/***************************************************************************
Mustache Boy
(c)1987 March Electronics
(there are also Seibu and Taito logos/copyrights in the ROMs)
driver by Tomasz Slanina
The hardware similar to Knuckle Joe.
Oscillators:
. OSC1 - 14.318180 Mhz
. OSC2 - 18.432000 Mhz
. OSC3 - 12.000000 Mhz
Measured freq:
Z80:
. Pin 6 - 6001135.77 Hz OSC3/2
. Pin 16 - 56.747 Hz 56 Hz
T5182:
. Pin 18 - 3577599.xx Hz OSC1/4
YM2151:
. Pin 24 - 3577600.55 OSC1/4
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "audio/seibu.h" // for seibu_sound_decrypt on the MAIN cpu (not sound)
#include "audio/t5182.h"
#include "includes/mustache.h"
#define XTAL1 14318180
#define XTAL2 18432000
#define XTAL3 12000000
#define CPU_CLOCK (XTAL3/2)
#define T5182_CLOCK (XTAL1/4)
#define YM_CLOCK (XTAL1/4)
static ADDRESS_MAP_START( memmap, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xcfff) AM_RAM_WRITE(mustache_videoram_w) AM_BASE_MEMBER(mustache_state, m_videoram)
AM_RANGE(0xd000, 0xd000) AM_WRITE(t5182_sound_irq_w)
AM_RANGE(0xd001, 0xd001) AM_READ(t5182_sharedram_semaphore_snd_r)
AM_RANGE(0xd002, 0xd002) AM_WRITE(t5182_sharedram_semaphore_main_acquire_w)
AM_RANGE(0xd003, 0xd003) AM_WRITE(t5182_sharedram_semaphore_main_release_w)
AM_RANGE(0xd400, 0xd4ff) AM_READWRITE(t5182_sharedram_r, t5182_sharedram_w)
AM_RANGE(0xd800, 0xd800) AM_READ_PORT("P1")
AM_RANGE(0xd801, 0xd801) AM_READ_PORT("P2")
AM_RANGE(0xd802, 0xd802) AM_READ_PORT("START")
AM_RANGE(0xd803, 0xd803) AM_READ_PORT("DSWA")
AM_RANGE(0xd804, 0xd804) AM_READ_PORT("DSWB")
AM_RANGE(0xd806, 0xd806) AM_WRITE(mustache_scroll_w)
AM_RANGE(0xd807, 0xd807) AM_WRITE(mustache_video_control_w)
AM_RANGE(0xe800, 0xefff) AM_WRITEONLY AM_BASE_SIZE_MEMBER(mustache_state, m_spriteram, m_spriteram_size)
AM_RANGE(0xf000, 0xffff) AM_RAM
ADDRESS_MAP_END
/******************************************************************************/
static INPUT_PORTS_START( mustache )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_START("START")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0xf9, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSWA")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW 2:!1")
PORT_DIPSETTING( 0x01, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x06, 0x04, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW 2:!2,!3")
PORT_DIPSETTING( 0x06, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x04, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x02, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW 2:!4,!5")
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x18, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x20, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW 2:!6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSWB")
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW 1:!1,!2,!3")
PORT_DIPSETTING( 0x00, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW 1:!4,!5")
PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
PORT_SERVICE( 0x20, IP_ACTIVE_LOW ) PORT_DIPLOCATION("SW 1:!6")
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW 1:!7")
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
// There is an 8th dipswitch here, which controls screen flip, but the operator sheet implies it does it via hardware, i.e. not readable by cpu. May need further investigation.
PORT_START(T5182COINPORT)
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(2)
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,3),
3,
{ RGN_FRAC(0,3), RGN_FRAC(1,3),RGN_FRAC(2,3)},
{STEP8(7,-1)},
{STEP8(0,8)},
8*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(1,4), RGN_FRAC(3,4),RGN_FRAC(0,4),RGN_FRAC(2,4)},
{STEP16(15,-1)},
{STEP16(0,16)},
16*16
};
static GFXDECODE_START( mustache )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0x00, 16 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0x80, 8 )
GFXDECODE_END
static TIMER_CALLBACK( clear_irq_cb )
{
cputag_set_input_line(machine, "maincpu", 0, CLEAR_LINE);
}
static INTERRUPT_GEN( assert_irq )
{
mustache_state *state = device->machine().driver_data<mustache_state>();
device_set_input_line(device, 0, ASSERT_LINE);
state->m_clear_irq_timer->adjust(downcast<cpu_device *>(device)->cycles_to_attotime(14288));
/* Timing here is an educated GUESS, Z80 /INT must stay high so the irq
fires no less than TWICE per frame, else game doesn't work right.
6000000 / 56.747 = 105732.4616 cycles per frame, we'll call it A
screen size is 256x256, though less is visible.
lets assume we have 256 lines L and 40 'lines' (really line-times)
of vblank V:
So (A/(L+V))*V = the number of cycles spent in vblank.
(105732.4616 / (256+40)) * 40 = 14288.17049 z80 clocks in vblank
*/
}
static MACHINE_START( mustache )
{
mustache_state *state = machine.driver_data<mustache_state>();
state->m_clear_irq_timer = machine.scheduler().timer_alloc(FUNC(clear_irq_cb));
}
static MACHINE_CONFIG_START( mustache, mustache_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, CPU_CLOCK)
MCFG_CPU_PROGRAM_MAP(memmap)
MCFG_CPU_VBLANK_INT("screen", assert_irq)
MCFG_CPU_ADD(CPUTAG_T5182,Z80, T5182_CLOCK)
MCFG_CPU_PROGRAM_MAP(t5182_map)
MCFG_CPU_IO_MAP(t5182_io)
MCFG_MACHINE_START(mustache)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(56.747)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 0, 31*8-1)
MCFG_SCREEN_UPDATE(mustache)
MCFG_GFXDECODE(mustache)
MCFG_PALETTE_LENGTH(8*16+16*8)
MCFG_PALETTE_INIT(mustache)
MCFG_VIDEO_START(mustache)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("ymsnd", YM2151, YM_CLOCK)
MCFG_SOUND_CONFIG(t5182_ym2151_interface)
MCFG_SOUND_ROUTE(0, "mono", 1.0)
MCFG_SOUND_ROUTE(1, "mono", 1.0)
MACHINE_CONFIG_END
ROM_START( mustache )
ROM_REGION( 0x20000, "maincpu", 0 )
ROM_LOAD( "mustache.h18", 0x0000, 0x8000, CRC(123bd9b8) SHA1(33a7cba5c3a54b0b1a15dd1e24d298b6f7274321) )
ROM_LOAD( "mustache.h16", 0x8000, 0x4000, CRC(62552beb) SHA1(ee10991d7de0596608fa1db48805781cbfbbdb9f) )
ROM_REGION( 0x10000, "t5182", 0 ) /* Toshiba T5182 module */
ROM_LOAD( "t5182.rom", 0x0000, 0x2000, CRC(d354c8fc) SHA1(a1c9e1ac293f107f69cc5788cf6abc3db1646e33) )
ROM_LOAD( "mustache.e5", 0x8000, 0x8000, CRC(efbb1943) SHA1(3320e9eaeb776d09ed63f7dedc79e720674e6718) )
ROM_REGION( 0x0c000, "gfx1",0) /* BG tiles */
ROM_LOAD( "mustache.a13", 0x0000, 0x4000, CRC(9baee4a7) SHA1(31bcec838789462e67e54ebe7256db9fc4e51b69) )
ROM_LOAD( "mustache.a14", 0x4000, 0x4000, CRC(8155387d) SHA1(5f0a394c7671442519a831b0eeeaba4eecd5a406) )
ROM_LOAD( "mustache.a16", 0x8000, 0x4000, CRC(4db4448d) SHA1(50a94fd65c263d95fd24b4009dbb87707929fdcb) )
ROM_REGION( 0x20000, "gfx2",0 ) /* sprites */
ROM_LOAD( "mustache.a4", 0x00000, 0x8000, CRC(d5c3bbbf) SHA1(914e3feea54246476701f492c31bd094ad9cea10) )
ROM_LOAD( "mustache.a7", 0x08000, 0x8000, CRC(e2a6012d) SHA1(4e4cd1a186870c8a88924d5bff917c6889da953d) )
ROM_LOAD( "mustache.a5", 0x10000, 0x8000, CRC(c975fb06) SHA1(4d166bd79e19c7cae422673de3e095ad8101e013) )
ROM_LOAD( "mustache.a8", 0x18000, 0x8000, CRC(2e180ee4) SHA1(a5684a25c337aeb4effeda7982164d35bc190af9) )
ROM_REGION( 0x1300, "proms",0 ) /* proms */
ROM_LOAD( "mustache.c3",0x0000, 0x0100, CRC(68575300) SHA1(bc93a38df91ad8c2f335f9bccc98b52376f9b483) )
ROM_LOAD( "mustache.c2",0x0100, 0x0100, CRC(eb008d62) SHA1(a370fbd1affaa489210ea36eb9e365263fb4e232) )
ROM_LOAD( "mustache.c1",0x0200, 0x0100, CRC(65da3604) SHA1(e4874d4152a57944d4e47306250833ea5cd0d89b) )
ROM_LOAD( "mustache.b6",0x0300, 0x1000, CRC(5f83fa35) SHA1(cb13e63577762d818e5dcbb52b8a53f66e284e8f) ) /* 63S281N near SEI0070BU */
ROM_END
static DRIVER_INIT( mustache )
{
int i;
int G1 = machine.region("gfx1")->bytes()/3;
int G2 = machine.region("gfx2")->bytes()/2;
UINT8 *gfx1 = machine.region("gfx1")->base();
UINT8 *gfx2 = machine.region("gfx2")->base();
UINT8 *buf=auto_alloc_array(machine, UINT8, G2*2);
/* BG data lines */
for (i=0;i<G1; i++)
{
UINT16 w;
buf[i] = BITSWAP8(gfx1[i], 0,5,2,6,4,1,7,3);
w = (gfx1[i+G1] << 8) | gfx1[i+G1*2];
w = BITSWAP16(w, 14,1,13,5,9,2,10,6, 3,8,4,15,0,11,12,7);
buf[i+G1] = w >> 8;
buf[i+G1*2] = w & 0xff;
}
/* BG address lines */
for (i = 0; i < 3*G1; i++)
gfx1[i] = buf[BITSWAP16(i,15,14,13,2,1,0,12,11,10,9,8,7,6,5,4,3)];
/* SPR data lines */
for (i=0;i<G2; i++)
{
UINT16 w;
w = (gfx2[i] << 8) | gfx2[i+G2];
w = BITSWAP16(w, 5,7,11,4,15,10,3,14, 9,2,13,8,1,12,0,6 );
buf[i] = w >> 8;
buf[i+G2] = w & 0xff;
}
/* SPR address lines */
for (i = 0; i < 2*G2; i++)
gfx2[i] = buf[BITSWAP24(i,23,22,21,20,19,18,17,16,15,12,11,10,9,8,7,6,5,4,13,14,3,2,1,0)];
auto_free(machine, buf);
seibu_sound_decrypt(machine,"maincpu",0x8000);
}
GAME( 1987, mustache, 0, mustache, mustache, mustache, ROT90, "Seibu Kaihatsu (March license)", "Mustache Boy", 0 )