/****************************************************************************
Operation Wolf (c) Taito 1987
==============
David Graves, Jarek Burczynski
C-Chip emulation by Bryan McPhail
Sources: MAME Rastan driver
MAME Taito F2 driver
Raine source - many thanks to Richard Bush
and the Raine Team.
Main CPU: MC68000 uses irq 5.
Sound : Z80 & YM2151 & MSM5205
Operation Wolf uses similar hardware to Rainbow Islands and Rastan.
The screen layout and registers and sprites appear to be identical.
Taito TC0030CMD chip labeled B20-18 (at least for the US boards)
Taito PC060HA looks like it might be a DIP28 Fujitsu MB884x chip
There are 4 socketted PALs (DIP20 type PAL16L8ACN) labeled B20-09
through B20-12 (not read)
OSC: Main board: 16MHz, 12MHz & 26.686MHz
Sound board: 8MHz (Next to Z80 & YM2151)
CPU: TS68000CP8 (Rated for 8MHz)
Gun Travel
----------
Horizontal gun travel maybe could be widened to include more
of the status bar (you can shoot enemies underneath it).
To keep the input span 0-255 a multiplier (300/256 ?)
would be used.
Operation Wolf
Taito, 1987
PCB Layouts
-----------
SOUND BOARD
J1100122A (J1100122B) \ <-- minor rev, but no difference on PCB
K1100268A (K1100268B) /
K1100268A OPERATION WOLF (sticker)
|-----------------------------------------|
|X S 8464 |
| VR1 PC060HA B20-07.10|
|N MB3735 YM2151 Z80 |
| SEIBU YM3012 8MHz|
| HB-41 |
| |
| VR2 |
| MB3735 |
| TL074 |
|T TC0060DCA |
| TC0060DCA |
| TL074 |
| |
| M5205 |
| 384kHz |
| M5205 B20-08.21|
|-----------------------------------------|
Notes:
Z80 - clock 4.000MHz [8/2]
YM2151 - clock 4.000MHz [8/2]
YM3012 - 2-channel serial input floating D/A converter
M5205 - clock 384kHz (via resonator)
HB-41 - Seibu HB-41 ceramic module (sound/filter related)
MB3735 - Audio power amp IC
TL074 - Op amp
8464 - 8kx8 SRAM
PC060HA - Taito PC060HA CIU custom IC (DIP28). Manufactured by Fujitsu
B20-07.10 - 27C512 EPROM (DIP28)
B20-08.21 - 234000 mask ROM (DIP40)
VR1/2 - Volume pots
S - 30 pin flat cable joining to main board (for main board/sound board communication)
X - 5 pin connector for sound output (left+right speakers)
N - 10 pin connector for power inputs
T - 18-way edge connector (single sided, pins on solder side only)
Pinouts
-------
X Connector N Connector T Connector
------------ ------------ ------------
1 Right Speaker (+) 1 GND 1 GND
2 Right Speaker (-) 2 GND 2 GND
3 Left Speaker (+) 3 not used 3 GND
4 not used 4 +5 Volts 4 GND
5 Left Speaker (-) 5 +5 Volts 5 Optical sensor input from gun
6 not used 6 not used
7 -5 Volts 7 not used
8 +12 Volts 8 not used
9 not used 9 not used
10 not used 10 not used
11 not used
12 not used
13 not used
14 not used
15 +5 Volts
16 +5 Volts
17 +5 Volts
18 +5 Volts
MAIN PCB
J1100130A
K1100288A
M4300084F OPERATION WOLF (sticker)
K1100303A OPERATION WOLF (sticker)
|----------------------------------------------------|
| SWB SWA S M |
| 12MHz 16MHz |
|H 6116 26.686MHz|
| TC0070RGB 6116 B20-09.19 MB3771 |
| |
| |-------|B20-13.13|
| 2018 2018 |TAITO | |
|G PC050CM 2018 2018 |PC080SN| |
| |-------| |-------| |
| B20-18.73 |TAITO | DIP28|
| B20-14.72 |PC0900J| 43256 DIP28 |
| B20-12.92 |-------| 43256 |
| DIP28 B20-03-2.30 |
| 68000 DIP28 B20-19.29 8464 8464 |
| B20-11.85 B20-05-2.40 DIP28 |
| B20-10.84 B20-04.39 DIP28 |
|----------------------------------------------------|
Notes:
68000 - clock 8.000MHz [16/2]
6116 - 2k x8 SRAM (color RAM)
43256 - 32k x8 SRAM (tile RAM)
8464 - 8k x8 SRAM (work RAM)
2018 - 2k x8 SRAM (sprite RAM)
PC080SN - Taito custom tilemap generator IC (connected to 43256 SRAM)
PC0900J - Taito custom sprite generator IC (connected to 2018 SRAM)
DIP28 - unpopulated DIP28 socket
B20-18.73 - Taito custom C-Chip marked 'TC0030CMD, with sticker 'B20-18'
TC0070RGB - Taito custom ceramic module RGB mixer IC
PC050CM - Taito custom ceramic module (input related functions)
MB3771 - Fujitsu MB3771 master reset IC
S - 30 pin flat cable connector joining to sound PCB
M - 4 pin connector for gun vibration motor power and grenade button
H - 12 pin connector for power input
G - 44-way edge connector
B20-13/14 - MN234000 mask ROM
B20-03.30 - \
B20-19.29 - |
B20-04.39 - | 27C512 EPROM
B20-05.40 - _|
B20-09.19 - \
B20-10.84 - |
B20-11.85 - | MMI PAL16L8ACN
B20-12.92 - _|
Measurements
------------
XTAL1 - 26.68558MHz
XTAL2 - 15.99965MHz
XTAL3 - 11.9999MHz
VSync - 60.0551Hz
HSync - 15.6742kHz
Pinouts
-------
M Connector H Connector G Connector
------------ ------------ ------------
1 BUTTON 2 (grenade) 1 GND Solder Parts
2 not used 2 GND GND A 1 GND
3 +12V (to motor in gun) 3 GND VIDEO GND B 2 RED
4 -12V (to motor in gun) 4 GND BLUE C 3 GREEN
5 +5 Volts not used D 4 SYNC
6 +5 Volts not used E 5 not used
7 +5 Volts not used F 6 not used
8 -5 Volts not used H 7 not used
9 +13 Volts* COIN B J 8 COIN A
10 not used METER B K 9 METER A
11 +12 Volts LOCKOUT B L 10 LOCKOUT A
12 +12 Volts TILT M 11 SERVICE CREDIT
* leave unconnected! not used N 12 START
not used P 13 not used
not used R 14 not used
not used S 15 not used
not used T 16 not used
not used U 17 not used
not used V 18 not used
not used W 19 not used
not used X 20 not used
not used Y 21 BUTTON 1 (bullets)
not used Z 22 not used
Gun board (inside gun)
J9100095A
K9100122A
|-----------|
|CN1 |
| |
|-----------|
Notes:
PCB contains mostly caps/resistors and three small opto-related 8-pin ICs
CN1 - 4 pin connector joins to connector M on main board
Stephh's notes (based on the game M68000 code and some tests) :
1) 'opwolf' and 'opwolfu'
- Region stored at 0x03fffe.w
- Sets :
* 'opwolf' : region = 0x0003
* 'opwolfu' : region = 0x0002
- These 2 games are 100% the same, only region and gun offsets differ !
- Coinage relies on the region (code at 0x00bea4) :
* 0x0001 (Japan) and 0x0002 (US) use TAITO_COINAGE_JAPAN_OLD
* 0x0003 (World) and 0x0004 (Japan, licensed to Taito America ?) use TAITO_COINAGE_WORLD
- Gun offsets are stored at 0x03ffaf.b (Y) and 0x03ffb1.b (X);
these values are checked via routine at 0x000b76
- Notice screen only if region = 0x0001
- When "Language" Dip Switch is set to Japanese, you can also select your starting level;
however, only the 4 first levels are available ! Correct behaviour ?
- There's code at 0x00e090 that tests contents of 0x03ffb2.w :
if it is 0x0000, the highscore isn't displayed, but value = 0x00ff
2) 'opwolfa'
- Region stored at 0x03fffe.w
- Sets :
* 'opwolfa' : region = 0x0003
- There is only ONE byte of difference at 0x03fff5.b with 'opwolf'
but its effect is unknown as this address doesn't seem to be read !
3) 'opwolfb'
- Region stored at 0x03fffe.w
- Sets :
* 'opwolfb' : region = 0x0003
- Comparison with 'opwolf' :
* gun offsets are the same (so why are they different in the INIT function ?)
* all reference to TAITO and "Operation Wolf" have been changed or "blanked"
* "(c) 1988 BEAR CORPORATION KOREA" / "ALL RIGHTS RESERVED"
* ROM check test "noped" (code at 0x00bb72)
- Notes on bootleg c-chip (similar to what is in machine/opwolf.c) :
* always Engish language (thus the Dip Switch change to "Unused")
* round 4 in "demo mode" instead of round 5
* "service" button doesn't add credits (it works in the "test mode" though)
* if you die after round 6, difficulty isn't reset for the next game
TODO
====
Need to verify Opwolf against original board: various reports
claim there are discrepancies (perhaps limitations of the fake
Z80 c-chip substitute to blame?).
There are a few unmapped writes for the sound Z80 in the log.
Unknown writes to the MSM5205 control addresses
Raine source has standard Asuka/Mofflot sprite/tile priority:
0x2000 in sprite_ctrl puts all sprites under top bg layer. But
Raine simply kludges in this value, failing to read it from a
register. So what is controlling priority.
***************************************************************************/
/* Define clocks based on actual OSC on the PCB */
#define CPU_CLOCK (XTAL_16MHz / 2) /* clock for 68000 */
#define SOUND_CPU_CLOCK (XTAL_8MHz / 2) /* clock for Z80 sound CPU */
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "includes/taitoipt.h"
#include "video/taitoic.h"
#include "audio/taitosnd.h"
#include "sound/2151intf.h"
#include "sound/msm5205.h"
#include "includes/opwolf.h"
static READ16_HANDLER( cchip_r )
{
opwolf_state *state = space->machine().driver_data<opwolf_state>();
return state->m_cchip_ram[offset];
}
static WRITE16_HANDLER( cchip_w )
{
opwolf_state *state = space->machine().driver_data<opwolf_state>();
state->m_cchip_ram[offset] = data &0xff;
}
/**********************************************************
GAME INPUTS
**********************************************************/
#define P1X_PORT_TAG "P1X"
#define P1Y_PORT_TAG "P1Y"
static READ16_HANDLER( opwolf_in_r )
{
static const char *const inname[2] = { "IN0", "IN1" };
return input_port_read(space->machine(), inname[offset]);
}
static READ16_HANDLER( opwolf_dsw_r )
{
static const char *const dswname[2] = { "DSWA", "DSWB" };
return input_port_read(space->machine(), dswname[offset]);
}
static READ16_HANDLER( opwolf_lightgun_r )
{
opwolf_state *state = space->machine().driver_data<opwolf_state>();
int scaled;
switch (offset)
{
case 0x00: /* P1X - Have to remap 8 bit input value, into 0-319 visible range */
scaled = (input_port_read(space->machine(), P1X_PORT_TAG) * 320 ) / 256;
return (scaled + 0x15 + state->m_opwolf_gun_xoffs);
case 0x01: /* P1Y */
return (input_port_read(space->machine(), P1Y_PORT_TAG) - 0x24 + state->m_opwolf_gun_yoffs);
}
return 0xff;
}
static READ8_HANDLER( z80_input1_r )
{
return input_port_read(space->machine(), "IN0"); /* irrelevant mirror ? */
}
static READ8_HANDLER( z80_input2_r )
{
return input_port_read(space->machine(), "IN0"); /* needed for coins */
}
/******************************************************
SOUND
******************************************************/
static WRITE8_DEVICE_HANDLER( sound_bankswitch_w )
{
memory_set_bank(device->machine(), "bank10", (data - 1) & 0x03);
}
/***********************************************************
MEMORY STRUCTURES
***********************************************************/
static ADDRESS_MAP_START( opwolf_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x0f0000, 0x0f07ff) AM_MIRROR(0xf000) AM_READ(opwolf_cchip_data_r)
AM_RANGE(0x0f0802, 0x0f0803) AM_MIRROR(0xf000) AM_READ(opwolf_cchip_status_r)
AM_RANGE(0x0ff000, 0x0ff7ff) AM_WRITE(opwolf_cchip_data_w)
AM_RANGE(0x0ff802, 0x0ff803) AM_WRITE(opwolf_cchip_status_w)
AM_RANGE(0x0ffc00, 0x0ffc01) AM_WRITE(opwolf_cchip_bank_w)
AM_RANGE(0x100000, 0x107fff) AM_RAM
AM_RANGE(0x200000, 0x200fff) AM_RAM_WRITE(paletteram16_xxxxRRRRGGGGBBBB_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x380000, 0x380003) AM_READ(opwolf_dsw_r) /* dip switches */
AM_RANGE(0x380000, 0x380003) AM_WRITE(opwolf_spritectrl_w) // usually 0x4, changes when you fire
AM_RANGE(0x3a0000, 0x3a0003) AM_READ(opwolf_lightgun_r) /* lightgun, read at $11e0/6 */
AM_RANGE(0x3c0000, 0x3c0001) AM_WRITENOP /* watchdog ?? */
AM_RANGE(0x3e0000, 0x3e0001) AM_READNOP AM_DEVWRITE8("tc0140syt", tc0140syt_port_w, 0xff00)
AM_RANGE(0x3e0002, 0x3e0003) AM_DEVREADWRITE8("tc0140syt", tc0140syt_comm_r, tc0140syt_comm_w, 0xff00)
AM_RANGE(0xc00000, 0xc0ffff) AM_DEVREADWRITE("pc080sn", pc080sn_word_r, pc080sn_word_w)
AM_RANGE(0xc10000, 0xc1ffff) AM_WRITEONLY /* error in init code (?) */
AM_RANGE(0xc20000, 0xc20003) AM_DEVWRITE("pc080sn", pc080sn_yscroll_word_w)
AM_RANGE(0xc40000, 0xc40003) AM_DEVWRITE("pc080sn", pc080sn_xscroll_word_w)
AM_RANGE(0xc50000, 0xc50003) AM_DEVWRITE("pc080sn", pc080sn_ctrl_word_w)
AM_RANGE(0xd00000, 0xd03fff) AM_DEVREADWRITE("pc090oj", pc090oj_word_r, pc090oj_word_w) /* sprite ram */
ADDRESS_MAP_END
static ADDRESS_MAP_START( opwolfb_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_ROM
AM_RANGE(0x0f0008, 0x0f000b) AM_READ(opwolf_in_r) /* coins and buttons */
AM_RANGE(0x0ff000, 0x0fffff) AM_READWRITE(cchip_r,cchip_w)
AM_RANGE(0x100000, 0x107fff) AM_RAM
AM_RANGE(0x200000, 0x200fff) AM_RAM_WRITE(paletteram16_xxxxRRRRGGGGBBBB_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x380000, 0x380003) AM_READ(opwolf_dsw_r) /* dip switches */
AM_RANGE(0x380000, 0x380003) AM_WRITE(opwolf_spritectrl_w) // usually 0x4, changes when you fire
AM_RANGE(0x3a0000, 0x3a0003) AM_READ(opwolf_lightgun_r) /* lightgun, read at $11e0/6 */
AM_RANGE(0x3c0000, 0x3c0001) AM_WRITENOP /* watchdog ?? */
AM_RANGE(0x3e0000, 0x3e0001) AM_READNOP AM_DEVWRITE8("tc0140syt", tc0140syt_port_w, 0xff00)
AM_RANGE(0x3e0002, 0x3e0003) AM_DEVREADWRITE8("tc0140syt", tc0140syt_comm_r, tc0140syt_comm_w, 0xff00)
AM_RANGE(0xc00000, 0xc0ffff) AM_DEVREADWRITE("pc080sn", pc080sn_word_r, pc080sn_word_w)
AM_RANGE(0xc10000, 0xc1ffff) AM_WRITEONLY /* error in init code (?) */
AM_RANGE(0xc20000, 0xc20003) AM_DEVWRITE("pc080sn", pc080sn_yscroll_word_w)
AM_RANGE(0xc40000, 0xc40003) AM_DEVWRITE("pc080sn", pc080sn_xscroll_word_w)
AM_RANGE(0xc50000, 0xc50003) AM_DEVWRITE("pc080sn", pc080sn_ctrl_word_w)
AM_RANGE(0xd00000, 0xd03fff) AM_DEVREADWRITE("pc090oj", pc090oj_word_r, pc090oj_word_w) /* sprite ram */
ADDRESS_MAP_END
/***************************************************************************
This extra Z80 substitutes for the c-chip in the bootleg
*/
static ADDRESS_MAP_START( opwolfb_sub_z80_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8800, 0x8800) AM_READ(z80_input1_r) /* read at PC=$637: poked to $c004 */
AM_RANGE(0x9000, 0x9000) AM_WRITENOP /* unknown write, 0 then 1 each interrupt */
AM_RANGE(0x9800, 0x9800) AM_READ(z80_input2_r) /* read at PC=$631: poked to $c005 */
AM_RANGE(0xa000, 0xa000) AM_WRITENOP /* IRQ acknowledge (unimplemented) */
AM_RANGE(0xc000, 0xc7ff) AM_RAM AM_BASE_MEMBER(opwolf_state, m_cchip_ram)
ADDRESS_MAP_END
/***************************************************************************/
//static UINT8 adpcm_d[0x08];
//0 - start ROM offset LSB
//1 - start ROM offset MSB
//2 - end ROM offset LSB
//3 - end ROM offset MSB
//start & end need to be multiplied by 16 to get a proper _byte_ address in adpcm ROM
//4 - always zero write (start trigger ?)
//5 - different values
//6 - different values
static MACHINE_START( opwolf )
{
opwolf_state *state = machine.driver_data<opwolf_state>();
state->m_maincpu = machine.device<cpu_device>("maincpu");
state->m_audiocpu = machine.device<cpu_device>("audiocpu");
state->m_pc080sn = machine.device("pc080sn");
state->m_pc090oj = machine.device("pc090oj");
state->m_msm1 = machine.device("msm1");
state->m_msm2 = machine.device("msm2");
state->save_item(NAME(state->m_sprite_ctrl));
state->save_item(NAME(state->m_sprites_flipscreen));
state->save_item(NAME(state->m_adpcm_b));
state->save_item(NAME(state->m_adpcm_c));
state->save_item(NAME(state->m_adpcm_pos));
state->save_item(NAME(state->m_adpcm_end));
}
static MACHINE_RESET( opwolf )
{
opwolf_state *state = machine.driver_data<opwolf_state>();
state->m_adpcm_b[0] = state->m_adpcm_b[1] = 0;
state->m_adpcm_c[0] = state->m_adpcm_c[1] = 0;
state->m_adpcm_pos[0] = state->m_adpcm_pos[1] = 0;
state->m_adpcm_end[0] = state->m_adpcm_end[1] = 0;
state->m_adpcm_data[0] = state->m_adpcm_data[1] = -1;
state->m_sprite_ctrl = 0;
state->m_sprites_flipscreen = 0;
msm5205_reset_w(machine.device("msm1"), 1);
msm5205_reset_w(machine.device("msm2"), 1);
}
static void opwolf_msm5205_vck( device_t *device )
{
opwolf_state *state = device->machine().driver_data<opwolf_state>();
int chip = (strcmp(device->tag(), "msm1") == 0) ? 0 : 1;
if (state->m_adpcm_data[chip] != -1)
{
msm5205_data_w(device, state->m_adpcm_data[chip] & 0x0f);
state->m_adpcm_data[chip] = -1;
if (state->m_adpcm_pos[chip] == state->m_adpcm_end[chip])
msm5205_reset_w(device, 1);
}
else
{
state->m_adpcm_data[chip] = device->machine().region("adpcm")->base()[state->m_adpcm_pos[chip]];
state->m_adpcm_pos[chip] = (state->m_adpcm_pos[chip] + 1) & 0x7ffff;
msm5205_data_w(device, state->m_adpcm_data[chip] >> 4);
}
}
static WRITE8_DEVICE_HANDLER( opwolf_adpcm_b_w )
{
opwolf_state *state = device->machine().driver_data<opwolf_state>();
int start;
int end;
state->m_adpcm_b[offset] = data;
if (offset == 0x04) //trigger ?
{
start = state->m_adpcm_b[0] + state->m_adpcm_b[1] * 256;
end = state->m_adpcm_b[2] + state->m_adpcm_b[3] * 256;
start *= 16;
end *= 16;
state->m_adpcm_pos[0] = start;
state->m_adpcm_end[0] = end;
msm5205_reset_w(device, 0);
}
// logerror("CPU #1 b00%i-data=%2x pc=%4x\n",offset,data,cpu_get_pc(&space->device()) );
}
static WRITE8_DEVICE_HANDLER( opwolf_adpcm_c_w )
{
opwolf_state *state = device->machine().driver_data<opwolf_state>();
int start;
int end;
state->m_adpcm_c[offset] = data;
if (offset == 0x04) //trigger ?
{
start = state->m_adpcm_c[0] + state->m_adpcm_c[1] * 256;
end = state->m_adpcm_c[2] + state->m_adpcm_c[3] * 256;
start *= 16;
end *= 16;
state->m_adpcm_pos[1] = start;
state->m_adpcm_end[1] = end;
msm5205_reset_w(device, 0);
}
// logerror("CPU #1 c00%i-data=%2x pc=%4x\n",offset,data,cpu_get_pc(&space->device()) );
}
static WRITE8_HANDLER( opwolf_adpcm_d_w )
{
// logerror("CPU #1 d00%i-data=%2x pc=%4x\n",offset,data,cpu_get_pc(&space->device()) );
}
static WRITE8_HANDLER( opwolf_adpcm_e_w )
{
// logerror("CPU #1 e00%i-data=%2x pc=%4x\n",offset,data,cpu_get_pc(&space->device()) );
}
static ADDRESS_MAP_START( opwolf_sound_z80_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_ROM
AM_RANGE(0x4000, 0x7fff) AM_ROMBANK("bank10")
AM_RANGE(0x8000, 0x8fff) AM_RAM
AM_RANGE(0x9000, 0x9001) AM_DEVREADWRITE("ymsnd", ym2151_r,ym2151_w)
AM_RANGE(0x9002, 0x9100) AM_READNOP
AM_RANGE(0xa000, 0xa000) AM_DEVWRITE("tc0140syt", tc0140syt_slave_port_w)
AM_RANGE(0xa001, 0xa001) AM_DEVREADWRITE("tc0140syt", tc0140syt_slave_comm_r, tc0140syt_slave_comm_w)
AM_RANGE(0xb000, 0xb006) AM_DEVWRITE("msm1", opwolf_adpcm_b_w)
AM_RANGE(0xc000, 0xc006) AM_DEVWRITE("msm2", opwolf_adpcm_c_w)
AM_RANGE(0xd000, 0xd000) AM_WRITE(opwolf_adpcm_d_w)
AM_RANGE(0xe000, 0xe000) AM_WRITE(opwolf_adpcm_e_w)
ADDRESS_MAP_END
/***********************************************************
INPUT PORTS, DIPs
***********************************************************/
static INPUT_PORTS_START( opwolf )
/* 0x380000 -> 0x0ff028 (-$fd8,A5) (C-chip) */
PORT_START("DSWA")
PORT_DIPUNUSED( 0x01, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x02, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
TAITO_DSWA_BITS_2_TO_3
TAITO_COINAGE_WORLD
/* 0x380002 -> 0x0ff02a (-$fd6,A5) (C-chip) */
PORT_START("DSWB")
TAITO_DIFFICULTY
PORT_DIPNAME( 0x0c, 0x0c, "Ammo Magazines at Start" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x0c, "6" )
PORT_DIPSETTING( 0x08, "7" )
PORT_DIPUNUSED( 0x10, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x20, IP_ACTIVE_LOW )
PORT_DIPUNUSED( 0x40, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) )
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
/* P1X (span allows you to shoot enemies behind status bar) */
PORT_START(P1X_PORT_TAG)
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
/* P1Y (span allows you to be slightly offscreen) */
PORT_START(P1Y_PORT_TAG)
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
INPUT_PORTS_END
static INPUT_PORTS_START( opwolfu )
PORT_INCLUDE( opwolf )
PORT_MODIFY( "DSWA" )
TAITO_COINAGE_JAPAN_OLD
INPUT_PORTS_END
static INPUT_PORTS_START( opwolfb )
PORT_INCLUDE( opwolf )
PORT_MODIFY( "DSWB" )
PORT_DIPUNUSED( 0x80, IP_ACTIVE_LOW ) /* see notes */
INPUT_PORTS_END
/**************************************************************
GFX DECODING
**************************************************************/
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static const gfx_layout tilelayout =
{
16,16, /* 16*16 sprites */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4, 10*4, 11*4, 8*4, 9*4, 14*4, 15*4, 12*4, 13*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static const gfx_layout charlayout_b =
{
8,8, /* 8*8 characters */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every sprite takes 32 consecutive bytes */
};
static const gfx_layout tilelayout_b =
{
16,16, /* 16*16 sprites */
RGN_FRAC(1,1),
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4, 8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64, 8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static GFXDECODE_START( opwolf )
GFXDECODE_ENTRY( "gfx2", 0, tilelayout, 0, 256 ) /* sprites */
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 256 ) /* scr tiles */
GFXDECODE_END
static GFXDECODE_START( opwolfb )
GFXDECODE_ENTRY( "gfx2", 0, tilelayout_b, 0, 256 ) /* sprites */
GFXDECODE_ENTRY( "gfx1", 0, charlayout_b, 0, 256 ) /* scr tiles */
GFXDECODE_END
/**************************************************************
YM2151 (SOUND)
**************************************************************/
/* handler called by the YM2151 emulator when the internal timers cause an IRQ */
static void irq_handler( device_t *device, int irq )
{
opwolf_state *state = device->machine().driver_data<opwolf_state>();
device_set_input_line(state->m_audiocpu, 0, irq ? ASSERT_LINE : CLEAR_LINE);
}
static const ym2151_interface ym2151_config =
{
irq_handler,
sound_bankswitch_w
};
static const msm5205_interface msm5205_config =
{
opwolf_msm5205_vck, /* VCK function */
MSM5205_S48_4B /* 8 kHz */
};
/***********************************************************
MACHINE DRIVERS
***********************************************************/
static const pc080sn_interface opwolf_pc080sn_intf =
{
1, /* gfxnum */
0, 0, 0, 0 /* x_offset, y_offset, y_invert, dblwidth */
};
static const pc090oj_interface opwolf_pc090oj_intf =
{
0, 0, 0, 0
};
static const tc0140syt_interface opwolf_tc0140syt_intf =
{
"maincpu", "audiocpu"
};
static MACHINE_CONFIG_START( opwolf, opwolf_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, CPU_CLOCK ) /* 8 MHz */
MCFG_CPU_PROGRAM_MAP(opwolf_map)
MCFG_CPU_VBLANK_INT("screen", irq5_line_hold)
MCFG_CPU_ADD("audiocpu", Z80, SOUND_CPU_CLOCK ) /* 4 MHz */
MCFG_CPU_PROGRAM_MAP(opwolf_sound_z80_map)
MCFG_QUANTUM_TIME(attotime::from_hz(600)) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
MCFG_MACHINE_START(opwolf)
MCFG_MACHINE_RESET(opwolf)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(40*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_UPDATE(opwolf)
MCFG_GFXDECODE(opwolf)
MCFG_PALETTE_LENGTH(8192)
MCFG_PC080SN_ADD("pc080sn", opwolf_pc080sn_intf)
MCFG_PC090OJ_ADD("pc090oj", opwolf_pc090oj_intf)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ymsnd", YM2151, SOUND_CPU_CLOCK ) /* 4 MHz */
MCFG_SOUND_CONFIG(ym2151_config)
MCFG_SOUND_ROUTE(0, "lspeaker", 0.75)
MCFG_SOUND_ROUTE(1, "rspeaker", 0.75)
MCFG_SOUND_ADD("msm1", MSM5205, 384000)
MCFG_SOUND_CONFIG(msm5205_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60)
MCFG_SOUND_ADD("msm2", MSM5205, 384000)
MCFG_SOUND_CONFIG(msm5205_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60)
MCFG_TC0140SYT_ADD("tc0140syt", opwolf_tc0140syt_intf)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( opwolfb, opwolf_state ) /* OSC clocks unknown for the bootleg, but changed to match original sets */
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, CPU_CLOCK ) /* 8 MHz ??? */
MCFG_CPU_PROGRAM_MAP(opwolfb_map)
MCFG_CPU_VBLANK_INT("screen", irq5_line_hold)
MCFG_CPU_ADD("audiocpu", Z80, SOUND_CPU_CLOCK ) /* 4 MHz ??? */
MCFG_CPU_PROGRAM_MAP(opwolf_sound_z80_map)
MCFG_CPU_ADD("sub", Z80, SOUND_CPU_CLOCK ) /* 4 MHz ??? */
MCFG_CPU_PROGRAM_MAP(opwolfb_sub_z80_map)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
MCFG_QUANTUM_TIME(attotime::from_hz(600)) /* 10 CPU slices per frame - enough for the sound CPU to read all commands */
MCFG_MACHINE_START(opwolf)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(40*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_UPDATE(opwolf)
MCFG_GFXDECODE(opwolfb)
MCFG_PALETTE_LENGTH(8192)
MCFG_PC080SN_ADD("pc080sn", opwolf_pc080sn_intf)
MCFG_PC090OJ_ADD("pc090oj", opwolf_pc090oj_intf)
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_SOUND_ADD("ymsnd", YM2151, SOUND_CPU_CLOCK )
MCFG_SOUND_CONFIG(ym2151_config)
MCFG_SOUND_ROUTE(0, "lspeaker", 0.75)
MCFG_SOUND_ROUTE(1, "rspeaker", 0.75)
MCFG_SOUND_ADD("msm1", MSM5205, 384000)
MCFG_SOUND_CONFIG(msm5205_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60)
MCFG_SOUND_ADD("msm2", MSM5205, 384000)
MCFG_SOUND_CONFIG(msm5205_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "lspeaker", 0.60)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "rspeaker", 0.60)
MCFG_TC0140SYT_ADD("tc0140syt", opwolf_tc0140syt_intf)
MACHINE_CONFIG_END
/***************************************************************************
DRIVERS
***************************************************************************/
ROM_START( opwolf )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) )
ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) )
ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) )
ROM_LOAD16_BYTE( "b20-20.29", 0x20001, 0x10000, CRC(d244431a) SHA1(cb6c1d330a526f05c205f68247328161b8d4a1ba) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */
ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) )
ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
/* I don't know what this set changes. There is a single byte changed near the end of the roms, just after the
copyright strings, however, it is not the region byte. This set came from a 100% legitimate Taito PCB with
original labels. It would be easy just to write this off as a bad read / hacked rom but the bootleg version
has exactly the same change and the label is different (b20-17 instead of b20-20) so this seems unlikely */
ROM_START( opwolfa )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) )
ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) )
ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) )
ROM_LOAD16_BYTE( "b20-17.29", 0x20001, 0x10000, CRC(6043188e) SHA1(3a6f4836b1c19d37713f5714a947276baf1df50c) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */
ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) )
ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
ROM_START( opwolfj )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) )
ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) )
ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) )
ROM_LOAD16_BYTE( "b20-18.29", 0x20001, 0x10000, CRC(fd202470) SHA1(3108c14953d2f50d861946e9f646813b7050b58a) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */
ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) )
ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
ROM_START( opwolfu ) /* Taito TC0030 C-Chip labeled B20-18 (yes, it has a specific label on it) */
ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "b20-05-02.40", 0x00000, 0x10000, CRC(3ffbfe3a) SHA1(e41257e6af18bab4e36267a0c25a6aaa742972d2) )
ROM_LOAD16_BYTE( "b20-03-02.30", 0x00001, 0x10000, CRC(fdabd8a5) SHA1(866ec6168489024b8d157f2d5b1553d7f6e3d9b7) )
ROM_LOAD16_BYTE( "b20-04.39", 0x20000, 0x10000, CRC(216b4838) SHA1(2851cae00bb3e32e20f35fdab8ed6f149e658363) )
ROM_LOAD16_BYTE( "b20-19.29", 0x20001, 0x10000, CRC(b71bc44c) SHA1(5b404bd7630f01517ab98bda40ca43c11268035a) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */
ROM_LOAD( "b20-07.10", 0x00000, 0x04000, CRC(45c7ace3) SHA1(06f7393f6b973b7735c27e8380cb4148650cfc16) )
ROM_CONTINUE( 0x10000, 0x0c000 ) /* banked stuff */
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "b20-13.13", 0x00000, 0x80000, CRC(f6acdab1) SHA1(716b94ab3fa330ecf22df576f6a9f47a49c7554a) ) /* SCR tiles (8 x 8) */
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD( "b20-14.72", 0x00000, 0x80000, CRC(89f889e5) SHA1(1592f6ce4fbb75e33d6ab957e5b90242a7a7a8c4) ) /* Sprites (16 x 16) */
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples */
ROM_LOAD( "b20-08.21", 0x00000, 0x80000, CRC(f3e19c64) SHA1(39d48645f776c9c2ade537d959ecc6f9dc6dfa1b) )
ROM_END
ROM_START( opwolfb )
ROM_REGION( 0x40000, "maincpu", 0 ) /* 256k for 68000 code */
ROM_LOAD16_BYTE( "opwlfb.12", 0x00000, 0x10000, CRC(d87e4405) SHA1(de8a7763acd57293fbbff609e949ecd66c0f9234) )
ROM_LOAD16_BYTE( "opwlfb.10", 0x00001, 0x10000, CRC(9ab6f75c) SHA1(85310258ca005ffb031e8d6b3f43c3d1fc29ef14) )
ROM_LOAD16_BYTE( "opwlfb.13", 0x20000, 0x10000, CRC(61230c6e) SHA1(942764aec0c55ba00df8dbb54e127b73e24192ae) )
ROM_LOAD16_BYTE( "opwlfb.11", 0x20001, 0x10000, CRC(342e318d) SHA1(a52918d16884ca42b2a3b910bc71bfd81b45f1ab) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* sound cpu */
ROM_LOAD( "opwlfb.30", 0x00000, 0x04000, CRC(0669b94c) SHA1(f10894a6fad8ed144a528db696436b58f62ddee4) )
ROM_CONTINUE( 0x10000, 0x04000 ) /* banked stuff */
ROM_REGION( 0x10000, "sub", 0 ) /* c-chip substitute Z80 */
ROM_LOAD( "opwlfb.09", 0x00000, 0x08000, CRC(ab27a3dd) SHA1(cf589e7a9ccf3e86020b86f917fb91f3d8ba7512) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD16_BYTE( "opwlfb.08", 0x00000, 0x10000, CRC(134d294e) SHA1(bd05169dbd761c2944f0ac51c1ec114577777452) ) /* SCR tiles (8 x 8) */
ROM_LOAD16_BYTE( "opwlfb.06", 0x20000, 0x10000, CRC(317d0e66) SHA1(70298c0ef5243f481b18f904be9404527d1d99d5) )
ROM_LOAD16_BYTE( "opwlfb.07", 0x40000, 0x10000, CRC(e1c4095e) SHA1(d5f1d26d6612e78001002f92de670e68e00c6f9e) )
ROM_LOAD16_BYTE( "opwlfb.05", 0x60000, 0x10000, CRC(fd9e72c8) SHA1(7a76f57641c3f0198565cd163188b581253173b2) )
ROM_LOAD16_BYTE( "opwlfb.04", 0x00001, 0x10000, CRC(de0ca98d) SHA1(066e89ec0c64da14bdcd2b337f95c0de5de33c11) )
ROM_LOAD16_BYTE( "opwlfb.02", 0x20001, 0x10000, CRC(6231fdd0) SHA1(1c830c106cf3c94a8d06ed2fff030a5d516ab6d6) )
ROM_LOAD16_BYTE( "opwlfb.03", 0x40001, 0x10000, CRC(ccf8ba80) SHA1(8366f5ef0de885e5241567d1a083d98a8a2875d9) )
ROM_LOAD16_BYTE( "opwlfb.01", 0x60001, 0x10000, CRC(0a65f256) SHA1(4dfcd3cb138a87d002eb65a02f94e33f4d07676d) )
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD16_BYTE( "opwlfb.14", 0x00000, 0x10000, CRC(663786eb) SHA1(a25710f6c16158e51d0934f184390a01ff0a614a) ) /* Sprites (16 x 16) */
ROM_LOAD16_BYTE( "opwlfb.15", 0x20000, 0x10000, CRC(315b8aa9) SHA1(4a904e5532421d933e4c401c03c958eb32b15e03) )
ROM_LOAD16_BYTE( "opwlfb.16", 0x40000, 0x10000, CRC(e01099e3) SHA1(4c5391d71978f72c57c140e58a767e138acdce12) )
ROM_LOAD16_BYTE( "opwlfb.17", 0x60000, 0x10000, CRC(56fbe61d) SHA1(0e4dce8ee981bdd851e500fa9dca5d40908e142f) )
ROM_LOAD16_BYTE( "opwlfb.18", 0x00001, 0x10000, CRC(de9ab08e) SHA1(ef674c965f35efaf747f1ddbf9e9164fcceb0c1c) )
ROM_LOAD16_BYTE( "opwlfb.19", 0x20001, 0x10000, CRC(645cf85e) SHA1(91c244c2e238b61c8b2f39e5fa01cc23ebbfe2ce) )
ROM_LOAD16_BYTE( "opwlfb.20", 0x40001, 0x10000, CRC(d80b9cc6) SHA1(b189f35eb206da1ab313620e251e6bb10edeee04) )
ROM_LOAD16_BYTE( "opwlfb.21", 0x60001, 0x10000, CRC(97d25157) SHA1(cfb3f76ed860d90235dc0e32919a5ec3d3e683dd) )
ROM_REGION( 0x80000, "adpcm", 0 ) /* ADPCM samples (interleaved) */
ROM_LOAD16_BYTE( "opwlfb.29", 0x00000, 0x10000, CRC(05a9eac0) SHA1(26eb1acc65aeb759920b35bcbcac6d6c2789584c) )
ROM_LOAD16_BYTE( "opwlfb.28", 0x20000, 0x10000, CRC(281b2175) SHA1(3789e58da682041226f70eba87b31876cb206906) )
ROM_LOAD16_BYTE( "opwlfb.27", 0x40000, 0x10000, CRC(441211a6) SHA1(82e84ae90765df5f7f6b6f32a2bb52ac40132f8d) )
ROM_LOAD16_BYTE( "opwlfb.26", 0x60000, 0x10000, CRC(86d1d42d) SHA1(9d63e9e35fa51d8e6eac30556ba5a4dca7c14418) )
ROM_LOAD16_BYTE( "opwlfb.25", 0x00001, 0x10000, CRC(85b87f58) SHA1(f26cf4ab8f9d30d1b1ac84be328ca821524b234e) )
ROM_LOAD16_BYTE( "opwlfb.24", 0x20001, 0x10000, CRC(8efc5d4d) SHA1(21068d7fcfe293d99ad9f999d84483bf1a49ec6d) )
ROM_LOAD16_BYTE( "opwlfb.23", 0x40001, 0x10000, CRC(a874c703) SHA1(c9d6074265f5d5028c69c81eaba29fa178943341) )
ROM_LOAD16_BYTE( "opwlfb.22", 0x60001, 0x10000, CRC(9228481f) SHA1(8160f919f5e6a347c915a2bd7488b488fe2401bc) )
ROM_END
static DRIVER_INIT( opwolf )
{
opwolf_state *state = machine.driver_data<opwolf_state>();
UINT16* rom = (UINT16*)machine.region("maincpu")->base();
state->m_opwolf_region = rom[0x03fffe / 2] & 0xff;
opwolf_cchip_init(machine);
// World & US version have different gun offsets, presumably slightly different gun hardware
state->m_opwolf_gun_xoffs = 0xec - (rom[0x03ffb0 / 2] & 0xff);
state->m_opwolf_gun_yoffs = 0x1c - (rom[0x03ffae / 2] & 0xff);
memory_configure_bank(machine, "bank10", 0, 4, machine.region("audiocpu")->base() + 0x10000, 0x4000);
}
static DRIVER_INIT( opwolfb )
{
opwolf_state *state = machine.driver_data<opwolf_state>();
UINT16* rom = (UINT16*)machine.region("maincpu")->base();
state->m_opwolf_region = rom[0x03fffe / 2] & 0xff;
/* bootleg needs different range of raw gun coords */
state->m_opwolf_gun_xoffs = -2;
state->m_opwolf_gun_yoffs = 17;
memory_configure_bank(machine, "bank10", 0, 4, machine.region("audiocpu")->base() + 0x10000, 0x4000);
}
/* year rom parent machine inp init */
GAME( 1987, opwolf, 0, opwolf, opwolf, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 1)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfa, opwolf, opwolf, opwolf, opwolf, ROT0, "Taito Corporation Japan", "Operation Wolf (World, set 2)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfj, opwolf, opwolf, opwolf, opwolf, ROT0, "Taito Corporation", "Operation Wolf (Japan)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfu, opwolf, opwolf, opwolfu, opwolf, ROT0, "Taito America Corporation", "Operation Wolf (US)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1987, opwolfb, opwolf, opwolfb, opwolfb, opwolfb, ROT0, "bootleg (Bear Corporation Korea)", "Operation Bear (bootleg of Operation Wolf)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )