/****************************************************************************
Metal Soldier Isaac II (c) Taito 1985
driver by Jaroslaw Burczynski
****************************************************************************/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "cpu/m6805/m6805.h"
#include "sound/ay8910.h"
#include "sound/msm5232.h"
#include "includes/buggychl.h"
/*
TO DO:
- sprites are probably banked differently (no way to be sure until MCU dump is available)
- TA7630 emulation needs filter support (characteristics depend on the frequency)
- TA7630 volume table is hand tuned to match the sample, but still slighty off.
*/
//not used
//WRITE8_HANDLER( msisaac_textbank1_w );
//used
WRITE8_HANDLER( msisaac_fg_scrolly_w );
WRITE8_HANDLER( msisaac_fg_scrollx_w );
WRITE8_HANDLER( msisaac_bg_scrolly_w );
WRITE8_HANDLER( msisaac_bg_scrollx_w );
WRITE8_HANDLER( msisaac_bg2_scrolly_w );
WRITE8_HANDLER( msisaac_bg2_scrollx_w );
WRITE8_HANDLER( msisaac_bg2_textbank_w );
WRITE8_HANDLER( msisaac_bg_videoram_w );
WRITE8_HANDLER( msisaac_bg2_videoram_w );
WRITE8_HANDLER( msisaac_fg_videoram_w );
extern VIDEO_UPDATE( msisaac );
extern VIDEO_START( msisaac );
extern UINT8 *msisaac_videoram;
extern UINT8 *msisaac_videoram2;
static int sound_nmi_enable,pending_nmi;
static TIMER_CALLBACK( nmi_callback )
{
if (sound_nmi_enable) cpu_set_input_line(machine->cpu[1],INPUT_LINE_NMI,PULSE_LINE);
else pending_nmi = 1;
}
static WRITE8_HANDLER( sound_command_w )
{
soundlatch_w(space,0,data);
timer_call_after_resynch(space->machine, NULL, data,nmi_callback);
}
static WRITE8_HANDLER( nmi_disable_w )
{
sound_nmi_enable = 0;
}
static WRITE8_HANDLER( nmi_enable_w )
{
sound_nmi_enable = 1;
if (pending_nmi)
{
cpu_set_input_line(space->machine->cpu[1],INPUT_LINE_NMI,PULSE_LINE);
pending_nmi = 0;
}
}
#if 0
static WRITE8_HANDLER( flip_screen_w )
{
flip_screen_set(space->machine, data);
}
static WRITE8_HANDLER( msisaac_coin_counter_w )
{
coin_counter_w(offset,data);
}
#endif
static WRITE8_HANDLER( ms_unknown_w )
{
if (data!=0x08)
popmessage("CPU #0 write to 0xf0a3 data=%2x",data);
}
/* If good MCU dump will be available, it should be fully working game */
/* To test the game without the MCU simply comment out #define USE_MCU */
/* Disabled because the mcu dump is currently unavailable. -AS */
//#define USE_MCU
#ifndef USE_MCU
static UINT8 mcu_val = 0;
static UINT8 direction = 0;
#endif
static READ8_HANDLER( msisaac_mcu_r )
{
#ifdef USE_MCU
return buggychl_mcu_r(offset);
#else
/*
MCU simulation TODO:
\-Find the command which allows player-2 to play.
\-Fix some graphics imperfections(*not* confirmed if they are caused by unhandled
commands or imperfect video emulation).
*/
switch(mcu_val)
{
/*Start-up check*/
case 0x5f: return (mcu_val+0x6b);
/*These interferes with RAM operations(setting them to non-zero you *
* will have unexpected results,such as infinite lives or score not *
* incremented properly).*/
case 0x40:
case 0x41:
case 0x42:
return 0;
/*With this command the MCU controls body direction */
case 0x02:
{
//direction:
//0-left
//1-leftup
//2-up
//3-rigtup
//4-right
//5-rightdwn
//6-down
//7-leftdwn
UINT8 val= (input_port_read(space->machine, "IN1")>>2) & 0x0f;
/* bit0 = left
bit1 = right
bit2 = down
bit3 = up
*/
/* direction is encoded as:
4
3 5
2 6
1 7
0
*/
/* 0000 0001 0010 0011 0100 0101 0110 0111 1000 1001 1010 1011 1100 1101 1110 1111 */
/* nochange left right nochange down downlft dwnrght down up upleft uprgt up nochnge left right nochange */
static const INT8 table[16] = { -1, 2, 6, -1, 0, 1, 7, 0, 4, 3, 5, 4, -1, 2, 6, -1 };
if (table[val] >= 0 )
direction = table[val];
return direction;
}
/*This controls the arms when they return to the player. */
case 0x07:
return 0x45;
default:
logerror("CPU#0 read from MCU pc=%4x, mcu_val=%2x\n", cpu_get_pc(space->cpu), mcu_val );
return mcu_val;
}
#endif
}
static READ8_HANDLER( msisaac_mcu_status_r )
{
#ifdef USE_MCU
return buggychl_mcu_status_r(offset);
#else
return 3; //mcu ready / cpu data ready
#endif
}
static WRITE8_HANDLER( msisaac_mcu_w )
{
#ifdef USE_MCU
buggychl_mcu_w(offset,data);
#else
//if(data != 0x0a && data != 0x42 && data != 0x02)
// popmessage("PC = %04x %02x",cpu_get_pc(space->cpu),data);
mcu_val = data;
#endif
}
static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xdfff) AM_READ(SMH_ROM)
AM_RANGE(0xe000, 0xe7ff) AM_READ(SMH_RAM)
AM_RANGE(0xf0e0, 0xf0e0) AM_READ(msisaac_mcu_r)
AM_RANGE(0xf0e1, 0xf0e1) AM_READ(msisaac_mcu_status_r)
AM_RANGE(0xf080, 0xf080) AM_READ_PORT("DSW1")
AM_RANGE(0xf081, 0xf081) AM_READ_PORT("DSW2")
AM_RANGE(0xf082, 0xf082) AM_READ_PORT("DSW3")
AM_RANGE(0xf083, 0xf083) AM_READ_PORT("IN0")
AM_RANGE(0xf084, 0xf084) AM_READ_PORT("IN1")
//AM_RANGE(0xf086, 0xf086) AM_READ_PORT("IN2")
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xdfff) AM_WRITE(SMH_ROM)
AM_RANGE(0xe000, 0xe7ff) AM_WRITE(SMH_RAM)
AM_RANGE(0xe800, 0xefff) AM_WRITE(paletteram_xxxxRRRRGGGGBBBB_le_w) AM_BASE(&paletteram)
//AM_RANGE(0xf400, 0xf43f) AM_WRITE(msisaac_fg_colorram_w) AM_BASE(&colorram)
AM_RANGE(0xf0a3, 0xf0a3) AM_WRITE(ms_unknown_w) //???? written in interrupt routine
AM_RANGE(0xf060, 0xf060) AM_WRITE(sound_command_w) //sound command
AM_RANGE(0xf061, 0xf061) AM_WRITE(SMH_NOP) /*sound_reset*/ //????
AM_RANGE(0xf000, 0xf000) AM_WRITE(msisaac_bg2_textbank_w)
AM_RANGE(0xf001, 0xf001) AM_WRITE(SMH_RAM) //???
AM_RANGE(0xf002, 0xf002) AM_WRITE(SMH_RAM) //???
AM_RANGE(0xf0c0, 0xf0c0) AM_WRITE(msisaac_fg_scrollx_w)
AM_RANGE(0xf0c1, 0xf0c1) AM_WRITE(msisaac_fg_scrolly_w)
AM_RANGE(0xf0c2, 0xf0c2) AM_WRITE(msisaac_bg2_scrollx_w)
AM_RANGE(0xf0c3, 0xf0c3) AM_WRITE(msisaac_bg2_scrolly_w)
AM_RANGE(0xf0c4, 0xf0c4) AM_WRITE(msisaac_bg_scrollx_w)
AM_RANGE(0xf0c5, 0xf0c5) AM_WRITE(msisaac_bg_scrolly_w)
AM_RANGE(0xf0e0, 0xf0e0) AM_WRITE(msisaac_mcu_w)
AM_RANGE(0xf100, 0xf17f) AM_WRITE(SMH_RAM) AM_BASE(&spriteram) //sprites
AM_RANGE(0xf400, 0xf7ff) AM_WRITE(msisaac_fg_videoram_w) AM_BASE(&videoram)
AM_RANGE(0xf800, 0xfbff) AM_WRITE(msisaac_bg2_videoram_w) AM_BASE(&msisaac_videoram2)
AM_RANGE(0xfc00, 0xffff) AM_WRITE(msisaac_bg_videoram_w) AM_BASE(&msisaac_videoram)
// AM_RANGE(0xf801, 0xf801) AM_WRITE(msisaac_bgcolor_w)
// AM_RANGE(0xfc00, 0xfc00) AM_WRITE(flip_screen_w)
// AM_RANGE(0xfc03, 0xfc04) AM_WRITE(msisaac_coin_counter_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( readmem_sound, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM)
AM_RANGE(0x4000, 0x47ff) AM_READ(SMH_RAM)
AM_RANGE(0xc000, 0xc000) AM_READ(soundlatch_r)
AM_RANGE(0xe000, 0xffff) AM_READ(SMH_NOP) /*space for diagnostic ROM (not dumped, not reachable) */
ADDRESS_MAP_END
static int vol_ctrl[16];
static MACHINE_RESET( ta7630 )
{
int i;
double db = 0.0;
double db_step = 0.50; /* 0.50 dB step (at least, maybe more) */
double db_step_inc = 0.275;
for (i=0; i<16; i++)
{
double max = 100.0 / pow(10.0, db/20.0 );
vol_ctrl[ 15-i ] = max;
/*logerror("vol_ctrl[%x] = %i (%f dB)\n",15-i,vol_ctrl[ 15-i ],db);*/
db += db_step;
db_step += db_step_inc;
}
/*for (i=0; i<8; i++)
logerror("SOUND Chan#%i name=%s\n", i, mixer_get_name(i) );*/
/*
channels 0-2 AY#0
channels 3-5 AY#1
channels 6,7 MSM5232 group1,group2
*/
}
static UINT8 snd_ctrl0=0;
static UINT8 snd_ctrl1=0;
static WRITE8_DEVICE_HANDLER( sound_control_0_w )
{
snd_ctrl0 = data & 0xff;
//popmessage("SND0 0=%2x 1=%2x", snd_ctrl0, snd_ctrl1);
sound_set_output_gain(device, 0, vol_ctrl[ snd_ctrl0 & 15 ] / 100.0); /* group1 from msm5232 */
sound_set_output_gain(device, 1, vol_ctrl[ snd_ctrl0 & 15 ] / 100.0); /* group1 from msm5232 */
sound_set_output_gain(device, 2, vol_ctrl[ snd_ctrl0 & 15 ] / 100.0); /* group1 from msm5232 */
sound_set_output_gain(device, 3, vol_ctrl[ snd_ctrl0 & 15 ] / 100.0); /* group1 from msm5232 */
sound_set_output_gain(device, 4, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group2 from msm5232 */
sound_set_output_gain(device, 5, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group2 from msm5232 */
sound_set_output_gain(device, 6, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group2 from msm5232 */
sound_set_output_gain(device, 7, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group2 from msm5232 */
}
static WRITE8_HANDLER( sound_control_1_w )
{
snd_ctrl1 = data & 0xff;
//popmessage("SND1 0=%2x 1=%2x", snd_ctrl0, snd_ctrl1);
}
static ADDRESS_MAP_START( writemem_sound, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM)
AM_RANGE(0x4000, 0x47ff) AM_WRITE(SMH_RAM)
AM_RANGE(0x8000, 0x8001) AM_DEVWRITE("ay1", ay8910_address_data_w)
AM_RANGE(0x8002, 0x8003) AM_DEVWRITE("ay2", ay8910_address_data_w)
AM_RANGE(0x8010, 0x801d) AM_DEVWRITE("msm", msm5232_w)
AM_RANGE(0x8020, 0x8020) AM_DEVWRITE("msm", sound_control_0_w)
AM_RANGE(0x8030, 0x8030) AM_WRITE(sound_control_1_w)
AM_RANGE(0xc001, 0xc001) AM_WRITE(nmi_enable_w)
AM_RANGE(0xc002, 0xc002) AM_WRITE(nmi_disable_w)
AM_RANGE(0xc003, 0xc003) AM_WRITE(SMH_NOP) /*???*/ /* this is NOT mixer_enable */
ADDRESS_MAP_END
#ifdef USE_MCU
static ADDRESS_MAP_START( mcu_readmem, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_GLOBAL_MASK(0x7ff)
AM_RANGE(0x0000, 0x0000) AM_READ(buggychl_68705_portA_r)
AM_RANGE(0x0001, 0x0001) AM_READ(buggychl_68705_portB_r)
AM_RANGE(0x0002, 0x0002) AM_READ(buggychl_68705_portC_r)
AM_RANGE(0x0010, 0x007f) AM_READ(SMH_RAM)
AM_RANGE(0x0080, 0x07ff) AM_READ(SMH_ROM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( mcu_writemem, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_GLOBAL_MASK(0x7ff)
AM_RANGE(0x0000, 0x0000) AM_WRITE(buggychl_68705_portA_w)
AM_RANGE(0x0001, 0x0001) AM_WRITE(buggychl_68705_portB_w)
AM_RANGE(0x0002, 0x0002) AM_WRITE(buggychl_68705_portC_w)
AM_RANGE(0x0004, 0x0004) AM_WRITE(buggychl_68705_ddrA_w)
AM_RANGE(0x0005, 0x0005) AM_WRITE(buggychl_68705_ddrB_w)
AM_RANGE(0x0006, 0x0006) AM_WRITE(buggychl_68705_ddrC_w)
AM_RANGE(0x0010, 0x007f) AM_WRITE(SMH_RAM)
AM_RANGE(0x0080, 0x07ff) AM_WRITE(SMH_ROM)
ADDRESS_MAP_END
#endif
static INPUT_PORTS_START( msisaac )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x00, "DSW1 Unknown 0" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "DSW1 Unknown 1" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x10, "3" )
PORT_DIPSETTING( 0x18, "4" )
PORT_DIPNAME( 0x20, 0x00, "DSW1 Unknown 5" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "DSW1 Unknown 6" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "DSW1 Unknown 7" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x00, "DSW3 Unknown 1" )
PORT_DIPSETTING( 0x00, "00" )
PORT_DIPSETTING( 0x02, "02" )
PORT_DIPNAME( 0x04, 0x04, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "DSW3 Unknown 3" )
PORT_DIPSETTING( 0x00, "00" )
PORT_DIPSETTING( 0x08, "08" )
PORT_DIPNAME( 0x30, 0x00, "Copyright Notice" )
PORT_DIPSETTING( 0x00, "(C) 1985 Taito Corporation" )
PORT_DIPSETTING( 0x10, "(C) Taito Corporation" )
PORT_DIPSETTING( 0x20, "(C) Taito Corp. MCMLXXXV" )
PORT_DIPSETTING( 0x30, "(C) Taito Corporation" )
PORT_DIPNAME( 0x40, 0x00, "Coinage Display" )
PORT_DIPSETTING( 0x40, "Insert Coin" )
PORT_DIPSETTING( 0x00, "Coins/Credits" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Coinage) )
PORT_DIPSETTING( 0x80, "A and B" )
PORT_DIPSETTING( 0x00, "A only" )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNKNOWN ) //??
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) //??
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) //??
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout char_layout =
{
8,8,
0x400,
4,
{ 0*0x2000*8, 1*0x2000*8, 2*0x2000*8, 3*0x2000*8 },
{ 7,6,5,4,3,2,1,0 },
{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8 },
8*8
};
static const gfx_layout tile_layout =
{
16,16,
0x100,
4,
{ 0*0x2000*8, 1*0x2000*8, 2*0x2000*8, 3*0x2000*8 },
{ 7,6,5,4,3,2,1,0, 64+7,64+6,64+5,64+4,64+3,64+2,64+1,64+0 },
{ 0*8,1*8,2*8,3*8,4*8,5*8,6*8,7*8, 16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
static GFXDECODE_START( msisaac )
GFXDECODE_ENTRY( "gfx1", 0, char_layout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, char_layout, 0, 64 )
GFXDECODE_ENTRY( "gfx1", 0, tile_layout, 0, 64 )
GFXDECODE_ENTRY( "gfx2", 0, tile_layout, 0, 64 )
GFXDECODE_END
static const msm5232_interface msm5232_config =
{
{ 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6, 0.65e-6 } /* 0.65 (???) uF capacitors (match the sample, not verified) */
};
/*******************************************************************************/
static MACHINE_DRIVER_START( msisaac )
/* basic machine hardware */
MDRV_CPU_ADD("maincpu", Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(readmem,writemem)
MDRV_CPU_VBLANK_INT("screen", irq0_line_hold)
MDRV_CPU_ADD("audiocpu", Z80, 4000000)
MDRV_CPU_PROGRAM_MAP(readmem_sound,writemem_sound)
MDRV_CPU_VBLANK_INT("screen", irq0_line_hold) /* source of IRQs is unknown */
#ifdef USE_MCU
MDRV_CPU_ADD("mcu", M68705,8000000/2) /* 4 MHz */
MDRV_CPU_PROGRAM_MAP(mcu_readmem,mcu_writemem)
#endif
MDRV_MACHINE_RESET(ta7630)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0, 32*8-1, 1*8, 31*8-1)
MDRV_GFXDECODE(msisaac)
MDRV_PALETTE_LENGTH(1024)
MDRV_VIDEO_START(msisaac)
MDRV_VIDEO_UPDATE(msisaac)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay1", AY8910, 2000000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
MDRV_SOUND_ADD("ay2", AY8910, 2000000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.15)
MDRV_SOUND_ADD("msm", MSM5232, 2000000)
MDRV_SOUND_CONFIG(msm5232_config)
MDRV_SOUND_ROUTE(0, "mono", 1.0) // pin 28 2'-1
MDRV_SOUND_ROUTE(1, "mono", 1.0) // pin 29 4'-1
MDRV_SOUND_ROUTE(2, "mono", 1.0) // pin 30 8'-1
MDRV_SOUND_ROUTE(3, "mono", 1.0) // pin 31 16'-1
MDRV_SOUND_ROUTE(4, "mono", 1.0) // pin 36 2'-2
MDRV_SOUND_ROUTE(5, "mono", 1.0) // pin 35 4'-2
MDRV_SOUND_ROUTE(6, "mono", 1.0) // pin 34 8'-2
MDRV_SOUND_ROUTE(7, "mono", 1.0) // pin 33 16'-2
// pin 1 SOLO 8' not mapped
// pin 2 SOLO 16' not mapped
// pin 22 Noise Output not mapped
MACHINE_DRIVER_END
/*******************************************************************************/
ROM_START( msisaac )
ROM_REGION( 0x10000, "maincpu", 0 ) /* Z80 main CPU */
ROM_LOAD( "a34_11.bin", 0x0000, 0x4000, CRC(40819334) SHA1(65352607165043909a09e96c07f7060f6ce087e6) )
ROM_LOAD( "a34_12.bin", 0x4000, 0x4000, CRC(4c50b298) SHA1(5962882ad37ba6990ba2a6312b570f214cd4c103) )
ROM_LOAD( "a34_13.bin", 0x8000, 0x4000, CRC(2e2b09b3) SHA1(daa715282ed9ef2e519e252a684ef28085becabd) )
ROM_LOAD( "a34_10.bin", 0xc000, 0x2000, CRC(a2c53dc1) SHA1(14f23511f92bcfc94447dabe2826555d68bc1caa) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 sound CPU */
ROM_LOAD( "a34_01.bin", 0x0000, 0x4000, CRC(545e45e7) SHA1(18ddb1ec8809bb62ae1c1068cd16cd3c933bf6ba) )
ROM_REGION( 0x0800, "cpu2", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a34.mcu" , 0x0000, 0x0800, NO_DUMP )
// I tried following MCUs; none of them work with this game:
// ROM_LOAD( "a30-14" , 0x0000, 0x0800, CRC(c4690279) ) //40love
// ROM_LOAD( "a22-19.31", 0x0000, 0x0800, CRC(06a71df0) ) //buggy challenge
// ROM_LOAD( "a45-19", 0x0000, 0x0800, CRC(5378253c) ) //flstory
// ROM_LOAD( "a54-19", 0x0000, 0x0800, CRC(e08b8846) ) //lkage
ROM_REGION( 0x8000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "a34_02.bin", 0x0000, 0x2000, CRC(50da1a81) SHA1(8aa5a896f3e1173155d4574f5e1c2703e334cf44) )
ROM_LOAD( "a34_03.bin", 0x2000, 0x2000, CRC(728a549e) SHA1(8969569d4b7a3ba7b740dbd236c047a46b723617) )
ROM_LOAD( "a34_04.bin", 0x4000, 0x2000, CRC(e7d19f1c) SHA1(d55ee8085256c1f6a254d3249997326eebba7d88) )
ROM_LOAD( "a34_05.bin", 0x6000, 0x2000, CRC(bed2107d) SHA1(83b16ca8a1b131aa6a2976cdbe907109750eaf71) )
ROM_REGION( 0x8000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "a34_06.bin", 0x0000, 0x2000, CRC(4ec71687) SHA1(e88f0c61a172fbca1784c95246776bf64c071bf7) )
ROM_LOAD( "a34_07.bin", 0x2000, 0x2000, CRC(24922abf) SHA1(e42b4947b8c84bdf62990205308b8c187352d001) )
ROM_LOAD( "a34_08.bin", 0x4000, 0x2000, CRC(3ddbf4c0) SHA1(7dd82aba661addd0a905bc185c1a6d7f2e21e0c6) )
ROM_LOAD( "a34_09.bin", 0x6000, 0x2000, CRC(23eb089d) SHA1(fcf48862825bf09ba3718cbade0e163a660e1a68) )
ROM_END
GAME( 1985, msisaac, 0, msisaac, msisaac, 0, ROT270, "Taito Corporation", "Metal Soldier Isaac II", GAME_UNEMULATED_PROTECTION | GAME_NO_COCKTAIL)