/***************************************************************************
Dragon Buster (c) 1984 Namco
Sky Kid (c) 1985 Namco
Driver by Manuel Abadia <manu@teleline.es>
Notes:
-----
- Sky Kid sets:
There are 2 basic versions, one with CUS63 and rom prefix "SK2" and
the other which uses CUS60 and has the rom prefix "SK1"
***************************************************************************/
#include "emu.h"
#include "cpu/m6809/m6809.h"
#include "cpu/m6800/m6800.h"
#include "sound/namco.h"
#include "includes/skykid.h"
static WRITE8_HANDLER( inputport_select_w )
{
skykid_state *state = space->machine().driver_data<skykid_state>();
if ((data & 0xe0) == 0x60)
state->m_inputport_selected = data & 0x07;
else if ((data & 0xe0) == 0xc0)
{
coin_lockout_global_w(space->machine(), ~data & 1);
coin_counter_w(space->machine(), 0,data & 2);
coin_counter_w(space->machine(), 1,data & 4);
}
}
static READ8_HANDLER( inputport_r )
{
skykid_state *state = space->machine().driver_data<skykid_state>();
switch (state->m_inputport_selected)
{
case 0x00: /* DSW B (bits 0-4) */
return (input_port_read(space->machine(), "DSWB") & 0xf8) >> 3;
case 0x01: /* DSW B (bits 5-7), DSW A (bits 0-1) */
return ((input_port_read(space->machine(), "DSWB") & 0x07) << 2) | ((input_port_read(space->machine(), "DSWA") & 0xc0) >> 6);
case 0x02: /* DSW A (bits 2-6) */
return (input_port_read(space->machine(), "DSWA") & 0x3e) >> 1;
case 0x03: /* DSW A (bit 7), DSW C (bits 0-3) */
return ((input_port_read(space->machine(), "DSWA") & 0x01) << 4) | (input_port_read(space->machine(), "BUTTON2") & 0x0f);
case 0x04: /* coins, start */
return input_port_read(space->machine(), "SYSTEM");
case 0x05: /* 2P controls */
return input_port_read(space->machine(), "P2");
case 0x06: /* 1P controls */
return input_port_read(space->machine(), "P1");
default:
return 0xff;
}
}
static WRITE8_HANDLER( skykid_led_w )
{
set_led_status(space->machine(), 0,data & 0x08);
set_led_status(space->machine(), 1,data & 0x10);
}
static WRITE8_HANDLER( skykid_subreset_w )
{
int bit = !BIT(offset,11);
cputag_set_input_line(space->machine(), "mcu", INPUT_LINE_RESET, bit ? CLEAR_LINE : ASSERT_LINE);
}
static WRITE8_HANDLER( skykid_bankswitch_w )
{
memory_set_bank(space->machine(), "bank1", !BIT(offset,11));
}
static WRITE8_HANDLER( skykid_irq_1_ctrl_w )
{
skykid_state *state = space->machine().driver_data<skykid_state>();
int bit = !BIT(offset,11);
state->m_main_irq_mask = bit;
if (!bit)
cputag_set_input_line(space->machine(), "maincpu", 0, CLEAR_LINE);
}
static WRITE8_HANDLER( skykid_irq_2_ctrl_w )
{
skykid_state *state = space->machine().driver_data<skykid_state>();
int bit = !BIT(offset,13);
state->m_mcu_irq_mask = bit;
if (!bit)
cputag_set_input_line(space->machine(), "mcu", 0, CLEAR_LINE);
}
static MACHINE_START( skykid )
{
skykid_state *state = machine.driver_data<skykid_state>();
/* configure the banks */
memory_configure_bank(machine, "bank1", 0, 2, machine.region("maincpu")->base() + 0x10000, 0x2000);
state_save_register_global(machine, state->m_inputport_selected);
}
static ADDRESS_MAP_START( skykid_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_ROMBANK("bank1") /* banked ROM */
AM_RANGE(0x2000, 0x2fff) AM_READWRITE(skykid_videoram_r,skykid_videoram_w) AM_BASE_MEMBER(skykid_state, m_videoram)/* Video RAM (background) */
AM_RANGE(0x4000, 0x47ff) AM_READWRITE(skykid_textram_r,skykid_textram_w) AM_BASE_MEMBER(skykid_state, m_textram) /* video RAM (text layer) */
AM_RANGE(0x4800, 0x5fff) AM_RAM AM_BASE_MEMBER(skykid_state, m_spriteram) /* RAM + Sprite RAM */
AM_RANGE(0x6000, 0x60ff) AM_WRITE(skykid_scroll_y_w) /* Y scroll register map */
AM_RANGE(0x6200, 0x63ff) AM_WRITE(skykid_scroll_x_w) /* X scroll register map */
AM_RANGE(0x6800, 0x6bff) AM_DEVREADWRITE("namco", namcos1_cus30_r, namcos1_cus30_w) /* PSG device, shared RAM */
AM_RANGE(0x7000, 0x7fff) AM_WRITE(skykid_irq_1_ctrl_w) /* IRQ control */
AM_RANGE(0x7800, 0x7fff) AM_READ(watchdog_reset_r) /* watchdog reset */
AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */
AM_RANGE(0x8000, 0x8fff) AM_WRITE(skykid_subreset_w) /* MCU control */
AM_RANGE(0x9000, 0x9fff) AM_WRITE(skykid_bankswitch_w) /* Bankswitch control */
AM_RANGE(0xa000, 0xa001) AM_WRITE(skykid_flipscreen_priority_w) /* flip screen & priority */
ADDRESS_MAP_END
static ADDRESS_MAP_START( mcu_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x001f) AM_READWRITE(m6801_io_r, m6801_io_w)
AM_RANGE(0x0080, 0x00ff) AM_RAM
AM_RANGE(0x1000, 0x13ff) AM_DEVREADWRITE("namco", namcos1_cus30_r, namcos1_cus30_w) /* PSG device, shared RAM */
AM_RANGE(0x2000, 0x3fff) AM_WRITE(watchdog_reset_w) /* watchdog? */
AM_RANGE(0x4000, 0x7fff) AM_WRITE(skykid_irq_2_ctrl_w)
AM_RANGE(0x8000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xc7ff) AM_RAM
AM_RANGE(0xf000, 0xffff) AM_ROM
ADDRESS_MAP_END
static READ8_HANDLER( readFF )
{
return 0xff;
}
static ADDRESS_MAP_START( mcu_port_map, AS_IO, 8 )
AM_RANGE(M6801_PORT1, M6801_PORT1) AM_READ(inputport_r) /* input ports read */
AM_RANGE(M6801_PORT1, M6801_PORT1) AM_WRITE(inputport_select_w) /* input port select */
AM_RANGE(M6801_PORT2, M6801_PORT2) AM_READ(readFF) /* leds won't work otherwise */
AM_RANGE(M6801_PORT2, M6801_PORT2) AM_WRITE(skykid_led_w) /* lamps */
ADDRESS_MAP_END
static INPUT_PORTS_START( skykid )
PORT_START("DSWA") /* DSW A */
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Round Skip" ) PORT_DIPLOCATION("SWA:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_START("DSWB") /* DSW B */
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:2,1")
PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:4,3")
PORT_DIPSETTING( 0x00, "20k every 80k" )
PORT_DIPSETTING( 0x10, "20k and 80k" )
PORT_DIPSETTING( 0x20, "30k every 90k" )
PORT_DIPSETTING( 0x30, "30k and 90k" )
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" )
PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" )
PORT_DIPNAME( 0x02, 0x02, "Allow Buy In" ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("BUTTON2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM") /* IN 0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P1") /* IN 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2") /* IN 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( skykids )
PORT_START("DSWA") /* DSW A */
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Round Select" ) PORT_DIPLOCATION("SWA:5")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_START("DSWB") /* DSW B */
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SWB:2,1")
PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0x40, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x30, 0x30, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SWB:4,3")
PORT_DIPSETTING( 0x00, "30k every 80k" )
PORT_DIPSETTING( 0x10, "30k and 80k" )
PORT_DIPSETTING( 0x20, "40k every 90k" )
PORT_DIPSETTING( 0x30, "40k and 90k" )
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SWB:5" )
PORT_DIPUNKNOWN_DIPLOC( 0x04, 0x04, "SWB:6" )
PORT_DIPNAME( 0x02, 0x02, "Allow Buy In" ) PORT_DIPLOCATION("SWB:7")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x02, DEF_STR( Yes ) )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("BUTTON2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM") /* IN 0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P1") /* IN 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2") /* IN 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( drgnbstr )
PORT_START("DSWA") /* DSW A */
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SWA:1" )
PORT_DIPNAME( 0x60, 0x60, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SWA:3,2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SWA:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, "Round Skip" ) PORT_DIPLOCATION("SWA:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Freeze" ) PORT_DIPLOCATION("SWA:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SWA:8,7")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_START("DSWB") /* DSW B */
PORT_DIPNAME( 0x80, 0x80, "Spurt Time" ) PORT_DIPLOCATION("SWB:1")
PORT_DIPSETTING( 0x80, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) )
PORT_DIPNAME( 0x40, 0x40, "Level of Monster" ) PORT_DIPLOCATION("SWB:2")
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) )
PORT_DIPNAME( 0x30, 0x30, "Starting Vitality" ) PORT_DIPLOCATION("SWB:4,3")
PORT_DIPSETTING( 0x00, "160" )
PORT_DIPSETTING( 0x30, "128" )
PORT_DIPSETTING( 0x10, "96" )
PORT_DIPSETTING( 0x20, "64" )
PORT_DIPNAME( 0x0c, 0x0c, "Bonus Vitality" ) PORT_DIPLOCATION("SWB:6,5") /* Clear Mountain, Tower, ect... */
PORT_DIPSETTING( 0x00, "64" )
PORT_DIPSETTING( 0x08, "48/64" )
PORT_DIPSETTING( 0x04, "32/64" )
PORT_DIPSETTING( 0x0c, DEF_STR( None ) )
PORT_DIPNAME( 0x02, 0x02, "Bonus Level" ) PORT_DIPLOCATION("SWB:7") /* Clear Round */
PORT_DIPSETTING( 0x02, "Full" )
PORT_DIPSETTING( 0x00, "Partial" )
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SWB:8")
PORT_DIPSETTING( 0x01, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_START("BUTTON2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x02, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM") /* IN 0 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P1") /* IN 1 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2") /* IN 2 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static const gfx_layout text_layout =
{
8,8,
RGN_FRAC(1,1),
2,
{ 0, 4 },
{ 8*8, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
16*8
};
static const gfx_layout tile_layout =
{
8,8,
RGN_FRAC(1,1),
2,
{ 0, 4 },
{ 0, 1, 2, 3, 8+0, 8+1, 8+2, 8+3 },
{ 0*8, 2*8, 4*8, 6*8, 8*8, 10*8, 12*8, 14*8 },
16*8
};
static const gfx_layout sprite_layout =
{
16,16,
RGN_FRAC(1,2),
3,
{ RGN_FRAC(1,2)+4, 0, 4 },
{ 0, 1, 2, 3, 8*8, 8*8+1, 8*8+2, 8*8+3,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 24*8+0, 24*8+1, 24*8+2, 24*8+3 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
32*8, 33*8, 34*8, 35*8, 36*8, 37*8, 38*8, 39*8 },
64*8
};
static GFXDECODE_START( skykid )
GFXDECODE_ENTRY( "gfx1", 0, text_layout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, tile_layout, 64*4, 128 )
GFXDECODE_ENTRY( "gfx3", 0, sprite_layout, 64*4+128*4, 64 )
GFXDECODE_END
static const namco_interface namco_config =
{
8, /* number of voices */
0 /* stereo */
};
static INTERRUPT_GEN( main_vblank_irq )
{
skykid_state *state = device->machine().driver_data<skykid_state>();
if(state->m_main_irq_mask)
device_set_input_line(device, 0, ASSERT_LINE);
}
static INTERRUPT_GEN( mcu_vblank_irq )
{
skykid_state *state = device->machine().driver_data<skykid_state>();
if(state->m_mcu_irq_mask)
device_set_input_line(device, 0, ASSERT_LINE);
}
static MACHINE_CONFIG_START( skykid, skykid_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M6809,49152000/32)
MCFG_CPU_PROGRAM_MAP(skykid_map)
MCFG_CPU_VBLANK_INT("screen", main_vblank_irq)
MCFG_CPU_ADD("mcu", HD63701,49152000/8) /* or compatible 6808 with extra instructions */
MCFG_CPU_PROGRAM_MAP(mcu_map)
MCFG_CPU_IO_MAP(mcu_port_map)
MCFG_CPU_VBLANK_INT("screen", mcu_vblank_irq)
MCFG_QUANTUM_TIME(attotime::from_hz(6000)) /* we need heavy synch */
MCFG_MACHINE_START(skykid)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60.606060)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(36*8, 28*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 36*8-1, 0*8, 28*8-1)
MCFG_SCREEN_UPDATE(skykid)
MCFG_GFXDECODE(skykid)
MCFG_PALETTE_LENGTH(64*4+128*4+64*8)
MCFG_PALETTE_INIT(skykid)
MCFG_VIDEO_START(skykid)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("namco", NAMCO_CUS30, 49152000/2048)
MCFG_SOUND_CONFIG(namco_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
ROM_START( skykid )
ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "sk2_2.6c", 0x08000, 0x4000, CRC(ea8a5822) SHA1(5b13133410bcb7d647e662b476dbfd2edab8aac0) )
ROM_LOAD( "sk1-1c.6b", 0x0c000, 0x4000, CRC(7abe6c6c) SHA1(7d2631cc6149fa3e02b1355cb899de5474ff5d0a) )
ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */
ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */
ROM_LOAD( "sk2_4.3c", 0x8000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) /* subprogram for the MCU */
ROM_LOAD( "cus63-63a1.mcu", 0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */
ROM_REGION( 0x02000, "gfx2", 0 )
ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) )
ROM_REGION( 0x10000, "gfx3", 0 )
ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */
ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) )
/* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */
ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
ROM_REGION( 0x0700, "proms", 0 )
ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */
ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */
ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */
ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */
ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */
ROM_END
ROM_START( skykido )
ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "sk2_2.6c", 0x08000, 0x4000, CRC(ea8a5822) SHA1(5b13133410bcb7d647e662b476dbfd2edab8aac0) )
ROM_LOAD( "sk1_1.6b", 0x0c000, 0x4000, CRC(070a49d4) SHA1(4b994bde3e34b574bd927843804d2fb1a08d1bdf) )
ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */
ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */
ROM_LOAD( "sk2_4.3c", 0x8000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) /* subprogram for the MCU */
ROM_LOAD( "cus63-63a1.mcu", 0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */
ROM_REGION( 0x02000, "gfx2", 0 )
ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) )
ROM_REGION( 0x10000, "gfx3", 0 )
ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */
ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) )
/* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */
ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
ROM_REGION( 0x0700, "proms", 0 )
ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */
ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */
ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */
ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */
ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */
ROM_END
ROM_START( skykidd )
ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "sk1_2.6c", 0x08000, 0x4000, CRC(8370671a) SHA1(7038f952ebfc4482440b73ee4027fa908561d122) )
ROM_LOAD( "sk1_1.6b", 0x0c000, 0x4000, CRC(070a49d4) SHA1(4b994bde3e34b574bd927843804d2fb1a08d1bdf) )
ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */
ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */
ROM_LOAD( "sk1_4.3c", 0x8000, 0x2000, CRC(887137cc) SHA1(dd0f66afb78833c4da73539b692854346f448c0d) ) /* subprogram for the MCU */
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x1000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */
ROM_REGION( 0x02000, "gfx2", 0 )
ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) )
ROM_REGION( 0x10000, "gfx3", 0 )
ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */
ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) )
/* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */
ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
ROM_REGION( 0x0700, "proms", 0 )
ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */
ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */
ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */
ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */
ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */
ROM_END
ROM_START( skykids )
ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "sk2a.6c", 0x08000, 0x4000, CRC(68492672) SHA1(3dbe5ec930de5c526d3ef65513993c10f2153a36) )
ROM_LOAD( "sk1a.6b", 0x0c000, 0x4000, CRC(e16abe25) SHA1(78e0d30b15fb62c4399d847784ddc61f6819feba) )
ROM_LOAD( "sk1_3.6d", 0x10000, 0x4000, CRC(314b8765) SHA1(d90a8a853ce672fe5ee190f07bcb33262c73df3b) ) /* banked ROM */
ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */
ROM_LOAD( "sk2_4.3c", 0x8000, 0x2000, CRC(a460d0e0) SHA1(7124ffeb3b84b282940dcbf9421ae4934bcce1c8) ) /* subprogram for the MCU */
ROM_LOAD( "cus63-63a1.mcu", 0xf000, 0x1000, CRC(6ef08fb3) SHA1(4842590d60035a0059b0899eb2d5f58ae72c2529) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "sk1_6.6l", 0x0000, 0x2000, CRC(58b731b9) SHA1(40f7be85914833ce02a734c20d68c0db8b77911d) ) /* chars */
ROM_REGION( 0x02000, "gfx2", 0 )
ROM_LOAD( "sk1_5.7e", 0x0000, 0x2000, CRC(c33a498e) SHA1(9f89a514888418a9bebbca341a8cc66e41b58acb) )
ROM_REGION( 0x10000, "gfx3", 0 )
ROM_LOAD( "sk1_8.10n", 0x0000, 0x4000, CRC(44bb7375) SHA1(5b2fa6782671150bab5f3c3ac46b47bc23f3d7e0) ) /* sprites */
ROM_LOAD( "sk1_7.10m", 0x4000, 0x4000, CRC(3454671d) SHA1(723b26a0f208addc2a22736457cb4be6ab6c69cc) )
/* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */
ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
ROM_REGION( 0x0700, "proms", 0 )
ROM_LOAD( "sk1-1.2n", 0x0000, 0x0100, CRC(0218e726) SHA1(8b766162a4783c058d9a1ecf8741673d7ef955fb) ) /* red component */
ROM_LOAD( "sk1-2.2p", 0x0100, 0x0100, CRC(fc0d5b85) SHA1(d1b13e42e735b24594cf0b840dee8110de23369e) ) /* green component */
ROM_LOAD( "sk1-3.2r", 0x0200, 0x0100, CRC(d06b620b) SHA1(968a2d62c65e201d521e9efa8fcf6ad15898e4b3) ) /* blue component */
ROM_LOAD( "sk1-4.5n", 0x0300, 0x0200, CRC(c697ac72) SHA1(3b79755e6cbb22c14fc4affdbd3f4521da1d90e8) ) /* tiles lookup table */
ROM_LOAD( "sk1-5.6n", 0x0500, 0x0200, CRC(161514a4) SHA1(4488ce60d12be6586e4a1ddbbfd06bf4e7dfaceb) ) /* sprites lookup table */
ROM_END
ROM_START( drgnbstr )
ROM_REGION( 0x14000, "maincpu", 0 ) /* 6809 code */
ROM_LOAD( "db1_2b.6c", 0x08000, 0x04000, CRC(0f11cd17) SHA1(691d853f4f08898ecf4bccfb70a568de309329f1) )
ROM_LOAD( "db1_1.6b", 0x0c000, 0x04000, CRC(1c7c1821) SHA1(8b6111afc42e2996bdc2fc276be0c40556cd431e) )
ROM_LOAD( "db1_3.6d", 0x10000, 0x04000, CRC(6da169ae) SHA1(235211c26562fef0660e3fde1e87f2e52626d119) ) /* banked ROM */
ROM_REGION( 0x10000, "mcu", 0 ) /* MCU code */
ROM_LOAD( "db1_4.3c", 0x8000, 0x02000, CRC(8a0b1fc1) SHA1(c2861d0da63e2d17f2d1ad46dccf753ecd902ce3) ) /* subprogram for the MCU */
ROM_LOAD( "cus60-60a1.mcu", 0xf000, 0x01000, CRC(076ea82a) SHA1(22b5e62e26390d7d5cacc0503c7aa5ed524204df) ) /* MCU internal code */
ROM_REGION( 0x02000, "gfx1", 0 )
ROM_LOAD( "db1_6.6l", 0x0000, 0x2000, CRC(c080b66c) SHA1(05dcd45274d0bd12ef8ae7fd10c8719e679b3e7b) ) /* tiles */
ROM_REGION( 0x02000, "gfx2", 0 )
ROM_LOAD( "db1_5.7e", 0x0000, 0x2000, CRC(28129aed) SHA1(d7f52e871d97179ec88c142a1c70eb6ad09e534a) )
ROM_REGION( 0x10000, "gfx3", 0 )
ROM_LOAD( "db1_8.10n", 0x0000, 0x4000, CRC(11942c61) SHA1(0f065cb82cf83967e90b3c7326b36956f4fa9a52) ) /* sprites */
ROM_LOAD( "db1_7.10m", 0x4000, 0x4000, CRC(cc130fe2) SHA1(4f5d4f21152b3b4e523a6d17dd5ff5cef52447f2) )
/* 0x8000-0xbfff will be unpacked from 0x4000-0x5fff */
ROM_FILL( 0xc000, 0x4000, 0x00 ) // part of the gfx is 2bpp decoded as 3bpp
ROM_REGION( 0x0700, "proms", 0 )
ROM_LOAD( "db1-1.2n", 0x0000, 0x0100, CRC(3f8cce97) SHA1(027b3fb0f322a9d68b434b207a40b31799a8a8d6) ) /* red component */
ROM_LOAD( "db1-2.2p", 0x0100, 0x0100, CRC(afe32436) SHA1(e405787f7f2aa992edd63078e3944334d8acddb1) ) /* green component */
ROM_LOAD( "db1-3.2r", 0x0200, 0x0100, CRC(c95ff576) SHA1(861a7340d29e6a6a0d5ead93abd3f73cc3df0cc7) ) /* blue component */
ROM_LOAD( "db1-4.5n", 0x0300, 0x0200, CRC(b2180c21) SHA1(a5d14c31d54f04494ea99c3d94bd1b5e072b612e) ) /* tiles lookup table */
ROM_LOAD( "db1-5.6n", 0x0500, 0x0200, CRC(5e2b3f74) SHA1(ef58661fa12a52bc358e81179254d37de7551b38) ) /* sprites lookup table */
ROM_END
static DRIVER_INIT( skykid )
{
UINT8 *rom;
int i;
/* unpack the third sprite ROM */
rom = machine.region("gfx3")->base() + 0x4000;
for (i = 0;i < 0x2000;i++)
{
rom[i + 0x4000] = rom[i]; // sprite set #1, plane 3
rom[i + 0x6000] = rom[i] >> 4; // sprite set #2, plane 3
rom[i] = rom[i + 0x2000]; // sprite set #3, planes 1&2 (plane 3 is empty)
}
}
GAME( 1984, drgnbstr, 0, skykid, drgnbstr, skykid, ROT0, "Namco", "Dragon Buster", GAME_SUPPORTS_SAVE )
GAME( 1985, skykid, 0, skykid, skykid, skykid, ROT180, "Namco", "Sky Kid (new version)", GAME_SUPPORTS_SAVE ) /* Uses CUS63 aka 63a1 */
GAME( 1985, skykido, skykid, skykid, skykid, skykid, ROT180, "Namco", "Sky Kid (old version)", GAME_SUPPORTS_SAVE ) /* Uses CUS63 aka 63a1 */
GAME( 1985, skykidd, skykid, skykid, skykid, skykid, ROT180, "Namco", "Sky Kid (CUS60 version)", GAME_SUPPORTS_SAVE ) /* Uses CUS60 aka 60a1 */
// no license text is displayed but the PCB was licensed by Namco for production by Sipem (formerly Sidam) with Namco supplying the Custom chips (MCU etc.)
// the level select is handled in a much more user-friendly way in this set and the dip for it is inverted (although this is displayed incorrectly in the test mode)
GAME( 1985, skykids, skykid, skykid, skykids, skykid, ROT180, "Namco (Sipem license)", "Sky Kid (Sipem)", GAME_SUPPORTS_SAVE ) /* Uses CUS63 aka 63a1 */