// license:GPL-2.0+
// copyright-holders:Jarek Burczynski
/****************************************************************************
Metal Soldier Isaac II (c) Taito 1985
driver by Jarek Burczynski
****************************************************************************/
#include "emu.h"
#include "includes/msisaac.h"
#include "cpu/z80/z80.h"
#include "cpu/m6805/m6805.h"
#include "sound/ay8910.h"
#include "screen.h"
#include "speaker.h"
/*
TO DO:
- sprites are probably banked differently (no way to be sure until MCU dump is available)
- TA7630 emulation needs filter support (characteristics depend on the frequency)
- TA7630 volume table is hand tuned to match the sample, but still slightly off.
*/
TIMER_CALLBACK_MEMBER(msisaac_state::nmi_callback)
{
if (m_sound_nmi_enable)
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
else
m_pending_nmi = 1;
}
WRITE8_MEMBER(msisaac_state::sound_command_w)
{
m_soundlatch->write(space, 0, data);
machine().scheduler().synchronize(timer_expired_delegate(FUNC(msisaac_state::nmi_callback),this), data);
}
WRITE8_MEMBER(msisaac_state::nmi_disable_w)
{
m_sound_nmi_enable = 0;
}
WRITE8_MEMBER(msisaac_state::nmi_enable_w)
{
m_sound_nmi_enable = 1;
if (m_pending_nmi)
{
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
m_pending_nmi = 0;
}
}
#if 0
WRITE8_MEMBER(msisaac_state::flip_screen_w)
{
flip_screen_set(data);
}
WRITE8_MEMBER(msisaac_state::msisaac_coin_counter_w)
{
machine().bookkeeping().coin_counter_w(offset,data);
}
#endif
WRITE8_MEMBER(msisaac_state::ms_unknown_w)
{
if (data != 0x08)
popmessage("CPU #0 write to 0xf0a3 data=%2x", data);
}
/* If good MCU dump will be available, it should be fully working game */
/* To test the game without the MCU simply comment out #define USE_MCU */
READ8_MEMBER(msisaac_state::msisaac_mcu_r)
{
#ifdef USE_MCU
return m_bmcu->buggychl_mcu_r(offset);
#else
/*
MCU simulation TODO:
\-Find the command which allows player-2 to play.
\-Fix some graphics imperfections(*not* confirmed if they are caused by unhandled
commands or imperfect video emulation).
*/
switch (m_mcu_val)
{
/*Start-up check*/
case 0x5f: return (m_mcu_val + 0x6b);
/*These interferes with RAM operations(setting them to non-zero you *
* will have unexpected results,such as infinite lives or score not *
* incremented properly).*/
case 0x40:
case 0x41:
case 0x42:
return 0;
/*With this command the MCU controls body direction */
case 0x02:
{
//direction:
//0-left
//1-leftup
//2-up
//3-rigtup
//4-right
//5-rightdwn
//6-down
//7-leftdwn
uint8_t val= (ioport("IN1")->read() >> 2) & 0x0f;
/* bit0 = left
bit1 = right
bit2 = down
bit3 = up
*/
/* direction is encoded as:
4
3 5
2 6
1 7
0
*/
/* 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111 */
/* nochange left right nochange down downlft dwnrght down up upleft uprgt up nochnge left right nochange */
static const int8_t table[16] = { -1, 2, 6, -1, 0, 1, 7, 0, 4, 3, 5, 4, -1, 2, 6, -1 };
if (table[val] >= 0)
m_direction = table[val];
return m_direction;
}
/*This controls the arms when they return to the player. */
case 0x07:
return 0x45;
default:
logerror("CPU#0 read from MCU pc=%4x, mcu_val=%2x\n", m_maincpu->pc(), m_mcu_val);
return m_mcu_val;
}
#endif
}
READ8_MEMBER(msisaac_state::msisaac_mcu_status_r)
{
#ifdef USE_MCU
return m_bmcu->buggychl_mcu_status_r(offset);
#else
return 3; //mcu ready / cpu data ready
#endif
}
WRITE8_MEMBER(msisaac_state::msisaac_mcu_w)
{
#ifdef USE_MCU
m_bmcu->buggychl_mcu_w(offset,data);
#else
//if(data != 0x0a && data != 0x42 && data != 0x02)
// popmessage("PC = %04x %02x", m_maincpu->pc(), data);
m_mcu_val = data;
#endif
}
void msisaac_state::msisaac_map(address_map &map)
{
map(0x0000, 0xdfff).rom();
map(0xe000, 0xe7ff).ram();
map(0xe800, 0xefff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
map(0xf000, 0xf000).w(this, FUNC(msisaac_state::msisaac_bg2_textbank_w));
map(0xf001, 0xf001).nopw(); //???
map(0xf002, 0xf002).nopw(); //???
map(0xf060, 0xf060).w(this, FUNC(msisaac_state::sound_command_w)); //sound command
map(0xf061, 0xf061).nopw(); /*sound_reset*/ //????
map(0xf0a3, 0xf0a3).w(this, FUNC(msisaac_state::ms_unknown_w)); //???? written in interrupt routine
map(0xf0c0, 0xf0c0).w(this, FUNC(msisaac_state::msisaac_fg_scrollx_w));
map(0xf0c1, 0xf0c1).w(this, FUNC(msisaac_state::msisaac_fg_scrolly_w));
map(0xf0c2, 0xf0c2).w(this, FUNC(msisaac_state::msisaac_bg2_scrollx_w));
map(0xf0c3, 0xf0c3).w(this, FUNC(msisaac_state::msisaac_bg2_scrolly_w));
map(0xf0c4, 0xf0c4).w(this, FUNC(msisaac_state::msisaac_bg_scrollx_w));
map(0xf0c5, 0xf0c5).w(this, FUNC(msisaac_state::msisaac_bg_scrolly_w));
map(0xf0e0, 0xf0e0).rw(this, FUNC(msisaac_state::msisaac_mcu_r), FUNC(msisaac_state::msisaac_mcu_w));
map(0xf0e1, 0xf0e1).r(this, FUNC(msisaac_state::msisaac_mcu_status_r));
map(0xf080, 0xf080).portr("DSW1");
map(0xf081, 0xf081).portr("DSW2");
map(0xf082, 0xf082).portr("DSW3");
map(0xf083, 0xf083).portr("IN0");
map(0xf084, 0xf084).portr("IN1");
// AM_RANGE(0xf086, 0xf086) AM_READ_PORT("IN2")
map(0xf100, 0xf17f).ram().share("spriteram"); //sprites
map(0xf400, 0xf7ff).ram().w(this, FUNC(msisaac_state::msisaac_fg_videoram_w)).share("videoram");
map(0xf800, 0xfbff).ram().w(this, FUNC(msisaac_state::msisaac_bg2_videoram_w)).share("videoram3");
map(0xfc00, 0xffff).ram().w(this, FUNC(msisaac_state::msisaac_bg_videoram_w)).share("videoram2");
// AM_RANGE(0xf801, 0xf801) AM_WRITE(msisaac_bgcolor_w)
// AM_RANGE(0xfc00, 0xfc00) AM_WRITE(flip_screen_w)
// AM_RANGE(0xfc03, 0xfc04) AM_WRITE(msisaac_coin_counter_w)
}
WRITE8_MEMBER(msisaac_state::sound_control_0_w)
{
m_snd_ctrl0 = data & 0xff;
//popmessage("SND0 0=%2x 1=%2x", m_snd_ctrl0, m_snd_ctrl1);
for(int i=0;i<4;i++)
{
// group1
m_ta7630->set_channel_volume(m_msm,i, m_snd_ctrl0 & 0xf);
// group2
m_ta7630->set_channel_volume(m_msm,i+4, m_snd_ctrl0 >> 4);
}
// m_msm->set_output_gain(0, m_vol_ctrl[m_snd_ctrl0 & 15] / 100.0); /* group1 from msm5232 */
// m_msm->set_output_gain(1, m_vol_ctrl[m_snd_ctrl0 & 15] / 100.0); /* group1 from msm5232 */
// m_msm->set_output_gain(2, m_vol_ctrl[m_snd_ctrl0 & 15] / 100.0); /* group1 from msm5232 */
// m_msm->set_output_gain(3, m_vol_ctrl[m_snd_ctrl0 & 15] / 100.0); /* group1 from msm5232 */
// m_msm->set_output_gain(4, m_vol_ctrl[(m_snd_ctrl0 >> 4) & 15] / 100.0); /* group2 from msm5232 */
// m_msm->set_output_gain(5, m_vol_ctrl[(m_snd_ctrl0 >> 4) & 15] / 100.0); /* group2 from msm5232 */
// m_msm->set_output_gain(6, m_vol_ctrl[(m_snd_ctrl0 >> 4) & 15] / 100.0); /* group2 from msm5232 */
// m_msm->set_output_gain(7, m_vol_ctrl[(m_snd_ctrl0 >> 4) & 15] / 100.0); /* group2 from msm5232 */
}
WRITE8_MEMBER(msisaac_state::sound_control_1_w)
{
m_snd_ctrl1 = data & 0xff;
//popmessage("SND1 0=%2x 1=%2x", m_snd_ctrl0, m_snd_ctrl1);
}
void msisaac_state::msisaac_sound_map(address_map &map)
{
map(0x0000, 0x3fff).rom();
map(0x4000, 0x47ff).ram();
map(0x8000, 0x8001).w("ay1", FUNC(ay8910_device::address_data_w));
map(0x8002, 0x8003).w("ay2", FUNC(ay8910_device::address_data_w));
map(0x8010, 0x801d).w(m_msm, FUNC(msm5232_device::write));
map(0x8020, 0x8020).w(this, FUNC(msisaac_state::sound_control_0_w));
map(0x8030, 0x8030).w(this, FUNC(msisaac_state::sound_control_1_w));
map(0xc000, 0xc000).r(m_soundlatch, FUNC(generic_latch_8_device::read));
map(0xc001, 0xc001).w(this, FUNC(msisaac_state::nmi_enable_w));
map(0xc002, 0xc002).w(this, FUNC(msisaac_state::nmi_disable_w));
map(0xc003, 0xc003).nopw(); /*???*/ /* this is NOT mixer_enable */
map(0xe000, 0xffff).nopr(); /*space for diagnostic ROM (not dumped, not reachable) */
}
static INPUT_PORTS_START( msisaac )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, "DSW1 Unknown 0" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "DSW1 Unknown 1" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x18, "4" )
PORT_DIPNAME( 0x20, 0x00, "DSW1 Unknown 5" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "DSW1 Unknown 6" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "DSW1 Unknown 7" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "DSW3 Unknown 1" )
PORT_DIPSETTING( 0x00, "00" )
PORT_DIPSETTING( 0x02, "02" )
PORT_DIPNAME( 0x04, 0x04, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "DSW3 Unknown 3" )
PORT_DIPSETTING( 0x00, "00" )
PORT_DIPSETTING( 0x08, "08" )
PORT_DIPNAME( 0x30, 0x00, "Copyright Notice" )
PORT_DIPSETTING( 0x00, "(C) 1985 Taito Corporation" )
PORT_DIPSETTING( 0x10, "(C) Taito Corporation" )
PORT_DIPSETTING( 0x20, "(C) Taito Corp. MCMLXXXV" )
PORT_DIPSETTING( 0x30, "(C) Taito Corporation" )
PORT_DIPNAME( 0x40, 0x00, "Coinage Display" )
PORT_DIPSETTING( 0x40, "Insert Coin" )
PORT_DIPSETTING( 0x00, "Coins/Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage) )
PORT_DIPSETTING( 0x80, "A and B" )
PORT_DIPSETTING( 0x00, "A only" )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) //??
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) //??
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) //??
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout char_layout =
{
8,8,
0x400,
4,
{ 0*0x2000*8, 1*0x2000*8, 2*0x2000*8, 3*0x2000*8 },
{ 7,6,5,4,3,2,1,0 },
{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 },
8*8
};
static const gfx_layout tile_layout =
{
16,16,
0x100,
4,
{ 0*0x2000*8, 1*0x2000*8, 2*0x2000*8, 3*0x2000*8 },
{ 7,6,5,4,3,2,1,0, 64+7,64+6,64+5,64+4,64+3,64+2,64+1,64+0 },
{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
static GFXDECODE_START( gfx_msisaac )
GFXDECODE_ENTRY( "gfx1", 0, char_layout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, char_layout, 0, 64 )
GFXDECODE_ENTRY( "gfx1", 0, tile_layout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, tile_layout, 0, 64 )
GFXDECODE_END
/*******************************************************************************/
void msisaac_state::machine_start()
{
/* video */
save_item(NAME(m_bg2_textbank));
/* sound */
save_item(NAME(m_sound_nmi_enable));
save_item(NAME(m_pending_nmi));
save_item(NAME(m_snd_ctrl0));
save_item(NAME(m_snd_ctrl1));
#ifdef USE_MCU
#else
save_item(NAME(m_mcu_val));
save_item(NAME(m_direction));
#endif
}
void msisaac_state::machine_reset()
{
//MACHINE_RESET_CALL_MEMBER(ta7630);
/* video */
m_bg2_textbank = 0;
/* sound */
m_sound_nmi_enable = 0;
m_pending_nmi = 0;
m_snd_ctrl0 = 0;
m_snd_ctrl1 = 0;
#ifdef USE_MCU
m_mcu->set_input_line(0, CLEAR_LINE);
#else
m_mcu_val = 0;
m_direction = 0;
#endif
}
MACHINE_CONFIG_START(msisaac_state::msisaac)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, 4000000)
MCFG_DEVICE_PROGRAM_MAP(msisaac_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", msisaac_state, irq0_line_hold)
MCFG_DEVICE_ADD("audiocpu", Z80, 4000000)
MCFG_DEVICE_PROGRAM_MAP(msisaac_sound_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", msisaac_state, irq0_line_hold) /* source of IRQs is unknown */
#ifdef USE_MCU
MCFG_DEVICE_ADD("mcu", M68705,8000000/2) /* 4 MHz */
MCFG_DEVICE_PROGRAM_MAP(buggychl_mcu_map)
MCFG_DEVICE_ADD("bmcu", BUGGYCHL_MCU, 0)
#endif
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0, 32*8-1, 1*8, 31*8-1)
MCFG_SCREEN_UPDATE_DRIVER(msisaac_state, screen_update_msisaac)
MCFG_SCREEN_PALETTE("palette")
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_msisaac)
MCFG_PALETTE_ADD("palette", 1024)
MCFG_PALETTE_FORMAT(xxxxRRRRGGGGBBBB)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_GENERIC_LATCH_8_ADD("soundlatch")
MCFG_TA7630_ADD("ta7630")
MCFG_DEVICE_ADD("ay1", AY8910, 2000000)
// port A/B likely to be TA7630 filters
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
MCFG_DEVICE_ADD("ay2", AY8910, 2000000)
// port A/B likely to be TA7630 filters
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
MCFG_DEVICE_ADD("msm", MSM5232, 2000000)
MCFG_MSM5232_SET_CAPACITORS(0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6) /* 0.65 (???) uF capacitors (match the sample, not verified) */
MCFG_SOUND_ROUTE(0, "mono", 1.0) // pin 28 2'-1
MCFG_SOUND_ROUTE(1, "mono", 1.0) // pin 29 4'-1
MCFG_SOUND_ROUTE(2, "mono", 1.0) // pin 30 8'-1
MCFG_SOUND_ROUTE(3, "mono", 1.0) // pin 31 16'-1
MCFG_SOUND_ROUTE(4, "mono", 1.0) // pin 36 2'-2
MCFG_SOUND_ROUTE(5, "mono", 1.0) // pin 35 4'-2
MCFG_SOUND_ROUTE(6, "mono", 1.0) // pin 34 8'-2
MCFG_SOUND_ROUTE(7, "mono", 1.0) // pin 33 16'-2
// pin 1 SOLO 8' not mapped
// pin 2 SOLO 16' not mapped
// pin 22 Noise Output not mapped
MACHINE_CONFIG_END
/*******************************************************************************/
ROM_START( msisaac )
ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 main CPU */
ROM_LOAD( "a34_11.bin", 0x0000, 0x4000, CRC(40819334) SHA1(65352607165043909a09e96c07f7060f6ce087e6) )
ROM_LOAD( "a34_12.bin", 0x4000, 0x4000, CRC(4c50b298) SHA1(5962882ad37ba6990ba2a6312b570f214cd4c103) )
ROM_LOAD( "a34_13.bin", 0x8000, 0x4000, CRC(2e2b09b3) SHA1(daa715282ed9ef2e519e252a684ef28085becabd) )
ROM_LOAD( "a34_10.bin", 0xc000, 0x2000, CRC(a2c53dc1) SHA1(14f23511f92bcfc94447dabe2826555d68bc1caa) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 sound CPU */
ROM_LOAD( "a34_01.bin", 0x0000, 0x4000, CRC(545e45e7) SHA1(18ddb1ec8809bb62ae1c1068cd16cd3c933bf6ba) )
ROM_REGION( 0x0800, "cpu2", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a34.mcu" , 0x0000, 0x0800, NO_DUMP )
// I tried following MCUs; none of them work with this game:
// ROM_LOAD( "a30-14" , 0x0000, 0x0800, CRC(c4690279) ) //40love
// ROM_LOAD( "a22-19.31", 0x0000, 0x0800, CRC(06a71df0) ) //buggy challenge
// ROM_LOAD( "a45-19", 0x0000, 0x0800, CRC(5378253c) ) //flstory
// ROM_LOAD( "a54-19", 0x0000, 0x0800, CRC(e08b8846) ) //lkage
ROM_REGION( 0x8000, "gfx1", 0 )
ROM_LOAD( "a34_02.bin", 0x0000, 0x2000, CRC(50da1a81) SHA1(8aa5a896f3e1173155d4574f5e1c2703e334cf44) )
ROM_LOAD( "a34_03.bin", 0x2000, 0x2000, CRC(728a549e) SHA1(8969569d4b7a3ba7b740dbd236c047a46b723617) )
ROM_LOAD( "a34_04.bin", 0x4000, 0x2000, CRC(e7d19f1c) SHA1(d55ee8085256c1f6a254d3249997326eebba7d88) )
ROM_LOAD( "a34_05.bin", 0x6000, 0x2000, CRC(bed2107d) SHA1(83b16ca8a1b131aa6a2976cdbe907109750eaf71) )
ROM_REGION( 0x8000, "gfx2", 0 )
ROM_LOAD( "a34_06.bin", 0x0000, 0x2000, CRC(4ec71687) SHA1(e88f0c61a172fbca1784c95246776bf64c071bf7) )
ROM_LOAD( "a34_07.bin", 0x2000, 0x2000, CRC(24922abf) SHA1(e42b4947b8c84bdf62990205308b8c187352d001) )
ROM_LOAD( "a34_08.bin", 0x4000, 0x2000, CRC(3ddbf4c0) SHA1(7dd82aba661addd0a905bc185c1a6d7f2e21e0c6) )
ROM_LOAD( "a34_09.bin", 0x6000, 0x2000, CRC(23eb089d) SHA1(fcf48862825bf09ba3718cbade0e163a660e1a68) )
ROM_END
GAME( 1985, msisaac, 0, msisaac, msisaac, msisaac_state, empty_init, ROT270, "Taito Corporation", "Metal Soldier Isaac II", MACHINE_UNEMULATED_PROTECTION | MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )