// license:BSD-3-Clause
// copyright-holders:Mariusz Wojcieszek, hap, Philip Bennett, David Haywood
/*
Sea Battle by Zaccaria
driver by Mariusz Wojcieszek, hap, Phil Bennett and David Haywood
TODO:
- correct colors (note: the flyer screenshots look faked; not a good reference)
- should it have a horizon/sky?
- video timing
- video offsets
- discrete sound
2650 + 2636
sea b b_1 *.prg are 2650 progamm
sea b blu.prg is obj blue data
sea b red.prg is obj red data
sea b green.prg is obj green data
sea b wawe.prg is sea wave data
sea b screen.prg is tile data
the sound board should be fully discrete.
*/
#include "emu.h"
#include "cpu/s2650/s2650.h"
#include "machine/s2636.h"
#include "video/dm9368.h"
#include "seabattl.lh"
class seabattl_state : public driver_device
{
public:
seabattl_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_videoram(*this, "videoram"),
m_colorram(*this, "colorram"),
m_objram(*this, "objram"),
m_digit0(*this, "sc_thousand"),
m_digit1(*this, "sc_hundred"),
m_digit2(*this, "sc_half"),
m_digit3(*this, "sc_unity"),
m_digit4(*this, "tm_half"),
m_digit5(*this, "tm_unity"),
m_s2636(*this, "s2636"),
m_waveenable(false),
m_collision(0),
m_gfxdecode(*this, "gfxdecode"),
m_screen(*this, "screen"),
m_palette(*this, "palette")
{
}
required_device<cpu_device> m_maincpu;
required_shared_ptr<UINT8> m_videoram;
required_shared_ptr<UINT8> m_colorram;
required_shared_ptr<UINT8> m_objram;
required_device<dm9368_device> m_digit0;
required_device<dm9368_device> m_digit1;
required_device<dm9368_device> m_digit2;
required_device<dm9368_device> m_digit3;
required_device<dm9368_device> m_digit4;
required_device<dm9368_device> m_digit5;
required_device<s2636_device> m_s2636;
tilemap_t *m_bg_tilemap;
bitmap_ind16 m_collision_bg;
TILE_GET_INFO_MEMBER(get_bg_tile_info);
DECLARE_WRITE8_MEMBER(seabattl_videoram_w);
DECLARE_WRITE8_MEMBER(seabattl_colorram_w);
DECLARE_WRITE8_MEMBER(seabattl_control_w);
DECLARE_READ8_MEMBER(seabattl_collision_r);
DECLARE_WRITE8_MEMBER(seabattl_collision_clear_w);
DECLARE_READ8_MEMBER(seabattl_collision_clear_r);
DECLARE_WRITE8_MEMBER(sound_w);
DECLARE_WRITE8_MEMBER(sound2_w);
DECLARE_WRITE8_MEMBER(time_display_w);
DECLARE_WRITE8_MEMBER(score_display_w);
DECLARE_WRITE8_MEMBER(score2_display_w);
INTERRUPT_GEN_MEMBER(seabattl_interrupt);
virtual void machine_start() override;
virtual void machine_reset() override;
virtual void video_start() override;
DECLARE_PALETTE_INIT(seabattl);
UINT32 screen_update_seabattl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
bool m_waveenable;
UINT8 m_collision;
required_device<gfxdecode_device> m_gfxdecode;
required_device<screen_device> m_screen;
required_device<palette_device> m_palette;
};
/***************************************************************************
Video
***************************************************************************/
PALETTE_INIT_MEMBER(seabattl_state, seabattl)
{
// sprites (m.obj) + s2636
for (int i = 0; i < 8; i++)
{
palette.set_pen_color(i, rgb_t((i & 1) ? 0xff : 0x00, (i & 2) ? 0xff : 0x00, (i & 4) ? 0xff : 0x00));
}
// scr
for (int i = 0; i < 8; i++)
{
palette.set_pen_color(8 + 2 * i + 0, rgb_t::black);
palette.set_pen_color(8 + 2 * i + 1, rgb_t((i & 1) ? 0xff : 0x00, (i & 2) ? 0xff : 0x00, (i & 4) ? 0xff : 0x00));
}
// wave
palette.set_pen_color(24, rgb_t::black);
palette.set_pen_color(25, rgb_t(0x00, 0xff, 0xff)); // cyan
}
TILE_GET_INFO_MEMBER(seabattl_state::get_bg_tile_info)
{
int code = m_videoram[tile_index];
int color = m_colorram[tile_index];
SET_TILE_INFO_MEMBER(1, code, (color & 0x7), 0);
}
WRITE8_MEMBER(seabattl_state::seabattl_videoram_w)
{
m_videoram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
}
WRITE8_MEMBER(seabattl_state::seabattl_colorram_w)
{
m_colorram[offset] = data;
m_bg_tilemap->mark_tile_dirty(offset);
}
UINT32 seabattl_state::screen_update_seabattl(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
int x,y, offset;
// wave
if ( m_waveenable )
{
for ( y = 0; y < 32; y++ )
{
for ( x = 0; x < 32; x++ )
{
m_gfxdecode->gfx(2)->opaque(bitmap,cliprect, (y & 0x0f) + (((x & 0x0f) + ((screen.frame_number() & 0xe0) >> 4)) << 4), 0, 0, 0, x*8, y*8 );
}
}
}
else
{
bitmap.fill(0, cliprect);
}
// background (scr.sm.obj)
m_bg_tilemap->draw(screen, bitmap, cliprect, 0, 0);
m_bg_tilemap->draw(screen, m_collision_bg, cliprect, TILEMAP_DRAW_OPAQUE, 0);
// sprites (m.obj)
for ( offset = 0; offset < 256; offset++ )
{
// bits 0-3: sprite num
// bits 4-7: x coordinate
if ( m_objram[offset] & 0xf )
{
int code = (m_objram[offset] & 0x0f) | 0x10;
int x = ((offset & 0x0f) << 4) - ((m_objram[offset] & 0xf0) >> 4);
int y = (offset & 0xf0);
m_gfxdecode->gfx(0)->transpen(bitmap,cliprect, code, 0, 0, 0, x, y, 0);
}
}
bitmap_ind16 const &s2636_0_bitmap = m_s2636->update(cliprect);
// collisions
for (y = cliprect.min_y; y <= cliprect.max_y; y++)
{
for (x = cliprect.min_x; x <= cliprect.max_x; x++)
{
// bit 0: m.obj - pvi-bkg
// bit 1: pvi-bkg - scr.sm.obj
// bit 2: m.obj - scr.sm.obj
bool obj = (bitmap.pix(y,x) > 0) && (bitmap.pix(y,x) < 8);
bool pvi = S2636_IS_PIXEL_DRAWN(s2636_0_bitmap.pix16(y, x));
bool scr = (m_collision_bg.pix(y,x) & 1) != 0;
if (obj && pvi)
m_collision |= 0x01;
if (pvi && scr)
m_collision |= 0x02;
if (obj && scr)
m_collision |= 0x04;
}
}
// s2636 layer
for (y = cliprect.min_y; y <= cliprect.max_y; y++)
{
for (x = cliprect.min_x; x <= cliprect.max_x; x++)
{
int pixel = s2636_0_bitmap.pix16(y, x);
if (S2636_IS_PIXEL_DRAWN(pixel))
{
bitmap.pix16(y, x) = S2636_PIXEL_COLOR(pixel);
}
}
}
return 0;
}
void seabattl_state::video_start()
{
m_screen->register_screen_bitmap(m_collision_bg);
m_bg_tilemap = &machine().tilemap().create(m_gfxdecode, tilemap_get_info_delegate(FUNC(seabattl_state::get_bg_tile_info),this), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
m_bg_tilemap->set_transparent_pen(0);
m_bg_tilemap->set_scrolldx(-12, 0);
}
/***************************************************************************
Memory Maps, I/O
***************************************************************************/
static ADDRESS_MAP_START( seabattl_map, AS_PROGRAM, 8, seabattl_state )
ADDRESS_MAP_GLOBAL_MASK(0x7fff)
AM_RANGE(0x0000, 0x13ff) AM_ROM
AM_RANGE(0x2000, 0x33ff) AM_ROM
AM_RANGE(0x1400, 0x17ff) AM_MIRROR(0x2000) AM_RAM_WRITE(seabattl_colorram_w) AM_SHARE("colorram")
AM_RANGE(0x1800, 0x1bff) AM_MIRROR(0x2000) AM_RAM_WRITE(seabattl_videoram_w) AM_SHARE("videoram")
AM_RANGE(0x1c00, 0x1cff) AM_MIRROR(0x2000) AM_RAM
AM_RANGE(0x1d00, 0x1dff) AM_MIRROR(0x2000) AM_RAM AM_SHARE("objram")
AM_RANGE(0x1e00, 0x1e00) AM_MIRROR(0x20f0) AM_WRITE(time_display_w)
AM_RANGE(0x1e01, 0x1e01) AM_MIRROR(0x20f0) AM_WRITE(score_display_w)
AM_RANGE(0x1e02, 0x1e02) AM_MIRROR(0x20f0) AM_READ_PORT("IN0") AM_WRITE(score2_display_w)
AM_RANGE(0x1e05, 0x1e05) AM_MIRROR(0x20f0) AM_READ_PORT("DIPS2")
AM_RANGE(0x1e06, 0x1e06) AM_MIRROR(0x20f0) AM_READ_PORT("DIPS1") AM_WRITE(sound_w)
AM_RANGE(0x1e07, 0x1e07) AM_MIRROR(0x20f0) AM_READ_PORT("DIPS0") AM_WRITE(sound2_w)
AM_RANGE(0x1fcc, 0x1fcc) AM_MIRROR(0x2000) AM_READ_PORT("IN1")
AM_RANGE(0x1f00, 0x1fff) AM_MIRROR(0x2000) AM_DEVREADWRITE("s2636", s2636_device, read_data, write_data)
ADDRESS_MAP_END
static ADDRESS_MAP_START( seabattl_io_map, AS_IO, 8, seabattl_state )
AM_RANGE(S2650_CTRL_PORT, S2650_CTRL_PORT) AM_READWRITE( seabattl_collision_r, seabattl_control_w )
AM_RANGE(S2650_DATA_PORT, S2650_DATA_PORT) AM_READWRITE( seabattl_collision_clear_r, seabattl_collision_clear_w )
AM_RANGE(S2650_SENSE_PORT, S2650_SENSE_PORT) AM_READ_PORT("SENSE")
ADDRESS_MAP_END
READ8_MEMBER(seabattl_state::seabattl_collision_r)
{
m_screen->update_partial(m_screen->vpos());
return m_collision;
}
WRITE8_MEMBER(seabattl_state::seabattl_control_w)
{
// bit 0: play counter
// bit 1: super bonus counter
// bit 2: coin counter
// bit 3: inverse image
// bit 4: lamp
// bit 5: enable wave
machine().bookkeeping().coin_counter_w(0, BIT(data, 2));
output().set_lamp_value(0, BIT(data,4));
m_waveenable = BIT(data, 5);
}
READ8_MEMBER(seabattl_state::seabattl_collision_clear_r)
{
m_screen->update_partial(m_screen->vpos());
m_collision = 0;
return 0;
}
WRITE8_MEMBER(seabattl_state::seabattl_collision_clear_w )
{
m_screen->update_partial(m_screen->vpos());
m_collision = 0;
}
WRITE8_MEMBER(seabattl_state::sound_w )
{
// sound effects
// bits:
// 0 - missile
// 1 - ship
// 2 - aircraft
// 3 - silence
// 4 - torpedo
// 5 - bomb
// 6 - unused
// 7 - unused
}
WRITE8_MEMBER(seabattl_state::sound2_w )
{
// sound effects
// bits:
// 0 - melody
// 1 - expl. a
// 2 - expl. b
// 3 - expl. c
// 4 - expl. d
// 5 - fall aircraft
// 6 - unused
// 7 - unused
}
WRITE8_MEMBER(seabattl_state::time_display_w )
{
m_digit5->a_w(data & 0x0f);
m_digit4->a_w((data >> 4) & 0x0f);
}
WRITE8_MEMBER(seabattl_state::score_display_w )
{
m_digit3->a_w(data & 0x0f);
m_digit2->a_w((data >> 4) & 0x0f);
}
WRITE8_MEMBER(seabattl_state::score2_display_w )
{
m_digit1->a_w(data & 0x0f);
m_digit0->a_w((data >> 4) & 0x0f);
}
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( seabattl )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x00,0xff) PORT_SENSITIVITY(20) PORT_KEYDELTA(20) PORT_CENTERDELTA(0) PORT_PLAYER(1)
PORT_START("DIPS0")
PORT_DIPNAME( 0x01, 0x00, "Game Type" ) PORT_DIPLOCATION("DS0:3")
PORT_DIPSETTING( 0x00, "Time Based" )
PORT_DIPSETTING( 0x01, "Lives Based" )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Game_Time ) ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x00) PORT_DIPLOCATION("DS0:2,1")
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x00)
PORT_DIPSETTING( 0x02, "75 seconds" ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x00)
PORT_DIPSETTING( 0x06, "90 seconds" ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x00)
PORT_DIPSETTING( 0x04, "105 seconds" ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x00)
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Lives ) ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x01)
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x01) PORT_DIPLOCATION("DS0:2,1")
PORT_DIPSETTING( 0x02, "3" ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x01)
PORT_DIPSETTING( 0x06, "4" ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x01)
PORT_DIPSETTING( 0x04, "5" ) PORT_CONDITION("DIPS0", 0x01, EQUALS, 0x01)
PORT_DIPNAME( 0x38, 0x08, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("DS0:6,5,4")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_7C ) )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DIPS1")
PORT_DIPNAME( 0x01, 0x00, "Enemies Speed" ) PORT_DIPLOCATION("DS1:2")
PORT_DIPSETTING( 0x01, "Slow" )
PORT_DIPSETTING( 0x00, "Fast" )
PORT_DIPNAME( 0x06, 0x00, "Extended Play" ) PORT_DIPLOCATION("DS1:3,4")
PORT_DIPSETTING( 0x06, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, "2000 points" )
PORT_DIPSETTING( 0x02, "3000 points" )
PORT_DIPSETTING( 0x00, "4000 points" )
PORT_DIPNAME( 0x38, 0x08, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("DS0:8,DS1:1,DS0:7")
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_7C ) )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DIPS2")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "DS1:7" )
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "DS1:6" )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_HIGH, "DS1:5")
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "DS1:8" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SENSE")
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
INPUT_PORTS_END
/***************************************************************************
Machine Config/Interface
***************************************************************************/
void seabattl_state::machine_start()
{
}
void seabattl_state::machine_reset()
{
}
INTERRUPT_GEN_MEMBER(seabattl_state::seabattl_interrupt)
{
device.execute().set_input_line_and_vector(0, HOLD_LINE, 0x03);
}
static const gfx_layout tiles32x16x3_layout =
{
32,16,
RGN_FRAC(1,3),
3,
{ RGN_FRAC(0,3),RGN_FRAC(1,3),RGN_FRAC(2,3) },
{ 384,385,386,387,388,389,390,391, 0, 1, 2, 3, 4, 5, 6, 7, 128,129,130,131,132,133,134,135, 256,257,258,259,260,261,262,263 },
{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8,8*8,9*8,10*8,11*8,12*8,13*8,14*8,15*8 },
16*8*4
};
static const gfx_layout tiles8x8_layout =
{
8,8,
RGN_FRAC(1,1),
1,
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 },
8*8
};
static GFXDECODE_START( seabattl )
GFXDECODE_ENTRY( "gfx1", 0, tiles32x16x3_layout, 0, 1 )
GFXDECODE_ENTRY( "gfx2", 0, tiles8x8_layout, 8, 8 )
GFXDECODE_ENTRY( "gfx3", 0, tiles8x8_layout, 24, 1 )
GFXDECODE_END
static MACHINE_CONFIG_START( seabattl, seabattl_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", S2650, 14318180/4/2)
MCFG_CPU_PROGRAM_MAP(seabattl_map)
MCFG_CPU_IO_MAP(seabattl_io_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", seabattl_state, seabattl_interrupt)
MCFG_DEVICE_ADD("s2636", S2636, 0)
MCFG_S2636_OFFSETS(-13, -29)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10)
MCFG_DEVICE_ADD("sc_thousand", DM9368, 0)
MCFG_OUTPUT_INDEX(0)
MCFG_DEVICE_ADD("sc_hundred", DM9368, 0)
MCFG_OUTPUT_INDEX(1)
MCFG_DEVICE_ADD("sc_half", DM9368, 0)
MCFG_OUTPUT_INDEX(2)
MCFG_DEVICE_ADD("sc_unity", DM9368, 0)
MCFG_OUTPUT_INDEX(3)
MCFG_DEVICE_ADD("tm_half", DM9368, 0)
MCFG_OUTPUT_INDEX(4)
MCFG_DEVICE_ADD("tm_unity", DM9368, 0)
MCFG_OUTPUT_INDEX(5)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
MCFG_SCREEN_REFRESH_RATE(50)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(1*8, 29*8-1, 2*8, 32*8-1)
MCFG_SCREEN_UPDATE_DRIVER(seabattl_state, screen_update_seabattl)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", seabattl)
MCFG_PALETTE_ADD("palette", 26)
MCFG_PALETTE_INIT_OWNER(seabattl_state, seabattl)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
/* discrete sound */
MACHINE_CONFIG_END
/******************************************************************************/
ROM_START( seabattl )
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "sea b b_1 1.prg", 0x0000, 0x0400, CRC(16a475c0) SHA1(5380d3be39c421227e52012d1bcf0516e99f6a3f) )
ROM_CONTINUE( 0x2000, 0x0400 )
ROM_LOAD( "sea b b_1 2.prg", 0x0400, 0x0400, CRC(4bd73a82) SHA1(9ab4edf24fcd437ecd8e9e551ce0ed33be3bbad7) )
ROM_CONTINUE( 0x2400, 0x0400 )
ROM_LOAD( "sea b b_1 3.prg", 0x0800, 0x0400, CRC(e251492b) SHA1(a152f9b6f189909ff478b4d95ee764f1898405b5) )
ROM_CONTINUE( 0x2800, 0x0400 )
ROM_LOAD( "sea b b_1 4.prg", 0x0c00, 0x0400, CRC(6012b83f) SHA1(57de9e45253609b71f14fb3541760fd33647a651) )
ROM_CONTINUE( 0x2c00, 0x0400 )
ROM_LOAD( "sea b b_1 5.prg", 0x1000, 0x0400, CRC(55c263f6) SHA1(33eba61cb8c9318cf19b771c93a14397b4ee0ace) )
ROM_CONTINUE( 0x3000, 0x0400 )
ROM_REGION( 0x1800, "gfx1", 0 )
ROM_LOAD( "sea b red.prg", 0x0000, 0x0800, CRC(fe7192df) SHA1(0b262bc1ac959d8dd79d71780e16237075f4a099) )
ROM_LOAD( "sea b green.prg", 0x0800, 0x0800, CRC(cea4c0c9) SHA1(697c136ef363676b346692740d3c3a482dde6207) )
ROM_LOAD( "sea b blu.prg", 0x1000, 0x0800, CRC(cd972c4a) SHA1(fcb8149bc462912c8393431ccb792ea4b1b1109d) )
ROM_REGION( 0x0800, "gfx2", 0 )
ROM_LOAD( "sea b screen.prg", 0x0000, 0x0800, CRC(8e4391dd) SHA1(f5698d66e5a3c46082b515ce86f9d3e96fd9ff77) )
ROM_REGION( 0x0800, "gfx3", 0 )
ROM_LOAD( "sea b wawe.prg", 0x0000, 0x0800, CRC(7e356dc5) SHA1(71d34fa39ff0b7d0fa6d32ba2b9dc0006a03d1bb) )
ROM_END
ROM_START( seabattla ) // this was a very different looking PCB (bootleg called armada maybe?) most parts had been stripped
ROM_REGION( 0x8000, "maincpu", 0 )
ROM_LOAD( "program roms", 0x0000, 0x0400, NO_DUMP )
ROM_REGION( 0xc00, "gfx1", 0 ) // probably the same as above without the blank data at the start
ROM_LOAD( "armadared.ic26", 0x0000, 0x0400, CRC(b588f509) SHA1(073f9dc584aba1351969ef597cd80a0037938dfb) )
ROM_LOAD( "armadagreen.ic25", 0x0400, 0x0400, CRC(3cc861c9) SHA1(d9159ee045cc0994f468035ae28cd8b79b5985ee) )
ROM_LOAD( "armadablu.ic24", 0x0800, 0x0400, CRC(3689e530) SHA1(b30ab0d5ddc9b296437aa1bc2887f1416eb69f9c) )
ROM_REGION( 0x0800, "gfx2", 0 )
ROM_LOAD( "greenobj.ic38", 0x0000, 0x0800, CRC(81a9a741) SHA1(b2725c320a232d4abf6e6fc58ccf6a5edb8dd9a0) )
ROM_REGION( 0x0800, "gfx3", 0 )
ROM_LOAD( "seawawe.ic9", 0x0000, 0x0800, CRC(7e356dc5) SHA1(71d34fa39ff0b7d0fa6d32ba2b9dc0006a03d1bb) ) // identical to above set
ROM_END
GAMEL(1980, seabattl, 0, seabattl, seabattl, driver_device, 0, ROT0, "Zaccaria", "Sea Battle (set 1)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND, layout_seabattl )
GAMEL(1980, seabattla, seabattl, seabattl, seabattl, driver_device, 0, ROT0, "Zaccaria", "Sea Battle (set 2)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_SOUND | MACHINE_NOT_WORKING, layout_seabattl ) // incomplete dump