/****************************************************************
Meyco 8088 based hardware
i8088 CPU @ 5MHz (15MHz XTAL + i8284A clock generator),
3 x 8KB EPROM (max 4), 3 x 8KB RAM (max 4), 2KB battery RAM,
2 x i8155, optional i8251A + RS232 for factory debug
driver by MAME team
also thanks to Darrell Hal Smith, Kevin Mullins
To initialize battery RAM, go into Meter Read mode (F1 -> 9),
and then press the Meter Read + Reset buttons (9 + 0).
If a game is not turned off properly, eg. exiting MAME
in mid-game, it may run faulty on the next boot.
Enable the Night Switch to prevent this.
TODO:
- coincounters/hopper
****************************************************************/
#include "emu.h"
#include "cpu/i86/i86.h"
#include "machine/i8155.h"
#include "machine/nvram.h"
#include "sound/dac.h"
#include "video/resnet.h"
#include "gldarrow.lh"
class meyc8088_state : public driver_device
{
public:
meyc8088_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this,"maincpu"),
m_vram(*this, "vram"),
m_heartbeat(*this, "heartbeat")
{ }
required_device<cpu_device> m_maincpu;
required_shared_ptr<UINT8> m_vram;
required_device<timer_device> m_heartbeat;
UINT8 m_status;
UINT8 m_common;
DECLARE_WRITE8_MEMBER(drive_w);
DECLARE_WRITE8_MEMBER(video5_flip_w);
DECLARE_READ8_MEMBER(video5_flip_r);
DECLARE_WRITE8_MEMBER(screen_flip_w);
DECLARE_READ8_MEMBER(screen_flip_r);
DECLARE_READ8_MEMBER(meyc8088_input_r);
DECLARE_READ8_MEMBER(meyc8088_status_r);
DECLARE_WRITE8_MEMBER(meyc8088_lights1_w);
DECLARE_WRITE8_MEMBER(meyc8088_lights2_w);
DECLARE_WRITE8_MEMBER(meyc8088_common_w);
DECLARE_WRITE_LINE_MEMBER(meyc8088_sound_out);
virtual void palette_init();
UINT32 screen_update_meyc8088(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
void screen_eof_meyc8088(screen_device &screen, bool state);
TIMER_DEVICE_CALLBACK_MEMBER(heartbeat_callback);
};
/***************************************************************************
Video
***************************************************************************/
/***************************************************************************
Convert the color PROMs into a more useable format.
The palette PROM is connected to the RGB output this way:
(even and uneven pins were switched around in the schematics)
bit 7 -- N/C
-- 820 ohm resistor -- GREEN
-- -- GREEN
-- 820 ohm resistor -- BLUE
-- -- BLUE
-- 820 ohm resistor -- RED
-- -- RED
bit 0 -- N/C
plus 330 ohm pullup resistors on all lines
***************************************************************************/
static const res_net_decode_info meyc8088_decode_info =
{
1, // there may be two proms needed to construct color
0, 31, // start/end
// R, G, B,
{ 0, 0, 0, }, // offsets
{ 1, 5, 3, }, // shifts
{0x03,0x03,0x03, } // masks
};
static const res_net_info meyc8088_net_info =
{
RES_NET_VCC_5V | RES_NET_VBIAS_5V | RES_NET_VIN_OPEN_COL,
{
{ RES_NET_AMP_NONE, 330, 0, 2, { 1, 820 } },
{ RES_NET_AMP_NONE, 330, 0, 2, { 1, 820 } },
{ RES_NET_AMP_NONE, 330, 0, 2, { 1, 820 } }
}
};
void meyc8088_state::palette_init()
{
const UINT8 *color_prom = machine().root_device().memregion("proms")->base();
rgb_t *rgb;
rgb = compute_res_net_all(machine(), color_prom, &meyc8088_decode_info, &meyc8088_net_info);
palette_set_colors(machine(), 0, rgb, 32);
auto_free(machine(), rgb);
}
UINT32 meyc8088_state::screen_update_meyc8088(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
UINT8 v[5];
v[4] = m_status << 2 & 0x10; // video5: color prom d4
if (~m_status & 2)
{
// screen off
bitmap.fill(v[4]);
return 0;
}
for (offs_t offs = 0x800; offs < 0x4000; offs+=2)
{
UINT8 y = (offs-0x800) >> 6;
UINT8 x = (offs-0x800) << 2;
v[0] = m_vram[offs|0x0000]; // video1: color prom d0
v[1] = m_vram[offs|0x0001]; // video2: color prom d1
v[2] = m_vram[offs|0x4000]; // video3: color prom d2
v[3] = m_vram[offs|0x4001]; // video4: color prom d3
for (int i = 0; i < 8; i++)
bitmap.pix16(y, x | i) = ((v[0] << i) >> 7 & 1) | ((v[1] << i) >> 6 & 2) | ((v[2] << i) >> 5 & 4) | ((v[3] << i) >> 4 & 8) | v[4];
}
return 0;
}
void meyc8088_state::screen_eof_meyc8088(screen_device &screen, bool state)
