// license:BSD-3-Clause
// copyright-holders:David Graves, Angelo Salese, David Haywood, Tomasz Slanina
/***************************************************************************
Legionnaire (c) Tad 1992
-----------
David Graves
Made from MAME D-con and Toki drivers (by Bryan McPhail, Jarek Parchanski)
Heated Barrel looks like a minor revision of the Legionnaire
hardware. It has a graphics banking facility, which doubles the 0xfff
different tiles available for use in the foreground layer.
Board names displayed on test mode menu:
SYS68C2 BOARD Seibu Cup Soccer
SYS68C3 BOARD SD Gundam Sangokushi Rainbow Tairiku Senki
Denden Makamaka Denjin Makai
(none) Godzilla
Heated Barrel includes only the I/O test, and Legionnaire only has a DSW
display. These can be accessed by holding down the P1 joystick at reset.
(Legionnaire's program contains remnants of a more complete test mode.)
TODO
----
Check work RAM boundaries, they are likely to be too generous right now
Legionnaire
-----------
Need 16 px off top of vis area?
Denjin Makai
------------
- Palette Ram format correct,but color offset wrong? Probably protection related,game updates paletteram with rom data (or bad program rom?)..
- Needs to patch a sound-related comm to make this to work, same as SD Gundam Psycho Salamander No Kyoui (68k never writes to port 6 for whatever reason).
- There are a bunch of unemulated registers, one of them seems to be a brightness control of some sort. Needs a PCB side-by-side test.
- backdrop color is ugly, especially noticeable in the port harbour stage (level 4). It should be dark blue or black but it's currently grey.
- there are some ROM writes from time to time, could be a coding bug or something related to the protection.
Godzilla
--------
The COP-MCU appears to write to the work ram area, otherwise it resets in mid-animation
of the title screen.
Preliminary COP MCU memory map
------------------------------
0x400-0x5ff Protection related:
0x400 Sprite parameter (color)
0x414-0x412 Sprite DMA source address
0x478 Layer clearance (?)
0x48e X limiter (SD Gundam)
0x48c Y limiter (SD Gundam)
0x4c0-0x4a0 COP reg 0
0x4c2-0x4a2 COP reg 1
0x4c4-0x4a4 COP reg 2
0x4c6-0x4a6 COP reg 3
0x580(r) Hit Check (bit 1 & bit 0)
0x590-0x59c(r)BCD number
0x5b0 DMA bit flag (bit 1)
0x600-0x6ff Includes standard screen control words
0x700-0x7ff Includes standard Seibu sound system
***************************************************************************/
#include "emu.h"
#include "includes/legionna.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "sound/3812intf.h"
#include "sound/ym2151.h"
#include "screen.h"
#include "speaker.h"
/*****************************************************************************/
u8 legionna_state::denjinmk_sound_comms_r(offs_t offset)
{
// Routine at 5FDC spins indefinitely until the lowest bit becomes 1
if (offset == 10) // ($100714)
return 1;
return m_seibu_sound->main_r((offset >> 1) & 7);
}
void legionna_state::legionna_cop_map(address_map &map)
{
map(0x100400, 0x100401).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sprite_dma_param_lo_w)); // grainbow
map(0x100402, 0x100403).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sprite_dma_param_hi_w)); // grainbow
map(0x10040c, 0x10040d).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sprite_dma_size_w)); // grainbow
map(0x100410, 0x100411).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sprite_dma_inc_w)); // grainbow
map(0x100412, 0x100413).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sprite_dma_src_hi_w)); // grainbow
map(0x100414, 0x100415).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sprite_dma_src_lo_w)); // grainbow
map(0x10041c, 0x10041d).w(m_raiden2cop, FUNC(raiden2cop_device::cop_angle_target_w)); // angle target (for 0x6200 COP macro)
map(0x10041e, 0x10041f).w(m_raiden2cop, FUNC(raiden2cop_device::cop_angle_step_w)); // angle step (for 0x6200 COP macro)
map(0x100420, 0x100421).w(m_raiden2cop, FUNC(raiden2cop_device::cop_itoa_low_w));
map(0x100422, 0x100423).w(m_raiden2cop, FUNC(raiden2cop_device::cop_itoa_high_w));
map(0x100424, 0x100425).w(m_raiden2cop, FUNC(raiden2cop_device::cop_itoa_mode_w));
map(0x100428, 0x100429).w(m_raiden2cop, FUNC(raiden2cop_device::cop_dma_v1_w));
map(0x10042a, 0x10042b).w(m_raiden2cop, FUNC(raiden2cop_device::cop_dma_v2_w));
map(0x10042c, 0x10042d).rw(m_raiden2cop, FUNC(raiden2cop_device::cop_prng_maxvalue_r), FUNC(raiden2cop_device::cop_prng_maxvalue_w));
map(0x100432, 0x100433).w(m_raiden2cop, FUNC(raiden2cop_device::cop_pgm_data_w));
map(0x100434, 0x100435).w(m_raiden2cop, FUNC(raiden2cop_device::cop_pgm_addr_w));
map(0x100436, 0x100437).w(m_raiden2cop, FUNC(raiden2cop_device::cop_hitbox_baseadr_w));
map(0x100438, 0x100439).w(m_raiden2cop, FUNC(raiden2cop_device::cop_pgm_value_w));
map(0x10043a, 0x10043b).w(m_raiden2cop, FUNC(raiden2cop_device::cop_pgm_mask_w));
map(0x10043c, 0x10043d).w(m_raiden2cop, FUNC(raiden2cop_device::cop_pgm_trigger_w));
//map(0x10043e, 0x10043f).rw(m_raiden2cop, ...); /* 0 in all 68k based games, 0xffff in raiden2 / raidendx, 0x2000 in zeroteam / xsedae , it's always set up just before the 0x474 register */
map(0x100440, 0x100441).w(m_raiden2cop, FUNC(raiden2cop_device::cop_unk_param_a_w));
map(0x100442, 0x100443).w(m_raiden2cop, FUNC(raiden2cop_device::cop_unk_param_b_w));
map(0x100444, 0x100445).w(m_raiden2cop, FUNC(raiden2cop_device::cop_scale_w));
map(0x100446, 0x100447).w(m_raiden2cop, FUNC(raiden2cop_device::cop_rom_addr_hi_w)); // cupsoc
map(0x100448, 0x100449).w(m_raiden2cop, FUNC(raiden2cop_device::cop_rom_addr_lo_w)); // cupsoc
map(0x10044a, 0x10044b).w(m_raiden2cop, FUNC(raiden2cop_device::cop_precmd_w)); // cupsoc
map(0x100450, 0x100451).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sort_ram_addr_hi_w));
map(0x100452, 0x100453).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sort_ram_addr_lo_w));
map(0x100454, 0x100455).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sort_lookup_hi_w));
map(0x100456, 0x100457).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sort_lookup_lo_w));
map(0x100458, 0x100459).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sort_param_w));
map(0x10045a, 0x10045b).w(m_raiden2cop, FUNC(raiden2cop_device::cop_pal_brightness_val_w)); //palette DMA brightness val, used by X Se Dae / Zero Team
map(0x10045c, 0x10045d).w(m_raiden2cop, FUNC(raiden2cop_device::cop_pal_brightness_mode_w)); //palette DMA brightness mode, used by X Se Dae / Zero Team (sets to 5)
// map(0x100470, 0x100471).rw(FUNC(legionna_state::cop_tile_bank_2_r), FUNC(legionna_state::cop_tile_bank_2_w));
// map(0x100474, 0x100475).w(m_raiden2cop, FUNC(raiden2cop_device::...)); // this gets set to a pointer to spriteram (relative to start of ram) on all games except raiden 2, where it isn't set
map(0x100476, 0x100477).w(m_raiden2cop, FUNC(raiden2cop_device::cop_dma_adr_rel_w));
map(0x100478, 0x100479).w(m_raiden2cop, FUNC(raiden2cop_device::cop_dma_src_w));
map(0x10047a, 0x10047b).w(m_raiden2cop, FUNC(raiden2cop_device::cop_dma_size_w));
map(0x10047c, 0x10047d).w(m_raiden2cop, FUNC(raiden2cop_device::cop_dma_dst_w));
map(0x10047e, 0x10047f).rw(m_raiden2cop, FUNC(raiden2cop_device::cop_dma_mode_r), FUNC(raiden2cop_device::cop_dma_mode_w));
map(0x10048c, 0x10048d).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sprite_dma_abs_y_w)); // 68k
map(0x10048e, 0x10048f).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sprite_dma_abs_x_w)); // 68k
map(0x1004a0, 0x1004ad).rw(m_raiden2cop, FUNC(raiden2cop_device::cop_reg_high_r), FUNC(raiden2cop_device::cop_reg_high_w));
map(0x1004c0, 0x1004cd).rw(m_raiden2cop, FUNC(raiden2cop_device::cop_reg_low_r), FUNC(raiden2cop_device::cop_reg_low_w));
// map(0x100500, 0x100505).w(FUNC(legionna_state::cop_cmd_w)); // ADD ME
map(0x100500, 0x100505).w(m_raiden2cop, FUNC(raiden2cop_device::LEGACY_cop_cmd_w)); // REMOVE ME
map(0x100580, 0x100581).r(m_raiden2cop, FUNC(raiden2cop_device::cop_collision_status_r));
map(0x100582, 0x100587).r(m_raiden2cop, FUNC(raiden2cop_device::cop_collision_status_val_r));
map(0x100588, 0x100589).r(m_raiden2cop, FUNC(raiden2cop_device::cop_collision_status_stat_r));
map(0x100590, 0x100599).r(m_raiden2cop, FUNC(raiden2cop_device::cop_itoa_digits_r));
map(0x1005a0, 0x1005a7).r(m_raiden2cop, FUNC(raiden2cop_device::cop_prng_r));
map(0x1005b0, 0x1005b1).r(m_raiden2cop, FUNC(raiden2cop_device::cop_status_r));
map(0x1005b2, 0x1005b3).r(m_raiden2cop, FUNC(raiden2cop_device::cop_dist_r));
map(0x1005b4, 0x1005b5).r(m_raiden2cop, FUNC(raiden2cop_device::cop_angle_r));
map(0x1006fc, 0x1006fd).w(m_raiden2cop, FUNC(raiden2cop_device::cop_dma_trigger_w));
map(0x1006fe, 0x1006ff).w(m_raiden2cop, FUNC(raiden2cop_device::cop_sort_dma_trig_w)); // sort-DMA trigger
}
void legionna_state::legionna_map(address_map &map)
{
legionna_cop_map(map);
map(0x000000, 0x07ffff).rom();
map(0x100000, 0x1003ff).ram();
map(0x100470, 0x100471).nopw(); // toggles 0x2000 / 0x0000, tile bank on some games
map(0x100600, 0x10064f).rw(m_crtc, FUNC(seibu_crtc_device::read), FUNC(seibu_crtc_device::write));
map(0x100680, 0x100681).nopw(); // irq ack?
map(0x100700, 0x10071f).lrw8("seibu_sound_rw",
[this](offs_t offset) { return m_seibu_sound->main_r(offset >> 1); },
[this](offs_t offset, u8 data) { m_seibu_sound->main_w(offset >> 1, data); }).umask16(0x00ff);
map(0x100740, 0x100741).portr("DSW1");
map(0x100744, 0x100745).portr("PLAYERS12");
map(0x100748, 0x100749).portr("PLAYERS34");
map(0x10074c, 0x10074d).portr("SYSTEM");
map(0x101000, 0x1017ff).ram(); // .w(FUNC(legionna_state::legionna_background_w)).share("back_data");
map(0x101800, 0x101fff).ram(); // .w(FUNC(legionna_state::legionna_foreground_w).share("fore_data");
map(0x102000, 0x1027ff).ram(); // .w(FUNC(legionna_state::legionna_midground_w).share("mid_data");
map(0x102800, 0x103fff).ram(); // .w(FUNC(legionna_state::legionna_text_w).share("textram");
map(0x104000, 0x104fff).ram(); // .w("palette", FUNC(palette_device::write)).share("palette"); /* palette xRRRRxGGGGxBBBBx ? */
map(0x105000, 0x105fff).ram().share("spriteram");
map(0x106000, 0x107fff).ram();
map(0x108000, 0x11ffff).ram(); /* main ram */
}
void legionna_state::heatbrl_map(address_map &map)
{
legionna_cop_map(map);
map(0x000000, 0x07ffff).rom();
map(0x100000, 0x1003ff).ram();
map(0x100470, 0x100471).w(FUNC(legionna_state::heatbrl_setgfxbank));
map(0x100600, 0x100601).nopw(); // irq ack?
