// license:BSD-3-Clause
// copyright-holders:Robbbert
/*******************************************************************************
PINBALL
LTD (Brazil)
Not much info available for these machines. System 3 has a homebrew partial
schematic available (with some obvious mistakes). There's also a manual
(looks like Portuguese?), but no schematic. No info on system 4 has been found.
Used PinMAME as a reference.
System 3: NMI is connected to "FICHA" (coin slot). RST is connected to "TILT".
The manual mentions these machines:
Arizona, Atlantis, Galaxia, Hustler, Martian Queen.
PinMAME has a large list of games, these are:
1977: O Gaucho, Samba
1978: Grand Prix
1981: Al Capone, Amazon, Arizona, Atlantis, Black Hole, Carnaval no Rio,
Cowboy Eight Ball, Disco Dancing, Force, Galaxia, Haunted Hotel,
Hustler, King Kong, Kung Fu, Mr. & Mrs. Pec-Men, Martian Queen,
Space Poker, Time Machine, Zephy
1982: Alien Warrior, Columbia, Cowboy 2, Trick Shooter
(unknown year): Viking King
ToDo:
- No mechanical sounds
- Although nvram is fitted, everything is lost at powerup
- System 3, no sound
- System 3, slam tilt to connect to reset line
- Zephy, no playfield inputs
- System 4, no playfield inputs
- System 4, can randomly freeze MAME for no reason
- Alcapone, display needs fixing
- Outputs
- Mechanical
********************************************************************************/
#include "emu.h"
#include "machine/genpin.h"
#include "cpu/m6800/m6801.h"
#include "machine/timer.h"
#include "sound/ay8910.h"
#include "speaker.h"
#include "ltd.lh"
class ltd_state : public genpin_class
{
public:
ltd_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_p_ram(*this, "nvram")
, m_digits(*this, "digit%u", 0U)
{ }
void ltd4(machine_config &config);
void ltd3(machine_config &config);
void init_atla_ltd();
void init_bhol_ltd();
void init_zephy();
void init_ltd();
DECLARE_INPUT_CHANGED_MEMBER(ficha);
private:
DECLARE_READ8_MEMBER(io_r);
DECLARE_WRITE8_MEMBER(io_w);
DECLARE_READ8_MEMBER(port1_r);
DECLARE_WRITE8_MEMBER(port1_w);
DECLARE_READ8_MEMBER(port2_r);
DECLARE_WRITE8_MEMBER(port2_w);
DECLARE_WRITE8_MEMBER(count_reset_w);
TIMER_DEVICE_CALLBACK_MEMBER(timer_r);
void ltd3_map(address_map &map);
void ltd4_io(address_map &map);
void ltd4_map(address_map &map);
bool m_timer_r;
bool m_clear;
uint8_t m_counter;
uint8_t m_digit;
uint8_t m_game;
uint8_t m_out_offs;
uint8_t m_port2;
virtual void machine_reset() override;
virtual void machine_start() override { m_digits.resolve(); }
required_device<cpu_device> m_maincpu;
required_shared_ptr<uint8_t> m_p_ram;
output_finder<50> m_digits;
};
void ltd_state::ltd3_map(address_map &map)
{
map(0x0000, 0x007f).ram().share("nvram"); // internal to the cpu
map(0x0080, 0x0087).mirror(0x78).r(FUNC(ltd_state::io_r));
map(0x0800, 0x2fff).w(FUNC(ltd_state::io_w));
map(0xc000, 0xcfff).rom().mirror(0x3000).region("roms", 0);
}
void ltd_state::ltd4_map(address_map &map)
{
map(0x0000, 0x001f).ram(); // internal to the cpu
map(0x0080, 0x00ff).ram();
map(0x0100, 0x01ff).ram().share("nvram");
map(0x0800, 0x0800).w(FUNC(ltd_state::count_reset_w));
map(0x0c00, 0x0c00).w("aysnd_1", FUNC(ay8910_device::reset_w));
map(0x1000, 0x1000).w("aysnd_0", FUNC(ay8910_device::address_w));
map(0x1400, 0x1400).w("aysnd_0", FUNC(ay8910_device::reset_w));
map(0x1800, 0x1800).w("aysnd_1", FUNC(ay8910_device::address_w));
//AM_RANGE(0x2800, 0x2800) AM_WRITE(auxlamps_w)
map(0x3000, 0x3000).w("aysnd_0", FUNC(ay8910_device::data_w));
map(0x3800, 0x3800).w("aysnd_1", FUNC(ay8910_device::data_w));
map(0xc000, 0xdfff).rom().mirror(0x2000).region("roms", 0);
}
void ltd_state::ltd4_io(address_map &map)
{
map(0x0100, 0x0100).rw(FUNC(ltd_state::port1_r), FUNC(ltd_state::port1_w));
map(0x0101, 0x0101).rw(FUNC(ltd_state::port2_r), FUNC(ltd_state::port2_w));
}
// bits 6,7 not connected to data bus
// 1=does something in Atlantis; 2=does something in Black Hole; note that sometimes pressing G or H will reboot the machine.
static INPUT_PORTS_START( ltd3 )
PORT_START("FICHA")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_IMPULSE(1) PORT_CHANGED_MEMBER(DEVICE_SELF, ltd_state, ficha, 0)
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_0_PAD) //tilt
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD) //1,2
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD) //1,2
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD) //1,2
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD) //1,2
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_5_PAD) //1,2
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH) //2
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON) //1,2
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) //1,2
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH) //1,2
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE) //1,2
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE) //1
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A) //1,2
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S) //1,2
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D) //1,2
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F) //1,2
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G) //2
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H) //2
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q) //2
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W) //2
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E) //2
PORT_BIT( 0x18, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START )
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole") // 1,2
PORT_BIT( 0xfe, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
// this needs to be redone once inputs start to work
static INPUT_PORTS_START( ltd4 )
PORT_START("X0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_0_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_TILT ) // tilt all
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE) // start pecmen
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 ) //coin all
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_START2 ) //coin cowboy,alcapone; start pecmen
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 ) //start cowboy,alcapone
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X4")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X5")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X6")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_7_PAD)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_8_PAD)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_9_PAD)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("X7")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ASTERISK)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_SLASH_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_MINUS_PAD) // credit pecmen
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_PLUS_PAD)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_ENTER_PAD)
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER( ltd_state::ficha )
{
if(newval)
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
// switches
READ8_MEMBER( ltd_state::io_r )
{
if (offset==0)
return ioport("X0")->read();
else
if (offset==1)
return ioport("X1")->read();
else
if (offset==2)
return ioport("X2")->read();
else
if (offset==3)
return ioport("X3")->read();
else
if (offset==7)
return ioport("X7")->read();
return 0xff;
}
// Lamps only used by Zephy
WRITE8_MEMBER( ltd_state::io_w )
{
offset >>= 10; // reduces offsets to 1 per bank
}
READ8_MEMBER( ltd_state:: port1_r )
{
if (~m_port2 & 0x10)
{
uint8_t row = m_digit >> 4;
if (row==0)
return ioport("X0")->read();
else
if (row==1)
return ioport("X1")->read();
else
if (row==2)
return ioport("X2")->read();
else
if (row==3)
return ioport("X3")->read();
else
if (row==4)
return ioport("X4")->read();
else
if (row==5)
return ioport("X5")->read();
else
if (row==6)
return ioport("X6")->read();
else
//if (row==7)
return ioport("X7")->read();
}
return 0xff;
}
WRITE8_MEMBER( ltd_state::port1_w )
{
if (m_port2 & 0x10)
{
uint8_t row = m_digit & 15;
uint8_t segment = bitswap<8>(data, 7, 0, 1, 2, 3, 4, 5, 6);
switch (m_counter)
{
case 0:
m_clear = (data < 0xff);
break;
case 6:
if (m_clear)
m_digit = data;
break;
case 7:
if (m_clear)
{
if (row>7)
m_digits[row+2] = segment; // P2
else
m_digits[row] = segment; // P1
}
break;
case 8:
if (m_clear)
{
if (row>13)
m_digits[row+26] = segment; // credits / ball
else
if (row>7)
m_digits[row+22] = segment; // P4
else
m_digits[row+20] = segment; // P3
}
break;
}
}
}
READ8_MEMBER( ltd_state:: port2_r )
{
return m_port2;
}
WRITE8_MEMBER( ltd_state::port2_w )
{
if (~m_port2 & data & 0x10)
m_counter++;
m_port2 = data;
}
WRITE8_MEMBER( ltd_state::count_reset_w )
{
m_counter = 0;
}
void ltd_state::machine_reset()
{
m_clear = 0;
m_counter = 0;
m_out_offs = 0;
m_timer_r = 0;
}
void ltd_state::init_ltd()
{
m_game = 0;
}
void ltd_state::init_atla_ltd()
{
m_game = 1;
}
void ltd_state::init_bhol_ltd()
{
m_game = 2;
}
void ltd_state::init_zephy()
{
m_game = 3;
}
TIMER_DEVICE_CALLBACK_MEMBER( ltd_state::timer_r )
{
m_timer_r ^= 1;
m_maincpu->set_input_line(M6802_IRQ_LINE, (m_timer_r) ? CLEAR_LINE : ASSERT_LINE);
static const uint8_t patterns[16] = { 0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7c, 0x07, 0x7f, 0x67, 0x58, 0x4c, 0x62, 0x69, 0x78, 0 }; // 7447
m_out_offs++;
if (m_out_offs > 0x7f) m_out_offs = 0x60;
if ((m_out_offs > 0x5f) && (m_out_offs < 0x6a))
{
switch(m_game)
{
case 1: // atlantis (2-player, 5-digit)
{
m_digits[0] = 0x3f;
m_digits[10] = 0x3f;
switch(m_out_offs-0x60)
{
case 0:
m_digits[1] = patterns[m_p_ram[m_out_offs]&15];
m_digits[2] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 1:
m_digits[11] = patterns[m_p_ram[m_out_offs]&15];
m_digits[12] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 2:
m_digits[3] = patterns[m_p_ram[m_out_offs]&15];
m_digits[4] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 3:
m_digits[13] = patterns[m_p_ram[m_out_offs]&15];
m_digits[14] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 8:
m_digits[41] = patterns[m_p_ram[m_out_offs]&15];
m_digits[40] = patterns[m_p_ram[m_out_offs]>>4];
break;
}
break;
}
case 2: // black hole (2-player, 6-digit)
{
switch(m_out_offs-0x60)
{
case 0:
m_digits[0] = patterns[m_p_ram[m_out_offs]&15];
m_digits[1] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 1:
m_digits[10] = patterns[m_p_ram[m_out_offs]&15];
m_digits[11] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 2:
m_digits[2] = patterns[m_p_ram[m_out_offs]&15];
m_digits[3] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 3:
m_digits[12] = patterns[m_p_ram[m_out_offs]&15];
m_digits[13] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 4:
m_digits[4] = patterns[m_p_ram[m_out_offs]&15];
m_digits[5] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 5:
m_digits[14] = patterns[m_p_ram[m_out_offs]&15];
m_digits[15] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 8:
m_digits[41] = patterns[m_p_ram[m_out_offs]&15];
m_digits[40] = patterns[m_p_ram[m_out_offs]>>4];
break;
}
break;
}
case 3: // zephy (3-player, 6-digit)
{
switch(m_out_offs-0x60)
{
case 0:
m_digits[0] = patterns[m_p_ram[m_out_offs]&15];
m_digits[1] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 1:
m_digits[2] = patterns[m_p_ram[m_out_offs]&15];
m_digits[3] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 2:
m_digits[4] = patterns[m_p_ram[m_out_offs]&15];
m_digits[5] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 3:
m_digits[10] = patterns[m_p_ram[m_out_offs]&15];
m_digits[11] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 4:
m_digits[12] = patterns[m_p_ram[m_out_offs]&15];
m_digits[13] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 5:
m_digits[14] = patterns[m_p_ram[m_out_offs]&15];
m_digits[15] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 6:
m_digits[20] = patterns[m_p_ram[m_out_offs]&15];
m_digits[21] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 7:
m_digits[22] = patterns[m_p_ram[m_out_offs]&15];
m_digits[23] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 8:
m_digits[24] = patterns[m_p_ram[m_out_offs]&15];
m_digits[25] = patterns[m_p_ram[m_out_offs]>>4];
break;
case 9:
m_digits[40] = patterns[m_p_ram[m_out_offs]&15];
m_digits[41] = patterns[m_p_ram[m_out_offs]>>4];
break;
}
break;
}
}
}
}
MACHINE_CONFIG_START(ltd_state::ltd3)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M6802, XTAL(3'579'545))
MCFG_DEVICE_PROGRAM_MAP(ltd3_map)
MCFG_NVRAM_ADD_0FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_ltd)
/* Sound */
genpin_audio(config);
MCFG_TIMER_DRIVER_ADD_PERIODIC("timer_r", ltd_state, timer_r, attotime::from_hz(500))
MACHINE_CONFIG_END
MACHINE_CONFIG_START(ltd_state::ltd4)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M6803, XTAL(3'579'545)) // guess, no details available
MCFG_DEVICE_PROGRAM_MAP(ltd4_map)
MCFG_DEVICE_IO_MAP(ltd4_io)
MCFG_NVRAM_ADD_0FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_ltd)
/* Sound */
genpin_audio(config);
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("aysnd_0", AY8910, XTAL(3'579'545)/2) /* guess */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.3)
MCFG_DEVICE_ADD("aysnd_1", AY8910, XTAL(3'579'545)/2) /* guess */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.3)
MACHINE_CONFIG_END
/*-------------------------------------------------------------------
/ Arizona
/-------------------------------------------------------------------*/
ROM_START(arizona)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("arizltd.bin", 0x0000, 0x0400, CRC(908f00d8) SHA1(98f28f1aedbad43e0e096959fdef45e038405473))
ROM_RELOAD(0x0400, 0x0400)
ROM_RELOAD(0x0800, 0x0400)
ROM_RELOAD(0x0c00, 0x0400)
ROM_END
/*-------------------------------------------------------------------
/ Atlantis
/-------------------------------------------------------------------*/
ROM_START(atla_ltd)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("atlantis.bin", 0x0000, 0x0800, CRC(c61be043) SHA1(e6c4463f59a5743fa34aa55beeb6f536ad9f1b56))
ROM_RELOAD(0x0800, 0x0800)
ROM_END
/*-------------------------------------------------------------------
/ Disco Dancing
/-------------------------------------------------------------------*/
ROM_START(discodan)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("disco.bin", 0x0000, 0x0800, CRC(83c79157) SHA1(286fd0c984870639fcd7d7b8f6a5a5ddabcddcf5))
ROM_RELOAD(0x0800, 0x0800)
ROM_END
/*-------------------------------------------------------------------
/ Hustler
/-------------------------------------------------------------------*/
ROM_START(hustlerp)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("hustler_1.bin", 0x0000, 0x0800, CRC(43f323f5) SHA1(086b81699bea08b10b4231e398f4f689395355b0))
ROM_RELOAD(0x0800, 0x0800)
ROM_END
/*-------------------------------------------------------------------
/ Martian Queen
/-------------------------------------------------------------------*/
// No good dump available
/*-------------------------------------------------------------------
/ King Kong
/-------------------------------------------------------------------*/
ROM_START(kkongltd)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("kong.bin", 0x0000, 0x0800, CRC(5b2a3123) SHA1(eee417d17d3272ee63c728915af84da33f1f73a2))
ROM_RELOAD(0x0800, 0x0800)
ROM_END
/*-------------------------------------------------------------------
/ Viking King
/-------------------------------------------------------------------*/
ROM_START(vikngkng)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("vikking.bin", 0x0000, 0x0800, CRC(aa32d158) SHA1(b24294ae4ecb2ab3119ad7fe79ef567b19ac792a))
ROM_RELOAD(0x0800, 0x0800)
ROM_END
/*-------------------------------------------------------------------
/ Force
/-------------------------------------------------------------------*/
ROM_START(force)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("forceltd.bin", 0x0000, 0x0800, CRC(48f9ebbe) SHA1(8aaab352fb21263b1b93ffefd9b5169284083beb))
ROM_RELOAD(0x0800, 0x0800)
ROM_END
/*-------------------------------------------------------------------
/ Space Poker
/-------------------------------------------------------------------*/
// No good dump available
/*-------------------------------------------------------------------
/ Black Hole
/-------------------------------------------------------------------*/
ROM_START(bhol_ltd)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("blackhol.bin", 0x0000, 0x0800, CRC(9f6ae35e) SHA1(c17bf08a41c6cf93550671b0724c58e8ac302c33))
ROM_RELOAD(0x0800, 0x0800)
ROM_END
/*-------------------------------------------------------------------
/ Cowboy Eight Ball
/-------------------------------------------------------------------*/
ROM_START(cowboy)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("cowboy3p.bin", 0x0000, 0x1000, CRC(5afa29af) SHA1(a5ccf5cd17c63d4292222b792535187b1bcfa786))
ROM_END
/*-------------------------------------------------------------------
/ Zephy
/-------------------------------------------------------------------*/
ROM_START(zephy)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("zephy.l2", 0x0000, 0x1000, CRC(8dd11287) SHA1(8133d0c797eb0fdb56d83fc55da91bfc3cddc9e3))
ROM_END
ROM_START(zephya)
ROM_REGION(0x1000, "roms", 0)
ROM_LOAD("zephy1.bin", 0x0000, 0x1000, CRC(ae189c8a) SHA1(c309b436ef94cd5c266c88fe5f222261e083e4eb))
ROM_END
/*-------------------------------------------------------------------
/ Cowboy Eight Ball 2
/-------------------------------------------------------------------*/
ROM_START(cowboy2)
ROM_REGION(0x2000, "roms", 0)
ROM_LOAD("cowboy_l.bin", 0x0000, 0x1000, CRC(87befe2a) SHA1(93fdf40b10e53d7d95e5dc72923b6be887411fc0))
ROM_LOAD("cowboy_h.bin", 0x1000, 0x1000, CRC(105e5d7b) SHA1(75edeab8c8ba19f334479133802acbc25f405763))
ROM_END
/*-------------------------------------------------------------------
/ Haunted Hotel
/-------------------------------------------------------------------*/
ROM_START(hhotel)
ROM_REGION(0x2000, "roms", 0)
ROM_LOAD("hh1.bin", 0x0000, 0x1000, CRC(a107a683) SHA1(5bb79d9a0a6b33f067cdd54942784c67ab557909))
ROM_LOAD("hh2.bin", 0x1000, 0x1000, CRC(e0c2ebc1) SHA1(131240589162c7b3f44a2bb951945c7d64f89c8d))
ROM_END
/*-------------------------------------------------------------------
/ Mr. & Mrs. Pec-Men
/-------------------------------------------------------------------*/
ROM_START(pecmen)
ROM_REGION(0x2000, "roms", 0)
ROM_LOAD("pecmen_l.bin", 0x0000, 0x1000, CRC(f86c724e) SHA1(635ec94a1c6e77800ef9774102cc639be86c4261))
ROM_LOAD("pecmen_h.bin", 0x1000, 0x1000, CRC(013abca0) SHA1(269376af92368d214c3d09ec6d3eb653841666f3))
ROM_END
/*-------------------------------------------------------------------
/ Al Capone
/-------------------------------------------------------------------*/
ROM_START(alcapone)
ROM_REGION(0x2000, "roms", 0)
ROM_LOAD("alcapo_l.bin", 0x0000, 0x1000, CRC(c4270ba8) SHA1(f3d80af9900c94df2d43f2755341a346a0b64c87))
ROM_LOAD("alcapo_h.bin", 0x1000, 0x1000, CRC(279f766d) SHA1(453c58e44c4ef8f1f9eb752b6163c61ebed70b27))
ROM_END
/*-------------------------------------------------------------------
/ Alien Warrior
/-------------------------------------------------------------------*/
// No good dump available
/*-------------------------------------------------------------------
/ Columbia
/-------------------------------------------------------------------*/
ROM_START(columbia)
ROM_REGION(0x2000, "roms", 0)
ROM_LOAD("columb-l.bin", 0x0000, 0x1000, CRC(ac345dee) SHA1(14f03fa8059de5cd69cc83638aa6533fbcead37e))
ROM_LOAD("columb-h.bin", 0x1000, 0x1000, CRC(acd2a85b) SHA1(30889ee4230ce05f6060f926b2137bbf5939db2d))
ROM_END
/*-------------------------------------------------------------------
/ Time Machine
/-------------------------------------------------------------------*/
ROM_START(tmacltd4)
ROM_REGION(0x2000, "roms", 0)
ROM_LOAD("tm4-l.bin", 0x0000, 0x1000, NO_DUMP)
ROM_LOAD("tm4-h.bin", 0x1000, 0x1000, CRC(f5f97992) SHA1(ba31f71a600e7061b500e0750f50643503e52a80))
ROM_END
ROM_START(tmacltd2)
ROM_REGION(0x2000, "roms", 0)
ROM_LOAD("tm4-l.bin", 0x0000, 0x1000, NO_DUMP)
ROM_LOAD("tm4-h.bin", 0x1000, 0x1000, CRC(f717c9db) SHA1(9ca5819b707fa20edfc289734e1aa189ae242aa3))
ROM_END
/*-------------------------------------------------------------------
/ Trick Shooter
/-------------------------------------------------------------------*/
ROM_START(tricksht)
ROM_REGION(0x2000, "roms", 0)
ROM_LOAD("tricks-l.bin", 0x0000, 0x1000, CRC(951413ff) SHA1(f4a28f7b41cb077377433dc7bfb6647e5d392481))
ROM_LOAD("tricks-h.bin", 0x1000, 0x1000, CRC(2e4efb51) SHA1(3dd20addecf4b47bd68b05d557c378d1dbbbd892))
ROM_END
// system 3
GAME(1981, arizona, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Arizona", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, atla_ltd, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Atlantis (LTD)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
GAME(1981, discodan, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Disco Dancing", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, hustlerp, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Hustler", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, kkongltd, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "King Kong", MACHINE_IS_SKELETON_MECHANICAL)
GAME(198?, vikngkng, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Viking King", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, force, 0, ltd3, ltd3, ltd_state, init_atla_ltd, ROT0, "LTD", "Force", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, bhol_ltd, 0, ltd3, ltd3, ltd_state, init_bhol_ltd, ROT0, "LTD", "Black Hole (LTD)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING | MACHINE_NO_SOUND )
GAME(1981, cowboy, 0, ltd3, ltd3, ltd_state, init_zephy, ROT0, "LTD", "Cowboy Eight Ball", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, zephy, 0, ltd3, ltd3, ltd_state, init_zephy, ROT0, "LTD", "Zephy", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, zephya, zephy, ltd3, ltd3, ltd_state, init_zephy, ROT0, "LTD", "Zephy (alternate set)", MACHINE_IS_SKELETON_MECHANICAL)
// system 4
GAME(1982, cowboy2, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Cowboy Eight Ball 2", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, hhotel, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Haunted Hotel", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, pecmen, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Mr. & Mrs. Pec-Men", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, alcapone, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Al Capone", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1982, columbia, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Columbia", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, tmacltd4, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Time Machine (LTD, 4 players)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1981, tmacltd2, tmacltd4, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Time Machine (LTD, 2 players)", MACHINE_IS_SKELETON_MECHANICAL)
GAME(1982, tricksht, 0, ltd4, ltd4, ltd_state, init_ltd, ROT0, "LTD", "Trick Shooter", MACHINE_IS_SKELETON_MECHANICAL)