/***************************************************************************
Rock'n Rage (GX620) (c) 1986 Konami
Driver by Manuel Abadia <manu@teleline.es>
GX620 PWB302109A
|------------------------------------------------------|
| LA4445 VOL1 JP1 LM324 6809 6309 |
| VOL2 JP2 YM2151 |
| YM3012 3.579545MHz |
| |
| CN1 |
| LM324 007420 |
| 6116 620G3.11C 6264 620N2.15C |
| 620N1.16C|
|J |
|A |
|M 24MHz |
|M 620D4.6E |
|A |-------| |
| VLM5030 |007342 | |
| DSW3(4) DSW2(8) | | 6264 |
| DSW1(8) 620D11B.7F | |620D6B.15F |
| |-----------| 620G10B.8F|-------| 620D5B.16F |
| | | |
| | 007327 | 620D9.11G |
| | | 620G11A.7G 620D8.12G 620D6A.15G |
| |-----------| 620D10A.8G 620D7.13G 620D5A.16G|
|------------------------------------------------------|
Notes:
6809 clock 1.500MHz [24/16]
6309 clock 3.000MHz [24/8]
VLM5030 clock 3.579545MHz
YM2151 clock 3.579545MHz
VSync 60Hz
HSync 15.16kHz
JP1/JP2 - 4-pin jumper to set stereo/mono output
CN1 - 4 pin right speaker sound output connector
6116 - 2k x8 SRAM (DIP24)
6264 - 8k x8 SRAM (DIP28)
Konami custom ICs -
007342 3905 67 3147B (PGA181)
007420 3916 67 23 52 A (SDIP64)
007327 (custom ceramic wide DIP40)
***************************************************************************/
#include "emu.h"
#include "cpu/m6809/m6809.h"
#include "cpu/hd6309/hd6309.h"
#include "sound/2151intf.h"
#include "sound/vlm5030.h"
#include "video/konicdev.h"
#include "includes/rockrage.h"
#include "includes/konamipt.h"
INTERRUPT_GEN_MEMBER(rockrage_state::rockrage_interrupt)
{
if (k007342_is_int_enabled(m_k007342))
device.execute().set_input_line(HD6309_IRQ_LINE, HOLD_LINE);
}
WRITE8_MEMBER(rockrage_state::rockrage_bankswitch_w)
{
/* bits 4-6 = bank number */
membank("bank1")->set_entry((data & 0x70) >> 4);
/* bits 0 & 1 = coin counters */
coin_counter_w(machine(), 0,data & 0x01);
coin_counter_w(machine(), 1,data & 0x02);
/* other bits unknown */
}
WRITE8_MEMBER(rockrage_state::rockrage_sh_irqtrigger_w)
{
soundlatch_byte_w(space, offset, data);
m_audiocpu->set_input_line(M6809_IRQ_LINE, HOLD_LINE);
}
READ8_MEMBER(rockrage_state::rockrage_VLM5030_busy_r)
{
device_t *device = machine().device("vlm");
return (vlm5030_bsy(device) ? 1 : 0);
}
WRITE8_MEMBER(rockrage_state::rockrage_speech_w)
{
device_t *device = machine().device("vlm");
/* bit2 = data bus enable */
vlm5030_rst(device, (data >> 1) & 0x01);
vlm5030_st(device, (data >> 0) & 0x01);
}
static ADDRESS_MAP_START( rockrage_map, AS_PROGRAM, 8, rockrage_state )
AM_RANGE(0x0000, 0x1fff) AM_DEVREADWRITE_LEGACY("k007342", k007342_r, k007342_w) /* Color RAM + Video RAM */
AM_RANGE(0x2000, 0x21ff) AM_DEVREADWRITE_LEGACY("k007420", k007420_r, k007420_w) /* Sprite RAM */
AM_RANGE(0x2200, 0x23ff) AM_DEVREADWRITE_LEGACY("k007342", k007342_scroll_r, k007342_scroll_w) /* Scroll RAM */
AM_RANGE(0x2400, 0x247f) AM_RAM AM_SHARE("paletteram") /* Palette */
AM_RANGE(0x2600, 0x2607) AM_DEVWRITE_LEGACY("k007342", k007342_vreg_w) /* Video Registers */
AM_RANGE(0x2e00, 0x2e00) AM_READ_PORT("SYSTEM")
AM_RANGE(0x2e01, 0x2e01) AM_READ_PORT("P1")
AM_RANGE(0x2e02, 0x2e02) AM_READ_PORT("P2")
AM_RANGE(0x2e03, 0x2e03) AM_READ_PORT("DSW2")
AM_RANGE(0x2e40, 0x2e40) AM_READ_PORT("DSW1")
AM_RANGE(0x2e80, 0x2e80) AM_WRITE(rockrage_sh_irqtrigger_w) /* cause interrupt on audio CPU */
