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// license:BSD-3-Clause
// copyright-holders:Pierpaolo Prazzoli, Roberto Fresca
/************************************************************************************************************************************

  MAGIC'S 10
  ----------

  Driver by Pierpaolo Prazzoli.
  Additional work by Roberto Fresca.

  Supported games:
                                                             lex 425   boot      test     MC68000     MCU     NVRAM or  PCB
  Game                           year  manufacturer          19951006  sequence  at boot  size+place  H8/330  battery   marking

  Music Sort (ver. 2.02)         1995  ABM Games             pre lex   direct    yes       ?          no      NVRAM     ?
  Magic's 10 (ver. 16.15)        1995  A.W.P. Games          post lex  direct    yes       DIP H      no      battery   039
  Magic's 10 (ver. 16.45)        1995  A.W.P. Games          post lex  direct    yes       ?          no      NVRAM     ?
  Magic's 10 (ver. 16.54)        1995  A.W.P. Games          post lex  direct    yes       ?          no      ?         ?
  Magic's 10 (ver. 16.55)        1995  A.W.P. Games          post lex  direct    yes       DIP H      no      NVRAM     040
  Hot Slot (ver. 05.01)          1996  ABM Games             post lex  direct    yes       LCC        no      battery   ?
  Super Gran Safari (ver. 3.11)  1996  New Impeuropex Corp.  post lex  [1]       yes       DIP V      no      NVRAM     COMP01
  Magic's 10 2 (ver. 1.1)        1997  ABM Games             post lex  [2]       no        ?          yes     battery   9605 Rev.02
  Super Pool (ver. 1.2)          1998  ABM Games             post lex  [3]       no        DIP V      yes     battery   9743 Rev.01
  Luna Park (ver. 1.2)           1998  ABM Games             post lex  [3]       no        LCC        yes     battery   9743 Rev.02
  Magic Colors (ver. 1.6)        1999  ABM Games             post lex  [3]       no        DIP V      yes     battery   9743 Rev.01
  Magic Colors (ver. 1.7a)       1999  ABM Games             post lex  [3]       no        LCC        yes     none      Rev.03
  Alta Tensione (ver. 2.01a)     1999  Unknown               post lex  [3]       no        LCC        yes     battery   H3

*************************************************************************************************************************************

  Game Notes & Boot Sequence
  ============================

  * Magic's 10

  First time boot instructions:

  - Switch "Disable Free Play" to ON
  - Enter a coin
  - Press Collect to get the 1st game over


  * [1] Super Gran Safari

  There is a input sequence to initialize the game.

  The code expects a mask of 0x4c00 in the DIP switches port to allow
  enter the sequence, so DIP switches must be on default position.

  When you see the black screen, enter the following sequence:
  HOLD 4 (key V), HOLD 2 (key X), HOLD 5 (key B), START (key 1).

  The code is checking for a 5th entry. In fact expects HOLD 3 as the first
  entry, then the rest listed above. I don't know why bypass the first one.
  Input port bits are checked in the following order: 2, 3, 1, 4, 5.

  The player can play the "Super Game" to grab the points.
  In this subgame, you must to hit the lion to get the prize.
  For now, you must miss the shot till hopper & ticket dispenser are properly emulated.


  * [2] Magic's 10 2

  First time boot instructions:

  As soon as you get the "DATI NVRAM-68K NON VALIDI!!!" screen...

  - Press F2 to enter the Test Mode.
  - Press HOLD 5 (AZZERAMENTO) (key 'b')
  - Press HOLD 1 (AZZERAMENTO TOTALE) (key 'z')
  - Press START (SI) (key '1') when the legend "CONFERMI AZZERAMENTO TOTALE" appear.
  - Press COLLECT (key 'i') twice to leave the Test Mode and start the game...


  * [3] Alta Tensione, Luna Park, Magic Colors, Super Pool

  First time boot instructions:

  As soon as you get the "DATI NVRAM-68K NON VALIDI!!!" screen...

  - Press F2 to enter the Test Mode.
  - Press HOLD 5 (AZZERAMENTO) (key 'b')
  - Press HOLD 1 (AZZERAMENTO TOTALE) (key 'z')
  - Press HOLD 4 (SI) (key 'v') when the legend "CONFERMI AZZERAMENTO TOTALE" appear.
  - Press BET (key 'm') twice to leave the Test Mode and start the game...


*****************************************************************************

There are basically 2 hardware setup:

The OLDER one based on
1x MC68000 (main)
1x M6295 (sound)

and the NEWER one based on
1x MC68000 (main)
1x H8/330 (MCU)
1x M6295 (sound)

Both setups show different variants for components layout, memory size, NVRAM, etc.etc.

*****************************************************************************

  TODO:

  - Ticket / Hopper support.
  - Some unknown writes
  - Finish magic10_2 (association coin - credits handling its inputs
     and some reads that drive the note displayed?)
  - Dump/decap/trojan the MCU in the later games (magic102, suprpool, hotslot, mcolors).
     The MCU shares memory addresses at $500000-$50001f (in magic102)
     It can't be simulated with a high level of confidence because all the game logic is
     in there, including rngs for the cards and combinations for the points.
  - Priorities,likely to be hardwired with the color writes (0=tile has the
     highest priority).
  - Define parent/clone relationship between Magic's 10 and Music Sort.

****************************************************************************/


#include "emu.h"

#include "cpu/m68000/m68000.h"
#include "machine/nvram.h"
#include "sound/okim6295.h"
#include "emupal.h"
#include "screen.h"
#include "speaker.h"
#include "tilemap.h"

#include "sgsafari.lh"
#include "musicsrt.lh"


#define MAIN_CLOCK    XTAL(20'000'000)
#define AUX_CLOCK     XTAL(30'000'000)

#define CPU_CLOCK    MAIN_CLOCK/2


class magic10_state : public driver_device
{
public:
	magic10_state(const machine_config &mconfig, device_type type, const char *tag) :
		driver_device(mconfig, type, tag),
		m_layer0_videoram(*this, "layer0_videoram"),
		m_layer1_videoram(*this, "layer1_videoram"),
		m_layer2_videoram(*this, "layer2_videoram"),
		m_vregs(*this, "vregs"),
		m_maincpu(*this, "maincpu"),
		m_gfxdecode(*this, "gfxdecode"),
		m_palette(*this, "palette"),
		m_lamps(*this, "lamp%u", 1U)
	{ }

	void magic102(machine_config &config);
	void magic10a(machine_config &config);
	void magic10(machine_config &config);
	void hotslot(machine_config &config);
	void sgsafari(machine_config &config);

	void init_sgsafari();
	void init_suprpool();
	void init_magic102();
	void init_magic10();
	void init_hotslot();
	void init_altaten();

protected:
	virtual void machine_start() override { m_lamps.resolve(); }
	virtual void video_start() override;

private:
	DECLARE_WRITE16_MEMBER(layer0_videoram_w);
	DECLARE_WRITE16_MEMBER(layer1_videoram_w);
	DECLARE_WRITE16_MEMBER(layer2_videoram_w);
	DECLARE_READ16_MEMBER(magic102_r);
	DECLARE_READ16_MEMBER(hotslot_copro_r);
	DECLARE_WRITE16_MEMBER(hotslot_copro_w);
	DECLARE_WRITE16_MEMBER(magic10_out_w);
	TILE_GET_INFO_MEMBER(get_layer0_tile_info);
	TILE_GET_INFO_MEMBER(get_layer1_tile_info);
	TILE_GET_INFO_MEMBER(get_layer2_tile_info);
	uint32_t screen_update_magic10(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	void hotslot_map(address_map &map);
	void magic102_map(address_map &map);
	void magic10_map(address_map &map);
	void magic10a_map(address_map &map);
	void sgsafari_map(address_map &map);

	tilemap_t *m_layer0_tilemap;
	tilemap_t *m_layer1_tilemap;
	tilemap_t *m_layer2_tilemap;
	required_shared_ptr<uint16_t> m_layer0_videoram;
	required_shared_ptr<uint16_t> m_layer1_videoram;
	required_shared_ptr<uint16_t> m_layer2_videoram;
	int m_layer2_offset[2];
	required_shared_ptr<uint16_t> m_vregs;
	uint16_t m_magic102_ret;
	required_device<cpu_device> m_maincpu;
	required_device<gfxdecode_device> m_gfxdecode;
	required_device<palette_device> m_palette;
	output_finder<8> m_lamps;
};


/***************************
*      Video Hardware      *
***************************/

WRITE16_MEMBER(magic10_state::layer0_videoram_w)
{
	COMBINE_DATA(&m_layer0_videoram[offset]);
	m_layer0_tilemap->mark_tile_dirty(offset >> 1);
}

WRITE16_MEMBER(magic10_state::layer1_videoram_w)
{
	COMBINE_DATA(&m_layer1_videoram[offset]);
	m_layer1_tilemap->mark_tile_dirty(offset >> 1);
}

WRITE16_MEMBER(magic10_state::layer2_videoram_w)
{
	COMBINE_DATA(&m_layer2_videoram[offset]);
	m_layer2_tilemap->mark_tile_dirty(offset >> 1);
}

TILE_GET_INFO_MEMBER(magic10_state::get_layer0_tile_info)
{
	tileinfo.set(1,
		m_layer0_videoram[tile_index * 2],
		m_layer0_videoram[tile_index * 2 + 1] & 0x0f,
		TILE_FLIPYX((m_layer0_videoram[tile_index * 2 + 1] & 0xc0) >> 6));
}

TILE_GET_INFO_MEMBER(magic10_state::get_layer1_tile_info)
{
	tileinfo.set(1,
		m_layer1_videoram[tile_index * 2],
		m_layer1_videoram[tile_index * 2 + 1] & 0x0f,
		TILE_FLIPYX((m_layer1_videoram[tile_index * 2 + 1] & 0xc0) >> 6));
}

TILE_GET_INFO_MEMBER(magic10_state::get_layer2_tile_info)
{
	tileinfo.set(0,
		m_layer2_videoram[tile_index * 2],
		m_layer2_videoram[tile_index * 2 + 1] & 0x0f,0);
}


void magic10_state::video_start()
{
	m_layer0_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(magic10_state::get_layer0_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
	m_layer1_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(magic10_state::get_layer1_tile_info)), TILEMAP_SCAN_ROWS, 16, 16, 32, 32);
	m_layer2_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(magic10_state::get_layer2_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 64, 64);

	m_layer1_tilemap->set_transparent_pen(0);
	m_layer2_tilemap->set_transparent_pen(0);
}

uint32_t magic10_state::screen_update_magic10(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
{
	/*TODO: understand where this comes from. */
	m_layer2_tilemap->set_scrollx(0, m_layer2_offset[0]);
	m_layer2_tilemap->set_scrolly(0, m_layer2_offset[1]);

	/*
	4 and 6 are y/x global register writes.
	0 and 2 are y/x writes for the scrolling layer.
	*/
	m_layer1_tilemap->set_scrolly(0, (m_vregs[0/2] - m_vregs[4/2])+0);
	m_layer1_tilemap->set_scrollx(0, (m_vregs[2/2] - m_vregs[6/2])+4);

	m_layer0_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_layer1_tilemap->draw(screen, bitmap, cliprect, 0, 0);
	m_layer2_tilemap->draw(screen, bitmap, cliprect, 0, 0);

	return 0;
}


/***************************
*       R/W Handlers       *
***************************/

READ16_MEMBER(magic10_state::magic102_r)
{
	m_magic102_ret ^= 0x20;
	return m_magic102_ret;
}

READ16_MEMBER(magic10_state::hotslot_copro_r)
{
	return 0x80;
}

WRITE16_MEMBER(magic10_state::hotslot_copro_w)
{
	logerror("Writing to copro: %d \n", data);
}

WRITE16_MEMBER(magic10_state::magic10_out_w)
{
/*
  ----------------------------------------------
  --- Super Gran Safari & Magic's 10 Outputs ---
  ----------------------------------------------

  0x0000 - Normal State (lamps off).
  0x0001 - Hold 1 lamp.
  0x0002 - Hold 2 lamp.
  0x0004 - Hold 3 lamp.
  0x0008 - Hold 4 lamp.
  0x0010 - Hold 5 lamp.
  0x0020 - Start lamp.
  0x0040 - Play (Bet/Take/Cancel) lamp.
  0x0100 - Payout lamp.
  0x0400 - Coin counter.


  - Lbits -
  7654 3210
  =========
  ---- ---x  Hold1 lamp.
  ---- --x-  Hold2 lamp.
  ---- -x--  Hold3 lamp.
  ---- x---  Hold4 lamp.
  ---x ----  Hold5 lamp.
  --x- ----  Start lamp.
  -x-- ----  Play (Bet/Take/Cancel) lamp.

  - Hbits -
  7654 3210
  =========
  ---- ---x  Payout lamp.
  ---- -x--  Coin counter.

*/

//  popmessage("lamps: %02X", data);

	m_lamps[0] = BIT(data, 0);      /* Lamp 1 - HOLD 1 */
	m_lamps[1] = BIT(data, 1);      /* Lamp 2 - HOLD 2 */
	m_lamps[2] = BIT(data, 2);      /* Lamp 3 - HOLD 3 */
	m_lamps[3] = BIT(data, 3);      /* Lamp 4 - HOLD 4 */
	m_lamps[4] = BIT(data, 4);      /* Lamp 5 - HOLD 5 */
	m_lamps[5] = BIT(data, 5);      /* Lamp 6 - START  */
	m_lamps[6] = BIT(data, 6);      /* Lamp 7 - PLAY (BET/TAKE/CANCEL) */
	m_lamps[7] = BIT(data, 8);      /* Lamp 8 - PAYOUT/SUPERGAME */

	machine().bookkeeping().coin_counter_w(0, data & 0x400);
}

/***************************
*       Memory Maps        *
***************************/

void magic10_state::magic10_map(address_map &map)
{
	map(0x000000, 0x03ffff).rom();
	map(0x100000, 0x100fff).ram().w(FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram");
	map(0x101000, 0x101fff).ram().w(FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram");
	map(0x102000, 0x103fff).ram().w(FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram");
	map(0x200000, 0x2007ff).ram().share("nvram");
	map(0x300000, 0x3001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
	map(0x400000, 0x400001).portr("INPUTS");
	map(0x400002, 0x400003).portr("DSW");
	map(0x400008, 0x400009).w(FUNC(magic10_state::magic10_out_w));
	map(0x40000b, 0x40000b).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
	map(0x40000e, 0x40000f).nopw();
	map(0x400080, 0x400087).ram().share("vregs");
	map(0x600000, 0x603fff).ram();
}

void magic10_state::magic10a_map(address_map &map)
{
	map(0x000000, 0x03ffff).rom();
	map(0x100000, 0x100fff).ram().w(FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram");
	map(0x101000, 0x101fff).ram().w(FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram");
	map(0x102000, 0x103fff).ram().w(FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram");
	map(0x200000, 0x2007ff).ram().share("nvram");
	map(0x300000, 0x3001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
	map(0x500000, 0x500001).portr("INPUTS");
	map(0x500002, 0x500003).portr("DSW");
	map(0x500008, 0x500009).w(FUNC(magic10_state::magic10_out_w));
	map(0x50000b, 0x50000b).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
	map(0x50000e, 0x50000f).nopw();
	map(0x500080, 0x500087).ram().share("vregs");   // video registers?
	map(0x600000, 0x603fff).ram();
}

void magic10_state::magic102_map(address_map &map)
{
	map(0x000000, 0x03ffff).rom();
	map(0x100000, 0x100fff).ram().w(FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram");
	map(0x101000, 0x101fff).ram().w(FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram");
	map(0x102000, 0x103fff).ram().w(FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram");
	map(0x200000, 0x2007ff).ram().share("nvram");
	map(0x400000, 0x4001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
	map(0x500000, 0x500001).r(FUNC(magic10_state::magic102_r));
	map(0x500004, 0x500005).nopr(); // gives credits
	map(0x500006, 0x500007).nopr(); // gives credits
	map(0x50001a, 0x50001b).portr("IN0");
	map(0x50001c, 0x50001d).portr("IN1");
//  map(0x500002, 0x50001f).nopr();
//  map(0x500002, 0x50001f).nopw();
	map(0x600000, 0x603fff).ram();
	map(0x700001, 0x700001).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
	map(0x700080, 0x700087).ram().share("vregs");   // video registers?
}

void magic10_state::hotslot_map(address_map &map)
{
	map(0x000000, 0x03ffff).rom();
	map(0x100000, 0x100fff).ram().w(FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram");
	map(0x101000, 0x101fff).ram().w(FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram");
	map(0x102000, 0x103fff).ram().w(FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram");
	map(0x200000, 0x2007ff).ram().share("nvram");
	map(0x400000, 0x4001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
	map(0x500004, 0x500005).rw(FUNC(magic10_state::hotslot_copro_r), FUNC(magic10_state::hotslot_copro_w)); // copro comm
	map(0x500006, 0x500011).ram();
	map(0x500012, 0x500013).portr("IN0");
	map(0x500014, 0x500015).portr("IN1");
	map(0x500016, 0x500017).portr("IN2");
	map(0x500018, 0x500019).portr("DSW1");
	map(0x50001a, 0x50001d).nopw();
	map(0x600000, 0x603fff).ram();
	map(0x70000b, 0x70000b).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
	map(0x700080, 0x700087).ram().share("vregs");
}

void magic10_state::sgsafari_map(address_map &map)
{
	map(0x000000, 0x03ffff).rom();
	map(0x100000, 0x100fff).ram().w(FUNC(magic10_state::layer1_videoram_w)).share("layer1_videoram");
	map(0x101000, 0x101fff).ram().w(FUNC(magic10_state::layer0_videoram_w)).share("layer0_videoram");
	map(0x102000, 0x103fff).ram().w(FUNC(magic10_state::layer2_videoram_w)).share("layer2_videoram");
	map(0x200000, 0x203fff).ram().share("nvram");
	map(0x300000, 0x3001ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");
	map(0x500002, 0x500003).portr("DSW1");
	map(0x500008, 0x500009).w(FUNC(magic10_state::magic10_out_w));
	map(0x50000b, 0x50000b).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));
	map(0x50000e, 0x50000f).portr("IN0");
	map(0x500080, 0x500087).ram().share("vregs");   // video registers?
	map(0x600000, 0x603fff).ram();
}
/*

  SGSafari unimplemented writes:

  0x500000 - 0x500007 ; unknown.
  0x50000c - 0x50007f ; unknown.
  0x500080 - 0x500083 ; video registers (layer scroll)
  0x500084 - 0x500087 ; video registers (unknown)
  0x500088 - 0x5000ff ; unknown.

*/

/***************************
*       Input Ports        *
***************************/

static INPUT_PORTS_START( magic10 )
	PORT_START("INPUTS")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take)")
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Lots FC") PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A")
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B")
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C")
	PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Out Hole") PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect")

	PORT_START("DSW")
	PORT_DIPNAME( 0x0001, 0x0001, "Display Logo" )
	PORT_DIPSETTING(      0x0000, DEF_STR( No ) )
	PORT_DIPSETTING(      0x0001, DEF_STR( Yes ) )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_CUSTOM ) // empty dispenser
	PORT_DIPNAME( 0x00ee, 0x00ee, "Disable Free Play" )
	PORT_DIPSETTING(      0x00ee, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( Hardest ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Medium ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Easy ) )
	PORT_DIPNAME( 0x0c00, 0x0000, "Notes Settings" )
	PORT_DIPSETTING(      0x0000, "Note A: 10 - Note B: 20 - Note C: 50 - Note D: 100" )
	PORT_DIPSETTING(      0x0800, "Note A: 20 - Note B: 40 - Note C: 100 - Note D: 200" )
	PORT_DIPSETTING(      0x0400, "Note A: 50 - Note B: 100 - Note C: 500 - Note D: 1000" )
	PORT_DIPSETTING(      0x0c00, "Note A: 100 - Note B: 200 - Note C: 1000 - Note D: 2000" )
	PORT_DIPNAME( 0x3000, 0x3000, "Lots At" )           PORT_CONDITION("DSW", 0xc000, EQUALS, 0xc000)
	PORT_DIPSETTING(      0x0000, "50 200 500 1000 2000" )
	PORT_DIPSETTING(      0x1000, "100 300 1000 3000 5000" )
	PORT_DIPSETTING(      0x2000, "200 500 2000 3000 5000" )
	PORT_DIPSETTING(      0x3000, "500 1000 2000 4000 8000" )
	PORT_DIPNAME( 0x3000, 0x3000, "1 Ticket Won" )      PORT_CONDITION("DSW", 0xc000, EQUALS, 0x8000)
//  PORT_DIPSETTING(      0x0000, "Every 100 Score" )
//  PORT_DIPSETTING(      0x1000, "Every 100 Score" )
//  PORT_DIPSETTING(      0x2000, "Every 100 Score" )
	PORT_DIPSETTING(      0x3000, "Every 100 Score" )
	PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unused ) )   PORT_CONDITION("DSW", 0xc000, EQUALS, 0x4000)
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unused ) )   PORT_CONDITION("DSW", 0xc000, EQUALS, 0x4000)
	PORT_DIPSETTING(      0x2000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x3000, 0x3000, "1 Play Won" )        PORT_CONDITION("DSW", 0xc000, EQUALS, 0x0000)
//  PORT_DIPSETTING(      0x0000, "Every 10 Score" )
//  PORT_DIPSETTING(      0x1000, "Every 10 Score" )
//  PORT_DIPSETTING(      0x2000, "Every 10 Score" )
	PORT_DIPSETTING(      0x3000, "Every 10 Score" )
	PORT_DIPNAME( 0xc000, 0xc000, "Dispenser Type" )
	PORT_DIPSETTING(      0x0000, "MKII Hopper - Supergame" )
	PORT_DIPSETTING(      0x4000, "10 Tokens" )
	PORT_DIPSETTING(      0x8000, "Tickets Dispenser" )
	PORT_DIPSETTING(      0xc000, "Lots Dispenser" )
INPUT_PORTS_END

static INPUT_PORTS_START( magic102 )
	PORT_START("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A")
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B")
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C")
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9)
	PORT_SERVICE_NO_TOGGLE( 0x0020, IP_ACTIVE_LOW )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Collect")
	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( musicsrt )
	PORT_START("INPUTS")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Heads")
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Tails")
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Half Gamble")
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take)")
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Door") PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Aux A")
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Aux B")
	PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Aux C") PORT_CODE(KEYCODE_9)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("OK")

	PORT_START("DSW")
	PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_DIPNAME( 0x0300, 0x0100, DEF_STR( Difficulty ) )   PORT_DIPLOCATION("SW1: 1, 2")
	PORT_DIPSETTING(      0x0000, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0100, DEF_STR( Medium ) )
	PORT_DIPSETTING(      0x0200, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0300, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c00, 0x0c00, DEF_STR( Coinage ) )      PORT_DIPLOCATION("SW1: 3, 4")
	PORT_DIPSETTING(      0x0000, "Coin A: 50 - Coin B: 50" )
	PORT_DIPSETTING(      0x0800, "Coin A: 50 - Coin B: 50" )
	PORT_DIPSETTING(      0x0400, "Coin A: 100 - Coin B: 100" )
	PORT_DIPSETTING(      0x0c00, "Coin A: 100 - Coin B: 100" )
	PORT_DIPNAME( 0x3000, 0x3000, "Bonus?" )                PORT_DIPLOCATION("SW1: 5, 6")
	PORT_DIPSETTING(      0x3000, "1000= 1 Play; 2000= 2 Play; 3000= 3 Play" )
	PORT_DIPSETTING(      0x2000, "2000= 1 Play; 4000= 2 Play; 6000= 3 Play" )
	PORT_DIPSETTING(      0x1000, "2500= 1 Play; 5000= 2 Play; 7500= 3 Play" )
	PORT_DIPSETTING(      0x0000, "5000= 1 Play; 10000= 2 Play; 15000= 3 Play" )
	PORT_DIPNAME( 0x4000, 0x4000, "Hopper" )                PORT_DIPLOCATION("SW1: 7")
	PORT_DIPSETTING(      0x0000, "Disabled" )
	PORT_DIPSETTING(      0x4000, "Enabled" )
	PORT_DIPNAME( 0x8000, 0x8000, "Score" )                 PORT_DIPLOCATION("SW1: 8")
	PORT_DIPSETTING(      0x0000, "Play Score" )
	PORT_DIPSETTING(      0x8000, "No Play Score" )
INPUT_PORTS_END

static INPUT_PORTS_START( hotslot )
	PORT_START("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_NAME("Win-Tab") PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD2 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_GAMBLE_HALF ) PORT_NAME("1/2 Win")
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Hopper") PORT_CODE(KEYCODE_H)
	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN1")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Note A")
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B")
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C")
	PORT_SERVICE_NO_TOGGLE( 0x0010, IP_ACTIVE_LOW )
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Outhole") PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9)
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_GAMBLE_DOOR )
	PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("IN2")
	PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Medium ) )
	PORT_DIPSETTING(    0x02, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, "Coin A=10; B=10" )
	PORT_DIPSETTING(    0x08, "Coin A=10; B=20" )
	PORT_DIPSETTING(    0x04, "Coin A=10; B=50" )
	PORT_DIPSETTING(    0x0c, "Coin A=10; B=100" )
	PORT_DIPNAME( 0x10, 0x10, "Bet Max" )
	PORT_DIPSETTING(    0x10, "10" )
	PORT_DIPSETTING(    0x00, "20" )
	PORT_DIPNAME( 0x20, 0x20, "Cum" )
	PORT_DIPSETTING(    0x20, "10" )
	PORT_DIPSETTING(    0x00, "100" )
	PORT_DIPNAME( 0xc0, 0xc0, "Payout" )
	PORT_DIPSETTING(    0x00, "Replay Only" )
	PORT_DIPSETTING(    0x40, "Tokens Only" )
	PORT_DIPSETTING(    0x80, "Tickets Only" )
	PORT_DIPSETTING(    0xc0, "Tickets & Tokens" )
	PORT_BIT( 0xff00, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( sgsafari )
	PORT_START("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_POKER_HOLD1 )
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_POKER_HOLD2 ) PORT_NAME("Hold 2 / Head")
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_POKER_HOLD3 )
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_POKER_HOLD4 ) PORT_NAME("Hold 4 / Tail")
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_POKER_HOLD5 ) PORT_NAME("Hold 5 / Half Gamble")
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_GAMBLE_BET ) PORT_NAME("Play (Bet / Take / Cancel)")
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )

	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_NAME("Coin 1")
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 ) PORT_NAME("Coin 2")
	PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_COIN3 ) PORT_NAME("Note B")
	PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_COIN4 ) PORT_NAME("Note C")
	PORT_SERVICE_NO_TOGGLE( 0x1000, IP_ACTIVE_LOW )
	PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_COIN5 ) PORT_NAME("Note D") PORT_CODE(KEYCODE_9)
	PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_GAMBLE_PAYOUT ) PORT_NAME("Payout / Super Game")

	PORT_START("DSW1")
	// TODO: defaults are hardwired with aforementioned startup code, is it intentional?
	PORT_BIT( 0x00ff, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_DIPNAME( 0x0300,   0x0000, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2")
	PORT_DIPSETTING(        0x0300, DEF_STR( Easy ) )
	PORT_DIPSETTING(        0x0200, DEF_STR( Normal ) )
	PORT_DIPSETTING(        0x0100, DEF_STR( Hard ) )
	PORT_DIPSETTING(        0x0000, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c00,   0x0c00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(        0x0c00, DEF_STR( 1C_1C ) )      PORT_DIPLOCATION("SW1:3,4")
	PORT_DIPSETTING(        0x0800, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(        0x0400, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(        0x0000, "1 Coin/10 Credits" )
	PORT_DIPNAME( 0x3000,   0x0000, "Payout Options" )      PORT_DIPLOCATION("SW1:5,6")
	PORT_DIPSETTING(        0x3000, "Pay at 100 points" )
	PORT_DIPSETTING(        0x2000, "Pay at 200 points" )
	PORT_DIPSETTING(        0x1000, "Pay at 400 points" )
	PORT_DIPSETTING(        0x0000, "Pay at 500 points" )
	PORT_DIPNAME( 0x4000,   0x4000, "Tickets" )             PORT_DIPLOCATION("SW1:7")
	PORT_DIPSETTING(        0x4000, DEF_STR( Off ) )
	PORT_DIPSETTING(        0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x8000,   0x0000, "Hopper" )              PORT_DIPLOCATION("SW1:8")
	PORT_DIPSETTING(        0x8000, DEF_STR( Off ) )
	PORT_DIPSETTING(        0x0000, DEF_STR( On ) )
INPUT_PORTS_END


/****************************
*     Graphics Layouts      *
****************************/

static const gfx_layout tiles8x8_layout =
{
	8,8,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4), RGN_FRAC(2,4), RGN_FRAC(1,4), RGN_FRAC(0,4) },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};

static const gfx_layout tiles16x16_layout =
{
	16,16,
	RGN_FRAC(1,4),
	4,
	{ RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
	{ 0, 1, 2, 3, 4, 5, 6, 7,
		16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
		8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
	32*8
};


/****************************
*      Graphics Decode      *
****************************/

static GFXDECODE_START( gfx_magic10 )
	GFXDECODE_ENTRY( "gfx1", 0, tiles8x8_layout,   0, 16 )
	GFXDECODE_ENTRY( "gfx1", 0, tiles16x16_layout, 0, 16 )
GFXDECODE_END


/****************************
*      Machine Drivers      *
****************************/

void magic10_state::magic10(machine_config &config)
{
	/* basic machine hardware */
	M68000(config, m_maincpu, CPU_CLOCK);  // 10 MHz.
	m_maincpu->set_addrmap(AS_PROGRAM, &magic10_state::magic10_map);
	m_maincpu->set_vblank_int("screen", FUNC(magic10_state::irq1_line_hold));

	// 1FILL is required by vanilla magic10 at least (otherwise gameplay won't work properly)
	NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);

	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
	screen.set_refresh_hz(60);
	screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
	screen.set_size(64*8, 64*8);
	screen.set_visarea(0*8, 44*8-1, 2*8, 32*8-1);
	screen.set_screen_update(FUNC(magic10_state::screen_update_magic10));
	screen.set_palette(m_palette);

	PALETTE(config, m_palette).set_format(palette_device::xBRG_444, 256);

	GFXDECODE(config, m_gfxdecode, m_palette, gfx_magic10);

	/* sound hardware */
	SPEAKER(config, "mono").front_center();
	OKIM6295(config, "oki", 1056000, okim6295_device::PIN7_HIGH).add_route(ALL_OUTPUTS, "mono", 1.0);   /* clock frequency & pin 7 not verified */
}


void magic10_state::magic10a(machine_config &config)
{
	magic10(config);

	/* basic machine hardware */
	m_maincpu->set_addrmap(AS_PROGRAM, &magic10_state::magic10a_map);
}


void magic10_state::magic102(machine_config &config)
{
	magic10(config);

	/* basic machine hardware */
	m_maincpu->set_addrmap(AS_PROGRAM, &magic10_state::magic102_map);

	subdevice<screen_device>("screen")->set_visarea(0*8, 48*8-1, 0*8, 30*8-1);
}


void magic10_state::hotslot(machine_config &config)
{
	magic10(config);

	/* basic machine hardware */
	m_maincpu->set_addrmap(AS_PROGRAM, &magic10_state::hotslot_map);

	subdevice<screen_device>("screen")->set_visarea(8*8, 56*8-1, 2*8, 32*8-1);
}


void magic10_state::sgsafari(machine_config &config)
{
	magic10(config);

	/* basic machine hardware */
	m_maincpu->set_addrmap(AS_PROGRAM, &magic10_state::sgsafari_map);
	m_maincpu->set_vblank_int("screen", FUNC(magic10_state::irq2_line_hold));    /* L1 interrupts */

	subdevice<screen_device>("screen")->set_visarea(0*8, 44*8-1, 0*8, 30*8-1);
}


/****************************
*        Rom Loads          *
****************************/

/*
  Magic's 10 (ver. 16.55)

  CPUs:
  1x MC68000P12 (u1) 16/32-bit Microprocessor (main).
  1x OKI M6295 (u21) 4-Channel Mixing ADCPM Voice Synthesis LSI (sound).
  1x KA358           Dual Operational Amplifier (sound).
  1x TDA2003   (u24) Audio Amplifier (sound).

  1x 20.000MHz. oscillator (OSC1, close to main CPU).
  1x 30.000MHz. oscillator (OSC2, close to sound).
  1x blu resonator 1000J (XTAL1, close to sound).

  ROMs:
  6x M27C1001 (2,3,14,15,16,17).
  1x AM27C020 (1).

  RAMs:
  2x KM6865BP-20 (u4, u59).
  2x HY6264ALP-70 (u34, u35).
  2x HM3-65728BK-5 (u50, u51).
  1x Dallas DS1220Y-200 Nonvolatile RAM.

  PLDs:
  2x TPC1020BFN-084C1 (u41, u60) (read protected).
  1x AMPAL16R4PC (u42) (dumped).

  Others:
  1x 28x2 JAMMA edge connector
  1x 12 legs connector (J1)
  1x trimmer (volume)(P1)
  1x 8 DIP switches bank (DIP1)

  Notes:
  PCB is marked: "040" and "lc" on component side ("LC" is the Italian for "Lato Componenti" which translates to "Components Side")
  PCB is labelled: "PASSED BY:_R_ DATE:_29.03.96_" on component side

*/
ROM_START( magic10 )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "2.16.55s.u3", 0x000000, 0x20000, CRC(191a46f4) SHA1(65bc22cdcc4b2f102d3eef595626819af709cacb) )
	ROM_LOAD16_BYTE( "3.16.55s.u2", 0x000001, 0x20000, CRC(a03a80bc) SHA1(a21da8912f1d2c8c2fa4a8d3ce4d43da8a934e21) )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */
	ROM_LOAD( "16.u25", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) )
	ROM_LOAD( "14.u26", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) )
	ROM_LOAD( "15.u27", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) )
	ROM_LOAD( "17.u28", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) )

	ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "pal16r4.u42", 0x0000, 0x0104, CRC(6d70f3f2) SHA1(44c2be5945c052e057d4e0b03369acb7b9ff5d37) )
ROM_END

ROM_START( magic10a )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "u3.bin", 0x000000, 0x20000, CRC(3ef8736c) SHA1(0c36c516349cf2c843c4beb64c979b73da56183d) ) // sldh
	ROM_LOAD16_BYTE( "u2.bin", 0x000001, 0x20000, CRC(c30507fc) SHA1(ca15e30e9078dae2177df1ec33c94b37317ced61) ) // sldh

	ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */
	ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) )
	ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) )
	ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) )
	ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) )

	ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )
ROM_END

/*
  Magic's 10 (ver. 16.45)

  CPU:
  1x MC68000P12 (u1) 16/32-bit Microprocessor (main).
  1x OKI M6295  (u21) 4-Channel Mixing ADCPM Voice Synthesis LSI (sound).
  1x KA358            Dual Operational Amplifier (sound).
  1x TDA2003    (u24) Audio Amplifier (sound).

  1x 20.000MHz. oscillator (OSC1, close to main CPU).
  1x 30.000MHz. oscillator (OSC2, close to sound).
  1x blu resonator 1000J (XTAL1, close to sound).

  ROMs:
  6x M27C1001 (u2,u3,u25,u26,u27,u28).
  1x AM27C020 (1).

  RAMs:
  2x KM6865BP-20 (u4, u59).
  2x HY6264ALP-70 (u34, u35).
  2x HM3-65728BK-5 (u50, u51).
  1x DS1220Y-200

  PLDs:
  2x TPC1020BFN-084C1 (u41, u60) (read protected).
  1x PAL ? to be confirmed

  Others:
  1x 28x2 JAMMA edge connector
  1x 12 legs connector (J1)
  1x trimmer (volume)(P1)
  1x 8 DIP switches bank (DIP1)

*/
ROM_START( magic10b )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "u3_1645.bin",  0x00000, 0x20000, CRC(7f2549e4) SHA1(6578ad29273c357faae7c6be3fa1b49087e088a2) )
	ROM_LOAD16_BYTE( "u2_1645.bin",  0x00001, 0x20000, CRC(c075234e) SHA1(d9bc38f0b984082a77088fbb52b02c8f5c49846c) )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */
	ROM_LOAD( "u25.bin", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) )
	ROM_LOAD( "u26.bin", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) )
	ROM_LOAD( "u27.bin", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) )
	ROM_LOAD( "u28.bin", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) )

	ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "u22.bin", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )
ROM_END

/*
  Magic's 10 (ver. 16.15)

  CPU:
  1x TS68000P12 (main)(u1)
  1x OKI M6295 (u21)
  1x LM358N
  1x TDA2003 (u24)

  1x oscillator 20.000000MHz (close to main)(osc1)
  1x oscillator 30.000MHz (close to sound)(osc2)
  1x orange resonator 1000J (close to sound)(xtal1)

  ROMs:
  1x M27C2001 (1)
  5x M27C1001 (2,3,5,6,7)
  1x TMS27C010A (4)

  RAMs:
  2x W2465-70LL (u4,u59)
  2x HY6264ALP-10 (u34,u35)
  2x HM3-65728BK-5 (u50,u51)
  1x UM6116-3L (u5)

  PLDs:
  2x TPC1020AFN-084C (PLD)(not dumped)(u41,u60)
  1x PALCE16V8H (read protected)

  Others:
  1x 28x2 JAMMA edge connector
  1x 12 legs connector (J1)
  1x trimmer (volume)(P1)
  1x 8 DIP switches bank (DIP1)
  1x battery 3V

  Notes:
  PCB is marked: "039" and "lc" on component side ("LC" is the Italian for "Lato Componenti" which translates to "Components Side")
  PCB is labelled: "PASSED BY:_&_ DATE:_26.12.95_" on component side

*/
ROM_START( magic10c )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "2.u3", 0x000000, 0x20000, CRC(32c12ad6) SHA1(93340df2c0f4c260837bd6649008e26a17a22015) )
	ROM_LOAD16_BYTE( "3.u2", 0x000001, 0x20000, CRC(a9945aaa) SHA1(97d4f6441b96618f2e3ce14095ffc5628cb14f0e) )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */
	ROM_LOAD( "6.u25", 0x00000, 0x20000, CRC(7abb8136) SHA1(1d4daf6a4477853d89d08afb524516ef79f60dd6) )
	ROM_LOAD( "4.u26", 0x20000, 0x20000, CRC(fd0b912d) SHA1(1cd15fa3459e7fece9fc37595f2b6848c00ffa43) )
	ROM_LOAD( "5.u27", 0x40000, 0x20000, CRC(8178c907) SHA1(8c3440769ed4e113d84d1f8f9079783497791859) )
	ROM_LOAD( "7.u28", 0x60000, 0x20000, CRC(dfd41aab) SHA1(82248c7fa4febb1c453f35a0e4cfae062c5da2d5) )

	ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "pal16v8h.u42", 0x0000, 0x0117, NO_DUMP )
ROM_END

/*
  Magic's 10 2 (ver 1.1)

  CPUs:
  1x 68000 (main)
  1x HD6473308CP10 (MCU)
  1x OKI6295 (sound)
  1x oscillator 30.000MHz
  1x oscillator 20.000MHz

  ROMs:
  6x 27010 1-6
  1x 27020 7

  PLDs:
  1x FPGA by Actel (read protected)

  Others:
  1x dipswitch
  1x battery

  Notes:
  PCB marked: ABM - 9605 Rev.02

*/
ROM_START( magic102 )
	ROM_REGION( 0x40000, "maincpu", 0 )     /* 68000 code */
	ROM_LOAD16_BYTE( "2.u3",  0x00000, 0x20000, CRC(6fc55fe4) SHA1(392ad92e55aeac9bf5235cceb6b0b415942105a4) )
	ROM_LOAD16_BYTE( "1.u2",  0x00001, 0x20000, CRC(501507af) SHA1(ceed50c9380a9838cd3d171d2387334edfeff77f) )

	ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */
	ROM_LOAD( "mcu",        0x00000, 0x10000, NO_DUMP )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */
	ROM_LOAD( "3.u35",        0x00000, 0x20000, CRC(df47bb12) SHA1(b8bcbc9ab764d3159344d93776d13a14c9154086) )
	ROM_LOAD( "4.u36",        0x20000, 0x20000, CRC(dc242034) SHA1(6a2983c79776df07f29b77f23799fef6f20df24f) )
	ROM_LOAD( "5.u37",        0x40000, 0x20000, CRC(a048e26e) SHA1(788c28470298896902120e74fd8b9b283b8e9b79) )
	ROM_LOAD( "6.u38",        0x60000, 0x20000, CRC(469efb34) SHA1(b16646fb0c4757132e272b3877cf546b6f616786) )

	ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "7.u32",        0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) )
ROM_END

/*
  Super Pool (ver. 1.2)

  CPUs:
  1x MC68HC000P10 (u1)
  1x HD6473308CP10 (u24)
  1x U6295 (u31)
  1x LM358N (u33)
  1x TDA2003 (u34)

  1x oscillator 20.000MHz
  1x oscillator 30.0000MHz
  1x blu resonator 1000J (close to sound)

  ROMs:
  1x M27C2001 (1) (Sound)
  2x TMS27C010A (2,3) (main)
  4x TMS27C010A (4,5,6,7) (gfx)

  RAMs:
  4x W2465-10L (u4,u5,u43,u44)
  1x 6116 (u6)
  2x HM3-65728BK-5 (u61,u62)

  PLDs:
  1x ACTEL A1020B-PL84C (u50)(read protected)
  1x PALCE22V10H (u22)(not dumped)
  1x PALCE16V8H (u54)(not dumped)

  Others:
  1x 28x2 JAMMA edge connector
  1x 12 legs connector (J1)
  1x trimmer (volume)(P1)
  1x 8 DIP switches bank (DIP1)
  1x battery 3V

  STATUS:

  Memory map = done.
  Inputs =     done.
  Machine =    done.

  OKI 6295 =     ok.
  Screen size =  ok.
  Fixed layers = yes.

*/
ROM_START( suprpool )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "2-1.22a.u3", 0x00000, 0x20000,CRC(5d15037a) SHA1(74cab79a1b08910267262a4c6b501126a4df6cda) )
	ROM_LOAD16_BYTE( "3-1.22a.u2", 0x00001, 0x20000,CRC(c762cd1c) SHA1(ee05a9e8147d613eb14333e6e7b743fc05982e7c) )

	ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */
	ROM_LOAD( "mcu",        0x00000, 0x10000, NO_DUMP )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
	ROM_LOAD( "7.u35", 0x00000, 0x20000,  CRC(357d145f) SHA1(9fea0d0c5d6c27bf520c4f81eb0f48a65ff60142) )
	ROM_LOAD( "6.u36", 0x20000, 0x20000,  CRC(c4448813) SHA1(6e168eb8503b852179f2d743f1cba935592e0a60) )
	ROM_LOAD( "5.u37", 0x40000, 0x20000,  CRC(6e99af07) SHA1(85e7a76724fd9ce8d07b5088cb6e0d933fd95692) )
	ROM_LOAD( "4.u38", 0x60000, 0x20000,  CRC(0660a169) SHA1(1cb34b3da4b144028519a3c5b32ef7da44af0624) )

	ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "1.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "palce22v10h.u22", 0x0000, 0x02dd, NO_DUMP )
	ROM_LOAD( "palce16v8h.u54",  0x02dd, 0x0117, NO_DUMP )
ROM_END

/*
  Hot Slot

  CPU:
  1x MC68HC000FN12 (u1) 16/32-bit Microprocessor (main).
  1x HD6473308CP10 (u24) 16-bit Single-Chip MCU (NOT DUMPED).
  1x 6295          (u31) 4-Channel Mixing ADCPM Voice Synthesis LSI (sound).
  1x KA358         (u33) Dual Operational Amplifier (sound).
  1x TDA2003       (u34) Audio Amplifier (sound).

  1x 20.00000 MHz. oscillator (osc1).
  1x 30.000 MHz. oscillator (osc2).
  1x blu resonator 1000J (xtal1).

  ROMs (1st PCB):
  2x 27C010 (2,3).
  2x 27C020 (5,7).
  3x 27C2001 (1,4,6).

  ROMs (2nd PCB):
  1x AM27C010 (2).
  1x M27C1001 (3).
  2x 27C020   (1,7).
  1x M27C2001 (4).
  1x AM27C020 (5,6).

  RAMs
  1x HM6116-70 (u6).
  4x ZMDU6264ADC-07LLP (u4, u5, u43, u44).
  2x HM3-65728H-8 (u61, u62).

  PLDs
  1x A40MX04-PL84 (u50) (not dumped).
  1x GAL16V8D-25LP (u54), (read protected).
  1x PALCE22V10H-25PC/4 (u22), (read protected).

  Others:
  1x 28x2 JAMMA edge connector.
  1x 12 legs connector (J1).
  1x 12x2 pins jumper (J2, J3).
  1x 2 pins jumper (J4).
  1x trimmer (volume)(P1).
  1x trimmer (unknown)(P2).
  1x 8x2 DIP switches (DIP1).
  1x CR2032 3v. lithium battery.

  Notes:
  PCB is marked: "lc" on component side ("LC" is the Italian for "Lato Componenti" which translates to "Components Side")
  PCB is marked: "ls" on solder side ("LS" is the Italian for "Lato Saldature" which translates to "Solders Side")
  PCB is labeled: "Hot Slot Non rimuovere" on component side


  - The system RAM test need the bit 7 of offset 0x500005 activated to be successful.
    This offset seems to be a kind of port connected to the MCU.

    code:

    0x00f550  move.b  #$b,  $500005
    0x00f558  btst    #$7,  $500005
    0x00f560  beq     $f558
    ....

    seems to copy some bytes (maybe commands) and wait for the status on bit 7


  STATUS:

  Memory map = done.
  Inputs =     done.
  Machine =    done.

  OKI 6295 =     ok.
  Screen size =  ok.
  Fixed layers = yes.

*/
ROM_START( hotslot )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "hotslot2.u3", 0x00000, 0x20000, CRC(676cbe32) SHA1(78721326f3334fcdfdaffb72dbcacfb8bb591d51) )
	ROM_LOAD16_BYTE( "hotslot3.u2", 0x00001, 0x20000, CRC(2c362765) SHA1(c41741c97fe8e5b3a66eb08ebf68d24c6c771ba8) )

	ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */
	ROM_LOAD( "mcu",        0x00000, 0x10000, NO_DUMP )

	ROM_REGION( 0x100000, "gfx1", 0 ) /* graphics */
	ROM_LOAD( "hotslot7.u35", 0x00000, 0x40000, CRC(715073c2) SHA1(39085871fee182a9b22c3e042211e76da0ee3024) )
	ROM_LOAD( "hotslot6.u36", 0x40000, 0x40000, CRC(8ef2e25a) SHA1(d4a3288878fabab7ea193d5dadde1fe9fea6bc8a) )
	ROM_LOAD( "hotslot5.u37", 0x80000, 0x40000, CRC(98375b25) SHA1(2167f3374bdfc5e1fef7b9ec4361bc68223876b8) )
	ROM_LOAD( "hotslot4.u38", 0xc0000, 0x40000, CRC(cc8a241a) SHA1(8c6ea51d5f7475be79775df0b976ffddc5a960ed) )

	ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "hotslot1.u32", 0x00000, 0x40000, CRC(ae880970) SHA1(3c302b3f6f6bbf72a522889592add3b6ef8ce1b0) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "palce22v10h.u22", 0x0000, 0x02dd, NO_DUMP )
	ROM_LOAD( "gal6v8d.u54",     0x02dd, 0x0117, NO_DUMP )
ROM_END

/*
  Magic Colors (ver. 1.7a)

  CPU:
  1x missing CPU MC68000 (QFP68 socket, u1)
  1x HD6473308CP10 (u24)(MCU)
  1x M6295 (u31)(sound)
  1x KA358 (u33)(sound)
  1x TDA2003 (u34)(sound)

  1x oscillator 20.0000MHz (OSC1)
  1x oscillator 30.0000MHz (OSC2)
  1x 1000J blu resonator (XTAL1)

  ROMs:
  6x 27C010 (2,3,4,5,6,7)
  1x 27C020 (1)

  RAMs:
  1x U6216ADC-08L (u6)
  4x LP6264D-70LL (u4,u5,u43,u44)
  2x HM3-65728H-5 (u61,u62)

  PLDs:
  1x A40MX04-PL84-9828 (u50)
  1x GAL16V8D (as PAL16R4)(read protected)
  1x missing PAL22V10

  Others:
  1x 28x2 JAMMA edge connector
  1x 12 legs connector (J1)
  1x trimmer (volume)(P1)
  1x 8 DIP switches bank (DIP1)
  1x battery 3V

  Notes:
  PCB is marked: "OC Rev. 03", "0/088066-L0" and "lc" on component side ("LC" is the Italian for "Lato Componenti" which translates to "Components Side")
  PCB is marked: "ls" on solder side ("LS" is the Italian for "Lato Saldature" which translates to "Solders Side")
  PCB is labeled: "Non rimuovere M.Colors 2.0 68000" and "Passed 01/04/99" on component side

  STATUS:

  Memory map = done.
  Inputs =     done.
  Machine =    done.

  OKI 6295 =     ok.
  Screen size =  ok.
  Fixed layers = yes.

*/
ROM_START( mcolors )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "m.colors1.7a-2.u3", 0x00000, 0x20000, CRC(02ce6aab) SHA1(349cb639024a818cb88e911788a0146f48d25333) )
	ROM_LOAD16_BYTE( "m.colors1.7a-3.u2", 0x00001, 0x20000, CRC(076b9680) SHA1(856d1cfaca886d78a36e129a7b41455362932e66) )

	ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */
	ROM_LOAD( "mcu",        0x00000, 0x10000, NO_DUMP )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
	ROM_LOAD( "m.colors1.7-7.u35", 0x00000, 0x20000, CRC(ec44b289) SHA1(269c965112f0ba308bb5f02d965e32df70310b2c) )
	ROM_LOAD( "m.colors1.7-6.u36", 0x20000, 0x20000, CRC(44e550e2) SHA1(abfc05b386efb0f9ad7479ff53079e6ecbaec137) )
	ROM_LOAD( "m.colors1.7-5.u37", 0x40000, 0x20000, CRC(ec363d0d) SHA1(283f0bf3e3d76d64389f0abdffbeaa3d538b8991) )
	ROM_LOAD( "m.colors1.7-4.u38", 0x60000, 0x20000, CRC(7845667d) SHA1(66b1409b8b661b95e2658385da9c2662430d8030) )

	ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "m.color1.u32", 0x00000, 0x40000, CRC(db8d6769) SHA1(2ab7730fd8ae9522e5452fe1f535002e11db5e7b) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "palce22v10h.u22", 0x0000, 0x02dd, NO_DUMP )
	ROM_LOAD( "gal6v8d.u54",     0x02dd, 0x0117, NO_DUMP )
ROM_END

/*
  Magic Colors (ver. 1.6)

  CPU:
  1x MC68000P12 (u1)(main)
  1x HD6473308CP10 (u24)(MCU)
  1x M6295 (u31)(sound)
  1x LM358N (u33)(sound)
  1x TDA2003 (u34)(sound)

  1x oscillator 20.0000MHz (OSC1)
  1x oscillator 30.0000MHz (OSC2)
  1x 1000J blu resonator (XTAL1)

  ROMs:
  6x AM27C010 (2,3,4,5,6,7)
  1x M27C2001 (1)

  RAMs:
  1x LH6116-10 (u6)
  4x UM6264D-70LL (u4,u5,u43,u44)
  2x HM3-65728H-5 (u61,u62)

  PLDs:
  1x ACTEL A1020B-PL84C (u50)
  1x AMPAL22V10APC (u22)
  1x PALCE16V8H-25PC/4 (u54)

  Others:
  1x 28x2 JAMMA edge connector
  1x 12 legs connector (J1)
  1x trimmer (volume)(P1)
  1x 8 DIP switches bank (DIP1)
  1x battery 3V

  Notes:
  PCB is marked: "OC ABM - 9743 Rev.01" and "lc" on component side ("LC" is the Italian for "Lato Componenti" which translates to "Components Side")
  PCB is marked: "ls" on solder side ("LS" is the Italian for "Lato Saldature" which translates to "Solders Side")
  PCB is labelled: "Non rimuovere 2a" and "Passed 02/03/99" on component side
  PCB is labelled: "1.99" on solder side

*/
ROM_START( mcolorsa )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "m.c.1.6-2.u3", 0x00000, 0x20000, CRC(43062c18) SHA1(5ac23eb392192131cf6745afddba6b5b32d75c9e) )
	ROM_LOAD16_BYTE( "m.c.1.6-3.u2", 0x00001, 0x20000, CRC(a24daff4) SHA1(a8f30712543c5d3b6024bcdbfa1359585495ba4a) )

	ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */
	ROM_LOAD( "mcu",        0x00000, 0x10000, NO_DUMP )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
	ROM_LOAD( "m.c.1.6-7.u35", 0x00000, 0x20000, CRC(ac0e0520) SHA1(84f0f28260a2234db379c8c745a50d1ea3d0b695) )
	ROM_LOAD( "m.c.1.6-6.u36", 0x20000, 0x20000, CRC(fab02757) SHA1(cc67325ff512b05b910a648bd4d9143b71081675) )
	ROM_LOAD( "m.c.1.6-5.u37", 0x40000, 0x20000, CRC(41a2c761) SHA1(27d05a3132c96a9529f34fc1313f4652f7c2ce99) )
	ROM_LOAD( "m.c.1.6-4.u38", 0x60000, 0x20000, CRC(7fb74c19) SHA1(20e6ecb7f34d9b82d1073c5018a7c1c6cdf3740f) )

	ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "m.c.-1.u32", 0x00000, 0x40000, CRC(db8d6769) SHA1(2ab7730fd8ae9522e5452fe1f535002e11db5e7b) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "ampal22v10apc.u22", 0x0000, 0x02dd, NO_DUMP )
	ROM_LOAD( "palce16v8h.u54",    0x02dd, 0x0117, NO_DUMP )
ROM_END

/*
  Super Gran Safari (ver 3.11)

  CPU:
  1x MC68000P12
  1x M6295
  1x TDA2002
  1x GL324
  1x oscillator 30.000MHz

  ROMs:
  2x M27C512 (1,2)
  1x M27C2001 (3)
  4x M27C1001 (4,5,6,7)

  RAMs:
  6x GM76C88AL-15
  1x M48Z02 (u37 dumped)

  PLDs:
  2x A1020B-PL84C read protected

  Others:
  1x 28x2 JAMMA edge connector (J1)
  1x 12 legs connector (J2)
  1x 4 legs connector (J3)
  1x 2 legs connector (J4)
  1x trimmer (volume)
  1x 8 DIP switches bank

  Notes:
  PCB is marked: "COMP01" and "ALL.01A" on component side
  PCB is labelled: "GRAN SAFARI ORIGINALE NEW IMPEUROPEX CORP. COPYRIGHT 1996 No. 9603125" and "SUPER GRAN SAFARI SPC46" on component side

  STATUS:

  Memory map = done.
  Inputs =     done.
  Machine =    done.

  OKI 6295 =     ok.
  Screen size =  ok.
  Fixed layers = yes.

*/
ROM_START( sgsafari )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "2.u7", 0x00000, 0x10000, CRC(797ceeac) SHA1(19055b6700f8523785790992adfeb67faa2358e0) )
	ROM_LOAD16_BYTE( "1.u2", 0x00001, 0x10000, CRC(549872f5) SHA1(2228c51541e3b059d5b16f50387e4215b82f78f6) )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
	ROM_LOAD( "4.u15", 0x00000, 0x20000, CRC(f9233481) SHA1(1d1aca9a61f0285a6f6f12f6169d9cfc2c5e6991) )
	ROM_LOAD( "5.u18", 0x20000, 0x20000, CRC(9561aa47) SHA1(140e0d9104c677de911d4d12ff617d84449d907b) )
	ROM_LOAD( "6.u16", 0x40000, 0x20000, CRC(91c22541) SHA1(e419a2d5e71b6c64992a08fa9bd82718350ca7da) )
	ROM_LOAD( "7.u19", 0x60000, 0x20000, CRC(3e3a5fbd) SHA1(c3511b488ecb4759a5fdea478007a4a1c2b5f9e0) )

	ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "3.u39", 0x00000, 0x40000, CRC(43257bb5) SHA1(993fbeb6ee0a8a4da185303ec24eee8424b90cd0) )
ROM_END

/*
  Music Sort (Ver. 2.02).
  Same PCB than Magic's 10 (ver. 16.15)

  CPU:
  1x TS68000P12 (main)(u1)
  1x OKI M6295 (u21)
  1x LM358N
  1x TDA2003 (u24)

  1x oscillator 20.000000MHz (close to main)(osc1)
  1x oscillator 30.000MHz (close to sound)(osc2)
  1x orange resonator 1000J (close to sound)(xtal1)

  ROMs:
  1x M27C2001 (1)
  5x M27C1001 (2,3,5,6,7)
  1x TMS27C010A (4)

  RAMs:
  2x W2465-70LL (u4,u59)
  2x HY6264ALP-10 (u34,u35)
  2x HM3-65728BK-5 (u50,u51)
  1x NVRAM (u5)

  PLDs:
  2x TPC1020AFN-084C (PLD)(not dumped)(u41,u60)
  1x PALCE16V8H (read protected)

  Others:
  1x 28x2 JAMMA edge connector
  1x 12 legs connector (J1)
  1x trimmer (volume)(P1)
  1x 8 DIP switches bank (DIP1)

*/
ROM_START( musicsrt )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "2.u3", 0x000000, 0x20000, CRC(6a5cd39f) SHA1(c7ec0d9a640ff876bd9362bfe896ebc09795b418) )
	ROM_LOAD16_BYTE( "3.u2", 0x000001, 0x20000, CRC(7af68760) SHA1(08d333037a70cda60df9b0c288e9f6eb6fa7eb84) )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* tiles */
	ROM_LOAD( "6.u25", 0x00000, 0x20000, CRC(9bcf89a6) SHA1(5b16ef9482249585a714cf2d3efffddd3f0e5834) )
	ROM_LOAD( "4.u26", 0x20000, 0x20000, CRC(b9397659) SHA1(f809f612fd6a7ecfdb0fa55260ef7a57f00c0733) )
	ROM_LOAD( "5.u27", 0x40000, 0x20000, CRC(36d7aeb3) SHA1(2c0863f2f366008640e8a19587460a30fda4ad6e) )
	ROM_LOAD( "7.u28", 0x60000, 0x20000, CRC(a03e750b) SHA1(046e3eb5671bed09d9e5fd3572a8d41ac9e8b69e) )

	ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "1.u22", 0x00000, 0x40000, CRC(98885246) SHA1(752d549e6248074f2a7f6c5cc4d0bbc44c7fa4c3) )

	ROM_REGION( 0x0800, "nvram", 0 ) /* default Non Volatile RAM */
	ROM_LOAD( "musicsrt_nv.u5", 0x0000, 0x0800, CRC(f4e063cf) SHA1(a60bbd960bb7dcf023417e8c7164303b6ce71014) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "palce6v8h.u42",     0x0000, 0x0117, NO_DUMP )
ROM_END

/*
  Luna Park (ver. 1.2)

  CPU:
  1x  MC68HC000FN10 (u1)    16/32-bit Microprocessor.
  1x  HD6473308CP10 (u24)   label: version 1.2 - 16-bit Single-Chip Microcomputer. NOT DUMPED.
  1x  M6295         (u31)   4-Channel Mixing ADCPM Voice Synthesis LSI.
  1x  LM358N        (u33)   Dual Operational Amplifier.
  1x  TDA2003       (u34)   Audio Amplifier.

  1x 20.000000MHz oscillator (osc1).
  1x 30.000MHz oscillator (osc2).
  1x blu resonator 1000J (xtal1).

  ROMs:
  6x AM27C010 ROMs(2-7).
  1x AM27C020 ROM (1).

  RAMs:
  1x LH5116-10 RAM (u6).
  4x HY6264ALP-10 RAM (u4, u5, u43, u44).
  2x HM3-65728H-8 RAM (u61, u62).

  PLDs:
  1x TPC1020AFN-084C (u50), read protected.
  1x PALCE16V8H-25PC/4 (u54), read protected.
  1x PALCE22V10H-25PC/4 (u22), read protected.

  Others:
  1x 28x2 JAMMA edge connector.
  1x 12-pins male connector (JP1).
  1x trimmer (volume)(P1).
  1x 8x2 DIP switches (DIP1).
  1x Renata 3V. CR2032 lithium battery.

  Notes:
  PCB is marked: "OC ABM - 9743 Rev.02" and "lc" on component side ("LC" is the Italian for "Lato Componenti" which translates to "Components Side")
  PCB is marked: "44-98 ls" on solder side ("LS" is the Italian for "Lato Saldature" which translates to "Solders Side")
  PCB is labeled: "CAUTION! DO NOT REMOVE THIS CHIP - ATTENZIONE! NON RIMUOVERE GAME:____ VERSION:_1.2_" and "25/11/98" on component side


  STATUS:

  Memory map = done.
  Inputs =     done.
  Machine =    done.

  OKI 6295 =     ok.
  Screen size =  ok.
  Fixed layers = yes.

*/
ROM_START( lunaprk )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "2_2.00a.u3", 0x00000, 0x20000, CRC(5ec3d238) SHA1(a9e257275cd81b74309d20bc64b10f788ca1b22a) )
	ROM_LOAD16_BYTE( "3_2.00a.u2", 0x00001, 0x20000, CRC(6fceb57b) SHA1(f9cf566c60f9c1c604dbfeb9c3ad4831bb3922d4) )

	ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */
	ROM_LOAD( "mcu",        0x00000, 0x10000, NO_DUMP )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
	ROM_LOAD( "7_l.p..u35", 0x00000, 0x20000, CRC(dfd6795d) SHA1(01929c31b5cc9468674830d9f687b2d3607d8052) )
	ROM_LOAD( "6_l.p..u36", 0x20000, 0x20000, CRC(fe323a28) SHA1(1cfba6c8359efed48506e8ae231926fb77469aaa) )
	ROM_LOAD( "5_l.p..u37", 0x40000, 0x20000, CRC(445b6564) SHA1(3568bcbcbdafa8503b50de960c370c85f2fbf62a) )
	ROM_LOAD( "4_l.p..u38", 0x60000, 0x20000, CRC(81567520) SHA1(4a1990ee19b2346824bb5b9f2880db12a414fdf7) )

	ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "1.u32", 0x00000, 0x40000, CRC(47804af7) SHA1(602dc0361869b52532e2adcb0de3cbdd042761b3) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "palce22v10h.u22", 0x0000, 0x02dd, NO_DUMP )
	ROM_LOAD( "palce16v8h.u54",  0x02dd, 0x0117, NO_DUMP )
ROM_END

/*
  Alta Tensione (ver. 2.01a)

  CPU:
  1x  MC68HC000FN12 (u1)    16/32-bit Microprocessor.
  1x  HD6473308CP10 (u24)   16-bit Single-Chip Microcomputer. NOT DUMPED.
  1x  M6295         (u31)   4-Channel Mixing ADCPM Voice Synthesis LSI.
  1x  KA358         (u33)   Dual Operational Amplifier.
  1x  TDA2003       (u34)   Audio Amplifier.

  1x 20.000000MHz oscillator (osc1).
  1x 30.000MHz oscillator (osc2).
  1x blu resonator 1000J (xtal1).

  ROMs:
  5x MX27C1000APC-12 ROMs(2-6).
  1x M271001 ROM (7).
  1x MX27C2000DC-90 ROM (1).

  RAMs:
  1x ZMDU6216ADC-08L RAM (u6).
  4x LP6264D-70LL RAM (u4, u5, u43, u44).
  2x HM3-65728H-5 RAM (u61, u62).

  PLDs:
  1x A40MX04-PL84 (u50), read protected.
  1x PALCE16V8H-25PC/4 (u54), read protected.
  1x PALC22V10H-25PC/4 (u22), read protected.

  Others:
  1x 28x2 JAMMA edge connector.
  1x 12-legs connector (J1).
  1x 12-pins jumper (J2, J3).
  1x 2 pins jumper (J4).
  1x trimmer (volume)(P1).
  1x trimmer (unknown)(P2).
  1x 8x2 DIP switches (DIP1).
  1x Rayovac 3V. BR20xx lithium battery.

  Notes:
  PCB is marked: "lc" on component side ("LC" is the Italian for "Lato Componenti" which translates to "Components Side")
  PCB is marked: "H3" and "ls" on solder side ("LS" is the Italian for "Lato Saldature" which translates to "Solders Side")
  PCB is labeled: "ALTA TENSIONE", "Non rimuovere Alta Tensione 1.00" and "Passed 23/06/99" on component side

  STATUS:

  Memory map = done.
  Inputs =     done.
  Machine =    done.

  OKI 6295 =     ok.
  Screen size =  ok.
  Fixed layers = yes.

*/
ROM_START( altaten )
	ROM_REGION( 0x40000, "maincpu", 0 ) /* 68000 code */
	ROM_LOAD16_BYTE( "alta_t.2.01a_2.u3", 0x00000, 0x20000, CRC(2ea79d6d) SHA1(2fc5a5c33e3e970b2b631b93238fe2411bdc2be9) )
	ROM_LOAD16_BYTE( "alta_t.2.01a_3.u2", 0x00001, 0x20000, CRC(62d57606) SHA1(1ad0935f511e22387ce7248f97ce4b89910570d2) )

	ROM_REGION( 0x10000, "mcu", 0 ) /* h8/330 HD6473308cp10 with internal ROM */
	ROM_LOAD( "mcu",        0x00000, 0x10000, NO_DUMP )

	ROM_REGION( 0x80000, "gfx1", 0 ) /* graphics */
	ROM_LOAD( "alta_tensione_7.u35", 0x00000, 0x20000, CRC(90446541) SHA1(5d0e11221a762c9c11392c27e6bae931c8d2ad86) )
	ROM_LOAD( "alta_tensione_6.u36", 0x20000, 0x20000, CRC(84070651) SHA1(00d17d74e0923be41978064331940d145dc5f5e3) )
	ROM_LOAD( "alta_tensione_5.u37", 0x40000, 0x20000, CRC(68b26756) SHA1(7df0db4ec60b5179f27c08a401a9fa9f7dc316e9) )
	ROM_LOAD( "alta_tensione_4.u38", 0x60000, 0x20000, CRC(7683d3f5) SHA1(fc6ee8e6763eeb9d2bc5bdadf0507c5d606a69e9) )

	ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
	ROM_LOAD( "alta_tensione_1.u32", 0x00000, 0x40000, CRC(4fe79e43) SHA1(7c154cb00e9b64fbdcc218280f2183b816cef20b) )

	ROM_REGION( 0x0400, "plds", 0 ) /* PLDs */
	ROM_LOAD( "palce22v10h.u22", 0x0000, 0x02dd, NO_DUMP )
	ROM_LOAD( "palce16v8h.u54",  0x02dd, 0x0117, NO_DUMP )
ROM_END


/****************************
*       Driver Init         *
****************************/

void magic10_state::init_magic10()
{
	m_layer2_offset[0] = 32;
	m_layer2_offset[1] = 2;
}

void magic10_state::init_magic102()
{
	m_layer2_offset[0] = 8;
	m_layer2_offset[1] = 20;
}

void magic10_state::init_suprpool()
{
	m_layer2_offset[0] = 8;
	m_layer2_offset[1] = 16;
}

void magic10_state::init_hotslot()
{
/*  a value of -56 center the playfield, but displace the intro and initial screen.
    a value of -64 center the intro and initial screen, but displace the playfield.
*/
	m_layer2_offset[0] = -56;   // X offset.
	m_layer2_offset[1] = 0; // Y offset.
}

void magic10_state::init_sgsafari()
{
	m_layer2_offset[0] = 16;
	m_layer2_offset[1] = 20;
}

void magic10_state::init_altaten()
{
	m_layer2_offset[0] = 8;
	m_layer2_offset[1] = 16;

	// patching the boot protection...
	uint8_t *rom = memregion("maincpu")->base();

		rom[0x7668] = 0x71;
		rom[0x7669] = 0x4e;
}


/******************************
*        Game Drivers         *
******************************/

//     YEAR  NAME      PARENT    MACHINE   INPUT     STATE          INIT           ROT   COMPANY                 FULLNAME                          FLAGS                 LAYOUT
GAMEL( 1995, magic10,  0,        magic10,  magic10,  magic10_state, init_magic10,  ROT0, "A.W.P. Games",         "Magic's 10 (ver. 16.55)",        0,                    layout_sgsafari )
GAMEL( 1995, magic10a, magic10,  magic10,  magic10,  magic10_state, init_magic10,  ROT0, "A.W.P. Games",         "Magic's 10 (ver. 16.54)",        0,                    layout_sgsafari )
GAMEL( 1995, magic10b, magic10,  magic10a, magic10,  magic10_state, init_magic10,  ROT0, "A.W.P. Games",         "Magic's 10 (ver. 16.45)",        0,                    layout_sgsafari )
GAMEL( 1995, magic10c, magic10,  magic10a, magic10,  magic10_state, init_magic10,  ROT0, "A.W.P. Games",         "Magic's 10 (ver. 16.15)",        0,                    layout_sgsafari )
GAME(  1997, magic102, 0,        magic102, magic102, magic10_state, init_magic102, ROT0, "ABM Games",            "Magic's 10 2 (ver. 1.1)",        MACHINE_NOT_WORKING )
GAME(  1998, suprpool, 0,        magic102, magic102, magic10_state, init_suprpool, ROT0, "ABM Games",            "Super Pool (ver. 1.2)",          MACHINE_NOT_WORKING )
GAME(  1996, hotslot,  0,        hotslot,  hotslot,  magic10_state, init_hotslot,  ROT0, "ABM Games",            "Hot Slot (ver. 05.01)",          MACHINE_NOT_WORKING )
GAME(  1999, mcolors,  0,        magic102, magic102, magic10_state, init_magic102, ROT0, "ABM Games",            "Magic Colors (ver. 1.7a)",       MACHINE_NOT_WORKING )
GAME(  1999, mcolorsa, mcolors,  magic102, magic102, magic10_state, init_magic102, ROT0, "ABM Games",            "Magic Colors (ver. 1.6)",        MACHINE_NOT_WORKING )
GAMEL( 1996, sgsafari, 0,        sgsafari, sgsafari, magic10_state, init_sgsafari, ROT0, "New Impeuropex Corp.", "Super Gran Safari (ver. 3.11)",  0,                    layout_sgsafari )
GAMEL( 1995, musicsrt, 0,        magic10a, musicsrt, magic10_state, init_magic10,  ROT0, "ABM Games",            "Music Sort (ver. 2.02)", 0,                            layout_musicsrt )
GAME(  1998, lunaprk,  0,        magic102, magic102, magic10_state, init_suprpool, ROT0, "ABM Games",            "Luna Park (ver. 1.2)",           MACHINE_NOT_WORKING )
GAME(  1999, altaten,  0,        magic102, magic102, magic10_state, init_altaten,  ROT0, "<unknown>",            "Alta Tensione (ver. 2.01a)",     MACHINE_NOT_WORKING )