// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
Oh My God! (c) 1993 Atlus
Naname de Magic! (c) 1994 Atlus
driver by Nicola Salmoria
Notes:
- not sure about the scroll registers
- lots of unknown RAM, maybe other gfx planes not used by this game
***************************************************************************/
#include "emu.h"
#include "includes/ohmygod.h"
#include "cpu/m68000/m68000.h"
#include "machine/watchdog.h"
#include "sound/okim6295.h"
#include "screen.h"
#include "speaker.h"
WRITE16_MEMBER(ohmygod_state::ohmygod_ctrl_w)
{
if (ACCESSING_BITS_0_7)
{
/* ADPCM bank switch */
if (m_sndbank != ((data >> m_adpcm_bank_shift) & 0x0f))
{
m_sndbank = (data >> m_adpcm_bank_shift) & 0x0f;
membank("okibank")->set_entry(m_sndbank);
}
}
if (ACCESSING_BITS_8_15)
{
machine().bookkeeping().coin_counter_w(0, data & 0x1000);
machine().bookkeeping().coin_counter_w(1, data & 0x2000);
}
}
void ohmygod_state::ohmygod_map(address_map &map)
{
map(0x000000, 0x07ffff).rom();
map(0x300000, 0x303fff).ram();
map(0x304000, 0x307fff).ram().w(this, FUNC(ohmygod_state::ohmygod_videoram_w)).share("videoram");
map(0x308000, 0x30ffff).ram();
map(0x400000, 0x400001).w(this, FUNC(ohmygod_state::ohmygod_scrollx_w));
map(0x400002, 0x400003).w(this, FUNC(ohmygod_state::ohmygod_scrolly_w));
map(0x600000, 0x6007ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
map(0x700000, 0x703fff).ram().share("spriteram");
map(0x704000, 0x707fff).ram();
map(0x708000, 0x70ffff).ram(); /* Work RAM */
map(0x800000, 0x800001).portr("P1");
map(0x800002, 0x800003).portr("P2");
map(0x900000, 0x900001).w(this, FUNC(ohmygod_state::ohmygod_ctrl_w));
map(0xa00000, 0xa00001).portr("DSW1");
map(0xa00002, 0xa00003).portr("DSW2");
map(0xb00001, 0xb00001).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
map(0xc00000, 0xc00001).r("watchdog", FUNC(watchdog_timer_device::reset16_r));
map(0xd00000, 0xd00001).w(this, FUNC(ohmygod_state::ohmygod_spritebank_w));
}
void ohmygod_state::oki_map(address_map &map)
{
map(0x00000, 0x1ffff).rom();
map(0x20000, 0x3ffff).bankr("okibank");
}
static INPUT_PORTS_START( ohmygod )
PORT_START("P1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_SERVICE_NO_TOGGLE( 0x0200, IP_ACTIVE_LOW )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0500, "6 Coins/3 Credits" )
PORT_DIPSETTING( 0x0900, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0300, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0200, DEF_STR( 4C_5C ) )
// PORT_DIPSETTING( 0x0600, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x5000, "6 Coins/3 Credits" )
PORT_DIPSETTING( 0x9000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x3000, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_5C ) )
// PORT_DIPSETTING( 0x6000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_START("DSW2")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x0300, 0x0300, "1P Difficulty" )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x0c00, 0x0c00, "VS Difficulty" )
PORT_DIPSETTING( 0x0c00, "Normal Jake" )
PORT_DIPSETTING( 0x0800, "Hard Jake" )
PORT_DIPSETTING( 0x0400, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) )
PORT_DIPNAME( 0x1000, 0x1000, "Vs Matches/Credit" )
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPSETTING( 0x1000, "3" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, "Balls Have Eyes" )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x8000, "Test Mode" )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( naname )
PORT_START("P1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_SERVICE_NO_TOGGLE( 0x0200, IP_ACTIVE_LOW )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0500, "6 Coins/3 Credits" )
PORT_DIPSETTING( 0x0900, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0300, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x0200, DEF_STR( 4C_5C ) )
// PORT_DIPSETTING( 0x0600, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x5000, "6 Coins/3 Credits" )
PORT_DIPSETTING( 0x9000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x4000, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x3000, "5 Coins/6 Credits" )
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_5C ) )
// PORT_DIPSETTING( 0x6000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_START("DSW2")
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0c00, "Time Difficulty" )
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x1000, 0x1000, "Vs Matches/Credit" )
PORT_DIPSETTING( 0x1000, "1" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, "Freeze" )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
8*4, 9*4, 10*4, 11*4, 12*4, 13*4, 14*4, 15*4 },
{ 0*64, 1*64, 2*64, 3*64, 4*64, 5*64, 6*64, 7*64,
8*64, 9*64, 10*64, 11*64, 12*64, 13*64, 14*64, 15*64 },
128*8
};
static GFXDECODE_START( gfx_ohmygod )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* colors 0-255 */
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 512, 16 ) /* colors 512-767 */
GFXDECODE_END
void ohmygod_state::machine_start()
{
membank("okibank")->configure_entries(0, 16, memregion("oki")->base(), 0x20000);
save_item(NAME(m_spritebank));
save_item(NAME(m_scrollx));
save_item(NAME(m_scrolly));
save_item(NAME(m_sndbank));
}
void ohmygod_state::machine_reset()
{
m_sndbank = 0;
m_spritebank = 0;
m_scrollx = 0;
m_scrolly = 0;
}
MACHINE_CONFIG_START(ohmygod_state::ohmygod)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M68000, 12000000)
MCFG_DEVICE_PROGRAM_MAP(ohmygod_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", ohmygod_state, irq1_line_hold)
MCFG_WATCHDOG_ADD("watchdog")
MCFG_WATCHDOG_TIME_INIT(attotime::from_seconds(3)) /* a guess, and certainly wrong */
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(12*8, (64-12)*8-1, 0*8, 30*8-1 )
MCFG_SCREEN_UPDATE_DRIVER(ohmygod_state, screen_update_ohmygod)
MCFG_SCREEN_PALETTE("palette")
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ohmygod)
MCFG_PALETTE_ADD("palette", 1024)
MCFG_PALETTE_FORMAT(xGGGGGRRRRRBBBBB)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("oki", OKIM6295, 14000000/8, okim6295_device::PIN7_HIGH)
MCFG_DEVICE_ADDRESS_MAP(0, oki_map)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( ohmygod )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_WORD_SWAP( "omg-p.114", 0x00000, 0x80000, CRC(48fa40ca) SHA1(b1d91e1a4a888526febbe53a12b73e375f604f2b) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "omg-b.117", 0x00000, 0x80000, CRC(73621fa6) SHA1(de28c123eeaab78af83ab673431f90c97569450b) )
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD( "omg-s.120", 0x00000, 0x80000, CRC(6413bd36) SHA1(52c455d727496eae80bfab9460127c4c5a874e32) )
ROM_REGION( 0x200000, "oki", 0 )
ROM_LOAD( "omg-g.107", 0x00000, 0x200000, CRC(7405573c) SHA1(f4e7318c0a58f43d3c6370490637aea53b28547e) ) /* 00000-1ffff is fixed, 20000-3ffff is banked */
ROM_END
ROM_START( naname )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_WORD_SWAP( "036-prg.114", 0x00000, 0x80000, CRC(3b7362f7) SHA1(ba16ec9df8569bacd387561ef2b3ea5b17cb650c) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "036-bg.117", 0x00000, 0x80000, CRC(f53e8da5) SHA1(efaec4bb90cad75380ac6eb6859379cdefd187ac) )
ROM_REGION( 0x80000, "gfx2", 0 )
ROM_LOAD( "036-spr.120", 0x00000, 0x80000, CRC(e36d8731) SHA1(652709d7884d40459c95761c8abcb394c4b712bf) )
ROM_REGION( 0x200000, "oki", 0 )
ROM_LOAD( "036-snd.107", 0x00000, 0x200000, CRC(a3e0caf4) SHA1(35b0eb4ae5b9df1b7c99ec2476a6d834ea50d2e3) ) /* 00000-1ffff is fixed, 20000-3ffff is banked */
ROM_END
void ohmygod_state::init_ohmygod()
{
m_adpcm_bank_shift = 4;
}
void ohmygod_state::init_naname()
{
m_adpcm_bank_shift = 0;
}
GAME( 1993, ohmygod, 0, ohmygod, ohmygod, ohmygod_state, init_ohmygod, ROT0, "Atlus", "Oh My God! (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )
GAME( 1994, naname, 0, ohmygod, naname, ohmygod_state, init_naname, ROT0, "Atlus", "Naname de Magic! (Japan)", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )