// license:BSD-3-Clause
// copyright-holders:R. Belmont, Nicola Salmoria
/***************************************************************************
Lethal Enforcers
(c) 1992 Konami
Driver by R. Belmont and Nicola Salmoria.
This hardware is exceptionally weird - they have a bunch of chips intended
for use with a 68000 hooked up to an 8-bit CPU. So everything is bankswitched
like crazy.
LETHAL ENFORCERS
KONAMI 1993
84256 053245A
191A03.A4 6116 191A04.A8 191A05.A10
054539 053244A 053244A
Z80B 191A02.F4
6116
191A06.C9
7C185
7C185
007644 5116
054000 4464
4464 4464
191E01.U4 5116 054157 054157
63C09EP 054156
24MHZ 191A07.V8 191A08.V10
191A09.V9 191A10.V10
---
Lethal Enforcers (c) Konami 1992
GX191 PWB353060A
Dump of USA program ROMs only.
Label CRC32 Location Code Chip Type
1 [72b843cc] F4 Z80 TMS 27C512 (64k)
6 [1b6b8f16] U4 6309 ST 27C4001 (512k)
At offset 0x3FD03 in 6_usa.u4 is "08/17/92 21:38"
Run down of PCB:
Main CPU: HD63C09EP
OSC 24.00000MHz near 6309
Sound CPU: Z80 (Zilog Z0840006PSC)
OSC 18.43200MHz near Z80, 054968A & 054539
Konami Custom chips:
054986A (sound latch + Z80 memory mapper/banker + output DAC)
054539 (sound)
054000 (collision/protection)
053244A (x2) (sprites)
053245A (sprites)
054156 (tilemaps)
054157 (x2) (tilemaps)
007324 (???)
All other ROMs surface mounted (not included):
Label Printed* Position
191 A03 Mask16M-8bit - Near 054986A & 054539 - Sound - Also labeled as 056046
191A04 Mask8M-16bit \ Near 053244A (x2) & 05245A - Sprites
191A05 Mask8M-16bit /
191 A06 Mask8M-16bit - Also labeled as 056049
191A07 Mask8M-16bitx4 \
191A08 Mask8M-16bitx4 | Near 054157 (x2) & 054156 - Tiles
191A09 Mask8M-16bitx4 |
191A10 Mask8M-16bitx4 /
* This info is printed/silk-screened on to the PCB for assembly information?
4 way Dip Switch
---------------------------------------------------
DipSwitch Title | Function | 1 | 2 | 3 | 4 |
---------------------------------------------------
Sound Output | Stereo |off| |
| Monaural |on | |
---------------------------------------------------
Coin Mechanism | Common | |off| |
| Independent | |on | |
---------------------------------------------------
Game Type | Street | |off| |
| Arcade | |on | |
---------------------------------------------------
Language* | English | |off|
| Spanish | |on |
---------------------------------------------------
Default Settings |off|off|on |off|
---------------------------------------------------
NOTE: Listed as "NOT USED" in UK / World Manual |
---------------------------------------------------
Push Button Test Switch
Memory map (from the schematics)
Address Dir Data Name Description
---------------- --- -------- --------- -----------------------
000xxxxxxxxxxxxx R xxxxxxxx PROM program ROM (banked)
001xxxxxxxxxxxxx R/W xxxxxxxx WRAM work RAM
010000--00xxxxxx W xxxxxxxx VREG 054156 control
010000--01--xxxx W xxxxxxxx VSCG 054157 control
010000--1000---- R/W -------- AFR watchdog reset
010000--1001---- W SDON sound enable?
010000--1010 CCLR ?
010000--1011---- n.c.
010000--11-000-- W ------xx COIN1/2 coin counters
010000--11-000-- W ----xx-- CKO1/2 coin enables?
010000--11-000-- W ---x---- VRD \ related to reading graphics ROMs?
010000--11-000-- W --x----- CRDB /
010000--11-001-- W -----xxx EEP EEPROM DI, CS, CLK
010000--11-001-- W ----x--- MUT sound mute?
010000--11-001-- W ---x---- CBNK bank switch 4400-7FFF region between palette and 053245/054156
010000--11-001-- W --x----- n.c.
010000--11-001-- W xx------ SHD0/1 shadow control
010000--11-010-- W -----xxx PCU1/XBA palette bank (tilemap A)
010000--11-010-- W -xxx---- PCU1/XBB palette bank (tilemap B)
010000--11-011-- W -----xxx PCU2/XBC palette bank (tilemap C)
010000--11-011-- W -xxx---- PCU2/XBD palette bank (tilemap D)
010000--11-100-- W -----xxx PCU3/XBO palette bank (sprites)
010000--11-100-- W -xxx---- PCU3/XBK palette bank (background?)
010000--11-101xx R xxxxxxxx POG gun inputs
010000--11-11000 R xxxxxxxx SW dip switches, EEPROM DO, R/B
010000--11-11001 R xxxxxxxx SW inputs
010000--11-11010 R xxxxxxxx SW unused inputs (crossed out in schematics)
010000--11-11011 R xx------ HHI1/2 gun input ready?
010000--11-11011 R -------x NCPU ?
010000--11-111-- W --xxxxxx BREG ROM bank select
010010--00------ n.c.
010010--01---xxx R/W xxxxxxxx OREG 053244/053245 control
010010--10-xxxxx R/W xxxxxxxx HIP 054000
010010--11 R/W xxxxxxxx PAR sound communication
010100xxxxxxxxxx R/W xxxxxxxx OBJ 053245 sprite RAM
011xxxxxxxxxxxxx R/W xxxxxxxx VRAM 054156 video RAM
1xxxxxxxxxxxxxxx R xxxxxxxx PROM program ROM
Lethal Enforcers
Konami 1992
PCB Layout
----------
GX191 PWB353060A
|--------------------------------------------------------|
|LA4705 191A03.A4 |------|191A04.A8 191A05.A10|
|CN6 84256 |------| |053245A |
| 18.432MHz|054539| | | |------| |------| |
| 054986A | | | | |053244A |053244A |
| | | |------| | | | | |
| |------| | | | | |
| Z80B 191A02.F4 LH5116 |------| |------| |
| LH5116 |
| 191A06.G9 |
| |
| |
|J 051550 |
|A CY7C185 |
|M 052535 CY7C185 |
|M 052535 |
|A 052535 |
| |
| |
| |
| 054884 LH5116 |
| MN4464 |
| 005273 MN4464 |------| |------| |
| 005273 MN4464 |054157| |054157| |
| DSW(4) LH5116 | | | | |
| ER5911.Q2 007644 |------| | | | | |
|TEST_SW 054000 |054156| |------| |------| |
| MN4464 | | |
| 191UAD01.U4 | | |
| 007324 |------| |
| CN8 191A07.V8 191A08.V10|
| CN7 24MHz HD63C09EP 191A09.X8 191A10.X10|
|--------------------------------------------------------|
Notes:
63C09EP - Clock 3.000MHz [24/8]
Z80B - Clock 6.000MHz [24/4]
84256 - Fujitsu 84256 32kx8 SRAM (DIP28)
LH5116 - Sharp LH5116 2kx8 SRAM (DIP24)
CY7C185 - Cypress CY7C185 8kx8 SRAM (DIP28)
MN4464 - Panasonic MN4464 8kx8 SRAM (DIP28)
ER5911 - EEPROM (128 bytes)
CN6 - 4 pin connector for stereo sound output
CN7/CN8 - 4 pin connectors for standard light guns
Pin numbering from left to right is 4 3 2 1
Pin 1 - Opto
Pin 2 - Ground
Pin 3 - Trigger
Pin 4 - +5v
191* - EPROM/mask ROM
LA4705 - 15W 2-channel BTL audio power AMP
Custom Chips
------------
054000 - Collision/protection
007324 - Resistor array package containing eight 150 ohm resistors. The IC looks like a DIP16 logic chip
but with an epoxy top. The schematics show it connected to the 6309 data lines (D0-D7), main
8k program RAM (D0-D7) and the 054000. It is a simple resistor array (x8)
007644 - ? (DIP22)
054157 \
054156 / Tilemap generators
053244A \
053245A / Sprite generators
054539 - 8-Channel ADPCM sound generator. Clock input 18.432MHz. Clock outputs 18.432/4 & 18.432/8
052535 - Video DAC (one for each R,G,B video signal)
051550 - EMI filter for credit/coin counter
005273 - Resistor array for gun trigger and 1 player/2 player start
054884 - MMI PAL16L8
054986A - Audio DAC/filter + sound latch + Z80 memory mapper/banker (large ceramic SDIP64 module)
This module contains several surface mounted capacitors and resistors, 4558 OP amp,
Analog Devices AD1868 dual 18-bit audio DAC and a Konami 054321 QFP44 IC.
