/***************************************************************************
-= Metro Games =-
driver by Luca Elia (l.elia@tin.it)
Main CPU : MC68000 Or H8/3007
Video Chips : Imagetek 14100 052 9227KK701 Or
Imagetek 14220 071 9338EK707 Or
Imagetek 14300 095
Sound CPU : NEC78C10 [Optional]
Sound Chips : OKIM6295 + YM2413 or
YRW801-M + YMF278B (YM2610 compatible)
Other : Memory Blitter
---------------------------------------------------------------------------
Year + Game PCB Video Chip Issues / Notes
---------------------------------------------------------------------------
92 Last Fortress - Toride VG420 14100
92 Last Fortress - Toride (Ger)VG460-(A) 14100
92 Pang Pom's VG420 14100
92 Sky Alert VG420 14100
92 The Karate Tournament VG460-B 14100
93? Lady Killer / Moeyo Gonta!! VG460-B 14100
93 Poitto! MTR5260-A 14100
94 Dharma Doujou MTR5260-A 14220
94 Gun Master MTR5260-A 14220
94 Toride II Adauchi Gaiden MTR5260-A 14220
94 Blazing Tornado ? 14220 Also has Konami 053936 gfx chip
96 Grand Striker 2 HUM-003(A) 14220 Also has Konami 053936 gfx chip
95 Daitoride MTR5260-A 14220
95 Pururun MTR5260-A 14220
95 Puzzli MTR5260-A 14220
96 Sankokushi MTR5260-A 14220
96 Bal Cube ? 14220 No sound CPU
96 Bang Bang Ball ? 14220 No sound CPU
95 Mahjong Doukyuhsei VG330-B 14300 No sound CPU
95 Mahjong Doukyuusei Special VG340-A 14300 No sound CPU
97 Mahjong Gakuensai VG340-A 14300 No sound CPU
98 Mahjong Gakuensai 2 VG340-A 14300 No sound CPU
96 Mouja VG410-B 14300 No sound CPU
99 Battle Bubble v2.00 LM2D-Y 14220 No sound CPU
00 Puzzlet VG2200-(B) 14300 PIC? Protection?
---------------------------------------------------------------------------
Not dumped yet:
94 Toride II
To Do:
- 1 pixel granularity in the window's placement (8 pixels now, see daitorid title)
- Coin lockout
- Some gfx problems in ladykill, 3kokushi, puzzli, gakusai
- Are the 16x16 tiles used by Mouja a Imagetek 14300-only feature?
- Flip screen doesn't work correctly in Mouja due to asymmetrical visible area
Notes:
- To enter service mode in Lady Killer, toggle the dip switch and reset
keeping start 2 pressed.
- Sprite zoom in Mouja at the end of a match looks wrong, but it's been verified
to be the same on the original board
lastfort info from guru
---
Master clock = 24.00MHz
D7810 clock : 12.00MHz (24 / 2)
M6295 clock: 1.200MHz (24 / 20), sample rate = M6295 clock /165
YM2413 clock: 3.579545MHz
Vsync: 58Hz
HSync: 15.16kHz
Compared to the real PCB, MAME is too fast, so 60fps needs to be changed to 58fps (i.e 58Hz).
--
driver modified by Eisuke Watanabe
***************************************************************************/
#include "driver.h"
#include "deprecat.h"
#include "cpu/h83002/h83002.h"
#include "cpu/upd7810/upd7810.h"
#include "machine/eeprom.h"
#include "video/konamiic.h"
#include "sound/2610intf.h"
#include "sound/2151intf.h"
#include "sound/2413intf.h"
#include "sound/okim6295.h"
#include "sound/ymf278b.h"
/* Variables defined in video: */
extern UINT16 *metro_videoregs;
extern UINT16 *metro_screenctrl;
extern UINT16 *metro_scroll;
extern UINT16 *metro_tiletable;
extern size_t metro_tiletable_size;
extern UINT16 *metro_vram_0, *metro_vram_1, *metro_vram_2;
extern UINT16 *metro_window;
extern UINT16 *metro_K053936_ram;
WRITE16_HANDLER( metro_K053936_w );
/* Functions defined in video: */
WRITE16_HANDLER( metro_window_w );
WRITE16_HANDLER( metro_vram_0_w );
WRITE16_HANDLER( metro_vram_1_w );
WRITE16_HANDLER( metro_vram_2_w );
VIDEO_START( metro_14100 );
VIDEO_START( metro_14220 );
VIDEO_START( metro_14300 );
VIDEO_START( blzntrnd );
VIDEO_START( gstrik2 );
VIDEO_UPDATE( metro );
/***************************************************************************
Interrupts
***************************************************************************/
static int irq_line, blitter_bit;
static UINT8 requested_int[8];
static UINT16 *metro_irq_levels, *metro_irq_vectors, *metro_irq_enable;
static READ16_HANDLER( metro_irq_cause_r )
{
return requested_int[0] * 0x01 + // vblank
requested_int[1] * 0x02 +
requested_int[2] * 0x04 + // blitter
requested_int[3] * 0x08 +
requested_int[4] * 0x10 +
requested_int[5] * 0x20 +
requested_int[6] * 0x40 + // unused
requested_int[7] * 0x80 ; // unused
}
/* Update the IRQ state based on all possible causes */
static void update_irq_state(running_machine *machine)
{
/* Get the pending IRQs (only the enabled ones, e.g. where
irq_enable is *0*) */
UINT16 irq = metro_irq_cause_r(machine,0,0xffff) & ~*metro_irq_enable;
if (irq_line == -1) /* mouja, gakusai, gakusai2, dokyusei, dokyusp */
{
/* This is for games that supply an *IRQ Vector* on the data bus
together with an IRQ level for each possible IRQ source */
int i = 0;
while ( i < 8 )
{
if (irq & (1 << i))
{
cpunum_set_input_line(machine, 0, metro_irq_levels[i]&7, ASSERT_LINE);
return;
}
i++;
}
cpunum_set_input_line(machine, 0, 0, ASSERT_LINE);
}
else
{
/* This is for games where every IRQ source generates the same
IRQ level. The interrupt service routine then reads the actual
source by peeking a register (metro_irq_cause_r) */
int state = (irq ? ASSERT_LINE : CLEAR_LINE);
cpunum_set_input_line(machine, 0, irq_line, state);
}
}
/* For games that supply an *IRQ Vector* on the data bus */
static IRQ_CALLBACK(metro_irq_callback)
{
// logerror("CPU #0 PC %06X: irq callback returns %04X\n",activecpu_get_pc(),metro_irq_vectors[int_level]);
return metro_irq_vectors[irqline]&0xff;
}
static MACHINE_RESET( metro )
{
if (irq_line == -1)
cpunum_set_irq_callback(0, metro_irq_callback);
}
static WRITE16_HANDLER( metro_irq_cause_w )
{
//if (data & ~0x15) logerror("CPU #0 PC %06X : unknown bits of irqcause written: %04X\n",activecpu_get_pc(),data);
if (ACCESSING_BITS_0_7)
{
data &= ~*metro_irq_enable;
if (data & 0x01) requested_int[0] = 0;
if (data & 0x02) requested_int[1] = 0; // DAITORIDE, BALCUBE, KARATOUR, MOUJA
if (data & 0x04) requested_int[2] = 0;
if (data & 0x08) requested_int[3] = 0; // KARATOUR
if (data & 0x10) requested_int[4] = 0;
if (data & 0x20) requested_int[5] = 0; // KARATOUR, BLZNTRND
if (data & 0x40) requested_int[6] = 0;
if (data & 0x80) requested_int[7] = 0;
}
update_irq_state(machine);
}
static INTERRUPT_GEN( metro_interrupt )
{
switch ( cpu_getiloops() )
{
case 0:
requested_int[0] = 1;
update_irq_state(machine);
break;
default:
requested_int[4] = 1;
update_irq_state(machine);
break;
}
}
/* Lev 1. Lev 2 seems sound related */
static INTERRUPT_GEN( bangball_interrupt )
{
requested_int[0] = 1; // set scroll regs if a flag is set
requested_int[4] = 1; // clear that flag
update_irq_state(machine);
}
static TIMER_CALLBACK( vblank_end_callback )
{
requested_int[5] = param;
}
/* lev 2-7 (lev 1 seems sound related) */
static INTERRUPT_GEN( karatour_interrupt )
{
switch ( cpu_getiloops() )
{
case 0:
requested_int[0] = 1;
requested_int[5] = 1; // write the scroll registers
/* the duration is a guess */
timer_set(ATTOTIME_IN_USEC(2500), NULL, 0, vblank_end_callback);
update_irq_state(machine);
break;
default:
requested_int[4] = 1;
update_irq_state(machine);
break;
}
}
static emu_timer *mouja_irq_timer;
static TIMER_CALLBACK( mouja_irq_callback )
{
requested_int[0] = 1;
update_irq_state(machine);
}
static WRITE16_HANDLER( mouja_irq_timer_ctrl_w )
{
double freq = 58.0 + (0xff - (data & 0xff)) / 2.2; /* 0xff=58Hz, 0x80=116Hz? */
timer_adjust_periodic(mouja_irq_timer, attotime_zero, 0, ATTOTIME_IN_HZ(freq));
}
static INTERRUPT_GEN( mouja_interrupt )
{
requested_int[1] = 1;
update_irq_state(machine);
}
static INTERRUPT_GEN( gakusai_interrupt )
{
switch ( cpu_getiloops() )
{
case 0:
requested_int[1] = 1;
update_irq_state(machine);
break;
}
}
static INTERRUPT_GEN( dokyusei_interrupt )
{
switch ( cpu_getiloops() )
{
case 0:
requested_int[1] = 1;
update_irq_state(machine);
break;
case 1: // needed?
requested_int[5] = 1;
update_irq_state(machine);
break;
}
}
static void ymf278b_interrupt(running_machine *machine, int active)
{
cpunum_set_input_line(machine, 0, 2, active);
}
/***************************************************************************
Sound Communication
***************************************************************************/
static UINT16 metro_soundstatus;
static int porta, portb, busy_sndcpu;
static int metro_io_callback(int ioline, int state)
{
UINT8 data = 0;
switch ( ioline )
{
case UPD7810_RXD: /* read the RxD line */
data = soundlatch_r(Machine,0);
state = data & 1;
soundlatch_w(Machine, 0, data >> 1);
break;
default:
logerror("upd7810 ioline %d not handled\n", ioline);
}
return state;
}
static WRITE16_HANDLER( metro_soundlatch_w )
{
if (ACCESSING_BITS_0_7)
{
soundlatch_w(machine,0,data & 0xff);
cpunum_set_input_line(machine, 1, INPUT_LINE_NMI, PULSE_LINE);
cpu_spinuntil_int();
busy_sndcpu = 1;
}
}
static READ16_HANDLER( metro_soundstatus_r )
{
return (busy_sndcpu ? 0x00 : 0x01);
}
static CUSTOM_INPUT( custom_soundstatus_r )
{
return (busy_sndcpu ? 0x01 : 0x00);
}
static WRITE16_HANDLER( metro_soundstatus_w )
{
if (ACCESSING_BITS_0_7)
metro_soundstatus = data & 0x01;
}
static WRITE8_HANDLER( metro_sound_rombank_w )
{
int bankaddress;
UINT8 *ROM = memory_region(machine, "audio");
bankaddress = 0x10000-0x4000 + ((data >> 4) & 0x03) * 0x4000;
if (bankaddress < 0x10000) bankaddress = 0x0000;
memory_set_bankptr(1, &ROM[bankaddress]);
}
static WRITE8_HANDLER( daitorid_sound_rombank_w )
{
int bankaddress;
UINT8 *ROM = memory_region(machine, "audio");
bankaddress = 0x10000-0x4000 + ((data >> 4) & 0x07) * 0x4000;
if (bankaddress < 0x10000) bankaddress = 0x10000;
memory_set_bankptr(1, &ROM[bankaddress]);
}
static READ8_HANDLER( metro_porta_r )
{
return porta;
}
static WRITE8_HANDLER( metro_porta_w )
{
porta = data;
}
static WRITE8_HANDLER( metro_portb_w )
{
/* port B layout:
7 !clock latch for message to main CPU
6
5 !clock YM2413 I/O
4 !clock MSM6295 I/O
3
2 !enable write to YM2413/6295
1 select YM2151 register or data port
0
*/
if (BIT(portb,7) && !BIT(data,7)) /* clock 1->0 */
{
busy_sndcpu = 0;
portb = data;
return;
}
if (BIT(portb,5) && !BIT(data,5)) /* clock 1->0 */
{
if (!BIT(data,2))
{
/* write */
if (BIT(data,1))
ym2413_data_port_0_w(machine,0,porta);
else
ym2413_register_port_0_w(machine,0,porta);
}
portb = data;
return;
}
if (BIT(portb,2) && !BIT(data,2)) /* clock 1->0 */
{
/* write */
if (!BIT(data,4))
okim6295_data_0_w(machine,0,porta);
}
portb = data;
}
static WRITE8_HANDLER( daitorid_portb_w )
{
/* port B layout:
7 !clock latch for message to main CPU
6 !clock YM2151 I/O
5
4 !clock MSM6295 I/O
3 !enable read from YM2151/6295
2 !enable write to YM2151/6295
1 select YM2151 register or data port
0
*/
if (BIT(portb,7) && !BIT(data,7)) /* clock 1->0 */
{
busy_sndcpu = 0;
portb = data;
return;
}
if (BIT(portb,6) && !BIT(data,6)) /* clock 1->0 */
{
if (!BIT(data,2))
{
/* write */
if (BIT(data,1))
ym2151_data_port_0_w(machine,0,porta);
else
ym2151_register_port_0_w(machine,0,porta);
}
if (!BIT(data,3))
{
/* read */
if (BIT(data,1))
porta = ym2151_status_port_0_r(machine,0);
}
portb = data;
return;
}
if (BIT(portb,2) && !BIT(data,2)) /* clock 1->0 */
{
/* write */
if (!BIT(data,4))
okim6295_data_0_w(machine,0,porta);
}
if (BIT(portb,3) && !BIT(data,3)) /* clock 1->0 */
{
/* read */
if (!BIT(data,4))
porta = okim6295_status_0_r(machine,0);
}
portb = data;
}
static void metro_sound_irq_handler(running_machine *machine, int state)
{
cpunum_set_input_line(machine, 1, UPD7810_INTF2, state ? ASSERT_LINE : CLEAR_LINE);
}
static const ym2151_interface ym2151_config =
{
metro_sound_irq_handler /* irq handler */
};
static READ16_HANDLER( ymf278b_r )
{
return ymf278b_status_port_0_r(machine, 0);
}
static WRITE16_HANDLER( ymf278b_w )
{
if(ACCESSING_BITS_0_7)
switch(offset)
{
case 0:
ymf278b_control_port_0_a_w(machine, 0, data);
break;
case 1:
ymf278b_data_port_0_a_w(machine, 0, data);
break;
case 2:
ymf278b_control_port_0_b_w(machine, 0, data);
break;
case 3:
ymf278b_data_port_0_b_w(machine, 0, data);
break;
case 4:
ymf278b_control_port_0_c_w(machine, 0, data);
break;
case 5:
ymf278b_data_port_0_c_w(machine, 0, data);
break;
}
}
static const ymf278b_interface ymf278b_config =
{
ymf278b_interrupt
};
/***************************************************************************
Coin Lockout
***************************************************************************/
/* IT DOESN'T WORK PROPERLY */
static WRITE16_HANDLER( metro_coin_lockout_1word_w )
{
if (ACCESSING_BITS_0_7)
{
// coin_lockout_w(0, data & 1);
// coin_lockout_w(1, data & 2);
}
if (data & ~3) logerror("CPU #0 PC %06X : unknown bits of coin lockout written: %04X\n",activecpu_get_pc(),data);
}
static WRITE16_HANDLER( metro_coin_lockout_4words_w )
{
// coin_lockout_w( (offset >> 1) & 1, offset & 1 );
if (data & ~1) logerror("CPU #0 PC %06X : unknown bits of coin lockout written: %04X\n",activecpu_get_pc(),data);
}
/***************************************************************************
Banked ROM access
***************************************************************************/
/*
The main CPU has access to the ROMs that hold the graphics through
a banked window of 64k. Those ROMs also usually store the tables for
the virtual tiles set. The tile codes to be written to the tilemap
memory to render the backgrounds are also stored here, in a format
that the blitter can readily use (which is a form of compression)
*/
static UINT16 *metro_rombank;
static READ16_HANDLER( metro_bankedrom_r )
{
UINT8 *ROM = memory_region( machine, "gfx1" );
size_t len = memory_region_length( machine, "gfx1" );
offset = offset * 2 + 0x10000 * (*metro_rombank);
if ( offset < len ) return ((ROM[offset+0]<<8)+ROM[offset+1]);
else return 0xffff;
}
/***************************************************************************
Blitter
[ Registers ]
Offset: Value:
0.l Destination Tilemap (1,2,3)
4.l Blitter Data Address (byte offset into the gfx ROMs)
8.l Destination Address << 7 (byte offset into the tilemap)
The Blitter reads a byte and looks at the most significative
bits for the opcode, while the remaining bits define a value
(usually how many bytes to write). The opcode byte may be
followed by a number of other bytes:
76------ Opcode
--543210 N
(at most N+1 bytes follow)
The blitter is designed to write every other byte (e.g. it
writes a byte and skips the next). Hence 2 blits are needed
to fill a tilemap (first even, then odd addresses)
[ Opcodes ]
0 Copy the following N+1 bytes. If the whole byte
is $00: stop and generate an IRQ
1 Fill N+1 bytes with a sequence, starting with
the value in the following byte
2 Fill N+1 bytes with the value in the following
byte
3 Skip N+1 bytes. If the whole byte is $C0:
skip to the next row of the tilemap (+0x200 bytes)
but preserve the column passed at the start of the
blit (destination address % 0x200)
***************************************************************************/
static UINT16 *metro_blitter_regs;
static TIMER_CALLBACK( metro_blit_done )
{
requested_int[blitter_bit] = 1;
update_irq_state(machine);
}
INLINE int blt_read(const UINT8 *ROM, const int offs)
{
return ROM[offs];
}
INLINE void blt_write(running_machine *machine, const int tmap, const offs_t offs, const UINT16 data, const UINT16 mask)
{
switch( tmap )
{
case 1: metro_vram_0_w(machine,offs,data,mask); break;
case 2: metro_vram_1_w(machine,offs,data,mask); break;
case 3: metro_vram_2_w(machine,offs,data,mask); break;
}
// logerror("CPU #0 PC %06X : Blitter %X] %04X <- %04X & %04X\n",activecpu_get_pc(),tmap,offs,data,mask);
}
static WRITE16_HANDLER( metro_blitter_w )
{
COMBINE_DATA( &metro_blitter_regs[offset] );
if (offset == 0xC/2)
{
UINT8 *src = memory_region(machine, "gfx1");
size_t src_len = memory_region_length(machine, "gfx1");
UINT32 tmap = (metro_blitter_regs[ 0x00 / 2 ] << 16 ) +
metro_blitter_regs[ 0x02 / 2 ];
UINT32 src_offs = (metro_blitter_regs[ 0x04 / 2 ] << 16 ) +
metro_blitter_regs[ 0x06 / 2 ];
UINT32 dst_offs = (metro_blitter_regs[ 0x08 / 2 ] << 16 ) +
metro_blitter_regs[ 0x0a / 2 ];
int shift = (dst_offs & 0x80) ? 0 : 8;
UINT16 mask = (dst_offs & 0x80) ? 0x00ff : 0xff00;
// logerror("CPU #0 PC %06X : Blitter regs %08X, %08X, %08X\n",activecpu_get_pc(),tmap,src_offs,dst_offs);
dst_offs >>= 7+1;
switch( tmap )
{
case 1:
case 2:
case 3:
break;
default:
logerror("CPU #0 PC %06X : Blitter unknown destination: %08X\n",activecpu_get_pc(),tmap);
return;
}
while (1)
{
UINT16 b1,b2,count;
src_offs %= src_len;
b1 = blt_read(src,src_offs);
// logerror("CPU #0 PC %06X : Blitter opcode %02X at %06X\n",activecpu_get_pc(),b1,src_offs);
src_offs++;
count = ((~b1) & 0x3f) + 1;
switch( (b1 & 0xc0) >> 6 )
{
case 0:
/* Stop and Generate an IRQ. We can't generate it now
both because it's unlikely that the blitter is so
fast and because some games (e.g. lastfort) need to
complete the blitter irq service routine before doing
another blit. */
if (b1 == 0)
{
timer_set(ATTOTIME_IN_USEC(500), NULL,0,metro_blit_done);
return;
}
/* Copy */
while (count--)
{
src_offs %= src_len;
b2 = blt_read(src,src_offs) << shift;
src_offs++;
dst_offs &= 0xffff;
blt_write(machine,tmap,dst_offs,b2,mask);
dst_offs = ((dst_offs+1) & (0x100-1)) | (dst_offs & (~(0x100-1)));
}
break;
case 1:
/* Fill with an increasing value */
src_offs %= src_len;
b2 = blt_read(src,src_offs);
src_offs++;
while (count--)
{
dst_offs &= 0xffff;
blt_write(machine,tmap,dst_offs,b2<<shift,mask);
dst_offs = ((dst_offs+1) & (0x100-1)) | (dst_offs & (~(0x100-1)));
b2++;
}
break;
case 2:
/* Fill with a fixed value */
src_offs %= src_len;
b2 = blt_read(src,src_offs) << shift;
src_offs++;
while (count--)
{
dst_offs &= 0xffff;
blt_write(machine,tmap,dst_offs,b2,mask);
dst_offs = ((dst_offs+1) & (0x100-1)) | (dst_offs & (~(0x100-1)));
}
break;
case 3:
/* Skip to the next line ?? */
if (b1 == 0xC0)
{
dst_offs += 0x100;
dst_offs &= ~(0x100-1);
dst_offs |= (0x100-1) & (metro_blitter_regs[ 0x0a / 2 ] >> (7+1));
}
else
{
dst_offs += count;
}
break;
default:
logerror("CPU #0 PC %06X : Blitter unknown opcode %02X at %06X\n",activecpu_get_pc(),b1,src_offs-1);
return;
}
}
}
}
/***************************************************************************
Memory Maps
***************************************************************************/
/*
Lines starting with an empty comment in the following MemoryReadAddress
arrays are there for debug (e.g. the game does not read from those ranges
AFAIK)
*/
static ADDRESS_MAP_START( metro_snd_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM) /* External ROM */
AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK1) /* External ROM (Banked) */
AM_RANGE(0x8000, 0x87ff) AM_READ(SMH_RAM) /* External RAM */
AM_RANGE(0xff00, 0xffff) AM_READ(SMH_RAM) /* Internal RAM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( metro_snd_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM) /* External ROM */
AM_RANGE(0x4000, 0x7fff) AM_WRITE(SMH_BANK1) /* External ROM (Banked) */
AM_RANGE(0x8000, 0x87ff) AM_WRITE(SMH_RAM) /* External RAM */
AM_RANGE(0xff00, 0xffff) AM_WRITE(SMH_RAM) /* Internal RAM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( metro_snd_readport, ADDRESS_SPACE_IO, 8 )
AM_RANGE(UPD7810_PORTA, UPD7810_PORTA) AM_READ(metro_porta_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( metro_snd_writeport, ADDRESS_SPACE_IO, 8 )
AM_RANGE(UPD7810_PORTA, UPD7810_PORTA) AM_WRITE(metro_porta_w)
AM_RANGE(UPD7810_PORTB, UPD7810_PORTB) AM_WRITE(metro_portb_w)
AM_RANGE(UPD7810_PORTC, UPD7810_PORTC) AM_WRITE(metro_sound_rombank_w)
ADDRESS_MAP_END
/*****************/
static ADDRESS_MAP_START( daitorid_snd_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_READ(SMH_ROM) /* External ROM */
AM_RANGE(0x4000, 0x7fff) AM_READ(SMH_BANK1) /* External ROM (Banked) */
AM_RANGE(0x8000, 0x87ff) AM_READ(SMH_RAM) /* External RAM */
AM_RANGE(0xff00, 0xffff) AM_READ(SMH_RAM) /* Internal RAM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( daitorid_snd_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x3fff) AM_WRITE(SMH_ROM) /* External ROM */
AM_RANGE(0x4000, 0x7fff) AM_WRITE(SMH_BANK1) /* External ROM (Banked) */
AM_RANGE(0x8000, 0x87ff) AM_WRITE(SMH_RAM) /* External RAM */
AM_RANGE(0xff00, 0xffff) AM_WRITE(SMH_RAM) /* Internal RAM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( daitorid_snd_readport, ADDRESS_SPACE_IO, 8 )
AM_RANGE(UPD7810_PORTA, UPD7810_PORTA) AM_READ(metro_porta_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( daitorid_snd_writeport, ADDRESS_SPACE_IO, 8 )
AM_RANGE(UPD7810_PORTA, UPD7810_PORTA) AM_WRITE(metro_porta_w)
AM_RANGE(UPD7810_PORTB, UPD7810_PORTB) AM_WRITE(daitorid_portb_w)
AM_RANGE(UPD7810_PORTC, UPD7810_PORTC) AM_WRITE(daitorid_sound_rombank_w)
ADDRESS_MAP_END
/***************************************************************************
Bal Cube
***************************************************************************/
/* Really weird way of mapping 3 DSWs */
static READ16_HANDLER( balcube_dsw_r )
{
UINT16 dsw1 = input_port_read(machine, "DSW0") >> 0;
UINT16 dsw2 = input_port_read(machine, "DSW0") >> 8;
UINT16 dsw3 = input_port_read(machine, "IN2");
switch (offset*2)
{
case 0x1FFFC: return ((dsw1 & 0x01) ? 0x40 : 0) | ((dsw3 & 0x01) ? 0x80 : 0);
case 0x1FFFA: return ((dsw1 & 0x02) ? 0x40 : 0) | ((dsw3 & 0x02) ? 0x80 : 0);
case 0x1FFF6: return ((dsw1 & 0x04) ? 0x40 : 0) | ((dsw3 & 0x04) ? 0x80 : 0);
case 0x1FFEE: return ((dsw1 & 0x08) ? 0x40 : 0) | ((dsw3 & 0x08) ? 0x80 : 0);
case 0x1FFDE: return ((dsw1 & 0x10) ? 0x40 : 0) | ((dsw3 & 0x10) ? 0x80 : 0);
case 0x1FFBE: return ((dsw1 & 0x20) ? 0x40 : 0) | ((dsw3 & 0x20) ? 0x80 : 0);
case 0x1FF7E: return ((dsw1 & 0x40) ? 0x40 : 0) | ((dsw3 & 0x40) ? 0x80 : 0);
case 0x1FEFE: return ((dsw1 & 0x80) ? 0x40 : 0) | ((dsw3 & 0x80) ? 0x80 : 0);
case 0x1FDFE: return (dsw2 & 0x01) ? 0x40 : 0;
case 0x1FBFE: return (dsw2 & 0x02) ? 0x40 : 0;
case 0x1F7FE: return (dsw2 & 0x04) ? 0x40 : 0;
case 0x1EFFE: return (dsw2 & 0x08) ? 0x40 : 0;
case 0x1DFFE: return (dsw2 & 0x10) ? 0x40 : 0;
case 0x1BFFE: return (dsw2 & 0x20) ? 0x40 : 0;
case 0x17FFE: return (dsw2 & 0x40) ? 0x40 : 0;
case 0x0FFFE: return (dsw2 & 0x80) ? 0x40 : 0;
}
logerror("CPU #0 PC %06X : unknown dsw address read: %04X\n",activecpu_get_pc(),offset);
return 0xffff;
}
static ADDRESS_MAP_START( balcube_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x300000, 0x300001) AM_READ(ymf278b_r ) // Sound
AM_RANGE(0x400000, 0x41ffff) AM_READ(balcube_dsw_r ) // DSW x 3
AM_RANGE(0x600000, 0x61ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x620000, 0x63ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x640000, 0x65ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x660000, 0x66ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x670000, 0x673fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x674000, 0x674fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x678000, 0x6787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x6788a2, 0x6788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x500000, 0x500001) AM_READ_PORT("IN0") // Inputs
AM_RANGE(0x500002, 0x500003) AM_READ_PORT("IN1") //
AM_RANGE(0x500006, 0x500007) AM_READ(SMH_NOP ) //
ADDRESS_MAP_END
static ADDRESS_MAP_START( balcube_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x300000, 0x30000b) AM_WRITE(ymf278b_w ) // Sound
AM_RANGE(0x500002, 0x500009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
AM_RANGE(0x670000, 0x673fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x674000, 0x674fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x600000, 0x61ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x620000, 0x63ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x640000, 0x65ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x678000, 0x6787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x678840, 0x67884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x678860, 0x67886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x678870, 0x67887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0x678880, 0x678881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x678890, 0x678891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x6788a2, 0x6788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x6788a4, 0x6788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x6788aa, 0x6788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x6788ac, 0x6788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x679700, 0x679713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
ADDRESS_MAP_END
/***************************************************************************
Bang Bang Ball
***************************************************************************/
static ADDRESS_MAP_START( bangball_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0xf10000, 0xf10fff) AM_READ(SMH_RAM ) // RAM (bug in the ram test routine)
AM_RANGE(0xb00000, 0xb00001) AM_READ(ymf278b_r ) // Sound
AM_RANGE(0xc00000, 0xc1ffff) AM_READ(balcube_dsw_r ) // DSW x 3
AM_RANGE(0xd00000, 0xd00001) AM_READ_PORT("IN0") // Inputs
AM_RANGE(0xd00002, 0xd00003) AM_READ_PORT("IN1") //
AM_RANGE(0xd00006, 0xd00007) AM_READ(SMH_NOP ) //
AM_RANGE(0xe00000, 0xe1ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0xe20000, 0xe3ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0xe40000, 0xe5ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0xe60000, 0xe6ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0xe70000, 0xe73fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0xe74000, 0xe74fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0xe78000, 0xe787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0xe788a2, 0xe788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
ADDRESS_MAP_END
static ADDRESS_MAP_START( bangball_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0xf10000, 0xf10fff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0xb00000, 0xb0000b) AM_WRITE(ymf278b_w ) // Sound
AM_RANGE(0xd00002, 0xd00009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
AM_RANGE(0xe00000, 0xe1ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0xe20000, 0xe3ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0xe40000, 0xe5ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0xe70000, 0xe73fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0xe74000, 0xe74fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0xe78000, 0xe787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0xe78840, 0xe7884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0xe78860, 0xe7886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0xe78870, 0xe7887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0xe78880, 0xe78881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0xe78890, 0xe78891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0xe788a2, 0xe788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0xe788a4, 0xe788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0xe788aa, 0xe788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0xe788ac, 0xe788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0xe79700, 0xe79713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
ADDRESS_MAP_END
/***************************************************************************
Battle Bubble
***************************************************************************/
static ADDRESS_MAP_START( batlbubl_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x100000, 0x11ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x120000, 0x13ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x140000, 0x15ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x160000, 0x16ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x170000, 0x173fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x174000, 0x174fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x178000, 0x1787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x1788a2, 0x1788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x200000, 0x200001) AM_READ_PORT("IN1")
AM_RANGE(0x200002, 0x200003) AM_READ_PORT("DSW0")
AM_RANGE(0x200004, 0x200005) AM_READ_PORT("IN0")
AM_RANGE(0x200006, 0x200007) AM_READ_PORT("IN2")
AM_RANGE(0x300000, 0x31ffff) AM_READ(balcube_dsw_r ) // read but ignored?
AM_RANGE(0x400000, 0x400001) AM_READ(ymf278b_r ) // Sound
AM_RANGE(0xf00000, 0xf0ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0xf10000, 0xf10fff) AM_READ(SMH_RAM ) // RAM (bug in the ram test routine)
ADDRESS_MAP_END
static ADDRESS_MAP_START( batlbubl_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x100000, 0x11ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x120000, 0x13ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x140000, 0x15ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x170000, 0x173fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x174000, 0x174fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x178000, 0x1787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x178840, 0x17884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x178860, 0x17886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x178870, 0x17887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0x178880, 0x178881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x178890, 0x178891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x1788a2, 0x1788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x1788a4, 0x1788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x1788aa, 0x1788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x1788ac, 0x1788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x179700, 0x179713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x200002, 0x200009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
AM_RANGE(0x400000, 0x40000b) AM_WRITE(ymf278b_w ) // Sound
AM_RANGE(0xf00000, 0xf0ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0xf10000, 0xf10fff) AM_WRITE(SMH_RAM ) // RAM
ADDRESS_MAP_END
/***************************************************************************
Dai Toride
***************************************************************************/
static ADDRESS_MAP_START( daitorid_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x800000, 0x80ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x41ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x420000, 0x43ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x440000, 0x45ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x460000, 0x46ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x470000, 0x473fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x474000, 0x474fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x478000, 0x4787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x4788a2, 0x4788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0xc00000, 0xc00001) AM_READ_PORT("IN0")
AM_RANGE(0xc00002, 0xc00003) AM_READ_PORT("IN1")
AM_RANGE(0xc00004, 0xc00005) AM_READ_PORT("DSW0")
AM_RANGE(0xc00006, 0xc00007) AM_READ_PORT("IN2")
ADDRESS_MAP_END
static ADDRESS_MAP_START( daitorid_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x800000, 0x80ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x41ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x420000, 0x43ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x440000, 0x45ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x470000, 0x473fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x474000, 0x474fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x478000, 0x4787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x478840, 0x47884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x478860, 0x47886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x478870, 0x47887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0x478880, 0x478881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x478890, 0x478891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x4788a2, 0x4788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x4788a4, 0x4788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x4788a8, 0x4788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0x4788aa, 0x4788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x4788ac, 0x4788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x479700, 0x479713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0xc00002, 0xc00009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
ADDRESS_MAP_END
/***************************************************************************
Dharma Doujou
***************************************************************************/
static ADDRESS_MAP_START( dharma_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x40ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x800000, 0x81ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x820000, 0x83ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x840000, 0x85ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x860000, 0x86ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x870000, 0x873fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x878000, 0x8787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x8788a2, 0x8788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0xc00000, 0xc00001) AM_READ_PORT("IN0")
AM_RANGE(0xc00002, 0xc00003) AM_READ_PORT("IN1")
AM_RANGE(0xc00004, 0xc00005) AM_READ_PORT("DSW0")
AM_RANGE(0xc00006, 0xc00007) AM_READ_PORT("IN2")
ADDRESS_MAP_END
static ADDRESS_MAP_START( dharma_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x40ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x800000, 0x81ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x820000, 0x83ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x840000, 0x85ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x870000, 0x873fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x878000, 0x8787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x878840, 0x87884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x878860, 0x87886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x878870, 0x87887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0x878880, 0x878881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x878890, 0x878891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x8788a2, 0x8788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x8788a4, 0x8788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x8788a8, 0x8788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0x8788aa, 0x8788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x8788ac, 0x8788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x879700, 0x879713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0xc00002, 0xc00009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
ADDRESS_MAP_END
/***************************************************************************
Karate Tournament
***************************************************************************/
/* This game uses almost only the blitter to write to the tilemaps.
The CPU can only access a "window" of 512x256 pixels in the upper
left corner of the big tilemap */
#define KARATOUR_OFFS( _x_ ) ((_x_) & (0x3f)) + (((_x_) & ~(0x3f)) * (0x100 / 0x40))
#define KARATOUR_VRAM( _n_ ) \
static READ16_HANDLER( karatour_vram_##_n_##_r ) \
{ \
return metro_vram_##_n_[KARATOUR_OFFS(offset)]; \
} \
static WRITE16_HANDLER( karatour_vram_##_n_##_w ) \
{ \
metro_vram_##_n_##_w(machine,KARATOUR_OFFS(offset),data,mem_mask); \
}
KARATOUR_VRAM( 0 )
KARATOUR_VRAM( 1 )
KARATOUR_VRAM( 2 )
static ADDRESS_MAP_START( karatour_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xffc000, 0xffffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x400001) AM_READ(metro_soundstatus_r ) // From Sound CPU
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("IN0") // Inputs
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("IN1") //
AM_RANGE(0x400006, 0x400007) AM_READ_PORT("DSW0") //
AM_RANGE(0x40000a, 0x40000b) AM_READ_PORT("DSW1") //
AM_RANGE(0x40000c, 0x40000d) AM_READ_PORT("IN2") //
AM_RANGE(0x860000, 0x86ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x870000, 0x873fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x875000, 0x875fff) AM_READ(karatour_vram_0_r ) // Layer 0 (Part of)
AM_RANGE(0x876000, 0x876fff) AM_READ(karatour_vram_1_r ) // Layer 1 (Part of)
AM_RANGE(0x877000, 0x877fff) AM_READ(karatour_vram_2_r ) // Layer 2 (Part of)
AM_RANGE(0x878000, 0x8787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x8788a2, 0x8788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
ADDRESS_MAP_END
static ADDRESS_MAP_START( karatour_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xffc000, 0xffffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x400001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0x400002, 0x400003) AM_WRITE(metro_coin_lockout_1word_w ) // Coin Lockout
AM_RANGE(0x870000, 0x873fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x875000, 0x875fff) AM_WRITE(karatour_vram_0_w ) // Layer 0 (Part of)
AM_RANGE(0x876000, 0x876fff) AM_WRITE(karatour_vram_1_w ) // Layer 1 (Part of)
AM_RANGE(0x877000, 0x877fff) AM_WRITE(karatour_vram_2_w ) // Layer 2 (Part of)
AM_RANGE(0x878000, 0x8787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x878800, 0x878813) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x878840, 0x87884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x878860, 0x87886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x878870, 0x87887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0x878880, 0x878881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x878890, 0x878891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x8788a2, 0x8788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x8788a4, 0x8788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x8788a8, 0x8788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0x8788aa, 0x8788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x8788ac, 0x8788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
ADDRESS_MAP_END
/***************************************************************************
Sankokushi
***************************************************************************/
/* same limited tilemap access as karatour */
static ADDRESS_MAP_START( kokushi_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x7fc000, 0x7fffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x860000, 0x86ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x870000, 0x873fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x875000, 0x875fff) AM_READ(karatour_vram_0_r ) // Layer 0 (Part of)
AM_RANGE(0x876000, 0x876fff) AM_READ(karatour_vram_1_r ) // Layer 1 (Part of)
AM_RANGE(0x877000, 0x877fff) AM_READ(karatour_vram_2_r ) // Layer 2 (Part of)
AM_RANGE(0x878000, 0x8787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x8788a2, 0x8788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0xc00000, 0xc00001) AM_READ_PORT("IN0") // From Sound CPU
AM_RANGE(0xc00002, 0xc00003) AM_READ_PORT("IN1") // Inputs
AM_RANGE(0xc00004, 0xc00005) AM_READ_PORT("DSW0")
ADDRESS_MAP_END
static ADDRESS_MAP_START( kokushi_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x7fc000, 0x7fffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x870000, 0x873fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x875000, 0x875fff) AM_WRITE(karatour_vram_0_w ) // Layer 0 (Part of)
AM_RANGE(0x876000, 0x876fff) AM_WRITE(karatour_vram_1_w ) // Layer 1 (Part of)
AM_RANGE(0x877000, 0x877fff) AM_WRITE(karatour_vram_2_w ) // Layer 2 (Part of)
AM_RANGE(0x878000, 0x8787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x878840, 0x87884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x878860, 0x87886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x878870, 0x87887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs - WRONG
// AM_RANGE(0x878880, 0x878881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x878890, 0x878891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x8788a2, 0x8788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x8788a4, 0x8788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x8788a8, 0x8788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0x8788aa, 0x8788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x8788ac, 0x8788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x879700, 0x879713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0xc00002, 0xc00009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
ADDRESS_MAP_END
/***************************************************************************
Last Fortress
***************************************************************************/
static ADDRESS_MAP_START( lastfort_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x40ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x800000, 0x81ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x820000, 0x83ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x840000, 0x85ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x860000, 0x86ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x870000, 0x873fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x878000, 0x8787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x8788a2, 0x8788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0xc00000, 0xc00001) AM_READ(metro_soundstatus_r ) // From Sound CPU
AM_RANGE(0xc00002, 0xc00003) AM_READ(SMH_NOP ) //
AM_RANGE(0xc00004, 0xc00005) AM_READ_PORT("IN0") // Inputs
AM_RANGE(0xc00006, 0xc00007) AM_READ_PORT("IN1") //
AM_RANGE(0xc00008, 0xc00009) AM_READ_PORT("IN2") //
AM_RANGE(0xc0000a, 0xc0000b) AM_READ_PORT("DSW0") //
AM_RANGE(0xc0000c, 0xc0000d) AM_READ_PORT("DSW1") //
AM_RANGE(0xc0000e, 0xc0000f) AM_READ_PORT("IN3") //
ADDRESS_MAP_END
static ADDRESS_MAP_START( lastfort_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x40ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x800000, 0x81ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x820000, 0x83ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x840000, 0x85ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x870000, 0x873fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x878000, 0x8787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x878800, 0x878813) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x878840, 0x87884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x878860, 0x87886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x878870, 0x87887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0x878880, 0x878881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x878890, 0x878891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x8788a2, 0x8788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x8788a4, 0x8788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x8788a8, 0x8788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0x8788aa, 0x8788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x8788ac, 0x8788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0xc00002, 0xc00003) AM_WRITE(metro_coin_lockout_1word_w ) // Coin Lockout
ADDRESS_MAP_END
/* the German version is halfway between lastfort and ladykill (karatour) memory maps */
/* todo: clean up input reads etc. */
static ADDRESS_MAP_START( lastforg_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x400001) AM_READ(metro_soundstatus_r ) // From Sound CPU
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("IN0") // Inputs
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("IN1") //
AM_RANGE(0x400006, 0x400007) AM_READ_PORT("DSW0") //
AM_RANGE(0x40000a, 0x40000b) AM_READ_PORT("DSW1") //
AM_RANGE(0x40000c, 0x40000d) AM_READ_PORT("IN2") //
AM_RANGE(0x880000, 0x89ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x8a0000, 0x8bffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x8c0000, 0x8dffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x8e0000, 0x8effff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x8f0000, 0x8f3fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x8f4000, 0x8f4fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x8f8000, 0x8f87ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x8f88a2, 0x8f88a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0xc00000, 0xc0ffff) AM_READ(SMH_RAM ) // RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( lastforg_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x400001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0x400002, 0x400003) AM_WRITE(metro_coin_lockout_1word_w ) // Coin Lockout
AM_RANGE(0x880000, 0x89ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x8a0000, 0x8bffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x8c0000, 0x8dffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x8f0000, 0x8f3fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x8f4000, 0x8f4fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x8f8000, 0x8f87ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x8f8800, 0x8f8813) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x8f8840, 0x8f884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x8f8860, 0x8f886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x8f8870, 0x8f887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0x8f8880, 0x8f8881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x8f8890, 0x8f8891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x8f88a2, 0x8f88a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x8f88a4, 0x8f88a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x8f88a8, 0x8f88a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0x8f88aa, 0x8f88ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x8f88ac, 0x8f88ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(SMH_RAM ) // RAM
ADDRESS_MAP_END
/***************************************************************************
Mahjong Gakuensai
***************************************************************************/
static int gakusai_oki_bank_lo, gakusai_oki_bank_hi;
static void gakusai_oki_bank_set(void)
{
int bank = (gakusai_oki_bank_lo & 7) + (gakusai_oki_bank_hi & 1) * 8;
okim6295_set_bank_base(0, bank * 0x40000);
}
static WRITE16_HANDLER( gakusai_oki_bank_hi_w )
{
if (ACCESSING_BITS_0_7)
{
gakusai_oki_bank_hi = data & 0xff;
gakusai_oki_bank_set();
}
}
static WRITE16_HANDLER( gakusai_oki_bank_lo_w )
{
if (ACCESSING_BITS_0_7)
{
gakusai_oki_bank_lo = data & 0xff;
gakusai_oki_bank_set();
}
}
static UINT16 *gakusai_input_sel;
static READ16_HANDLER( gakusai_input_r )
{
UINT16 input_sel = (*gakusai_input_sel) ^ 0x3e;
// Bit 0 ??
if (input_sel & 0x0002) return input_port_read(machine, "KEY0");
if (input_sel & 0x0004) return input_port_read(machine, "KEY1");
if (input_sel & 0x0008) return input_port_read(machine, "KEY2");
if (input_sel & 0x0010) return input_port_read(machine, "KEY3");
if (input_sel & 0x0020) return input_port_read(machine, "KEY4");
return 0xffff;
}
static READ16_HANDLER( gakusai_eeprom_r )
{
return eeprom_read_bit() & 1;
}
static WRITE16_HANDLER( gakusai_eeprom_w )
{
if (ACCESSING_BITS_0_7)
{
// latch the bit
eeprom_write_bit(data & 0x01);
// reset line asserted: reset.
eeprom_set_cs_line((data & 0x04) ? CLEAR_LINE : ASSERT_LINE );
// clock line asserted: write latch or select next bit to read
eeprom_set_clock_line((data & 0x02) ? ASSERT_LINE : CLEAR_LINE );
}
}
static ADDRESS_MAP_START( gakusai_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x200000, 0x21ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x220000, 0x23ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x240000, 0x25ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x260000, 0x26ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x270000, 0x273fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x274000, 0x274fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x278000, 0x2787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x278832, 0x278833) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x278880, 0x278881) AM_READ(gakusai_input_r ) // Inputs
AM_RANGE(0x278882, 0x278883) AM_READ_PORT("IN0") //
AM_RANGE(0x27880e, 0x27880f) AM_READ(SMH_RAM ) // Screen Control
AM_RANGE(0x700000, 0x700001) AM_READ(okim6295_status_0_lsb_r ) // Sound
AM_RANGE(0xc00000, 0xc00001) AM_READ(gakusai_eeprom_r ) // EEPROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( gakusai_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x200000, 0x21ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x220000, 0x23ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x240000, 0x25ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x270000, 0x273fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x274000, 0x274fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x278000, 0x2787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x27880e, 0x27880f) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x278810, 0x27881f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_levels ) // IRQ Levels
AM_RANGE(0x278820, 0x27882f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_vectors ) // IRQ Vectors
AM_RANGE(0x278830, 0x278831) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x278832, 0x278833) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x278836, 0x278837) AM_WRITE(watchdog_reset16_w ) // Watchdog
AM_RANGE(0x278840, 0x27884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x278860, 0x27886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x278850, 0x27885b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0x278870, 0x278871) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x278888, 0x278889) AM_WRITE(SMH_RAM) AM_BASE(&gakusai_input_sel ) // Inputs
AM_RANGE(0x279700, 0x279713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x400000, 0x400001) AM_WRITE(SMH_NOP ) // ? 5
AM_RANGE(0x500000, 0x500001) AM_WRITE(gakusai_oki_bank_lo_w ) // Sound
AM_RANGE(0x600000, 0x600001) AM_WRITE(ym2413_register_port_0_lsb_w )
AM_RANGE(0x600002, 0x600003) AM_WRITE(ym2413_data_port_0_lsb_w )
AM_RANGE(0x700000, 0x700001) AM_WRITE(okim6295_data_0_lsb_w )
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(gakusai_eeprom_w ) // EEPROM
AM_RANGE(0xd00000, 0xd00001) AM_WRITE(gakusai_oki_bank_hi_w )
ADDRESS_MAP_END
/***************************************************************************
Mahjong Gakuensai 2
***************************************************************************/
static ADDRESS_MAP_START( gakusai2_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x600000, 0x61ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x620000, 0x63ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x640000, 0x65ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x660000, 0x66ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x670000, 0x673fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x674000, 0x674fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x675000, 0x675fff) AM_READ(SMH_RAM ) // Sprites?
AM_RANGE(0x678000, 0x6787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x678832, 0x678833) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x678880, 0x678881) AM_READ(gakusai_input_r ) // Inputs
AM_RANGE(0x678882, 0x678883) AM_READ_PORT("IN0") //
AM_RANGE(0x67880e, 0x67880f) AM_READ(SMH_RAM ) // Screen Control
AM_RANGE(0xb00000, 0xb00001) AM_READ(okim6295_status_0_lsb_r ) // Sound
AM_RANGE(0xe00000, 0xe00001) AM_READ(gakusai_eeprom_r ) // EEPROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( gakusai2_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x600000, 0x61ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x620000, 0x63ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x640000, 0x65ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x670000, 0x673fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x674000, 0x674fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x675000, 0x675fff) AM_WRITE(SMH_RAM ) // Sprites?
AM_RANGE(0x678000, 0x6787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x67880e, 0x67880f) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x678810, 0x67881f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_levels ) // IRQ Levels
AM_RANGE(0x678820, 0x67882f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_vectors ) // IRQ Vectors
AM_RANGE(0x678830, 0x678831) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x678832, 0x678833) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x678836, 0x678837) AM_WRITE(watchdog_reset16_w ) // Watchdog
AM_RANGE(0x678840, 0x67884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x678860, 0x67886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x678850, 0x67885b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0x678870, 0x678871) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x678888, 0x678889) AM_WRITE(SMH_RAM) AM_BASE(&gakusai_input_sel ) // Inputs
AM_RANGE(0x679700, 0x679713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x800000, 0x800001) AM_WRITE(SMH_NOP ) // ? 5
AM_RANGE(0x900000, 0x900001) AM_WRITE(gakusai_oki_bank_lo_w ) // Sound
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(gakusai_oki_bank_hi_w )
AM_RANGE(0xb00000, 0xb00001) AM_WRITE(okim6295_data_0_lsb_w )
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(ym2413_register_port_0_lsb_w )
AM_RANGE(0xc00002, 0xc00003) AM_WRITE(ym2413_data_port_0_lsb_w )
AM_RANGE(0xe00000, 0xe00001) AM_WRITE(gakusai_eeprom_w ) // EEPROM
ADDRESS_MAP_END
/***************************************************************************
Mahjong Doukyuusei Special
***************************************************************************/
static READ16_HANDLER( dokyusp_eeprom_r )
{
// clock line asserted: write latch or select next bit to read
eeprom_set_clock_line(CLEAR_LINE);
eeprom_set_clock_line(ASSERT_LINE);
return eeprom_read_bit() & 1;
}
static WRITE16_HANDLER( dokyusp_eeprom_bit_w )
{
if (ACCESSING_BITS_0_7)
{
// latch the bit
eeprom_write_bit(data & 0x01);
// clock line asserted: write latch or select next bit to read
eeprom_set_clock_line(CLEAR_LINE);
eeprom_set_clock_line(ASSERT_LINE);
}
}
static WRITE16_HANDLER( dokyusp_eeprom_reset_w )
{
if (ACCESSING_BITS_0_7)
{
// reset line asserted: reset.
eeprom_set_cs_line((data & 0x01) ? CLEAR_LINE : ASSERT_LINE);
}
}
static ADDRESS_MAP_START( dokyusp_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x200000, 0x21ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x220000, 0x23ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x240000, 0x25ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x260000, 0x26ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x270000, 0x273fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x274000, 0x274fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x278000, 0x2787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x278832, 0x278833) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x278880, 0x278881) AM_READ(gakusai_input_r ) // Inputs
AM_RANGE(0x278882, 0x278883) AM_READ_PORT("IN0") //
AM_RANGE(0x27880e, 0x27880f) AM_READ(SMH_RAM ) // Screen Control
AM_RANGE(0x700000, 0x700001) AM_READ(okim6295_status_0_lsb_r ) // Sound
AM_RANGE(0xd00000, 0xd00001) AM_READ(dokyusp_eeprom_r ) // EEPROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( dokyusp_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x200000, 0x21ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x220000, 0x23ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x240000, 0x25ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x270000, 0x273fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x274000, 0x274fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x278000, 0x2787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x27880e, 0x27880f) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x278810, 0x27881f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_levels ) // IRQ Levels
AM_RANGE(0x278820, 0x27882f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_vectors ) // IRQ Vectors
AM_RANGE(0x278830, 0x278831) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x278832, 0x278833) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x278836, 0x278837) AM_WRITE(watchdog_reset16_w ) // Watchdog
AM_RANGE(0x278840, 0x27884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x278860, 0x27886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x278850, 0x27885b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0x278870, 0x278871) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x278888, 0x278889) AM_WRITE(SMH_RAM) AM_BASE(&gakusai_input_sel ) // Inputs
AM_RANGE(0x279700, 0x279713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x400000, 0x400001) AM_WRITE(SMH_NOP ) // ? 5
AM_RANGE(0x500000, 0x500001) AM_WRITE(gakusai_oki_bank_lo_w ) // Sound
AM_RANGE(0x600000, 0x600001) AM_WRITE(ym2413_register_port_0_lsb_w )
AM_RANGE(0x600002, 0x600003) AM_WRITE(ym2413_data_port_0_lsb_w )
AM_RANGE(0x700000, 0x700001) AM_WRITE(okim6295_data_0_lsb_w )
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(dokyusp_eeprom_reset_w ) // EEPROM
AM_RANGE(0xd00000, 0xd00001) AM_WRITE(dokyusp_eeprom_bit_w ) // EEPROM
ADDRESS_MAP_END
/***************************************************************************
Mahjong Doukyuusei
***************************************************************************/
static ADDRESS_MAP_START( dokyusei_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x41ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x420000, 0x43ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x440000, 0x45ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x460000, 0x46ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x470000, 0x473fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x474000, 0x474fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x478000, 0x4787ff) AM_READ(SMH_RAM ) // Tiles Set
// AM_RANGE(0x478832, 0x478833) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x478880, 0x478881) AM_READ(gakusai_input_r ) // Inputs
AM_RANGE(0x478882, 0x478883) AM_READ_PORT("IN0") //
AM_RANGE(0x478884, 0x478885) AM_READ_PORT("DSW0") // 2 x DSW
AM_RANGE(0x478886, 0x478887) AM_READ_PORT("DSW1") //
AM_RANGE(0xd00000, 0xd00001) AM_READ(okim6295_status_0_lsb_r ) // Sound
ADDRESS_MAP_END
static ADDRESS_MAP_START( dokyusei_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x41ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x420000, 0x43ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x440000, 0x45ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x460000, 0x46ffff) AM_WRITE(SMH_NOP ) // DSW Selection
AM_RANGE(0x470000, 0x473fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x474000, 0x474fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x478000, 0x4787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x47880e, 0x47880f) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x478810, 0x47881f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_levels ) // IRQ Levels
AM_RANGE(0x478820, 0x47882f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_vectors ) // IRQ Vectors
AM_RANGE(0x478830, 0x478831) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x478832, 0x478833) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x478836, 0x478837) AM_WRITE(SMH_NOP ) // ? watchdog ?
AM_RANGE(0x478840, 0x47884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x478860, 0x47886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x478850, 0x47885b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0x478870, 0x478871) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x479700, 0x479713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x478888, 0x478889) AM_WRITE(SMH_RAM) AM_BASE(&gakusai_input_sel ) // Inputs
AM_RANGE(0x800000, 0x800001) AM_WRITE(gakusai_oki_bank_hi_w ) // Samples Bank?
AM_RANGE(0x900000, 0x900001) AM_WRITE(SMH_NOP ) // ? 4
AM_RANGE(0xa00000, 0xa00001) AM_WRITE(gakusai_oki_bank_lo_w ) // Samples Bank
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(ym2413_register_port_0_lsb_w ) // Sound
AM_RANGE(0xc00002, 0xc00003) AM_WRITE(ym2413_data_port_0_lsb_w ) //
AM_RANGE(0xd00000, 0xd00001) AM_WRITE(okim6295_data_0_lsb_w ) //
ADDRESS_MAP_END
/***************************************************************************
Pang Pom's
***************************************************************************/
static ADDRESS_MAP_START( pangpoms_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xc00000, 0xc0ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x41ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x420000, 0x43ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x440000, 0x45ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x460000, 0x46ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x470000, 0x473fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x474000, 0x474fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x478000, 0x4787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x4788a2, 0x4788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x800000, 0x800001) AM_READ(metro_soundstatus_r ) // From Sound CPU
AM_RANGE(0x800002, 0x800003) AM_READ(SMH_NOP ) //
AM_RANGE(0x800004, 0x800005) AM_READ_PORT("IN0") // Inputs
AM_RANGE(0x800006, 0x800007) AM_READ_PORT("IN1") //
AM_RANGE(0x800008, 0x800009) AM_READ_PORT("IN2") //
AM_RANGE(0x80000a, 0x80000b) AM_READ_PORT("DSW0") //
AM_RANGE(0x80000c, 0x80000d) AM_READ_PORT("DSW1") //
AM_RANGE(0x80000e, 0x80000f) AM_READ_PORT("IN3") //
ADDRESS_MAP_END
static ADDRESS_MAP_START( pangpoms_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x41ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x420000, 0x43ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x440000, 0x45ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x470000, 0x473fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x474000, 0x474fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x478000, 0x4787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x478800, 0x478813) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x478840, 0x47884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x478860, 0x47886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x478870, 0x47887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0x478880, 0x478881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x478890, 0x478891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x4788a2, 0x4788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x4788a4, 0x4788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x4788a8, 0x4788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0x4788aa, 0x4788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x4788ac, 0x4788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x800000, 0x800001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0x800002, 0x800003) AM_WRITE(metro_coin_lockout_1word_w ) // Coin Lockout
ADDRESS_MAP_END
/***************************************************************************
Poitto!
***************************************************************************/
static ADDRESS_MAP_START( poitto_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x40ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0xc00000, 0xc1ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0xc20000, 0xc3ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0xc40000, 0xc5ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0xc60000, 0xc6ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0xc70000, 0xc73fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0xc74000, 0xc74fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0xc78000, 0xc787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0xc788a2, 0xc788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x800000, 0x800001) AM_READ_PORT("IN0")
AM_RANGE(0x800002, 0x800003) AM_READ_PORT("IN1")
AM_RANGE(0x800004, 0x800005) AM_READ_PORT("DSW0")
AM_RANGE(0x800006, 0x800007) AM_READ_PORT("IN2")
ADDRESS_MAP_END
static ADDRESS_MAP_START( poitto_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x40ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0xc00000, 0xc1ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0xc20000, 0xc3ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0xc40000, 0xc5ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0xc70000, 0xc73fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0xc74000, 0xc74fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0xc78000, 0xc787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0xc78800, 0xc78813) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0xc78840, 0xc7884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0xc78860, 0xc7886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0xc78870, 0xc7887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0xc78880, 0xc78881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0xc78890, 0xc78891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0xc788a2, 0xc788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0xc788a4, 0xc788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0xc788a8, 0xc788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0xc788aa, 0xc788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0xc788ac, 0xc788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x800000, 0x800001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0x800002, 0x800009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
ADDRESS_MAP_END
/***************************************************************************
Sky Alert
***************************************************************************/
static ADDRESS_MAP_START( skyalert_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xc00000, 0xc0ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x800000, 0x81ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x820000, 0x83ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x840000, 0x85ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x860000, 0x86ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x870000, 0x873fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x878000, 0x8787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x8788a2, 0x8788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x400000, 0x400001) AM_READ(metro_soundstatus_r ) // From Sound CPU
AM_RANGE(0x400002, 0x400003) AM_READ(SMH_NOP ) //
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("IN0") // Inputs
AM_RANGE(0x400006, 0x400007) AM_READ_PORT("IN1") //
AM_RANGE(0x400008, 0x400009) AM_READ_PORT("IN2") //
AM_RANGE(0x40000a, 0x40000b) AM_READ_PORT("DSW0") //
AM_RANGE(0x40000c, 0x40000d) AM_READ_PORT("DSW1") //
AM_RANGE(0x40000e, 0x40000f) AM_READ_PORT("IN3") //
ADDRESS_MAP_END
static ADDRESS_MAP_START( skyalert_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x03ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xc00000, 0xc0ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x800000, 0x81ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x820000, 0x83ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x840000, 0x85ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x870000, 0x873fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x874000, 0x874fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x878000, 0x8787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x878800, 0x878813) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x878840, 0x87884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x878860, 0x87886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x878870, 0x87887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0x878880, 0x878881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x878890, 0x878891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x8788a2, 0x8788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x8788a4, 0x8788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x8788a8, 0x8788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0x8788aa, 0x8788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x8788ac, 0x8788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x400000, 0x400001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0x400002, 0x400003) AM_WRITE(metro_coin_lockout_1word_w ) // Coin Lockout
ADDRESS_MAP_END
/***************************************************************************
Pururun
***************************************************************************/
static ADDRESS_MAP_START( pururun_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x800000, 0x80ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0xc00000, 0xc1ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0xc20000, 0xc3ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0xc40000, 0xc5ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0xc60000, 0xc6ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0xc70000, 0xc73fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0xc74000, 0xc74fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0xc78000, 0xc787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0xc788a2, 0xc788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x400000, 0x400001) AM_READ_PORT("IN0")
AM_RANGE(0x400002, 0x400003) AM_READ_PORT("IN1")
AM_RANGE(0x400004, 0x400005) AM_READ_PORT("DSW0")
AM_RANGE(0x400006, 0x400007) AM_READ_PORT("IN2")
ADDRESS_MAP_END
static ADDRESS_MAP_START( pururun_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x800000, 0x80ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0xc00000, 0xc1ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0xc20000, 0xc3ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0xc40000, 0xc5ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0xc70000, 0xc73fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0xc74000, 0xc74fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0xc78000, 0xc787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0xc78840, 0xc7884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0xc78860, 0xc7886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0xc78870, 0xc7887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0xc78880, 0xc78881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0xc78890, 0xc78891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0xc788a2, 0xc788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0xc788a4, 0xc788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0xc788a8, 0xc788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0xc788aa, 0xc788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0xc788ac, 0xc788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0xc79700, 0xc79713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x400000, 0x400001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0x400002, 0x400009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
ADDRESS_MAP_END
/***************************************************************************
Toride II Adauchi Gaiden
***************************************************************************/
static ADDRESS_MAP_START( toride2g_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x4cffff) AM_READ(SMH_RAM ) // RAM (4xc000-4xffff mirrored?)
AM_RANGE(0xc00000, 0xc1ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0xc20000, 0xc3ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0xc40000, 0xc5ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0xc60000, 0xc6ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0xc70000, 0xc73fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0xc74000, 0xc74fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0xc78000, 0xc787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0xc788a2, 0xc788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x800000, 0x800001) AM_READ_PORT("IN0")
AM_RANGE(0x800002, 0x800003) AM_READ_PORT("IN1")
AM_RANGE(0x800004, 0x800005) AM_READ_PORT("DSW0")
AM_RANGE(0x800006, 0x800007) AM_READ_PORT("IN2")
ADDRESS_MAP_END
static ADDRESS_MAP_START( toride2g_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x400000, 0x4cffff) AM_WRITE(SMH_RAM ) // RAM (4xc000-4xffff mirrored?)
AM_RANGE(0xc00000, 0xc1ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0xc20000, 0xc3ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0xc40000, 0xc5ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0xc70000, 0xc73fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0xc74000, 0xc74fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0xc78000, 0xc787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0xc78840, 0xc7884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0xc78860, 0xc7886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0xc78870, 0xc7887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0xc78880, 0xc78881) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0xc78890, 0xc78891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0xc788a2, 0xc788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0xc788a4, 0xc788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0xc788a8, 0xc788a9) AM_WRITE(metro_soundlatch_w ) // To Sound CPU
AM_RANGE(0xc788aa, 0xc788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0xc788ac, 0xc788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0xc79700, 0xc79713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x800000, 0x800001) AM_WRITE(metro_soundstatus_w ) // To Sound CPU
AM_RANGE(0x800002, 0x800009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
ADDRESS_MAP_END
/***************************************************************************
Blazing Tornado
***************************************************************************/
static WRITE16_HANDLER( blzntrnd_sound_w )
{
soundlatch_w(machine, offset, data>>8);
cpunum_set_input_line(machine, 1, INPUT_LINE_NMI, PULSE_LINE);
}
static WRITE8_HANDLER( blzntrnd_sh_bankswitch_w )
{
UINT8 *RAM = memory_region(machine, "audio");
int bankaddress;
bankaddress = 0x10000 + (data & 0x03) * 0x4000;
memory_set_bankptr(1, &RAM[bankaddress]);
}
static void blzntrnd_irqhandler(running_machine *machine, int irq)
{
cpunum_set_input_line(machine, 1, 0, irq ? ASSERT_LINE : CLEAR_LINE);
}
static const ym2610_interface blzntrnd_ym2610_interface =
{
blzntrnd_irqhandler
};
static ADDRESS_MAP_START( blzntrnd_sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM)
AM_RANGE(0x8000, 0xbfff) AM_READ(SMH_BANK1)
AM_RANGE(0xe000, 0xffff) AM_READ(SMH_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( blzntrnd_sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM)
AM_RANGE(0x8000, 0xbfff) AM_WRITE(SMH_ROM)
AM_RANGE(0xe000, 0xffff) AM_WRITE(SMH_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( blzntrnd_sound_readport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x40, 0x40) AM_READ(soundlatch_r)
AM_RANGE(0x80, 0x80) AM_READ(ym2610_status_port_0_a_r)
AM_RANGE(0x82, 0x82) AM_READ(ym2610_status_port_0_b_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( blzntrnd_sound_writeport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_GLOBAL_MASK(0xff)
AM_RANGE(0x00, 0x00) AM_WRITE(blzntrnd_sh_bankswitch_w)
AM_RANGE(0x40, 0x40) AM_WRITE(SMH_NOP)
AM_RANGE(0x80, 0x80) AM_WRITE(ym2610_control_port_0_a_w)
AM_RANGE(0x81, 0x81) AM_WRITE(ym2610_data_port_0_a_w)
AM_RANGE(0x82, 0x82) AM_WRITE(ym2610_control_port_0_b_w)
AM_RANGE(0x83, 0x83) AM_WRITE(ym2610_data_port_0_b_w)
ADDRESS_MAP_END
static ADDRESS_MAP_START( blzntrnd_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xff0000, 0xffffff) AM_READ(SMH_RAM ) // RAM
// AM_RANGE(0x300000, 0x300001) AM_READ(SMH_NOP ) // Sound
AM_RANGE(0x200000, 0x21ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x220000, 0x23ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x240000, 0x25ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x260000, 0x26ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
AM_RANGE(0x270000, 0x273fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x274000, 0x274fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x278000, 0x2787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x2788a2, 0x2788a3) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0xe00000, 0xe00001) AM_READ_PORT("DSW0") // Inputs
AM_RANGE(0xe00002, 0xe00003) AM_READ_PORT("DSW1") //
AM_RANGE(0xe00004, 0xe00005) AM_READ_PORT("IN0") //
AM_RANGE(0xe00006, 0xe00007) AM_READ_PORT("IN1") //
AM_RANGE(0xe00008, 0xe00009) AM_READ_PORT("IN2") //
AM_RANGE(0x400000, 0x43ffff) AM_READ(SMH_RAM ) // 053936
ADDRESS_MAP_END
static ADDRESS_MAP_START( blzntrnd_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x1fffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0x200000, 0x21ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x220000, 0x23ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x240000, 0x25ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x260000, 0x26ffff) AM_WRITE(SMH_NOP ) // ??????
AM_RANGE(0x270000, 0x273fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x274000, 0x274fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x278000, 0x2787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x278860, 0x27886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x278870, 0x27887b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll
AM_RANGE(0x278890, 0x278891) AM_WRITE(SMH_NOP ) // ? increasing
AM_RANGE(0x2788a2, 0x2788a3) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x2788a4, 0x2788a5) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x2788aa, 0x2788ab) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x2788ac, 0x2788ad) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x279700, 0x279713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0x400000, 0x43ffff) AM_WRITE(metro_K053936_w) AM_BASE(&metro_K053936_ram ) // 053936
AM_RANGE(0x500000, 0x500fff) AM_WRITE(SMH_RAM) AM_BASE(&K053936_0_linectrl) // 053936 line control
AM_RANGE(0x600000, 0x60001f) AM_WRITE(SMH_RAM) AM_BASE(&K053936_0_ctrl ) // 053936 control
AM_RANGE(0xe00000, 0xe00001) AM_WRITE(SMH_NOP)
AM_RANGE(0xe00002, 0xe00003) AM_WRITE(blzntrnd_sound_w)
AM_RANGE(0xff0000, 0xffffff) AM_WRITE(SMH_RAM ) // RAM
ADDRESS_MAP_END
/***************************************************************************
Mouja
***************************************************************************/
static WRITE16_HANDLER( mouja_sound_rombank_w )
{
if (ACCESSING_BITS_0_7)
okim6295_set_bank_base(0, ((data >> 3) & 0x07) * 0x40000);
}
static ADDRESS_MAP_START( mouja_readmem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_READ(SMH_ROM ) // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_READ(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x41ffff) AM_READ(SMH_RAM ) // Layer 0
AM_RANGE(0x420000, 0x43ffff) AM_READ(SMH_RAM ) // Layer 1
AM_RANGE(0x440000, 0x45ffff) AM_READ(SMH_RAM ) // Layer 2
AM_RANGE(0x470000, 0x473fff) AM_READ(SMH_RAM ) // Palette
AM_RANGE(0x474000, 0x474fff) AM_READ(SMH_RAM ) // Sprites
AM_RANGE(0x478000, 0x4787ff) AM_READ(SMH_RAM ) // Tiles Set
AM_RANGE(0x478832, 0x478833) AM_READ(metro_irq_cause_r ) // IRQ Cause
AM_RANGE(0x478880, 0x478881) AM_READ_PORT("IN0") // Inputs
AM_RANGE(0x478882, 0x478883) AM_READ_PORT("IN1") //
AM_RANGE(0x478884, 0x478885) AM_READ_PORT("DSW0") //
AM_RANGE(0x478886, 0x478887) AM_READ_PORT("IN2") //
AM_RANGE(0xd00000, 0xd00001) AM_READ(okim6295_status_0_lsb_r)
#if 0
AM_RANGE(0x460000, 0x46ffff) AM_READ(metro_bankedrom_r ) // Banked ROM
#endif
ADDRESS_MAP_END
static ADDRESS_MAP_START( mouja_writemem, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_WRITE(SMH_ROM ) // ROM
AM_RANGE(0xf00000, 0xf0ffff) AM_WRITE(SMH_RAM ) // RAM
AM_RANGE(0x400000, 0x41ffff) AM_WRITE(metro_vram_0_w) AM_BASE(&metro_vram_0 ) // Layer 0
AM_RANGE(0x420000, 0x43ffff) AM_WRITE(metro_vram_1_w) AM_BASE(&metro_vram_1 ) // Layer 1
AM_RANGE(0x440000, 0x45ffff) AM_WRITE(metro_vram_2_w) AM_BASE(&metro_vram_2 ) // Layer 2
AM_RANGE(0x470000, 0x473fff) AM_WRITE(paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE(&paletteram16 ) // Palette
AM_RANGE(0x474000, 0x474fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram16) AM_SIZE(&spriteram_size ) // Sprites
AM_RANGE(0x478000, 0x4787ff) AM_WRITE(SMH_RAM) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE(0x47880e, 0x47880f) AM_WRITE(SMH_RAM) AM_BASE(&metro_screenctrl ) // Screen Control
AM_RANGE(0x478810, 0x47881f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_levels ) // IRQ Levels
AM_RANGE(0x478820, 0x47882f) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_vectors ) // IRQ Vectors
AM_RANGE(0x478830, 0x478831) AM_WRITE(SMH_RAM) AM_BASE(&metro_irq_enable ) // IRQ Enable
AM_RANGE(0x478832, 0x478833) AM_WRITE(metro_irq_cause_w ) // IRQ Acknowledge
AM_RANGE(0x478834, 0x478835) AM_WRITE(mouja_irq_timer_ctrl_w ) // IRQ set timer count
AM_RANGE(0x478836, 0x478837) AM_WRITE(watchdog_reset16_w ) // Watchdog
AM_RANGE(0x478860, 0x47886b) AM_WRITE(metro_window_w) AM_BASE(&metro_window ) // Tilemap Window
AM_RANGE(0x478850, 0x47885b) AM_WRITE(SMH_RAM) AM_BASE(&metro_scroll ) // Scroll Regs
AM_RANGE(0x478888, 0x478889) AM_WRITE(SMH_NOP) // ??
AM_RANGE(0x479700, 0x479713) AM_WRITE(SMH_RAM) AM_BASE(&metro_videoregs ) // Video Registers
AM_RANGE(0xc00000, 0xc00001) AM_WRITE(ym2413_register_port_0_lsb_w )
AM_RANGE(0xc00002, 0xc00003) AM_WRITE(ym2413_data_port_0_lsb_w )
AM_RANGE(0x800000, 0x800001) AM_WRITE(mouja_sound_rombank_w )
AM_RANGE(0xd00000, 0xd00001) AM_WRITE(okim6295_data_0_msb_w )
#if 0
AM_RANGE(0x478840, 0x47884d) AM_WRITE(metro_blitter_w) AM_BASE(&metro_blitter_regs ) // Tiles Blitter
AM_RANGE(0x47883a, 0x47883b) AM_WRITE(SMH_RAM) AM_BASE(&metro_rombank ) // Rom Bank
AM_RANGE(0x800002, 0x800009) AM_WRITE(metro_coin_lockout_4words_w ) // Coin Lockout
#endif
ADDRESS_MAP_END
/***************************************************************************
Puzzlet
***************************************************************************/
static WRITE16_HANDLER( puzzlet_irq_enable_w )
{
if (ACCESSING_BITS_0_7)
*metro_irq_enable = data^0xffff;
}
// H8/3007 CPU
static ADDRESS_MAP_START( puzzlet_map, ADDRESS_SPACE_PROGRAM, 16 )
AM_RANGE( 0x000000, 0x1fffff ) AM_ROM
AM_RANGE( 0x430000, 0x433fff ) AM_RAM
AM_RANGE( 0x470000, 0x47dfff ) AM_RAM
AM_RANGE( 0x500000, 0x500001 ) AM_READWRITE( okim6295_status_0_msb_r, okim6295_data_0_msb_w )
AM_RANGE( 0x580000, 0x580001 ) AM_WRITE( ym2413_register_port_0_msb_w )
AM_RANGE( 0x580002, 0x580003 ) AM_WRITE( ym2413_data_port_0_msb_w )
AM_RANGE( 0x700000, 0x71ffff ) AM_READWRITE( SMH_RAM, metro_vram_0_w ) AM_BASE( &metro_vram_0 ) // Layer 0
AM_RANGE( 0x720000, 0x73ffff ) AM_READWRITE( SMH_RAM, metro_vram_1_w ) AM_BASE( &metro_vram_1 ) // Layer 1
AM_RANGE( 0x740000, 0x75ffff ) AM_READWRITE( SMH_RAM, metro_vram_2_w ) AM_BASE( &metro_vram_2 ) // Layer 2
AM_RANGE( 0x774000, 0x774fff ) AM_RAM AM_BASE( &spriteram16 ) AM_SIZE( &spriteram_size ) // Sprites
AM_RANGE( 0x760000, 0x76ffff ) AM_READ( metro_bankedrom_r ) // Banked ROM
// AM_RANGE( 0x772000, 0x773fff ) AM_RAM
AM_RANGE( 0x770000, 0x773fff ) AM_READWRITE( SMH_RAM, paletteram16_GGGGGRRRRRBBBBBx_word_w ) AM_BASE( &paletteram16 ) // Palette
AM_RANGE( 0x775000, 0x777fff ) AM_RAM
AM_RANGE( 0x778000, 0x7787ff ) AM_READWRITE( SMH_RAM, SMH_RAM ) AM_BASE(&metro_tiletable) AM_SIZE(&metro_tiletable_size ) // Tiles Set
AM_RANGE( 0x778800, 0x778813 ) AM_WRITE( SMH_RAM ) AM_BASE( &metro_videoregs ) // Video Registers
AM_RANGE( 0x778840, 0x77884f ) AM_WRITE( metro_blitter_w ) AM_BASE( &metro_blitter_regs ) // Tiles Blitter
AM_RANGE( 0x778860, 0x77886b ) AM_WRITE( metro_window_w ) AM_BASE( &metro_window ) // Tilemap Window
AM_RANGE( 0x778870, 0x77887b ) AM_WRITE( SMH_RAM ) AM_BASE( &metro_scroll ) // Scroll
AM_RANGE( 0x778890, 0x778891 ) AM_WRITE( SMH_NOP ) // ? increasing
AM_RANGE( 0x7788a2, 0x7788a3 ) AM_WRITE( metro_irq_cause_w ) // IRQ Cause
AM_RANGE( 0x7788a4, 0x7788a5 ) AM_WRITE( puzzlet_irq_enable_w ) AM_BASE( &metro_irq_enable ) // IRQ Enable
AM_RANGE( 0x7788aa, 0x7788ab ) AM_WRITE( SMH_RAM ) AM_BASE( &metro_rombank ) // Rom Bank
AM_RANGE( 0x7788ac, 0x7788ad ) AM_WRITE( SMH_RAM ) AM_BASE( &metro_screenctrl ) // Screen Control
AM_RANGE( 0x7f2000, 0x7f3fff ) AM_RAM
AM_RANGE( 0x7f8880, 0x7f8881 ) AM_READ_PORT("IN1")
AM_RANGE( 0x7f8884, 0x7f8885 ) AM_READ_PORT("DSW0")
AM_RANGE( 0x7f8886, 0x7f8887 ) AM_READ_PORT("DSW0")
AM_RANGE( 0x7f88a2, 0x7f88a3 ) AM_READ( metro_irq_cause_r ) // IRQ Cause
ADDRESS_MAP_END
static WRITE8_HANDLER( puzzlet_portb_w )
{
// popmessage("PORTB %02x",data);
}
static ADDRESS_MAP_START( puzzlet_io_map, ADDRESS_SPACE_IO, 8 )
AM_RANGE( H8_PORT7, H8_PORT7 ) AM_READ_PORT("IN2")
AM_RANGE( H8_SERIAL_B, H8_SERIAL_B ) AM_READ_PORT("IN0") // coin
AM_RANGE( H8_PORTB, H8_PORTB ) AM_READ_PORT("DSW0") AM_WRITE( puzzlet_portb_w )
ADDRESS_MAP_END
/***************************************************************************
Input Ports
***************************************************************************/
#define JOY_LSB(_n_, _b1_, _b2_, _b3_, _b4_) \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_##_b1_ ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_##_b2_ ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_##_b3_ ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_##_b4_ ) PORT_PLAYER(_n_) \
#define JOY_MSB(_n_, _b1_, _b2_, _b3_, _b4_) \
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(_n_) \
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_##_b1_ ) PORT_PLAYER(_n_) \
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_##_b2_ ) PORT_PLAYER(_n_) \
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_##_b3_ ) PORT_PLAYER(_n_) \
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_##_b4_ ) PORT_PLAYER(_n_) \
#define COINS \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SERVICE1 ) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_TILT ) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) \
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) \
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_UNKNOWN )
#define COINS_SOUND \
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SERVICE1 ) \
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_TILT ) \
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2) \
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2) \
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 ) \
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 ) \
PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_UNKNOWN ) \
PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(custom_soundstatus_r, NULL) /* From Sound CPU */
#define COINAGE_DSW \
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) ) \
PORT_DIPSETTING( 0x0001, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x0002, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x0003, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) \
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) ) \
PORT_DIPSETTING( 0x0008, DEF_STR( 4C_1C ) ) \
PORT_DIPSETTING( 0x0010, DEF_STR( 3C_1C ) ) \
PORT_DIPSETTING( 0x0018, DEF_STR( 2C_1C ) ) \
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) ) \
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) ) \
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) ) \
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) ) \
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) ) \
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) ) \
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) ) \
PORT_DIPSETTING( 0x0000, DEF_STR( On ) ) \
PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
/***************************************************************************
Bal Cube
***************************************************************************/
static INPUT_PORTS_START( balcube )
PORT_START("IN0") // $500000
COINS
PORT_START("IN1") // $500002
JOY_LSB(1, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN)
JOY_MSB(2, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN)
PORT_START("DSW0") // Strangely mapped in the 0x400000-0x41ffff range
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x0400, 0x0400, "2 Players Game" )
PORT_DIPSETTING( 0x0000, "1 Credit" )
PORT_DIPSETTING( 0x0400, "2 Credits" )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0800, "2" )
PORT_DIPSETTING( 0x0000, "3" )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("IN2") // Strangely mapped in the 0x400000-0x41ffff range
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // unused
INPUT_PORTS_END
/***************************************************************************
Bang Bang Ball
***************************************************************************/
static INPUT_PORTS_START( bangball )
PORT_START("IN0") // $d00000
COINS
PORT_START("IN1") // $d00002
JOY_LSB(1, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN)
JOY_MSB(2, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN)
PORT_START("DSW0") // Strangely mapped in the 0xc00000-0xc1ffff range
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0800, "2" )
PORT_DIPSETTING( 0x0400, "3" )
PORT_DIPSETTING( 0x0c00, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x0000, DEF_STR( Language ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
PORT_START("IN2") // Strangely mapped in the 0xc00000-0xc1ffff range
PORT_BIT( 0x00ff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // used for debug
INPUT_PORTS_END
/***************************************************************************
Battle Bubble
***************************************************************************/
static INPUT_PORTS_START( batlbubl )
PORT_START("IN1")
JOY_LSB(1, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN)
JOY_MSB(2, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN)
PORT_START("DSW0") // Strangely mapped in the 0xc00000-0xc1ffff range
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0008, "2" )
PORT_DIPSETTING( 0x0004, "3" )
PORT_DIPSETTING( 0x000c, "4" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x2800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x8000, IP_ACTIVE_LOW )
PORT_START("IN0") // $d00000
COINS
PORT_START("IN2") // Strangely mapped in the 0xc00000-0xc1ffff range
PORT_DIPNAME( 0x0001, 0x0001, "0" )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Debug Mode?" )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Blazing Tornado
***************************************************************************/
static INPUT_PORTS_START( blzntrnd )
PORT_START("DSW0")
PORT_DIPNAME( 0x0007, 0x0004, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0007, "Beginner" )
PORT_DIPSETTING( 0x0006, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x0005, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Hardest ) )
PORT_DIPSETTING( 0x0001, "Expert" )
PORT_DIPSETTING( 0x0000, "Master" )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0020, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x00c0, 0x0000, "Control Panel" )
PORT_DIPSETTING( 0x0000, "4 Players" )
// PORT_DIPSETTING( 0x0040, "4 Players" )
PORT_DIPSETTING( 0x0080, "1P & 2P Tag only" )
PORT_DIPSETTING( 0x00c0, "1P & 2P vs only" )
PORT_DIPNAME( 0x0300, 0x0300, "Half Continue" )
PORT_DIPSETTING( 0x0000, "6C to start, 3C to continue" )
PORT_DIPSETTING( 0x0100, "4C to start, 2C to continue" )
PORT_DIPSETTING( 0x0200, "2C to start, 1C to continue" )
PORT_DIPSETTING( 0x0300, "Disabled" )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_NO_TOGGLE(0x0080, IP_ACTIVE_LOW)
PORT_DIPNAME( 0x0300, 0x0300, "CP Single" )
PORT_DIPSETTING( 0x0300, "2:00" )
PORT_DIPSETTING( 0x0200, "2:30" )
PORT_DIPSETTING( 0x0100, "3:00" )
PORT_DIPSETTING( 0x0000, "3:30" )
PORT_DIPNAME( 0x0c00, 0x0c00, "CP Tag" )
PORT_DIPSETTING( 0x0c00, "2:00" )
PORT_DIPSETTING( 0x0800, "2:30" )
PORT_DIPSETTING( 0x0400, "3:00" )
PORT_DIPSETTING( 0x0000, "3:30" )
PORT_DIPNAME( 0x3000, 0x3000, "Vs Single" )
PORT_DIPSETTING( 0x3000, "2:30" )
PORT_DIPSETTING( 0x2000, "3:00" )
PORT_DIPSETTING( 0x1000, "4:00" )
PORT_DIPSETTING( 0x0000, "5:00" )
PORT_DIPNAME( 0xc000, 0xc000, "Vs Tag" )
PORT_DIPSETTING( 0xc000, "2:30" )
PORT_DIPSETTING( 0x8000, "3:00" )
PORT_DIPSETTING( 0x4000, "4:00" )
PORT_DIPSETTING( 0x0000, "5:00" )
PORT_START("IN0")
JOY_LSB(1, BUTTON1, BUTTON2, BUTTON3, BUTTON4)
JOY_MSB(2, BUTTON1, BUTTON2, BUTTON3, BUTTON4)
PORT_START("IN1")
JOY_LSB(3, BUTTON1, BUTTON2, BUTTON3, BUTTON4)
JOY_MSB(4, BUTTON1, BUTTON2, BUTTON3, BUTTON4)
PORT_START("IN2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE(0x0002, IP_ACTIVE_LOW)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START4 )
INPUT_PORTS_END
/***************************************************************************
Grand Striker 2
***************************************************************************/
static INPUT_PORTS_START( gstrik2 )
PORT_START("DSW0")
PORT_DIPNAME( 0x0003, 0x0003, "Player Vs Com" )
PORT_DIPSETTING( 0x0003, "1:00" )
PORT_DIPSETTING( 0x0002, "1:30" )
PORT_DIPSETTING( 0x0001, "2:00" )
PORT_DIPSETTING( 0x0000, "2:30" )
PORT_DIPNAME( 0x000c, 0x000c, "1P Vs 2P" )
PORT_DIPSETTING( 0x000c, "0:45" )
PORT_DIPSETTING( 0x0008, "1:00" )
PORT_DIPSETTING( 0x0004, "1:30" )
PORT_DIPSETTING( 0x0000, "2:00" )
PORT_DIPNAME( 0x0030, 0x0030, "Extra Time" )
PORT_DIPSETTING( 0x0030, "0:30" )
PORT_DIPSETTING( 0x0020, "0:45" )
PORT_DIPSETTING( 0x0010, "1:00" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Extra Time" )
PORT_DIPSETTING( 0x0080, "Sudden Death" )
PORT_DIPSETTING( 0x0000, "Full" )
PORT_DIPNAME( 0x0700, 0x0400, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0700, DEF_STR( Very_Easy) )
PORT_DIPSETTING( 0x0600, DEF_STR( Easier ) )
PORT_DIPSETTING( 0x0500, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hardest ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0800, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW1")
PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x001c, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x001d, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 4C_2C ) )
PORT_DIPSETTING( 0x001e, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0019, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0014, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 4C_4C ) )
PORT_DIPSETTING( 0x0015, DEF_STR( 3C_3C ) )
PORT_DIPSETTING( 0x001a, DEF_STR( 2C_2C ) )
PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x000c, DEF_STR( 4C_5C ) )
PORT_DIPSETTING( 0x0011, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0008, "4 Coins/6 Credits" )
PORT_DIPSETTING( 0x0016, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x000d, "3 Coins/5 Credits" )
PORT_DIPSETTING( 0x0004, DEF_STR( 4C_7C ) )
PORT_DIPSETTING( 0x0000, "4 Coins/8 Credits" )
PORT_DIPSETTING( 0x0009, "3 Coins/6 Credits" )
PORT_DIPSETTING( 0x0012, DEF_STR( 2C_4C ) )
PORT_DIPSETTING( 0x001b, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, "3 Coins/7 Credits" )
PORT_DIPSETTING( 0x000e, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0001, "3 Coins/8 Credits" )
PORT_DIPSETTING( 0x000a, DEF_STR( 2C_6C ) )
PORT_DIPSETTING( 0x0017, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 2C_7C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 2C_8C ) )
PORT_DIPSETTING( 0x0013, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0x00e0, 0x0000, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00e0, "Same as Coin A" )
PORT_DIPNAME( 0x0300, 0x0300, "Credits to Start" )
PORT_DIPSETTING( 0x0300, "1" )
PORT_DIPSETTING( 0x0200, "2" )
PORT_DIPSETTING( 0x0100, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0c00, 0x0c00, "Credits to Continue" )
PORT_DIPSETTING( 0x0c00, "1" )
PORT_DIPSETTING( 0x0800, "2" )
PORT_DIPSETTING( 0x0400, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x1000, 0x1000, "Continue" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, "Playmode" )
PORT_DIPSETTING( 0x4000, "1 Credit for 1 Player" )
PORT_DIPSETTING( 0x0000, "1 Credit for 2 Players" )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN0")
JOY_LSB(1, BUTTON1, BUTTON2, BUTTON3, UNUSED)
JOY_MSB(2, BUTTON1, BUTTON2, BUTTON3, UNUSED)
PORT_START("IN1")
/* Not Used */
PORT_START("IN2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE(0x0002, IP_ACTIVE_LOW )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Dai Toride
***************************************************************************/
/* If only ONE of the "Coinage" is set to "Free Play", it is in fact "5C_1C".
IN2 bits 12 and 13 are in fact "merged" :
12 13 effect
Off Off Continue, Retry level
On Off Continue, Ask player for retry
Off On No continue
On On Continue, Retry level
*/
static INPUT_PORTS_START( daitorid )
PORT_START("IN0") // $c00000
COINS_SOUND
PORT_START("IN1") // $c00002
JOY_LSB(1, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) // BUTTON2 and BUTTON3 in "test mode" only
JOY_MSB(2, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) // BUTTON2 and BUTTON3 in "test mode" only
PORT_START("DSW0") // $c00004
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, "Timer Speed" )
PORT_DIPSETTING( 0x0200, "Slower" )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, "Fast" )
PORT_DIPSETTING( 0x0000, "Fastest" )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, "Winning Rounds (Player VS Player)" )
PORT_DIPSETTING( 0x0000, "1/1" )
PORT_DIPSETTING( 0x0800, "2/3" )
PORT_DIPNAME( 0x1000, 0x0000, "Retry Level On Continue" )
PORT_DIPSETTING( 0x0000, "Ask Player" )
PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") // $c00006
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Dharma Doujou
***************************************************************************/
/* I don't really know HOW to describe the effect of IN2 bits 8 and 9.
All I can tell is that in "table 2" the values are smaller for the 2
first levels (so the game is harder), but they vary less between the
levels (so there is almost no increasing difficulty).
Even if there are 4 "tables" the 2 first ones and the 2 last ones
contains the same values for the timer. */
static INPUT_PORTS_START( dharma )
PORT_START("IN0") //$c00000
COINS_SOUND
PORT_START("IN1") //$c00002
JOY_LSB(1, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) // BUTTON2 and BUTTON3 in "test mode" only
JOY_MSB(2, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) // BUTTON2 and BUTTON3 in "test mode" only
PORT_START("DSW0") //$c00004
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, "Time" ) // Check code at 0x00da0a and see notes
PORT_DIPSETTING( 0x0000, "Table 1" ) // Table offset : 0x00e668
// PORT_DIPSETTING( 0x0100, "Table 1" ) // Table offset : 0x00e6c0
// PORT_DIPSETTING( 0x0200, "Table 2" ) // Table offset : 0x00e718
PORT_DIPSETTING( 0x0300, "Table 2" ) // Table offset : 0x00e770
PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Difficulty ) ) // Timer (crab) speed
PORT_DIPSETTING( 0x0800, DEF_STR( Easy ) ) // Slow
PORT_DIPSETTING( 0x0c00, DEF_STR( Normal ) ) // Normal
PORT_DIPSETTING( 0x0400, DEF_STR( Hard ) ) // Fast
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // Fastest
PORT_DIPNAME( 0x1000, 0x1000, "2 Players Game" )
PORT_DIPSETTING( 0x1000, "2 Credits" )
PORT_DIPSETTING( 0x0000, "1 Credit" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, "Freeze (Cheat)")
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") // $c00006
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Gun Master
***************************************************************************/
static INPUT_PORTS_START( gunmast )
PORT_START("IN0") //$400000
COINS_SOUND
PORT_START("IN1") //$400002
JOY_LSB(1, BUTTON1, BUTTON2, BUTTON3, UNKNOWN)
JOY_MSB(2, BUTTON1, BUTTON2, BUTTON3, UNKNOWN)
PORT_START("DSW0") //$400004
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Harder ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0800, 0x0800, "Allow P2 to Join Game" )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Yes ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x1000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x2000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") // IN3 - $400006
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Karate Tournament
***************************************************************************/
static INPUT_PORTS_START( karatour )
PORT_START("IN0") // $400002
JOY_LSB(2, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN)
PORT_START("IN1") //$400004
COINS
PORT_START("DSW0") // $400006
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0001, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0003, "3" )
PORT_DIPSETTING( 0x0002, "4" )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0010, 0x0010, "Time" ) /* Listed as "Timer" */
PORT_DIPSETTING( 0x0010, "60" ) /* Listed as "Normal" */
PORT_DIPSETTING( 0x0000, "40" ) /* Listed as "Short" */
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Free_Play ) ) /* Listed as "Unused" */
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW1") // $40000a
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE( 0x0080, IP_ACTIVE_LOW )
PORT_START("IN2") // $40000c
JOY_LSB(1, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN)
INPUT_PORTS_END
/***************************************************************************
Lady Killer
***************************************************************************/
static INPUT_PORTS_START( ladykill )
PORT_START("IN0") /*$400002*/
JOY_LSB(2, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN)
PORT_START("IN1") /*$400004*/
COINS
PORT_START("DSW0") // $400006
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0001, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPSETTING( 0x0003, "3" )
PORT_DIPSETTING( 0x0002, "4" )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x000c, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x0010, 0x0000, "Nudity" )
PORT_DIPSETTING( 0x0010, "Partial" )
PORT_DIPSETTING( 0x0000, "Full" )
PORT_SERVICE( 0x0020, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW1") /*$40000a*/
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") /*$40000c*/
JOY_LSB(1, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN)
INPUT_PORTS_END
/* Same as 'ladykill' but NO "Nudity" Dip Switch */
static INPUT_PORTS_START( moegonta )
PORT_INCLUDE( ladykill )
PORT_MODIFY("DSW0") // $400006
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Last Fortress
***************************************************************************/
/* The code which tests IN4 bit 7 is the SAME as the one for 'lastfero'.
So WHY can't the game display cards instead of mahjong tiles ?
Is it due to different GFX ROMS or to an emulation bug ?
*/
static INPUT_PORTS_START( lastfort )
PORT_START("IN0") /*$c00004*/
COINS
PORT_START("IN1") /*$c00006*/
JOY_LSB(1, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) /* BUTTON2 and BUTTON3 in "test mode" only*/
PORT_START("IN2") /*$c00008*/
JOY_LSB(2, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) /*BUTTON2 and BUTTON3 in "test mode" only*/
PORT_START("DSW0") /*$c0000a*/
COINAGE_DSW
PORT_START("DSW1") // $c0000c
PORT_DIPNAME( 0x0003, 0x0003, "Timer Speed" )
PORT_DIPSETTING( 0x0002, "Slower" )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, "Fast" )
PORT_DIPSETTING( 0x0000, "Fastest" )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, "Retry Level On Continue" )
PORT_DIPSETTING( 0x0008, "Ask Player" )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0010, 0x0010, "2 Players Game" )
PORT_DIPSETTING( 0x0010, "2 Credits" )
PORT_DIPSETTING( 0x0000, "1 Credit" )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0040, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, "Tiles" )
PORT_DIPSETTING( 0x0080, "Mahjong" )
// PORT_DIPSETTING( 0x0000, "Cards" ) // Not working - See notes
PORT_START("IN3") // $c0000e
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Last Fortress (Erotic)
***************************************************************************/
/* Same as 'lastfort' but WORKING "Tiles" Dip Switch */
static INPUT_PORTS_START( lastfero )
PORT_INCLUDE( lastfort )
PORT_MODIFY("DSW1")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) ) // Timer speed
PORT_DIPSETTING( 0x0000, DEF_STR( Easiest ) ) // Slowest
PORT_DIPSETTING( 0x0001, DEF_STR( Easy ) ) // Slow
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // Normal
PORT_DIPSETTING( 0x0002, DEF_STR( Hard ) ) // Fast
PORT_DIPNAME( 0x0080, 0x0080, "Tiles" )
PORT_DIPSETTING( 0x0080, "Mahjong" )
PORT_DIPSETTING( 0x0000, "Cards" )
INPUT_PORTS_END
/***************************************************************************
Mahjong Doukyuusei
***************************************************************************/
static INPUT_PORTS_START( mj_panel )
PORT_START("KEY0")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_A )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_E )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_I )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_M )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_KAN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY1")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_B )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_F )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_J )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_N )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_REACH )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY2")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_C )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_G )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_K )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_CHI )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_MAHJONG_RON )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY3")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_MAHJONG_D )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_MAHJONG_H )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_MAHJONG_L )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_MAHJONG_PON )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("KEY4")
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN0")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE(0x0008, IP_ACTIVE_LOW )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( dokyusei )
PORT_INCLUDE( mj_panel )
PORT_START("DSW0") // $478884.w
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x1c00, 0x1c00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x1c00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x1400, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x2000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, "Game Sound" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, "Auto TSUMO after REACH" )
PORT_DIPSETTING( 0x8000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Yes ) )
PORT_START("DSW1") // $478886.w
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, "CPU wears clothes on RON" )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0400, 0x0400, "CPU clothes on continue play" )
PORT_DIPSETTING( 0x0400, "Return to default" )
PORT_DIPSETTING( 0x0000, "Keep current status" )
PORT_SERVICE( 0x0800, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x1000, 0x0000, "Self Test" ) //!
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x2000, 0x2000, "Unknown 2-5" )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, "Unknown 2-6" )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, "Unknown 2-7" )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/***************************************************************************
Mahjong Gakuensai 1 & 2
***************************************************************************/
/* Same as dokyusei, without the DSWs (these games have an eeprom) */
static INPUT_PORTS_START( gakusai )
PORT_INCLUDE( mj_panel )
INPUT_PORTS_END
/***************************************************************************
Mouja
***************************************************************************/
static INPUT_PORTS_START( mouja )
PORT_START("IN0") //$478880
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_START("IN1") //$478882
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE(0x0080, IP_ACTIVE_LOW)
PORT_START("DSW0") //$478884
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x00c0, 0x00c0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0800, 0x0000, "Winning Rounds (Player VS Computer)" )
PORT_DIPSETTING( 0x0800, "1/1" )
PORT_DIPSETTING( 0x0000, "2/3" )
PORT_DIPNAME( 0x1000, 0x1000, "Winning Rounds (Player VS Player)" )
PORT_DIPSETTING( 0x1000, "1/1" )
PORT_DIPSETTING( 0x0000, "2/3" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") //$478886
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Pang Pom's
***************************************************************************/
static INPUT_PORTS_START( pangpoms )
PORT_START("IN0") //$800004
COINS
PORT_START("IN1") //$800006
JOY_LSB(1, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN)
PORT_START("IN2") //$800008
JOY_LSB(2, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN)
PORT_START("DSW0") //$80000a
COINAGE_DSW
PORT_START("DSW1") //$80000c
PORT_DIPNAME( 0x0003, 0x0003, "Time Speed" )
PORT_DIPSETTING( 0x0000, "Slowest" ) // 60 (1 game sec. lasts x/60 real sec.)
PORT_DIPSETTING( 0x0001, "Slow" ) // 90
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) ) // 120
PORT_DIPSETTING( 0x0002, "Fast" ) // 150
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0008, "1" )
PORT_DIPSETTING( 0x0004, "2" )
PORT_DIPSETTING( 0x000c, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0030, 0x0020, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x0020, "400k and 800k" )
PORT_DIPSETTING( 0x0030, "400k" )
PORT_DIPSETTING( 0x0010, "800k" )
PORT_DIPSETTING( 0x0000, DEF_STR( None ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
PORT_START("IN3") //$80000e
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Poitto!
***************************************************************************/
static INPUT_PORTS_START( poitto )
PORT_START("IN0") //$800000
COINS_SOUND
PORT_START("IN1") //$800002
JOY_LSB(1, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) // BUTTON2 and BUTTON3 in "test mode" only
JOY_MSB(2, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) // BUTTON2 and BUTTON3 in "test mode" only
PORT_START("DSW0") //$800004
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") //$800006
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Puzzlet
***************************************************************************/
static INPUT_PORTS_START( puzzlet )
PORT_START("IN0") // IN0 - ser B
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN1") // IN1 - 7f8880.w
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) // Next
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1) // Rotate CW
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1) // Push
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("IN2") // IN2 - port 7
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW0") // IN3 - dsw?
PORT_DIPUNKNOWN( 0x0001, 0x0001 )
PORT_DIPUNKNOWN( 0x0002, 0x0002 )
PORT_DIPUNKNOWN( 0x0004, 0x0004 )
PORT_DIPUNKNOWN( 0x0008, 0x0008 )
PORT_DIPUNKNOWN( 0x0010, 0x0010 )
PORT_DIPUNKNOWN( 0x0020, 0x0020 )
PORT_DIPUNKNOWN( 0x0040, 0x0040 )
PORT_DIPUNKNOWN( 0x0080, 0x0080 )
PORT_DIPUNKNOWN( 0x0100, 0x0100 )
PORT_DIPUNKNOWN( 0x0200, 0x0200 )
PORT_DIPUNKNOWN( 0x0400, 0x0400 )
PORT_DIPUNKNOWN( 0x0800, 0x0800 )
PORT_DIPUNKNOWN( 0x1000, 0x1000 )
PORT_DIPUNKNOWN( 0x2000, 0x2000 )
PORT_DIPUNKNOWN( 0x4000, 0x4000 )
PORT_DIPUNKNOWN( 0x8000, 0x8000 )
INPUT_PORTS_END
/***************************************************************************
Puzzli
***************************************************************************/
static INPUT_PORTS_START( puzzli )
PORT_START("IN0") //$c00000
COINS_SOUND
PORT_START("IN1") //$c00002
JOY_LSB(1, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN) // BUTTON3 in "test mode" only
JOY_MSB(2, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN) // BUTTON3 in "test mode" only
PORT_START("DSW0") //$c00004
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
// PORT_DIPSETTING( 0x0100, DEF_STR( Normal ) ) // Duplicated setting
PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) )
PORT_DIPNAME( 0x0400, 0x0400, "Join In" )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0800, 0x0800, "2 Players Game" )
PORT_DIPSETTING( 0x0000, "1 Credit" )
PORT_DIPSETTING( 0x0800, "2 Credits" )
PORT_DIPNAME( 0x1000, 0x1000, "Winning Rounds (Player VS Player)" )
PORT_DIPSETTING( 0x0000, "1/1" )
PORT_DIPSETTING( 0x1000, "2/3" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") //$c00006
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Sankokushi
***************************************************************************/
static INPUT_PORTS_START( 3kokushi )
PORT_START("IN0") //$c00000
COINS_SOUND
PORT_START("IN1") //$c00002
JOY_LSB(1, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN)
JOY_MSB(2, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN)
PORT_START("DSW0") //$c00004
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0038, 0x0038, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) ) // Timer speed
PORT_DIPSETTING( 0x0200, DEF_STR( Easy ) ) // Slow
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) ) // Normal
PORT_DIPSETTING( 0x0100, DEF_STR( Hard ) ) // Fast
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) ) // Fastest
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0xc000, 0xc000, "Helps" )
PORT_DIPSETTING( 0x0000, "1" )
PORT_DIPSETTING( 0x4000, "2" )
PORT_DIPSETTING( 0xc000, "3" )
PORT_DIPSETTING( 0x8000, "4" )
INPUT_PORTS_END
/***************************************************************************
Pururun
***************************************************************************/
static INPUT_PORTS_START( pururun )
PORT_START("IN0") //$400000
COINS_SOUND
PORT_START("IN1") //$400002
JOY_LSB(1, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN) // BUTTON3 in "test mode" only
JOY_MSB(2, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN) // BUTTON3 in "test mode" only
PORT_START("DSW0") //$400004
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Difficulty ) ) // Distance to goal
PORT_DIPSETTING( 0x0200, DEF_STR( Easiest ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) )
PORT_DIPNAME( 0x0400, 0x0400, "Join In" )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0800, 0x0800, "2 Players Game" )
PORT_DIPSETTING( 0x0000, "1 Credit" )
PORT_DIPSETTING( 0x0800, "2 Credits" )
PORT_DIPNAME( 0x1000, 0x1000, "Bombs" )
PORT_DIPSETTING( 0x1000, "1" )
PORT_DIPSETTING( 0x0000, "2" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") // IN3 - $400006
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Sky Alert
***************************************************************************/
/* The game shows wrong values on screen for the "Bonus Life" Dip Switch !
The wrong values are text which is stored at 0x02671a, and to determine
which text to display, the routine at 0x0022f2 is called.
The REAL "Bonus Life" table is stored at 0x0097f6, and to determine what
are the values, the routine at 0x00974e is called.
Here is the correspondance between real and fake values :
Real Fake
100K, 400K 100K, 400K
200K, 400K 50K, 300K
200K 150K, 500K
"none" "none"
*/
static INPUT_PORTS_START( skyalert )
PORT_START("IN0") //$400004
COINS
PORT_START("IN1") //$400006
JOY_LSB(1, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN) // BUTTON3 in "test mode" only
PORT_START("IN2") //$400008
JOY_LSB(2, BUTTON1, BUTTON2, UNKNOWN, UNKNOWN) // BUTTON3 in "test mode" only
PORT_START("DSW0") //$40000a
COINAGE_DSW
PORT_START("DSW1") //$40000c
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0008, "1" )
PORT_DIPSETTING( 0x0004, "2" )
PORT_DIPSETTING( 0x000c, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0030, 0x0030, DEF_STR( Bonus_Life ) ) // See notes
PORT_DIPSETTING( 0x0030, "100K, every 400K" )
PORT_DIPSETTING( 0x0020, "200K, every 400K" )
PORT_DIPSETTING( 0x0010, "200K" )
PORT_DIPSETTING( 0x0000, DEF_STR( None ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Yes ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0080, DEF_STR( On ) )
PORT_START("IN3") //$40000e
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
/***************************************************************************
Toride II Adauchi Gaiden
***************************************************************************/
/* I don't really know HOW to describe the effect of IN2 bit 10.
All I can tell is that is that it affects the levels which are
proposed, but there is no evidence that one "table" is harder
than another. */
static INPUT_PORTS_START( toride2g )
PORT_START("IN0") //$800000
COINS_SOUND
PORT_START("IN1") //$800002
JOY_LSB(1, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) // BUTTON2 and BUTTON3 in "test mode" only
JOY_MSB(2, BUTTON1, UNKNOWN, UNKNOWN, UNKNOWN) // BUTTON2 and BUTTON3 in "test mode" only
PORT_START("DSW0") //$800004
COINAGE_DSW
PORT_DIPNAME( 0x0300, 0x0300, "Timer Speed" )
PORT_DIPSETTING( 0x0200, "Slower" )
PORT_DIPSETTING( 0x0300, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0100, "Fast" )
PORT_DIPSETTING( 0x0000, "Fastest" )
PORT_DIPNAME( 0x0400, 0x0400, "Tile Arrangement" ) /* As listed by the manual */
PORT_DIPSETTING( 0x0400, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hard ) )
PORT_DIPNAME( 0x0800, 0x0000, "Retry Level On Continue" )
PORT_DIPSETTING( 0x0000, "Ask Player" )
PORT_DIPSETTING( 0x0800, DEF_STR( Yes ) )
PORT_DIPNAME( 0x1000, 0x1000, "2 Players Game" )
PORT_DIPSETTING( 0x1000, "2 Credits" )
PORT_DIPSETTING( 0x0000, "1 Credit" )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x4000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("IN2") //$800006
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN ) // BIT 6 !?
INPUT_PORTS_END
/***************************************************************************
Graphics Layouts
***************************************************************************/
/* 8x8x4 tiles */
static GFXLAYOUT_RAW( layout_8x8x4, 4, 8, 8, 4*8, 32*8 )
/* 8x8x8 tiles for later games */
static GFXLAYOUT_RAW( layout_8x8x8h, 8, 8, 8, 8*8, 32*8 )
/* 16x16x4 tiles for later games */
static GFXLAYOUT_RAW( layout_16x16x4q, 4, 16, 16, 8*8, 32*8 )
/* 16x16x8 tiles for later games */
static GFXLAYOUT_RAW( layout_16x16x8o, 8, 16, 16, 16*8, 32*8 )
static const gfx_layout layout_053936 =
{
8,8,
RGN_FRAC(1,1),
8,
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
{ 0*8*8, 1*8*8, 2*8*8, 3*8*8, 4*8*8, 5*8*8, 6*8*8, 7*8*8 },
8*8*8
};
static const gfx_layout layout_053936_16 =
{
16,16,
RGN_FRAC(1,1),
8,
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8*8+0*8, 8*8*8+1*8, 8*8*8+2*8, 8*8*8+3*8, 8*8*8+4*8, 8*8*8+5*8, 8*8*8+6*8, 8*8*8+7*8,
},
{ 0*8*8, 1*8*8, 2*8*8, 3*8*8, 4*8*8, 5*8*8, 6*8*8, 7*8*8,
8*8*8*2+0*8*8, 8*8*8*2+1*8*8, 8*8*8*2+2*8*8, 8*8*8*2+3*8*8, 8*8*8*2+4*8*8, 8*8*8*2+5*8*8, 8*8*8*2+6*8*8, 8*8*8*2+7*8*8,
},
8*8*8*4
};
static GFXDECODE_START( 14100 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0x0, 0x200 ) // [0] 4 Bit Tiles
GFXDECODE_END
static GFXDECODE_START( 14220 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0x0, 0x200 ) // [0] 4 Bit Tiles
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x8h, 0x0, 0x20 ) // [1] 8 Bit Tiles
GFXDECODE_END
static GFXDECODE_START( blzntrnd )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0x0, 0x200 ) // [0] 4 Bit Tiles
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x8h, 0x0, 0x20 ) // [1] 8 Bit Tiles
GFXDECODE_ENTRY( "gfx3", 0, layout_053936, 0x0, 0x20 ) // [2] 053936 Tiles
GFXDECODE_END
static GFXDECODE_START( gstrik2 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0x0, 0x200 ) // [0] 4 Bit Tiles
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x8h, 0x0, 0x20 ) // [1] 8 Bit Tiles
GFXDECODE_ENTRY( "gfx3", 0, layout_053936_16,0x0, 0x20 ) // [2] 053936 Tiles
GFXDECODE_END
static GFXDECODE_START( 14300 )
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x4, 0x0, 0x200 ) // [0] 4 Bit Tiles
GFXDECODE_ENTRY( "gfx1", 0, layout_8x8x8h, 0x0, 0x20 ) // [1] 8 Bit Tiles
GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x4q, 0x0, 0x200 ) // [2] 4 Bit Tiles 16x16
GFXDECODE_ENTRY( "gfx1", 0, layout_16x16x8o, 0x0, 0x200 ) // [2] 8 Bit Tiles 16x16
GFXDECODE_END
/***************************************************************************
Machine Drivers
***************************************************************************/
static const UPD7810_CONFIG metro_cpu_config =
{
TYPE_7810,
metro_io_callback
};
static MACHINE_DRIVER_START( balcube )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(balcube_readmem,balcube_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MDRV_GFXDECODE(14220)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14220)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ymf", YMF278B, YMF278B_STD_CLOCK)
MDRV_SOUND_CONFIG(ymf278b_config)
MDRV_SOUND_ROUTE(0, "left", 1.0)
MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( bangball )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(bangball_readmem,bangball_writemem)
MDRV_CPU_VBLANK_INT("main", bangball_interrupt)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MDRV_GFXDECODE(14220)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14220)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ymf", YMF278B, YMF278B_STD_CLOCK)
MDRV_SOUND_CONFIG(ymf278b_config)
MDRV_SOUND_ROUTE(0, "left", 1.0)
MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( batlbubl )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(batlbubl_readmem,batlbubl_writemem)
MDRV_CPU_VBLANK_INT("main", bangball_interrupt)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MDRV_GFXDECODE(14220)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14220)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ymf", YMF278B, YMF278B_STD_CLOCK)
MDRV_SOUND_CONFIG(ymf278b_config)
MDRV_SOUND_ROUTE(0, "left", 1.0)
MDRV_SOUND_ROUTE(1, "right", 1.0)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( daitorid )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(daitorid_readmem,daitorid_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(daitorid_snd_readmem,daitorid_snd_writemem)
MDRV_CPU_IO_MAP(daitorid_snd_readport,daitorid_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(58)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MDRV_GFXDECODE(14220)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14220)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ym", YM2151, 4000000)
MDRV_SOUND_CONFIG(ym2151_config)
MDRV_SOUND_ROUTE(0, "left", 0.80)
MDRV_SOUND_ROUTE(1, "right", 0.80)
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( dharma )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(dharma_readmem,dharma_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( karatour )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(karatour_readmem,karatour_writemem)
MDRV_CPU_VBLANK_INT_HACK(karatour_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 240)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( 3kokushi )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(kokushi_readmem,kokushi_writemem)
MDRV_CPU_VBLANK_INT_HACK(karatour_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 240)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MDRV_GFXDECODE(14220)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14220)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( lastfort )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(lastfort_readmem,lastfort_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(58)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(360, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 360-1, 0, 224-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( lastforg )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(lastforg_readmem,lastforg_writemem)
MDRV_CPU_VBLANK_INT_HACK(karatour_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(360, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 360-1, 0, 224-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( dokyusei )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(dokyusei_readmem,dokyusei_writemem)
MDRV_CPU_VBLANK_INT_HACK(dokyusei_interrupt,2) /* ? */
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 256-32)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1)
MDRV_GFXDECODE(14300)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14300)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1056000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50)
MDRV_SOUND_ADD("ym", YM2413, 8000000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static NVRAM_HANDLER( dokyusp )
{
static const UINT8 def_data[] = {0x00,0xe0};
if (read_or_write)
eeprom_save(file);
else
{
eeprom_init(&eeprom_interface_93C46);
if (file) eeprom_load(file);
else eeprom_set_data(def_data,sizeof(def_data)/sizeof(def_data[0]));
}
}
static MACHINE_DRIVER_START( dokyusp )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(dokyusp_readmem,dokyusp_writemem)
MDRV_CPU_VBLANK_INT("main", gakusai_interrupt)
MDRV_MACHINE_RESET(metro)
MDRV_NVRAM_HANDLER(dokyusp)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(384, 256-32)
MDRV_SCREEN_VISIBLE_AREA(0, 384-1, 0, 256-32-1)
MDRV_GFXDECODE(14300)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14300)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 2112000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50)
MDRV_SOUND_ADD("ym", YM2413, 8000000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( gakusai )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(gakusai_readmem,gakusai_writemem)
MDRV_CPU_VBLANK_INT("main", gakusai_interrupt)
MDRV_MACHINE_RESET(metro)
MDRV_NVRAM_HANDLER(93C46)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 240)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MDRV_GFXDECODE(14300)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14300)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 2112000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50)
MDRV_SOUND_ADD("ym", YM2413, 8000000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( gakusai2 )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(gakusai2_readmem,gakusai2_writemem)
MDRV_CPU_VBLANK_INT("main", gakusai_interrupt)
MDRV_MACHINE_RESET(metro)
MDRV_NVRAM_HANDLER(93C46)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 240)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 240-1)
MDRV_GFXDECODE(14300)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14300)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 2112000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50)
MDRV_SOUND_ADD("ym", YM2413, 8000000)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( pangpoms )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(pangpoms_readmem,pangpoms_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(360, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 360-1, 0, 224-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( poitto )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(poitto_readmem,poitto_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(360, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 360-1, 0, 224-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( pururun )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(pururun_readmem,pururun_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(daitorid_snd_readmem,daitorid_snd_writemem)
MDRV_CPU_IO_MAP(daitorid_snd_readport,daitorid_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ym", YM2151, 4000000)
MDRV_SOUND_CONFIG(ym2151_config)
MDRV_SOUND_ROUTE(0, "left", 0.80)
MDRV_SOUND_ROUTE(1, "right", 0.80)
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.40)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.40)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( skyalert )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(skyalert_readmem,skyalert_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(360, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 360-1, 0, 224-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( toride2g )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000)
MDRV_CPU_PROGRAM_MAP(toride2g_readmem,toride2g_writemem)
MDRV_CPU_VBLANK_INT_HACK(metro_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", UPD7810, 12000000)
MDRV_CPU_CONFIG(metro_cpu_config)
MDRV_CPU_PROGRAM_MAP(metro_snd_readmem,metro_snd_writemem)
MDRV_CPU_IO_MAP(metro_snd_readport,metro_snd_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MDRV_GFXDECODE(14100)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14100)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 1200000)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // was /128.. so pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.10)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.10)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.90)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.90)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( mouja )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 12000000) /* ??? */
MDRV_CPU_PROGRAM_MAP(mouja_readmem,mouja_writemem)
MDRV_CPU_VBLANK_INT("main", mouja_interrupt)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(58)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(512, 256)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 224-1)
MDRV_GFXDECODE(14300)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14300)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, 16000000/1024*132)
MDRV_SOUND_CONFIG(okim6295_interface_pin7high) // clock frequency & pin 7 not verified
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.25)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.25)
MDRV_SOUND_ADD("ym", YM2413, 3579545)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 1.00)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 1.00)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( blzntrnd )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(blzntrnd_readmem,blzntrnd_writemem)
MDRV_CPU_VBLANK_INT_HACK(karatour_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", Z80, 8000000)
MDRV_CPU_PROGRAM_MAP(blzntrnd_sound_readmem, blzntrnd_sound_writemem)
MDRV_CPU_IO_MAP(blzntrnd_sound_readport, blzntrnd_sound_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(58)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(8, 320-8-1, 0, 224-1)
MDRV_GFXDECODE(blzntrnd)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(blzntrnd)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ym", YM2610, 8000000)
MDRV_SOUND_CONFIG(blzntrnd_ym2610_interface)
MDRV_SOUND_ROUTE(0, "left", 0.25)
MDRV_SOUND_ROUTE(0, "right", 0.25)
MDRV_SOUND_ROUTE(1, "left", 1.0)
MDRV_SOUND_ROUTE(2, "right", 1.0)
MACHINE_DRIVER_END
/* like blzntrnd but new vidstart / gfxdecode for the different bg tilemap */
static MACHINE_DRIVER_START( gstrik2 )
/* basic machine hardware */
MDRV_CPU_ADD("main", M68000, 16000000)
MDRV_CPU_PROGRAM_MAP(blzntrnd_readmem,blzntrnd_writemem)
MDRV_CPU_VBLANK_INT_HACK(karatour_interrupt,10) /* ? */
MDRV_CPU_ADD("audio", Z80, 8000000)
MDRV_CPU_PROGRAM_MAP(blzntrnd_sound_readmem, blzntrnd_sound_writemem)
MDRV_CPU_IO_MAP(blzntrnd_sound_readport, blzntrnd_sound_writeport)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(58)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 224)
MDRV_SCREEN_VISIBLE_AREA(8, 320-8-1, 0, 224-1)
MDRV_GFXDECODE(gstrik2)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(gstrik2)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("ym", YM2610, 8000000)
MDRV_SOUND_CONFIG(blzntrnd_ym2610_interface)
MDRV_SOUND_ROUTE(0, "left", 0.25)
MDRV_SOUND_ROUTE(0, "right", 0.25)
MDRV_SOUND_ROUTE(1, "left", 1.0)
MDRV_SOUND_ROUTE(2, "right", 1.0)
MACHINE_DRIVER_END
static INTERRUPT_GEN( puzzlet_interrupt )
{
switch ( cpu_getiloops() )
{
case 0:
requested_int[1] = 1;
update_irq_state(machine);
break;
case 1:
requested_int[3] = 1;
update_irq_state(machine);
break;
case 2:
requested_int[5] = 1;
update_irq_state(machine);
break;
case 3:
requested_int[2] = 1;
update_irq_state(machine);
break;
default:
// timer
h8_3002_InterruptRequest(24);
break;
}
}
static MACHINE_DRIVER_START( puzzlet )
/* basic machine hardware */
MDRV_CPU_ADD("main", H83007, XTAL_20MHz) // H8/3007 - Hitachi HD6413007F20 CPU. Clock 20MHz
MDRV_CPU_PROGRAM_MAP(puzzlet_map,0)
MDRV_CPU_IO_MAP(puzzlet_io_map,0)
MDRV_CPU_VBLANK_INT_HACK(puzzlet_interrupt, 5)
MDRV_MACHINE_RESET(metro)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(58)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(320, 256-32)
MDRV_SCREEN_VISIBLE_AREA(0, 320-1, 0, 256-32-1)
MDRV_GFXDECODE(14300)
MDRV_PALETTE_LENGTH(8192)
MDRV_VIDEO_START(metro_14300)
MDRV_VIDEO_UPDATE(metro)
/* sound hardware */
MDRV_SPEAKER_STANDARD_STEREO("left", "right")
MDRV_SOUND_ADD("oki", OKIM6295, XTAL_20MHz/5)
MDRV_SOUND_CONFIG(okim6295_interface_pin7low)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "left", 0.50)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "right", 0.50)
MDRV_SOUND_ADD("ym", YM2413, XTAL_20MHz/5)
MDRV_SOUND_ROUTE(0, "left", 0.90)
MDRV_SOUND_ROUTE(1, "right", 0.90)
MACHINE_DRIVER_END
/***************************************************************************
ROMs Loading
***************************************************************************/
static void metro_common(void)
{
requested_int[0] = 0;
requested_int[1] = 0;
requested_int[2] = 0;
requested_int[3] = 0;
requested_int[4] = 0;
requested_int[5] = 0;
requested_int[6] = 0;
requested_int[7] = 0;
irq_line = 2;
blitter_bit = 2;
*metro_irq_enable = 0;
}
static DRIVER_INIT( metro )
{
metro_common();
porta = 0x00;
portb = 0x00;
busy_sndcpu = 0;
metro_sound_rombank_w(machine, 0, 0x00);
}
static DRIVER_INIT( karatour )
{
UINT16 *RAM = (UINT16 *)auto_malloc(0x20000*3);
int i;
metro_vram_0 = RAM + (0x20000/2) * 0;
metro_vram_1 = RAM + (0x20000/2) * 1;
metro_vram_2 = RAM + (0x20000/2) * 2;
for (i = 0;i < (0x20000*3)/2;i++)
RAM[i] = mame_rand(machine);
DRIVER_INIT_CALL(metro);
}
static DRIVER_INIT( daitorid )
{
metro_common();
porta = 0x00;
portb = 0x00;
busy_sndcpu = 0;
daitorid_sound_rombank_w(machine, 0, 0x00);
}
/* Unscramble the GFX ROMs */
static DRIVER_INIT( balcube )
{
const size_t len = memory_region_length(machine, "gfx1");
UINT8 *src = memory_region(machine, "gfx1");
UINT8 *end = src + len;
while(src < end)
{
static const UINT8 scramble[16] =
{ 0x0,0x8,0x4,0xc,0x2,0xa,0x6,0xe,0x1,0x9,0x5,0xd,0x3,0xb,0x7,0xf };
UINT8 data;
data = *src;
*src = (scramble[data & 0xF] << 4) | scramble[data >> 4];
src += 2;
}
metro_common();
irq_line = 1;
}
static DRIVER_INIT( dharmak )
{
UINT8 *src = memory_region( machine, "gfx1" );
int i;
for (i=0;i<0x200000;i+=4)
{
UINT8 dat;
dat = src[i+1];
dat = BITSWAP8(dat, 7,3,2,4, 5,6,1,0);
src[i+1] = dat;
dat = src[i+3];
dat = BITSWAP8(dat, 7,2,5,4, 3,6,1,0);
src[i+3] = dat;
}
DRIVER_INIT_CALL(metro);
}
static DRIVER_INIT( blzntrnd )
{
metro_common();
irq_line = 1;
}
static DRIVER_INIT( mouja )
{
metro_common();
irq_line = -1; /* split interrupt handlers */
mouja_irq_timer = timer_alloc(mouja_irq_callback, NULL);
}
static DRIVER_INIT( gakusai )
{
metro_common();
irq_line = -1;
blitter_bit = 3;
}
static DRIVER_INIT( puzzlet )
{
metro_common();
irq_line = 0;
blitter_bit = 0;
}
/***************************************************************************
Bal Cube
Metro 1996
7 1
YRW801-M 2
33.369MHz YMF278B 3
4
16MHz Imagetek
6 5 14220
84256 84256
68000-16 52258-20 61C640-20
26.666MHz 52258-20
***************************************************************************/
ROM_START( balcube )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "6", 0x000000, 0x040000, CRC(c400f84d) SHA1(416eb82ec1201d24d9d964191a5a1792c9445923) )
ROM_LOAD16_BYTE( "5", 0x000001, 0x040000, CRC(15313e3f) SHA1(10a8702016f223194dc91875b4736253fd47dbb8) )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "2", 0x000000, 0x080000, CRC(492ca8f0) SHA1(478336a462a2bfc288cf91262314f5767f8c707d) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "4", 0x000002, 0x080000, CRC(d1acda2c) SHA1(f58015302af6c864523d48bdf8f8a4383b69fa9d) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "1", 0x000004, 0x080000, CRC(0ea3d161) SHA1(63ae430a19e777ce82b41ab02baef3bb224c7557) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "3", 0x000006, 0x080000, CRC(eef1d3b4) SHA1(be535963c00390e34a2305586397a16325f3c3c0) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x280000, "ymf", 0 )
ROM_LOAD( "yrw801-m", 0x000000, 0x200000, CRC(2a9d8d43) SHA1(32760893ce06dbe3930627755ba065cc3d8ec6ca) ) // Yamaha YRW801 2MB ROM with samples for the OPL4.
ROM_LOAD( "7", 0x200000, 0x080000, CRC(f769287d) SHA1(dd0f781b4a1a1fd6bf0a50048b4996f3cf41e155) ) // PCM 16 Bit (Signed)
ROM_END
/***************************************************************************
Bang Bang Ball
(c)1996 Banpresto/Kunihiko Tashiro/Goodhouse
CPU : TMP68HC000P-16
Sound: YAMAHA OPL YMF278B-F
OSC : 16.0000MHz (OSC1) 26.6660MHz (OSC2) 33.869?MHz (OSC3)
ROMs:
rom#005.u19 - Main programs (27c020)
rom#006.u18 /
rom#007.u49 - Sound samples (27c040)
yrw801-m.u52 - Wave data ROM (44pin SOP 16M mask (LH537019))
bp963a.u27 - Graphics (mask, read as 27c800)
bp963a.u28 |
bp963a.u29 |
bp963a.u30 /
PLD:
ALTERA EPM7032LC44-15T D9522
Custom chip:
Imagetek, Inc. I4220 071 9403EK701
**********************************
Battle Bubble
(c)1999 Limenko
Listed on Limenko's Web site as kit LM2DY00
PCB -
REV: LM2D-Y
SEL: 00-200-004
Same basic componets as those listed for Bang Bang Ball, except
PCB uses a Xlinix XC9536 istead of the Altera EMP7032LC44 PLD.
Did Limenko license this or bootleg it? The board doesn't look like a
bootleg and has all original parts on it..
Limenko's web site states:
1998 6 Developed LM2D-Y00-LM
10 Contract the technology and products in cooperation with Metro Ltd.
1999 11 Begin to sell Battle Bubble internally
12 Received an overseas order for Battle Bubble
***************************************************************************/
ROM_START( bangball )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "rom#006.u18", 0x000000, 0x040000, CRC(0e4124bc) SHA1(f5cd762df4e822ab5c8dba6f276b3366895235d1) )
ROM_LOAD16_BYTE( "rom#005.u19", 0x000001, 0x040000, CRC(3fa08587) SHA1(8fdafdde5e77d077b5cd8f94f97b5430fe062936) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "bp963a.u30", 0x000000, 0x100000, CRC(b0ca8e39) SHA1(f2eb1d07cd10050c234f0b418146c742b496f196) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "bp963a.u29", 0x000002, 0x100000, CRC(d934468f) SHA1(b93353bf2302b68a297d71fc9d91dc55c1cccce4) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "bp963a.u28", 0x000004, 0x100000, CRC(96d03c6a) SHA1(6257585721291e5a5ce311c2873c9e1e1dac2fc6) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "bp963a.u27", 0x000006, 0x100000, CRC(5e3c7732) SHA1(e8c442a8038921ae3de48ce52923d25cb97e36ea) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x280000, "ymf", 0 )
ROM_LOAD( "yrw801-m", 0x000000, 0x200000, CRC(2a9d8d43) SHA1(32760893ce06dbe3930627755ba065cc3d8ec6ca) )
ROM_LOAD( "rom#007.u49", 0x200000, 0x080000, CRC(04cc91a9) SHA1(e5cf6055a0803f4ad44919090cd147702e805d88) )
ROM_END
ROM_START( batlbubl )
ROM_REGION( 0x100000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_WORD_SWAP( "lm-01.u11", 0x000000, 0x080000, CRC(1d562807) SHA1(3e5dbe6f4b04aa9e01b7b8938d0b46d4862054bf) )
ROM_LOAD16_WORD_SWAP( "lm-02.u12", 0x080000, 0x080000, CRC(852e4750) SHA1(d8b703ba65d0f267eba07f160b13dbe0f5ac40c2) )
ROM_REGION( 0x800000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "lm-07.u30", 0x000000, 0x200000, CRC(03d9dfd8) SHA1(33c96f1b0fa28c6e46b2d2c0a62dfe0306139e09) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "lm-06.u29", 0x000002, 0x200000, CRC(5efb905b) SHA1(c3f5d781941225c17d37473e2e0ed84875cebace) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "lm-05.u28", 0x000004, 0x200000, CRC(e53ba59f) SHA1(d82749c04d776fbf9e5cc44a23d2bfafe073fafa) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "lm-04.u27", 0x000006, 0x200000, CRC(2e687cfb) SHA1(4766ddc882c3e330e948b64e4e44a08846bf2046) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x280000, "ymf", 0 )
ROM_LOAD( "lm-08.u40", 0x000000, 0x200000, CRC(2a9d8d43) SHA1(32760893ce06dbe3930627755ba065cc3d8ec6ca) ) /* PCB labeled YRM801, Sticker says lm-08 */
ROM_LOAD( "lm-03.u42", 0x200000, 0x080000, CRC(04cc91a9) SHA1(e5cf6055a0803f4ad44919090cd147702e805d88) )
ROM_END
/***************************************************************************
Blazing Tornado
(c)1994 Human
CPU: 68000-16
Sound: Z80-8
YMF286K
OSC: 16.0000MHz
26.666MHz
Chips: Imagetek 14220 071
Konami 053936 (PSAC2)
***************************************************************************/
ROM_START( blzntrnd )
ROM_REGION( 0x200000, "main", 0 ) /* 68000 */
ROM_LOAD16_BYTE( "1k.bin", 0x000000, 0x80000, CRC(b007893b) SHA1(609363449c0218b8a38de72d37c66e6f3bb4f8cd) )
ROM_LOAD16_BYTE( "2k.bin", 0x000001, 0x80000, CRC(ec173252) SHA1(652d70055d2799442beede1ae68e54551931068f) )
ROM_LOAD16_BYTE( "3k.bin", 0x100000, 0x80000, CRC(1e230ba2) SHA1(ca96c82d57a6b5bacc1bfd2f7965503c2a6e162f) )
ROM_LOAD16_BYTE( "4k.bin", 0x100001, 0x80000, CRC(e98ca99e) SHA1(9346fc0d419add23eaceb5843c505f3ffa69e495) )
ROM_REGION( 0x20000, "audio", 0 ) /* Z80 */
ROM_LOAD( "rom5.bin", 0x0000, 0x20000, CRC(7e90b774) SHA1(abd0eda9eababa1f7ab17a2f60534dcebda33c9c) )
ROM_REGION( 0x1800000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "rom142.bin", 0x0000000, 0x200000, CRC(a7200598) SHA1(f8168a94abc380308901303a69cbd15097019797) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom186.bin", 0x0000002, 0x200000, CRC(6ee28ea7) SHA1(b33bcbf16423999135d96a62bf25c6ff23031f2a) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom131.bin", 0x0000004, 0x200000, CRC(c77e75d3) SHA1(8ad716d4e37d6efe478a8e49feb4e68283310890) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom175.bin", 0x0000006, 0x200000, CRC(04a84f9b) SHA1(83aabbc1c7ab06b351168153335f3c2f91fba0e9) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom242.bin", 0x0800000, 0x200000, CRC(1182463f) SHA1(6fa2a0b3186a3542b43926e3f37714b78a890542) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom286.bin", 0x0800002, 0x200000, CRC(384424fc) SHA1(f89d43756bd38515a223fe4ffbed3a44c673ae28) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom231.bin", 0x0800004, 0x200000, CRC(f0812362) SHA1(9f8be51f60f7baf72f9de8352e4e13d730f85903) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom275.bin", 0x0800006, 0x200000, CRC(184cb129) SHA1(8ffb3cdc7e0d227b6f0a7962bc6d853c6b84c8d2) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom342.bin", 0x1000000, 0x200000, CRC(e527fee5) SHA1(e5de1e134d95aa7a48695183189924061482e3a3) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom386.bin", 0x1000002, 0x200000, CRC(d10b1401) SHA1(0eb75a283000a8b19a14177461b6f335c9d9dec2) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom331.bin", 0x1000004, 0x200000, CRC(4d909c28) SHA1(fb9bb824e518f67713799ed2c0159a7bd70f35c4) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "rom375.bin", 0x1000006, 0x200000, CRC(6eb4f97c) SHA1(c7f006230cbf10e706b0362eeed34655a3aef1a5) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* 053936 gfx data */
ROM_LOAD( "rom9.bin", 0x000000, 0x200000, CRC(37ca3570) SHA1(3374c586bf84583fa33f2793c4e8f2f61a0cab1c) )
ROM_REGION( 0x080000, "ym", 0 ) /* Samples */
ROM_LOAD( "rom8.bin", 0x000000, 0x080000, CRC(565a4086) SHA1(bd5780acfa5affa8705acbfccb0af16bac8ed298) )
ROM_REGION( 0x400000, "ym.deltat", 0 ) /* ? YRW801-M ? */
ROM_LOAD( "rom6.bin", 0x000000, 0x200000, CRC(8b8819fc) SHA1(5fd9d2b5088cb676c11d32cac7ba8c5c18e31b64) )
ROM_LOAD( "rom7.bin", 0x200000, 0x200000, CRC(0089a52b) SHA1(d643ac122d62557de27f06ba1413ef757a45a927) )
ROM_END
/*
Grand Striker 2
Human Entertainment, 1996
PCB Layout
----------
HUM-003(A)
|-----------------------------------------------------------------------|
| YM3016 ROM8.22 ROM342.88 ROM386.87 ROM331.86 ROM375.85 |
| |
| 6264 YM2610 ROM142.80 ROM186.79 ROM131.78 ROM175.77 |
| |
| ROM7.27 ROM442.92 ROM486.91 ROM431.90 ROM475.89 |
| |
| PAL ROM242.84 ROM286.83 ROM231.82 ROM275.81 |
| SPRG.30 |
| PAL Z80 ROM6.23 |
| |
|J |
|A |
|M |--------| |
|M PRG2 PRG3 |IMAGETEK| 6264 |
|A |14220 | |
| PRG0 PRG1 |--------| |
| 16MHz 68000 62256 62256 26.666MHz |
| |
| DSW1 |
| DSW2 EPM7032 |------| 62256 62256 |
| DSW3 6116 |053936| 62256 62256 |
| DSW4 6116 |PSAC2 | PAL |
| |------| ROM9.60 |
|-----------------------------------------------------------------------|
Notes:
68000 clock: 16.000MHz
Z80 clock: 8.000MHz
YM2610 clock: 8.000MHz
VSync: 58Hz
HSync: 15.11kHz
*/
ROM_START( gstrik2 )
ROM_REGION( 0x200000, "main", 0 ) /* 68000 */
ROM_LOAD16_BYTE( "prg0.107", 0x000000, 0x80000, CRC(e60a8c19) SHA1(19be6cfcb60ede6fd4eb2e14914b174107c4b52d) )
ROM_LOAD16_BYTE( "prg1.108", 0x000001, 0x80000, CRC(853f6f7c) SHA1(8fb9d7cd0390f620560a1669bb13f2033eed7c81) )
ROM_LOAD16_BYTE( "prg2.109", 0x100000, 0x80000, CRC(ead86919) SHA1(eb9b68dff4e08d90ac90043c7f3021914caa007d) )
ROM_LOAD16_BYTE( "prg3.110", 0x100001, 0x80000, CRC(e0b026e3) SHA1(05f75c0432efda3dec0372199382e310bb268fba) )
ROM_REGION( 0x20000, "audio", 0 ) /* Z80 */
ROM_LOAD( "sprg.30", 0x0000, 0x20000, CRC(aeef6045) SHA1(61b8c89ca495d3aac79e53413a85dd203db816f3) )
ROM_REGION( 0x1000000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "chr0.80", 0x0000000, 0x200000, CRC(f63a52a9) SHA1(1ad52bb3a051eaffe8fb6ba49d4fc1d0b6144156) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "chr1.79", 0x0000002, 0x200000, CRC(4110c184) SHA1(90ccb3d50eff7a655336cfa9c072f7213589e64c) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "chr2.78", 0x0000004, 0x200000, CRC(ddb4b9ee) SHA1(0e2c151c3690b9c3d298dda8842e283660d37386) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "chr3.77", 0x0000006, 0x200000, CRC(5ab367db) SHA1(adf8749451f4583f8e9e00ab61f3408d804a7265) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "chr4.84", 0x0800000, 0x200000, CRC(77d7ef99) SHA1(8f5cf72f5919fe9363e7549e0bb1b3ee633cec3b) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "chr5.83", 0x0800002, 0x200000, CRC(a4d49e95) SHA1(9789bacba7876100e0f0293f54c81def545ed068) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "chr6.82", 0x0800004, 0x200000, CRC(32eb33b0) SHA1(2ea06484ca326b44a35ee470343147a9d91d5626) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "chr7.81", 0x0800006, 0x200000, CRC(2d30a21e) SHA1(749e86b7935ef71556eaee4caf6f954634e9bcbf) , ROM_GROUPWORD | ROM_SKIP(6))
/* not populated */
// ROMX_LOAD( "chr8.88", 0x1000000, 0x200000, CRC() SHA1() , ROM_GROUPWORD | ROM_SKIP(6))
// ROMX_LOAD( "chr9.87", 0x1000002, 0x200000, CRC() SHA1() , ROM_GROUPWORD | ROM_SKIP(6))
// ROMX_LOAD( "chr10.86", 0x1000004, 0x200000, CRC() SHA1() , ROM_GROUPWORD | ROM_SKIP(6))
// ROMX_LOAD( "chr11.85", 0x1000006, 0x200000, CRC() SHA1() , ROM_GROUPWORD | ROM_SKIP(6))
// ROMX_LOAD( "chr12.92", 0x1800000, 0x200000, CRC() SHA1() , ROM_GROUPWORD | ROM_SKIP(6))
// ROMX_LOAD( "chr13.91", 0x1800002, 0x200000, CRC() SHA1() , ROM_GROUPWORD | ROM_SKIP(6))
// ROMX_LOAD( "chr14.90", 0x1800004, 0x200000, CRC() SHA1() , ROM_GROUPWORD | ROM_SKIP(6))
// ROMX_LOAD( "chr15.89", 0x1800006, 0x200000, CRC() SHA1() , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x200000, "gfx3", ROMREGION_DISPOSE ) /* 053936 gfx data */
ROM_LOAD( "psacrom.60", 0x000000, 0x200000, CRC(73f1f279) SHA1(1135b2b1eb4c52249bc12ee178340bbb202a94c8) )
ROM_REGION( 0x200000, "ym", 0 ) /* Samples */
ROM_LOAD( "sndpcm-b.22", 0x000000, 0x200000, CRC(a5d844d2) SHA1(18d644545f0844e66aa53775b67b0a29c7b7c31b) )
ROM_REGION( 0x400000, "ym.deltat", 0 ) /* ? YRW801-M ? */
ROM_LOAD( "sndpcm-a.23", 0x000000, 0x200000, CRC(e6d32373) SHA1(8a79d4ea8b27d785fffd80e38d5ae73b7cea7304) )
/* ROM7.27 not populated? */
ROM_END
/***************************************************************************
Daitoride
Metro 1995
MTR5260-A
12MHz 6116
YM2151 DT7 DT8
M6295
7C199 78C10
7C199 Imagetek14220
61C64
68000-16 DT1
32MHz 52258 DT2
SW1 52258 DT3
SW2 DT6 DT5 DT4
***************************************************************************/
ROM_START( daitorid )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "dt-ja-5.19e", 0x000000, 0x020000, CRC(441efd77) SHA1(18b255f42ba7a180535f0897aaeebe5d2a33df46) )
ROM_LOAD16_BYTE( "dt-ja-6.19c", 0x000001, 0x020000, CRC(494f9cc3) SHA1(b88af581fee9e2d94a12a5c1fed0797614bb738e) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "dt-ja-8.3h", 0x000000, 0x004000, CRC(0351ad5b) SHA1(942c1cbb52bf2933aea4209335c1bc4cdd1cc3dd) )
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "dt-ja-2.14h", 0x000000, 0x080000, CRC(56881062) SHA1(150a8f043e61b28c22d0f898aea61853d1accddc) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "dt-ja-4.18h", 0x000002, 0x080000, CRC(85522e3b) SHA1(2c6e7c8ad01d39843669ef1afe7a0843ea6c107c) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "dt-ja-1.12h", 0x000004, 0x080000, CRC(2a220bf2) SHA1(553dea2ab42d845b2e91930219fe8df026748642) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "dt-ja-3.16h", 0x000006, 0x080000, CRC(fd1f58e0) SHA1(b4bbe94127ae59d4c899d09862703c374c8f4746) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "dt-ja-7.3f", 0x000000, 0x040000, CRC(0d888cde) SHA1(fa871fc34f8b8ff0eebe47f338733e4f9fe65b76) )
ROM_END
/***************************************************************************
Dharma Doujou
Metro 1994
MTR5260-A
|-----------------------------------------------|
|TA7222 3.579545MHz |
| YM3012 6116 |
|C3403 C3403 YM2151 M6295 |
| 26.666MHz JA-7 JA-8 |
| 6264 |
|J 6264 |--------| D78C10 |
|A 6264 |IMAGETEK| |
|M |14220 | |
|M MM1035 | | |
|A |------------| |--------| |
| | 68000 | JB-1 |
| |------------| |
| JB-2 |
| 24MHz |
| MACH110 JB-3 |
| 6264 |
|DSW1 6264 JB-4 |
|DSW2 JC-6 JC-5 |
|-----------------------------------------------|
Notes:
68000 clock - 12.000MHz [24/2]
D78C10 clock - 12.000MHz [24/2]
YM2151 clock - 3.579545MHz
Oki M6295 clock - 1.200MHz [24/20], sample rate = 1200000 / 132
VSync - 60Hz
HSync - 15.55kHz
Korean version of Dharma runs on Metro hardware PCB Number - METRO CORP. MTR527
***************************************************************************/
ROM_START( dharma )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "jc-5", 0x000000, 0x020000, CRC(b5d44426) SHA1(d68aaf6b9976ccf5cb665d7ec0afa44e2453094d) )
ROM_LOAD16_BYTE( "jc-6", 0x000001, 0x020000, CRC(bc5a202e) SHA1(c2b6d2e44e3605e0525bde4030c5162badad4d4b) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "ja-8", 0x000000, 0x004000, CRC(af7ebc4c) SHA1(6abf0036346da10be56932f9674f8c250a3ea592) ) // (c)1992 Imagetek (11xxxxxxxxxxxxxxx = 0xFF)
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "jb-2", 0x000000, 0x080000, CRC(2c07c29b) SHA1(26244145139df1ffe2b6ec25a32e5009da6a5aba) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "jb-4", 0x000002, 0x080000, CRC(fe15538e) SHA1(a52ac04656783611ec5d5af01b18e22254decc0c) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "jb-1", 0x000004, 0x080000, CRC(e6ca9bf6) SHA1(0379250303eb6895a4dda080da8bf031d055ce8e) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "jb-3", 0x000006, 0x080000, CRC(6ecbe193) SHA1(33b799699d5d17705df36591cdc40032278388d1) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "ja-7", 0x000000, 0x040000, CRC(7ce817eb) SHA1(9dfb79021a552877fbc26049cca853c0b93735b5) )
ROM_END
ROM_START( dharmak )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "5.bin", 0x000000, 0x020000, CRC(7dec1f77) SHA1(86cda990392e738f1bacec9d7a232d27887c1135) )
ROM_LOAD16_BYTE( "6.bin", 0x000001, 0x020000, CRC(a194edbe) SHA1(676a4c0d4ee842a1b9d1c86ecd89417ebd6b5927) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "8.bin", 0x000000, 0x004000, CRC(d0e0a8e2) SHA1(99a3142589a1763ba162ed5b1b6c44961a5aaabc) ) // (c)1992 Imagetek (11xxxxxxxxxxxxxxx = 0xFF)
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */ /* note, these are bitswapped, see init */
ROMX_LOAD( "2.bin", 0x000000, 0x080000, CRC(3cc0bb6c) SHA1(aaa063fa748e0f6fe3c07f2dfb510c1b69ea92af) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "4.bin", 0x000002, 0x080000, CRC(2cdcdf91) SHA1(44da8eac822a89e9c07bfd28720ec0b566d19b44) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "1.bin", 0x000004, 0x080000, CRC(312ee2ec) SHA1(73ea401e4615eb9ad5f42be9c75ca4550c3a4668) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "3.bin", 0x000006, 0x080000, CRC(b81aede8) SHA1(fe11e1523a9bcd59397b5866bc03c9d24049a5f5) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "7.bin", 0x000000, 0x040000, CRC(8af698d7) SHA1(9f8b2ecc07c19f38088cd4be05a498ae4f5af6f5) )
ROM_END
/*
Gun Master
Metro Corp. 1994
PCB Layout
----------
MTR5260-A
|-----------------------------------------------|
|TA7222 3.579545MHz |
| YM3012 6116 |
|C3403 C3403 YM2151 M6295 |
| 26.666MHz GMJA-7 GMJA-8 |
| 6264 |
|J 6264 |--------| D78C10 |
|A 6264 |IMAGETEK| |
|M |14220 | |
|M MM1035 | | |
|A |------------| |--------| |
| | 68000 | GMJA-1 |
| |------------| |
| GMJA-2 |
| 24MHz |
| MACH110 GMJA-3 |
| 6264 |
|DSW1 6264 GMJA-4 |
|DSW2 GMJA-6 GMJA-5 |
|-----------------------------------------------|
Notes:
68000 clock - 12.000MHz [24/2]
D78C10 clock - 12.000MHz [24/2]
YM2151 clock - 3.579545MHz
Oki M6295 clock - 1.200MHz [24/20], sample rate = 1200000 / 132
VSync - 60Hz
HSync - 15.55kHz
RAM - CY7C199 (x2), 6164 (x2), LH5168 (x2), 6116 (x1)
ROMs 5+6 = Main Prg
ROMs 7+8 = Sound Data
ROMs 1-4 = GFX Data
*/
ROM_START( gunmast )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "gmja-5.20e", 0x000000, 0x040000, CRC(7334b2a3) SHA1(23f0a00b7539329f23eb564bc2823383997f83a9) )
ROM_LOAD16_BYTE( "gmja-6.20c", 0x000001, 0x040000, CRC(c38d185e) SHA1(fdbc16a6ffc791778cb7ac2dafd15f4eb72c4cf9) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "gmja-8.3i", 0x000000, 0x004000, CRC(ab4bcc56) SHA1(9ef91e14d0974f30c874a12370ddd04ee8ab6d5d) ) // (c)1992 Imagetek (11xxxxxxxxxxxxxxx = 0xFF)
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "gmja-2.14i", 0x000000, 0x080000, CRC(bc9acd54) SHA1(e6154cc5e8e33b38f56a0055dd0a51aa6adc4f9c) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "gmja-4.18i", 0x000002, 0x080000, CRC(f2d72d90) SHA1(575a01999e4608d1503904ba22310413b680b2b9) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "gmja-1.12i", 0x000004, 0x080000, CRC(336d0a90) SHA1(39ff59ba13e21f2a8488e5dc2d44cf2c50f7c4fb) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "gmja-3.16i", 0x000006, 0x080000, CRC(a6651297) SHA1(cdfb8a176cced552a9e72d39980c7fb005edf4f9) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "gmja-7.3g", 0x000000, 0x040000, CRC(3a342312) SHA1(5c31bc9ec5159e1a0c9a931c7b702a31d3a1af10) )
ROM_END
/***************************************************************************
Karate Tournament
68000-12
NEC D78C10ACN
OKI6295
YM2413
OSC: 24.000MHz, 20.000MHz, XTAL 3579545
On board, location for but unused things...
Unused DIP#3
Unused BAT1
I can see a large square surface-mounted chip with
these markings...
ImageTek Inc.
14100
052
9227KK702
Filename Type Location
KT001.BIN 27C010 1I
KT002.BIN 27C2001 8G
KT003.BIN 27C2001 10G
KT008.BIN 27C2001 1D
Filename Chip Markings Location
KTMASK1.BIN 361A04 9241D 15F
KTMASK2.BIN 361A05 9239D 17F
KTMASK3.BIN 361A06 9239D 15D
KTMASK4.BIN 361A07 9239D 17D
***************************************************************************/
ROM_START( karatour )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "kt002.8g", 0x000000, 0x040000, CRC(316a97ec) SHA1(4b099d2fa91822c9c85d647aab3d6779fc400250) )
ROM_LOAD16_BYTE( "kt003.10g", 0x000001, 0x040000, CRC(abe1b991) SHA1(9b6327169d66717dd9dd74816bc33eb208c3763c) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "kt001.1i", 0x000000, 0x004000, CRC(1dd2008c) SHA1(488b6f5d15bdbc069ee2cd6d7a0980a228d2f790) ) // 11xxxxxxxxxxxxxxx = 0xFF
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "ktmask.15f", 0x000000, 0x100000, CRC(f6bf20a5) SHA1(cb4cb249eb1c106fe7ef0ace735c0cc3106f1ab7) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ktmask.17d", 0x000002, 0x100000, CRC(794cc1c0) SHA1(ecfdec5874a95846c0fb7966fdd1da625d85531f) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ktmask.17f", 0x000004, 0x100000, CRC(ea9c11fc) SHA1(176c4419cfe13ff019654a93cd7b0befa238bbc3) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ktmask.15d", 0x000006, 0x100000, CRC(7e15f058) SHA1(267f0a5acb874d4fff3556ffa405e24724174667) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "kt008.1d", 0x000000, 0x040000, CRC(47cf9fa1) SHA1(88923ace550154c58c066f859cadfa7864c5344c) )
ROM_END
/***************************************************************************
Moeyo Gonta!! (Lady Killer)
(c)1993 Yanyaka
VG460-(B)
CPU : TMP68HC000P-16
Sound: D78C10ACW YM2413 M6295
OSC : 3.579545MHz(XTAL1) 20.0000MHz(XTAL2) 24.0000MHz(XTAL3)
ROMs:
e1.1i - Sound program (27c010)
j2.8g - Main programs (27c020)
j3.10g /
ladyj-4.15f - Graphics (mask, read as 27c800)
ladyj-5.17f |
ladyj-6.15d |
ladyj-7.17d /
e8j.1d - Samples (27c020)
Others:
Imagetek I4100 052 9330EK712
***************************************************************************/
ROM_START( ladykill )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "e2.bin", 0x000000, 0x040000, CRC(211a4865) SHA1(4315c0a708383d357d8dd89a1820fe6cf7652adb) )
ROM_LOAD16_BYTE( "e3.bin", 0x000001, 0x040000, CRC(581a55ea) SHA1(41bfcaae84e583bf185948ab53ec39c05180a7a4) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "e1.1i", 0x000000, 0x004000, CRC(a4d95cfb) SHA1(2fd8a5cbb0dc289bd5294519dbd5369bfb4c2d4d) ) // 11xxxxxxxxxxxxxxx = 0xFF
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "ladyj-4.15f", 0x000000, 0x100000, CRC(65e5906c) SHA1(cc3918c2094ca819ec4043055564e1dbff4a4750) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ladyj-7.17d", 0x000002, 0x100000, CRC(56bd64a5) SHA1(911272078b0fd375111f5d1463945c2075c19e40) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ladyj-5.17f", 0x000004, 0x100000, CRC(a81ffaa3) SHA1(5c161b0ef33f1bab077e9a2eb2d3432825729e83) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ladyj-6.15d", 0x000006, 0x100000, CRC(3a34913a) SHA1(a55624ede7c368e61555ca7b9cd9e6948265b784) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "e8.bin", 0x000000, 0x040000, CRC(da88244d) SHA1(90c0cc275b69afffd9a0126985fd3fe16d44dced) )
ROM_END
ROM_START( moegonta )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "j2.8g", 0x000000, 0x040000, CRC(aa18d130) SHA1(6e0fd3b95d8589665b418bcae4fe64b288289c78) )
ROM_LOAD16_BYTE( "j3.10g", 0x000001, 0x040000, CRC(b555e6ab) SHA1(adfc6eafec612c8770b9f832a0a2574c53c3d047) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "e1.1i", 0x000000, 0x004000, CRC(a4d95cfb) SHA1(2fd8a5cbb0dc289bd5294519dbd5369bfb4c2d4d) ) // 11xxxxxxxxxxxxxxx = 0xFF
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "ladyj-4.15f", 0x000000, 0x100000, CRC(65e5906c) SHA1(cc3918c2094ca819ec4043055564e1dbff4a4750) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ladyj-7.17d", 0x000002, 0x100000, CRC(56bd64a5) SHA1(911272078b0fd375111f5d1463945c2075c19e40) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ladyj-5.17f", 0x000004, 0x100000, CRC(a81ffaa3) SHA1(5c161b0ef33f1bab077e9a2eb2d3432825729e83) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "ladyj-6.15d", 0x000006, 0x100000, CRC(3a34913a) SHA1(a55624ede7c368e61555ca7b9cd9e6948265b784) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "e8j.1d", 0x000000, 0x040000, CRC(f66c2a80) SHA1(d95ddc8fe4144a6ad4a92385ff962d0b9391d53b) )
ROM_END
/***************************************************************************
Last Fortress - Toride
Metro 1992
VG420
TR_JB12 5216
SW2 SW1 NEC78C10 3.579MHz
6269
TR_JB11
55328 55328 55328 24MHz
4064 4064 TR_ TR_ 68000-12
Imagetek JC10 JC09
14100
TR_ TR_ TR_ TR_ TR_ TR_ TR_ TR_
JC08 JC07 JC06 JC05 JC04 JC03 JC02 JC01
***************************************************************************/
ROM_START( lastfort )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "tr_jc09", 0x000000, 0x020000, CRC(8b98a49a) SHA1(15adca78d54973820d04f8b308dc58d0784eb900) )
ROM_LOAD16_BYTE( "tr_jc10", 0x000001, 0x020000, CRC(8d04da04) SHA1(5c7e65a39929e94d1fa99aeb5fed7030b110451f) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "tr_jb12", 0x000000, 0x004000, CRC(8a8f5fef) SHA1(530b4966ec058cd80a2fc5f9e961239ce59d0b89) ) // (c)1992 Imagetek (11xxxxxxxxxxxxxxx = 0xFF)
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "tr_jc02", 0x000000, 0x020000, CRC(db3c5b79) SHA1(337f4c547a6267f317415cbc78cdac41574b1024) , ROM_SKIP(7))
ROMX_LOAD( "tr_jc04", 0x000001, 0x020000, CRC(f8ab2f9b) SHA1(bfbbd5ec2bc039b8eaef92467c2e7fd3b425b477) , ROM_SKIP(7))
ROMX_LOAD( "tr_jc06", 0x000002, 0x020000, CRC(47a7f397) SHA1(1d2b11b95ce81ca66713457283464d6d85753e4b) , ROM_SKIP(7))
ROMX_LOAD( "tr_jc08", 0x000003, 0x020000, CRC(d7ba5e26) SHA1(294fd9b68eebd28ca64627f0d6e64b325cab18a0) , ROM_SKIP(7))
ROMX_LOAD( "tr_jc01", 0x000004, 0x020000, CRC(3e3dab03) SHA1(e3c6eb73467f0ed207657084e51ee87d85152c3f) , ROM_SKIP(7))
ROMX_LOAD( "tr_jc03", 0x000005, 0x020000, CRC(87ac046f) SHA1(6555a55642383990bc7a8282ab5ea8fc0ba6cd14) , ROM_SKIP(7))
ROMX_LOAD( "tr_jc05", 0x000006, 0x020000, CRC(3fbbe49c) SHA1(642631e69d78898403013884cf0fb711ea000541) , ROM_SKIP(7))
ROMX_LOAD( "tr_jc07", 0x000007, 0x020000, CRC(05e1456b) SHA1(51cd3ad2aa9c0adc7b9d63a337b247b4b65701ca) , ROM_SKIP(7))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "tr_jb11", 0x000000, 0x020000, CRC(83786a09) SHA1(910cf0ccf4493f2a80062149f6364dbb6a1c2a5d) )
ROM_END
ROM_START( lastfork )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "7f-9", 0x000000, 0x020000, CRC(d2894c1f) SHA1(4f4ab6d8ce69999cd7c4a9ddabec8d1e8fefc6fc) )
ROM_LOAD16_BYTE( "8f-10", 0x000001, 0x020000, CRC(9696ea39) SHA1(27af0c6399cd7be40aa8a1c1b58e0db8408aff11) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "tr_jb12", 0x000000, 0x004000, CRC(8a8f5fef) SHA1(530b4966ec058cd80a2fc5f9e961239ce59d0b89) ) // (c)1992 Imagetek (11xxxxxxxxxxxxxxx = 0xFF)
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "7i-2", 0x000000, 0x040000, CRC(d1fe8d7b) SHA1(88b1973ebb47b91a49f6b4f722c9cc33e5330694) , ROM_SKIP(7))
ROMX_LOAD( "10i-4", 0x000001, 0x040000, CRC(058126d4) SHA1(985177556c8545e6a65a41083246b31509de7130) , ROM_SKIP(7))
ROMX_LOAD( "13i-6", 0x000002, 0x040000, CRC(39a9dea2) SHA1(9f8067cff15be93771d42b3776ee7ca1b7c61798) , ROM_SKIP(7))
ROMX_LOAD( "16i-8", 0x000003, 0x040000, CRC(4c050baa) SHA1(3e0b2029d7c0b6cd32b22f147663cd22975ce8c3) , ROM_SKIP(7))
ROMX_LOAD( "5i-1", 0x000004, 0x040000, CRC(0d503f05) SHA1(0b1ce22630bb2326930f0f3b5710c6c191730c45) , ROM_SKIP(7))
ROMX_LOAD( "8i-3", 0x000005, 0x040000, CRC(b6d4f753) SHA1(2864ad5fe4186e4e15bb7d5dafa6a9b8c803d7d0) , ROM_SKIP(7))
ROMX_LOAD( "12i-5", 0x000006, 0x040000, CRC(ce69c805) SHA1(88debdbd8e73da54c1c25a1a60f27a05dac3f104) , ROM_SKIP(7))
ROMX_LOAD( "14i-7", 0x000007, 0x040000, CRC(0cb38317) SHA1(6e18096f6616aa0d9c4f3a2394561ed3f636731e) , ROM_SKIP(7))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "tr_jb11", 0x000000, 0x020000, CRC(83786a09) SHA1(910cf0ccf4493f2a80062149f6364dbb6a1c2a5d) )
ROM_END
/* German version on PCB VG460-(A) */
ROM_START( lastforg )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "trma02.bin", 0x000000, 0x020000, CRC(e6f40918) SHA1(c8c9369103530b2214c779c8a643ba9349b3eac5) )
ROM_LOAD16_BYTE( "trma03.bin", 0x000001, 0x020000, CRC(b00fb126) SHA1(7dd4b7a2d1c5401fde2275ef76fac1ccc586a0bd) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "trma01.bin", 0x000000, 0x004000, CRC(8a8f5fef) SHA1(530b4966ec058cd80a2fc5f9e961239ce59d0b89) ) /* Same as parent set, but different label */
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "trma04.bin", 0x000000, 0x080000, CRC(5feafc6f) SHA1(eb50905eb0d25eb342e08d591907f79b5eadff43) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "trma07.bin", 0x000002, 0x080000, CRC(7519d569) SHA1(c88932a19a48d45a19b777113a4719b18f42a297) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "trma05.bin", 0x000004, 0x080000, CRC(5d917ba5) SHA1(34fc72924fa2877c1038d7f61b22f7667af01e9f) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "trma06.bin", 0x000006, 0x080000, CRC(d366c04e) SHA1(e0a67688043cb45916860d32ff1076d9257e6ad9) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "trma08.bin", 0x000000, 0x020000, CRC(83786a09) SHA1(910cf0ccf4493f2a80062149f6364dbb6a1c2a5d) ) /* Same as parent set, but different label */
ROM_END
/***************************************************************************
Last Fortress - Toride (Erotic)
Metro Corporation.
Board number VG420
CPU: MC68000P12
SND: OKI M6295+ YM2413 + NEC D78C10ACW + NEC D4016 (ram?)
DSW: see manual (scanned in sub-directory Manual)
OSC: 24.000 MHz
***************************************************************************/
ROM_START( lastfero )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "tre_jc09", 0x000000, 0x020000, CRC(32f43390) SHA1(b5bad9d80f2155f277265fe487a59f0f4ec6575d) )
ROM_LOAD16_BYTE( "tre_jc10", 0x000001, 0x020000, CRC(9536369c) SHA1(39291e92c107be35d130ff29533b42581efc308b) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "tr_jb12", 0x000000, 0x004000, CRC(8a8f5fef) SHA1(530b4966ec058cd80a2fc5f9e961239ce59d0b89) ) // (c)1992 Imagetek (11xxxxxxxxxxxxxxx = 0xFF)
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "tre_jc02", 0x000000, 0x020000, CRC(11cfbc84) SHA1(fb7005be7678564713b5480569f2cdab6c36f029) , ROM_SKIP(7))
ROMX_LOAD( "tre_jc04", 0x000001, 0x020000, CRC(32bf9c26) SHA1(9d16eca8810d1823726dc9c047504bd24f2a55f7) , ROM_SKIP(7))
ROMX_LOAD( "tre_jc06", 0x000002, 0x020000, CRC(16937977) SHA1(768bb6b1c9b90b2eedc9dbb19c8e9fa8f4265f17) , ROM_SKIP(7))
ROMX_LOAD( "tre_jc08", 0x000003, 0x020000, CRC(6dd96a9b) SHA1(fe8214d57dc83157eff53f2d83bd3a4e2da91555) , ROM_SKIP(7))
ROMX_LOAD( "tre_jc01", 0x000004, 0x020000, CRC(aceb44b3) SHA1(9a236eddbc916c206bfa694b576d971d788e8eb1) , ROM_SKIP(7))
ROMX_LOAD( "tre_jc03", 0x000005, 0x020000, CRC(f18f1248) SHA1(30e39d904368c61a46719a0f21a6acb7fa55593f) , ROM_SKIP(7))
ROMX_LOAD( "tre_jc05", 0x000006, 0x020000, CRC(79f769dd) SHA1(7a9ff8e961ae09fdf36a0a751befc141f47c9fd8) , ROM_SKIP(7))
ROMX_LOAD( "tre_jc07", 0x000007, 0x020000, CRC(b6feacb2) SHA1(85df28d5ff6601753a435e31bcaf45702c7489ea) , ROM_SKIP(7))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "tr_jb11", 0x000000, 0x020000, CRC(83786a09) SHA1(910cf0ccf4493f2a80062149f6364dbb6a1c2a5d) )
ROM_END
/***************************************************************************
Mahjong Doukyuhsei (JPN Ver.)
(c)1995 make software/elf/media trading corp.
CPU :68000 16MHz
Sound :YM2413 custom
OSC :16.0000MHz 3.579545MHz 26.666MHz
Board Name?:VG330-B
***************************************************************************/
ROM_START( dokyusei )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "330_a06.bin", 0x000000, 0x020000, CRC(36157c2e) SHA1(f855175143caf476dcbee5a8aaec802a8fdb64fa) )
ROM_LOAD16_BYTE( "330_a05.bin", 0x000001, 0x020000, CRC(177f50d2) SHA1(2298411152553041b907d9243aaa7983ca21c946) )
ROM_REGION( 0x800000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "2.bin", 0x000000, 0x200000, CRC(075bface) SHA1(7f0e47ebdc37a1fc09b072cb8e0f38258a702a3d) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "4.bin", 0x000002, 0x200000, CRC(bc631438) SHA1(da3ef24d94e69197e3c69e4fd2b716162c275278) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "1.bin", 0x000004, 0x200000, CRC(4566c29b) SHA1(3216e21d898855cbb0ad328e6d45f3726d95b099) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "3.bin", 0x000006, 0x200000, CRC(5f6d7969) SHA1(bcb48c5808f268ca35a28f162d4e9da9df65b843) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x100000, "oki", 0 ) /* Samples */
ROM_LOAD( "7.bin", 0x000000, 0x100000, CRC(c572aee1) SHA1(2a3baf962617577f8ac3f9e58fb4e5a0dae4f0e8) ) // 4 x 0x40000
ROM_END
/***************************************************************************
Mahjong Doukyuusei Special
(c)1995 Make Software / Elf / Media Trading
Board: VG340-A
CPU: 68000-16
Sound: M6295
YM2413
OSC: 32.0000MHz
3.579545MHz
EEPROM: 93C46
Custom: 14300 095
***************************************************************************/
ROM_START( dokyusp )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "6.bin", 0x000000, 0x020000, CRC(01729b7f) SHA1(42a60f034ee5d5c2a42856b97d0d4c499b24627b) )
ROM_LOAD16_BYTE( "5.bin", 0x000001, 0x020000, CRC(57770776) SHA1(15093886f2fe49443e8d7541903714de0a14aa0b) )
ROM_REGION( 0x1000000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "2l.bin", 0x0000000, 0x400000, CRC(4bed184d) SHA1(12bdb00030d19c2c9fb2120ed6b267a7982c213a) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "4l.bin", 0x0000002, 0x400000, CRC(2ee468e6) SHA1(ced58fdd8b5c99ce3f09cece2e05d7fcf4c7f786) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "1l.bin", 0x0000004, 0x400000, CRC(510ace14) SHA1(f5f1f46f4d8d150dd9e17083f32e9b45938c1dad) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "3l.bin", 0x0000006, 0x400000, CRC(82ea562e) SHA1(42839de9f346ccd0736bdbd3eead61ad66fcb666) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x200000, "oki", 0 ) /* Samples */
ROM_LOAD( "7.bin", 0x000000, 0x200000, CRC(763985e1) SHA1(395d925b79922de5060a3f59de99fbcc9bd40fad) )
ROM_END
/***************************************************************************
Mahjong Gakuensai (JPN Ver.)
(c)1997 Make Software
Board: VG340-A
CPU: 68000-16
Sound: M6295
YM2413
OSC: 26.6660MHz
3.5795MHz
Custom: 14300 095
***************************************************************************/
ROM_START( gakusai )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "6.bin", 0x000000, 0x040000, CRC(6f8ab082) SHA1(18caf49a0c65f831d375f089f27b8570b094f029) )
ROM_LOAD16_BYTE( "5.bin", 0x000001, 0x040000, CRC(010176c4) SHA1(48fcea18c02c1426a699a636f44b21cf7625e8a0) )
ROM_REGION( 0x2000000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "2l.bin", 0x0000000, 0x400000, CRC(45dfb5c7) SHA1(04338d695bd6973fd7d7286a8da563250ae4f71b) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "4l.bin", 0x0000002, 0x400000, CRC(7ab64f49) SHA1(e4d9a7bf97635b41fe632b3542eee1f609db080a) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "1l.bin", 0x0000004, 0x400000, CRC(75093421) SHA1(cfe549e24abfedd740ead30cab235df494e9f45d) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "3l.bin", 0x0000006, 0x400000, CRC(4dcfcd98) SHA1(bfb882d99c854e68e86f4e8f8aa7d02dcf5e9cfc) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "2u.bin", 0x1000000, 0x400000, CRC(8d4f912b) SHA1(1fcf1dd50fd678cc908ab47bcccaa4ed7b2b6938) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "4u.bin", 0x1000002, 0x400000, CRC(1f83e98a) SHA1(10b2d3ceb4bda6a2ecf795b865c948563c2fb84d) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "1u.bin", 0x1000004, 0x400000, CRC(28b386d9) SHA1(d1e151fa112c86d2cb97b7a5439a1e549359055d) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "3u.bin", 0x1000006, 0x400000, CRC(87f3c5e6) SHA1(097c0a53b040399d928f17fe3e9f42755b1d72f3) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x400000, "oki", 0 ) /* Samples */
ROM_LOAD( "7.bin", 0x000000, 0x400000, CRC(34575a14) SHA1(53d458513f208f07844e1727d5889e85dcd4f0ed) )
ROM_END
/***************************************************************************
Mahjong Gakuensai 2 (JPN Ver.)
(c)1998 Make Software
Board: VG340-A
CPU: 68000-16
Sound: M6295
YM2413
OSC: 26.6660MHz
3.579545MHz
Custom: 14300 095
***************************************************************************/
ROM_START( gakusai2 )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "mg2a06.bin", 0x000000, 0x020000, CRC(8b006dd4) SHA1(893ec0e7c367d79bc99e65ab8abd0d290f2ede58) )
ROM_LOAD16_BYTE( "mg2a05.bin", 0x000001, 0x020000, CRC(7702b9ac) SHA1(09d0c11fa2c9ed9cde365cb1ff215d55e39b7734) )
ROM_REGION( 0x2000000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "mg22l.bin", 0x0000000, 0x400000, CRC(28366708) SHA1(56fccee126916cc301678a205dfe629efefb79db) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "mg24l.bin", 0x0000002, 0x400000, CRC(9e003bb0) SHA1(aa73cc0e79732fd6826c89671b179cb3189571e0) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "mg21l.bin", 0x0000004, 0x400000, CRC(3827098d) SHA1(dda9fb6c56c4408802d54c5975fb9470ca2e1d34) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "mg23l.bin", 0x0000006, 0x400000, CRC(a6f96961) SHA1(dd2578da5d091991580a2c7a979ba8dbfa0cceb3) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "mg22u.bin", 0x1000000, 0x400000, CRC(53ffa68a) SHA1(3d8d69c2063c78bd79cdbd7457bca1af9700bf3c) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "mg24u.bin", 0x1000002, 0x400000, CRC(c218e9ab) SHA1(3b6ee4cc828198b284ac9020e2da911efc90725a) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "mg21u.bin", 0x1000004, 0x400000, CRC(385495e5) SHA1(5181e279fef23780d07ab5a124618e4d0e5cb821) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "mg23u.bin", 0x1000006, 0x400000, CRC(d8315923) SHA1(6bb5cad317f7efa6a384f6c257c5faeb789a8eed) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x400000, "oki", 0 ) /* Samples */
ROM_LOAD( "mg2-7.bin", 0x000000, 0x400000, CRC(2f1c041e) SHA1(a72720b3d7f816e23452775f2fd4223cf2d02985) )
ROM_END
/***************************************************************************
Mouja (JPN Ver.)
(c)1996 Etona / (c)1995 FPS/FWS
VG410-B
CPU :TMP68H000P-12
Sound :YM2413,OKI M6295
OSC :16000.00KHz,3.579545MHz,26.666MHz
other :Imagetek Inc 14300 095
***************************************************************************/
ROM_START( mouja )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "10.bin", 0x000000, 0x040000, CRC(f9742b69) SHA1(f8c6508b227403a82413ceeb0651922759d7e0f4) )
ROM_LOAD16_BYTE( "9.bin", 0x000001, 0x040000, CRC(dc77216f) SHA1(3b73d29f4e8e385f45f2abfb38eaffc2d8406948) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "42.bin", 0x000000, 0x100000, CRC(c4dd3194) SHA1(c9c88a8d2046224957b35de14763aa4bdf0d407f) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "86.bin", 0x000002, 0x100000, CRC(09530f9d) SHA1(03f2ec5ea694266808d245abe7f688de0ef6d853) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "31.bin", 0x000004, 0x100000, CRC(5dd7a7b2) SHA1(b0347e8951b29356a7d945b906d93c40b9abc19c) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "75.bin", 0x000006, 0x100000, CRC(430c3925) SHA1(41e5bd02a665eee87ef8f4ae9f4bee374c25e00b) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x100000, "user1", 0 ) /* Samples */
ROM_LOAD( "11.bin", 0x000000, 0x100000, CRC(fe3df432) SHA1(4fb7ad997ca6e91468d7516e5c4a94cde6e07104) )
/* $00000-$20000 stays the same in all sound banks, */
/* the second half of the bank is what gets switched */
ROM_REGION( 0x200000, "oki", 0 ) /* Samples */
ROM_COPY( "user1", 0x000000, 0x000000, 0x020000)
ROM_COPY( "user1", 0x020000, 0x020000, 0x020000)
ROM_COPY( "user1", 0x000000, 0x040000, 0x020000)
ROM_COPY( "user1", 0x020000, 0x060000, 0x020000)
ROM_COPY( "user1", 0x000000, 0x080000, 0x020000)
ROM_COPY( "user1", 0x040000, 0x0a0000, 0x020000)
ROM_COPY( "user1", 0x000000, 0x0c0000, 0x020000)
ROM_COPY( "user1", 0x060000, 0x0e0000, 0x020000)
ROM_COPY( "user1", 0x000000, 0x100000, 0x020000)
ROM_COPY( "user1", 0x080000, 0x120000, 0x020000)
ROM_COPY( "user1", 0x000000, 0x140000, 0x020000)
ROM_COPY( "user1", 0x0a0000, 0x160000, 0x020000)
ROM_COPY( "user1", 0x000000, 0x180000, 0x020000)
ROM_COPY( "user1", 0x0c0000, 0x1a0000, 0x020000)
ROM_COPY( "user1", 0x000000, 0x1c0000, 0x020000)
ROM_COPY( "user1", 0x0e0000, 0x1e0000, 0x020000)
ROM_END
/***************************************************************************
Pang Pom's (c) 1992 Metro
Pcb code: VG420 (Same as Toride)
Cpus: M68000, Z80
Clocks: 24 MHz, 3.579 MHz
Sound: M6295, YM2413, _unused_ slot for a YM2151
Custom graphics chip - Imagetek 14100 052 9227KK701 (same as Karate Tournament)
***************************************************************************/
ROM_START( pangpoms )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "ppoms09.bin", 0x000000, 0x020000, CRC(0c292dbc) SHA1(8b09de2a560e804e0dea514c95b317c2e2b6501d) )
ROM_LOAD16_BYTE( "ppoms10.bin", 0x000001, 0x020000, CRC(0bc18853) SHA1(68d50ad50caad34e72d32e7b9fea1d85af74b879) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "ppoms12.bin", 0x000000, 0x004000, CRC(a749357b) SHA1(1555f565c301c5be7c49fc44a004b5c0cb3777c6) )
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "ppoms02.bin", 0x000000, 0x020000, CRC(88f902f7) SHA1(12ea58d7c000b629ccdceec3dedc2747a63b84be) , ROM_SKIP(7))
ROMX_LOAD( "ppoms04.bin", 0x000001, 0x020000, CRC(9190c2a0) SHA1(a7399cc2dea5a963e7c930e426915e8eb3552213) , ROM_SKIP(7))
ROMX_LOAD( "ppoms06.bin", 0x000002, 0x020000, CRC(ed15c93d) SHA1(95072e7d1def0d8e97946a612b90ce078c64aed2) , ROM_SKIP(7))
ROMX_LOAD( "ppoms08.bin", 0x000003, 0x020000, CRC(9a3408b9) SHA1(924b184d3a47bbe8aa5d41761ea5e94ba7e4f2e9) , ROM_SKIP(7))
ROMX_LOAD( "ppoms01.bin", 0x000004, 0x020000, CRC(11ac3810) SHA1(6ada82a73d4383f99f5be67369b810a692d27ef9) , ROM_SKIP(7))
ROMX_LOAD( "ppoms03.bin", 0x000005, 0x020000, CRC(e595529e) SHA1(91b4bd1f029ce09d7689815099b38916fe0d2686) , ROM_SKIP(7))
ROMX_LOAD( "ppoms05.bin", 0x000006, 0x020000, CRC(02226214) SHA1(82302e7f1e7269c45e11dfba45ec7bbf522b47f1) , ROM_SKIP(7))
ROMX_LOAD( "ppoms07.bin", 0x000007, 0x020000, CRC(48471c87) SHA1(025fa79993788a0091c4edb83423725abd3a47a2) , ROM_SKIP(7))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "ppoms11.bin", 0x000000, 0x020000, CRC(e89bd565) SHA1(6c7c1ad67ba708dbbe9654c1d290af290207d2be) )
ROM_END
ROM_START( pangpomm )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "pa.c09", 0x000000, 0x020000, CRC(e01a7a08) SHA1(1890b290dfb1521ab73b2392409aaf44b99d63bb) )
ROM_LOAD16_BYTE( "pa.c10", 0x000001, 0x020000, CRC(5e509cee) SHA1(821cfbf5f65cc3091eb8008310266f9f2c838072) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "ppoms12.bin", 0x000000, 0x004000, CRC(a749357b) SHA1(1555f565c301c5be7c49fc44a004b5c0cb3777c6) )
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x100000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "ppoms02.bin", 0x000000, 0x020000, CRC(88f902f7) SHA1(12ea58d7c000b629ccdceec3dedc2747a63b84be) , ROM_SKIP(7))
ROMX_LOAD( "pj.e04", 0x000001, 0x020000, CRC(54bf2f10) SHA1(2f0f18984e336f226457295d375a73bcf86cef31) , ROM_SKIP(7))
ROMX_LOAD( "pj.e06", 0x000002, 0x020000, CRC(c8b6347d) SHA1(7090e44dc7032432795b6fb6bc166bf4de159685) , ROM_SKIP(7))
ROMX_LOAD( "ppoms08.bin", 0x000003, 0x020000, CRC(9a3408b9) SHA1(924b184d3a47bbe8aa5d41761ea5e94ba7e4f2e9) , ROM_SKIP(7))
ROMX_LOAD( "ppoms01.bin", 0x000004, 0x020000, CRC(11ac3810) SHA1(6ada82a73d4383f99f5be67369b810a692d27ef9) , ROM_SKIP(7))
ROMX_LOAD( "pj.e03", 0x000005, 0x020000, CRC(d126e774) SHA1(f782d1e1277956f088dc91dec8f338f85b9af13a) , ROM_SKIP(7))
ROMX_LOAD( "pj.e05", 0x000006, 0x020000, CRC(79c0ec1e) SHA1(b15582e89d859dda4f82908c62e9e07cb45229b9) , ROM_SKIP(7))
ROMX_LOAD( "ppoms07.bin", 0x000007, 0x020000, CRC(48471c87) SHA1(025fa79993788a0091c4edb83423725abd3a47a2) , ROM_SKIP(7))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "ppoms11.bin", 0x000000, 0x020000, CRC(e89bd565) SHA1(6c7c1ad67ba708dbbe9654c1d290af290207d2be) )
ROM_END
/***************************************************************************
Poitto! (c)1993 Metro corp
MTR5260-A
CPU : TMP68HC000P-16
Sound: D78C10ACW M6295 YM2413
OSC : 24.0000MHz (OSC1)
(OSC2)
(OSC3)
3.579545MHz (OSC4)
(OSC5)
ROMs:
pt-1.13i - Graphics (23c4000)
pt-2.15i |
pt-3.17i |
pt-4.19i /
pt-jd05.20e - Main programs (27c010)
pt-jd06.20c /
pt-jc07.3g - Sound data (27c020)
pt-jc08.3i - Sound program (27c010)
Others:
Imagetek 14100 052 9309EK701 (208pin PQFP)
AMD MACH110-20 (CPLD)
***************************************************************************/
ROM_START( poitto )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "pt-jd05.20e", 0x000000, 0x020000, CRC(6b1be034) SHA1(270c94f6017c5ce77f562bfe17273c79d4455053) )
ROM_LOAD16_BYTE( "pt-jd06.20c", 0x000001, 0x020000, CRC(3092d9d4) SHA1(4ff95355fdf94eaa55c0ad46e6ce3b505e3ef790) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "pt-jc08.3i", 0x000000, 0x004000, CRC(f32d386a) SHA1(655c561aec1112d88c1b94725e932059e5d1d5a8) ) // 1xxxxxxxxxxxxxxxx = 0xFF
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "pt-2.15i", 0x000000, 0x080000, CRC(05d15d01) SHA1(24405908fb8207228cd3419657e0be49e413f152) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pt-4.19i", 0x000002, 0x080000, CRC(8a39edb5) SHA1(1d860e0a1b975a93907d5bb0704e3bad383bbda7) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pt-1.13i", 0x000004, 0x080000, CRC(ea6e2289) SHA1(2c939b32d2bf155bb5c8bd979dadcf4f75e178b0) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pt-3.17i", 0x000006, 0x080000, CRC(522917c1) SHA1(cc2f5b574d31b0b93fe52c690f450b20b233dcad) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "pt-jc07.3g", 0x000000, 0x040000, CRC(5ae28b8d) SHA1(5e5f80ebbc4e3726ac8dbbfbefb9217f2e3e3563) )
ROM_END
/***************************************************************************
Puzzlet
2000 Yunizu Corporation
Very small PCB using Metro-like hardware with
Imagetek GFX chip and H8/3007 CPU
PCB Layout
----------
VG2200-(B)
|--------------------------------------------|
|TA7222 YM2413B SOUND4 PRG1 |
| VOL JRC3403 DSW1(8) |
| M6295 DSW2(8) CG2 CG3 |
| 20MHz |
| MM1035 |---------| |
| H8/3007 |IMAGETEK | CY7C199 |
|TD62307 HM6216255|14300 | |
|TD62064 | | CY7C199 |
| | | |
| DIP18 |---------| CY7C199 |
| JAMMA 26.666MHz |
|--------------------------------------------|
Notes:
H8/3007 - Hitachi HD6413007F20 CPU. Clock 20MHz
M6295 - Clock 4MHz [20/5]. Pin7 LOW
14300 - Imagetek 14300 Graphics Generator IC
VSync - 58Hz
HSync - 15.26kHz
DIP18 - unknown chip with scratched surface. Probably a PIC.
HM6216255 - Hitachi 4M high speed SRAM (256-kword x16-bit)
CY7C199 - 32k x8 SRAM
YM2413B - Clock 4MHz [20/5]
MM1035 - System Reset IC with Watchdog Timer
TD62307 - 7 Channel Low Saturation Driver
TD62064 - 4 Channel High Current Darlington Driver
TA7222 - 40V 4.5A 12.5W 5.8W Audio Power Amplifier IC
All ROMs 27C160
***************************************************************************/
ROM_START( puzzlet )
ROM_REGION( 0x200000, "main", 0 ) /* H8/3007 Code */
ROM_LOAD16_WORD_SWAP( "prg1_ver2.u9", 0x000000, 0x200000, CRC(592760da) SHA1(08f7493d2e50831438f53bbf0ae211ec40057da7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "cg2.u2", 0x000000, 0x200000, CRC(7720f2d8) SHA1(8e0ccd1e8efe00df909327aefdb1e23e50487524), ROM_GROUPWORD | ROM_SKIP(2))
ROMX_LOAD( "cg3.u1", 0x000002, 0x200000, CRC(77d39d12) SHA1(4bb339e479f0425931cff4eef3a6bc6ad1fac1f5), ROM_GROUPWORD | ROM_SKIP(2))
ROM_REGION( 0x200000, "oki", 0 ) /* Samples */
ROM_LOAD( "sound4.u23", 0x000000, 0x200000, CRC(9a611369) SHA1(97b9188354292b120a1bd0f01b4d884461bfa298) )
ROM_END
/***************************************************************************
Puzzli
Metro/Banpresto 1995
MTR5260-A 3.5759MHz 12MHz
YM2151 6116
26.666MHz M6295 PZ.JB7 PZ.JB8
78C10
7C199 Imagetek
7C199 14220
61C64
PZ.JB1
68000-16 PZ.JB2
32MHz 6164 PZ.JB3
6164 PZ.JB4
SW PZ.JB6 PZ.JB5
SW
***************************************************************************/
ROM_START( puzzli )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "pz.jb5", 0x000000, 0x020000, CRC(33bbbd28) SHA1(41a98cfbdd60a638e4aa08f15f1730a2436106f9) )
ROM_LOAD16_BYTE( "pz.jb6", 0x000001, 0x020000, CRC(e0bdea18) SHA1(9941a2cd88d7a3c1a640f837d9f34c39ba643ee5) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "pz.jb8", 0x000000, 0x004000, CRC(c652da32) SHA1(907eba5103373ca6204f9d62c426ccdeef0a3791) )
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "pz.jb2", 0x000000, 0x080000, CRC(0c0997d4) SHA1(922d8553ef505f65238e5cc77b45861a80022d75) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pz.jb4", 0x000002, 0x080000, CRC(576bc5c2) SHA1(08c10e0a3356ee1f79b78eff92395d8b18e43485) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pz.jb1", 0x000004, 0x080000, CRC(29f01eb3) SHA1(1a56f0b8efb599ae4f3cd0a4f0b6a6152ea6b117) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pz.jb3", 0x000006, 0x080000, CRC(6753e282) SHA1(49d092543db34f2cb54697897790df12ca3eda74) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "pz.jb7", 0x000000, 0x040000, CRC(b3aab610) SHA1(9bcf1f98e19a7e26b22e152313dfbd43c882f008) )
ROM_END
/***************************************************************************
Sankokushi (JPN Ver.)
(c)1996 Mitchell
Board: MTR5260-A
sound: YM2413 + M6295
***************************************************************************/
ROM_START( 3kokushi )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "5.bin", 0x000000, 0x040000, CRC(6104ea35) SHA1(efb4a9a98577894fac720028f18cb9877a00239a) )
ROM_LOAD16_BYTE( "6.bin", 0x000001, 0x040000, CRC(aac25540) SHA1(811de761bb1b3cc47d811b00f4b5c960c8f061d0) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "8.bin", 0x000000, 0x004000, CRC(f56cca45) SHA1(4739b83b0b3a4235fac10def3d26b0bd190eb12a) ) // (c)1992 Imagetek (11xxxxxxxxxxxxxxx = 0xFF)
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "2.bin", 0x000000, 0x080000, CRC(291f8149) SHA1(82f460517543ef544c21a81e51987fb2f5c6273d) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "4.bin", 0x000002, 0x080000, CRC(9317c359) SHA1(9756757fb5d2b298a2b1917a131f391ef0e31fb9) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "1.bin", 0x000004, 0x080000, CRC(d5495759) SHA1(9cbcb48915ec44a8026d88d96ab391e118e89df5) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "3.bin", 0x000006, 0x080000, CRC(3d76bdf3) SHA1(f621fcc8e6bde58077216b534c2e876ea9311e15) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "7.bin", 0x000000, 0x040000, CRC(78fe9d44) SHA1(365a2d51daa24741957fa619bbbbf96e8f370701) )
ROM_END
/***************************************************************************
Pururun (c)1995 Metro/Banpresto
MTR5260-A
CPU : TMP68HC000P-16
Sound: D78C10ACW M6295 YM2151 Y3012
OSC : 24.000MHz (OSC1)
(OSC2)
26.6660MHz (OSC3)
(OSC4)
3.579545MHz (OSC5)
ROMs:
pu9-19-1.12i - Graphics (27c4096)
pu9-19-2.14i |
pu9-19-3.16i |
pu9-19-4.18i /
pu9-19-5.20e - Main programs (27c010)
pu9-19-6.20c /
pu9-19-7.3g - Sound data (27c020)
pu9-19-8.3i - Sound program (27c010)
Others:
Imagetek 14220 071 9338EK707 (208pin PQFP)
AMD MACH110-20 (CPLD)
***************************************************************************/
ROM_START( pururun )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "pu9-19-5.20e", 0x000000, 0x020000, CRC(5a466a1b) SHA1(032eeaf66ce1b601385a8e76d2efd9ea6fd34680) )
ROM_LOAD16_BYTE( "pu9-19-6.20c", 0x000001, 0x020000, CRC(d155a53c) SHA1(6916a1bad82c624b8757f5124416dac50a8dd7f5) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "pu9-19-8.3i", 0x000000, 0x004000, CRC(edc3830b) SHA1(13ee759d10711218465f6d7155e9c443a82b323c) )
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "pu9-19-2.14i", 0x000000, 0x080000, CRC(21550b26) SHA1(cb2a2f672cdca84def2fac8d325b7a80a1e9bfc0) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pu9-19-4.18i", 0x000002, 0x080000, CRC(3f3e216d) SHA1(9881e07d5ee237b7134e2ddcf9a9887a1d7f3b4c) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pu9-19-1.12i", 0x000004, 0x080000, CRC(7e83a75f) SHA1(9f516bbfc4ca8a8e857ebf7a19c37d7f026695a6) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "pu9-19-3.16i", 0x000006, 0x080000, CRC(d15485c5) SHA1(d37670b0d696f4ee9da7b8199da114fb4e45cd20) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x040000, "oki", 0 ) /* Samples */
ROM_LOAD( "pu9-19-7.3g", 0x000000, 0x040000, CRC(51ae4926) SHA1(1a69a00e960bda399aaf051b3dcc9e0a108c8047) )
ROM_END
/***************************************************************************
Sky Alert (JPN Ver.)
(c)1992 Metro
VG420
CPU :MC68000P12
Sound :YM2413,OKI M6295
OSC :24.0000MHz,3.579545MHz
other :D78C10ACW,Imagetek Inc 14100 052
***************************************************************************/
ROM_START( skyalert )
ROM_REGION( 0x040000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "sa_c_09.bin", 0x000000, 0x020000, CRC(6f14d9ae) SHA1(37e134af3d8461280dab971bc3ee9112f25de335) )
ROM_LOAD16_BYTE( "sa_c_10.bin", 0x000001, 0x020000, CRC(f10bb216) SHA1(d904030fbb838d906ca69a77cffe286e903b273d) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "sa_b_12.bin", 0x000000, 0x004000, CRC(f358175d) SHA1(781d0f846217aa71e3c6d73c1d63bd87d1fa6b48) ) // (c)1992 Imagetek (1xxxxxxxxxxxxxxxx = 0xFF)
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "sa_a_02.bin", 0x000000, 0x040000, CRC(f4f81d41) SHA1(85e587b4fda71fa5b944b0ac158d36c00e290f5f) , ROM_SKIP(7))
ROMX_LOAD( "sa_a_04.bin", 0x000001, 0x040000, CRC(7d071e7e) SHA1(24b9b0cb7e9f719259b0444ee896bdc1ad79a28d) , ROM_SKIP(7))
ROMX_LOAD( "sa_a_06.bin", 0x000002, 0x040000, CRC(77e4d5e1) SHA1(420e5aaf187e297b371830ebd5787675cff6177b) , ROM_SKIP(7))
ROMX_LOAD( "sa_a_08.bin", 0x000003, 0x040000, CRC(f2a5a093) SHA1(66d482cc3f45ff7bf1363cf3c88e2dabc902a299) , ROM_SKIP(7))
ROMX_LOAD( "sa_a_01.bin", 0x000004, 0x040000, CRC(41ec6491) SHA1(c0bd66409bc6ea969f4c45cc006fde891ba8b4d7) , ROM_SKIP(7))
ROMX_LOAD( "sa_a_03.bin", 0x000005, 0x040000, CRC(e0dff10d) SHA1(3aa18b05f06b4b0a88ba4df86dfc0ca650c2684e) , ROM_SKIP(7))
ROMX_LOAD( "sa_a_05.bin", 0x000006, 0x040000, CRC(62169d31) SHA1(294887b6ce0d56e053e7f7583b8a160afeef4ce5) , ROM_SKIP(7))
ROMX_LOAD( "sa_a_07.bin", 0x000007, 0x040000, CRC(a6f5966f) SHA1(00319b96dacc4dcfd70935e1626da0ae6aa63e5a) , ROM_SKIP(7))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "sa_a_11.bin", 0x000000, 0x020000, CRC(04842a60) SHA1(ade016c85867dee7ac27efe3910b01f5f8e730a0) )
ROM_END
/***************************************************************************
Toride II Adauchi Gaiden (c)1994 Metro corp
MTR5260-A
CPU : TMP68HC000P-16
Sound: D78C10ACW M6295 YM2413
OSC : 24.0000MHz (OSC1)
(OSC2)
26.6660MHz (OSC3)
3.579545MHz (OSC4)
(OSC5)
ROMs:
tr2aja-1.12i - Graphics (27c4096)
tr2aja-2.14i |
tr2aja-3.16i |
tr2aja-4.18i /
tr2aja-5.20e - Main programs (27c020)
tr2aja-6.20c /
tr2aja-7.3g - Sound data (27c010)
tr2aja-8.3i - Sound program (27c010)
Others:
Imagetek 14220 071 9338EK700 (208pin PQFP)
AMD MACH110-20 (CPLD)
***************************************************************************/
ROM_START( toride2g )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "tr2aja-5.20e", 0x000000, 0x040000, CRC(b96a52f6) SHA1(353b5599d50d96b96bdd6352c046ad669cf8da44) )
ROM_LOAD16_BYTE( "tr2aja-6.20c", 0x000001, 0x040000, CRC(2918b6b4) SHA1(86ebb884759dc9a8a701784d19845467aa1ce11b) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "tr2aja-8.3i", 0x000000, 0x004000, CRC(fdd29146) SHA1(8e996e1afd33f16d35ebf5a40829feb3e92f781f) )
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "tr2aja-2.14i", 0x000000, 0x080000, CRC(5c73f629) SHA1(b38b7ee213bcc0dd5e4c339a8f9f2fdd81ede6ad) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "tr2aja-4.18i", 0x000002, 0x080000, CRC(67ebaf1b) SHA1(a0c5f253cc33620251fb58ef6f1647453d778462) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "tr2aja-1.12i", 0x000004, 0x080000, CRC(96245a5c) SHA1(524990c88a08648de6f330652fc5c02a27e1325c) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "tr2aja-3.16i", 0x000006, 0x080000, CRC(49013f5d) SHA1(8f29bd2606b30260e9b21886f2b257f7ae8fb2bf) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "tr2aja-7.3g", 0x000000, 0x020000, CRC(630c6193) SHA1(ddb63724e0b0f7264cb02904e49b24b87beb35a9) )
ROM_END
ROM_START( torid2gg )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "trii_ge_5", 0x000000, 0x040000, CRC(5e0815a8) SHA1(574c1bf1149b7e98222876b402b20d824f207c79) )
ROM_LOAD16_BYTE( "trii_ge_6", 0x000001, 0x040000, CRC(55eba67d) SHA1(c12a11a98d49baf3643404a594d2b87b434acb01) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "trii_jb_8", 0x000000, 0x004000, CRC(0168f46f) SHA1(01bf4cc425d72936897c3c572f6c0b1366fe4041) )
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "trii_gb_2", 0x000000, 0x080000, CRC(5949e65f) SHA1(f51ff9590904e691b9ec91b22d3c52bf579deaff) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "trii_gb_4", 0x000002, 0x080000, CRC(adc84c7b) SHA1(fe0f2b6e3c586c427701e43fdd4827c8b183b42a) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "trii_gb_1", 0x000004, 0x080000, CRC(bcf30944) SHA1(c36fbffa6062a2443a47d8faf83baa903529ee97) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "trii_gb_3", 0x000006, 0x080000, CRC(138e68d0) SHA1(5a9655f31e2f2e2f16a5bdc334efa78b2cfc37d2) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "trii_ja_7", 0x000000, 0x020000, CRC(6ee32315) SHA1(ef4d59576929deab0aa459a67be21d97c2803dea) )
ROM_END
ROM_START( toride2j )
ROM_REGION( 0x080000, "main", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "tr2_jk-5.20e", 0x000000, 0x040000, CRC(f2668578) SHA1(1dd18a5597efb25c937697b50fb1262f50580a63) )
ROM_LOAD16_BYTE( "tr2_jk-6.20c", 0x000001, 0x040000, CRC(4c87629f) SHA1(5fde8580bedb783491ee87ecfe4b1c22d0c9f716) )
ROM_REGION( 0x02c000, "audio", 0 ) /* NEC78C10 Code */
ROM_LOAD( "tr2_jb-8.3i", 0x000000, 0x004000, CRC(0168f46f) SHA1(01bf4cc425d72936897c3c572f6c0b1366fe4041) )
ROM_CONTINUE( 0x010000, 0x01c000 )
ROM_REGION( 0x200000, "gfx1", 0 ) /* Gfx + Data (Addressable by CPU & Blitter) */
ROMX_LOAD( "tr2_jb-2.14i", 0x000000, 0x080000, CRC(b31754dc) SHA1(be2423bafbf07c93c3d222e907190b44616014f0) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "tr2_jb-4.18i", 0x000002, 0x080000, CRC(a855c3fa) SHA1(eca3e235256df7e6ae66ecbe43bc0edb974af503) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "tr2_jb-1.12i", 0x000004, 0x080000, CRC(856f40b7) SHA1(99aca5472b991cd08e9c2128ffdd40675a3b968d) , ROM_GROUPWORD | ROM_SKIP(6))
ROMX_LOAD( "tr2_jb-3.16i", 0x000006, 0x080000, CRC(78ba205f) SHA1(1069a362e60747aaa284c0d9bb7718013df347f3) , ROM_GROUPWORD | ROM_SKIP(6))
ROM_REGION( 0x020000, "oki", 0 ) /* Samples */
ROM_LOAD( "pcm.3g", 0x000000, 0x020000, CRC(6ee32315) SHA1(ef4d59576929deab0aa459a67be21d97c2803dea) )
ROM_END
/***************************************************************************
Game Drivers
***************************************************************************/
GAME( 1992, karatour, 0, karatour, karatour, karatour, ROT0, "Mitchell", "The Karate Tournament", GAME_IMPERFECT_GRAPHICS )
GAME( 1992, pangpoms, 0, pangpoms, pangpoms, metro, ROT0, "Metro", "Pang Pom's", 0 )
GAME( 1992, pangpomm, pangpoms, pangpoms, pangpoms, metro, ROT0, "Metro (Mitchell license)", "Pang Pom's (Mitchell)", 0 )
GAME( 1992, skyalert, 0, skyalert, skyalert, metro, ROT270, "Metro", "Sky Alert", 0 )
GAME( 1993?,ladykill, 0, karatour, ladykill, karatour, ROT90, "Yanyaka (Mitchell license)", "Lady Killer", GAME_IMPERFECT_GRAPHICS )
GAME( 1993?,moegonta, ladykill, karatour, moegonta, karatour, ROT90, "Yanyaka", "Moeyo Gonta!! (Japan)", GAME_IMPERFECT_GRAPHICS )
GAME( 1993, poitto, 0, poitto, poitto, metro, ROT0, "Metro / Able Corp.", "Poitto!", 0 )
GAME( 1994, blzntrnd, 0, blzntrnd, blzntrnd, blzntrnd, ROT0, "Human Amusement", "Blazing Tornado", GAME_IMPERFECT_GRAPHICS )
GAME( 1994, dharma, 0, dharma, dharma, metro, ROT0, "Metro", "Dharma Doujou", 0 )
GAME( 1994, dharmak, dharma, dharma, dharma, dharmak, ROT0, "Metro", "Dharma Doujou (Korea)", 0 )
GAME( 1994, lastfort, 0, lastfort, lastfort, metro, ROT0, "Metro", "Last Fortress - Toride", 0 )
GAME( 1994, lastfero, lastfort, lastfort, lastfero, metro, ROT0, "Metro", "Last Fortress - Toride (Erotic)", 0 )
GAME( 1994, lastfork, lastfort, lastfort, lastfero, metro, ROT0, "Metro", "Last Fortress - Toride (Korea)", 0 )
GAME( 1994, lastforg, lastfort, lastforg, ladykill, metro, ROT0, "Metro", "Last Fortress - Toride (German)", 0 )
GAME( 1994, toride2g, 0, toride2g, toride2g, metro, ROT0, "Metro", "Toride II Adauchi Gaiden", GAME_IMPERFECT_GRAPHICS )
GAME( 1994, torid2gg, toride2g, toride2g, toride2g, metro, ROT0, "Metro", "Toride II Adauchi Gaiden (German)", GAME_IMPERFECT_GRAPHICS )
GAME( 1994, toride2j, toride2g, toride2g, toride2g, metro, ROT0, "Metro", "Toride II (Japan)", GAME_IMPERFECT_GRAPHICS )
GAME( 1994, gunmast, 0, pururun, gunmast, daitorid, ROT0, "Metro", "Gun Master", 0 )
GAME( 1995, daitorid, 0, daitorid, daitorid, daitorid, ROT0, "Metro", "Daitoride", GAME_IMPERFECT_GRAPHICS )
GAME( 1995, dokyusei, 0, dokyusei, dokyusei, gakusai, ROT0, "Make Software / Elf / Media Trading", "Mahjong Doukyuusei", 0 )
GAME( 1995, dokyusp, 0, dokyusp, gakusai, gakusai, ROT0, "Make Software / Elf / Media Trading", "Mahjong Doukyuusei Special", 0 )
GAME( 1995, pururun, 0, pururun, pururun, daitorid, ROT0, "Metro / Banpresto", "Pururun", 0 )
GAME( 1995, puzzli, 0, daitorid, puzzli, daitorid, ROT0, "Metro / Banpresto", "Puzzli", GAME_IMPERFECT_GRAPHICS )
GAME( 1996, 3kokushi, 0, 3kokushi, 3kokushi, karatour, ROT0, "Mitchell", "Sankokushi (Japan)", GAME_IMPERFECT_GRAPHICS )
GAME( 1996, balcube, 0, balcube, balcube, balcube, ROT0, "Metro", "Bal Cube", 0 )
GAME( 1996, bangball, 0, bangball, bangball, balcube, ROT0, "Banpresto / Kunihiko Tashiro+Goodhouse", "Bang Bang Ball (v1.05)", 0 )
GAME( 1996, gstrik2, 0, gstrik2, gstrik2, blzntrnd, ROT0, "Human Amusement", "Grand Striker 2 (Japan)", GAME_IMPERFECT_GRAPHICS ) // priority between rounds
GAME( 1999, batlbubl, bangball, batlbubl, batlbubl, balcube, ROT0, "Limenko", "Battle Bubble (v2.00)", 0 )
GAME( 1996, mouja, 0, mouja, mouja, mouja, ROT0, "Etona", "Mouja (Japan)", GAME_NO_COCKTAIL )
GAME( 1997, gakusai, 0, gakusai, gakusai, gakusai, ROT0, "MakeSoft", "Mahjong Gakuensai (Japan)", GAME_IMPERFECT_GRAPHICS )
GAME( 1998, gakusai2, 0, gakusai2, gakusai, gakusai, ROT0, "MakeSoft", "Mahjong Gakuensai 2 (Japan)", 0 )
GAME( 2000, puzzlet, 0, puzzlet, puzzlet, puzzlet, ROT0, "Yunizu Corporation", "Puzzlet (Japan)", GAME_NOT_WORKING | GAME_NO_SOUND )