/***************************************************************************
Sasuke vs. Commander
SNK
driver by ?
Games supported:
* Sasuke vs. Commander
* Satan of Saturn [2 sets]
* Zarzon (clone of 'satansat')
* Vanguard [3 sets]
* Fantasy [3 sets] G-202
* Pioneer Balloon G-204
* Nibbler [4 sets] G-208
DIP locations verified from manual for:
* Zarzon (Satan of Saturn uses the same code, so I guess locations are the same)
* Vanguard
* Nibbler
****************************************************************************
Vanguard memory map (preliminary)
0000-03ff RAM
0400-07ff Video RAM 1
0800-0bff Video RAM 2
0c00-0fff Color RAM (3 bits for video RAM 1 and 3 bits for video RAM 2)
1000-1fff Character generator RAM
4000-bfff ROM
read:
3104 IN0
3105 IN1
3106 DSW
3107 IN2
write
3100 Sound Port 0
3101 Sound Port 1
3103 bit 7 = flip screen
3200 y scroll register
3300 x scroll register
****************************************************************************
Fantasy and Nibbler memory map (preliminary)
0000-03ff RAM
0400-07ff Video RAM 1
0800-0bff Video RAM 2
0c00-0fff Color RAM (3 bits for video RAM 1 and 3 bits for video RAM 2)
1000-1fff Character generator RAM
3000-bfff ROM
read:
2104 IN0
2105 IN1
2106 DSW
2107 IN2
write
2000-2001 To the HD46505S video controller
2100 Sound Port 0
2101 Sound Port 1
2103 bit 7 = flip screen
bit 4-6 = music 2
bit 3 = char bank selector
bit 0-2 = background color
2200 y scroll register
2300 x scroll register
Interrupts: VBlank causes an IRQ. Coin insertion causes a NMI.
****************************************************************************
Pioneer Balloon memory map (preliminary)
0000-03ff RAM IC13 cpu
0400-07ff Video RAM 1 IC67 video
0800-0bff Video RAM 2 ???? video
0c00-0fff Color RAM IC68 (3 bits for VRAM 1 and 3 bits for VRAM 2)
1000-1fff RAM ???? Character generator
3000-3fff ROM 4/5 IC12
4000-4fff ROM 1 IC07
5000-5fff ROM 2 IC08
6000-6fff ROM 3 IC09
7000-7fff ROM 4 IC10
8000-8fff ROM 5 IC14
9000-9fff ROM 6 IC15
read:
b104 IN0
b105 IN1
b106 DSW
b107 IN2
write
b000 Sound Port 0
b001 Sound Port 1
b100 ????
b103 bit 7 = flip screen
bit 4-6 = music 2
bit 3 = char bank selector
bit 0-2 = background color
b106 ????
b200 y scroll register
b300 x scroll register
Interrupts: VBlank causes an IRQ. Coin insertion causes a NMI.
****************************************************************************
Stephh's notes (based on the games M6502 code and some tests) :
1a) 'vanguard'
- There are 5 different coinage settings according to the game code
which are based on DSW bits 1 to 3 :
bit 3 bit 2 bit 1 effect
OFF OFF OFF 1C_1C
OFF OFF ON 2C_1C (manual tells this is the default setting)
OFF ON OFF 1C_3C
ON OFF OFF 1C_2C
ON ON OFF 1C_6C
The 3 other combinaisons give 1C_1C
- From the manual, it says that DSW bit 6 determines the cost of a game :
* bit 6 = 0 : "25c / game"
* bit 6 = 1 : "50c / game"
When you look at the game code, it appears to be some of "Bonus Coinage" :
* bit 6 = 0 : you get an additional credit each time you insert 1 coin
* bit 6 = 1 : you get an additional credit each time you insert 2 coins
- So, instead of having something like this :
PORT_DIPNAME( 0x0e, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!2,!3,!4")
PORT_DIPSETTING( 0x02, "25c= 1C/1C 2C/3C 50c= 2C/2C" )
PORT_DIPSETTING( 0x00, "25c= 1C/2C 50c= 1C/1C 2C/3C" )
PORT_DIPSETTING( 0x08, "25c= 1C/3C 50c= 1C/2C 2C/5C" )
PORT_DIPSETTING( 0x04, "25c= 1C/4C 50c= 1C/3C 2C/7C" )
PORT_DIPSETTING( 0x0c, "25c= 1C/7C 50c= 1C/6C 2C/13C" )
duplicate settings - untested in game code
PORT_DIPSETTING( 0x06, "25c= 1C/2C 50c= 1C/1C 2C/3C" )
PORT_DIPSETTING( 0x0a, "25c= 1C/2C 50c= 1C/1C 2C/3C" )
PORT_DIPSETTING( 0x0e, "25c= 1C/2C 50c= 1C/1C 2C/3C" )
...
PORT_DIPNAME( 0x40, 0x00, "Game Cost" ) PORT_DIPLOCATION("SW1:!7")
PORT_DIPSETTING( 0x00, "25c / game" )
PORT_DIPSETTING( 0x40, "50c / game" )
or using conditional Dip Switches, I've coded this the way I did.
- You can always continue, provided you're on the 1st pattern.
The continue text is in English !
- 10 letters when you enter your initials
1b) 'vangrdce'
- Code for coinage is the same as for 'vanguard'.
- You can always continue, provided you're on the 1st pattern.
The continue text is in English !
- 3 letters when you enter your initials
1c) 'vanguarj'
- Code for coinage is the same as for 'vanguard'.
- You can always continue, provided you're on the 1st pattern.
The continue text is in Japanese !
- 10 letters when you enter your initials
2a) 'fantasy'
- Code for coinage is the same as for 'vanguard'.
- You can always continue, provided you're on the 1st pattern.
Note that the continue text is in German !
- 3 letters when you enter your initials
- I can't tell if it's an ingame bug or not, but there's a mix
between "COIN" and "CREDIT" ("COCR" is displayed)
2b) 'fantasyu'
- Code for coinage is the same as for 'vanguard'.
- This version seems easier than 'fantasy', especially on level 2
where you have a sword and an easier maze.
- Code has been added to test DSW bit 7 to allow or not a continue play.
Note that the continue play is only available on the 1st pattern.
- 3 letters when you enter your initials
- "Fantasy" is written with different "font" and color
- "CREDIT" is displayed instead of "COIN"
2b) 'fantasyj'
- Code for coinage is the same as for 'vanguard'.
- This version seems easier than 'fantasy', especially on level 2
where you have a sword and an easier maze.
- Code has been added to test DSW bit 7 to allow or not a continue play.
Note that the continue play is only available on the 1st pattern.
Also note that the continue text is still in English !
- 3 letters when you enter your initials
- "COIN" is correctly displayed.
3) 'pballoon'
- Code for coinage is the same as for 'vanguard'.
- The "Language" Dip Switch only has an effect at the end of the pattern
when it displays "LAND HERE" or what I suppose to be same in Japanese.
- 3 letters when you enter your initials
- "CREDIT" is displayed
4a) 'nibbler'
- "Lives settings" : 3, 4, 5 or 6 (table at 0x4edf)
- Bonus life every 4 levels
- Simplified instructions
- DSW bit 2 determines what happens when the snake touches a corner (code at 0x3c91) :
* bit 2 = 0 : pause for 13 frames
* bit 2 = 1 : no pause
4b) 'nibblera'
- "Lives settings" : 3, 4, 5 or 6 (table at 0x5bf0)
- Bonus life every 4 levels
- Detailed instructions
- DSW bit 2 is no more tested when the snake touches a corner (code at 0x3b3c);
this means that the snake ALWAYS pauses for 13 frames.
However, there is extra code where it is tested to determine difficulty
(code at 0x31b4 and 0x32f5 - tables at 0x3391 and 0x33b2)
4c) 'nibblerb'
- code based on 'nibblera'
- "Lives settings" : 2, 3, 4 or 5 (table at 0x5be7)
- Bonus life every 4 levels
- Detailed instructions
- The snake ALWAYS pauses for 13 frames (code at 0x3b38) when it touches a corner
and DSW bit 2 determines difficulty as in 'nibblera'
(code at 0x31b0 and 0x32f1 - tables at 0x338d and 0x33ae)
4d) 'nibblero'
- code is the same as 'nibblerb' (same routines, same code and tables addresses)
- "Lives settings" : 2, 3, 4 or 5 (table at 0x5be7)
- Bonus life every 8 levels
- Detailed instructions
- The snake ALWAYS pauses for 13 frames (code at 0x3b38) when it touches a corner
and DSW bit 2 determines difficulty as in 'nibblera'
(code at 0x31b0 and 0x32f1 - tables at 0x338d and 0x33ae)
- The game is harder than 'nibblerb' because the tables at 0x338d and 0x33ae
have higher values; so the snake goes faster and grows longer.
***************************************************************************/
/*
TODO:
- sasuke/satansat/vanguard discrete sound
- vanguard/fantasy speech (hd38880/hd38882 emulation)
- music freq (Satan of Saturn and clone)
- correct music waveform/volume control
- correct ROM names
- fantasy is German? (the continue text is in German)
*/
#include "emu.h"
#include "deprecat.h"
#include "cpu/m6502/m6502.h"
#include "video/mc6845.h"
#include "sound/sn76477.h"
#include "sound/samples.h"
#include "includes/snk6502.h"
#define MASTER_CLOCK XTAL_11_289MHz
/* Change to 1 to allow fake debug buttons */
#define NIBBLER_HACK 0
#ifndef M_LN2
#define M_LN2 0.69314718055994530942
#endif
/* binary counter (1.4MHz update) */
static TIMER_DEVICE_CALLBACK( sasuke_update_counter )
{
snk6502_state *state = timer.machine().driver_data<snk6502_state>();
state->m_sasuke_counter += 0x10;
}
static void sasuke_start_counter(running_machine &machine)
{
snk6502_state *state = machine.driver_data<snk6502_state>();
state->m_sasuke_counter = 0;
}
/*************************************
*
* Custom input ports
*
*************************************/
static CUSTOM_INPUT( snk6502_music0_r )
{
return (snk6502_music0_playing(field.machine()) ? 0x01 : 0x00);
}
static CUSTOM_INPUT( sasuke_count_r )
{
snk6502_state *state = field.machine().driver_data<snk6502_state>();
return (state->m_sasuke_counter >> 4);
}
/*************************************
*
* Memory maps
*
*************************************/
static ADDRESS_MAP_START( sasuke_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x03ff) AM_RAM
AM_RANGE(0x0400, 0x07ff) AM_RAM_WRITE(snk6502_videoram2_w) AM_BASE_MEMBER(snk6502_state, m_videoram2)
AM_RANGE(0x0800, 0x0bff) AM_RAM_WRITE(snk6502_videoram_w) AM_BASE_MEMBER(snk6502_state, m_videoram)
AM_RANGE(0x0c00, 0x0fff) AM_RAM_WRITE(snk6502_colorram_w) AM_BASE_MEMBER(snk6502_state, m_colorram)
AM_RANGE(0x1000, 0x1fff) AM_RAM_WRITE(snk6502_charram_w) AM_BASE_MEMBER(snk6502_state, m_charram)
AM_RANGE(0x3000, 0x3000) AM_DEVWRITE_MODERN("crtc", mc6845_device, address_w)
AM_RANGE(0x3001, 0x3001) AM_DEVWRITE_MODERN("crtc", mc6845_device, register_w)
AM_RANGE(0x4000, 0x8fff) AM_ROM
AM_RANGE(0xb000, 0xb001) AM_WRITE(sasuke_sound_w)
AM_RANGE(0xb002, 0xb002) AM_WRITE(satansat_b002_w) /* flip screen & irq enable */
AM_RANGE(0xb003, 0xb003) AM_WRITE(satansat_backcolor_w)
AM_RANGE(0xb004, 0xb004) AM_READ_PORT("IN0")
AM_RANGE(0xb005, 0xb005) AM_READ_PORT("IN1")
AM_RANGE(0xb006, 0xb006) AM_READ_PORT("DSW")
AM_RANGE(0xb007, 0xb007) AM_READ_PORT("IN2")
AM_RANGE(0xf800, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( satansat_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x03ff) AM_RAM
AM_RANGE(0x0400, 0x07ff) AM_RAM_WRITE(snk6502_videoram2_w) AM_BASE_MEMBER(snk6502_state, m_videoram2)
AM_RANGE(0x0800, 0x0bff) AM_RAM_WRITE(snk6502_videoram_w) AM_BASE_MEMBER(snk6502_state, m_videoram)
AM_RANGE(0x0c00, 0x0fff) AM_RAM_WRITE(snk6502_colorram_w) AM_BASE_MEMBER(snk6502_state, m_colorram)
AM_RANGE(0x1000, 0x1fff) AM_RAM_WRITE(snk6502_charram_w) AM_BASE_MEMBER(snk6502_state, m_charram)
AM_RANGE(0x3000, 0x3000) AM_DEVWRITE_MODERN("crtc", mc6845_device, address_w)
AM_RANGE(0x3001, 0x3001) AM_DEVWRITE_MODERN("crtc", mc6845_device, register_w)
AM_RANGE(0x4000, 0x97ff) AM_ROM
AM_RANGE(0xb000, 0xb001) AM_WRITE(satansat_sound_w)
AM_RANGE(0xb002, 0xb002) AM_WRITE(satansat_b002_w) /* flip screen & irq enable */
AM_RANGE(0xb003, 0xb003) AM_WRITE(satansat_backcolor_w)
AM_RANGE(0xb004, 0xb004) AM_READ_PORT("IN0")
AM_RANGE(0xb005, 0xb005) AM_READ_PORT("IN1")
AM_RANGE(0xb006, 0xb006) AM_READ_PORT("DSW")
AM_RANGE(0xb007, 0xb007) AM_READ_PORT("IN2")
AM_RANGE(0xf800, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( vanguard_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x03ff) AM_RAM
AM_RANGE(0x0400, 0x07ff) AM_RAM_WRITE(snk6502_videoram2_w) AM_BASE_MEMBER(snk6502_state, m_videoram2)
AM_RANGE(0x0800, 0x0bff) AM_RAM_WRITE(snk6502_videoram_w) AM_BASE_MEMBER(snk6502_state, m_videoram)
AM_RANGE(0x0c00, 0x0fff) AM_RAM_WRITE(snk6502_colorram_w) AM_BASE_MEMBER(snk6502_state, m_colorram)
AM_RANGE(0x1000, 0x1fff) AM_RAM_WRITE(snk6502_charram_w) AM_BASE_MEMBER(snk6502_state, m_charram)
AM_RANGE(0x3000, 0x3000) AM_DEVWRITE_MODERN("crtc", mc6845_device, address_w)
AM_RANGE(0x3001, 0x3001) AM_DEVWRITE_MODERN("crtc", mc6845_device, register_w)
AM_RANGE(0x3100, 0x3102) AM_WRITE(vanguard_sound_w)
AM_RANGE(0x3103, 0x3103) AM_WRITE(snk6502_flipscreen_w)
AM_RANGE(0x3104, 0x3104) AM_READ_PORT("IN0")
AM_RANGE(0x3105, 0x3105) AM_READ_PORT("IN1")
AM_RANGE(0x3106, 0x3106) AM_READ_PORT("DSW")
AM_RANGE(0x3107, 0x3107) AM_READ_PORT("IN2")
AM_RANGE(0x3200, 0x3200) AM_WRITE(snk6502_scrollx_w)
AM_RANGE(0x3300, 0x3300) AM_WRITE(snk6502_scrolly_w)
AM_RANGE(0x3400, 0x3400) AM_WRITE(vanguard_speech_w) // speech
AM_RANGE(0x4000, 0xbfff) AM_ROM
AM_RANGE(0xf000, 0xffff) AM_ROM /* for the reset / interrupt vectors */
ADDRESS_MAP_END
static ADDRESS_MAP_START( fantasy_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x03ff) AM_RAM
AM_RANGE(0x0400, 0x07ff) AM_RAM_WRITE(snk6502_videoram2_w) AM_BASE_MEMBER(snk6502_state, m_videoram2)
AM_RANGE(0x0800, 0x0bff) AM_RAM_WRITE(snk6502_videoram_w) AM_BASE_MEMBER(snk6502_state, m_videoram)
AM_RANGE(0x0c00, 0x0fff) AM_RAM_WRITE(snk6502_colorram_w) AM_BASE_MEMBER(snk6502_state, m_colorram)
AM_RANGE(0x1000, 0x1fff) AM_RAM_WRITE(snk6502_charram_w) AM_BASE_MEMBER(snk6502_state, m_charram)
AM_RANGE(0x2000, 0x2000) AM_DEVWRITE_MODERN("crtc", mc6845_device, address_w)
AM_RANGE(0x2001, 0x2001) AM_DEVWRITE_MODERN("crtc", mc6845_device, register_w)
AM_RANGE(0x2100, 0x2103) AM_WRITE(fantasy_sound_w)
AM_RANGE(0x2104, 0x2104) AM_READ_PORT("IN0")
AM_RANGE(0x2105, 0x2105) AM_READ_PORT("IN1")
AM_RANGE(0x2106, 0x2106) AM_READ_PORT("DSW")
AM_RANGE(0x2107, 0x2107) AM_READ_PORT("IN2")
AM_RANGE(0x2200, 0x2200) AM_WRITE(snk6502_scrollx_w)
AM_RANGE(0x2300, 0x2300) AM_WRITE(snk6502_scrolly_w)
AM_RANGE(0x2400, 0x2400) AM_WRITE(fantasy_speech_w) // speech
AM_RANGE(0x3000, 0xbfff) AM_ROM
AM_RANGE(0xf000, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( pballoon_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x03ff) AM_RAM
AM_RANGE(0x0400, 0x07ff) AM_RAM_WRITE(snk6502_videoram2_w) AM_BASE_MEMBER(snk6502_state, m_videoram2)
AM_RANGE(0x0800, 0x0bff) AM_RAM_WRITE(snk6502_videoram_w) AM_BASE_MEMBER(snk6502_state, m_videoram)
AM_RANGE(0x0c00, 0x0fff) AM_RAM_WRITE(snk6502_colorram_w) AM_BASE_MEMBER(snk6502_state, m_colorram)
AM_RANGE(0x1000, 0x1fff) AM_RAM_WRITE(snk6502_charram_w) AM_BASE_MEMBER(snk6502_state, m_charram)
AM_RANGE(0x3000, 0x9fff) AM_ROM
AM_RANGE(0xb000, 0xb000) AM_DEVWRITE_MODERN("crtc", mc6845_device, address_w)
AM_RANGE(0xb001, 0xb001) AM_DEVWRITE_MODERN("crtc", mc6845_device, register_w)
AM_RANGE(0xb100, 0xb103) AM_WRITE(fantasy_sound_w)
AM_RANGE(0xb104, 0xb104) AM_READ_PORT("IN0")
AM_RANGE(0xb105, 0xb105) AM_READ_PORT("IN1")
AM_RANGE(0xb106, 0xb106) AM_READ_PORT("DSW")
AM_RANGE(0xb107, 0xb107) AM_READ_PORT("IN2")
AM_RANGE(0xb200, 0xb200) AM_WRITE(snk6502_scrollx_w)
AM_RANGE(0xb300, 0xb300) AM_WRITE(snk6502_scrolly_w)
AM_RANGE(0xf000, 0xffff) AM_ROM
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( snk6502_generic_joy8way )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START1 )
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0e, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!2,!3,!4")
PORT_DIPSETTING ( 0x02, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x08, DEF_STR( 1C_2C ) )
PORT_DIPSETTING ( 0x04, DEF_STR( 1C_3C ) )
PORT_DIPSETTING ( 0x0c, DEF_STR( 1C_6C ) )
/* PORT_DIPSETTING ( 0x06, DEF_STR( 1C_1C ) ) */
/* PORT_DIPSETTING ( 0x0a, DEF_STR( 1C_1C ) ) */
/* PORT_DIPSETTING ( 0x0e, DEF_STR( 1C_1C ) ) */
PORT_DIPNAME( 0x30, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5,!6")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x20, "5" )
/* PORT_DIPSETTING( 0x30, "3" ) */
PORT_DIPNAME( 0x40, 0x00, "Coinage Bonus" ) PORT_DIPLOCATION("SW1:!7") /* see notes */
PORT_DIPSETTING ( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPUNUSED_DIPLOC( 0x80, IP_ACTIVE_HIGH, "SW1:!8" )
INPUT_PORTS_END
static INPUT_PORTS_START( satansat )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x7c, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(snk6502_music0_r, NULL) /* music0 playing */
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* NC */
PORT_BIT( 0xf0, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(sasuke_count_r, NULL) /* connected to a binary counter */
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!1")
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0a, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!2,!4")
PORT_DIPSETTING ( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x02, DEF_STR( 1C_2C ) )
/* PORT_DIPSETTING ( 0x0a, DEF_STR( 2C_1C ) ) */
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING ( 0x04, "5000" )
PORT_DIPSETTING ( 0x00, "10000" )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!5,!6") /* manual says 4 is the default value */
PORT_DIPSETTING ( 0x00, "3" )
PORT_DIPSETTING ( 0x10, "4" )
PORT_DIPSETTING ( 0x20, "5" )
/* PORT_DIPSETTING( 0x30, "3" ) */
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_HIGH, "SW1:!7" )
PORT_DIPNAME( 0x80, 0x00, "RAM Test" ) PORT_DIPLOCATION("SW1:!8") /* unused according to manual */
PORT_DIPSETTING ( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING ( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
/* Derived from 'satansat'. Might not reflect the actual hardware. Dip Swicthes verified from game code though. */
static INPUT_PORTS_START( sasuke )
PORT_INCLUDE(satansat)
PORT_MODIFY("IN0")
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 )
PORT_MODIFY("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!2")
PORT_DIPSETTING ( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING ( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_HIGH, "SW1:!4" )
INPUT_PORTS_END
static INPUT_PORTS_START( vanguard )
PORT_INCLUDE(snk6502_generic_joy8way)
PORT_MODIFY("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) /* fire down */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON4 ) /* fire up */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) /* fire right */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) /* fire left */
PORT_MODIFY("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL /* fire down */
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_COCKTAIL /* fire up */
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL /* fire right */
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL /* fire left */
PORT_MODIFY("IN2")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(snk6502_music0_r, NULL) /* music0 playing */
INPUT_PORTS_END
static INPUT_PORTS_START( fantasy )
PORT_INCLUDE(snk6502_generic_joy8way)
INPUT_PORTS_END
static INPUT_PORTS_START( fantasyu )
PORT_INCLUDE(fantasy)
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:!8")
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) ) /* 1st pattern only */
INPUT_PORTS_END
static INPUT_PORTS_START( pballoon )
PORT_INCLUDE(snk6502_generic_joy8way)
PORT_MODIFY("IN0")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_MODIFY("IN1")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:!8") /* code at 0x6c83 */
PORT_DIPSETTING( 0x80, DEF_STR( English ) )
PORT_DIPSETTING( 0x00, DEF_STR( Japanese ) )
INPUT_PORTS_END
static INPUT_PORTS_START( nibbler )
PORT_INCLUDE(snk6502_generic_joy8way)
/* There are no buttons on a real "Nibbler" cabinet, but I guess that the game was tested
with a "Vanguard" cabinet so they have been mapped with debug features. */
#if NIBBLER_HACK
PORT_MODIFY("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 0") PORT_CODE(KEYCODE_Z) // slow down
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 1") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 2") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 3") PORT_CODE(KEYCODE_V)
PORT_MODIFY("IN1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 4") PORT_CODE(KEYCODE_B) // pause
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 5") PORT_CODE(KEYCODE_N) // unpause
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 6") PORT_CODE(KEYCODE_M) // end game
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_SERVICE ) PORT_NAME("Debug 7") PORT_CODE(KEYCODE_K)
#endif
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x04, 0x00, "Pause at Corners" ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!4")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Service_Mode ) ) PORT_DIPLOCATION("SW1:!5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:!6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:!7,!8")
PORT_DIPSETTING( 0x40, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc0, "2 Coins/1 Credit 4/3" )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, "1 Coin/1 Credit 2/3" )
INPUT_PORTS_END
static INPUT_PORTS_START( nibblera )
PORT_INCLUDE(nibbler)
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hard ) )
INPUT_PORTS_END
static INPUT_PORTS_START( nibblerb )
PORT_INCLUDE(nibblera)
PORT_MODIFY("DSW")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:!1,!2")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x02, "4" )
PORT_DIPSETTING( 0x03, "5" )
INPUT_PORTS_END
/*************************************
*
* Graphics layouts
*
*************************************/
static const gfx_layout swapcharlayout =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 256*8*8, 0 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
RGN_FRAC(1,2),
2, /* 2 bits per pixel */
{ 0, RGN_FRAC(1,2) }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static const gfx_layout charlayout_memory =
{
8,8, /* 8*8 characters */
256, /* 256 characters */
2, /* 2 bits per pixel */
{ 0, 256*8*8 }, /* the two bitplanes are separated */
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8 /* every char takes 8 consecutive bytes */
};
static GFXDECODE_START( sasuke )
GFXDECODE_ENTRY( NULL, 0x1000, swapcharlayout, 0, 4 ) /* the game dynamically modifies this */
GFXDECODE_ENTRY( "gfx1", 0x0000, swapcharlayout, 4*4, 4 )
GFXDECODE_END
static GFXDECODE_START( satansat )
GFXDECODE_ENTRY( NULL, 0x1000, charlayout_memory, 0, 4 ) /* the game dynamically modifies this */
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 4*4, 4 )
GFXDECODE_END
static GFXDECODE_START( vanguard )
GFXDECODE_ENTRY( NULL, 0x1000, charlayout_memory, 0, 8 ) /* the game dynamically modifies this */
GFXDECODE_ENTRY( "gfx1", 0x0000, charlayout, 8*4, 8 )
GFXDECODE_END
/*************************************
*
* Interrupt Generators
*
*************************************/
static INTERRUPT_GEN( satansat_interrupt )
{
if (cpu_getiloops(device) != 0)
{
UINT8 val = input_port_read(device->machine(), "IN2"); /* TODO: use CUSTOM_INPUT */
coin_counter_w(device->machine(), 0, val & 1);
/* user asks to insert coin: generate a NMI interrupt. */
if (val & 0x01)
device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
}
else
device_set_input_line(device, M6502_IRQ_LINE, HOLD_LINE); /* one IRQ per frame */
}
static INTERRUPT_GEN( snk6502_interrupt )
{
if (cpu_getiloops(device) != 0)
{
UINT8 val = input_port_read(device->machine(), "IN2"); /* TODO: use CUSTOM_INPUT */
coin_counter_w(device->machine(), 0, val & 1);
coin_counter_w(device->machine(), 1, val & 2);
/* user asks to insert coin: generate a NMI interrupt. */
if (val & 0x03)
device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
}
else
device_set_input_line(device, M6502_IRQ_LINE, HOLD_LINE); /* one IRQ per frame */
}
/*************************************
*
* 6845 CRTC interface
*
*************************************/
static const mc6845_interface mc6845_intf =
{
"screen", /* screen we are acting on */
8, /* number of pixels per video memory address */
NULL, /* before pixel update callback */
NULL, /* row update callback */
NULL, /* after pixel update callback */
DEVCB_NULL, /* callback for display state changes */
DEVCB_NULL, /* callback for cursor state changes */
DEVCB_NULL, /* HSYNC callback */
DEVCB_NULL, /* VSYNC callback */
NULL /* update address callback */
};
/*************************************
*
* Machine initialisation
*
*************************************/
static MACHINE_RESET( sasuke )
{
snk6502_set_music_clock(machine, M_LN2 * (RES_K(18) + RES_K(1)) * CAP_U(1));
// adjusted (measured through audio recording of pcb)
snk6502_set_music_freq(machine, 35300);
sasuke_start_counter(machine);
}
static MACHINE_RESET( satansat )
{
// same as sasuke (assumption?)
// NOTE: this was set before sasuke was adjusted to a lower freq, please don't modify until measured/confirmed on pcb
snk6502_set_music_freq(machine, 38000);
sasuke_start_counter(machine);
}
static MACHINE_RESET( vanguard )
{
// 41.6 Hz update (measured)
snk6502_set_music_clock(machine, 1 / 41.6);
}
static MACHINE_RESET( pballoon )
{
// 40.3 Hz update (measured)
snk6502_set_music_clock(machine, 1 / 40.3);
}
/*************************************
*
* Machine drivers
*
*************************************/
static MACHINE_CONFIG_START( sasuke, snk6502_state )
// basic machine hardware
MCFG_CPU_ADD("maincpu", M6502, MASTER_CLOCK / 16) // 700 kHz
MCFG_CPU_PROGRAM_MAP(sasuke_map)
MCFG_CPU_VBLANK_INT_HACK(satansat_interrupt, 2)
MCFG_MACHINE_RESET(sasuke)
// video hardware
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE((MASTER_CLOCK / 16) / (45 * 32 * 8))
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
MCFG_SCREEN_UPDATE(snk6502)
MCFG_GFXDECODE(sasuke)
MCFG_PALETTE_LENGTH(32)
MCFG_PALETTE_INIT(satansat)
MCFG_VIDEO_START(satansat)
MCFG_MC6845_ADD("crtc", MC6845, MASTER_CLOCK / 16, mc6845_intf)
MCFG_TIMER_ADD_PERIODIC("sasuke_timer", sasuke_update_counter, attotime::from_hz(MASTER_CLOCK / 8)) // 1.4 MHz
// sound hardware
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("snk6502", SNK6502, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_SOUND_ADD("samples", SAMPLES, 0)
MCFG_SOUND_CONFIG(sasuke_samples_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
MCFG_SOUND_ADD("sn76477.1", SN76477, 0)
MCFG_SOUND_CONFIG(sasuke_sn76477_intf_1)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_SOUND_ADD("sn76477.2", SN76477, 0)
MCFG_SOUND_CONFIG(sasuke_sn76477_intf_2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_SOUND_ADD("sn76477.3", SN76477, 0)
MCFG_SOUND_CONFIG(sasuke_sn76477_intf_3)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( satansat, sasuke )
// basic machine hardware
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(satansat_map)
MCFG_MACHINE_RESET(satansat)
// video hardware
MCFG_GFXDECODE(satansat)
// sound hardware
MCFG_SOUND_REPLACE("samples", SAMPLES, 0)
MCFG_SOUND_CONFIG(vanguard_samples_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MCFG_SOUND_REPLACE("sn76477.1", SN76477, 0)
MCFG_SOUND_CONFIG(satansat_sn76477_intf)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_REMOVE("sn76477.2")
MCFG_DEVICE_REMOVE("sn76477.3")
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( vanguard, snk6502_state )
// basic machine hardware
//MCFG_CPU_ADD("maincpu", M6502, MASTER_CLOCK / 8) // 1.4 MHz
MCFG_CPU_ADD("maincpu", M6502, 930000) // adjusted
MCFG_CPU_PROGRAM_MAP(vanguard_map)
MCFG_CPU_VBLANK_INT_HACK(snk6502_interrupt, 2)
MCFG_MACHINE_RESET(vanguard)
// video hardware
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE((MASTER_CLOCK / 16) / (45 * 32 * 8))
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 28*8-1)
MCFG_SCREEN_UPDATE(snk6502)
MCFG_GFXDECODE(vanguard)
MCFG_PALETTE_LENGTH(64)
MCFG_PALETTE_INIT(snk6502)
MCFG_VIDEO_START(snk6502)
MCFG_MC6845_ADD("crtc", MC6845, MASTER_CLOCK / 16, mc6845_intf)
// sound hardware
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("snk6502", SNK6502, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_SOUND_ADD("samples", SAMPLES, 0)
MCFG_SOUND_CONFIG(vanguard_samples_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MCFG_SOUND_ADD("sn76477.1", SN76477, 0)
MCFG_SOUND_CONFIG(vanguard_sn76477_intf_1)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_SOUND_ADD("sn76477.2", SN76477, 0)
MCFG_SOUND_CONFIG(vanguard_sn76477_intf_2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( fantasy, vanguard )
// basic machine hardware
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(fantasy_map)
// sound hardware
MCFG_SOUND_REPLACE("samples", SAMPLES, 0)
MCFG_SOUND_CONFIG(fantasy_samples_interface)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5)
MCFG_SOUND_REPLACE("sn76477.1", SN76477, 0)
MCFG_SOUND_CONFIG(fantasy_sn76477_intf)
MCFG_SOUND_ROUTE_EX(0, "discrete", 1.0, 0)
MCFG_SOUND_ADD("discrete", DISCRETE, 0)
MCFG_SOUND_CONFIG_DISCRETE(fantasy)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.5)
MCFG_DEVICE_REMOVE("sn76477.2")
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( nibbler, fantasy )
// sound hardware
MCFG_DEVICE_REMOVE("samples")
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( pballoon, nibbler )
// basic machine hardware
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(pballoon_map)
MCFG_MACHINE_RESET(pballoon)
MCFG_VIDEO_START( pballoon )
MACHINE_CONFIG_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( sasuke )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sc1", 0x4000, 0x0800, CRC(34cbbe03) SHA1(3d643e11370e61dde0c42c7761a856c5cf53d621) )
ROM_LOAD( "sc2", 0x4800, 0x0800, CRC(38cc14f0) SHA1(d60df67f2a32c131e8957e225b79618d6262463d) )
ROM_LOAD( "sc3", 0x5000, 0x0800, CRC(54c41285) SHA1(5618c2ac745bbde96bfda7f01f7aee7e2b643d7e) )
ROM_LOAD( "sc4", 0x5800, 0x0800, CRC(23edafcf) SHA1(bda3bcb506f6e23f422aafd7ca9b95bfb4d1d8e1) )
ROM_LOAD( "sc5", 0x6000, 0x0800, CRC(ca410e4f) SHA1(0d09422d01b4359853c173a4cb18c9b5fbc7fe7c) )
ROM_LOAD( "sc6", 0x6800, 0x0800, CRC(80406afb) SHA1(2c4a34a7450fa7258c5e6ead9b1fd6c6b973f081) )
ROM_LOAD( "sc7", 0x7000, 0x0800, CRC(04d0f104) SHA1(73ed501f70d2a9e8994f8392f617450eafef39b3) )
ROM_LOAD( "sc8", 0x7800, 0x0800, CRC(0219104b) SHA1(fd5c43304d59bc34e9ae6ef7576d75cf319d823e) )
ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset/interrupt vectors */
ROM_LOAD( "sc9", 0x8000, 0x0800, CRC(d6ff889a) SHA1(1eea0366205dd0d9bffb5d093f259edc1d51cbe0) )
ROM_LOAD( "sc10", 0x8800, 0x0800, CRC(19df6b9a) SHA1(95e904251c39dcef227a4c125fc573e958ee78b7) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "mcs_c", 0x0000, 0x0800, CRC(aff9743d) SHA1(a968a193ca551d92f79e09d1761dd2ccebc76eee) )
ROM_LOAD( "mcs_d", 0x0800, 0x0800, CRC(9c805120) SHA1(74b83daa3ce3c9f7d96ad872b9134edd6f1bcb8a) )
ROM_REGION( 0x0020, "proms", 0 )
ROM_LOAD( "sasuke.clr", 0x0000, 0x0020, CRC(b70f34c1) SHA1(890cfbb25e14112713ba7900b9cd56554a8bc1ec) )
ROM_REGION( 0x1000, "snk6502", 0 ) /* sound data for Vanguard-style audio section */
ROM_LOAD( "sc11", 0x0000, 0x0800, CRC(24a0e121) SHA1(e3cde355309de6678026d595955297258f069946) )
ROM_END
ROM_START( satansat )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ss1", 0x4000, 0x0800, CRC(549dd13a) SHA1(06b55d0b1da84bef30857faa398aabfd04365eb6) )
ROM_LOAD( "ss2", 0x4800, 0x0800, CRC(04972fa8) SHA1(89833a7c893168acd5599ca7ad4b33a8f3df40c5) )
ROM_LOAD( "ss3", 0x5000, 0x0800, CRC(9caf9057) SHA1(26d439678e5e4d375ffac60126f45de599575bfd) )
ROM_LOAD( "ss4", 0x5800, 0x0800, CRC(e1bdcfe1) SHA1(c99457c18fae8de79bbbe6bc0471fdc83f1e9b19) )
ROM_LOAD( "ss5", 0x6000, 0x0800, CRC(d454de19) SHA1(ae8abb8a9d999d11ba6ad341bf635ae822d5746f) )
ROM_LOAD( "ss6", 0x6800, 0x0800, CRC(7fbd5d30) SHA1(be0554ade440bf255131466ee8bd2905d3f446a8) )
ROM_LOAD( "zarz128.15", 0x7000, 0x0800, CRC(93ea2df9) SHA1(4f7d076deef1e14b568b06974194861d3789ab5c) )
ROM_LOAD( "zarz129.16", 0x7800, 0x0800, CRC(e67ec873) SHA1(14158914f07cabe61abc400c371d742ceb61d165) )
ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset/interrupt vectors */
ROM_LOAD( "zarz130.22", 0x8000, 0x0800, CRC(22c44650) SHA1(063915cde86aece8860db1df15497cde669e73bd) )
ROM_LOAD( "ss10", 0x8800, 0x0800, CRC(8f1b313a) SHA1(0c7832505a1287533d9b2d7f2d54000b3b44e40d) )
ROM_LOAD( "ss11", 0x9000, 0x0800, CRC(e74f98e0) SHA1(89a93de6105195e0e5d255bfa240538ded155fb9) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "zarz135.73", 0x0000, 0x0800, CRC(e837c62b) SHA1(97552b1e413a3934f4dc5a6fc9fc1fa8ba7a2e7e) )
ROM_LOAD( "zarz136.75", 0x0800, 0x0800, CRC(83f61623) SHA1(4cb28f85f32d13bfa364c376ea3e30fd451b5884) )
ROM_REGION( 0x0020, "proms", 0 )
ROM_LOAD( "zarz138.03", 0x0000, 0x0020, CRC(5dd6933a) SHA1(417d827d9e47b6db01fecc2164e5ef332d4cd70e) )
ROM_REGION( 0x1000, "snk6502", 0 ) /* sound data for Vanguard-style audio section */
ROM_LOAD( "ss12", 0x0000, 0x0800, CRC(dee01f24) SHA1(92c8545226a31412239dad4aa2715b51264ad22e) )
ROM_LOAD( "zarz134.54", 0x0800, 0x0800, CRC(580934d2) SHA1(c1c7eba56bca2a0ea6a68c0245b071a3308f92bd) )
ROM_END
ROM_START( satansata )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ic7.bin", 0x4000, 0x0800, CRC(549dd13a) SHA1(06b55d0b1da84bef30857faa398aabfd04365eb6) )
ROM_LOAD( "ic8.bin", 0x4800, 0x0800, CRC(04972fa8) SHA1(89833a7c893168acd5599ca7ad4b33a8f3df40c5) )
ROM_LOAD( "ic9.bin", 0x5000, 0x0800, CRC(9caf9057) SHA1(26d439678e5e4d375ffac60126f45de599575bfd) )
ROM_LOAD( "ic10.bin", 0x5800, 0x0800, CRC(e1bdcfe1) SHA1(c99457c18fae8de79bbbe6bc0471fdc83f1e9b19) )
ROM_LOAD( "ic13.bin", 0x6000, 0x0800, CRC(d454de19) SHA1(ae8abb8a9d999d11ba6ad341bf635ae822d5746f) )
ROM_LOAD( "ic14.bin", 0x6800, 0x0800, CRC(7fbd5d30) SHA1(be0554ade440bf255131466ee8bd2905d3f446a8) )
ROM_LOAD( "ic15.bin", 0x7000, 0x0800, CRC(93ea2df9) SHA1(4f7d076deef1e14b568b06974194861d3789ab5c) )
ROM_LOAD( "ic16.bin", 0x7800, 0x0800, CRC(9ec5fe09) SHA1(ab50373b330f21f7f64657e088ba6968a3176be4) ) // different
ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset/interrupt vectors */
ROM_LOAD( "ic22.bin", 0x8000, 0x0800, CRC(21092f1f) SHA1(dd8be669cd7a51ec84e020d0a7fa50708155d084) ) // different
ROM_LOAD( "ic23.bin", 0x8800, 0x0800, CRC(8f1b313a) SHA1(0c7832505a1287533d9b2d7f2d54000b3b44e40d) )
ROM_LOAD( "ic24.bin", 0x9000, 0x0800, CRC(e74f98e0) SHA1(89a93de6105195e0e5d255bfa240538ded155fb9) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "ic73.bin", 0x0000, 0x0800, CRC(e837c62b) SHA1(97552b1e413a3934f4dc5a6fc9fc1fa8ba7a2e7e) )
ROM_LOAD( "ic75.bin", 0x0800, 0x0800, CRC(83f61623) SHA1(4cb28f85f32d13bfa364c376ea3e30fd451b5884) )
ROM_REGION( 0x0020, "proms", 0 )
ROM_LOAD( "zarz138.03", 0x0000, 0x0020, CRC(5dd6933a) SHA1(417d827d9e47b6db01fecc2164e5ef332d4cd70e) )
ROM_REGION( 0x1000, "snk6502", 0 ) /* sound data for Vanguard-style audio section */
ROM_LOAD( "ic53.bin", 0x0000, 0x0800, CRC(8cb95a6b) SHA1(41d3986f1c2876a914b0087127ae99e9a2b41564) ) // different
ROM_LOAD( "ic54.bin", 0x0800, 0x0800, CRC(580934d2) SHA1(c1c7eba56bca2a0ea6a68c0245b071a3308f92bd) )
ROM_END
ROM_START( zarzon )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "zarz122.07", 0x4000, 0x0800, CRC(bdfa67e2) SHA1(0de06cf53ee21b8f14b933b61e6dc706338746c4) )
ROM_LOAD( "zarz123.08", 0x4800, 0x0800, CRC(d034e61e) SHA1(dc802c3d7a9f7e473e323e3272fca406dab6d55d) )
ROM_LOAD( "zarz124.09", 0x5000, 0x0800, CRC(296397ea) SHA1(3a1ad7f3c4453bb20768b3e3ce04cd76873aa0ee) )
ROM_LOAD( "zarz125.10", 0x5800, 0x0800, CRC(26dc5e66) SHA1(07f47f3497bb85640e5e6a89ad7d6579108347fe) )
ROM_LOAD( "zarz126.13", 0x6000, 0x0800, CRC(cee18d7f) SHA1(5a7e60b6be06b3038f2eb81e76fc54cb65d4877b) )
ROM_LOAD( "zarz127.14", 0x6800, 0x0800, CRC(bbd2cc0d) SHA1(1128020b7c0f38f5ff2cc2da0fd2df5ebead4681) )
ROM_LOAD( "zarz128.15", 0x7000, 0x0800, CRC(93ea2df9) SHA1(4f7d076deef1e14b568b06974194861d3789ab5c) )
ROM_LOAD( "zarz129.16", 0x7800, 0x0800, CRC(e67ec873) SHA1(14158914f07cabe61abc400c371d742ceb61d165) )
ROM_RELOAD( 0xf800, 0x0800 ) /* for the reset/interrupt vectors */
ROM_LOAD( "zarz130.22", 0x8000, 0x0800, CRC(22c44650) SHA1(063915cde86aece8860db1df15497cde669e73bd) )
ROM_LOAD( "zarz131.23", 0x8800, 0x0800, CRC(7be20678) SHA1(872de953df1f9f1725e14fdfd227ad872a813af8) )
ROM_LOAD( "zarz132.24", 0x9000, 0x0800, CRC(72b2cb76) SHA1(d7a95c908fe2227e2a0820a8e9713b1709c9e5af) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "zarz135.73", 0x0000, 0x0800, CRC(e837c62b) SHA1(97552b1e413a3934f4dc5a6fc9fc1fa8ba7a2e7e) )
ROM_LOAD( "zarz136.75", 0x0800, 0x0800, CRC(83f61623) SHA1(4cb28f85f32d13bfa364c376ea3e30fd451b5884) )
ROM_REGION( 0x0020, "proms", 0 )
ROM_LOAD( "zarz138.03", 0x0000, 0x0020, CRC(5dd6933a) SHA1(417d827d9e47b6db01fecc2164e5ef332d4cd70e) )
ROM_REGION( 0x1000, "snk6502", 0 ) /* sound data for Vanguard-style audio section */
ROM_LOAD( "zarz133.53", 0x0000, 0x0800, CRC(b253cf78) SHA1(56a73b22ed2866222c407a3e9b51b8e0c92cf2aa) )
ROM_LOAD( "zarz134.54", 0x0800, 0x0800, CRC(580934d2) SHA1(c1c7eba56bca2a0ea6a68c0245b071a3308f92bd) )
ROM_END
ROM_START( vanguard )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sk4_ic07.bin", 0x4000, 0x1000, CRC(6a29e354) SHA1(ff953962ebc14a28cfc96f8e269cb1e1c188ed8a) )
ROM_LOAD( "sk4_ic08.bin", 0x5000, 0x1000, CRC(302bba54) SHA1(1944f229481328a0635fafda65054106f42a532a) )
ROM_LOAD( "sk4_ic09.bin", 0x6000, 0x1000, CRC(424755f6) SHA1(b4762b40c7ed70d4b90319a1a30983a41a096afb) )
ROM_LOAD( "sk4_ic10.bin", 0x7000, 0x1000, CRC(54603274) SHA1(31571a560dbe300417b3ed5b114fa1d9ef742da9) )
ROM_LOAD( "sk4_ic13.bin", 0x8000, 0x1000, CRC(fde157d0) SHA1(3f705fb6a410004f4f86283694e3694e49701af6) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "sk4_ic14.bin", 0x9000, 0x1000, CRC(0d5b47d0) SHA1(922621c23f33fe756cb6baa12e5465c4e64f2dda) )
ROM_LOAD( "sk4_ic15.bin", 0xa000, 0x1000, CRC(8549b8f8) SHA1(375bc6f7e15564d5cf7e00c44e2651793c56d6ca) )
ROM_LOAD( "sk4_ic16.bin", 0xb000, 0x1000, CRC(062e0be2) SHA1(45aaf315a62f37460e32d3ba99caaacf4c994810) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "sk5_ic50.bin", 0x0000, 0x0800, CRC(e7d4315b) SHA1(b99e4ea07292a0eabaa6098037c92a5678627cec) )
ROM_LOAD( "sk5_ic51.bin", 0x0800, 0x0800, CRC(96e87858) SHA1(4e9ccb055919c8acf5837e062857647d5363af60) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "sk5_ic7.bin", 0x0000, 0x0020, CRC(ad782a73) SHA1(ddf44f74a20f10ed976c434a885857dade1f86d7) ) /* foreground colors */
ROM_LOAD( "sk5_ic6.bin", 0x0020, 0x0020, CRC(7dc9d450) SHA1(9b2d1dfb3270a562d14bd54bfb3405a9095becc0) ) /* background colors */
ROM_REGION( 0x1000, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "sk4_ic51.bin", 0x0000, 0x0800, CRC(d2a64006) SHA1(3f20b59ce1954f65535cd5603ca9271586428e35) ) /* sound ROM 1 */
ROM_LOAD( "sk4_ic52.bin", 0x0800, 0x0800, CRC(cc4a0b6f) SHA1(251b24d60083d516c4ba686d75b41e04d10f7198) ) /* sound ROM 2 */
ROM_REGION( 0x5800, "speech", 0 ) /* space for the speech ROMs (not supported) */
//ROM_LOAD( "hd38882.bin", 0x0000, 0x4000, NO_DUMP ) /* HD38882 internal ROM */
ROM_LOAD( "sk6_ic07.bin", 0x4000, 0x0800, CRC(2b7cbae9) SHA1(3d44a0232d7c94d8170cc06e90cc30bd57c99202) )
ROM_LOAD( "sk6_ic08.bin", 0x4800, 0x0800, CRC(3b7e9d7c) SHA1(d9033188068b2aaa1502c89cf09f955eded8fa7a) )
ROM_LOAD( "sk6_ic11.bin", 0x5000, 0x0800, CRC(c36df041) SHA1(8b51934229b961180d1edb99be3a4d337d37f66f) )
ROM_END
ROM_START( vanguardc )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sk4_ic07.bin", 0x4000, 0x1000, CRC(6a29e354) SHA1(ff953962ebc14a28cfc96f8e269cb1e1c188ed8a) )
ROM_LOAD( "sk4_ic08.bin", 0x5000, 0x1000, CRC(302bba54) SHA1(1944f229481328a0635fafda65054106f42a532a) )
ROM_LOAD( "sk4_ic09.bin", 0x6000, 0x1000, CRC(424755f6) SHA1(b4762b40c7ed70d4b90319a1a30983a41a096afb) )
ROM_LOAD( "4", 0x7000, 0x1000, CRC(770f9714) SHA1(4af37fc24e464681a8da6b184be0df32a4078f4f) )
ROM_LOAD( "5", 0x8000, 0x1000, CRC(3445cba6) SHA1(6afe6dad79b53df58b53ef9c5d24bb4d91fa5e8e) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "sk4_ic14.bin", 0x9000, 0x1000, CRC(0d5b47d0) SHA1(922621c23f33fe756cb6baa12e5465c4e64f2dda) )
ROM_LOAD( "sk4_ic15.bin", 0xa000, 0x1000, CRC(8549b8f8) SHA1(375bc6f7e15564d5cf7e00c44e2651793c56d6ca) )
ROM_LOAD( "8", 0xb000, 0x1000, CRC(4b825bc8) SHA1(3fa32d9677e2cc3a1ebf52c0b9eed7dbf11201e9) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "sk5_ic50.bin", 0x0000, 0x0800, CRC(e7d4315b) SHA1(b99e4ea07292a0eabaa6098037c92a5678627cec) )
ROM_LOAD( "sk5_ic51.bin", 0x0800, 0x0800, CRC(96e87858) SHA1(4e9ccb055919c8acf5837e062857647d5363af60) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "sk5_ic7.bin", 0x0000, 0x0020, CRC(ad782a73) SHA1(ddf44f74a20f10ed976c434a885857dade1f86d7) ) /* foreground colors */
ROM_LOAD( "sk5_ic6.bin", 0x0020, 0x0020, CRC(7dc9d450) SHA1(9b2d1dfb3270a562d14bd54bfb3405a9095becc0) ) /* background colors */
ROM_REGION( 0x1000, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "sk4_ic51.bin", 0x0000, 0x0800, CRC(d2a64006) SHA1(3f20b59ce1954f65535cd5603ca9271586428e35) ) /* confirmed, 6/21/05 */
ROM_LOAD( "sk4_ic52.bin", 0x0800, 0x0800, CRC(cc4a0b6f) SHA1(251b24d60083d516c4ba686d75b41e04d10f7198) ) /* confirmed, 6/21/05 */
ROM_REGION( 0x5800, "speech", 0 ) /* space for the speech ROMs (not supported) */
//ROM_LOAD( "hd38882.bin", 0x0000, 0x4000, NO_DUMP ) /* HD38882 internal ROM */
ROM_LOAD( "sk6_ic07.bin", 0x4000, 0x0800, CRC(2b7cbae9) SHA1(3d44a0232d7c94d8170cc06e90cc30bd57c99202) )
ROM_LOAD( "sk6_ic08.bin", 0x4800, 0x0800, CRC(3b7e9d7c) SHA1(d9033188068b2aaa1502c89cf09f955eded8fa7a) )
ROM_LOAD( "sk6_ic11.bin", 0x5000, 0x0800, CRC(c36df041) SHA1(8b51934229b961180d1edb99be3a4d337d37f66f) )
ROM_END
ROM_START( vanguardj )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sk4_ic07.bin", 0x4000, 0x1000, CRC(6a29e354) SHA1(ff953962ebc14a28cfc96f8e269cb1e1c188ed8a) )
ROM_LOAD( "sk4_ic08.bin", 0x5000, 0x1000, CRC(302bba54) SHA1(1944f229481328a0635fafda65054106f42a532a) )
ROM_LOAD( "sk4_ic09.bin", 0x6000, 0x1000, CRC(424755f6) SHA1(b4762b40c7ed70d4b90319a1a30983a41a096afb) )
ROM_LOAD( "vgj4ic10.bin", 0x7000, 0x1000, CRC(0a91a5d1) SHA1(bef435e431e31179eb22a4c18ca1dedf6a4a0ab0) )
ROM_LOAD( "vgj5ic13.bin", 0x8000, 0x1000, CRC(06601a40) SHA1(d1efcf75edf3892fe59d63e524f4880ffce67965) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "sk4_ic14.bin", 0x9000, 0x1000, CRC(0d5b47d0) SHA1(922621c23f33fe756cb6baa12e5465c4e64f2dda) )
ROM_LOAD( "sk4_ic15.bin", 0xa000, 0x1000, CRC(8549b8f8) SHA1(375bc6f7e15564d5cf7e00c44e2651793c56d6ca) )
ROM_LOAD( "sk4_ic16.bin", 0xb000, 0x1000, CRC(062e0be2) SHA1(45aaf315a62f37460e32d3ba99caaacf4c994810) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "sk5_ic50.bin", 0x0000, 0x0800, CRC(e7d4315b) SHA1(b99e4ea07292a0eabaa6098037c92a5678627cec) )
ROM_LOAD( "sk5_ic51.bin", 0x0800, 0x0800, CRC(96e87858) SHA1(4e9ccb055919c8acf5837e062857647d5363af60) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "sk5_ic7.bin", 0x0000, 0x0020, CRC(ad782a73) SHA1(ddf44f74a20f10ed976c434a885857dade1f86d7) ) /* foreground colors */
ROM_LOAD( "sk5_ic6.bin", 0x0020, 0x0020, CRC(7dc9d450) SHA1(9b2d1dfb3270a562d14bd54bfb3405a9095becc0) ) /* background colors */
ROM_REGION( 0x1000, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "sk4_ic51.bin", 0x0000, 0x0800, CRC(d2a64006) SHA1(3f20b59ce1954f65535cd5603ca9271586428e35) ) /* sound ROM 1 */
ROM_LOAD( "sk4_ic52.bin", 0x0800, 0x0800, CRC(cc4a0b6f) SHA1(251b24d60083d516c4ba686d75b41e04d10f7198) ) /* sound ROM 2 */
ROM_REGION( 0x5800, "speech", 0 ) /* space for the speech ROMs (not supported) */
//ROM_LOAD( "hd38882.bin", 0x0000, 0x4000, NO_DUMP ) /* HD38882 internal ROM */
ROM_LOAD( "sk6_ic07.bin", 0x4000, 0x0800, CRC(2b7cbae9) SHA1(3d44a0232d7c94d8170cc06e90cc30bd57c99202) )
ROM_LOAD( "sk6_ic08.bin", 0x4800, 0x0800, CRC(3b7e9d7c) SHA1(d9033188068b2aaa1502c89cf09f955eded8fa7a) )
ROM_LOAD( "sk6_ic11.bin", 0x5000, 0x0800, CRC(c36df041) SHA1(8b51934229b961180d1edb99be3a4d337d37f66f) )
ROM_END
ROM_START( fantasyu )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ic12.cpu", 0x3000, 0x1000, CRC(22cb2249) SHA1(6c43e3fa9638b6d2e069199968923e470bd5d18b) )
ROM_LOAD( "ic07.cpu", 0x4000, 0x1000, CRC(0e2880b6) SHA1(666d6942864eb7a90178b3b6e2b0eb23aa3c967f) )
ROM_LOAD( "ic08.cpu", 0x5000, 0x1000, CRC(4c331317) SHA1(800850f4e8bcfbbade54eb9e47a53941f8798641) )
ROM_LOAD( "ic09.cpu", 0x6000, 0x1000, CRC(6ac1dbfc) SHA1(b9c7bf8d3b085db0b53646b5639c09f9ced2b1fe) )
ROM_LOAD( "ic10.cpu", 0x7000, 0x1000, CRC(c796a406) SHA1(1b7f5f307a81b481a3e7791128a01d4c1a20c4bf) )
ROM_LOAD( "ic14.cpu", 0x8000, 0x1000, CRC(6f1f0698) SHA1(05bd114dcd08c990d897518a8ea7965bc82279bf) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "ic15.cpu", 0x9000, 0x1000, CRC(5534d57e) SHA1(e564a3325766423b47de18d6adb61760cbbf88be) )
ROM_LOAD( "ic16.cpu", 0xa000, 0x1000, CRC(6c2aeb6e) SHA1(fd0b913a663bf2a5f45fc3d342d7575a9c7dae46) )
ROM_LOAD( "ic17.cpu", 0xb000, 0x1000, CRC(f6aa5de1) SHA1(ca53cf66cc6cdb21a60760102f35a5b0745ce09b) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "fs10ic50.bin", 0x0000, 0x1000, CRC(86a801c3) SHA1(c040b5807c25823072f7e8ceab57b95d4bed89fe) )
ROM_LOAD( "fs11ic51.bin", 0x1000, 0x1000, CRC(9dfff71c) SHA1(7a7c017170f2ea903a730a4e5ab69db379a4fc61) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "fantasy.ic7", 0x0000, 0x0020, CRC(361a5e99) SHA1(b9777ce658549c03971bd476482d5cc0be27d3a9) ) /* foreground colors */
ROM_LOAD( "fantasy.ic6", 0x0020, 0x0020, CRC(33d974f7) SHA1(a6f6a531dec3f454b477bfdda8e213e9cad42748) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "fs_b_51.bin", 0x0000, 0x0800, CRC(48094ec5) SHA1(7d6118133bc1eb8ebc5d8a95d10ef842daffef89) )
ROM_LOAD( "fs_a_52.bin", 0x0800, 0x0800, CRC(1d0316e8) SHA1(6a3ab289b5fefef8663514bd1d5817c70fe58882) )
ROM_LOAD( "fs_c_53.bin", 0x1000, 0x0800, CRC(49fd4ae8) SHA1(96ff1267c0ffab1e8a0769fa869516e2546ab640) )
ROM_REGION( 0x5800, "speech", 0 ) /* space for the speech ROMs (not supported) */
//ROM_LOAD( "hd38882.bin", 0x0000, 0x4000, NO_DUMP ) /* HD38882 internal ROM */
ROM_LOAD( "fs_d_7.bin", 0x4000, 0x0800, CRC(a7ef4cc6) SHA1(8df71cb18fcfe9a2f592f83bc01cf2314ae30e32) )
ROM_LOAD( "fs_e_8.bin", 0x4800, 0x0800, CRC(19b8fb3e) SHA1(271c76f68866c28bc6755238a71970d5f7c81ecb) )
ROM_LOAD( "fs_f_11.bin", 0x5000, 0x0800, CRC(3a352e1f) SHA1(af880ce3daed0877d454421bd08c86ff71f6bf72) )
ROM_END
ROM_START( fantasy )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "5.12", 0x3000, 0x1000, CRC(0968ab50) SHA1(f09d03a171349895c5cb69e684901be63d272b32) )
ROM_LOAD( "1.7", 0x4000, 0x1000, CRC(de83000e) SHA1(ede1dda46406b4d340f1efea3bc85b2227af9e1d) )
ROM_LOAD( "2.8", 0x5000, 0x1000, CRC(90499b5a) SHA1(81a9d93a5655d2ff9504036bc764d8bb81e1470d) )
ROM_LOAD( "3.9", 0x6000, 0x1000, CRC(6fbffeb6) SHA1(b36aeaf095da4957103c8921957ff4be658eddf5) )
ROM_LOAD( "4.10", 0x7000, 0x1000, CRC(02e85884) SHA1(71fa6eb375fc417f92c049ec5118818b9ad48468) )
ROM_LOAD( "ic14.cpu", 0x8000, 0x1000, CRC(6f1f0698) SHA1(05bd114dcd08c990d897518a8ea7965bc82279bf) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "ic15.cpu", 0x9000, 0x1000, CRC(5534d57e) SHA1(e564a3325766423b47de18d6adb61760cbbf88be) )
ROM_LOAD( "8.16", 0xa000, 0x1000, CRC(371129fe) SHA1(c21759222aebcc9ea1292e367a41ac43a4dd3554) )
ROM_LOAD( "9.17", 0xb000, 0x1000, CRC(56a7c8b8) SHA1(6c417644851c7b4b5291d9c5b2c808ff4a1ad048) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "fs10ic50.bin", 0x0000, 0x1000, CRC(86a801c3) SHA1(c040b5807c25823072f7e8ceab57b95d4bed89fe) )
ROM_LOAD( "fs11ic51.bin", 0x1000, 0x1000, CRC(9dfff71c) SHA1(7a7c017170f2ea903a730a4e5ab69db379a4fc61) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "fantasy.ic7", 0x0000, 0x0020, CRC(361a5e99) SHA1(b9777ce658549c03971bd476482d5cc0be27d3a9) ) /* foreground colors */
ROM_LOAD( "fantasy.ic6", 0x0020, 0x0020, CRC(33d974f7) SHA1(a6f6a531dec3f454b477bfdda8e213e9cad42748) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "fs_b_51.bin", 0x0000, 0x0800, CRC(48094ec5) SHA1(7d6118133bc1eb8ebc5d8a95d10ef842daffef89) )
ROM_LOAD( "fs_a_52.bin", 0x0800, 0x0800, CRC(1d0316e8) SHA1(6a3ab289b5fefef8663514bd1d5817c70fe58882) )
ROM_LOAD( "fs_c_53.bin", 0x1000, 0x0800, CRC(49fd4ae8) SHA1(96ff1267c0ffab1e8a0769fa869516e2546ab640) )
ROM_REGION( 0x5800, "speech", 0 ) /* space for the speech ROMs (not supported) */
//ROM_LOAD( "hd38882.bin", 0x0000, 0x4000, NO_DUMP ) /* HD38882 internal ROM */
ROM_LOAD( "fs_d_7.bin", 0x4000, 0x0800, CRC(a7ef4cc6) SHA1(8df71cb18fcfe9a2f592f83bc01cf2314ae30e32) )
ROM_LOAD( "fs_e_8.bin", 0x4800, 0x0800, CRC(19b8fb3e) SHA1(271c76f68866c28bc6755238a71970d5f7c81ecb) )
ROM_LOAD( "fs_f_11.bin", 0x5000, 0x0800, CRC(3a352e1f) SHA1(af880ce3daed0877d454421bd08c86ff71f6bf72) )
ROM_END
ROM_START( fantasyj )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "fs5jic12.bin", 0x3000, 0x1000, CRC(dd1eac89) SHA1(d63078d4666e3c6db0c9b3f8b45ef81606ed5a4f) )
ROM_LOAD( "fs1jic7.bin", 0x4000, 0x1000, CRC(7b8115ae) SHA1(6274f937c57ab9cbb7c6283022b81f70dad7c232) )
ROM_LOAD( "fs2jic8.bin", 0x5000, 0x1000, CRC(61531dd1) SHA1(f3bc405bafc8ced6c6fce93ad2ad20ff6aa603e8) )
ROM_LOAD( "fs3jic9.bin", 0x6000, 0x1000, CRC(36a12617) SHA1(dd74abb4cbaeb1a56ee466043997187ebe933612) )
ROM_LOAD( "fs4jic10.bin", 0x7000, 0x1000, CRC(dbf7c347) SHA1(1bb3f924a7e1ec74ef68e237a0f68d62ce78532c) )
ROM_LOAD( "fs6jic14.bin", 0x8000, 0x1000, CRC(bf59a33a) SHA1(bdbdd03199758069b904fdf0455193682c4d457f) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "fs7jic15.bin", 0x9000, 0x1000, CRC(cc18428e) SHA1(c7c0a031434cf9ce3c450b0c5dc2b154b08d19cf) )
ROM_LOAD( "fs8jic16.bin", 0xa000, 0x1000, CRC(ae5bf727) SHA1(3c5eaaba3971f57a5687945a614dd0d6c9e007d6) )
ROM_LOAD( "fs9jic17.bin", 0xb000, 0x1000, CRC(fa6903e2) SHA1(a5b9b7309ecaaeaba76e45610d5ab80415ecbdd0) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "fs10ic50.bin", 0x0000, 0x1000, CRC(86a801c3) SHA1(c040b5807c25823072f7e8ceab57b95d4bed89fe) )
ROM_LOAD( "fs11ic51.bin", 0x1000, 0x1000, CRC(9dfff71c) SHA1(7a7c017170f2ea903a730a4e5ab69db379a4fc61) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "prom-8.bpr", 0x0000, 0x0020, CRC(1aa9285a) SHA1(d503aa76ca0cf032c7b1c962abc59677c41a2c62) ) /* foreground colors */
ROM_LOAD( "prom-7.bpr", 0x0020, 0x0020, CRC(7a6f7dc3) SHA1(e15d898275d1cd205cc2d28f7dd9df653594039e) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "fs_b_51.bin", 0x0000, 0x0800, CRC(48094ec5) SHA1(7d6118133bc1eb8ebc5d8a95d10ef842daffef89) )
ROM_LOAD( "fs_a_52.bin", 0x0800, 0x0800, CRC(1d0316e8) SHA1(6a3ab289b5fefef8663514bd1d5817c70fe58882) )
ROM_LOAD( "fs_c_53.bin", 0x1000, 0x0800, CRC(49fd4ae8) SHA1(96ff1267c0ffab1e8a0769fa869516e2546ab640) )
ROM_REGION( 0x5800, "speech", 0 ) /* space for the speech ROMs (not supported) */
//ROM_LOAD( "hd38882.bin", 0x0000, 0x4000, NO_DUMP ) /* HD38882 internal ROM */
ROM_LOAD( "fs_d_7.bin", 0x4000, 0x0800, CRC(a7ef4cc6) SHA1(8df71cb18fcfe9a2f592f83bc01cf2314ae30e32) )
ROM_LOAD( "fs_e_8.bin", 0x4800, 0x0800, CRC(19b8fb3e) SHA1(271c76f68866c28bc6755238a71970d5f7c81ecb) )
ROM_LOAD( "fs_f_11.bin", 0x5000, 0x0800, CRC(3a352e1f) SHA1(af880ce3daed0877d454421bd08c86ff71f6bf72) )
ROM_END
ROM_START( pballoon )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sk7_ic12.bin", 0x3000, 0x1000, CRC(dfe2ae05) SHA1(21c98bef9d4d5fcb65ce5e9b20cde2259840459e) )
ROM_LOAD( "sk7_ic07.bin", 0x4000, 0x1000, CRC(736e67df) SHA1(a58d9561f62d396ca90b0f69afe6240d809b10bb) )
ROM_LOAD( "sk7_ic08.bin", 0x5000, 0x1000, CRC(7a2032b2) SHA1(79570943468d647cda67d94b20eac1b2d9eb371f) )
ROM_LOAD( "sk7_ic09.bin", 0x6000, 0x1000, CRC(2d63cf3a) SHA1(8934af617229db445f9fd10e4028e1f8df4cfeb1) )
ROM_LOAD( "sk7_ic10.bin", 0x7000, 0x1000, CRC(7b88cbd4) SHA1(1be3c484bd08c747f38389114c157e84319c48be) )
ROM_LOAD( "sk7_ic14.bin", 0x8000, 0x1000, CRC(6a8817a5) SHA1(4cf8eda68d21b1fad0f12eedaeb88b256bba44da) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "sk7_ic15.bin", 0x9000, 0x1000, CRC(1f78d814) SHA1(7e618971f1bbf8859284531e94989c43c3285b4a) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "sk8_ic50.bin", 0x0000, 0x1000, CRC(560df07f) SHA1(e57945de829d22d39390a649eddaf78c989af679) )
ROM_LOAD( "sk8_ic51.bin", 0x1000, 0x1000, CRC(d415de51) SHA1(257cf939efec8adee87baf827315c69fde90da4c) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "sk8_ic7.bin", 0x0000, 0x0020, CRC(ef6c82a0) SHA1(95b522d6389f25bf5fa2fca5f3f826ef43b2885b) ) /* foreground colors */
ROM_LOAD( "sk8_ic6.bin", 0x0020, 0x0020, CRC(eabc6a00) SHA1(942af5e22e49e578c6a24651476e3b60d40e2076) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "sk7_ic51.bin", 0x0000, 0x0800, CRC(0345f8b7) SHA1(c00992dc7222cc53d9fdff4ab47a7abdf90c5116) )
ROM_LOAD( "sk7_ic52.bin", 0x0800, 0x0800, CRC(5d6d68ea) SHA1(d3e03720eff5c85c1c2fb1d4bf960f45a99dc86a) )
ROM_LOAD( "sk7_ic53.bin", 0x1000, 0x0800, CRC(a4c505cd) SHA1(47eea7e7ffa3dc8b35dc050ac1a1d77d6a5c4ece) )
ROM_END
ROM_START( pballoonr )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "sk7_ic12.bin", 0x3000, 0x1000, CRC(dfe2ae05) SHA1(21c98bef9d4d5fcb65ce5e9b20cde2259840459e) )
ROM_LOAD( "rock-ola_skpb1.ic7", 0x4000, 0x1000, CRC(dfd802e8) SHA1(2014295c678d0534585e27d9b5c7ac525113cd0c) )
ROM_LOAD( "rock-ola_skpb1.ic8", 0x5000, 0x1000, CRC(c433c062) SHA1(63df947c56f51a623b378d2a8a5b2cd05c23c414) )
ROM_LOAD( "rock-ola_skpb1.ic9", 0x6000, 0x1000, CRC(f85b9c37) SHA1(905eb162436a0a46688df9343296c140480d00cb) )
ROM_LOAD( "rock-ola_skpb1.ic10", 0x7000, 0x1000, CRC(8020e52d) SHA1(fbe2a27560904225b4406171c1cdbae9941887bd) )
ROM_LOAD( "sk7_ic14.bin", 0x8000, 0x1000, CRC(6a8817a5) SHA1(4cf8eda68d21b1fad0f12eedaeb88b256bba44da) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "sk7_ic15.bin", 0x9000, 0x1000, CRC(1f78d814) SHA1(7e618971f1bbf8859284531e94989c43c3285b4a) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "sk8_ic50.bin", 0x0000, 0x1000, CRC(560df07f) SHA1(e57945de829d22d39390a649eddaf78c989af679) )
ROM_LOAD( "sk8_ic51.bin", 0x1000, 0x1000, CRC(d415de51) SHA1(257cf939efec8adee87baf827315c69fde90da4c) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "sk8_ic7.bin", 0x0000, 0x0020, CRC(ef6c82a0) SHA1(95b522d6389f25bf5fa2fca5f3f826ef43b2885b) ) /* foreground colors */
ROM_LOAD( "sk8_ic6.bin", 0x0020, 0x0020, CRC(eabc6a00) SHA1(942af5e22e49e578c6a24651476e3b60d40e2076) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "sk7_ic51.bin", 0x0000, 0x0800, CRC(0345f8b7) SHA1(c00992dc7222cc53d9fdff4ab47a7abdf90c5116) )
ROM_LOAD( "sk7_ic52.bin", 0x0800, 0x0800, CRC(5d6d68ea) SHA1(d3e03720eff5c85c1c2fb1d4bf960f45a99dc86a) )
ROM_LOAD( "sk7_ic53.bin", 0x1000, 0x0800, CRC(a4c505cd) SHA1(47eea7e7ffa3dc8b35dc050ac1a1d77d6a5c4ece) )
ROM_END
ROM_START( nibbler )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "g-0960-52.ic12", 0x3000, 0x1000, CRC(ac6a802b) SHA1(ac1072e30994f13097663dc24d9d1dc35a95d874) )
ROM_LOAD( "g-0960-48.ic7", 0x4000, 0x1000, CRC(35971364) SHA1(6430c7be9e5f47d3f1f2cc157d949246e4085e8b) )
ROM_LOAD( "g-0960-49.ic8", 0x5000, 0x1000, CRC(6b33b806) SHA1(29444e45bf5a6ab1d86e0aa19dc6c1bc64ba633f) )
ROM_LOAD( "g-0960-50.ic9", 0x6000, 0x1000, CRC(91a4f98d) SHA1(678c7e8c91a7fdba8dc2faff4192eb0964abdb3f) )
ROM_LOAD( "g-0960-51.ic10", 0x7000, 0x1000, CRC(a151d934) SHA1(6681bdcd84cf62b40b2430ff530cb3c9aa36656c) )
ROM_LOAD( "g-0960-53.ic14", 0x8000, 0x1000, CRC(063f05cc) SHA1(039ac1b007cb817ae0902484ca611ae7076930d6) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "g-0960-54.ic15", 0x9000, 0x1000, CRC(7205fb8d) SHA1(bc341bc11a383aa8b8dd7b2be851907a3ec56f8b) )
ROM_LOAD( "g-0960-55.ic16", 0xa000, 0x1000, CRC(4bb39815) SHA1(1755c28d7d300524ab839aedcc744254544e9c19) )
ROM_LOAD( "g-0960-56.ic17", 0xb000, 0x1000, CRC(ed680f19) SHA1(b44203585f32ebe2a3bf0597eac7c0faa7e81a92) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "g-0960-57.ic50", 0x0000, 0x1000, CRC(01d4d0c2) SHA1(5a8026210a872351ce4e39e27f6479d3ca0689e2) )
ROM_LOAD( "g-0960-58.ic51", 0x1000, 0x1000, CRC(feff7faf) SHA1(50005502578a4ea9b9c8f36998670b787d2d0b20) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "g-0708-05.ic7", 0x0000, 0x0020, CRC(a5709ff3) SHA1(fbd07b756235f2d03aea3d777ca741ade54be200) ) /* foreground colors */
ROM_LOAD( "g-0708-04.ic6", 0x0020, 0x0020, CRC(dacd592d) SHA1(c7709c680e2764885a40bc256d07dffc9e827cd6) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "g-0959-43.ic51", 0x0000, 0x0800, CRC(0345f8b7) SHA1(c00992dc7222cc53d9fdff4ab47a7abdf90c5116) )
ROM_LOAD( "g-0959-44.ic52", 0x0800, 0x0800, CRC(87d67dee) SHA1(bd292eab3671cb953279f3136a450deac3818367) )
ROM_LOAD( "g-0959-45.ic53", 0x1000, 0x0800, CRC(33189917) SHA1(01a1b1693db0172609780daeb60430fa0c8bcec2) )
ROM_END
ROM_START( nibblera )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "ic12", 0x3000, 0x1000, CRC(6dfa1be5) SHA1(bb265702a2f74cb7d5ba27081f9fb2fe01dd95a5) )
ROM_LOAD( "ic7", 0x4000, 0x1000, CRC(808e1a03) SHA1(a747a16ee0c8cb803b72ac84e80f791b2bf1813a) )
ROM_LOAD( "ic8", 0x5000, 0x1000, CRC(1571d4a2) SHA1(42cbaa262c2265d904fd5844c0d3c63d3beb67a8) )
ROM_LOAD( "ic9", 0x6000, 0x1000, CRC(a599df10) SHA1(68ee8b5199ec24409fcbb40c887a1eec44c68dcf) )
ROM_LOAD( "ic10", 0x7000, 0x1000, CRC(a6b5abe5) SHA1(a0f228dac801a54dfa1947d6b2f6b4e3d005e0b2) )
ROM_LOAD( "ic14", 0x8000, 0x1000, CRC(9f537185) SHA1(619df63f4df38014dc229f614043f867e6a5aa51) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "g-0960-54.ic15", 0x9000, 0x1000, CRC(7205fb8d) SHA1(bc341bc11a383aa8b8dd7b2be851907a3ec56f8b) )
ROM_LOAD( "g-0960-55.ic16", 0xa000, 0x1000, CRC(4bb39815) SHA1(1755c28d7d300524ab839aedcc744254544e9c19) )
ROM_LOAD( "g-0960-56.ic17", 0xb000, 0x1000, CRC(ed680f19) SHA1(b44203585f32ebe2a3bf0597eac7c0faa7e81a92) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "g-0960-57.ic50", 0x0000, 0x1000, CRC(01d4d0c2) SHA1(5a8026210a872351ce4e39e27f6479d3ca0689e2) )
ROM_LOAD( "g-0960-58.ic51", 0x1000, 0x1000, CRC(feff7faf) SHA1(50005502578a4ea9b9c8f36998670b787d2d0b20) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "g-0708-05.ic7", 0x0000, 0x0020, CRC(a5709ff3) SHA1(fbd07b756235f2d03aea3d777ca741ade54be200) ) /* foreground colors */
ROM_LOAD( "g-0708-04.ic6", 0x0020, 0x0020, CRC(dacd592d) SHA1(c7709c680e2764885a40bc256d07dffc9e827cd6) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "g-0959-43.ic51", 0x0000, 0x0800, CRC(0345f8b7) SHA1(c00992dc7222cc53d9fdff4ab47a7abdf90c5116) )
ROM_LOAD( "g-0959-44.ic52", 0x0800, 0x0800, CRC(87d67dee) SHA1(bd292eab3671cb953279f3136a450deac3818367) )
ROM_LOAD( "g-0959-45.ic53", 0x1000, 0x0800, CRC(33189917) SHA1(01a1b1693db0172609780daeb60430fa0c8bcec2) )
ROM_END
ROM_START( nibblerb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "50-144.012", 0x3000, 0x1000, CRC(68af8f4b) SHA1(be6ddd3a9abb05563c927b1ec54dbaab44b65492) )
ROM_LOAD( "50-140.007", 0x4000, 0x1000, CRC(c18b3009) SHA1(c3703d0300f5f1546417ecdc27ab747d9c7eb267) )
ROM_LOAD( "50-141.008", 0x5000, 0x1000, CRC(b50fd79c) SHA1(cd9847bf8d570ca9411d1bbcbccb3c94220349f9) )
ROM_LOAD( "ic9", 0x6000, 0x1000, CRC(a599df10) SHA1(68ee8b5199ec24409fcbb40c887a1eec44c68dcf) ) // 50-142.009
ROM_LOAD( "ic10", 0x7000, 0x1000, CRC(a6b5abe5) SHA1(a0f228dac801a54dfa1947d6b2f6b4e3d005e0b2) ) // 50-143.010
ROM_LOAD( "50-145.014", 0x8000, 0x1000, CRC(29ea246a) SHA1(bf1afbddbea5ab7e93e5ac69c6445749dd65ed3b) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "g-0960-54.ic15", 0x9000, 0x1000, CRC(7205fb8d) SHA1(bc341bc11a383aa8b8dd7b2be851907a3ec56f8b) ) // 50-146.015
ROM_LOAD( "g-0960-55.ic16", 0xa000, 0x1000, CRC(4bb39815) SHA1(1755c28d7d300524ab839aedcc744254544e9c19) ) // 50-147.016
ROM_LOAD( "g-0960-56.ic17", 0xb000, 0x1000, CRC(ed680f19) SHA1(b44203585f32ebe2a3bf0597eac7c0faa7e81a92) ) // 50-148.017
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "g-0960-57.ic50", 0x0000, 0x1000, CRC(01d4d0c2) SHA1(5a8026210a872351ce4e39e27f6479d3ca0689e2) ) // 50-150.051
ROM_LOAD( "g-0960-58.ic51", 0x1000, 0x1000, CRC(feff7faf) SHA1(50005502578a4ea9b9c8f36998670b787d2d0b20) ) // 50-149.050
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "g-0708-05.ic7", 0x0000, 0x0020, CRC(a5709ff3) SHA1(fbd07b756235f2d03aea3d777ca741ade54be200) ) /* foreground colors */
ROM_LOAD( "g-0708-04.ic6", 0x0020, 0x0020, CRC(dacd592d) SHA1(c7709c680e2764885a40bc256d07dffc9e827cd6) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "g-0959-43.ic51", 0x0000, 0x0800, CRC(0345f8b7) SHA1(c00992dc7222cc53d9fdff4ab47a7abdf90c5116) ) // not in this set / board according to readme but it seems to be needed?!
ROM_LOAD( "g-0959-44.ic52", 0x0800, 0x0800, CRC(87d67dee) SHA1(bd292eab3671cb953279f3136a450deac3818367) ) // 50-152.052
ROM_LOAD( "g-0959-45.ic53", 0x1000, 0x0800, CRC(33189917) SHA1(01a1b1693db0172609780daeb60430fa0c8bcec2) ) // 50-151.053
ROM_END
ROM_START( nibblero )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "50-144g.012", 0x3000, 0x1000, CRC(1093f525) SHA1(6a63372300765acdbac1d2e30fd73af7773de80f) )
ROM_LOAD( "50-140g.007", 0x4000, 0x1000, CRC(848651dd) SHA1(a5aafbcca42baca8d0d5d28546733aefc778ba99) )
ROM_LOAD( "50-141.008", 0x5000, 0x1000, CRC(b50fd79c) SHA1(cd9847bf8d570ca9411d1bbcbccb3c94220349f9) )
ROM_LOAD( "ic9", 0x6000, 0x1000, CRC(a599df10) SHA1(68ee8b5199ec24409fcbb40c887a1eec44c68dcf) )
ROM_LOAD( "ic10", 0x7000, 0x1000, CRC(a6b5abe5) SHA1(a0f228dac801a54dfa1947d6b2f6b4e3d005e0b2) )
ROM_LOAD( "50-145.014", 0x8000, 0x1000, CRC(29ea246a) SHA1(bf1afbddbea5ab7e93e5ac69c6445749dd65ed3b) )
ROM_RELOAD( 0xf000, 0x1000 ) /* for the reset and interrupt vectors */
ROM_LOAD( "g-0960-54.ic15", 0x9000, 0x1000, CRC(7205fb8d) SHA1(bc341bc11a383aa8b8dd7b2be851907a3ec56f8b) )
ROM_LOAD( "g-0960-55.ic16", 0xa000, 0x1000, CRC(4bb39815) SHA1(1755c28d7d300524ab839aedcc744254544e9c19) )
ROM_LOAD( "g-0960-56.ic17", 0xb000, 0x1000, CRC(ed680f19) SHA1(b44203585f32ebe2a3bf0597eac7c0faa7e81a92) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "g-0960-57.ic50", 0x0000, 0x1000, CRC(01d4d0c2) SHA1(5a8026210a872351ce4e39e27f6479d3ca0689e2) )
ROM_LOAD( "g-0960-58.ic51", 0x1000, 0x1000, CRC(feff7faf) SHA1(50005502578a4ea9b9c8f36998670b787d2d0b20) )
ROM_REGION( 0x0040, "proms", 0 )
ROM_LOAD( "g-0708-05.ic7", 0x0000, 0x0020, CRC(a5709ff3) SHA1(fbd07b756235f2d03aea3d777ca741ade54be200) ) /* foreground colors */
ROM_LOAD( "g-0708-04.ic6", 0x0020, 0x0020, CRC(dacd592d) SHA1(c7709c680e2764885a40bc256d07dffc9e827cd6) ) /* background colors */
ROM_REGION( 0x1800, "snk6502", 0 ) /* sound ROMs */
ROM_LOAD( "g-0959-43.ic51", 0x0000, 0x0800, CRC(0345f8b7) SHA1(c00992dc7222cc53d9fdff4ab47a7abdf90c5116) )
ROM_LOAD( "g-0959-44.ic52", 0x0800, 0x0800, CRC(87d67dee) SHA1(bd292eab3671cb953279f3136a450deac3818367) )
ROM_LOAD( "g-0959-45.ic53", 0x1000, 0x0800, CRC(33189917) SHA1(01a1b1693db0172609780daeb60430fa0c8bcec2) )
ROM_END
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1980, sasuke, 0, sasuke, sasuke, 0, ROT90, "SNK", "Sasuke vs. Commander", GAME_IMPERFECT_SOUND )
GAME( 1981, satansat, 0, satansat, satansat, 0, ROT90, "SNK", "Satan of Saturn (set 1)", GAME_IMPERFECT_SOUND )
GAME( 1981, satansata,satansat, satansat, satansat, 0, ROT90, "SNK", "Satan of Saturn (set 2)", GAME_IMPERFECT_SOUND )
GAME( 1981, zarzon, satansat, satansat, satansat, 0, ROT90, "SNK (Taito America license)", "Zarzon", GAME_IMPERFECT_SOUND )
GAME( 1981, vanguard, 0, vanguard, vanguard, 0, ROT90, "SNK", "Vanguard (SNK)", GAME_IMPERFECT_SOUND )
GAME( 1981, vanguardc,vanguard, vanguard, vanguard, 0, ROT90, "SNK (Centuri license)", "Vanguard (Centuri)", GAME_IMPERFECT_SOUND )
GAME( 1981, vanguardj,vanguard, vanguard, vanguard, 0, ROT90, "SNK", "Vanguard (Japan)", GAME_IMPERFECT_SOUND )
GAME( 1981, fantasy, 0, fantasy, fantasy, 0, ROT90, "SNK", "Fantasy (World)", GAME_IMPERFECT_SOUND )
GAME( 1981, fantasyu, fantasy, fantasy, fantasyu, 0, ROT90, "SNK (Rock-Ola license)", "Fantasy (US)", GAME_IMPERFECT_SOUND )
GAME( 1981, fantasyj, fantasy, fantasy, fantasyu, 0, ROT90, "SNK", "Fantasy (Japan)", GAME_IMPERFECT_SOUND )
GAME( 1982, pballoon, 0, pballoon, pballoon, 0, ROT90, "SNK", "Pioneer Balloon", 0 )
GAME( 1982, pballoonr,pballoon, pballoon, pballoon, 0, ROT90, "SNK (Rock-Ola license)", "Pioneer Balloon (Rock-Ola license)", 0 )
GAME( 1982, nibbler, 0, nibbler, nibbler, 0, ROT90, "Rock-Ola", "Nibbler (set 1)", 0 )
GAME( 1982, nibblera, nibbler, nibbler, nibblera, 0, ROT90, "Rock-Ola", "Nibbler (set 2)", 0 )
GAME( 1982, nibblerb, nibbler, nibbler, nibblerb, 0, ROT90, "Rock-Ola", "Nibbler (set 3)", 0 )
GAME( 1983, nibblero, nibbler, nibbler, nibblerb, 0, ROT90, "Rock-Ola (Olympia license)", "Nibbler (Olympia)", 0 )