map(0x100640, 0x10068f).rw(m_crtc, FUNC(seibu_crtc_device::read), FUNC(seibu_crtc_device::write));
map(0x100740, 0x100741).portr("DSW1");
map(0x100744, 0x100745).portr("PLAYERS12");
map(0x100748, 0x100749).portr("PLAYERS34");
map(0x10074c, 0x10074d).portr("SYSTEM");
map(0x1007c0, 0x1007df).lrw8("seibu_sound_rw",
[this](offs_t offset) { return m_seibu_sound->main_r(offset >> 1); },
[this](offs_t offset, u8 data) { m_seibu_sound->main_w(offset >> 1, data); }).umask16(0x00ff);
map(0x100800, 0x100fff).ram(); // .w(FUNC(legionna_state::legionna_background_w)).share("back_data");
map(0x101000, 0x1017ff).ram(); // .w(FUNC(legionna_state::legionna_foreground_w).share("fore_data");
map(0x101800, 0x101fff).ram(); // .w(FUNC(legionna_state::legionna_midground_w).share("mid_data");
map(0x102000, 0x102fff).ram(); // .w(FUNC(legionna_state::legionna_text_w).share("textram");
map(0x103000, 0x103fff).ram().share("spriteram");
map(0x104000, 0x104fff).ram(); // .w("palette", FUNC(palette_device::write)).share("palette");
map(0x108000, 0x11ffff).ram();
}
void legionna_state::godzilla_map(address_map &map)
{
legionna_cop_map(map);
map(0x000000, 0x07ffff).rom();
map(0x100000, 0x1003ff).ram();
map(0x100470, 0x100471).w(FUNC(legionna_state::denjinmk_setgfxbank));
map(0x100600, 0x10064f).rw(m_crtc, FUNC(seibu_crtc_device::read), FUNC(seibu_crtc_device::write));
map(0x100680, 0x100681).nopw(); // irq ack?
map(0x100700, 0x10071f).lrw8("seibu_sound_rw",
[this](offs_t offset) { return m_seibu_sound->main_r(offset >> 1); },
[this](offs_t offset, u8 data) { m_seibu_sound->main_w(offset >> 1, data); }).umask16(0x00ff);
map(0x100740, 0x100741).portr("DSW1");
map(0x100744, 0x100745).portr("PLAYERS12");
map(0x100748, 0x100749).portr("PLAYERS34");
map(0x10074c, 0x10074d).portr("SYSTEM");
map(0x100800, 0x100fff).ram();
map(0x101000, 0x1017ff).ram(); // .w(FUNC(legionna_state::legionna_background_w)).share("back_data");
map(0x101800, 0x101fff).ram(); // .w(FUNC(legionna_state::legionna_foreground_w).share("fore_data");
map(0x102000, 0x1027ff).ram(); // .w(FUNC(legionna_state::legionna_midground_w).share("mid_data");
map(0x102800, 0x103fff).ram(); // .w(FUNC(legionna_state::legionna_text_w).share("textram");
map(0x103800, 0x103fff).ram(); // check?
map(0x104000, 0x104fff).ram(); // .w("palette", FUNC(palette_device::write)).share("palette");
map(0x105000, 0x105fff).ram().share("spriteram");
map(0x106000, 0x1067ff).ram();
map(0x106800, 0x106fff).ram();
map(0x107000, 0x107fff).ram(); /*Ani-DSP ram*/
map(0x108000, 0x11ffff).ram();
// map(0xff0000, 0xffffff).ram(); // game reads here at Biollante stage in story mode (i.e. when Super X starts shooting).
// Development leftover/coding bug? Game doesn't seem to care at all anyway.
}
// additional z80 i/o port, present only in Godzilla (512KB OKI ROM vs 256KB)
// Notice Denjin Makai has a 512KB OKI ROM too but latter half is empty
WRITE8_MEMBER(legionna_state::godzilla_oki_bank_w)
{
// bit 1 used, unknown purpose (always on?)
m_oki->set_rom_bank(data & 1);
if((data & 0xfe) != 0x02)
printf("oki_bank_w %02x!\n",data);
}
void legionna_state::godzilla_sound_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).w(FUNC(legionna_state::godzilla_oki_bank_w));
}
// Denjin Makai: Looks like they specifically swapped address line A1 in this range?
// Initially thought it was a palette DMA mode 4 but it doesn't apply for Godzilla, causing color bugs in the background tilemap.
WRITE16_MEMBER(legionna_state::palette_swap_w)
{
offset^=1;
COMBINE_DATA(&m_swappal[offset]);
}
void legionna_state::denjinmk_map(address_map &map)
{
legionna_cop_map(map);
map(0x000000, 0x0fffff).rom();
map(0x100000, 0x1003ff).ram();
map(0x100470, 0x100471).w(FUNC(legionna_state::denjinmk_setgfxbank));
map(0x100600, 0x10064f).rw(m_crtc, FUNC(seibu_crtc_device::read), FUNC(seibu_crtc_device::write));
map(0x100680, 0x100681).nopw(); // irq ack?
map(0x100700, 0x10071f).r(FUNC(legionna_state::denjinmk_sound_comms_r))
.lw8("seibu_sound_w", [this](offs_t offset, u8 data) { m_seibu_sound->main_w(offset >> 1, data); }).umask16(0x00ff);
map(0x100740, 0x100741).portr("DSW1");
map(0x100744, 0x100745).portr("PLAYERS12");
map(0x100748, 0x100749).portr("PLAYERS34");
map(0x10074c, 0x10074d).portr("SYSTEM");
map(0x10075c, 0x10075d).portr("DSW2");
map(0x100800, 0x100fff).ram();
map(0x101000, 0x1017ff).ram(); // .w(FUNC(legionna_state::legionna_background_w)).share("back_data");
map(0x101800, 0x101fff).ram(); // .w(FUNC(legionna_state::legionna_foreground_w).share("fore_data");
map(0x102000, 0x1027ff).ram(); // .w(FUNC(legionna_state::legionna_midground_w).share("mid_data");
map(0x102800, 0x103fff).ram(); // .w(FUNC(legionna_state::legionna_text_w).share("textram");
map(0x104000, 0x104fff).ram().w(FUNC(legionna_state::palette_swap_w)).share("swappal");
map(0x105000, 0x105fff).ram().share("spriteram");
map(0x106000, 0x107fff).ram();
map(0x108000, 0x11dfff).ram();
map(0x11e000, 0x11efff).ram();
map(0x11f000, 0x11ffff).ram();
}
void legionna_state::grainbow_map(address_map &map)
{
legionna_cop_map(map);
map(0x000000, 0x0fffff).rom();
map(0x100000, 0x1003ff).ram();
map(0x100480, 0x100487).w(FUNC(legionna_state::grainbow_layer_config_w)); // probably a COP feature
map(0x100600, 0x10064f).rw(m_crtc, FUNC(seibu_crtc_device::read), FUNC(seibu_crtc_device::write));
map(0x100680, 0x100681).nopw(); // irq ack?
map(0x100700, 0x10071f).lrw8("seibu_sound_rw",
[this](offs_t offset) { return m_seibu_sound->main_r(offset >> 1); },
[this](offs_t offset, u8 data) { m_seibu_sound->main_w(offset >> 1, data); }).umask16(0x00ff);
map(0x100740, 0x100741).portr("DSW1");
map(0x100744, 0x100745).portr("PLAYERS12");
map(0x100748, 0x100749).portr("PLAYERS34");
map(0x10074c, 0x10074d).portr("SYSTEM");
map(0x10075c, 0x10075d).portr("DSW2");
map(0x100800, 0x100fff).ram(); // .w(FUNC(legionna_state::legionna_background_w)).share("back_data");
map(0x101000, 0x1017ff).ram(); // .w(FUNC(legionna_state::legionna_foreground_w).share("fore_data");
map(0x101800, 0x101fff).ram(); // .w(FUNC(legionna_state::legionna_midground_w).share("mid_data");
map(0x102000, 0x102fff).ram(); // .w(FUNC(legionna_state::legionna_text_w).share("textram");
map(0x103000, 0x103fff).ram(); // .w("palette", FUNC(palette_device::write)).share("palette");
map(0x104000, 0x104fff).ram(); // .w(FUNC(legionna_state::paletteram_xBBBBBGGGGGRRRRR_word_w)).share("paletteram");
map(0x105000, 0x105fff).ram();
map(0x106000, 0x106fff).ram();
map(0x107000, 0x107fff).ram().share("spriteram");
map(0x108000, 0x11ffff).ram();
}
void legionna_state::cupsoc_map(address_map &map)
{
legionna_cop_map(map);
map(0x000000, 0x0fffff).rom();
map(0x100000, 0x1003ff).ram();
map(0x100600, 0x10064f).rw(m_crtc, FUNC(seibu_crtc_device::read), FUNC(seibu_crtc_device::write));
map(0x100680, 0x100681).nopw(); // irq ack?
map(0x100700, 0x10071f).lrw8("seibu_sound_rw",
[this](offs_t offset) { return m_seibu_sound->main_r(offset >> 1); },
[this](offs_t offset, u8 data) { m_seibu_sound->main_w(offset >> 1, data); }).umask16(0x00ff);
map(0x100740, 0x100741).portr("DSW1");
map(0x100744, 0x100745).portr("PLAYERS12");
map(0x100748, 0x100749).portr("PLAYERS34");
map(0x10074c, 0x10074d).portr("SYSTEM");
map(0x10075c, 0x10075d).portr("DSW2");
map(0x100800, 0x100fff).ram(); // .w(FUNC(legionna_state::legionna_background_w)).share("back_data");
map(0x101000, 0x1017ff).ram(); // .w(FUNC(legionna_state::legionna_foreground_w).share("fore_data");
map(0x101800, 0x101fff).ram(); // .w(FUNC(legionna_state::legionna_midground_w).share("mid_data");
map(0x102000, 0x102fff).ram(); // .w(FUNC(legionna_state::legionna_text_w).share("textram");
map(0x103000, 0x103fff).ram(); // .w("palette", FUNC(palette_device::write)).share("palette");
map(0x104000, 0x104fff).ram();
map(0x105000, 0x106fff).ram();
map(0x107000, 0x1077ff).ram().share("spriteram");
map(0x107800, 0x107fff).ram(); /*Ani Dsp(?) Ram*/
map(0x108000, 0x10ffff).ram();
map(0x110000, 0x119fff).ram();
map(0x11a000, 0x11dfff).ram();
map(0x11e000, 0x11ffff).ram(); /*Stack Ram*/
}
void legionna_state::cupsocs_map(address_map &map)
{
legionna_cop_map(map);
map(0x000000, 0x0fffff).rom();
map(0x100000, 0x1003ff).ram();
map(0x100600, 0x10067f).lrw16("crtc_rw",
[this](address_space &space, offs_t offset, u16 mem_mask) {
return m_crtc->read(space, offset ^ 0x20, mem_mask);
},
[this](address_space &space, offs_t offset, u16 data, u16 mem_mask) {
m_crtc->write(space, offset ^ 0x20, data, mem_mask);
});
map(0x100680, 0x100681).nopw(); // irq ack?
map(0x100700, 0x100701).portr("DSW1");
map(0x100704, 0x100705).portr("PLAYERS12");
map(0x100708, 0x100709).portr("PLAYERS34");
map(0x10070c, 0x10070d).portr("SYSTEM");
map(0x10071c, 0x10071d).portr("DSW2");
map(0x100740, 0x10075f).lrw8("seibu_sound_rw",
[this](offs_t offset) { return m_seibu_sound->main_r(offset >> 1); },
[this](offs_t offset, u8 data) { m_seibu_sound->main_w(offset >> 1, data); }).umask16(0x00ff);
map(0x100800, 0x100fff).ram(); // .w(FUNC(legionna_state::legionna_background_w)).share("back_data");
map(0x101000, 0x1017ff).ram(); // .w(FUNC(legionna_state::legionna_foreground_w).share("fore_data");
map(0x101800, 0x101fff).ram(); // .w(FUNC(legionna_state::legionna_midground_w).share("mid_data");
map(0x102000, 0x102fff).ram(); // .w(FUNC(legionna_state::legionna_text_w).share("textram");
map(0x103000, 0x103fff).ram(); // .w("palette", FUNC(palette_device::write)).share("palette");
map(0x104000, 0x104fff).ram();
map(0x105000, 0x106fff).ram();
map(0x107000, 0x1077ff).ram().share("spriteram");
map(0x107800, 0x107fff).ram(); /*Ani Dsp(?) Ram*/
map(0x108000, 0x10ffff).ram();
map(0x110000, 0x119fff).ram();
map(0x11a000, 0x11dfff).ram();
map(0x11e000, 0x11ffff).ram(); /*Stack Ram*/
}
/*****************************************************************************/
// All inputs are defined to trigger through test mode for each game (if available).
// These inputs/dips may or may not coincide with actual in-game usage, however.
static INPUT_PORTS_START( legionna )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ???
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ???
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ???
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ???
PORT_START("DSW1")
PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, "Freeze" )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0300, "2" )
PORT_DIPSETTING( 0x0100, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0400, 0x0400, "Extend" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("PLAYERS34")
PORT_BIT( 0x000f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Some sort of rotational input?
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_UNKNOWN ) // ???
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_UNKNOWN ) // Also read but not used
PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( heatbrl )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN4 ) // haven't found coin4, maybe it doesn't exist
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS34")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Players ) )
PORT_DIPSETTING( 0x0020, "2" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0040, 0x0040, "Freeze" )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0100, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0400, 0x0400, "Extend" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( godzilla )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, "3 Coins/5 Credits" )
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x2800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("PLAYERS34")
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( grainbow )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) //debug button
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS34")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0002, "2")
PORT_DIPSETTING( 0x0003, "3")
PORT_DIPSETTING( 0x0000, "5")
PORT_DIPSETTING( 0x0001, "4")
PORT_DIPNAME( 0x000c, 0x000c, DEF_STR( Difficulty ) ) // ???
PORT_DIPSETTING( 0x000c, "2" ) // Internal value stored at 0x1086cc and often used as table offset
PORT_DIPSETTING( 0x0008, "0" )
PORT_DIPSETTING( 0x0004, "4" )
//PORT_DIPSETTING( 0x0000, "4" ) // Was one of these settings intended to be 6?
PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x00b0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x00d0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x00e0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0090, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0070, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0050, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) ) // Dead code?
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( denjinmk )
// SEIBU_COIN_INPUTS override
PORT_START("COIN") /* coin inputs read through sound cpu, an impulse of 4 frame is too much for this game, especially for coin 2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS34")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_SERVICE( 0x0040, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Language ) ) // it actually skips the story entirely, so just remain JP as default
PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0600, "3 Coins / 5 Credits" )
PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x6000, "3 Coins / 5 Credits" )
PORT_DIPSETTING( 0x4000, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_START("DSW2")
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED ) //unused according to the test mode
INPUT_PORTS_END
static INPUT_PORTS_START( cupsoc )
// TODO: dip-conditional with coin slots
// SEIBU_COIN_INPUTS override
PORT_START("COIN")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) //TEST
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("PLAYERS34")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN3 ) // p3 coin slot
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN4 ) // p4 coin slot
PORT_START("DSW1")
PORT_DIPNAME( 0x0007, 0x0007, "Coin 1 (3)" )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0038, 0x0038, "Coin 2 (4)" )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0040, 0x0040, "Staring Coin" )
PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, "x2" )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, "Time vs Computer" )
PORT_DIPSETTING( 0x0200, "1:30" )
PORT_DIPSETTING( 0x0300, "2:00" )
PORT_DIPSETTING( 0x0100, "2:30" )
PORT_DIPSETTING( 0x0000, "3:00" )
PORT_DIPNAME( 0x0c00, 0x0c00, "Time vs Player, 2 Players" )
PORT_DIPSETTING( 0x0800, "2:00" )
PORT_DIPSETTING( 0x0c00, "2:30" )
PORT_DIPSETTING( 0x0400, "3:00" )
PORT_DIPSETTING( 0x0000, "x:xx" )
PORT_DIPNAME( 0x3000, 0x3000, "Time vs Player, 3 Players" )
PORT_DIPSETTING( 0x2000, "2:30" )
PORT_DIPSETTING( 0x3000, "3:00" )
PORT_DIPSETTING( 0x1000, "3:30" )
PORT_DIPSETTING( 0x0000, "x:xx" )
PORT_DIPNAME( 0xc000, 0xc000, "Time vs Player, 4 Players" )
PORT_DIPSETTING( 0x8000, "3:00" )
PORT_DIPSETTING( 0xc000, "3:30" )
PORT_DIPSETTING( 0x4000, "4:00" )
PORT_DIPSETTING( 0x0000, "x:xx" )
PORT_START("DSW2")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x0000, "Players / Coin Mode" )
PORT_DIPSETTING( 0x0000, "4 Players / 1 Coin Slot" )
PORT_DIPSETTING( 0x0004, "4 Players / 4 Coin Slots" )
PORT_DIPSETTING( 0x0008, "4 Players / 2 Coin Slots" )
PORT_DIPSETTING( 0x000c, "2 Players" )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unused ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
// probably not mapped, service lists 3*8 dips
PORT_DIPNAME( 0xff00, 0xff00, DEF_STR( Unused ) )
PORT_DIPSETTING( 0xff00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/*****************************************************************************/
static const gfx_layout legionna_new_charlayout =
{
8,8,
RGN_FRAC(1,1),
4,
{ 0, 4, 8, 12 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
void legionna_state::descramble_legionnaire_gfx(uint8_t* src)
{
int len = 0x10000;
/* rearrange gfx */
std::vector<uint8_t> buffer(len);
{
int i;
for (i = 0;i < len; i++)
{
buffer[i] = src[bitswap<24>(i,
23,22,21,20,
19,18,17,16,
6,5,15,14,13,12,
11,10,9,8,
7,4,
3,2,1,0)];
}
memcpy(src,&buffer[0],len);
}
}
static const gfx_layout legionna_tilelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 2*4, 3*4, 0*4, 1*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static const gfx_layout legionna_tilelayout2 =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0*4, 1*4, 2*4, 3*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static const gfx_layout legionna_spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 2*4, 3*4, 0*4, 1*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static GFXDECODE_START( gfx_legionna )
GFXDECODE_ENTRY( "char", 0, legionna_new_charlayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 )
GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "sprite", 0, legionna_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout2, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 )
GFXDECODE_END
static GFXDECODE_START( gfx_heatbrl )
GFXDECODE_ENTRY( "char", 0, legionna_new_charlayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 )
GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) /* unused */
GFXDECODE_ENTRY( "sprite", 0, legionna_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 )
GFXDECODE_END
static GFXDECODE_START( gfx_cupsoc )
GFXDECODE_ENTRY( "char", 0, legionna_new_charlayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0, 32 )
GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) /* unused */
GFXDECODE_ENTRY( "sprite", 0, legionna_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 )
GFXDECODE_END
static GFXDECODE_START( gfx_grainbow )
GFXDECODE_ENTRY( "char", 0, legionna_new_charlayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 )
GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) /* unused */
GFXDECODE_ENTRY( "sprite", 0, legionna_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 )
GFXDECODE_END
/*****************************************************************************/
MACHINE_CONFIG_START(legionna_state::legionna)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M68000,20000000/2) /* ??? */
MCFG_DEVICE_PROGRAM_MAP(legionna_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", legionna_state, irq4_line_hold)/* VBL */
MCFG_DEVICE_ADD("audiocpu", Z80, 14318180/4)
MCFG_DEVICE_PROGRAM_MAP(seibu_sound_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("seibu_sound", seibu_sound_device, im0_vector_cb)
RAIDEN2COP(config, m_raiden2cop, 0);
m_raiden2cop->videoramout_cb().set(FUNC(legionna_state::videowrite_cb_w));
m_raiden2cop->paletteramout_cb().set(m_palette, FUNC(palette_device::write16));
m_raiden2cop->set_host_cpu_tag(m_maincpu);
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(36*8, 36*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE_DRIVER(legionna_state, screen_update_legionna)
MCFG_SCREEN_PALETTE(m_palette)
SEIBU_CRTC(config, m_crtc, 0);
m_crtc->layer_en_callback().set(FUNC(legionna_state::tilemap_enable_w));
m_crtc->reg_1a_callback().set(FUNC(legionna_state::tile_vreg_1a_w));
m_crtc->layer_scroll_callback().set(FUNC(legionna_state::tile_scroll_w));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_legionna);
PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xBGR_555, 128*16);
MCFG_VIDEO_START_OVERRIDE(legionna_state,legionna)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("ymsnd", YM3812, 14318180/4)
MCFG_YM3812_IRQ_HANDLER(WRITELINE("seibu_sound", seibu_sound_device, fm_irqhandler))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_ADD("oki", OKIM6295, 1320000, okim6295_device::PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
SEIBU_SOUND(config, m_seibu_sound, 0);
m_seibu_sound->int_callback().set_inputline(m_audiocpu, 0);
m_seibu_sound->set_rom_tag("audiocpu");
m_seibu_sound->set_rombank_tag("seibu_bank1");
m_seibu_sound->ym_read_callback().set("ymsnd", FUNC(ym3812_device::read));
m_seibu_sound->ym_write_callback().set("ymsnd", FUNC(ym3812_device::write));
MACHINE_CONFIG_END
MACHINE_CONFIG_START(legionna_state::heatbrl)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M68000,20000000/2) /* ??? */
MCFG_DEVICE_PROGRAM_MAP(heatbrl_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", legionna_state, irq4_line_hold)/* VBL */
MCFG_DEVICE_ADD("audiocpu", Z80, 14318180/4)
MCFG_DEVICE_PROGRAM_MAP(seibu_sound_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("seibu_sound", seibu_sound_device, im0_vector_cb)
RAIDEN2COP(config, m_raiden2cop, 0);
m_raiden2cop->videoramout_cb().set(FUNC(legionna_state::videowrite_cb_w));
m_raiden2cop->paletteramout_cb().set(m_palette, FUNC(palette_device::write16));
m_raiden2cop->set_host_cpu_tag(m_maincpu);
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(36*8, 36*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
MCFG_SCREEN_UPDATE_DRIVER(legionna_state, screen_update_heatbrl)
MCFG_SCREEN_PALETTE(m_palette)
SEIBU_CRTC(config, m_crtc, 0);
m_crtc->layer_en_callback().set(FUNC(legionna_state::tilemap_enable_w));
m_crtc->reg_1a_callback().set(FUNC(legionna_state::tile_vreg_1a_w));
m_crtc->layer_scroll_callback().set(FUNC(legionna_state::tile_scroll_w));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_heatbrl);
PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xBGR_555, 128*16);
MCFG_VIDEO_START_OVERRIDE(legionna_state,heatbrl)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("ymsnd", YM3812, 14318180/4)
MCFG_YM3812_IRQ_HANDLER(WRITELINE("seibu_sound", seibu_sound_device, fm_irqhandler))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_ADD("oki", OKIM6295, 1320000, okim6295_device::PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
SEIBU_SOUND(config, m_seibu_sound, 0);
m_seibu_sound->int_callback().set_inputline(m_audiocpu, 0);
m_seibu_sound->set_rom_tag("audiocpu");
m_seibu_sound->set_rombank_tag("seibu_bank1");
m_seibu_sound->ym_read_callback().set("ymsnd", FUNC(ym3812_device::read));
m_seibu_sound->ym_write_callback().set("ymsnd", FUNC(ym3812_device::write));
MACHINE_CONFIG_END
MACHINE_CONFIG_START(legionna_state::godzilla)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M68000, 20000000/2)
MCFG_DEVICE_PROGRAM_MAP(godzilla_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", legionna_state, irq4_line_hold)
MCFG_DEVICE_ADD("audiocpu", Z80, 14318180/4)
MCFG_DEVICE_PROGRAM_MAP(seibu_sound_map)
MCFG_DEVICE_IO_MAP(godzilla_sound_io_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("seibu_sound", seibu_sound_device, im0_vector_cb)
RAIDEN2COP(config, m_raiden2cop, 0);
m_raiden2cop->videoramout_cb().set(FUNC(legionna_state::videowrite_cb_w));
m_raiden2cop->paletteramout_cb().set(m_palette, FUNC(palette_device::write16));
m_raiden2cop->set_host_cpu_tag(m_maincpu);
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
// MCFG_SCREEN_REFRESH_RATE(61)
// MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
// MCFG_SCREEN_SIZE(42*8, 36*8)
// MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1)
MCFG_SCREEN_RAW_PARAMS(14318180/2,455,0,320,258,0,224) // ~61 Hz, 15.734 kHz
MCFG_SCREEN_UPDATE_DRIVER(legionna_state, screen_update_godzilla)
MCFG_SCREEN_PALETTE(m_palette)
SEIBU_CRTC(config, m_crtc, 0);
m_crtc->layer_en_callback().set(FUNC(legionna_state::tilemap_enable_w));
m_crtc->layer_scroll_callback().set(FUNC(legionna_state::tile_scroll_w));
m_crtc->reg_1a_callback().set(FUNC(legionna_state::tile_vreg_1a_w));
m_crtc->layer_scroll_base_callback().set(FUNC(legionna_state::tile_scroll_base_w));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_heatbrl);
PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xBGR_555, 128*16);
MCFG_VIDEO_START_OVERRIDE(legionna_state,godzilla)
/* sound hardware */
SPEAKER(config, "mono").front_center();
ym2151_device &ymsnd(YM2151(config, "ymsnd", 14318180/4));
ymsnd.irq_handler().set(m_seibu_sound, FUNC(seibu_sound_device::fm_irqhandler));
ymsnd.add_route(0, "mono", 0.50);
ymsnd.add_route(1, "mono", 0.50);
MCFG_DEVICE_ADD("oki", OKIM6295, 1320000, okim6295_device::PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
SEIBU_SOUND(config, m_seibu_sound, 0);
m_seibu_sound->int_callback().set_inputline(m_audiocpu, 0);
m_seibu_sound->set_rom_tag("audiocpu");
m_seibu_sound->set_rombank_tag("seibu_bank1");
m_seibu_sound->ym_read_callback().set("ymsnd", FUNC(ym2151_device::read));
m_seibu_sound->ym_write_callback().set("ymsnd", FUNC(ym2151_device::write));
MACHINE_CONFIG_END
MACHINE_CONFIG_START(legionna_state::denjinmk)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M68000, 20000000/2)
MCFG_DEVICE_PROGRAM_MAP(denjinmk_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", legionna_state, irq4_line_hold)
MCFG_DEVICE_ADD("audiocpu", Z80, 14318180/4)
MCFG_DEVICE_PROGRAM_MAP(seibu_sound_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("seibu_sound", seibu_sound_device, im0_vector_cb)
RAIDEN2COP(config, m_raiden2cop, 0);
m_raiden2cop->videoramout_cb().set(FUNC(legionna_state::videowrite_cb_w));
m_raiden2cop->paletteramout_cb().set(m_palette, FUNC(palette_device::write16));
m_raiden2cop->set_host_cpu_tag(m_maincpu);
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_SIZE(42*8, 36*8)
MCFG_SCREEN_REFRESH_RATE(61)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 32*8-1)
MCFG_SCREEN_UPDATE_DRIVER(legionna_state, screen_update_godzilla)
MCFG_SCREEN_PALETTE(m_palette)
SEIBU_CRTC(config, m_crtc, 0);
m_crtc->layer_en_callback().set(FUNC(legionna_state::tilemap_enable_w));
m_crtc->layer_scroll_callback().set(FUNC(legionna_state::tile_scroll_w));
m_crtc->reg_1a_callback().set(FUNC(legionna_state::tile_vreg_1a_w));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_heatbrl);
PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xBGR_555, 128*16);
MCFG_VIDEO_START_OVERRIDE(legionna_state,denjinmk)
/* sound hardware */
SPEAKER(config, "mono").front_center();
ym2151_device &ymsnd(YM2151(config, "ymsnd", 14318180/4));
ymsnd.irq_handler().set(m_seibu_sound, FUNC(seibu_sound_device::fm_irqhandler));
ymsnd.add_route(0, "mono", 0.50);
ymsnd.add_route(1, "mono", 0.50);
MCFG_DEVICE_ADD("oki", OKIM6295, 1320000, okim6295_device::PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
SEIBU_SOUND(config, m_seibu_sound, 0);
m_seibu_sound->int_callback().set_inputline(m_audiocpu, 0);
m_seibu_sound->set_rom_tag("audiocpu");
m_seibu_sound->set_rombank_tag("seibu_bank1");
m_seibu_sound->ym_read_callback().set("ymsnd", FUNC(ym2151_device::read));
m_seibu_sound->ym_write_callback().set("ymsnd", FUNC(ym2151_device::write));
MACHINE_CONFIG_END
MACHINE_CONFIG_START(legionna_state::grainbow)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M68000, 20000000/2)
MCFG_DEVICE_PROGRAM_MAP(grainbow_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", legionna_state, irq4_line_hold)
MCFG_DEVICE_ADD("audiocpu", Z80, 14318180/4)
MCFG_DEVICE_PROGRAM_MAP(seibu_sound_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("seibu_sound", seibu_sound_device, im0_vector_cb)
RAIDEN2COP(config, m_raiden2cop, 0);
m_raiden2cop->videoramout_cb().set(FUNC(legionna_state::videowrite_cb_w));
m_raiden2cop->paletteramout_cb().set(m_palette, FUNC(palette_device::write16));
m_raiden2cop->set_host_cpu_tag(m_maincpu);
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(64*8, 36*8)
MCFG_SCREEN_VISIBLE_AREA(2*8, 42*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE_DRIVER(legionna_state, screen_update_grainbow)
MCFG_SCREEN_PALETTE(m_palette)
SEIBU_CRTC(config, m_crtc, 0);
m_crtc->layer_en_callback().set(FUNC(legionna_state::tilemap_enable_w));
m_crtc->layer_scroll_callback().set(FUNC(legionna_state::tile_scroll_w));
m_crtc->reg_1a_callback().set(FUNC(legionna_state::tile_vreg_1a_w));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_grainbow);
PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xBGR_555, 128*16);
MCFG_VIDEO_START_OVERRIDE(legionna_state,grainbow)
/* sound hardware */
SPEAKER(config, "mono").front_center();
ym2151_device &ymsnd(YM2151(config, "ymsnd", 14318180/4));
ymsnd.irq_handler().set(m_seibu_sound, FUNC(seibu_sound_device::fm_irqhandler));
ymsnd.add_route(0, "mono", 0.50);
ymsnd.add_route(1, "mono", 0.50);
MCFG_DEVICE_ADD("oki", OKIM6295, 1320000, okim6295_device::PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
SEIBU_SOUND(config, m_seibu_sound, 0);
m_seibu_sound->int_callback().set_inputline(m_audiocpu, 0);
m_seibu_sound->set_rom_tag("audiocpu");
m_seibu_sound->set_rombank_tag("seibu_bank1");
m_seibu_sound->ym_read_callback().set("ymsnd", FUNC(ym2151_device::read));
m_seibu_sound->ym_write_callback().set("ymsnd", FUNC(ym2151_device::write));
MACHINE_CONFIG_END
MACHINE_CONFIG_START(legionna_state::cupsoc)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", M68000,20000000/2)
MCFG_DEVICE_PROGRAM_MAP(cupsoc_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", legionna_state, irq4_line_hold)/* VBL */
MCFG_DEVICE_ADD("audiocpu", Z80, 14318180/4)
MCFG_DEVICE_PROGRAM_MAP(seibu_sound_map)
MCFG_DEVICE_IRQ_ACKNOWLEDGE_DEVICE("seibu_sound", seibu_sound_device, im0_vector_cb)
RAIDEN2COP(config, m_raiden2cop, 0);
m_raiden2cop->videoramout_cb().set(FUNC(legionna_state::videowrite_cb_w));
m_raiden2cop->paletteramout_cb().set(m_palette, FUNC(palette_device::write16));
m_raiden2cop->set_host_cpu_tag(m_maincpu);
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
MCFG_SCREEN_SIZE(42*8, 36*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 30*8-1)
MCFG_SCREEN_UPDATE_DRIVER(legionna_state, screen_update_grainbow)
MCFG_SCREEN_PALETTE(m_palette)
SEIBU_CRTC(config, m_crtc, 0);
m_crtc->layer_en_callback().set(FUNC(legionna_state::tilemap_enable_w));
m_crtc->layer_scroll_callback().set(FUNC(legionna_state::tile_scroll_w));
m_crtc->reg_1a_callback().set(FUNC(legionna_state::tile_vreg_1a_w));
GFXDECODE(config, m_gfxdecode, m_palette, gfx_cupsoc);
PALETTE(config, m_palette, palette_device::BLACK).set_format(palette_device::xBGR_555, 128*16);
MCFG_VIDEO_START_OVERRIDE(legionna_state,cupsoc)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("ymsnd", YM3812, 14318180/4)
MCFG_YM3812_IRQ_HANDLER(WRITELINE("seibu_sound", seibu_sound_device, fm_irqhandler))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_ADD("oki", OKIM6295, 1320000, okim6295_device::PIN7_LOW)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.40)
SEIBU_SOUND(config, m_seibu_sound, 0);
m_seibu_sound->int_callback().set_inputline(m_audiocpu, 0);
m_seibu_sound->set_rom_tag("audiocpu");
m_seibu_sound->set_rombank_tag("seibu_bank1");
m_seibu_sound->ym_read_callback().set("ymsnd", FUNC(ym3812_device::read));
m_seibu_sound->ym_write_callback().set("ymsnd", FUNC(ym3812_device::write));
MACHINE_CONFIG_END
MACHINE_CONFIG_START(legionna_state::cupsocs)
cupsoc(config);
MCFG_DEVICE_MODIFY("maincpu")
MCFG_DEVICE_PROGRAM_MAP(cupsocs_map)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
// all 3 Legionnaire sets differ only by the region byte at 0x1ef in rom 4 (Japan 0x00, US 0x01, World 0x02)
// unused program code above 0x28c00 has many bad bits, probably a defective copy of a previous build
ROM_START( legionna )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1.u025", 0x00000, 0x20000, CRC(9e2d3ec8) SHA1(8af9ca349389cbbd2b541aafa09de57f87f6fd72) )
ROM_LOAD32_BYTE( "2.u024", 0x00001, 0x20000, CRC(35c8a28f) SHA1(31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b) )
ROM_LOAD32_BYTE( "3.u026", 0x00002, 0x20000, CRC(553fc7c0) SHA1(b12a2eea6b2c9bd76c0c74ddf2765d58510f586a) )
ROM_LOAD32_BYTE( "4a.u023", 0x00003, 0x20000, CRC(2cc36c98) SHA1(484fc6eeeed89386ec69df0f92919b742cfdd89f) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "6.u1110", 0x000000, 0x08000, CRC(fe7b8d06) SHA1(1e5b52ea4b4042940e2ee2db75c7c0f24973422a) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "user1", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD16_BYTE( "7.u077", 0x000000, 0x10000, CRC(88e26809) SHA1(40ee55d3b5329b6f657e0621d93c4caf6a035fdf) )
ROM_LOAD16_BYTE( "8.u072", 0x000001, 0x10000, CRC(06e35407) SHA1(affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89) )
ROM_REGION( 0x010000, "char", 0 ) /* FG Tiles */
ROM_COPY( "user1", 0x010000, 0x000000, 0x010000 )
ROM_REGION( 0x010000, "gfx5", 0 ) /* BK3 */
ROM_COPY( "user1", 0x000000, 0x000000, 0x010000 ) /* decrambled in INIT */
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "legionnire_obj1.u0815", 0x000000, 0x100000, CRC(d35602f5) SHA1(79379abf1c8131df47f81f42b2dc6876926a4e9d) ) /* sprites */
ROM_LOAD( "legionnire_obj2.u0814", 0x100000, 0x100000, CRC(351d3917) SHA1(014562ac55c09227c08275df3129df19d81af164) )
ROM_REGION( 0x100000, "user2", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD( "legionnire_back.u075", 0x000000, 0x100000, CRC(58280989) SHA1(e3eef1f52829a91b8f87cfe27776a1f12679b3ca) ) /* 3 sets of tiles ('MBK','LBK','BK3') */
ROM_REGION( 0x80000, "gfx3", 0 ) /* MBK */
ROM_COPY( "user2", 0x000000, 0x000000, 0x80000 )
ROM_REGION( 0x100000, "gfx4", ROMREGION_ERASEFF )
/* Not Used */
ROM_REGION( 0x80000, "gfx6", 0 ) /* LBK */
ROM_COPY( "user2", 0x080000, 0x000000, 0x78000 )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "5.u106", 0x00000, 0x20000, CRC(21d09bde) SHA1(8dce5011e083706ac7b57c5aee4b79d30fa8d4cb) )
ROM_REGION( 0x080000, "copx", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d1.u0330", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) ) /* not dumped from this PCB assumed to be the same */
ROM_REGION( 0x200, "proms", 0 ) /* Priority? */
ROM_LOAD( "leg007.u0910", 0x000000, 0x000200, CRC(cc6da568) SHA1(cde01291f32def1ce291d7b558f64ce0758cf379) ) /* N82S147N type BPROM */
ROM_END
ROM_START( legionnaj )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1.u025", 0x00000, 0x20000, CRC(9e2d3ec8) SHA1(8af9ca349389cbbd2b541aafa09de57f87f6fd72) )
ROM_LOAD32_BYTE( "2.u024", 0x00001, 0x20000, CRC(35c8a28f) SHA1(31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b) )
ROM_LOAD32_BYTE( "3.u026", 0x00002, 0x20000, CRC(553fc7c0) SHA1(b12a2eea6b2c9bd76c0c74ddf2765d58510f586a) )
ROM_LOAD32_BYTE( "4.u023", 0x00003, 0x20000, CRC(4c385dc7) SHA1(75ec869a5553228369faa8f8487d92ac5df7e563) ) // sldh
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "6.u1110", 0x000000, 0x08000, CRC(fe7b8d06) SHA1(1e5b52ea4b4042940e2ee2db75c7c0f24973422a) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "user1", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD16_BYTE( "7.u077", 0x000000, 0x10000, CRC(88e26809) SHA1(40ee55d3b5329b6f657e0621d93c4caf6a035fdf) )
ROM_LOAD16_BYTE( "8.u072", 0x000001, 0x10000, CRC(06e35407) SHA1(affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89) )
ROM_REGION( 0x010000, "char", 0 ) /* FG Tiles */
ROM_COPY( "user1", 0x010000, 0x000000, 0x010000 )
ROM_REGION( 0x010000, "gfx5", 0 ) /* BK3 */
ROM_COPY( "user1", 0x000000, 0x000000, 0x010000 ) /* decrambled in INIT */
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "legionnire_obj1.u0815", 0x000000, 0x100000, CRC(d35602f5) SHA1(79379abf1c8131df47f81f42b2dc6876926a4e9d) ) /* sprites */
ROM_LOAD( "legionnire_obj2.u0814", 0x100000, 0x100000, CRC(351d3917) SHA1(014562ac55c09227c08275df3129df19d81af164) )
ROM_REGION( 0x100000, "user2", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD( "legionnire_back.u075", 0x000000, 0x100000, CRC(58280989) SHA1(e3eef1f52829a91b8f87cfe27776a1f12679b3ca) ) /* 3 sets of tiles ('MBK','LBK','BK3') */
ROM_REGION( 0x80000, "gfx3", 0 ) /* MBK */
ROM_COPY( "user2", 0x000000, 0x000000, 0x80000 )
ROM_REGION( 0x100000, "gfx4", ROMREGION_ERASEFF )
/* Not Used */
ROM_REGION( 0x80000, "gfx6", 0 ) /* LBK */
ROM_COPY( "user2", 0x080000, 0x000000, 0x78000 )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "5.u106", 0x00000, 0x20000, CRC(21d09bde) SHA1(8dce5011e083706ac7b57c5aee4b79d30fa8d4cb) )
ROM_REGION( 0x080000, "copx", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d1.u0330", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) ) /* not dumped from this PCB assumed to be the same */
ROM_REGION( 0x200, "proms", 0 ) /* Priority? */
ROM_LOAD( "leg007.u0910", 0x000000, 0x000200, CRC(cc6da568) SHA1(cde01291f32def1ce291d7b558f64ce0758cf379) ) /* N82S147N type BPROM */
ROM_END
ROM_START( legionnau )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1.u025", 0x00000, 0x20000, CRC(9e2d3ec8) SHA1(8af9ca349389cbbd2b541aafa09de57f87f6fd72) )
ROM_LOAD32_BYTE( "2.u024", 0x00001, 0x20000, CRC(35c8a28f) SHA1(31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b) )
ROM_LOAD32_BYTE( "3.u026", 0x00002, 0x20000, CRC(553fc7c0) SHA1(b12a2eea6b2c9bd76c0c74ddf2765d58510f586a) )
ROM_LOAD32_BYTE( "4.u023", 0x00003, 0x20000, CRC(91fd4648) SHA1(8ad6d0512996b88d3c0c7a96912eebaae2333424) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "6.u1110", 0x000000, 0x08000, CRC(fe7b8d06) SHA1(1e5b52ea4b4042940e2ee2db75c7c0f24973422a) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "user1", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD16_BYTE( "7.u077", 0x000000, 0x10000, CRC(88e26809) SHA1(40ee55d3b5329b6f657e0621d93c4caf6a035fdf) )
ROM_LOAD16_BYTE( "8.u072", 0x000001, 0x10000, CRC(06e35407) SHA1(affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89) )
ROM_REGION( 0x010000, "char", 0 ) /* FG Tiles */
ROM_COPY( "user1", 0x010000, 0x000000, 0x010000 )
ROM_REGION( 0x010000, "gfx5", 0 ) /* BK3 */
ROM_COPY( "user1", 0x000000, 0x000000, 0x010000 ) /* decrambled in INIT */
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "legionnire_obj1.u0815", 0x000000, 0x100000, CRC(d35602f5) SHA1(79379abf1c8131df47f81f42b2dc6876926a4e9d) ) /* sprites */
ROM_LOAD( "legionnire_obj2.u0814", 0x100000, 0x100000, CRC(351d3917) SHA1(014562ac55c09227c08275df3129df19d81af164) )
ROM_REGION( 0x100000, "user2", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD( "legionnire_back.u075", 0x000000, 0x100000, CRC(58280989) SHA1(e3eef1f52829a91b8f87cfe27776a1f12679b3ca) ) /* 3 sets of tiles ('MBK','LBK','BK3') */
ROM_REGION( 0x80000, "gfx3", 0 ) /* MBK */
ROM_COPY( "user2", 0x000000, 0x000000, 0x80000 )
ROM_REGION( 0x100000, "gfx4", ROMREGION_ERASEFF )
/* Not Used */
ROM_REGION( 0x80000, "gfx6", 0 ) /* LBK */
ROM_COPY( "user2", 0x080000, 0x000000, 0x78000 )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "5.u106", 0x00000, 0x20000, CRC(21d09bde) SHA1(8dce5011e083706ac7b57c5aee4b79d30fa8d4cb) )
ROM_REGION( 0x080000, "copx", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d1.u0330", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) ) /* not dumped from this PCB assumed to be the same */
ROM_REGION( 0x200, "proms", 0 ) /* Priority? */
ROM_LOAD( "leg007.u0910", 0x000000, 0x000200, CRC(cc6da568) SHA1(cde01291f32def1ce291d7b558f64ce0758cf379) ) /* N82S147N type BPROM */
ROM_END
ROM_START( heatbrl )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1e_ver3.9k", 0x00000, 0x20000, CRC(6b41fbac) SHA1(aa987386be40439450bc02f97e57dc833b32fa63) )
ROM_LOAD32_BYTE( "2e_ver3.9m", 0x00001, 0x20000, CRC(dd21969b) SHA1(735e6984ac7b83c10bf4a90608fa3548db62cabc) )
ROM_LOAD32_BYTE( "3e_ver3.9f", 0x00002, 0x20000, CRC(09544a91) SHA1(5c24fbf642dd4c40ee21664bdc7b837e8a15b8bb) )
ROM_LOAD32_BYTE( "4e_ver3.9h", 0x00003, 0x20000, CRC(ebd34559) SHA1(9d565eb144b9239769a272990c1d1e22e72e3f0c) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel_7.u1110", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x18000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 ) /* chars */
ROM_LOAD16_BYTE( "barrel_6.u077", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) )
ROM_LOAD16_BYTE( "barrel_5.u072", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "sprite", 0 ) /* sprites */
ROM_LOAD( "heated-barrel_obj1.u085", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) )
ROM_LOAD( "heated-barrel_obj2.u0814", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "heated-barrel_bg-1.u075", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", 0 ) /* not used? */
ROM_COPY( "char", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "heated-barrel_bg-3.u076", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "heated-barrel_bg-2.u074", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel_8.u106", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_REGION( 0x200, "proms", 0 ) /* Priority */
ROM_LOAD( "heat07.u0910", 0x000000, 0x000200, CRC(265eccc8) SHA1(cf650c69f97b887251b5079e5518497721692af3) ) /* N82S147N type BPROM */
ROM_REGION( 0x080000, "user1", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d2.u0339", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) ) /* not dumped from this PCB assumed to be the same */
ROM_END
ROM_START( heatbrl2 )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1e_ver2.9k", 0x00000, 0x20000, CRC(b30bd632) SHA1(8684dd4787929886b0bce283301e492206ade9d9) )
ROM_LOAD32_BYTE( "2e_ver2.9m", 0x00001, 0x20000, CRC(f3a23056) SHA1(d8840468535ac59fede60ea5a2928410d9c7a33a) )
ROM_LOAD32_BYTE( "3e_ver2.9f", 0x00002, 0x20000, CRC(a2c41715) SHA1(a15b7a35ae0792ed00c47426d2e07c445acd8b8d) )
ROM_LOAD32_BYTE( "4e_ver2.9h", 0x00003, 0x20000, CRC(a50f4f08) SHA1(f468e4a016a53803b8404bacdef5712311c6f0ac) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel_7.u1110", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x18000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 ) /* chars */
ROM_LOAD16_BYTE( "barrel_6.u077", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) )
ROM_LOAD16_BYTE( "barrel_5.u072", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "sprite", 0 ) /* sprites */
ROM_LOAD( "heated-barrel_obj1.u085", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) )
ROM_LOAD( "heated-barrel_obj2.u0814", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "heated-barrel_bg-1.u075", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", 0 ) /* not used? */
ROM_COPY( "char", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "heated-barrel_bg-3.u076", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "heated-barrel_bg-2.u074", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel_8.u106", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_REGION( 0x200, "proms", 0 ) /* Priority */
ROM_LOAD( "heat07.u0910", 0x000000, 0x000200, CRC(265eccc8) SHA1(cf650c69f97b887251b5079e5518497721692af3) ) /* N82S147N type BPROM */
ROM_REGION( 0x080000, "user1", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d2.u0339", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) ) /* not dumped from this PCB assumed to be the same */
ROM_END
ROM_START( heatbrl3 ) // only the maincpu and audiocpu ROMs were provided for this set. This is the only known set with a different audiocpu ROM, though it's quite similar.
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "barrel_1.u025.9k", 0x00000, 0x20000, CRC(b360c9cd) SHA1(3722c7220f99c28ac47ef5abac027ac62f838caa) )
ROM_LOAD32_BYTE( "barrel_2.u024.9m", 0x00001, 0x20000, CRC(06730aac) SHA1(451ebe6fdc9f983b05cfd20c5b6e89f2c1e7d17a) )
ROM_LOAD32_BYTE( "barrel_3.u026.9f", 0x00002, 0x20000, CRC(63fff651) SHA1(4bf060e3338fce8d0eecdcb7418d353ca3616382) )
ROM_LOAD32_BYTE( "barrel_4.u023.9h", 0x00003, 0x20000, CRC(7a119fd5) SHA1(ffccb7cec9b6f420edb658705a7434041854e77e) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "u1110.a6", 0x00000, 0x08000, CRC(790bdba4) SHA1(9030ddcf06b632a53ec49cbb7c94d1a5195e0316) ) // no label
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x18000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 ) /* chars */
ROM_LOAD16_BYTE( "barrel_6.u077.5t", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) )
ROM_LOAD16_BYTE( "barrel_5.u072.5v", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "sprite", 0 ) /* sprites */
ROM_LOAD( "heated-barrel_obj1.u085", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) )
ROM_LOAD( "heated-barrel_obj2.u0814", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "heated-barrel_bg-1.u075", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", 0 ) /* not used? */
ROM_COPY( "char", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "heated-barrel_bg-3.u076", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "heated-barrel_bg-2.u074", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel_8.u106", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_REGION( 0x200, "proms", 0 ) /* Priority */
ROM_LOAD( "heat07.u0910", 0x000000, 0x000200, CRC(265eccc8) SHA1(cf650c69f97b887251b5079e5518497721692af3) ) /* N82S147N type BPROM */
ROM_REGION( 0x080000, "user1", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d2.u0339", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) ) /* not dumped from this PCB assumed to be the same */
ROM_END
ROM_START( heatbrlo )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "barrel.1h", 0x00000, 0x20000, CRC(d5a85c36) SHA1(421a42863faa940057ed5637748f791152a15502) )
ROM_LOAD32_BYTE( "barrel.2h", 0x00001, 0x20000, CRC(5104d463) SHA1(f65ee824508da431567661804f6235b61425b2dd) )
ROM_LOAD32_BYTE( "barrel.3h", 0x00002, 0x20000, CRC(823373a0) SHA1(1bb7f811df4f85db8ca10e59fe22137a09470def) )
ROM_LOAD32_BYTE( "barrel.4h", 0x00003, 0x20000, CRC(19a8606b) SHA1(6e950212c532e46bb6645c3c1f8205c2a4ea2c87) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel_7.u1110", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x18000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 ) /* chars */
ROM_LOAD16_BYTE( "barrel_6.u077", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) )
ROM_LOAD16_BYTE( "barrel_5.u072", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
/* Sprite + tilemap gfx roms not dumped, for now we use ones from heatbrlu
Readme mentions as undumped:
barrel1,2,3,4.OBJ
barrel1,2,3,4.BG */
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "heated-barrel_obj1.u085", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) )
ROM_LOAD( "heated-barrel_obj2.u0814", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "heated-barrel_bg-1.u075", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "heated-barrel_bg-3.u076", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "heated-barrel_bg-2.u074", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel_8.u106", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_REGION( 0x200, "proms", 0 ) /* Priority */
ROM_LOAD( "heat07.u0910", 0x000000, 0x000200, CRC(265eccc8) SHA1(cf650c69f97b887251b5079e5518497721692af3) ) /* N82S147N type BPROM */
ROM_REGION( 0x080000, "user1", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d2.u0339", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) ) /* not dumped from this PCB assumed to be the same */
ROM_END
ROM_START( heatbrlu )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1e_ver2.9k", 0x00000, 0x20000, CRC(b30bd632) SHA1(8684dd4787929886b0bce283301e492206ade9d9) )
ROM_LOAD32_BYTE( "2u", 0x00001, 0x20000, CRC(289dd629) SHA1(fb379e067ffee4e54d55da638e45e22d6b2ef788) )
ROM_LOAD32_BYTE( "3e_ver2.9f", 0x00002, 0x20000, CRC(a2c41715) SHA1(a15b7a35ae0792ed00c47426d2e07c445acd8b8d) )
ROM_LOAD32_BYTE( "4e_ver2.9h", 0x00003, 0x20000, CRC(a50f4f08) SHA1(f468e4a016a53803b8404bacdef5712311c6f0ac) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel_7.u1110", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x18000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 ) /* chars */
ROM_LOAD16_BYTE( "barrel_6.u077", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) )
ROM_LOAD16_BYTE( "barrel_5.u072", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "heated-barrel_obj1.u085", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) )
ROM_LOAD( "heated-barrel_obj2.u0814", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "heated-barrel_bg-1.u075", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "heated-barrel_bg-3.u076", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "heated-barrel_bg-2.u074", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel_8.u106", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_REGION( 0x200, "proms", 0 ) /* Priority */
ROM_LOAD( "heat07.u0910", 0x000000, 0x000200, CRC(265eccc8) SHA1(cf650c69f97b887251b5079e5518497721692af3) ) /* N82S147N type BPROM */
ROM_REGION( 0x080000, "user1", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d2.u0339", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) ) /* not dumped from this PCB assumed to be the same */
ROM_END
ROM_START( heatbrle )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "2.u025", 0x00000, 0x20000, CRC(b34dc60c) SHA1(f9d1438469bf0d36d53d3f148bdf7f04dee5eae0) ) /* ROM type is AM27C020 */
ROM_IGNORE( 0x20000 ) // 1xxxxxxxxxxxxxxxxx = 0xFF
ROM_LOAD32_BYTE( "1.u024", 0x00001, 0x20000, CRC(16a3754f) SHA1(3e070f2d004fc17d8ae9171955dc48ec5d14cf8a) ) /* ROM type is AM27C020 */
ROM_IGNORE( 0x20000 ) // 1xxxxxxxxxxxxxxxxx = 0xFF
ROM_LOAD32_BYTE( "4.u026", 0x00002, 0x20000, CRC(fae85c88) SHA1(1b0316e66d4e0c5b3aa4045d6bfcc8a5464dc74e) ) /* ROM type is AM27C020 */
ROM_IGNORE( 0x20000 ) // 1xxxxxxxxxxxxxxxxx = 0xFF
ROM_LOAD32_BYTE( "3.u023", 0x00003, 0x20000, CRC(3b035081) SHA1(b7ecbacd85102eda21dd162427a0e57cc6d24661) ) /* ROM type is AM27C020 */
ROM_IGNORE( 0x20000 ) // 1xxxxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel_7.u1110", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x18000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 ) /* chars */
ROM_LOAD16_BYTE( "barrel_6.u077", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) )
ROM_LOAD16_BYTE( "barrel_5.u072", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "heated-barrel_obj1.u085", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) )
ROM_LOAD( "heated-barrel_obj2.u0814", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "heated-barrel_bg-1.u075", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", 0 ) /* not used? */
ROM_COPY( "char", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "heated-barrel_bg-3.u076", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "heated-barrel_bg-2.u074", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel_8.u106", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_REGION( 0x200, "proms", 0 ) /* Priority */
ROM_LOAD( "heat07.u0910", 0x000000, 0x000200, CRC(265eccc8) SHA1(cf650c69f97b887251b5079e5518497721692af3) ) /* N82S147N type BPROM */
ROM_REGION( 0x080000, "user1", 0 ) /* SEI300 data rom */
ROM_LOAD( "copx-d2.u0339", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) ) /* not dumped from this PCB assumed to be the same */
ROM_END
/*
Godzilla
Banpresto 1993
This game runs on Seibu hardware, similar to Legionnaire.
PCB Layout
|----------------------------------------------------|
| YM2151 M6295 PCM.922 8 Z80 PAL |
| YM3014 PAL |
| YM3931 SEI0220 14.31818MHz 6116 |
| (SEI0100) |
| OBJ1.648 OBJ3.743 |
| SEI0211 |
|J OBJ2.756 OBJ4.757 |
|A |
|M DSW1-8 2.025 4.026 62256 |
|M DSW2-8 62256 |
|A S68E08.844 PAL 1.024 3.023 62256 |
| 6264 PAL PAL 62256 |
| 6264 |
| SEI0200 COPX-D2.313 SEI0300 |
| TC110G21AF TC25SC900AF|
| |
|BK1.618 11.620 20MHz PAL PAL |
| BK3.619 10.615 PAL 68000 |
|----------------------------------------------------|
Notes:
Z80 clock : 3.579545MHz
68000 clock : 10.000MHz
YM2151 clock : 3.579545MHz
M6295 clock : 1.000MHz, sample rate = clk /132
VSync : 61Hz
HSync : 15.74kHz
S68E08.844 : 82S147 bipolar PROM
BK & OBJ : 8M MASK (read as 238000)
Main PRG 1-4 : 27C010 EPROM
ROMs 8,10,11 : 27C512 EPROM
COPX-D2.313 : 4M MASK (read as 234200)
PCM : 4M MASK (read as 27C040)
Custom SEIBU chips:
SEI0211 and SEI0220: connected to OBJ ROMs
SEI300 : connected to PRG ROMs and 68000
SEI0200 : connected to BG ROMs
*/
ROM_START( godzilla )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "2.025", 0x000000, 0x020000, CRC(be9c6e5a) SHA1(9a7e49ac9cdbcc02b13b3448544cee5fe398ec16) )
ROM_LOAD32_BYTE( "1.024", 0x000001, 0x020000, CRC(0d6b663d) SHA1(01e02999cffd2642f7a37e492fe7f83770cddd67) )
ROM_LOAD32_BYTE( "4.026", 0x000002, 0x020000, CRC(bb8c0132) SHA1(fa8b049f590be710b3cf82f27deade63656db730) )
ROM_LOAD32_BYTE( "3.023", 0x000003, 0x020000, CRC(bb16e5d0) SHA1(31d8941e6e297b1f410944f0063a4c9219d23f23) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "8.016", 0x000000, 0x08000, CRC(4ab76e43) SHA1(40c34fade03161c4b50f9f6a2ae61078b8d8ea6d) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "11.620", 0x000000, 0x010000, CRC(58e0e41f) SHA1(563c633eb3d4df41e467c93957c74b540a0ae43c) )
ROM_LOAD16_BYTE( "10.615", 0x000001, 0x010000, CRC(9c22bc13) SHA1(a94d9ed63ee1f5e358ebcaf517e6a1c986fa5d96) )
ROM_REGION( 0x800000, "sprite", ROMREGION_ERASE00 )
ROM_LOAD( "obj1.748", 0x000000, 0x200000, CRC(0dfaf26d) SHA1(2af3ea06369c40ae89c2f8362c273f4801db8e68) )
ROM_LOAD( "obj2.756", 0x200000, 0x200000, CRC(32b1516a) SHA1(4adcf4b957f6b9baf1a5b8807b381db664de632d) )
ROM_LOAD( "obj3.743", 0x400000, 0x100000, CRC(5af0114e) SHA1(9362de9ade6db67ab0e3a2dfea580e688bbf7729) )
ROM_LOAD( "obj4.757", 0x500000, 0x100000, CRC(7448b054) SHA1(5c08319329eb8c90b63e5393c0011bc39911ebbb) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg1.618", 0x000000, 0x100000, CRC(78fbbb84) SHA1(b1f5d4041bb88c5b2a561949239b11c3fd7c5fbc) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x100000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg2.619", 0x000000, 0x100000, CRC(8ac192a5) SHA1(54b557e81a704c70a651e6b8da70207a2a70530f) )
ROM_REGION( 0x100000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx3", 0x80000, 0x00000, 0x080000 )
ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "pcm.922", 0x000000, 0x080000, CRC(59cbef10) SHA1(6b89b7286f80f9c903dfb81dc93a03c38dff707c) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "s68e08.844", 0x000000, 0x000200, CRC(96f7646e) SHA1(400a831b83d6ac4d2a46ef95b97b1ee237099e44) ) /* Priority */
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d2.313", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) )
ROM_END
/*
Denjin Makai
Banpresto, 1994
This game runs on early 90's Seibu hardware.
(i.e. Raiden II, Godzilla, Seibu Cup Soccer, Legionnaire, Heated Barrel etc).
The PCB looks to have been converted from some other game (a lot of flux traces are
left on the PCB). The game might be a simple ROM swap for some other Seibu-based game.
PCB Layout
----------
|-----------------------------------------------------|
|LA4460 YM2151 M6295 ROM6 ROM5 Z80 PAL6 |
| 6116 PAL9 |
| SEI0100BU SEI0220BP 14.31818MHz |
| |
| 6116 |
| OBJ-0-3 OBJ-6-7 |
|J 6116 SEI0211 |
|A OBJ-4-5 OBJ-8-9 |
|M |
|M ROM1 ROM3 62256 |
|M 62256 |
| ROM2 ROM4 62256 |
| DSW1 S68E08 PAL7 62256 |
| DSW2 PAL6 PAL3 |
|SEI0200 |
| 6264 |
| 6264 COPX-D2 |
| SEI1000 |
|BG-1-AB ROM7 PAL2 PAL1 |
| |
|BG-2-AB BG-3-AB ROM8 20MHz PAL5 68000 |
|-----------------------------------------------------|
Notes:
68000 clock : 10.000MHz (20 / 2)
Z80 clock : 3.579545MHz (14.31818 / 4)
YM2151 clock : 3.579545MHz (14.31818 / 4)
M6295 clock : 1.000MHz, sample rate = M6295 clock / 132
VSync : 56Hz
62256 : 32K x8 SRAM
6264 : 8K x8 SRAM
6116 : 2K x8 SRAM
SEI0200 : Custom Seibu QFP100 also stamped TC110G21AF
SEI1000 : Custom Seibu QFP184 also stamped SB01-001
SEI0211 : Custom Seibu QFP128
SEI0100BU: Custom Seibu SDIP64 also stamped YM3931
SEI0220BP: Custom Seibu QFP80
ROMs 1, 2, 3, 4 Main program 27C020 EPROM
ROM 6 OKI samples 27C020 EPROM
ROM 5 Sound program 27C512 EPROM
ROMs 7 and 8 Graphics 27C512 EPROM
ROMs BG* Graphics 8M Mask ROM
ROMs OBJ* Graphics 8M Mask ROM
COPX-D2 ? 4M Mask ROM
PAL1 : type AMI 18CV8PC, labelled 'S68E01'
PAL2 : type MMI PAL16L8ACN, labelled 'S68E02'
PAL3 : type MMI PAL16L8ACN, labelled 'S68E03'
PAL4 : type AMI 18CV8PC, labelled 'S68E04'
PAL5 : type AMI 18CV8PC, labelled 'S68E05T'
PAL6 : type AMI 18CV8PC, labelled 'S68E06T'
PAL7 : type AMI 18CV8PC, labelled 'S68E07'
PAL9 : type MMI PAL16L8ACN, labelled 'S68E09'
S68E08 : PROM type 82S147, labelled 'S68E08'
*/
ROM_START( denjinmk )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "rom1.025", 0x000000, 0x040000, CRC(44a648e8) SHA1(a3c1721e89ac6b9fc16f80682b2f701cb24b5d76) )
ROM_LOAD32_BYTE( "rom2.024", 0x000001, 0x040000, CRC(e5ee8fe0) SHA1(2ebff4fdbe82062fb526598e10f11358b0b5c02f) )
ROM_LOAD32_BYTE( "rom3.026", 0x000002, 0x040000, CRC(781b942e) SHA1(f1f4ddc332de3dc29b716a1b82c2ecc2045efb3a) )
ROM_LOAD32_BYTE( "rom4.023", 0x000003, 0x040000, CRC(502a588b) SHA1(9055b631240fe52d33b572e34275d31a9f3d290f) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "rom5.016", 0x000000, 0x08000, CRC(7fe7e352) SHA1(1ceae22186751ca91dfffab7bd11f275e693451f) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "rom7.620", 0x000000, 0x010000, CRC(e1f759b1) SHA1(ddc60e78e7791a59c59403dd4089b3f6e1ecf8cb) )
ROM_LOAD16_BYTE( "rom8.615", 0x000001, 0x010000, CRC(cc36af0d) SHA1(69c2ae38f03be79be4d138fcc73a6a86407eb285) )
ROM_REGION( 0x500000, "sprite", 0 )
ROM_LOAD( "obj-0-3.748", 0x000000, 0x200000, CRC(67c26a67) SHA1(20543ca9dcf3fed0884968b5249b34b59a14b791) ) /* banks 0,1,2,3 */
ROM_LOAD( "obj-4-5.756", 0x200000, 0x100000, CRC(01f8d4e6) SHA1(25b69da693be8c3404f750b419c330a7a56e88ec) ) /* 4,5 */
ROM_LOAD( "obj-6-7.743", 0x300000, 0x100000, CRC(e5805757) SHA1(9d392c27eef7c1fcda560dac17ba9d7ae2287ac8) ) /* 6,7 */
ROM_LOAD( "obj-8-9.757", 0x400000, 0x100000, CRC(c8f7e1c9) SHA1(a746d187b50a0ecdd5a7f687a2601e5dc8bfe272) ) /* 8,9 */
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg-1-ab.618", 0x000000, 0x100000, CRC(eaad151a) SHA1(bdd1d83ee8497efe20f21baf873e786446372bcb) )
ROM_REGION( 0x100000, "gfx4", 0 ) /* BK2 used */
ROM_LOAD( "bg-2-ab.617", 0x000000, 0x100000, CRC(40938f74) SHA1(d68b0f8245a8b390ad5d4e6ebc7514a939b8ac51) )
ROM_REGION( 0x100000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg-3-ab.619", 0x000000, 0x100000, CRC(de7366ee) SHA1(0c3969d15f3cd963e579d4164b6e0a6b4012c9c6) )
ROM_REGION( 0x100000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx4", 0x000000, 0x00000, 0x100000 )
ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "rom6.922", 0x000000, 0x040000, CRC(09e13213) SHA1(9500e057104c6b83da0467938e46d9efa2f49f4c) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "s68e08.844", 0x000000, 0x000200, CRC(96f7646e) SHA1(400a831b83d6ac4d2a46ef95b97b1ee237099e44) ) /* Priority */
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d2.313", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) )
ROM_END
/*
SD Gundam Sangokushi Rainbow Tairiku Senki
(c)1993 Banpresto
TYPE-R
Board made by Seibu?
CPU : MC68000P10
Sound: Z80A YM2151 M6295 Y3014B
OSC : 20.0000MHz (X11), 14.31818MHz (X71)
ROMs:
rb-p1.25 - Main programs (27c020)
rb-p2.24 |
rb-p3.26 |
rb-p4.23 /
rb-s.016 - Sound program (27c512)
rb-ad.922 - Sound data (27c1001)
rb-bg-01.618 - Background (TC538200AP)
rb-bg-2.619 |
rb-f1.620 | (27c512)
rb-f2.615 /
rb-spr01.748 - Sprites (TC538200AP)
rb-spr23.756 /
copx-d2.313 - ? (2M-16bit)
s68e08.844 - (N82S147N)
PALs:
s68e01.122
s68e02.310 (16L8ACN)
s68e03.322 (16L8ACN)
s68e04.551
s68e05.552
s68e06r.741 (18CV8)
s68e07.842
s68e09.015 (16L8ACN)
Custom chips:
SEI0100BU YM3931 9149 EALA
SEI0220BP JAPAN S 9208 U ("S" for "Sharp")
SEI0211 9215 ABBB
SEI0200 TC110G21AF 0076 9324EAI JAPAN
SEI300 TC25SC900AF 001 9211EAI JAPAN
*/
ROM_START( grainbow )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "rb-p1.25", 0x000000, 0x040000, CRC(0995c511) SHA1(97fb2bd7d26720552ace25e655fce09ad9a7afd7) )
ROM_LOAD32_BYTE( "rb-p2.24", 0x000001, 0x040000, CRC(c9eb756f) SHA1(88d784a71bfab4f321d3320aed1b6b2648529979) )
ROM_LOAD32_BYTE( "rb-p3.26", 0x000002, 0x040000, CRC(fe2f08a8) SHA1(bb95e5c113a0343b6da43c5dca1292601dec00eb) )
ROM_LOAD32_BYTE( "rb-p4.23", 0x000003, 0x040000, CRC(f558962a) SHA1(fcfb6f2cba59effd14c76602b0f87f564235d8ef) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */
ROM_LOAD( "rb-s.016", 0x000000, 0x08000, CRC(8439bf5b) SHA1(089009b91768d64edef6639e7694723d2d1c46ff) )
ROM_CONTINUE( 0x010000, 0x08000 )
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "rb-f1.620", 0x000000, 0x010000, CRC(792c403d) SHA1(3c606af696fe8f3d6edefdab3940bd5eb341bca9) )
ROM_LOAD16_BYTE( "rb-f2.615", 0x000001, 0x010000, CRC(a30e0903) SHA1(b9e7646da1ccab6dadaca6beda08125b34946653) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "rb-spr01.748", 0x000000, 0x100000, CRC(11a3479d) SHA1(4d2d06d62da02c6e9884735de8c319f37ca1715c) )
ROM_LOAD( "rb-spr23.756", 0x100000, 0x100000, CRC(fd08a761) SHA1(3297a2bfaabef17ed9320e24e9a4ffa2f3eb3a44) )
ROM_REGION( 0x100000, "gfx3", 0 )
ROM_LOAD( "rb-bg-01.618", 0x000000, 0x100000, CRC(6a4ca7e7) SHA1(13612d29f8f04cf62b4357b69b81240dd1eceae4) )
ROM_REGION( 0x040000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x100000, "gfx5", 0 )
ROM_LOAD( "rb-bg-2.619", 0x000000, 0x100000, CRC(a9b5c85e) SHA1(0ae044e05730e8080d94f1f6758f8dd051b03c41) )
ROM_REGION( 0x100000, "gfx6", 0 )
//#define ROM_COPY(rgn,srcoffset,offset,length)
ROM_COPY( "gfx3", 0x80000, 0x00000, 0x80000 )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "rb-ad.922", 0x000000, 0x020000, CRC(a364cb42) SHA1(c527b39a1627ecee20a2c4df4cf2b5f2ba729081) )
ROM_REGION( 0x040000, "user1", 0 )
ROM_LOAD( "copx-d2.313", 0x0000, 0x040000, CRC(a6732ff9) SHA1(c4856ec77869d9098da24b1bb3d7d58bb74b4cda) )
ROM_END
ROM_START( grainbowk )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "rom1.u025", 0x000000, 0x040000, CRC(686c25ea) SHA1(e4f68b0455eefacf783c9e56f542085d0027009c) )
ROM_LOAD32_BYTE( "rom2.u024", 0x000001, 0x040000, CRC(2400662e) SHA1(251fc779c2f3f56137f07f4865483e919a101845) )
ROM_LOAD32_BYTE( "rom3.u026", 0x000002, 0x040000, CRC(22857489) SHA1(b23d983057925b86f2a8a7ca80dbfc7464a0075f) )
ROM_LOAD32_BYTE( "rom4.u023", 0x000003, 0x040000, CRC(ad8de15b) SHA1(0af56fc17c9b2c5e13fea67e08792577453d678a) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */
ROM_LOAD( "rb-s.016", 0x000000, 0x08000, CRC(8439bf5b) SHA1(089009b91768d64edef6639e7694723d2d1c46ff) )
ROM_CONTINUE( 0x010000, 0x08000 )
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "rb-f1.620", 0x000000, 0x010000, CRC(792c403d) SHA1(3c606af696fe8f3d6edefdab3940bd5eb341bca9) )
ROM_LOAD16_BYTE( "rb-f2.615", 0x000001, 0x010000, CRC(a30e0903) SHA1(b9e7646da1ccab6dadaca6beda08125b34946653) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "rb-spr01.748", 0x000000, 0x100000, CRC(11a3479d) SHA1(4d2d06d62da02c6e9884735de8c319f37ca1715c) )
ROM_LOAD( "rb-spr23.756", 0x100000, 0x100000, CRC(fd08a761) SHA1(3297a2bfaabef17ed9320e24e9a4ffa2f3eb3a44) )
ROM_REGION( 0x100000, "gfx3", 0 )
ROM_LOAD( "rb-bg-01.618", 0x000000, 0x100000, CRC(6a4ca7e7) SHA1(13612d29f8f04cf62b4357b69b81240dd1eceae4) )
ROM_REGION( 0x040000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x100000, "gfx5", 0 )
ROM_LOAD( "rb-bg-2.619", 0x000000, 0x100000, CRC(a9b5c85e) SHA1(0ae044e05730e8080d94f1f6758f8dd051b03c41) )
ROM_REGION( 0x100000, "gfx6", 0 )
//#define ROM_COPY(rgn,srcoffset,offset,length)
ROM_COPY( "gfx3", 0x80000, 0x00000, 0x80000 )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "rb-ad.922", 0x000000, 0x020000, CRC(a364cb42) SHA1(c527b39a1627ecee20a2c4df4cf2b5f2ba729081) )
ROM_REGION( 0x040000, "user1", 0 )
ROM_LOAD( "copx-d2.313", 0x0000, 0x040000, CRC(a6732ff9) SHA1(c4856ec77869d9098da24b1bb3d7d58bb74b4cda) )
ROM_END
ROM_START( cupsoc )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "scc_01.bin", 0x000000, 0x040000, CRC(c122203c) SHA1(93c0ae90c0ed3889b9159774ba89536108c9b259) )
ROM_LOAD32_BYTE( "scc_02.bin", 0x000001, 0x040000, CRC(105511b4) SHA1(f2ebe95a10f5928f57d4f532e2d2432f13b774b2) )
ROM_LOAD32_BYTE( "scc_03.bin", 0x000002, 0x040000, CRC(2d23d78f) SHA1(c479ded8782f2d23e123b7d00ec57c18a8f80578) )
ROM_LOAD32_BYTE( "scc_04.bin", 0x000003, 0x040000, CRC(e8877461) SHA1(3be44459699fd455b0daaac10e8a37d1b7985607) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "scc_06.bin", 0x000000, 0x010000, CRC(f1a18ec6) SHA1(43f8ec3fc541b8dc2a17533329dd3448afadcb3b) )
ROM_LOAD16_BYTE( "scc_05.bin", 0x000001, 0x010000, CRC(c0358503) SHA1(e87991c6a6f3e060a1b03b4899fa891510fca15f) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "soc07.u0910", 0x000, 0x200, NO_DUMP ) // N82S147AN
ROM_END
ROM_START( cupsoca )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "soca_1.bin", 0x000000, 0x040000, CRC(d5f76bd6) SHA1(5e7c3843f6f497a24b8236a9307d347fb24dd0d5) )
ROM_LOAD32_BYTE( "soca_2.bin", 0x000001, 0x040000, CRC(34966aa1) SHA1(f07bca19bd92a60c04aa9b23e5d2d2eac073d2e4) )
ROM_LOAD32_BYTE( "soca_3.bin", 0x000002, 0x040000, CRC(2b7934ec) SHA1(b78e7079e03b23853397a3848c93f60702ac1c33) )
ROM_LOAD32_BYTE( "soca_4.bin", 0x000003, 0x040000, CRC(f4aa1d90) SHA1(eb94efc8cc623434b4c9a22e63d262e80ca84d83) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "soca_6.bin", 0x000000, 0x010000, CRC(a9e15910) SHA1(305541b16a87d0e38871240fa2e111bb9332e93c) )
ROM_LOAD16_BYTE( "soca_5.bin", 0x000001, 0x010000, CRC(73a3e024) SHA1(aeb359dd2dc9eb96330f494c44123bab3f5986a4) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "soc07.u0910", 0x000, 0x200, NO_DUMP ) // N82S147AN
ROM_END
ROM_START( cupsocb )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1-10n.bin", 0x000000, 0x040000, CRC(d4f37bf2) SHA1(af06364a602bd0ac2b9506de792bef003281e9d4) )
ROM_LOAD32_BYTE( "2-10q.bin", 0x000001, 0x040000, CRC(f06e8743) SHA1(e2f3c9b44b2830c9780df43ce10634e4e2fcb96d) )
ROM_LOAD32_BYTE( "3-10f.bin", 0x000002, 0x040000, CRC(226f65f9) SHA1(106a2f807aaf0f2e1fbcb1ffec6ccf4d2d7addd8) )
ROM_LOAD32_BYTE( "4-10k.bin", 0x000003, 0x040000, CRC(8ff16a9e) SHA1(c29986cec74e183d18eaaf69ba6ca20b75590298) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "soca_6.bin", 0x000000, 0x010000, CRC(a9e15910) SHA1(305541b16a87d0e38871240fa2e111bb9332e93c) )
ROM_LOAD16_BYTE( "soca_5.bin", 0x000001, 0x010000, CRC(73a3e024) SHA1(aeb359dd2dc9eb96330f494c44123bab3f5986a4) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "soc07.u0910", 0x000, 0x200, NO_DUMP ) // N82S147AN
ROM_END
ROM_START( cupsocs )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1_10n.bin", 0x000000, 0x040000, CRC(b67835c5) SHA1(4fa562630d1f9cfb6f5bfff3295ebbdd227e4da5) )
ROM_LOAD32_BYTE( "2_10q.bin", 0x000001, 0x040000, CRC(de65509c) SHA1(3362258b6d86fc63afa205712416a4aac0cf10e4) )
ROM_LOAD32_BYTE( "3_10f.bin", 0x000002, 0x040000, CRC(c0333f0c) SHA1(ed02897724de4cf981aa8c6ce98551b9e79efff3) )
ROM_LOAD32_BYTE( "4_10k.bin", 0x000003, 0x040000, CRC(288f11d4) SHA1(424cb3d1428f7195decce2ba6eebc1e24d9bb207) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "6_7x.bin", 0x000000, 0x010000, CRC(7981366e) SHA1(b859bf23c5ae466f4020958a06935192fa68ee8d) )
ROM_LOAD16_BYTE( "5_7y.bin", 0x000001, 0x010000, CRC(26cbfaf0) SHA1(1ba7bc1cecb4bd06ba5c2d3eaa9c9e38e2106cd2) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "8_7a.bin", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "soc07.u0910", 0x000, 0x200, NO_DUMP ) // N82S147AN
ROM_END
ROM_START( cupsocs2 )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "seibu1.10n", 0x000000, 0x040000, CRC(e91fdc95) SHA1(71c56fffabca79e73dfc61aad17bc58e09a28680) )
ROM_LOAD32_BYTE( "seibu2.10q", 0x000001, 0x040000, CRC(7816df3c) SHA1(d5cfbf493cc00c47406b314c08e9cbf159a7f98c) )
ROM_LOAD32_BYTE( "seibu3.10f", 0x000002, 0x040000, CRC(3be8a330) SHA1(f821080acd29c5801abc36da3341aabaea82ceb0) )
ROM_LOAD32_BYTE( "seibu4.10k", 0x000003, 0x040000, CRC(f30167ea) SHA1(5431296e3245631c90362373027c54166f8fba16) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "seibu6.7x", 0x000000, 0x010000, CRC(21c1e1b8) SHA1(30928c8ef98bf32ba0bf795ddadba1c95fcffe9d) )
ROM_LOAD16_BYTE( "seibu5.7y", 0x000001, 0x010000, CRC(955d9fd7) SHA1(782451e8e85f7ba285d6cacd9d3fdcf48bde60bc) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "soc07.u0910", 0x000, 0x200, NO_DUMP ) // N82S147AN
ROM_END
ROM_START( olysoc92 )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "u025.1", 0x000000, 0x040000, CRC(a94e7780) SHA1(abbe328be425b4529e6b75ffa723c6771e4b6fcf) )
ROM_LOAD32_BYTE( "u024.2", 0x000001, 0x040000, CRC(cb5f0748) SHA1(e11bf11a3766ab33c60a143867496887c6238b11) )
ROM_LOAD32_BYTE( "u026.3", 0x000002, 0x040000, CRC(f71cc626) SHA1(7f66031509063d5fac33a3b5873b616c7ad0c25b) )
ROM_LOAD32_BYTE( "u023.4", 0x000003, 0x040000, CRC(2ba10e6c) SHA1(d682d97426a749cfdbaf728edb219dbf84e9eef8) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "seibu6.7x", 0x000000, 0x010000, CRC(21c1e1b8) SHA1(30928c8ef98bf32ba0bf795ddadba1c95fcffe9d) )
ROM_LOAD16_BYTE( "seibu5.7y", 0x000001, 0x010000, CRC(955d9fd7) SHA1(782451e8e85f7ba285d6cacd9d3fdcf48bde60bc) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "soc07.u0910", 0x000, 0x200, NO_DUMP ) // N82S147AN
ROM_END
ROM_START( olysoc92a )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1.u025", 0x000000, 0x040000, CRC(5191e895) SHA1(468db88eddc054a72cd739491288d03536b6b1d0) ) /* Comes from an early board with a S/N of 402 */
ROM_LOAD32_BYTE( "2.u024", 0x000001, 0x040000, CRC(6c566f43) SHA1(7f6db2b141f09412b1c6ac41afa6b2085cfdcc11) )
ROM_LOAD32_BYTE( "3.u026", 0x000002, 0x040000, CRC(e75bc773) SHA1(a371f0dab100f8c3a9192eabe6db4b06e070b858) )
ROM_LOAD32_BYTE( "4.u023", 0x000003, 0x040000, CRC(6c2b037e) SHA1(280f3e0af3109be5b0d55f147a8a8cfae531961b) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "6_7x.bin", 0x000000, 0x010000, CRC(7981366e) SHA1(b859bf23c5ae466f4020958a06935192fa68ee8d) )
ROM_LOAD16_BYTE( "5_7y.bin", 0x000001, 0x010000, CRC(26cbfaf0) SHA1(1ba7bc1cecb4bd06ba5c2d3eaa9c9e38e2106cd2) )
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "soc07.u0910", 0x000, 0x200, NO_DUMP ) // N82S147AN
ROM_END
ROM_START( olysoc92b )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1", 0x000000, 0x040000, CRC(d4f37bf2) SHA1(af06364a602bd0ac2b9506de792bef003281e9d4) ) // == cupsocb Seibu Cup Soccer (set 3)
ROM_LOAD32_BYTE( "2", 0x000001, 0x040000, CRC(6967d6f9) SHA1(292f59cf501064cdfb20acd8295fee7e93c9bc95) ) // same as Seibu Cup Soccer (set 3) except last byte is 02 instead of 01
ROM_LOAD32_BYTE( "3", 0x000002, 0x040000, CRC(226f65f9) SHA1(106a2f807aaf0f2e1fbcb1ffec6ccf4d2d7addd8) ) // == cupsocb Seibu Cup Soccer (set 3)
ROM_LOAD32_BYTE( "4", 0x000003, 0x040000, CRC(8ff16a9e) SHA1(c29986cec74e183d18eaaf69ba6ca20b75590298) ) // sldh == cupsocb Seibu Cup Soccer (set 3)
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "7", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0x000000, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "char", 0 )
ROM_LOAD16_BYTE( "6", 0x000000, 0x010000, CRC(7edb1700) SHA1(db30c01fc0e5b9f3c2d6139f89ec88936bc75b38) )
ROM_LOAD16_BYTE( "5", 0x000001, 0x010000, CRC(ec21c8dc) SHA1(93a9bf13d7c53e76762307c028f427ff2888629c) ) // sldh
ROM_REGION( 0x200000, "sprite", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x000000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "8", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "soc07.u0910", 0x000, 0x200, NO_DUMP ) // N82S147AN
ROM_END
/* Does the COP or something else on the PCB provide a rom overlay for the last part of ROM?
In Seibu Cup Soccer Selection the only way I've found to not display debug text is by changing this
area, and for Olympic Soccer '92 it appears to be the only way to get the Olympic Soccer '92 titles
to be used instead of the regular Seibu Cup Soccer one (and AFAIK both dumps are confirmed to show
that on hardware, as are all early versions with the advertising boards of dubious legality)
You can also enable other debug menus by patching this area of ROM, but some initial tests appear to
show those menus are still inaccessible with a patched rom on real hardware, again indicating there
could be a rom overlay causing the patches to be ignored.
*/
// if this is 1 then P1 Button 3 during gameplay enters the 'Game Master' debug menu, with extensive
// debugging features.
#define CUPSOC_DEBUG_MODE 0
void legionna_state::init_cupsoc_debug()
{
#if CUPSOC_DEBUG_MODE
uint16_t *ROM = (uint16_t *)memregion("maincpu")->base();
ROM[0xffffa/2] = 0x0000;
ROM[0xffff6/2] ^= 0x00ff;
#endif
}
void legionna_state::init_olysoc92()
{
uint16_t *ROM = (uint16_t *)memregion("maincpu")->base();
ROM[0xffffe/2] ^= 0x0003; // show Olympic Soccer '92 title
init_cupsoc_debug();
}
void legionna_state::init_cupsocs()
{
uint16_t *ROM = (uint16_t *)memregion("maincpu")->base();
ROM[0xffffa/2] = 0x00ff; // disable debug text (this is already 0x00ff in the bootleg sets for the same reason)
init_cupsoc_debug();
}
void legionna_state::init_cupsoc()
{
init_cupsoc_debug();
}
void legionna_state::init_legiongfx()
{
descramble_legionnaire_gfx(memregion("gfx5")->base() );
}
void legionna_state::init_godzilla()
{
uint16_t *ROM = (uint16_t *)memregion("maincpu")->base();
// TODO: some game elements don't collide properly, @see seibucop.cpp
ROM[(0xbe0e + 0x0a)/2] = 0xb000;
ROM[(0xbe0e + 0x1a)/2] = 0xb800;
ROM[(0xbb0a + 0x0a)/2] = 0xb000;
ROM[(0xbb0a + 0x1a)/2] = 0xb800;
// patch ROM checksum
ROM[0x3fffe/2] = 0x61ba;
}
GAME( 1992, legionna, 0, legionna, legionna, legionna_state, init_legiongfx, ROT0, "TAD Corporation", "Legionnaire (World)", 0 )
GAME( 1992, legionnau, legionna, legionna, legionna, legionna_state, init_legiongfx, ROT0, "TAD Corporation (Fabtek license)", "Legionnaire (US)", 0 )
GAME( 1992, legionnaj, legionna, legionna, legionna, legionna_state, init_legiongfx, ROT0, "TAD Corporation", "Legionnaire (Japan)", 0 )
GAME( 1992, heatbrl, 0, heatbrl, heatbrl, legionna_state, empty_init, ROT0, "TAD Corporation", "Heated Barrel (World version 3)", 0 )
GAME( 1992, heatbrl2, heatbrl, heatbrl, heatbrl, legionna_state, empty_init, ROT0, "TAD Corporation", "Heated Barrel (World version 2)", 0 )
GAME( 1992, heatbrl3, heatbrl, heatbrl, heatbrl, legionna_state, empty_init, ROT0, "TAD Corporation", "Heated Barrel (World version ?)", 0 )
GAME( 1992, heatbrlo, heatbrl, heatbrl, heatbrl, legionna_state, empty_init, ROT0, "TAD Corporation", "Heated Barrel (World old version)", 0 )
GAME( 1992, heatbrlu, heatbrl, heatbrl, heatbrl, legionna_state, empty_init, ROT0, "TAD Corporation", "Heated Barrel (US)", 0 )
GAME( 1992, heatbrle, heatbrl, heatbrl, heatbrl, legionna_state, empty_init, ROT0, "TAD Corporation (Electronic Devices license)", "Heated Barrel (Electronic Devices license)", 0 )
GAME( 1993, godzilla, 0, godzilla, godzilla, legionna_state, init_godzilla, ROT0, "Banpresto", "Godzilla (Japan)", 0 )
GAME( 1993, grainbow, 0, grainbow, grainbow, legionna_state, empty_init, ROT0, "Banpresto", "SD Gundam Sangokushi Rainbow Tairiku Senki (Japan)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1993, grainbowk, grainbow, grainbow, grainbow, legionna_state, empty_init, ROT0, "Banpresto", "SD Gundam Sangokushi Rainbow Tairiku Senki (Korea)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1994, denjinmk, 0, denjinmk, denjinmk, legionna_state, empty_init, ROT0, "Winkysoft (Banpresto license)", "Denjin Makai", 0 )
GAME( 1992, cupsoc, 0, cupsoc, cupsoc, legionna_state, init_cupsoc, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 1)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1992, cupsoca, cupsoc, cupsoc, cupsoc, legionna_state, init_cupsoc, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 2)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1992, cupsocb, cupsoc, cupsoc, cupsoc, legionna_state, init_cupsocs, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 3)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1992, cupsocs, cupsoc, cupsocs, cupsoc, legionna_state, init_cupsocs, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer :Selection: (set 1)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1992, cupsocs2, cupsoc, cupsocs, cupsoc, legionna_state, init_cupsocs, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer :Selection: (set 2)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1992, olysoc92, cupsoc, cupsoc, cupsoc, legionna_state, init_olysoc92, ROT0, "Seibu Kaihatsu", "Olympic Soccer '92 (set 1)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1992, olysoc92a, cupsoc, cupsoc, cupsoc, legionna_state, init_olysoc92, ROT0, "Seibu Kaihatsu", "Olympic Soccer '92 (set 2)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )
GAME( 1992, olysoc92b, cupsoc, cupsoc, cupsoc, legionna_state, init_olysoc92, ROT0, "Seibu Kaihatsu", "Olympic Soccer '92 (set 3)", MACHINE_UNEMULATED_PROTECTION | MACHINE_NOT_WORKING )