AM_RANGE(0x2ec0, 0x2ec0) AM_WRITE(watchdog_reset_w) /* watchdog reset */
AM_RANGE(0x2f00, 0x2f00) AM_WRITE(rockrage_vreg_w) /* ??? */
AM_RANGE(0x2f40, 0x2f40) AM_WRITE(rockrage_bankswitch_w) /* bankswitch control */
AM_RANGE(0x4000, 0x5fff) AM_RAM /* RAM */
AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank1") /* banked ROM */
AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( rockrage_sound_map, AS_PROGRAM, 8, rockrage_state )
AM_RANGE(0x2000, 0x2000) AM_DEVWRITE_LEGACY("vlm", vlm5030_data_w) /* VLM5030 */
AM_RANGE(0x3000, 0x3000) AM_READ(rockrage_VLM5030_busy_r) /* VLM5030 */
AM_RANGE(0x4000, 0x4000) AM_WRITE(rockrage_speech_w) /* VLM5030 */
AM_RANGE(0x5000, 0x5000) AM_READ(soundlatch_byte_r) /* soundlatch_byte_r */
AM_RANGE(0x6000, 0x6001) AM_DEVREADWRITE("ymsnd", ym2151_device,read,write) /* YM 2151 */
AM_RANGE(0x7000, 0x77ff) AM_RAM /* RAM */
AM_RANGE(0x8000, 0xffff) AM_ROM /* ROM */
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
static INPUT_PORTS_START( rockrage )
PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
/* Invalid = both coin slots disabled */
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPUNUSED_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW2:3" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x08, "30k & Every 70k" )
PORT_DIPSETTING( 0x00, "40k & Every 80k" )
PORT_DIPNAME( 0x10, 0x10, "Freeze Screen" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START2 )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:2" )
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW3:3" )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
0x20000/16, /* 8192 characters */
4, /* 4 bpp */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 0x20000*8+0*4, 0x20000*8+1*4, 2*4, 3*4, 0x20000*8+2*4, 0x20000*8+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8 /* every char takes 16 consecutive bytes */
};
static const gfx_layout spritelayout =
{
8,8, /* 8*8 sprites */
0x40000/32, /* 8192 sprites */
4, /* 4 bpp */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static GFXDECODE_START( rockrage )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 64, 32 ) /* colors 00..31, but using 2 lookup tables */
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 32, 1 ) /* colors 32..63 */
GFXDECODE_END
/***************************************************************************
Machine Driver
***************************************************************************/
static const k007342_interface rockrage_k007342_intf =
{
0, rockrage_tile_callback
};
static const k007420_interface rockrage_k007420_intf =
{
0x3ff, rockrage_sprite_callback
};
void rockrage_state::machine_start()
{
UINT8 *ROM = memregion("maincpu")->base();
membank("bank1")->configure_entries(0, 8, &ROM[0x10000], 0x2000);
m_audiocpu = machine().device<cpu_device>("audiocpu");
m_k007342 = machine().device("k007342");
m_k007420 = machine().device("k007420");
save_item(NAME(m_vreg));
save_item(NAME(m_layer_colorbase));
}
void rockrage_state::machine_reset()
{
m_vreg = 0;
m_layer_colorbase[0] = 0x00;
m_layer_colorbase[1] = 0x10;
}
static MACHINE_CONFIG_START( rockrage, rockrage_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", HD6309, 3000000*4) /* 24MHz/8 */
MCFG_CPU_PROGRAM_MAP(rockrage_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", rockrage_state, rockrage_interrupt)
MCFG_CPU_ADD("audiocpu", M6809, 1500000) /* 24MHz/16 */
MCFG_CPU_PROGRAM_MAP(rockrage_sound_map)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE_DRIVER(rockrage_state, screen_update_rockrage)
MCFG_K007342_ADD("k007342", rockrage_k007342_intf)
MCFG_K007420_ADD("k007420", rockrage_k007420_intf)
MCFG_GFXDECODE(rockrage)
MCFG_PALETTE_LENGTH(64 + 2*16*16)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_YM2151_ADD("ymsnd", 3579545)
MCFG_SOUND_ROUTE(0, "lspeaker", 0.60)
MCFG_SOUND_ROUTE(1, "rspeaker", 0.60)
MCFG_SOUND_ADD("vlm", VLM5030, 3579545)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60)
MACHINE_CONFIG_END
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( rockrage )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "620q01.16c", 0x08000, 0x08000, CRC(0ddb5ef5) SHA1(71b38c9f957858371f0ac95720d3c6d07339e5c5) ) /* fixed ROM */
ROM_LOAD( "620q02.15c", 0x10000, 0x10000, CRC(b4f6e346) SHA1(43fded4484836ff315dd6e40991f909dad73f1ed) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) )
ROM_REGION( 0x040000, "gfx1", 0 )
ROM_LOAD( "620k06.rom", 0x000000, 0x20000, CRC(7fa2c57c) SHA1(8c5d85c31dc26cb59a012ebb1ea195c3db80cda8) ) /* tiles */
ROM_LOAD( "620k05.rom", 0x020000, 0x20000, CRC(145d387c) SHA1(4fb0c54f9a218d512d8aec09ef995494a06912d6) ) /* Both World & Japan use the same "K" code for these??? */
ROM_REGION( 0x040000, "gfx2", 0 )
ROM_LOAD( "620k11.rom", 0x000000, 0x20000, CRC(70449239) SHA1(07653ea3bfe0063c9d2b2102ac52a1b50fc2971e) ) /* sprites */
ROM_LOAD( "620l10.8g", 0x020000, 0x20000, CRC(06d108e0) SHA1(cae8c5f2fc4e84bc7adbf27f71a18a74968c4296) ) /* One "K" & one "L" code version??? */
ROM_REGION( 0x0300, "proms", 0 )
ROM_LOAD( "620k09.11g", 0x00000, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* layer 0 lookup table */
ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */
ROM_LOAD( "620k07.13g", 0x00200, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* sprite lookup table, but its not used */
/* because it's always 0 1 2 ... f */
ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */
ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) )
ROM_END
ROM_START( rockragea )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "620n01.16c", 0x08000, 0x10000, CRC(f89f56ea) SHA1(64ba2575e09af257b242d913eab69130f7341894) ) /* fixed ROM */
ROM_LOAD( "620n02.15c", 0x10000, 0x10000, CRC(5bc1f1cf) SHA1(d5bb9971d778449e0c01495f9888c0da7ac617a7) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) ) /* Same rom but labeled as ver "G" */
ROM_REGION( 0x040000, "gfx1", 0 )
ROM_LOAD( "620d06a.15g", 0x000000, 0x10000, CRC(8cc05d4b) SHA1(0d6fef98bdc4d299229de4e0044241aedee83b85) ) /* tiles */
ROM_LOAD( "620d06b.15f", 0x010000, 0x10000, CRC(3892d41d) SHA1(c49f2e61f24a59be4e59e2f3c60e731b8a05ddd3) )
ROM_LOAD( "620d05a.16g", 0x020000, 0x10000, CRC(4d53fde9) SHA1(941fb6c94922727516945330b4b738aa052f7734) )
ROM_LOAD( "620d05b.16f", 0x030000, 0x10000, CRC(69f4599f) SHA1(664581874d74ed7bf59bde6730799e15f4e0144d) )
ROM_REGION( 0x040000, "gfx2", 0 )
ROM_LOAD( "620g11a.7g", 0x000000, 0x10000, CRC(0ef40c2c) SHA1(2c0b7e611333a072ebcef60c1985211d5936bf66) ) /* sprites */
ROM_LOAD( "620d11b.7f", 0x010000, 0x10000, CRC(8f116cbf) SHA1(0400609aadde39c6f02ab954c78bc67a1d23da1d) )
ROM_LOAD( "620d10a.8g", 0x020000, 0x10000, CRC(4789ae7b) SHA1(8885ca20bf746fb3ed229486c0e3903ababfacc9) )
ROM_LOAD( "620g10b.8f", 0x030000, 0x10000, CRC(1618854a) SHA1(0afb34a9ed97f13c1910acd7767cb8546ea7e6cd) )
ROM_REGION( 0x0300, "proms", 0 )
ROM_LOAD( "620k09.11g", 0x00000, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* layer 0 lookup table */
ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */
ROM_LOAD( "620k07.13g", 0x00200, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* sprite lookup table, but its not used */
/* because it's always 0 1 2 ... f */
ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */
ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) ) /* Same rom but labeled as ver "G" */
ROM_END
ROM_START( rockragej )
ROM_REGION( 0x20000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "620k01.16c", 0x08000, 0x08000, CRC(4f5171f7) SHA1(5bce9e3f9d01c113c697853763cd891b91297eb2) ) /* fixed ROM */
ROM_LOAD( "620k02.15c", 0x10000, 0x10000, CRC(04c4d8f7) SHA1(2a1a024fc38bb934c454092b0aed74d0f1d1c4af) ) /* banked ROM */
ROM_REGION( 0x10000, "audiocpu", 0 ) /* 64k for the sound CPU */
ROM_LOAD( "620k03.11c", 0x08000, 0x08000, CRC(9fbefe82) SHA1(ab42b7e519a0dd08f2249dad0819edea0976f39a) )
ROM_REGION( 0x040000, "gfx1", 0 )
ROM_LOAD( "620k06.15g", 0x000000, 0x20000, CRC(c0e2b35c) SHA1(fb37a151188f27f883fed5fdfb0094c3efa9470d) ) /* tiles */
ROM_LOAD( "620k05.16g", 0x020000, 0x20000, CRC(ca9d9346) SHA1(fee8d98def802f312c6cd0ec751c67aa18acfacd) ) /* Both World & Japan use the same "K" code for these??? */
ROM_REGION( 0x040000, "gfx2", 0 )
ROM_LOAD( "620k11.7g", 0x000000, 0x20000, CRC(7430f6e9) SHA1(5d488c7b7b0eb4e502b3e566ac102cd3267e8568) ) /* sprites */
ROM_LOAD( "620k10.8g", 0x020000, 0x20000, CRC(0d1a95ab) SHA1(be565424f17af31dcd07004c6be03bbb00aef514) )
ROM_REGION( 0x0300, "proms", 0 )
ROM_LOAD( "620k09.11g", 0x00000, 0x00100, CRC(9f0e0608) SHA1(c95bdb370e4a91f27afbd5ff3b39b2e0ad87da73) ) /* layer 0 lookup table */
ROM_LOAD( "620k08.12g", 0x00100, 0x00100, CRC(b499800c) SHA1(46fa4e071ebceed12027de109be1e16dde5e846e) ) /* layer 1 lookup table */
ROM_LOAD( "620k07.13g", 0x00200, 0x00100, CRC(b6135ee0) SHA1(248a978987cff86c2bbad10ef332f63a6abd5bee) ) /* sprite lookup table, but its not used */
/* because it's always 0 1 2 ... f */
ROM_REGION( 0x08000, "vlm", 0 ) /* VLM3050 data */
ROM_LOAD( "620k04.6e", 0x00000, 0x08000, CRC(8be969f3) SHA1(9856b4c13fac77b645aed67a08cb4965b4966492) )
ROM_END
/***************************************************************************
Game driver(s)
***************************************************************************/
// YEAR, NAME, PARENT, MACHINE, INPUT, INIT,MONITOR,COMPANY,FULLNAME,FLAGS
GAME( 1986, rockrage, 0, rockrage, rockrage, driver_device, 0, ROT0, "Konami", "Rock'n Rage (World)", GAME_SUPPORTS_SAVE )
GAME( 1986, rockragea, rockrage, rockrage, rockrage, driver_device, 0, ROT0, "Konami", "Rock'n Rage (prototype?)", GAME_SUPPORTS_SAVE )
GAME( 1986, rockragej, rockrage, rockrage, rockrage, driver_device, 0, ROT0, "Konami", "Koi no Hotrock (Japan)", GAME_SUPPORTS_SAVE )