 0x80000, CRC(d44211e3) SHA1(53af19dec03e76912632450414cdbcbb31cc094c) )
ROM_LOAD( "u78", 0x180000, 0x80000, CRC(af596afc) SHA1(875d7a51ff5c741cae4483d8da33df9cae8de52a) )
ROM_END
ROM_START( cookbib2 )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "cookbib2.02", 0x00001, 0x40000, CRC(b2909460) SHA1(2438638af870cfc105631d2b5e5a27a64ab5394d) )
ROM_LOAD16_BYTE( "cookbib2.01", 0x00000, 0x40000, CRC(65aafde2) SHA1(01f9f261527c35182f0445d641d987aa86ad750f) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "cookbib2.07", 0x00000, 0x10000 , CRC(f59f1c9a) SHA1(2830261fd55249e015514fcb4cf8392e83b7fd0d) )
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION( 0x200, "user1", 0 ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from
shared ram, the MCU puts it there */
ROM_LOAD16_WORD_SWAP( "protdata.bin", 0x00000, 0x200 , CRC(ae6d8ed5) SHA1(410cdacb9b90ea345c0e4be85e60a138f45a51f1) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "cookbib2.06", 0x00000, 0x20000, CRC(5e6f76b8) SHA1(725800143dfeaa6093ed5fcc5b9f15678ae9e547) )
ROM_REGION( 0x140000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "cookbib2.05", 0x000000, 0x80000, CRC(89fb38ce) SHA1(1b39dd9c2743916b8d8af590bd92fe4819c2454b) )
ROM_LOAD( "cookbib2.04", 0x080000, 0x80000, CRC(f240111f) SHA1(b2c3b6e3d916fc68e1fd258b1279b6c39e1f0108) )
ROM_LOAD( "cookbib2.03", 0x100000, 0x40000, CRC(e1604821) SHA1(bede6bdd8331128b9f2b229d718133470bf407c9) )
ROM_END
ROM_START( cookbib3 )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "u52.bin", 0x00001, 0x40000, CRC(65134893) SHA1(b1f26794d1a85893aedf55adb2195ad244f90132) )
ROM_LOAD16_BYTE( "u74.bin", 0x00000, 0x40000, CRC(c4ab8435) SHA1(7f97d3deafb3eb5412a44308ef20d3317405e94c) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "u35.bin", 0x0c000, 0x4000 , CRC(5dfd2a98) SHA1(193c0cd9272144c25cbc3660967424d34d0da185) ) /* bit strange but verified, not the first time SemiCom have done this, see bcstory.. */
ROM_CONTINUE(0x8000,0x4000)
ROM_CONTINUE(0x4000,0x4000)
ROM_CONTINUE(0x0000,0x4000)
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION16_BE( 0x200, "user1", 0 ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from
shared ram, the MCU puts it there */
ROM_LOAD16_WORD( "protdata.bin", 0x00000, 0x200 , CRC(c819b9a8) SHA1(1d425e8c9940c0e691149e5406dd71808bd73832) )
/* the 'empty' pattern continued after 0x200 but the game doesn't use it or attempt to decrypt it */
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "u14.bin", 0x00000, 0x20000, CRC(e5bf9288) SHA1(12fb9542f9105fe1a21a74a08cda4d6372b984ee) )
ROM_REGION( 0x180000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "u75.bin", 0x000000, 0x80000, CRC(cbe4d9c8) SHA1(81b043bd2b45ab2a8c9df0ba599c6220ed0c9fbf) )
