/***************************************************************************
Pipe Dream
driver by Bryan McPhail & Aaron Giles
****************************************************************************
Memory map
****************************************************************************
========================================================================
MAIN CPU
========================================================================
0000-7FFF R xxxxxxxx Program ROM
8000-9FFF R/W xxxxxxxx Program RAM
A000-BFFF R xxxxxxxx Banked ROM
C000-CBFF R/W xxxxxxxx Palette RAM (1536 entries x 2 bytes)
R/W ---xxxxx (0: Blue)
R/W xxx----- (0: Green, 3 LSB)
R/W ------xx (1: Green, 2 MSB)
R/W -xxxxx-- (1: Red)
CC00-CFFF R/W xxxxxxxx Sprite RAM (256 entries x 8 bytes)
R/W xxxxxxxx (0: Y position, 8 LSB)
R/W -------x (1: Y position, 1 MSB)
R/W xxxx---- (1: Y zoom factor)
R/W xxxxxxxx (2: X position, 8 LSB)
R/W -------x (3: X position, 1 MSB)
R/W xxxx---- (3: X zoom factor)
R/W ---x---- (4: Priority)
R/W ----xxxx (4: Palette entry)
R/W x------- (5: Y flip)
R/W -xxx---- (5: Number of Y tiles - 1)
R/W ----x--- (5: X flip)
R/W -----xxx (5: Number of X tiles - 1)
R/W xxxxxxxx (6: Starting tile index, 8 LSB)
R/W ----xxxx (7: Starting tile index, 4 MSB)
D000-DFFF R/W --xxxxxx Background tile color
E000-EFFF R/W xxxxxxxx Background tile index, 8 MSB
F000-FFFF R/W xxxxxxxx Background tile index, 8 LSB
========================================================================
0020 R xxxxxxxx Player 1 controls
R --x----- (Fast button)
R ---x---- (Place button)
R ----xxxx (Joystick RLDU)
0020 W xxxxxxxx Sound command
0021 R xxxxxxxx Player 2 controls
R --x----- (Fast button)
R ---x---- (Place button)
R ----xxxx (Joystick RLDU)
0021 W -xxxxxxx Bankswitch/video control
W -x------ (Flip screen)
W --x----- (Background 2 X scroll, 1 MSB)
W ---x---- (Background 1 X scroll, 1 MSB)
W ----x--- (Background videoram select)
W -----xxx (Bank ROM select)
0022 R xxxxxxxx Coinage DIP switch
R xxxx---- (Coin B)
R ----xxxx (Coin A)
0022 W xxxxxxxx Background 1 X scroll, 8 LSB
0023 R xxxxxxxx Game options DIP switch
R x------- (Test switch)
R -x------ (Training mode enable)
R --x----- (Flip screen)
R ---x---- (Demo sounds)
R ----xx-- (Lives)
R ------xx (Difficulty)
0023 W xxxxxxxx Background 1 Y scroll
0024 R -x--xxxx Coinage/start
R -x------ (Service coin)
R ----x--- (2 player start)
R -----x-- (1 player start)
R ------x- (Coin B)
R -------x (Coin A)
0024 W xxxxxxxx Background 2 X scroll, 8 LSB
0025 R -------x Sound command pending
0025 W xxxxxxxx Background 2 Y scroll
========================================================================
Interrupts:
INT generated by CRTC VBLANK
========================================================================
========================================================================
SOUND CPU
========================================================================
0000-77FF R xxxxxxxx Program ROM
7800-7FFF R/W xxxxxxxx Program RAM
8000-FFFF R xxxxxxxx Banked ROM
========================================================================
0004 W -------x Bank ROM select
0016 R xxxxxxxx Sound command read
0017 W -------- Sound command acknowledge
0018-0019 R/W xxxxxxxx YM2610 port A
001A-001B R/W xxxxxxxx YM2610 port B
========================================================================
Interrupts:
INT generated by YM2610
NMI generated by command from main CPU
========================================================================
***************************************************************************/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "fromance.h"
#include "sound/2608intf.h"
#include "sound/2610intf.h"
static UINT8 pending_command;
static UINT8 sound_command;
/*************************************
*
* Initialization & bankswitching
*
*************************************/
static MACHINE_RESET( pipedrm )
{
/* initialize main Z80 bank */
memory_configure_bank(1, 0, 8, memory_region(machine, "main") + 0x10000, 0x2000);
memory_set_bank(1, 0);
/* initialize sound bank */
memory_configure_bank(2, 0, 2, memory_region(machine, "audio") + 0x10000, 0x8000);
memory_set_bank(2, 0);
/* state save */
state_save_register_global(pending_command);
state_save_register_global(sound_command);
}
static WRITE8_HANDLER( pipedrm_bankswitch_w )
{
/*
Bit layout:
D7 = unknown
D6 = flip screen
D5 = background 2 X scroll MSB
D4 = background 1 X scroll MSB
D3 = background videoram select
D2-D0 = program ROM bank select
*/
/* set the memory bank on the Z80 using the low 3 bits */
memory_set_bank(1, data & 0x7);
/* map to the fromance gfx register */
fromance_gfxreg_w(machine, offset, ((data >> 6) & 0x01) | /* flipscreen */
((~data >> 2) & 0x02)); /* videoram select */
}
static WRITE8_HANDLER( sound_bankswitch_w )
{
memory_set_bank(2, data & 0x01);
}
/*************************************
*
* Sound CPU I/O
*
*************************************/
static TIMER_CALLBACK( delayed_command_w )
{
sound_command = param & 0xff;
pending_command = 1;
/* Hatris polls commands *and* listens to the NMI; this causes it to miss */
/* sound commands. It's possible the NMI isn't really hooked up on the YM2608 */
/* sound board. */
if (param & 0x100)
cpunum_set_input_line(machine, 1, INPUT_LINE_NMI, ASSERT_LINE);
}
static WRITE8_HANDLER( sound_command_w )
{
timer_call_after_resynch(NULL, data | 0x100, delayed_command_w);
}
static WRITE8_HANDLER( sound_command_nonmi_w )
{
timer_call_after_resynch(NULL, data, delayed_command_w);
}
static WRITE8_HANDLER( pending_command_clear_w )
{
pending_command = 0;
cpunum_set_input_line(machine, 1, INPUT_LINE_NMI, CLEAR_LINE);
}
static READ8_HANDLER( pending_command_r )
{
return pending_command;
}
static READ8_HANDLER( sound_command_r )
{
return sound_command;
}
/*************************************
*
* Main CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( main_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x9fff) AM_RAM
AM_RANGE(0xa000, 0xbfff) AM_ROMBANK(1)
AM_RANGE(0xc000, 0xcfff) AM_RAM_WRITE(paletteram_xRRRRRGGGGGBBBBB_le_w) AM_BASE(&paletteram)
AM_RANGE(0xd000, 0xffff) AM_READWRITE(fromance_videoram_r, fromance_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
ADDRESS_MAP_END
static ADDRESS_MAP_START( main_portmap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x10, 0x10) AM_WRITE(fromance_crtc_data_w)
AM_RANGE(0x11, 0x11) AM_WRITE(fromance_crtc_register_w)
AM_RANGE(0x20, 0x20) AM_READ_PORT("P1") AM_WRITE(sound_command_w)
AM_RANGE(0x21, 0x21) AM_READ_PORT("P2") AM_WRITE(pipedrm_bankswitch_w)
AM_RANGE(0x22, 0x25) AM_WRITE(fromance_scroll_w)
AM_RANGE(0x22, 0x22) AM_READ_PORT("DSW1")
AM_RANGE(0x23, 0x23) AM_READ_PORT("DSW2")
AM_RANGE(0x24, 0x24) AM_READ_PORT("SYSTEM")
AM_RANGE(0x25, 0x25) AM_READ(pending_command_r)
ADDRESS_MAP_END
/*************************************
*
* Sound CPU memory handlers
*
*************************************/
static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x77ff) AM_ROM
AM_RANGE(0x7800, 0x7fff) AM_RAM
AM_RANGE(0x8000, 0xffff) AM_ROMBANK(2)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_portmap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x04, 0x04) AM_WRITE(sound_bankswitch_w)
AM_RANGE(0x16, 0x16) AM_READ(sound_command_r)
AM_RANGE(0x17, 0x17) AM_WRITE(pending_command_clear_w)
AM_RANGE(0x18, 0x18) AM_READWRITE(ym2610_status_port_0_a_r, ym2610_control_port_0_a_w)
AM_RANGE(0x19, 0x19) AM_WRITE(ym2610_data_port_0_a_w)
AM_RANGE(0x1a, 0x1a) AM_READWRITE(ym2610_status_port_0_b_r, ym2610_control_port_0_b_w)
AM_RANGE(0x1b, 0x1b) AM_WRITE(ym2610_data_port_0_b_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( hatris_sound_portmap, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x02, 0x02) AM_WRITE(ym2608_control_port_0_b_w)
AM_RANGE(0x03, 0x03) AM_WRITE(ym2608_data_port_0_b_w)
AM_RANGE(0x04, 0x04) AM_READ(sound_command_r)
AM_RANGE(0x05, 0x05) AM_READWRITE(pending_command_r, pending_command_clear_w)
AM_RANGE(0x08, 0x08) AM_READWRITE(ym2608_status_port_0_a_r, ym2608_control_port_0_a_w)
AM_RANGE(0x09, 0x09) AM_WRITE(ym2608_data_port_0_a_w)
AM_RANGE(0x0a, 0x0a) AM_READWRITE(ym2608_status_port_0_b_r, ym2608_control_port_0_b_w)
AM_RANGE(0x0b, 0x0b) AM_WRITE(ym2608_data_port_0_b_w)
ADDRESS_MAP_END
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( pipedrm )
PORT_START("P1") /* $20 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2") /* $21 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM") /* $24 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1") /* $22 */
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x06, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, "6 Coins/4 Credits" )
PORT_DIPSETTING( 0x03, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
// PORT_DIPSETTING( 0x05, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x60, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, "6 Coins/4 Credits" )
PORT_DIPSETTING( 0x30, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x20, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
// PORT_DIPSETTING( 0x50, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_START("DSW2") /* $23 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, "Super" )
PORT_DIPNAME( 0x0c, 0x04, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0c, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x04, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x10, 0x10, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, "Training Mode" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
static INPUT_PORTS_START( hatris )
PORT_START("P1") /* $20 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2") /* $21 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM") /* $24 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1") /* $22 */
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x09, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0b, "6 Coins/4 Credits" )
PORT_DIPSETTING( 0x0c, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0d, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0e, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 2C_3C ) )
// PORT_DIPSETTING( 0x0a, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x90, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xb0, "6 Coins/4 Credits" )
PORT_DIPSETTING( 0xc0, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xd0, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0xe0, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 2C_3C ) )
// PORT_DIPSETTING( 0xa0, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_START("DSW2") /* $23 */
PORT_DIPNAME( 0x03, 0x00, "Difficulty 1" )
PORT_DIPSETTING( 0x01, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x03, "Super" )
PORT_DIPNAME( 0x0c, 0x00, "Difficulty 2" )
PORT_DIPSETTING( 0x04, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0c, "Super" )
PORT_SERVICE( 0x10, IP_ACTIVE_HIGH )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*************************************
*
* Graphics definitions
*
*************************************/
static const gfx_layout bglayout =
{
8,4,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 4, 0, 12, 8, 20, 16, 28, 24 },
{ 0*32, 1*32, 2*32, 3*32 },
8*16
};
static const gfx_layout splayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 12, 8, 28, 24, 4, 0, 20, 16, 44, 40, 60, 56, 36, 32, 52, 48 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
8*128
};
static GFXDECODE_START( pipedrm )
GFXDECODE_ENTRY( "gfx1", 0, bglayout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, bglayout, 0, 64 )
GFXDECODE_ENTRY( "gfx3", 0, splayout, 1024, 32 )
GFXDECODE_END
static GFXDECODE_START( hatris )
GFXDECODE_ENTRY( "gfx1", 0, bglayout, 0, 128 )
GFXDECODE_ENTRY( "gfx2", 0, bglayout, 0, 128 )
GFXDECODE_END
/*************************************
*
* Sound definitions
*
*************************************/
static void irqhandler(running_machine *machine, int irq)
{
cpunum_set_input_line(machine, 1, 0, irq ? ASSERT_LINE : CLEAR_LINE);
}
static const ym2608_interface ym2608_config =
{
{
AY8910_LEGACY_OUTPUT | AY8910_SINGLE_OUTPUT,
AY8910_DEFAULT_LOADS,
NULL, NULL, NULL, NULL
},
irqhandler
};
static const ym2610_interface ym2610_config =
{
irqhandler
};
/*************************************
*
* Machine driver
*
*************************************/
static MACHINE_DRIVER_START( pipedrm )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80,12000000/2)
MDRV_CPU_PROGRAM_MAP(main_map,0)
MDRV_CPU_IO_MAP(main_portmap,0)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_CPU_ADD("audio", Z80,14318000/4)
MDRV_CPU_PROGRAM_MAP(sound_map,0)
MDRV_CPU_IO_MAP(sound_portmap,0)
MDRV_MACHINE_RESET(pipedrm)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(44*8, 30*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 0*8, 30*8-1)
MDRV_GFXDECODE(pipedrm)
MDRV_PALETTE_LENGTH(2048)
MDRV_VIDEO_START(pipedrm)
MDRV_VIDEO_UPDATE(pipedrm)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ym", YM2610, 8000000)
MDRV_SOUND_CONFIG(ym2610_config)
MDRV_SOUND_ROUTE(0, "mono", 0.50)
MDRV_SOUND_ROUTE(1, "mono", 1.0)
MDRV_SOUND_ROUTE(2, "mono", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( hatris )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80,12000000/2)
MDRV_CPU_PROGRAM_MAP(main_map,0)
MDRV_CPU_IO_MAP(main_portmap,0)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_CPU_ADD("audio", Z80,14318000/4)
MDRV_CPU_PROGRAM_MAP(sound_map,0)
MDRV_CPU_IO_MAP(hatris_sound_portmap,0)
MDRV_MACHINE_RESET(pipedrm)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(44*8, 30*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 44*8-1, 0*8, 30*8-1)
MDRV_GFXDECODE(hatris)
MDRV_PALETTE_LENGTH(2048)
MDRV_VIDEO_START(hatris)
MDRV_VIDEO_UPDATE(fromance)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ym", YM2608, 8000000)
MDRV_SOUND_CONFIG(ym2608_config)
MDRV_SOUND_ROUTE(0, "mono", 0.50)
MDRV_SOUND_ROUTE(1, "mono", 1.0)
MDRV_SOUND_ROUTE(2, "mono", 1.0)
MACHINE_DRIVER_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( pipedrm )
ROM_REGION( 0x20000, "main", 0 )
ROM_LOAD( "01.u12", 0x00000, 0x08000, CRC(9fe261fb) SHA1(57beeeade8809be0a71086f55b14b1676c0b3759) )
ROM_LOAD( "02.u11", 0x10000, 0x10000, CRC(c8209b67) SHA1(cca7356d75e8091b07e3328aef523ff452abbcd8) )
ROM_REGION( 0x20000, "audio", 0 )
ROM_LOAD( "4", 0x00000, 0x08000, CRC(497fad4c) SHA1(f151543a0c4a1d6d5d2de5e1dc12fd59dabcf1a8) )
ROM_LOAD( "3", 0x10000, 0x10000, CRC(4800322a) SHA1(a616c497ac18351b68b8307050a2a62c717a7873) )
ROM_REGION( 0x100000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "s73", 0x000000, 0x80000, CRC(63f4e10c) SHA1(ba935490578887080d8b16508fa6191236a8fea6) )
ROM_LOAD( "s72", 0x080000, 0x80000, CRC(4e669e97) SHA1(1de8a8cd8f8f69fa86b8fe2c73c6997e7a89c706) )
ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "s71", 0x000000, 0x80000, CRC(431485ee) SHA1(70a2ba5338598db9fcd9ef2be46e5cc2fd9510ee) )
ROM_COPY( "gfx1", 0x080000, 0x080000, 0x80000 )
ROM_REGION( 0x080000, "gfx3", ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "a30", 0x00000, 0x40000, CRC(50bc5e98) SHA1(b351af780d04e67a560935a9eeaedf597ac5bb1f) )
ROM_LOAD16_BYTE( "a29", 0x00001, 0x40000, CRC(a240a448) SHA1(d64169258e91eb09e8685bcdd96b16bf56e82ef1) )
ROM_REGION( 0x80000, "ym", 0 )
ROM_LOAD( "g71", 0x00000, 0x80000, CRC(488e2fd1) SHA1(8ef8ceb2bd36a245138802f51babf62f17c30942) )
ROM_REGION( 0x80000, "ym.deltat", 0 )
ROM_LOAD( "g72", 0x00000, 0x80000, CRC(dc3d14be) SHA1(4220f3fd13487dd861ac84b1b0d3e92125b3cc19) )
ROM_REGION( 0x0800, "plds", ROMREGION_DISPOSE )
ROM_LOAD( "palce16v8h.114", 0x0000, 0x0117, CRC(1f3a3816) SHA1(2b4d84ab98036b8861961f610b1b1ec23a653ef7) )
ROM_LOAD( "gal16v8a.115", 0x0200, 0x0117, CRC(2b32e239) SHA1(a3b9e45a1ce15ea4cc5754b2bf89cbaa416e814a) )
ROM_LOAD( "gal16v8a.116", 0x0400, 0x0117, CRC(3674f043) SHA1(06c88f65877a6575149bdd4f7cea64cd310227bd) )
ROM_LOAD( "gal16v8a.127", 0x0600, 0x0117, CRC(7115d95c) SHA1(23044039373b5a2face63d72c3fc6bf7f0c8a475) )
ROM_END
ROM_START( pipedrmj )
ROM_REGION( 0x20000, "main", 0 )
ROM_LOAD( "1", 0x00000, 0x08000, CRC(dbfac46b) SHA1(98ddfaed61de28b238964445572eb398b9dd03c7) )
ROM_LOAD( "2", 0x10000, 0x10000, CRC(b7adb99a) SHA1(fdab2b99e86aa0b6b17ec95556222e5211ba55e9) )
ROM_REGION( 0x20000, "audio", 0 )
ROM_LOAD( "4", 0x00000, 0x08000, CRC(497fad4c) SHA1(f151543a0c4a1d6d5d2de5e1dc12fd59dabcf1a8) )
ROM_LOAD( "3", 0x10000, 0x10000, CRC(4800322a) SHA1(a616c497ac18351b68b8307050a2a62c717a7873) )
ROM_REGION( 0x100000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "s73", 0x000000, 0x80000, CRC(63f4e10c) SHA1(ba935490578887080d8b16508fa6191236a8fea6) )
ROM_LOAD( "s72", 0x080000, 0x80000, CRC(4e669e97) SHA1(1de8a8cd8f8f69fa86b8fe2c73c6997e7a89c706) )
ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "s71", 0x000000, 0x80000, CRC(431485ee) SHA1(70a2ba5338598db9fcd9ef2be46e5cc2fd9510ee) )
ROM_COPY( "gfx1", 0x080000, 0x080000, 0x80000 )
ROM_REGION( 0x080000, "gfx3", ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "a30", 0x00000, 0x40000, CRC(50bc5e98) SHA1(b351af780d04e67a560935a9eeaedf597ac5bb1f) )
ROM_LOAD16_BYTE( "a29", 0x00001, 0x40000, CRC(a240a448) SHA1(d64169258e91eb09e8685bcdd96b16bf56e82ef1) )
ROM_REGION( 0x80000, "ym", 0 )
ROM_LOAD( "g71", 0x00000, 0x80000, CRC(488e2fd1) SHA1(8ef8ceb2bd36a245138802f51babf62f17c30942) )
ROM_REGION( 0x80000, "ym.deltat", 0 )
ROM_LOAD( "g72", 0x00000, 0x80000, CRC(dc3d14be) SHA1(4220f3fd13487dd861ac84b1b0d3e92125b3cc19) )
ROM_REGION( 0x0800, "plds", ROMREGION_DISPOSE )
ROM_LOAD( "palce16v8h.114", 0x0000, 0x0117, CRC(1f3a3816) SHA1(2b4d84ab98036b8861961f610b1b1ec23a653ef7) )
ROM_LOAD( "gal16v8a.115", 0x0200, 0x0117, CRC(2b32e239) SHA1(a3b9e45a1ce15ea4cc5754b2bf89cbaa416e814a) )
ROM_LOAD( "gal16v8a.116", 0x0400, 0x0117, CRC(3674f043) SHA1(06c88f65877a6575149bdd4f7cea64cd310227bd) )
ROM_LOAD( "gal16v8a.127", 0x0600, 0x0117, CRC(7115d95c) SHA1(23044039373b5a2face63d72c3fc6bf7f0c8a475) )
ROM_END
ROM_START( hatris )
ROM_REGION( 0x10000, "main", 0 )
ROM_LOAD( "2-ic79.bin", 0x00000, 0x08000, CRC(bbcaddbf) SHA1(7f01493dadfed87112644a8ef77ae58fa273980d) )
ROM_REGION( 0x10000, "audio", 0 )
ROM_LOAD( "1-ic81.bin", 0x00000, 0x08000, CRC(db25e166) SHA1(3538963d092967311d0a216b1e33ea39389b0d87) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "b0-ic56.bin", 0x00000, 0x20000, CRC(34f337a4) SHA1(ad74bb3fbfd16c9e92daa1cf5c5e522d11ba7dfb) )
ROM_FILL( 0x20000, 0x20000, 0 )
ROM_LOAD( "b1-ic73.bin", 0x40000, 0x08000, CRC(6351d0ba) SHA1(6d6b2e23f0569e625414de11803955df60bbbd48) )
ROM_FILL( 0x48000, 0x18000, 0 )
ROM_REGION( 0x40000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "a0-ic55.bin", 0x00000, 0x20000, CRC(7b7bc619) SHA1(b661c772e33aa7352dcdc20c4a9a84ed25ff89d7) )
ROM_LOAD( "a1-ic60.bin", 0x20000, 0x20000, CRC(f74d4168) SHA1(9ac433c4ce61fe402334aa97d32a51cfac634c46) )
ROM_REGION( 0x20000, "ym", 0 )
ROM_LOAD( "pc-ic53.bin", 0x00000, 0x20000, CRC(07147712) SHA1(97692186e85f3a4a19dbd1bd95ed882e903a3c4a) )
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
static DRIVER_INIT( pipedrm )
{
/* sprite RAM lives at the end of palette RAM */
spriteram = &paletteram[0xc00];
spriteram_size = 0x400;
memory_install_readwrite8_handler(machine, 0, ADDRESS_SPACE_PROGRAM, 0xcc00, 0xcfff, 0, 0, SMH_BANK3, SMH_BANK3);
memory_set_bankptr(3, spriteram);
}
static DRIVER_INIT( hatris )
{
memory_install_write8_handler(machine, 0, ADDRESS_SPACE_IO, 0x20, 0x20, 0, 0, sound_command_nonmi_w);
memory_install_write8_handler(machine, 0, ADDRESS_SPACE_IO, 0x21, 0x21, 0, 0, fromance_gfxreg_w);
}
/*************************************
*
* Game drivers
*
*************************************/
GAME( 1990, pipedrm, 0, pipedrm, pipedrm, pipedrm, ROT0, "Video System Co.", "Pipe Dream (US)", GAME_SUPPORTS_SAVE )
GAME( 1990, pipedrmj, pipedrm, pipedrm, pipedrm, pipedrm, ROT0, "Video System Co.", "Pipe Dream (Japan)", GAME_SUPPORTS_SAVE )
GAME( 1990, hatris, 0, hatris, hatris, hatris, ROT0, "Video System Co.", "Hatris (Japan)", GAME_SUPPORTS_SAVE )