// license:BSD-3-Clause
// copyright-holders:Roberto Ventura, Leandro Dardini, Yochizo, Nicola Salmoria
/******************************************************************************
UPL "sprite framebuffer" hardware
driver by Roberto Ventura, Leandro Dardini, Yochizo, Nicola Salmoria
The peculiar feature of this hardware is the ability to disable clearing of the
sprite framebuffer, therefore overdrawing new sprites on top of the ones drawn
in the previous frames.
When sprite overdrawing is enabled, not all sprites leave trails: only the ones
using specific color codes. and the other ones clear the sprite framebuffer like
an eraser. (See notes)
Game Board
---------------- ---------
Ninja Kid II UPL-87003
Mutant Night UPL-87007
Ark Area UPL-87007
Atomic Robo-Kid UPL-88013
Omega Fighter UPL-89016
Hardware Overview:
------------------
1xZ80 @ 6MHz (main CPU)
1xZ80 @ 5MHz (sound CPU)
2xYM2203 @ 1.5MHz
PCM samples (Ninja Kid II only?)
Resolution: 256x192
96 sprites
Tilemaps: fg 256x256 (8x8) + bg 512x512 (16x16)
Atomic Robo-Kid adds two more bg tilemaps, at the same resolution
Omega Fighter further improves by increasing the bg resolution to 2048x512.
768 colors on screen out of a palette of 4096
Designers:
----------
Ninja Kid II:
* Game designer : Tsutomu Fuzisawa
* Program designer : Satoru Kinjo
* Character designers : Tsutomu Fuzisawa, Akemi Tsunoda
* Sound composer : Tsutomu Fuzisawa
* BGM creator: Mecano Associates
* Data maker : Takashi Hayashi
Mutant Night:
* Game designed by : Tsutomu Fuzisawa
* Characters designers : Tsutomu Fuzisawa, Takashige Shichijyo, Akemi Tsunoda, Noriko Nihei
* Programmer : Takashi Hayashi
* BGM & Sound composer : Yukari Shimada
* Data make : Tsutomu Fuzisawa, Takashige Shichijyo
Ark Area:
* Tsutomu Fuzisawa, Hiropi, Mingma, Nihei, Nozawa
Atomic Robo-Kid:
* Game designer : Tsutomu Fuzisawa
* Chief programmer : Toshio Arai
* Character designers : Tsutomu Fuzisawa, Tokuhisa Tazima
* Background designers : Noriko Nihei, Akemi Tsunoda
* Effects : Kohji Abe
* Compose & Music : Mecano Associates
Omega Fighter:
* Iwatani, Nobuyuki Narita, Abe, Akemi Tsunoda, Nikei, Shigksa, T.T, Ohnuma
Notes:
------
- Press 2 to skip the settings screen on startup.
- The sound CPU in Ninja Kid II is a Sega MC8123 encrypted Z80. In some sets, the
ROM is replaced with a double-sized decrypted version. They are presumably
bootlegs but this isn't known for sure.
- For Ninja Kid II: On Nov 15, 2008 a fully decrypted sound rom was created by
www.segaresurrection.com It allows you to replace the NEC MC8123 and encrypted
sound rom with a standard Z80B and the newly decrypted sound without any other
mods to the Z80 & sound rom as required by the other "double-sized" version.
The CRCs are listed here so it doesn't show up as a newly "found" bootleg version:
nk2_06.rom CRC32: 73b1b0d2 SHA1: 56add8c5f959a86b98aa4870b32aa23455be21ef
- The Ninja Kid II sound program writes to unmapped locations 0xeff5, 0xeff6, and
0xefee due to a bug. This happens in both the encrypted and decrypted versions,
so it appears to be a genuine bug with no ill effect.
- All the games write to the PCM sample player port used by Ninja Kid II (they
all write the 0xF0 "silence" command), however since these games don't have PCM
samples it seems unlikely that the boards actually have the PCM circuitry. The
command written might be a leftover from the code used for Ninja Kid II.
Atomic Robo-Kid definitely doesn't have the DAC and counters. The other boards
have not been verified.
- The "credit service" in Ninja Kid II gives "extra credit(s)".
5C_1C -> 5C_1C 10C_2C 15C_4C# 20C_5C 25C_6C 30C_8C# 35C_9C 40C_10C 45C_12C#
4C_1C -> 4C_1C 8C_2C 12C_4C# 16C_5C 20C_6C 24C_8C# 28C_9C 32C_10C 36C_12C#
3C_1C -> 3C_1C 6C_2C 9C_4C# 12C_5C 15C_6C 18C_8C# 21C_9C 24C_10C 27C_12C#
2C_1C -> 2C_1C 4C_2C 6C_4C# 8C_5C 10C_6C 12C_8C# 14C_9C 16C_10C 18C_12C#
1C_1C -> 1C_1C 2C_2C 3C_4C# 4C_5C 5C_6C 6C_8C# 7C_9C 8C_10C 9C_12C#
1C_2C -> 1C_2C 2C_6C# 3C_10C# 4C_12C
1C_3C -> 1C_3C 2C_6C 3C_12C#
1C_4C -> 1C_4C 2C_8C 3C_12C '#' = added extra credit(s)
- Ark Area has no explicit copyright year on the title screen, however it was
reportedly released in December 1987.
Text in the ROM says:
-ARK AREA-
DIRECTED BY
UPL COMPANY LIMITED 1988
UPL-87007 BORD A STANDARD.
This all appears in the end credits, except for "1988"
- On levels 16 and 23 of Ark Area, sprites leave trails on screen in a very
awkward way. This has been verified to happen on the real PCB.
- To enter the level code in Atomic Robokid, after inserting coins press 1P start
while keeping pressed button 1.
Codes are given on the continue screen after Act 5.
- Omega Fighter has some unknown protection device interfacing with the player
and dip switch inputs. There isn't enough evidence to determine what the
device does, so it is roughly simulated just enough to get the game running.
Most of the time the device just passes over the inputs. It is interrogated
for protection check only on startup.
- Omega Fighter does some very strange reads from unmapped memory location C1E7.
The purpose is unclear, it seems to be related to enemies on screen. The top
three bits of the returned value ar ORed with register B, and some code is
executed if the result is not 0. Nothing obvious happens either way.
- Overdrawing color codes
OVERDRAW STENCIL UNKNOWN
NINJAKD2 023459ABCDE F 1678
MNIGHT 0134568ABCDE F 279
ARKAREA 012345679BDE 8ACF
ROBOKID EF 01236 45789ABCD
OMEGAF - - - (unused)
TODO:
-----
- Find out how to sort color codes enabled overdrawing.
******************************************************************************/
#include "emu.h"
#include "includes/ninjakd2.h"
#include "cpu/z80/z80.h"
#include "machine/gen_latch.h"
#include "machine/mc8123.h"
#include "sound/2203intf.h"
#include "speaker.h"
#define MAIN_CLOCK_12 XTAL(12'000'000)
#define MAIN_CLOCK_5 XTAL(5'000'000)
/*************************************
*
* Ninja Kid II PCM
*
*************************************/
// PCM playback is controlled by a 555 timer
#define NE555_FREQUENCY 16300 // measured on PCB
//#define NE555_FREQUENCY (1.0f / (0.693 * (560 + 2*51) * 0.1e-6)) // theoretical: this gives 21.8kHz which is too high
SAMPLES_START_CB_MEMBER(ninjakd2_state::ninjakd2_init_samples)
{
if (m_pcm_region == nullptr)
{
return;
}
const uint8_t* const rom = m_pcm_region->base();
const int length = m_pcm_region->bytes();
int16_t* sampledata = auto_alloc_array(machine(), int16_t, length);
// convert unsigned 8-bit PCM to signed 16-bit
for (int i = 0; i < length; ++i)
{
sampledata[i] = rom[i] << 7;
}
m_sampledata = sampledata;
}
WRITE8_MEMBER(ninjakd2_state::ninjakd2_pcm_play_w)
{
// only Ninja Kid II uses this
if (m_pcm_region == nullptr)
{
return;
}
const uint8_t* const rom = m_pcm_region->base();
const int length = m_pcm_region->bytes();
const int start = data << 8;
// find end of sample
int end = start;
while (end < length && rom[end] != 0x00)
{
++end;
}
if (end - start)
{
m_pcm->start_raw(0, &m_sampledata[start], end - start, NE555_FREQUENCY);
}
else
{
m_pcm->stop(0);
}
}
/*************************************
*
* Omega Fighter I/O protection simulation
*
*************************************/
void ninjakd2_state::omegaf_io_protection_start()
{
// register for save states
save_item(NAME(m_omegaf_io_protection));
save_item(NAME(m_omegaf_io_protection_input));
save_item(NAME(m_omegaf_io_protection_tic));
}
void ninjakd2_state::omegaf_io_protection_reset()
{
// make sure protection starts in a known state
m_omegaf_io_protection[0] = 0;
m_omegaf_io_protection[1] = 0;
m_omegaf_io_protection[2] = 0;
m_omegaf_io_protection_input = 0;
m_omegaf_io_protection_tic = 0;
}
READ8_MEMBER(ninjakd2_state::omegaf_io_protection_r)
{
uint8_t result = 0xff;
switch (m_omegaf_io_protection[1] & 3)
{
case 0:
switch (offset)
{
case 1:
switch (m_omegaf_io_protection[0] & 0xe0)
{
case 0x00:
if (++m_omegaf_io_protection_tic & 1)
{
result = 0x00;
}
else
{
switch (m_omegaf_io_protection_input)
{
// first interrogation
// this happens just after setting mode 0.
// input is not explicitly loaded so could be anything
case 0x00:
result = 0x80 | 0x02;
break;
// second interrogation
case 0x8c:
result = 0x80 | 0x1f;
break;
// third interrogation
case 0x89:
result = 0x80 | 0x0b;
break;
}
}
break;
case 0x20:
result = 0xc7;
break;
case 0x60:
result = 0x00;
break;
case 0x80:
result = 0x20 | (m_omegaf_io_protection_input & 0x1f);
break;
case 0xc0:
result = 0x60 | (m_omegaf_io_protection_input & 0x1f);
break;
}
break;
}
break;
case 1: // dip switches
switch (offset)
{
case 0: result = ioport("DIPSW1")->read(); break;
case 1: result = ioport("DIPSW2")->read(); break;
case 2: result = 0x02; break;
}
break;
case 2: // player inputs
switch (offset)
{
case 0: result = ioport("PAD1")->read(); break;
case 1: result = ioport("PAD2")->read(); break;
case 2: result = 0x01; break;
}
break;
}
return result;
}
WRITE8_MEMBER(ninjakd2_state::omegaf_io_protection_w)
{
// load parameter on c006 bit 0 rise transition
if (offset == 2 && (data & 1) && !(m_omegaf_io_protection[2] & 1))
{
logerror("loading protection input %02x\n", m_omegaf_io_protection[0]);
m_omegaf_io_protection_input = m_omegaf_io_protection[0];
}
m_omegaf_io_protection[offset] = data;
}
/*****************************************************************************/
WRITE8_MEMBER(ninjakd2_state::ninjakd2_bankselect_w)
{
membank("bank1")->set_entry(data & m_rom_bank_mask);
}
WRITE8_MEMBER(ninjakd2_state::ninjakd2_soundreset_w)
{
// bit 4 resets sound CPU
m_soundcpu->set_input_line(INPUT_LINE_RESET, (data & 0x10) ? ASSERT_LINE : CLEAR_LINE);
// bit 7 flips screen
flip_screen_set(data & 0x80);
// other bits unused
}
/*************************************
*
* Memory maps
*
*************************************/
void ninjakd2_state::ninjakd2_main_cpu(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr("bank1");
map(0xc000, 0xc000).portr("KEYCOIN");
map(0xc001, 0xc001).portr("PAD1");
map(0xc002, 0xc002).portr("PAD2");
map(0xc003, 0xc003).portr("DIPSW1");
map(0xc004, 0xc004).portr("DIPSW2");
map(0xc200, 0xc200).w("soundlatch", FUNC(generic_latch_8_device::write));
map(0xc201, 0xc201).w(this, FUNC(ninjakd2_state::ninjakd2_soundreset_w));
map(0xc202, 0xc202).w(this, FUNC(ninjakd2_state::ninjakd2_bankselect_w));
map(0xc203, 0xc203).w(this, FUNC(ninjakd2_state::ninjakd2_sprite_overdraw_w));
map(0xc208, 0xc20c).w(this, FUNC(ninjakd2_state::ninjakd2_bg_ctrl_w));
map(0xc800, 0xcdff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
map(0xd000, 0xd7ff).ram().w(this, FUNC(ninjakd2_state::ninjakd2_fgvideoram_w)).share("fg_videoram");
map(0xd800, 0xdfff).ram().w(this, FUNC(ninjakd2_state::ninjakd2_bgvideoram_w)).share("bg_videoram");
map(0xe000, 0xf9ff).ram();
map(0xfa00, 0xffff).ram().share("spriteram");
}
void ninjakd2_state::mnight_main_cpu(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr("bank1");
map(0xc000, 0xd9ff).ram();
map(0xda00, 0xdfff).ram().share("spriteram");
map(0xe000, 0xe7ff).ram().w(this, FUNC(ninjakd2_state::ninjakd2_bgvideoram_w)).share("bg_videoram");
map(0xe800, 0xefff).ram().w(this, FUNC(ninjakd2_state::ninjakd2_fgvideoram_w)).share("fg_videoram");
map(0xf000, 0xf5ff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
map(0xf800, 0xf800).portr("KEYCOIN");
map(0xf801, 0xf801).portr("PAD1");
map(0xf802, 0xf802).portr("PAD2");
map(0xf803, 0xf803).portr("DIPSW1");
map(0xf804, 0xf804).portr("DIPSW2");
map(0xfa00, 0xfa00).w("soundlatch", FUNC(generic_latch_8_device::write));
map(0xfa01, 0xfa01).w(this, FUNC(ninjakd2_state::ninjakd2_soundreset_w));
map(0xfa02, 0xfa02).w(this, FUNC(ninjakd2_state::ninjakd2_bankselect_w));
map(0xfa03, 0xfa03).w(this, FUNC(ninjakd2_state::ninjakd2_sprite_overdraw_w));
map(0xfa08, 0xfa0c).w(this, FUNC(ninjakd2_state::ninjakd2_bg_ctrl_w));
}
void ninjakd2_state::robokid_main_cpu(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr("bank1");
map(0xc000, 0xc7ff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
map(0xc800, 0xcfff).ram().w(this, FUNC(ninjakd2_state::ninjakd2_fgvideoram_w)).share("fg_videoram");
map(0xd000, 0xd3ff).rw(this, FUNC(ninjakd2_state::robokid_bg2_videoram_r), FUNC(ninjakd2_state::robokid_bg2_videoram_w)); // banked
map(0xd400, 0xd7ff).rw(this, FUNC(ninjakd2_state::robokid_bg1_videoram_r), FUNC(ninjakd2_state::robokid_bg1_videoram_w)); // banked
map(0xd800, 0xdbff).rw(this, FUNC(ninjakd2_state::robokid_bg0_videoram_r), FUNC(ninjakd2_state::robokid_bg0_videoram_w)); // banked
map(0xdc00, 0xdc00).portr("KEYCOIN").w("soundlatch", FUNC(generic_latch_8_device::write));
map(0xdc01, 0xdc01).portr("PAD1").w(this, FUNC(ninjakd2_state::ninjakd2_soundreset_w));
map(0xdc02, 0xdc02).portr("PAD2").w(this, FUNC(ninjakd2_state::ninjakd2_bankselect_w));
map(0xdc03, 0xdc03).portr("DIPSW1").w(this, FUNC(ninjakd2_state::ninjakd2_sprite_overdraw_w));
map(0xdc04, 0xdc04).portr("DIPSW2");
map(0xdd00, 0xdd04).w(this, FUNC(ninjakd2_state::robokid_bg0_ctrl_w));
map(0xdd05, 0xdd05).w(this, FUNC(ninjakd2_state::robokid_bg0_bank_w));
map(0xde00, 0xde04).w(this, FUNC(ninjakd2_state::robokid_bg1_ctrl_w));
map(0xde05, 0xde05).w(this, FUNC(ninjakd2_state::robokid_bg1_bank_w));
map(0xdf00, 0xdf04).w(this, FUNC(ninjakd2_state::robokid_bg2_ctrl_w));
map(0xdf05, 0xdf05).w(this, FUNC(ninjakd2_state::robokid_bg2_bank_w));
map(0xe000, 0xf9ff).ram();
map(0xfa00, 0xffff).ram().share("spriteram");
}
void ninjakd2_state::omegaf_main_cpu(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).bankr("bank1");
map(0xc000, 0xc000).portr("KEYCOIN").w("soundlatch", FUNC(generic_latch_8_device::write));
map(0xc001, 0xc003).r(this, FUNC(ninjakd2_state::omegaf_io_protection_r));
map(0xc001, 0xc001).w(this, FUNC(ninjakd2_state::ninjakd2_soundreset_w));
map(0xc002, 0xc002).w(this, FUNC(ninjakd2_state::ninjakd2_bankselect_w));
map(0xc003, 0xc003).w(this, FUNC(ninjakd2_state::ninjakd2_sprite_overdraw_w));
map(0xc004, 0xc006).w(this, FUNC(ninjakd2_state::omegaf_io_protection_w));
map(0xc100, 0xc104).w(this, FUNC(ninjakd2_state::robokid_bg0_ctrl_w));
map(0xc105, 0xc105).w(this, FUNC(ninjakd2_state::robokid_bg0_bank_w));
map(0xc1e7, 0xc1e7).nopr(); // see notes
map(0xc200, 0xc204).w(this, FUNC(ninjakd2_state::robokid_bg1_ctrl_w));
map(0xc205, 0xc205).w(this, FUNC(ninjakd2_state::robokid_bg1_bank_w));
map(0xc300, 0xc304).w(this, FUNC(ninjakd2_state::robokid_bg2_ctrl_w));
map(0xc305, 0xc305).w(this, FUNC(ninjakd2_state::robokid_bg2_bank_w));
map(0xc400, 0xc7ff).rw(this, FUNC(ninjakd2_state::robokid_bg0_videoram_r), FUNC(ninjakd2_state::robokid_bg0_videoram_w)); // banked
map(0xc800, 0xcbff).rw(this, FUNC(ninjakd2_state::robokid_bg1_videoram_r), FUNC(ninjakd2_state::robokid_bg1_videoram_w)); // banked
map(0xcc00, 0xcfff).rw(this, FUNC(ninjakd2_state::robokid_bg2_videoram_r), FUNC(ninjakd2_state::robokid_bg2_videoram_w)); // banked
map(0xd000, 0xd7ff).ram().w(this, FUNC(ninjakd2_state::ninjakd2_fgvideoram_w)).share("fg_videoram");
map(0xd800, 0xdfff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
map(0xe000, 0xf9ff).ram();
map(0xfa00, 0xffff).ram().share("spriteram");
}
void ninjakd2_state::ninjakd2_sound_cpu(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).rom();
map(0xc000, 0xc7ff).ram();
map(0xe000, 0xe000).r("soundlatch", FUNC(generic_latch_8_device::read));
map(0xf000, 0xf000).w(this, FUNC(ninjakd2_state::ninjakd2_pcm_play_w));
}
void ninjakd2_state::ninjakid_nopcm_sound_cpu(address_map &map)
{
map(0x0000, 0x7fff).rom();
map(0x8000, 0xbfff).rom();
map(0xc000, 0xc7ff).ram();
map(0xe000, 0xe000).r("soundlatch", FUNC(generic_latch_8_device::read));
map(0xf000, 0xf000).noprw();
}
void ninjakd2_state::decrypted_opcodes_map(address_map &map)
{
map(0x0000, 0x7fff).rom().share("decrypted_opcodes");
map(0x8000, 0xbfff).rom().region("soundcpu", 0x8000);
}
void ninjakd2_state::ninjakd2_sound_io(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x01).w("2203.1", FUNC(ym2203_device::write));
map(0x80, 0x81).w("2203.2", FUNC(ym2203_device::write));
}
/*************************************
*
* Port definitions
*
*************************************/
static INPUT_PORTS_START( common )
PORT_START("KEYCOIN")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) /* keep pressed during boot to enter service mode */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("PAD1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PAD2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( common_2p )
PORT_START("KEYCOIN")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) /* keep pressed during boot to enter service mode */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("PAD1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PAD2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/*************************************************************
Note:
These all games' DIP switch manufacturer settings are All Off.
(looked into Japanese manuals only)
*************************************************************/
static INPUT_PORTS_START( ninjakd2 )
PORT_INCLUDE(common)
PORT_START("DIPSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7,6")
PORT_DIPSETTING( 0x04, "20000 and every 50000" )
PORT_DIPSETTING( 0x06, "30000 and every 50000" )
PORT_DIPSETTING( 0x02, "50000 and every 50000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x40, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Language ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x00, DEF_STR( English ) )
PORT_DIPSETTING( 0x80, DEF_STR( Japanese ) )
PORT_START("DIPSW2")
PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPNAME( 0x02, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x02, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x04, 0x04, "Credit Service" ) PORT_DIPLOCATION("SW2:6") // extra credit(s)
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:5,4")
PORT_DIPSETTING( 0x00, "2 Coins/1 Credit, 6/4" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x18, "1 Coin/1 Credit, 3/4" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x10, "1 Coin/2 Credits, 2/6, 3/10" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x08, "1 Coin/3 Credits, 3/12" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0x08, DEF_STR( 1C_3C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,2,1")
PORT_DIPSETTING( 0x00, "5 Coins/1 Credit, 15/4" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x20, "4 Coins/1 Credit, 12/4" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x40, "3 Coins/1 Credit, 9/4" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x60, "2 Coins/1 Credit, 6/4" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0xe0, "1 Coin/1 Credit, 3/4" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0xc0, "1 Coin/2 Credits, 2/6, 3/10" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0xa0, "1 Coin/3 Credits, 3/12" ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_CONDITION("DIPSW2", 0x04, NOTEQUALS, 0x00)
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) ) PORT_CONDITION("DIPSW2", 0x04, EQUALS, 0x00)
INPUT_PORTS_END
static INPUT_PORTS_START( rdaction )
PORT_INCLUDE(ninjakd2)
PORT_MODIFY("DIPSW1")
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7,6")
PORT_DIPSETTING( 0x04, "20000 and every 50000" )
PORT_DIPSETTING( 0x06, "30000 and every 50000" )
PORT_DIPSETTING( 0x02, "50000 and every 100000" )
INPUT_PORTS_END
static INPUT_PORTS_START( mnight )
PORT_INCLUDE(common)
PORT_START("DIPSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, "30k and every 50k" )
PORT_DIPSETTING( 0x00, "50k and every 80k" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Difficult ) )
PORT_DIPNAME( 0x08, 0x08, "Infinite Lives" ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,1")
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START("DIPSW2")
PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:4" )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:3,2,1")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
INPUT_PORTS_END
static INPUT_PORTS_START( arkarea )
PORT_INCLUDE(common_2p)
PORT_START("DIPSW1")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:8,7")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW1:5" ) // manual says "Table_Type Off=Table On=Upright", but not work?
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:3") // listed on Japanese manual only ?
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:2")
PORT_DIPSETTING( 0x40, "50000 and every 50000" )
PORT_DIPSETTING( 0x00, "100000 and every 100000" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:1")
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x00, "4" )
PORT_START("DIPSW2")
PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:4" )
PORT_DIPUNUSED_DIPLOC( 0x20, 0x20, "SW2:3" )
PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:2" )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:1" )
INPUT_PORTS_END
static INPUT_PORTS_START( robokid )
PORT_INCLUDE(common)
PORT_START("DIPSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, "50000 and every 100000" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:6")
PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:5")
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x10, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,1")
PORT_DIPSETTING( 0x80, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_START("DIPSW2")
PORT_SERVICE_DIPLOC( 0x01, IP_ACTIVE_LOW, "SW2:8" )
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:7" )
PORT_DIPUNUSED_DIPLOC( 0x04, 0x04, "SW2:6" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW2:5" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW2:4" )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:3,2,1")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_4C ) )
INPUT_PORTS_END
static INPUT_PORTS_START( robokidj )
PORT_INCLUDE(robokid)
PORT_MODIFY("DIPSW1")
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:7")
PORT_DIPSETTING( 0x02, "30000 and every 50000" )
PORT_DIPSETTING( 0x00, "50000 and every 80000" )
INPUT_PORTS_END
static INPUT_PORTS_START( omegaf )
PORT_INCLUDE(common_2p)
PORT_MODIFY("KEYCOIN")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START("DIPSW1")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:8")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x06, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:7,6")
PORT_DIPSETTING( 0x00, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x06, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x04, DEF_STR( Hardest ) )
PORT_SERVICE_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW1:5" )
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "SW1:4" ) // manual says "Off=Table_Type On=Upright_Type", but not work?
PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:3")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0xc0, 0xc0, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:2,1")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x40, "4" )
PORT_DIPSETTING( 0x80, "5" )
PORT_START("DIPSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:8,7")
PORT_DIPSETTING( 0x00, "200000" )
PORT_DIPSETTING( 0x03, "300000" )
PORT_DIPSETTING( 0x01, "500000" )
PORT_DIPSETTING( 0x02, "1000000" )
PORT_DIPNAME( 0x1c, 0x1c, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW2:6,5,4")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x1c, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x14, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_4C ) )
PORT_DIPNAME( 0xe0, 0xe0, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW2:3,2,1")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_4C ) )
INPUT_PORTS_END
/*************************************
*
* Graphics layouts
*
*************************************/
static const gfx_layout layout8x8 =
{
8,8,
RGN_FRAC(1,1),
4,
{ STEP4(0,1) },
{ STEP8(0,4) },
{ STEP8(0,32) },
32*8
};
static const gfx_layout layout16x16 =
{
16,16,
RGN_FRAC(1,1),
4,
{ STEP4(0,1) },
{ STEP8(0,4), STEP8(32*8,4) },
{ STEP8(0,32), STEP8(64*8,32) },
128*8
};
static const gfx_layout robokid_layout16x16 =
{
16,16,
RGN_FRAC(1,1),
4,
{ STEP4(0,1) },
{ STEP8(0,4), STEP8(64*8,4) },
{ STEP16(0,32) },
128*8
};
static GFXDECODE_START( gfx_ninjakd2 )
GFXDECODE_ENTRY( "gfx1", 0, layout8x8, 0x200, 16) // fg
GFXDECODE_ENTRY( "gfx2", 0, layout16x16, 0x100, 16) // sprites
GFXDECODE_ENTRY( "gfx3", 0, layout16x16, 0x000, 16) // bg
GFXDECODE_END
static GFXDECODE_START( gfx_robokid )
GFXDECODE_ENTRY( "gfx1", 0, layout8x8, 0x300, 16) // fg
GFXDECODE_ENTRY( "gfx2", 0, robokid_layout16x16, 0x200, 16) // sprites
GFXDECODE_ENTRY( "gfx3", 0, robokid_layout16x16, 0x000, 16) // bg0
GFXDECODE_ENTRY( "gfx4", 0, robokid_layout16x16, 0x000, 16) // bg1
GFXDECODE_ENTRY( "gfx5", 0, robokid_layout16x16, 0x000, 16) // bg2
GFXDECODE_END
/*************************************
*
* Machine drivers
*
*************************************/
void ninjakd2_state::machine_start()
{
}
void ninjakd2_state::machine_reset()
{
/* initialize main Z80 bank */
int num_banks = (memregion("maincpu")->bytes() - 0x10000) / 0x4000;
membank("bank1")->configure_entries(0, num_banks, memregion("maincpu")->base() + 0x10000, 0x4000);
membank("bank1")->set_entry(0);
m_rom_bank_mask = num_banks - 1;
}
MACHINE_START_MEMBER(ninjakd2_state,omegaf)
{
omegaf_io_protection_start();
machine_start();
}
MACHINE_RESET_MEMBER(ninjakd2_state,omegaf)
{
omegaf_io_protection_reset();
machine_reset();
}
/*****************************************************************************/
MACHINE_CONFIG_START(ninjakd2_state::ninjakd2_core)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, MAIN_CLOCK_12/2) /* verified */
MCFG_DEVICE_PROGRAM_MAP(ninjakd2_main_cpu)
MCFG_DEVICE_ADD("soundcpu", Z80, MAIN_CLOCK_5) /* verified */
MCFG_DEVICE_PROGRAM_MAP(ninjakd2_sound_cpu)
MCFG_DEVICE_IO_MAP(ninjakd2_sound_io)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(59.61) /* verified on pcb */
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 4*8, 28*8-1)
MCFG_SCREEN_UPDATE_DRIVER(ninjakd2_state, screen_update_ninjakd2)
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, ninjakd2_state, screen_vblank_ninjakd2))
MCFG_SCREEN_PALETTE("palette")
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_ninjakd2)
MCFG_PALETTE_ADD("palette", 0x300)
MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_GENERIC_LATCH_8_ADD("soundlatch")
MCFG_DEVICE_ADD("2203.1", YM2203, MAIN_CLOCK_12/8) /* verified */
MCFG_YM2203_IRQ_HANDLER(INPUTLINE("soundcpu", 0))
MCFG_SOUND_ROUTE(0, "mono", 0.10)
MCFG_SOUND_ROUTE(1, "mono", 0.10)
MCFG_SOUND_ROUTE(2, "mono", 0.10)
MCFG_SOUND_ROUTE(3, "mono", 0.50)
MCFG_DEVICE_ADD("2203.2", YM2203, MAIN_CLOCK_12/8) /* verified */
MCFG_SOUND_ROUTE(0, "mono", 0.10)
MCFG_SOUND_ROUTE(1, "mono", 0.10)
MCFG_SOUND_ROUTE(2, "mono", 0.10)
MCFG_SOUND_ROUTE(3, "mono", 0.50)
MCFG_DEVICE_ADD("pcm", SAMPLES)
MCFG_SAMPLES_CHANNELS(1)
MCFG_SAMPLES_START_CB(ninjakd2_state, ninjakd2_init_samples)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.80)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ninjakd2_state::ninjakd2)
ninjakd2_core(config);
MCFG_DEVICE_REPLACE("soundcpu", MC8123, MAIN_CLOCK_5) /* verified */
MCFG_DEVICE_PROGRAM_MAP(ninjakd2_sound_cpu)
MCFG_DEVICE_IO_MAP(ninjakd2_sound_io)
MCFG_DEVICE_OPCODES_MAP(decrypted_opcodes_map)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ninjakd2_state::ninjakd2b)
ninjakd2_core(config);
MCFG_DEVICE_MODIFY("soundcpu")
MCFG_DEVICE_PROGRAM_MAP(ninjakd2_sound_cpu)
MCFG_DEVICE_OPCODES_MAP(decrypted_opcodes_map)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ninjakd2_state::mnight)
ninjakd2_core(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(mnight_main_cpu)
MCFG_DEVICE_MODIFY("soundcpu")
MCFG_DEVICE_PROGRAM_MAP(ninjakid_nopcm_sound_cpu)
/* video hardware */
MCFG_VIDEO_START_OVERRIDE(ninjakd2_state,mnight)
/* sound hardware */
MCFG_DEVICE_REMOVE("pcm")
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ninjakd2_state::arkarea)
ninjakd2_core(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(mnight_main_cpu)
MCFG_DEVICE_MODIFY("soundcpu")
MCFG_DEVICE_PROGRAM_MAP(ninjakid_nopcm_sound_cpu)
/* video hardware */
MCFG_VIDEO_START_OVERRIDE(ninjakd2_state,arkarea)
/* sound hardware */
MCFG_DEVICE_REMOVE("pcm")
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ninjakd2_state::robokid)
mnight(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(robokid_main_cpu)
MCFG_DEVICE_MODIFY("soundcpu")
MCFG_DEVICE_PROGRAM_MAP(ninjakid_nopcm_sound_cpu)
/* video hardware */
MCFG_GFXDECODE_MODIFY("gfxdecode", gfx_robokid)
MCFG_PALETTE_MODIFY("palette")
MCFG_PALETTE_ENTRIES(0x400) // RAM is this large, but still only 0x300 colors used
MCFG_PALETTE_FORMAT(RRRRGGGGBBBBxxxx)
MCFG_PALETTE_ENDIANNESS(ENDIANNESS_BIG)
MCFG_VIDEO_START_OVERRIDE(ninjakd2_state,robokid)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE_DRIVER(ninjakd2_state, screen_update_robokid)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ninjakd2_state::omegaf)
robokid(config);
/* basic machine hardware */
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(omegaf_main_cpu)
MCFG_DEVICE_MODIFY("soundcpu")
MCFG_DEVICE_PROGRAM_MAP(ninjakid_nopcm_sound_cpu)
MCFG_MACHINE_START_OVERRIDE(ninjakd2_state,omegaf)
MCFG_MACHINE_RESET_OVERRIDE(ninjakd2_state,omegaf)
/* video hardware */
MCFG_VIDEO_START_OVERRIDE(ninjakd2_state,omegaf)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE_DRIVER(ninjakd2_state, screen_update_omegaf)
MACHINE_CONFIG_END
/*************************************
*
* ROM definitions
*
*************************************/
ROM_START( ninjakd2 )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "nk2_01.rom", 0x00000, 0x8000, CRC(3cdbb906) SHA1(f48f82528b5fc581ee3b1ccd0ef9cdecc7249bb3) )
ROM_LOAD( "nk2_02.rom", 0x10000, 0x8000, CRC(b5ce9a1a) SHA1(295a7e1d41e1a8ee45f1250086a0c9314837eded) ) // banked at 8000-bfff
ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, CRC(ad275654) SHA1(7d29a17132adb19aeee9b98be5b76bd6e91f308e) )
ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, CRC(e7692a77) SHA1(84beb8b02c564bffa9cc00313214e8f109bd40f9) )
ROM_LOAD( "nk2_05.rom", 0x28000, 0x8000, CRC(5dac9426) SHA1(0916cddbbe1e93c32b96fe28e145d34b2a892e80) )
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "nk2_06.rom", 0x00000, 0x10000, CRC(d3a18a79) SHA1(e4df713f89d8a8b43ef831b14864c50ec9b53f0b) ) // encrypted
ROM_REGION( 0x2000, "soundcpu:key", 0 ) /* MC8123 key */
ROM_LOAD( "ninjakd2.key", 0x0000, 0x2000, CRC(ec25318f) SHA1(619da3f69f9919e1457f79ee1d38e7ec80c4ebb0) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "nk2_12.rom", 0x00000, 0x08000, CRC(db5657a9) SHA1(abbb033edb9a5a0c66ee5981d1e4df1ab334a82d) )
ROM_REGION( 0x20000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "nk2_08.rom", 0x00000, 0x10000, CRC(1b79c50a) SHA1(8954bc51cb9fbbe16b09381f35c84ccc56a803f3) )
ROM_LOAD( "nk2_07.rom", 0x10000, 0x10000, CRC(0be5cd13) SHA1(8f94a8fef6668aaf13329715fee81302dbd6c685) )
ROM_REGION( 0x20000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "nk2_11.rom", 0x00000, 0x10000, CRC(41a714b3) SHA1(b05f48d71a9837914c12c13e0b479c8a6dc8c25e) )
ROM_LOAD( "nk2_10.rom", 0x10000, 0x10000, CRC(c913c4ab) SHA1(f822c5621b3e32c1a284f6367bdcace81c1c74b3) )
ROM_REGION( 0x10000, "pcm", 0 )
ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, CRC(c1d2d170) SHA1(0f325815086fde90fd85360d3660042b0b68ba96) ) // unsigned 8-bit pcm samples
ROM_END
ROM_START( ninjakd2a )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "nk2_01.bin", 0x00000, 0x8000, CRC(e6adca65) SHA1(33d483dde0853f37455cde32b461f4e919601b4b) )
ROM_LOAD( "nk2_02.bin", 0x10000, 0x8000, CRC(d9284bd1) SHA1(e790fb1a718a1f7997931f2f390fe053655f231d) ) // banked at 8000-bfff
ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, CRC(ad275654) SHA1(7d29a17132adb19aeee9b98be5b76bd6e91f308e) )
ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, CRC(e7692a77) SHA1(84beb8b02c564bffa9cc00313214e8f109bd40f9) )
ROM_LOAD( "nk2_05.bin", 0x28000, 0x8000, CRC(960725fb) SHA1(160c8bfaf089cbeeef2023f12379793079bff93b) )
ROM_REGION( 2*0x10000, "soundcpu", 0 )
ROM_LOAD( "nk2_06.bin", 0x10000, 0x8000, CRC(7bfe6c9e) SHA1(aef8cbeb0024939bf65f77113a5cf777f6613722) ) // decrypted opcodes
ROM_CONTINUE( 0x00000, 0x8000 ) // decrypted data
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "nk2_12.rom", 0x00000, 0x08000, CRC(db5657a9) SHA1(abbb033edb9a5a0c66ee5981d1e4df1ab334a82d) )
ROM_REGION( 0x20000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "nk2_08.rom", 0x00000, 0x10000, CRC(1b79c50a) SHA1(8954bc51cb9fbbe16b09381f35c84ccc56a803f3) )
ROM_LOAD( "nk2_07.rom", 0x10000, 0x10000, CRC(0be5cd13) SHA1(8f94a8fef6668aaf13329715fee81302dbd6c685) )
ROM_REGION( 0x20000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "nk2_11.rom", 0x00000, 0x10000, CRC(41a714b3) SHA1(b05f48d71a9837914c12c13e0b479c8a6dc8c25e) )
ROM_LOAD( "nk2_10.rom", 0x10000, 0x10000, CRC(c913c4ab) SHA1(f822c5621b3e32c1a284f6367bdcace81c1c74b3) )
ROM_REGION( 0x10000, "pcm", 0 )
ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, CRC(c1d2d170) SHA1(0f325815086fde90fd85360d3660042b0b68ba96) ) // unsigned 8-bit pcm samples
ROM_END
ROM_START( ninjakd2b )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "1.3s", 0x00000, 0x8000, CRC(cb4f4624) SHA1(4fc66641adc0a2c0eca332f27c5777df62fa507b) )
ROM_LOAD( "2.3q", 0x10000, 0x8000, CRC(0ad0c100) SHA1(c5bbc107ba07bd6950bb4d7377e827c084b8229b) ) // banked at 8000-bfff
ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, CRC(ad275654) SHA1(7d29a17132adb19aeee9b98be5b76bd6e91f308e) ) // 3.3p
ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, CRC(e7692a77) SHA1(84beb8b02c564bffa9cc00313214e8f109bd40f9) ) // 4.3n
ROM_LOAD( "nk2_05.rom", 0x28000, 0x8000, CRC(5dac9426) SHA1(0916cddbbe1e93c32b96fe28e145d34b2a892e80) ) // 5.3l
ROM_REGION( 2*0x10000, "soundcpu", 0 )
ROM_LOAD( "nk2_06.bin", 0x10000, 0x8000, CRC(7bfe6c9e) SHA1(aef8cbeb0024939bf65f77113a5cf777f6613722) ) // 6.3g decrypted opcodes
ROM_CONTINUE( 0x00000, 0x8000 ) // decrypted data
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "nk2_12.rom", 0x00000, 0x08000, CRC(db5657a9) SHA1(abbb033edb9a5a0c66ee5981d1e4df1ab334a82d) ) // 12.5m
ROM_REGION( 0x20000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "nk2_08.rom", 0x00000, 0x10000, CRC(1b79c50a) SHA1(8954bc51cb9fbbe16b09381f35c84ccc56a803f3) ) // 8.6k
ROM_LOAD( "nk2_07.rom", 0x10000, 0x10000, CRC(0be5cd13) SHA1(8f94a8fef6668aaf13329715fee81302dbd6c685) ) // 7.6m
ROM_REGION( 0x20000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "nk2_11.rom", 0x00000, 0x10000, CRC(41a714b3) SHA1(b05f48d71a9837914c12c13e0b479c8a6dc8c25e) ) // 11.2m
ROM_LOAD( "nk2_10.rom", 0x10000, 0x10000, CRC(c913c4ab) SHA1(f822c5621b3e32c1a284f6367bdcace81c1c74b3) ) // 10.2p
ROM_REGION( 0x10000, "pcm", 0 )
ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, CRC(c1d2d170) SHA1(0f325815086fde90fd85360d3660042b0b68ba96) ) // 9.6d unsigned 8-bit pcm samples
ROM_END
ROM_START( ninjakd2c )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "1.3u", 0x00000, 0x8000, CRC(06096412) SHA1(4a84a9326248ff899a04f32950b4c4a5ff58cf75) ) // sldh w/rdaction
ROM_LOAD( "2.3t", 0x10000, 0x8000, CRC(9ed9a994) SHA1(ec95e09066ad51cf4514e269384b7609d6c345d9) ) // banked at 8000-bfff
ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, CRC(ad275654) SHA1(7d29a17132adb19aeee9b98be5b76bd6e91f308e) )
ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, CRC(e7692a77) SHA1(84beb8b02c564bffa9cc00313214e8f109bd40f9) )
ROM_LOAD( "5.3m", 0x28000, 0x8000, CRC(800d4951) SHA1(878516bd03a61ac970cd9e8c35116f8ec3020e79) )
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "nk2_06.rom", 0x00000, 0x10000, CRC(d3a18a79) SHA1(e4df713f89d8a8b43ef831b14864c50ec9b53f0b) ) // encrypted
ROM_REGION( 0x2000, "soundcpu:key", 0 ) /* MC8123 key */
ROM_LOAD( "ninjakd2.key", 0x0000, 0x2000, CRC(ec25318f) SHA1(619da3f69f9919e1457f79ee1d38e7ec80c4ebb0) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "nk2_12.rom", 0x00000, 0x08000, CRC(db5657a9) SHA1(abbb033edb9a5a0c66ee5981d1e4df1ab334a82d) )
ROM_REGION( 0x20000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "nk2_08.rom", 0x00000, 0x10000, CRC(1b79c50a) SHA1(8954bc51cb9fbbe16b09381f35c84ccc56a803f3) )
ROM_LOAD( "nk2_07.rom", 0x10000, 0x10000, CRC(0be5cd13) SHA1(8f94a8fef6668aaf13329715fee81302dbd6c685) )
ROM_REGION( 0x20000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "nk2_11.rom", 0x00000, 0x10000, CRC(41a714b3) SHA1(b05f48d71a9837914c12c13e0b479c8a6dc8c25e) )
ROM_LOAD( "nk2_10.rom", 0x10000, 0x10000, CRC(c913c4ab) SHA1(f822c5621b3e32c1a284f6367bdcace81c1c74b3) )
ROM_REGION( 0x10000, "pcm", 0 )
ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, CRC(c1d2d170) SHA1(0f325815086fde90fd85360d3660042b0b68ba96) ) // unsigned 8-bit pcm samples
ROM_END
ROM_START( rdaction )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "1.3u", 0x00000, 0x8000, CRC(5c475611) SHA1(2da88a95b5d68b259c8ae48af1438a82a1d601c1) ) // sldh w/ninjajd2c
ROM_LOAD( "2.3s", 0x10000, 0x8000, CRC(a1e23bd2) SHA1(c3b6574dc9fa66b4f41c37754a0d20a865f8bc28) ) // banked at 8000-bfff
ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, CRC(ad275654) SHA1(7d29a17132adb19aeee9b98be5b76bd6e91f308e) ) // 3.3r
ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, CRC(e7692a77) SHA1(84beb8b02c564bffa9cc00313214e8f109bd40f9) ) // 4.3p
ROM_LOAD( "nk2_05.bin", 0x28000, 0x8000, CRC(960725fb) SHA1(160c8bfaf089cbeeef2023f12379793079bff93b) ) // 5.3m
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "nk2_06.rom", 0x0000, 0x10000, CRC(d3a18a79) SHA1(e4df713f89d8a8b43ef831b14864c50ec9b53f0b) ) // 6.3h encrypted
ROM_REGION( 0x2000, "soundcpu:key", 0 ) /* MC8123 key */
ROM_LOAD( "ninjakd2.key", 0x0000, 0x2000, CRC(ec25318f) SHA1(619da3f69f9919e1457f79ee1d38e7ec80c4ebb0) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "12.5n", 0x00000, 0x08000, CRC(0936b365) SHA1(3705f42b76ab474357e77c1a9b8e3755c7ab2c0c) ) // 12.5n
ROM_REGION( 0x20000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "nk2_08.rom", 0x00000, 0x10000, CRC(1b79c50a) SHA1(8954bc51cb9fbbe16b09381f35c84ccc56a803f3) ) // 8.6l
ROM_LOAD( "nk2_07.rom", 0x10000, 0x10000, CRC(0be5cd13) SHA1(8f94a8fef6668aaf13329715fee81302dbd6c685) ) // 7.6n
ROM_REGION( 0x20000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "nk2_11.rom", 0x00000, 0x10000, CRC(41a714b3) SHA1(b05f48d71a9837914c12c13e0b479c8a6dc8c25e) ) // 11.2n
ROM_LOAD( "nk2_10.rom", 0x10000, 0x10000, CRC(c913c4ab) SHA1(f822c5621b3e32c1a284f6367bdcace81c1c74b3) ) // 10.2r
ROM_REGION( 0x10000, "pcm", 0 )
ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, CRC(c1d2d170) SHA1(0f325815086fde90fd85360d3660042b0b68ba96) ) // 9.6c unsigned 8-bit pcm samples
ROM_END
// Is this official? works with any program rom set, but nowhere in any program roms is the title JT-104 mentioned.
// It was found on a board with RAD ACTION program roms.
//
// In addition to the title screen text change the new graphic ROM has 'UNITED AMUSEMENTS' license text replacing
// the regular UPL copyright (used on the interludes) however because it is using the RAD ACTION program roms the
// title screen still shows the 'World Games' license text.
//
// Did this board have incorrect program roms, or is this just how it was?
ROM_START( jt104 ) // identical to radaction set with different gfx rom and decrypted sound rom
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "1.3u", 0x00000, 0x8000, CRC(5c475611) SHA1(2da88a95b5d68b259c8ae48af1438a82a1d601c1) )
ROM_LOAD( "2.3s", 0x10000, 0x8000, CRC(a1e23bd2) SHA1(c3b6574dc9fa66b4f41c37754a0d20a865f8bc28) ) // banked at 8000-bfff
ROM_LOAD( "nk2_03.rom", 0x18000, 0x8000, CRC(ad275654) SHA1(7d29a17132adb19aeee9b98be5b76bd6e91f308e) ) // 3.3r
ROM_LOAD( "nk2_04.rom", 0x20000, 0x8000, CRC(e7692a77) SHA1(84beb8b02c564bffa9cc00313214e8f109bd40f9) ) // 4.3p
ROM_LOAD( "nk2_05.bin", 0x28000, 0x8000, CRC(960725fb) SHA1(160c8bfaf089cbeeef2023f12379793079bff93b) ) // 5.3m
ROM_REGION( 2*0x10000, "soundcpu", 0 )
ROM_LOAD( "nk2_06.bin", 0x10000, 0x8000, CRC(7bfe6c9e) SHA1(aef8cbeb0024939bf65f77113a5cf777f6613722) ) // decrypted opcodes
ROM_CONTINUE( 0x00000, 0x8000 ) // decrypted data
ROM_REGION( 0x2000, "soundcpu:key", 0 ) /* MC8123 key */
ROM_LOAD( "ninjakd2.key", 0x0000, 0x2000, CRC(ec25318f) SHA1(619da3f69f9919e1457f79ee1d38e7ec80c4ebb0) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "jt_104_12.bin", 0x00000, 0x08000, CRC(c038fadb) SHA1(59e9b125ead3e9bdc9d66de75dffd58956eb922e) ) // this rom contains the new title / license
ROM_REGION( 0x20000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "nk2_08.rom", 0x00000, 0x10000, CRC(1b79c50a) SHA1(8954bc51cb9fbbe16b09381f35c84ccc56a803f3) )
ROM_LOAD( "nk2_07.rom", 0x10000, 0x10000, CRC(0be5cd13) SHA1(8f94a8fef6668aaf13329715fee81302dbd6c685) )
ROM_REGION( 0x20000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "nk2_11.rom", 0x00000, 0x10000, CRC(41a714b3) SHA1(b05f48d71a9837914c12c13e0b479c8a6dc8c25e) )
ROM_LOAD( "nk2_10.rom", 0x10000, 0x10000, CRC(c913c4ab) SHA1(f822c5621b3e32c1a284f6367bdcace81c1c74b3) )
ROM_REGION( 0x10000, "pcm", 0 )
ROM_LOAD( "nk2_09.rom", 0x0000, 0x10000, CRC(c1d2d170) SHA1(0f325815086fde90fd85360d3660042b0b68ba96) ) // unsigned 8-bit pcm samples
ROM_END
ROM_START( mnight )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "1.j19", 0x00000, 0x8000, CRC(56678d14) SHA1(acf3a97ca29db8ab9cad69599c5567464af3ae44) )
ROM_LOAD( "2.j17", 0x10000, 0x8000, CRC(2a73f88e) SHA1(0a7b769174f2b976650453d808cb23668dff0260) ) // banked at 8000-bfff
ROM_LOAD( "3.j16", 0x18000, 0x8000, CRC(c5e42bb4) SHA1(1956e737ae393e987cb7e8eae520518f1e0f597f) )
ROM_LOAD( "4.j14", 0x20000, 0x8000, CRC(df6a4f7a) SHA1(ce3cb84b514220d686b12c03567289fd23da0fe1) )
ROM_LOAD( "5.j12", 0x28000, 0x8000, CRC(9c391d1b) SHA1(06e8c202337e3eba38c479e8b7e29a3f8ffc4ed1) )
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "6.j7", 0x00000, 0x10000, CRC(a0782a31) SHA1(8abd2f0b0c2c2eb876f324f7a095a5cdc773c187) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "13.b10", 0x00000, 0x08000, CRC(8c177a19) SHA1(328df41b5bacd1999f97d99781c6ef8afc9989a3) )
ROM_REGION( 0x30000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "9.e11", 0x00000, 0x10000, CRC(4883059c) SHA1(53d4b9b0f0725c25e302ee1549a306778ec74d85) )
ROM_LOAD( "8.e12", 0x10000, 0x10000, CRC(02b91445) SHA1(f0cf85f9e17c40248de16bca8df6d745e359b92d) )
ROM_LOAD( "7.e14", 0x20000, 0x10000, CRC(9f08d160) SHA1(1a0041ad138e7e6598d4d03d7cbd52a7244557ac) )
ROM_REGION( 0x30000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "12.b20", 0x00000, 0x10000, CRC(4d37e0f4) SHA1(a6d9aaccd97769197622cda45474e223c2ee1d98) )
ROM_LOAD( "11.b22", 0x10000, 0x10000, CRC(b22cbbd3) SHA1(70984f1051fd236730d97011bc87dacb3ca38594) )
ROM_LOAD( "10.b23", 0x20000, 0x10000, CRC(65714070) SHA1(48f3c130c97d00e8f0535904dc2237277067c475) )
ROM_END
ROM_START( mnightj )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "1.j19", 0x00000, 0x8000, CRC(56678d14) SHA1(acf3a97ca29db8ab9cad69599c5567464af3ae44) )
ROM_LOAD( "2.j17", 0x10000, 0x8000, CRC(2a73f88e) SHA1(0a7b769174f2b976650453d808cb23668dff0260) ) // banked at 8000-bfff
ROM_LOAD( "3.j16", 0x18000, 0x8000, CRC(c5e42bb4) SHA1(1956e737ae393e987cb7e8eae520518f1e0f597f) )
ROM_LOAD( "4.j14", 0x20000, 0x8000, CRC(df6a4f7a) SHA1(ce3cb84b514220d686b12c03567289fd23da0fe1) )
ROM_LOAD( "5.j12", 0x28000, 0x8000, CRC(9c391d1b) SHA1(06e8c202337e3eba38c479e8b7e29a3f8ffc4ed1) )
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "6.j7", 0x00000, 0x10000, CRC(a0782a31) SHA1(8abd2f0b0c2c2eb876f324f7a095a5cdc773c187) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "13.b10", 0x00000, 0x08000, CRC(37b8221f) SHA1(ac86e0ae8039fd30a028a893d08ce099f7765615) )
ROM_REGION( 0x30000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "9.e11", 0x00000, 0x10000, CRC(4883059c) SHA1(53d4b9b0f0725c25e302ee1549a306778ec74d85) )
ROM_LOAD( "8.e12", 0x10000, 0x10000, CRC(02b91445) SHA1(f0cf85f9e17c40248de16bca8df6d745e359b92d) )
ROM_LOAD( "7.e14", 0x20000, 0x10000, CRC(9f08d160) SHA1(1a0041ad138e7e6598d4d03d7cbd52a7244557ac) )
ROM_REGION( 0x30000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "12.b20", 0x00000, 0x10000, CRC(4d37e0f4) SHA1(a6d9aaccd97769197622cda45474e223c2ee1d98) )
ROM_LOAD( "11.b22", 0x10000, 0x10000, CRC(b22cbbd3) SHA1(70984f1051fd236730d97011bc87dacb3ca38594) )
ROM_LOAD( "10.b23", 0x20000, 0x10000, CRC(65714070) SHA1(48f3c130c97d00e8f0535904dc2237277067c475) )
ROM_END
ROM_START( arkarea )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "arkarea.008", 0x00000, 0x8000, CRC(1ce1b5b9) SHA1(ab7755523d58736b124deb59779dedee870fd7d2) )
ROM_LOAD( "arkarea.009", 0x10000, 0x8000, CRC(db1c81d1) SHA1(64a2f51c218d84c4eaeb8c5a5a3f0f4cdf5d174c) ) // banked at 8000-bfff
ROM_LOAD( "arkarea.010", 0x18000, 0x8000, CRC(5a460dae) SHA1(e64d3662bb074a528cd71061621c0dd3765928b6) )
ROM_LOAD( "arkarea.011", 0x20000, 0x8000, CRC(63f022c9) SHA1(414f52d2b9584f08285b261d1dafcc9e6e5e0c74) )
ROM_LOAD( "arkarea.012", 0x28000, 0x8000, CRC(3c4c65d5) SHA1(e11f840f8b1da0933a0a4342f5fa1a17f0d6d3e2) )
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "arkarea.013", 0x00000, 0x8000, CRC(2d409d58) SHA1(6344b43db5459691728c3f843b643c84ea71dd8e) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles (need lineswapping)
ROM_LOAD( "arkarea.004", 0x00000, 0x08000, CRC(69e36af2) SHA1(2bccef8f396dcb5261af0140af04c95ee8ecae11) )
ROM_REGION( 0x30000, "gfx2", 0 ) // sprites (need lineswapping)
ROM_LOAD( "arkarea.007", 0x00000, 0x10000, CRC(d5684a27) SHA1(4961e8a5df2510afb1ef3e937d0a5d52e91893a3) )
ROM_LOAD( "arkarea.006", 0x10000, 0x10000, CRC(2c0567d6) SHA1(f36a2a3ff487660f89470516617482331f008da0) )
ROM_LOAD( "arkarea.005", 0x20000, 0x10000, CRC(9886004d) SHA1(4050756af5c00ab1a368780fe091460fd9e2cb05) )
ROM_REGION( 0x30000, "gfx3", 0 ) // bg tiles (need lineswapping)
ROM_LOAD( "arkarea.003", 0x00000, 0x10000, CRC(6f45a308) SHA1(b6994fe1f50d5e9cf38d3efbd69a2c5f76f33c56) )
ROM_LOAD( "arkarea.002", 0x10000, 0x10000, CRC(051d3482) SHA1(3ebef1a7280f52df6d5ee34e3d4e7567aac0c165) )
ROM_LOAD( "arkarea.001", 0x20000, 0x10000, CRC(09d11ab7) SHA1(14f68e93e7173069f790493eafe9e1adc1a074cc) )
ROM_END
ROM_START( robokid )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "robokid1.18j", 0x00000, 0x08000, CRC(378c21fc) SHA1(58163bd6fbfa8385b1bd648cfde3d75bf81ac07d) )
ROM_IGNORE( 0x08000 )
ROM_RELOAD( 0x10000, 0x10000 ) // banked at 8000-bfff
ROM_LOAD( "robokid2.18k", 0x20000, 0x10000, CRC(ddef8c5a) SHA1(a1dd2f51205863c3d5d3527991d538ca8adf7587) )
ROM_LOAD( "robokid3.15k", 0x30000, 0x10000, CRC(05295ec3) SHA1(33dd0853a2064cb4301cfbdc7856def81f6e1223) )
ROM_LOAD( "robokid4.12k", 0x40000, 0x10000, CRC(3bc3977f) SHA1(da394e12d197b0e109b03c854da06b1267bd9d59) )
// Atomic Robokid's Z80 is inside a module with a PROM, replacing the module with a plain Z80 does not work.
// this PROM is from a bootleg, but appears to be an exact clone of the one found in the original module
// see http://blog.system11.org/?p=1687 for details. Until the original is verified it's marked as BAD_DUMP
ROM_REGION( 0x100, "maincpu_prom", 0 )
ROM_LOAD( "prom82s129.cpu", 0x000, 0x100, BAD_DUMP CRC(4dd96f67) SHA1(01b415d9e86ff0c5aad7cfe81e903f2c202bb541))
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "robokid.k7", 0x00000, 0x10000, CRC(f490a2e9) SHA1(861d1256c090ce3d1f45f95cc894affbbc3f1466) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles
ROM_LOAD( "robokid.b9", 0x00000, 0x08000, CRC(fac59c3f) SHA1(1b202ad5c12982512129d9e097267dd31b984ae8) )
ROM_REGION( 0x40000, "gfx2", 0 ) // sprite tiles
ROM_LOAD( "robokid.15f", 0x00000, 0x10000, CRC(ba61f5ab) SHA1(8433ddd55f0184cd5e8bb4a94a1c2336b2f8ff05) )
ROM_LOAD( "robokid.16f", 0x10000, 0x10000, CRC(d9b399ce) SHA1(70755c9cae27187f183ae6d61bedb95c420756f4) )
ROM_LOAD( "robokid.17f", 0x20000, 0x10000, CRC(afe432b9) SHA1(1ec7954ccf112eddf0ffcb8b5aec6cbc5cba7a7a) )
ROM_LOAD( "robokid.18f", 0x30000, 0x10000, CRC(a0aa2a84) SHA1(4d46c169429cd285644336c7d47e393b33bd8770) )
ROM_REGION( 0x80000, "gfx3", 0 ) // bg0 tiles
ROM_LOAD( "robokid.19c", 0x00000, 0x10000, CRC(02220421) SHA1(f533e9c6cea1dccbb60e0528c470f3cb5e8fc44e) )
ROM_LOAD( "robokid.20c", 0x10000, 0x10000, CRC(02d59bc2) SHA1(031acbb14145f9f4623de8868c6207fb9f8e8207) )
ROM_LOAD( "robokid.17d", 0x20000, 0x10000, CRC(2fa29b99) SHA1(13dce7932e2e9c03a139a4293584838aa3d9f1c3) )
ROM_LOAD( "robokid.18d", 0x30000, 0x10000, CRC(ae15ce02) SHA1(175e4eebdf12f1f373e01a4b1c933053ddd09abf) )
ROM_LOAD( "robokid.19d", 0x40000, 0x10000, CRC(784b089e) SHA1(1ae3346b4afa3da9484ebc59c8a530cb95f7d277) )
ROM_LOAD( "robokid.20d", 0x50000, 0x10000, CRC(b0b395ed) SHA1(31ec07634053793a701bbfd601b029f7da66e9d7) )
ROM_LOAD( "robokid.19f", 0x60000, 0x10000, CRC(0f9071c6) SHA1(8bf0c35189eda98a9bc150788890e136870cb5b2) )
ROM_REGION( 0x80000, "gfx4", 0 ) // bg1 tiles
ROM_LOAD( "robokid.12c", 0x00000, 0x10000, CRC(0ab45f94) SHA1(d8274263068d998c89a1b247dde7f814037cc15b) )
ROM_LOAD( "robokid.14c", 0x10000, 0x10000, CRC(029bbd4a) SHA1(8e078cdafe608fc6cde827be85c5267ade4ecca6) )
ROM_LOAD( "robokid.15c", 0x20000, 0x10000, CRC(7de67ebb) SHA1(2fe92e50e2894dd363e69b053db96bdb66a273eb) )
ROM_LOAD( "robokid.16c", 0x30000, 0x10000, CRC(53c0e582) SHA1(763e6127532d022a707bf9ddf1a832413745f248) )
ROM_LOAD( "robokid.17c", 0x40000, 0x10000, CRC(0cae5a1e) SHA1(a183a33516c81ea2c029b72ee6261c4519e095ab) )
ROM_LOAD( "robokid.18c", 0x50000, 0x10000, CRC(56ac7c8a) SHA1(66ed5646a2e8563caeb4ff96fa7d34fde27e9899) )
ROM_LOAD( "robokid.15d", 0x60000, 0x10000, CRC(cd632a4d) SHA1(a537d9ced45fdac490097e9162ac4d09a470be79) )
ROM_LOAD( "robokid.16d", 0x70000, 0x10000, CRC(18d92b2b) SHA1(e6d20ea8f0fac8bd4824a3b279a0fd8a1d6c26f5) )
ROM_REGION( 0x80000, "gfx5", 0 ) // bg2 tiles
ROM_LOAD( "robokid.12a", 0x00000, 0x10000, CRC(e64d1c10) SHA1(d1073c80c9788aba65410f88691747a37b2a9d4a) )
ROM_LOAD( "robokid.14a", 0x10000, 0x10000, CRC(8f9371e4) SHA1(0ea06d62bf4673ebda49a849cead832a24e5b886) )
ROM_LOAD( "robokid.15a", 0x20000, 0x10000, CRC(469204e7) SHA1(8c2e94635b2b304e7dfa2e6ad58ba526dcf02453) )
ROM_LOAD( "robokid.16a", 0x30000, 0x10000, CRC(4e340815) SHA1(d204b830c5809f25f7dfa451bbcbeda8b81ced54) )
ROM_LOAD( "robokid.17a", 0x40000, 0x10000, CRC(f0863106) SHA1(ff7e44d0aa5a07ec9a7eddef1a55181bd2e867b1) )
ROM_LOAD( "robokid.18a", 0x50000, 0x10000, CRC(fdff7441) SHA1(843b2c92bbc6f7319568677d50cbd9b03475b34a) )
ROM_END
ROM_START( robokidj3 )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "robokid1.18j", 0x00000, 0x08000, CRC(77a9332a) SHA1(60464ff8bdea5ee2256f24210dc7246fcffb0fca) )
ROM_IGNORE( 0x08000 )
ROM_RELOAD( 0x10000, 0x10000 ) // banked at 8000-bfff
ROM_LOAD( "robokid2.18k", 0x20000, 0x10000, CRC(715ecee4) SHA1(1c00b9233b24ca70b0d097c2f62b85db280a9c9b) )
ROM_LOAD( "robokid3.15k", 0x30000, 0x10000, CRC(ce12fa86) SHA1(73beaeea5b50ec90d612813845f8345a465750f7) )
ROM_LOAD( "robokid4.12k", 0x40000, 0x10000, CRC(97e86600) SHA1(e140a2e323e9a91ae415fd5539b3e0226dff3a69) )
ROM_REGION( 0x100, "maincpu_prom", 0 )
ROM_LOAD( "prom82s129.cpu", 0x000, 0x100, BAD_DUMP CRC(4dd96f67) SHA1(01b415d9e86ff0c5aad7cfe81e903f2c202bb541))
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "robokid.k7", 0x00000, 0x10000, CRC(f490a2e9) SHA1(861d1256c090ce3d1f45f95cc894affbbc3f1466) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles
ROM_LOAD( "robokid.b9", 0x00000, 0x08000, CRC(fac59c3f) SHA1(1b202ad5c12982512129d9e097267dd31b984ae8) )
ROM_REGION( 0x40000, "gfx2", 0 ) // sprite tiles
ROM_LOAD( "robokid.15f", 0x00000, 0x10000, CRC(ba61f5ab) SHA1(8433ddd55f0184cd5e8bb4a94a1c2336b2f8ff05) )
ROM_LOAD( "robokid.16f", 0x10000, 0x10000, CRC(d9b399ce) SHA1(70755c9cae27187f183ae6d61bedb95c420756f4) )
ROM_LOAD( "robokid.17f", 0x20000, 0x10000, CRC(afe432b9) SHA1(1ec7954ccf112eddf0ffcb8b5aec6cbc5cba7a7a) )
ROM_LOAD( "robokid.18f", 0x30000, 0x10000, CRC(a0aa2a84) SHA1(4d46c169429cd285644336c7d47e393b33bd8770) )
ROM_REGION( 0x80000, "gfx3", 0 ) // bg0 tiles
ROM_LOAD( "robokid.19c", 0x00000, 0x10000, CRC(02220421) SHA1(f533e9c6cea1dccbb60e0528c470f3cb5e8fc44e) )
ROM_LOAD( "robokid.20c", 0x10000, 0x10000, CRC(02d59bc2) SHA1(031acbb14145f9f4623de8868c6207fb9f8e8207) )
ROM_LOAD( "robokid.17d", 0x20000, 0x10000, CRC(2fa29b99) SHA1(13dce7932e2e9c03a139a4293584838aa3d9f1c3) )
ROM_LOAD( "robokid.18d", 0x30000, 0x10000, CRC(ae15ce02) SHA1(175e4eebdf12f1f373e01a4b1c933053ddd09abf) )
ROM_LOAD( "robokid.19d", 0x40000, 0x10000, CRC(784b089e) SHA1(1ae3346b4afa3da9484ebc59c8a530cb95f7d277) )
ROM_LOAD( "robokid.20d", 0x50000, 0x10000, CRC(b0b395ed) SHA1(31ec07634053793a701bbfd601b029f7da66e9d7) )
ROM_LOAD( "robokid.19f", 0x60000, 0x10000, CRC(0f9071c6) SHA1(8bf0c35189eda98a9bc150788890e136870cb5b2) )
ROM_REGION( 0x80000, "gfx4", 0 ) // bg1 tiles
ROM_LOAD( "robokid.12c", 0x00000, 0x10000, CRC(0ab45f94) SHA1(d8274263068d998c89a1b247dde7f814037cc15b) )
ROM_LOAD( "robokid.14c", 0x10000, 0x10000, CRC(029bbd4a) SHA1(8e078cdafe608fc6cde827be85c5267ade4ecca6) )
ROM_LOAD( "robokid.15c", 0x20000, 0x10000, CRC(7de67ebb) SHA1(2fe92e50e2894dd363e69b053db96bdb66a273eb) )
ROM_LOAD( "robokid.16c", 0x30000, 0x10000, CRC(53c0e582) SHA1(763e6127532d022a707bf9ddf1a832413745f248) )
ROM_LOAD( "robokid.17c", 0x40000, 0x10000, CRC(0cae5a1e) SHA1(a183a33516c81ea2c029b72ee6261c4519e095ab) )
ROM_LOAD( "robokid.18c", 0x50000, 0x10000, CRC(56ac7c8a) SHA1(66ed5646a2e8563caeb4ff96fa7d34fde27e9899) )
ROM_LOAD( "robokid.15d", 0x60000, 0x10000, CRC(cd632a4d) SHA1(a537d9ced45fdac490097e9162ac4d09a470be79) )
ROM_LOAD( "robokid.16d", 0x70000, 0x10000, CRC(18d92b2b) SHA1(e6d20ea8f0fac8bd4824a3b279a0fd8a1d6c26f5) )
ROM_REGION( 0x80000, "gfx5", 0 ) // bg2 tiles
ROM_LOAD( "robokid.12a", 0x00000, 0x10000, CRC(e64d1c10) SHA1(d1073c80c9788aba65410f88691747a37b2a9d4a) )
ROM_LOAD( "robokid.14a", 0x10000, 0x10000, CRC(8f9371e4) SHA1(0ea06d62bf4673ebda49a849cead832a24e5b886) )
ROM_LOAD( "robokid.15a", 0x20000, 0x10000, CRC(469204e7) SHA1(8c2e94635b2b304e7dfa2e6ad58ba526dcf02453) )
ROM_LOAD( "robokid.16a", 0x30000, 0x10000, CRC(4e340815) SHA1(d204b830c5809f25f7dfa451bbcbeda8b81ced54) )
ROM_LOAD( "robokid.17a", 0x40000, 0x10000, CRC(f0863106) SHA1(ff7e44d0aa5a07ec9a7eddef1a55181bd2e867b1) )
ROM_LOAD( "robokid.18a", 0x50000, 0x10000, CRC(fdff7441) SHA1(843b2c92bbc6f7319568677d50cbd9b03475b34a) )
ROM_END
ROM_START( robokidj )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "1.29", 0x00000, 0x08000, CRC(59a1e2ec) SHA1(71f9d28dd8d2cf77a27fab163ce9562e3e75a540) )
ROM_IGNORE( 0x08000 )
ROM_RELOAD( 0x10000, 0x10000 ) // banked at 8000-bfff
ROM_LOAD( "2.30", 0x20000, 0x10000, CRC(e3f73476) SHA1(bd1c8946d637df21432bd52ae9324255251570b9) )
ROM_LOAD( "robokid3.15k", 0x30000, 0x10000, CRC(05295ec3) SHA1(33dd0853a2064cb4301cfbdc7856def81f6e1223) )
ROM_LOAD( "robokid4.12k", 0x40000, 0x10000, CRC(3bc3977f) SHA1(da394e12d197b0e109b03c854da06b1267bd9d59) )
// see note in above set
ROM_REGION( 0x100, "maincpu_prom", 0 )
ROM_LOAD( "prom82s129.cpu", 0x000, 0x100, BAD_DUMP CRC(4dd96f67) SHA1(01b415d9e86ff0c5aad7cfe81e903f2c202bb541))
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "robokid.k7", 0x00000, 0x10000, CRC(f490a2e9) SHA1(861d1256c090ce3d1f45f95cc894affbbc3f1466) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles
ROM_LOAD( "robokid.b9", 0x00000, 0x08000, CRC(fac59c3f) SHA1(1b202ad5c12982512129d9e097267dd31b984ae8) )
ROM_REGION( 0x40000, "gfx2", 0 ) // sprite tiles
ROM_LOAD( "robokid.15f", 0x00000, 0x10000, CRC(ba61f5ab) SHA1(8433ddd55f0184cd5e8bb4a94a1c2336b2f8ff05) )
ROM_LOAD( "robokid.16f", 0x10000, 0x10000, CRC(d9b399ce) SHA1(70755c9cae27187f183ae6d61bedb95c420756f4) )
ROM_LOAD( "robokid.17f", 0x20000, 0x10000, CRC(afe432b9) SHA1(1ec7954ccf112eddf0ffcb8b5aec6cbc5cba7a7a) )
ROM_LOAD( "robokid.18f", 0x30000, 0x10000, CRC(a0aa2a84) SHA1(4d46c169429cd285644336c7d47e393b33bd8770) )
ROM_REGION( 0x80000, "gfx3", 0 ) // bg0 tiles
ROM_LOAD( "robokid.19c", 0x00000, 0x10000, CRC(02220421) SHA1(f533e9c6cea1dccbb60e0528c470f3cb5e8fc44e) )
ROM_LOAD( "robokid.20c", 0x10000, 0x10000, CRC(02d59bc2) SHA1(031acbb14145f9f4623de8868c6207fb9f8e8207) )
ROM_LOAD( "robokid.17d", 0x20000, 0x10000, CRC(2fa29b99) SHA1(13dce7932e2e9c03a139a4293584838aa3d9f1c3) )
ROM_LOAD( "robokid.18d", 0x30000, 0x10000, CRC(ae15ce02) SHA1(175e4eebdf12f1f373e01a4b1c933053ddd09abf) )
ROM_LOAD( "robokid.19d", 0x40000, 0x10000, CRC(784b089e) SHA1(1ae3346b4afa3da9484ebc59c8a530cb95f7d277) )
ROM_LOAD( "robokid.20d", 0x50000, 0x10000, CRC(b0b395ed) SHA1(31ec07634053793a701bbfd601b029f7da66e9d7) )
ROM_LOAD( "robokid.19f", 0x60000, 0x10000, CRC(0f9071c6) SHA1(8bf0c35189eda98a9bc150788890e136870cb5b2) )
ROM_REGION( 0x80000, "gfx4", 0 ) // bg1 tiles
ROM_LOAD( "robokid.12c", 0x00000, 0x10000, CRC(0ab45f94) SHA1(d8274263068d998c89a1b247dde7f814037cc15b) )
ROM_LOAD( "robokid.14c", 0x10000, 0x10000, CRC(029bbd4a) SHA1(8e078cdafe608fc6cde827be85c5267ade4ecca6) )
ROM_LOAD( "robokid.15c", 0x20000, 0x10000, CRC(7de67ebb) SHA1(2fe92e50e2894dd363e69b053db96bdb66a273eb) )
ROM_LOAD( "robokid.16c", 0x30000, 0x10000, CRC(53c0e582) SHA1(763e6127532d022a707bf9ddf1a832413745f248) )
ROM_LOAD( "robokid.17c", 0x40000, 0x10000, CRC(0cae5a1e) SHA1(a183a33516c81ea2c029b72ee6261c4519e095ab) )
ROM_LOAD( "robokid.18c", 0x50000, 0x10000, CRC(56ac7c8a) SHA1(66ed5646a2e8563caeb4ff96fa7d34fde27e9899) )
ROM_LOAD( "robokid.15d", 0x60000, 0x10000, CRC(cd632a4d) SHA1(a537d9ced45fdac490097e9162ac4d09a470be79) )
ROM_LOAD( "robokid.16d", 0x70000, 0x10000, CRC(18d92b2b) SHA1(e6d20ea8f0fac8bd4824a3b279a0fd8a1d6c26f5) )
ROM_REGION( 0x80000, "gfx5", 0 ) // bg2 tiles
ROM_LOAD( "robokid.12a", 0x00000, 0x10000, CRC(e64d1c10) SHA1(d1073c80c9788aba65410f88691747a37b2a9d4a) )
ROM_LOAD( "robokid.14a", 0x10000, 0x10000, CRC(8f9371e4) SHA1(0ea06d62bf4673ebda49a849cead832a24e5b886) )
ROM_LOAD( "robokid.15a", 0x20000, 0x10000, CRC(469204e7) SHA1(8c2e94635b2b304e7dfa2e6ad58ba526dcf02453) )
ROM_LOAD( "robokid.16a", 0x30000, 0x10000, CRC(4e340815) SHA1(d204b830c5809f25f7dfa451bbcbeda8b81ced54) )
ROM_LOAD( "robokid.17a", 0x40000, 0x10000, CRC(f0863106) SHA1(ff7e44d0aa5a07ec9a7eddef1a55181bd2e867b1) )
ROM_LOAD( "robokid.18a", 0x50000, 0x10000, CRC(fdff7441) SHA1(843b2c92bbc6f7319568677d50cbd9b03475b34a) )
ROM_END
ROM_START( robokidj2 )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "1_rom29.18j", 0x00000, 0x08000, CRC(969fb951) SHA1(aa32f0cb33ba2ccbb933dab5444a7e0dbbb84b3d) )
ROM_IGNORE( 0x08000 )
ROM_RELOAD( 0x10000, 0x10000 ) // banked at 8000-bfff
ROM_LOAD( "2_rom30.18k", 0x20000, 0x10000, CRC(c0228b63) SHA1(8f7e3a29a35723abc8b10bf511fc8611e31a2961) )
ROM_LOAD( "robokid3.15k", 0x30000, 0x10000, CRC(05295ec3) SHA1(33dd0853a2064cb4301cfbdc7856def81f6e1223) )
ROM_LOAD( "robokid4.12k", 0x40000, 0x10000, CRC(3bc3977f) SHA1(da394e12d197b0e109b03c854da06b1267bd9d59) )
// see note in above set
ROM_REGION( 0x100, "maincpu_prom", 0 )
ROM_LOAD( "prom82s129.cpu", 0x000, 0x100, BAD_DUMP CRC(4dd96f67) SHA1(01b415d9e86ff0c5aad7cfe81e903f2c202bb541))
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "robokid.k7", 0x00000, 0x10000, CRC(f490a2e9) SHA1(861d1256c090ce3d1f45f95cc894affbbc3f1466) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles
ROM_LOAD( "robokid.b9", 0x00000, 0x08000, CRC(fac59c3f) SHA1(1b202ad5c12982512129d9e097267dd31b984ae8) )
ROM_REGION( 0x40000, "gfx2", 0 ) // sprite tiles
ROM_LOAD( "robokid.15f", 0x00000, 0x10000, CRC(ba61f5ab) SHA1(8433ddd55f0184cd5e8bb4a94a1c2336b2f8ff05) )
ROM_LOAD( "robokid.16f", 0x10000, 0x10000, CRC(d9b399ce) SHA1(70755c9cae27187f183ae6d61bedb95c420756f4) )
ROM_LOAD( "robokid.17f", 0x20000, 0x10000, CRC(afe432b9) SHA1(1ec7954ccf112eddf0ffcb8b5aec6cbc5cba7a7a) )
ROM_LOAD( "robokid.18f", 0x30000, 0x10000, CRC(a0aa2a84) SHA1(4d46c169429cd285644336c7d47e393b33bd8770) )
ROM_REGION( 0x80000, "gfx3", 0 ) // bg0 tiles
ROM_LOAD( "robokid.19c", 0x00000, 0x10000, CRC(02220421) SHA1(f533e9c6cea1dccbb60e0528c470f3cb5e8fc44e) )
ROM_LOAD( "robokid.20c", 0x10000, 0x10000, CRC(02d59bc2) SHA1(031acbb14145f9f4623de8868c6207fb9f8e8207) )
ROM_LOAD( "robokid.17d", 0x20000, 0x10000, CRC(2fa29b99) SHA1(13dce7932e2e9c03a139a4293584838aa3d9f1c3) )
ROM_LOAD( "robokid.18d", 0x30000, 0x10000, CRC(ae15ce02) SHA1(175e4eebdf12f1f373e01a4b1c933053ddd09abf) )
ROM_LOAD( "robokid.19d", 0x40000, 0x10000, CRC(784b089e) SHA1(1ae3346b4afa3da9484ebc59c8a530cb95f7d277) )
ROM_LOAD( "robokid.20d", 0x50000, 0x10000, CRC(b0b395ed) SHA1(31ec07634053793a701bbfd601b029f7da66e9d7) )
ROM_LOAD( "robokid.19f", 0x60000, 0x10000, CRC(0f9071c6) SHA1(8bf0c35189eda98a9bc150788890e136870cb5b2) )
ROM_REGION( 0x80000, "gfx4", 0 ) // bg1 tiles
ROM_LOAD( "robokid.12c", 0x00000, 0x10000, CRC(0ab45f94) SHA1(d8274263068d998c89a1b247dde7f814037cc15b) )
ROM_LOAD( "robokid.14c", 0x10000, 0x10000, CRC(029bbd4a) SHA1(8e078cdafe608fc6cde827be85c5267ade4ecca6) )
ROM_LOAD( "robokid.15c", 0x20000, 0x10000, CRC(7de67ebb) SHA1(2fe92e50e2894dd363e69b053db96bdb66a273eb) )
ROM_LOAD( "robokid.16c", 0x30000, 0x10000, CRC(53c0e582) SHA1(763e6127532d022a707bf9ddf1a832413745f248) )
ROM_LOAD( "robokid.17c", 0x40000, 0x10000, CRC(0cae5a1e) SHA1(a183a33516c81ea2c029b72ee6261c4519e095ab) )
ROM_LOAD( "robokid.18c", 0x50000, 0x10000, CRC(56ac7c8a) SHA1(66ed5646a2e8563caeb4ff96fa7d34fde27e9899) )
ROM_LOAD( "robokid.15d", 0x60000, 0x10000, CRC(cd632a4d) SHA1(a537d9ced45fdac490097e9162ac4d09a470be79) )
ROM_LOAD( "robokid.16d", 0x70000, 0x10000, CRC(18d92b2b) SHA1(e6d20ea8f0fac8bd4824a3b279a0fd8a1d6c26f5) )
ROM_REGION( 0x80000, "gfx5", 0 ) // bg2 tiles
ROM_LOAD( "robokid.12a", 0x00000, 0x10000, CRC(e64d1c10) SHA1(d1073c80c9788aba65410f88691747a37b2a9d4a) )
ROM_LOAD( "robokid.14a", 0x10000, 0x10000, CRC(8f9371e4) SHA1(0ea06d62bf4673ebda49a849cead832a24e5b886) )
ROM_LOAD( "robokid.15a", 0x20000, 0x10000, CRC(469204e7) SHA1(8c2e94635b2b304e7dfa2e6ad58ba526dcf02453) )
ROM_LOAD( "robokid.16a", 0x30000, 0x10000, CRC(4e340815) SHA1(d204b830c5809f25f7dfa451bbcbeda8b81ced54) )
ROM_LOAD( "robokid.17a", 0x40000, 0x10000, CRC(f0863106) SHA1(ff7e44d0aa5a07ec9a7eddef1a55181bd2e867b1) )
ROM_LOAD( "robokid.18a", 0x50000, 0x10000, CRC(fdff7441) SHA1(843b2c92bbc6f7319568677d50cbd9b03475b34a) )
ROM_END
ROM_START( omegaf )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "1.5", 0x00000, 0x08000, CRC(57a7fd96) SHA1(65ca290b48f8579fcce00db5b3b3f8694667a136) )
ROM_IGNORE( 0x18000 )
ROM_RELOAD( 0x10000, 0x20000 ) // banked at 8000-bfff
ROM_LOAD( "6.4l", 0x30000, 0x20000, CRC(6277735c) SHA1(b0f91f0cc51d424a1a7834c126736f24c2e23c17) )
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "7.7m", 0x00000, 0x10000, CRC(d40fc8d5) SHA1(4f615a0fb786cafc20f82f0b5fa112a9c356378f) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles
ROM_LOAD( "4.18h", 0x00000, 0x08000, CRC(9e2d8152) SHA1(4b50557d171d1b03a870db5891ae67d70858ad37) )
ROM_REGION( 0x20000, "gfx2", 0 ) // sprite tiles
ROM_LOAD( "8.23m", 0x00000, 0x20000, CRC(0bd2a5d1) SHA1(ef84f1a5554e891fc38d17314e3952ea5c9d2731) )
ROM_REGION( 0x80000, "gfx3", 0 ) // bg0 tiles
ROM_LOAD( "2back1.27b", 0x00000, 0x80000, CRC(21f8a32e) SHA1(26582e06e7381e09443fa99f24ca9edd0b4a2937) )
ROM_REGION( 0x80000, "gfx4", 0 ) // bg1 tiles
ROM_LOAD( "1back2.15b", 0x00000, 0x80000, CRC(6210ddcc) SHA1(89c091eeafcc92750d0ea303fcde8a8dc3eeba89) )
ROM_REGION( 0x80000, "gfx5", 0 ) // bg2 tiles
ROM_LOAD( "3back3.5f", 0x00000, 0x80000, CRC(c31cae56) SHA1(4cc2d0d70990ca04b0e3abd15e5afe183e98e4ab) )
ROM_END
ROM_START( omegafs )
ROM_REGION( 0x50000, "maincpu", 0 )
ROM_LOAD( "5.3l", 0x00000, 0x08000, CRC(503a3e63) SHA1(73420aecb653cd4fd3b6afe67d6f5726f01411dd) )
ROM_IGNORE( 0x18000 )
ROM_RELOAD( 0x10000, 0x20000 ) // banked at 8000-bfff
ROM_LOAD( "6.4l", 0x30000, 0x20000, CRC(6277735c) SHA1(b0f91f0cc51d424a1a7834c126736f24c2e23c17) )
ROM_REGION( 0x10000, "soundcpu", 0 )
ROM_LOAD( "7.7m", 0x00000, 0x10000, CRC(d40fc8d5) SHA1(4f615a0fb786cafc20f82f0b5fa112a9c356378f) )
ROM_REGION( 0x08000, "gfx1", 0 ) // fg tiles
ROM_LOAD( "4.18h", 0x00000, 0x08000, CRC(9e2d8152) SHA1(4b50557d171d1b03a870db5891ae67d70858ad37) )
ROM_REGION( 0x20000, "gfx2", 0 ) // sprite tiles
ROM_LOAD( "8.23m", 0x00000, 0x20000, CRC(0bd2a5d1) SHA1(ef84f1a5554e891fc38d17314e3952ea5c9d2731) )
ROM_REGION( 0x80000, "gfx3", 0 ) // bg0 tiles
ROM_LOAD( "2back1.27b", 0x00000, 0x80000, CRC(21f8a32e) SHA1(26582e06e7381e09443fa99f24ca9edd0b4a2937) )
ROM_REGION( 0x80000, "gfx4", 0 ) // bg1 tiles
ROM_LOAD( "1back2.15b", 0x00000, 0x80000, CRC(6210ddcc) SHA1(89c091eeafcc92750d0ea303fcde8a8dc3eeba89) )
ROM_REGION( 0x80000, "gfx5", 0 ) // bg2 tiles
ROM_LOAD( "3back3.5f", 0x00000, 0x80000, CRC(c31cae56) SHA1(4cc2d0d70990ca04b0e3abd15e5afe183e98e4ab) )
ROM_END
/*************************************
*
* Driver initialization
*
*************************************/
/******************************************************************************
Gfx ROMs in the older games have an unusual layout, where a high address bit
(which is not the top bit) separates parts of the same tile. To make it possible
to decode graphics without resorting to ROM_CONTINUE trickery, this function
makes an address line rotation, bringing bit "bit" to bit 0 and shifting left
by one place all the intervening bits.
******************************************************************************/
void ninjakd2_state::lineswap_gfx_roms(const char *region, const int bit)
{
const int length = memregion(region)->bytes();
uint8_t* const src = memregion(region)->base();
std::vector<uint8_t> temp(length);
const int mask = (1 << (bit + 1)) - 1;
for (int sa = 0; sa < length; sa++)
{
const int da = (sa & ~mask) | ((sa << 1) & mask) | ((sa >> bit) & 1);
temp[da] = src[sa];
}
memcpy(src, &temp[0], length);
}
void ninjakd2_state::gfx_unscramble()
{
lineswap_gfx_roms("gfx1", 13); // fg tiles
lineswap_gfx_roms("gfx2", 14); // sprites
lineswap_gfx_roms("gfx3", 14); // bg tiles
}
void ninjakd2_state::init_ninjakd2()
{
downcast<mc8123_device &>(*m_soundcpu).decode(memregion("soundcpu")->base(), m_decrypted_opcodes, 0x8000);
gfx_unscramble();
}
void ninjakd2_state::init_bootleg()
{
memcpy(m_decrypted_opcodes, memregion("soundcpu")->base() + 0x10000, 0x8000);
gfx_unscramble();
}
void ninjakd2_state::init_mnight()
{
gfx_unscramble();
}
/*****************************************************************************/
READ8_MEMBER(ninjakd2_state::robokid_motion_error_verbose_r)
{
popmessage("%s MOTION ERROR, contact MAMEdev", machine().system().name);
logerror("maincpu %04x MOTION ERROR\n", m_maincpu->pc());
return 0xe6;
}
void ninjakd2_state::robokid_motion_error_kludge(uint16_t offset)
{
// patch out rare "5268 MOTION ERROR" (MT 05024)
// It looks like it's due to a buggy random number generator,
// then it possibly happens on the real arcade cabinet too.
// I doubt it is protection related, but you can never be sure.
// Update 131016: there's also a 5208 VECTOR ERROR happening at worm mid-boss on stage 10, I'm prone to think it's
// a timing/sprite fault on our side therefore marking as UNEMULATED_PROTECTION until this is resolved. -AS
uint8_t *ROM = memregion("maincpu")->base() + offset;
ROM[0] = 0xe6;
ROM[1] = 0x03; // and 3
ROM[2] = 0x18;
ROM[3] = 0xf6; // jr $-8
m_maincpu->space(AS_PROGRAM).install_read_handler(offset, offset, read8_delegate(FUNC(ninjakd2_state::robokid_motion_error_verbose_r), this));
}
void ninjakd2_state::init_robokid()
{
robokid_motion_error_kludge(0x5247);
}
void ninjakd2_state::init_robokidj()
{
robokid_motion_error_kludge(0x5266);
}
/*************************************
*
* Game drivers
*
*************************************/
// YEAR, NAME, PARENT, MACHINE, INPUT, STATE, INIT, MONITOR,COMPANY,FULLNAME,FLAGS
GAME( 1987, ninjakd2, 0, ninjakd2, ninjakd2, ninjakd2_state, init_ninjakd2, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 1)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, ninjakd2a, ninjakd2, ninjakd2b, ninjakd2, ninjakd2_state, init_bootleg, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 2, bootleg?)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, ninjakd2b, ninjakd2, ninjakd2b, rdaction, ninjakd2_state, init_bootleg, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 3, bootleg?)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, ninjakd2c, ninjakd2, ninjakd2, rdaction, ninjakd2_state, init_ninjakd2, ROT0, "UPL", "Ninja-Kid II / NinjaKun Ashura no Shou (set 4)", MACHINE_SUPPORTS_SAVE ) // close to set 3
GAME( 1987, rdaction, ninjakd2, ninjakd2, rdaction, ninjakd2_state, init_ninjakd2, ROT0, "UPL (World Games license)", "Rad Action / NinjaKun Ashura no Shou", MACHINE_SUPPORTS_SAVE )
GAME( 1987, jt104, ninjakd2, ninjakd2, rdaction, ninjakd2_state, init_bootleg, ROT0, "UPL (United Amusements license)", "JT-104 (title screen modification of Rad Action)", MACHINE_SUPPORTS_SAVE )
GAME( 1987, mnight, 0, mnight, mnight, ninjakd2_state, init_mnight, ROT0, "UPL", "Mutant Night", MACHINE_SUPPORTS_SAVE )
GAME( 1987, mnightj, mnight, mnight, mnight, ninjakd2_state, init_mnight, ROT0, "UPL (Kawakus license)", "Mutant Night (Japan)", MACHINE_SUPPORTS_SAVE )
GAME( 1988, arkarea, 0, arkarea, arkarea, ninjakd2_state, init_mnight, ROT0, "UPL", "Ark Area", MACHINE_SUPPORTS_SAVE )
GAME( 1988, robokid, 0, robokid, robokid, ninjakd2_state, init_robokid, ROT0, "UPL", "Atomic Robo-kid (World, Type-2)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION ) // 3-digit highscore names
GAME( 1988, robokidj, robokid, robokid, robokidj, ninjakd2_state, init_robokidj, ROT0, "UPL", "Atomic Robo-kid (Japan, Type-2, set 1)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
GAME( 1988, robokidj2, robokid, robokid, robokidj, ninjakd2_state, init_robokidj, ROT0, "UPL", "Atomic Robo-kid (Japan, Type-2, set 2)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
GAME( 1988, robokidj3, robokid, robokid, robokidj, ninjakd2_state, empty_init, ROT0, "UPL", "Atomic Robo-kid (Japan)", MACHINE_SUPPORTS_SAVE | MACHINE_UNEMULATED_PROTECTION )
GAME( 1989, omegaf, 0, omegaf, omegaf, ninjakd2_state, empty_init, ROT270, "UPL", "Omega Fighter", MACHINE_SUPPORTS_SAVE )
GAME( 1989, omegafs, omegaf, omegaf, omegaf, ninjakd2_state, empty_init, ROT270, "UPL", "Omega Fighter Special", MACHINE_SUPPORTS_SAVE )