/***************************************************************************
Slot Carnival, (1985, Wing Co,Ltd)
Driver by David Haywood & Roberto Fresca.
Notes:
- Very similar to merit.c
- We're using the MC6845 drawing code from merit.c, but it will need
modifications to support the reels and proper colors.
****************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
#include "machine/8255ppi.h"
#include "video/mc6845.h"
#define MASTER_CLOCK (XTAL_10MHz)
#define CPU_CLOCK (MASTER_CLOCK / 4)
#define PIXEL_CLOCK (MASTER_CLOCK / 1)
#define CRTC_CLOCK (MASTER_CLOCK / 8)
#define SND_CLOCK (MASTER_CLOCK / 8)
#define NUM_PENS (16)
#define RAM_PALETTE_SIZE (1024)
class slotcarn_state : public driver_device
{
public:
slotcarn_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
pen_t m_pens[NUM_PENS];
UINT8 *m_ram_attr;
UINT8 *m_ram_video;
UINT8 *m_ram_palette;
UINT8 *m_backup_ram;
};
/*
b800-b803 = PPI (9b) III mode0 all.
ba00-ba03 = PPI (90) IOO mode0 all.
bc00-bc03 = PPI (92) IIO mode0 all.
6000 = RW
*/
static READ8_HANDLER( palette_r )
{
slotcarn_state *state = space->machine().driver_data<slotcarn_state>();
int co;
co = ((state->m_ram_attr[offset] & 0x7F) << 3) | (offset & 0x07);
return state->m_ram_palette[co];
}
static WRITE8_HANDLER( palette_w )
{
slotcarn_state *state = space->machine().driver_data<slotcarn_state>();
int co;
space->machine().primary_screen->update_now();
data &= 0x0f;
co = ((state->m_ram_attr[offset] & 0x7F) << 3) | (offset & 0x07);
state->m_ram_palette[co] = data;
}
static MC6845_BEGIN_UPDATE( begin_update )
{
slotcarn_state *state = device->machine().driver_data<slotcarn_state>();
int i;
int dim, bit0, bit1, bit2;
for (i=0; i < NUM_PENS; i++)
{
dim = BIT(i,3) ? 255 : 127;
bit0 = BIT(i,0);
bit1 = BIT(i,1);
bit2 = BIT(i,2);
state->m_pens[i] = MAKE_RGB(dim*bit0, dim*bit1, dim*bit2);
}
return state->m_pens;
}
static MC6845_UPDATE_ROW( update_row )
{
slotcarn_state *state = device->machine().driver_data<slotcarn_state>();
int extra_video_bank_bit = 0; // not used?
int lscnblk = 0; // not used?
UINT8 cx;
pen_t *pens = (pen_t *)param;
UINT8 *gfx[2];
UINT16 x = 0;
int rlen;
gfx[0] = device->machine().region("gfx1")->base();
gfx[1] = device->machine().region("gfx2")->base();
rlen = device->machine().region("gfx2")->bytes();
//ma = ma ^ 0x7ff;
for (cx = 0; cx < x_count; cx++)
{
int i;
int attr = state->m_ram_attr[ma & 0x7ff];
int region = (attr & 0x40) >> 6;
int addr = ((state->m_ram_video[ma & 0x7ff] | ((attr & 0x80) << 1) | (extra_video_bank_bit)) << 4) | (ra & 0x0f);
int colour = (attr & 0x7f) << 3;
UINT8 *data;
addr &= (rlen-1);
data = gfx[region];
for (i = 7; i>=0; i--)
{
int col = colour;
col |= (BIT(data[0x0000 | addr],i)<<2);
if (region==0)
{
col |= (BIT(data[rlen | addr],i)<<1);
col |= (BIT(data[rlen<<1 | addr],i)<<0);
}
else
col |= 0x03;
col = state->m_ram_palette[col & 0x3ff];
*BITMAP_ADDR32(bitmap, y, x) = pens[col ? col : (lscnblk ? 8 : 0)];
x++;
}
ma++;
}
}
static WRITE_LINE_DEVICE_HANDLER(hsync_changed)
{
/* update any video up to the current scanline */
device->machine().primary_screen->update_now();
}
static WRITE_LINE_DEVICE_HANDLER(vsync_changed)
{
cputag_set_input_line(device->machine(), "maincpu", 0, state ? ASSERT_LINE : CLEAR_LINE);
}
static const mc6845_interface mc6845_intf =
{
"screen", /* screen we are acting on */
8, /* number of pixels per video memory address */
begin_update, /* before pixel update callback */
update_row, /* row update callback */
NULL, /* after pixel update callback */
DEVCB_NULL, /* callback for display state changes */
DEVCB_NULL, /* callback for cursor state changes */
DEVCB_LINE(hsync_changed), /* HSYNC callback */
DEVCB_LINE(vsync_changed), /* VSYNC callback */
NULL /* update address callback */
};
/*******************************
* Memory Map *
