/****************************************************************************
Operation Wolf (c) Taito 1987
==============
David Graves, Jarek Burczynski
C-Chip emulation by Bryan McPhail
Sources: MAME Rastan driver
MAME Taito F2 driver
Raine source - many thanks to Richard Bush
and the Raine Team.
Main CPU: MC68000 uses irq 5.
Sound : Z80 & YM2151 & MSM5205
Operation Wolf uses similar hardware to Rainbow Islands and Rastan.
The screen layout and registers and sprites appear to be identical.
Taito TC0030CMD chip labeled B20-18 (at least for the US boards)
Taito PC060HA looks like it might be a DIP28 Fujitsu MB884x chip
There are 4 socketted PALs (DIP20 type PAL16L8ACN) labeled B20-09
through B20-12 (not read)
OSC: Main board: 16MHz, 12MHz & 26.686MHz
Sound board: 8MHz (Next to Z80 & YM2151)
CPU: TS68000CP8 (Rated for 8MHz)
Gun Travel
----------
Horizontal gun travel maybe could be widened to include more
of the status bar (you can shoot enemies underneath it).
To keep the input span 0-255 a multiplier (300/256 ?)
would be used.
Stephh's notes (based on the game M68000 code and some tests) :
1) 'opwolf' and 'opwolfu'
- Region stored at 0x03fffe.w
- Sets :
* 'opwolf' : region = 0x0003
* 'opwolfu' : region = 0x0002
- These 2 games are 100% the same, only region and gun offsets differ !
- Coinage relies on the region (code at 0x00bea4) :
* 0x0001 (Japan) and 0x0002 (US) use TAITO_COINAGE_JAPAN_OLD
* 0x0003 (World) and 0x0004 (Japan, licenced to Taito America ?) use TAITO_COINAGE_WORLD
- Gun offsets are stored at 0x03ffaf.b (Y) and 0x03ffb1.b (X);
these values are checked via routine at 0x000b76
- Notice screen only if region = 0x0001
- When "Language" Dip Switch is set to Japanese, you can also select your starting level;
however, only the 4 first levels are available ! Correct behaviour ?
- There's code at 0x00e090 that tests contents of 0x03ffb2.w :
if it is 0x0000, the highscore isn't displayed, but value = 0x00ff
2) 'opwolfa'
- Region stored at 0x03fffe.w
- Sets :
* 'opwolfa' : region = 0x0003
- There is only ONE byte of difference at 0x03fff5.b with 'opwolf'
but its effect is unknown as this adress doesn't seem to be read !
3) 'opwolfb'
- Region stored at 0x03fffe.w
- Sets :
* 'opwolfb' : region = 0x0003
- Comparison with 'opwolf' :
* gun offsets are the same (so why are they different in the INIT function ?)
* all reference to TAITO and "Operation Wolf" have been changed or "blanked"
* "(c) 1988 BEAR CORPORATION KOREA" / "ALL RIGHTS RESERVED"
* ROM check test "noped" (code at 0x00bb72)
- Notes on bootleg c-chip (similar to what is in machine/opwolf.c) :
* always Engish language (thus the Dip Switch change to "Unused")
* round 4 in "demo mode" instead of round 5
* "service" button doesn't add credits (it works in the "test mode" though)
* if you die after round 6, difficulty isn't reset for the next game
TODO
====
Need to verify Opwolf against original board: various reports
claim there are discrepancies (perhaps limitations of the fake
Z80 c-chip substitute to blame?).
There are a few unmapped writes for the sound Z80 in the log.
Unknown writes to the MSM5205 control addresses
Raine source has standard Asuka/Mofflot sprite/tile priority:
0x2000 in sprite_ctrl puts all sprites under top bg layer. But
Raine simply kludges in this value, failing to read it from a
register. So what is controlling priority.
***************************************************************************/
/* Define clocks based on actual OSC on the PCB */
#define CPU_CLOCK (XTAL_16MHz / 2) /* clock for 68000 */
#define SOUND_CPU_CLOCK (XTAL_8MHz / 2) /* clock for Z80 sound CPU */
#include "driver.h"
#include "taitoipt.h"
#include "video/taitoic.h"
#include "audio/taitosnd.h"
#include "sound/2151intf.h"
#include "sound/msm5205.h"
#include "includes/cchip.h"
int opwolf_region;
static UINT8 *cchip_ram;
static UINT8 adpcm_b[0x08];
static UINT8 adpcm_c[0x08];
static UINT32 adpcm_pos[2],adpcm_end[2];
static int adpcm_data[2];
static int opwolf_gun_xoffs, opwolf_gun_yoffs;
WRITE16_HANDLER( rainbow_spritectrl_w );
WRITE16_HANDLER( rastan_spriteflip_w );
VIDEO_START( opwolf );
VIDEO_UPDATE( opwolf );
static READ16_HANDLER( cchip_r )
{
return cchip_ram[offset];
}
static WRITE16_HANDLER( cchip_w )
{
cchip_ram[offset] = data &0xff;
}
/**********************************************************
GAME INPUTS
**********************************************************/
#define P1X_PORT_TAG "P1X"
#define P1Y_PORT_TAG "P1Y"
static READ16_HANDLER( opwolf_in_r )
{
static const char *const inname[2] = { "IN0", "IN1" };
return input_port_read(machine, inname[offset]);
}
static READ16_HANDLER( opwolf_dsw_r )
{
static const char *const dswname[2] = { "DSWA", "DSWB" };
return input_port_read(machine, dswname[offset]);
}
static READ16_HANDLER( opwolf_lightgun_r )
{
int scaled;
switch (offset)
{
case 0x00: /* P1X - Have to remap 8 bit input value, into 0-319 visible range */
scaled=(input_port_read(machine, P1X_PORT_TAG) * 320 ) / 256;
return (scaled + 0x15 + opwolf_gun_xoffs);
case 0x01: /* P1Y */
return (input_port_read(machine, P1Y_PORT_TAG) - 0x24 + opwolf_gun_yoffs);
}
return 0xff;
}
static READ8_HANDLER( z80_input1_r )
{
return input_port_read(machine, "IN0"); /* irrelevant mirror ? */
}
static READ8_HANDLER( z80_input2_r )
{
return input_port_read(machine, "IN0"); /* needed for coins */
}
/******************************************************
SOUND
******************************************************/
static WRITE8_HANDLER( sound_bankswitch_w )
{
memory_set_bank(10, (data-1) & 0x03);
}
/***********************************************************
MEMORY STRUCTURES
***********************************************************/
static ADDRESS_MAP_START( opwolf_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM)
AM_RANGE(0x0f0000, 0x0f07ff) AM_MIRROR(0xf000) AM_READ(opwolf_cchip_data_r)
AM_RANGE(0x0f0802, 0x0f0803) AM_MIRROR(0xf000) AM_READ(opwolf_cchip_status_r)
AM_RANGE(0x100000, 0x107fff) AM_READ(SMH_RAM) /* RAM */
AM_RANGE(0x200000, 0x200fff) AM_READ(SMH_RAM)
AM_RANGE(0x380000, 0x380003) AM_READ(opwolf_dsw_r) /* dip switches */
AM_RANGE(0x3a0000, 0x3a0003) AM_READ(opwolf_lightgun_r) /* lightgun, read at $11e0/6 */
AM_RANGE(0x3e0000, 0x3e0001) AM_READ(SMH_NOP)
AM_RANGE(0x3e0002, 0x3e0003) AM_READ(taitosound_comm16_msb_r)
AM_RANGE(0xc00000, 0xc0ffff) AM_READ(PC080SN_word_0_r)
AM_RANGE(0xd00000, 0xd03fff) AM_READ(PC090OJ_word_0_r) /* sprite ram */
ADDRESS_MAP_END
static ADDRESS_MAP_START( opwolf_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM)
AM_RANGE(0x0ff000, 0x0ff7ff) AM_WRITE(opwolf_cchip_data_w)
AM_RANGE(0x0ff802, 0x0ff803) AM_WRITE(opwolf_cchip_status_w)
AM_RANGE(0x0ffc00, 0x0ffc01) AM_WRITE(opwolf_cchip_bank_w)
AM_RANGE(0x100000, 0x107fff) AM_WRITE(SMH_RAM)
AM_RANGE(0x200000, 0x200fff) AM_WRITE(paletteram16_xxxxRRRRGGGGBBBB_word_w) AM_BASE(&paletteram16)
AM_RANGE(0x380000, 0x380003) AM_WRITE(rainbow_spritectrl_w) // usually 0x4, changes when you fire
AM_RANGE(0x3c0000, 0x3c0001) AM_WRITE(SMH_NOP) /* watchdog ?? */
AM_RANGE(0x3e0000, 0x3e0001) AM_WRITE(taitosound_port16_msb_w)
AM_RANGE(0x3e0002, 0x3e0003) AM_WRITE(taitosound_comm16_msb_w)
AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(PC080SN_word_0_w)
AM_RANGE(0xc10000, 0xc1ffff) AM_WRITE(SMH_RAM) /* error in init code (?) */
AM_RANGE(0xc20000, 0xc20003) AM_WRITE(PC080SN_yscroll_word_0_w)
AM_RANGE(0xc40000, 0xc40003) AM_WRITE(PC080SN_xscroll_word_0_w)
AM_RANGE(0xc50000, 0xc50003) AM_WRITE(PC080SN_ctrl_word_0_w)
AM_RANGE(0xd00000, 0xd03fff) AM_WRITE(PC090OJ_word_0_w) /* sprite ram */
ADDRESS_MAP_END
static ADDRESS_MAP_START( opwolfb_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM)
AM_RANGE(0x0f0008, 0x0f000b) AM_READ(opwolf_in_r) /* coins and buttons */
AM_RANGE(0x0ff000, 0x0fffff) AM_READ(cchip_r)
AM_RANGE(0x100000, 0x107fff) AM_READ(SMH_RAM) /* RAM */
AM_RANGE(0x200000, 0x200fff) AM_READ(SMH_RAM)
AM_RANGE(0x380000, 0x380003) AM_READ(opwolf_dsw_r) /* dip switches */
AM_RANGE(0x3a0000, 0x3a0003) AM_READ(opwolf_lightgun_r) /* lightgun, read at $11e0/6 */
AM_RANGE(0x3e0000, 0x3e0001) AM_READ(SMH_NOP)
AM_RANGE(0x3e0002, 0x3e0003) AM_READ(taitosound_comm16_msb_r)
AM_RANGE(0xc00000, 0xc0ffff) AM_READ(PC080SN_word_0_r)
AM_RANGE(0xd00000, 0xd03fff) AM_READ(PC090OJ_word_0_r) /* sprite ram */
ADDRESS_MAP_END
static ADDRESS_MAP_START( opwolfb_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM)
AM_RANGE(0x0ff000, 0x0fffff) AM_WRITE(cchip_w)
AM_RANGE(0x100000, 0x107fff) AM_WRITE(SMH_RAM)
AM_RANGE(0x200000, 0x200fff) AM_WRITE(paletteram16_xxxxRRRRGGGGBBBB_word_w) AM_BASE(&paletteram16)
AM_RANGE(0x380000, 0x380003) AM_WRITE(rainbow_spritectrl_w) // usually 0x4, changes when you fire
AM_RANGE(0x3c0000, 0x3c0001) AM_WRITE(SMH_NOP) /* watchdog ?? */
AM_RANGE(0x3e0000, 0x3e0001) AM_WRITE(taitosound_port16_msb_w)
AM_RANGE(0x3e0002, 0x3e0003) AM_WRITE(taitosound_comm16_msb_w)
AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(PC080SN_word_0_w)
AM_RANGE(0xc10000, 0xc1ffff) AM_WRITE(SMH_RAM) /* error in init code (?) */
AM_RANGE(0xc20000, 0xc20003) AM_WRITE(PC080SN_yscroll_word_0_w)
AM_RANGE(0xc40000, 0xc40003) AM_WRITE(PC080SN_xscroll_word_0_w)
AM_RANGE(0xc50000, 0xc50003) AM_WRITE(PC080SN_ctrl_word_0_w)
AM_RANGE(0xd00000, 0xd03fff) AM_WRITE(PC090OJ_word_0_w) /* sprite ram */
ADDRESS_MAP_END
/***************************************************************************
This extra Z80 substitutes for the c-chip in the bootleg
*/
static ADDRESS_MAP_START( sub_z80_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM)
AM_RANGE(0x8800, 0x8800) AM_READ(z80_input1_r) /* read at PC=$637: poked to $c004 */
AM_RANGE(0x9800, 0x9800) AM_READ(z80_input2_r) /* read at PC=$631: poked to $c005 */
AM_RANGE(0xc000, 0xc7ff) AM_READ(SMH_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sub_z80_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM)
AM_RANGE(0x9000, 0x9000) AM_WRITE(SMH_NOP) /* unknown write, 0 then 1 each interrupt */
AM_RANGE(0xa000, 0xa000) AM_WRITE(SMH_NOP) /* IRQ acknowledge (unimplemented) */
AM_RANGE(0xc000, 0xc7ff) AM_WRITE(SMH_RAM) AM_BASE(&cchip_ram)
ADDRESS_MAP_END
/***************************************************************************/
static ADDRESS_MAP_START( z80_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM)
AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK10)
AM_RANGE(0x8000, 0x8fff) AM_READ(SMH_RAM)
AM_RANGE(0x9001, 0x9001) AM_READ(ym2151_status_port_0_r)
AM_RANGE(0x9002, 0x9100) AM_READ(SMH_RAM)
AM_RANGE(0xa001, 0xa001) AM_READ(taitosound_slave_comm_r)
ADDRESS_MAP_END
//static UINT8 adpcm_d[0x08];
//0 - start ROM offset LSB
//1 - start ROM offset MSB
//2 - end ROM offset LSB
//3 - end ROM offset MSB
//start & end need to be multiplied by 16 to get a proper _byte_ address in adpcm ROM
//4 - always zero write (start trigger ?)
//5 - different values
//6 - different values
static MACHINE_START( opwolf )
{
state_save_register_global_array(adpcm_b);
state_save_register_global_array(adpcm_c);
state_save_register_global_array(adpcm_pos);
state_save_register_global_array(adpcm_end);
}
static MACHINE_RESET( opwolf )
{
adpcm_b[0] = adpcm_b[1] = 0;
adpcm_c[0] = adpcm_c[1] = 0;
adpcm_pos[0] = adpcm_pos[1] = 0;
adpcm_end[0] = adpcm_end[1] = 0;
adpcm_data[0] = adpcm_data[1] = -1;
msm5205_reset_w(0, 1);
msm5205_reset_w(1, 1);
}
static void opwolf_msm5205_vck(running_machine *machine, int chip)
{
if (adpcm_data[chip] != -1)
{
msm5205_data_w(chip, adpcm_data[chip] & 0x0f);
adpcm_data[chip] = -1;
if (adpcm_pos[chip] == adpcm_end[chip])
msm5205_reset_w(chip, 1);
}
else
{
adpcm_data[chip] = memory_region(machine, "adpcm")[adpcm_pos[chip]];
adpcm_pos[chip] = (adpcm_pos[chip] + 1) & 0x7ffff;
msm5205_data_w(chip, adpcm_data[chip] >> 4);
}
}
static WRITE8_HANDLER( opwolf_adpcm_b_w )
{
int start;
int end;
adpcm_b[offset] = data;
if (offset==0x04) //trigger ?
{
start = adpcm_b[0] + adpcm_b[1]*256;
end = adpcm_b[2] + adpcm_b[3]*256;
start *=16;
end *=16;
adpcm_pos[0] = start;
adpcm_end[0] = end;
msm5205_reset_w(0, 0);
}
// logerror("CPU #1 b00%i-data=%2x pc=%4x\n",offset,data,activecpu_get_pc() );
}
static WRITE8_HANDLER( opwolf_adpcm_c_w )
{
int start;
int end;
adpcm_c[offset] = data;
if (offset==0x04) //trigger ?
{
start = adpcm_c[0] + adpcm_c[1]*256;
end = adpcm_c[2] + adpcm_c[3]*256;
start *=16;
end *=16;
adpcm_pos[1] = start;
adpcm_end[1] = end;
msm5205_reset_w(1, 0);
}
// logerror("CPU #1 c00%i-data=%2x pc=%4x\n",offset,data,activecpu_get_pc() );
}
static WRITE8_HANDLER( opwolf_adpcm_d_w )
{
// logerror("CPU #1 d00%i-data=%2x pc=%4x\n",offset,data,activecpu_get_pc() );
}
static WRITE8_HANDLER( opwolf_adpcm_e_w )
{
// logerror("CPU #1 e00%i-data=%2x pc=%4x\n",offset,data,activecpu_get_pc() );
}
static ADDRESS_MAP_START( z80_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM)
AM_RANGE(0x8000, 0x8fff) AM_WRITE(SMH_RAM)
AM_RANGE(0x9000, 0x9000) AM_WRITE(ym2151_register_port_0_w)
AM_RANGE(0x9001, 0x9001) AM_WRITE(ym2151_data_port_0_w)
AM_RANGE(0xa000, 0xa000) AM_WRITE(taitosound_slave_port_w)
AM_RANGE(0xa001, 0xa001) AM_WRITE(taitosound_slave_comm_w)
AM_RANGE(0xb000, 0xb006) AM_WRITE(opwolf_adpcm_b_w)
AM_RANGE(0xc000, 0xc006) AM_WRITE(opwolf_adpcm_c_w)
AM_RANGE(0xd000, 0xd000) AM_WRITE(opwolf_adpcm_d_w)
AM_RANGE(0xe000, 0xe000) AM_WRITE(opwolf_adpcm_e_w)
ADDRESS_MAP_END
/***********************************************************
INPUT PORTS, DIPs
***********************************************************/
static INPUT_PORTS_START( opwolf )
/* 0x380000 -> 0x0ff028 (-$fd8,A5) (C-chip) */
PORT_START("DSWA")
PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
TAITO_DSWA_BITS_2_TO_3
TAITO_COINAGE_WORLD
/* 0x380002 -> 0x0ff02a (-$fd6,A5) (C-chip) */
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x0c, 0x0c, "Ammo Magazines at Start" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x0c, "6" )
PORT_DIPSETTING( 0x08, "7" )
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* P1X (span allows you to shoot enemies behind status bar) */
PORT_START(P1X_PORT_TAG)
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
/* P1Y (span allows you to be slightly offscreen) */
PORT_START(P1Y_PORT_TAG)
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
INPUT_PORTS_END
static INPUT_PORTS_START( opwolfu )
PORT_INCLUDE( opwolf )
PORT_MODIFY( "DSWA" )
TAITO_COINAGE_JAPAN_OLD
INPUT_PORTS_END
static INPUT_PORTS_START( opwolfb )
PORT_INCLUDE( opwolf )
PORT_MODIFY( "DSWB" )
PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) /* see notes */
INPUT_PORTS_END
/**************************************************************
GFX DECODING
**************************************************************/
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static const gfx_layout tilelayout =
{
16,16, /* 16*16 sprites */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 10*4, 11*4, 8*4, 9*4, 14*4, 15*4, 12*4, 13*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static const gfx_layout charlayout_b =
{
8,8, /* 8*8 characters */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static const gfx_layout tilelayout_b =
{
16,16, /* 16*16 sprites */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static GFXDECODE_START( opwolf )
GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 256 ) /* sprites */
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 256 ) /* scr tiles */
GFXDECODE_END
static GFXDECODE_START( opwolfb )
GFXDECODE_ENTRY( "gfx2", 0, tilelayout_b, 0, 256 ) /* sprites */
GFXDECODE_ENTRY( "gfx1", 0, charlayout_b, 0, 256 ) /* scr tiles */
GFXDECODE_END
/**************************************************************
YM2151 (SOUND)
**************************************************************/
/* handler called by the YM2151 emulator when the internal timers cause an IRQ */
static void irq_handler(running_machine *machine, int irq)
{
cpunum_set_input_line(machine, 1,0,irq ? ASSERT_LINE : CLEAR_LINE);
}
static const ym2151_interface ym2151_config =
{
irq_handler,
sound_bankswitch_w
};
static const msm5205_interface msm5205_config =
{
opwolf_msm5205_vck, /* VCK function */
MSM5205_S48_4B /* 8 kHz */
};
/***********************************************************
MACHINE DRIVERS
***********************************************************/
static MACHINE_DRIVER_START( opwolf )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, CPU_CLOCK ) /* 8 MHz */
MDRV_CPU_PROGRAM_MAP(opwolf_readmem,opwolf_writemem)
MDRV_CPU_VBLANK_INT("main", irq5_line_hold)
MDRV_CPU_ADD("audio", Z80, SOUND_CPU_CLOCK ) /* 4 MHz */
MDRV_CPU_PROGRAM_MAP(z80_readmem,z80_writemem)
MDRV_INTERLEAVE(10) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
MDRV_MACHINE_START(opwolf)
MDRV_MACHINE_RESET(opwolf)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(40*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(opwolf)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(opwolf)
MDRV_VIDEO_UPDATE(opwolf)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ym", YM2151, SOUND_CPU_CLOCK ) /* 4 MHz */
MDRV_SOUND_CONFIG(ym2151_config)
MDRV_SOUND_ROUTE(0, "left", 0.75)
MDRV_SOUND_ROUTE(1, "right", 0.75)
MDRV_SOUND_ADD("msm1", MSM5205, 384000)
MDRV_SOUND_CONFIG(msm5205_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.60)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.60)
MDRV_SOUND_ADD("msm2", MSM5205, 384000)
MDRV_SOUND_CONFIG(msm5205_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.60)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.60)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( opwolfb ) /* OSC clocks unknown for the bootleg, but changed to match original sets */
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, CPU_CLOCK ) /* 8 MHz ??? */
MDRV_CPU_PROGRAM_MAP(opwolfb_readmem,opwolfb_writemem)
MDRV_CPU_VBLANK_INT("main", irq5_line_hold)
MDRV_CPU_ADD("audio", Z80, SOUND_CPU_CLOCK ) /* 4 MHz ??? */
MDRV_CPU_PROGRAM_MAP(z80_readmem,z80_writemem)
MDRV_CPU_ADD("sub", Z80, SOUND_CPU_CLOCK ) /* 4 MHz ??? */
MDRV_CPU_PROGRAM_MAP(sub_z80_readmem,sub_z80_writemem)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_INTERLEAVE(10) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
MDRV_MACHINE_START(opwolf)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(40*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(opwolfb)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(opwolf)
MDRV_VIDEO_UPDATE(opwolf)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ym", YM2151, SOUND_CPU_CLOCK )
MDRV_SOUND_CONFIG(ym2151_config)
MDRV_SOUND_ROUTE(0, "left", 0.75)
MDRV_SOUND_ROUTE(1, "right", 0.75)
MDRV_SOUND_ADD("msm1", MSM5205, 384000)
MDRV_SOUND_CONFIG(msm5205_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.60)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.60)
MDRV_SOUND_ADD("msm2", MSM5205, 384000)
MDRV_SOUND_CONFIG(msm5205_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.60)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.60)
MACHINE_DRIVER_END
/***************************************************************************
DRIVERS
***************************************************************************/
ROM_START( opwolf )
ROM_REGION( 0x40000, "main", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) )
ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) )
ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) )
ROM_LOAD16_BYTE( "b20-20.29", 0x20001, 0x10000, CRC(d244431a) SHA1(cb6c1d330a526f05c205f68247328161b8d4a1ba) )
ROM_REGION( 0x20000, "audio", 0 ) /* sound cpu */
ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) )
ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */
ROM_REGION( 0x80000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
/* I don't know what this set changes. There is a single byte changed near the end of the roms, just after the
copyright strings, however, it is not the region byte. This set came from a 100% legitimate Taito PCB with
original labels. It would be easy just to write this off as a bad read / hacked rom but the bootleg version
has exactly the same change and the label is different (b20-17 instead of b20-20) so this seems unlikely */
ROM_START( opwolfa )
ROM_REGION( 0x40000, "main", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) )
ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) )
ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) )
ROM_LOAD16_BYTE( "b20-17.29", 0x20001, 0x10000, CRC(6043188e) SHA1(3a6f4836b1c19d37713f5714a947276baf1df50c) )
ROM_REGION( 0x20000, "audio", 0 ) /* sound cpu */
ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) )
ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */
ROM_REGION( 0x80000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
ROM_START( opwolfu ) /* Taito TC0030 C-Chip labeled B20-18 (yes, it has a specific label on it) */
ROM_REGION( 0x40000, "main", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) )
ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) )
ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) )
ROM_LOAD16_BYTE( "b20-19.29", 0x20001, 0x10000, CRC(b71bc44c) SHA1(5b404bd7630f01517ab98bda40ca43c11268035a) )
ROM_REGION( 0x20000, "audio", 0 ) /* sound cpu */
ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) )
ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */
ROM_REGION( 0x80000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
ROM_START( opwolfb )
ROM_REGION( 0x40000, "main", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "opwlfb.12", 0x00000, 0x10000, CRC(d87e4405) SHA1(de8a7763acd57293fbbff609e949ecd66c0f9234) )
ROM_LOAD16_BYTE( "opwlfb.10", 0x00001, 0x10000, CRC(9ab6f75c) SHA1(85310258ca005ffb031e8d6b3f43c3d1fc29ef14) )
ROM_LOAD16_BYTE( "opwlfb.13", 0x20000, 0x10000, CRC(61230c6e) SHA1(942764aec0c55ba00df8dbb54e127b73e24192ae) )
ROM_LOAD16_BYTE( "opwlfb.11", 0x20001, 0x10000, CRC(342e318d) SHA1(a52918d16884ca42b2a3b910bc71bfd81b45f1ab) )
ROM_REGION( 0x20000, "audio", 0 ) /* sound cpu */
ROM_LOAD( "opwlfb.30", 0x00000, 0x04000, CRC(0669b94c) SHA1(f10894a6fad8ed144a528db696436b58f62ddee4) )
ROM_CONTINUE( 0x10000, 0x04000 ) /* banked stuff */
ROM_REGION( 0x10000, "sub", 0 ) /* c-chip substitute Z80 */
ROM_LOAD( "opwlfb.09", 0x00000, 0x08000, CRC(ab27a3dd) SHA1(cf589e7a9ccf3e86020b86f917fb91f3d8ba7512) )
ROM_REGION( 0x80000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "opwlfb.08", 0x00000, 0x10000, CRC(134d294e) SHA1(bd05169dbd761c2944f0ac51c1ec114577777452) ) /* SCR tiles (8 x 8) */
ROM_LOAD16_BYTE( "opwlfb.06", 0x20000, 0x10000, CRC(317d0e66) SHA1(70298c0ef5243f481b18f904be9404527d1d99d5) )
ROM_LOAD16_BYTE( "opwlfb.07", 0x40000, 0x10000, CRC(e1c4095e) SHA1(d5f1d26d6612e78001002f92de670e68e00c6f9e) )
ROM_LOAD16_BYTE( "opwlfb.05", 0x60000, 0x10000, CRC(fd9e72c8) SHA1(7a76f57641c3f0198565cd163188b581253173b2) )
ROM_LOAD16_BYTE( "opwlfb.04", 0x00001, 0x10000, CRC(de0ca98d) SHA1(066e89ec0c64da14bdcd2b337f95c0de5de33c11) )
ROM_LOAD16_BYTE( "opwlfb.02", 0x20001, 0x10000, CRC(6231fdd0) SHA1(1c830c106cf3c94a8d06ed2fff030a5d516ab6d6) )
ROM_LOAD16_BYTE( "opwlfb.03", 0x40001, 0x10000, CRC(ccf8ba80) SHA1(8366f5ef0de885e5241567d1a083d98a8a2875d9) )
ROM_LOAD16_BYTE( "opwlfb.01", 0x60001, 0x10000, CRC(0a65f256) SHA1(4dfcd3cb138a87d002eb65a02f94e33f4d07676d) )
ROM_REGION( 0x80000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD16_BYTE( "opwlfb.14", 0x00000, 0x10000, CRC(663786eb) SHA1(a25710f6c16158e51d0934f184390a01ff0a614a) ) /* Sprites (16 x 16) */
ROM_LOAD16_BYTE( "opwlfb.15", 0x20000, 0x10000, CRC(315b8aa9) SHA1(4a904e5532421d933e4c401c03c958eb32b15e03) )
ROM_LOAD16_BYTE( "opwlfb.16", 0x40000, 0x10000, CRC(e01099e3) SHA1(4c5391d71978f72c57c140e58a767e138acdce12) )
ROM_LOAD16_BYTE( "opwlfb.17", 0x60000, 0x10000, CRC(56fbe61d) SHA1(0e4dce8ee981bdd851e500fa9dca5d40908e142f) )
ROM_LOAD16_BYTE( "opwlfb.18", 0x00001, 0x10000, CRC(de9ab08e) SHA1(ef674c965f35efaf747f1ddbf9e9164fcceb0c1c) )
ROM_LOAD16_BYTE( "opwlfb.19", 0x20001, 0x10000, CRC(645cf85e) SHA1(91c244c2e238b61c8b2f39e5fa01cc23ebbfe2ce) )
ROM_LOAD16_BYTE( "opwlfb.20", 0x40001, 0x10000, CRC(d80b9cc6) SHA1(b189f35eb206da1ab313620e251e6bb10edeee04) )
ROM_LOAD16_BYTE( "opwlfb.21", 0x60001, 0x10000, CRC(97d25157) SHA1(cfb3f76ed860d90235dc0e32919a5ec3d3e683dd) )
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples (interleaved) */
ROM_LOAD16_BYTE( "opwlfb.29", 0x00000, 0x10000, CRC(05a9eac0) SHA1(26eb1acc65aeb759920b35bcbcac6d6c2789584c) )
ROM_LOAD16_BYTE( "opwlfb.28", 0x20000, 0x10000, CRC(281b2175) SHA1(3789e58da682041226f70eba87b31876cb206906) )
ROM_LOAD16_BYTE( "opwlfb.27", 0x40000, 0x10000, CRC(441211a6) SHA1(82e84ae90765df5f7f6b6f32a2bb52ac40132f8d) )
ROM_LOAD16_BYTE( "opwlfb.26", 0x60000, 0x10000, CRC(86d1d42d) SHA1(9d63e9e35fa51d8e6eac30556ba5a4dca7c14418) )
ROM_LOAD16_BYTE( "opwlfb.25", 0x00001, 0x10000, CRC(85b87f58) SHA1(f26cf4ab8f9d30d1b1ac84be328ca821524b234e) )
ROM_LOAD16_BYTE( "opwlfb.24", 0x20001, 0x10000, CRC(8efc5d4d) SHA1(21068d7fcfe293d99ad9f999d84483bf1a49ec6d) )
ROM_LOAD16_BYTE( "opwlfb.23", 0x40001, 0x10000, CRC(a874c703) SHA1(c9d6074265f5d5028c69c81eaba29fa178943341) )
ROM_LOAD16_BYTE( "opwlfb.22", 0x60001, 0x10000, CRC(9228481f) SHA1(8160f919f5e6a347c915a2bd7488b488fe2401bc) )
ROM_END
static DRIVER_INIT( opwolf )
{
UINT16* rom=(UINT16*)memory_region(machine, "main");
opwolf_region = rom[0x03fffe / 2] & 0xff;
opwolf_cchip_init();
// World & US version have different gun offsets, presumably slightly different gun hardware
opwolf_gun_xoffs = 0xec - (rom[0x03ffb0 / 2] & 0xff);
opwolf_gun_yoffs = 0x1c - (rom[0x03ffae / 2] & 0xff);
memory_configure_bank(10, 0, 4, memory_region(machine, "audio") + 0x10000, 0x4000);
}
static DRIVER_INIT( opwolfb )
{
UINT16* rom=(UINT16*)memory_region(machine, "main");
opwolf_region = rom[0x03fffe / 2] & 0xff;
/* bootleg needs different range of raw gun coords */
opwolf_gun_xoffs = -2;
opwolf_gun_yoffs = 17;
memory_configure_bank(10, 0, 4, memory_region(machine, "audio") + 0x10000, 0x4000);
}
/* year rom parent machine inp init */
GAME( 1987, opwolf, 0, opwolf, opwolf, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 1)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfa, opwolf, opwolf, opwolf, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 2)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfu, opwolf, opwolf, opwolfu, opwolf, ROT0, "Taito America Corporation", "Operation Wolf (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfb, opwolf, opwolfb, opwolfb, opwolfb, ROT0, "[Taito] (Bear Corporation Korea bootleg)", "Operation Bear (bootleg of Operation Wolf)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )