/*
snk.c
various SNK triple Z80 games
Known Issues:
- consolidate gfx decode/drivers, if possible
- emulate protection (get rid of patches)
Bryan McPhail, 27/01/00:
Fixed Gwar, Gwarj, both working properly now.
Renamed Gwarjp to Gwarj.
Added Gwara
Removed strcmp(drv->names) :)
Made Gwara (the new clone) the main set, and old gwar to gwara. This is
because (what is now) gwara seemingly has a different graphics board. Fix
chars and scroll registers are in different locations, while gwar (new)
matches the bootleg and original japanese versions.
Added Bermuda Triangle (alternate), World Wars, these are the 'early'
versions of the main set with different sprites, gameplay etc. All roms
are different except for the samples, technically Bermuda Triangle (Alt)
is a clone of World Wars rather than the main Bermuda set.
Bermuda Triangle (alt) has some tile banking problems (see attract mode),
this may also be the cause of the title screen corruption in Bermuda
Triangle (main set).
Oct. 5, 2003:
Added tdfever2, all ROMs are replacements for those in tdfever except
td22.6l, td21.6k, and td20.8k. td20.8k is the reason the new gfx code
is needed. Though the gfx appear strange on the vs. screens / choose
number of players screens eg. the numbers aren't in the boxes, they're
in the lower right corners, and there is no background color like
there is in tdfever, this is not a bug, we have confirmed it to be
correct against my pcb.
Stephh's notes (based on the games Z80 code and some tests) :
1) 'ftsoccer'
- The code to support the rotary jotsticks has been removed and/or patched
in this version (check the 'jmp' instruction at 0x00f1).
I'm SURE that I've played a version in France with the rotary joysticks,
and IMO it isn't dumped at the moment 8(
- DEF_STR( Game_Time ) Dip Switch is the time for match type A. Here is what you
have to add for games B to E :
Match Type B C D E
Time to add 00:30 01:00 01:30 02:00
- When "Game Mode" Dip Switch is set to "Win Match Against CPU", this has an
effect on matches types A and B : player is awarded 99 goals at the end of
the round, which is enough to win all matches then see the ending credits.
- Here are the buttons mapped to start a game :
* IPT_START1 : starts game A
* IPT_START2 : starts game B
* IPT_START3 : starts game C
* IPT_START4 : starts game D
* IPT_SERVICE2 : starts game E
2a) 'bermudat'
- Japan version (5 letters when entering initials, and "TOKYO" as default names)
- How to enter the "test mode" : while "front turbo check" is displayed on screen,
press '1' (start player 1) until a grid is displayed. You can then press '1'
to go to the next part or press '2' to reset the game.
- The typo bug from 'bermudao' "test mode" is fixed.
2b) 'bermudao'
- Japan version (5 letters when entering initials, and "TOKYO" as default names)
- How to enter the "test mode" : while "front turbo check" is displayed on screen,
press '1' (start player 1) until a grid is displayed. You can then press '1'
to go to the next part or press '2' to reset the game.
- There is typo bug in the "test mode" : when "Bonus Life" Dip Switch is set to
"60k 120k", it is written "80000P 160000P every".
2c) 'bermudaa'
- US version (3 letters when entering initials, and "SNK " as default names)
- How to enter the "test mode" : reset the game and press F2 until is a grid is
displayed. You can then press F2 again to go to the next part.
2d) 'worldwar'
- World version (5 letters when entering initials, and "WORLD" as default names)
And this had been confirmed by the guy who loant the PCB.
- How to enter the "test mode" : reset the game and press F2 until is a grid is
displayed. You can then press F2 again to go to the next part.
- Don't trust the "test mode" for the Dip Switches ! The infos which are
displayed are the one from 'bermudao' (see what the "unknown" Dip Switches do).
AT042903:
- fixed Psycho Soldier lyrics tempo
- fixed char layer alignment in Fighting Golf, Athena and TNK3
- cleaned garbage tiles in Bermuda Triangle and improved sprite priority
- corrected tile ROM loading in Bermuda(alt)/Worldwar
- corrected sound ROM loading and palette in Touchdown Fever
- various sprite adjustments from MAME32 plus
AT08XX03:
- revamped CPU handshaking, improved clipping and made changes public to
marvins.c, hal21.c and sgladiat.c
- fixed shadows in tnk3, athena, fitegolf, countryc,
and ftsoccer
- added highlights to tdfever and ftsoccer(needs masking at team selection)
- notes:
Mad Crasher and Gladiator(sgladiat.c) have different memory maps but
their code base and port layouts are quite similar. The following are
some distinctive designs of these two games common to many other SNK
triple Z80 boards made in the mid-80's.
1) Shared RAM
The "shared" RAM in Mad Crasher is more appropriately
"switched" RAM. Marvin's schematics indicate selector
circuits and when a CPU wants to access specific part of
the memory it will write to the first byte of the 4k page
and give the selector a few cycles to settle.
It is not known what exactly happens when more than one CPU
try to access the same page.
2) IRQ
CPUA starts recalculating game logic and constructing
sprites for the next frame upon receiving IRQ0. When CPUB
receives its own IRQ0 it copies sprite data prepared by
CPUA in the previous frame to VRAM and updates scroll
registers. The process takes about 2ms which fits in vblank
nicely. However, if CPUA modifies sprite data before
blitting is complete sprites for the current frame may get
overwritten by those for the next and it creates a funny
rubber-band effect.
In essence CPUA's IRQ0 should fire 1-2ms later than CPUB's
to maintain visual stability. Increasing the delay will only
waste cycles in idle loops. Note that certain games may have
CPUA and B switched roles.
3) NMI
CPUA and B handshake through NMIs. They were implemented in
all SNK triple Z80 drivers as
ENABLE->SIGNAL->HOLDUP->MAKEUP->ACKNOWLEDGE
but upon close examination of the games code no evidence of
any game relying on this behavior to function correctly was
found. Sometimes it even has adverse effects by triggering
extra NMI's therefore handshaking has been reduced to basic
SIGNAL->ACKNOWLEDGE
4) Sound Latching
Each game has a byte-size sound command port being
represented by Marvin's scheme as a single unit consists
of one flip-flop and two latches. The flip-flop may be
responsible for the sound busy flag but the second latch's
function is unclear. HAL21 seems to have the most complex
soundlatch circuit and the hardware is able to report
playback status in six different bits.
The sound busy flag is raised when CPUA writes to the
soundlatch and is lowered when a designated port is read.
For games based on Marvin's hardware the designated port is
the soundlatch itself. Most games clear the flag within the
alerting IRQ autonomously but some like ASO and HAL21 do it
shortly after the sound CPU has finished modulating an effect.
****************************************************************************
ym3526
Aso, Tank
ym3526x2
Athena, Ikari, Fighting Golf
ym3526 + y8950
Victory Road, Psycho Soldier, Bermuda Triangle, Touchdown Fever, Guerilla War
ym3812 + y8950
Legofair, Chopper1
y8950
Fighting Soccer
Credits (in alphabetical order)
Ernesto Corvi
Carlos A. Lozano
Jarek Parchanski
Phil Stroffolino (pjstroff@hotmail.com)
Victor Trucco
Marco Cassili
***************************************************************************/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "snk.h"
#include "sound/3812intf.h"
/*********************************************************************/
// Variables and Interrupt Handlers Common to All SNK Triple Z80 Games
int snk_gamegroup = 0;
int snk_sound_busy_bit = 0;
int snk_irq_delay = 1500;
static int use_input_cp_hack = 0;
static const UINT32 dial_8_gray[8] = { 0x0a,0x08,0x0c,0x04,0x05,0x01,0x03,0x0f };
// see IRQ notes in drivers\marvins.c
static TIMER_CALLBACK( irq_trigger_callback ) { cpunum_set_input_line(param, 0, HOLD_LINE); }
INTERRUPT_GEN( snk_irq_AB )
{
cpunum_set_input_line(0, 0, HOLD_LINE);
timer_set(ATTOTIME_IN_USEC(snk_irq_delay), 1, irq_trigger_callback);
}
INTERRUPT_GEN( snk_irq_BA )
{
cpunum_set_input_line(1, 0, HOLD_LINE);
timer_set(ATTOTIME_IN_USEC(snk_irq_delay), 0, irq_trigger_callback);
}
// NMI handshakes between CPUs are determined to be much simpler
READ8_HANDLER ( snk_cpuA_nmi_trigger_r ) { cpunum_set_input_line(0, INPUT_LINE_NMI, ASSERT_LINE); return 0; }
WRITE8_HANDLER( snk_cpuA_nmi_ack_w ) { cpunum_set_input_line(0, INPUT_LINE_NMI, CLEAR_LINE); }
READ8_HANDLER ( snk_cpuB_nmi_trigger_r ) { cpunum_set_input_line(1, INPUT_LINE_NMI, ASSERT_LINE); return 0; }
WRITE8_HANDLER( snk_cpuB_nmi_ack_w ) { cpunum_set_input_line(1, INPUT_LINE_NMI, CLEAR_LINE); }
/*********************************************************************/
#define SNK_MAX_INPUT_PORTS 13
typedef enum {
SNK_UNUSED,
SNK_INP0,
SNK_INP1,SNK_INP2,SNK_INP3,SNK_INP4,
SNK_INP5,SNK_INP6,SNK_INP7,SNK_INP8,
SNK_INP9,SNK_INP10,SNK_INP11,
SNK_ROT_PLAYER1, SNK_ROT_PLAYER2
} SNK_INPUT_PORT_TYPE;
UINT8 *snk_rambase;
static UINT8 *io_ram;
static const SNK_INPUT_PORT_TYPE *snk_io; /* input port configuration */
static int hard_flags;
/*********************************************************************/
/*
This 4 bit register is mapped at 0xf800.
Writes to this register always contain 0x0f in the lower nibble.
The upper nibble contains a mask, which clears bits
bit 0: set by YM3526/YM3812 callback?
bit 1: set by Y8950 callback?
bit 2: sound cpu busy
bit 3: sound command pending
*/
static int snk_sound_register;
/*********************************************************************/
static int snk_rot( int which ){
static int last_value[2] = {0, 0};
static int cp_count[2] = {0, 0};
int bttn;
int value = readinputport(which + 1);
/* For Guerilla War we add a 0xf0 value for 1 input read once every 8 rotations.
* 0xf0 isn't a valid direction, but avoids the "joystick error" protection
* which happens when direction changes directly from 0x50<->0x60 8 times.
*/
if (use_input_cp_hack)
{
bttn = value & 0x0f;
value &= 0xf0;
if ((last_value[which] == 0x50 && value == 0x60) || (last_value[which] == 0x60 && value == 0x50))
{
if (!cp_count[which]) value = 0xf0;
cp_count[which] = (cp_count[which] + 1) & 0x07;
}
last_value[which] = value;
value |= bttn;
}
return value;
}
static int snk_input_port_r( int which ){
switch( snk_io[which] ){
case SNK_INP0:
{
int value = input_port_0_r( 0 );
if( (snk_sound_register & 0x04) == 0 ) value &= ~snk_sound_busy_bit;
return value;
}
case SNK_ROT_PLAYER1: return snk_rot( 0 );
case SNK_ROT_PLAYER2: return snk_rot( 1 );
case SNK_INP1: return input_port_1_r(0);
case SNK_INP2: return input_port_2_r(0);
case SNK_INP3: return input_port_3_r(0);
case SNK_INP4: return input_port_4_r(0);
case SNK_INP5: return input_port_5_r(0);
case SNK_INP6: return input_port_6_r(0);
case SNK_INP7: return input_port_7_r(0);
case SNK_INP8: return input_port_8_r(0);
case SNK_INP9: return input_port_9_r(0);
case SNK_INP10: return input_port_10_r(0);
case SNK_INP11: return input_port_11_r(0);
default:
logerror("read from unmapped input port:%d\n", which );
break;
}
return 0;
}
/*********************************************************************/
static WRITE8_HANDLER( snk_sound_register_w ){
snk_sound_register &= (data>>4);
}
static READ8_HANDLER( snk_sound_register_r ){
return snk_sound_register;// | 0x2; /* hack; lets chopper1 play music */
}
static void snk_sound_callback0_w( int state ){ /* ? */
if( state ) snk_sound_register |= 0x01;
}
static void snk_sound_callback1_w( int state ){ /* ? */
if( state ) snk_sound_register |= 0x02;
}
static struct YM3526interface ym3526_interface_0 = {
snk_sound_callback0_w /* ? */
};
static struct YM3526interface ym3526_interface_1 = {
snk_sound_callback1_w /* ? */
};
static struct Y8950interface y8950_interface = {
snk_sound_callback1_w, /* ? */
REGION_SOUND1 /* memory region */
};
static struct YM3812interface ym3812_interface = {
snk_sound_callback0_w /* ? */
};
static WRITE8_HANDLER( snk_soundlatch_w ){
snk_sound_register |= 0x08 | 0x04;
soundlatch_w( offset, data );
}
static READ8_HANDLER( snk_soundlatch_clear_r ){ /* TNK3 */
soundlatch_w( 0, 0 );
snk_sound_register = 0;
return 0x00;
}
/*********************************************************************/
static ADDRESS_MAP_START( YM3526_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
AM_RANGE(0xc000, 0xc000) AM_READ(snk_soundlatch_clear_r)
AM_RANGE(0xe000, 0xe000) AM_READWRITE(YM3526_status_port_0_r, YM3526_control_port_0_w)
AM_RANGE(0xe001, 0xe001) AM_WRITE(YM3526_write_port_0_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( YM3526_YM3526_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xcfff) AM_RAM
AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
AM_RANGE(0xe800, 0xe800) AM_READWRITE(YM3526_status_port_0_r, YM3526_control_port_0_w)
AM_RANGE(0xec00, 0xec00) AM_WRITE(YM3526_write_port_0_w)
AM_RANGE(0xf000, 0xf000) AM_READWRITE(YM3526_status_port_1_r, YM3526_control_port_1_w)
AM_RANGE(0xf400, 0xf400) AM_WRITE(YM3526_write_port_1_w)
AM_RANGE(0xf800, 0xf800) AM_READWRITE(snk_sound_register_r, snk_sound_register_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( YM3526_Y8950_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xcfff) AM_RAM
AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
AM_RANGE(0xe800, 0xe800) AM_READWRITE(YM3526_status_port_0_r, YM3526_control_port_0_w)
AM_RANGE(0xec00, 0xec00) AM_WRITE(YM3526_write_port_0_w)
AM_RANGE(0xf000, 0xf000) AM_READWRITE(Y8950_status_port_0_r, Y8950_control_port_0_w)
AM_RANGE(0xf400, 0xf400) AM_WRITE(Y8950_write_port_0_w)
AM_RANGE(0xf800, 0xf800) AM_READWRITE(snk_sound_register_r, snk_sound_register_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( YM3812_Y8950_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xcfff) AM_RAM
AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
AM_RANGE(0xe800, 0xe800) AM_READWRITE(YM3812_status_port_0_r, YM3812_control_port_0_w)
AM_RANGE(0xec00, 0xec00) AM_WRITE(YM3812_write_port_0_w)
AM_RANGE(0xf000, 0xf000) AM_READWRITE(Y8950_status_port_0_r, Y8950_control_port_0_w)
AM_RANGE(0xf400, 0xf400) AM_WRITE(Y8950_write_port_0_w)
AM_RANGE(0xf800, 0xf800) AM_READWRITE(snk_sound_register_r, snk_sound_register_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( Y8950_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xcfff) AM_RAM
AM_RANGE(0xe000, 0xe000) AM_READ(soundlatch_r)
AM_RANGE(0xf000, 0xf000) AM_READWRITE(Y8950_status_port_0_r, Y8950_control_port_0_w)
AM_RANGE(0xf400, 0xf400) AM_WRITE(Y8950_write_port_0_w)
AM_RANGE(0xf800, 0xf800) AM_READWRITE(snk_sound_register_r, snk_sound_register_w)
ADDRESS_MAP_END
/********************** Tnk3, Athena, Fighting Golf ********************/
static READ8_HANDLER( cpuA_io_r ){
switch( offset ){
case 0x000: return snk_input_port_r( 0 ); // coin input, player start
case 0x100: return snk_input_port_r( 1 ); // joy1
case 0x180: return snk_input_port_r( 2 ); // joy2
case 0x200: return snk_input_port_r( 3 ); // joy3
case 0x280: return snk_input_port_r( 4 ); // joy4
case 0x300: return snk_input_port_r( 5 ); // aim1
case 0x380: return snk_input_port_r( 6 ); // aim2
case 0x400: return snk_input_port_r( 7 ); // aim3
case 0x480: return snk_input_port_r( 8 ); // aim4
case 0x500: return snk_input_port_r( 9 ); // unused by tdfever
case 0x580: return snk_input_port_r( 10 ); // dsw
case 0x600: return snk_input_port_r( 11 ); // dsw
case 0x080: return snk_input_port_r( 12 ); // player start (types C and D in 'ftsoccer')
case 0x700: return(snk_cpuB_nmi_trigger_r(0));
/* "Hard Flags" */
case 0xe00:
case 0xe20:
case 0xe40:
case 0xe60:
case 0xe80:
case 0xea0:
case 0xee0: if( hard_flags ) return 0xff;
}
return io_ram[offset];
}
static WRITE8_HANDLER( cpuA_io_w ){
switch( offset ){
case 0x000:
break;
case 0x400: /* most games */
case 0x500: /* tdfever */
snk_soundlatch_w( 0, data );
break;
case 0x700:
snk_cpuA_nmi_ack_w(0, 0);
break;
default:
io_ram[offset] = data;
break;
}
}
static READ8_HANDLER( cpuB_io_r ){
switch( offset ){
case 0x000:
case 0x700: return(snk_cpuA_nmi_trigger_r(0));
/* "Hard Flags" they are needed here, otherwise ikarijp/b doesn't work right */
case 0xe00:
case 0xe20:
case 0xe40:
case 0xe60:
case 0xe80:
case 0xea0:
case 0xee0: if( hard_flags ) return 0xff;
}
return io_ram[offset];
}
static WRITE8_HANDLER( cpuB_io_w )
{
io_ram[offset] = data;
if (offset==0 || offset==0x700) snk_cpuB_nmi_ack_w(0, 0);
}
/********************** Tnk3, Athena, Fighting Golf ********************/
static ADDRESS_MAP_START( tnk3_cpuA_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xcfff) AM_READWRITE(cpuA_io_r, cpuA_io_w) AM_BASE(&io_ram)
AM_RANGE(0xd000, 0xf7ff) AM_RAM AM_SHARE(2) AM_BASE(&snk_rambase)
AM_RANGE(0xf800, 0xffff) AM_RAM AM_SHARE(1)
ADDRESS_MAP_END
static ADDRESS_MAP_START( tnk3_cpuB_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xc7ff) AM_READWRITE(cpuB_io_r, cpuB_io_w)
AM_RANGE(0xc800, 0xefff) AM_RAM AM_SHARE(2)
AM_RANGE(0xf000, 0xf7ff) AM_RAM
AM_RANGE(0xf800, 0xffff) AM_RAM AM_SHARE(1)
ADDRESS_MAP_END
/* Chopper I, T.D.Fever, Psycho S., Bermuda T. */
static ADDRESS_MAP_START( cpuA_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xcfff) AM_READWRITE(cpuA_io_r, cpuA_io_w) AM_BASE(&io_ram)
AM_RANGE(0xd000, 0xffff) AM_RAM AM_SHARE(1) AM_BASE(&snk_rambase)
ADDRESS_MAP_END
static ADDRESS_MAP_START( cpuB_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xcfff) AM_READWRITE(cpuB_io_r, cpuB_io_w)
AM_RANGE(0xd000, 0xffff) AM_RAM AM_SHARE(1)
ADDRESS_MAP_END
/*********************************************************************/
static const gfx_layout char512 =
{
8,8,
512,
4,
{ 0, 1, 2, 3 },
{ 4, 0, 12, 8, 20, 16, 28, 24},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
256
};
static const gfx_layout char1024 =
{
8,8,
1024,
4,
{ 0, 1, 2, 3 },
{ 4, 0, 12, 8, 20, 16, 28, 24},
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
256
};
static const gfx_layout tile1024 =
{
16,16,
1024,
4,
{ 0, 1, 2, 3 },
{ 4, 0, 12, 8, 20, 16, 28, 24,
32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8
};
static const gfx_layout tile2048 =
{
16,16,
2048,
4,
{ 0, 1, 2, 3 },
{ 4, 0, 12, 8, 20, 16, 28, 24,
32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8
};
static const gfx_layout tdfever_tiles =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 4, 0, 12, 8, 20, 16, 28, 24,
32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8
};
static const gfx_layout tdfever2_tiles =
{
16,16,
512*6,
4,
{ 0, 1, 2, 3 },
{ 4, 0, 12, 8, 20, 16, 28, 24,
32+4, 32+0, 32+12, 32+8, 32+20, 32+16, 32+28, 32+24 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8
};
static const gfx_layout sprite512 =
{
16,16,
512,
3,
{ 2*1024*256, 1*1024*256, 0*1024*256 },
{ 7,6,5,4,3,2,1,0, 15,14,13,12,11,10,9,8 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
256
};
static const gfx_layout sprite1024 =
{
16,16,
1024,
3,
{ 2*1024*256,1*1024*256,0*1024*256 },
{ 7,6,5,4,3,2,1,0, 15,14,13,12,11,10,9,8 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
256
};
static const gfx_layout big_sprite512 =
{
32,32,
512,
3,
{ 2*2048*256,1*2048*256,0*2048*256 },
{
7,6,5,4,3,2,1,0,
15,14,13,12,11,10,9,8,
23,22,21,20,19,18,17,16,
31,30,29,28,27,26,25,24
},
{
0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
16*32+0*32, 16*32+1*32, 16*32+2*32, 16*32+3*32,
16*32+4*32, 16*32+5*32, 16*32+6*32, 16*32+7*32,
16*32+8*32, 16*32+9*32, 16*32+10*32, 16*32+11*32,
16*32+12*32, 16*32+13*32, 16*32+14*32, 16*32+15*32,
},
16*32*2
};
static const gfx_layout gwar_sprite1024 =
{
16,16,
1024,
4,
{ 3*2048*256,2*2048*256,1*2048*256,0*2048*256 },
{
8,9,10,11,12,13,14,15,
0,1,2,3,4,5,6,7
},
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
256
};
static const gfx_layout gwar_sprite2048 =
{
16,16,
2048,
4,
{ 3*2048*256,2*2048*256,1*2048*256,0*2048*256 },
{ 8,9,10,11,12,13,14,15, 0,1,2,3,4,5,6,7 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
8*16, 9*16, 10*16, 11*16, 12*16, 13*16, 14*16, 15*16 },
256
};
static const gfx_layout gwar_big_sprite1024 =
{
32,32,
1024,
4,
{ 3*1024*1024, 2*1024*1024, 1*1024*1024, 0*1024*1024 },
{
24,25,26,27,28,29,30,31,
16,17,18,19,20,21,22,23,
8,9,10,11,12,13,14,15,
0,1,2,3,4,5,6,7
},
{
0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
16*32+0*32, 16*32+1*32, 16*32+2*32, 16*32+3*32,
16*32+4*32, 16*32+5*32, 16*32+6*32, 16*32+7*32,
16*32+8*32, 16*32+9*32, 16*32+10*32, 16*32+11*32,
16*32+12*32, 16*32+13*32, 16*32+14*32, 16*32+15*32,
},
1024
};
static const gfx_layout tdfever_big_sprite1024 =
{
32,32,
1024,
4,
{ 0*0x100000, 1*0x100000, 2*0x100000, 3*0x100000 },
{
7,6,5,4,3,2,1,0,
15,14,13,12,11,10,9,8,
23,22,21,20,19,18,17,16,
31,30,29,28,27,26,25,24
},
{
0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32,
16*32+0*32, 16*32+1*32, 16*32+2*32, 16*32+3*32,
16*32+4*32, 16*32+5*32, 16*32+6*32, 16*32+7*32,
16*32+8*32, 16*32+9*32, 16*32+10*32, 16*32+11*32,
16*32+12*32, 16*32+13*32, 16*32+14*32, 16*32+15*32,
},
1024
};
/*********************************************************************/
static GFXDECODE_START( tnk3 )
GFXDECODE_ENTRY( REGION_GFX1, 0x0, char512, 128*3, 8 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0, char1024, 128*1, 16 )
GFXDECODE_ENTRY( REGION_GFX3, 0x0, sprite512, 128*0, 16 )
GFXDECODE_END
static GFXDECODE_START( athena )
/* colors 512-1023 are currently unused, I think they are a second bank */
GFXDECODE_ENTRY( REGION_GFX1, 0x0, char512, 128*3, 8 ) /* colors 384..511 */
GFXDECODE_ENTRY( REGION_GFX2, 0x0, char1024, 128*1, 16 ) /* colors 128..383 */
GFXDECODE_ENTRY( REGION_GFX3, 0x0, sprite1024, 0, 16 ) /* colors 0..127 */
GFXDECODE_END
static GFXDECODE_START( ikari )
GFXDECODE_ENTRY( REGION_GFX1, 0x0, char512, 256, 16 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile1024, 256, 16 )
GFXDECODE_ENTRY( REGION_GFX3, 0x0, sprite1024, 0, 16 )
GFXDECODE_ENTRY( REGION_GFX4, 0x0, big_sprite512, 128, 16 )
GFXDECODE_END
static GFXDECODE_START( gwar )
GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024, 256*0, 16 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile2048, 256*3, 16 )
GFXDECODE_ENTRY( REGION_GFX3, 0x0, gwar_sprite2048, 256*1, 16 )
GFXDECODE_ENTRY( REGION_GFX4, 0x0, gwar_big_sprite1024, 256*2, 16 )
GFXDECODE_END
static GFXDECODE_START( bermudat )
GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024, 256*0, 16 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile2048, 256*3, 16 )
GFXDECODE_ENTRY( REGION_GFX3, 0x0, gwar_sprite1024, 256*1, 16 )
GFXDECODE_ENTRY( REGION_GFX4, 0x0, gwar_big_sprite1024, 256*2, 16 )
GFXDECODE_END
static GFXDECODE_START( psychos )
GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024, 256*0, 16 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0, tile2048, 256*3, 16 )
GFXDECODE_ENTRY( REGION_GFX3, 0x0, gwar_sprite1024, 256*1, 16 )
GFXDECODE_ENTRY( REGION_GFX4, 0x0, gwar_big_sprite1024, 256*2, 16 )
GFXDECODE_END
static GFXDECODE_START( tdfever )
GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024, 256*0, 16 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0, tdfever_tiles, 256*2, 16 )
GFXDECODE_ENTRY( REGION_GFX3, 0x0, tdfever_big_sprite1024, 256*1, 16 )
GFXDECODE_END
static GFXDECODE_START( tdfever2 )
GFXDECODE_ENTRY( REGION_GFX1, 0x0, char1024, 256*0, 16 )
GFXDECODE_ENTRY( REGION_GFX2, 0x0, tdfever2_tiles, 256*2, 16 )
GFXDECODE_ENTRY( REGION_GFX3, 0x0, tdfever_big_sprite1024, 256*1, 16 )
GFXDECODE_END
/**********************************************************************/
static MACHINE_DRIVER_START( tnk3 )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(tnk3_cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(tnk3_cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,4)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(36*8, 28*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 1*8, 28*8-1)
MDRV_GFXDECODE(tnk3)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(aso)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(tnk3)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( athena )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(tnk3_cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(tnk3_cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_YM3526_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,2)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(300)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(36*8, 28*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 1*8, 28*8-1)
MDRV_GFXDECODE(athena)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(aso)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(tnk3)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_1)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( ikari )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_YM3526_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(36*8, 28*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 1*8, 28*8-1)
MDRV_GFXDECODE(ikari)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(snk_3bpp_shadow)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(ikari)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_1)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( victroad )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(36*8, 28*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 1*8, 28*8-1)
MDRV_GFXDECODE(ikari)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(snk_3bpp_shadow)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(ikari)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(Y8950, 4000000)
MDRV_SOUND_CONFIG(y8950_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( gwar )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(400, 224)
MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
MDRV_GFXDECODE(gwar)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(gwar)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(Y8950, 4000000)
MDRV_SOUND_CONFIG(y8950_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( bermudat )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
// 5MHz gives CPUB higher priority or ROM test will fail if the first NMI is triggered too early by CPUA
MDRV_CPU_ADD(Z80, 5000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(400, 224)
MDRV_SCREEN_VISIBLE_AREA(16, 399, 0, 223)
MDRV_GFXDECODE(bermudat)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(gwar)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(Y8950, 4000000)
MDRV_SOUND_CONFIG(y8950_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( psychos )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,2)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(400, 224)
MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
MDRV_GFXDECODE(psychos)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(gwar)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(Y8950, 4000000)
MDRV_SOUND_CONFIG(y8950_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( chopper1 )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3812_Y8950_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(400, 224)
MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
MDRV_GFXDECODE(psychos)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(RRRR_GGGG_BBBB)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(gwar)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3812, 4000000)
MDRV_SOUND_CONFIG(ym3812_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(Y8950, 4000000)
MDRV_SOUND_CONFIG(y8950_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( tdfever )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(snk_irq_AB,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
// MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1000))
MDRV_INTERLEAVE(300)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(400,224)
MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
MDRV_GFXDECODE(tdfever)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(snk_4bpp_shadow)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(tdfever)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(Y8950, 4000000)
MDRV_SOUND_CONFIG(y8950_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( tdfever2 )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(snk_irq_AB,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
// MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(YM3526_Y8950_sound_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(1000))
MDRV_INTERLEAVE(300)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(400,224)
MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
MDRV_GFXDECODE(tdfever2)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(snk_4bpp_shadow)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(tdfever)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(YM3526, 4000000)
MDRV_SOUND_CONFIG(ym3526_interface_0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD(Y8950, 4000000)
MDRV_SOUND_CONFIG(y8950_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( ftsoccer )
/* basic machine hardware */
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuA_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(cpuB_map,0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_CPU_ADD(Z80, 4000000)
/* audio CPU */
MDRV_CPU_PROGRAM_MAP(Y8950_sound_map, 0)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
MDRV_INTERLEAVE(100)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER | VIDEO_HAS_SHADOWS | VIDEO_HAS_HIGHLIGHTS | VIDEO_UPDATE_AFTER_VBLANK)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(400,224)
MDRV_SCREEN_VISIBLE_AREA(8, 399-8, 0, 223)
MDRV_GFXDECODE(tdfever)
MDRV_PALETTE_LENGTH(1024)
MDRV_PALETTE_INIT(snk_4bpp_shadow)
MDRV_VIDEO_START(snk)
MDRV_VIDEO_UPDATE(tdfever)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(Y8950, 4000000)
MDRV_SOUND_CONFIG(y8950_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/***********************************************************************/
ROM_START( tnk3 )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "tnk3-p1.bin", 0x0000, 0x4000, CRC(0d2a8ca9) SHA1(eba950dab044496e8c1c02af20a9d380996ea20a) )
ROM_LOAD( "tnk3-p2.bin", 0x4000, 0x4000, CRC(0ae0a483) SHA1(6a1ba86da4fd75bfb00855db04eac2727ec4159e) )
ROM_LOAD( "tnk3-p3.bin", 0x8000, 0x4000, CRC(d16dd4db) SHA1(dcbc61251c13e11ce3cdd7a5ad200cd2d2758cab) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "tnk3-p4.bin", 0x0000, 0x4000, CRC(01b45a90) SHA1(85ba3b157cd6463c92ed831bb48d38f3a16f9537) )
ROM_LOAD( "tnk3-p5.bin", 0x4000, 0x4000, CRC(60db6667) SHA1(9c4bb99473c6d9b8ac9086b7364b6278b70757f6) )
ROM_LOAD( "tnk3-p6.bin", 0x8000, 0x4000, CRC(4761fde7) SHA1(dadf60e33f5dd8108478ca480bcef6b2624cfca8) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "tnk3-p10.bin", 0x0000, 0x4000, CRC(7bf0a517) SHA1(0197feeaf511ac59f3df8195ec57e947fb08e995) )
ROM_LOAD( "tnk3-p11.bin", 0x4000, 0x4000, CRC(0569ce27) SHA1(7aa73f57ad97445ce5729f05cd8d24973886dbf5) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "7122.2", 0x000, 0x400, CRC(34c06bc6) SHA1(bb68e96a8fcc754840420952dab961e03bf6acdd) )
ROM_LOAD( "7122.1", 0x400, 0x400, CRC(6d0ac66a) SHA1(e792218ec43dd10473dc020afed8527cf43ea0d0) )
ROM_LOAD( "7122.0", 0x800, 0x400, CRC(4662b4c8) SHA1(391c2b8a17ce2e092b46a17fc4170dc1e3bde426) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "tnk3-p14.bin", 0x0000, 0x2000, CRC(1fd18c43) SHA1(611b5aa97df84c0117681772deb006f32a899ad3) )
ROM_RELOAD( 0x2000, 0x2000 )
ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
ROM_LOAD( "tnk3-p12.bin", 0x0000, 0x4000, CRC(ff495a16) SHA1(e6b97a63efe58018260ff34f0ea4edc81718cb14) )
ROM_LOAD( "tnk3-p13.bin", 0x4000, 0x4000, CRC(f8344843) SHA1(c741dc84b48f830f6d4eaa4476f5c2a391153acc) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "tnk3-p7.bin", 0x00000, 0x4000, CRC(06b92c88) SHA1(b39c2cc4a58937d89f9b0c9093b9742509db64a3) )
ROM_LOAD( "tnk3-p8.bin", 0x08000, 0x4000, CRC(63d0e2eb) SHA1(96182639bb620d9692a4c8266130769c44dd29f8) )
ROM_LOAD( "tnk3-p9.bin", 0x10000, 0x4000, CRC(872e3fac) SHA1(98e7e9315fe7ccc51151c67dc60a362a1c2d8372) )
ROM_END
ROM_START( tnk3j )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "p1.4e", 0x0000, 0x4000, CRC(03aca147) SHA1(9ce4cfdfbd22f10e13c8e474dc2e5aa3bfd57e0b) )
ROM_LOAD( "tnk3-p2.bin", 0x4000, 0x4000, CRC(0ae0a483) SHA1(6a1ba86da4fd75bfb00855db04eac2727ec4159e) )
ROM_LOAD( "tnk3-p3.bin", 0x8000, 0x4000, CRC(d16dd4db) SHA1(dcbc61251c13e11ce3cdd7a5ad200cd2d2758cab) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "tnk3-p4.bin", 0x0000, 0x4000, CRC(01b45a90) SHA1(85ba3b157cd6463c92ed831bb48d38f3a16f9537) )
ROM_LOAD( "tnk3-p5.bin", 0x4000, 0x4000, CRC(60db6667) SHA1(9c4bb99473c6d9b8ac9086b7364b6278b70757f6) )
ROM_LOAD( "tnk3-p6.bin", 0x8000, 0x4000, CRC(4761fde7) SHA1(dadf60e33f5dd8108478ca480bcef6b2624cfca8) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "tnk3-p10.bin", 0x0000, 0x4000, CRC(7bf0a517) SHA1(0197feeaf511ac59f3df8195ec57e947fb08e995) )
ROM_LOAD( "tnk3-p11.bin", 0x4000, 0x4000, CRC(0569ce27) SHA1(7aa73f57ad97445ce5729f05cd8d24973886dbf5) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "7122.2", 0x000, 0x400, CRC(34c06bc6) SHA1(bb68e96a8fcc754840420952dab961e03bf6acdd) )
ROM_LOAD( "7122.1", 0x400, 0x400, CRC(6d0ac66a) SHA1(e792218ec43dd10473dc020afed8527cf43ea0d0) )
ROM_LOAD( "7122.0", 0x800, 0x400, CRC(4662b4c8) SHA1(391c2b8a17ce2e092b46a17fc4170dc1e3bde426) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "p14.1e", 0x0000, 0x2000, CRC(6bd575ca) SHA1(446bb929fa19a7ff8b92731f71ab3e3252899f07) )
ROM_RELOAD( 0x2000, 0x2000 )
ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
ROM_LOAD( "tnk3-p12.bin", 0x0000, 0x4000, CRC(ff495a16) SHA1(e6b97a63efe58018260ff34f0ea4edc81718cb14) )
ROM_LOAD( "tnk3-p13.bin", 0x4000, 0x4000, CRC(f8344843) SHA1(c741dc84b48f830f6d4eaa4476f5c2a391153acc) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "tnk3-p7.bin", 0x00000, 0x4000, CRC(06b92c88) SHA1(b39c2cc4a58937d89f9b0c9093b9742509db64a3) )
ROM_LOAD( "tnk3-p8.bin", 0x08000, 0x4000, CRC(63d0e2eb) SHA1(96182639bb620d9692a4c8266130769c44dd29f8) )
ROM_LOAD( "tnk3-p9.bin", 0x10000, 0x4000, CRC(872e3fac) SHA1(98e7e9315fe7ccc51151c67dc60a362a1c2d8372) )
ROM_END
/***********************************************************************/
ROM_START( athena )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "up02_p4.rom", 0x0000, 0x4000, CRC(900a113c) SHA1(3a85f87cbf79d60f58858df4852d6d97300c9280) )
ROM_LOAD( "up02_m4.rom", 0x4000, 0x8000, CRC(61c69474) SHA1(93f1222a3908c84fe6679e2deb90afbe4a22e675) )
ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "up02_p8.rom", 0x0000, 0x4000, CRC(df50af7e) SHA1(2a69089aecf598cb11f4f1c9b42d81670f9bd68e) )
ROM_LOAD( "up02_m8.rom", 0x4000, 0x8000, CRC(f3c933df) SHA1(70a0bf63230be53da9196fae4c3e604205275ddd) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "up02_g6.rom", 0x0000, 0x4000, CRC(42dbe029) SHA1(9aa311860693bd3e73f2b72ca4b171cb95f069ee) )
ROM_LOAD( "up02_k6.rom", 0x4000, 0x8000, CRC(596f1c8a) SHA1(8f1400c77473c845e57a14fa479cf4f7ac66a909) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up02_c2.rom", 0x000, 0x400, CRC(294279ae) SHA1(b3db5617b83845a6c1abca8f71fa4598758a2a56) )
ROM_LOAD( "up02_b1.rom", 0x400, 0x400, CRC(d25c9099) SHA1(f3933075cce1255affc61dfefd9559b6e15ed29c) )
ROM_LOAD( "up02_c1.rom", 0x800, 0x400, CRC(a4a4e7dc) SHA1(aa694c2d44dcabc6cfd46307c55c3759eff57236) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "up01_d2.rom", 0x0000, 0x4000, CRC(18b4bcca) SHA1(2476aa6c8d55e117d840202a97fe2a65e252ad7f) )
ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
ROM_LOAD( "up01_b2.rom", 0x0000, 0x8000, CRC(f269c0eb) SHA1(a947c6e4d82e0aafa616d25395ef63c33d9beb06) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "up01_p2.rom", 0x00000, 0x8000, CRC(c63a871f) SHA1(0ab8ebebd750fdcad283eed427179f2124b300ae) )
ROM_LOAD( "up01_s2.rom", 0x08000, 0x8000, CRC(760568d8) SHA1(9dc447c446791c79322e21e3caef6ceae347e2fb) )
ROM_LOAD( "up01_t2.rom", 0x10000, 0x8000, CRC(57b35c73) SHA1(6d15b94b50c3734f7d60bd9bd1c5e6c76591d829) )
ROM_END
/***********************************************************************/
ROM_START( fitegolf )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "gu2", 0x0000, 0x4000, CRC(19be7ad6) SHA1(6f0faf606e44a3f8cc027699cc816aa3414a1b98) )
ROM_LOAD( "gu1", 0x4000, 0x8000, CRC(bc32568f) SHA1(35fec3dbdd773ec7f427ecdd81066fb8f1b74e05) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "gu6", 0x0000, 0x4000, CRC(2b9978c5) SHA1(5490e9f796697318650fc5f70c0e64d6785ad7fc) )
ROM_LOAD( "gu5", 0x4000, 0x8000, CRC(ea3d138c) SHA1(af0a0bfe2d266179946948cf42fe697505798a4f) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "gu3", 0x0000, 0x4000, CRC(811b87d7) SHA1(fb387f42085d6e0e5a88729ca0e50656411ce037) )
ROM_LOAD( "gu4", 0x4000, 0x8000, CRC(2d998e2b) SHA1(a471cfbb4dabc90fcc29c562620b9965eaff6861) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "82s137.2c", 0x00000, 0x00400, CRC(6e4c7836) SHA1(3ab3c498939fac992e2bf1c33983ee821a9b6a18) )
ROM_LOAD( "82s137.1b", 0x00400, 0x00400, CRC(29e7986f) SHA1(85ba8d3443458c27728f633745857a1315dd183f) )
ROM_LOAD( "82s137.1c", 0x00800, 0x00400, CRC(27ba9ff9) SHA1(f021d10460f40de4447560df5ac47fa53bb57ff9) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "gu8", 0x0000, 0x4000, CRC(f1628dcf) SHA1(efea343d3a9dd45ef74947c297e166e34afbb680) )
ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "gu7", 0x0000, 0x8000, CRC(4655f94e) SHA1(08526206d8e929bb01d61fff8de2ee99fd287c17) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* sprites */
ROM_LOAD( "gu9", 0x00000, 0x8000, CRC(d4957ec5) SHA1(8ead7866ba5ac66ead6b707aa868bcae30c486e1) )
ROM_LOAD( "gu10", 0x08000, 0x8000, CRC(b3acdac2) SHA1(7377480d5e1b5ab2c49f5fee2927623ce8240e19) )
ROM_LOAD( "gu11", 0x10000, 0x8000, CRC(b99cf73b) SHA1(23989fc3914e77d364807a9eb96a4ddf75ad7cf1) )
ROM_REGION( 0x0600, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal16r6a.6c", 0x0000, 0x0104, CRC(de291f4e) SHA1(b50294d30cb8eacc7a9bb8b46695a7463ef45ff1) )
ROM_LOAD( "pal16l8a.3f", 0x0200, 0x0104, CRC(c5f1c1da) SHA1(e17293be0f77d302c59c1095fe1ec65e45557627) )
ROM_LOAD( "pal20l8a.6r", 0x0400, 0x0144, CRC(0f011673) SHA1(383e6f6e78daec9c874d5b48378111ca60f5ed64) )
ROM_END
ROM_START( fitegol2 )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "np45.128", 0x0000, 0x4000, CRC(16e8e763) SHA1(0b5296f2a91a7f3176b7461ca4958865ce998241) )
ROM_LOAD( "mn45.256", 0x4000, 0x8000, CRC(a4fa09d5) SHA1(ae7f0cb47de06006ae71252c4201a93a01a26887) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "gu6", 0x0000, 0x4000, CRC(2b9978c5) SHA1(5490e9f796697318650fc5f70c0e64d6785ad7fc) ) // NP8.256
ROM_LOAD( "gu5", 0x4000, 0x8000, CRC(ea3d138c) SHA1(af0a0bfe2d266179946948cf42fe697505798a4f) ) // MN8.256
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "gu3", 0x0000, 0x4000, CRC(811b87d7) SHA1(fb387f42085d6e0e5a88729ca0e50656411ce037) ) // FG67.256
ROM_LOAD( "gu4", 0x4000, 0x8000, CRC(2d998e2b) SHA1(a471cfbb4dabc90fcc29c562620b9965eaff6861) ) // K67.256
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "82s137.2c", 0x00000, 0x00400, CRC(6e4c7836) SHA1(3ab3c498939fac992e2bf1c33983ee821a9b6a18) )
ROM_LOAD( "82s137.1b", 0x00400, 0x00400, CRC(29e7986f) SHA1(85ba8d3443458c27728f633745857a1315dd183f) )
ROM_LOAD( "82s137.1c", 0x00800, 0x00400, CRC(27ba9ff9) SHA1(f021d10460f40de4447560df5ac47fa53bb57ff9) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "gu8", 0x0000, 0x4000, CRC(f1628dcf) SHA1(efea343d3a9dd45ef74947c297e166e34afbb680) ) // D2.128
ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "gu7", 0x0000, 0x8000, CRC(4655f94e) SHA1(08526206d8e929bb01d61fff8de2ee99fd287c17) ) // BC2.256
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* sprites */
ROM_LOAD( "gu9", 0x00000, 0x8000, CRC(d4957ec5) SHA1(8ead7866ba5ac66ead6b707aa868bcae30c486e1) ) // P2.256
ROM_LOAD( "gu10", 0x08000, 0x8000, CRC(b3acdac2) SHA1(7377480d5e1b5ab2c49f5fee2927623ce8240e19) ) // R2.256
ROM_LOAD( "gu11", 0x10000, 0x8000, CRC(b99cf73b) SHA1(23989fc3914e77d364807a9eb96a4ddf75ad7cf1) ) // S2.256
ROM_REGION( 0x0600, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal16r6a.6c", 0x0000, 0x0104, CRC(de291f4e) SHA1(b50294d30cb8eacc7a9bb8b46695a7463ef45ff1) )
ROM_LOAD( "pal16l8a.3f", 0x0200, 0x0104, CRC(c5f1c1da) SHA1(e17293be0f77d302c59c1095fe1ec65e45557627) )
ROM_LOAD( "pal20l8a.6r", 0x0400, 0x0144, CRC(0f011673) SHA1(383e6f6e78daec9c874d5b48378111ca60f5ed64) )
ROM_END
ROM_START( countryc )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuA code */
ROM_LOAD( "cc2.2e", 0x0000, 0x04000, CRC(43d205e0) SHA1(d32f597bf2b70e326e68583cb95e0beeea34d5d0) )
ROM_LOAD( "cc3.2g", 0x4000, 0x04000, CRC(7290770f) SHA1(41184047e3e21f6ff4f724d59f4c6f34b19bcfc1) )
ROM_LOAD( "cc4.2h", 0x8000, 0x04000, CRC(61990582) SHA1(b12e6da3b8d7690bf6848a624b42dcb93f69ead7) )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuB code */
ROM_LOAD( "cc5.4e", 0x00000, 0x4000, CRC(07666af8) SHA1(4b4c51bd1bc5ee49bb516e6851b2e6b5a7780576) )
ROM_LOAD( "cc6.4g", 0x04000, 0x4000, CRC(ab18fd9f) SHA1(30a30998191cb81a6bfcd672e54f8a155639ccd7) )
ROM_LOAD( "cc7.4h", 0x08000, 0x4000, CRC(58a1ec0c) SHA1(877935463121a992851e9b76074e1a4d033a0b2e) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "cc1.1f", 0x00000, 0x10000, CRC(863f1624) SHA1(11c0aeefaddf16cc9e1c259e97b90fe418d70c89) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "cc1pr.5f", 0x000, 0x00400, CRC(7da9ce33) SHA1(42b272473986819e96633684b6dd9630ca2c37d6) )
ROM_LOAD( "cc2pr.5g", 0x400, 0x00400, CRC(982e4f46) SHA1(c4703a35201bc4c6b43f629a9a6a4c66354c6305) )
ROM_LOAD( "cc3pr.5h", 0x800, 0x00400, CRC(47f2b83d) SHA1(6335be47f09ad33d7e05fda26a2f3fb9048dbbc2) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "cc11.1e", 0x0000, 0x4000, CRC(ce927ac7) SHA1(a0dd281912aa9ae7e408c2132fae30bffbc83750) )
ROM_REGION( 0x8000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "cc13.2d", 0x0000, 0x4000, CRC(ef86c388) SHA1(19e443f6a4901a3c9db868964c08b0f58be1983d) )
ROM_LOAD( "cc12.2c", 0x4000, 0x4000, CRC(d7d55a36) SHA1(1956097c2633f603cc1557f6e686b3c06b199dd8) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "cc10.7h", 0x00000, 0x8000, CRC(90091667) SHA1(d0d3813a0c3ac7e9e9ab824292dccb27c2087ea7) )
ROM_LOAD( "cc9.7g", 0x08000, 0x8000, CRC(56249142) SHA1(10b703f15977ba21757aee3d212790372b35cc66) )
ROM_LOAD( "cc8.7e", 0x10000, 0x8000, CRC(55943065) SHA1(ea545c6e8666c915994836d2f2cfc02db35e37c1) )
ROM_END
/***********************************************************************/
ROM_START( ikari )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* CPU A */
ROM_LOAD( "1.rom", 0x0000, 0x10000, CRC(52a8b2dd) SHA1(a896387d68ed9a55c313bdb81acdf8d68b7a1264) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* CPU B */
ROM_LOAD( "2.rom", 0x0000, 0x10000, CRC(45364d55) SHA1(323b998f782a4681ceb18016c5fb0fa1d6361aac) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* Sound CPU */
ROM_LOAD( "3.rom", 0x0000, 0x10000, CRC(56a26699) SHA1(e9ccb27f1e711e4648fdfe3c7ff956038d3e101c) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "7122er.prm", 0x000, 0x400, CRC(b9bf2c2c) SHA1(8eb62152dcb04f463baf6ec2a66148eb947403ef) )
ROM_LOAD( "7122eg.prm", 0x400, 0x400, CRC(0703a770) SHA1(62861ef4987003d4965ef5018ccdf7157981d939) )
ROM_LOAD( "7122eb.prm", 0x800, 0x400, CRC(0a11cdde) SHA1(faae17398341317e7afbd06b903b8e9e65967bf1) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "7.rom", 0x00000, 0x4000, CRC(a7eb4917) SHA1(6c07323cc243df4c5c30bc0daedbff3887309f65) )
ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "17.rom", 0x00000, 0x8000, CRC(e0dba976) SHA1(5a8f14f7a199b5fb1862debda0bceee42cddac59) )
ROM_LOAD( "18.rom", 0x08000, 0x8000, CRC(24947d5f) SHA1(ffd18074ced8171c9da56c839e8289afc29af2c9) )
ROM_LOAD( "19.rom", 0x10000, 0x8000, CRC(9ee59e91) SHA1(fe51d13ab73cb596a233669e304b2be66f9becae) )
ROM_LOAD( "20.rom", 0x18000, 0x8000, CRC(5da7ec1a) SHA1(4b212c1dfe4c18eced90ee3a783e7edf8d23c906) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "8.rom", 0x00000, 0x8000, CRC(9827c14a) SHA1(b54dcee95c6f6e46c187a117b4e7aaf1c0ece6c6) )
ROM_LOAD( "9.rom", 0x08000, 0x8000, CRC(545c790c) SHA1(7738738f4a1343b04efd029ecaefac74010451f0) )
ROM_LOAD( "10.rom", 0x10000, 0x8000, CRC(ec9ba07e) SHA1(6b492b2cd7b8cca948ce39c3450f1cc153f41d90) )
ROM_REGION( 0x30000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "11.rom", 0x00000, 0x8000, CRC(5c75ea8f) SHA1(4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0) )
ROM_LOAD( "14.rom", 0x08000, 0x8000, CRC(3293fde4) SHA1(3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9) )
ROM_LOAD( "12.rom", 0x10000, 0x8000, CRC(95138498) SHA1(8ac3d2cd793312434b9ffb8c47c30473f713e0e8) )
ROM_LOAD( "15.rom", 0x18000, 0x8000, CRC(65a61c99) SHA1(767694c919180de208b6211b593db68fc5a66ff1) )
ROM_LOAD( "13.rom", 0x20000, 0x8000, CRC(315383d7) SHA1(1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b) )
ROM_LOAD( "16.rom", 0x28000, 0x8000, CRC(e9b03e07) SHA1(124e5328a965ea2af28c4d74934a82394a2ffd72) )
ROM_END
ROM_START( ikarijp )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "up03_l4.rom", 0x0000, 0x4000, CRC(cde006be) SHA1(a42e23659cf0ea5194f8a7a9a1679ebcaed75ead) )
ROM_LOAD( "up03_k4.rom", 0x4000, 0x8000, CRC(26948850) SHA1(bfeba5f7019f6eaacf2a5464756d9cb283c5f5a2) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "ik3", 0x0000, 0x4000, CRC(9bb385f8) SHA1(70cc30bece54c28205017e755dc32a1c088f9f80) )
ROM_LOAD( "ik4", 0x4000, 0x8000, CRC(3a144bca) SHA1(c1b09bffb8d89e607332304b1d8845794f25273f) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "ik5", 0x0000, 0x4000, CRC(863448fa) SHA1(19cad05dc9c4495f36e0d8627927ea6d0a971824) )
ROM_LOAD( "ik6", 0x4000, 0x8000, CRC(9b16aa57) SHA1(69866ce41c587721702c92ac2e9ba3f6645004cf) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "7122er.prm", 0x000, 0x400, CRC(b9bf2c2c) SHA1(8eb62152dcb04f463baf6ec2a66148eb947403ef) )
ROM_LOAD( "7122eg.prm", 0x400, 0x400, CRC(0703a770) SHA1(62861ef4987003d4965ef5018ccdf7157981d939) )
ROM_LOAD( "7122eb.prm", 0x800, 0x400, CRC(0a11cdde) SHA1(faae17398341317e7afbd06b903b8e9e65967bf1) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "ik7", 0x00000, 0x4000, CRC(9e88f536) SHA1(80e9aadeb626e60318a2139fd1b3875f6256c492) ) /* characters */
ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "17.rom", 0x00000, 0x8000, CRC(e0dba976) SHA1(5a8f14f7a199b5fb1862debda0bceee42cddac59) )
ROM_LOAD( "18.rom", 0x08000, 0x8000, CRC(24947d5f) SHA1(ffd18074ced8171c9da56c839e8289afc29af2c9) )
ROM_LOAD( "ik19", 0x10000, 0x8000, CRC(566242ec) SHA1(ca25587460491597d462d2526d59afbc9b92fb75) )
ROM_LOAD( "20.rom", 0x18000, 0x8000, CRC(5da7ec1a) SHA1(4b212c1dfe4c18eced90ee3a783e7edf8d23c906) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "ik8", 0x00000, 0x8000, CRC(75d796d0) SHA1(395c1d22b935c92c50a326edc8b6cd9aab235f7c) )
ROM_LOAD( "ik9", 0x08000, 0x8000, CRC(2c34903b) SHA1(1949fc0cef4b30665ad288fa8e506a05741face0) )
ROM_LOAD( "ik10", 0x10000, 0x8000, CRC(da9ccc94) SHA1(be3c9d44a887ac823039153b832dfae18fe69965) )
ROM_REGION( 0x30000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "11.rom", 0x00000, 0x8000, CRC(5c75ea8f) SHA1(4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0) )
ROM_LOAD( "14.rom", 0x08000, 0x8000, CRC(3293fde4) SHA1(3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9) )
ROM_LOAD( "12.rom", 0x10000, 0x8000, CRC(95138498) SHA1(8ac3d2cd793312434b9ffb8c47c30473f713e0e8) )
ROM_LOAD( "15.rom", 0x18000, 0x8000, CRC(65a61c99) SHA1(767694c919180de208b6211b593db68fc5a66ff1) )
ROM_LOAD( "13.rom", 0x20000, 0x8000, CRC(315383d7) SHA1(1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b) )
ROM_LOAD( "16.rom", 0x28000, 0x8000, CRC(e9b03e07) SHA1(124e5328a965ea2af28c4d74934a82394a2ffd72) )
ROM_REGION( 0x0800, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "ampal16r6a-a5004.1", 0x0000, 0x0104, CRC(a2e9a162) SHA1(35abf667725abea74d36c76552387e7a1debe75a) )
ROM_LOAD( "pal20l8a-a5004.2", 0x0200, 0x0144, CRC(28f2c404) SHA1(d0832ef9e6be6449018f9b224d5f7203820a5135) )
ROM_LOAD( "ampal16l8a-a5004.3", 0x0400, 0x0104, CRC(540351f2) SHA1(d9c3aebb839935c8b49678693b87cc2bca2a674d) )
ROM_LOAD( "ampal16l8a-a5004.4", 0x0600, 0x0104, CRC(540351f2) SHA1(d9c3aebb839935c8b49678693b87cc2bca2a674d) )
ROM_END
ROM_START( ikarijpb )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* CPU A */
ROM_LOAD( "ik1", 0x00000, 0x4000, CRC(2ef87dce) SHA1(4b52567fee81018f7a4b33bac79ea521c7d19d52) )
ROM_LOAD( "up03_k4.rom", 0x04000, 0x8000, CRC(26948850) SHA1(bfeba5f7019f6eaacf2a5464756d9cb283c5f5a2) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* CPU B code */
ROM_LOAD( "ik3", 0x0000, 0x4000, CRC(9bb385f8) SHA1(70cc30bece54c28205017e755dc32a1c088f9f80) )
ROM_LOAD( "ik4", 0x4000, 0x8000, CRC(3a144bca) SHA1(c1b09bffb8d89e607332304b1d8845794f25273f) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "ik5", 0x0000, 0x4000, CRC(863448fa) SHA1(19cad05dc9c4495f36e0d8627927ea6d0a971824) )
ROM_LOAD( "ik6", 0x4000, 0x8000, CRC(9b16aa57) SHA1(69866ce41c587721702c92ac2e9ba3f6645004cf) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "7122er.prm", 0x000, 0x400, CRC(b9bf2c2c) SHA1(8eb62152dcb04f463baf6ec2a66148eb947403ef) )
ROM_LOAD( "7122eg.prm", 0x400, 0x400, CRC(0703a770) SHA1(62861ef4987003d4965ef5018ccdf7157981d939) )
ROM_LOAD( "7122eb.prm", 0x800, 0x400, CRC(0a11cdde) SHA1(faae17398341317e7afbd06b903b8e9e65967bf1) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "ik7", 0x0000, 0x4000, CRC(9e88f536) SHA1(80e9aadeb626e60318a2139fd1b3875f6256c492) )
ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "17.rom", 0x00000, 0x8000, CRC(e0dba976) SHA1(5a8f14f7a199b5fb1862debda0bceee42cddac59) )
ROM_LOAD( "18.rom", 0x08000, 0x8000, CRC(24947d5f) SHA1(ffd18074ced8171c9da56c839e8289afc29af2c9) )
ROM_LOAD( "ik19", 0x10000, 0x8000, CRC(566242ec) SHA1(ca25587460491597d462d2526d59afbc9b92fb75) )
ROM_LOAD( "20.rom", 0x18000, 0x8000, CRC(5da7ec1a) SHA1(4b212c1dfe4c18eced90ee3a783e7edf8d23c906) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "ik8", 0x00000, 0x8000, CRC(75d796d0) SHA1(395c1d22b935c92c50a326edc8b6cd9aab235f7c) )
ROM_LOAD( "ik9", 0x08000, 0x8000, CRC(2c34903b) SHA1(1949fc0cef4b30665ad288fa8e506a05741face0) )
ROM_LOAD( "ik10", 0x10000, 0x8000, CRC(da9ccc94) SHA1(be3c9d44a887ac823039153b832dfae18fe69965) )
ROM_REGION( 0x30000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "11.rom", 0x00000, 0x8000, CRC(5c75ea8f) SHA1(4e8ee56a2dbeb9ac2dd74bc584dba29433d91ae0) )
ROM_LOAD( "14.rom", 0x08000, 0x8000, CRC(3293fde4) SHA1(3e2f0fa00c22f1c0c1427d8d3de57dd9ec7682a9) )
ROM_LOAD( "12.rom", 0x10000, 0x8000, CRC(95138498) SHA1(8ac3d2cd793312434b9ffb8c47c30473f713e0e8) )
ROM_LOAD( "15.rom", 0x18000, 0x8000, CRC(65a61c99) SHA1(767694c919180de208b6211b593db68fc5a66ff1) )
ROM_LOAD( "13.rom", 0x20000, 0x8000, CRC(315383d7) SHA1(1c1c5931e3447c4dcbd54fc8ae383b03cb5fbf5b) )
ROM_LOAD( "16.rom", 0x28000, 0x8000, CRC(e9b03e07) SHA1(124e5328a965ea2af28c4d74934a82394a2ffd72) )
ROM_END
/***********************************************************************/
ROM_START( victroad )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* CPU A code */
ROM_LOAD( "p1", 0x0000, 0x10000, CRC(e334acef) SHA1(f6d8da554276abbe5579c92eea46591a92623f6e) )
ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* CPU B code */
ROM_LOAD( "p2", 0x00000, 0x10000, CRC(907fac83) SHA1(691d95f95ef7a308c7f5e7defb20971b54423745) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* sound code */
ROM_LOAD( "p3", 0x00000, 0x10000, CRC(bac745f6) SHA1(c118d94aff16cbf1b85615ff5a93292f6e98c149) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "mb7122e.1k", 0x000, 0x400, CRC(491ab831) SHA1(2801d68d8a7fddaca5c48f09d421fc48ff53d244) )
ROM_LOAD( "mb7122e.2l", 0x400, 0x400, CRC(8feca424) SHA1(c3d666f4b4b914199b24ded02f9a1b643bf90d26) )
ROM_LOAD( "mb7122e.1l", 0x800, 0x400, CRC(220076ca) SHA1(a353c770c0ffb1105fb93c97977597ad2fda8ac8) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "p7", 0x0000, 0x4000, CRC(2b6ed95b) SHA1(dddf3aa21776778153572a20d29d47928a7116d8) )
ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "p17", 0x00000, 0x8000, CRC(19d4518c) SHA1(133ac6e3d75af6cfc9aa9d1d467f16696c7f3794) )
ROM_LOAD( "p18", 0x08000, 0x8000, CRC(d818be43) SHA1(274827b13e8572f68302b7e0b5964d3e32544303) )
ROM_LOAD( "p19", 0x10000, 0x8000, CRC(d64e0f89) SHA1(41204d5b0bc9d2f2599c3e881f10b73bddae3c5c) )
ROM_LOAD( "p20", 0x18000, 0x8000, CRC(edba0f31) SHA1(b3fc886d3cf7a34b470dd72cc0268a193f9a64d7) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "p8", 0x00000, 0x8000, CRC(df7f252a) SHA1(435aade99144c9be51f65d76583256aa089cce78) )
ROM_LOAD( "p9", 0x08000, 0x8000, CRC(9897bc05) SHA1(ec181dc64dd78ff2fab193509743376ab192b99e) )
ROM_LOAD( "p10", 0x10000, 0x8000, CRC(ecd3c0ea) SHA1(f398b6a64706fcaa727ff1c150e05888091cb77c) )
ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "p11", 0x00000, 0x8000, CRC(668b25a4) SHA1(235423e3b442271581dde0195fdff2a37596a9bc) )
ROM_LOAD( "p14", 0x08000, 0x8000, CRC(a7031d4a) SHA1(9ea184990372909de7d8fe0891bb3e0441b13f90) )
ROM_LOAD( "p12", 0x10000, 0x8000, CRC(f44e95fa) SHA1(6633bd1e9e947cae5ba696f6fd393bf0cd7969b0) )
ROM_LOAD( "p15", 0x18000, 0x8000, CRC(120d2450) SHA1(8699db76f598e7719fa5f9a3dcc07d24c53e5da4) )
ROM_LOAD( "p13", 0x20000, 0x8000, CRC(980ca3d8) SHA1(bda6f19edf43c61c0c8d2235bb60def76c801b87) )
ROM_LOAD( "p16", 0x28000, 0x8000, CRC(9f820e8a) SHA1(2be0128d6861241f6a9c5a7032368dbc6d57b44e) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 )
ROM_LOAD( "p4", 0x00000, 0x10000, CRC(e10fb8cc) SHA1(591aa1f947216795252dc4d9ec2600ef63dada7d) )
ROM_LOAD( "p5", 0x10000, 0x10000, CRC(93e5f110) SHA1(065a78805e50ce6a48cb7930f264bada236feb13) )
ROM_END
ROM_START( dogosoke ) /* Victory Road Japan */
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* CPU A code */
ROM_LOAD( "up03_p4.rom", 0x0000, 0x10000, CRC(37867ad2) SHA1(4444e428eb7126451f34351b1a2bc193484ca641) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* CPU B code */
ROM_LOAD( "p2", 0x00000, 0x10000, CRC(907fac83) SHA1(691d95f95ef7a308c7f5e7defb20971b54423745) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* sound code */
ROM_LOAD( "up03_k7.rom", 0x00000, 0x10000, CRC(173fa571) SHA1(fb9c783e5377fa86f70afee6804c8ee9061b27fd) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up03_k1.rom", 0x000, 0x400, CRC(10a2ce2b) SHA1(8de93250b81fbabb012c96454ef3a888b2783ab5) )
ROM_LOAD( "up03_l2.rom", 0x400, 0x400, CRC(99dc9792) SHA1(dcdcea2bad524776e17eaeb70dd4882283f1b125) )
ROM_LOAD( "up03_l1.rom", 0x800, 0x400, CRC(e7213160) SHA1(bc762a346e1639c8a9636fe85c18d68a08c1b586) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "up02_b3.rom", 0x0000, 0x4000, CRC(51a4ec83) SHA1(8cb743c68a51b71ef3d78127b2cf6ab0877b13f6) )
ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "p17", 0x00000, 0x8000, CRC(19d4518c) SHA1(133ac6e3d75af6cfc9aa9d1d467f16696c7f3794) )
ROM_LOAD( "p18", 0x08000, 0x8000, CRC(d818be43) SHA1(274827b13e8572f68302b7e0b5964d3e32544303) )
ROM_LOAD( "p19", 0x10000, 0x8000, CRC(d64e0f89) SHA1(41204d5b0bc9d2f2599c3e881f10b73bddae3c5c) )
ROM_LOAD( "p20", 0x18000, 0x8000, CRC(edba0f31) SHA1(b3fc886d3cf7a34b470dd72cc0268a193f9a64d7) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "up02_d3.rom", 0x00000, 0x8000, CRC(d43044f8) SHA1(4d5bc3730ea1bb1978ae246745416b71979cb100) )
ROM_LOAD( "up02_e3.rom", 0x08000, 0x8000, CRC(365ed2d8) SHA1(e0f600c936483e3d0d03709ae709321d072145bd) )
ROM_LOAD( "up02_g3.rom", 0x10000, 0x8000, CRC(92579bf3) SHA1(eb2084bf5c62cbbf08dc25997702f8e8eb3dcc5d) )
ROM_REGION( 0x30000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "p11", 0x00000, 0x8000, CRC(668b25a4) SHA1(235423e3b442271581dde0195fdff2a37596a9bc) )
ROM_LOAD( "p14", 0x08000, 0x8000, CRC(a7031d4a) SHA1(9ea184990372909de7d8fe0891bb3e0441b13f90) )
ROM_LOAD( "p12", 0x10000, 0x8000, CRC(f44e95fa) SHA1(6633bd1e9e947cae5ba696f6fd393bf0cd7969b0) )
ROM_LOAD( "p15", 0x18000, 0x8000, CRC(120d2450) SHA1(8699db76f598e7719fa5f9a3dcc07d24c53e5da4) )
ROM_LOAD( "p13", 0x20000, 0x8000, CRC(980ca3d8) SHA1(bda6f19edf43c61c0c8d2235bb60def76c801b87) )
ROM_LOAD( "p16", 0x28000, 0x8000, CRC(9f820e8a) SHA1(2be0128d6861241f6a9c5a7032368dbc6d57b44e) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 )
ROM_LOAD( "up03_f5.rom", 0x00000, 0x10000, CRC(5b43fe9f) SHA1(28f803f633b83b17f9b10516d38c862f90d55ff3) )
ROM_LOAD( "up03_g5.rom", 0x10000, 0x10000, CRC(aae30cd6) SHA1(9d0d2c0f947387a0924bf0ed73de9305c1625054) )
ROM_END
ROM_START( dogosokj ) /* Victory Road Japan (Joystik version) */
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* CPU A code */
ROM_LOAD( "01", 0x00000, 0x10000, CRC(53b0ad90) SHA1(7581365d6c82b35189852d96437b0f19abe2cf74) )
ROM_REGION( 0x10000 , REGION_CPU2, 0 ) /* CPU B code */
ROM_LOAD( "p2", 0x00000, 0x10000, CRC(907fac83) SHA1(691d95f95ef7a308c7f5e7defb20971b54423745) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* sound code */
ROM_LOAD( "up03_k7.rom", 0x00000, 0x10000, CRC(173fa571) SHA1(fb9c783e5377fa86f70afee6804c8ee9061b27fd) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "mb7122e.1k", 0x000, 0x400, CRC(491ab831) SHA1(2801d68d8a7fddaca5c48f09d421fc48ff53d244) )
ROM_LOAD( "mb7122e.2l", 0x400, 0x400, CRC(8feca424) SHA1(c3d666f4b4b914199b24ded02f9a1b643bf90d26) )
ROM_LOAD( "mb7122e.1l", 0x800, 0x400, CRC(220076ca) SHA1(a353c770c0ffb1105fb93c97977597ad2fda8ac8) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "up02_b3.rom", 0x0000, 0x4000, CRC(51a4ec83) SHA1(8cb743c68a51b71ef3d78127b2cf6ab0877b13f6) )
ROM_REGION( 0x20000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "p17", 0x00000, 0x8000, CRC(19d4518c) SHA1(133ac6e3d75af6cfc9aa9d1d467f16696c7f3794) )
ROM_LOAD( "p18", 0x08000, 0x8000, CRC(d818be43) SHA1(274827b13e8572f68302b7e0b5964d3e32544303) )
ROM_LOAD( "p19", 0x10000, 0x8000, CRC(d64e0f89) SHA1(41204d5b0bc9d2f2599c3e881f10b73bddae3c5c) )
ROM_LOAD( "p20", 0x18000, 0x8000, CRC(edba0f31) SHA1(b3fc886d3cf7a34b470dd72cc0268a193f9a64d7) )
ROM_REGION( 0x18000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "up02_d3.rom", 0x00000, 0x8000, CRC(d43044f8) SHA1(4d5bc3730ea1bb1978ae246745416b71979cb100) )
ROM_LOAD( "up02_e3.rom", 0x08000, 0x8000, CRC(365ed2d8) SHA1(e0f600c936483e3d0d03709ae709321d072145bd) )
ROM_LOAD( "up02_g3.rom", 0x10000, 0x8000, CRC(92579bf3) SHA1(eb2084bf5c62cbbf08dc25997702f8e8eb3dcc5d) )
ROM_REGION( 0x40000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "p11", 0x00000, 0x8000, CRC(668b25a4) SHA1(235423e3b442271581dde0195fdff2a37596a9bc) )
ROM_LOAD( "p14", 0x08000, 0x8000, CRC(a7031d4a) SHA1(9ea184990372909de7d8fe0891bb3e0441b13f90) )
ROM_LOAD( "p12", 0x10000, 0x8000, CRC(f44e95fa) SHA1(6633bd1e9e947cae5ba696f6fd393bf0cd7969b0) )
ROM_LOAD( "p15", 0x18000, 0x8000, CRC(120d2450) SHA1(8699db76f598e7719fa5f9a3dcc07d24c53e5da4) )
ROM_LOAD( "p13", 0x20000, 0x8000, CRC(980ca3d8) SHA1(bda6f19edf43c61c0c8d2235bb60def76c801b87) )
ROM_LOAD( "p16", 0x28000, 0x8000, CRC(9f820e8a) SHA1(2be0128d6861241f6a9c5a7032368dbc6d57b44e) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 )
ROM_LOAD( "up03_f5.rom", 0x00000, 0x10000, CRC(5b43fe9f) SHA1(28f803f633b83b17f9b10516d38c862f90d55ff3) )
ROM_LOAD( "up03_g5.rom", 0x10000, 0x10000, CRC(aae30cd6) SHA1(9d0d2c0f947387a0924bf0ed73de9305c1625054) )
ROM_END
/***********************************************************************/
ROM_START( gwar )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "7g", 0x00000, 0x10000, CRC(5bcfa7dc) SHA1(1af2c36df287c9c84be8e7fc173b66f3dde5375e) )
ROM_REGION( 0x10000, REGION_CPU2, 0 )
ROM_LOAD( "g02", 0x00000, 0x10000, CRC(86d931bf) SHA1(8bf7c7a7c01561568973d01956e5398bbc9c3463) )
ROM_REGION( 0x10000, REGION_CPU3, 0 )
ROM_LOAD( "g03", 0x00000, 0x10000, CRC(eb544ab9) SHA1(433af63feb4c4ef0e3bd383f2f9bc19e436fb103) )
ROM_REGION( 0x2400, REGION_PROMS, 0 )
ROM_LOAD( "guprom.3", 0x0000, 0x0400, CRC(090236a3) SHA1(40d066e34291492c6baf8c120657e3d547274b59) ) /* red */
ROM_LOAD( "guprom.2", 0x0400, 0x0400, CRC(9147de69) SHA1(e4b3b546e429c195e82f97322e2a295882e38a58) ) /* green */
ROM_LOAD( "guprom.1", 0x0800, 0x0400, CRC(7f9c839e) SHA1(2fa60fa335f76891d961c9bd0066fa7f82f76779) ) /* blue */
ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* h-decode */
ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* v-decode */
ROM_LOAD( "ls.bin", 0x1400, 0x1000, CRC(73df921d) SHA1(c0f765da3e0e80d104b0baaa7a83bdcc399254b3) ) /* ls-joystick encoder */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "g05", 0x0000, 0x08000, CRC(80f73e2e) SHA1(820824fb10f7dfec6247b46dde8ff7124bde3734) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "g06", 0x00000, 0x10000, CRC(f1dcdaef) SHA1(d9b65e7f4025787037628528d3bef699be2eb874) )
ROM_LOAD( "g07", 0x10000, 0x10000, CRC(326e4e5e) SHA1(6935429925d748bb43072429db0d3b08ffdbc95d) )
ROM_LOAD( "g08", 0x20000, 0x10000, CRC(0aa70967) SHA1(a6cbadbb960280b5e79660c0bbd43089ced39a44) )
ROM_LOAD( "g09", 0x30000, 0x10000, CRC(b7686336) SHA1(d654d282862ff00488be38fb9c1302c8bb6f7e7c) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
ROM_LOAD( "g10", 0x00000, 0x10000, CRC(58600f7d) SHA1(3dcd25d1ed07e6f74f3316ebe41768eb155f4c45) )
ROM_LOAD( "g11", 0x10000, 0x10000, CRC(a3f9b463) SHA1(ee83d18cf08972c792b05c277b1ca25d732e294d) )
ROM_LOAD( "g12", 0x20000, 0x10000, CRC(092501be) SHA1(85d9a8922dde6824805a4b8e6c52b2a9ad092df9) )
ROM_LOAD( "g13", 0x30000, 0x10000, CRC(25801ea6) SHA1(1aa61716d6be399a1eee2ee5079f13da0f1bd4e8) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE )
ROM_LOAD( "g20", 0x00000, 0x10000, CRC(2b46edff) SHA1(db97e042621dcbedfeed71937ead6d715899d4f7) )
ROM_LOAD( "g21", 0x10000, 0x10000, CRC(be19888d) SHA1(bc7b1b6236d41685faacc2008d51ae2da9a82909) )
ROM_LOAD( "g18", 0x20000, 0x10000, CRC(2d653f0c) SHA1(99eb7883822b10f61b6e922c0d0519aacac83732) )
ROM_LOAD( "g19", 0x30000, 0x10000, CRC(ebbf3ba2) SHA1(bc3631c43058faf1ec6b21ed8017b744afee6f5d) )
ROM_LOAD( "g16", 0x40000, 0x10000, CRC(aeb3707f) SHA1(58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5) )
ROM_LOAD( "g17", 0x50000, 0x10000, CRC(0808f95f) SHA1(f67763cceb287a02e3b946ade52105a72161e540) )
ROM_LOAD( "g14", 0x60000, 0x10000, CRC(8dfc7b87) SHA1(e3d75020aa1b90f12633f6515a0386f87441b225) )
ROM_LOAD( "g15", 0x70000, 0x10000, CRC(06822aac) SHA1(630d438cbebe0b5af571948d0d3f4996f52aae1d) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "g04", 0x00000, 0x10000, CRC(2255f8dd) SHA1(fac31b617762d0fa39cf82a658be250b91ab73ce) )
ROM_END
ROM_START( gwara )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "gv3", 0x00000, 0x10000, CRC(24936d83) SHA1(33842322ead66e426946c6cfaa04e56afea90d78) )
ROM_REGION( 0x10000, REGION_CPU2, 0 )
ROM_LOAD( "gv4", 0x00000, 0x10000, CRC(26335a55) SHA1(de3e7d9e204a969745367aa37326d7b3e28c7424) )
ROM_REGION( 0x10000, REGION_CPU3, 0 )
ROM_LOAD( "gv2", 0x00000, 0x10000, CRC(896682dd) SHA1(dc2125c2378a01291197b2798a5eef6459cf5b99) )
ROM_REGION( 0x2400, REGION_PROMS, 0 )
ROM_LOAD( "guprom.3", 0x000, 0x400, CRC(090236a3) SHA1(40d066e34291492c6baf8c120657e3d547274b59) ) /* red */
ROM_LOAD( "guprom.2", 0x400, 0x400, CRC(9147de69) SHA1(e4b3b546e429c195e82f97322e2a295882e38a58) ) /* green */
ROM_LOAD( "guprom.1", 0x800, 0x400, CRC(7f9c839e) SHA1(2fa60fa335f76891d961c9bd0066fa7f82f76779) ) /* blue */
ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* h-decode */
ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* v-decode */
ROM_LOAD( "ls.bin", 0x1400, 0x1000, CRC(73df921d) SHA1(c0f765da3e0e80d104b0baaa7a83bdcc399254b3) ) /* ls-joystick encoder */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "g05", 0x0000, 0x08000, CRC(80f73e2e) SHA1(820824fb10f7dfec6247b46dde8ff7124bde3734) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "g06", 0x00000, 0x10000, CRC(f1dcdaef) SHA1(d9b65e7f4025787037628528d3bef699be2eb874) )
ROM_LOAD( "g07", 0x10000, 0x10000, CRC(326e4e5e) SHA1(6935429925d748bb43072429db0d3b08ffdbc95d) )
ROM_LOAD( "g08", 0x20000, 0x10000, CRC(0aa70967) SHA1(a6cbadbb960280b5e79660c0bbd43089ced39a44) )
ROM_LOAD( "g09", 0x30000, 0x10000, CRC(b7686336) SHA1(d654d282862ff00488be38fb9c1302c8bb6f7e7c) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
ROM_LOAD( "g10", 0x00000, 0x10000, CRC(58600f7d) SHA1(3dcd25d1ed07e6f74f3316ebe41768eb155f4c45) )
ROM_LOAD( "g11", 0x10000, 0x10000, CRC(a3f9b463) SHA1(ee83d18cf08972c792b05c277b1ca25d732e294d) )
ROM_LOAD( "g12", 0x20000, 0x10000, CRC(092501be) SHA1(85d9a8922dde6824805a4b8e6c52b2a9ad092df9) )
ROM_LOAD( "g13", 0x30000, 0x10000, CRC(25801ea6) SHA1(1aa61716d6be399a1eee2ee5079f13da0f1bd4e8) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE )
ROM_LOAD( "g20", 0x00000, 0x10000, CRC(2b46edff) SHA1(db97e042621dcbedfeed71937ead6d715899d4f7) )
ROM_LOAD( "g21", 0x10000, 0x10000, CRC(be19888d) SHA1(bc7b1b6236d41685faacc2008d51ae2da9a82909) )
ROM_LOAD( "g18", 0x20000, 0x10000, CRC(2d653f0c) SHA1(99eb7883822b10f61b6e922c0d0519aacac83732) )
ROM_LOAD( "g19", 0x30000, 0x10000, CRC(ebbf3ba2) SHA1(bc3631c43058faf1ec6b21ed8017b744afee6f5d) )
ROM_LOAD( "g16", 0x40000, 0x10000, CRC(aeb3707f) SHA1(58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5) )
ROM_LOAD( "g17", 0x50000, 0x10000, CRC(0808f95f) SHA1(f67763cceb287a02e3b946ade52105a72161e540) )
ROM_LOAD( "g14", 0x60000, 0x10000, CRC(8dfc7b87) SHA1(e3d75020aa1b90f12633f6515a0386f87441b225) )
ROM_LOAD( "g15", 0x70000, 0x10000, CRC(06822aac) SHA1(630d438cbebe0b5af571948d0d3f4996f52aae1d) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "g04", 0x00000, 0x10000, CRC(2255f8dd) SHA1(fac31b617762d0fa39cf82a658be250b91ab73ce) )
ROM_END
ROM_START( gwarj )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "7y3047", 0x00000, 0x10000, CRC(7f8a880c) SHA1(1eb1c3eb45aa933118e5bd116eb3f81f39063ae3) )
ROM_REGION( 0x10000, REGION_CPU2, 0 )
ROM_LOAD( "g02", 0x00000, 0x10000, CRC(86d931bf) SHA1(8bf7c7a7c01561568973d01956e5398bbc9c3463) )
ROM_REGION( 0x10000, REGION_CPU3, 0 )
ROM_LOAD( "g03", 0x00000, 0x10000, CRC(eb544ab9) SHA1(433af63feb4c4ef0e3bd383f2f9bc19e436fb103) )
ROM_REGION( 0x2400, REGION_PROMS, 0 )
ROM_LOAD( "guprom.3", 0x000, 0x400, CRC(090236a3) SHA1(40d066e34291492c6baf8c120657e3d547274b59) ) /* red */
ROM_LOAD( "guprom.2", 0x400, 0x400, CRC(9147de69) SHA1(e4b3b546e429c195e82f97322e2a295882e38a58) ) /* green */
ROM_LOAD( "guprom.1", 0x800, 0x400, CRC(7f9c839e) SHA1(2fa60fa335f76891d961c9bd0066fa7f82f76779) ) /* blue */
ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* h-decode */
ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* v-decode */
ROM_LOAD( "ls.bin", 0x1400, 0x1000, CRC(73df921d) SHA1(c0f765da3e0e80d104b0baaa7a83bdcc399254b3) ) /* ls-joystick encoder */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "792001", 0x0000, 0x08000, CRC(99d7ddf3) SHA1(4e4bc400d184e1fb9d0af3a33cc6f6d099bb3bee) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE )
ROM_LOAD( "g06", 0x00000, 0x10000, CRC(f1dcdaef) SHA1(d9b65e7f4025787037628528d3bef699be2eb874) )
ROM_LOAD( "g07", 0x10000, 0x10000, CRC(326e4e5e) SHA1(6935429925d748bb43072429db0d3b08ffdbc95d) )
ROM_LOAD( "g08", 0x20000, 0x10000, CRC(0aa70967) SHA1(a6cbadbb960280b5e79660c0bbd43089ced39a44) )
ROM_LOAD( "g09", 0x30000, 0x10000, CRC(b7686336) SHA1(d654d282862ff00488be38fb9c1302c8bb6f7e7c) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE )
ROM_LOAD( "g10", 0x00000, 0x10000, CRC(58600f7d) SHA1(3dcd25d1ed07e6f74f3316ebe41768eb155f4c45) )
ROM_LOAD( "g11", 0x10000, 0x10000, CRC(a3f9b463) SHA1(ee83d18cf08972c792b05c277b1ca25d732e294d) )
ROM_LOAD( "g12", 0x20000, 0x10000, CRC(092501be) SHA1(85d9a8922dde6824805a4b8e6c52b2a9ad092df9) )
ROM_LOAD( "g13", 0x30000, 0x10000, CRC(25801ea6) SHA1(1aa61716d6be399a1eee2ee5079f13da0f1bd4e8) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE )
ROM_LOAD( "g20", 0x00000, 0x10000, CRC(2b46edff) SHA1(db97e042621dcbedfeed71937ead6d715899d4f7) )
ROM_LOAD( "g21", 0x10000, 0x10000, CRC(be19888d) SHA1(bc7b1b6236d41685faacc2008d51ae2da9a82909) )
ROM_LOAD( "g18", 0x20000, 0x10000, CRC(2d653f0c) SHA1(99eb7883822b10f61b6e922c0d0519aacac83732) )
ROM_LOAD( "g19", 0x30000, 0x10000, CRC(ebbf3ba2) SHA1(bc3631c43058faf1ec6b21ed8017b744afee6f5d) )
ROM_LOAD( "g16", 0x40000, 0x10000, CRC(aeb3707f) SHA1(58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5) )
ROM_LOAD( "g17", 0x50000, 0x10000, CRC(0808f95f) SHA1(f67763cceb287a02e3b946ade52105a72161e540) )
ROM_LOAD( "g14", 0x60000, 0x10000, CRC(8dfc7b87) SHA1(e3d75020aa1b90f12633f6515a0386f87441b225) )
ROM_LOAD( "g15", 0x70000, 0x10000, CRC(06822aac) SHA1(630d438cbebe0b5af571948d0d3f4996f52aae1d) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "g04", 0x00000, 0x10000, CRC(2255f8dd) SHA1(fac31b617762d0fa39cf82a658be250b91ab73ce) )
ROM_END
ROM_START( gwarb )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "g01", 0x00000, 0x10000, CRC(ce1d3c80) SHA1(605ada3529d0b26425e6c573c31117249bb7a7db) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "g02", 0x00000, 0x10000, CRC(86d931bf) SHA1(8bf7c7a7c01561568973d01956e5398bbc9c3463) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "g03", 0x00000, 0x10000, CRC(eb544ab9) SHA1(433af63feb4c4ef0e3bd383f2f9bc19e436fb103) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "guprom.3", 0x000, 0x400, CRC(090236a3) SHA1(40d066e34291492c6baf8c120657e3d547274b59) ) /* red */ // up03_k1.rom
ROM_LOAD( "guprom.2", 0x400, 0x400, CRC(9147de69) SHA1(e4b3b546e429c195e82f97322e2a295882e38a58) ) /* green */ // up03_l1.rom
ROM_LOAD( "guprom.1", 0x800, 0x400, CRC(7f9c839e) SHA1(2fa60fa335f76891d961c9bd0066fa7f82f76779) ) /* blue */ // up03_k2.rom
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "g05", 0x0000, 0x08000, CRC(80f73e2e) SHA1(820824fb10f7dfec6247b46dde8ff7124bde3734) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
ROM_LOAD( "g06", 0x00000, 0x10000, CRC(f1dcdaef) SHA1(d9b65e7f4025787037628528d3bef699be2eb874) )
ROM_LOAD( "g07", 0x10000, 0x10000, CRC(326e4e5e) SHA1(6935429925d748bb43072429db0d3b08ffdbc95d) )
ROM_LOAD( "g08", 0x20000, 0x10000, CRC(0aa70967) SHA1(a6cbadbb960280b5e79660c0bbd43089ced39a44) )
ROM_LOAD( "g09", 0x30000, 0x10000, CRC(b7686336) SHA1(d654d282862ff00488be38fb9c1302c8bb6f7e7c) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "g10", 0x00000, 0x10000, CRC(58600f7d) SHA1(3dcd25d1ed07e6f74f3316ebe41768eb155f4c45) )
ROM_LOAD( "g11", 0x10000, 0x10000, CRC(a3f9b463) SHA1(ee83d18cf08972c792b05c277b1ca25d732e294d) )
ROM_LOAD( "g12", 0x20000, 0x10000, CRC(092501be) SHA1(85d9a8922dde6824805a4b8e6c52b2a9ad092df9) )
ROM_LOAD( "g13", 0x30000, 0x10000, CRC(25801ea6) SHA1(1aa61716d6be399a1eee2ee5079f13da0f1bd4e8) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "g20", 0x00000, 0x10000, CRC(2b46edff) SHA1(db97e042621dcbedfeed71937ead6d715899d4f7) )
ROM_LOAD( "g21", 0x10000, 0x10000, CRC(be19888d) SHA1(bc7b1b6236d41685faacc2008d51ae2da9a82909) )
ROM_LOAD( "g18", 0x20000, 0x10000, CRC(2d653f0c) SHA1(99eb7883822b10f61b6e922c0d0519aacac83732) )
ROM_LOAD( "g19", 0x30000, 0x10000, CRC(ebbf3ba2) SHA1(bc3631c43058faf1ec6b21ed8017b744afee6f5d) )
ROM_LOAD( "g16", 0x40000, 0x10000, CRC(aeb3707f) SHA1(58d1a71cf83ab0f5f0dd67d441edbc8ece8c2ba5) )
ROM_LOAD( "g17", 0x50000, 0x10000, CRC(0808f95f) SHA1(f67763cceb287a02e3b946ade52105a72161e540) )
ROM_LOAD( "g14", 0x60000, 0x10000, CRC(8dfc7b87) SHA1(e3d75020aa1b90f12633f6515a0386f87441b225) )
ROM_LOAD( "g15", 0x70000, 0x10000, CRC(06822aac) SHA1(630d438cbebe0b5af571948d0d3f4996f52aae1d) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "g04", 0x00000, 0x10000, CRC(2255f8dd) SHA1(fac31b617762d0fa39cf82a658be250b91ab73ce) )
ROM_END
/*
pals
----
Fuse Plot - a6003-3
?
PAL16L8/A/A-2/A-4
*
DD PAL16L8/A/A-2/A-4*
QP20*
QF2048*
G0*
F0*
L0 11111111111111111111111111111111*
L32 11111110111111111111111111111111*
L64 11111111111111101111111111111011*
L96 11111111110111101111111111111111*
L128 00000000000000000000000000000000*
L160 00000000000000000000000000000000*
L192 00000000000000000000000000000000*
L224 00000000000000000000000000000000*
L256 11111111111111111111111111111111*
L288 11101111111111111111111111111111*
L320 10111111111111111111111111111111*
L352 11111011111111111111111111111111*
L384 11111111101111111111111111111111*
L416 00000000000000000000000000000000*
L448 00000000000000000000000000000000*
L480 00000000000000000000000000000000*
L512 11111111111111111111111111111111*
L544 11111111111111111111111111111110*
L576 11111111111111111111111111101111*
L608 11111111111111111111111011111111*
L640 11111111111111111110111111111111*
L672 00000000000000000000000000000000*
L704 00000000000000000000000000000000*
L736 00000000000000000000000000000000*
L768 11111111111111111111111111111111*
L800 11111111111110111111111111111111*
L832 11111111111111111011111111111111*
L864 11111111111111111111101111111111*
L896 11111111111111111111111110111111*
L928 00000000000000000000000000000000*
L960 00000000000000000000000000000000*
L992 00000000000000000000000000000000*
L1024 00000000000000000000000000000000*
L1056 00000000000000000000000000000000*
L1088 00000000000000000000000000000000*
L1120 00000000000000000000000000000000*
L1152 00000000000000000000000000000000*
L1184 00000000000000000000000000000000*
L1216 00000000000000000000000000000000*
L1248 00000000000000000000000000000000*
L1280 00000000000000000000000000000000*
L1312 00000000000000000000000000000000*
L1344 00000000000000000000000000000000*
L1376 00000000000000000000000000000000*
L1408 00000000000000000000000000000000*
L1440 00000000000000000000000000000000*
L1472 00000000000000000000000000000000*
L1504 00000000000000000000000000000000*
L1536 00000000000000000000000000000000*
L1568 00000000000000000000000000000000*
L1600 00000000000000000000000000000000*
L1632 00000000000000000000000000000000*
L1664 00000000000000000000000000000000*
L1696 00000000000000000000000000000000*
L1728 00000000000000000000000000000000*
L1760 00000000000000000000000000000000*
L1792 11111111111111111111111111111111*
L1824 11111110111111111111111111111111*
L1856 11111111111011111111111111110111*
L1888 11111111111001110111011101111111*
L1920 00000000000000000000000000000000*
L1952 00000000000000000000000000000000*
L1984 00000000000000000000000000000000*
L2016 00000000000000000000000000000000*
C57BE*
?
Fuse Plot - a6004-1
?
PAL16R6B-2/B-4
*
DD PAL16R6B-2/B-4*
QP20*
QF2048*
G0*
F0*
L0 11111111111111111111111111111111*
L32 11111111111111111111011111111111*
L64 11111110111111111111111111111111*
L96 00000000000000000000000000000000*
L128 00000000000000000000000000000000*
L160 00000000000000000000000000000000*
L192 00000000000000000000000000000000*
L224 00000000000000000000000000000000*
L256 01111111011111111111111111111111*
L288 00000000000000000000000000000000*
L320 00000000000000000000000000000000*
L352 00000000000000000000000000000000*
L384 00000000000000000000000000000000*
L416 00000000000000000000000000000000*
L448 00000000000000000000000000000000*
L480 00000000000000000000000000000000*
L512 11111111101111111111111111111111*
L544 00000000000000000000000000000000*
L576 00000000000000000000000000000000*
L608 00000000000000000000000000000000*
L640 00000000000000000000000000000000*
L672 00000000000000000000000000000000*
L704 00000000000000000000000000000000*
L736 00000000000000000000000000000000*
L768 11111110111101110111101111111111*
L800 00000000000000000000000000000000*
L832 00000000000000000000000000000000*
L864 00000000000000000000000000000000*
L896 00000000000000000000000000000000*
L928 00000000000000000000000000000000*
L960 00000000000000000000000000000000*
L992 00000000000000000000000000000000*
L1024 11111101111111110111101111111111*
L1056 00000000000000000000000000000000*
L1088 00000000000000000000000000000000*
L1120 00000000000000000000000000000000*
L1152 00000000000000000000000000000000*
L1184 00000000000000000000000000000000*
L1216 00000000000000000000000000000000*
L1248 00000000000000000000000000000000*
L1280 11111101111111111111101111111111*
L1312 00000000000000000000000000000000*
L1344 00000000000000000000000000000000*
L1376 00000000000000000000000000000000*
L1408 00000000000000000000000000000000*
L1440 00000000000000000000000000000000*
L1472 00000000000000000000000000000000*
L1504 00000000000000000000000000000000*
L1536 00000000000000000000000000000000*
L1568 00000000000000000000000000000000*
L1600 00000000000000000000000000000000*
L1632 00000000000000000000000000000000*
L1664 00000000000000000000000000000000*
L1696 00000000000000000000000000000000*
L1728 00000000000000000000000000000000*
L1760 00000000000000000000000000000000*
L1792 11111111111111111111111111111111*
L1824 11111101111111111111111110111111*
L1856 01110111011111111111111111111111*
L1888 01111111011111111111111110111111*
L1920 01110101011111111111111111111111*
L1952 00000000000000000000000000000000*
L1984 00000000000000000000000000000000*
L2016 00000000000000000000000000000000*
C311C*
?
Fuse Plot - a6004-2
?
PAL20L8A/A-2
*
DD PAL20L8A/A-2*
QP24*
QF2560*
G0*
F0*
L0 0000000000000000000000000000000000000000*
L40 0000000000000000000000000000000000000000*
L80 0000000000000000000000000000000000000000*
L120 0000000000000000000000000000000000000000*
L160 0000000000000000000000000000000000000000*
L200 0000000000000000000000000000000000000000*
L240 0000000000000000000000000000000000000000*
L280 0000000000000000000000000000000000000000*
L320 1111111111111111111111111111111111111111*
L360 1010011001111011111111111111111111111111*
L400 1010011010110111111111111111111111111111*
L440 1111110111111111101110110111011110111111*
L480 1111110111111111101110110111101101111111*
L520 0000000000000000000000000000000000000000*
L560 0000000000000000000000000000000000000000*
L600 0000000000000000000000000000000000000000*
L640 1111111111111111111111111111111111111111*
L680 1010011001110111111111111111111111111111*
L720 1111110111111111101110110111011101111111*
L760 0000000000000000000000000000000000000000*
L800 0000000000000000000000000000000000000000*
L840 0000000000000000000000000000000000000000*
L880 0000000000000000000000000000000000000000*
L920 0000000000000000000000000000000000000000*
L960 1111111111111111111111111111111111111111*
L1000 1010101010110111111111111111111111111111*
L1040 1111110111111111101110111011101101111111*
L1080 0000000000000000000000000000000000000000*
L1120 0000000000000000000000000000000000000000*
L1160 0000000000000000000000000000000000000000*
L1200 0000000000000000000000000000000000000000*
L1240 0000000000000000000000000000000000000000*
L1280 1111111111111111111111111111111111111111*
L1320 1111111011111111111111111111111111111011*
L1360 1111110111111111111111111111111111111110*
L1400 0000000000000000000000000000000000000000*
L1440 0000000000000000000000000000000000000000*
L1480 0000000000000000000000000000000000000000*
L1520 0000000000000000000000000000000000000000*
L1560 0000000000000000000000000000000000000000*
L1600 1111111111111111111111111111111111111111*
L1640 1010101001111011111111111111111111111111*
L1680 1010101001110111111111111111111111111111*
L1720 1111110111111111101110111011011110111111*
L1760 1111110111111111101110111011011101111111*
L1800 0000000000000000000000000000000000000000*
L1840 0000000000000000000000000000000000000000*
L1880 0000000000000000000000000000000000000000*
L1920 1111111111111111111111111111111111111111*
L1960 1010011010111011111111111111111111111111*
L2000 1111110111111111101110110111101110111111*
L2040 0000000000000000000000000000000000000000*
L2080 0000000000000000000000000000000000000000*
L2120 0000000000000000000000000000000000000000*
L2160 0000000000000000000000000000000000000000*
L2200 0000000000000000000000000000000000000000*
L2240 0000000000000000000000000000000000000000*
L2280 0000000000000000000000000000000000000000*
L2320 0000000000000000000000000000000000000000*
L2360 0000000000000000000000000000000000000000*
L2400 0000000000000000000000000000000000000000*
L2440 0000000000000000000000000000000000000000*
L2480 0000000000000000000000000000000000000000*
L2520 0000000000000000000000000000000000000000*
C63C0*
?
*/
/***********************************************************************/
ROM_START( bermudat )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "bt_p1.rom", 0x0000, 0x10000, CRC(43dec5e9) SHA1(2b29016d4af2a0a6be87f440f235a6a76f8a52a0) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "bt_p2.rom", 0x00000, 0x10000, CRC(0e193265) SHA1(765ad63d1f752920d3d7829747e8f2808670ee84) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "bt_p3.rom", 0x00000, 0x10000, CRC(53a82e50) SHA1(ce1e72f0ddc5e19c2d8a6a545ce205c7c39da2dd) ) /* YM3526 */
ROM_REGION( 0x1400, REGION_PROMS, 0 )
ROM_LOAD( "btj_01r.prm", 0x0000, 0x0400, CRC(f4b54d06) SHA1(620ea513dbf3219844cdb36ea5d7e2a1b13e3198) ) /* red */
ROM_LOAD( "btj_02g.prm", 0x0400, 0x0400, CRC(baac139e) SHA1(c951c9a2d8bb1af178de63c6e2cb716dcb2ac57c) ) /* green */
ROM_LOAD( "btj_03b.prm", 0x0800, 0x0400, CRC(2edf2e0b) SHA1(b430ec934399909e6e1f27c7bf47bbacf01f266f) ) /* blue */
ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "bt_p10.rom", 0x0000, 0x8000, CRC(d3650211) SHA1(cc7cfe05c5903caf33f8f02c416f68e6d2f6baa7) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "bt_p22.rom", 0x00000, 0x10000, CRC(8daf7df4) SHA1(c6b5157821f3751bc70411ba0e1ea43d223ad0f6) )
ROM_LOAD( "bt_p21.rom", 0x10000, 0x10000, CRC(b7689599) SHA1(ffa35b480efbc55948e5d0202e7a7ab6446db905) )
ROM_LOAD( "bt_p20.rom", 0x20000, 0x10000, CRC(ab6217b7) SHA1(fb4b0fcd9ff1f04cf772a46b6727d3de531beb0e) )
ROM_LOAD( "bt_p19.rom", 0x30000, 0x10000, CRC(8ed759a0) SHA1(cd039ed9cb4127729bd29c6232dcbb77b85a4159) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "bt_p6.rom", 0x00000, 0x8000, CRC(8ffdf969) SHA1(68672dc74156ebbf59316dfeae25b155d699d0eb) )
ROM_LOAD( "bt_p7.rom", 0x10000, 0x8000, CRC(268d10df) SHA1(6a297bbd7b4248306d8756a80f4403c45d833eb3) )
ROM_LOAD( "bt_p8.rom", 0x20000, 0x8000, CRC(3e39e9dd) SHA1(394c85841113a1b2bdd744445e3e4e3acc7099c6) )
ROM_LOAD( "bt_p9.rom", 0x30000, 0x8000, CRC(bf56da61) SHA1(855687b6a0a4cef3b8294ca359abe14b11ad5749) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "bt_p11.rom", 0x00000, 0x10000, CRC(aae7410e) SHA1(19dcd13fc53c05bac05d2242965129ab1e3a4a88) )
ROM_LOAD( "bt_p12.rom", 0x10000, 0x10000, CRC(18914f70) SHA1(2c4e7db8b6e70dffb27d10032f750932c7379a66) )
ROM_LOAD( "bt_p13.rom", 0x20000, 0x10000, CRC(cd79ce81) SHA1(00f205f8a97f839e2592bdfb624fe6b902ce5a93) )
ROM_LOAD( "bt_p14.rom", 0x30000, 0x10000, CRC(edc57117) SHA1(899a524973f407c3be1de9dac50f3d373bccb2e5) )
ROM_LOAD( "bt_p15.rom", 0x40000, 0x10000, CRC(448bf9f4) SHA1(0f880ba3e97a57c937afdce29a1461bc310196eb) )
ROM_LOAD( "bt_p16.rom", 0x50000, 0x10000, CRC(119999eb) SHA1(0030121239c3ef07c093a7e2146c4027e1b544ac) )
ROM_LOAD( "bt_p17.rom", 0x60000, 0x10000, CRC(b5462139) SHA1(9af190cf5fabcc017d707be43bd141dc6db12827) )
ROM_LOAD( "bt_p18.rom", 0x70000, 0x10000, CRC(cb416227) SHA1(aba0b5a0c93713c676a59e8d3c36d780a4e01894) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 )
ROM_LOAD( "bt_p4.rom", 0x00000, 0x10000, CRC(4bc83229) SHA1(b58d08ebed0b02279385a7ac2f385e62443e3de6) )
ROM_LOAD( "bt_p5.rom", 0x10000, 0x10000, CRC(817bd62c) SHA1(d3ee2ff01a4da8b928728b2fd4948fabd2b04420) )
ROM_END
ROM_START( bermudao )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "btj_p01.bin", 0x0000, 0x10000, CRC(eda75f36) SHA1(d6fcb46dc45007a77bf6a8ca7aa53aefedcecf92) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "bt_p2.rom", 0x00000, 0x10000, CRC(0e193265) SHA1(765ad63d1f752920d3d7829747e8f2808670ee84) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "btj_p03.bin", 0x00000, 0x10000, CRC(fea8a096) SHA1(593e34a20ab6f5bae9d74415af5a834646d2444e) ) /* YM3526 */
ROM_REGION( 0x1400, REGION_PROMS, 0 )
ROM_LOAD( "btj_01r.prm", 0x0000, 0x0400, CRC(f4b54d06) SHA1(620ea513dbf3219844cdb36ea5d7e2a1b13e3198) ) /* red */
ROM_LOAD( "btj_02g.prm", 0x0400, 0x0400, CRC(baac139e) SHA1(c951c9a2d8bb1af178de63c6e2cb716dcb2ac57c) ) /* green */
ROM_LOAD( "btj_03b.prm", 0x0800, 0x0400, CRC(2edf2e0b) SHA1(b430ec934399909e6e1f27c7bf47bbacf01f266f) ) /* blue */
ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "bt_p10.rom", 0x0000, 0x8000, CRC(d3650211) SHA1(cc7cfe05c5903caf33f8f02c416f68e6d2f6baa7) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "bt_p22.rom", 0x00000, 0x10000, CRC(8daf7df4) SHA1(c6b5157821f3751bc70411ba0e1ea43d223ad0f6) )
ROM_LOAD( "bt_p21.rom", 0x10000, 0x10000, CRC(b7689599) SHA1(ffa35b480efbc55948e5d0202e7a7ab6446db905) )
ROM_LOAD( "bt_p20.rom", 0x20000, 0x10000, CRC(ab6217b7) SHA1(fb4b0fcd9ff1f04cf772a46b6727d3de531beb0e) )
ROM_LOAD( "bt_p19.rom", 0x30000, 0x10000, CRC(8ed759a0) SHA1(cd039ed9cb4127729bd29c6232dcbb77b85a4159) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "bt_p6.rom", 0x00000, 0x8000, CRC(8ffdf969) SHA1(68672dc74156ebbf59316dfeae25b155d699d0eb) )
ROM_LOAD( "bt_p7.rom", 0x10000, 0x8000, CRC(268d10df) SHA1(6a297bbd7b4248306d8756a80f4403c45d833eb3) )
ROM_LOAD( "bt_p8.rom", 0x20000, 0x8000, CRC(3e39e9dd) SHA1(394c85841113a1b2bdd744445e3e4e3acc7099c6) )
ROM_LOAD( "bt_p9.rom", 0x30000, 0x8000, CRC(bf56da61) SHA1(855687b6a0a4cef3b8294ca359abe14b11ad5749) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "bt_p11.rom", 0x00000, 0x10000, CRC(aae7410e) SHA1(19dcd13fc53c05bac05d2242965129ab1e3a4a88) )
ROM_LOAD( "bt_p12.rom", 0x10000, 0x10000, CRC(18914f70) SHA1(2c4e7db8b6e70dffb27d10032f750932c7379a66) )
ROM_LOAD( "bt_p13.rom", 0x20000, 0x10000, CRC(cd79ce81) SHA1(00f205f8a97f839e2592bdfb624fe6b902ce5a93) )
ROM_LOAD( "bt_p14.rom", 0x30000, 0x10000, CRC(edc57117) SHA1(899a524973f407c3be1de9dac50f3d373bccb2e5) )
ROM_LOAD( "bt_p15.rom", 0x40000, 0x10000, CRC(448bf9f4) SHA1(0f880ba3e97a57c937afdce29a1461bc310196eb) )
ROM_LOAD( "bt_p16.rom", 0x50000, 0x10000, CRC(119999eb) SHA1(0030121239c3ef07c093a7e2146c4027e1b544ac) )
ROM_LOAD( "bt_p17.rom", 0x60000, 0x10000, CRC(b5462139) SHA1(9af190cf5fabcc017d707be43bd141dc6db12827) )
ROM_LOAD( "bt_p18.rom", 0x70000, 0x10000, CRC(cb416227) SHA1(aba0b5a0c93713c676a59e8d3c36d780a4e01894) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 )
ROM_LOAD( "btj_p04.bin", 0x00000, 0x10000, CRC(b2e01129) SHA1(b47ffbcbd9a70f74dfd6906d4f9386db24a7294f) )
ROM_LOAD( "btj_p05.bin", 0x10000, 0x10000, CRC(924c24f7) SHA1(7a2dafbdaa748121fc6279677f6bffd9e10b1a54) )
ROM_END
ROM_START( worldwar )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "ww4.bin", 0x0000, 0x10000, CRC(bc29d09f) SHA1(9bd5a47565934590347b7152457869331ae94375) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "ww5.bin", 0x00000, 0x10000, CRC(8dc15909) SHA1(dc0f0e969c36469cc91ecfb1a98cfdb1020972eb) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "ww3.bin", 0x00000, 0x10000, CRC(8b74c951) SHA1(f4560380f16bcd396d08f48541c65f7be5b290d0) )
ROM_REGION( 0x1400, REGION_PROMS, 0 )
ROM_LOAD( "ww_r.bin", 0x0000, 0x0400, CRC(b88e95f0) SHA1(621c4bf716134d758dae2b3bc519f0a890a11fdb) ) /* red */
ROM_LOAD( "ww_g.bin", 0x0400, 0x0400, CRC(5e1616b2) SHA1(f2df8f06e717f16c689a941a3a1762dfeb377c83) ) /* green */
ROM_LOAD( "ww_b.bin", 0x0800, 0x0400, CRC(e9770796) SHA1(2d3001650e781ba7c92a1b3ad0cb9d8c59166e5e) ) /* blue */
ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "ww6.bin", 0x0000, 0x8000, CRC(d57570ab) SHA1(98997de12225d177be4916c7f2e6a7a2df24b8f2) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "ww11.bin", 0x00000, 0x10000, CRC(603ddcb5) SHA1(766d477672f7936a2b12d3aef435b59aaa77886d) )
ROM_LOAD( "ww12.bin", 0x10000, 0x10000, CRC(388093ff) SHA1(b449031c8225b10d7e27e3a2a0636cfd8cb4e03d) )
ROM_LOAD( "ww13.bin", 0x20000, 0x10000, CRC(83a7ef62) SHA1(692be1db8b0b0ff518ffe6e000fa8eb0ca7d8b06) )
ROM_LOAD( "ww14.bin", 0x30000, 0x10000, CRC(04c784be) SHA1(1a485eeb65dee295c791006d58e4e7305bdcf490) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "ww7.bin", 0x30000, 0x08000, CRC(53c4b24e) SHA1(5f72848f585dcee857715d6ca0020237dd23abc3) )
ROM_LOAD( "ww8.bin", 0x20000, 0x08000, CRC(0ec15086) SHA1(6f5fb4a0f96b3ab745f402c04c2cdc2bacaf4844) )
ROM_LOAD( "ww9.bin", 0x10000, 0x08000, CRC(d9d35911) SHA1(74c23f2967be76ced82522a67291de233528b099) )
ROM_LOAD( "ww10.bin", 0x00000, 0x08000, CRC(f68a2d51) SHA1(bf3bfcb7fcb77f4605472775025dc69e979155c8) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "ww15.bin", 0x40000, 0x10000, CRC(d55ce063) SHA1(c0845db7e928e735746822ab94e5f148f38e73cc) )
ROM_LOAD( "ww16.bin", 0x50000, 0x10000, CRC(a2d19ce5) SHA1(ec1e22c8aa1d24b24fa97015c43e651aebb5a3bb) )
ROM_LOAD( "ww17.bin", 0x60000, 0x10000, CRC(a9a6b128) SHA1(bd09fcf91211739a304771f633f04235d32b057d) )
ROM_LOAD( "ww18.bin", 0x70000, 0x10000, CRC(c712d24c) SHA1(59858d446491e63f8bd0fd1f8aa20262fa0522ef) )
ROM_LOAD( "ww19.bin", 0x20000, 0x10000, CRC(c39ac1a7) SHA1(9f8048250306ee23c6c66c751b64f19168123ff3) )
ROM_LOAD( "ww20.bin", 0x30000, 0x10000, CRC(8504170f) SHA1(e9970d006dbc63640234bb4baa76a10d84f22bcd) )
ROM_LOAD( "ww21.bin", 0x00000, 0x10000, CRC(be974fbe) SHA1(bcfafb85ad858fc0a3dceb2d5fe319d812df50fc) )
ROM_LOAD( "ww22.bin", 0x10000, 0x10000, CRC(9914972a) SHA1(57a27173bc525b18f42699eab9300d4c8652a7c6) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
ROM_LOAD( "bt_p4.rom", 0x00000, 0x10000, CRC(4bc83229) SHA1(b58d08ebed0b02279385a7ac2f385e62443e3de6) )
ROM_LOAD( "bt_p5.rom", 0x10000, 0x10000, CRC(817bd62c) SHA1(d3ee2ff01a4da8b928728b2fd4948fabd2b04420) )
ROM_END
ROM_START( bermudaa )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "4", 0x0000, 0x10000, CRC(4de39d01) SHA1(4312660c6658079c2d148c07d24f741804f3e45c) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "5", 0x00000, 0x10000, CRC(76158e94) SHA1(221e59b3fd87c6193755753d6ac6a96807e23120) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "3", 0x00000, 0x10000, CRC(c79134a8) SHA1(247459d31022f1491978ba7fcc62dd71983c9057) )
ROM_REGION( 0x1400, REGION_PROMS, 0 )
ROM_LOAD( "mb7122e.1k", 0x0000, 0x0400, CRC(1e8fc4c3) SHA1(21b26e6a046c10bab57d2fa986082b7e45a6c4de) ) /* red */
ROM_LOAD( "mb7122e.2l", 0x0400, 0x0400, CRC(23ce9707) SHA1(c83ef6c3324770c756f1daf01c22214e5dde161e) ) /* green */
ROM_LOAD( "mb7122e.1l", 0x0800, 0x0400, CRC(26caf985) SHA1(113629bf2e2309dea23a39bc9206e228639d16f3) ) /* blue */
ROM_LOAD( "btj_h.prm", 0x0c00, 0x0400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
ROM_LOAD( "btj_v.prm", 0x1000, 0x0400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "6", 0x0000, 0x8000, CRC(a0e6710c) SHA1(28010eaed046681295661b6fa3e76090ba86592b) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "ww11.bin", 0x00000, 0x10000, CRC(603ddcb5) SHA1(766d477672f7936a2b12d3aef435b59aaa77886d) )
ROM_LOAD( "ww12.bin", 0x10000, 0x10000, CRC(388093ff) SHA1(b449031c8225b10d7e27e3a2a0636cfd8cb4e03d) )
ROM_LOAD( "ww13.bin", 0x20000, 0x10000, CRC(83a7ef62) SHA1(692be1db8b0b0ff518ffe6e000fa8eb0ca7d8b06) )
ROM_LOAD( "ww14.bin", 0x30000, 0x10000, CRC(04c784be) SHA1(1a485eeb65dee295c791006d58e4e7305bdcf490) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "ww7.bin", 0x30000, 0x08000, CRC(53c4b24e) SHA1(5f72848f585dcee857715d6ca0020237dd23abc3) )
ROM_LOAD( "ww8.bin", 0x20000, 0x08000, CRC(0ec15086) SHA1(6f5fb4a0f96b3ab745f402c04c2cdc2bacaf4844) )
ROM_LOAD( "ww9.bin", 0x10000, 0x08000, CRC(d9d35911) SHA1(74c23f2967be76ced82522a67291de233528b099) )
ROM_LOAD( "ww10.bin", 0x00000, 0x08000, CRC(f68a2d51) SHA1(bf3bfcb7fcb77f4605472775025dc69e979155c8) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "ww15.bin", 0x40000, 0x10000, CRC(d55ce063) SHA1(c0845db7e928e735746822ab94e5f148f38e73cc) )
ROM_LOAD( "ww16.bin", 0x50000, 0x10000, CRC(a2d19ce5) SHA1(ec1e22c8aa1d24b24fa97015c43e651aebb5a3bb) )
ROM_LOAD( "ww17.bin", 0x60000, 0x10000, CRC(a9a6b128) SHA1(bd09fcf91211739a304771f633f04235d32b057d) )
ROM_LOAD( "ww18.bin", 0x70000, 0x10000, CRC(c712d24c) SHA1(59858d446491e63f8bd0fd1f8aa20262fa0522ef) )
ROM_LOAD( "ww19.bin", 0x20000, 0x10000, CRC(c39ac1a7) SHA1(9f8048250306ee23c6c66c751b64f19168123ff3) )
ROM_LOAD( "ww20.bin", 0x30000, 0x10000, CRC(8504170f) SHA1(e9970d006dbc63640234bb4baa76a10d84f22bcd) )
ROM_LOAD( "ww21.bin", 0x00000, 0x10000, CRC(be974fbe) SHA1(bcfafb85ad858fc0a3dceb2d5fe319d812df50fc) )
ROM_LOAD( "ww22.bin", 0x10000, 0x10000, CRC(9914972a) SHA1(57a27173bc525b18f42699eab9300d4c8652a7c6) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 ) /* ADPCM samples */
ROM_LOAD( "bt_p4.rom", 0x00000, 0x10000, CRC(4bc83229) SHA1(b58d08ebed0b02279385a7ac2f385e62443e3de6) )
ROM_LOAD( "bt_p5.rom", 0x10000, 0x10000, CRC(817bd62c) SHA1(d3ee2ff01a4da8b928728b2fd4948fabd2b04420) )
ROM_END
/***********************************************************************/
ROM_START( psychos )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "p7", 0x00000, 0x10000, CRC(562809f4) SHA1(71d2a0fbfbe953e2bc4169d3c0a4f259911f04c3) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "up03_m8.rom", 0x00000, 0x10000, CRC(5f426ddb) SHA1(d4b2215122b23066ba2b231992f0f27057259ded) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "p5", 0x0000, 0x10000, CRC(64503283) SHA1(e380164ac4268eda1d9ca2404b3dddc5fd3f9dcc) )
ROM_REGION( 0x1400, REGION_PROMS, 0 )
ROM_LOAD( "up03_k1.rom", 0x00000, 0x00400, CRC(27b8ca8c) SHA1(a2dbc22ca10c2c2c874bf766fe64981f9be75aba) ) /* red */
ROM_LOAD( "up03_l1.rom", 0x00400, 0x00400, CRC(40e78c9e) SHA1(779c84e5a40365d36088a018d9d1a3524f53844a) ) /* green */
ROM_LOAD( "up03_k2.rom", 0x00800, 0x00400, CRC(d845d5ac) SHA1(e1e0954c44264456a02aebe5e3b0bba6031b837b) ) /* blue */
ROM_LOAD( "mb7122e.8j", 0x0c00, 0x400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
ROM_LOAD( "mb7122e.8k", 0x1000, 0x400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "up02_a3.rom", 0x0000, 0x8000, CRC(11a71919) SHA1(ffb8c54ad5162ea5040508ccb9244b7cd087c047) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "up01_f1.rom", 0x00000, 0x10000, CRC(167e5765) SHA1(5deb66255278e1891c344e0e9665c6f0fda59391) )
ROM_LOAD( "up01_d1.rom", 0x10000, 0x10000, CRC(8b0fe8d0) SHA1(30b24878e0e333a635dae475b6527b03b9e0302c) )
ROM_LOAD( "up01_c1.rom", 0x20000, 0x10000, CRC(f4361c50) SHA1(59d0915c4c4d07e26d205ffee95d7628f8eefb6d) )
ROM_LOAD( "up01_a1.rom", 0x30000, 0x10000, CRC(e4b0b95e) SHA1(8e35138f9d1fc6c1d787cf09ec17a900710db375) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "up02_f3.rom", 0x00000, 0x8000, CRC(f96f82db) SHA1(8062721431762dfcf7cc499a1f050e4cbe0fc793) )
ROM_LOAD( "up02_e3.rom", 0x10000, 0x8000, CRC(2b007733) SHA1(7b808a134a9aa70aef1cf2a503b7ea786fd05275) )
ROM_LOAD( "up02_c3.rom", 0x20000, 0x8000, CRC(efa830e1) SHA1(0a41a764a751a6566b9bb58086a417cfb7925d50) )
ROM_LOAD( "up02_b3.rom", 0x30000, 0x8000, CRC(24559ee1) SHA1(ca2166558a8dffba9042349db2f85f9111bd8d93) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "up01_f10.rom", 0x00000, 0x10000, CRC(2bac250e) SHA1(aaf424fb9663e14c19d4063a402fb3c4c5c5b059) )
ROM_LOAD( "up01_h10.rom", 0x10000, 0x10000, CRC(5e1ba353) SHA1(1219cd11d5837c6680f6cbbf91cfece6564cacaa) )
ROM_LOAD( "up01_j10.rom", 0x20000, 0x10000, CRC(9ff91a97) SHA1(064047800f3d7cb6eaf35988e0db0dc4dfa7e10f) )
ROM_LOAD( "up01_l10.rom", 0x30000, 0x10000, CRC(ae1965ef) SHA1(7da6f14fa46f0443da8502f61e9f7d4aa603a19b) )
ROM_LOAD( "up01_m10.rom", 0x40000, 0x10000, CRC(df283b67) SHA1(92650d3517efdef1358f5c9b9ee30d48a3bcc45a) )
ROM_LOAD( "up01_n10.rom", 0x50000, 0x10000, CRC(914f051f) SHA1(743aa05ce1b4a9a49e9515e6c56c721bebd2bd2c) )
ROM_LOAD( "up01_r10.rom", 0x60000, 0x10000, CRC(c4488472) SHA1(98540ca924cc20e82859b7bb88e521ff3f9f3b37) )
ROM_LOAD( "up01_s10.rom", 0x70000, 0x10000, CRC(8ec7fe18) SHA1(65697058fe557066921072df691f3aa19f54968c) )
ROM_REGION( 0x40000, REGION_SOUND1, 0 )
ROM_LOAD( "p1", 0x00000, 0x10000, CRC(58f1683f) SHA1(8b713b2806d1a56794c990ed221ce016bb881082) )
ROM_LOAD( "p2", 0x10000, 0x10000, CRC(da3abda1) SHA1(aeafe8f41c0ea2f93791abce01a53d8e417d1216) )
ROM_LOAD( "p3", 0x20000, 0x10000, CRC(f3683ae8) SHA1(a2e77995f835eaa211ea7d384382cf6a5a121490) )
ROM_LOAD( "p4", 0x30000, 0x10000, CRC(437d775a) SHA1(355c227b22ae34f47e2bb27d4b5440ccaedf2eea) )
ROM_END
ROM_START( psychosj )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "up03_m4.rom", 0x0000, 0x10000, CRC(05dfb409) SHA1(e6c378c86689c7ab9190908c8e4aa2d4563c3774) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "up03_m8.rom", 0x00000, 0x10000, CRC(5f426ddb) SHA1(d4b2215122b23066ba2b231992f0f27057259ded) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "up03_j6.rom", 0x00000, 0x10000, CRC(bbd0a8e3) SHA1(ea8ca9de8f6042cf14ebfc83bc956751358f9521) )
ROM_REGION( 0x1400, REGION_PROMS, 0 )
ROM_LOAD( "up03_k1.rom", 0x00000, 0x00400, CRC(27b8ca8c) SHA1(a2dbc22ca10c2c2c874bf766fe64981f9be75aba) ) /* red */
ROM_LOAD( "up03_l1.rom", 0x00400, 0x00400, CRC(40e78c9e) SHA1(779c84e5a40365d36088a018d9d1a3524f53844a) ) /* green */
ROM_LOAD( "up03_k2.rom", 0x00800, 0x00400, CRC(d845d5ac) SHA1(e1e0954c44264456a02aebe5e3b0bba6031b837b) ) /* blue */
ROM_LOAD( "mb7122e.8j", 0x0c00, 0x400, CRC(c20b197b) SHA1(504cb28d652029fe87a5411d6239e78d93c83e91) ) /* ? */
ROM_LOAD( "mb7122e.8k", 0x1000, 0x400, CRC(5d0c617f) SHA1(845e52173c33500227cabe1e21b34919d2856215) ) /* ? */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "up02_a3.rom", 0x0000, 0x8000, CRC(11a71919) SHA1(ffb8c54ad5162ea5040508ccb9244b7cd087c047) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "up01_f1.rom", 0x00000, 0x10000, CRC(167e5765) SHA1(5deb66255278e1891c344e0e9665c6f0fda59391) )
ROM_LOAD( "up01_d1.rom", 0x10000, 0x10000, CRC(8b0fe8d0) SHA1(30b24878e0e333a635dae475b6527b03b9e0302c) )
ROM_LOAD( "up01_c1.rom", 0x20000, 0x10000, CRC(f4361c50) SHA1(59d0915c4c4d07e26d205ffee95d7628f8eefb6d) )
ROM_LOAD( "up01_a1.rom", 0x30000, 0x10000, CRC(e4b0b95e) SHA1(8e35138f9d1fc6c1d787cf09ec17a900710db375) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "up02_f3.rom", 0x00000, 0x8000, CRC(f96f82db) SHA1(8062721431762dfcf7cc499a1f050e4cbe0fc793) )
ROM_LOAD( "up02_e3.rom", 0x10000, 0x8000, CRC(2b007733) SHA1(7b808a134a9aa70aef1cf2a503b7ea786fd05275) )
ROM_LOAD( "up02_c3.rom", 0x20000, 0x8000, CRC(efa830e1) SHA1(0a41a764a751a6566b9bb58086a417cfb7925d50) )
ROM_LOAD( "up02_b3.rom", 0x30000, 0x8000, CRC(24559ee1) SHA1(ca2166558a8dffba9042349db2f85f9111bd8d93) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "up01_f10.rom", 0x00000, 0x10000, CRC(2bac250e) SHA1(aaf424fb9663e14c19d4063a402fb3c4c5c5b059) )
ROM_LOAD( "up01_h10.rom", 0x10000, 0x10000, CRC(5e1ba353) SHA1(1219cd11d5837c6680f6cbbf91cfece6564cacaa) )
ROM_LOAD( "up01_j10.rom", 0x20000, 0x10000, CRC(9ff91a97) SHA1(064047800f3d7cb6eaf35988e0db0dc4dfa7e10f) )
ROM_LOAD( "up01_l10.rom", 0x30000, 0x10000, CRC(ae1965ef) SHA1(7da6f14fa46f0443da8502f61e9f7d4aa603a19b) )
ROM_LOAD( "up01_m10.rom", 0x40000, 0x10000, CRC(df283b67) SHA1(92650d3517efdef1358f5c9b9ee30d48a3bcc45a) )
ROM_LOAD( "up01_n10.rom", 0x50000, 0x10000, CRC(914f051f) SHA1(743aa05ce1b4a9a49e9515e6c56c721bebd2bd2c) )
ROM_LOAD( "up01_r10.rom", 0x60000, 0x10000, CRC(c4488472) SHA1(98540ca924cc20e82859b7bb88e521ff3f9f3b37) )
ROM_LOAD( "up01_s10.rom", 0x70000, 0x10000, CRC(8ec7fe18) SHA1(65697058fe557066921072df691f3aa19f54968c) )
ROM_REGION( 0x40000, REGION_SOUND1, 0 )
ROM_LOAD( "up03_b5.rom", 0x00000, 0x10000, CRC(0f8e8276) SHA1(8894ccccaf67ae3cfea926725c114f8e5607e4b2) )
ROM_LOAD( "up03_c5.rom", 0x10000, 0x10000, CRC(34e41dfb) SHA1(cdc4cb47a31c4f6eee8bc804389ee62af5173c15) )
ROM_LOAD( "up03_d5.rom", 0x20000, 0x10000, CRC(aa583c5e) SHA1(8433517d789c6b30938bfef366b44a0412dd5e7e) )
ROM_LOAD( "up03_f5.rom", 0x30000, 0x10000, CRC(7e8bce7a) SHA1(dd482045332719c76e598110d7285997b337352a) )
ROM_END
/***********************************************************************/
ROM_START( chopper )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "kk_01.rom", 0x0000, 0x10000, CRC(8fa2f839) SHA1(13cfdbeb433aa3e1dc7e7927c00690e02ed08274) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "kk_04.rom", 0x00000, 0x10000, CRC(004f7d9a) SHA1(4d1c830f69dbf2f1523f9ad7da9b3275fd6b5dfb) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "kk_03.rom", 0x00000, 0x10000, CRC(dbaafb87) SHA1(e7d7f68250bda217230560481ba51da335fc05d7) ) /* YM3526 */
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up03_k1.rom", 0x0000, 0x0400, CRC(7f07a45c) SHA1(f751d01d9c25609195b19643395290dab8b8bc5c) ) /* red */
ROM_LOAD( "up03_l1.rom", 0x0400, 0x0400, CRC(15359fc3) SHA1(4ced674fb18b80ebe5fd6459e0fb9542461dbc74) ) /* green */
ROM_LOAD( "up03_k2.rom", 0x0800, 0x0400, CRC(79b50f7d) SHA1(41579e498046570a6a74309310b5341fcde9c7de) ) /* blue */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "kk_05.rom", 0x0000, 0x8000, CRC(defc0987) SHA1(ea8eca852aadce90857eb8e65d78631409faac01) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "kk_10.rom", 0x00000, 0x10000, CRC(5cf4d22b) SHA1(b66864740898478becb188d7dd34d61187926e4d) )
ROM_LOAD( "kk_11.rom", 0x10000, 0x10000, CRC(9af4cad0) SHA1(dd8c1a76e6a90661c5442c0a096cb9ffe496d12a) )
ROM_LOAD( "kk_12.rom", 0x20000, 0x10000, CRC(02fec778) SHA1(477a3e22f913cc7783d6cbfce86f98fea9eaf3ec) )
ROM_LOAD( "kk_13.rom", 0x30000, 0x10000, CRC(2756817d) SHA1(acde21454ddf843425deff3357c9e3a7e7a2baec) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "kk_09.rom", 0x00000, 0x08000, CRC(653c4342) SHA1(aacb3a7772dcea4c88f0010b3654f4159cfb6a8b) )
ROM_LOAD( "kk_08.rom", 0x10000, 0x08000, CRC(2da45894) SHA1(09f1ac544a119c9d3a9eeb0606f35585d35c2d1d) )
ROM_LOAD( "kk_07.rom", 0x20000, 0x08000, CRC(a0ebebdf) SHA1(83d8a9ba7b7ffd42e50afb017e4d0d40fe3e2739) )
ROM_LOAD( "kk_06.rom", 0x30000, 0x08000, CRC(284fad9e) SHA1(7bb572d7d5983a514e8381954ac89a720b86e9ba) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "kk_18.rom", 0x00000, 0x10000, CRC(6abbff36) SHA1(8dde3163e454876a4b666b25c81c09b0740143b5) )
ROM_LOAD( "kk_19.rom", 0x10000, 0x10000, CRC(5283b4d3) SHA1(980f74d3f468203cf9c1a5f3bc256139975035f3) )
ROM_LOAD( "kk_20.rom", 0x20000, 0x10000, CRC(6403ddf2) SHA1(54a044d9a1ba89fec3bea0e771f75fcc532e7aad) )
ROM_LOAD( "kk_21.rom", 0x30000, 0x10000, CRC(9f411940) SHA1(73b0bd360a76ab183f8c7b41f78e930e49e2600c) )
ROM_LOAD( "kk_14.rom", 0x40000, 0x10000, CRC(9bad9e25) SHA1(0eb1e23dc7084172dd19927a1b084101d10b5137) )
ROM_LOAD( "kk_15.rom", 0x50000, 0x10000, CRC(89faf590) SHA1(876fc6dac48fef396670522470c41fc9d9b6a0b2) )
ROM_LOAD( "kk_16.rom", 0x60000, 0x10000, CRC(efb1fb6c) SHA1(12edd64e29472f3c6822f957b23547c64dab65d2) )
ROM_LOAD( "kk_17.rom", 0x70000, 0x10000, CRC(6b7fb0a5) SHA1(805ee6f439d9e921e1ece27438ba9c00b870e305) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "kk_02.rom", 0x00000, 0x10000, CRC(06169ae0) SHA1(2690ce7cb28cf5c6d37886ce5fbe444067c08403) )
ROM_REGION( 0x0200, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal16r6b.2c", 0x0000, 0x0104, CRC(311e5ae6) SHA1(8a3799e1611ac4086dda2755c5ad44c0dc16ff5b) )
ROM_END
ROM_START( choppera )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "1a.rom", 0x0000, 0x10000, CRC(dc325860) SHA1(89391897e6f31d9c1d3b7f27618f63fe8018d42a) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "4a.rom", 0x00000, 0x10000, CRC(56d10ba3) SHA1(345a80239fd425c7fe1dfec9385c99a307511e00) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "kk_03.rom", 0x00000, 0x10000, CRC(dbaafb87) SHA1(e7d7f68250bda217230560481ba51da335fc05d7) ) /* YM3526 */
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up03_k1.rom", 0x0000, 0x0400, CRC(7f07a45c) SHA1(f751d01d9c25609195b19643395290dab8b8bc5c) ) /* red */
ROM_LOAD( "up03_l1.rom", 0x0400, 0x0400, CRC(15359fc3) SHA1(4ced674fb18b80ebe5fd6459e0fb9542461dbc74) ) /* green */
ROM_LOAD( "up03_k2.rom", 0x0800, 0x0400, CRC(79b50f7d) SHA1(41579e498046570a6a74309310b5341fcde9c7de) ) /* blue */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "kk_05.rom", 0x0000, 0x8000, CRC(defc0987) SHA1(ea8eca852aadce90857eb8e65d78631409faac01) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "kk_10.rom", 0x00000, 0x10000, CRC(5cf4d22b) SHA1(b66864740898478becb188d7dd34d61187926e4d) )
ROM_LOAD( "11a.rom", 0x10000, 0x10000, CRC(881ac259) SHA1(6cce41878c9d9712996d4987a9a578f1301b8feb) )
ROM_LOAD( "12a.rom", 0x20000, 0x10000, CRC(de96b331) SHA1(725cfe739f7ed0f37eb620d9566bfda1369f4d50) )
ROM_LOAD( "kk_13.rom", 0x30000, 0x10000, CRC(2756817d) SHA1(acde21454ddf843425deff3357c9e3a7e7a2baec) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "9a.rom", 0x00000, 0x08000, CRC(106c2dcc) SHA1(919497757664c92e9955db50f5096ac81cec33c3) )
ROM_LOAD( "8a.rom", 0x10000, 0x08000, CRC(d4f88f62) SHA1(ac89ffa83e0e207acce39711b93d94affc61c1cc) )
ROM_LOAD( "7a.rom", 0x20000, 0x08000, CRC(28ae39f9) SHA1(7d51489b824b76710f6d4434a77f5f2833fcc532) )
ROM_LOAD( "6a.rom", 0x30000, 0x08000, CRC(16774a36) SHA1(d1207513f790a30eef8802e63cfeeb10321d6ff7) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "kk_18.rom", 0x00000, 0x10000, CRC(6abbff36) SHA1(8dde3163e454876a4b666b25c81c09b0740143b5) )
ROM_LOAD( "kk_19.rom", 0x10000, 0x10000, CRC(5283b4d3) SHA1(980f74d3f468203cf9c1a5f3bc256139975035f3) )
ROM_LOAD( "kk_20.rom", 0x20000, 0x10000, CRC(6403ddf2) SHA1(54a044d9a1ba89fec3bea0e771f75fcc532e7aad) )
ROM_LOAD( "kk_21.rom", 0x30000, 0x10000, CRC(9f411940) SHA1(73b0bd360a76ab183f8c7b41f78e930e49e2600c) )
ROM_LOAD( "kk_14.rom", 0x40000, 0x10000, CRC(9bad9e25) SHA1(0eb1e23dc7084172dd19927a1b084101d10b5137) )
ROM_LOAD( "kk_15.rom", 0x50000, 0x10000, CRC(89faf590) SHA1(876fc6dac48fef396670522470c41fc9d9b6a0b2) )
ROM_LOAD( "kk_16.rom", 0x60000, 0x10000, CRC(efb1fb6c) SHA1(12edd64e29472f3c6822f957b23547c64dab65d2) )
ROM_LOAD( "kk_17.rom", 0x70000, 0x10000, CRC(6b7fb0a5) SHA1(805ee6f439d9e921e1ece27438ba9c00b870e305) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "kk_02.rom", 0x00000, 0x10000, CRC(06169ae0) SHA1(2690ce7cb28cf5c6d37886ce5fbe444067c08403) )
ROM_REGION( 0x0200, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal16r6b.2c", 0x0000, 0x0104, CRC(311e5ae6) SHA1(8a3799e1611ac4086dda2755c5ad44c0dc16ff5b) )
ROM_END
ROM_START( chopperb )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "chpri-1.bin", 0x0000, 0x10000, CRC(a4e6e978) SHA1(dafc2a3da3725344023a09f5bdaedd0e8e1dbbe2) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "chpri-4.bin", 0x00000, 0x10000, CRC(56d10ba3) SHA1(345a80239fd425c7fe1dfec9385c99a307511e00) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "kk_03.rom", 0x00000, 0x10000, CRC(dbaafb87) SHA1(e7d7f68250bda217230560481ba51da335fc05d7) ) /* YM3526 */
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up03_k1.rom", 0x0000, 0x0400, CRC(7f07a45c) SHA1(f751d01d9c25609195b19643395290dab8b8bc5c) ) /* red */
ROM_LOAD( "up03_l1.rom", 0x0400, 0x0400, CRC(15359fc3) SHA1(4ced674fb18b80ebe5fd6459e0fb9542461dbc74) ) /* green */
ROM_LOAD( "up03_k2.rom", 0x0800, 0x0400, CRC(79b50f7d) SHA1(41579e498046570a6a74309310b5341fcde9c7de) ) /* blue */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "kk_05.rom", 0x0000, 0x8000, CRC(defc0987) SHA1(ea8eca852aadce90857eb8e65d78631409faac01) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "kk_10.rom", 0x00000, 0x10000, CRC(5cf4d22b) SHA1(b66864740898478becb188d7dd34d61187926e4d) )
ROM_LOAD( "chpri-11.bin", 0x10000, 0x10000, CRC(881ac259) SHA1(6cce41878c9d9712996d4987a9a578f1301b8feb) )
ROM_LOAD( "chpri-12.bin", 0x20000, 0x10000, CRC(de96b331) SHA1(725cfe739f7ed0f37eb620d9566bfda1369f4d50) )
ROM_LOAD( "kk_13.rom", 0x30000, 0x10000, CRC(2756817d) SHA1(acde21454ddf843425deff3357c9e3a7e7a2baec) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "chpri-9.bin", 0x00000, 0x08000, CRC(106c2dcc) SHA1(919497757664c92e9955db50f5096ac81cec33c3) )
ROM_LOAD( "chpri-8.bin", 0x10000, 0x08000, CRC(d4f88f62) SHA1(ac89ffa83e0e207acce39711b93d94affc61c1cc) )
ROM_LOAD( "chpri-7.bin", 0x20000, 0x08000, CRC(28ae39f9) SHA1(7d51489b824b76710f6d4434a77f5f2833fcc532) )
ROM_LOAD( "chpri-6.bin", 0x30000, 0x08000, CRC(16774a36) SHA1(d1207513f790a30eef8802e63cfeeb10321d6ff7) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "kk_18.rom", 0x00000, 0x10000, CRC(6abbff36) SHA1(8dde3163e454876a4b666b25c81c09b0740143b5) )
ROM_LOAD( "kk_19.rom", 0x10000, 0x10000, CRC(5283b4d3) SHA1(980f74d3f468203cf9c1a5f3bc256139975035f3) )
ROM_LOAD( "kk_20.rom", 0x20000, 0x10000, CRC(6403ddf2) SHA1(54a044d9a1ba89fec3bea0e771f75fcc532e7aad) )
ROM_LOAD( "kk_21.rom", 0x30000, 0x10000, CRC(9f411940) SHA1(73b0bd360a76ab183f8c7b41f78e930e49e2600c) )
ROM_LOAD( "kk_14.rom", 0x40000, 0x10000, CRC(9bad9e25) SHA1(0eb1e23dc7084172dd19927a1b084101d10b5137) )
ROM_LOAD( "kk_15.rom", 0x50000, 0x10000, CRC(89faf590) SHA1(876fc6dac48fef396670522470c41fc9d9b6a0b2) )
ROM_LOAD( "kk_16.rom", 0x60000, 0x10000, CRC(efb1fb6c) SHA1(12edd64e29472f3c6822f957b23547c64dab65d2) )
ROM_LOAD( "kk_17.rom", 0x70000, 0x10000, CRC(6b7fb0a5) SHA1(805ee6f439d9e921e1ece27438ba9c00b870e305) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "kk_02.rom", 0x00000, 0x10000, CRC(06169ae0) SHA1(2690ce7cb28cf5c6d37886ce5fbe444067c08403) )
ROM_REGION( 0x0200, REGION_PLDS, ROMREGION_DISPOSE )
ROM_LOAD( "pal16r6b.2c", 0x0000, 0x0104, CRC(311e5ae6) SHA1(8a3799e1611ac4086dda2755c5ad44c0dc16ff5b) )
ROM_END
ROM_START( legofair ) /* ChopperI (Japan) */
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "up03_m4.rom", 0x0000, 0x10000, CRC(79a485c0) SHA1(bbf51e7321656b6a04223909d4958ceb4892193a) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "up03_m8.rom", 0x00000, 0x10000, CRC(96d3a4d9) SHA1(e23a06e6117eca14b24de2d6fd48f5aa2a26d3bb) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "kk_03.rom", 0x00000, 0x10000, CRC(dbaafb87) SHA1(e7d7f68250bda217230560481ba51da335fc05d7) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up03_k1.rom", 0x0000, 0x0400, CRC(7f07a45c) SHA1(f751d01d9c25609195b19643395290dab8b8bc5c) ) /* red */
ROM_LOAD( "up03_l1.rom", 0x0400, 0x0400, CRC(15359fc3) SHA1(4ced674fb18b80ebe5fd6459e0fb9542461dbc74) ) /* green */
ROM_LOAD( "up03_k2.rom", 0x0800, 0x0400, CRC(79b50f7d) SHA1(41579e498046570a6a74309310b5341fcde9c7de) ) /* blue */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "kk_05.rom", 0x0000, 0x8000, CRC(defc0987) SHA1(ea8eca852aadce90857eb8e65d78631409faac01) )
ROM_REGION( 0x40000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "kk_10.rom", 0x00000, 0x10000, CRC(5cf4d22b) SHA1(b66864740898478becb188d7dd34d61187926e4d) )
ROM_LOAD( "kk_11.rom", 0x10000, 0x10000, CRC(9af4cad0) SHA1(dd8c1a76e6a90661c5442c0a096cb9ffe496d12a) )
ROM_LOAD( "kk_12.rom", 0x20000, 0x10000, CRC(02fec778) SHA1(477a3e22f913cc7783d6cbfce86f98fea9eaf3ec) )
ROM_LOAD( "kk_13.rom", 0x30000, 0x10000, CRC(2756817d) SHA1(acde21454ddf843425deff3357c9e3a7e7a2baec) )
ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_LOAD( "kk_09.rom", 0x00000, 0x08000, CRC(653c4342) SHA1(aacb3a7772dcea4c88f0010b3654f4159cfb6a8b) )
ROM_LOAD( "kk_08.rom", 0x10000, 0x08000, CRC(2da45894) SHA1(09f1ac544a119c9d3a9eeb0606f35585d35c2d1d) )
ROM_LOAD( "kk_07.rom", 0x20000, 0x08000, CRC(a0ebebdf) SHA1(83d8a9ba7b7ffd42e50afb017e4d0d40fe3e2739) )
ROM_LOAD( "kk_06.rom", 0x30000, 0x08000, CRC(284fad9e) SHA1(7bb572d7d5983a514e8381954ac89a720b86e9ba) )
ROM_REGION( 0x80000, REGION_GFX4, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "kk_18.rom", 0x00000, 0x10000, CRC(6abbff36) SHA1(8dde3163e454876a4b666b25c81c09b0740143b5) )
ROM_LOAD( "kk_19.rom", 0x10000, 0x10000, CRC(5283b4d3) SHA1(980f74d3f468203cf9c1a5f3bc256139975035f3) )
ROM_LOAD( "kk_20.rom", 0x20000, 0x10000, CRC(6403ddf2) SHA1(54a044d9a1ba89fec3bea0e771f75fcc532e7aad) )
ROM_LOAD( "kk_21.rom", 0x30000, 0x10000, CRC(9f411940) SHA1(73b0bd360a76ab183f8c7b41f78e930e49e2600c) )
ROM_LOAD( "kk_14.rom", 0x40000, 0x10000, CRC(9bad9e25) SHA1(0eb1e23dc7084172dd19927a1b084101d10b5137) )
ROM_LOAD( "kk_15.rom", 0x50000, 0x10000, CRC(89faf590) SHA1(876fc6dac48fef396670522470c41fc9d9b6a0b2) )
ROM_LOAD( "kk_16.rom", 0x60000, 0x10000, CRC(efb1fb6c) SHA1(12edd64e29472f3c6822f957b23547c64dab65d2) )
ROM_LOAD( "kk_17.rom", 0x70000, 0x10000, CRC(6b7fb0a5) SHA1(805ee6f439d9e921e1ece27438ba9c00b870e305) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "kk_02.rom", 0x00000, 0x10000, CRC(06169ae0) SHA1(2690ce7cb28cf5c6d37886ce5fbe444067c08403) )
ROM_END
/***********************************************************************/
ROM_START( ftsoccer )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "ft-003.bin", 0x00000, 0x10000, CRC(649d4448) SHA1(876a4cf3ce3211ee19390deb17a661ec52b419d2) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "ft-001.bin", 0x00000, 0x10000, CRC(2f68e38b) SHA1(0cbf2de24a5a5ae2134eb6f1e1404691554192bc) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "ft-002.bin", 0x00000, 0x10000, CRC(9ee54ea1) SHA1(4e3bbacaa0e247eb8c4043f394e763817a4f9a28) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "prom2.bin", 0x000, 0x400, CRC(bf4ac706) SHA1(b5015563d88dbd93ba2838f01b189812958f142b) ) /* red */
ROM_LOAD( "prom1.bin", 0x400, 0x400, CRC(1bac8010) SHA1(16854b1b6f3d1be48a247796d65aeb90547099b6) ) /* green */
ROM_LOAD( "prom3.bin", 0x800, 0x400, CRC(dbeddb14) SHA1(6053b587a3c8272aefe728a7198a15aa7fb9b2fa) ) /* blue */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "ft-013.bin", 0x0000, 0x08000, CRC(0de7b7ad) SHA1(4fa54b2acf83f03d09d16fc054ad6623cafe0f4a) )
ROM_REGION( 0x50000, REGION_GFX2, ROMREGION_DISPOSE ) /* background tiles */
ROM_LOAD( "ft-014.bin", 0x00000, 0x10000, CRC(38c38b40) SHA1(c4580add0946720441f5ef751d0d4a944cd92ad5) )
ROM_LOAD( "ft-015.bin", 0x10000, 0x10000, CRC(a614834f) SHA1(d73930e4bd780915e1b0d7f3fe7cbeaad19c233f) )
// ROM_REGION( 0x40000, REGION_GFX3, ROMREGION_DISPOSE ) /* 16x16 sprites */
ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "ft-005.bin", 0x10000, 0x10000, CRC(def2f1d8) SHA1(b72e4dec3306d8afe461ac812b2de67ee85f9dd9) )
ROM_LOAD( "ft-006.bin", 0x00000, 0x10000, CRC(588d14b3) SHA1(c0489b061503677a38e4c5800ea8be17aabf4039) )
ROM_LOAD( "ft-007.bin", 0x30000, 0x10000, CRC(d584964b) SHA1(7c806fc40dcce700ed0c268abbd2704938b65ff2) )
ROM_LOAD( "ft-008.bin", 0x20000, 0x10000, CRC(11156a7d) SHA1(f298a54fa4c118bf8e7c7cccb6c95a4b97daf4d4) )
ROM_LOAD( "ft-009.bin", 0x50000, 0x10000, CRC(d8112aa6) SHA1(575dd6dff2f00901603768f2c121eb0ea5afa444) )
ROM_LOAD( "ft-010.bin", 0x40000, 0x10000, CRC(e42864d8) SHA1(fe18f58e5507676780fe181e2fb0e0e9d72e276e) )
ROM_LOAD( "ft-011.bin", 0x70000, 0x10000, CRC(022f3e96) SHA1(57aa423b8f62015566bc3021300ac7e9682ed500) )
ROM_LOAD( "ft-012.bin", 0x60000, 0x10000, CRC(b2442c30) SHA1(ba9331810659726389494ddc7c94c5a02ba80747) )
ROM_REGION( 0x10000, REGION_SOUND1, 0 )
ROM_LOAD( "ft-004.bin", 0x00000, 0x10000, CRC(435c3716) SHA1(42053741f60594e7ae8516b3ba600f5badb3620f) )
ROM_END
/***********************************************************************/
ROM_START( tdfever ) /* USA set */
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "td2-ver3.6c", 0x0000, 0x10000, CRC(92138fe4) SHA1(17a2bc12f516cdbea3cc5e283b0a8a2d101dfa47) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "td1-ver3.2c", 0x00000, 0x10000, CRC(798711f5) SHA1(a67d6b71c08df00592cf1a18806ed1c2ee757066) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "td3-ver3.3j", 0x00000, 0x10000, CRC(5d13e0b1) SHA1(a8d8d7cbc4f5be1c0bf10bceff54104d421758c2) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up03_e8.rom", 0x000, 0x00400, CRC(67bdf8a0) SHA1(7a0dc9bf56d607516638d38761aa99211d536d9f) )
ROM_LOAD( "up03_d8.rom", 0x400, 0x00400, CRC(9c4a9198) SHA1(2d9be23c6a622eba5d3fb0d9912bad03658e563b) )
ROM_LOAD( "up03_e9.rom", 0x800, 0x00400, CRC(c93c18e8) SHA1(9d4ca20c44bd35aabccab5f94cb45057361ccd99) )
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "td14ver3.4n", 0x0000, 0x8000, CRC(e841bf1a) SHA1(ba93163b00e973eb5da9ddc64becce2bbe9ede05) )
ROM_REGION( 0x50000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "up01_d8.rom", 0x00000, 0x10000, CRC(ad6e0927) SHA1(dd1c346fbf908af7b3e314f416937f48ade6af4c) )
ROM_LOAD( "up01_e8.rom", 0x10000, 0x10000, CRC(181db036) SHA1(2c5ed172950fce1467517490a8ab3b7ac6594121) )
ROM_LOAD( "up01_f8.rom", 0x20000, 0x10000, CRC(c5decca3) SHA1(12aff8adc0ad2bf903122ad065d182692d32fb7a) )
ROM_LOAD( "td18ver2.8gh", 0x30000, 0x10000, CRC(3924da37) SHA1(6100eb438fb090f74639739ddcc2844f5daa7180) )
ROM_LOAD( "up01_j8.rom", 0x40000, 0x10000, CRC(bc17ea7f) SHA1(5c3fe43c7fc204d33b5b2a71f22da00e2ba7fbdf) )
ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "up01_k2.rom", 0x00000, 0x10000, CRC(72a5590d) SHA1(d8bd664702af9c66a2bda756d8417d1b69b0cab8) )
ROM_LOAD( "up01_j2.rom", 0x10000, 0x10000, CRC(9b6d4053) SHA1(3d91358b08ed648f48369147441d77a7528d3356) )
ROM_LOAD( "up01_n2.rom", 0x20000, 0x10000, CRC(a8979657) SHA1(ec2f61a24b04437a9abd0a306923ae2aeee3eba9) )
ROM_LOAD( "up01_l2.rom", 0x30000, 0x10000, CRC(28f49182) SHA1(3ee06d7d1bac8719d2b05613a7ffc1bc82ddcdae) )
ROM_LOAD( "up01_r2.rom", 0x40000, 0x10000, CRC(a0d53fbd) SHA1(a49f29b3f07ec833651aa0e37b0e87f3f72e0e3a) )
ROM_LOAD( "up01_p2.rom", 0x50000, 0x10000, CRC(c8c71c7b) SHA1(7988e9e86c2dfebb0f1b5a8c42c97993a530e780) )
ROM_LOAD( "up01_t2.rom", 0x60000, 0x10000, CRC(88e2e819) SHA1(6d5529792dbd2ba63a1bc470e9d3ea63b876cfd8) )
ROM_LOAD( "up01_s2.rom", 0x70000, 0x10000, CRC(f6f83d63) SHA1(15780a2c1fc7c8456fe073c372f2f4828125e800) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 )
ROM_LOAD( "up02_p6.rom", 0x00000, 0x10000, CRC(04794557) SHA1(94f476e88b089ad98a133e7356fd271601119fdf) )
ROM_LOAD( "up02_n6.rom", 0x10000, 0x10000, CRC(155e472e) SHA1(722b4625e6ab796e129daf903386b5b6b1a945cd) )
ROM_END
ROM_START( tdfeverj )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "up02_c6.rom", 0x0000, 0x10000, CRC(88d88ec4) SHA1(774de920290b5c787b0f3d0076883dda106364be) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "up02_c2.rom", 0x00000, 0x10000, CRC(191e6442) SHA1(6a4d0d7efea734443eef538e99562ce4e2949a84) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "up02_j3.rom", 0x00000, 0x10000, CRC(4e4d71c7) SHA1(93744c7d4822ab1750a50ab895a83f77dfcb4bb3) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up03_e8.rom", 0x000, 0x00400, CRC(67bdf8a0) SHA1(7a0dc9bf56d607516638d38761aa99211d536d9f) ) /* red */
ROM_LOAD( "up03_d8.rom", 0x400, 0x00400, CRC(9c4a9198) SHA1(2d9be23c6a622eba5d3fb0d9912bad03658e563b) ) /* green */
ROM_LOAD( "up03_e9.rom", 0x800, 0x00400, CRC(c93c18e8) SHA1(9d4ca20c44bd35aabccab5f94cb45057361ccd99) ) /* blue */
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "up01_n4.rom", 0x0000, 0x8000, CRC(af9bced5) SHA1(ec8b9c0649d33e4b0ed4f7d84530016581370278) )
ROM_REGION( 0x50000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "up01_d8.rom", 0x00000, 0x10000, CRC(ad6e0927) SHA1(dd1c346fbf908af7b3e314f416937f48ade6af4c) )
ROM_LOAD( "up01_e8.rom", 0x10000, 0x10000, CRC(181db036) SHA1(2c5ed172950fce1467517490a8ab3b7ac6594121) )
ROM_LOAD( "up01_f8.rom", 0x20000, 0x10000, CRC(c5decca3) SHA1(12aff8adc0ad2bf903122ad065d182692d32fb7a) )
ROM_LOAD( "up01_g8.rom", 0x30000, 0x10000, CRC(4512cdfb) SHA1(f9e57804801962e85fdd3412e6e3774e75160535) )
ROM_LOAD( "up01_j8.rom", 0x40000, 0x10000, CRC(bc17ea7f) SHA1(5c3fe43c7fc204d33b5b2a71f22da00e2ba7fbdf) )
ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "up01_k2.rom", 0x00000, 0x10000, CRC(72a5590d) SHA1(d8bd664702af9c66a2bda756d8417d1b69b0cab8) )
ROM_LOAD( "up01_j2.rom", 0x10000, 0x10000, CRC(9b6d4053) SHA1(3d91358b08ed648f48369147441d77a7528d3356) )
ROM_LOAD( "up01_n2.rom", 0x20000, 0x10000, CRC(a8979657) SHA1(ec2f61a24b04437a9abd0a306923ae2aeee3eba9) )
ROM_LOAD( "up01_l2.rom", 0x30000, 0x10000, CRC(28f49182) SHA1(3ee06d7d1bac8719d2b05613a7ffc1bc82ddcdae) )
ROM_LOAD( "up01_t2.rom", 0x40000, 0x10000, CRC(88e2e819) SHA1(6d5529792dbd2ba63a1bc470e9d3ea63b876cfd8) )
ROM_LOAD( "up01_s2.rom", 0x50000, 0x10000, CRC(f6f83d63) SHA1(15780a2c1fc7c8456fe073c372f2f4828125e800) )
ROM_LOAD( "up01_r2.rom", 0x60000, 0x10000, CRC(a0d53fbd) SHA1(a49f29b3f07ec833651aa0e37b0e87f3f72e0e3a) )
ROM_LOAD( "up01_p2.rom", 0x70000, 0x10000, CRC(c8c71c7b) SHA1(7988e9e86c2dfebb0f1b5a8c42c97993a530e780) )
ROM_REGION( 0x20000, REGION_SOUND1, 0 )
ROM_LOAD( "up02_p6.rom", 0x00000, 0x10000, CRC(04794557) SHA1(94f476e88b089ad98a133e7356fd271601119fdf) )
ROM_LOAD( "up02_n6.rom", 0x10000, 0x10000, CRC(155e472e) SHA1(722b4625e6ab796e129daf903386b5b6b1a945cd) )
ROM_END
ROM_START( tdfever2 )
ROM_REGION( 0x10000, REGION_CPU1, 0 ) /* 64k for cpuA code */
ROM_LOAD( "tdmain.6c", 0x0000, 0x10000, CRC(9e3eaed8) SHA1(4a591767b22a46605747740a1e1de9aada2893fe) )
ROM_REGION( 0x10000, REGION_CPU2, 0 ) /* 64k for cpuB code */
ROM_LOAD( "tdsub.1c", 0x00000, 0x10000, CRC(0ec294c0) SHA1(b16656e5fef1c78310f20633d25cda6d6018bf52) )
ROM_REGION( 0x10000, REGION_CPU3, 0 ) /* 64k for sound code */
ROM_LOAD( "td03.2j", 0x00000, 0x10000, CRC(4092f16c) SHA1(0821a8afc91862e95e742546367724a862fc6c9f) )
ROM_REGION( 0x0c00, REGION_PROMS, 0 )
ROM_LOAD( "up03_e82.rom", 0x000, 0x00400, CRC(1593c302) SHA1(46008b03c76547d57e3c8658f5f00321c2463cd5) )
ROM_LOAD( "up03_d82.rom", 0x400, 0x00400, CRC(ac9df947) SHA1(214855e1015f7b519e336159c6ea62ab1f576353) )
ROM_LOAD( "up03_e92.rom", 0x800, 0x00400, CRC(73cdf192) SHA1(63d1aa1b00035bbfe5bebd9bc9992a5d6f5abd10) )
ROM_REGION( 0x8000, REGION_GFX1, ROMREGION_DISPOSE ) /* characters */
ROM_LOAD( "td06.3n", 0x0000, 0x8000, CRC(d6521b0d) SHA1(79aba420b2f039d580892fa34de5d63be1a4f222) )
ROM_REGION( 0x60000, REGION_GFX2, ROMREGION_DISPOSE ) /* tiles */
ROM_LOAD( "up01_d8.rom", 0x00000, 0x10000, CRC(ad6e0927) SHA1(dd1c346fbf908af7b3e314f416937f48ade6af4c) )
ROM_LOAD( "up01_e8.rom", 0x10000, 0x10000, CRC(181db036) SHA1(2c5ed172950fce1467517490a8ab3b7ac6594121) )
ROM_LOAD( "up01_f8.rom", 0x20000, 0x10000, CRC(c5decca3) SHA1(12aff8adc0ad2bf903122ad065d182692d32fb7a) )
ROM_LOAD( "td18.8g", 0x30000, 0x10000, CRC(1a5a2200) SHA1(178f3850fd23d888a3e7d14f44cba3426a16bc94) )
ROM_LOAD( "td19.8j", 0x40000, 0x10000, CRC(f1081329) SHA1(efcc210d50923a8c9125227c741ba4b71cd9f688) )
ROM_LOAD( "td20.8k", 0x50000, 0x10000, CRC(86cbb2e6) SHA1(77ecd6eefc7bb1933374ecd21a5b46798bdbb94d) )
ROM_REGION( 0x80000, REGION_GFX3, ROMREGION_DISPOSE ) /* 32x32 sprites */
ROM_LOAD( "up01_k2.rom", 0x00000, 0x10000, CRC(72a5590d) SHA1(d8bd664702af9c66a2bda756d8417d1b69b0cab8) )
ROM_LOAD( "td08.2j", 0x10000, 0x10000, CRC(4845e78b) SHA1(360df759a761f28df93250f3a2e4e9366d627240) )
ROM_LOAD( "up01_n2.rom", 0x20000, 0x10000, CRC(a8979657) SHA1(ec2f61a24b04437a9abd0a306923ae2aeee3eba9) )
ROM_LOAD( "td10.2l", 0x30000, 0x10000, CRC(c93b6cd3) SHA1(e528d62e998f5682b497e864818c1b50ba314944) )
ROM_LOAD( "up01_r2.rom", 0x40000, 0x10000, CRC(a0d53fbd) SHA1(a49f29b3f07ec833651aa0e37b0e87f3f72e0e3a) )
ROM_LOAD( "td12.2p", 0x50000, 0x10000, CRC(d43abc81) SHA1(8d635dfaa7a99863f133cf599b99f2a6afcfc8a6) )
ROM_LOAD( "up01_t2.rom", 0x60000, 0x10000, CRC(88e2e819) SHA1(6d5529792dbd2ba63a1bc470e9d3ea63b876cfd8) )
ROM_LOAD( "td14.2s", 0x70000, 0x10000, CRC(c9bb9138) SHA1(955101e343e643320b29a29116bea556a25d696f) )
ROM_REGION( 0x40000, REGION_SOUND1, 0 )
ROM_LOAD( "td05.6p", 0x00000, 0x10000, CRC(e332e41f) SHA1(3fe41e35c5abbd8f8b9cff91bf85815275c62776) )
ROM_LOAD( "td04.6n", 0x10000, 0x10000, CRC(98af6d2d) SHA1(0f41f53d4143ec54b8e84cd480e3ab34c3e7ea20) )
ROM_LOAD( "td22.6l", 0x20000, 0x10000, CRC(34b4bce9) SHA1(bf9b000995dcbb27450c0ad1a8ef1bcc4feee080) )
ROM_LOAD( "td21.6k", 0x30000, 0x10000, CRC(f5a96d8e) SHA1(33bb2c41426449179fc27ee88b2c8db27b4ed1da) )
ROM_END
/***********************************************************************/
#define SNK_JOY1_PORT \
PORT_START_TAG("IN1") \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_REVERSE PORT_FULL_TURN_COUNT(12) \
#define SNK_JOY2_PORT \
PORT_START_TAG("IN2") \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_REVERSE PORT_FULL_TURN_COUNT(12)
#define SNK_JOY1_NODIAL_PORT \
PORT_START_TAG("IN1") \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
#define SNK_JOY2_NODIAL_PORT \
PORT_START_TAG("IN2") \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
#define SNK_BUTTON_PORT \
PORT_START_TAG("IN3") \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) \
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) \
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
#define SNK_COINAGE \
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) ) \
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) ) \
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
static INPUT_PORTS_START( ikari )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
SNK_JOY1_PORT
SNK_JOY2_PORT
SNK_BUTTON_PORT
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Allow killing each other" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "P1 & P2 Fire Buttons" )
PORT_DIPSETTING( 0x02, "Separate" )
PORT_DIPSETTING( 0x00, "Common" )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x04, "1st & every 2nd" )
PORT_DIPSETTING( 0x00, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sounds Off" )
PORT_DIPSETTING( 0x08, "Demo Sounds On" )
PORT_DIPSETTING( 0x04, "Freeze" )
PORT_DIPSETTING( 0x00, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "60k 120k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40 ,0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
INPUT_PORTS_END
static INPUT_PORTS_START( ikarijp )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW,IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tilt? */
SNK_JOY1_PORT
SNK_JOY2_PORT
SNK_BUTTON_PORT
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Allow killing each other" )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "P1 & P2 Fire Buttons" )
PORT_DIPSETTING( 0x02, "Separate" )
PORT_DIPSETTING( 0x00, "Common" )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x04, "1st & every 2nd" )
PORT_DIPSETTING( 0x00, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sounds Off" )
PORT_DIPSETTING( 0x08, "Demo Sounds On" )
PORT_DIPSETTING( 0x04, "Freeze" )
PORT_DIPSETTING( 0x00, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "60k 120k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40 ,0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( ikarijpb )
PORT_INCLUDE(ikarijp)
PORT_MODIFY("IN1") \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1) \
PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(8) PORT_WRAPS PORT_REMAP_TABLE(dial_8_gray) PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_FULL_TURN_COUNT(8) \
PORT_MODIFY("IN2") \
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2) \
PORT_BIT( 0xf0, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(8) PORT_WRAPS PORT_REMAP_TABLE(dial_8_gray) PORT_SENSITIVITY(5) PORT_KEYDELTA(5) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_FULL_TURN_COUNT(8)
INPUT_PORTS_END
static INPUT_PORTS_START( victroad )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound related ??? */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
SNK_JOY1_PORT
SNK_JOY2_PORT
SNK_BUTTON_PORT
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Kill friend & walk everywhere (Cheat)")
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "P1 & P2 Fire Buttons" )
PORT_DIPSETTING( 0x02, "Separate" )
PORT_DIPSETTING( 0x00, "Common" )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x04, "1st & every 2nd" )
PORT_DIPSETTING( 0x00, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sounds Off" )
PORT_DIPSETTING( 0x08, "Demo Sounds On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "60k 120k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40 ,0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( dogosokj )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound related ??? */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
SNK_JOY1_NODIAL_PORT
SNK_JOY2_NODIAL_PORT
SNK_BUTTON_PORT
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Kill friend & walk everywhere (Cheat)")
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, "P1 & P2 Fire Buttons" )
PORT_DIPSETTING( 0x02, "Separate" )
PORT_DIPSETTING( 0x00, "Common" )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x04, "1st & every 2nd" )
PORT_DIPSETTING( 0x00, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sounds Off" )
PORT_DIPSETTING( 0x08, "Demo Sounds On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "60k 120k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40 ,0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( gwar )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound related ??? */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* causes reset */
PORT_SERVICE_NO_TOGGLE(0x08, IP_ACTIVE_LOW)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
SNK_JOY1_PORT
SNK_JOY2_PORT
SNK_BUTTON_PORT
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x04, "1st & 2nd only" )
PORT_DIPSETTING( 0x00, "1st & every 2nd" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "30k 60k" )
PORT_DIPSETTING( 0x20, "40k 80k" )
PORT_DIPSETTING( 0x10, "50k 100k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40 ,0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( athena )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) /* Listed as "Unused" in the manual */
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x04, "1st & every 2nd" )
PORT_DIPSETTING( 0x00, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "80k 160k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) /* Listed as "Unused" in the manual */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Energy" )
PORT_DIPSETTING( 0x80, "12" )
PORT_DIPSETTING( 0x00, "14" )
INPUT_PORTS_END
static INPUT_PORTS_START( tnk3 )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0xf0, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X)
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
PORT_BIT( 0xf0, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2)
PORT_START_TAG("IN3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Walk everywhere (Cheat)")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coinage ) )
/* 0x08 and 0x10: 1 Coin/1 Credit */
PORT_DIPSETTING( 0x20, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0xc0, "20k 60k" )
PORT_DIPSETTING( 0x80, "40k 90k" )
PORT_DIPSETTING( 0x40, "50k 120k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Bonus Occurrence" )
PORT_DIPSETTING( 0x01, "1st & every 2nd" )
PORT_DIPSETTING( 0x00, "1st & 2nd only" )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x18, 0x10, "Game Mode" )
PORT_DIPSETTING( 0x18, "Demo Sounds Off" )
PORT_DIPSETTING( 0x10, "Demo Sounds On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x08, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) // unused in manual
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x80, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
INPUT_PORTS_END
static INPUT_PORTS_START( bermudat )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tile? */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
SNK_JOY1_PORT
SNK_JOY2_PORT
SNK_BUTTON_PORT
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x04, "1st & every 2nd" )
PORT_DIPSETTING( 0x00, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sounds Off" )
PORT_DIPSETTING( 0x08, "Demo Sounds On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "60k 120k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0xc0, 0xc0, "Game Style" )
PORT_DIPSETTING( 0xc0, "Normal without continue" )
PORT_DIPSETTING( 0x80, "Normal with continue" )
PORT_DIPSETTING( 0x40, "Time attack 3 minutes" )
PORT_DIPSETTING( 0x00, "Time attack 5 minutes" )
INPUT_PORTS_END
#define BERMWW_COMMON\
PORT_START_TAG("IN0")\
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */\
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )\
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tile? */\
PORT_SERVICE_NO_TOGGLE(0x08, IP_ACTIVE_LOW)\
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )\
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )\
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )\
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )\
SNK_JOY1_PORT\
SNK_JOY2_PORT\
SNK_BUTTON_PORT\
PORT_START_TAG("DSW1")\
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) )\
PORT_DIPSETTING( 0x01, DEF_STR( No ) )\
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )\
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )\
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )\
PORT_DIPSETTING( 0x00, DEF_STR( On ) )\
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )\
PORT_DIPSETTING( 0x04, "1st & every 2nd" )\
PORT_DIPSETTING( 0x00, "1st & 2nd only" )\
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )\
PORT_DIPSETTING( 0x08, "3" )\
PORT_DIPSETTING( 0x00, "5" )\
SNK_COINAGE
static INPUT_PORTS_START( bermudaa )
BERMWW_COMMON
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sounds Off" )
PORT_DIPSETTING( 0x08, "Demo Sounds On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "25k 50k" )
PORT_DIPSETTING( 0x20, "35k 70k" )
PORT_DIPSETTING( 0x10, "50K 100k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/* Same as Bermudaa, but has different Bonus Life */
static INPUT_PORTS_START( worldwar )
BERMWW_COMMON
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sounds Off" )
PORT_DIPSETTING( 0x08, "Demo Sounds On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "80k 160k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( psychos )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound related */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* reset */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
SNK_BUTTON_PORT
PORT_START_TAG("DSW1")
PORT_SERVICE( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x00, "1st & every 2nd" )
PORT_DIPSETTING( 0x04, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Freeze" )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50K 100K" )
PORT_DIPSETTING( 0x20, "60K 120K" )
PORT_DIPSETTING( 0x10, "100K 200K" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x40, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( legofair )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) /* Reset */
PORT_SERVICE_NO_TOGGLE(0x08, 0x08 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x00, "1st & every 2nd" )
PORT_DIPSETTING( 0x04, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
PORT_DIPSETTING( 0x08, "Demo Sounds Off" )
PORT_DIPSETTING( 0x0c, "Demo Sounds On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "75k 150k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( choppera )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_TILT ) /* Reset */
PORT_SERVICE_NO_TOGGLE(0x08, 0x08)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
SNK_JOY1_NODIAL_PORT
SNK_JOY2_NODIAL_PORT
SNK_BUTTON_PORT
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Bonus Occurrence" )
PORT_DIPSETTING( 0x00, "1st & every 2nd" )
PORT_DIPSETTING( 0x04, "1st & 2nd only" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x00, "5" )
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
PORT_DIPSETTING( 0x08, "Demo Sounds Off" )
PORT_DIPSETTING( 0x0c, "Demo Sounds On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Infinite Lives (Cheat)")
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x30, "50k 100k" )
PORT_DIPSETTING( 0x20, "75k 150k" )
PORT_DIPSETTING( 0x10, "100k 200k" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x40, DEF_STR( Yes ) )
PORT_DIPNAME( 0x80, 0x80, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( fitegolf )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound related? */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) /* Version */
PORT_DIPSETTING( 0x01, DEF_STR( English ) ) /* Over Sea */
PORT_DIPSETTING( 0x00, DEF_STR( Japanese ) ) /* Domestic */
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_6C ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Shot Time" )
PORT_DIPSETTING( 0x00, "Short (10 sec)" )
PORT_DIPSETTING( 0x01, "Long (12 sec)" )
PORT_DIPNAME( 0x02, 0x02, "Bonus Holes" )
PORT_DIPSETTING( 0x02, "5 (Par 1,Birdie 2,Eagle 3)" )
PORT_DIPSETTING( 0x00, "3 (Par 0,Birdie 1,Eagle 2)" )
PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
PORT_DIPSETTING( 0x08, "Endless Game (Cheat)")
PORT_DIPSETTING( 0x0c, "Demo Sound On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Demo Sound Off" )
PORT_DIPNAME( 0x30, 0x30, "Play Holes" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Test Mode" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( countryc )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound related? */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 )
PORT_START_TAG("IN1")
PORT_BIT( 0x7f, 0x00, IPT_TRACKBALL_X ) PORT_SENSITIVITY(50) PORT_KEYDELTA(30) PORT_REVERSE
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_START_TAG("IN2")
PORT_BIT( 0x7f, 0x00, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(50) PORT_KEYDELTA(30)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Language ) ) /* NOT showed in Test Mode/Manual */
PORT_DIPSETTING( 0x01, DEF_STR( English ) )
PORT_DIPSETTING( 0x00, DEF_STR( Japanese ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) /* Trackball */
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) ) /* 1 System */
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) ) /* 2 Systems */
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xc0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_4C ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, "Shot Time" )
PORT_DIPSETTING( 0x00, "Short (10 sec)" )
PORT_DIPSETTING( 0x01, "Long (12 sec)" )
PORT_DIPNAME( 0x02, 0x02, "Bonus Holes" )
PORT_DIPSETTING( 0x02, "5 (Par 1,Birdie 2,Eagle 3)" )
PORT_DIPSETTING( 0x00, "3 (Par 0,Birdie 1,Eagle 2)" )
PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
PORT_DIPSETTING( 0x08, "Endless Game (Cheat)")
PORT_DIPSETTING( 0x0c, "Demo Sound On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Demo Sound Off" )
PORT_DIPNAME( 0x30, 0x30, "Play Holes" )
PORT_DIPSETTING( 0x30, "2" )
PORT_DIPSETTING( 0x20, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Test Mode" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( ftsoccer )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Game A")
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Start Game B")
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_START_TAG("IN3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Start Game E")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_START_TAG("IN4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_START_TAG("IN5") /* Only used in the "test mode" in this version */
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN6") /* Only used in the "test mode" in this version */
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN7") /* Only used in the "test mode" in this version */
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN8") /* Only used in the "test mode" in this version */
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x03, "Upright (With VS)" )
PORT_DIPSETTING( 0x02, "Upright (Without VS)" )
PORT_DIPSETTING( 0x00, "Cocktail (2 Players)" )
PORT_DIPSETTING( 0x01, "Cocktail (4 Players)" )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Version ) )
PORT_DIPSETTING( 0x04, DEF_STR( Europe ) )
PORT_DIPSETTING( 0x00, DEF_STR( USA ) )
PORT_DIPSETTING( 0x08, DEF_STR( Japan ) )
/* PORT_DIPSETTING( 0x0c, DEF_STR( Europe ) ) */
SNK_COINAGE
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x01, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x0c, 0x0c, "Game Mode" )
PORT_DIPSETTING( 0x08, "Demo Sound Off" )
PORT_DIPSETTING( 0x0c, "Demo Sound On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Win Match Against CPU (Cheat)")
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Game_Time ) ) /* See notes */
PORT_DIPSETTING( 0x10, "1:00" )
PORT_DIPSETTING( 0x60, "1:10" )
PORT_DIPSETTING( 0x50, "1:20" )
PORT_DIPSETTING( 0x40, "1:30" )
PORT_DIPSETTING( 0x30, "1:40" )
PORT_DIPSETTING( 0x20, "1:50" )
PORT_DIPSETTING( 0x70, "2:00" )
PORT_DIPSETTING( 0x00, "2:10" )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
PORT_START_TAG("IN11")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START3 ) PORT_NAME("Start Game C")
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_START4 ) PORT_NAME("Start Game D")
INPUT_PORTS_END
static INPUT_PORTS_START( tdfever )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Game A")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Start Game B")
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_START_TAG("IN3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Start Game E")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_START_TAG("IN4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_START_TAG("IN5")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN6")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN7")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN8")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, "2 Player Upright" )
PORT_DIPSETTING( 0x00, "4 Player Cocktail" )
PORT_DIPNAME( 0x0c, 0x00, "1st Down Bonus Time" )
PORT_DIPSETTING( 0x00, "Every 1st Down" )
PORT_DIPSETTING( 0x04, "Every 4 1st Downs" )
PORT_DIPSETTING( 0x08, "Every 6 1st Downs" )
PORT_DIPSETTING( 0x0c, "Every 8 1st Downs" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) /* Manual shows these two as blank */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sound Off" )
PORT_DIPSETTING( 0x08, "Demo Sound On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Never Finish (Cheat)")
PORT_DIPNAME( 0x70, 0x70, "Play Time" )
PORT_DIPSETTING( 0x70, "1:00" )
PORT_DIPSETTING( 0x60, "1:10" )
PORT_DIPSETTING( 0x50, "1:20" )
PORT_DIPSETTING( 0x40, "1:30" )
PORT_DIPSETTING( 0x30, "1:40" )
PORT_DIPSETTING( 0x20, "1:50" )
PORT_DIPSETTING( 0x10, "2:00" )
PORT_DIPSETTING( 0x00, "2:10" )
/*
Actual Play Times listed in manual based on Players & cabinet type:
Upright/Cocktail Cocktail Only
Dip Switch A B C D E <-- Start button "MODE"
SW6 SW7 SW8 1PvsCPU 2PvsCPU 1Pvs2P 2Pvs1P 2Pvs2P
OFF OFF OFF 1:00 1:10 2:00 2:10 3:00
ON OFF OFF 1:10 1:20 2:10 2:20 3:10
OFF ON OFF 1:20 1:30 2:20 2:30 3:20
ON ON OFF 1:30 1:40 2:30 2:40 3:30
OFF OFF ON 1:40 1:50 2:40 2:50 3:40
ON OFF ON 1:50 2:00 2:50 3:00 3:50
OFF ON ON 2:00 2:10 3:00 3:10 4:00
ON ON ON 2:10 2:20 3:10 3:20 4:10
*/
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("IN11")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START3 ) PORT_NAME("Start Game C")
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_START4 ) PORT_NAME("Start Game D")
INPUT_PORTS_END
static INPUT_PORTS_START( tdfeverj )
PORT_START_TAG("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* sound CPU status */
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start Game A")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Start Game B")
PORT_START_TAG("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_START_TAG("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_START_TAG("IN3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Start Game E")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_START_TAG("IN4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_START_TAG("IN5")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN6")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN7")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(3)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("IN8")
PORT_BIT( 0x7f, 0x00, IPT_DIAL ) PORT_SENSITIVITY(25) PORT_KEYDELTA(10) PORT_PLAYER(4)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START_TAG("DSW1")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, "2 Player Upright" )
PORT_DIPSETTING( 0x02, "4 Player Cocktail" )
PORT_DIPNAME( 0x0c, 0x00, "1st Down Bonus Time" )
PORT_DIPSETTING( 0x00, "Every 1st Down" )
PORT_DIPSETTING( 0x04, "Every 4 1st Downs" )
PORT_DIPSETTING( 0x08, "Every 6 1st Downs" )
PORT_DIPSETTING( 0x0c, "Every 8 1st Downs" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x00, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unused ) ) /* Manual shows these two as blank */
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("DSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x03, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x02, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c, 0x08, "Game Mode" )
PORT_DIPSETTING( 0x0c, "Demo Sound Off" )
PORT_DIPSETTING( 0x08, "Demo Sound On" )
PORT_DIPSETTING( 0x00, "Freeze" )
PORT_DIPSETTING( 0x04, "Never Finish (Cheat)")
PORT_DIPNAME( 0x70, 0x70, "Play Time" )
PORT_DIPSETTING( 0x70, "1:00" )
PORT_DIPSETTING( 0x60, "1:10" )
PORT_DIPSETTING( 0x50, "1:20" )
PORT_DIPSETTING( 0x40, "1:30" )
PORT_DIPSETTING( 0x30, "1:40" )
PORT_DIPSETTING( 0x20, "1:50" )
PORT_DIPSETTING( 0x10, "2:00" )
PORT_DIPSETTING( 0x00, "2:10" )
/*
Actual Play Times listed in manual based on Players & cabinet type:
Upright/Cocktail Cocktail Only
Dip Switch A B C D E <-- Start button "MODE"
SW6 SW7 SW8 1PvsCPU 2PvsCPU 1Pvs2P 2Pvs1P 2Pvs2P
OFF OFF OFF 1:00 1:10 2:00 2:10 3:00
ON OFF OFF 1:10 1:20 2:10 2:20 3:10
OFF ON OFF 1:20 1:30 2:20 2:30 3:20
ON ON OFF 1:30 1:40 2:30 2:40 3:30
OFF OFF ON 1:40 1:50 2:40 2:50 3:40
ON OFF ON 1:50 2:00 2:50 3:00 3:50
OFF ON ON 2:00 2:10 3:00 3:10 4:00
ON ON ON 2:10 2:20 3:10 3:20 4:10
*/
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START_TAG("IN11")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT(0x40, IP_ACTIVE_LOW, IPT_START3 ) PORT_NAME("Start Game C")
PORT_BIT(0x80, IP_ACTIVE_LOW, IPT_START4 ) PORT_NAME("Start Game D")
INPUT_PORTS_END
/***********************************************************************/
/* input port configuration */
static const SNK_INPUT_PORT_TYPE athena_io[SNK_MAX_INPUT_PORTS] = {
/* c000 */ SNK_INP0,
/* c100 */ SNK_INP1, SNK_UNUSED,
/* c200 */ SNK_INP2, SNK_UNUSED,
/* c300 */ SNK_UNUSED, SNK_UNUSED,
/* c400 */ SNK_UNUSED, SNK_UNUSED,
/* c500 */ SNK_INP3, SNK_UNUSED,
/* c600 */ SNK_INP4,
/* c080 */ SNK_UNUSED
};
static const SNK_INPUT_PORT_TYPE ikari_io[SNK_MAX_INPUT_PORTS] = {
/* c000 */ SNK_INP0,
/* c100 */ SNK_ROT_PLAYER1, SNK_UNUSED,
/* c200 */ SNK_ROT_PLAYER2, SNK_UNUSED,
/* c300 */ SNK_INP3, SNK_UNUSED,
/* c400 */ SNK_UNUSED, SNK_UNUSED,
/* c500 */ SNK_INP4, SNK_UNUSED,
/* c600 */ SNK_INP5,
/* c080 */ SNK_UNUSED
};
static const SNK_INPUT_PORT_TYPE choppera_io[SNK_MAX_INPUT_PORTS] = {
/* c000 */ SNK_INP0,
/* c100 */ SNK_INP1, SNK_UNUSED,
/* c200 */ SNK_INP2, SNK_UNUSED,
/* c300 */ SNK_INP3, SNK_UNUSED,
/* c400 */ SNK_UNUSED, SNK_UNUSED,
/* c500 */ SNK_INP4, SNK_UNUSED,
/* c600 */ SNK_INP5,
/* c080 */ SNK_UNUSED
};
static const SNK_INPUT_PORT_TYPE ftsoccer_io[SNK_MAX_INPUT_PORTS] = {
/* c000 */ SNK_INP0,
/* c100 */ SNK_INP1, SNK_INP2, SNK_INP3, SNK_INP4, /* joy1..joy4 */
/* c300 */ SNK_INP5, SNK_INP6, SNK_INP7, SNK_INP8, /* aim1..aim4 */
/* c500 */ SNK_UNUSED,
/* c580 */ SNK_INP9, /* DSW1 */
/* c600 */ SNK_INP10, /* DSW2 */
/* c080 */ SNK_INP11 /* Start games type C & D */
};
static const SNK_INPUT_PORT_TYPE tdfever_io[SNK_MAX_INPUT_PORTS] = {
/* c000 */ SNK_INP0,
/* c100 */ SNK_INP1, SNK_INP2, SNK_INP3, SNK_INP4, /* joy1..joy4 */
/* c300 */ SNK_INP5, SNK_INP6, SNK_INP7, SNK_INP8, /* aim1..aim4 */
/* c500 */ SNK_UNUSED,
/* c580 */ SNK_INP9, /* DSW1 */
/* c600 */ SNK_INP10, /* DSW2 */
/* c080 */ SNK_INP11 /* Start games type C & D */
};
static DRIVER_INIT( ikari ){
UINT8 *RAM = memory_region(REGION_CPU1);
/* Hack ROM test */
RAM[0x11a6] = 0x00;
RAM[0x11a7] = 0x00;
RAM[0x11a8] = 0x00;
/* Hack Incorrect port value */
RAM[0x1003] = 0xc3;
RAM[0x1004] = 0x02;
RAM[0x1005] = 0x10;
snk_sound_busy_bit = 0x01;
snk_io = ikari_io;
hard_flags = 1;
videoram = snk_rambase + 0x800;
snk_gamegroup = 1;
}
static DRIVER_INIT( ikarijp ){
UINT8 *RAM = memory_region(REGION_CPU1);
RAM[0x190b] = 0xc9; /* faster test */
snk_sound_busy_bit = 0x20;
snk_io = ikari_io;
hard_flags = 1;
videoram = snk_rambase + 0x000;
snk_gamegroup = 1;
}
static DRIVER_INIT( ikarijpb ){
UINT8 *RAM = memory_region(REGION_CPU1);
RAM[0x190b] = 0xc9; /* faster test */
snk_sound_busy_bit = 0x20;
snk_io = ikari_io;
hard_flags = 1;
videoram = snk_rambase + 0x000;
snk_gamegroup = 1;
}
static DRIVER_INIT( victroad ){
UINT8 *RAM = memory_region(REGION_CPU1);
/* Hack ROM test */
RAM[0x17bd] = 0x00;
RAM[0x17be] = 0x00;
RAM[0x17bf] = 0x00;
/* Hack Incorrect port value */
RAM[0x161a] = 0xc3;
RAM[0x161b] = 0x19;
RAM[0x161c] = 0x16;
snk_sound_busy_bit = 0x01;
snk_io = ikari_io;
hard_flags = 1;
videoram = snk_rambase + 0x800;
snk_gamegroup = 1;
}
static DRIVER_INIT( dogosoke ){
UINT8 *RAM = memory_region(REGION_CPU1);
/* Hack ROM test */
RAM[0x179f] = 0x00;
RAM[0x17a0] = 0x00;
RAM[0x17a1] = 0x00;
/* Hack Incorrect port value */
RAM[0x15fc] = 0xc3;
RAM[0x15fd] = 0xfb;
RAM[0x15fe] = 0x15;
snk_sound_busy_bit = 0x01;
snk_io = ikari_io;
hard_flags = 1;
videoram = snk_rambase + 0x800;
snk_gamegroup = 1;
}
static DRIVER_INIT( gwar ){
snk_sound_busy_bit = 0x01;
snk_io = ikari_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 2;
use_input_cp_hack = 1;
}
static DRIVER_INIT( gwara ){
snk_sound_busy_bit = 0x01;
snk_io = ikari_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 4;
use_input_cp_hack = 1;
}
static DRIVER_INIT( chopper ){
snk_sound_busy_bit = 0x01;
snk_io = athena_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 0;
}
static DRIVER_INIT( choppera ){
snk_sound_busy_bit = 0x01;
snk_io = choppera_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 2;
}
static DRIVER_INIT( bermudat ){
UINT8 *RAM = memory_region(REGION_CPU1);
// Patch "Turbo Error"
RAM[0x127e] = 0xc9;
RAM[0x118d] = 0x00;
RAM[0x118e] = 0x00;
snk_sound_busy_bit = 0x01;
snk_io = ikari_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 0;
}
static DRIVER_INIT( worldwar ){
snk_sound_busy_bit = 0x01;
snk_io = ikari_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 0;
}
static DRIVER_INIT( tdfever ){
snk_sound_busy_bit = 0x08;
snk_io = tdfever_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = (!strcmp(machine->gamedrv->name,"tdfeverj")) ? 5 : 3;
snk_irq_delay = 1000;
}
static DRIVER_INIT( tdfever2 ){
snk_sound_busy_bit = 0x08;
snk_io = tdfever_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = (!strcmp(machine->gamedrv->name,"tdfeverj")) ? 5 : 3;
snk_irq_delay = 1000;
}
static DRIVER_INIT( ftsoccer ){
snk_sound_busy_bit = 0x08;
snk_io = ftsoccer_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 7;
}
static DRIVER_INIT( tnk3 ){
snk_sound_busy_bit = 0x20;
snk_io = ikari_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 1;
}
static DRIVER_INIT( athena ){
snk_sound_busy_bit = 0x01;
snk_io = athena_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 1;
}
static DRIVER_INIT( fitegolf ){
snk_sound_busy_bit = 0x01;
snk_io = athena_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 1;
}
static DRIVER_INIT( psychos ){
snk_sound_busy_bit = 0x01;
snk_io = athena_io;
hard_flags = 0;
videoram = snk_rambase + 0x800;
snk_gamegroup = 0;
}
/* rom parent machine inp init */
GAME( 1985, tnk3, 0, tnk3, tnk3, tnk3, ROT270, "SNK", "T.N.K. III (US)", GAME_NO_COCKTAIL )
GAME( 1985, tnk3j, tnk3, tnk3, tnk3, tnk3, ROT270, "SNK", "T.A.N.K. (Japan)", GAME_NO_COCKTAIL )
GAME( 1986, athena, 0, athena, athena, athena, ROT0, "SNK", "Athena", GAME_NO_COCKTAIL )
GAME( 1988, fitegolf, 0, athena, fitegolf, fitegolf, ROT0, "SNK", "Fighting Golf (World?)", GAME_NO_COCKTAIL )
GAME( 1988, fitegol2, fitegolf, athena, fitegolf, fitegolf, ROT0, "SNK", "Fighting Golf (US)", GAME_NO_COCKTAIL )
GAME( 1988, countryc, fitegolf, athena, countryc, fitegolf, ROT0, "SNK", "Country Club", GAME_NO_COCKTAIL )
GAME( 1986, ikari, 0, ikari, ikari, ikari, ROT270, "SNK", "Ikari Warriors (US)", GAME_NO_COCKTAIL )
GAME( 1986, ikarijp, ikari, ikari, ikarijp, ikarijp, ROT270, "SNK", "Ikari (Japan)", GAME_NO_COCKTAIL )
GAME( 1986, ikarijpb, ikari, ikari, ikarijpb, ikarijpb, ROT270, "bootleg", "Ikari (Japan bootleg)", GAME_NO_COCKTAIL )
GAME( 1986, victroad, 0, victroad, victroad, victroad, ROT270, "SNK", "Victory Road", GAME_NO_COCKTAIL )
GAME( 1986, dogosoke, victroad, victroad, victroad, dogosoke, ROT270, "SNK", "Dogou Souken", GAME_NO_COCKTAIL )
GAME( 1986, dogosokj, victroad, victroad, dogosokj, dogosoke, ROT270, "bootleg", "Dogou Souken (Joystick bootleg)", GAME_NO_COCKTAIL )
GAME( 1987, gwar, 0, gwar, gwar, gwar, ROT270, "SNK", "Guerrilla War (US)", GAME_NO_COCKTAIL )
GAME( 1987, gwarj, gwar, gwar, gwar, gwar, ROT270, "SNK", "Guevara (Japan)", GAME_NO_COCKTAIL )
GAME( 1987, gwara, gwar, gwar, gwar, gwara, ROT270, "SNK", "Guerrilla War (Version 1)", GAME_NO_COCKTAIL )
GAME( 1987, gwarb, gwar, gwar, gwar, gwar, ROT270, "bootleg", "Guerrilla War (bootleg)", GAME_NO_COCKTAIL )
GAME( 1987, bermudat, 0, bermudat, bermudat, bermudat, ROT270, "SNK", "Bermuda Triangle (Japan)", GAME_NO_COCKTAIL )
GAME( 1987, bermudao, bermudat, bermudat, bermudat, bermudat, ROT270, "SNK", "Bermuda Triangle (Japan old version)", GAME_NO_COCKTAIL )
GAME( 1987, bermudaa, bermudat, bermudat, bermudaa, worldwar, ROT270, "SNK", "Bermuda Triangle (US older version)", GAME_NO_COCKTAIL )
GAME( 1987, worldwar, bermudat, bermudat, worldwar, worldwar, ROT270, "SNK", "World Wars (World)", GAME_NO_COCKTAIL )
GAME( 1987, psychos, 0, psychos, psychos, psychos, ROT0, "SNK", "Psycho Soldier (US)", GAME_NO_COCKTAIL )
GAME( 1987, psychosj, psychos, psychos, psychos, psychos, ROT0, "SNK", "Psycho Soldier (Japan)", GAME_NO_COCKTAIL )
GAME( 1988, chopper, 0, chopper1, legofair, chopper, ROT270, "SNK", "Chopper I (US set 1)", GAME_NO_COCKTAIL )
GAME( 1988, choppera, chopper, chopper1, choppera, choppera, ROT270, "SNK", "Chopper I (US set 2)", GAME_NO_COCKTAIL )
GAME( 1988, chopperb, chopper, chopper1, legofair, chopper, ROT270, "SNK", "Chopper I (US set 3)", GAME_NO_COCKTAIL )
GAME( 1988, legofair, chopper, chopper1, legofair, chopper, ROT270, "SNK", "Koukuu Kihei Monogatari - The Legend of Air Cavalry (Japan)", GAME_NO_COCKTAIL )
GAME( 1987, tdfever, 0, tdfever, tdfever, tdfever, ROT270, "SNK", "TouchDown Fever", GAME_NO_COCKTAIL )
GAME( 1987, tdfeverj, tdfever, tdfever, tdfeverj, tdfever, ROT270, "SNK", "TouchDown Fever (Japan)", GAME_NO_COCKTAIL )
GAME( 1988, tdfever2, tdfever, tdfever2, tdfever, tdfever2, ROT270, "SNK", "TouchDown Fever 2", GAME_NO_COCKTAIL ) /* upgrade kit for Touchdown Fever */
GAME( 1988, ftsoccer, 0, ftsoccer, ftsoccer, ftsoccer, ROT0, "SNK", "Fighting Soccer", GAME_NO_COCKTAIL )