/***************************************************************************
-= Seta Hardware =-
driver by Luca Elia (l.elia@tin.it)
CPU : 68000 + [65C02] (only in the earlier games)
Custom : X1-001A X1-002A (SDIP64) Sprites
X1-001
X1-002
X1-003
X1-004 (SDIP52) Inputs
X1-005 X0-005
X1-006 X0-006
X1-007 (SDIP42) Vide DAC
X1-010 (QFP80) Sound: 16 Bit PCM
X1-011 X1-012 (QFP100) Tilemaps
X1-014 Sprites?
-------------------------------------------------------------------------------
Ordered by Board Year + Game Licensed To
-------------------------------------------------------------------------------
P0-029-A (M6100287A) 88 Thundercade / Twin Formation (1) Taito
? (M6100326A) 88 Twin Eagle Taito
P0-045-A (M6100429A) 89 DownTown Taito / RomStar
? (M6100430A) 89 U.S. Classic(2) Taito / RomStar
? 88 Caliber 50 Taito / RomStar
? 89 Arbalester Taito / RomStar
P1-036-A + P0-045-A +
P1-049-A 89 Meta Fox Taito / RomStar
P0-053-1 89 Castle of Dragon/Dragon Unit Taito / RomStar / Athena
P0-053-A 91 Strike Gunner S.T.G Athena / Tecmo
P0-053-A 92 Quiz Kokology Tecmo
P0-055-B 89 Wit's Athena
P0-055-D 90 Thunder & Lightning Romstar / Visco
Promat PCB 94 Wiggie Waggie(5) --
P0-058-C 98 Internation Toote (6) Coinmaster
P0-063-A 91 Rezon Allumer
P0-068-B (M6100723A) 92 Block Carnival Visco
P0-072-2 (prototype) 92 Blandia (prototype) Allumer
P0-077-A (BP922) 92 Ultraman Club Banpresto
PO-078-A 92 Blandia Allumer
P0-079-A 92 Zing Zing Zip Allumer + Tecmo
P0-079-A 94 Eight Forces Tecmo
PO-080-A (BP923) 92 SD Gundam Neo Battling (3) Banpresto
? 93 Athena no Hatena? Athena
? 93 J.J.Squawkers Athena / Able
? (93111A) 93 War Of Aero Yang Cheng
P0-081-A 93 Mobile Suit Gundam Banpresto
PO-083-A (BP931) 93 Ultra Toukon Densetsu Banpresto + Tsuburaya Prod.
PO-092-A 93 Daioh Athena
PO-096-A (BP934KA) 93 Kamen Rider Banpresto
P0-097-A 93 Oishii Puzzle .. Sunsoft + Atlus
bootleg 9? Triple Fun (4) bootleg (Comad?)
P0-100-A 93 Quiz Kokology 2 Tecmo
P0-101-1 94 Pro Mahjong Kiwame Athena
PO-102-A 93 Mad Shark Allumer
PO-107-A (prototype?) 94 Orbs (prototype?) American Sammy
P0-114-A (SKB-001) 94 Krazy Bowl American Sammy
P0-117-A (DH-01) 95 Extreme Downhill Sammy Japan
P0-117-A? 95 Sokonuke Taisen Game Sammy Industries
P0-120-A (BP954KA) 95 Gundhara Banpresto
PO-122-A (SZR-001) 95 Zombie Raid American Sammy
? 96 Crazy Fight Subsino
-------------------------------------------------------------------------------
(1) YM2203 + YM3812 instead of X1-010
(2) wrong colors
(3) Same board as "Ultraman Club" despite the different PCB number
(4) this is a bootleg of Oishii Puzzle, in english, is there an official
version? the sound system has been replaced with an OKI M6295
hardware is definitely bootleg. standard simple layout board with no
custom chips and no manufacturer on the pcb.
(5) The game code is based on Thunder and Lightning but the PCB is custom
there are a few gfx emulation bugs (flipping of some border tiles and
sprites not leaving the screen correctly) its possible the custom hw
doesn't behave *exactly* the same as the original seta hw
(6) To enter test mode press 9 (open door), then F2 (turn function key), then E (bet 3-4).
Notes:
- The NEC D4701 used by Caliber 50 is a mouse interface IC (uPD4701c).
Of course it's used to control the spinner. DownTown probably has it as well.
DIP Locations verified from manuals for:
- Zing Zing Zip
- Extreme Downhill
TODO:
- I think the best way to correctly align tilemaps and sprites and account for
both flipping and different visible areas is to have a table with per game
vertical and horizontal offsets for sprites, tilemaps and possibly the "floating
tilemaps" (made of sprites) for both the flipped and normal screen cases.
Current issues: metafox test grid not aligned when screen flipped, madshark & utoukond
("floating tilemaps" sprites when flipped)
krzybowl not aligned vertically when screen flipped
zombraid not aligned when flipped vertically or horizantally
- bad sound in sokonuke?
- in msgunda1, colors for the score display screw up after the second animation
in attract mode. The end of the animation also has garbled sprites.
Note that the animation is not present in msgundam.
- Some games: battery backed portion of RAM (e.g. downtown, kiwame, zombraid)
- the zombraid crosshair hack can go if the nvram regions are figured out.
- Some games: programmable timer that generates IRQ. See e.g. gundhara:
lev 4 is triggerd by writes at d00000-6 and drives the sound.
See also msgundam.
- tndrcade: lots of flickering sprites
- drgnunit sprite/bg unaligned when screen flipped (check I/O test in service mode)
- extdwnhl has some wrong colored tiles in one of the attract mode images and in
later tracks.
- oisipuzl doesn't support screen flip? tilemap flipping is also kludged in the video driver.
- eightfrc has alignment problems both flipped and not
- flip screen and mirror support not working correctly in zombraid
- gundhara visible area might be smaller (zombraid uses the same MachineDriver, and
the current area is right for it)
- crazyfgt: emulate protection & tickets, fix graphics glitches, find correct clocks,
level 2 interrupt should probably be triggered by the 3812 but sound tends to die that way.
***************************************************************************/
/***************************************************************************
Thundercade / Twin Formation
Taito America Corp./Romstar USA/Seta, 1987
PCB Layout
---------
M6100287A
P0-029-A
|------------------------------------------------------------------|
|M L K J H G F E D C B A1|
|A UA0-4 UA0-3 4364 UA0-2 UA0-1 4364 16MHz |
| X1-001 X1-002 2|
| 68000 |
| |
| 3|
| |
| |
| 4364 4364 UA0-9 UA0-8 UA0-7 UA0-6 4|
| |
| |
| 5|
| 4584 |
| |
| RESET_SW UA0-13 UA0-12 UA0-11 UA0-10 6|
| 4050 TL7705 |
| |
| 7|
| X0-006 |
| |
| SW1 8|
| UA10-5 2016 YM3812 YM2203 |
| YM3014 SW2 X1-006 9|
|VOL 4558 YM3014 M54528 X1-004 |
| 10|
| X2-003 X2-003 X2-003 X1-003 |
| 11|
| |--| JAMMA |--| |
|------------| |----------------------------------| |------------|
Notes:
68000 - clock 8.000MHz [16/2]
YM3812 - clock 4.000MHz [16/4]
YM2203 - clock 4.000MHz [16/4]
4364 - 8kx8 SRAM
2016 - 2kx8 SRAM
VSync - 59.1845Hz
HSync - 15.21kHz
Custom Chips -
X1-001 (SDIP64)
X1-002 (SDIP64)
X1-006 (SDIP64)
X0-006 (SDIP64), also marked 'RP5A10-0001'. This is a 65C02 in disguise,
possibly with additional ROM or logic acting as a protection chip.
clocks - pin1 16MHz, pin2 2MHz, pin3 59.1845Hz [VSYNC),
pin63 2MHz, pin62 2MHz
X1-003 (SDIP42)
X1-004 (SDIP52)
X2-003 (DIP16) - Resistor network IC for inputs
ROMs -
UA0-6 to AU0-13 DIP42 maskROM, read as MX27C2100 (2 Meg)
UA0-2 DIP32 27C1000 EPROM
All other ROMs DIP32 read as 27C1000
All ROMs have IC locations, but the PCB also has IC locations so components
can be referenced with IC# or location. See above diagram for info.
***************************************************************************/
/***************************************************************************
Twin Eagle
M6100326A Taito (Seta)
ua2-4 68000
ua2-3
ua2-6
ua2-5
ua2-8
ua2-10
ua2-7 ua2-1
ua2-9
ua2-12
ua2-11 ua2-2
***************************************************************************/
/***************************************************************************
U.S. Classic
M6100430A (Taito 1989)
u7 119 u6 118 u5 117 u4 116
68000-8
u13 120 000
u19 121 001
u21 122 002
u29 123 003
u33 124
u40 125
u44 126
u51 127
u58 128
u60 129 65c02
u68 130
u75 131 u61 004
u83 132
***************************************************************************/
/***************************************************************************
Caliber 50
CPU: TMP 68000N-8, 65C02
Other: NEC D4701
UH-001-006 SW2 SW1
UH-001-007
UH-001-008 8464 68000-8
UH-001-009 X1-002A X1-001A 8464 Uh-002-001=T01
UH-001-010 8464 51832
UH-001-011 8464 51832
UH-001-002
UH-001-012 X1-012 UH-001-003
UH-001-013 UH-002-004-T02
X1-011 5116-10
BAT
16MHz
X1-010 65C02 X1-006
UH-001-005 X1-007
4701 X1-004
***************************************************************************/
/***************************************************************************
Meta Fox
(Seta 1990)
P0-045A
P1-006-163 8464 68000-8
P1-007-164 X1-002A X1-001A 8464
P1-008-165 8464
P1-009-166 8464 256K-12
256K-12
X1-012
X1-011
2063 X1-010 X1-006 X0-006
X1-007
X1-004 X1-004
----------------------
P1-036-A
UP-001-010
UP-001-011
UP-001-012
UP-001-013
UP-001-014
UP-001-015
-----------------------
P1-049-A
UP-001-001
UP-001-002
P1-003-161
P1-004-162
UP-001-005
x
***************************************************************************/
/***************************************************************************
Dragon Unit
[Prototype of "Castle Of Dragon"]
PCB: P0-053-1
CPU: 68000-8
Sound: X1-010
OSC: 16.0000MHz
Chips: X1-001A, X1-002A, X1-004, X1-006, X1-007, X1-010, X1-011, X1-012
***************************************************************************/
/***************************************************************************
Wit's
(c)1989 Athena (distributed by Visco)
P0-055B (board is made by Seta)
CPU : TMP68000N-8
Sound: X1-010
OSC : 16.000MHz
ROMs:
UN001001.U1 - Main program (27256)
UN001002.U4 - Main program (27256)
UN001003.10A - Samples (28pin mask)
UN001004.12A /
UN001005.2L - Graphics (28pin mask)
UN001006.4L |
UN001007.5L |
UN001008.7L /
Custom chips: X1-001A X1-002A
X1-004 (x2)
X1-006
X1-007
X1-010
***************************************************************************/
/***************************************************************************
Thunder & Lightning
Location Device File ID Checksum
-----------------------------------------------
U1 1A 27C256 M4 C18C [ MAIN PROG ] [ EVEN ]
U4 3A 27C256 M5 12E1 [ MAIN PROG ] [ ODD ]
U29 10A 23C4001 R27 37F2 [ HIGH ]
U39 12A 23C4001 R28 0070 [ LOW ]
U6 2K 23C1000 T14 1F7D [ C40 ]
U9 4K 23C1000 T15 7A15 [ C30 ]
U14 5K 23C1000 T16 BFFD [ C20 ]
U20 7K 23C1000 T17 7AE7 [ C10 ]
PCB: PO055D
CPU: 68000 8MHz
Custom: X1-001A X1-002A
X1-004
X1-006
X1-007
X1-010
***************************************************************************/
/***************************************************************************
Athena no Hatena?
CPU : 68000-16
Sound: X1-010
OSC : 16.0000MHz
ROMs:
fs001001.evn - Main programs (27c4001)
fs001002.odd /
fs001004.pcm - Samples (8M mask - read as 27c800)
fs001003.gfx - Graphics (16M mask - read as 27c160)
Chips: X1-001A X1-002A
X1-004
X1-006
X1-007
X1-010
***************************************************************************/
/***************************************************************************
Blandia
Blandia by Allumer
This set is coming from an original Blandia PCB ref : PO-078A
As usually, it use a lot of customs allumer chips !
***************************************************************************/
/***************************************************************************
Blandia (prototype)
PCB: P0-072-2
CPU: 68000-16
Sound: X1-010
OSC: 16.0000MHz
Chips: X1-001A X1-002A
X1-004
X1-007
X1-010
X1-011 x2 X1-012 x2
***************************************************************************/
/***************************************************************************
Block Carnival / Thunder & Lightning 2
P0-068B, M6100723A
CPU : MC68000B8
Sound: X1-010
OSC : 16.000MHz
ROMs:
u1.a1 - Main programs (27c010)
u4.a3 /
bl-chr-0.j3 - Graphics (4M mask)
bl-chr-1.l3 /
bl-snd-0.a13 - Sound (4M mask)
Custom chips: X1-001A X1-002A
X1-004
X1-006
X1-007
X1-009
X1-010
Other:
Lithium battery x1
***************************************************************************/
/***************************************************************************
Daioh
DAIOH
Alumer 1993, Sammy license
PO-092A
FG-001-003
FG-001-004 X1-002A X1-001A FG-001-001
FG-001-002
FG-001-005 X1-11 X1-12
FG-001-006 X1-11 X1-12
68000-16
FG-001-007
X1-10 16MHz
X1-007 X1-004
***************************************************************************/
/***************************************************************************
Eight Forces
PO-079A (Same board as ZingZingZip)
CPU : MC68000B16
Sound: X1-010
OSC : 16.000MHz
ROMs:
uy2-u4.u3 - Main program (even)(27c2001)
uy2-u3.u4 - Main program (odd) (27c2001)
u63.bin - Sprites (HN62434, read as 27c4200)
u64.bin /
u69.bin - Samples (HN62318, read as 27c8001)
u70.bin /
u66.bin - Layer 1 (HN62418, read as 27c800)
u68.bin - Layer 2 (HN62418, read as 27c800)
PALs (not dumped):
uy-012.206 (PAL16L8A)
uy-013.14 (PAL16L8A)
uy-014.35 (PAL16L8A)
uy-015.36 (PALCE16V8)
uy-016.76 (PAL16L8A)
uy-017.116 (PAL16L8A)
Custom: X1-001A X1-002A
X1-004
X1-007
X1-010
X1-011 (x2) X1-012 (x2)
***************************************************************************/
/***************************************************************************
Extreme Downhill
(c)1995 Sammy
DH-01
PO-117A (board is made by Seta/Allumer)
CPU : MC68HC000B16
Sound: X1-010
OSC: 16.0000MHz (X1), 14.3180MHz (X2)
ROMs:
fw001002.201 - Main program (even) (Macronics 27c4000)
fw001001.200 - Main program (odd) (Macronics 27c4000)
fw001005.205 - (32pin mask, read as 27c8001)
fw001007.026 /
fw001003.202 - (42pin mask, read as 27c160)
fw001004.206 |
fw001006.152 /
PALs (16L8ACN, not dumped):
FW-001
FW-002
FW-003
FW-005
Custom chips: X1-001A X1-002A
X1-004
X1-007
X1-010
X1-011 (x2) X1-012 (x2)
***************************************************************************/
/***************************************************************************
GundHara
(C) 1995 Banpresto
Seta/Allumer Hardware
PCB: BP954KA
PCB: PO-120A
CPU: TMP68HC000N16 (68000, 64 pin DIP)
SND: ?
OSC: 16.000MHz
RAM: 6264 x 8, 62256 x 4
DIPS: 2 x 8 position
Other Chips: PALs x 6 (not dumped)
NEC 71054C
X1-004
X1-007
X1-010
X1-011 x2 X1-012 x2
X1-001A X1-002A
On PCB near JAMMA connector is a small push button to reset the PCB.
ROMS:
BPGH-001.102 27C040
BPGH-002.103 27C4000
BPGH-003.U3 27C4000
BPGH-004.U4 23C4000
BPGH-005.200 23C16000
BPGH-006.201 23C16000
BPGH-007.U63 23C16000
BPGH-008.U64 23C16000
BPGH-009.U65 27C4000
BPGH-010.U66 TC538200
BPGH-011.U67 TC538000
BPGH-012.U68 TC5316200
BPGH-013.U70 TC538000
***************************************************************************/
/***************************************************************************
Zombie Raid
Sammy, 1996
This is a gun shooting game using Seta/Allumer hardware.
PCB Layout
----------
SZR-001
PO-122A
------------------------------------------------------------------
FY001012.12L* FY001009.U67 FY001007.U65
FY001011.13L* FY001010.U68 FY001008.U66 FY001006.U200
X1-010 6264
CONN1 X1-011(x2) X1-002A
X1-012(x2) X1-001A
3V_BATT
4464
X1-007 6264(x2) 6264(x2) 6264(x2) 6264(x2)
16.000MHz HM9253101(x2)
X1-004 DSW2 D71054C
DSW1 TMP68HC000N-16 FY001004.U4 FY001001.U102
FY001003.U3 FY001002.U103
------------------------------------------------------------------
Notes:
* = These ROMs located on a small daughterboard. Main PCB locations used as filename extension.
CONN1 = 8 pin header for gun connection
***************************************************************************/
/***************************************************************************
J.J. Squawkers
68HC000N -16N
2) Alumer X1-012
2) Alumer X1-011
2) Alumer X1-014
X1-010
X1-007
X1-004
16.000MHz
NEC 71054C ----???
***************************************************************************/
/***************************************************************************
Kamen Rider
Kamen Riderclub Battleracer
Banpresto, 1993
Runs on Seta/Allumer hardware
PCB No: BP934KA PO-096A
CPU : MC68HC000B16
OSC : 16.000MHz
RAM : LH5160D-10L (x9), CXK58257AP-10L (x2)
DIPSW : 8 position (x2)
CUSTOM: X1-010
X1-007
X1-004
X1-011 (x2)
X1-012 (x2)
X1-002A
X1-001A
OTHER : NEC71054C, some PALs
ROMs :
FJ001007.152 27c4096 near X1-011 & X1-010 (sound program?)
FJ001008.26 8M Mask connected to X1-010, near FJ001007
FJ001003.25 27c4096 main program for 68k
FJ001006.22 16M Mask gfx
FJ001005.21 16M Mask gfx
***************************************************************************/
/***************************************************************************
Krazy Bowl
PCB: SKB-001
PO-114A
FV FV 2465
001 001 2465 X1-005
004 003 X1-002A X1-001A
58257 FV
001
002 (even)
58257
14.318MHz FV
001
FV 001 005 001 (odd)
FV 001 006
2465 68HC000B16
NEC4701 NEC4701
X1-010 X1-006
X1-007 X1-004
***************************************************************************/
/***************************************************************************
Mad Shark
Allumer, 1993
This game is a vertical shoot'em-up and runs on fairly standard Allumer hardware.
PCB Layout
----------
PO-102A
----------------------------------------------------
| X1-010 FQ001007 FQ001006 FQ001005 FQ001004 |
| LH5160 |
| X1-011 X1-011 X1-002A |
| |
|J X1-012 X1-012 X1-001A |
|A X1-007 |
|M LH5160 LH5160 LH5160 LH5160 |
|M |
|A LH5160 LH5160 LH5160 LH5160 |
| FQ001002 |
|* MC68HC000B16 |
| X1-004 |
| FQ001001 |
| LH52250 |
| DSW2(8) DSW1(8) 16MHz LH52250 D71054 |
----------------------------------------------------
Notes:
*: 4 jumper pads for region selection (hardwired)
***************************************************************************/
/***************************************************************************
Mobile Suit Gundam
Banpresto 1993
P0-081A
SW2 SW1
FA-001-008 FA-001-001
FA-001-007 X1-002A X1-001A FA-002-002
5160
5160
71054
FA-001-006 5160 62256
FA-001-005 X1-011 X1-012 5160 62256
FA-001-004 X1-011 X1-012 5160
5160 5160
68000-16
16MHz
X1-010
X1-007 X1-004 X1-005
***************************************************************************/
/***************************************************************************
Oishii Puzzle Ha Irimasenka
PCB : PO-097A
CPU : 68000
Sound: X1-010
OSC : 14.31818MHz
All ROMs are 23c4000
Custom chips: X1-001A X1-002A
X1-004
X1-007
X1-010
X1-011 (x2) X1-012 (x2)
***************************************************************************/
/***************************************************************************
Triple Fun
Triple Fun
??, 19??
CPU : TMP68HC000P-16 (68000)
SOUND : OKI M6295
DIPSW : 8 position (x2)
XTAL : 16.000 MHz (8MHz written on PCB, located near OKI chip)
14.31818MHz (near 68000)
RAM : 62256 (x2), 6264 (x8), 2018 (x14)
PROMs : None
PALs : PALCE16V8H (x13)
OTHER : TPC1020AFN-084C (84 pin PLCC)
ROMs :
04.bin + 05.bin Main Program
01.bin Sound Program
02.bin + 03.bin OKI Samples
06.bin to 11.bin GFX
***************************************************************************/
/***************************************************************************
Pro Mahjong Kiwame
PCB : PO-101-1 (the board is made by Allumer/Seta)
CPU : TMP68301AF-16 (68000 core)
Sound: X1-010
OSC : 20.0000MHz
ROMs:
fp001001.bin - Main program (27c2001, even)
fp001002.bin - Main program (27c2001, odd)
fp001003.bin - Graphics (23c4000)
fp001005.bin - Samples (27c4000, high)
fp001006.bin - Samples (27c4000, low)
Chips: X1-001A
X1-002A
X1-004
X1-006
X1-007
X1-010
- To initialize high scores, power-on holding start button in service mode
***************************************************************************/
/***************************************************************************
Quiz Kokology
(c)1992 Tecmo
PO-053A
CPU : MC68000B8
Sound: X1-010
OSC : 16.000MHz
Custom chips: X1-001A X1-002A
X1-004
X1-006 X1-007
X1-010
X1-011 X1-012
***************************************************************************/
/***************************************************************************
Quiz Koko-logy 2
(c)1992 Tecmo
P0-100A
CPU : MC68HC000B16
Sound: X1-010
OSC : 16.000MHz
FN001001.106 - Main program (27C4096)
FN001003.107 / (40pin 2M mask)
FN001004.100 - OBJ chr. (42pin mask)
FN001005.104 - BG chr. (42pin mask)
FN001006.105 - Samples (32pin mask)
Custom chips: X1-001A X1-002A
X1-004
X1-006
X1-007
X1-010
X1-011 X1-012
***************************************************************************/
/***************************************************************************
Rezon (Japan)
PCB : PO-063A
CPU : TOSHIBA TMP68HC000N-16
Sound : X1-010
OSC : 16.000MHz
Other : Allumer
X1-001A X1-002A
X1-004
X1-007
X1-011 x 2 X1-012 x 2
***************************************************************************/
/***************************************************************************
SD Gundam Neo Battling
Banpresto, 1992
This game runs on Seta/Allumer hardware
PCB Layout
----------
PO-080A
BP923
|----------------------------------------------
|DSW1 DSW2 LH5168 62256 |
| LH5168 62256 |
|LH5168 |
| |
| BP923004 BP923001 |
|BP923005 BP923003 X1-002A X1-001A BP923002 |
| 16MHz |
| TMP68HC000N-16 |
|X1-010 PAL |
| PAL X1-006 |
| |
| |
| X1-004 X1-007 |
| |
| |
| |
| |
| J A M M A |
-----------------------------------------------
Notes:
68k clock: 16.000MHz
VSync: 58Hz
HSync: 15.22kHz
***************************************************************************/
/***************************************************************************
Sokonuke Taisen Game (Japan)
(c)1995 Sammy
CPU: 68HC000
Sound: All PCM ?
OSC: 16MHz
***************************************************************************/
/***************************************************************************
Strike Gunner
(c)1991 Athena (distributed by Tecmo)
PO-053A
CPU : TMP68000N-8
Sound: X1-010
OSC : 16.000MHz
Custom chips: X1-001A X1-002A
X1-004
X1-006 X1-007
X1-010
X1-011 X1-012
***************************************************************************/
/***************************************************************************
Ultraman Club
Banpresto, 1992
Board looks similar to Castle of Dragon PCB.
PCB No: PO-077A (Seta Number)
BP922 (Banpresto Number)
CPU: MC68HC000B16
OSC: 16.000MHz
DIP SW x 2 (8 position)
RAM: Sharp LH5160D-10L x 3, Hitachi S256KLP-12 x 2
PALs (2 x PAL16L8, not dumped)
SETA Chips: X1-010
X1-004
X1-007
X1-006
X1-002A
X1-001A
Controls are 8 way Joystick and 2 buttons.
ROMs:
UW001006.U48 27C010 \ Main Program
UW001007.U49 27C010 /
BP-U-001.U1 4M mask (40 pin, 512k x 8), read as MX27C4100 \ GFX
BP-U-002.U2 4M mask (40 pin, 512k x 8), read as MX27C4100 /
BP-U-003.U13 8M mask (32 pin, 1M x 8), read as MX27C8000 Sound
***************************************************************************/
/***************************************************************************
Ultra Toukon Densetsu
Banpresto, 1993
This game runs on fairly standard Allumer hardware.
PCB Layout
----------
PO-083A
BP931
----------------------------------------------------
| X1-010 93UTA08 93UTA06 93UTA04 93UTA02 |
| 93UTA07 93UTA05 93UTA03 93UTA01 |
| YM3438 LH5116 |
| LH5116 X1-011 X1-011 X1-002A |
| Z80 93UTA009 |
|J X1-012 X1-012 X1-001A |
|A X1-007 |
|M LH5116 LH5160 LH5160 LH5160 |
|M |
|A LH5116 LH5160 LH5160 LH5160 |
| |
|* 16MHz |
| X1-004 62256 |
| 62256 |
| DSW1(8) 93UTA011 93UTA010 |
| DSW2(8) 68HC000N-16 |
----------------------------------------------------
Notes:
*: 4 jumper pads for region selection (hardwired)
Z80 clock = 4.000MHz
VSync: 60Hz
HSync: 15.21kHz
1.048.576 93uta03.63
1.048.576 93uta04.64
1.048.576 93uta05.66
1.048.576 93uta06.67
1.048.576 93uta07.68
1.048.576 93uta08.69
***************************************************************************/
/***************************************************************************
War of Aero
Project M E I O U
93111A YANG CHENG
CPU : TOSHIBA TMP68HC000N-16
Sound : Allumer X1-010
OSC : 16.000000MHz
Other : Allumer
X1-001A X1-002A
X1-004
X1-007
X1-011 x 2
X1-012 x 2
NEC
C324C
D71054C
***************************************************************************/
/***************************************************************************
Zing Zing Zip
P0-079A
UY-001-005 X1-002A X1-001A 5168-10 256k-12
UY-001-006 5168-10 UY-001-001
UY-001-007 UY-001-002
UY-001-008 X1-011 X1-012 58257-12
5168-10
UY-001-010 X1-011 X1-012 5168-10
UY-001-017
UY-001-018
5168-10
X1-010 5168-10 68000-16
8464-80
8464-80 16MHz
X1-007 X1-004
***************************************************************************
Pairs Love
Allumer, 199x
PCB Layout
----------
PO-068B
|-----------------------------------------|
| X1-007 X1-006 UT2-001-005|
| |
| 4050 UT2-001-004|
| |
| |
| X1-002A |
| |
|J |
|A X1-004 |
|M X1-001A |
|M DSW1 |
|A |
| DSW2 6264 |
| 6264 |
| X1-009 |
| 62256 |
| |
| 68000 |
| UT2-001-003 62256 UT2-001-002 |
| 6264 |
| X1-010 16MHz UT2-001-001 |
|-----------------------------------------|
Notes:
68000 clock: 8.000MHz
VSync: 60Hz
***************************************************************************
Rezon (Taito License)
Allumer / Taito, 1992
This game runs on fairly standard Allumer hardware.
PCB Layout
----------
P0-063A (Allumer code printed on the PCB)
M6100627A REZON (Taito sticker)
|-----------------------------------------------------------|
| VOL 3404 6264 US001009 US001007 US001005 |
| MB3730 US001008 US001006 |
| |
| |
| |
| PAL4 X1-010 X1-011 X1-011 |
| |
| |
|J |
|A X1-012 X1-012 |
|M |
|M X1-007 |
|A |
| 6116 6116 PAL2 PAL3 |
| |
| 62256 62256 |
| 16MHZ 62256 62256 6264 6264 |
| DSW2(8) |
| X1-004 PAL1 |
| DSW1(8) |------------|US001004 REZON_1_P |
| | 68000 | US001003 REZON_0_P |
| RESET_SW |------------| 62256 62256|
|-----------------------------------------------------------|
Notes:
68000 clock - 16.000MHz
X1-010 clocks - pin1 16.000MHz, pin2 8.000MHz, pin79 4.000MHz, pin80 2.000MHz
VSync - 57.5Hz
PAL1 - PAL16L8 labelled 'US-010'
PAL2 - PAL16L8 labelled 'US-011'
PAL3 - PAL16L8 labelled 'US-012'
PAL4 - PAL16L8 labelled 'US-013'
62256 - 32K x8 SRAM
6264 - 8K x8 SRAM
6116 - 2K x8 SRAM
Custom IC's -
X1-001A (SDIP64) \ Sprite Generators
X1-002A (SDIP64) /
X1-004 (SDIP52) Input Related Functions (connected to joystick/input controls)
X1-007 (SDIP42) Video DAC? (connected to RGB output)
X1-010 (QFP80) Sound Chip, 16Bit PCM
X1-011 (x2, QFP100)\ Tilemap Generators
X1-012 (x2, QFP100)/
ROMs -
Filename Type Use
---------------------------------------------------
REZON_0_P.U3 27C1000 (DIP32) \
REZON_1_P.U4 27C1000 (DIP32) | 68000 Program
US001003.U102 27C1000 (DIP32) |
US001004.U103 27C1000 (DIP32) /
US001005.U63 4M MaskROM (DIP42) \ Sprites
US001006.U64 4M MaskROM (DIP42) /
US001007.U66 4M MaskROM (DIP42) \ Tiles
US001008.U68 4M MaskROM (DIP42) /
US001009.U70 4M MaskROM (DIP32) PCM Samples
***************************************************************************/
/***************************************************************************
Crazy Fight
x1-11
x1-11
x1-12
x1-12
x1-001a
x1-002a
x1-007
Lattlice PLSI 1032 FPGA
oki 6295
ym3812
68000
***************************************************************************/
/***************************************************************************
Internation Toote
Main PCB (P0-058C):
TOSHIBA TMP68HC000N-16
X1-010
X1-001A
X1-002A
X1-004 (x2)
X1-007
X1-011
X1-012
HD63B50P
Horse Race I/O Expansion (PCB-HRE-000):
MC68B50CP (x2)
EF68B21P (x2)
Note: on screen copyright is (c)1998 Coinmaster.
The I/O board has (c)1993 Coinmaster.
***************************************************************************/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "cpu/m6502/m6502.h"
#include "deprecat.h"
#include "seta.h"
#include "machine/6821pia.h"
#include "machine/6850acia.h"
#include "machine/msm6242.h"
#include "sound/2203intf.h"
#include "sound/2612intf.h"
#include "sound/3812intf.h"
#include "sound/okim6295.h"
#include "sound/x1_010.h"
/* Variables and functions only used here */
static UINT8 port_select; /* for muxed controls in 'usclssic' */
static UINT8 *sharedram;
#if __uPD71054_TIMER
#define USED_TIMER_NUM 1
/*------------------------------
timer(uPD71054) struct
------------------------------*/
static struct st_chip {
emu_timer *timer[3]; // Timer
UINT16 max[3]; // Max counter
UINT16 write_select; // Max counter write select
UINT8 reg[4]; //
} uPD71054;
/*------------------------------
uppdate timer
------------------------------*/
static void uPD71054_update_timer( running_machine *machine, const device_config *cpu, int no )
{
UINT16 max = uPD71054.max[no]&0xffff;
if( max != 0 ) {
attotime period = attotime_mul(ATTOTIME_IN_HZ(cputag_get_clock(machine, "maincpu")), 16 * max);
timer_adjust_oneshot( uPD71054.timer[no], period, no );
} else {
timer_adjust_oneshot( uPD71054.timer[no], attotime_never, no);
logerror( "CPU #0 PC %06X: uPD71054 error, timer %d duration is 0\n",
(cpu != NULL) ? cpu_get_pc(cpu) : -1, no );
}
}
/*------------------------------
callback
------------------------------*/
static TIMER_CALLBACK( uPD71054_timer_callback )
{
cputag_set_input_line(machine, "maincpu", 4, HOLD_LINE );
uPD71054_update_timer( machine, NULL, param );
}
/*------------------------------
initialize
------------------------------*/
static void uPD71054_timer_init( running_machine *machine )
{
int no;
uPD71054.write_select = 0;
for( no = 0; no < USED_TIMER_NUM; no++ ) {
uPD71054.max[no] = 0xffff;
}
for( no = 0; no < USED_TIMER_NUM; no++ ) {
uPD71054.timer[no] = timer_alloc( machine, uPD71054_timer_callback , NULL);
}
}
/*------------------------------
timer write handler
------------------------------*/
static WRITE16_HANDLER( timer_regs_w )
{
data &= 0xff;
uPD71054.reg[offset] = data;
switch( offset ) {
case 0x0000:
case 0x0001:
case 0x0002:
if( uPD71054.write_select == 0 ) {
uPD71054.max[offset] = (uPD71054.max[offset]&0xff00)+data;
if( ((uPD71054.reg[3]>>4)&3) == 3 ) {
uPD71054.write_select = 1;
}
} else {
uPD71054.max[offset] = (uPD71054.max[offset]&0x00ff)+(data<<8);
}
if( uPD71054.max[offset] != 0 ) {
uPD71054_update_timer( space->machine, space->cpu, offset );
}
break;
case 0x0003:
switch( (data>>4)&3 ) {
case 2: uPD71054.write_select = 1; break;
case 1:
case 3: uPD71054.write_select = 0; break;
}
break;
}
}
#endif // __uPD71054_TIMER
/***************************************************************************
Sound
***************************************************************************/
static const x1_010_interface seta_sound_intf =
{
0x0000, /* address */
};
static const x1_010_interface seta_sound_intf2 =
{
0x1000, /* address */
};
static void utoukond_ym3438_interrupt(const device_config *device, int linestate)
{
cputag_set_input_line(device->machine, "audiocpu", INPUT_LINE_NMI, linestate);
}
static const ym3438_interface utoukond_ym3438_intf =
{
utoukond_ym3438_interrupt // IRQ handler
};
/***************************************************************************
Common Routines
***************************************************************************/
/*
Shared RAM:
The 65c02 sees a linear array of bytes that is mapped, for the 68000,
to a linear array of words whose low order bytes hold the data
*/
static READ16_HANDLER( sharedram_68000_r )
{
return ((UINT16) sharedram[offset]) & 0xff;
}
static WRITE16_HANDLER( sharedram_68000_w )
{
if (ACCESSING_BITS_0_7) sharedram[offset] = data & 0xff;
}
/*
Sub CPU Control
*/
static WRITE16_HANDLER( sub_ctrl_w )
{
static int old_data = 0;
switch(offset)
{
case 0/2: // bit 0: reset sub cpu?
if (ACCESSING_BITS_0_7)
{
if ( !(old_data & 1) && (data & 1) )
cputag_set_input_line(space->machine, "sub", INPUT_LINE_RESET, PULSE_LINE);
old_data = data;
}
break;
case 2/2: // ?
break;
case 4/2: // not sure
if (ACCESSING_BITS_0_7) soundlatch_w(space, 0, data & 0xff);
break;
case 6/2: // not sure
if (ACCESSING_BITS_0_7) soundlatch2_w(space, 0, data & 0xff);
break;
}
}
/* DSW reading for 16 bit CPUs */
static READ16_HANDLER( seta_dsw_r )
{
UINT16 dsw = input_port_read(space->machine, "DSW");
if (offset == 0) return (dsw >> 8) & 0xff;
else return (dsw >> 0) & 0xff;
}
/* DSW reading for 8 bit CPUs */
static READ8_DEVICE_HANDLER( dsw1_r )
{
return (input_port_read(device->machine, "DSW") >> 8) & 0xff;
}
static READ8_DEVICE_HANDLER( dsw2_r )
{
return (input_port_read(device->machine, "DSW") >> 0) & 0xff;
}
/*
Sprites Buffering
*/
static VIDEO_EOF( seta_buffer_sprites )
{
int ctrl2 = spriteram16[ 0x602/2 ];
if (~ctrl2 & 0x20)
{
if (ctrl2 & 0x40)
memcpy(&spriteram16_2[0x0000/2],&spriteram16_2[0x2000/2],0x2000/2);
else
memcpy(&spriteram16_2[0x2000/2],&spriteram16_2[0x0000/2],0x2000/2);
}
}
/***************************************************************************
Main CPU
(for debugging it is useful to be able to peek at some memory regions that
the game writes to but never reads from. I marked this regions with an empty
comment to distinguish them, since there's always the possibility that some
games actually read from this kind of regions, expecting some hardware
register's value there, instead of the data they wrote)
***************************************************************************/
/***************************************************************************
Thundercade
***************************************************************************/
/* Mirror RAM seems necessary since the e00000-e03fff area is not cleared
on startup. Level 2 int uses $e0000a as a counter that controls when
to write a value to the sub cpu, and when to read the result back.
If the check fails "error x0-006" is displayed. Hence if the counter
is not cleared at startup the game could check for the result before
writing to sharedram! */
static ADDRESS_MAP_START( tndrcade_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x200001) AM_WRITENOP // ? 0
AM_RANGE(0x280000, 0x280001) AM_WRITENOP // ? 0 / 1 (sub cpu related?)
AM_RANGE(0x300000, 0x300001) AM_WRITENOP // ? 0 / 1
AM_RANGE(0x380000, 0x3803ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
/**/AM_RANGE(0x400000, 0x400001) AM_WRITENOP // ? $4000
/**/AM_RANGE(0x600000, 0x600607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0x800000, 0x800007) AM_WRITE(sub_ctrl_w) // Sub CPU Control?
AM_RANGE(0xa00000, 0xa00fff) AM_READWRITE(sharedram_68000_r,sharedram_68000_w) // Shared RAM
AM_RANGE(0xc00000, 0xc03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_SHARE(1) // RAM (Mirrored?)
AM_RANGE(0xffc000, 0xffffff) AM_RAM AM_SHARE(1) // RAM (Mirrored?)
ADDRESS_MAP_END
/***************************************************************************
Twin Eagle, DownTown, Arbalester, Meta Fox
(with slight variations, and Meta Fox protection hooked in)
***************************************************************************/
static ADDRESS_MAP_START( downtown_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x09ffff) AM_ROM // ROM
AM_RANGE(0x100000, 0x103fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0x200000, 0x200001) AM_NOP // watchdog? (twineagl)
AM_RANGE(0x300000, 0x300001) AM_WRITENOP // IRQ enable/acknowledge?
AM_RANGE(0x400000, 0x400007) AM_WRITE(twineagl_tilebank_w) // special tile banking to animate water in twineagl
AM_RANGE(0x500000, 0x500001) AM_WRITENOP // ?
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x800000, 0x800005) AM_WRITEONLY AM_BASE(&seta_vctrl_0)// VRAM Ctrl
AM_RANGE(0x900000, 0x903fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM
AM_RANGE(0xa00000, 0xa00007) AM_WRITE(sub_ctrl_w) // Sub CPU Control?
AM_RANGE(0xb00000, 0xb00fff) AM_READWRITE(sharedram_68000_r,sharedram_68000_w) // Shared RAM
AM_RANGE(0xc00000, 0xc00001) AM_WRITENOP // ? $4000
AM_RANGE(0xd00000, 0xd00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xf00000, 0xffffff) AM_RAM // RAM
ADDRESS_MAP_END
/***************************************************************************
Caliber 50
***************************************************************************/
static READ16_HANDLER ( calibr50_ip_r )
{
int dir1 = input_port_read(space->machine, "ROT1"); // analog port
int dir2 = input_port_read(space->machine, "ROT2"); // analog port
switch (offset)
{
case 0x00/2: return input_port_read(space->machine, "P1"); // p1
case 0x02/2: return input_port_read(space->machine, "P2"); // p2
case 0x08/2: return input_port_read(space->machine, "COINS"); // Coins
case 0x10/2: return (dir1 & 0xff); // lower 8 bits of p1 rotation
case 0x12/2: return (dir1 >> 8); // upper 4 bits of p1 rotation
case 0x14/2: return (dir2 & 0xff); // lower 8 bits of p2 rotation
case 0x16/2: return (dir2 >> 8); // upper 4 bits of p2 rotation
case 0x18/2: return 0xffff; // ? (value's read but not used)
default:
logerror("PC %06X - Read input %02X !\n", cpu_get_pc(space->cpu), offset*2);
return 0;
}
}
static WRITE16_HANDLER( calibr50_soundlatch_w )
{
if (ACCESSING_BITS_0_7)
{
soundlatch_word_w(space, 0, data, mem_mask);
cputag_set_input_line(space->machine, "sub", INPUT_LINE_NMI, PULSE_LINE);
cpu_spinuntil_time(space->cpu, ATTOTIME_IN_USEC(50)); // Allow the other cpu to reply
}
}
static ADDRESS_MAP_START( calibr50_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x09ffff) AM_ROM // ROM
AM_RANGE(0xff0000, 0xffffff) AM_RAM // RAM
AM_RANGE(0x100000, 0x100007) AM_READNOP // ? (same as a00010-a00017?)
AM_RANGE(0x200000, 0x200fff) AM_RAM // NVRAM
AM_RANGE(0x300000, 0x300001) AM_READNOP // ? (value's read but not used)
AM_RANGE(0x300000, 0x300001) AM_WRITENOP // ? (random value)
AM_RANGE(0x400000, 0x400001) AM_READ(watchdog_reset16_r) // Watchdog
AM_RANGE(0x500000, 0x500001) AM_WRITENOP // ?
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x800000, 0x800005) AM_WRITEONLY AM_BASE(&seta_vctrl_0)// VRAM Ctrl
AM_RANGE(0x900000, 0x903fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM
AM_RANGE(0x904000, 0x904fff) AM_RAM //
AM_RANGE(0xa00000, 0xa00019) AM_READ(calibr50_ip_r) // Input Ports
/**/AM_RANGE(0xd00000, 0xd00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xb00000, 0xb00001) AM_READWRITE(soundlatch2_word_r,calibr50_soundlatch_w) // From Sub CPU
/**/AM_RANGE(0xc00000, 0xc00001) AM_RAM // ? $4000
ADDRESS_MAP_END
/***************************************************************************
U.S. Classic
***************************************************************************/
static READ16_HANDLER( usclssic_dsw_r )
{
switch (offset)
{
case 0/2: return (input_port_read(space->machine, "DSW") >> 8) & 0xf;
case 2/2: return (input_port_read(space->machine, "DSW") >> 12) & 0xf;
case 4/2: return (input_port_read(space->machine, "DSW") >> 0) & 0xf;
case 6/2: return (input_port_read(space->machine, "DSW") >> 4) & 0xf;
}
return 0;
}
static READ16_HANDLER( usclssic_trackball_x_r )
{
static const char *const portx_name[2] = { "P1X", "P2X" };
switch (offset)
{
case 0/2: return (input_port_read(space->machine, portx_name[port_select]) >> 0) & 0xff;
case 2/2: return (input_port_read(space->machine, portx_name[port_select]) >> 8) & 0xff;
}
return 0;
}
static READ16_HANDLER( usclssic_trackball_y_r )
{
static const char *const porty_name[2] = { "P1Y", "P2Y" };
switch (offset)
{
case 0/2: return (input_port_read(space->machine, porty_name[port_select]) >> 0) & 0xff;
case 2/2: return (input_port_read(space->machine, porty_name[port_select]) >> 8) & 0xff;
}
return 0;
}
static WRITE16_HANDLER( usclssic_lockout_w )
{
static int old_tiles_offset = 0;
if (ACCESSING_BITS_0_7)
{
port_select = (data & 0x40) >> 6;
seta_tiles_offset = (data & 0x10) ? 0x4000: 0;
if (old_tiles_offset != seta_tiles_offset) tilemap_mark_all_tiles_dirty(ALL_TILEMAPS);
old_tiles_offset = seta_tiles_offset;
seta_coin_lockout_w(space->machine, data);
}
}
static ADDRESS_MAP_START( usclssic_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0xff0000, 0xffffff) AM_RAM // RAM
AM_RANGE(0x800000, 0x800607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
/**/AM_RANGE(0x900000, 0x900001) AM_RAM // ? $4000
AM_RANGE(0xa00000, 0xa00005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM Ctrl
/**/AM_RANGE(0xb00000, 0xb003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xb40000, 0xb40003) AM_READ(usclssic_trackball_x_r) // TrackBall X
AM_RANGE(0xb40000, 0xb40001) AM_WRITE(usclssic_lockout_w) // Coin Lockout + Tiles Banking
AM_RANGE(0xb40004, 0xb40007) AM_READ(usclssic_trackball_y_r) // TrackBall Y + Buttons
AM_RANGE(0xb4000a, 0xb4000b) AM_WRITENOP // ? (value's not important. In lev2&6)
AM_RANGE(0xb40010, 0xb40011) AM_READ_PORT("COINS") // Coins
AM_RANGE(0xb40010, 0xb40011) AM_WRITE(calibr50_soundlatch_w) // To Sub CPU
AM_RANGE(0xb40018, 0xb4001f) AM_READ(usclssic_dsw_r) // 2 DSWs
AM_RANGE(0xb40018, 0xb40019) AM_WRITE(watchdog_reset16_w) // Watchdog
AM_RANGE(0xb80000, 0xb80001) AM_READNOP // Watchdog (value is discarded)?
AM_RANGE(0xc00000, 0xc03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xd00000, 0xd03fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM
AM_RANGE(0xd04000, 0xd04fff) AM_RAM //
AM_RANGE(0xe00000, 0xe00fff) AM_RAM // NVRAM? (odd bytes)
ADDRESS_MAP_END
/***************************************************************************
Athena no Hatena?
***************************************************************************/
static ADDRESS_MAP_START( atehate_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
AM_RANGE(0x900000, 0x9fffff) AM_RAM // RAM
AM_RANGE(0x100000, 0x103fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0x200000, 0x200001) AM_WRITENOP // ? watchdog ?
AM_RANGE(0x300000, 0x300001) AM_WRITENOP // ? 0 (irq ack lev 2?)
AM_RANGE(0x500000, 0x500001) AM_WRITENOP // ? (end of lev 1: bit 4 goes 1,0,1)
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xb00000, 0xb00001) AM_READ_PORT("P1") // P1
AM_RANGE(0xb00002, 0xb00003) AM_READ_PORT("P2") // P2
AM_RANGE(0xb00004, 0xb00005) AM_READ_PORT("COINS") // Coins
/**/AM_RANGE(0xc00000, 0xc00001) AM_RAM // ? 0x4000
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
ADDRESS_MAP_END
/***************************************************************************
Blandia
***************************************************************************/
static ADDRESS_MAP_START( blandia_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM (up to 2MB)
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM (main ram for zingzip, wrofaero writes to 20f000-20ffff)
AM_RANGE(0x210000, 0x21ffff) AM_RAM // RAM (gundhara)
AM_RANGE(0x300000, 0x30ffff) AM_RAM // RAM (wrofaero only?)
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // (gundhara) Coin Lockout + Video Registers
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM // (rezon,jjsquawk)
AM_RANGE(0x700400, 0x700fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x701000, 0x70ffff) AM_RAM //
/**/AM_RANGE(0x800000, 0x800607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0x880000, 0x880001) AM_RAM // ? 0xc000
AM_RANGE(0x900000, 0x903fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
/**/AM_RANGE(0xa00000, 0xa00005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
/**/AM_RANGE(0xa80000, 0xa80005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
AM_RANGE(0xb00000, 0xb03fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0xb04000, 0xb0ffff) AM_RAM // (jjsquawk)
AM_RANGE(0xb80000, 0xb83fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
AM_RANGE(0xb84000, 0xb8ffff) AM_RAM // (jjsquawk)
AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0xd00000, 0xd00007) AM_WRITENOP // ?
AM_RANGE(0xe00000, 0xe00001) AM_WRITENOP // ? VBlank IRQ Ack
AM_RANGE(0xf00000, 0xf00001) AM_WRITENOP // ? Sound IRQ Ack
ADDRESS_MAP_END
/***************************************************************************
Blandia (proto), Gundhara, J.J.Squawkers, Rezon, War of Aero, Zing Zing Zip
(with slight variations)
***************************************************************************/
static ADDRESS_MAP_START( blandiap_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM (up to 2MB)
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM (main ram for zingzip, wrofaero writes to 20f000-20ffff)
AM_RANGE(0x210000, 0x21ffff) AM_RAM // RAM (gundhara)
AM_RANGE(0x300000, 0x30ffff) AM_RAM // RAM (wrofaero only?)
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // (gundhara) Coin Lockout + Video Registers
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM // (rezon,jjsquawk)
AM_RANGE(0x700400, 0x700fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x701000, 0x70ffff) AM_RAM //
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0x804000, 0x80ffff) AM_RAM // (jjsquawk)
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
AM_RANGE(0x884000, 0x88ffff) AM_RAM // (jjsquawk)
/**/AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
/**/AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
/**/AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
/**/AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0xd00000, 0xd00007) AM_WRITENOP // ?
AM_RANGE(0xe00000, 0xe00001) AM_WRITENOP // ? VBlank IRQ Ack
AM_RANGE(0xf00000, 0xf00001) AM_WRITENOP // ? Sound IRQ Ack
ADDRESS_MAP_END
/***************************************************************************
Blandia, Gundhara, J.J.Squawkers, Rezon, War of Aero, Zing Zing Zip
and Zombie Raid (with slight variations)
***************************************************************************/
static int gun_input_bit = 0, gun_input_src = 0;
static READ16_HANDLER( zombraid_gun_r ) // Serial interface
{
static const char *const portnames[] = { "GUNX1", "GUNY1", "GUNX2", "GUNY2" };
int data = input_port_read(space->machine, portnames[gun_input_src]); // Input Ports 5-8
return (data >> gun_input_bit) & 1;
}
// Bit 0 is clock, 1 is data, 2 is reset
static WRITE16_HANDLER( zombraid_gun_w )
{
static int bit_count = 0, old_clock = 0;
if(data&4) { bit_count = 0; return; } // Reset
if((data&1) == old_clock) return; // No change
if(old_clock == 0) // Rising edge
{
switch (bit_count)
{
case 0:
case 1: // Starting sequence 2,3,2,3. Other inputs?
break;
case 2: // First bit of source
gun_input_src = (gun_input_src&2) | (data>>1);
break;
case 3: // Second bit of source
gun_input_src = (gun_input_src&1) | (data&2);
break;
default:
gun_input_bit = bit_count - 4;
gun_input_bit = 8 - gun_input_bit; // Reverse order
break;
}
bit_count++;
}
old_clock = data & 1;
}
static ADDRESS_MAP_START( wrofaero_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM (up to 2MB)
AM_RANGE(0x200000, 0x20ffff) AM_RAM AM_BASE(&seta_workram) // RAM (pointer for zombraid crosshair hack)
AM_RANGE(0x210000, 0x21ffff) AM_RAM // RAM (gundhara)
AM_RANGE(0x300000, 0x30ffff) AM_RAM // RAM (wrofaero only?)
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // (gundhara) Coin Lockout + Video Registers
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM // (rezon,jjsquawk)
AM_RANGE(0x700400, 0x700fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x701000, 0x70ffff) AM_RAM //
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0x804000, 0x80ffff) AM_RAM // (jjsquawk)
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
AM_RANGE(0x884000, 0x88ffff) AM_RAM // (jjsquawk)
/**/AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
/**/AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
/**/AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
/**/AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
#if __uPD71054_TIMER
AM_RANGE(0xd00000, 0xd00007) AM_WRITE(timer_regs_w) // ?
#else
AM_RANGE(0xd00000, 0xd00007) AM_WRITENOP // ?
#endif
AM_RANGE(0xe00000, 0xe00001) AM_WRITENOP // ? VBlank IRQ Ack
AM_RANGE(0xf00000, 0xf00001) AM_WRITENOP // ? Sound IRQ Ack
ADDRESS_MAP_END
static ADDRESS_MAP_START( jjsquawb_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM (up to 2MB)
AM_RANGE(0x200000, 0x20ffff) AM_RAM AM_BASE(&seta_workram) // RAM (pointer for zombraid crosshair hack)
AM_RANGE(0x210000, 0x21ffff) AM_RAM // RAM (gundhara)
AM_RANGE(0x300000, 0x30ffff) AM_RAM // RAM (wrofaero only?)
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // (gundhara) Coin Lockout + Video Registers
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x70b3ff) AM_RAM // RZ: (rezon,jjsquawk)
AM_RANGE(0x70b400, 0x70bfff) AM_RAM AM_BASE(&paletteram16 ) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x70c000, 0x70ffff) AM_RAM //
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0
AM_RANGE(0x804000, 0x807fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2
AM_RANGE(0x884000, 0x88ffff) AM_RAM // (jjsquawk)
/**/AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
/**/AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
/**/AM_RANGE(0xa0a000, 0xa0a607) AM_RAM AM_BASE(&spriteram16) // RZ: Sprites Y
/**/AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
AM_RANGE(0xb0c000, 0xb0ffff) AM_RAM AM_BASE(&spriteram16_2) // RZ: Sprites Code + X + Attr
AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
#if __uPD71054_TIMER
AM_RANGE(0xd00000, 0xd00007) AM_WRITE(timer_regs_w) // ?
#else
AM_RANGE(0xd00000, 0xd00007) AM_WRITENOP // ?
#endif
AM_RANGE(0xe00000, 0xe00001) AM_WRITENOP // ? VBlank IRQ Ack
AM_RANGE(0xf00000, 0xf00001) AM_WRITENOP // ? Sound IRQ Ack
ADDRESS_MAP_END
/***************************************************************************
Orbs
***************************************************************************/
static ADDRESS_MAP_START( orbs_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_RAM // RAM
AM_RANGE(0x100000, 0x100001) AM_READNOP // ?
AM_RANGE(0x200000, 0x200001) AM_READNOP // ?
AM_RANGE(0x300000, 0x300003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x400000, 0x400001) AM_WRITENOP // ?
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("COINS") // Coins
//AM_RANGE(0x600000, 0x60000f) AM_READ(krzybowl_input_r ) // P1
AM_RANGE(0x8000f0, 0x8000f1) AM_RAM // NVRAM
AM_RANGE(0x800100, 0x8001ff) AM_RAM // NVRAM
AM_RANGE(0xa00000, 0xa03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0xb00000, 0xb003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xc00000, 0xc03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
/**/AM_RANGE(0xd00000, 0xd00001) AM_RAM // ? 0x4000
/**/AM_RANGE(0xe00000, 0xe00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
ADDRESS_MAP_END
/***************************************************************************
Block Carnival
***************************************************************************/
/* similar to krzybowl */
static ADDRESS_MAP_START( blockcar_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM // ROM
AM_RANGE(0xf00000, 0xf03fff) AM_RAM // RAM
AM_RANGE(0xf04000, 0xf041ff) AM_RAM // Backup RAM?
AM_RANGE(0xf05000, 0xf050ff) AM_RAM // Backup RAM?
AM_RANGE(0x100000, 0x100001) AM_WRITENOP // ? 1 (start of interrupts, main loop: watchdog?)
AM_RANGE(0x200000, 0x200001) AM_WRITENOP // ? 0/1 (IRQ acknowledge?)
AM_RANGE(0x300000, 0x300003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x400000, 0x400001) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout + Sound Enable (bit 4?)
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0xa00000, 0xa03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0xb00000, 0xb003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xc00000, 0xc03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
/**/AM_RANGE(0xd00000, 0xd00001) AM_RAM // ? 0x4000
/**/AM_RANGE(0xe00000, 0xe00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
ADDRESS_MAP_END
/***************************************************************************
Daioh
***************************************************************************/
static ADDRESS_MAP_START( daioh_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
AM_RANGE(0x100000, 0x10ffff) AM_RAM // RAM
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout + Video Registers
AM_RANGE(0x500006, 0x500007) AM_READ_PORT("EXTRA") // Buttons 4,5,6
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r ) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM
AM_RANGE(0x700400, 0x700fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x701000, 0x70ffff) AM_RAM //
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0 ) // VRAM 0&1
AM_RANGE(0x804000, 0x80ffff) AM_RAM //
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2 ) // VRAM 2&3
AM_RANGE(0x884000, 0x88ffff) AM_RAM //
AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16 ) // Sprites Y
AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2 ) // Sprites Code + X + Attr
AM_RANGE(0xb04000, 0xb13fff) AM_RAM
AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0xe00000, 0xe00001) AM_WRITENOP //
ADDRESS_MAP_END
/***************************************************************************
Dragon Unit, Quiz Kokology, Quiz Kokology 2, Strike Gunner
***************************************************************************/
static ADDRESS_MAP_START( drgnunit_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0bffff) AM_ROM // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_RAM // RAM (qzkklogy)
AM_RANGE(0xffc000, 0xffffff) AM_RAM // RAM (drgnunit,stg)
AM_RANGE(0x100000, 0x103fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0x200000, 0x200001) AM_WRITENOP // Watchdog
AM_RANGE(0x300000, 0x300001) AM_WRITENOP // ? IRQ Ack
AM_RANGE(0x500000, 0x500001) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout + Video Registers
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x800000, 0x800005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM Ctrl
AM_RANGE(0x900000, 0x903fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0 ) // VRAM
AM_RANGE(0x904000, 0x90ffff) AM_WRITENOP // unused (qzkklogy)
AM_RANGE(0xb00000, 0xb00001) AM_READ_PORT("P1") // P1
AM_RANGE(0xb00002, 0xb00003) AM_READ_PORT("P2") // P2
AM_RANGE(0xb00004, 0xb00005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0xb00006, 0xb00007) AM_READNOP // unused (qzkklogy)
/**/AM_RANGE(0xc00000, 0xc00001) AM_RAM // ? $4000
/**/AM_RANGE(0xd00000, 0xd00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
ADDRESS_MAP_END
/***************************************************************************
Extreme Downhill / Sokonuke
***************************************************************************/
static ADDRESS_MAP_START( extdwnhl_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
AM_RANGE(0x210000, 0x21ffff) AM_RAM // RAM
AM_RANGE(0x220000, 0x23ffff) AM_RAM // RAM (sokonuke)
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x400008, 0x40000b) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x40000c, 0x40000d) AM_READWRITE(watchdog_reset16_r,watchdog_reset16_w) // Watchdog (extdwnhl (R) & sokonuke (W) MUST RETURN $FFFF)
AM_RANGE(0x500000, 0x500003) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout + Video Registers
AM_RANGE(0x500004, 0x500007) AM_NOP // IRQ Ack (extdwnhl (R) & sokonuke (W))
AM_RANGE(0x600400, 0x600fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x601000, 0x610bff) AM_RAM //
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0x804000, 0x80ffff) AM_RAM //
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
AM_RANGE(0x884000, 0x88ffff) AM_RAM //
/**/AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
/**/AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
/**/AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
/**/AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xb04000, 0xb13fff) AM_RAM //
AM_RANGE(0xe00000, 0xe03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
ADDRESS_MAP_END
/***************************************************************************
(Kamen) Masked Riders Club Battle Race / Mad Shark
***************************************************************************/
static ADDRESS_MAP_START( kamenrid_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2
AM_RANGE(0x500004, 0x500007) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x500008, 0x500009) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x50000c, 0x50000d) AM_READWRITE(watchdog_reset16_r,watchdog_reset16_w) // xx Watchdog? (sokonuke)
AM_RANGE(0x600000, 0x600005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // ? Coin Lockout + Video Registers
AM_RANGE(0x600006, 0x600007) AM_WRITENOP // ?
AM_RANGE(0x700000, 0x7003ff) AM_RAM // Palette RAM (tested)
AM_RANGE(0x700400, 0x700fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x701000, 0x703fff) AM_RAM // Palette
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0 ) // VRAM 0&1
AM_RANGE(0x804000, 0x807fff) AM_RAM // tested
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2 ) // VRAM 2&3
AM_RANGE(0x884000, 0x887fff) AM_RAM // tested
AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? $4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xb04000, 0xb07fff) AM_RAM // tested
#if __uPD71054_TIMER
AM_RANGE(0xc00000, 0xc00007) AM_WRITE(timer_regs_w) // ?
#else
AM_RANGE(0xc00000, 0xc00007) AM_WRITENOP // ?
#endif
AM_RANGE(0xd00000, 0xd03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
ADDRESS_MAP_END
/* almost identical to kamenrid */
static ADDRESS_MAP_START( madshark_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x500008, 0x50000b) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x50000c, 0x50000d) AM_WRITE(watchdog_reset16_w) // Watchdog
AM_RANGE(0x600000, 0x600005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // ? Coin Lockout + Video Registers
AM_RANGE(0x600006, 0x600007) AM_WRITENOP // ?
AM_RANGE(0x700400, 0x700fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? $4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
#if __uPD71054_TIMER
AM_RANGE(0xc00000, 0xc00007) AM_WRITE(timer_regs_w) // ?
#else
AM_RANGE(0xc00000, 0xc00007) AM_WRITENOP // ?
#endif
AM_RANGE(0xd00000, 0xd03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
ADDRESS_MAP_END
/***************************************************************************
Krazy Bowl
***************************************************************************/
static READ16_HANDLER( krzybowl_input_r )
{
// analog ports
int dir1x = input_port_read(space->machine, "TRACK1_X") & 0xfff;
int dir1y = input_port_read(space->machine, "TRACK1_Y") & 0xfff;
int dir2x = input_port_read(space->machine, "TRACK2_X") & 0xfff;
int dir2y = input_port_read(space->machine, "TRACK2_Y") & 0xfff;
switch (offset)
{
case 0x0/2: return dir1x & 0xff;
case 0x2/2: return dir1x >> 8;
case 0x4/2: return dir1y & 0xff;
case 0x6/2: return dir1y >> 8;
case 0x8/2: return dir2x & 0xff;
case 0xa/2: return dir2x >> 8;
case 0xc/2: return dir2y & 0xff;
case 0xe/2: return dir2y >> 8;
default:
logerror("PC %06X - Read input %02X !\n", cpu_get_pc(space->cpu), offset*2);
return 0;
}
}
static ADDRESS_MAP_START( krzybowl_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_RAM // RAM
AM_RANGE(0x100000, 0x100001) AM_READNOP // ?
AM_RANGE(0x200000, 0x200001) AM_READNOP // ?
AM_RANGE(0x300000, 0x300003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x400000, 0x400001) AM_WRITENOP // ?
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x600000, 0x60000f) AM_READ(krzybowl_input_r) // P1
AM_RANGE(0x8000f0, 0x8000f1) AM_RAM // NVRAM
AM_RANGE(0x800100, 0x8001ff) AM_RAM // NVRAM
AM_RANGE(0xa00000, 0xa03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0xb00000, 0xb003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xc00000, 0xc03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
/**/AM_RANGE(0xd00000, 0xd00001) AM_RAM // ? 0x4000
/**/AM_RANGE(0xe00000, 0xe00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
ADDRESS_MAP_END
/***************************************************************************
Mobile Suit Gundam
***************************************************************************/
static WRITE16_HANDLER( msgundam_vregs_w )
{
// swap $500002 with $500004
switch( offset )
{
case 1: offset = 2; break;
case 2: offset = 1; break;
}
seta_vregs_w(space,offset,data,mem_mask);
}
/* Mirror RAM is necessary or startup, to clear Work RAM after the test */
static ADDRESS_MAP_START( msgundam_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0x100000, 0x1fffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM AM_MIRROR(0x70000) // RAM
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x400000, 0x400001) AM_WRITENOP // Lev 2 IRQ Ack
AM_RANGE(0x400004, 0x400005) AM_WRITENOP // Lev 4 IRQ Ack
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(msgundam_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout + Video Registers
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700400, 0x700fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x800000, 0x800607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0x880000, 0x880001) AM_RAM // ? 0x4000
AM_RANGE(0x900000, 0x903fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xa00000, 0xa03fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0xa80000, 0xa83fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
AM_RANGE(0xb00000, 0xb00005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
AM_RANGE(0xb80000, 0xb80005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
#if __uPD71054_TIMER
AM_RANGE(0xd00000, 0xd00007) AM_WRITE(timer_regs_w) // ?
#else
AM_RANGE(0xd00000, 0xd00007) AM_WRITENOP // ?
#endif
ADDRESS_MAP_END
/***************************************************************************
Oishii Puzzle
***************************************************************************/
/* similar to wrofaero */
static ADDRESS_MAP_START( oisipuzl_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0x100000, 0x17ffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
AM_RANGE(0x300000, 0x300003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x400000, 0x400001) AM_WRITENOP // ? IRQ Ack
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout + Video Registers
AM_RANGE(0x700000, 0x703fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
/**/AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
/**/AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
/**/AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
/**/AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xc00400, 0xc00fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
ADDRESS_MAP_END
/***************************************************************************
Triple Fun
***************************************************************************/
/* Same as oisipuzl but with the sound system replaced */
static ADDRESS_MAP_START( triplfun_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0x100000, 0x17ffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
AM_RANGE(0x300000, 0x300003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x400000, 0x400001) AM_WRITENOP // ? IRQ Ack
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout + Video Registers
AM_RANGE(0x500006, 0x500007) AM_DEVREADWRITE8("oki", okim6295_r,okim6295_w, 0x00ff) // tfun sound
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
/**/AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
/**/AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
/**/AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
/**/AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xc00400, 0xc00fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
ADDRESS_MAP_END
/***************************************************************************
Pro Mahjong Kiwame
***************************************************************************/
static UINT16 *kiwame_nvram;
static READ16_HANDLER( kiwame_nvram_r )
{
return kiwame_nvram[offset] & 0xff;
}
static WRITE16_HANDLER( kiwame_nvram_w )
{
if (ACCESSING_BITS_0_7) COMBINE_DATA( &kiwame_nvram[offset] );
}
static READ16_HANDLER( kiwame_input_r )
{
int row_select = kiwame_nvram_r( space, 0x10a/2,0x00ff ) & 0x1f;
int i;
static const char *const keynames[] = { "KEY0", "KEY1", "KEY2", "KEY3", "KEY4" };
for(i = 0; i < 5; i++)
if (row_select & (1<<i)) break;
switch( offset )
{
case 0x00/2: return input_port_read(space->machine, keynames[i]);
case 0x02/2: return 0xffff;
case 0x04/2: return input_port_read(space->machine, "COINS");
// case 0x06/2:
case 0x08/2: return 0xffff;
default:
logerror("PC %06X - Read input %02X !\n", cpu_get_pc(space->cpu), offset*2);
return 0x0000;
}
}
static ADDRESS_MAP_START( kiwame_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
AM_RANGE(0xfffc00, 0xffffff) AM_READWRITE(kiwame_nvram_r,kiwame_nvram_w) AM_BASE(&kiwame_nvram) // NVRAM + Regs ?
AM_RANGE(0x800000, 0x803fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
/**/AM_RANGE(0x900000, 0x900001) AM_RAM // ? 0x4000
/**/AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xb00000, 0xb003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0xd00000, 0xd00009) AM_READ(kiwame_input_r) // mahjong panel
AM_RANGE(0xe00000, 0xe00003) AM_READ(seta_dsw_r) // DSW
ADDRESS_MAP_END
/***************************************************************************
Thunder & Lightning / Wit's
***************************************************************************/
static READ16_HANDLER( thunderl_protection_r )
{
// logerror("PC %06X - Protection Read\n", cpu_get_pc(space->cpu));
return 0x00dd;
}
static WRITE16_HANDLER( thunderl_protection_w )
{
// logerror("PC %06X - Protection Written: %04X <- %04X\n", cpu_get_pc(space->cpu), offset*2, data);
}
/* Similar to downtown etc. */
static ADDRESS_MAP_START( thunderl_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x00ffff) AM_ROM // ROM
AM_RANGE(0xffc000, 0xffffff) AM_RAM // RAM
AM_RANGE(0x100000, 0x103fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0x200000, 0x200001) AM_WRITENOP // ?
AM_RANGE(0x300000, 0x300001) AM_WRITENOP // ?
AM_RANGE(0x400000, 0x40ffff) AM_WRITE(thunderl_protection_w) // Protection (not in wits)
AM_RANGE(0x500000, 0x500001) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs ) // Coin Lockout
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xb00000, 0xb00001) AM_READ_PORT("P1") // P1
AM_RANGE(0xb00002, 0xb00003) AM_READ_PORT("P2") // P2
AM_RANGE(0xb00004, 0xb00005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0xb0000c, 0xb0000d) AM_READ(thunderl_protection_r ) // Protection (not in wits)
AM_RANGE(0xb00008, 0xb00009) AM_READ_PORT("P3") // P3 (wits)
AM_RANGE(0xb0000a, 0xb0000b) AM_READ_PORT("P4") // P4 (wits)
/**/AM_RANGE(0xc00000, 0xc00001) AM_RAM // ? 0x4000
/**/AM_RANGE(0xd00000, 0xd00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xe04000, 0xe07fff) AM_RAM // (wits)
ADDRESS_MAP_END
/***************************************************************************
Wiggie Waggie
***************************************************************************/
static int wiggie_soundlatch;
static READ8_HANDLER( wiggie_soundlatch_r )
{
return wiggie_soundlatch;
}
static WRITE16_HANDLER( wiggie_soundlatch_w )
{
wiggie_soundlatch = data >> 8;
cputag_set_input_line(space->machine, "audiocpu", 0, HOLD_LINE);
}
static ADDRESS_MAP_START( wiggie_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x01ffff) AM_ROM // ROM
AM_RANGE(0xffc000, 0xffffff) AM_RAM // RAM
AM_RANGE(0x200000, 0x200001) AM_WRITENOP // ?
AM_RANGE(0x300000, 0x300001) AM_WRITENOP // ?
AM_RANGE(0x400000, 0x40ffff) AM_WRITE(thunderl_protection_w) // Protection (not in wits)
AM_RANGE(0x500000, 0x500001) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700000, 0x7003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xb00000, 0xb00001) AM_READ_PORT("P1") // P1
AM_RANGE(0xb00002, 0xb00003) AM_READ_PORT("P2") // P2
AM_RANGE(0xb00004, 0xb00005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0xb0000c, 0xb0000d) AM_READ(thunderl_protection_r) // Protection (not in wits)
AM_RANGE(0xb00008, 0xb00009) AM_READ_PORT("P3") // P3 (wits)
AM_RANGE(0xb0000a, 0xb0000b) AM_READ_PORT("P4") // P4 (wits)
/**/AM_RANGE(0xc00000, 0xc00001) AM_RAM // ? 0x4000
/**/AM_RANGE(0xd00000, 0xd00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xe04000, 0xe07fff) AM_RAM // (wits)
ADDRESS_MAP_END
static ADDRESS_MAP_START( wiggie_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0x9800, 0x9800) AM_DEVREADWRITE("oki", okim6295_r,okim6295_w)
AM_RANGE(0xa000, 0xa000) AM_READ(wiggie_soundlatch_r)
ADDRESS_MAP_END
/***************************************************************************
Ultraman Club / SD Gundam Neo Battling
***************************************************************************/
static ADDRESS_MAP_START( umanclub_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
AM_RANGE(0x300000, 0x3003ff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x300400, 0x300fff) AM_RAM //
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x400000, 0x400001) AM_WRITENOP // ? (end of lev 2)
AM_RANGE(0x400004, 0x400005) AM_WRITENOP // ? (end of lev 2)
AM_RANGE(0x500000, 0x500001) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs ) // Coin Lockout + Video Registers
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
/**/AM_RANGE(0xa80000, 0xa80001) AM_RAM // ? 0x4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xc00000, 0xc03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
ADDRESS_MAP_END
/***************************************************************************
Ultra Toukond Densetsu
***************************************************************************/
static WRITE16_HANDLER( utoukond_soundlatch_w )
{
if (ACCESSING_BITS_0_7)
{
cputag_set_input_line(space->machine, "audiocpu", 0, HOLD_LINE);
soundlatch_w(space, 0, data & 0xff);
}
}
static ADDRESS_MAP_START( utoukond_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM // ROM
AM_RANGE(0x200000, 0x20ffff) AM_RAM // RAM
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("P1") // P1
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("P2") // P2
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x500000, 0x500005) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // ? Coin Lockout + Video Registers
AM_RANGE(0x600000, 0x600003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x700400, 0x700fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x800000, 0x803fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0x880000, 0x883fff) AM_RAM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2&3
AM_RANGE(0x900000, 0x900005) AM_WRITEONLY AM_BASE(&seta_vctrl_0)// VRAM 0&1 Ctrl
AM_RANGE(0x980000, 0x980005) AM_WRITEONLY AM_BASE(&seta_vctrl_2)// VRAM 2&3 Ctrl
AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(utoukond_soundlatch_w) // To Sound CPU (cause an IRQ)
AM_RANGE(0xe00000, 0xe00001) AM_WRITENOP // ? ack
ADDRESS_MAP_END
/***************************************************************************
Pairs Love
***************************************************************************/
static UINT16 pairslove_protram[0x200];
static UINT16 pairslove_protram_old[0x200];
static READ16_HANDLER( pairlove_prot_r )
{
int retdata;
retdata = pairslove_protram[offset];
//mame_printf_debug("pairs love protection? read %06x %04x %04x\n",cpu_get_pc(space->cpu), offset,retdata);
pairslove_protram[offset]=pairslove_protram_old[offset];
return retdata;
}
static WRITE16_HANDLER( pairlove_prot_w )
{
// mame_printf_debug("pairs love protection? write %06x %04x %04x\n",cpu_get_pc(space->cpu), offset,data);
pairslove_protram_old[offset]=pairslove_protram[offset];
pairslove_protram[offset]=data;
}
static ADDRESS_MAP_START( pairlove_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM // ROM
AM_RANGE(0x100000, 0x100001) AM_WRITENOP // ? 1 (start of interrupts, main loop: watchdog?)
AM_RANGE(0x200000, 0x200001) AM_WRITENOP // ? 0/1 (IRQ acknowledge?)
AM_RANGE(0x300000, 0x300003) AM_READ(seta_dsw_r) // DSW
AM_RANGE(0x400000, 0x400001) AM_RAM_WRITE(seta_vregs_w) AM_BASE(&seta_vregs) // Coin Lockout + Sound Enable (bit 4?)
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("P1") // P1
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("P2") // P2
AM_RANGE(0x500004, 0x500005) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x900000, 0x9001ff) AM_READWRITE(pairlove_prot_r,pairlove_prot_w)
AM_RANGE(0xa00000, 0xa03fff) AM_DEVREADWRITE("x1", seta_sound_word_r,seta_sound_word_w) // Sound
AM_RANGE(0xb00000, 0xb00fff) AM_RAM AM_BASE(&paletteram16) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0xc00000, 0xc03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xd00000, 0xd00001) AM_RAM // ? 0x4000
AM_RANGE(0xe00000, 0xe00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xf00000, 0xf0ffff) AM_RAM // RAM
ADDRESS_MAP_END
/***************************************************************************
Crazy Fight
***************************************************************************/
static ADDRESS_MAP_START( crazyfgt_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x400000, 0x40ffff) AM_RAM
AM_RANGE(0x610000, 0x610001) AM_READ_PORT("COINS")
AM_RANGE(0x610002, 0x610003) AM_READ_PORT("UNK")
AM_RANGE(0x610004, 0x610005) AM_READ_PORT("INPUT")
AM_RANGE(0x610006, 0x610007) AM_WRITENOP
AM_RANGE(0x620000, 0x620003) AM_WRITENOP // protection
AM_RANGE(0x630000, 0x630003) AM_READ(seta_dsw_r)
AM_RANGE(0x640400, 0x640fff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram16 ) AM_SIZE(&seta_paletteram_size) // Palette
AM_RANGE(0x650000, 0x650003) AM_DEVWRITE8("ym", ym3812_w, 0x00ff)
AM_RANGE(0x658000, 0x658001) AM_DEVWRITE8("oki", okim6295_w, 0x00ff)
AM_RANGE(0x670000, 0x670001) AM_READNOP // watchdog?
AM_RANGE(0x800000, 0x803fff) AM_WRITE(seta_vram_2_w) AM_BASE(&seta_vram_2) // VRAM 2
AM_RANGE(0x880000, 0x883fff) AM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0
AM_RANGE(0x900000, 0x900005) AM_RAM AM_BASE(&seta_vctrl_2) // VRAM 2&3 Ctrl
AM_RANGE(0x980000, 0x980005) AM_RAM AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
AM_RANGE(0xa00000, 0xa00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xa80000, 0xa80001) AM_WRITENOP // ? 0x4000
AM_RANGE(0xb00000, 0xb03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
ADDRESS_MAP_END
/***************************************************************************
International Toote
***************************************************************************/
static READ16_HANDLER( inttoote_dsw_r )
{
int shift = offset * 4;
return ((((input_port_read(space->machine, "DSW1") >> shift) & 0xf)) << 0) |
((((input_port_read(space->machine, "DSW2_3") >> shift) & 0xf)) << 4) |
((((input_port_read(space->machine, "DSW2_3") >> (shift+8)) & 0xf)) << 8) ;
}
static UINT16 *inttoote_key_select;
static READ16_HANDLER( inttoote_key_r )
{
switch( *inttoote_key_select )
{
case 0x08: return input_port_read(space->machine, "BET0");
case 0x10: return input_port_read(space->machine, "BET1");
case 0x20: return input_port_read(space->machine, "BET2");
case 0x40: return input_port_read(space->machine, "BET3");
case 0x80: return input_port_read(space->machine, "BET4");
}
logerror("%06X: unknown read, select = %04x\n",cpu_get_pc(space->cpu),*inttoote_key_select);
return 0xffff;
}
static UINT16 *inttoote_700000;
static READ16_HANDLER( inttoote_700000_r )
{
return inttoote_700000[offset] & 0x3f;
}
static ADDRESS_MAP_START( inttoote_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM (up to 2MB)
AM_RANGE(0x200000, 0x200001) AM_READWRITE(inttoote_key_r, SMH_RAM) AM_BASE(&inttoote_key_select)
AM_RANGE(0x200002, 0x200003) AM_READ_PORT("P1")
AM_RANGE(0x200010, 0x200011) AM_READ_PORT("P2") AM_WRITENOP
AM_RANGE(0x300000, 0x300001) AM_WRITE(watchdog_reset16_w) // Watchdog
AM_RANGE(0x300010, 0x300011) AM_WRITENOP // lev1 ack
AM_RANGE(0x300020, 0x300021) AM_WRITENOP // lev2 ack
AM_RANGE(0x300040, 0x300041) AM_WRITENOP // lev4 ack
AM_RANGE(0x300060, 0x300061) AM_WRITENOP // lev6 ack
AM_RANGE(0x500000, 0x500003) AM_READ(inttoote_dsw_r) // DSW x 3
AM_RANGE(0x700000, 0x700101) AM_READWRITE(inttoote_700000_r,SMH_RAM) AM_BASE(&inttoote_700000)
AM_RANGE(0x800000, 0x80001f) AM_DEVREADWRITE8("rtc", msm6242_r, msm6242_w, 0x00ff) // 6242RTC
AM_RANGE(0x900000, 0x903fff) AM_DEVREADWRITE( "x1", seta_sound_word_r, seta_sound_word_w ) // Sound
AM_RANGE(0xa00000, 0xa00005) AM_WRITE(SMH_RAM) AM_BASE(&seta_vctrl_0 ) // VRAM 0&1 Ctrl
AM_RANGE(0xb00000, 0xb03fff) AM_READWRITE(SMH_RAM,seta_vram_0_w) AM_BASE(&seta_vram_0 ) // VRAM 0&1
AM_RANGE(0xc00000, 0xc00001) AM_RAM // ? 0x4000
AM_RANGE(0xd00000, 0xd00607) AM_RAM AM_BASE(&spriteram16 ) // Sprites Y
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_BASE(&spriteram16_2 ) // Sprites Code + X + Attr
AM_RANGE(0xffc000, 0xffffff) AM_RAM // RAM
ADDRESS_MAP_END
static UINT8 jockeyc_key_select;
static READ16_HANDLER( jockeyc_mux_r )
{
switch( jockeyc_key_select )
{
case 0x08: return input_port_read(space->machine, "BET0");
case 0x10: return input_port_read(space->machine, "BET1");
case 0x20: return input_port_read(space->machine, "BET2");
case 0x40: return input_port_read(space->machine, "BET3");
case 0x80: return input_port_read(space->machine, "BET4");
}
return 0xffff;
}
static WRITE16_HANDLER( jockeyc_mux_w )
{
/* other bits used too */
jockeyc_key_select = data & 0xf8;
}
static READ16_HANDLER( unk_r )
{
return 0xffff;//mame_rand(space->machine);
}
/* same as International Toote but without the protection and different RTC hook-up */
static ADDRESS_MAP_START( jockeyc_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_ROM // ROM (up to 2MB)
AM_RANGE(0x200000, 0x200001) AM_READWRITE(jockeyc_mux_r,jockeyc_mux_w)
AM_RANGE(0x200002, 0x200003) AM_READ_PORT("P1")
AM_RANGE(0x200010, 0x200011) AM_READ_PORT("P2") AM_WRITENOP
AM_RANGE(0x300000, 0x300001) AM_WRITE(watchdog_reset16_w) // Watchdog
AM_RANGE(0x300002, 0x300003) AM_WRITENOP
AM_RANGE(0x300010, 0x300011) AM_WRITENOP // lev1 ack
AM_RANGE(0x300020, 0x300021) AM_WRITENOP // lev2 ack
AM_RANGE(0x300040, 0x300041) AM_WRITENOP // lev4 ack
AM_RANGE(0x300060, 0x300061) AM_WRITENOP // lev6 ack
AM_RANGE(0x500000, 0x500003) AM_READ(inttoote_dsw_r) // DSW x 3
AM_RANGE(0x600000, 0x600003) AM_READ(unk_r)
AM_RANGE(0x800000, 0x80001f) AM_DEVREADWRITE8("rtc", msm6242_r, msm6242_w, 0x00ff) // 6242RTC
AM_RANGE(0x900000, 0x903fff) AM_DEVREADWRITE( "x1", seta_sound_word_r, seta_sound_word_w) // Sound
AM_RANGE(0xa00000, 0xa00005) AM_WRITEONLY AM_BASE(&seta_vctrl_0) // VRAM 0&1 Ctrl
AM_RANGE(0xb00000, 0xb03fff) AM_RAM_WRITE(seta_vram_0_w) AM_BASE(&seta_vram_0) // VRAM 0&1
AM_RANGE(0xb04000, 0xb0ffff) AM_WRITENOP // likely left-over
AM_RANGE(0xc00000, 0xc00001) AM_RAM // ? 0x4000
AM_RANGE(0xd00000, 0xd00607) AM_RAM AM_BASE(&spriteram16) // Sprites Y
AM_RANGE(0xe00000, 0xe03fff) AM_RAM AM_BASE(&spriteram16_2) // Sprites Code + X + Attr
AM_RANGE(0xffc000, 0xffffff) AM_RAM // RAM
ADDRESS_MAP_END
/***************************************************************************
Sub / Sound CPU
***************************************************************************/
static WRITE8_HANDLER( sub_bankswitch_w )
{
UINT8 *rom = memory_region(space->machine, "sub");
int bank = data >> 4;
memory_set_bankptr(space->machine, 1, &rom[bank * 0x4000 + 0xc000]);
}
static WRITE8_HANDLER( sub_bankswitch_lockout_w )
{
sub_bankswitch_w(space,offset,data);
seta_coin_lockout_w(space->machine, data);
}
/***************************************************************************
Thundercade
***************************************************************************/
static READ8_HANDLER( ff_r ) {return 0xff;}
static ADDRESS_MAP_START( tndrcade_sub_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x01ff) AM_RAM // RAM
AM_RANGE(0x0800, 0x0800) AM_READ(ff_r) // ? (bits 0/1/2/3: 1 -> do test 0-ff/100-1e0/5001-57ff/banked rom)
// AM_RANGE(0x0800, 0x0800) AM_READ(soundlatch_r) //
// AM_RANGE(0x0801, 0x0801) AM_READ(soundlatch2_r) //
AM_RANGE(0x1000, 0x1000) AM_READ_PORT("P1") // P1
AM_RANGE(0x1000, 0x1000) AM_WRITE(sub_bankswitch_lockout_w) // ROM Bank + Coin Lockout
AM_RANGE(0x1001, 0x1001) AM_READ_PORT("P2") // P2
AM_RANGE(0x1002, 0x1002) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x2000, 0x2001) AM_DEVREADWRITE("ym1", ym2203_r,ym2203_w)
AM_RANGE(0x3000, 0x3001) AM_DEVWRITE("ym2", ym3812_w)
AM_RANGE(0x5000, 0x57ff) AM_RAM AM_BASE(&sharedram) // Shared RAM
AM_RANGE(0x6000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK(1) // Banked ROM
AM_RANGE(0xc000, 0xffff) AM_ROM // ROM
ADDRESS_MAP_END
/***************************************************************************
Twin Eagle
***************************************************************************/
static ADDRESS_MAP_START( twineagl_sub_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x01ff) AM_RAM // RAM
AM_RANGE(0x0800, 0x0800) AM_READ(soundlatch_r) //
AM_RANGE(0x0801, 0x0801) AM_READ(soundlatch2_r) //
AM_RANGE(0x1000, 0x1000) AM_READ_PORT("P1") // P1
AM_RANGE(0x1000, 0x1000) AM_WRITE(sub_bankswitch_lockout_w) // ROM Bank + Coin Lockout
AM_RANGE(0x1001, 0x1001) AM_READ_PORT("P2") // P2
AM_RANGE(0x1002, 0x1002) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x5000, 0x57ff) AM_RAM AM_BASE(&sharedram) // Shared RAM
AM_RANGE(0x7000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK(1) // Banked ROM
AM_RANGE(0xc000, 0xffff) AM_ROM // ROM
ADDRESS_MAP_END
/***************************************************************************
DownTown
***************************************************************************/
static READ8_HANDLER( downtown_ip_r )
{
int dir1 = input_port_read(space->machine, "ROT1"); // analog port
int dir2 = input_port_read(space->machine, "ROT2"); // analog port
dir1 = (~ (0x800 >> dir1)) & 0xfff;
dir2 = (~ (0x800 >> dir2)) & 0xfff;
switch (offset)
{
case 0: return (input_port_read(space->machine, "COINS") & 0xf0) + (dir1 >> 8); // upper 4 bits of p1 rotation + coins
case 1: return (dir1 & 0xff); // lower 8 bits of p1 rotation
case 2: return input_port_read(space->machine, "P1"); // p1
case 3: return 0xff; // ?
case 4: return (dir2 >> 8); // upper 4 bits of p2 rotation + ?
case 5: return (dir2 & 0xff); // lower 8 bits of p2 rotation
case 6: return input_port_read(space->machine, "P2"); // p2
case 7: return 0xff; // ?
}
return 0;
}
static ADDRESS_MAP_START( downtown_sub_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x01ff) AM_RAM // RAM
AM_RANGE(0x0800, 0x0800) AM_READ(soundlatch_r) //
AM_RANGE(0x0801, 0x0801) AM_READ(soundlatch2_r) //
AM_RANGE(0x1000, 0x1007) AM_READ(downtown_ip_r) // Input Ports
AM_RANGE(0x1000, 0x1000) AM_WRITE(sub_bankswitch_lockout_w) // ROM Bank + Coin Lockout
AM_RANGE(0x5000, 0x57ff) AM_RAM AM_BASE(&sharedram) // Shared RAM
AM_RANGE(0x7000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK(1) // Banked ROM
AM_RANGE(0xc000, 0xffff) AM_ROM // ROM
ADDRESS_MAP_END
/***************************************************************************
Caliber 50 / U.S. Classic
***************************************************************************/
static MACHINE_RESET(calibr50)
{
const address_space *space = cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM);
sub_bankswitch_w(space, 0, 0);
}
static WRITE8_HANDLER( calibr50_soundlatch2_w )
{
soundlatch2_w(space,0,data);
cpu_spinuntil_time(space->cpu, ATTOTIME_IN_USEC(50)); // Allow the other cpu to reply
}
static ADDRESS_MAP_START( calibr50_sub_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x1fff) AM_DEVREADWRITE("x1", seta_sound_r,seta_sound_w) // Sound
AM_RANGE(0x4000, 0x4000) AM_READ(soundlatch_r) // From Main CPU
AM_RANGE(0x4000, 0x4000) AM_WRITE(sub_bankswitch_w) // Bankswitching
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK(1) // Banked ROM
AM_RANGE(0xc000, 0xffff) AM_ROM // ROM
AM_RANGE(0xc000, 0xc000) AM_WRITE(calibr50_soundlatch2_w) // To Main CPU
ADDRESS_MAP_END
/***************************************************************************
Meta Fox
***************************************************************************/
static ADDRESS_MAP_START( metafox_sub_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x01ff) AM_RAM // RAM
AM_RANGE(0x0800, 0x0800) AM_READ(soundlatch_r) //
AM_RANGE(0x0801, 0x0801) AM_READ(soundlatch2_r) //
AM_RANGE(0x1000, 0x1000) AM_READ_PORT("COINS") // Coins
AM_RANGE(0x1000, 0x1000) AM_WRITE(sub_bankswitch_lockout_w) // ROM Bank + Coin Lockout
AM_RANGE(0x1002, 0x1002) AM_READ_PORT("P1") // P1
// AM_RANGE(0x1004, 0x1004) AM_READNOP // ?
AM_RANGE(0x1006, 0x1006) AM_READ_PORT("P2") // P2
AM_RANGE(0x5000, 0x57ff) AM_RAM AM_BASE(&sharedram) // Shared RAM
AM_RANGE(0x7000, 0x7fff) AM_ROM // ROM
AM_RANGE(0x8000, 0xbfff) AM_ROMBANK(1) // Banked ROM
AM_RANGE(0xc000, 0xffff) AM_ROM // ROM
ADDRESS_MAP_END
/***************************************************************************
Ultra Toukon Densetsu
***************************************************************************/
static ADDRESS_MAP_START( utoukond_sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xdfff) AM_ROM
AM_RANGE(0xe000, 0xefff) AM_RAM
AM_RANGE(0xf000, 0xffff) AM_DEVREADWRITE("x1", seta_sound_r,seta_sound_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( utoukond_sound_io_map, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x03) AM_DEVREADWRITE("ym", ym3438_r, ym3438_w)
AM_RANGE(0x80, 0x80) AM_WRITENOP //?
AM_RANGE(0xc0, 0xc0) AM_READ(soundlatch_r)
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
#define JOY_TYPE1_1BUTTON(_n_) \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(_n_) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ )
#define JOY_TYPE1_2BUTTONS(_n_) \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(_n_) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ )
#define JOY_TYPE1_3BUTTONS(_n_) \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(_n_) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ )
#define JOY_TYPE2_1BUTTON(_n_) \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(_n_) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ )
#define JOY_TYPE2_2BUTTONS(_n_) \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(_n_) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ )
#define JOY_TYPE2_3BUTTONS(_n_) \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT) PORT_PLAYER(_n_) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START##_n_ )
#define JOY_ROTATION(_n_, _left_, _right_ ) \
PORT_BIT( 0xff, 0x00, IPT_DIAL ) PORT_PLAYER(_n_) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CODE_DEC(KEYCODE_##_left_) PORT_CODE_INC(KEYCODE_##_right_)
/***************************************************************************
Arbalester
***************************************************************************/
static INPUT_PORTS_START( arbalest )
PORT_START("P1") // Player 1
JOY_TYPE2_2BUTTONS(1)
PORT_START("P2") // Player 2
JOY_TYPE2_2BUTTONS(2)
PORT_START("COINS") // Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_START("DSW") // 2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x4001, 0x0000, "Licensed To" )
PORT_DIPSETTING( 0x0000, "Taito" )
// PORT_DIPSETTING( 0x4000, "Taito" )
PORT_DIPSETTING( 0x4001, "Romstar" )
PORT_DIPSETTING( 0x0001, "Jordan" )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0004, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0c00, "Never" )
PORT_DIPSETTING( 0x0800, "300k Only" )
PORT_DIPSETTING( 0x0400, "600k Only" )
PORT_DIPSETTING( 0x0000, "300k & 600k" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x1000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x3000, "3" )
PORT_DIPSETTING( 0x2000, "5" )
// 0x4000 License (see first dsw)
PORT_DIPNAME( 0x8000, 0x8000, "Coinage Type" ) // not supported
PORT_DIPSETTING( 0x8000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
INPUT_PORTS_END
/***************************************************************************
Athena no Hatena?
***************************************************************************/
static INPUT_PORTS_START( atehate )
PORT_START("P1") // Player 1
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2") // Player 2
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS") // Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // 4 Bits Called "Cut DSW"
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") // 2 DSWs - $e00001 & 3.b
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW1:2" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x3000, "3" )
PORT_DIPSETTING( 0x1000, "4" )
PORT_DIPSETTING( 0x2000, "5" )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0xc000, DEF_STR( None ) )
PORT_DIPSETTING( 0x0000, "20K Only" )
PORT_DIPSETTING( 0x8000, "20K, Every 30K" )
PORT_DIPSETTING( 0x4000, "30K, Every 40K" )
INPUT_PORTS_END
/***************************************************************************
Blandia
***************************************************************************/
static INPUT_PORTS_START( blandia )
PORT_START("P1") //Player 1 - $400000.w
JOY_TYPE1_3BUTTONS(1)
PORT_START("P2") //Player 2 - $400002.w
JOY_TYPE1_3BUTTONS(2)
PORT_START("COINS") //Coins - $400004.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, "Coinage Type" ) PORT_DIPLOCATION("SW2:2") // not supported
PORT_DIPSETTING( 0x0002, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0x001c, 0x001c, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,4,5")
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x001c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0014, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x00e0, 0x00e0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,7,8")
PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0060, DEF_STR( 2C_4C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0080, "3 Coins/7 Credits" )
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_6C ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0300, "2" )
PORT_DIPSETTING( 0x0100, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x1000, 0x1000, "2 Player Game" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x1000, "2 Credits" )
PORT_DIPSETTING( 0x0000, "1 Credit" )
PORT_DIPNAME( 0x2000, 0x2000, "Continue" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x2000, "1 Credit" )
PORT_DIPSETTING( 0x0000, "1 Coin" )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" )
INPUT_PORTS_END
/***************************************************************************
Block Carnival
***************************************************************************/
static INPUT_PORTS_START( blockcar )
PORT_START("P1") //Player 1 - $500001.b
JOY_TYPE1_2BUTTONS(1) // button2 = speed up
PORT_START("P2") //Player 2 - $500003.b
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins + DSW - $500005.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_DIPNAME( 0x0010, 0x0000, "Title" ) /* This is a jumper pad */
PORT_DIPSETTING( 0x0010, "Thunder & Lightning 2" )
PORT_DIPSETTING( 0x0000, "Block Carnival" )
PORT_START("DSW") //2 DSWs - $300003 & 1.b
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x000c, "20K, Every 50K" )
PORT_DIPSETTING( 0x0004, "20K, Every 70K" )
PORT_DIPSETTING( 0x0008, "30K, Every 60K" )
PORT_DIPSETTING( 0x0000, "30K, Every 90K" )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPSETTING( 0x0030, "2" )
PORT_DIPSETTING( 0x0020, "3" )
PORT_DIPSETTING( 0x0010, "4" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8") /* Listed as "Unused" */
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW1:1" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, "Unknown 1-3" ) PORT_DIPLOCATION("SW1:4") // service mode, according to a file in the archive
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) )
INPUT_PORTS_END
/***************************************************************************
Caliber 50
***************************************************************************/
static INPUT_PORTS_START( calibr50 )
PORT_START("P1") //Player 1
JOY_TYPE2_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE2_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x4001, 0x4000, "Licensed To" )
PORT_DIPSETTING( 0x0001, "Romstar" )
PORT_DIPSETTING( 0x4001, "Taito America" )
PORT_DIPSETTING( 0x4000, "Taito" )
PORT_DIPSETTING( 0x0000, "None (Japan)" )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0004, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) )
PORT_DIPNAME( 0x0400, 0x0400, "Score Digits" )
PORT_DIPSETTING( 0x0400, "7" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0800, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x1000, 0x1000, "Display Score" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, "Erase Backup Ram" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
// 0x4000 Country / License (see first dsw)
PORT_DIPNAME( 0x8000, 0x8000, "Unknown 2-7" ) /* manual: "Don't Touch" */
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("ROT1") // Rotation Player 1
PORT_BIT( 0xfff, 0x00, IPT_DIAL ) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X)
PORT_START("ROT2") // Rotation Player 2
PORT_BIT( 0xfff, 0x00, IPT_DIAL ) PORT_PLAYER(2) PORT_SENSITIVITY(15) PORT_KEYDELTA(15) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M)
INPUT_PORTS_END
/***************************************************************************
Daioh
***************************************************************************/
static INPUT_PORTS_START( daioh )
PORT_START("P1")
JOY_TYPE1_3BUTTONS(1)
PORT_START("P2")
JOY_TYPE1_3BUTTONS(2)
PORT_START("COINS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* These are NOT Dip Switches but jumpers */
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) // JP9
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) // JP8
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) ) // JP7
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Country" ) // JP6
PORT_DIPSETTING( 0x0080, "USA (6 buttons)" )
PORT_DIPSETTING( 0x0000, "Japan (2 buttons)" )
PORT_START("DSW")
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0000, "Auto Shot" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW1:2" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPSETTING( 0x1000, "2" )
PORT_DIPSETTING( 0x3000, "3" )
PORT_DIPSETTING( 0x2000, "5" )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x8000, "300k and every 800k" )
PORT_DIPSETTING( 0xc000, "500k and every 1000k" )
PORT_DIPSETTING( 0x4000, "800k and 2000k only" )
PORT_DIPSETTING( 0x0000, "1000k Only" )
PORT_START("EXTRA")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_PLAYER(2)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Dragon Unit
***************************************************************************/
static INPUT_PORTS_START( drgnunit )
PORT_START("P1") //Player 1
JOY_TYPE1_3BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_3BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_DIPNAME( 0x0010, 0x0010, "Coinage Type" ) // not supported
PORT_DIPSETTING( 0x0010, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0x0020, 0x0020, "Title" )
PORT_DIPSETTING( 0x0020, "Dragon Unit" )
PORT_DIPSETTING( 0x0000, "Castle of Dragon" )
PORT_DIPNAME( 0x00c0, 0x00c0, "(C) / License" )
PORT_DIPSETTING( 0x00c0, "Athena (Japan)" )
PORT_DIPSETTING( 0x0080, "Athena / Taito (Japan)" )
PORT_DIPSETTING( 0x0040, "Seta USA / Taito America" )
PORT_DIPSETTING( 0x0000, "Seta USA / Romstar" )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0003, 0x0002, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0003, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0008, "150K, Every 300K" )
PORT_DIPSETTING( 0x000c, "200K, Every 400K" )
PORT_DIPSETTING( 0x0004, "300K, Every 500K" )
PORT_DIPSETTING( 0x0000, "400K Only" )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPSETTING( 0x0010, "2" )
PORT_DIPSETTING( 0x0030, "3" )
PORT_DIPSETTING( 0x0020, "5" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) /* Labeled "Don't Touch" in manual */
PORT_DIPNAME( 0x0080, 0x0080, "Unknown 1-8*" ) PORT_DIPLOCATION("SW1:8") /* Labeled "Don't Touch" in manual (seems to be used though) */
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW2:1" ) /* Labeled "Don't Touch" in manual */
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x0400, "1 of 4 Scenes" )
PORT_DIPSETTING( 0x0000, "1 of 8 Scenes" )
PORT_SERVICE_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW2:4" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) )
INPUT_PORTS_END
/***************************************************************************
DownTown
***************************************************************************/
static INPUT_PORTS_START( downtown )
PORT_START("P1") //Player 1
JOY_TYPE2_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE2_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0000, "Sales" ) PORT_DIPLOCATION("SW1:1") /* Manual for USA version says "Always Off" */
PORT_DIPSETTING( 0x0001, "Japan Only" )
PORT_DIPSETTING( 0x0000, DEF_STR( World ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x0004, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
// other coinage
#if 0
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
#endif
PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0c00, "Never" )
PORT_DIPSETTING( 0x0800, "50K Only" )
PORT_DIPSETTING( 0x0400, "100K Only" )
PORT_DIPSETTING( 0x0000, "50K, Every 150K" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x1000, "2" )
PORT_DIPSETTING( 0x3000, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPSETTING( 0x2000, "5" )
PORT_DIPNAME( 0x4000, 0x0000, "World License" ) PORT_DIPLOCATION("SW2:7") /* Manual for USA version says "Unused" */
PORT_DIPSETTING( 0x4000, "Romstar" )
PORT_DIPSETTING( 0x0000, "Taito" )
PORT_DIPNAME( 0x8000, 0x8000, "Coinage Type" ) PORT_DIPLOCATION("SW2:8") /* Manual for USA version says "Unused", but currently not implemented */
PORT_DIPSETTING( 0x8000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_START("ROT1") //Rotation Player 1
PORT_BIT( 0xff, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_Z) PORT_CODE_INC(KEYCODE_X) PORT_FULL_TURN_COUNT(12)
PORT_START("ROT2") //Rotation Player 2
PORT_BIT( 0xff, 0x00, IPT_POSITIONAL ) PORT_POSITIONS(12) PORT_WRAPS PORT_SENSITIVITY(15) PORT_KEYDELTA(1) PORT_CODE_DEC(KEYCODE_N) PORT_CODE_INC(KEYCODE_M) PORT_PLAYER(2) PORT_FULL_TURN_COUNT(12)
INPUT_PORTS_END
/***************************************************************************
Eight Force
***************************************************************************/
static INPUT_PORTS_START( eightfrc )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0040, 0x0040, "Shared Credits" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Credits To Start" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0080, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW1:1" )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1800, 0x1800, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:4,5")
PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x1800, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x6000, 0x6000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:6,7")
PORT_DIPSETTING( 0x4000, "2" )
PORT_DIPSETTING( 0x6000, "3" )
PORT_DIPSETTING( 0x2000, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Japanese ) )
INPUT_PORTS_END
/***************************************************************************
Extreme Downhill
***************************************************************************/
static INPUT_PORTS_START( extdwnhl )
PORT_START("P1") //Player 1
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2") //Player 2
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE ) // "test"
/* These are NOT Dip Switches but jumpers */
PORT_DIPNAME( 0x0030, 0x0030, "Country" )
PORT_DIPSETTING( 0x0030, DEF_STR( World ) )
// PORT_DIPSETTING( 0x0020, DEF_STR( World ) ) // duplicated settings
PORT_DIPSETTING( 0x0010, DEF_STR( USA ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW") //2 DSWs - $400009 & b.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x0020, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0040, "2" )
PORT_DIPSETTING( 0x0000, "1" )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x2800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x4000, 0x4000, "Continue Coin" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, "Normal: Start 1C / Continue 1C" )
PORT_DIPSETTING( 0x0000, "Half Continue: Start 2C / Continue 1C" )
PORT_DIPNAME( 0x8000, 0x8000, "Game Mode" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x8000, "Finals Only" )
PORT_DIPSETTING( 0x0000, "Semi-Finals & Finals" )
INPUT_PORTS_END
/***************************************************************************
Gundhara
***************************************************************************/
static INPUT_PORTS_START( gundhara )
PORT_START("P1") //Player 1
JOY_TYPE1_3BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_3BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Language ) ) PORT_DIPLOCATION("SW2:7,8") /* Yes, the manual shows it takes both switches */
PORT_DIPSETTING( 0x00c0, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, "1" )
PORT_DIPSETTING( 0x0c00, "2" )
PORT_DIPSETTING( 0x0400, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x3000, "200K" )
PORT_DIPSETTING( 0x2000, "200K, Every 200K" )
PORT_DIPSETTING( 0x1000, "400K" )
PORT_DIPSETTING( 0x0000, DEF_STR( None ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" )
INPUT_PORTS_END
/***************************************************************************
Zombie Raid
***************************************************************************/
static INPUT_PORTS_START( zombraid )
PORT_START("P1") //Player 1
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) PORT_NAME("P1 Trigger")
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) PORT_NAME("P1 Reload")
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2") //Player 2
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Trigger")
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Reload")
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x0001, 0x0001, "Vertical Screen Flip" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0000, "Horizontal Screen Flip" ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x0010, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0018, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x2800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x4000, 0x4000, "2 Coins to Start, 1 to Continue" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW1:8" ) /* Listed as "Unused" */
/* The gun calibration defaults to: left=0xc0, right=0x40, top=0x48, bottom=0xa8 */
/* The user calibrated values are lost each time MAME starts, so the gun always needs to be re-calibrated. */
/* Either NVRAM or battery backed up RAM is not emulated. */
/* For now it is best to just use a Save State after calibration to remember the setting. */
PORT_START("GUNX1") /* Player 1 Gun X ($f00003) */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, -1, 0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_REVERSE PORT_PLAYER(1)
PORT_START("GUNY1") /* Player 1 Gun Y ($f00003) */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
PORT_START("GUNX2") /* Player 2 Gun X ($f00003) */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, -1, 0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_REVERSE PORT_PLAYER(2)
PORT_START("GUNY2") /* Player 2 Gun Y ($f00003) */
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1, 0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2)
INPUT_PORTS_END
/***************************************************************************
J.J.Squawkers
***************************************************************************/
static INPUT_PORTS_START( jjsquawk )
PORT_START("P1") //Player 1 - $400000.w
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2 - $400002.w
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins - $400004.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0040, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Unknown 2-8" ) PORT_DIPLOCATION("SW2:8") // ?? screen related
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW1:2" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x3000, 0x3000, "Energy" ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x2000, "2" )
PORT_DIPSETTING( 0x3000, "3" )
PORT_DIPSETTING( 0x1000, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x8000, "20K, Every 100K" )
PORT_DIPSETTING( 0xc000, "50K, Every 200K" )
PORT_DIPSETTING( 0x4000, "70K, 200K Only" )
PORT_DIPSETTING( 0x0000, "100K Only" )
INPUT_PORTS_END
/***************************************************************************
(Kamen) Masked Riders Club Battle Race
***************************************************************************/
static INPUT_PORTS_START( kamenrid )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1) // BUTTON3 in "test mode" only
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2) // BUTTON3 in "test mode" only
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
/* These are NOT Dip Switches but jumpers */
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Country" )
PORT_DIPSETTING( 0x0080, DEF_STR( USA ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Japan ) )
PORT_START("DSW") // IN3 - 2 DSWs - $500005 & 7.b
PORT_SERVICE( 0x0001, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) ) // masked at 0x001682
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) ) // masked at 0x001682
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // (displays debug infos)
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) ) // masked at 0x001682
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) // (unknown effect at 0x00606a, 0x0060de, 0x00650a)
PORT_DIPNAME( 0x0040, 0x0040, "Intro Music" ) // check code at 0x001792
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0d00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0b00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0900, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Krazy Bowl
***************************************************************************/
#define KRZYBOWL_TRACKBALL(_dir_, _n_ ) \
PORT_BIT( 0x0fff, 0x0000, IPT_TRACKBALL_##_dir_ ) PORT_PLAYER(_n_) PORT_SENSITIVITY(70) PORT_KEYDELTA(30) PORT_REVERSE
static INPUT_PORTS_START( krzybowl )
PORT_START("P1") //Player 1
JOY_TYPE1_3BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_3BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0010, 0x0010, "Frames" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x0010, "10" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x0020, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Trackball ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Joystick ) )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x2800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x4000, 0x4000, "Force Coinage" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) )
PORT_DIPNAME( 0x8000, 0x8000, "Unknown 2-8" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("TRACK1_X") //Rotation X Player 1
KRZYBOWL_TRACKBALL(X,1)
PORT_START("TRACK1_Y") //Rotation Y Player 1
KRZYBOWL_TRACKBALL(Y,1)
PORT_START("TRACK2_X") //Rotation X Player 2
KRZYBOWL_TRACKBALL(X,2) PORT_REVERSE
PORT_START("TRACK2_Y") //Rotation Y Player 2
KRZYBOWL_TRACKBALL(Y,2)
INPUT_PORTS_END
/***************************************************************************
Mad Shark
***************************************************************************/
static INPUT_PORTS_START( madshark )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
/* These are NOT Dip Switches but jumpers */
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0000, "Country" )
PORT_DIPSETTING( 0x0080, DEF_STR( Japan ) )
PORT_DIPSETTING( 0x0000, DEF_STR( World ) )
PORT_START("DSW") //2 DSWs
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" )
PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x0018, "1000k" )
PORT_DIPSETTING( 0x0008, "1000k 2000k" )
PORT_DIPSETTING( 0x0010, "1500k 3000k" )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPNAME( 0x0060, 0x0060, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x0040, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0060, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0100, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x1400, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0xe000, 0xe000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:6,7,8")
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_4C ) )
INPUT_PORTS_END
/***************************************************************************
Meta Fox
***************************************************************************/
static INPUT_PORTS_START( metafox )
PORT_START("P1") //Player 1
JOY_TYPE2_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE2_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_START("DSW") //$600001 & 3.b
PORT_DIPNAME( 0x4001, 0x4001, "Licensed To" )
PORT_DIPSETTING( 0x0001, "Jordan" )
PORT_DIPSETTING( 0x4001, "Romstar" )
PORT_DIPSETTING( 0x4000, "Taito" )
PORT_DIPSETTING( 0x0000, "Taito America" )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0004, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0008, DEF_STR( On ) )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x000c, DEF_STR( None ) )
PORT_DIPSETTING( 0x0008, "60K Only" )
PORT_DIPSETTING( 0x0000, "60k & 90k" )
PORT_DIPSETTING( 0x0004, "90K Only" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x1000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x3000, "3" )
PORT_DIPSETTING( 0x2000, "5" )
// PORT_DIPNAME( 0x4000, 0x4000, "License" )
PORT_DIPNAME( 0x8000, 0x8000, "Coinage Type" ) // not supported
PORT_DIPSETTING( 0x8000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
INPUT_PORTS_END
/***************************************************************************
Mobile Suit Gundam
***************************************************************************/
static INPUT_PORTS_START( msgundam )
PORT_START("P1") //Player 1 - $400000.w
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2 - $400002.w
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins - $400004.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Language ) )
PORT_DIPSETTING( 0x0080, DEF_STR( English ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x0040, 0x0040, "Unknown 2-7" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0100, DEF_STR( On ) )
PORT_DIPNAME( 0x0600, 0x0600, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:2,3") // unverified, from the manual
PORT_DIPSETTING( 0x0400, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0600, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0800, 0x0800, "Unknown 1-4" ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, "Memory Check" ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, "Unknown 1-7" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" )
INPUT_PORTS_END
static INPUT_PORTS_START( msgunda1 )
PORT_INCLUDE(msgundam)
PORT_MODIFY("COINS") // IN2 - Coins - $400004.w
/* this set seems to be a japan set, english mode doesn't work correctly */
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Language ) )
// PORT_DIPSETTING( 0x0080, DEF_STR( English ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Japanese ) )
INPUT_PORTS_END
/***************************************************************************
Oishii Puzzle
***************************************************************************/
static INPUT_PORTS_START( oisipuzl )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0004, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" ) /* Manual States dips 4-7 are unused */
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x2800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) )
PORT_DIPUNUSED_DIPLOC( 0x4000, 0x4000, "SW1:7" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW1:8" ) /* Listed as "Unused" */
INPUT_PORTS_END
/***************************************************************************
Pro Mahjong Kiwame
***************************************************************************/
static INPUT_PORTS_START( kiwame )
PORT_START("P1") //Unused
PORT_START("P2") //Unused
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(5)
PORT_START("DSW") //2 DSWs - $e00001 & 3.b
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Player's TSUMO" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0080, "Manual" )
PORT_DIPSETTING( 0x0000, "Auto" )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x0200, IP_ACTIVE_LOW, "SW1:2" )
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4,5")
PORT_DIPSETTING( 0x1c00, DEF_STR( None ) )
PORT_DIPSETTING( 0x1800, "Prelim 1" )
PORT_DIPSETTING( 0x1400, "Prelim 2" )
PORT_DIPSETTING( 0x1000, "Final 1" )
PORT_DIPSETTING( 0x0c00, "Final 2" )
PORT_DIPSETTING( 0x0800, "Final 3" )
PORT_DIPSETTING( 0x0400, "Qrt Final" )
PORT_DIPSETTING( 0x0000, "SemiFinal" )
PORT_DIPNAME( 0xe000, 0xe000, "Points Gap" ) PORT_DIPLOCATION("SW1:6,7,8")
PORT_DIPSETTING( 0xe000, DEF_STR( None ) )
PORT_DIPSETTING( 0xc000, "+6000" )
PORT_DIPSETTING( 0xa000, "+4000" )
PORT_DIPSETTING( 0x8000, "+2000" )
PORT_DIPSETTING( 0x6000, "-2000" )
PORT_DIPSETTING( 0x4000, "-4000" )
PORT_DIPSETTING( 0x2000, "-6000" )
PORT_DIPSETTING( 0x0000, "-8000" )
/*
row 0 1 2 3 4
bit 0 a b c d lc
1 e f g h
2 i j k l
3 m n ch po ff
4 ka re ro
5 st bt
*/
PORT_START("KEY0")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_LAST_CHANCE )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_FLIP_FLOP )
PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_B )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_F )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_J )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_N )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_BET )
PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_A )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_E )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_I )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_M )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0xffc0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_C )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_G )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_K )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
PORT_BIT( 0xffe0, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_MAHJONG_D )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_H )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_L )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
PORT_BIT( 0xfff0, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Quiz Kokology
***************************************************************************/
static INPUT_PORTS_START( qzkklogy )
PORT_START("P1") //Player 1 - $b00001.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_PLAYER(1) PORT_NAME("P1 Pause (Cheat)")// pause (cheat)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2") //Player 2 - $b00003.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) PORT_PLAYER(2) PORT_NAME("P2 Pause (Cheat)")// pause (cheat)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS") //Coins - $b00005.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0003, 0x0003, "Unknown 1-0&1*" ) /* Manual States dips 1-5 are unused */
PORT_DIPSETTING( 0x0000, "0" )
PORT_DIPSETTING( 0x0001, "1" )
PORT_DIPSETTING( 0x0002, "2" )
PORT_DIPSETTING( 0x0003, "3" )
PORT_DIPNAME( 0x0004, 0x0004, "Highlight Right Answer (Cheat)")
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, "Unknown 1-3" )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, "Unknown 1-4" )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0020, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) ) /* Manual States this dip is unused */
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x8000, "2" )
PORT_DIPSETTING( 0xc000, "3" )
PORT_DIPSETTING( 0x4000, "4" )
PORT_DIPSETTING( 0x0000, "5" )
INPUT_PORTS_END
/***************************************************************************
Quiz Kokology 2
***************************************************************************/
static INPUT_PORTS_START( qzkklgy2 )
PORT_START("P1") //Player 1 - $b00001.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_START("P2") //Player 2 - $b00003.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("COINS") //Coins - $b00005.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0003, 0x0003, "Unknown 1-0&1*" ) /* Manual States dips 1-5 are unused */
PORT_DIPSETTING( 0x0000, "0" )
PORT_DIPSETTING( 0x0001, "1" )
PORT_DIPSETTING( 0x0002, "2" )
PORT_DIPSETTING( 0x0003, "3" )
PORT_DIPNAME( 0x0004, 0x0004, "Highlight Right Answer (Cheat)")
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, "Skip Real DAT Rom Check?" ) // 'ON' it will pass DAT rom even if it isn't mapped(!)
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, "Unknown 1-4" )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0020, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x8000, "2" )
PORT_DIPSETTING( 0xc000, "3" )
PORT_DIPSETTING( 0x4000, "4" )
PORT_DIPSETTING( 0x0000, "5" )
INPUT_PORTS_END
/***************************************************************************
Rezon
***************************************************************************/
static INPUT_PORTS_START( rezon )
PORT_START("P1") //Player 1
JOY_TYPE1_3BUTTONS(1) // 1 used??
PORT_START("P2") //Player 2
JOY_TYPE1_3BUTTONS(2) // 1 used ??
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN ) // no taito logo
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x0018, 0x0018, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x0000, "Upright 1 Controller" )
PORT_DIPSETTING( 0x0018, "Upright 2 Controllers" )
PORT_DIPSETTING( 0x0008, DEF_STR( Cocktail ) )
// PORT_DIPSETTING( 0x0010, "10" ) /* Unused / Not Defined */
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0100, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x5000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END
static INPUT_PORTS_START( rezont )
PORT_INCLUDE( rezon )
PORT_MODIFY("COINS")
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_UNKNOWN ) // gives the taito logo
INPUT_PORTS_END
/***************************************************************************
SD Gundam Neo Battling
***************************************************************************/
/*
When the "Stage Select" dip switch is on and button1 is pressed during boot,
pressing P1's button3 freezes the game (pressing P2's button3 resumes it).
*/
static INPUT_PORTS_START( neobattl )
PORT_START("P1") // Player 1 - $400000.w
JOY_TYPE1_1BUTTON(1) // bump to 3 buttons for freezing to work
PORT_START("P2") //Player 2 - $400002.w
JOY_TYPE1_1BUTTON(2) // bump to 3 buttons for freezing to work
PORT_START("COINS") //Coins - $400004.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) ) // used
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, "Stage Select (Cheat)")
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) ) // unused?
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) ) // unused?
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) // unused?
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0300, "2" )
PORT_DIPSETTING( 0x0100, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x5000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END
/***************************************************************************
Sokonuke
***************************************************************************/
static INPUT_PORTS_START( sokonuke )
PORT_START("P1") //Player 1
JOY_TYPE1_1BUTTON(1)
PORT_START("P2") //Player 2
JOY_TYPE1_1BUTTON(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE( 0x0008, IP_ACTIVE_LOW )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $400009 & b.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, "Unknown 1-5*" )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) ) // unused?
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x2800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x4000, 0x4000, "Cheap Continue" )
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) ) // unused?
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Strike Gunner
***************************************************************************/
static INPUT_PORTS_START( stg )
PORT_START("P1") //Player 1 - $b00001.b
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2 - $b00003.b
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins - $b00005.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
// PORT_DIPNAME( 0x00f0, 0x00f0, "Title" )
/* This is the index in a table with pointers to the
title logo, but the table is filled with just 1 value */
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) ) // 0
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // 4
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) ) // 8
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // b
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0010, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0030, "3" )
PORT_DIPSETTING( 0x0020, "5" )
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x0080, 0x0080, "SW2:8" )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPUNUSED_DIPLOC( 0x0800, 0x0800, "SW1:4" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x8000, 0x8000, "SW1:8" )
INPUT_PORTS_END
/***************************************************************************
Thunder & Lightning
***************************************************************************/
static INPUT_PORTS_START( thunderl )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1) // button2 = speed up
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins + DSW
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_DIPNAME( 0x0010, 0x0000, "Force 1 Life" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
PORT_DIPNAME( 0x00e0, 0x00e0, "Copyright" )
PORT_DIPSETTING( 0x0080, "Romstar" )
PORT_DIPSETTING( 0x00c0, "Seta (Romstar License)" )
PORT_DIPSETTING( 0x00e0, "Seta (Visco License)" )
PORT_DIPSETTING( 0x00a0, "Visco" )
PORT_DIPSETTING( 0x0060, DEF_STR( None ) )
// PORT_DIPSETTING( 0x0040, DEF_STR( None ) )
// PORT_DIPSETTING( 0x0020, DEF_STR( None ) )
// PORT_DIPSETTING( 0x0000, DEF_STR( None ) )
PORT_START("DSW") //2 DSWs - $600003 & 1.b
PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
PORT_DIPSETTING( 0x000c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 4C_2C ) )
PORT_DIPSETTING( 0x000e, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_4C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_3C ) )
PORT_DIPSETTING( 0x000a, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 2C_4C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x00d0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 4C_2C ) )
PORT_DIPSETTING( 0x00e0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0090, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_4C ) )
PORT_DIPSETTING( 0x0050, DEF_STR( 3C_3C ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0060, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 2C_4C ) )
PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0070, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_4C ) )
PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW1:1" )
PORT_DIPNAME( 0x0200, 0x0000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) ) // WEIRD!
PORT_DIPSETTING( 0x0200, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0800, "2" )
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x2000, "3" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x8000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0xc000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
/* These are needed due to the memory map shared with Wit's */
PORT_START("P3")
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P4") //Player 4
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/***************************************************************************
Thundercade (US)
***************************************************************************/
static INPUT_PORTS_START( tndrcade )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x000c, "50K Only" )
PORT_DIPSETTING( 0x0004, "50K, Every 150K" )
PORT_DIPSETTING( 0x0000, "70K, Every 200K" )
PORT_DIPSETTING( 0x0008, "100K Only" )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0010, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0030, "3" )
PORT_DIPSETTING( 0x0020, "5" )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0000, "Licensed To" ) PORT_DIPLOCATION("SW2:8") // + coin mode (not supported)
PORT_DIPSETTING( 0x0080, "Taito America Corp." )
PORT_DIPSETTING( 0x0000, "Taito Corp. Japan" )
PORT_DIPNAME( 0x0100, 0x0100, "Title" ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0100, "Thundercade" )
PORT_DIPSETTING( 0x0000, "Twin Formation" )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPNAME( 0x0800, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_2C ) )
INPUT_PORTS_END
/***************************************************************************
Thundercade (Japan)
***************************************************************************/
static INPUT_PORTS_START( tndrcadj )
PORT_INCLUDE(tndrcade)
PORT_MODIFY("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, "Invulnerability (Cheat)") PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Twin Eagle
***************************************************************************/
static INPUT_PORTS_START( twineagl )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x4001, 0x4001, "Copyright" ) // Always "Seta" if sim. players = 1
PORT_DIPSETTING( 0x4001, "Seta (Taito license)" )
PORT_DIPSETTING( 0x0001, "Taito" )
PORT_DIPSETTING( 0x4000, "Taito America" )
PORT_DIPSETTING( 0x0000, "Taito America (Romstar license)" )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0004, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Cabinet ) ) // Only if simultaneous players = 1
PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0c00, "Never" )
PORT_DIPSETTING( 0x0800, "500K Only" )
PORT_DIPSETTING( 0x0400, "1000K Only" )
PORT_DIPSETTING( 0x0000, "500K, Every 1500K" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x1000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x3000, "3" )
PORT_DIPSETTING( 0x2000, "5" )
PORT_DIPNAME( 0x8000, 0x8000, "Coinage Type" ) // not supported
PORT_DIPSETTING( 0x8000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
INPUT_PORTS_END
/***************************************************************************
Ultraman Club
***************************************************************************/
static INPUT_PORTS_START( umanclub )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, "Unknown 2-2*" ) //?
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, "Stage Select (Cheat)")
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, "Unknown 2-4" )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, "Unknown 2-5" )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, "Unknown 2-6" )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0300, "2" )
PORT_DIPSETTING( 0x0100, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x5000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END
/***************************************************************************
Ultra Toukon Densetsu
***************************************************************************/
static INPUT_PORTS_START( utoukond )
PORT_START("P1") //Player 1
JOY_TYPE1_3BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_3BUTTONS(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* These are NOT Dip Switches but jumpers */
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW") //2 DSWs
PORT_DIPNAME( 0x000f, 0x000f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3,4")
PORT_DIPSETTING( 0x0002, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x000e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0050, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0070, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x00e0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0060, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x00d0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x00b0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0090, DEF_STR( 1C_7C ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0100, "4" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, "100k" )
PORT_DIPSETTING( 0x0000, "150k" )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW1:8" )
INPUT_PORTS_END
/***************************************************************************
U.S. Classic
***************************************************************************/
static INPUT_PORTS_START( usclssic )
PORT_START("P1X") /* muxed port 0 */
PORT_BIT( 0x0fff, 0x0000, IPT_TRACKBALL_X ) PORT_SENSITIVITY(70) PORT_KEYDELTA(30) PORT_RESET
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P1Y") /* muxed port 0 */
PORT_BIT( 0x0fff, 0x0000, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(70) PORT_KEYDELTA(30) PORT_RESET
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2X") /* muxed port 1 */
PORT_BIT( 0x0fff, 0x0000, IPT_TRACKBALL_X ) PORT_SENSITIVITY(70) PORT_KEYDELTA(30) PORT_RESET PORT_COCKTAIL
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2Y") /* muxed port 1 */
PORT_BIT( 0x0fff, 0x0000, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(70) PORT_KEYDELTA(30) PORT_RESET PORT_COCKTAIL
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("COINS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN ) // tested (sound related?)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_TILT )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0001, "Credits For 9-Hole" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0001, "2" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPNAME( 0x0002, 0x0002, "Game Type" ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0002, "Domestic" )
PORT_DIPSETTING( 0x0000, "Foreign" )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0004, "1" )
PORT_DIPSETTING( 0x0008, "2" )
PORT_DIPSETTING( 0x000c, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0100, 0x0000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0000, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x0400, IP_ACTIVE_LOW, "SW1:3" )
PORT_DIPNAME( 0x3800, 0x3800, "Flight Distance" ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x3800, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x3000, "-30 Yards" )
PORT_DIPSETTING( 0x2800, "+10 Yards" )
PORT_DIPSETTING( 0x2000, "+20 Yards" )
PORT_DIPSETTING( 0x1800, "+30 Yards" )
PORT_DIPSETTING( 0x1000, "+40 Yards" )
PORT_DIPSETTING( 0x0800, "+50 Yards" )
PORT_DIPSETTING( 0x0000, "+60 Yards" )
PORT_DIPNAME( 0xc000, 0xc000, "Licensed To" ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0xc000, "Romstar" )
PORT_DIPSETTING( 0x8000, "None (Japan)" )
PORT_DIPSETTING( 0x4000, "Taito" )
PORT_DIPSETTING( 0x0000, "Taito America" )
INPUT_PORTS_END
/***************************************************************************
War of Aero
***************************************************************************/
static INPUT_PORTS_START( wrofaero )
PORT_START("P1") //Player 1 - $400000.w
JOY_TYPE1_3BUTTONS(1) // 3rd button selects the weapon
// when the dsw for cheating is on
PORT_START("P2") //Player 2 - $400002.w
JOY_TYPE1_3BUTTONS(2)
PORT_START("COINS") //Coins - $400004.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, "Unknown 1-3*" ) PORT_DIPLOCATION("SW1:3") // tested...Manual states "Unused"
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, "Stage & Weapon Select (Cheat)") PORT_DIPLOCATION("SW1:4") // P2 Start Is Freeze Screen...Manual states "Unused"
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW1:5" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW1:6" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW1:7" ) /* Listed as "Unused" */
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW1:8" )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0100, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:5,6,7,8")
PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x5000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END
/***************************************************************************
Wit's
***************************************************************************/
static INPUT_PORTS_START( wits )
PORT_START("P1") //Player 1
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins + DSW
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_DIPNAME( 0x0010, 0x0010, "Unknown 3-4*" ) // Jumpers, I guess
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, "Unknown 3-5*" )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x00c0, 0x0040, "License" )
PORT_DIPSETTING( 0x00c0, "Romstar" )
PORT_DIPSETTING( 0x0080, "Seta U.S.A" )
PORT_DIPSETTING( 0x0040, "Visco (Japan Only)" )
PORT_DIPSETTING( 0x0000, "Athena (Japan Only)" )
PORT_START("DSW") //2 DSWs - $600003 & 1.b
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0008, "150k, 350k" )
PORT_DIPSETTING( 0x000c, "200k, 500k" )
PORT_DIPSETTING( 0x0004, "300k, 600k" )
PORT_DIPSETTING( 0x0000, "400k" )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPSETTING( 0x0010, "2" )
PORT_DIPSETTING( 0x0030, "3" )
PORT_DIPSETTING( 0x0020, "5" )
PORT_DIPNAME( 0x0040, 0x0040, "Play Mode" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0040, "2 Players" )
PORT_DIPSETTING( 0x0000, "4 Players" )
PORT_DIPNAME( 0x0080, 0x0080, "CPU Player During Multi-Player Game" ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x0400, "Every 3rd Loop" )
PORT_DIPSETTING( 0x0000, "Every 7th Loop" )
PORT_SERVICE_DIPLOC( 0x0800, IP_ACTIVE_LOW, "SW1:4" )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_1C ) )
PORT_DIPNAME( 0xc000, 0xc000, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_START("P3") //Player 3
JOY_TYPE1_2BUTTONS(3)
PORT_START("P4") //Player 4
JOY_TYPE1_2BUTTONS(4)
INPUT_PORTS_END
/***************************************************************************
Zing Zing Zip
***************************************************************************/
static INPUT_PORTS_START( zingzip )
PORT_START("P1") //Player 1 - $400000.w
JOY_TYPE1_2BUTTONS(1)
PORT_START("P2") //Player 2 - $400002.w
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins - $400004.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN ) // no coin 2
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" ) /* Manual States dips 3-7 are unused */
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1,2")
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0100, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x5000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END
/*************************************
Pairs Love
*************************************/
static INPUT_PORTS_START( pairlove )
PORT_START("P1") //Player 1 - $500001.b
JOY_TYPE1_2BUTTONS(1) // button2 = speed up
PORT_START("P2") //Player 2 - $500003.b
JOY_TYPE1_2BUTTONS(2)
PORT_START("COINS") //Coins + DSW - $500005.b
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_TILT )
PORT_START("DSW") // 2 DIP switches
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x0004, 0x0004, "SW2:3" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0008, 0x0008, "SW2:4" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0010, 0x0010, "SW2:5" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0020, 0x0020, "SW2:6" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0040, 0x0040, "SW2:7" ) /* Listed as "Unused" */
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPUNUSED_DIPLOC( 0x0100, 0x0100, "SW1:1" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x0200, 0x0200, "SW1:2" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:5,6,7,8")
PORT_DIPSETTING( 0xa000, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x6000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x5000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
INPUT_PORTS_END
/***************************************************************************
Orbs
***************************************************************************/
static INPUT_PORTS_START( orbs )
PORT_START("P1") //Player 1
JOY_TYPE1_1BUTTON(1)
PORT_START("P2") //Player 2 ??
JOY_TYPE1_1BUTTON(2)
PORT_START("COINS") //Coins
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(5)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_IMPULSE(5)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW") //2 DSWs - $600001 & 3.b
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0002, DEF_STR( On ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0010, 0x0010, "Stock" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x0010, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Level_Select ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, "Timer speed" ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, "Fast" )
PORT_SERVICE_DIPLOC( 0x0080, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x2800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x4000, 0x4000, "Force Coinage (Half Coin)" ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x4000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 2C_1C ) )
PORT_DIPNAME( 0x8000, 0x8000, "Unknown 1-8" ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Crazy Fight
***************************************************************************/
static INPUT_PORTS_START( crazyfgt )
PORT_START("COINS") //Coins - $610000.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SPECIAL ) // protection
PORT_START("UNK") //? - $610002.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("INPUT") //Player - $610004.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("top-center") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("bottom-center") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("top-left") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("bottom-left") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("top-right") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("bottom-right") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_SERVICE1 ) // ticket
PORT_START("DSW") //2 DSWs - $630001 & 3.b
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:1,2,3")
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:4,5,6")
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x00c0, 0x0000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7,8")
PORT_DIPSETTING( 0x00c0, "5" )
PORT_DIPSETTING( 0x0080, "10" )
PORT_DIPSETTING( 0x0040, "15" )
PORT_DIPSETTING( 0x0000, "20" )
PORT_SERVICE_DIPLOC( 0x0100, IP_ACTIVE_LOW, "SW1:1" )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0c00, 0x0c00, "Difficulty?" ) PORT_DIPLOCATION("SW1:3,4")
PORT_DIPSETTING( 0x0c00, "0" )
PORT_DIPSETTING( 0x0800, "1" )
PORT_DIPSETTING( 0x0400, "2" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPNAME( 0x3000, 0x3000, "Energy" ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x1000, "24" )
PORT_DIPSETTING( 0x2000, "32" )
PORT_DIPSETTING( 0x3000, "48" )
PORT_DIPSETTING( 0x0000, "100" )
PORT_DIPNAME( 0xc000, 0xc000, "Bonus?" ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0xc000, "0" )
PORT_DIPSETTING( 0x8000, "1" )
PORT_DIPSETTING( 0x4000, "2" )
PORT_DIPSETTING( 0x0000, "3" )
INPUT_PORTS_END
/***************************************************************************
International Toote
***************************************************************************/
static INPUT_PORTS_START( inttoote )
PORT_START("DSW1") // DSW 1
PORT_DIPNAME( 0x03, 0x03, "Max Bet" )
PORT_DIPSETTING( 0x03, "10" )
PORT_DIPSETTING( 0x02, "20" )
PORT_DIPSETTING( 0x01, "99" )
// PORT_DIPSETTING( 0x00, "99" )
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x08, "1 Coin/10 Credits" )
PORT_DIPSETTING( 0x04, "1 Coin/20 Credits" )
PORT_DIPSETTING( 0x00, "1 Coin/50 Credits" )
PORT_DIPNAME( 0x20, 0x20, "Unknown 1-5" )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Unknown 1-6" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Unknown 1-7" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2_3") // DSW 2&3
PORT_DIPNAME( 0x0001, 0x0001, "Unknown 2-0" )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, "Unknown 2-1" )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, "Unknown 2-2" )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0018, 0x0018, "Betting Clock Speed" )
PORT_DIPSETTING( 0x0018, "Slowest" )
PORT_DIPSETTING( 0x0010, "Slower" )
PORT_DIPSETTING( 0x0008, "Faster" )
PORT_DIPSETTING( 0x0000, "Fastest" )
PORT_DIPNAME( 0x01e0, 0x01e0, "Payout Rate" )
PORT_DIPSETTING( 0x01e0, "80%" )
PORT_DIPSETTING( 0x01c0, "81%" )
PORT_DIPSETTING( 0x01a0, "82%" )
PORT_DIPSETTING( 0x0180, "83%" )
PORT_DIPSETTING( 0x0160, "84%" )
PORT_DIPSETTING( 0x0140, "85%" )
PORT_DIPSETTING( 0x0120, "86%" )
PORT_DIPSETTING( 0x0100, "87%" )
PORT_DIPSETTING( 0x00e0, "88%" )
PORT_DIPSETTING( 0x00c0, "89%" )
PORT_DIPSETTING( 0x00a0, "90%" )
PORT_DIPSETTING( 0x0080, "91%" )
PORT_DIPSETTING( 0x0060, "92%" )
PORT_DIPSETTING( 0x0040, "93%" )
PORT_DIPSETTING( 0x0020, "94%" )
PORT_DIPSETTING( 0x0000, "95%" )
PORT_DIPNAME( 0x0200, 0x0200, "Unknown 3-1" )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, "Payout" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, "Horses" )
PORT_DIPSETTING( 0x0800, "Random" )
PORT_DIPSETTING( 0x0000, "Cyclic" )
PORT_DIPNAME( 0x1000, 0x1000, "Higher Odds" )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, "Unknown 3-5" )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, "Unknown 3-6" )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, "Unknown 3-7" )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("P1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SPECIAL ) // P1 coin out
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_SPECIAL ) // P2 coin out
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Door Open") PORT_TOGGLE
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("Question Mark")
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_SERVICE( 0x1000, IP_ACTIVE_LOW ) // Function menu (electronic key switch, fitted beneath the front panel)
PORT_BIT( 0x6000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Battery (0 = OK, 1 = NG)
/*
Betting Panel (keys)
1 1-2 2-3 3-4 4-5 5-6 (1QWERT)
2 1-3 2-4 3-5 4-6 (2ASDF)
3 1-4 2-5 3-6 (3ZXC)
4 1-5 2-6 (4YU)
5 1-6 (5H)
6 (6)
*/
PORT_START("BET0") // 200000.w (0x08)
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 5") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 3") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 4") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 5") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("BET1") // 200000.w (0x10)
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 6") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Collect")
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Cancel")
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 6") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Collect") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Cancel") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("BET2") // 200000.w (0x20)
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-2") PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-3") PORT_CODE(KEYCODE_A)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-4") PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-5") PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 1-6") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-2") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-3") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-4") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-5") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 1-6") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("BET3") // 200000.w (0x40)
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2-3") PORT_CODE(KEYCODE_W)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2-4") PORT_CODE(KEYCODE_S)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2-5") PORT_CODE(KEYCODE_X)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 2-6") PORT_CODE(KEYCODE_U)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 3-4") PORT_CODE(KEYCODE_E)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2-3") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2-4") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2-5") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 2-6") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 3-4") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("BET4") // 200000.w (0x80)
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 3-5") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 3-6") PORT_CODE(KEYCODE_C)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 4-5") PORT_CODE(KEYCODE_R)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 4-6") PORT_CODE(KEYCODE_F)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Bet 5-6") PORT_CODE(KEYCODE_T)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 3-5") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 3-6") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 4-5") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 4-6") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Bet 5-6") //PORT_CODE(KEYCODE_)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( jockeyc )
PORT_INCLUDE( inttoote )
PORT_MODIFY("BET1") // 200000.w (0x10)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P1 Credit")
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("P2 Credit")
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START2 )
/* many service switches actually */
PORT_MODIFY("P1")
PORT_DIPNAME( 0x0001, 0x0001, "Coin Drop - 1P" )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, "Hopper Overflow - 1P" )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0000, "Coin Out" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0004, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, "Att Pay - 1P" )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Coin B - 1P")
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Coin A - 1P")
PORT_DIPNAME( 0x0040, 0x0040, "Coin Sense 2 - 1P" )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Coin Sense 1 - 1P" )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, "Coin Drop - 2P" )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, "Sel Sense" )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, "Att Pay - 2P" )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Coin B - 2P")
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Coin A - 2P")
PORT_DIPNAME( 0x4000, 0x4000, "Coin Sense 2 - 2P" )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, "Coin Sense 1 - 2P" )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_MODIFY("P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Door Open") PORT_TOGGLE
PORT_DIPNAME( 0x0002, 0x0002, "SYSTEM" )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Tilt ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, "Special Test Mode Item?" )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, "Call SW" )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x1000, IP_ACTIVE_LOW ) // Function menu (electronic key switch, fitted beneath the front panel)
PORT_DIPNAME( 0x2000, 0x2000, "Analyzer" )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Reset SW")
PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_SPECIAL ) // Battery (0 = OK, 1 = NG)
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
Sprites and layers use 16x16 tile, made of four 8x8 tiles. They can be 4
or 6 planes deep and are stored in a wealth of formats.
***************************************************************************/
/* First the 4 bit tiles */
/* The bitplanes are packed togheter */
static const gfx_layout layout_packed =
{
16,16,
RGN_FRAC(1,1),
4,
{2*4,3*4,0*4,1*4},
{256+128,256+129,256+130,256+131, 256+0,256+1,256+2,256+3,
128,129,130,131, 0,1,2,3},
{0*16,1*16,2*16,3*16,4*16,5*16,6*16,7*16,
32*16,33*16,34*16,35*16,36*16,37*16,38*16,39*16},
16*16*4
};
/* The bitplanes are separated */
static const gfx_layout layout_planes =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) },
{ STEP8(0,1), STEP8(8*8,1) },
{ STEP8(0,8), STEP8(8*8*2,8) },
16*16
};
/* The bitplanes are separated (but there are 2 per rom) */
static const gfx_layout layout_planes_2roms =
{
16,16,
RGN_FRAC(1,2),
4,
{RGN_FRAC(1,2)+8, RGN_FRAC(1,2)+0, 8, 0},
{0,1,2,3,4,5,6,7, 128,129,130,131,132,133,134,135},
{0*16,1*16,2*16,3*16,4*16,5*16,6*16,7*16,
16*16,17*16,18*16,19*16,20*16,21*16,22*16,23*16 },
16*16*2
};
/* The bitplanes are separated (but there are 2 per rom).
Each 8x8 tile is additionally split in 2 vertical halves four bits wide,
stored one after the other */
static const gfx_layout layout_planes_2roms_split =
{
16,16,
RGN_FRAC(1,2),
4,
{0,4, RGN_FRAC(1,2)+0,RGN_FRAC(1,2)+4},
{128+64,128+65,128+66,128+67, 128+0,128+1,128+2,128+3,
8*8+0,8*8+1,8*8+2,8*8+3, 0,1,2,3},
{0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,
32*8,33*8,34*8,35*8,36*8,37*8,38*8,39*8},
16*16*2
};
/* Then the 6 bit tiles */
/* The bitplanes are packed together: 3 roms with 2 bits in each */
static const gfx_layout layout_packed_6bits_3roms =
{
16,16,
RGN_FRAC(1,3),
6,
{RGN_FRAC(0,3)+0,RGN_FRAC(0,3)+4, RGN_FRAC(1,3)+0,RGN_FRAC(1,3)+4, RGN_FRAC(2,3)+0,RGN_FRAC(2,3)+4},
{128+64,128+65,128+66,128+67, 128+0,128+1,128+2,128+3,
64,65,66,67, 0,1,2,3},
{0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,
32*8,33*8,34*8,35*8,36*8,37*8,38*8,39*8},
16*16*2
};
/* The bitplanes are packed togheter: 4 bits in one rom, 2 bits in another.
Since there isn't simmetry between the two roms, we load the latter with
ROM_LOAD16_BYTE. This way we can think of it as a 4 planes rom, with the
upper 2 planes unused. */
static const gfx_layout layout_packed_6bits_2roms =
{
16,16,
RGN_FRAC(1,2),
6,
{RGN_FRAC(1,2)+0*4, RGN_FRAC(1,2)+1*4, 2*4,3*4,0*4,1*4},
{256+128,256+129,256+130,256+131, 256+0,256+1,256+2,256+3,
128,129,130,131, 0,1,2,3},
{0*16,1*16,2*16,3*16,4*16,5*16,6*16,7*16,
32*16,33*16,34*16,35*16,36*16,37*16,38*16,39*16},
16*16*4
};
/***************************************************************************
Blandia
***************************************************************************/
static GFXDECODE_START( blandia )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_packed_6bits_3roms, 16*32+64*32, 32 ) // [1] Layer 1
GFXDECODE_ENTRY( "gfx3", 0, layout_packed_6bits_3roms, 16*32, 32 ) // [2] Layer 2
GFXDECODE_END
/***************************************************************************
DownTown
***************************************************************************/
static GFXDECODE_START( downtown )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 512*0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_planes_2roms_split, 512*0, 32 ) // [1] Layer 1
GFXDECODE_END
/***************************************************************************
J.J.Squawkers
***************************************************************************/
static GFXDECODE_START( jjsquawk )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_packed_6bits_2roms, 512 + 64*32*0, 32 ) // [1] Layer 1
GFXDECODE_ENTRY( "gfx3", 0, layout_packed_6bits_2roms, 512 + 64*32*1, 32 ) // [2] Layer 2
GFXDECODE_END
/***************************************************************************
Mobile Suit Gundam
***************************************************************************/
static GFXDECODE_START( msgundam )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 512*0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_packed, 512*2, 32 ) // [1] Layer 1
GFXDECODE_ENTRY( "gfx3", 0, layout_packed, 512*1, 32 ) // [2] Layer 2
GFXDECODE_END
/***************************************************************************
Quiz Kokology 2
***************************************************************************/
static GFXDECODE_START( qzkklgy2 )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 512*0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_packed, 512*0, 32 ) // [1] Layer 1
GFXDECODE_END
/***************************************************************************
Thundercade
***************************************************************************/
static GFXDECODE_START( tndrcade )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 512*0, 32 ) // [0] Sprites
GFXDECODE_END
/***************************************************************************
Orbs
***************************************************************************/
static GFXDECODE_START( orbs )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes, 512*0, 32 ) // [0] Sprites
GFXDECODE_END
/***************************************************************************
Wiggie Waggle
****************************************************************************/
static const gfx_layout wiggie_layout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(0,4),RGN_FRAC(1,4),RGN_FRAC(2,4),RGN_FRAC(3,4) },
{ 0,1,2,3,4,5,6,7,
64,65,66,67,68,69,70,71 },
{ 0*8, 16*8, 4*8, 20*8,
2*8, 18*8, 6*8, 22*8,
1*8, 17*8, 5*8, 21*8,
3*8, 19*8, 7*8, 23*8 },
16*16
};
static GFXDECODE_START( wiggie )
GFXDECODE_ENTRY( "gfx1", 0, wiggie_layout, 0x0, 32 ) /* bg tiles */
GFXDECODE_END
/***************************************************************************
U.S. Classic
***************************************************************************/
static GFXDECODE_START( usclssic )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_packed_6bits_3roms, 512, 32 ) // [1] Layer 1
GFXDECODE_END
/***************************************************************************
Zing Zing Zip
***************************************************************************/
static GFXDECODE_START( zingzip )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes_2roms, 512*0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_packed_6bits_2roms, 512*2, 32 ) // [1] Layer 1
GFXDECODE_ENTRY( "gfx3", 0, layout_packed, 512*1, 32 ) // [2] Layer 2
GFXDECODE_END
/***************************************************************************
Crazy Fight
***************************************************************************/
static GFXDECODE_START( crazyfgt )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes, 0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_packed_6bits_3roms, 16*32+64*32, 32 ) // [1] Layer 1
GFXDECODE_ENTRY( "gfx3", 0, layout_packed_6bits_3roms, 16*32, 32 ) // [2] Layer 2
GFXDECODE_END
/***************************************************************************
International Toote
***************************************************************************/
static GFXDECODE_START( inttoote )
GFXDECODE_ENTRY( "gfx1", 0, layout_planes, 0, 32 ) // [0] Sprites
GFXDECODE_ENTRY( "gfx2", 0, layout_planes_2roms_split, 16*32*0, 32 ) // [1] Layer 1
GFXDECODE_END
/***************************************************************************
Machine drivers
***************************************************************************/
#define SETA_INTERRUPTS_NUM 2
static INTERRUPT_GEN( seta_interrupt_1_and_2 )
{
switch (cpu_getiloops(device))
{
case 0: cpu_set_input_line(device, 1, HOLD_LINE); break;
case 1: cpu_set_input_line(device, 2, HOLD_LINE); break;
}
}
static INTERRUPT_GEN( seta_interrupt_2_and_4 )
{
switch (cpu_getiloops(device))
{
case 0: cpu_set_input_line(device, 2, HOLD_LINE); break;
case 1: cpu_set_input_line(device, 4, HOLD_LINE); break;
}
}
#define SETA_SUB_INTERRUPTS_NUM 2
static INTERRUPT_GEN( seta_sub_interrupt )
{
switch (cpu_getiloops(device))
{
case 0: cpu_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE); break;
case 1: cpu_set_input_line(device, 0, HOLD_LINE); break;
}
}
/***************************************************************************
Thundercade
***************************************************************************/
static const ym2203_interface tndrcade_ym2203_interface =
{
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_HANDLER(dsw1_r), /* input A: DSW 1 */
DEVCB_HANDLER(dsw2_r), /* input B: DSW 2 */
DEVCB_NULL,
DEVCB_NULL
},
NULL
};
#define TNDRCADE_SUB_INTERRUPTS_NUM 32 /* 16 IRQ, 1 NMI */
static INTERRUPT_GEN( tndrcade_sub_interrupt )
{
if (cpu_getiloops(device) & 1)
cpu_set_input_line(device, 0, HOLD_LINE);
else if (cpu_getiloops(device) == 0)
cpu_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
}
static MACHINE_DRIVER_START( tndrcade )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(tndrcade_map)
MDRV_CPU_VBLANK_INT("screen", irq2_line_hold)
MDRV_CPU_ADD("sub", M65C02, 16000000/8) /* 2 MHz */
MDRV_CPU_PROGRAM_MAP(tndrcade_sub_map)
MDRV_CPU_VBLANK_INT_HACK(tndrcade_sub_interrupt,TNDRCADE_SUB_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("ym1", YM2203, 16000000/4) /* 4 MHz */
MDRV_SOUND_CONFIG(tndrcade_ym2203_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.35)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.35)
MDRV_SOUND_ADD("ym2", YM3812, 16000000/4) /* 4 MHz */
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Twin Eagle
***************************************************************************/
/* Just like metafox, but:
the sub cpu reads the ip at different locations,
the visible area seems different. */
/* twineagl lev 3 = lev 2 + lev 1 ! */
static MACHINE_DRIVER_START( twineagl )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(downtown_map)
MDRV_CPU_VBLANK_INT("screen", irq3_line_hold)
MDRV_CPU_ADD("sub", M65C02, 16000000/8) /* 2 MHz */
MDRV_CPU_PROGRAM_MAP(twineagl_sub_map)
MDRV_CPU_VBLANK_INT_HACK(seta_sub_interrupt,SETA_SUB_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(downtown)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(twineagl_1_layer)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
DownTown
***************************************************************************/
/* downtown lev 3 = lev 2 + lev 1 ! */
static MACHINE_DRIVER_START( downtown )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, XTAL_16MHz/2) /* verified on pcb */
MDRV_CPU_PROGRAM_MAP(downtown_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
MDRV_CPU_ADD("sub", M65C02, XTAL_16MHz/8) /* verified on pcb */
MDRV_CPU_PROGRAM_MAP(downtown_sub_map)
MDRV_CPU_VBLANK_INT_HACK(seta_sub_interrupt,SETA_SUB_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(downtown)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(seta_1_layer)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
U.S. Classic
***************************************************************************/
/* usclssic lev 6 = lev 2+4 !
Test mode shows a 16ms and 4ms counters. I wonder if every game has
5 ints per frame
*/
#define calibr50_INTERRUPTS_NUM (4+1)
static INTERRUPT_GEN( calibr50_interrupt )
{
switch (cpu_getiloops(device))
{
case 0:
case 1:
case 2:
case 3: cpu_set_input_line(device, 4, HOLD_LINE); break;
case 4: cpu_set_input_line(device, 2, HOLD_LINE); break;
}
}
static MACHINE_DRIVER_START( usclssic )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(usclssic_map)
MDRV_CPU_VBLANK_INT_HACK(calibr50_interrupt,calibr50_INTERRUPTS_NUM)
MDRV_CPU_ADD("sub", M65C02, 16000000/8) /* 2 MHz */
MDRV_CPU_PROGRAM_MAP(calibr50_sub_map)
MDRV_CPU_VBLANK_INT("screen", irq0_line_hold) /* NMI caused by main cpu when writing to the sound latch */
MDRV_MACHINE_RESET(calibr50)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(usclssic)
MDRV_PALETTE_LENGTH(16*32 + 64*32) /* sprites, layer */
MDRV_PALETTE_INIT(usclssic) /* layer is 6 planes deep */
MDRV_VIDEO_START(seta_1_layer)
MDRV_VIDEO_UPDATE(usclssic)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf2)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Caliber 50
***************************************************************************/
/* calibr50 lev 6 = lev 2 + lev 4 !
lev 3 = lev 2 + lev 1 !
Test mode shows a 16ms and 4ms counters. I wonder if every game has
5 ints per frame */
static MACHINE_DRIVER_START( calibr50 )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(calibr50_map)
MDRV_CPU_VBLANK_INT_HACK(calibr50_interrupt,calibr50_INTERRUPTS_NUM)
MDRV_CPU_ADD("sub", M65C02, 16000000/8) /* 2 MHz */
MDRV_CPU_PROGRAM_MAP(calibr50_sub_map)
MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold,4) /* IRQ: 4/frame
NMI: when the 68k writes the sound latch */
MDRV_MACHINE_RESET(calibr50)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(downtown)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(seta_1_layer)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf2)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Meta Fox
***************************************************************************/
/* metafox lev 3 = lev 2 + lev 1 ! */
static MACHINE_DRIVER_START( metafox )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(downtown_map)
MDRV_CPU_VBLANK_INT("screen", irq3_line_hold)
MDRV_CPU_ADD("sub", M65C02, 16000000/8) /* 2 MHz */
MDRV_CPU_PROGRAM_MAP(metafox_sub_map)
MDRV_CPU_VBLANK_INT_HACK(seta_sub_interrupt,SETA_SUB_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(downtown)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(seta_1_layer)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Athena no Hatena?
***************************************************************************/
static MACHINE_DRIVER_START( atehate )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(atehate_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Blandia
***************************************************************************/
/*
Similar to wrofaero, but the layers are 6 planes deep (and
the pens are strangely mapped to palette entries) + the
samples are bankswitched
*/
static MACHINE_DRIVER_START( blandia )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(blandia_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_2_and_4,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(blandia)
MDRV_PALETTE_LENGTH(16*32+64*32+64*32) /* sprites, layer1, layer2 */
MDRV_PALETTE_INIT(blandia) /* layers 1&2 are 6 planes deep */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_EOF(seta_buffer_sprites) /* Blandia uses sprite buffering */
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( blandiap )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(blandiap_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_2_and_4,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(blandia)
MDRV_PALETTE_LENGTH(16*32+64*32+64*32) /* sprites, layer1, layer2 */
MDRV_PALETTE_INIT(blandia) /* layers 1&2 are 6 planes deep */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_EOF(seta_buffer_sprites) /* Blandia uses sprite buffering */
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Block Carnival
***************************************************************************/
static MACHINE_DRIVER_START( blockcar )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(blockcar_map)
MDRV_CPU_VBLANK_INT("screen", irq3_line_hold)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Daioh
***************************************************************************/
static MACHINE_DRIVER_START( daioh )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(daioh_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer1, layer2 */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Dragon Unit, Quiz Kokology, Strike Gunner
***************************************************************************/
/*
drgnunit,qzkklogy,stg:
lev 1 == lev 3 (writes to $500000, bit 4 -> 1 then 0)
lev 2 drives the game
*/
static MACHINE_DRIVER_START( drgnunit )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(drgnunit_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(downtown)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(seta_1_layer)
MDRV_VIDEO_EOF(seta_buffer_sprites) /* qzkklogy uses sprite buffering */
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/* Same as qzkklogy, but with a 16MHz CPU and different
layout for the layer's tiles */
static MACHINE_DRIVER_START( qzkklgy2 )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(drgnunit_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(qzkklgy2)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(seta_1_layer)
MDRV_VIDEO_EOF(seta_buffer_sprites) /* qzkklogy uses sprite buffering */
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Eight Force
***************************************************************************/
static MACHINE_DRIVER_START( eightfrc )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(wrofaero_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer1, layer2 */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Extreme Downhill / Sokonuke
***************************************************************************/
/*
extdwnhl:
lev 1 == lev 3 (writes to $500000, bit 4 -> 1 then 0)
lev 2 drives the game
*/
static MACHINE_DRIVER_START( extdwnhl )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(extdwnhl_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(zingzip)
MDRV_PALETTE_LENGTH(16*32+16*32+64*32) /* sprites, layer2, layer1 */
MDRV_PALETTE_INIT(zingzip) /* layer 1 gfx is 6 planes deep */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Gundhara
***************************************************************************/
#if __uPD71054_TIMER
static INTERRUPT_GEN( wrofaero_interrupt )
{
cpu_set_input_line(device, 2, HOLD_LINE );
}
static MACHINE_RESET( wrofaero ) { uPD71054_timer_init(machine); }
#endif // __uPD71054_TIMER
/*
lev 1: sample end? (needed in zombraid otherwise music stops)
gundhara's debug code calls it "BUT_IPL" and does nothing
lev 2: VBlank
lev 4: Sound (generated by a timer mapped at $d00000-6 ?)
*/
static MACHINE_DRIVER_START( gundhara )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(wrofaero_map)
#if __uPD71054_TIMER
// MDRV_CPU_VBLANK_INT("screen", wrofaero_interrupt)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
#else
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_2_and_4,SETA_INTERRUPTS_NUM)
#endif // __uPD71054_TIMER
#if __uPD71054_TIMER
MDRV_MACHINE_RESET( wrofaero )
#endif // __uPD71054_TIMER
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(jjsquawk)
MDRV_PALETTE_LENGTH(16*32+64*32+64*32) /* sprites, layer2, layer1 */
MDRV_PALETTE_INIT(gundhara) /* layers are 6 planes deep (but have only 4 palettes) */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
J.J.Squawkers
***************************************************************************/
/*
lev 1 == lev 3 (writes to $500000, bit 4 -> 1 then 0)
lev 2 drives the game
*/
static MACHINE_DRIVER_START( jjsquawk )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(wrofaero_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(jjsquawk)
MDRV_PALETTE_LENGTH(16*32+64*32+64*32) /* sprites, layer2, layer1 */
MDRV_PALETTE_INIT(jjsquawk) /* layers are 6 planes deep */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( jjsquawb )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(jjsquawb_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(jjsquawk)
MDRV_PALETTE_LENGTH(16*32+64*32+64*32) /* sprites, layer2, layer1 */
MDRV_PALETTE_INIT(jjsquawk) /* layers are 6 planes deep */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
(Kamen) Masked Riders Club Battle Race
***************************************************************************/
/* kamenrid: lev 2 by vblank, lev 4 by timer */
static MACHINE_DRIVER_START( kamenrid )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(kamenrid_map)
MDRV_CPU_VBLANK_INT("screen", wrofaero_interrupt)
#if __uPD71054_TIMER
MDRV_MACHINE_RESET( wrofaero )
#endif // __uPD71054_TIMER
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer2, layer1 */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Orbs
***************************************************************************/
/* The CPU clock has been verified/measured, PCB only has one OSC and it's 14.318180 MHz */
static MACHINE_DRIVER_START( orbs )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 14318180/2) /* 7.143 MHz */
MDRV_CPU_PROGRAM_MAP(orbs_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(1*8, 39*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(orbs)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 14318180) /* 14.318180 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Krazy Bowl
***************************************************************************/
static MACHINE_DRIVER_START( krzybowl )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(krzybowl_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(1*8, 39*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Mad Shark
***************************************************************************/
/* madshark: lev 2 by vblank, lev 4 by timer */
static MACHINE_DRIVER_START( madshark )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(madshark_map)
MDRV_CPU_VBLANK_INT("screen", wrofaero_interrupt)
#if __uPD71054_TIMER
MDRV_MACHINE_RESET( wrofaero )
#endif // __uPD71054_TIMER
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(jjsquawk)
MDRV_PALETTE_LENGTH(16*32+64*32+64*32) /* sprites, layer2, layer1 */
MDRV_PALETTE_INIT(jjsquawk) /* layers are 6 planes deep */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Mobile Suit Gundam
***************************************************************************/
/* msgundam lev 2 == lev 6 ! */
static MACHINE_DRIVER_START( msgundam )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(msgundam_map)
#if __uPD71054_TIMER
MDRV_CPU_VBLANK_INT("screen", wrofaero_interrupt)
#else
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_2_and_4,SETA_INTERRUPTS_NUM)
#endif // __uPD71054_TIMER
#if __uPD71054_TIMER
MDRV_MACHINE_RESET( wrofaero )
#endif // __uPD71054_TIMER
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(56.66) /* between 56 and 57 to match a real PCB's game speed */
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer2, layer1 */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_EOF(seta_buffer_sprites) /* msgundam uses sprite buffering */
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Oishii Puzzle
***************************************************************************/
static MACHINE_DRIVER_START( oisipuzl )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(oisipuzl_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer2, layer1 */
MDRV_VIDEO_START(oisipuzl_2_layers) // flip is inverted for the tilemaps
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Triple Fun
***************************************************************************/
/* same as oisipuzl but with different interrupts and sound */
static MACHINE_DRIVER_START( triplfun )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(triplfun_map)
MDRV_CPU_VBLANK_INT("screen", irq3_line_hold)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer2, layer1 */
MDRV_VIDEO_START(oisipuzl_2_layers) // flip is inverted for the tilemaps
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("oki", OKIM6295, 792000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Pro Mahjong Kiwame
***************************************************************************/
static MACHINE_DRIVER_START( kiwame )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(kiwame_map)
MDRV_CPU_VBLANK_INT("screen", irq1_line_hold)/* lev 1-7 are the same. WARNING:
the interrupt table is written to. */
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 56*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Rezon
***************************************************************************/
/* pretty much like wrofaero, but ints are 1&2, not 2&4 */
static MACHINE_DRIVER_START( rezon )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(wrofaero_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer1, layer2 */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Thunder & Lightning / Wit's
***************************************************************************/
/* thunderl lev 2 = lev 3 - other levels lead to an error */
static MACHINE_DRIVER_START( thunderl )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(thunderl_map)
MDRV_CPU_VBLANK_INT("screen", irq2_line_hold)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( wiggie )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(wiggie_map)
MDRV_CPU_VBLANK_INT("screen", irq2_line_hold)
MDRV_CPU_ADD("audiocpu", Z80, 16000000/4) /* 4 MHz */
MDRV_CPU_PROGRAM_MAP(wiggie_sound_map)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(wiggie)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("oki", OKIM6295, 1000000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( wits )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(thunderl_map)
MDRV_CPU_VBLANK_INT("screen", irq2_line_hold)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(512) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Ultraman Club / SD Gundam Neo Battling
***************************************************************************/
static MACHINE_DRIVER_START( umanclub )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(umanclub_map)
MDRV_CPU_VBLANK_INT("screen", irq3_line_hold)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Ultra Toukond Densetsu
***************************************************************************/
static MACHINE_DRIVER_START( utoukond )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(utoukond_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
MDRV_CPU_ADD("audiocpu", Z80, 16000000/4) /* 4 MHz */
MDRV_CPU_PROGRAM_MAP(utoukond_sound_map)
MDRV_CPU_IO_MAP(utoukond_sound_io_map)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer2, layer1 */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000)
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MDRV_SOUND_ADD("ym", YM3438, 16000000/4) /* 4 MHz */
MDRV_SOUND_CONFIG(utoukond_ym3438_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 0.30)
MDRV_SOUND_ROUTE(1, "rspeaker", 0.30)
MACHINE_DRIVER_END
/***************************************************************************
War of Aero
***************************************************************************/
static MACHINE_DRIVER_START( wrofaero )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(wrofaero_map)
#if __uPD71054_TIMER
MDRV_CPU_VBLANK_INT("screen", wrofaero_interrupt)
#else
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_2_and_4,SETA_INTERRUPTS_NUM)
#endif // __uPD71054_TIMER
#if __uPD71054_TIMER
MDRV_MACHINE_RESET( wrofaero )
#endif // __uPD71054_TIMER
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(msgundam)
MDRV_PALETTE_LENGTH(512 * 3) /* sprites, layer1, layer2 */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Zing Zing Zip
***************************************************************************/
/* zingzip lev 3 = lev 2 + lev 1 !
SR = 2100 -> lev1 is ignored so we must supply int 3, since the routine
at int 1 is necessary: it plays the background music.
*/
static MACHINE_DRIVER_START( zingzip )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(wrofaero_map)
MDRV_CPU_VBLANK_INT("screen", irq3_line_hold)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(zingzip)
MDRV_PALETTE_LENGTH(16*32+16*32+64*32) /* sprites, layer2, layer1 */
MDRV_PALETTE_INIT(zingzip) /* layer 1 gfx is 6 planes deep */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Pairs Love
***************************************************************************/
static MACHINE_DRIVER_START( pairlove )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000/2) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(pairlove_map)
MDRV_CPU_VBLANK_INT_HACK(seta_interrupt_1_and_2,SETA_INTERRUPTS_NUM)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(tndrcade)
MDRV_PALETTE_LENGTH(2048) /* sprites only */
MDRV_VIDEO_START(seta_no_layers)
MDRV_VIDEO_UPDATE(seta_no_layers) /* just draw the sprites */
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000) /* 16 MHz */
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
Crazy Fight
***************************************************************************/
static INTERRUPT_GEN( crazyfgt_interrupt )
{
switch (cpu_getiloops(device))
{
case 0: cpu_set_input_line(device, 1, HOLD_LINE); break;
default: cpu_set_input_line(device, 2, HOLD_LINE); break; // should this be triggered by the 3812?
}
}
static MACHINE_DRIVER_START( crazyfgt )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000) /* 16 MHz */
MDRV_CPU_PROGRAM_MAP(crazyfgt_map)
MDRV_CPU_VBLANK_INT_HACK(crazyfgt_interrupt,1+5)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 2*8-4, 30*8-1-4)
MDRV_GFXDECODE(crazyfgt)
MDRV_PALETTE_LENGTH(16*32+64*32+64*32) /* sprites, layer1, layer2 */
MDRV_PALETTE_INIT(gundhara) /* layers are 6 planes deep (but have only 4 palettes) */
MDRV_VIDEO_START(seta_2_layers)
MDRV_VIDEO_UPDATE(seta)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ym", YM3812, 16000000/4) /* 4 MHz */
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MDRV_SOUND_ADD("oki", OKIM6295, 1000000) // clock?
MDRV_SOUND_CONFIG(okim6295_interface_pin7high)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_DRIVER_END
/***************************************************************************
International Toote
***************************************************************************/
// Test mode shows a 16ms and 2ms counters
static INTERRUPT_GEN( inttoote_interrupt )
{
switch (cpu_getiloops(device))
{
case 0:
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
case 7: cpu_set_input_line(device, 6, HOLD_LINE); break;
case 8: cpu_set_input_line(device, 2, HOLD_LINE); break;
case 9: cpu_set_input_line(device, 1, HOLD_LINE); break;
case 10: cpu_set_input_line(device, 4, HOLD_LINE); break;
}
}
static const pia6821_interface inttoote_pia0_intf =
{
DEVCB_NULL, /* port A in */
DEVCB_NULL, /* port B in */
DEVCB_NULL, /* line CA1 in */
DEVCB_NULL, /* line CB1 in */
DEVCB_NULL, /* line CA2 in */
DEVCB_NULL, /* line CB2 in */
DEVCB_NULL, /* port A out */
DEVCB_NULL, /* port B out */
DEVCB_NULL, /* line CA2 out */
DEVCB_NULL, /* port CB2 out */
DEVCB_NULL, /* IRQA */
DEVCB_NULL /* IRQB */
};
static const pia6821_interface inttoote_pia1_intf =
{
DEVCB_NULL, /* port A in */
DEVCB_NULL, /* port B in */
DEVCB_NULL, /* line CA1 in */
DEVCB_NULL, /* line CB1 in */
DEVCB_NULL, /* line CA2 in */
DEVCB_NULL, /* line CB2 in */
DEVCB_NULL, /* port A out */
DEVCB_NULL, /* port B out */
DEVCB_NULL, /* line CA2 out */
DEVCB_NULL, /* port CB2 out */
DEVCB_NULL, /* IRQA */
DEVCB_NULL /* IRQB */
};
static MACHINE_DRIVER_START( inttoote )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(inttoote_map)
MDRV_CPU_VBLANK_INT_HACK(inttoote_interrupt,8+1+1+1)
MDRV_PIA6821_ADD("pia0", inttoote_pia0_intf)
MDRV_PIA6821_ADD("pia1", inttoote_pia1_intf)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 48*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(inttoote)
MDRV_PALETTE_LENGTH(512 * 1) /* sprites, layer1, layer2 */
MDRV_PALETTE_INIT(inttoote)
MDRV_VIDEO_START(seta_1_layer)
MDRV_VIDEO_UPDATE(inttoote)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MDRV_SOUND_ADD("x1", X1_010, 16000000)
MDRV_SOUND_CONFIG(seta_sound_intf)
MDRV_SOUND_ROUTE(0, "lspeaker", 1.0)
MDRV_SOUND_ROUTE(1, "rspeaker", 1.0)
/* devices */
MDRV_MSM6242_ADD("rtc")
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( jockeyc )
MDRV_IMPORT_FROM( inttoote )
MDRV_CPU_MODIFY("maincpu")
MDRV_CPU_PROGRAM_MAP(jockeyc_map)
MACHINE_DRIVER_END
/***************************************************************************
ROMs Loading
***************************************************************************/
ROM_START( tndrcade )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ua0-4.u19", 0x000000, 0x020000, CRC(73bd63eb) SHA1(5d410d2a77f1c3c4c37a9fe1e56019335891fe67) )
ROM_LOAD16_BYTE( "ua0-2.u17", 0x000001, 0x020000, CRC(e96194b1) SHA1(c5084d06a2e4f7ba3112be1ccc314f7d712bb45e) )
ROM_LOAD16_BYTE( "ua0-3.u18", 0x040000, 0x020000, CRC(0a7b1c41) SHA1(ede14ac08d7e63972c21fd2d0717276e73153f18) )
ROM_LOAD16_BYTE( "ua0-1.u16", 0x040001, 0x020000, CRC(fa906626) SHA1(a1d28328afa8dda98dd20f3f5a19c0dbf2ebaf36) )
ROM_REGION( 0x02c000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "ua10-5.u24", 0x004000, 0x020000, CRC(8eff6122) SHA1(1adc1643018e612df85643014b78525106478889) ) // $1fffd=2 (country code)
ROM_RELOAD( 0x00c000, 0x020000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ua0-10.u12", 0x000000, 0x040000, CRC(aa7b6757) SHA1(9157cc930760c846cce95e18bf38e7ea241f7a8e) )
ROM_LOAD( "ua0-11.u13", 0x040000, 0x040000, CRC(11eaf931) SHA1(ba1dfc4b0f87b1bbdc6c2e36deaecda2b4655d57) )
ROM_LOAD( "ua0-12.u14", 0x080000, 0x040000, CRC(00b5381c) SHA1(6fc3138dd0e2b3f99872b1f0d177094df5bed39d) )
ROM_LOAD( "ua0-13.u15", 0x0c0000, 0x040000, CRC(8f9a0ed3) SHA1(61315312fdb2fe090cd8e99a1ce3ecba46b466e9) )
ROM_LOAD( "ua0-6.u8", 0x100000, 0x040000, CRC(14ecc7bb) SHA1(920983f5086462f8f06dc9cf7bebffeeb7187977) )
ROM_LOAD( "ua0-7.u9", 0x140000, 0x040000, CRC(ff1a4e68) SHA1(d732df7d139995814969a603c9c4e9f8b068b1a3) )
ROM_LOAD( "ua0-8.u10", 0x180000, 0x040000, CRC(936e1884) SHA1(9ad495b88e124d08a7141611ed1897b6e2abd412) )
ROM_LOAD( "ua0-9.u11", 0x1c0000, 0x040000, CRC(e812371c) SHA1(b0e1e0c143da743bf9f7b48d657594e76f4970ed) )
ROM_END
ROM_START( tndrcadj )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ua0-4.u19", 0x000000, 0x020000, CRC(73bd63eb) SHA1(5d410d2a77f1c3c4c37a9fe1e56019335891fe67) )
ROM_LOAD16_BYTE( "ua0-2.u17", 0x000001, 0x020000, CRC(e96194b1) SHA1(c5084d06a2e4f7ba3112be1ccc314f7d712bb45e) )
ROM_LOAD16_BYTE( "ua0-3.u18", 0x040000, 0x020000, CRC(0a7b1c41) SHA1(ede14ac08d7e63972c21fd2d0717276e73153f18) )
ROM_LOAD16_BYTE( "ua0-1.u16", 0x040001, 0x020000, CRC(fa906626) SHA1(a1d28328afa8dda98dd20f3f5a19c0dbf2ebaf36) )
ROM_REGION( 0x02c000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "thcade5.u24", 0x004000, 0x020000, CRC(8cb9df7b) SHA1(5b504657f4cc1ea265913ff670aed108ceddba46) ) // $1fffd=1 (country code jp)
ROM_RELOAD( 0x00c000, 0x020000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ua0-10.u12", 0x000000, 0x040000, CRC(aa7b6757) SHA1(9157cc930760c846cce95e18bf38e7ea241f7a8e) )
ROM_LOAD( "ua0-11.u13", 0x040000, 0x040000, CRC(11eaf931) SHA1(ba1dfc4b0f87b1bbdc6c2e36deaecda2b4655d57) )
ROM_LOAD( "ua0-12.u14", 0x080000, 0x040000, CRC(00b5381c) SHA1(6fc3138dd0e2b3f99872b1f0d177094df5bed39d) )
ROM_LOAD( "ua0-13.u15", 0x0c0000, 0x040000, CRC(8f9a0ed3) SHA1(61315312fdb2fe090cd8e99a1ce3ecba46b466e9) )
ROM_LOAD( "ua0-6.u8", 0x100000, 0x040000, CRC(14ecc7bb) SHA1(920983f5086462f8f06dc9cf7bebffeeb7187977) )
ROM_LOAD( "ua0-7.u9", 0x140000, 0x040000, CRC(ff1a4e68) SHA1(d732df7d139995814969a603c9c4e9f8b068b1a3) )
ROM_LOAD( "ua0-8.u10", 0x180000, 0x040000, CRC(936e1884) SHA1(9ad495b88e124d08a7141611ed1897b6e2abd412) )
ROM_LOAD( "ua0-9.u11", 0x1c0000, 0x040000, CRC(e812371c) SHA1(b0e1e0c143da743bf9f7b48d657594e76f4970ed) )
ROM_END
ROM_START( twineagl )
ROM_REGION( 0x0a0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_WORD( "ua2-1", 0x000000, 0x080000, CRC(5c3fe531) SHA1(e484dad25cda906fb1b0606fb10ae50056c64e6a) )
ROM_REGION( 0x010000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "ua2-2", 0x006000, 0x002000, CRC(783ca84e) SHA1(21e19f74812de50e98b755dd1f68c187dd1e7e81) )
ROM_RELOAD( 0x008000, 0x002000 )
ROM_RELOAD( 0x00a000, 0x002000 )
ROM_RELOAD( 0x00c000, 0x002000 )
ROM_RELOAD( 0x00e000, 0x002000 )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "ua2-4", 0x000000, 0x040000, CRC(8b7532d6) SHA1(ec42d21bc44f004282f822b3da36b5442eabd87a) )
ROM_LOAD16_BYTE( "ua2-3", 0x000001, 0x040000, CRC(1124417a) SHA1(c908f51b943188946486c639a0cb9712114b5437) )
ROM_LOAD16_BYTE( "ua2-6", 0x080000, 0x040000, CRC(99d8dbba) SHA1(ac2a3c5cad23e0207eba52935c72e23203c8e0af) )
ROM_LOAD16_BYTE( "ua2-5", 0x080001, 0x040000, CRC(6e450d28) SHA1(d0050afcc3f425ac70768271c9d2d55ab7fba622) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ua2-8", 0x000000, 0x080000, CRC(7d3a8d73) SHA1(d6a0bea124d7d228818f8ea8c804ad2ba8cead4b) )
ROM_LOAD( "ua2-10", 0x080000, 0x080000, CRC(5bbe1f56) SHA1(309bc43884816dafeb0f47e71ff5272d4d7cac54) )
ROM_LOAD( "ua2-7", 0x100000, 0x080000, CRC(fce56907) SHA1(5d0d2d6dfdbadb21f1d61d84b8992ec0e527e18d) )
ROM_LOAD( "ua2-9", 0x180000, 0x080000, CRC(a451eae9) SHA1(c236c92d9ecf56f8d8f4a5ee493e3791be0d3db4) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "ua2-11", 0x000000, 0x080000, CRC(624e6057) SHA1(0e8e4d4b6bc5febf5ca83eea92e3ed06f16e7df0) )
ROM_LOAD( "ua2-12", 0x080000, 0x080000, CRC(3068ff64) SHA1(7c06a48a99ebb9e7f3709f25bd0caa4c9d7a2688) )
ROM_END
ROM_START( downtown )
ROM_REGION( 0x0a0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ud2001.000", 0x000000, 0x040000, CRC(f1965260) SHA1(c0560342238d75f9b81ae9f3408cacfbcd331529) )
ROM_LOAD16_BYTE( "ud2001.003", 0x000001, 0x040000, CRC(e7d5fa5f) SHA1(48612514598711aa73bf75243c842f0aca72f3d0) )
ROM_LOAD16_BYTE( "ud2001.002", 0x080000, 0x010000, CRC(a300e3ac) SHA1(958cb121787444cdc6938fc5aad1e92238e39c13) )
ROM_LOAD16_BYTE( "ud2001.001", 0x080001, 0x010000, CRC(d2918094) SHA1(c135939ad12e3cf0688db148c49f99e757ad7b0d) )
ROM_REGION( 0x04c000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "ud2002.004", 0x004000, 0x040000, CRC(bbd538b1) SHA1(de4c43bfc4004a14f9f66b5e8ff192b00c45c003) )
ROM_RELOAD( 0x00c000, 0x040000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "ud2005.t01", 0x000000, 0x080000, CRC(77e6d249) SHA1(cdf67211cd447858293188511e826640fe24078b) )
ROM_LOAD16_BYTE( "ud2006.t02", 0x000001, 0x080000, CRC(6e381bf2) SHA1(ba46e019d2991dec539444ef7376fe0e9a6a8b75) )
ROM_LOAD16_BYTE( "ud2007.t03", 0x100000, 0x080000, CRC(737b4971) SHA1(2a034011b0ac03d532a89b544f4eec497ac7ee80) )
ROM_LOAD16_BYTE( "ud2008.t04", 0x100001, 0x080000, CRC(99b9d757) SHA1(c3a763993305110ec2a0b231d75fbef4c385d21b) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ud2009.t05", 0x000000, 0x080000, CRC(aee6c581) SHA1(5b2150a308ca12eea8148d0bbff663b3baf0c831) )
ROM_LOAD( "ud2010.t06", 0x080000, 0x080000, CRC(3d399d54) SHA1(7d9036e73fbf0e9c3b976336e3e4786b17b2f4fc) )
ROM_REGION( 0x080000, "x1", 0 ) /* Samples */
ROM_LOAD( "ud2011.t07", 0x000000, 0x080000, CRC(9c9ff69f) SHA1(3840b654f4f709bc4c03dfe4ee79369d5c70dd62) )
ROM_END
ROM_START( downtow2 )
ROM_REGION( 0x0a0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ud2001.000", 0x000000, 0x040000, CRC(f1965260) SHA1(c0560342238d75f9b81ae9f3408cacfbcd331529) )
ROM_LOAD16_BYTE( "ud2001.003", 0x000001, 0x040000, CRC(e7d5fa5f) SHA1(48612514598711aa73bf75243c842f0aca72f3d0) )
ROM_LOAD16_BYTE( "ud2000.002", 0x080000, 0x010000, CRC(ca976b24) SHA1(3b2e362f414b0103dd02c9af6a5d480ec2cf9ca3) )
ROM_LOAD16_BYTE( "ud2000.001", 0x080001, 0x010000, CRC(1708aebd) SHA1(337a9e8d5da5b13a7ea4ee728de6b82fe92e16c5) )
ROM_REGION( 0x04c000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "ud2002.004", 0x004000, 0x040000, CRC(bbd538b1) SHA1(de4c43bfc4004a14f9f66b5e8ff192b00c45c003) )
ROM_RELOAD( 0x00c000, 0x040000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "ud2005.t01", 0x000000, 0x080000, CRC(77e6d249) SHA1(cdf67211cd447858293188511e826640fe24078b) )
ROM_LOAD16_BYTE( "ud2006.t02", 0x000001, 0x080000, CRC(6e381bf2) SHA1(ba46e019d2991dec539444ef7376fe0e9a6a8b75) )
ROM_LOAD16_BYTE( "ud2007.t03", 0x100000, 0x080000, CRC(737b4971) SHA1(2a034011b0ac03d532a89b544f4eec497ac7ee80) )
ROM_LOAD16_BYTE( "ud2008.t04", 0x100001, 0x080000, CRC(99b9d757) SHA1(c3a763993305110ec2a0b231d75fbef4c385d21b) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ud2009.t05", 0x000000, 0x080000, CRC(aee6c581) SHA1(5b2150a308ca12eea8148d0bbff663b3baf0c831) )
ROM_LOAD( "ud2010.t06", 0x080000, 0x080000, CRC(3d399d54) SHA1(7d9036e73fbf0e9c3b976336e3e4786b17b2f4fc) )
ROM_REGION( 0x080000, "x1", 0 ) /* Samples */
ROM_LOAD( "ud2011.t07", 0x000000, 0x080000, CRC(9c9ff69f) SHA1(3840b654f4f709bc4c03dfe4ee79369d5c70dd62) )
ROM_END
ROM_START( downtowj )
ROM_REGION( 0x0a0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ud2001.000", 0x000000, 0x040000, CRC(f1965260) SHA1(c0560342238d75f9b81ae9f3408cacfbcd331529) )
ROM_LOAD16_BYTE( "ud2001.003", 0x000001, 0x040000, CRC(e7d5fa5f) SHA1(48612514598711aa73bf75243c842f0aca72f3d0) )
ROM_LOAD16_BYTE( "u37.9a", 0x080000, 0x010000, CRC(73047657) SHA1(731663101d809170aad3cd39e901ef494494c5a1) )
ROM_LOAD16_BYTE( "u31.8a", 0x080001, 0x010000, CRC(6a050240) SHA1(6a1a305b7d32bb2ad17842b4eeabc891fce02160) )
ROM_REGION( 0x04c000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "ud2002.004", 0x004000, 0x040000, CRC(bbd538b1) SHA1(de4c43bfc4004a14f9f66b5e8ff192b00c45c003) )
ROM_RELOAD( 0x00c000, 0x040000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "ud2005.t01", 0x000000, 0x080000, CRC(77e6d249) SHA1(cdf67211cd447858293188511e826640fe24078b) )
ROM_LOAD16_BYTE( "ud2006.t02", 0x000001, 0x080000, CRC(6e381bf2) SHA1(ba46e019d2991dec539444ef7376fe0e9a6a8b75) )
ROM_LOAD16_BYTE( "ud2007.t03", 0x100000, 0x080000, CRC(737b4971) SHA1(2a034011b0ac03d532a89b544f4eec497ac7ee80) )
ROM_LOAD16_BYTE( "ud2008.t04", 0x100001, 0x080000, CRC(99b9d757) SHA1(c3a763993305110ec2a0b231d75fbef4c385d21b) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ud2009.t05", 0x000000, 0x080000, CRC(aee6c581) SHA1(5b2150a308ca12eea8148d0bbff663b3baf0c831) )
ROM_LOAD( "ud2010.t06", 0x080000, 0x080000, CRC(3d399d54) SHA1(7d9036e73fbf0e9c3b976336e3e4786b17b2f4fc) )
ROM_REGION( 0x080000, "x1", 0 ) /* Samples */
ROM_LOAD( "ud2011.t07", 0x000000, 0x080000, CRC(9c9ff69f) SHA1(3840b654f4f709bc4c03dfe4ee79369d5c70dd62) )
ROM_END
ROM_START( downtowp )
ROM_REGION( 0x0a0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ud2001.000", 0x000000, 0x040000, CRC(f1965260) SHA1(c0560342238d75f9b81ae9f3408cacfbcd331529) )
ROM_LOAD16_BYTE( "ud2001.003", 0x000001, 0x040000, CRC(e7d5fa5f) SHA1(48612514598711aa73bf75243c842f0aca72f3d0) )
ROM_LOAD16_BYTE( "ud2_061e.bin", 0x080000, 0x010000, CRC(251d6552) SHA1(0f78bf142db826e956f670ba81102804e88fa2ed) )
ROM_LOAD16_BYTE( "ud2_061o.bin", 0x080001, 0x010000, CRC(6394a7c0) SHA1(9f5099b32b3c3e100441f6c0ccbe88c19b01a9e5) )
ROM_REGION( 0x04c000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "ud2002.004", 0x004000, 0x040000, CRC(bbd538b1) SHA1(de4c43bfc4004a14f9f66b5e8ff192b00c45c003) )
ROM_RELOAD( 0x00c000, 0x040000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "ud2005.t01", 0x000000, 0x080000, CRC(77e6d249) SHA1(cdf67211cd447858293188511e826640fe24078b) )
ROM_LOAD16_BYTE( "ud2006.t02", 0x000001, 0x080000, CRC(6e381bf2) SHA1(ba46e019d2991dec539444ef7376fe0e9a6a8b75) )
ROM_LOAD16_BYTE( "ud2007.t03", 0x100000, 0x080000, CRC(737b4971) SHA1(2a034011b0ac03d532a89b544f4eec497ac7ee80) )
ROM_LOAD16_BYTE( "ud2008.t04", 0x100001, 0x080000, CRC(99b9d757) SHA1(c3a763993305110ec2a0b231d75fbef4c385d21b) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ud2009.t05", 0x000000, 0x080000, CRC(aee6c581) SHA1(5b2150a308ca12eea8148d0bbff663b3baf0c831) )
ROM_LOAD( "ud2010.t06", 0x080000, 0x080000, CRC(3d399d54) SHA1(7d9036e73fbf0e9c3b976336e3e4786b17b2f4fc) )
ROM_REGION( 0x080000, "x1", 0 ) /* Samples */
ROM_LOAD( "ud2011.t07", 0x000000, 0x080000, CRC(9c9ff69f) SHA1(3840b654f4f709bc4c03dfe4ee79369d5c70dd62) )
ROM_END
ROM_START( usclssic )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ue2001.u20", 0x000000, 0x020000, CRC(18b41421) SHA1(74e96071d46eda152aaa82cf87d09203f225b504) )
ROM_LOAD16_BYTE( "ue2000.u14", 0x000001, 0x020000, CRC(69454bc2) SHA1(19a3b6ca65770353401544c50e04d895e391612c) )
ROM_LOAD16_BYTE( "ue2002.u22", 0x040000, 0x020000, CRC(a7bbe248) SHA1(8f7ffeffb8b6ef0e1ab5e7fbba31a1b97bbd7f8c) )
ROM_LOAD16_BYTE( "ue2003.u30", 0x040001, 0x020000, CRC(29601906) SHA1(9cdf2d80a72317a4eb7a335aaaae381822da24b1) )
ROM_REGION( 0x04c000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "ue002u61.004", 0x004000, 0x040000, CRC(476e9f60) SHA1(940c09eb472652a88d5d34130270ff55a5f5ba27) )
ROM_RELOAD( 0x00c000, 0x040000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "ue001009.119", 0x000000, 0x080000, CRC(dc065204) SHA1(0478b8126cd3ce3dee64cb7de2b30b509636eb1a) )
ROM_LOAD16_BYTE( "ue001008.118", 0x000001, 0x080000, CRC(5947d9b5) SHA1(de3a63c55b558451bbbe98bf8d71561ba32c5e60) )
ROM_LOAD16_BYTE( "ue001007.117", 0x100000, 0x080000, CRC(b48a885c) SHA1(8c0d458d6967c2ff4bdcf37aaa8025341fe90bbc) )
ROM_LOAD16_BYTE( "ue001006.116", 0x100001, 0x080000, CRC(a6ab6ef4) SHA1(9f54f116d1d8e54d64ba541195baa66c5ca960bd) )
ROM_REGION( 0x600000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ue001010.120", 0x000000, 0x080000, CRC(dd683031) SHA1(06ed38a243666c1acaf8eb3fdba51d18fc2a70bc) ) // planes 01
ROM_LOAD( "ue001011.121", 0x080000, 0x080000, CRC(0e27bc49) SHA1(f9ec4f4c15c86f608607a5ec916f5182a8e265fa) )
ROM_LOAD( "ue001012.122", 0x100000, 0x080000, CRC(961dfcdc) SHA1(9de95692860abd4206db22ad7ade9f02f0c03506) )
ROM_LOAD( "ue001013.123", 0x180000, 0x080000, CRC(03e9eb79) SHA1(e7cabfd73b73c7df8d79c113db5eca110bf2f05e) )
ROM_LOAD( "ue001014.124", 0x200000, 0x080000, CRC(9576ace7) SHA1(a5350934533241daf63c561a88d952bb6976b81b) ) // planes 23
ROM_LOAD( "ue001015.125", 0x280000, 0x080000, CRC(631d6eb1) SHA1(df342c20e2b3c29eab3c72440c11be60d14d3557) )
ROM_LOAD( "ue001016.126", 0x300000, 0x080000, CRC(f44a8686) SHA1(649f6f95cc67fa2f4551af19a2b607c811318820) )
ROM_LOAD( "ue001017.127", 0x380000, 0x080000, CRC(7f568258) SHA1(ac36e87386f9d5c68c66a9469e1b30ee66c4cb7f) )
ROM_LOAD( "ue001018.128", 0x400000, 0x080000, CRC(4bd98f23) SHA1(be6483253a5ea1efe7c7f6b4432fe819b906894c) ) // planes 45
ROM_LOAD( "ue001019.129", 0x480000, 0x080000, CRC(6d9f5a33) SHA1(8d300adf2b3299df78e274c4c7f2ee2d8e1e2575) )
ROM_LOAD( "ue001020.130", 0x500000, 0x080000, CRC(bc07403f) SHA1(f994b6d1dee23f5dabdb328f955f4380a8ca9d52) )
ROM_LOAD( "ue001021.131", 0x580000, 0x080000, CRC(98c03efd) SHA1(761c51d5573e6f35c48b8b9ee5d88cbde02e92a7) )
ROM_REGION( 0x400, "proms", 0 ) /* Extra Colours (not used yet) */
ROM_LOAD16_BYTE( "ue1-022.prm", 0x000, 0x200, CRC(1a23129e) SHA1(110eb54ab83ecb8375164a5c96f522b2737c379c) )
ROM_LOAD16_BYTE( "ue1-023.prm", 0x001, 0x200, CRC(a13192a4) SHA1(86e312e0f7400b7fa08fbe8fced1eb95a32502ca) )
ROM_REGION( 0x080000, "x1", 0 ) /* Samples */
ROM_LOAD( "ue001005.132", 0x000000, 0x080000, CRC(c5fea37c) SHA1(af4f09dd36af06e50262f607ff14eedc33beffd2) )
ROM_END
ROM_START( calibr50 )
ROM_REGION( 0x0a0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "uh002001.u45", 0x000000, 0x040000, CRC(eb92e7ed) SHA1(2aee8a7bce549ef7d7b35d1c248ebbdbc906e38d) )
ROM_LOAD16_BYTE( "uh002004.u41", 0x000001, 0x040000, CRC(5a0ed31e) SHA1(d6ee7654354ac9f1dc7add1ef9f68a147b6f2953) )
ROM_LOAD16_BYTE( "uh001003.9a", 0x080000, 0x010000, CRC(0d30d09f) SHA1(8a48511b628e85b72fda0968d813f4faebd0c418) )
ROM_LOAD16_BYTE( "uh001002.7a", 0x080001, 0x010000, CRC(7aecc3f9) SHA1(2454d9c758fa623d4d81a9230871b67d31d16cef) )
ROM_REGION( 0x04c000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "uh001005.u61", 0x004000, 0x040000, CRC(4a54c085) SHA1(f53ff257ce3d95f945a6befcfb61f1b570f0eafe) )
ROM_RELOAD( 0x00c000, 0x040000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "uh001006.ux2", 0x000000, 0x080000, CRC(fff52f91) SHA1(fd7807e9a8dd5a88df1fcd13746b44a33adbc0fa) )
ROM_LOAD16_BYTE( "uh001007.ux1", 0x000001, 0x080000, CRC(b6c19f71) SHA1(eb8bbaeaf4af07e178100ff16b228b537aa36272) )
ROM_LOAD16_BYTE( "uh001008.ux6", 0x100000, 0x080000, CRC(7aae07ef) SHA1(1db666db20efce1efe5b5769b8e3c78bbf508466) )
ROM_LOAD16_BYTE( "uh001009.ux0", 0x100001, 0x080000, CRC(f85da2c5) SHA1(d090e49b3a897729c7fb05f9386939448fe1d3d9) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "uh001010.u3x", 0x000000, 0x080000, CRC(f986577a) SHA1(8f6c2fca271fed21a1c04e93c3f50dc41348ae30) )
ROM_LOAD( "uh001011.u50", 0x080000, 0x080000, CRC(08620052) SHA1(e2ab49dbabc139e6b276401340085ccab1ae3892) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "uh001013.u60", 0x000000, 0x080000, CRC(09ec0df6) SHA1(57c68d05074ea4a1e133be2ce6e25c594f04a712) )
ROM_LOAD( "uh001012.u46", 0x080000, 0x080000, CRC(bb996547) SHA1(0c8f570ef4454b10a023e0c463001c22a8cf99cd) )
ROM_END
ROM_START( arbalest )
ROM_REGION( 0x0a0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "uk001.03", 0x000000, 0x040000, CRC(ee878a2c) SHA1(f7d5817015382ce6af317c02746b473ec798bb4f) )
ROM_LOAD16_BYTE( "uk001.04", 0x000001, 0x040000, CRC(902bb4e3) SHA1(e37a361a7c03aee2d6ac8c96c2dd6c1e411b46fb) )
ROM_REGION( 0x010000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "uk001.05", 0x006000, 0x002000, CRC(0339fc53) SHA1(9078f70a319132ef12c59b85e6306d5549a858f1) )
ROM_RELOAD( 0x008000, 0x002000 )
ROM_RELOAD( 0x00a000, 0x002000 )
ROM_RELOAD( 0x00c000, 0x002000 )
ROM_RELOAD( 0x00e000, 0x002000 )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "uk001.06", 0x000000, 0x040000, CRC(11c75746) SHA1(7faf9a26534397d21211d5ef25ca53c4eb286474) )
ROM_LOAD16_BYTE( "uk001.07", 0x000001, 0x040000, CRC(01b166c7) SHA1(d1b5b73a55025a264a22dd950ea79ba8172c4bed) )
ROM_LOAD16_BYTE( "uk001.08", 0x080000, 0x040000, CRC(78d60ba3) SHA1(c4fa546e4ca637d67ecc1b085b91c753606ccdb3) )
ROM_LOAD16_BYTE( "uk001.09", 0x080001, 0x040000, CRC(b4748ae0) SHA1(a71e671754ed5bba737f0b5f7be510a23d5e925c) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "uk001.10", 0x000000, 0x080000, CRC(c1e2f823) SHA1(892473351e7b590c59c578047a67fc235bd31e02) )
ROM_LOAD( "uk001.11", 0x080000, 0x080000, CRC(09dfe56a) SHA1(077627627d3cb8f79ffdd83e46157bd3c473c4a1) )
ROM_LOAD( "uk001.12", 0x100000, 0x080000, CRC(818a4085) SHA1(fd8b5658fc7f5fa6d3daebb4be17aeabd60c9028) )
ROM_LOAD( "uk001.13", 0x180000, 0x080000, CRC(771fa164) SHA1(a91214318808f991846a828f0e309c0ff430245e) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "uk001.15", 0x000000, 0x080000, CRC(ce9df5dd) SHA1(91d879b774b5b367adb5bd511fda827bc0bae0a9) )
ROM_LOAD( "uk001.14", 0x080000, 0x080000, CRC(016b844a) SHA1(1fe091233746ced358292014393896af730f5940) )
ROM_END
ROM_START( metafox )
ROM_REGION( 0x0a0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "p1003161", 0x000000, 0x040000, CRC(4fd6e6a1) SHA1(11a830d76ef737bcfac73d0958425fe4329f0dcd) )
ROM_LOAD16_BYTE( "p1004162", 0x000001, 0x040000, CRC(b6356c9a) SHA1(182a1ea9f0643b05b14ad2a2cd820f5ca2086c4c) )
ROM_LOAD16_BYTE( "up001002", 0x080000, 0x010000, CRC(ce91c987) SHA1(63546fa1342371a7080ac3cf59b41a01ac313c8c) )
ROM_LOAD16_BYTE( "up001001", 0x080001, 0x010000, CRC(0db7a505) SHA1(d593da2f7d8b54724cae017cbabc3c0909893da1) )
ROM_REGION( 0x010000, "sub", 0 ) /* 65c02 Code */
ROM_LOAD( "up001005", 0x006000, 0x002000, CRC(2ac5e3e3) SHA1(b794554cd25bdd48a21a0a2861daf8369e798ce8) )
ROM_RELOAD( 0x008000, 0x002000 )
ROM_RELOAD( 0x00a000, 0x002000 )
ROM_RELOAD( 0x00c000, 0x002000 )
ROM_RELOAD( 0x00e000, 0x002000 )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "p1006163", 0x000000, 0x040000, CRC(80f69c7c) SHA1(df323e801ebec6316ba17fe0371f7c87fad19295) )
ROM_LOAD16_BYTE( "p1007164", 0x000001, 0x040000, CRC(d137e1a3) SHA1(0e0234f1d0adb7db6d0508263e3b0b31fe7071b9) )
ROM_LOAD16_BYTE( "p1008165", 0x080000, 0x040000, CRC(57494f2b) SHA1(28d620254e81d7e63dfed07b29b252b975a81248) )
ROM_LOAD16_BYTE( "p1009166", 0x080001, 0x040000, CRC(8344afd2) SHA1(7348b423405ad00b9240d152b119cf5341754815) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "up001010", 0x000000, 0x080000, CRC(bfbab472) SHA1(d3e7b20d14de48134c4fbe3da31feb928c1c655b) )
ROM_LOAD( "up001011", 0x080000, 0x080000, CRC(26cea381) SHA1(b4bfd2a13ef6051376fe3ed57e2331a072970f86) )
ROM_LOAD( "up001012", 0x100000, 0x080000, CRC(fed2c5f9) SHA1(81f0f19a500b665c937f5431000ebde7abd97c30) )
ROM_LOAD( "up001013", 0x180000, 0x080000, CRC(adabf9ea) SHA1(db28e4e565e567a97a6b05a4803a55a403e24a0e) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "up001015", 0x000000, 0x080000, CRC(2e20e39f) SHA1(6f8bd4a76ed5c2150015698e7a98044d060157be) )
ROM_LOAD( "up001014", 0x080000, 0x080000, CRC(fca6315e) SHA1(cef2385ec43f8b7a2d655b42c18ef44e46ff7364) )
ROM_END
ROM_START( drgnunit )
ROM_REGION( 0x0c0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "prg-e.bin", 0x000000, 0x020000, CRC(728447df) SHA1(8bdc52a4cc5f36794a47f963545bdaa26c9acd6b) )
ROM_LOAD16_BYTE( "prg-o.bin", 0x000001, 0x020000, CRC(b2f58ecf) SHA1(5198e75b22bab630b458797988f2e443c601351f) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "obj-2.bin", 0x000000, 0x020000, CRC(d7f6ab5a) SHA1(a32f1705e833c339bd0c426a395cc706da96dad7) )
ROM_LOAD16_BYTE( "obj-1.bin", 0x000001, 0x020000, CRC(53a95b13) SHA1(b7c7994441aafcea49662dc0fbebd6db836723f5) )
ROM_LOAD16_BYTE( "obj-6.bin", 0x040000, 0x020000, CRC(80b801f7) SHA1(5b5635903137e50bc982d05b73c2648bbf182e71) )
ROM_LOAD16_BYTE( "obj-5.bin", 0x040001, 0x020000, CRC(6b87bc20) SHA1(9a0e3e18339d6c12e63960fb940a56c16dcb87cf) )
ROM_LOAD16_BYTE( "obj-4.bin", 0x080000, 0x020000, CRC(60d17771) SHA1(0874c10a2527293715db95bd7c83886d94f810cf) )
ROM_LOAD16_BYTE( "obj-3.bin", 0x080001, 0x020000, CRC(0bccd4d5) SHA1(7139ef793efe7c6477f78b50207227b1be223755) )
ROM_LOAD16_BYTE( "obj-8.bin", 0x0c0000, 0x020000, CRC(826c1543) SHA1(f669f255b4596da5648592b5993b02671e404102) )
ROM_LOAD16_BYTE( "obj-7.bin", 0x0c0001, 0x020000, CRC(cbaa7f6a) SHA1(060f0651b8ca07d239ef1b7c63943cdd433e1ae9) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "scr-1o.bin", 0x000000, 0x020000, CRC(671525db) SHA1(e230e99754c9f40af7da2054bd5ea09823e0b1b7) )
ROM_LOAD( "scr-2o.bin", 0x020000, 0x020000, CRC(2a3f2ed8) SHA1(9d188100437a10eb3d3097f28e28e3cb2dc1b21d) )
ROM_LOAD( "scr-3o.bin", 0x040000, 0x020000, CRC(4d33a92d) SHA1(8b09768abb460446405224565eb6652d2dc1c571) )
ROM_LOAD( "scr-4o.bin", 0x060000, 0x020000, CRC(79a0aa61) SHA1(9905d90afb759b1d983856d7bef17c139d4f0e4f) )
ROM_LOAD( "scr-1e.bin", 0x080000, 0x020000, CRC(dc9cd8c9) SHA1(04450a5cfde5d6b69fdd745cd930309863e1aadd) )
ROM_LOAD( "scr-2e.bin", 0x0a0000, 0x020000, CRC(b6126b41) SHA1(13275f05868d93af95ebb162d229b69ddd660438) )
ROM_LOAD( "scr-3e.bin", 0x0c0000, 0x020000, CRC(1592b8c2) SHA1(d337de280c5ea3704dec9baa04c45e1c837924a9) )
ROM_LOAD( "scr-4e.bin", 0x0e0000, 0x020000, CRC(8201681c) SHA1(7784a68828d728107b0228bb3568129c543cbf40) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "snd-1.bin", 0x000000, 0x020000, CRC(8f47bd0d) SHA1(c55e22ac4294931cfb72ac88a2128891d9f8ee93) )
ROM_LOAD( "snd-2.bin", 0x020000, 0x020000, CRC(65c40ef5) SHA1(726b46144e2216d17b0828abad2f5e7c2305c174) )
ROM_LOAD( "snd-3.bin", 0x040000, 0x020000, CRC(71fbd54e) SHA1(bdaf7ecf1c79c6c8fc82d959186ca2f3304729c8) )
ROM_LOAD( "snd-4.bin", 0x060000, 0x020000, CRC(ac50133f) SHA1(d56a9569bd72c7bc13d09dcea9789cdc7252ffb4) )
ROM_LOAD( "snd-5.bin", 0x080000, 0x020000, CRC(70652f2c) SHA1(04ff016a087a230efe4644eb76f68886aae26978) )
ROM_LOAD( "snd-6.bin", 0x0a0000, 0x020000, CRC(10a1039d) SHA1(a1160fe600d39ae6fdbf247f634c2e094b3a675f) )
ROM_LOAD( "snd-7.bin", 0x0c0000, 0x020000, CRC(decbc8b0) SHA1(9d315d1119fbc2bf889efdb174ebc5e26ecad859) )
ROM_LOAD( "snd-8.bin", 0x0e0000, 0x020000, CRC(3ac51bee) SHA1(cb2ee501895b848d434991152dea293685f8ed22) )
ROM_END
ROM_START( wits )
ROM_REGION( 0x010000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "un001001.u1", 0x000000, 0x008000, CRC(416c567e) SHA1(f0898ce4457efc272e0fec3447c9d4598684219e) )
ROM_LOAD16_BYTE( "un001002.u4", 0x000001, 0x008000, CRC(497a3fa6) SHA1(cf035efddc2a90013e83dcb81687ba1896ba6055) )
ROM_REGION( 0x080000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "un001008.7l", 0x000000, 0x020000, CRC(1d5d0b2b) SHA1(12cf1be316012e8ee910edfd1b892b7ce1383535) )
ROM_LOAD16_BYTE( "un001007.5l", 0x000001, 0x020000, CRC(9e1e6d51) SHA1(9a87f0f18ac0b3d267fe8655d01750d693745c1f) )
ROM_LOAD16_BYTE( "un001006.4l", 0x040000, 0x020000, CRC(98a980d4) SHA1(ab2c1ed83bccffabfacc8a185d1fbc3e8aaf210d) )
ROM_LOAD16_BYTE( "un001005.2l", 0x040001, 0x020000, CRC(6f2ce3c0) SHA1(8086b44c7025bc0bffff75cc6c6c7846cc56e8d0) )
ROM_REGION( 0x40000, "x1", 0 ) /* Samples */
ROM_LOAD( "un001004.12a", 0x000000, 0x020000, CRC(a15ff938) SHA1(fdfdf73e85d89a39cfc5b3c3048a64178200f942) )
ROM_LOAD( "un001003.10a", 0x020000, 0x020000, CRC(3f4b9e55) SHA1(3cecf89ae6a056622affcddec9e10be08761e56d) )
ROM_END
ROM_START( thunderl )
ROM_REGION( 0x010000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "m4", 0x000000, 0x008000, CRC(1e6b9462) SHA1(f7f93479117e97d4e38632fef83c10345587f77f) )
ROM_LOAD16_BYTE( "m5", 0x000001, 0x008000, CRC(7e82793e) SHA1(3e487f465d64af8c1c4852567b2fd9190363570c) )
ROM_REGION( 0x080000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "t17", 0x000000, 0x020000, CRC(599a632a) SHA1(29da423dfe1f971cbb205767cf902d199d968d85) )
ROM_LOAD16_BYTE( "t16", 0x000001, 0x020000, CRC(3aeef91c) SHA1(a5dc8c22a7bcc1199bdd09c7d0f1f8a378e757c5) )
ROM_LOAD16_BYTE( "t15", 0x040000, 0x020000, CRC(b97a7b56) SHA1(c08d3586d489947af21f3493356e3a88d79746e8) )
ROM_LOAD16_BYTE( "t14", 0x040001, 0x020000, CRC(79c707be) SHA1(f67fa40c8f6ab0fbce44997fdfbf699fea1f0df6) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "r28", 0x000000, 0x080000, CRC(a043615d) SHA1(e483fa9fd8e922578a9d7b6ced0750643089ca78) )
ROM_LOAD( "r27", 0x080000, 0x080000, CRC(cb8425a3) SHA1(655afa295fbe99acc79c4004f03ed832560cff5b) )
ROM_END
/* Wiggie does NOT run on a seta board, but is a hack / bootleg of Thunder & Lightning (just like
Promat's Perestroika Girls is a hack / bootleg of Taito's Super Qix */
ROM_START( wiggie )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "wiggie.f19", 0x00000, 0x10000, CRC(24b58f16) SHA1(96ef92ab79258da9322dd7e706bf05ac5143f7b7) )
ROM_LOAD16_BYTE( "wiggie.f21", 0x00001, 0x10000, CRC(83ba6edb) SHA1(fa74fb39599ed877317db73d02d14df5b475fc35) )
ROM_REGION( 0x40000, "audiocpu", 0 ) /* sound cpu code */
ROM_LOAD( "wiggie.a5", 0x00000, 0x10000, CRC(8078d77b) SHA1(4e6855d396a1bace2810b13b7dd08ccf5de89bd8) )
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "wiggie.d1", 0x00000, 0x40000, CRC(27fbe12a) SHA1(73f476a03b321ed1ae89104f5b32d77153fabb82))
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "wiggie.k16", 0x00000, 0x20000, CRC(4fb40b8a) SHA1(120c9fd677071485a9f8accc2385117baf542b9c) )
ROM_LOAD( "wiggie.k18", 0x20000, 0x20000, CRC(ebc418e9) SHA1(a9af9bebce56608b0533d7d147191ebdceaca4e4) )
ROM_LOAD( "wiggie.k19", 0x40000, 0x20000, CRC(c073501b) SHA1(4b4cd0fed5efe12bcd10f98a71becc212e7e753a) )
ROM_LOAD( "wiggie.k21", 0x60000, 0x20000, CRC(22f6fa39) SHA1(d3e86e156434153335c5d2ce71417f35097f5ab7) )
ROM_END
ROM_START( rezon )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "us001001.u3", 0x000000, 0x020000, CRC(ab923052) SHA1(26761c228b63c300f635787e63e1276b6e3083f0) )
ROM_LOAD16_BYTE( "us001002.u4", 0x000001, 0x020000, CRC(3dafa0d5) SHA1(80cdff86b99d364acbbf1322c73b2f26b1a93167) )
/* empty gap */
ROM_LOAD16_BYTE( "us001004.103", 0x100000, 0x020000, CRC(54871c7c) SHA1(2f807b15760b1e712fa69eee6f33cc8a36ee1c02) ) // 1xxxxxxxxxxxxxxxx = 0x00
ROM_LOAD16_BYTE( "us001003.102", 0x100001, 0x020000, CRC(1ac3d272) SHA1(0f19bc9c19e355dad5b463b0fa33127523bf141b) ) // 1xxxxxxxxxxxxxxxx = 0x00
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "us001006.u64", 0x000000, 0x080000, CRC(a4916e96) SHA1(bfb63b72273e4fbf0843b3201bb4fddaf54909a7) )
ROM_LOAD( "us001005.u63", 0x080000, 0x080000, CRC(e6251ebc) SHA1(f02a4c8373e33fc57e18e39f1b5ecff3f6d9ca9e) )
ROM_REGION( 0x080000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "us001007.u66", 0x000000, 0x080000, CRC(3760b935) SHA1(f5fe69f7e93c90a5b6c1dff236402b962821e33f) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0x080000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "us001008.u68", 0x000000, 0x080000, CRC(0ab73910) SHA1(78e2c0570c5c6f5e1cdb2fbeae73376923127024) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD16_WORD_SWAP( "us001009.u70", 0x000000, 0x100000, CRC(0d7d2e2b) SHA1(cfba19314ecb0a49ed9ff8df32cd6a3fe37ff526) )
ROM_END
/* note the ONLY byte that changes is the year, 1992 instead of 1991. The actual license is controlled by a jumper but
since Taito released the game in 1992 this is the Taito version and we hardcode the jumper in the input ports */
ROM_START( rezont )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "us001001.u3", 0x000000, 0x020000, CRC(ab923052) SHA1(26761c228b63c300f635787e63e1276b6e3083f0) )
ROM_LOAD16_BYTE( "rezon_1_p.u4", 0x000001, 0x020000, CRC(9ed32f8c) SHA1(68b926de4cb5f2632ab78b2cdf7409411fadbb1d) )
/* empty gap */
ROM_LOAD16_BYTE( "us001004.103", 0x100000, 0x020000, CRC(54871c7c) SHA1(2f807b15760b1e712fa69eee6f33cc8a36ee1c02) ) // 1xxxxxxxxxxxxxxxx = 0x00
ROM_LOAD16_BYTE( "us001003.102", 0x100001, 0x020000, CRC(1ac3d272) SHA1(0f19bc9c19e355dad5b463b0fa33127523bf141b) ) // 1xxxxxxxxxxxxxxxx = 0x00
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "us001006.u64", 0x000000, 0x080000, CRC(a4916e96) SHA1(bfb63b72273e4fbf0843b3201bb4fddaf54909a7) )
ROM_LOAD( "us001005.u63", 0x080000, 0x080000, CRC(e6251ebc) SHA1(f02a4c8373e33fc57e18e39f1b5ecff3f6d9ca9e) )
ROM_REGION( 0x080000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "us001007.u66", 0x000000, 0x080000, CRC(3760b935) SHA1(f5fe69f7e93c90a5b6c1dff236402b962821e33f) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0x080000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "us001008.u68", 0x000000, 0x080000, CRC(0ab73910) SHA1(78e2c0570c5c6f5e1cdb2fbeae73376923127024) ) // 1xxxxxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD16_WORD_SWAP( "us001009.u70", 0x000000, 0x100000, CRC(0d7d2e2b) SHA1(cfba19314ecb0a49ed9ff8df32cd6a3fe37ff526) )
ROM_END
ROM_START( stg )
ROM_REGION( 0x0c0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "att01003.u27", 0x000000, 0x020000, CRC(7a640a93) SHA1(28c54eca9502d06ca55c2db91bfe7d149af006ed) )
ROM_LOAD16_BYTE( "att01001.u9", 0x000001, 0x020000, CRC(4fa88ad3) SHA1(55e0e689758511cdf514a633ffe3d7729e281b52) )
ROM_LOAD16_BYTE( "att01004.u33", 0x040000, 0x020000, CRC(bbd45ca1) SHA1(badb11faf5779e8444dd95eb08a94fbf9f73cc2c) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_LOAD16_BYTE( "att01002.u17", 0x040001, 0x020000, CRC(2f8fd80c) SHA1(b8e16adc84b918b5eee05d032a7841e8d726eeeb) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "att01006.u32", 0x000000, 0x080000, CRC(6ad78ea2) SHA1(eb8fc9833fb1c7041f5e0a3b37c8de9156a034b6) )
ROM_LOAD( "att01005.u26", 0x080000, 0x080000, CRC(a347ff00) SHA1(8455c5e7dfa25646b1782ab3bcf62fca91ca03ad) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "att01008.u39", 0x000000, 0x080000, CRC(20c47457) SHA1(53ddf8c076aa35fb87edc739bc9e9612a5a1526b) ) // FIRST AND SECOND HALF IDENTICAL
ROM_LOAD( "att01007.u42", 0x080000, 0x080000, CRC(ac975544) SHA1(5cdd2c7aada7179d4bdaf8578134c0ef672a2704) ) // FIRST AND SECOND HALF IDENTICAL
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "att01009.u47", 0x000000, 0x080000, CRC(4276b58d) SHA1(a2e77dc3295791520c6cb25dea4e910b5a7bc137) )
ROM_LOAD( "att01010.u55", 0x080000, 0x080000, CRC(fffb2f53) SHA1(0aacb24437e9a6874850313163922d834da27611) )
ROM_END
ROM_START( blandia )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ux001001.003", 0x000000, 0x040000, CRC(2376a1f3) SHA1(705a3c5cc1137d14ffded6c949bf9aa650133eb7) )
ROM_LOAD16_BYTE( "ux001002.004", 0x000001, 0x040000, CRC(b915e172) SHA1(e43e50a664dc1286ece42a5ff8629b2da7fb49b4) )
ROM_LOAD16_WORD_SWAP( "ux001003.202", 0x100000, 0x100000, CRC(98052c63) SHA1(b523596de29038b3ec9f1b6e1f7374a6a8709d42) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ux001005.200", 0x300000, 0x100000, CRC(bea0c4a5) SHA1(a690c17fb7cbdab533c1dfad13abbad9359b9631) )
ROM_LOAD( "ux001007.201", 0x100000, 0x100000, CRC(4440fdd1) SHA1(7bfee90f81a2c867bd487abcf5905393ad400902) )
ROM_LOAD( "ux001006.063", 0x200000, 0x100000, CRC(abc01cf7) SHA1(c3f26e75eeb68073d2825be8df82cc6afcfbfb26) )
ROM_LOAD( "ux001008.064", 0x000000, 0x100000, CRC(413647b6) SHA1(594e010ca6f49ec82cc6d44fe23ac3427c4c3dbd) )
ROM_REGION( 0x0c0000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ux001009.065", 0x000000, 0x080000, CRC(bc6f6aea) SHA1(673efa0c70587b5650ccf0a3c4bc316f53d52ba6) )
ROM_LOAD( "ux001010.066", 0x040000, 0x080000, CRC(bd7f7614) SHA1(dc865ff0f327f460956915b2018aaac815e8fce5) )
ROM_REGION( 0x0c0000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "ux001011.067", 0x000000, 0x080000, CRC(5efe0397) SHA1(a294a2dae9a10e93912543a8614a7f960a011f27) )
ROM_LOAD( "ux001012.068", 0x040000, 0x080000, CRC(f29959f6) SHA1(edccea3d0bf972a07edd6339e18792d089033bff) )
/* The c0000-fffff region is bankswitched */
ROM_REGION( 0x240000, "x1", 0 ) /* Samples */
ROM_LOAD( "ux001013.069", 0x000000, 0x0c0000, CRC(5cd273cd) SHA1(602e1f10454e2b1c941f2e6983872bb9ca77a542) )
// skip c0000-fffff (banked region)
ROM_CONTINUE( 0x100000, 0x040000 )
ROM_LOAD( "ux001014.070", 0x140000, 0x080000, CRC(86b49b4e) SHA1(045b352950d848907af4c22b817d154b2cfff382) )
ROM_END
ROM_START( blandiap )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "prg-even.bin", 0x000000, 0x040000, CRC(7ecd30e8) SHA1(25e555a45bbb154170189b065206f7536a5dec1b) )
ROM_LOAD16_BYTE( "prg-odd.bin", 0x000001, 0x040000, CRC(42b86c15) SHA1(9a4adcc16c35f84826a6effed5ebe439483ab856) )
ROM_LOAD16_BYTE( "tbl0.bin", 0x100000, 0x080000, CRC(69b79eb8) SHA1(f7b33c99744d8b7f6e2991b4d2b35719eebd0b43) )
ROM_LOAD16_BYTE( "tbl1.bin", 0x100001, 0x080000, CRC(cf2fd350) SHA1(4d0fb720af544f746eeaaad499be00e0d1c6f129) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
ROM_LOAD16_BYTE( "o-1.bin", 0x000000, 0x080000, CRC(4c67b7f0) SHA1(ad6bd4b880f0f63a803c097795a4b70f24c94848) )
ROM_LOAD16_BYTE( "o-0.bin", 0x000001, 0x080000, CRC(5e7b8555) SHA1(040599db77041765f582aa99d6f616a7a2c4dd5c) )
ROM_LOAD16_BYTE( "o-5.bin", 0x100000, 0x080000, CRC(40bee78b) SHA1(1ec0b1854c26ba300a3a54077332a9af55677dca) )
ROM_LOAD16_BYTE( "o-4.bin", 0x100001, 0x080000, CRC(7c634784) SHA1(047287c630336001d2b1e21f7273ccc3d5278e3c) )
ROM_LOAD16_BYTE( "o-3.bin", 0x200000, 0x080000, CRC(387fc7c4) SHA1(4e5bd3985f16aa7295110a9902adc8e1453c03ab) )
ROM_LOAD16_BYTE( "o-2.bin", 0x200001, 0x080000, CRC(c669bb49) SHA1(db5051ea8b08672b6079004060e20fb250560d9f) )
ROM_LOAD16_BYTE( "o-7.bin", 0x300000, 0x080000, CRC(fc77b04a) SHA1(b3c7b2cb9407cac261890e0355cbb87ac8e2e93c) )
ROM_LOAD16_BYTE( "o-6.bin", 0x300001, 0x080000, CRC(92882943) SHA1(460f3ae37d6f88d3a6068e2fb8d0d330be7c786f) )
ROM_REGION( 0x0c0000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "v1-2.bin", 0x000000, 0x020000, CRC(d524735e) SHA1(4d17e7896b6c6451effe8a19bf7a4919db0cc06d) )
ROM_LOAD( "v1-5.bin", 0x020000, 0x020000, CRC(eb440cdb) SHA1(180ed9d616c66b7fae1a3d1156028c8476e45bde) )
ROM_LOAD( "v1-1.bin", 0x040000, 0x020000, CRC(09bdf75f) SHA1(33bda046092d5bc3d8e8ffec25c745a2fda16a5c) )
ROM_LOAD( "v1-4.bin", 0x060000, 0x020000, CRC(803911e5) SHA1(a93cac42eda69698b393a1a49e3615ee60868838) )
ROM_LOAD( "v1-0.bin", 0x080000, 0x020000, CRC(73617548) SHA1(9c04d0179cb93e9fb78cc8af1006ef3edfcde707) )
ROM_LOAD( "v1-3.bin", 0x0a0000, 0x020000, CRC(7f18e4fb) SHA1(0e51e3f88b90c07a1352bcd42e6438c947d4856e) )
ROM_REGION( 0x0c0000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "v2-2.bin", 0x000000, 0x020000, CRC(c4f15638) SHA1(6be0f3e90ab23189caadfd99b3e4ded74749ebbc) ) // identical to v2-1
ROM_LOAD( "v2-5.bin", 0x020000, 0x020000, CRC(c2e57622) SHA1(994a4774d68f2d562d985951b06216d59f38afe9) )
ROM_LOAD( "v2-1.bin", 0x040000, 0x020000, CRC(c4f15638) SHA1(6be0f3e90ab23189caadfd99b3e4ded74749ebbc) )
ROM_LOAD( "v2-4.bin", 0x060000, 0x020000, CRC(16ec2130) SHA1(187f548563577ca36cced9ae184d27e6fcdd7e6a) )
ROM_LOAD( "v2-0.bin", 0x080000, 0x020000, CRC(5b05eba9) SHA1(665001cdb3c9977f8f4c7ce551549f7fc640c6a9) )
ROM_LOAD( "v2-3.bin", 0x0a0000, 0x020000, CRC(80ad0c3b) SHA1(00fcbcf7805784d7298b92136e7f256d65029c44) )
/* The c0000-fffff region is bankswitched */
ROM_REGION( 0x240000, "x1", 0 ) /* Samples */
ROM_LOAD( "s-0.bin", 0x000000, 0x020000, CRC(a5fde408) SHA1(89efcd37ef6c5b313169d74a962a7c074a09b12a) )
ROM_CONTINUE( 0x140000, 0x020000 )
ROM_LOAD( "s-1.bin", 0x020000, 0x020000, CRC(3083f9c4) SHA1(f5d2297c3d680eb1f128fa42a3a7f61badb9853a) )
ROM_CONTINUE( 0x160000, 0x020000 )
ROM_LOAD( "s-2.bin", 0x040000, 0x020000, CRC(a591c9ef) SHA1(83e665e342c42fd3582c83becfacc27a3a3e5a54) )
ROM_CONTINUE( 0x180000, 0x020000 )
ROM_LOAD( "s-3.bin", 0x060000, 0x020000, CRC(68826c9d) SHA1(a860b7b2140a5a506bf25110c08c6ea59db25743) )
ROM_CONTINUE( 0x1a0000, 0x020000 )
ROM_LOAD( "s-4.bin", 0x080000, 0x020000, CRC(1c7dc8c2) SHA1(006459a23de83fe48e11bdd6ebe23ef6a18a87e8) )
ROM_CONTINUE( 0x1c0000, 0x020000 )
ROM_LOAD( "s-5.bin", 0x0a0000, 0x020000, CRC(4bb0146a) SHA1(1e3c1739ea3c85296573426e55f25dce11f0ed2b) )
ROM_CONTINUE( 0x1e0000, 0x020000 )
ROM_LOAD( "s-6.bin", 0x100000, 0x020000, CRC(9f8f34ee) SHA1(60abb70ae87595ebae23df68d62f3b0ed4a2e768) ) // skip c0000-fffff (banked region)
ROM_CONTINUE( 0x200000, 0x020000 ) // this half is 0
ROM_LOAD( "s-7.bin", 0x120000, 0x020000, CRC(e077dd39) SHA1(a6f0881a026161710adc132bcf7cb95c4c8f2528) )
ROM_CONTINUE( 0x220000, 0x020000 ) // this half is 0
ROM_END
ROM_START( blockcar )
ROM_REGION( 0x040000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "u1.a1", 0x000000, 0x020000, CRC(4313fb00) SHA1(f5b9e212436282284fa344e1c4200bc38ca3c50a) )
ROM_LOAD16_BYTE( "u4.a3", 0x000001, 0x020000, CRC(2237196d) SHA1(5a9d972fac94e62f026c36bca0c2f5fe8e0e1a1d) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "bl-chr-0.j3", 0x000000, 0x080000, CRC(a33300ca) SHA1(b0a7ccb77c3e8e33c12b83e254924f30209a4c2c) )
ROM_LOAD( "bl-chr-1.l3", 0x080000, 0x080000, CRC(563de808) SHA1(40b2f9f4a4cb1a019f6419572ee21d66dda7d4af) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "bl-snd-0.a13", 0x000000, 0x080000, CRC(a92dabaf) SHA1(610c1dc0467753dfddaa4b27bc40cb118b0bc7a3) )
ROM_RELOAD( 0x080000, 0x080000 )
ROM_END
ROM_START( qzkklogy )
ROM_REGION( 0x0c0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "3.u27", 0x000000, 0x020000, CRC(b8c27cde) SHA1(4c36076801b6c915888b925c1e37d772bab1bb02) )
ROM_LOAD16_BYTE( "1.u9", 0x000001, 0x020000, CRC(ce01cd54) SHA1(ef91aecdf7b5586a6870ff237372d65f85cd4cd3) )
ROM_LOAD16_BYTE( "4.u33", 0x040000, 0x020000, CRC(4f5c554c) SHA1(0a10cefdf2dd876e6cb78023c3c15af24ba3c39a) )
ROM_LOAD16_BYTE( "2.u17", 0x040001, 0x020000, CRC(65fa1b8d) SHA1(81fd7785f138a189de978fd30dbfca36687cda17) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "t2709u32.u32", 0x000000, 0x080000, CRC(900f196c) SHA1(b60741c3242ce56cb61ea68093b571489db0c6fa) ) // FIRST AND SECOND HALF IDENTICAL
ROM_LOAD( "t2709u26.u26", 0x080000, 0x080000, CRC(416ac849) SHA1(3bd5dd13a8f2693e8f160a4ecfff3b7610644f5f) ) // FIRST AND SECOND HALF IDENTICAL
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "t2709u42.u39", 0x000000, 0x080000, CRC(194d5704) SHA1(ab2833f7427d0608850c158b813bc49935ac7d6d) )
ROM_LOAD( "t2709u39.u42", 0x080000, 0x080000, CRC(6f95a76d) SHA1(925f5880fb5153c1215d1f5ee1eff5b53a84abea) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "t2709u47.u47", 0x000000, 0x080000, CRC(0ebdad40) SHA1(6558eeaac76d98d91b0be6faa78f531f1e3b9f84) )
ROM_LOAD( "t2709u55.u55", 0x080000, 0x080000, CRC(43960c68) SHA1(9a1901b65f989aa57ab8736ef0be3bac492c081c) )
ROM_END
ROM_START( umanclub )
ROM_REGION( 0x040000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "uw001006.u48", 0x000000, 0x020000, CRC(3dae1e9d) SHA1(91a738c299d134d198bad648383be87345f4f475) )
ROM_LOAD16_BYTE( "uw001007.u49", 0x000001, 0x020000, CRC(5c21e702) SHA1(c69e9dd7dfac82f116885610f90878f865e629b3) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "bp-u-002.u2", 0x000000, 0x080000, CRC(936cbaaa) SHA1(f7932ee310eb792b2776ae8a9d29e1a492761b11) )
ROM_LOAD( "bp-u-001.u1", 0x080000, 0x080000, CRC(87813c48) SHA1(7ec9b08fe0490d277c531e2b6394862df4d5678d) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "uw003.u13", 0x000000, 0x100000, CRC(e2f718eb) SHA1(fd085b68f76c8778816a1b7d47783b9dc20bff12) )
ROM_END
ROM_START( zingzip )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "uy001001.3", 0x000000, 0x040000, CRC(1a1687ec) SHA1(c840752dd87d8c1c30e6b31452173148e20538b1) )
ROM_LOAD16_BYTE( "uy001002.4", 0x000001, 0x040000, CRC(62e3b0c4) SHA1(51a27fbf68a142dd132157bed1dc22acda3fa044) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "uy001006.64", 0x000000, 0x080000, CRC(46e4a7d8) SHA1(2c829e52d9aead351702335bf06aa0f337528306) )
ROM_LOAD( "uy001005.63", 0x080000, 0x080000, CRC(4aac128e) SHA1(3ac64c84a40f86e29e33a218babcd21cae6dbfdb) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD ( "uy001008.66", 0x000000, 0x100000, CRC(1dff7c4b) SHA1(94f581f4aae1ef417dce6e62a611a523205e8c27) ) // FIRST AND SECOND HALF IDENTICAL
ROM_LOAD16_BYTE( "uy001007.65", 0x100000, 0x080000, CRC(ec5b3ab9) SHA1(e82fb050ae4e2486e43418fcb5fa726d92c5cd21) )
ROM_REGION( 0x200000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "uy001010.68", 0x000000, 0x100000, CRC(bdbcdf03) SHA1(857f541697f76086ac6c761a3505678a3d3499df) ) // FIRST AND SECOND HALF IDENTICAL
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "uy001011.70", 0x000000, 0x100000, CRC(bd845f55) SHA1(345b79cfcd8c924d6ba365814286e518438f10bc) ) // uy001017 + uy001018
ROM_END
ROM_START( atehate )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "fs001001.evn", 0x000000, 0x080000, CRC(4af1f273) SHA1(79b28fe768aa634c31ee4e7687e62ebe78cf4014) )
ROM_LOAD16_BYTE( "fs001002.odd", 0x000001, 0x080000, CRC(c7ca7a85) SHA1(1221f57d4aa3d2cb6662bc059978eafd65c1858f) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fs001003.gfx", 0x000000, 0x200000, CRC(8b17e431) SHA1(643fc62d5bad9941630ab621ecb3c69ded9d4536) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fs001004.pcm", 0x000000, 0x100000, CRC(f9344ce5) SHA1(cffbc235f3a8e9a5004e671d924affd321ec9eed) )
ROM_END
ROM_START( daioh )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "fg1-001", 0x000000, 0x080000, CRC(104ae74a) SHA1(928c467e3ff98285a4828a927d851fcdf296849b) )
ROM_LOAD16_BYTE( "fg1-002", 0x000001, 0x080000, CRC(e39a4e67) SHA1(c3f47e9d407f32dbfaf209d29b4446e4de8829a2) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fg1-004", 0x000000, 0x100000, CRC(9ab0533e) SHA1(b260ceb2b3e140971419329bee07a020171794f7) )
ROM_LOAD( "fg1-003", 0x100000, 0x100000, CRC(1c9d51e2) SHA1(1d6236ab28d11676386834fd6e405fd40198e924) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "fg1-005", 0x000000, 0x200000, CRC(c25159b9) SHA1(4c9da3233223508389c3c0f277a00aedfc860da4) )
ROM_REGION( 0x200000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "fg1-006", 0x000000, 0x200000, CRC(2052c39a) SHA1(83a444a76e68aa711b0e25a5aa963ca876a6357e) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fg1-007", 0x000000, 0x100000, CRC(4a2fe9e0) SHA1(e55b6f301f842ff5d3c7a0041856695ac1d8a78f) )
ROM_END
ROM_START( msgundam )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_WORD_SWAP( "fa003002.u25", 0x000000, 0x080000, CRC(1cc72d4c) SHA1(5043d693b5a8116a077d5b6997b658cb287e2aa7) )
ROM_LOAD16_WORD_SWAP( "fa001001.u20", 0x100000, 0x100000, CRC(fca139d0) SHA1(b56282c69f7ec64c697a48e42d59a2565401c032) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fa001008.u21", 0x000000, 0x200000, CRC(e7accf48) SHA1(dca9d53bc9cf0ecb661358d5a3f388c4ce9388e7) )
ROM_LOAD( "fa001007.u22", 0x200000, 0x200000, CRC(793198a6) SHA1(45f53870e74b14126680d18dd58dbbe01a6ef509) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "fa001006.u23", 0x000000, 0x100000, CRC(3b60365c) SHA1(bdf5a0b1b45eb75dbbb6725d1e5303716321aeb9) )
ROM_REGION( 0x080000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "fa001005.u24", 0x000000, 0x080000, CRC(8cd7ff86) SHA1(ce7eb90776e21239f8f52e822c636143506c6f9b) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fa001004.u26", 0x000000, 0x100000, CRC(b965f07c) SHA1(ff7827cc80655465ffbb732d55ba81f21f51a5ca) )
ROM_END
ROM_START( msgunda1 )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_WORD_SWAP( "fa002002.u25", 0x000000, 0x080000, CRC(dee3b083) SHA1(e2ad626aa0109906846dd9e9053ffc83b7bf4d2e) )
ROM_LOAD16_WORD_SWAP( "fa001001.u20", 0x100000, 0x100000, CRC(fca139d0) SHA1(b56282c69f7ec64c697a48e42d59a2565401c032) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fa001008.u21", 0x000000, 0x200000, CRC(e7accf48) SHA1(dca9d53bc9cf0ecb661358d5a3f388c4ce9388e7) )
ROM_LOAD( "fa001007.u22", 0x200000, 0x200000, CRC(793198a6) SHA1(45f53870e74b14126680d18dd58dbbe01a6ef509) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "fa001006.u23", 0x000000, 0x100000, CRC(3b60365c) SHA1(bdf5a0b1b45eb75dbbb6725d1e5303716321aeb9) )
ROM_REGION( 0x080000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "fa001005.u24", 0x000000, 0x080000, CRC(8cd7ff86) SHA1(ce7eb90776e21239f8f52e822c636143506c6f9b) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fa001004.u26", 0x000000, 0x100000, CRC(b965f07c) SHA1(ff7827cc80655465ffbb732d55ba81f21f51a5ca) )
ROM_END
ROM_START( oisipuzl )
ROM_REGION( 0x180000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_WORD_SWAP( "ss1u200.v10", 0x000000, 0x080000, CRC(f5e53baf) SHA1(057e8b35bc6f65634685b5d0cf38e12f2e62d72c) )
/* Gap of 0x80000 bytes */
ROM_LOAD16_WORD_SWAP( "ss1u201.v10", 0x100000, 0x080000, CRC(7a7ff5ae) SHA1(9e4da7ecc4d833c3ba4ddc6e5870fad53b9b2d2b) )
ROM_REGION( 0x200000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "ss1u306.v10", 0x000000, 0x080000, CRC(ce43a754) SHA1(3991042678badafee716b084c1768a794f144b1e) )
ROM_LOAD( "ss1u307.v10", 0x080000, 0x080000, CRC(2170b7ec) SHA1(c9f3d12646d4e877bc2b656f977e21d927f241f6) )
ROM_LOAD( "ss1u304.v10", 0x100000, 0x080000, CRC(546ab541) SHA1(aa96a79e3b0ba71f5e0fbb15e190d219630c2ba3) )
ROM_LOAD( "ss1u305.v10", 0x180000, 0x080000, CRC(2a33e08b) SHA1(780cfe44a4d57b254bd0cfae8727dc77358027a8) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ss1u23.v10", 0x000000, 0x080000, CRC(9fa60901) SHA1(3d42e4174ad566b6eeb488c7a4c51db9c1fef7af) )
ROM_LOAD( "ss1u24.v10", 0x080000, 0x080000, CRC(c10eb4b3) SHA1(70a82a750b1d9c849cd92d4f73769bbf5962c771) )
ROM_REGION( 0x080000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "ss1u25.v10", 0x000000, 0x080000, CRC(56840728) SHA1(db61539fd84f0de35ee2077238ba3646c4960cc6) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "ss1u26.v10", 0x000000, 0x080000, CRC(d452336b) SHA1(d3bf3cb383c40911758a60546f121c48087868e3) )
ROM_LOAD( "ss1u27.v10", 0x080000, 0x080000, CRC(17fe921d) SHA1(7fc176b8eefad4f2b8532bfe62e7852d2be185ca) )
ROM_END
ROM_START( triplfun )
ROM_REGION( 0x180000, "maincpu", 0 )
/* the program fails its self-check but thats probably because
its a bootleg, it does the same on the real board */
ROM_LOAD16_BYTE( "05.bin", 0x000000, 0x40000, CRC(06eb3821) SHA1(51c67c87b5c28e693dfffd32d25cdb6d2a9448cf) )
ROM_CONTINUE(0x100000,0x40000)
ROM_LOAD16_BYTE( "04.bin", 0x000001, 0x40000, CRC(37a5c46e) SHA1(80b49b422a7db64d9ba5896da2b01a4588a6cf62) )
ROM_CONTINUE(0x100001,0x40000)
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD16_BYTE( "08.bin", 0x000001, 0x80000, CRC(63a8f10f) SHA1(0a045d559b9edc9f335e6ec2d214d70c4959ec50) )
ROM_LOAD16_BYTE( "09.bin", 0x000000, 0x80000, CRC(98cc8ca5) SHA1(1bd9d2d860e02ee4fea3d9592172690cb9d3acf2) )
ROM_LOAD16_BYTE( "10.bin", 0x100001, 0x80000, CRC(20b0f282) SHA1(c98de63c1ad9dfe9b24f55966ccc5392c5ae82ba) )
ROM_LOAD16_BYTE( "11.bin", 0x100000, 0x80000, CRC(276ef724) SHA1(e0c642dfd19542234abb0de68a66f8c36d9cb827) )
ROM_REGION( 0x100000, "gfx2", 0 )
ROM_LOAD16_BYTE( "02.bin", 0x000000, 0x80000, CRC(4c0d1068) SHA1(cb77309474938765fd0582ab132f19fb5e21fca3) )
ROM_LOAD16_BYTE( "03.bin", 0x000001, 0x80000, CRC(dba94e18) SHA1(3f54d874287e4ab96b2791503235488164d90cb1) )
ROM_REGION( 0x80000, "gfx3", 0 )
ROM_LOAD16_BYTE( "06.bin", 0x000000, 0x40000, CRC(8944bb72) SHA1(37cd0e2c8e99fb23ea70dc183a8aa0670c5f6b65) )
ROM_LOAD16_BYTE( "07.bin", 0x000001, 0x40000, CRC(934a5d91) SHA1(aa19d2699b5ebdd99d59004005b0ce0c5140d192) )
ROM_REGION( 0x40000, "oki", 0 )
ROM_LOAD( "01.bin", 0x000000, 0x40000, CRC(c186a930) SHA1(e17e1a620e380f0737b80c7f160ad643979b2799) )
ROM_END
ROM_START( qzkklgy2 )
ROM_REGION( 0x0c0000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_WORD_SWAP( "fn001001.106", 0x000000, 0x080000, CRC(7bf8eb17) SHA1(f2d1666e22f564d59b37ca00c8db34ca822fd142) )
ROM_LOAD16_WORD_SWAP( "fn001003.107", 0x080000, 0x040000, CRC(ee6ef111) SHA1(6d9efac46ba01fff8784034801cba10e38b2c923) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fn001004.100", 0x000000, 0x100000, CRC(5ba139a2) SHA1(24fe19a7e5d2cd53bf3b1c71bf05020067f5e956) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "fn001005.104", 0x000000, 0x200000, CRC(95726a63) SHA1(e53ffc2815c4858bbfb5ff452c581bccb41854c9) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fn001006.105", 0x000000, 0x100000, CRC(83f201e6) SHA1(536e74788ad0e07451300a1ad3b127bc9d2d9063) )
ROM_END
ROM_START( wrofaero )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "u3.bin", 0x000000, 0x040000, CRC(9b896a97) SHA1(f4e768911705e6def5dc4a43cfc4146c48c80caf) )
ROM_LOAD16_BYTE( "u4.bin", 0x000001, 0x040000, CRC(dda84846) SHA1(50142692e13190900bc752908b105b65c48ea911) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(f06ccd78) SHA1(1701bdac2c826327441cfe0039b4cadf8f3a4803) )
ROM_LOAD( "u63.bin", 0x080000, 0x080000, CRC(2a602a1b) SHA1(b04fa743200d62bc25a6aa34efae53209f185f79) )
ROM_REGION( 0x080000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "u66.bin", 0x000000, 0x080000, CRC(c9fc6a0c) SHA1(85ac0726221e3fedd80bd9b426d61471eb20ce46) )
ROM_REGION( 0x080000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "u68.bin", 0x000000, 0x080000, CRC(25c0c483) SHA1(2e705e7f0c66c3bc73e78ffb526606ab8be61d99) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "u69.bin", 0x000000, 0x080000, CRC(957ecd41) SHA1(3b37ba44b8b8f0f0de41c8c26c3dfdb391ba572c) )
ROM_LOAD( "u70.bin", 0x080000, 0x080000, CRC(8d756fdf) SHA1(d66712a6aa19252f2c915ac66fc27df031fa9512) )
ROM_END
ROM_START( jjsquawk )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "jj-rom1.040", 0x000000, 0x040000, CRC(7b9af960) SHA1(1718d54b0c12ae148de44f9ccccf90c0182f7b4f) )
ROM_CONTINUE ( 0x100000, 0x040000 )
ROM_LOAD16_BYTE( "jj-rom2.040", 0x000001, 0x040000, CRC(47dd71a3) SHA1(e219d984a1cac484ce1e570b7849562a88e0903e) )
ROM_CONTINUE ( 0x100001, 0x040000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "jj-rom9", 0x000000, 0x080000, CRC(27441cd3) SHA1(5867fc30c158e07f2d36ecab97b1d304383e6f35) )
ROM_LOAD( "jj-rom10", 0x080000, 0x080000, CRC(ca2b42c4) SHA1(9b99b6618fe44a6c29a255e89dab72a0a56214df) )
ROM_LOAD( "jj-rom7", 0x100000, 0x080000, CRC(62c45658) SHA1(82b1ea138e8f4b4ade7e44b31843aa2023c9dd71) )
ROM_LOAD( "jj-rom8", 0x180000, 0x080000, CRC(2690c57b) SHA1(b880ded7715dffe12c4fea7ad7cb9c5133b73250) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD ( "jj-rom11", 0x000000, 0x080000, CRC(98b9f4b4) SHA1(de96708aebb428ddc413c3649caaec80c0c155bd) )
ROM_LOAD ( "jj-rom12", 0x080000, 0x080000, CRC(d4aa916c) SHA1(d619d20c33f16ab06b529fc1717ad9b703acbabf) )
ROM_LOAD16_BYTE( "jj-rom3.040", 0x100000, 0x080000, CRC(a5a35caf) SHA1(da4bdb7f0b319f8ff972a552d0134a73e5ac1b87) )
ROM_REGION( 0x200000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD ( "jj-rom14", 0x000000, 0x080000, CRC(274bbb48) SHA1(b8db632a9bbb7232d0b1debd67b3b453fd4989e6) )
ROM_LOAD ( "jj-rom13", 0x080000, 0x080000, CRC(51e29871) SHA1(9d33283bd9a3f57602a55cfc9fafa49edd0be8c5) )
ROM_LOAD16_BYTE( "jj-rom4.040", 0x100000, 0x080000, CRC(a235488e) SHA1(a45d02a4451defbef7fbdab15671955fab8ed76b) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "jj-rom5.040", 0x000000, 0x080000, CRC(d99f2879) SHA1(66e83a6bc9093d19c72bd8ef1ec0523cfe218250) )
ROM_LOAD( "jj-rom6.040", 0x080000, 0x080000, CRC(9df1e478) SHA1(f41b55821187b417ad09e4a1f439c01a107d2674) )
ROM_END
ROM_START( jjsquawb )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_WORD_SWAP( "3", 0x000000, 0x080000, CRC(afd5bd07) SHA1(eee231f596ce5cb9bbf41c7c9e18c11a399d7dfd) )
ROM_LOAD16_WORD_SWAP( "2", 0x100000, 0x080000, CRC(740a7366) SHA1(2539f9a9b4fed1a1e2c354d144b8d455ed4bc144) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "4.bin", 0x000000, 0x200000, CRC(969502f7) SHA1(d6cecb38e8b73c61537cc1bdc843fc7cd695c771) )
ROM_LOAD( "2.bin", 0x200000, 0x200000, CRC(765253d1) SHA1(4cbc6f093c87280ef9c17fecfc319cb780d755cc) )
ROM_REGION( 0x400000, "gfxtemp", 0 )
ROM_LOAD( "3.bin", 0x000000, 0x200000, CRC(b1e3a4bb) SHA1(be2241a4fbb99444487e7b550faac4ee1ee1ad15) )
ROM_LOAD( "1.bin", 0x200000, 0x200000, CRC(a5d37cf7) SHA1(9573777f3cdd6b25f0bd56f65f583fddda21c900) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_COPY( "gfxtemp", 0x000000, 0x000000, 0x100000 )
ROM_COPY( "gfxtemp", 0x200000, 0x100000, 0x100000 )
ROM_REGION( 0x200000, "gfx3", 0 ) /* Layer 2 */
ROM_COPY( "gfxtemp", 0x100000, 0x000000, 0x100000 )
ROM_COPY( "gfxtemp", 0x300000, 0x100000, 0x100000 )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "1", 0x000000, 0x100000, CRC(181a55b8) SHA1(6fa404f85bad93cc15e80feb61d19bed84602b82) ) /* jj-rom5.040 + jj-rom6.040 from jjsquawk */
ROM_END
ROM_START( kamenrid )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_WORD_SWAP( "fj001003.25", 0x000000, 0x080000, CRC(9b65d1b9) SHA1(a9183f817dbd1721cbb1a9049ca2bfc6acdf9f4a) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fj001005.21", 0x000000, 0x100000, CRC(5d031333) SHA1(7b603e7e79c9439b526687021c0be4a5965b4c11) )
ROM_LOAD( "fj001006.22", 0x100000, 0x100000, CRC(cf28eb78) SHA1(b1b34e0e50b5d54ff3cff908c579031a326890a2) )
ROM_REGION( 0x80000, "user1", 0 ) /* Layers 1+2 */
ROM_LOAD( "fj001007.152", 0x000000, 0x080000, CRC(d9ffe80b) SHA1(c1f919b53cd1b9874a5e5dc5640891e1b227cfc6) )
ROM_REGION( 0x40000, "gfx2", 0 ) /* Layer 1 */
ROM_COPY( "user1", 0x000000, 0x000000, 0x040000 )
ROM_REGION( 0x40000, "gfx3", 0 ) /* Layer 2 */
ROM_COPY( "user1", 0x040000, 0x000000, 0x040000 )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fj001008.26", 0x000000, 0x100000, CRC(45e2b329) SHA1(8526afae1aa9178570c906eb96438f174d174f4d) )
ROM_END
ROM_START( eightfrc )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "uy2-u4.u3", 0x000000, 0x040000, CRC(f1f249c5) SHA1(5277b7a15934e60e0ca305c318fb02d0ffb99d42) )
ROM_LOAD16_BYTE( "uy2-u3.u4", 0x000001, 0x040000, CRC(6f2d8618) SHA1(ea243e6064b76bc5d6e831362ac9611a48ac94a7) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "u64.bin", 0x000000, 0x080000, CRC(f561ff2e) SHA1(1ed78c90bf876f24c2859a73a71764189cebddbe) )
ROM_LOAD( "u63.bin", 0x080000, 0x080000, CRC(4c3f8366) SHA1(b25a27a67ae828d8fcf2c8d9d373ebdaacce9c4e) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "u66.bin", 0x000000, 0x100000, CRC(6fad2b7f) SHA1(469d185dc942bd4b54babf1d528e0e420f31d88b) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "u68.bin", 0x000000, 0x100000, CRC(c17aad22) SHA1(eabbae2142cad3eef6a94d542ea03221c8228e94) )
ROM_REGION( 0x240000, "x1", 0 ) /* Samples */
ROM_LOAD( "u70.bin", 0x000000, 0x0c0000, CRC(dfdb67a3) SHA1(0fed6fb498dcfc1276facd0ecd2dfde45ff671f2) )
// skip c0000-fffff (banked region)
ROM_CONTINUE( 0x100000, 0x040000 )
ROM_LOAD( "u69.bin", 0x140000, 0x100000, CRC(82ec08f1) SHA1(f17300d3cf990ef5c11056fd922f8cae0b2c918f) )
ROM_END
ROM_START( kiwame )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "fp001001.bin", 0x000000, 0x040000, CRC(31b17e39) SHA1(4f001bf365d6c259ac8a13894e207a44c15e1d8b) )
ROM_LOAD16_BYTE( "fp001002.bin", 0x000001, 0x040000, CRC(5a6e2efb) SHA1(a3b2ecfb5b91c6013370b359f89db0da8f120ad9) )
ROM_REGION( 0x080000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fp001003.bin", 0x000000, 0x080000, CRC(0f904421) SHA1(de5810746cfab1a4a7d1b055b1a97bc7fbc173dd) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fp001006.bin", 0x000000, 0x080000, CRC(96cf395d) SHA1(877b291598e3a42e5003b2f50a16d162348ce72d) )
ROM_LOAD( "fp001005.bin", 0x080000, 0x080000, CRC(65b5fe9a) SHA1(35605be00c7c455551d18386fcb5ad013aa2907e) )
ROM_END
ROM_START( krzybowl )
ROM_REGION( 0x080000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "fv001.002", 0x000000, 0x040000, CRC(8c03c75f) SHA1(e56c50440681a0b06d785000018c4213266f2a4e) )
ROM_LOAD16_BYTE( "fv001.001", 0x000001, 0x040000, CRC(f0630beb) SHA1(1ddd4ab1bc5ab2b6461eb35c8093884185828d7b) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fv001.003", 0x000000, 0x080000, CRC(7de22749) SHA1(933a11f2d45667348b136d72806fc2e2f6f8d944) )
ROM_LOAD( "fv001.004", 0x080000, 0x080000, CRC(c7d2fe32) SHA1(37291fa78c28be274e1240e081ea253ebe487e5c) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fv001.005", 0x000000, 0x080000, CRC(5e206062) SHA1(e47cfb6947df178f3547dfe61907571bcb84e4ac) )
ROM_LOAD( "fv001.006", 0x080000, 0x080000, CRC(572a15e7) SHA1(b6a3e99e14a473b78ff48d1a46b20a0862d128e9) )
ROM_END
ROM_START( orbs ) /* All eproms are socketed and labelled (handwritten) "ORBS 10\7\94" */
/* most of rom space is unused (filled with sound samples - same data in all roms) */
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "orbs.u10", 0x000000, 0x080000, CRC(10f079c8) SHA1(0baf2b7e1e8be116a6fab609481c87fc7c86f305) )
ROM_LOAD16_BYTE( "orbs.u9", 0x000001, 0x080000, CRC(f269d16f) SHA1(34f38789cb3256e334b0ac8acd9f339d14481578) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "orbs.u14", 0x000000, 0x080000, CRC(1cc76541) SHA1(d8a233212bfb9a9c686a40e470524f95b34417fa) )
ROM_LOAD( "orbs.u13", 0x080000, 0x080000, CRC(784bdc1a) SHA1(de2c5b38561b8ba6bd800126d010b734c2751575) )
ROM_LOAD( "orbs.u12", 0x100000, 0x080000, CRC(b8c352c2) SHA1(7d6fd1425d9d5cf6a14a1ddceba0ad10e472dfa5) )
ROM_LOAD( "orbs.u11", 0x180000, 0x080000, CRC(58cb38ba) SHA1(1c6c5f7ccb9c81b71bc1cbad080799b97962f262) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "orbs.u15", 0x000000, 0x080000, CRC(bc0e9fe3) SHA1(758a44d07d59af8bbc87602df25dfcdc6cb8d9b3) )
ROM_LOAD( "orbs.u16", 0x080000, 0x080000, CRC(aecd8373) SHA1(5620bcb281a9ea4920cfe81d163827013289c5bf) )
ROM_END
ROM_START( extdwnhl )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "fw001002.201", 0x000000, 0x080000, CRC(24d21924) SHA1(9914a68a578f884b06305ffcd9aeed7d83df1c7b) )
ROM_LOAD16_BYTE( "fw001001.200", 0x000001, 0x080000, CRC(fb12a28b) SHA1(89167c042dc535b5f639057ff04a8e28824790f2) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fw001003.202", 0x000000, 0x200000, CRC(ac9b31d5) SHA1(d362217ea0c474994e3c79ddcf87ee6688428ea5) )
ROM_REGION( 0x400000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD ( "fw001004.206", 0x000000, 0x200000, CRC(0dcb1d72) SHA1(ffc84f46f06f46750bddd1a303ed83a28fa9572f) )
ROM_LOAD16_BYTE( "fw001005.205", 0x200000, 0x100000, CRC(5c33b2f1) SHA1(9ea848aeaccbba0b71e60b39cf844665bd97928f) )
ROM_REGION( 0x200000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "fw001006.152", 0x000000, 0x200000, CRC(d00e8ddd) SHA1(e13692034afec1a0e86d19abfb9efa518b374147) ) // FIRST AND SECOND HALF IDENTICAL
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fw001007.026", 0x080000, 0x080000, CRC(16d84d7a) SHA1(fdc13776ba1ec9c48a33a9f2dfe8a0e55c54d89e) ) // swapped halves
ROM_CONTINUE( 0x000000, 0x080000 )
ROM_END
ROM_START( gundhara )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "bpgh-003.u3", 0x000000, 0x080000, CRC(14e9970a) SHA1(31964bd290cc94c40684adf3a5d129b1c3addc3b) )
ROM_LOAD16_BYTE( "bpgh-004.u4", 0x000001, 0x080000, CRC(96dfc658) SHA1(f570bc49758535eb00d93ecce9f75832f97a0d8d) )
ROM_LOAD16_BYTE( "bpgh-002.103", 0x100000, 0x080000, CRC(312f58e2) SHA1(a74819d2f84a00c233489893f12c9ab1a98459cf) )
ROM_LOAD16_BYTE( "bpgh-001.102", 0x100001, 0x080000, CRC(8d23a23c) SHA1(9e9a6488db424c81a97edcb7115cc070fe35c077) )
ROM_REGION( 0x800000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "bpgh-008.u64", 0x000000, 0x200000, CRC(7ed9d272) SHA1(2e9243b3ecee27c175234f9bb1893ab498090fce) )
ROM_LOAD( "bpgh-006.201", 0x200000, 0x200000, CRC(5a81411d) SHA1(ebf90afe027a0dc0fa3022978677fb071b9083d1) )
ROM_LOAD( "bpgh-007.u63", 0x400000, 0x200000, CRC(aa49ce7b) SHA1(fe0064d533bd895657b88a0ef96e835443a4077f) )
ROM_LOAD( "bpgh-005.200", 0x600000, 0x200000, CRC(74138266) SHA1(c859acff358a61a32e5810ff369b9d5528137337) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD ( "bpgh-010.u66", 0x000000, 0x100000, CRC(b742f0b8) SHA1(9246846c9ee839d5d84f5e02cf4605afcfd6bf7a) )
ROM_LOAD16_BYTE( "bpgh-009.u65", 0x100000, 0x080000, CRC(b768e666) SHA1(473fa52c16c0a9f321e6429947a3e0fc1ef22f7e) )
ROM_REGION( 0x400000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD ( "bpgh-012.u68", 0x000000, 0x200000, CRC(edfda595) SHA1(5942181430d59c0c303cd1cbe753910c26c109a2) )
ROM_LOAD16_BYTE( "bpgh-011.u67", 0x200000, 0x100000, CRC(49aff270) SHA1(de25209e520cd8747042078440ee20866097d0cb) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "bpgh-013.u70", 0x080000, 0x080000, CRC(0fa5d503) SHA1(fd7a80cd25c23e737cc2c3d11de2291e22313b58) ) // swapped halves
ROM_CONTINUE( 0x000000, 0x080000 )
ROM_END
ROM_START( sokonuke )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "001-001.bin", 0x000000, 0x080000, CRC(9d0aa3ca) SHA1(f641c46f2c6e7f82bb9184daac62938afb607c09) )
ROM_LOAD16_BYTE( "001-002.bin", 0x000001, 0x080000, CRC(96f2ef5f) SHA1(264e82e192089230f208edf609dee575bf5c6513) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "001-003.bin", 0x000000, 0x200000, CRC(ab9ba897) SHA1(650c1eadf82f6e2b4c598495c867118277565411) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD ( "001-004.bin", 0x000000, 0x100000, CRC(34ca3540) SHA1(a9b6b395037870033a2a422453e304fd4666b99e) )
ROM_LOAD16_BYTE( "001-005.bin", 0x100000, 0x080000, CRC(2b95d68d) SHA1(2fb480c31a6a7e180a68bd774b5f86348bea0761) )
ROM_REGION( 0x100, "gfx3", ROMREGION_ERASE ) /* Layer 2 */
/* Unused */
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "001-006.bin", 0x080000, 0x080000, CRC(ecfac767) SHA1(3d05bdb2c2a8c7eb5fa77b0c4482f98d3947c6d6) )
ROM_CONTINUE( 0x000000, 0x080000 )
ROM_END
ROM_START( zombraid )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "fy001003.3", 0x000000, 0x080000, CRC(0b34b8f7) SHA1(8c6d7d208ece08695169f2e06806e7e55c595eb2) )
ROM_LOAD16_BYTE( "fy001004.4", 0x000001, 0x080000, CRC(71bfeb1a) SHA1(75747b0c6e655624a5dc2e4fa8f16a6a51bd8769) )
ROM_LOAD16_BYTE( "fy001002.103", 0x100000, 0x080000, CRC(313fd68f) SHA1(792733acc72b4719b3f7f79b57fb874c71e8abfb) )
ROM_LOAD16_BYTE( "fy001001.102", 0x100001, 0x080000, CRC(a0f61f13) SHA1(ba14c5ae0d0b3f217c130eeebd987dfde4c64c0d) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fy001006.200", 0x000000, 0x200000, CRC(e9ae99f7) SHA1(7ffd62e5db4a48d362c90e8fca991c5b63f22bd8) )
ROM_REGION( 0x400000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD ( "fy001008.66", 0x000000, 0x200000, CRC(73d7b0e1) SHA1(aa332b563005edb1a6e20fbceaba68b56761a634) )
ROM_LOAD16_BYTE( "fy001007.65", 0x200000, 0x100000, CRC(b2fc2c81) SHA1(2c529beccea353c3e90563215ddf3d8931e0fb83) )
ROM_REGION( 0x400000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD ( "fy001010.68", 0x000000, 0x200000, CRC(8b40ed7a) SHA1(05fcd7947a8419cab5ed2305fba9a671911e4850) )
ROM_LOAD16_BYTE( "fy001009.67", 0x200000, 0x100000, CRC(6bcca641) SHA1(49c9106e6f23e25e5b5917af11fc48d34457c61a) )
ROM_REGION( 0x480000, "x1", 0 ) /* Samples */
ROM_LOAD( "fy001012.b", 0x000000, 0x080000, CRC(fd30e102) SHA1(ae02f94f69aa301b0c37921ca1117e3ad20467b5) )
// skip 80000-fffff (banked region)
ROM_CONTINUE( 0x100000, 0x180000 )
ROM_LOAD( "fy001011.a", 0x280000, 0x200000, CRC(e3c431de) SHA1(1030adacbbfabc00231417e09f3de40e3052f65c) )
ROM_END
ROM_START( madshark )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "fq001002.201", 0x000000, 0x080000, CRC(4286a811) SHA1(c8d4a28008548fe7d1d70758462205862142c56b) )
ROM_LOAD16_BYTE( "fq001001.200", 0x000001, 0x080000, CRC(38bfa0ad) SHA1(59398ef69caa01f51cdfb20db23af494db658e5e) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "fq001004.202", 0x100000, 0x100000, CRC(e56a1b5e) SHA1(f0dd34122fd7db15cc56714b72b60d07ccb59222) )
ROM_CONTINUE( 0x000000, 0x100000 )
ROM_REGION( 0x400000, "user1", 0 ) /* Layers 1+2 */
ROM_LOAD ( "fq001006.152", 0x000000, 0x200000, CRC(3bc5e8e4) SHA1(74cdf1bb2e58bef29c6f4371ff40f64472bff3ce) )
ROM_LOAD16_BYTE( "fq001005.205", 0x200000, 0x100000, CRC(5f6c6d4a) SHA1(eed5661738282a14ce89917335fd1b695eb7351e) )
ROM_REGION( 0x200000, "gfx2", 0 ) /* Layer 1 */
ROM_COPY( "user1", 0x000000, 0x000000, 0x100000 )
ROM_COPY( "user1", 0x200000, 0x100000, 0x100000 )
ROM_REGION( 0x200000, "gfx3", 0 ) /* Layer 2 */
ROM_COPY( "user1", 0x100000, 0x000000, 0x100000 )
ROM_COPY( "user1", 0x300000, 0x100000, 0x100000 )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "fq001007.26", 0x000000, 0x100000, CRC(e4b33c13) SHA1(c4f9532de7a09c80f5a74c3a386e99a0f546846f) )
ROM_END
ROM_START( utoukond )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "93uta010.3", 0x000000, 0x080000, CRC(c486ef5e) SHA1(36e4ef4805d543216269f1161028d8a436f72284) )
ROM_LOAD16_BYTE( "93uta011.4", 0x000001, 0x080000, CRC(978978f7) SHA1(a7fd3a4ce3a7c6c9d9bdd60df29b4f427abf4f92) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 Code */
ROM_LOAD( "93uta009.112", 0x0000, 0x10000, CRC(67f18483) SHA1(d9af58dec09c317ccab65553d53d82c8cce2bfb9) )
ROM_REGION( 0x400000, "gfx1", ROMREGION_INVERT ) /* Sprites */
ROM_LOAD( "93uta04.64", 0x000000, 0x100000, CRC(9cba0538) SHA1(83278918b6ad160d3e53c178b3cad252e7b0edfb) )
ROM_LOAD( "93uta02.201", 0x100000, 0x100000, CRC(884fedfa) SHA1(3710003bd2e55bba03e2720fcab0fe080163222d) )
ROM_LOAD( "93uta03.63", 0x200000, 0x100000, CRC(818484a5) SHA1(642252abe56e26aa8376db2e25b192b11586d1e4) )
ROM_LOAD( "93uta01.200", 0x300000, 0x100000, CRC(364de841) SHA1(a025bd57f60eac05c0d7b4fb69b4b4979f357e6b) )
ROM_REGION( 0x100000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "93uta05.66", 0x000000, 0x100000, CRC(5e640bfb) SHA1(37f30ae6ab9d7860da6ca6a343fa9adf4b3d355c) )
ROM_REGION( 0x200000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "93uta07.68", 0x000000, 0x100000, CRC(67bdd036) SHA1(527b6a67e7a62263bee738dc82d6ff289ab54853) )
ROM_LOAD( "93uta06.67", 0x100000, 0x100000, CRC(294c26e4) SHA1(459ec7f8c8db4f1e3906d5db240298405bda991c) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "93uta08.69", 0x000000, 0x100000, CRC(3d50bbcd) SHA1(e9b78d08466e1f9b42f11999bb53b6deceb81a12) )
ROM_END
ROM_START( neobattl )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "bp923001.u45", 0x000000, 0x020000, CRC(0d0aeb73) SHA1(5ca631d5d68e53029f379d9877a056997c6c6afa) ) // 1CC74: "SD GUNDAM v0.00. 1992/11/04 10:04:33"
ROM_LOAD16_BYTE( "bp923002.u46", 0x000001, 0x020000, CRC(9731fbbc) SHA1(196c913fb67496f9da2943ad1e69edf89cb65fdf) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "bp923003.u15", 0x00000, 0x80000, CRC(91ca98a1) SHA1(b02b362e3a6118f52d9e1a262ca11aecef887b00) )
ROM_LOAD( "bp923004.u9", 0x80000, 0x80000, CRC(15c678e3) SHA1(8c0fa41a1f4e7b4e1c90faaeec7f6c910cc3ad0b) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "bp923005.u4", 0x000000, 0x100000, CRC(7c0e37be) SHA1(5d5779de948f986971a82db2a5a4302044c3257a) )
ROM_END
ROM_START( pairlove )
ROM_REGION( 0x040000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ut2-001-001.1a", 0x000000, 0x010000, CRC(083338b7) SHA1(d775c1618272967713bd3f3164fdfc42dc5c36ca) )
ROM_LOAD16_BYTE( "ut2-001-002.3a", 0x000001, 0x010000, CRC(39d88aae) SHA1(8498dfb221e9b34a889594fe5ed0431814b733e6) )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ut2-001-004.5j", 0x000000, 0x080000, CRC(fdc47b26) SHA1(0de51bcf67b909ac9578f0d1b14af8a4c758aacf) )
ROM_LOAD( "ut2-001-005.5l", 0x080000, 0x080000, CRC(076f94a2) SHA1(94b4b41a497dea1b6db5396bd7cd81ebcb217735) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "ut2-001-003.12a", 0x000000, 0x080000, CRC(900219a9) SHA1(3260a900df25beba597bf947a9fbb6f7392827d7) )
ROM_RELOAD( 0x080000, 0x080000 )
ROM_END
ROM_START( crazyfgt )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "rom.u3", 0x00000, 0x40000, CRC(bf333e75) SHA1(be124558ca49963cc56d3255c546587558b61926) )
ROM_LOAD16_BYTE( "rom.u4", 0x00001, 0x40000, CRC(505e9d47) SHA1(3797d396a24e46b891de4c40aafe960d1cf5f161) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "rom.u228", 0x000000, 0x80000, CRC(7181618e) SHA1(57c5aced95b0a11a43dc9bd532290f067113e65a) )
ROM_LOAD( "rom.u227", 0x080000, 0x80000, CRC(7905b5f2) SHA1(633f86bf2be620afbe8012ade5d1e59c359a25d4) )
ROM_LOAD( "rom.u226", 0x100000, 0x80000, CRC(ef210e34) SHA1(99241ffcbc8af889c8ab6f0bc67eedef27d455f0) )
ROM_LOAD( "rom.u225", 0x180000, 0x80000, CRC(451b4419) SHA1(ab32b3c452b566ddfc64c0a80a257c3baadd8f41) )
ROM_REGION( 0xc0000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "rom.u67", 0x000000, 0x40000, CRC(ec8c6831) SHA1(e0ef1c2e539c1780fc5816ec950d33cb2a69d55e) )
ROM_LOAD( "rom.u68", 0x040000, 0x80000, CRC(2124312e) SHA1(1c6053c87a975bfdf910e75bd3e38d0898806ea0) )
ROM_REGION( 0xc0000, "gfx3", 0 ) /* Layer 2 */
ROM_LOAD( "rom.u65", 0x000000, 0x40000, CRC(58448231) SHA1(711f24831777719f6a7b143f4f1bfd14f5a9ed4c) )
ROM_LOAD( "rom.u66", 0x040000, 0x80000, CRC(c6f7735b) SHA1(0e77045f82d0bf659be5dbfe21cfc8f223faeee9) )
ROM_REGION( 0x40000, "oki", 0 ) /* OKI samples */
ROM_LOAD( "rom.u85", 0x00000, 0x40000, CRC(7b95d0bb) SHA1(f16dfd639eed6856e3ab93704caef592a07ba367) )
ROM_END
ROM_START( jockeyc )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ya-007-002-u23.bin", 0x000000, 0x10000, CRC(c499bf4d) SHA1(2417eac2972bbb0f8f0a4a1fd72c9d78537367c7) )
ROM_LOAD16_BYTE( "ya-007-003-u33.bin", 0x000001, 0x10000, CRC(e7b0677e) SHA1(90dbd710623ff57b953483240e1006c9bda3fc91) )
ROM_FILL( 0x020000, 0x60000, 0xff )
ROM_LOAD16_WORD_SWAP( "ya_002_001.u18", 0x100000, 0x80000, CRC(dd108016) SHA1(1554de4cc1a9436a1e62400cd96c9752a2098f99) )
ROM_FILL( 0x180000, 0x80000, 0xff )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ya_011_004.u10", 0x000000, 0x80000, CRC(eb74d2e0) SHA1(221ff6cc03ce57a7fcbe418f1c12a293990f8a7d) )
//ROM_LOAD( "p523.v01_horse_fore_1.u135", 0x070000, 0x10000, CRC(3a75df30) SHA1(f3b3a7428e3e125921686bc9aacde6b28b1947b5) )
ROM_LOAD( "ya_011_005.u17", 0x080000, 0x80000, CRC(4a6c804b) SHA1(b596b9b0b3b453c26f9c7f976ff4d56eac4fac04) )
//ROM_LOAD( "p523.v01_horse_fore_2.u134", 0x0f0000, 0x10000, CRC(26fb0339) SHA1(a134ecef00f690c82c8bddf26498b357ccf8d5c3) )
ROM_LOAD( "ya_011_006.u22", 0x100000, 0x80000, CRC(bfae01a5) SHA1(3be83972c3987e9bf722cd6db7770f074587301c) )
//ROM_LOAD( "p523.v01_horse_fore_3.u133", 0x170000, 0x10000, CRC(c38596af) SHA1(d27141e28d8f8352f065c55121412e604c199a9a) )
ROM_LOAD( "ya_011_007.u27", 0x180000, 0x80000, CRC(2dc7a294) SHA1(97f2aa9939a45aaa94d4aeb2fcd5b7f30204b942) )
//ROM_LOAD( "p523.v01_horse_fore_4.u132", 0x1f0000, 0x10000, CRC(64ef345e) SHA1(ef5d9f293ded44a2be91278549f5db8673fc7571) )
ROM_REGION( 0xc0000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ya_011_008.u35", 0x000000, 0x40000, CRC(4b890f83) SHA1(fde6544898a0691b550f3045803f2e81cfeb5fe9) )
//ROM_LOAD( "p523.v01_horse_back_1.u137", 0x040000, 0x20000, CRC(39b221ea) SHA1(3b3367430733ed36d6a981cd2ec6df731d07c089) )
ROM_LOAD( "ya_011_009.u41", 0x060000, 0x40000, CRC(caa5e3c1) SHA1(63cccc5479040a02872febc8d7f2d46096e138d1) )
//ROM_LOAD( "p523.v01_horse_back_2.u136", 0x0a0000, 0x20000, CRC(9c5e32a0) SHA1(964734a626b5c7b9d7130addc642895df520dcb7) )
ROM_REGION( 0x400, "proms", 0 ) /* Colours */
ROM_LOAD16_BYTE( "ya-010.prom", 0x000, 0x200, CRC(778094b3) SHA1(270329a0d544dc7a8240d6dab08ccd54ea87ab70) )
ROM_LOAD16_BYTE( "ya-011.prom", 0x001, 0x200, CRC(bd4fe2f6) SHA1(83d9f9db3fbfa2d172f5227c397ea4d5a9687015) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "ya_011_013.u71", 0x00000, 0x80000, CRC(2bccaf47) SHA1(1658643444d575410f11b648e0d7ae6c43fcf1ea) )
ROM_LOAD( "ya_011_012.u64", 0x80000, 0x80000, CRC(a8015ce6) SHA1(bb0b589856ec82e1fd42be9af89b07ba1d17e595) )
ROM_END
ROM_START( inttoote )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "p523.v01_horse_prog_2.002", 0x000000, 0x10000, CRC(6ce6f1ad) SHA1(82e7100721ca5b1a736f6523610b1f1edf225c12) )
ROM_LOAD16_BYTE( "p523.v01_horse_prog_1.003", 0x000001, 0x10000, CRC(921fcff5) SHA1(cabc4e9936621132a6fbaa1a925d205c5f04a2ae) )
ROM_FILL( 0x020000, 0x60000, 0xff )
ROM_LOAD16_WORD_SWAP( "ya_002_001.u18", 0x100000, 0x80000, CRC(dd108016) SHA1(1554de4cc1a9436a1e62400cd96c9752a2098f99) )
ROM_FILL( 0x180000, 0x80000, 0xff )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ya_011_004.u10", 0x000000, 0x80000, CRC(eb74d2e0) SHA1(221ff6cc03ce57a7fcbe418f1c12a293990f8a7d) )
ROM_LOAD( "p523.v01_horse_fore_1.u135", 0x070000, 0x10000, CRC(3a75df30) SHA1(f3b3a7428e3e125921686bc9aacde6b28b1947b5) )
ROM_LOAD( "ya_011_005.u17", 0x080000, 0x80000, CRC(4a6c804b) SHA1(b596b9b0b3b453c26f9c7f976ff4d56eac4fac04) )
ROM_LOAD( "p523.v01_horse_fore_2.u134", 0x0f0000, 0x10000, CRC(26fb0339) SHA1(a134ecef00f690c82c8bddf26498b357ccf8d5c3) )
ROM_LOAD( "ya_011_006.u22", 0x100000, 0x80000, CRC(bfae01a5) SHA1(3be83972c3987e9bf722cd6db7770f074587301c) )
ROM_LOAD( "p523.v01_horse_fore_3.u133", 0x170000, 0x10000, CRC(c38596af) SHA1(d27141e28d8f8352f065c55121412e604c199a9a) )
ROM_LOAD( "ya_011_007.u27", 0x180000, 0x80000, CRC(2dc7a294) SHA1(97f2aa9939a45aaa94d4aeb2fcd5b7f30204b942) )
ROM_LOAD( "p523.v01_horse_fore_4.u132", 0x1f0000, 0x10000, CRC(64ef345e) SHA1(ef5d9f293ded44a2be91278549f5db8673fc7571) )
ROM_REGION( 0xc0000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ya_011_008.u35", 0x000000, 0x40000, CRC(4b890f83) SHA1(fde6544898a0691b550f3045803f2e81cfeb5fe9) )
ROM_LOAD( "p523.v01_horse_back_1.u137", 0x040000, 0x20000, CRC(39b221ea) SHA1(3b3367430733ed36d6a981cd2ec6df731d07c089) )
ROM_LOAD( "ya_011_009.u41", 0x060000, 0x40000, CRC(caa5e3c1) SHA1(63cccc5479040a02872febc8d7f2d46096e138d1) )
ROM_LOAD( "p523.v01_horse_back_2.u136", 0x0a0000, 0x20000, CRC(9c5e32a0) SHA1(964734a626b5c7b9d7130addc642895df520dcb7) )
ROM_REGION( 0x400, "proms", 0 ) /* Colours */
ROM_LOAD16_BYTE( "ya-010.prom", 0x000, 0x200, CRC(778094b3) SHA1(270329a0d544dc7a8240d6dab08ccd54ea87ab70) )
ROM_LOAD16_BYTE( "ya-011.prom", 0x001, 0x200, CRC(bd4fe2f6) SHA1(83d9f9db3fbfa2d172f5227c397ea4d5a9687015) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "ya_011_013.u71", 0x00000, 0x80000, CRC(2bccaf47) SHA1(1658643444d575410f11b648e0d7ae6c43fcf1ea) )
ROM_LOAD( "ya_011_012.u64", 0x80000, 0x80000, CRC(a8015ce6) SHA1(bb0b589856ec82e1fd42be9af89b07ba1d17e595) )
ROM_END
// set only contained 2 program roms, others are potentially incorrect
ROM_START( inttootea )
ROM_REGION( 0x200000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "p387.v01_horse_prog_2.002", 0x000000, 0x10000, CRC(1ced885e) SHA1(7bb444bbfa3c07c0c54378432186ff3b056b6090) )
ROM_LOAD16_BYTE( "p387.v01_horse_prog_1.003", 0x000001, 0x10000, CRC(e24592af) SHA1(86ab84cb1c5cbb0dcc73e75c05ce446411fab08a) )
ROM_FILL( 0x020000, 0x60000, 0xff )
ROM_LOAD16_WORD_SWAP( "ya_002_001.u18", 0x100000, 0x80000, CRC(dd108016) SHA1(1554de4cc1a9436a1e62400cd96c9752a2098f99) )
ROM_FILL( 0x180000, 0x80000, 0xff )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Sprites */
ROM_LOAD( "ya_011_004.u10", 0x000000, 0x80000, CRC(eb74d2e0) SHA1(221ff6cc03ce57a7fcbe418f1c12a293990f8a7d) )
ROM_LOAD( "p523.v01_horse_fore_1.u135", 0x070000, 0x10000, CRC(3a75df30) SHA1(f3b3a7428e3e125921686bc9aacde6b28b1947b5) )
ROM_LOAD( "ya_011_005.u17", 0x080000, 0x80000, CRC(4a6c804b) SHA1(b596b9b0b3b453c26f9c7f976ff4d56eac4fac04) )
ROM_LOAD( "p523.v01_horse_fore_2.u134", 0x0f0000, 0x10000, CRC(26fb0339) SHA1(a134ecef00f690c82c8bddf26498b357ccf8d5c3) )
ROM_LOAD( "ya_011_006.u22", 0x100000, 0x80000, CRC(bfae01a5) SHA1(3be83972c3987e9bf722cd6db7770f074587301c) )
ROM_LOAD( "p523.v01_horse_fore_3.u133", 0x170000, 0x10000, CRC(c38596af) SHA1(d27141e28d8f8352f065c55121412e604c199a9a) )
ROM_LOAD( "ya_011_007.u27", 0x180000, 0x80000, CRC(2dc7a294) SHA1(97f2aa9939a45aaa94d4aeb2fcd5b7f30204b942) )
ROM_LOAD( "p523.v01_horse_fore_4.u132", 0x1f0000, 0x10000, CRC(64ef345e) SHA1(ef5d9f293ded44a2be91278549f5db8673fc7571) )
ROM_REGION( 0xc0000, "gfx2", 0 ) /* Layer 1 */
ROM_LOAD( "ya_011_008.u35", 0x000000, 0x40000, CRC(4b890f83) SHA1(fde6544898a0691b550f3045803f2e81cfeb5fe9) )
ROM_LOAD( "p523.v01_horse_back_1.u137", 0x040000, 0x20000, CRC(39b221ea) SHA1(3b3367430733ed36d6a981cd2ec6df731d07c089) )
ROM_LOAD( "ya_011_009.u41", 0x060000, 0x40000, CRC(caa5e3c1) SHA1(63cccc5479040a02872febc8d7f2d46096e138d1) )
ROM_LOAD( "p523.v01_horse_back_2.u136", 0x0a0000, 0x20000, CRC(9c5e32a0) SHA1(964734a626b5c7b9d7130addc642895df520dcb7) )
ROM_REGION( 0x400, "proms", 0 ) /* Colours */
ROM_LOAD16_BYTE( "ya-010.prom", 0x000, 0x200, CRC(778094b3) SHA1(270329a0d544dc7a8240d6dab08ccd54ea87ab70) )
ROM_LOAD16_BYTE( "ya-011.prom", 0x001, 0x200, CRC(bd4fe2f6) SHA1(83d9f9db3fbfa2d172f5227c397ea4d5a9687015) )
ROM_REGION( 0x100000, "x1", 0 ) /* Samples */
ROM_LOAD( "ya_011_013.u71", 0x00000, 0x80000, CRC(2bccaf47) SHA1(1658643444d575410f11b648e0d7ae6c43fcf1ea) )
ROM_LOAD( "ya_011_012.u64", 0x80000, 0x80000, CRC(a8015ce6) SHA1(bb0b589856ec82e1fd42be9af89b07ba1d17e595) )
ROM_END
static READ16_HANDLER( twineagl_debug_r )
{
/* At several points in the code, the program checks if four
consecutive bytes in this range are equal to a string, and if they
are, it fetches an address from the following 4 bytes and jumps there.
They are probably hooks for debug routines to be found in an extra ROM.
0000 "MT00" + jump address
0008 "MT01" + jump address
0010 "MT02" + jump address
0018 "MT03" + jump address
0020 "MT04" + jump address
0028 "MT05" + jump address
0030 "MT06" + jump address
0038 "MT07" + jump address
0040 "WZ08" + jump address
0080 "KB00" + jump address
00C0 "MT18" + jump address
00C8 "MT19" + jump address
00D0 "MT1a" + jump address
00D8 "MT1b" + jump address
00E0 "MT1c" + jump address
00E8 "MT1d" + jump address
00F0 "MT1e" + jump address
00F8 "MT1f" + jump address
*/
return 0;
}
/* Extra RAM ? Check code at 0x00ba90 */
/* 2000F8 = A3 enables it, 2000F8 = 00 disables? see downtown too */
static UINT8 xram[8];
static READ16_HANDLER( twineagl_200100_r )
{
logerror("%04x: twineagl_200100_r %d\n",cpu_get_pc(space->cpu),offset);
return xram[offset];
}
static WRITE16_HANDLER( twineagl_200100_w )
{
logerror("%04x: twineagl_200100_w %d = %02x\n",cpu_get_pc(space->cpu),offset,data);
if (ACCESSING_BITS_0_7)
xram[offset] = data & 0xff;
}
static DRIVER_INIT( twineagl )
{
/* debug? */
memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x800000, 0x8000ff, 0, 0, twineagl_debug_r);
/* This allows 2 simultaneous players and the use of the "Copyright" Dip Switch. */
memory_install_readwrite16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200100, 0x20010f, 0, 0, twineagl_200100_r, twineagl_200100_w);
}
/* Protection? NVRAM is handled writing commands here */
static UINT16 downtown_protection[0x200/2];
static READ16_HANDLER( downtown_protection_r )
{
int job = downtown_protection[0xf8/2] & 0xff;
switch (job)
{
case 0xa3:
{
static const UINT8 word[] = "WALTZ0";
if (offset >= 0x100/2 && offset <= 0x10a/2) return word[offset-0x100/2];
else return 0;
}
default:
return downtown_protection[offset] & 0xff;
}
}
static WRITE16_HANDLER( downtown_protection_w )
{
COMBINE_DATA(&downtown_protection[offset]);
}
static DRIVER_INIT( downtown )
{
memory_install_readwrite16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x200000, 0x2001ff, 0, 0, downtown_protection_r, downtown_protection_w);
}
static READ16_HANDLER( arbalest_debug_r )
{
/* At some points in the code, the program checks if four
consecutive bytes in this range are equal to a string, and if they
are, it fetches an address from the following 4 bytes and jumps there.
They are probably hooks for debug routines to be found in an extra ROM.
0000 "CHK1" + jump address
0008 "CHK2" + jump address
*/
return 0;
}
static DRIVER_INIT( arbalest )
{
memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x80000, 0x8000f, 0, 0, arbalest_debug_r);
}
static DRIVER_INIT( metafox )
{
UINT16 *RAM = (UINT16 *) memory_region(machine, "maincpu");
/* This game uses the 21c000-21ffff area for protection? */
// memory_install_readwrite16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x21c000, 0x21ffff, 0, 0, (read16_space_func)SMH_NOP, (write16_space_func)SMH_NOP);
RAM[0x8ab1c/2] = 0x4e71; // patch protection test: "cp error"
RAM[0x8ab1e/2] = 0x4e71;
RAM[0x8ab20/2] = 0x4e71;
}
static DRIVER_INIT ( blandia )
{
/* rearrange the gfx data so it can be decoded in the same way as the other set */
int rom_size;
UINT8 *buf;
UINT8 *rom;
int rpos;
rom_size = 0x80000;
buf = alloc_array_or_die(UINT8, rom_size);
rom = memory_region(machine, "gfx2") + 0x40000;
for (rpos = 0; rpos < rom_size/2; rpos++) {
buf[rpos+0x40000] = rom[rpos*2];
buf[rpos] = rom[rpos*2+1];
}
memcpy( rom, buf, rom_size );
rom = memory_region(machine, "gfx3") + 0x40000;
for (rpos = 0; rpos < rom_size/2; rpos++) {
buf[rpos+0x40000] = rom[rpos*2];
buf[rpos] = rom[rpos*2+1];
}
memcpy( rom, buf, rom_size );
free(buf);
}
static DRIVER_INIT( eightfrc )
{
memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x500004, 0x500005, 0, 0, (read16_space_func)SMH_NOP); // watchdog??
}
static DRIVER_INIT( zombraid )
{
memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xf00002, 0xf00003, 0, 0, zombraid_gun_r);
memory_install_write16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xf00000, 0xf00001, 0, 0, zombraid_gun_w);
}
static DRIVER_INIT( kiwame )
{
UINT16 *RAM = (UINT16 *) memory_region(machine, "maincpu");
/* WARNING: This game writes to the interrupt vector
table. Lev 1 routine address is stored at $100 */
RAM[0x64/2] = 0x0000;
RAM[0x66/2] = 0x0dca;
}
static DRIVER_INIT( rezon )
{
memory_install_read16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x500006, 0x500007, 0, 0, (read16_space_func)SMH_NOP); // irq ack?
}
static DRIVER_INIT(wiggie)
{
UINT8 *src;
int len;
UINT8 temp[16];
int i,j;
src = memory_region(machine, "maincpu");
len = memory_region_length(machine, "maincpu");
for (i = 0;i < len;i += 16)
{
memcpy(temp,&src[i],16);
for (j = 0;j < 16;j++)
{
static const int convtable[16] =
{
0x0, 0x1, 0x8, 0x9,
0x2, 0x3, 0xa, 0xb,
0x4, 0x5, 0xc, 0xd,
0x6, 0x7, 0xe, 0xf
};
src[i+j] = temp[convtable[j]];
}
}
/* X1_010 is not used. */
memory_install_readwrite16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0x100000, 0x103fff, 0, 0, (read16_space_func)SMH_NOP, (write16_space_func)SMH_NOP);
memory_install_write16_handler(cputag_get_address_space(machine, "maincpu", ADDRESS_SPACE_PROGRAM), 0xB00008, 0xB00009, 0, 0, wiggie_soundlatch_w);
}
static DRIVER_INIT( crazyfgt )
{
// protection check at boot
UINT16 *RAM = (UINT16 *) memory_region(machine, "maincpu");
RAM[0x1078/2] = 0x4e71;
// fixed priorities?
seta_vregs = auto_alloc_array(machine, UINT16, 3);
seta_vregs[0] = seta_vregs[1] = seta_vregs[2] = 0;
DRIVER_INIT_CALL(blandia);
}
/***************************************************************************
International Toote
***************************************************************************/
static DRIVER_INIT( inttoote )
{
UINT16 *ROM = (UINT16 *)memory_region( machine, "maincpu" );
static UINT16 seta_vregs_unused[3] = {0,0,0};
// missing / unused video regs
seta_vregs = seta_vregs_unused;
// code patches (to be removed...)
ROM[0x4de0/2] = 0x4e71; // hardware test errors
ROM[0x4de2/2] = 0x4e71;
ROM[0x368a/2] = 0x50f9; // betting count down
}
static DRIVER_INIT( inttootea )
{
//UINT16 *ROM = (UINT16 *)memory_region( machine, "maincpu" );
static UINT16 seta_vregs_unused[3] = {0,0,0};
// missing / unused video regs
seta_vregs = seta_vregs_unused;
// code patches (to be removed...)
//ROM[0x4de0/2] = 0x4e71; // hardware test errors
//ROM[0x4de2/2] = 0x4e71;
//ROM[0x368a/2] = 0x50f9; // betting count down
}
/***************************************************************************
Game Drivers
***************************************************************************/
/* 68000 + 65C02 */
GAME( 1987, tndrcade, 0, tndrcade, tndrcade, 0, ROT270, "[Seta] (Taito license)", "Thundercade / Twin Formation" , 0) // Title/License: DSW
GAME( 1987, tndrcadj, tndrcade, tndrcade, tndrcadj, 0, ROT270, "[Seta] (Taito license)", "Tokusyu Butai U.A.G. (Japan)" , 0) // License: DSW
GAME( 1988, twineagl, 0, twineagl, twineagl, twineagl, ROT270, "Seta (Taito license)", "Twin Eagle - Revenge Joe's Brother" , 0) // Country/License: DSW
GAME( 1989, downtown, 0, downtown, downtown, downtown, ROT270, "Seta", "DownTown / Mokugeki (Set 1)" , 0) // Country/License: DSW
GAME( 1989, downtow2, downtown, downtown, downtown, downtown, ROT270, "Seta", "DownTown / Mokugeki (Set 2)" , 0) // Country/License: DSW
GAME( 1989, downtowj, downtown, downtown, downtown, downtown, ROT270, "Seta", "DownTown / Mokugeki (Joystick Hack)" , 0) // Country/License: DSW
GAME( 1989, downtowp, downtown, downtown, downtown, downtown, ROT270, "Seta", "DownTown / Mokugeki (prototype)" , 0) // Country/License: DSW
GAME( 1989, usclssic, 0, usclssic, usclssic, 0, ROT270, "Seta", "U.S. Classic" , 0) // Country/License: DSW
GAME( 1989, calibr50, 0, calibr50, calibr50, 0, ROT270, "Athena / Seta", "Caliber 50" , 0) // Country/License: DSW
GAME( 1989, arbalest, 0, metafox, arbalest, arbalest, ROT270, "Seta", "Arbalester" , 0) // Country/License: DSW
GAME( 1989, metafox, 0, metafox, metafox, metafox, ROT270, "Seta", "Meta Fox" , 0) // Country/License: DSW
/* 68000 */
GAME( 1989, drgnunit, 0, drgnunit, drgnunit, 0, ROT0, "Seta", "Dragon Unit / Castle of Dragon", 0 )
GAME( 1989, wits, 0, wits, wits, 0, ROT0, "Athena (Visco license)", "Wit's (Japan)" , 0) // Country/License: DSW
GAME( 1990, thunderl, 0, thunderl, thunderl, 0, ROT270, "Seta", "Thunder & Lightning" , 0) // Country/License: DSW
GAME( 1994, wiggie, 0, wiggie, thunderl, wiggie, ROT270, "Promat", "Wiggie Waggie", GAME_IMPERFECT_GRAPHICS ) // hack of Thunder & Lightning
GAME( 1990, jockeyc, 0, jockeyc, jockeyc, 0, ROT0, "[Seta] (Visco license)", "Jockey Club", 0 )
GAME( 1998, inttoote, jockeyc, inttoote, inttoote, inttoote, ROT0, "Coinmaster", "International Toote (Germany)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION )
GAME( 1993, inttootea,jockeyc, inttoote, inttoote, inttootea,ROT0, "Coinmaster", "International Toote II (World?)", GAME_NOT_WORKING | GAME_UNEMULATED_PROTECTION )
GAME( 1991, rezon, 0, rezon, rezon, rezon, ROT0, "Allumer", "Rezon", 0 )
GAME( 1992, rezont, rezon, rezon, rezont, rezon, ROT0, "Allumer (Taito license)","Rezon (Taito)", 0 )
GAME( 1991, stg, 0, drgnunit, stg, 0, ROT270, "Athena / Tecmo", "Strike Gunner S.T.G", 0 )
GAME( 1991, pairlove, 0, pairlove, pairlove, 0, ROT270, "Athena", "Pairs Love", 0 )
GAME( 1992, blandia, 0, blandia, blandia, blandia, ROT0, "Allumer", "Blandia", GAME_IMPERFECT_GRAPHICS )
GAME( 1992, blandiap, blandia, blandiap, blandia, 0, ROT0, "Allumer", "Blandia (prototype)", GAME_IMPERFECT_GRAPHICS )
GAME( 1992, blockcar, 0, blockcar, blockcar, 0, ROT90, "Visco", "Block Carnival / Thunder & Lightning 2" , 0) // Title: DSW
GAME( 1992, qzkklogy, 0, drgnunit, qzkklogy, 0, ROT0, "Tecmo", "Quiz Kokology", 0 )
GAME( 1992, neobattl, 0, umanclub, neobattl, 0, ROT270, "Banpresto / Sotsu Agency. Sunrise", "SD Gundam Neo Battling (Japan)", 0 )
GAME( 1992, umanclub, 0, umanclub, umanclub, 0, ROT0, "Tsuburaya Prod. / Banpresto", "Ultraman Club - Tatakae! Ultraman Kyoudai!!", 0 )
GAME( 1992, zingzip, 0, zingzip, zingzip, 0, ROT270, "Allumer + Tecmo", "Zing Zing Zip", 0 )
GAME( 1993, atehate, 0, atehate, atehate, 0, ROT0, "Athena", "Athena no Hatena ?", 0 )
GAME( 1993, daioh, 0, daioh, daioh, 0, ROT270, "Athena", "Daioh", 0 )
GAME( 1993, jjsquawk, 0, jjsquawk, jjsquawk, 0, ROT0, "Athena / Able", "J. J. Squawkers", 0 )
GAME( 1993, jjsquawb, jjsquawk, jjsquawb, jjsquawk, 0, ROT0, "bootleg", "J. J. Squawkers (bootleg)", 0 )
GAME( 1993, kamenrid, 0, kamenrid, kamenrid, 0, ROT0, "Toei / Banpresto", "Masked Riders Club Battle Race", 0 )
GAME( 1993, madshark, 0, madshark, madshark, 0, ROT270, "Allumer", "Mad Shark", 0 )
GAME( 1993, msgundam, 0, msgundam, msgundam, 0, ROT0, "Banpresto", "Mobile Suit Gundam", 0 )
GAME( 1993, msgunda1, msgundam, msgundam, msgunda1, 0, ROT0, "Banpresto", "Mobile Suit Gundam (Japan)", 0 )
GAME( 1993, oisipuzl, 0, oisipuzl, oisipuzl, 0, ROT0, "Sunsoft + Atlus", "Oishii Puzzle Ha Irimasenka", 0 )
GAME( 1993, qzkklgy2, 0, qzkklgy2, qzkklgy2, 0, ROT0, "Tecmo", "Quiz Kokology 2", 0 )
GAME( 1993, triplfun, oisipuzl, triplfun, oisipuzl, 0, ROT0, "bootleg", "Triple Fun", 0 )
GAME( 1993, utoukond, 0, utoukond, utoukond, 0, ROT0, "Banpresto + Tsuburaya Prod.", "Ultra Toukon Densetsu (Japan)", 0 )
GAME( 1993, wrofaero, 0, wrofaero, wrofaero, 0, ROT270, "Yang Cheng", "War of Aero - Project MEIOU", 0 )
GAME( 1994, eightfrc, 0, eightfrc, eightfrc, eightfrc, ROT90, "Tecmo", "Eight Forces", 0 )
GAME( 1994, kiwame, 0, kiwame, kiwame, kiwame, ROT0, "Athena", "Pro Mahjong Kiwame", 0 )
GAME( 1994, krzybowl, 0, krzybowl, krzybowl, 0, ROT270, "American Sammy", "Krazy Bowl", 0 )
GAME( 1994, orbs, 0, orbs, orbs, 0, ROT0, "American Sammy", "Orbs (10/7/94 prototype?)", 0 )
GAME( 1995, extdwnhl, 0, extdwnhl, extdwnhl, 0, ROT0, "Sammy Industries Japan", "Extreme Downhill (v1.5)", GAME_IMPERFECT_GRAPHICS )
GAME( 1995, gundhara, 0, gundhara, gundhara, 0, ROT270, "Banpresto", "Gundhara", 0 )
GAME( 1995, sokonuke, 0, extdwnhl, sokonuke, 0, ROT0, "Sammy Industries", "Sokonuke Taisen Game (Japan)", GAME_IMPERFECT_SOUND )
GAME( 1995, zombraid, 0, gundhara, zombraid, zombraid, ROT0, "American Sammy", "Zombie Raid (US)", GAME_NO_COCKTAIL )
GAME( 1996, crazyfgt, 0, crazyfgt, crazyfgt, crazyfgt, ROT0, "Subsino", "Crazy Fight", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_SOUND )