Sync Measurements
-----------------
HSync - 15.2038kHz
VSync - 59.6380Hz
note:
Lethal Enforcers has two sprite rendering chips working in parallel with their
output mixed to give 6bpp, and two tilemap rendering chips working in parallel
to give 8bpp. We currently cheat, using just one of each device but using
alternate gfx layouts. Emulating it accurately will require separating the
"front end" chips (053245, 054156) from the "back end" chips (053244, 054157)
as only the latter are doubled.
mirror not set up correctly
maybe some sprite placement issues
***************************************************************************/
#include "emu.h"
#include "includes/lethal.h"
#include "cpu/m6809/m6809.h"
#include "cpu/m6809/hd6309.h"
#include "cpu/z80/z80.h"
#include "machine/eepromser.h"
#include "sound/k054539.h"
#include "screen.h"
#include "speaker.h"
#define MAIN_CLOCK XTAL(24'000'000)
#define SOUND_CLOCK XTAL(18'432'000)
static const char *const gunnames[] = { "LIGHT0_X", "LIGHT0_Y", "LIGHT1_X", "LIGHT1_Y" };
/* a = 1, 2 = player # */
#define GUNX( a ) (( ( ioport(gunnames[2 * (a - 1)])->read() * 287 ) / 0xff ) + 16)
#define GUNY( a ) (( ( ioport(gunnames[2 * (a - 1) + 1])->read() * 223 ) / 0xff ) + 10)
WRITE8_MEMBER(lethal_state::control2_w)
{
/* bit 0 is data */
/* bit 1 is cs (active low) */
/* bit 2 is clock (active high) */
/* bit 3 is "MUT" on the schematics (audio mute?) */
/* bit 4 bankswitches the 4400-7fff region: 0 = registers, 1 = palette RAM ("CBNK" on schematics) */
/* bit 6 is "SHD0" (some kind of shadow control) */
/* bit 7 is "SHD1" (ditto) */
m_cur_control2 = data;
m_bank4000->set_bank(BIT(m_cur_control2, 4));
ioport("EEPROMOUT")->write(m_cur_control2, 0xff);
}
INTERRUPT_GEN_MEMBER(lethal_state::lethalen_interrupt)
{
if (m_k056832->is_irq_enabled(0))
device.execute().set_input_line(HD6309_IRQ_LINE, HOLD_LINE);
}
READ8_MEMBER(lethal_state::sound_irq_r)
{
m_soundcpu->set_input_line(0, HOLD_LINE);
return 0x00;
}
WRITE8_MEMBER(lethal_state::sound_irq_w)
{
m_soundcpu->set_input_line(0, HOLD_LINE);
}
WRITE8_MEMBER(lethal_state::le_bankswitch_w)
{
membank("bank1")->set_entry(data);
}
READ8_MEMBER(lethal_state::guns_r)
{
switch (offset)
{
case 0:
return GUNX(1) >> 1;
case 1:
if ((GUNY(1)<=0x0b) || (GUNY(1)>=0xe8))
return 0;
else
return (232 - GUNY(1));
case 2:
return GUNX(2) >> 1;
case 3:
if ((GUNY(2)<=0x0b) || (GUNY(2)>=0xe8))
return 0;
else
return (232 - GUNY(2));
}
return 0;
}
READ8_MEMBER(lethal_state::gunsaux_r)
{
int res = 0;
if (GUNX(1) & 1) res |= 0x80;
if (GUNX(2) & 1) res |= 0x40;
return res;
}
void lethal_state::le_main(address_map &map)
{
map(0x0000, 0x1fff).bankr("bank1");
map(0x2000, 0x3fff).ram(); // work RAM
map(0x4000, 0x7fff).m(m_bank4000, FUNC(address_map_bank_device::amap8));
map(0x4000, 0x43ff).unmaprw(); // first 0x400 bytes of palette RAM are inaccessible
map(0x4000, 0x403f).w(m_k056832, FUNC(k056832_device::write));
map(0x4040, 0x404f).w(m_k056832, FUNC(k056832_device::b_w));
map(0x4080, 0x4080).nopr(); // watchdog
map(0x4090, 0x4090).rw(this, FUNC(lethal_state::sound_irq_r), FUNC(lethal_state::sound_irq_w));
map(0x40a0, 0x40a0).nopr();
map(0x40c4, 0x40c4).w(this, FUNC(lethal_state::control2_w));
map(0x40c8, 0x40d0).w(this, FUNC(lethal_state::lethalen_palette_control)); // PCU1-PCU3 on the schematics
map(0x40d4, 0x40d7).r(this, FUNC(lethal_state::guns_r));
map(0x40d8, 0x40d8).portr("DSW");
map(0x40d9, 0x40d9).portr("INPUTS");
map(0x40db, 0x40db).r(this, FUNC(lethal_state::gunsaux_r)); // top X bit of guns
map(0x40dc, 0x40dc).w(this, FUNC(lethal_state::le_bankswitch_w));
map(0x8000, 0xffff).rom().region("maincpu", 0x38000);
}
void lethal_state::bank4000_map(address_map &map)
{
// VRD = 0 or 1, CBNK = 0
map(0x0840, 0x084f).mirror(0x8000).rw(m_k053244, FUNC(k05324x_device::k053244_r), FUNC(k05324x_device::k053244_w));
map(0x0880, 0x089f).mirror(0x8000).rw("k054000", FUNC(k054000_device::read), FUNC(k054000_device::write));
map(0x08c0, 0x08cf).m(m_k054321, FUNC(k054321_device::main_map));
map(0x1000, 0x17ff).mirror(0x8000).rw(m_k053244, FUNC(k05324x_device::k053245_r), FUNC(k05324x_device::k053245_w));
// VRD = 0, CBNK = 0
map(0x2000, 0x27ff).rw(m_k056832, FUNC(k056832_device::ram_code_lo_r), FUNC(k056832_device::ram_code_lo_w));
map(0x2800, 0x2fff).rw(m_k056832, FUNC(k056832_device::ram_code_hi_r), FUNC(k056832_device::ram_code_hi_w));
map(0x3000, 0x37ff).rw(m_k056832, FUNC(k056832_device::ram_attr_lo_r), FUNC(k056832_device::ram_attr_lo_w));
map(0x3800, 0x3fff).rw(m_k056832, FUNC(k056832_device::ram_attr_hi_r), FUNC(k056832_device::ram_attr_hi_w));
// VRD = 1, CBNK = 0 or 1
map(0xa000, 0xbfff).mirror(0x4000).unmaprw(); // AM_DEVREAD("k056832", k056832_device, rom_byte_r)
// CBNK = 1; partially overlaid when VRD = 1
map(0x4000, 0x7fff).mirror(0x8000).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
}
void lethal_state::le_sound(address_map &map)
{
map(0x0000, 0xefff).rom();
map(0xf000, 0xf7ff).ram();
map(0xf800, 0xfa2f).rw("k054539", FUNC(k054539_device::read), FUNC(k054539_device::write));
map(0xfc00, 0xfc03).m(m_k054321, FUNC(k054321_device::sound_map));
}
static INPUT_PORTS_START( lethalen )
PORT_START("INPUTS")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_SERVICE_NO_TOGGLE(0x08, IP_ACTIVE_LOW )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START2 )
PORT_START("DSW")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, do_read)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, ready_read)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME( 0x10, 0x10, DEF_STR(Language) ) PORT_DIPLOCATION("DSW:4")
PORT_DIPSETTING( 0x10, DEF_STR(English) )
PORT_DIPSETTING( 0x00, DEF_STR(Spanish) )
PORT_DIPNAME( 0x20, 0x00, "Game Type" ) PORT_DIPLOCATION("DSW:3")
PORT_DIPSETTING( 0x20, "Street" )
PORT_DIPSETTING( 0x00, "Arcade" )
PORT_DIPNAME( 0x40, 0x40, "Coin Mechanism" ) PORT_DIPLOCATION("DSW:2")
PORT_DIPSETTING( 0x40, "Common" )
PORT_DIPSETTING( 0x00, "Independent" )
PORT_DIPNAME( 0x80, 0x80, "Sound Output" ) PORT_DIPLOCATION("DSW:1")
PORT_DIPSETTING( 0x00, DEF_STR( Mono ) )
PORT_DIPSETTING( 0x80, DEF_STR( Stereo ) )
PORT_START( "EEPROMOUT" )
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, di_write)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, cs_write)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OUTPUT ) PORT_WRITE_LINE_DEVICE_MEMBER("eeprom", eeprom_serial_er5911_device, clk_write)
PORT_START("LIGHT0_X")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
PORT_START("LIGHT0_Y")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1)
PORT_START("LIGHT1_X")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2)
PORT_START("LIGHT1_Y")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2)
INPUT_PORTS_END
static INPUT_PORTS_START( lethalenj )
PORT_INCLUDE( lethalen )
PORT_MODIFY("DSW") /* Normal DIPs appear to do nothing for Japan region - wrong location? Set to unknown */
PORT_DIPUNKNOWN_DIPLOC( 0x10, 0x10, "DSW:4")
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "DSW:3")
PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "DSW:2")
PORT_DIPUNKNOWN_DIPLOC( 0x80, 0x80, "DSW:1")
PORT_MODIFY("LIGHT0_X")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_REVERSE
PORT_MODIFY("LIGHT0_Y")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(1) PORT_REVERSE
PORT_MODIFY("LIGHT1_X")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_X ) PORT_CROSSHAIR(X, 1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_REVERSE
PORT_MODIFY("LIGHT1_Y")
PORT_BIT( 0xff, 0x80, IPT_LIGHTGUN_Y ) PORT_CROSSHAIR(Y, -1.0, 0.0, 0) PORT_SENSITIVITY(25) PORT_KEYDELTA(15) PORT_PLAYER(2) PORT_REVERSE
INPUT_PORTS_END
static INPUT_PORTS_START( lethalene ) /* European region does not have non-english Language option */
PORT_INCLUDE( lethalen )
PORT_MODIFY("DSW")
PORT_DIPUNUSED_DIPLOC( 0x10, 0x10, "DSW:4")
INPUT_PORTS_END
void lethal_state::machine_start()
{
membank("bank1")->configure_entries(0, 0x20, memregion("maincpu")->base(), 0x2000);
membank("bank1")->set_entry(0);
save_item(NAME(m_cur_control2));
save_item(NAME(m_layer_colorbase));
save_item(NAME(m_sprite_colorbase));
save_item(NAME(m_back_colorbase));
}
void lethal_state::machine_reset()
{
for (auto & elem : m_layer_colorbase)
elem = 0;
m_sprite_colorbase = 0;
m_back_colorbase = 0;
m_cur_control2 = 0;
m_bank4000->set_bank(0);
}
MACHINE_CONFIG_START(lethal_state::lethalen)
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", HD6309, MAIN_CLOCK/2) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(le_main)
MCFG_CPU_VBLANK_INT_DRIVER("screen", lethal_state, lethalen_interrupt)
MCFG_CPU_ADD("soundcpu", Z80, MAIN_CLOCK/4) /* verified on pcb */
MCFG_CPU_PROGRAM_MAP(le_sound)
MCFG_DEVICE_ADD("bank4000", ADDRESS_MAP_BANK, 0)
MCFG_DEVICE_PROGRAM_MAP(bank4000_map)
MCFG_ADDRESS_MAP_BANK_ENDIANNESS(ENDIANNESS_BIG)
MCFG_ADDRESS_MAP_BANK_DATA_WIDTH(8)
MCFG_ADDRESS_MAP_BANK_ADDR_WIDTH(16)
MCFG_ADDRESS_MAP_BANK_STRIDE(0x4000)
MCFG_EEPROM_SERIAL_ER5911_8BIT_ADD("eeprom")
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(59.62) /* verified on pcb */
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(216, 504-1, 16, 240-1)
MCFG_SCREEN_UPDATE_DRIVER(lethal_state, screen_update_lethalen)
MCFG_SCREEN_PALETTE("palette")
MCFG_PALETTE_ADD("palette", 8192)
MCFG_PALETTE_ENABLE_SHADOWS()
MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR)
MCFG_DEVICE_ADD("k056832", K056832, 0)
MCFG_K056832_CB(lethal_state, tile_callback)
MCFG_K056832_CONFIG("gfx1", K056832_BPP_8LE, 1, 0, "none")
MCFG_K056832_PALETTE("palette")
MCFG_DEVICE_ADD("k053244", K053244, 0)
MCFG_GFX_PALETTE("palette")
MCFG_K05324X_BPP(6)
MCFG_K05324X_OFFSETS(95, 0)
MCFG_K05324X_CB(lethal_state, sprite_callback)
MCFG_K054000_ADD("k054000")
/* sound hardware */
MCFG_SPEAKER_STANDARD_STEREO("lspeaker", "rspeaker")
MCFG_K054321_ADD("k054321", "lspeaker", "rspeaker")
MCFG_DEVICE_ADD("k054539", K054539, XTAL(18'432'000))
MCFG_K054539_TIMER_HANDLER(INPUTLINE("soundcpu", INPUT_LINE_NMI))
MCFG_SOUND_ROUTE(0, "lspeaker", 1.0)
MCFG_SOUND_ROUTE(1, "rspeaker", 1.0)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(lethal_state::lethalej)
lethalen(config);
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_VISIBLE_AREA(224, 512-1, 16, 240-1)
MCFG_DEVICE_MODIFY("k053244")
MCFG_K05324X_OFFSETS(-105, 0)
MACHINE_CONFIG_END
ROM_START( lethalen ) // US version UAE
ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */
ROM_LOAD( "191uae01.u4", 0x00000, 0x40000, CRC(dca340e3) SHA1(8efbba0e3a459bcfe23c75c584bf3a4ce25148bb) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */
ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */
ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) )
ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) )
ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) )
ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) )
ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */
ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) )
ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) )
ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) )
ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */
ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c))
ROM_REGION( 0x80, "eeprom", 0 )
ROM_LOAD( "lethalenue.nv", 0x0000, 0x0080, CRC(6e7224e6) SHA1(86dea9262d55e58b573d397d0fea437c58728707) )
ROM_END
ROM_START( lethalenub ) // US version UAB
ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */
ROM_LOAD( "191uab01.u4", 0x00000, 0x40000, CRC(2afd7528) SHA1(65ce4a54fe96ad38d39d335b5d3a644a495c7e31) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */
ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */
ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) )
ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) )
ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) )
ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) )
ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */
ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) )
ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) )
ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) )
ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */
ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c))
ROM_REGION( 0x80, "eeprom", 0 )
ROM_LOAD( "lethalenub.nv", 0x0000, 0x0080, CRC(14c6c6e5) SHA1(8a498b5322266df25fb24d1b7bd7937de459d207) )
ROM_END
ROM_START( lethalenua ) // US version UAA
ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */
ROM_LOAD( "191uaa01.u4", 0x00000, 0x40000, CRC(ab6b8f16) SHA1(8de6c429a6e71144270e79d18ad47b5aad13fe04) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */
ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */
ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) )
ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) )
ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) )
ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) )
ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */
ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) )
ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) )
ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) )
ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */
ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c))
ROM_REGION( 0x80, "eeprom", 0 )
ROM_LOAD( "lethalenua.nv", 0x0000, 0x0080, CRC(f71ad1c3) SHA1(04c7052d0895797af8a06183b8a877795bf2dbb3) )
ROM_END
ROM_START( lethalenux ) // US version ?, proto / hack?, very different to other sets
ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */
ROM_LOAD( "191xxx01.u4", 0x00000, 0x40000, CRC(a3b9e790) SHA1(868b422850be129952c8b11c3c4aa730d8ea1544) ) // hacked? fails rom test, verified on multiple boards
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */
ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */
ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) )
ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) )
ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) )
ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) )
ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */
ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) )
ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) )
ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) )
ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */
ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c))
ROM_REGION( 0x80, "eeprom", 0 )
ROM_LOAD( "lethalenux.nv", 0x0000, 0x0080, CRC(5d69c39d) SHA1(e468df829ee5094792289f9166d7e39b638ab70d) )
ROM_END
ROM_START( lethaleneab ) // Euro ver. EAB
ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */
ROM_LOAD( "191eab01.u4", 0x00000, 0x40000, CRC(d7ce111e) SHA1(e56137a0ba7664f09b5d05bb39ec6eb4d1e412c7) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */
ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */
ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) )
ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) )
ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) )
ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) )
ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */
ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) )
ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) )
ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) )
ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */
ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c))
ROM_REGION( 0x80, "eeprom", 0 )
ROM_LOAD( "lethaleneab.nv", 0x0000, 0x0080, CRC(4e9bb34d) SHA1(9502583bc9f5f6fc5bba333869398b24bf154b73) )
ROM_END
ROM_START( lethaleneae ) // Euro ver. EAE
ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */
ROM_LOAD( "191eae01.u4", 0x00000, 0x40000, CRC(c6a3c6ac) SHA1(96a209a3a5b4af40af36bd7090c59a74f8c8df59) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */
ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */
ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) )
ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) )
ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) )
ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) )
ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */
ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) )
ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) )
ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) )
ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */
ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c))
ROM_REGION( 0x80, "eeprom", 0 )
ROM_LOAD( "lethaleneae.nv", 0x0000, 0x0080, CRC(eb369a67) SHA1(6c67294669614e96de5efb38372dbed435ee04d3) )
ROM_END
ROM_START( lethalenj ) // Japan version JAD
ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */
ROM_LOAD( "191jad01.u4", 0x00000, 0x40000, CRC(160a25c0) SHA1(1d3ed5a158e461a73c079fe24a8e9d5e2a87e126) )
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */
ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */
ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) )
ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) )
ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) )
ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) )
ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */
ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) )
ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) )
ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) )
ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */
ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c))
ROM_REGION( 0x80, "eeprom", 0 )
ROM_LOAD( "lethalenj.nv", 0x0000, 0x0080, CRC(20b28f2f) SHA1(53d212f2c006729a01dfdb49cb36b67b9425172e) )
ROM_END
ROM_START( lethaleneaa ) // Euro ver. EAA
ROM_REGION( 0x40000, "maincpu", 0 ) /* main program */
ROM_LOAD( "191_a01.u4", 0x00000, 0x40000, CRC(c6f4d712) SHA1(92938b823f057b5185a2ada7878efa4bf7e6c682) ) // handwritten label
ROM_REGION( 0x10000, "soundcpu", 0 ) /* Z80 sound program */
ROM_LOAD( "191a02.f4", 0x00000, 0x10000, CRC(72b843cc) SHA1(b44b2f039358c26fa792d740639b66a5c8bf78e7) )
ROM_REGION( 0x400000, "gfx1", 0 ) /* tilemaps */
ROM_LOAD32_WORD( "191a08", 0x000002, 0x100000, CRC(555bd4db) SHA1(d2e55796b4ab2306ae549fa9e7288e41eaa8f3de) )
ROM_LOAD32_WORD( "191a10", 0x000000, 0x100000, CRC(2fa9bf51) SHA1(1e4ec56b41dfd8744347a7b5799e3ebce0939adc) )
ROM_LOAD32_WORD( "191a07", 0x200002, 0x100000, CRC(1dad184c) SHA1(b2c4a8e48084005056aef2c8eaccb3d2eca71b73) )
ROM_LOAD32_WORD( "191a09", 0x200000, 0x100000, CRC(e2028531) SHA1(63ccce7855d829763e9e248a6c3eb6ea89ab17ee) )
ROM_REGION( 0x400000, "k053244", ROMREGION_ERASE00 ) /* sprites */
ROM_LOAD32_WORD( "191a05", 0x000000, 0x100000, CRC(f2e3b58b) SHA1(0bbc2fe87a4fd00b5073a884bcfebcf9c2c402ad) )
ROM_LOAD32_WORD( "191a04", 0x000002, 0x100000, CRC(5c3eeb2b) SHA1(33ea8b3968b78806334b5a0aab3a2c24e45c604e) )
ROM_LOAD32_WORD( "191a06", 0x200000, 0x100000, CRC(ee11fc08) SHA1(ec6dd684e8261b181d65b8bf1b9e97da5c4468f7) )
ROM_REGION( 0x200000, "k054539", 0 ) /* K054539 samples */
ROM_LOAD( "191a03", 0x000000, 0x200000, CRC(9b13fbe8) SHA1(19b02dbd9d6da54045b0ba4dfe7b282c72745c9c))
ROM_REGION( 0x80, "eeprom", 0 )
ROM_LOAD( "lethaleneaa.nv", 0x0000, 0x0080, CRC(a85d64ee) SHA1(68ab906c46c6a7dee2a7673d1d516e34d56c9ae3) )
ROM_END
// date strings are at 0x3fd00 in the main program rom
GAME( 1992, lethalen, 0, lethalen, lethalen, lethal_state, 0, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver UAE, 11/19/92 15:04)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes UE to eeprom
GAME( 1992, lethalenub, lethalen, lethalen, lethalen, lethal_state, 0, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver UAB, 09/01/92 11:12)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes UB to eeprom
GAME( 1992, lethalenua, lethalen, lethalen, lethalen, lethal_state, 0, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver UAA, 08/17/92 21:38)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes UA to eeprom
GAME( 1992, lethalenux, lethalen, lethalen, lethalen, lethal_state, 0, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver unknown, US, 08/06/92 15:11, hacked/proto?)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes UA to eeprom but earlier than suspected UAA set, might be a proto, might be hacked, fails rom test, definitely a good dump, another identical set was found in Italy
GAME( 1992, lethaleneae,lethalen, lethalen, lethalene, lethal_state, 0, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver EAE, 11/19/92 16:24)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes EE to eeprom
GAME( 1992, lethaleneab,lethalen, lethalen, lethalene, lethal_state, 0, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver EAB, 10/14/92 19:53)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes EC to eeprom, so might actually be EC
GAME( 1992, lethaleneaa,lethalen, lethalen, lethalene, lethal_state, 0, ORIENTATION_FLIP_Y, "Konami", "Lethal Enforcers (ver EAA, 09/09/92 09:44)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes EA to eeprom
// different mirror / display setup
GAME( 1992, lethalenj, lethalen, lethalej, lethalenj, lethal_state, 0, ORIENTATION_FLIP_X, "Konami", "Lethal Enforcers (ver JAD, 12/04/92 17:16)", MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE ) // writes JC to eeprom?!