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// license:BSD-3-Clause
// copyright-holders:David Haywood
/*******************************************************************************
 Shadow Force (c)1993 Technos
 Preliminary Driver by David Haywood
 Based on the Various Other Technos Games
********************************************************************************

Stephh's notes :

  - As for some other M68000 Technos games (or games running on similar hardware
    such as 'mugsmash'), the Inputs and the Dip Switches are mangled, so you need
    a specific read handler so end-users can see them in a "standard" order.

 01-Sept-2008 - Pierpaolo Prazzoli
 - Added irqs ack
 - Implemented raster irq
 - Fixed coin2 and service input not working during the game
 - Added watchdog
 - Fixed visible area
 - Added video enable and irqs enable flags


*******************************************************************************

Shadow Force
Technos 1993

PCB Layout
----------

TA-0032-P1-24
MADE IN JAPAN
|--------------------------------------------------------|
|LA4460 MB3615 YM3012  3.579545MHz 32J8-0.32             |
|VOL    MB3615 YM2151  Z80            32J7-0.25          |
|              M6295                     32J6-0.24       |
|   32J9-0.76         32J10.42              32J5-0.13    |
|                     6116                     32J4-0.12 |
|                                           |-------|    |
|                                           |TECHNOS|    |
|J                            62256         |TJ-005 |    |
|A          62256             13.4952MHz    |       |    |
|M          62256             28MHz         |-------|    |
|M          32J11-0.55                       6116        |
|A                 |-------|    |-------|    6116        |
|                  |TECHNOS|    |TECHNOS|                |
|                  |TJ-004 |    |TJ-002 |   32J3-0.6     |
|DSW3              |       |    |       |   32J2-0.5     |
|DSW2              |-------|    |-------|   32J1-0.4     |
|DSW1           32A12-0.34                               |
|CN2                32A14-0.33                           |
|                62256  32A13-0.26     62256   A1010     |
|        68000   62256      32J15-0.14 62256             |
|--------------------------------------------------------|
Notes:
      68000    - Clock 14.000MHz [28/2]
      Z80      - Clock 3.579545MHz
      YM2151   - Clock 3.579545MHz
      YM3012   - Clock 1.7897725MHz [3.579545/2]
      M6295    - Clock 1.6869MHz [13.4952/8]. Pin 7 HIGH (5.0V)
      A1010    - Actel A1010A-1 FPGA labelled 'TJ32A 92.11.30' (PLCC68)
      LA4460   - Audio Power Amp
      CN2      - 9 pin connector for extra buttons
      MB3615   - Fujitsu MB3615 Quad Operational Amplifier (like TL074 except pin 11 tied to GND, not -5V)
      6116     - 2k x8 SRAM (DIP24)
      62256    - 32k x8 SRAM (DIP28)
      DSW1/2/3 - 8-position dip switches

      ROMs
      ----
      32J1 to 32J8    - 16M mask ROM (DIP42)
      32A12/13/14/J15 - 27C2001 EPROM (DIP32)
      32J9            - 4M mask ROM (DIP32)
      32J10           - 27C512 EPROM (DIP28)
      32J11           - 27C010 EPROM (DIP32)

      Measurements
      ------------
      X1     - 27.99987MHz
      X2     - 3.57899MHz
      X4     - 13.4894MHz
      VSync  - 57.4446Hz
      HSync  - 15.6248kHz

-- Read Me --

Shadow Force (c)1993 Technos
TA-0032-P1-23 (Japan version is TA-0032-P1-24)

CPU: TMP68HC000P-16
Sound: Z80, YM2151, YM3012, OKI6295, MB3615 (x2)
Custom: Actel A1010A-1 (TJ32A 92.11.30), TJ-002, TJ-004, TJ-005

X1: 28 MHz
X2: 3.579545 MHz
X4: 13.4952 MHz

ROMs:

Program:
32A12-01.34 = 27C2001
32A14-0.33  = 27C2001
32A13-01.26 = 27C2001
32A15-0.14  = 27C2001

Char:
32A11-0.55 = 27C010

Backgrounds:
32J1-0.4 = 8meg mask
32J2-0.5 = 8meg mask
32J3-0.6 = 8meg mask

Sprites:
32J4-0.12 = 16meg mask
32J5-0.13 = 16meg mask
32J6-0.24 = 16meg mask
32J7-0.25 = 16meg mask
32J8-0.32 = 16meg mask

Sound CPU:
32J10.42 = 27C512

Samples:
32J9-0.76 = 27C040

*******************************************************************************/


/*
68k interrupts
lev 1 : 0x64 : 0004 fd00 - raster irq
lev 2 : 0x68 : 0000 1f32 - inputs irq (reads inputs, ...)
lev 3 : 0x6c : 0000 10f4 - vblank irq
lev 4 : 0x70 : 0000 11d0 - just rte
lev 5 : 0x74 : 0000 11d0 - just rte
lev 6 : 0x78 : 0000 11d0 - just rte
lev 7 : 0x7c : 0000 11d0 - just rte
*/

#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "machine/watchdog.h"
#include "sound/2151intf.h"
#include "includes/shadfrce.h"


WRITE16_MEMBER(shadfrce_state::flip_screen)
{
	flip_screen_set(data & 0x01);
}


/* Ports mapping :

    $1d0020.w : 0123456789ABCDEF
                x---------------    right     (player 1)
                -x--------------    left      (player 1)
                --x-------------    up        (player 1)
                ---x------------    down      (player 1)
                ----x-----------    button 1  (player 1)
                -----x----------    button 2  (player 1)
                ------x---------    button 3  (player 1)
                -------x--------    start     (player 1)
                --------x-------    coin 1
                ---------x------    coin 2                       *
                ----------x-----    service 1                    *
                -----------x----    unused
                ------------x---    DIP2-7
                -------------x--    DIP2-8
                --------------x-    unused
                ---------------x    unused

    $1d0022.w : 0123456789ABCDEF
                x---------------    right     (player 2)
                -x--------------    left      (player 2)
                --x-------------    up        (player 2)
                ---x------------    down      (player 2)
                ----x-----------    button 1  (player 2)
                -----x----------    button 2  (player 2)
                ------x---------    button 3  (player 2)
                -------x--------    start     (player 2)
                --------x-------    DIP2-1    ("Difficulty")
                ---------x------    DIP2-2    ("Difficulty")
                ----------x-----    DIP2-3    ("Stage Clear Energy Regain")
                -----------x----    DIP2-4    ("Stage Clear Energy Regain")
                ------------x---    DIP2-5
                -------------x--    DIP2-6
                --------------x-    unused
                ---------------x    unused

    $1d0024.w : 0123456789ABCDEF
                x---------------    button 4  (player 1)
                -x--------------    button 5  (player 1)
                --x-------------    button 6  (player 1)
                ---x------------    button 4  (player 2)
                ----x-----------    button 5  (player 2)
                -----x----------    button 6  (player 2)
                ------x---------    unused
                -------x--------    unused
                --------x-------    DIP1-1
                ---------x------    DIP1-2    ("Coin(s) for Credit(s)")
                ----------x-----    DIP1-3    ("Coin(s) for Credit(s)")
                -----------x----    DIP1-4    (DEF_STR( Continue_Price ))
                ------------x---    DIP1-5    ("Free Play")
                -------------x--    DIP1-6    ("Flip Screen")
                --------------x-    unused
                ---------------x    unused

    $1d0026.w : 0123456789ABCDEF
                x---------------    unused
                -x--------------    unused
                --x-------------    unused
                ---x------------    unused
                ----x-----------    unused
                -----x----------    unused
                ------x---------    unused
                -------x--------    unused
                --------x-------    DIP 1-7   ("Demo Sound")
                ---------x------    DIP 1-8   ("Test Mode")
                ----------x-----    vblank?
                -----------x----    unused
                ------------x---    unknown
                -------------x--    unused
                --------------x-    unused
                ---------------x    unused

    * only available when you are in "test mode"

*/


READ16_MEMBER(shadfrce_state::input_ports_r)
{
	UINT16 data = 0xffff;

	switch (offset)
	{
		case 0 :
			data = (m_io_p1->read() & 0xff) | ((m_io_dsw2->read() & 0xc0) << 6) | ((m_io_system->read() & 0x0f) << 8);
			break;
		case 1 :
			data = (m_io_p2->read() & 0xff) | ((m_io_dsw2->read() & 0x3f) << 8);
			break;
		case 2 :
			data = (m_io_extra->read() & 0xff) | ((m_io_dsw1->read() & 0x3f) << 8);
			break;
		case 3 :
			data = (m_io_other->read() & 0xff) | ((m_io_dsw1->read() & 0xc0) << 2) | ((m_io_misc->read() & 0x38) << 8) | (m_vblank << 8);
			break;
	}

	return (data);
}


WRITE16_MEMBER(shadfrce_state::sound_brt_w)
{
	if (ACCESSING_BITS_8_15)
	{
		m_soundlatch->write(space, 1, data >> 8);
		m_audiocpu->set_input_line(INPUT_LINE_NMI, PULSE_LINE );
	}
	else
	{
		int i;
		double brt = (data & 0xff) / 255.0;

		for (i = 0; i < 0x4000; i++)
			m_palette->set_pen_contrast(i, brt);
	}
}

WRITE16_MEMBER(shadfrce_state::irq_ack_w)
{
	m_maincpu->set_input_line(offset ^ 3, CLEAR_LINE);
}

WRITE16_MEMBER(shadfrce_state::irq_w)
{
	m_irqs_enable = data & 1;   /* maybe, it's set/unset inside every trap instruction which is executed */
	m_video_enable = data & 8;  /* probably */

	/* check if there's a high transition to enable the raster IRQ */
	if((~m_prev_value & 4) && (data & 4))
	{
		m_raster_irq_enable = 1;
	}

	/* check if there's a low transition to disable the raster IRQ */
	if((m_prev_value & 4) && (~data & 4))
	{
		m_raster_irq_enable = 0;
	}

	m_prev_value = data;
}

WRITE16_MEMBER(shadfrce_state::scanline_w)
{
	m_raster_scanline = data;   /* guess, 0 is always written */
}

TIMER_DEVICE_CALLBACK_MEMBER(shadfrce_state::scanline)
{
	int scanline = param;

	/* Vblank is lowered on scanline 0 */
	if (scanline == 0)
	{
		m_vblank = 0;
	}
	/* Hack */
	else if (scanline == (248-1))       /* -1 is an hack needed to avoid deadlocks */
	{
		m_vblank = 4;
	}

	/* Raster interrupt - Perform raster effect on given scanline */
	if (m_raster_irq_enable)
	{
		if (scanline == m_raster_scanline)
		{
			m_raster_scanline = (m_raster_scanline + 1) % 240;
			if (m_raster_scanline > 0)
				m_screen->update_partial(m_raster_scanline - 1);
			m_maincpu->set_input_line(1, ASSERT_LINE);
		}
	}

	/* An interrupt is generated every 16 scanlines */
	if (m_irqs_enable)
	{
		if (scanline % 16 == 0)
		{
			if (scanline > 0)
				m_screen->update_partial(scanline - 1);
			m_maincpu->set_input_line(2, ASSERT_LINE);
		}
	}

	/* Vblank is raised on scanline 248 */
	if (m_irqs_enable)
	{
		if (scanline == 248)
		{
			m_screen->update_partial(scanline - 1);
			m_maincpu->set_input_line(3, ASSERT_LINE);
		}
	}
}



/* Memory Maps */

static ADDRESS_MAP_START( shadfrce_map, AS_PROGRAM, 16, shadfrce_state )
	AM_RANGE(0x000000, 0x0fffff) AM_ROM
	AM_RANGE(0x100000, 0x100fff) AM_RAM_WRITE(bg0videoram_w) AM_SHARE("bg0videoram") /* video */
	AM_RANGE(0x101000, 0x101fff) AM_RAM
	AM_RANGE(0x102000, 0x1027ff) AM_RAM_WRITE(bg1videoram_w) AM_SHARE("bg1videoram") /* bg 2 */
	AM_RANGE(0x102800, 0x103fff) AM_RAM
	AM_RANGE(0x140000, 0x141fff) AM_RAM_WRITE(fgvideoram_w) AM_SHARE("fgvideoram")
	AM_RANGE(0x142000, 0x143fff) AM_RAM AM_SHARE("spvideoram") /* sprites */
	AM_RANGE(0x180000, 0x187fff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
	AM_RANGE(0x1c0000, 0x1c0001) AM_WRITE(bg0scrollx_w) /* SCROLL X */
	AM_RANGE(0x1c0002, 0x1c0003) AM_WRITE(bg0scrolly_w) /* SCROLL Y */
	AM_RANGE(0x1c0004, 0x1c0005) AM_WRITE(bg1scrollx_w) /* SCROLL X */
	AM_RANGE(0x1c0006, 0x1c0007) AM_WRITE(bg1scrolly_w) /* SCROLL Y */
	AM_RANGE(0x1c0008, 0x1c0009) AM_WRITENOP /* ?? */
	AM_RANGE(0x1c000a, 0x1c000b) AM_READNOP AM_WRITE(flip_screen)
	AM_RANGE(0x1c000c, 0x1c000d) AM_WRITENOP /* ?? */
	AM_RANGE(0x1d0000, 0x1d0005) AM_WRITE(irq_ack_w)
	AM_RANGE(0x1d0006, 0x1d0007) AM_WRITE(irq_w)
	AM_RANGE(0x1d0008, 0x1d0009) AM_WRITE(scanline_w)
	AM_RANGE(0x1d000c, 0x1d000d) AM_READNOP AM_WRITE(sound_brt_w)  /* sound command + screen brightness */
	AM_RANGE(0x1d0010, 0x1d0011) AM_WRITENOP /* ?? */
	AM_RANGE(0x1d0012, 0x1d0013) AM_WRITENOP /* ?? */
	AM_RANGE(0x1d0014, 0x1d0015) AM_WRITENOP /* ?? */
	AM_RANGE(0x1d0016, 0x1d0017) AM_DEVWRITE("watchdog", watchdog_timer_device, reset16_w)
	AM_RANGE(0x1d0020, 0x1d0027) AM_READ(input_ports_r)
	AM_RANGE(0x1f0000, 0x1fffff) AM_RAM
ADDRESS_MAP_END

/* and the sound cpu */

WRITE8_MEMBER(shadfrce_state::oki_bankswitch_w)
{
	m_oki->set_bank_base((data & 1) * 0x40000);
}

static ADDRESS_MAP_START( shadfrce_sound_map, AS_PROGRAM, 8, shadfrce_state )
	AM_RANGE(0x0000, 0xbfff) AM_ROM
	AM_RANGE(0xc000, 0xc7ff) AM_RAM
	AM_RANGE(0xc800, 0xc801) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write)
	AM_RANGE(0xd800, 0xd800) AM_DEVREADWRITE("oki", okim6295_device, read, write)
	AM_RANGE(0xe000, 0xe000) AM_DEVREAD("soundlatch", generic_latch_8_device, read)
	AM_RANGE(0xe800, 0xe800) AM_WRITE(oki_bankswitch_w)
	AM_RANGE(0xf000, 0xffff) AM_RAM
ADDRESS_MAP_END


/* Input Ports */

/* Similar to MUGSMASH_PLAYER_INPUT in drivers/mugsmash.c */
#define SHADFRCE_PLAYER_INPUT( player, start ) \
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(player) PORT_8WAY \
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(player) PORT_8WAY \
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(player) PORT_8WAY \
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(player) PORT_8WAY \
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(player) \
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(player) \
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(player) \
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, start )


static INPUT_PORTS_START( shadfrce )
	PORT_START("P1")        /* Fake IN0 (player 1 inputs) */
	SHADFRCE_PLAYER_INPUT( 1, IPT_START1 )

	PORT_START("P2")        /* Fake IN1 (player 2 inputs) */
	SHADFRCE_PLAYER_INPUT( 2, IPT_START2 )

	PORT_START("EXTRA") /* Fake IN2 (players 1 & 2 extra inputs */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("OTHER") /* Fake IN3 (other extra inputs ?) */
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SYSTEM")    /* Fake IN4 (system inputs) */
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )          /* only in "test mode" ? */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )           /* only in "test mode" ? */
	PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("MISC")  /* Fake IN5 (misc) */
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SPECIAL )            /* guess */
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )            /* must be ACTIVE_LOW or 'shadfrcj' jumps to the end (code at 0x04902e) */
	PORT_BIT( 0xeb, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("DSW1")  /*DSW1, not mapped directly  */
	PORT_DIPNAME( 0x01, 0x01, "Unused DIP 1-1" )
	PORT_DIPSETTING(    0x01, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x06, 0x06, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_2C ) )
	PORT_DIPNAME( 0x08, 0x08, DEF_STR( Continue_Price ) )
	PORT_DIPSETTING(    0x08, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Free_Play ) )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_SERVICE( 0x80, IP_ACTIVE_LOW )

	PORT_START("DSW2")  /* DSW2, not mapped directly */
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )                  /* "Advanced" */
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )               /* "Expert" */
	PORT_DIPNAME( 0x0c, 0x0c, "Stage Clear Energy Regain" )
	PORT_DIPSETTING(    0x04, "50%" )
	PORT_DIPSETTING(    0x0c, "25%" )
	PORT_DIPSETTING(    0x08, "10%" )
	PORT_DIPSETTING(    0x00, "0%" )
	PORT_DIPNAME( 0x10, 0x10, "Unused DIP 2-5" )
	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x20, "Unused DIP 2-6" )
	PORT_DIPSETTING(    0x20, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x40, "Unused DIP 2-7" )
	PORT_DIPSETTING(    0x40, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x80, "Unused DIP 2-8" )
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
INPUT_PORTS_END

/* Graphic Decoding */

static const gfx_layout fg8x8x4_layout =
{
	8,8,
	RGN_FRAC(1,1),
	4,
	{ 0, 2, 4, 6 },
	{ 1, 0, 8*8+1, 8*8+0, 16*8+1, 16*8+0, 24*8+1, 24*8+0 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	4*8*8
};

static const gfx_layout sp16x16x5_layout =
{
	16,16,
	RGN_FRAC(1,5),
	5,
	{ RGN_FRAC(4,5), RGN_FRAC(3,5), RGN_FRAC(2,5), RGN_FRAC(1,5), RGN_FRAC(0,5) },
	{ STEP8(0,1), STEP8(16*8,1) },
	{ STEP16(0,8) },
	16*16
};

static const gfx_layout bg16x16x6_layout =
{
	16,16,
	RGN_FRAC(1,3),
	6,
	{ RGN_FRAC(0,3)+8, RGN_FRAC(0,3), RGN_FRAC(1,3)+8, RGN_FRAC(1,3), RGN_FRAC(2,3)+8, RGN_FRAC(2,3) },
	{ STEP8(0,1), STEP8(16*16,1) },
	{ STEP16(0,16) },
	2*16*16
};

static GFXDECODE_START( shadfrce )
	GFXDECODE_ENTRY( "chars",   0, fg8x8x4_layout,   0x0000, 256 )
	GFXDECODE_ENTRY( "sprites", 0, sp16x16x5_layout, 0x1000, 128 )
	GFXDECODE_ENTRY( "tiles",   0, bg16x16x6_layout, 0x2000, 128 )
GFXDECODE_END

/* Machine Driver Bits */

static MACHINE_CONFIG_START( shadfrce, shadfrce_state )

	MCFG_CPU_ADD("maincpu", M68000, XTAL_28MHz / 2)          /* verified on pcb */
	MCFG_CPU_PROGRAM_MAP(shadfrce_map)
	MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", shadfrce_state, scanline, "screen", 0, 1)

	MCFG_CPU_ADD("audiocpu", Z80, XTAL_3_579545MHz)         /* verified on pcb */
	MCFG_CPU_PROGRAM_MAP(shadfrce_sound_map)

	MCFG_WATCHDOG_ADD("watchdog")

	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_RAW_PARAMS(XTAL_28MHz / 4, 448, 0, 320, 272, 8, 248)   /* HTOTAL and VTOTAL are guessed */
	MCFG_SCREEN_UPDATE_DRIVER(shadfrce_state, screen_update)
	MCFG_SCREEN_VBLANK_DRIVER(shadfrce_state, screen_eof)
	MCFG_SCREEN_PALETTE("palette")

	MCFG_GFXDECODE_ADD("gfxdecode", "palette", shadfrce)
	MCFG_PALETTE_ADD("palette", 0x4000)
	MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR)

	/* sound hardware */
	MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")

	MCFG_GENERIC_LATCH_8_ADD("soundlatch")

	MCFG_YM2151_ADD("ymsnd", XTAL_3_579545MHz)      /* verified on pcb */
	MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0))
	MCFG_SOUND_ROUTE(0, "lspeaker", 0.50)
	MCFG_SOUND_ROUTE(1, "rspeaker", 0.50)

	MCFG_OKIM6295_ADD("oki", XTAL_13_4952MHz/8, OKIM6295_PIN7_HIGH) /* verified on pcb */
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.50)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.50)
MACHINE_CONFIG_END

/* Rom Defs. */

// one of the high score tables in attract mode ends up corrupt on this set due to the game triggering a text dialog box, is this due to a timing error?
ROM_START( shadfrce )
	ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
	ROM_LOAD16_BYTE( "32a12-011.34", 0x00001, 0x40000, CRC(0c041e08) SHA1(7b9d52cb1f6bc217c6e64287bd9630aa37243513) ) /* World Version 3 */
	ROM_LOAD16_BYTE( "32a13-010.26", 0x00000, 0x40000, CRC(00985361) SHA1(e9da1b096b25a6ee46bab6230dda66dccdd4bed8) )
	ROM_LOAD16_BYTE( "32a14-010.33", 0x80001, 0x40000, CRC(ea03ca25) SHA1(7af1ee7c36c70f80ba1e096473b5786b205ab00b) )
	ROM_LOAD16_BYTE( "32j15-01.14",  0x80000, 0x40000, CRC(3dc3a84a) SHA1(166ad91b93192d94e3f6d2fe6dde02f59d334f75) ) // matches Japan version 2, not US version 2

	ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
	ROM_LOAD( "32j10-0.42",  0x00000, 0x10000, CRC(65daf475) SHA1(7144332b2d17af8645e22e1926b33113db0d20e2) )

	ROM_REGION( 0x020000, "chars", 0 ) /* Chars */
	ROM_LOAD( "32j11-0.55",  0x00000, 0x20000, CRC(7252d993) SHA1(43f7de381841039aa290486aafb98e2cf3b8579b) )

	ROM_REGION( 0xa00000, "sprites", 0 ) /* Sprite Tiles */
	ROM_LOAD( "32j4-0.12",  0x000000, 0x200000, CRC(1ebea5b6) SHA1(35bd49dda9ad75326d45ffb10c87d83fc4f1b7a8) )
	ROM_LOAD( "32j5-0.13",  0x200000, 0x200000, CRC(600026b5) SHA1(5641246300d7e20dcff1eae004647faaee6cd1c6) )
	ROM_LOAD( "32j6-0.24",  0x400000, 0x200000, CRC(6cde8ebe) SHA1(750933798235951fe24b2e667c33f692612c0aa0) )
	ROM_LOAD( "32j7-0.25",  0x600000, 0x200000, CRC(bcb37922) SHA1(f3eee73c8b9f4873a7f1cc42e334e7502eaee3c8) )
	ROM_LOAD( "32j8-0.32",  0x800000, 0x200000, CRC(201bebf6) SHA1(c89d2895ea5b19daea1f88542419f4e10f437c73) )

	ROM_REGION( 0x300000, "tiles", 0 ) /* BG Tiles */
	ROM_LOAD( "32j1-0.4",  0x000000, 0x100000, CRC(f1cca740) SHA1(339079b95ca137e66b4f032ad67a0adf58cca100) )
	ROM_LOAD( "32j2-0.5",  0x100000, 0x100000, CRC(5fac3e01) SHA1(20c30f4c76e303285ae37e596afe86aa4812c3b9) )
	ROM_LOAD( "32j3-0.6",  0x200000, 0x100000, CRC(d297925e) SHA1(5bc4d37bf0dc54114884c816b94a64ef1ccfeda5) )

	ROM_REGION( 0x080000, "oki", 0 ) /* Samples */
	ROM_LOAD( "32j9-0.76",  0x000000, 0x080000, CRC(16001e81) SHA1(67928d2024f963aee91f1498b6f4c76101d2f3b8) )
ROM_END

ROM_START( shadfrceu )
	ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
	ROM_LOAD16_BYTE( "32a12-01.34", 0x00001, 0x40000, CRC(04501198) SHA1(50f981c13f9ed19d681d494376018ba86464ea13) ) /* US Version 2 */
	ROM_LOAD16_BYTE( "32a13-01.26", 0x00000, 0x40000, CRC(b8f8a05c) SHA1(bd9d4218a7cf57b56aec1f7e710e02af8471f9d7) )
	ROM_LOAD16_BYTE( "32a14-0.33",  0x80001, 0x40000, CRC(08279be9) SHA1(1833526b23feddb58b21874070ad2bf3b6be8dca) )
	ROM_LOAD16_BYTE( "32a15-0.14",  0x80000, 0x40000, CRC(bfcadfea) SHA1(1caa9fc30d8622ce4c7221039c446e99cc8f5346) )

	ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
	ROM_LOAD( "32j10-0.42",  0x00000, 0x10000, CRC(65daf475) SHA1(7144332b2d17af8645e22e1926b33113db0d20e2) )

	ROM_REGION( 0x020000, "chars", 0 ) /* Chars */
	ROM_LOAD( "32a11-0.55",  0x00000, 0x20000, CRC(cfaf5e77) SHA1(eab76e085f695c74cc868aaf95f04ff2acf66ee9) )

	ROM_REGION( 0xa00000, "sprites", 0 ) /* Sprite Tiles */
	ROM_LOAD( "32j4-0.12",  0x000000, 0x200000, CRC(1ebea5b6) SHA1(35bd49dda9ad75326d45ffb10c87d83fc4f1b7a8) )
	ROM_LOAD( "32j5-0.13",  0x200000, 0x200000, CRC(600026b5) SHA1(5641246300d7e20dcff1eae004647faaee6cd1c6) )
	ROM_LOAD( "32j6-0.24",  0x400000, 0x200000, CRC(6cde8ebe) SHA1(750933798235951fe24b2e667c33f692612c0aa0) )
	ROM_LOAD( "32j7-0.25",  0x600000, 0x200000, CRC(bcb37922) SHA1(f3eee73c8b9f4873a7f1cc42e334e7502eaee3c8) )
	ROM_LOAD( "32j8-0.32",  0x800000, 0x200000, CRC(201bebf6) SHA1(c89d2895ea5b19daea1f88542419f4e10f437c73) )

	ROM_REGION( 0x300000, "tiles", 0 ) /* BG Tiles */
	ROM_LOAD( "32j1-0.4",  0x000000, 0x100000, CRC(f1cca740) SHA1(339079b95ca137e66b4f032ad67a0adf58cca100) )
	ROM_LOAD( "32j2-0.5",  0x100000, 0x100000, CRC(5fac3e01) SHA1(20c30f4c76e303285ae37e596afe86aa4812c3b9) )
	ROM_LOAD( "32j3-0.6",  0x200000, 0x100000, CRC(d297925e) SHA1(5bc4d37bf0dc54114884c816b94a64ef1ccfeda5) )

	ROM_REGION( 0x080000, "oki", 0 ) /* Samples */
	ROM_LOAD( "32j9-0.76",  0x000000, 0x080000, CRC(16001e81) SHA1(67928d2024f963aee91f1498b6f4c76101d2f3b8) )
ROM_END

ROM_START( shadfrcej )
	ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
	ROM_LOAD16_BYTE( "32j12-01.34", 0x00001, 0x40000, CRC(38fdbe1d) SHA1(476d8ef2c0d2a8c568ce44631f93f8c730f91b08) ) /* Japan Version 2 */
	ROM_LOAD16_BYTE( "32j13-01.26", 0x00000, 0x40000, CRC(6e1df6f1) SHA1(c165553fe967b437413dd7ddc87a267548dd0ca9) )
	ROM_LOAD16_BYTE( "32j14-01.33", 0x80001, 0x40000, CRC(89e3fb60) SHA1(90de38558d63215a0079079030e8b1097599c9e5) )
	ROM_LOAD16_BYTE( "32j15-01.14", 0x80000, 0x40000, CRC(3dc3a84a) SHA1(166ad91b93192d94e3f6d2fe6dde02f59d334f75) )

	ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
	ROM_LOAD( "32j10-0.42",  0x00000, 0x10000, CRC(65daf475) SHA1(7144332b2d17af8645e22e1926b33113db0d20e2) )

	ROM_REGION( 0x020000, "chars", 0 ) /* Chars */
	ROM_LOAD( "32j11-0.55",  0x00000, 0x20000, CRC(7252d993) SHA1(43f7de381841039aa290486aafb98e2cf3b8579b) )

	ROM_REGION( 0xa00000, "sprites", 0 ) /* Sprite Tiles */
	ROM_LOAD( "32j4-0.12",  0x000000, 0x200000, CRC(1ebea5b6) SHA1(35bd49dda9ad75326d45ffb10c87d83fc4f1b7a8) )
	ROM_LOAD( "32j5-0.13",  0x200000, 0x200000, CRC(600026b5) SHA1(5641246300d7e20dcff1eae004647faaee6cd1c6) )
	ROM_LOAD( "32j6-0.24",  0x400000, 0x200000, CRC(6cde8ebe) SHA1(750933798235951fe24b2e667c33f692612c0aa0) )
	ROM_LOAD( "32j7-0.25",  0x600000, 0x200000, CRC(bcb37922) SHA1(f3eee73c8b9f4873a7f1cc42e334e7502eaee3c8) )
	ROM_LOAD( "32j8-0.32",  0x800000, 0x200000, CRC(201bebf6) SHA1(c89d2895ea5b19daea1f88542419f4e10f437c73) )

	ROM_REGION( 0x300000, "tiles", 0 ) /* BG Tiles */
	ROM_LOAD( "32j1-0.4",  0x000000, 0x100000, CRC(f1cca740) SHA1(339079b95ca137e66b4f032ad67a0adf58cca100) )
	ROM_LOAD( "32j2-0.5",  0x100000, 0x100000, CRC(5fac3e01) SHA1(20c30f4c76e303285ae37e596afe86aa4812c3b9) )
	ROM_LOAD( "32j3-0.6",  0x200000, 0x100000, CRC(d297925e) SHA1(5bc4d37bf0dc54114884c816b94a64ef1ccfeda5) )

	ROM_REGION( 0x080000, "oki", 0 ) /* Samples */
	ROM_LOAD( "32j9-0.76",  0x000000, 0x080000, CRC(16001e81) SHA1(67928d2024f963aee91f1498b6f4c76101d2f3b8) )
ROM_END


GAME( 1993, shadfrce,   0,        shadfrce, shadfrce, driver_device, 0, ROT0, "Technos Japan", "Shadow Force (World, Version 3)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
GAME( 1993, shadfrceu,  shadfrce, shadfrce, shadfrce, driver_device, 0, ROT0, "Technos Japan", "Shadow Force (US, Version 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
GAME( 1993, shadfrcej,  shadfrce, shadfrce, shadfrce, driver_device, 0, ROT0, "Technos Japan", "Shadow Force (Japan, Version 2)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )