/**********************************************************
Strike Bowling (c)1982 Taito
driver by Jaroslaw Burczynski
Tomasz Slanina
Todo:
- analog sound
- colors
***********************************************************
Runs on 3 board (color) hardware, similar to Space Invaders,
but enhanced slightly (more ram, updated sound hardware etc.)
Top Board
---------
PCB No: KBO70001 KBN00001
DIPSW : 8 position x2
SOUND : AY-3-8910
Volume POTs x4 (Master volume + 3 for separate sound levels)
Middle Board
------------
PCB No: KBO70002 KBN00002
CPU : 8080
XTAL : 19.968MHz
RAM : 2114 x2
ROMs : 2732 x3 (main program)
Bottom Board
------------
PCB No: KBO70003 KBN00003
RAM : TMS4060 x32
ROMs : 2716 x3, 2732 x1
PROMs : NEC B406 (1kx4) x2
***********************************************************/
#include "driver.h"
#include "cpu/i8039/i8039.h"
#include "video/resnet.h"
#include "sound/ay8910.h"
static int bgmap = 0;
static int sbw_system = 0;
static tilemap *sb_tilemap;
static UINT32 color_prom_address = 0;
static UINT8 pix_sh = 0;
static UINT8 pix[2] = {0, 0};
static TILE_GET_INFO( get_sb_tile_info )
{
UINT8 *rom = memory_region(REGION_USER1);
int tileno = rom[tile_index + bgmap * 1024];
SET_TILE_INFO(0, tileno, 0, 0);
}
static void plot_pixel_sbw(int x, int y, int col)
{
if (flip_screen)
{
y = 255-y;
x = 247-x;
}
*BITMAP_ADDR16(tmpbitmap, y, x) = Machine->pens[col];
}
static WRITE8_HANDLER( sbw_videoram_w )
{
int x,y,i,v1,v2;
videoram[offset] = data;
offset &= 0x1fff;
y = offset / 32;
x = (offset % 32) * 8;
v1 = videoram[offset];
v2 = videoram[offset+0x2000];
for(i = 0; i < 8; i++)
{
plot_pixel_sbw(x++, y, color_prom_address | ( ((v1&1)*0x20) | ((v2&1)*0x40) ) );
v1 >>= 1;
v2 >>= 1;
}
}
static VIDEO_UPDATE(sbowling)
{
fillbitmap(bitmap,machine->pens[0x18],cliprect);
tilemap_draw(bitmap,cliprect,sb_tilemap,0,0);
copybitmap(bitmap,tmpbitmap,0,0,0,0,cliprect, TRANSPARENCY_PEN, color_prom_address);
return 0;
}
static VIDEO_START(sbowling)
{
tmpbitmap = auto_bitmap_alloc(32*8,32*8,machine->screen[0].format);
sb_tilemap = tilemap_create(get_sb_tile_info, tilemap_scan_rows, TILEMAP_TYPE_PEN, 8, 8, 32, 32);
}
static WRITE8_HANDLER( pix_shift_w )
{
pix_sh = data;
}
static WRITE8_HANDLER( pix_data_w )
{
pix[0] = pix[1];
pix[1] = data;
}
static READ8_HANDLER( pix_data_r )
{
UINT32 p1, p0;
int res;
int sh = pix_sh & 7;
p1 = pix[1];
p0 = pix[0];
res = (((p1 << (sh+8)) | (p0 << sh)) & 0xff00) >> 8;
return res;
}
static INTERRUPT_GEN( sbw_interrupt )
{
int vector = video_screen_get_vblank(0) ? 0xcf : 0xd7; /* RST 08h/10h */
cpunum_set_input_line_and_vector(0, 0, HOLD_LINE, vector);
}
static WRITE8_HANDLER (system_w)
{
/*
76543210
-------x flip screen/controls?
------x- trackball x/y select
-----x-- 1 ?
----x--- flip screen/controls
*/
flip_screen_set(data&1);
if((sbw_system^data)&1)
{
int offs;
for (offs = 0;offs < videoram_size; offs++)
sbw_videoram_w(offs, videoram[offs]);
}
sbw_system = data;
}
static WRITE8_HANDLER(graph_control_w)
{
/*
76543210
-----xxx color PROM address lines A9,A8,A7
----?--- nc ?
--xx---- background image select (address lines on tilemap rom)
xx------ color PROM address lines A4,A3
*/
color_prom_address = ((data&0x07)<<7) | ((data&0xc0)>>3);
bgmap = ((data>>4)^3) & 0x3;
tilemap_mark_all_tiles_dirty(sb_tilemap);
}
static READ8_HANDLER (controls_r)
{
if(sbw_system&2)
return input_port_2_r(0);
else
return input_port_3_r(0);
}
static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x2fff) AM_ROM
AM_RANGE(0x8000, 0xbfff) AM_READWRITE(MRA8_RAM, sbw_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0xf800, 0xf800) AM_WRITE(AY8910_control_port_0_w)
AM_RANGE(0xf801, 0xf801) AM_READWRITE(AY8910_read_port_0_r, AY8910_write_port_0_w)
AM_RANGE(0xfc00, 0xffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( port_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE(0x00, 0x00) AM_READWRITE(input_port_0_r, watchdog_reset_w)
AM_RANGE(0x01, 0x01) AM_READWRITE(controls_r, pix_data_w)
AM_RANGE(0x02, 0x02) AM_READWRITE(pix_data_r, pix_shift_w)
AM_RANGE(0x03, 0x03) AM_READWRITE(input_port_1_r, MWA8_NOP)
AM_RANGE(0x04, 0x04) AM_READWRITE(input_port_4_r, system_w)
AM_RANGE(0x05, 0x05) AM_READWRITE(input_port_5_r, graph_control_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( sbowling )
PORT_START
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_TILT )
PORT_START
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_START2 )
PORT_START
PORT_BIT( 0xff, 0, IPT_TRACKBALL_Y ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30)
PORT_START
PORT_BIT( 0xff, 0, IPT_TRACKBALL_X ) PORT_SENSITIVITY(30) PORT_KEYDELTA(30) PORT_REVERSE
PORT_START /* coin slots: A 4 LSB, B 4 MSB */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, "Year Display" )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Ball Controll Check" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Video Test" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
256,
3,
{ 0x800*0*8, 0x800*1*8, 0x800*2*8 },
{ 7, 6, 5, 4, 3, 2, 1, 0 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static GFXDECODE_START( sbowling )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout, 0x18, 1 )
GFXDECODE_END
static PALETTE_INIT( sbowling )
{
int i;
static const int resistances_rg[3] = { 470, 270, 100 };
static const int resistances_b[2] = { 270, 100 };
double outputs_r[1<<3], outputs_g[1<<3], outputs_b[1<<2];
/* the game uses output collector PROMs type: NEC B406 */
compute_resistor_net_outputs(0, 255, -1.0,
3, resistances_rg, outputs_r, 0, 100,
3, resistances_rg, outputs_g, 0, 100,
2, resistances_b, outputs_b, 0, 100);
for (i = 0;i < machine->drv->total_colors;i++)
{
int bit0,bit1,bit2,r,g,b;
/* blue component */
bit0 = (color_prom[i] >> 0) & 0x01;
bit1 = (color_prom[i] >> 1) & 0x01;
b = (int)(outputs_b[ (bit0<<0) | (bit1<<1) ] + 0.5);
/* green component */
bit0 = (color_prom[i] >> 2) & 0x01;
bit1 = (color_prom[i] >> 3) & 0x01;
bit2 = (color_prom[i+0x400] >> 0) & 0x01;
g = (int)(outputs_g[ (bit0<<0) | (bit1<<1) | (bit2<<2) ] + 0.5);
/* red component */
bit0 = (color_prom[i+0x400] >> 1) & 0x01;
bit1 = (color_prom[i+0x400] >> 2) & 0x01;
bit2 = (color_prom[i+0x400] >> 3) & 0x01;
r = (int)(outputs_r[ (bit0<<0) | (bit1<<1) | (bit2<<2) ] + 0.5);
palette_set_color(machine,i,MAKE_RGB(r,g,b));
}
}
static MACHINE_DRIVER_START( sbowling )
MDRV_CPU_ADD(8080, 19968000/10 )
MDRV_CPU_PROGRAM_MAP(main_map,0)
MDRV_CPU_IO_MAP(port_map,0)
MDRV_CPU_VBLANK_INT(sbw_interrupt, 2)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_GFXDECODE(sbowling)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 262) /* vert size taken from mw8080bw */
MDRV_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 4*8, 32*8-1)
MDRV_PALETTE_LENGTH(0x400)
MDRV_PALETTE_INIT(sbowling)
MDRV_VIDEO_START(sbowling)
MDRV_VIDEO_UPDATE(sbowling)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(AY8910, 19968000 / 16)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.12)
MACHINE_DRIVER_END
ROM_START( sbowling )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "kb01.6h", 0x0000, 0x1000, CRC(dd5d411a) SHA1(ca15676d234353bc47f642be13d58f3d6d880126))
ROM_LOAD( "kb02.5h", 0x1000, 0x1000, CRC(75d3c45f) SHA1(af6e6237b7b28efaac258e6ddd85518c3406b24a))
ROM_LOAD( "kb03.3h", 0x2000, 0x1000, CRC(955fbfb8) SHA1(05d501f924adc5b816670f6f5e58a98a0c1bc962))
ROM_REGION( 0x1800, REGION_GFX1, 0 )
ROM_LOAD( "kb05.9k", 0x0000, 0x800, CRC(4b4d9569) SHA1(d69e69add69ec11724090e34838ec8c61de81f4e))
ROM_LOAD( "kb06.7k", 0x0800, 0x800, CRC(d89ba78b) SHA1(9e01be976e1e14feb8f7bd9f699a977a15a72e0d))
ROM_LOAD( "kb07.6k", 0x1000, 0x800, CRC(9fb5db1a) SHA1(0b28ca5277ebe0d78d1a3f2d414efb5fd7c6e9ee))
ROM_REGION( 0x01000, REGION_USER1, 0 )
ROM_LOAD( "kb04.10k", 0x0000, 0x1000, CRC(1c27adc1) SHA1(a68748fbdbd8fb48f20b3675d793e5c156d1bd02))
ROM_REGION( 0x0800, REGION_PROMS, 0 )
ROM_LOAD( "kb08.7m", 0x0000, 0x0400, CRC(e949e441) SHA1(8e0fe71ed6d4e6f94a703c27a8364da27b443730))
ROM_LOAD( "kb09.6m", 0x0400, 0x0400, CRC(e29191a6) SHA1(9a2c78a96ef6d118f4dacbea0b7d454b66a452ae))
ROM_END
GAME( 1982, sbowling, 0, sbowling, sbowling, 0, ROT90, "Taito Corporation", "Strike Bowling",GAME_IMPERFECT_SOUND)