*******************************/
static ADDRESS_MAP_START( slotcarn_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x5fff) AM_ROM
AM_RANGE(0x6000, 0x67ff) AM_RAM AM_BASE_MEMBER(slotcarn_state, m_backup_ram)
AM_RANGE(0x6800, 0x6fff) AM_RAM // spielbud
AM_RANGE(0x7000, 0xafff) AM_ROM // spielbud
AM_RANGE(0xb000, 0xb000) AM_DEVWRITE("aysnd", ay8910_address_w)
AM_RANGE(0xb100, 0xb100) AM_DEVREADWRITE("aysnd", ay8910_r, ay8910_data_w)
AM_RANGE(0xb800, 0xb803) AM_DEVREADWRITE("ppi8255_0", ppi8255_r, ppi8255_w) /* Input Ports */
AM_RANGE(0xba00, 0xba03) AM_DEVREADWRITE("ppi8255_1", ppi8255_r, ppi8255_w) /* Input Ports */
AM_RANGE(0xbc00, 0xbc03) AM_DEVREADWRITE("ppi8255_2", ppi8255_r, ppi8255_w) /* Input/Output Ports */
AM_RANGE(0xc000, 0xc000) AM_READ_PORT("DSW3")
AM_RANGE(0xc400, 0xc400) AM_READ_PORT("DSW4")
AM_RANGE(0xd800, 0xd81f) AM_RAM // column scroll for reels?
AM_RANGE(0xe000, 0xe000) AM_DEVWRITE_MODERN("crtc", mc6845_device, address_w)
AM_RANGE(0xe001, 0xe001) AM_DEVWRITE_MODERN("crtc", mc6845_device, register_w)
AM_RANGE(0xe800, 0xefff) AM_RAM AM_BASE_MEMBER(slotcarn_state, m_ram_attr)
AM_RANGE(0xf000, 0xf7ff) AM_RAM AM_BASE_MEMBER(slotcarn_state, m_ram_video)
AM_RANGE(0xf800, 0xfbff) AM_READWRITE(palette_r, palette_w)
ADDRESS_MAP_END
// spielbud - is the ay mirrored, or are there now 2?
static ADDRESS_MAP_START( spielbud_io_map, AS_IO, 8 )
AM_RANGE(0xb000, 0xb000) AM_DEVWRITE("aysnd", ay8910_address_w)
AM_RANGE(0xb100, 0xb100) AM_DEVWRITE("aysnd", ay8910_data_w)
ADDRESS_MAP_END
/********************************
* Input Ports *
********************************/
static INPUT_PORTS_START( slotcarn )
PORT_START("IN0") /* b800 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_Q) PORT_NAME("Key In")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_CODE(KEYCODE_N) PORT_NAME("Start")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_CODE(KEYCODE_M) PORT_NAME("Cancel")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_CODE(KEYCODE_B) PORT_NAME("Select")
PORT_START("IN1") /* b801 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1) PORT_IMPULSE(2) /* Coin A */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2) PORT_IMPULSE(2) /* Coin B */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_0) PORT_NAME("Stats")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_9) PORT_NAME("Settings")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3) PORT_IMPULSE(2) /* Coin C */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN4) PORT_IMPULSE(2) /* Coin D */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2") /* b802 (ppi8255) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN3") /* bc00 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_CODE(KEYCODE_C) PORT_NAME("Double-Up")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_CODE(KEYCODE_V) PORT_NAME("Take Score")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_CODE(KEYCODE_Z) PORT_NAME("Bet")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_W) PORT_NAME("Payout")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_CODE(KEYCODE_H) PORT_NAME("Empty Hopper")
PORT_START("IN4") /* bc01 (ppi8255) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") /* ba00 (ppi8255) */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:7")
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW1:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, "D-UP Pay Rate" ) PORT_DIPLOCATION("DSW1:1,2")
PORT_DIPSETTING( 0xc0, "80%" )
PORT_DIPSETTING( 0x80, "85%" )
PORT_DIPSETTING( 0x40, "90%" )
PORT_DIPSETTING( 0x00, "95%" )
PORT_START("DSW2") /* ay8910, port B */
PORT_DIPNAME( 0x01, 0x01, "FIVE LINE Pay Rate" ) PORT_DIPLOCATION("DSW2:8")
PORT_DIPSETTING( 0x01, "75%" )
PORT_DIPSETTING( 0x00, "85%" )
PORT_DIPNAME( 0x02, 0x02, "SUPER CONTI Pay Rate" ) PORT_DIPLOCATION("DSW2:7")
PORT_DIPSETTING( 0x02, "75%" )
PORT_DIPSETTING( 0x00, "85%" )
PORT_DIPNAME( 0x04, 0x04, "LUCKY BAR Pay Rate" ) PORT_DIPLOCATION("DSW2:6")
PORT_DIPSETTING( 0x04, "75%" )
PORT_DIPSETTING( 0x00, "85%" )
PORT_DIPNAME( 0x08, 0x08, "BONUS LINE Pay Rate" ) PORT_DIPLOCATION("DSW2:5")
PORT_DIPSETTING( 0x08, "75%" )
PORT_DIPSETTING( 0x00, "85%" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:2")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) ) PORT_DIPLOCATION("DSW2:1")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3") /* c000 direct */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4") /* c400 direct */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( spielbud )
PORT_START("IN0") /* b800 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_POKER_HOLD1 ) PORT_NAME("Discard 1 / Deal (BJ)")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Discard 2")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_POKER_HOLD3 ) PORT_NAME("Discard 3 / Bet 1 / Split (BJ)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Discard 4 / Stand (BJ)")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Discard 5 / Hit (BJ)")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_POKER_CANCEL ) PORT_NAME("Cancel / Select")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1") /* b801 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1) PORT_IMPULSE(2) /* Coin A */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2) PORT_IMPULSE(2) /* Coin B */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_BOOK ) PORT_NAME("Stats")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_SERVICE ) PORT_NAME("Settings")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN3) PORT_IMPULSE(2) /* Coin C */
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN4) PORT_IMPULSE(2) /* Coin D */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2") /* b802 (ppi8255) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN3") /* bc00 (ppi8255) */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_GAMBLE_LOW ) PORT_NAME("Tief (Low)")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_GAMBLE_HIGH ) PORT_NAME("Hoch (High)")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_GAMBLE_D_UP ) PORT_NAME("Double-Up")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_GAMBLE_TAKE ) PORT_NAME("Take Score")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Bet 2")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN4") /* bc01 (ppi8255) */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") /* ba00 (ppi8255) */
PORT_DIPNAME( 0x01, 0x01, "Game STRATEGIE" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Game MITTE TRIFFT" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Game KNOBELN" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Game BLACK JACK" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, "Game CONTINENTAL" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Game 5 LINIEN SPIEL" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, "Max Bet Settings" )
PORT_DIPSETTING( 0xc0, "Play 1 to 10 bets" )
PORT_DIPSETTING( 0x80, "Play 1 to 20 bets" )
PORT_DIPSETTING( 0x40, "Play 1 bet by hand" )
PORT_DIPSETTING( 0x00, "Play 1 to 50 bets" )
PORT_START("DSW2") /* ay8910, port B */
PORT_DIPNAME( 0x07, 0x07, "Main Game rate" )
PORT_DIPSETTING( 0x06, "75%" )
PORT_DIPSETTING( 0x05, "80%" )
PORT_DIPSETTING( 0x07, "85%" )
PORT_DIPSETTING( 0x03, "90%" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Hold Buttons Behaviour" )
PORT_DIPSETTING( 0x00, "Hold" )
PORT_DIPSETTING( 0x80, "Discard" )
PORT_START("DSW3") /* c000 direct */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW4") /* c400 direct */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
INPUT_PORTS_END
/*************************************
* Graphics Layouts *
*************************************/
static const gfx_layout slotcarntiles8x8x3_layout =
{
8,8,
RGN_FRAC(1,3),
3,
{ RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 // the flipped tiles are mixed with normal tiles, so skip a tile each time
};
static const gfx_layout slotcarntiles8x8x1_layout =
{
8,8,
RGN_FRAC(1,1),
1,
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8 // the flipped tiles are mixed with normal tiles, so skip a tile each time
};
/************************************
* Graphics Decode *
************************************/
static GFXDECODE_START( slotcarn )
GFXDECODE_ENTRY( "gfx1", 0, slotcarntiles8x8x3_layout, 0, 16 )
GFXDECODE_ENTRY( "gfx1", 8, slotcarntiles8x8x3_layout, 0, 16 ) // flipped
GFXDECODE_ENTRY( "gfx2", 0, slotcarntiles8x8x1_layout, 0, 4 )
GFXDECODE_ENTRY( "gfx2", 8, slotcarntiles8x8x1_layout, 0, 4 ) // flipped
GFXDECODE_END
static SCREEN_UPDATE( slotcarn )
{
mc6845_device *mc6845 = screen->machine().device<mc6845_device>("crtc");
mc6845->update(bitmap, cliprect);
return 0;
}
static MACHINE_START(merit)
{
slotcarn_state *state = machine.driver_data<slotcarn_state>();
state->m_ram_palette = auto_alloc_array(machine, UINT8, RAM_PALETTE_SIZE);
state_save_register_global_pointer(machine, state->m_ram_palette, RAM_PALETTE_SIZE);
}
/***************************************
* PPI 8255 (x3) Interfaces *
***************************************/
static const ppi8255_interface scarn_ppi8255_intf[3] =
{
{ /* A, B & C set as input */
DEVCB_INPUT_PORT("IN0"), /* Port A read */
DEVCB_INPUT_PORT("IN1"), /* Port B read */
DEVCB_INPUT_PORT("IN2"), /* Port C read */
DEVCB_NULL, /* Port A write */
DEVCB_NULL, /* Port B write */
DEVCB_NULL /* Port C write */
},
{ /* A set as input */
DEVCB_INPUT_PORT("DSW1"), /* Port A read */
DEVCB_NULL, /* Port B read */
DEVCB_NULL, /* Port C read */
DEVCB_NULL, /* Port A write */
DEVCB_NULL, /* Port B write */
DEVCB_NULL /* Port C write */
},
{ /* A & B set as input */
DEVCB_INPUT_PORT("IN3"), /* Port A read */
DEVCB_INPUT_PORT("IN4"), /* Port B read */
DEVCB_NULL, /* Port C read */
DEVCB_NULL, /* Port A write */
DEVCB_NULL, /* Port B write */
DEVCB_NULL /* Port C write */
}
};
/*************************************
* AY8910 Interface *
*************************************/
static const ay8910_interface scarn_ay8910_config =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_NULL,
DEVCB_INPUT_PORT("DSW2"),
DEVCB_NULL,
DEVCB_NULL
};
/***********************************
* Machine Driver *
***********************************/
static MACHINE_CONFIG_START( slotcarn, slotcarn_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, CPU_CLOCK) // 2.5 Mhz?
MCFG_CPU_PROGRAM_MAP(slotcarn_map)
MCFG_CPU_IO_MAP(spielbud_io_map)
/* 3x 8255 */
MCFG_PPI8255_ADD( "ppi8255_0", scarn_ppi8255_intf[0] )
MCFG_PPI8255_ADD( "ppi8255_1", scarn_ppi8255_intf[1] )
MCFG_PPI8255_ADD( "ppi8255_2", scarn_ppi8255_intf[2] )
MCFG_MACHINE_START(merit)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_RGB32)
MCFG_SCREEN_RAW_PARAMS(PIXEL_CLOCK, 512, 0, 512, 256, 0, 256) /* temporary, CRTC will configure screen */
MCFG_SCREEN_UPDATE(slotcarn)
MCFG_MC6845_ADD("crtc", MC6845, CRTC_CLOCK, mc6845_intf)
MCFG_GFXDECODE(slotcarn)
MCFG_PALETTE_LENGTH(0x400)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("aysnd",AY8910, SND_CLOCK)
MCFG_SOUND_CONFIG(scarn_ay8910_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_CONFIG_END
/******************************
* ROMs Load *
******************************/
/*
Slot Carnival (c) WING 1985
roms 1 - 3 M5L2764K
roms 4 - 7 HN4827128G-30
proms 1 X MB7051
xtal 1 x 10mhz
cpus
1 x NEC D780C-1 (Z80)
3 x NEC D8255AC-5
1 x AY-3-8910 (SOUND)
1 X HD46505SP-1 (VIDEO?)
ram
2x 2114
3x 58725
1x 6116
sound amp
HA1366W
(has 23 pots for volume)
4 banks of dipswitches 8 switches each
set to
- off + on
bank1
++------
bank2
+---++++
bank3
-+------
bank4
------++
board has a ton is transistors on it presumably for driving the coin hopper?
and a battery 3.5v 50ma
rom3 has mention of coin hopper and coin jam.
*/
ROM_START( slotcarn )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "rom1.e10", 0x0000, 0x2000, CRC(a7ea6420) SHA1(4dd88f1bcaf354da93c3e88979a5e1a026105598) )
ROM_LOAD( "rom2.e9", 0x2000, 0x2000, CRC(8156a603) SHA1(92618ac2ac908d24adb75eb705dc2f84eef12211) )
ROM_LOAD( "rom3.e8", 0x4000, 0x2000, CRC(bf74ccad) SHA1(7f5049693de236790671b16dd1e1d0d2ac120e1a) )
ROM_REGION( 0xc000, "gfx1", 0 )
ROM_LOAD( "rom5.a4", 0x0000, 0x4000, CRC(99235fc7) SHA1(e93be11ee139f0845272a63ef2d50962e85e155a) )
ROM_LOAD( "rom6.a3", 0x4000, 0x4000, CRC(2a86ce1f) SHA1(6dadbed41ae4b6e6e9efdb3a9d9d1f52dc76fe13) )
ROM_LOAD( "rom7.a2", 0x8000, 0x4000, CRC(c8196687) SHA1(68233c3f039a01e4e25113c929f6a1b8d60af177) )
ROM_REGION( 0x04000, "gfx2", 0 ) // 1bpp (both halves identical)
ROM_LOAD( "rom4.a5", 0x0000, 0x4000, CRC(1428c46c) SHA1(ea30eeebcc2cc825f33e1ffeb590b047e3072b9c) )
ROM_END
/*
Lucky - Wing?
--------------
CPU: 1x Z80 (NEC D780C)
Video: 1x 6845 (HD46505SP HD6845SP)
Sound: 1x AY-3-8910
I/O: 3x 8255 (M5L8255AP-5)
ROM: 6x 2764 (0, 1, 2, 3, 4, 9)
3x 27128 (6, 7, 8)
RAM: 1x HM6116LP-3 near ROMs 0 to 4
1x M58725P near ROMs 0 to 4
2x M58725P near ROMs 6 to 9
Xtal: 10 MHz.
DIP SW: 4x 8 DSW banks.
---------------------------------
Not from Wing.
It's a multi cards game produced in 1983, called "Spiel Bud" (Play Booth)
Language: german.
Roms have stickers with only a number, so were renamed from lwing to spielbud.
*/
ROM_START( spielbud )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "spielbud.00", 0x0000, 0x2000, CRC(201c7f19) SHA1(fb902824d1f6cfdf7ba124fca4c680af099ca4e1) )
ROM_LOAD( "spielbud.01", 0x2000, 0x2000, CRC(16339de8) SHA1(00b14c6bca268b98bfb6ac9840d59b9a64d43b92) )
ROM_LOAD( "spielbud.02", 0x4000, 0x2000, CRC(c791e75b) SHA1(b0276a82302a194fc1ab2608440a5bf1efe99e64) )
ROM_LOAD( "spielbud.03", 0x7000, 0x2000, CRC(ddc60075) SHA1(592dc1f9ff00e703ed1c06fd037aa32569b19143) )
ROM_LOAD( "spielbud.04", 0x9000, 0x2000, CRC(74f1ca60) SHA1(17a67beb00d9c4b3310930ad5c5f566b801634d7) )
ROM_REGION( 0xc000, "gfx1", 0 )
ROM_LOAD( "spielbud.08", 0x0000, 0x4000, CRC(4a4ebe62) SHA1(5d789f2eea61864cd55f20a7697304daaff105c4) )
ROM_LOAD( "spielbud.07", 0x4000, 0x4000, CRC(33c0064e) SHA1(bb4b80359b36b0b34e0d31ee1f18fd64b92ed342) )
ROM_LOAD( "spielbud.06", 0x8000, 0x4000, CRC(bb2b6fd3) SHA1(5adb543c1d10aaede08609463f2ce82c5a68aca8) )
ROM_REGION( 0x4000, "gfx2", 0 )
ROM_LOAD( "spielbud.09", 0x0000, 0x2000, CRC(d88c72f2) SHA1(bb015685f4c2cc7723c24880c11cb6d31f71e73f) )
ROM_END
/*********************************************
* Game Drivers *
**********************************************
YEAR NAME PARENT MACHINE INPUT INIT ROT COMPANY FULLNAME FLAGS */
GAME( 1985, slotcarn, 0, slotcarn, slotcarn, 0, ROT0, "Wing Co., Ltd.", "Slot Carnival", GAME_NOT_WORKING )
GAME( 1985, spielbud, 0, slotcarn, spielbud, 0, ROT0, "ADP", "Spiel Bude (German)", GAME_NOT_WORKING )