ROM_LOAD( "u76.bin", 0x080000, 0x80000, CRC(1be17b57) SHA1(57b58cc094d6b47ed6136266f1d34b8bad3f421f) )
ROM_LOAD( "u77.bin", 0x100000, 0x80000, CRC(7823600d) SHA1(90d431f324b71758c49f3a72ee07701ceb76403f) )
ROM_END
ROM_START( 4in1boot ) /* snow bros, tetris, hyperman 1, pacman 2 */
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "u52", 0x00001, 0x80000, CRC(71815878) SHA1(e3868f5687c1d8ec817671c50ade6c56ee83bfa1) )
ROM_LOAD16_BYTE( "u74", 0x00000, 0x80000, CRC(e22d3fa2) SHA1(020ab92d8cbf37a9f8186a81934abb97088c16f9) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "u35", 0x00000, 0x10000 , CRC(c894ac80) SHA1(ee896675b5205ab2dbd0cbb13db16aa145391d06) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "u14", 0x00000, 0x40000, CRC(94b09b0e) SHA1(414de3e36eff85126038e8ff74145b35076e0a43) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "u78", 0x000000, 0x200000, CRC(6c1fbc9c) SHA1(067f32cae89fd4d57b90be659d2d648e557c11df) )
ROM_END
ROM_START( snowbros3 )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "ur4", 0x00000, 0x20000, CRC(19c13ffd) SHA1(4f9db70354bd410b7bcafa96be4591de8dc33d90) )
ROM_LOAD16_BYTE( "ur3", 0x00001, 0x20000, CRC(3f32fa15) SHA1(1402c173c1df142ff9dd7b859689c075813a50e5) )
/* the sound is driven by a PIC? */
ROM_REGION( 0x10000, "cpu2", 0 )
ROM_LOAD( "sound.mcu", 0x00000, 0x10000 , NO_DUMP )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "ua5", 0x000000, 0x80000, CRC(0604e385) SHA1(96acbc65a8db89a7be100f852dc07ba9a0313167) ) /* 16x16 tiles */
ROM_REGION( 0x400000, "gfx2", 0 ) /* 16x16 BG Tiles */
ROM_LOAD( "un7", 0x000000, 0x200000, CRC(4a79da4c) SHA1(59207d116d39b9ee25c51affe520f5fdff34e536) )
ROM_LOAD( "un8", 0x200000, 0x200000, CRC(7a4561a4) SHA1(1dd823369c09368d1f0ec8e1cb85d700f10ff448) )
ROM_REGION( 0x100000, "oki", 0 ) /* OKIM6295 samples */
ROM_LOAD( "us5", 0x00000, 0x20000, CRC(7c6368ef) SHA1(53393c570c605f7582b61c630980041e2ed32e2d) )
ROM_CONTINUE(0x80000,0x60000)
ROM_END
/*
Information from Korean arcade gaming magazine
name : Final Tetris
author : Jeil computer system
year : 1993.08.24
*/
ROM_START( finalttr )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "10.7o", 0x00000, 0x20000, CRC(eecc83e5) SHA1(48088a2fae8852a73a325a9659c24b241515eac3) )
ROM_LOAD16_BYTE( "9.5o", 0x00001, 0x20000, CRC(58d3640e) SHA1(361bc64174a6c7b15a13e0d1f048c7ea270182ca) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 Code */
ROM_LOAD( "12.5r", 0x00000, 0x10000, CRC(4bc21361) SHA1(dab9bea665c0f2fd7cee8ab7f3762e427911bcca) )
ROM_REGION( 0x10000, "cpu2", 0 ) /* Intel 87C52 MCU Code */
ROM_LOAD( "87c52.mcu", 0x00000, 0x10000 , NO_DUMP ) /* can't be dumped */
ROM_REGION( 0x200, "user1", 0 ) /* Data from Shared RAM */
/* this is not a real rom but instead the data extracted from
shared ram, the MCU puts it there */
ROM_LOAD16_WORD_SWAP( "protdata.bin", 0x00000, 0x200 , CRC(d5bbb006) SHA1(2f9ce6c4f4f5a304a807134da9c85c68a7b49200) )
/* after 0xc7 the data read seems meaningless garbage, it doesn't appear to
stop at 0x102200, might be worth going back and checking if its simply random
values due to ram not being cleared, or actual data */
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "11.7p", 0x00000, 0x20000, CRC(2e331022) SHA1(1e74c66d16eb9c8ae04acecbb4040dea037492cc) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "5.1d", 0x00000, 0x40000, CRC(64a450f3) SHA1(d0560f68fe1527fda7852269ec39237ace66ab32) )
ROM_LOAD( "6.1f", 0x40000, 0x40000, CRC(7281a3cc) SHA1(3f2ed7893bd7c5ff25ecb6eabce78ab66fe532a7) )
ROM_LOAD( "7.1g", 0x80000, 0x40000, CRC(ec80f442) SHA1(870e44d28490a324f74af554604b9daa8422b86f) )
ROM_LOAD( "9.1h", 0xc0000, 0x40000, CRC(2ebd316d) SHA1(2f1249ebd2a0bb0cc15259f7187201576a365fa6) )
ROM_END
static READ16_HANDLER ( moremorp_0a_read )
{
return 0x000a;
}
static DRIVER_INIT( moremorp )
{
//snowbros_state *state = machine.driver_data<snowbros_state>();
// UINT16 *PROTDATA = (UINT16*)machine.region("user1")->base();
// int i;
// for (i = 0;i < 0x200/2;i++)
// state->m_hyperpac_ram[0xf000/2 + i] = PROTDATA[i];
/* explicit check in the code */
machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x200000, 0x200001, FUNC(moremorp_0a_read) );
}
static DRIVER_INIT( cookbib2 )
{
//snowbros_state *state = machine.driver_data<snowbros_state>();
// UINT16 *HCROM = (UINT16*)machine.region("maincpu")->base();
// UINT16 *PROTDATA = (UINT16*)machine.region("user1")->base();
// int i;
// state->m_hyperpac_ram[0xf000/2] = 0x46fc;
// state->m_hyperpac_ram[0xf002/2] = 0x2700;
// verified on real hardware, need to move this to a file really
// static UINT16 cookbib2_mcu68k[] =
// {
// // moved to protdata.bin
// };
//for (i = 0;i < sizeof(cookbib2_mcu68k)/sizeof(cookbib2_mcu68k[0]);i++)
// state->m_hyperpac_ram[0xf000/2 + i] = cookbib2_mcu68k[i];
// for (i = 0;i < 0x200/2;i++)
// state->m_hyperpac_ram[0xf000/2 + i] = PROTDATA[i];
// trojan is actually buggy and gfx flicker like crazy
// but we can pause the system after bootup with HALT line of 68k to get the table before
// it goes nuts
// state->m_hyperpac_ram[0xf07a/2] = 0x4e73;
// state->m_hyperpac_ram[0xf000/2] = 0x4e73;
#if 0
/* interrupt wait loop? */
HCROM[0x014942/2] = 0x4eb9;
HCROM[0x014944/2] = 0x0004;
HCROM[0x014946/2] = 0x8000;
HCROM[0x014948/2] = 0x4e71;
/* interrupt wait loop? */
HCROM[0x014968/2] = 0x4eb9;
HCROM[0x01496a/2] = 0x0004;
HCROM[0x01496c/2] = 0x8100;
HCROM[0x01496e/2] = 0x4e71;
/* interrupt wait loop? */
HCROM[0x014560/2] = 0x4eb9;
HCROM[0x014562/2] = 0x0004;
HCROM[0x014564/2] = 0x8200;
HCROM[0x014566/2] = 0x4e71;
/* new code for interrupt wait */
HCROM[0x048000/2] = 0x4a79;
HCROM[0x048002/2] = 0x0010;
HCROM[0x048004/2] = 0x2462;
HCROM[0x048006/2] = 0x66f8;
HCROM[0x048008/2] = 0x4eb9;
HCROM[0x04800a/2] = 0x0004;
HCROM[0x04800c/2] = 0x8300;
HCROM[0x04800e/2] = 0x4e75;
/* new code for interrupt wait */
HCROM[0x048100/2] = 0x4a79;
HCROM[0x048102/2] = 0x0010;
HCROM[0x048104/2] = 0x2460;
HCROM[0x048106/2] = 0x66f8;
HCROM[0x048108/2] = 0x4eb9;
HCROM[0x04810a/2] = 0x0004;
HCROM[0x04810c/2] = 0x8300;
HCROM[0x04810e/2] = 0x4e75;
/* new code for interrupt wait */
HCROM[0x048200/2] = 0x4a79;
HCROM[0x048202/2] = 0x0010;
HCROM[0x048204/2] = 0x2490;
HCROM[0x048206/2] = 0x66f8;
HCROM[0x048208/2] = 0x4eb9;
HCROM[0x04820a/2] = 0x0004;
HCROM[0x04820c/2] = 0x8300;
HCROM[0x04820e/2] = 0x4e75;
/* put registers on stack */
HCROM[0x048300/2] = 0x48e7;
HCROM[0x048302/2] = 0xfffe;
/* wipe sprite ram (fill with 0x0002) */
/* put the address we want to write TO in A2 */
HCROM[0x048304/2] = 0x45f9;
HCROM[0x048306/2] = 0x0070;
HCROM[0x048308/2] = 0x0000;
/* put the number of words we want to clear into D0 */
HCROM[0x04830a/2] = 0x203c;
HCROM[0x04830c/2] = 0x0000;
HCROM[0x04830e/2] = 0x1000;
/* write 0x0002 to A2 */
HCROM[0x048310/2] = 0x34bc;
HCROM[0x048312/2] = 0x0002;
/* add 1 to write address a2 */
HCROM[0x048314/2] = 0xd5fc;
HCROM[0x048316/2] = 0x0000;
HCROM[0x048318/2] = 0x0002;
/* decrease counter d0 */
HCROM[0x04831a/2] = 0x5380;
/* compare d0 to 0 */
HCROM[0x04831c/2] = 0x0c80;
HCROM[0x04831e/2] = 0x0000;
HCROM[0x048320/2] = 0x0000;
/* if its not 0 then branch back */
HCROM[0x048322/2] = 0x66ec;
/* ram has been wiped */
/* put the address we want to read protection data in A2 */
HCROM[0x048324/2] = 0x45f9;
HCROM[0x048326/2] = 0x0010;
// HCROM[0x048328/2] = 0xf000;
// HCROM[0x048328/2] = 0xf000+0xb4;
HCROM[0x048328/2] = 0xf000+0xb4+0xb4;
/* put the address of spriteram in A0 */
HCROM[0x04832a/2] = 0x41f9;
HCROM[0x04832c/2] = 0x0070;
HCROM[0x04832e/2] = 0x0000;
/* put the number of rows into D3 */
HCROM[0x048330/2] = 0x263c;
HCROM[0x048332/2] = 0x0000;
HCROM[0x048334/2] = 0x0012;
/* put the y co-ordinate of rows into D6 */
HCROM[0x048336/2] = 0x2c3c;
HCROM[0x048338/2] = 0x0000;
HCROM[0x04833a/2] = 0x0014;
/* put the number of bytes per row into D2 */
HCROM[0x04833c/2] = 0x243c;
HCROM[0x04833e/2] = 0x0000;
HCROM[0x048340/2] = 0x000a;
/* put the x co-ordinate of rows into D5 */
HCROM[0x048342/2] = 0x2a3c;
HCROM[0x048344/2] = 0x0000;
HCROM[0x048346/2] = 0x0010;
// move content of a2 to d4 (byte)
HCROM[0x048348/2] = 0x1812;
HCROM[0x04834a/2] = 0xe84c; // shift d4 right by 4
HCROM[0x04834c/2] = 0x0244; // mask with 0x000f
HCROM[0x04834e/2] = 0x000f; //
/* jump to character draw to draw first bit */
HCROM[0x048350/2] = 0x4eb9;
HCROM[0x048352/2] = 0x0004;
HCROM[0x048354/2] = 0x8600;
// increase x-cord
HCROM[0x048356/2] = 0x0645;
HCROM[0x048358/2] = 0x000a;
/* add 0x10 to draw address a0 */
HCROM[0x04835a/2] = 0xd1fc;
HCROM[0x04835c/2] = 0x0000;
HCROM[0x04835e/2] = 0x0010;
// move content of a2 to d4 (byte)
HCROM[0x048360/2] = 0x1812;
HCROM[0x048362/2] = 0x0244; // mask with 0x000f
HCROM[0x048364/2] = 0x000f; //
/* jump to character draw to draw second bit */
HCROM[0x048366/2] = 0x4eb9;
HCROM[0x048368/2] = 0x0004;
HCROM[0x04836a/2] = 0x8600;
// increase x-cord
HCROM[0x04836c/2] = 0x0645;
HCROM[0x04836e/2] = 0x000c;
/* add 0x10 to draw address a0 */
HCROM[0x048370/2] = 0xd1fc;
HCROM[0x048372/2] = 0x0000;
HCROM[0x048374/2] = 0x0010;
// newcode
/* add 1 to read address a2 */
HCROM[0x048376/2] = 0xd5fc;
HCROM[0x048378/2] = 0x0000;
HCROM[0x04837a/2] = 0x0001;
/* decrease counter d2 (row count)*/
HCROM[0x04837c/2] = 0x5382;
/* compare d2 to 0 */
HCROM[0x04837e/2] = 0x0c82;
HCROM[0x048380/2] = 0x0000;
HCROM[0x048382/2] = 0x0000;
/* if its not 0 then branch back */
HCROM[0x048384/2] = 0x66c2;
// increase y-cord d6
HCROM[0x048386/2] = 0x0646;
HCROM[0x048388/2] = 0x000c;
/* decrease counter d3 */
HCROM[0x04838a/2] = 0x5383;
/* compare d3 to 0 */
HCROM[0x04838c/2] = 0x0c83;
HCROM[0x04838e/2] = 0x0000;
HCROM[0x048390/2] = 0x0000;
/* if its not 0 then branch back */
HCROM[0x048392/2] = 0x66a8;
/* get back registers from stack*/
HCROM[0x048394/2] = 0x4cdf;
HCROM[0x048396/2] = 0x7fff;
/* rts */
HCROM[0x048398/2] = 0x4e75;
/* Draw a character! */
/* D6 = y-coordinate
D5 = x-coordinate
D4 = value to draw
A0 = spriteram base */
// 0002 0002 0002 0010 00xx 00yy 00nn 000n
// 357c 0020 000c
// 337c = a1
// move.w #$20, (#$c, A2)
HCROM[0x048600/2] = 0x317c;
HCROM[0x048602/2] = 0x0010;
HCROM[0x048604/2] = 0x0006;
HCROM[0x048606/2] = 0x3145;
HCROM[0x048608/2] = 0x0008;
HCROM[0x04860a/2] = 0x3146;
HCROM[0x04860c/2] = 0x000a;
/* get true value */
/* put lookuptable address in A3 */
HCROM[0x04860e/2] = 0x47f9;
HCROM[0x048610/2] = 0x0004;
HCROM[0x048612/2] = 0x8800;
HCROM[0x048614/2] = 0x3004; // d4 -> d0
HCROM[0x048616/2] = 0xe348;
HCROM[0x048618/2] = 0x3173;
HCROM[0x04861a/2] = 0x0000;
HCROM[0x04861c/2] = 0x000c;
/* not value */
HCROM[0x04861e/2] = 0x317c;
HCROM[0x048620/2] = 0x0000;
HCROM[0x048622/2] = 0x000e;
/* rts */
HCROM[0x048624/2] = 0x4e75;
/* table used for lookup by the draw routine to get real tile numbers */
HCROM[0x048800/2] = 0x0010;
HCROM[0x048802/2] = 0x0011;
HCROM[0x048804/2] = 0x0012;
HCROM[0x048806/2] = 0x0013;
HCROM[0x048808/2] = 0x0014;
HCROM[0x04880a/2] = 0x0015;
HCROM[0x04880c/2] = 0x0016;
HCROM[0x04880e/2] = 0x0017;
HCROM[0x048810/2] = 0x0018;
HCROM[0x048812/2] = 0x0019;
HCROM[0x048814/2] = 0x0021;
HCROM[0x048816/2] = 0x0022;
HCROM[0x048818/2] = 0x0023;
HCROM[0x04881a/2] = 0x0024;
HCROM[0x04881c/2] = 0x0025;
HCROM[0x04881e/2] = 0x0026;
/*
10 0
11 1
12 2
13 3
14 4
15 5
16 6
17 7
18 8
19 9
21 a
22 b
23 c
24 d
25 e
26 f
*/
{
FILE *fp;
fp=fopen("cookie", "w+b");
if (fp)
{
fwrite(HCROM, 0x80000, 1, fp);
fclose(fp);
}
}
#endif
}
// protection simulation no longer used
#if 0
static DRIVER_INIT( hyperpac )
{
snowbros_state *state = machine.driver_data<snowbros_state>();
UINT16 *hyperpac_ram = state->m_hyperpac_ram;
/* simulate RAM initialization done by the protection MCU */
/* not verified on real hardware */
hyperpac_ram[0xe000/2] = 0x4ef9;
hyperpac_ram[0xe002/2] = 0x0000;
hyperpac_ram[0xe004/2] = 0x062c;
hyperpac_ram[0xe080/2] = 0xfedc;
hyperpac_ram[0xe082/2] = 0xba98;
hyperpac_ram[0xe084/2] = 0x7654;
hyperpac_ram[0xe086/2] = 0x3210;
}
#endif
static READ16_HANDLER ( _4in1_02_read )
{
return 0x0202;
}
static DRIVER_INIT(4in1boot)
{
UINT8 *buffer;
UINT8 *src = machine.region("maincpu")->base();
int len = machine.region("maincpu")->bytes();
/* strange order */
buffer = auto_alloc_array(machine, UINT8, len);
{
int i;
for (i = 0;i < len; i++)
if (i&1) buffer[i] = BITSWAP8(src[i],6,7,5,4,3,2,1,0);
else buffer[i] = src[i];
memcpy(src,buffer,len);
auto_free(machine, buffer);
}
src = machine.region("soundcpu")->base();
len = machine.region("soundcpu")->bytes();
/* strange order */
buffer = auto_alloc_array(machine, UINT8, len);
{
int i;
for (i = 0;i < len; i++)
buffer[i] = src[i^0x4000];
memcpy(src,buffer,len);
auto_free(machine, buffer);
}
machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x200000, 0x200001, FUNC(_4in1_02_read) );
}
static DRIVER_INIT(snowbro3)
{
UINT8 *buffer;
UINT8 *src = machine.region("maincpu")->base();
int len = machine.region("maincpu")->bytes();
/* strange order */
buffer = auto_alloc_array(machine, UINT8, len);
{
int i;
for (i = 0;i < len; i++)
buffer[i] = src[BITSWAP24(i,23,22,21,20,19,18,17,16,15,14,13,12,11,10,9,8,7,6,5,3,4,1,2,0)];
memcpy(src,buffer,len);
auto_free(machine, buffer);
}
}
static READ16_HANDLER( _3in1_read )
{
return 0x0a0a;
}
static DRIVER_INIT( 3in1semi )
{
machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x200000, 0x200001, FUNC(_3in1_read) );
}
static READ16_HANDLER( cookbib3_read )
{
return 0x2a2a;
}
static DRIVER_INIT( cookbib3 )
{
machine.device("maincpu")->memory().space(AS_PROGRAM)->install_legacy_read_handler(0x200000, 0x200001, FUNC(cookbib3_read) );
}
static DRIVER_INIT( pzlbreak )
{
pandora_set_bg_pen(machine.device("pandora"), 0xc0);
}
GAME( 1990, snowbros, 0, snowbros, snowbros, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 1)", 0 )
GAME( 1990, snowbrosa, snowbros, snowbros, snowbros, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 2)", 0 )
GAME( 1990, snowbrosb, snowbros, snowbros, snowbros, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 3)", 0 )
GAME( 1990, snowbrosc, snowbros, snowbros, snowbros, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (set 4)", 0 )
GAME( 1990, snowbrosj, snowbros, snowbros, snowbroj, 0, ROT0, "Toaplan", "Snow Bros. - Nick & Tom (Japan)", 0 )
GAME( 1990, snowbrosd, snowbros, snowbros, snowbroj, 0, ROT0, "Toaplan (Dooyong license)", "Snow Bros. - Nick & Tom (Dooyong license)", 0 )
GAME( 1990, wintbob, snowbros, wintbob, snowbros, 0, ROT0, "bootleg (Sakowa Project Korea)", "The Winter Bobble (bootleg of Snow Bros.)", 0 )
// none of the games below are on genuine SnowBros hardware, but they clone the functionality of it.
GAME( 1993, finalttr, 0, finalttr, finalttr, 0, ROT0, "Jeil Computer System", "Final Tetris", 0 )
GAME( 1995, honeydol, 0, honeydol, honeydol, 0, ROT0, "Barko Corp.", "Honey Dolls", 0 ) // based on snowbros code..
GAME( 1995, twinadv, 0, twinadv, twinadv, 0, ROT0, "Barko Corp.", "Twin Adventure (World)", 0 )
GAME( 1995, twinadvk, twinadv, twinadv, twinadv, 0, ROT0, "Barko Corp.", "Twin Adventure (Korea)", 0 )
GAME( 1995, hyperpac, 0, semicom_mcu, hyperpac, 0, ROT0, "SemiCom", "Hyper Pacman", 0 )
GAME( 1995, hyperpacb,hyperpac, semicom, hyperpac, 0, ROT0, "bootleg", "Hyper Pacman (bootleg)", 0 )
GAME( 1996, cookbib2, 0, semiprot, cookbib2, cookbib2, ROT0, "SemiCom", "Cookie & Bibi 2", 0 )
GAME( 1996, toppyrap, 0, semiprot, toppyrap, 0, ROT0, "SemiCom", "Toppy & Rappy", 0 )
GAME( 1997, cookbib3, 0, semiprot, cookbib3, cookbib3, ROT0, "SemiCom", "Cookie & Bibi 3", 0 )
GAME( 1997, 3in1semi, 0, semiprot, moremore, 3in1semi, ROT0, "SemiCom", "XESS - The New Revolution (SemiCom 3-in-1)", 0 )
GAME( 1997, twinkle, 0, semiprot, moremore, 0, ROT0, "SemiCom", "Twinkle", 0 )
GAME( 1997, pzlbreak, 0, semiprot, pzlbreak, pzlbreak, ROT0, "SemiCom", "Puzzle Break", 0 )
GAME( 1999, moremore, 0, semiprot, moremore, moremorp, ROT0, "SemiCom / Exit", "More More", 0 )
GAME( 1999, moremorp, 0, semiprot, moremore, moremorp, ROT0, "SemiCom / Exit", "More More Plus", 0 )
GAME( 2002, 4in1boot, 0, _4in1, 4in1boot, 4in1boot, ROT0, "K1 Soft", "Puzzle King (includes bootleg of Snow Bros.)" , 0)
GAME( 2002, snowbros3,snowbros, snowbro3, snowbroj, snowbro3, ROT0, "Syrmex", "Snow Brothers 3 - Magical Adventure", GAME_IMPERFECT_SOUND ) // its basically snowbros code?...