{
// INTR on LC255 (pulses at start and end of vblank), INTA hardwired to $20
generic_pulse_irq_line_and_vector(m_maincpu, 0, 0x20, 1);
}
/***************************************************************************
I/O
***************************************************************************/
TIMER_DEVICE_CALLBACK_MEMBER(meyc8088_state::heartbeat_callback)
{
m_status |= 0x20;
}
WRITE8_MEMBER(meyc8088_state::drive_w)
{
// drivers go into high-impedance state ~100ms after write (LS374 /OC)
m_status &= ~0x20;
m_heartbeat->adjust(attotime::from_msec(100));
// d0-d3: DC counter drivers
// d4-d7: AC motor drivers
}
// switch screen on/off on $b4000 access
READ8_MEMBER(meyc8088_state::screen_flip_r)
{
m_status ^= 2;
return 0;
}
WRITE8_MEMBER(meyc8088_state::screen_flip_w)
{
m_status ^= 2;
}
// switch video5 (color prom d4) on/off on $b5000 access
READ8_MEMBER(meyc8088_state::video5_flip_r)
{
m_status ^= 4;
return 0;
}
WRITE8_MEMBER(meyc8088_state::video5_flip_w)
{
m_status ^= 4;
}
static ADDRESS_MAP_START( meyc8088_map, AS_PROGRAM, 8, meyc8088_state )
AM_RANGE(0x00000, 0x007ff) AM_RAM AM_SHARE("nvram")
AM_RANGE(0x70000, 0x77fff) AM_RAM AM_SHARE("vram")
AM_RANGE(0xb0000, 0xb00ff) AM_DEVREADWRITE("i8155_2", i8155_device, memory_r, memory_w)
AM_RANGE(0xb0800, 0xb0807) AM_DEVREADWRITE("i8155_2", i8155_device, io_r, io_w)
AM_RANGE(0xb1000, 0xb10ff) AM_DEVREADWRITE("i8155_1", i8155_device, memory_r, memory_w)
AM_RANGE(0xb1800, 0xb1807) AM_DEVREADWRITE("i8155_1", i8155_device, io_r, io_w)
AM_RANGE(0xb2000, 0xb2000) AM_WRITE(drive_w)
AM_RANGE(0xb3000, 0xb3000) AM_NOP // i8251A data (debug related, unpopulated on sold boards)
AM_RANGE(0xb3800, 0xb3800) AM_NOP // "
AM_RANGE(0xb4000, 0xb4000) AM_READWRITE(screen_flip_r, screen_flip_w)
AM_RANGE(0xb5000, 0xb5000) AM_READWRITE(video5_flip_r, video5_flip_w)
AM_RANGE(0xf8000, 0xfffff) AM_ROM
ADDRESS_MAP_END
READ8_MEMBER(meyc8088_state::meyc8088_input_r)
{
UINT8 ret = 0xff;
// multiplexed switch inputs
if (~m_common & 1) ret &= ioport("C0")->read_safe(0); // bit switches
if (~m_common & 2) ret &= ioport("C1")->read_safe(0); // control switches
if (~m_common & 4) ret &= ioport("C2")->read_safe(0); // light switches
if (~m_common & 8) ret &= ioport("C3")->read_safe(0); // light switches
return ret;
}
READ8_MEMBER(meyc8088_state::meyc8088_status_r)
{
// d0: /CR2
// d1: screen on
// d2: video5
// d3: N/C
// d4: battery ok
// d5: /drive on
return (m_status & 0x27) | 0x18;
}
WRITE8_MEMBER(meyc8088_state::meyc8088_lights1_w)
{
// lite 1-8
for (int i = 0; i < 8; i++)
output_set_lamp_value(i, ~data >> i & 1);
}
WRITE8_MEMBER(meyc8088_state::meyc8088_lights2_w)
{
// lite 9-16
for (int i = 0; i < 8; i++)
output_set_lamp_value(i + 8, ~data >> i & 1);
}
WRITE8_MEMBER(meyc8088_state::meyc8088_common_w)
{
// d0: /CR2
m_status = (m_status & ~1) | (data & 1);
// d1: battery on
m_status = (m_status & ~0x10) | (data << 3 & 0x10);
// d2-d5: /common
m_common = data >> 2 & 0xf;
}
WRITE_LINE_MEMBER(meyc8088_state::meyc8088_sound_out)
{
machine().device<dac_device>("dac")->write_signed8(state ? 0x7f : 0);
}
static const i8155_interface i8155_intf[2] =
{
{
// all ports set to input
DEVCB_DRIVER_MEMBER(meyc8088_state,meyc8088_input_r),
DEVCB_NULL,
DEVCB_INPUT_PORT("SW"), // filtered switch inputs
DEVCB_NULL,
DEVCB_DRIVER_MEMBER(meyc8088_state,meyc8088_status_r),
DEVCB_NULL,
DEVCB_NULL // i8251A trigger txc/rxc (debug related, unpopulated on sold boards)
},
{
// all ports set to output
DEVCB_NULL,
DEVCB_DRIVER_MEMBER(meyc8088_state,meyc8088_lights2_w),
DEVCB_NULL,
DEVCB_DRIVER_MEMBER(meyc8088_state,meyc8088_lights1_w),
DEVCB_NULL,
DEVCB_DRIVER_MEMBER(meyc8088_state,meyc8088_common_w),
DEVCB_DRIVER_LINE_MEMBER(meyc8088_state,meyc8088_sound_out)
}
};
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( gldarrow )
PORT_START("SW")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_VBLANK("screen")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(1) // coin4
PORT_BIT( 0x78, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN ) // hopper coin switch?
PORT_START("C0")
PORT_DIPNAME( 0x03, 0x00, "Payout Percentage" ) PORT_DIPLOCATION("BSW:1,2")
PORT_DIPSETTING( 0x03, "85%")
PORT_DIPSETTING( 0x02, "88%")
PORT_DIPSETTING( 0x01, "90%")
PORT_DIPSETTING( 0x00, "93%")
PORT_DIPNAME( 0x04, 0x00, "Bit Switch 3" ) PORT_DIPLOCATION("BSW:3")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, "Bonus Award" ) PORT_DIPLOCATION("BSW:4")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME( 0x10, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("BSW:5")
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x20, 0x00, "Bit Switch 6" ) PORT_DIPLOCATION("BSW:6")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x00, "Bit Switch 7" ) PORT_DIPLOCATION("BSW:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_HIGH, "BSW:8" )
PORT_START("C1")
PORT_BIT( 0x1f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Meter Reset")
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Meter Read")
PORT_DIPNAME( 0x80, 0x80, "Night Switch" ) PORT_CODE(KEYCODE_F1) PORT_TOGGLE
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("C2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SLOT_STOP3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SLOT_STOP2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SLOT_STOP1 )
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("C3")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
static MACHINE_CONFIG_START( meyc8088, meyc8088_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", I8088, (XTAL_15MHz / 3) * 0.95) // NOTE: underclocked to prevent errors on diagnostics, MAME i8088 cycle timing is probably inaccurate
MCFG_CPU_PROGRAM_MAP(meyc8088_map)
MCFG_I8155_ADD("i8155_1", XTAL_15MHz / (3*1), i8155_intf[0])
MCFG_I8155_ADD("i8155_2", XTAL_15MHz / (3*32), i8155_intf[1])
MCFG_NVRAM_ADD_0FILL("nvram")
MCFG_TIMER_DRIVER_ADD("heartbeat", meyc8088_state, heartbeat_callback)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(XTAL_15MHz/3, 320, 0, 256, 261, 0, 224)
MCFG_SCREEN_UPDATE_DRIVER(meyc8088_state, screen_update_meyc8088)
MCFG_SCREEN_VBLANK_DRIVER(meyc8088_state, screen_eof_meyc8088)
MCFG_PALETTE_LENGTH(32)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_DAC_ADD("dac")
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
ROM_START( gldarrow )
ROM_REGION( 0x100000, "maincpu", 0 )
ROM_LOAD( "3.14h", 0x0fa000, 0x002000, CRC(a4acc6df) SHA1(b25f2cf8154932834100615e2e9c44ef47a15fea) )
ROM_LOAD( "2.13h", 0x0fc000, 0x002000, CRC(595e380d) SHA1(6f8e58f646106d33cb651d97ca6a1133f7b05373) )
ROM_LOAD( "1.12h", 0x0fe000, 0x002000, CRC(71bd0e39) SHA1(15345f5726cd33ecb1b2da05f2852b6cc3ac7747) )
ROM_REGION( 0x20, "proms", 0 )
ROM_LOAD( "prom.2c", 0x00, 0x20, CRC(2839bb14) SHA1(c9acdb3ae00c2f9344aedaf77c0f4e860a3184fc) ) // M3-7602-5 color prom
ROM_END
GAMEL(1984, gldarrow, 0, meyc8088, gldarrow, driver_device, 0, ROT0, "Meyco Games, Inc.", "Golden Arrow (Standard G8-03)", 0, layout_gldarrow )