/***************************************************************************
Legionnaire (c) Tad 1992
-----------
David Graves
Made from MAME D-con and Toki drivers (by Bryan McPhail, Jarek Parchanski)
Heated Barrel looks like a minor revision of the Legionnaire
hardware. It has a graphics banking facility, which doubles the 0xfff
different tiles available for use in the foreground layer.
TODO
----
Check work RAM boundaries, they are likely to be too generous right now
Legionnaire
-----------
Need 16 px off top of vis area?
Denjin Makai
------------
- Palette Ram format correct,but color offset wrong? Probably protection related,game updates paletteram with rom data (or bad program rom?)..
- Needs to patch a sound-related comm to make this to work, same as SD Gundam Psycho Salamander No Kyoui (68k never writes to port 6 for whatever reason).
- There are a bunch of unemulated registers, one of them seems to be a brightness control of some sort. Needs a PCB side-by-side test.
- backdrop color is ugly, especially noticeable in the port harbour stage (level 4). It should be dark blue or black but it's currently grey.
- there are some ROM writes from time to time, could be a coding bug or something related to the protection.
Godzilla
--------
The COP-MCU appears to write to the work ram area,otherwise it resets in mid-animation
of the title screen.
Preliminary COP MCU memory map
------------------------------
0x400-0x5ff Protection related:
0x400 Sprite parameter (color)
0x414-0x412 Sprite DMA source address
0x478 Layer clearance (?)
0x48e X limiter (SD Gundam)
0x48c Y limiter (SD Gundam)
0x4c0-0x4a0 COP reg 0
0x4c2-0x4a2 COP reg 1
0x4c4-0x4a4 COP reg 2
0x4c6-0x4a6 COP reg 3
0x580(r) Hit Check (bit 1 & bit 0)
0x590-0x59c(r)BCD number
0x5b0 DMA bit flag (bit 1)
0x600-0x6ff Includes standard screen control words
0x700-0x7ff Includes standard Seibu sound system
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "audio/seibu.h"
#include "sound/3812intf.h"
#include "cpu/m68000/m68000.h"
#include "machine/seicop.h"
#include "includes/legionna.h"
/*****************************************************************************/
static ADDRESS_MAP_START( legionna_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x100000, 0x1003ff) AM_RAM
AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(legionna_mcu_r, legionna_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */
AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_background_w) AM_BASE_MEMBER(legionna_state, m_back_data)
AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE_MEMBER(legionna_state, m_fore_data)
AM_RANGE(0x102000, 0x1027ff) AM_RAM_WRITE(legionna_midground_w) AM_BASE_MEMBER(legionna_state, m_mid_data)
AM_RANGE(0x102800, 0x1037ff) AM_RAM_WRITE(legionna_text_w) AM_BASE_MEMBER(legionna_state, m_textram)
AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram) /* palette xRRRRxGGGGxBBBBx ? */
AM_RANGE(0x105000, 0x105fff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x106000, 0x107fff) AM_RAM
AM_RANGE(0x108000, 0x11ffff) AM_RAM /* main ram */
ADDRESS_MAP_END
static ADDRESS_MAP_START( heatbrl_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x100000, 0x1003ff) AM_RAM
AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(heatbrl_mcu_r, heatbrl_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */
AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(legionna_background_w) AM_BASE_MEMBER(legionna_state, m_back_data)
AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE_MEMBER(legionna_state, m_fore_data)
AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE_MEMBER(legionna_state, m_mid_data)
AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE_MEMBER(legionna_state, m_textram)
AM_RANGE(0x103000, 0x103fff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x108000, 0x11ffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( godzilla_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x100000, 0x1003ff) AM_RAM
AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(godzilla_mcu_r, godzilla_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */
AM_RANGE(0x100800, 0x100fff) AM_RAM
AM_RANGE(0x101000, 0x101fff) AM_RAM_WRITE(legionna_background_w) AM_BASE_MEMBER(legionna_state, m_back_data)
AM_RANGE(0x102000, 0x1027ff) AM_RAM_WRITE(legionna_midground_w) AM_BASE_MEMBER(legionna_state, m_mid_data)
AM_RANGE(0x102800, 0x1037ff) AM_RAM_WRITE(legionna_text_w) AM_BASE_MEMBER(legionna_state, m_textram)
AM_RANGE(0x103800, 0x103fff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE_MEMBER(legionna_state, m_fore_data)
AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x105000, 0x105fff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x106000, 0x1067ff) AM_RAM
AM_RANGE(0x106800, 0x106fff) AM_RAM
AM_RANGE(0x107000, 0x107fff) AM_RAM /*Ani-DSP ram*/
AM_RANGE(0x108000, 0x11ffff) AM_RAM
ADDRESS_MAP_END
/* did they swap the lines, or does the protection device swap the words during the DMA?? */
static WRITE16_HANDLER( denjin_paletteram16_xBBBBBGGGGGRRRRR_word_w )
{
offset^=1;
COMBINE_DATA(&space->machine().generic.paletteram.u16[offset]);
paletteram16_xBBBBBGGGGGRRRRR_word_w(space,offset,data,mem_mask);
}
static ADDRESS_MAP_START( denjinmk_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x100000, 0x1003ff) AM_RAM
AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(denjinmk_mcu_r, denjinmk_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */
AM_RANGE(0x100800, 0x100fff) AM_RAM
AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_background_w) AM_BASE_MEMBER(legionna_state, m_back_data)
AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE_MEMBER(legionna_state, m_fore_data)
AM_RANGE(0x102000, 0x1027ff) AM_RAM_WRITE(legionna_midground_w) AM_BASE_MEMBER(legionna_state, m_mid_data)
AM_RANGE(0x102800, 0x103fff) AM_RAM_WRITE(legionna_text_w) AM_BASE_MEMBER(legionna_state, m_textram)
AM_RANGE(0x104000, 0x104fff) AM_RAM_WRITE(denjin_paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x105000, 0x105fff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x106000, 0x107fff) AM_RAM
AM_RANGE(0x108000, 0x11dfff) AM_RAM
AM_RANGE(0x11e000, 0x11efff) AM_RAM
AM_RANGE(0x11f000, 0x11ffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( grainbow_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x100000, 0x1003ff) AM_RAM
AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(grainbow_mcu_r, grainbow_mcu_w) AM_BASE(&cop_mcu_ram) /* COP mcu */
AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(legionna_background_w) AM_BASE_MEMBER(legionna_state, m_back_data)
AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE_MEMBER(legionna_state, m_fore_data)
AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE_MEMBER(legionna_state, m_mid_data)
AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE_MEMBER(legionna_state, m_textram)
AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x104000, 0x104fff) AM_RAM//_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x105000, 0x105fff) AM_RAM
AM_RANGE(0x106000, 0x106fff) AM_RAM
AM_RANGE(0x107000, 0x107fff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x108000, 0x11ffff) AM_RAM
ADDRESS_MAP_END
static ADDRESS_MAP_START( cupsoc_mem, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x100000, 0x1003ff) AM_RAM
AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(cupsoc_mcu_r,cupsoc_mcu_w) AM_BASE(&cop_mcu_ram)
AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(legionna_background_w) AM_BASE_MEMBER(legionna_state, m_back_data)
AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE_MEMBER(legionna_state, m_fore_data)
AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE_MEMBER(legionna_state, m_mid_data)
AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE_MEMBER(legionna_state, m_textram)
AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x104000, 0x104fff) AM_RAM
AM_RANGE(0x105000, 0x106fff) AM_RAM
AM_RANGE(0x107000, 0x1077ff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x107800, 0x107fff) AM_RAM /*Ani Dsp(?) Ram*/
AM_RANGE(0x108000, 0x10ffff) AM_RAM
AM_RANGE(0x110000, 0x119fff) AM_RAM
AM_RANGE(0x11a000, 0x11dfff) AM_RAM
AM_RANGE(0x11e000, 0x11ffff) AM_RAM /*Stack Ram*/
ADDRESS_MAP_END
static ADDRESS_MAP_START( cupsocs_mem, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
AM_RANGE(0x100000, 0x1003ff) AM_RAM
AM_RANGE(0x100400, 0x1007ff) AM_READWRITE(cupsocs_mcu_r,cupsocs_mcu_w) AM_BASE(&cop_mcu_ram)
AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(legionna_background_w) AM_BASE_MEMBER(legionna_state, m_back_data)
AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE_MEMBER(legionna_state, m_fore_data)
AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE_MEMBER(legionna_state, m_mid_data)
AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE_MEMBER(legionna_state, m_textram)
AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x104000, 0x104fff) AM_RAM
AM_RANGE(0x105000, 0x106fff) AM_RAM
AM_RANGE(0x107000, 0x1077ff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x107800, 0x107fff) AM_RAM /*Ani Dsp(?) Ram*/
AM_RANGE(0x108000, 0x10ffff) AM_RAM
AM_RANGE(0x110000, 0x119fff) AM_RAM
AM_RANGE(0x11a000, 0x11dfff) AM_RAM
AM_RANGE(0x11e000, 0x11ffff) AM_RAM /*Stack Ram*/
ADDRESS_MAP_END
static ADDRESS_MAP_START( cupsocbl_mem, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x0fffff) AM_ROM
//AM_RANGE(0x100000, 0x1003ff) AM_RAM
AM_RANGE(0x100000, 0x1007ff) AM_READWRITE(copdxbl_0_r,copdxbl_0_w) AM_BASE(&cop_mcu_ram)
AM_RANGE(0x100800, 0x100fff) AM_RAM_WRITE(legionna_background_w) AM_BASE_MEMBER(legionna_state, m_back_data)
AM_RANGE(0x101000, 0x1017ff) AM_RAM_WRITE(legionna_foreground_w) AM_BASE_MEMBER(legionna_state, m_fore_data)
AM_RANGE(0x101800, 0x101fff) AM_RAM_WRITE(legionna_midground_w) AM_BASE_MEMBER(legionna_state, m_mid_data)
AM_RANGE(0x102000, 0x102fff) AM_RAM_WRITE(legionna_text_w) AM_BASE_MEMBER(legionna_state, m_textram)
AM_RANGE(0x103000, 0x103fff) AM_RAM_WRITE(paletteram16_xBBBBBGGGGGRRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0x104000, 0x104fff) AM_RAM
AM_RANGE(0x105000, 0x106fff) AM_RAM
AM_RANGE(0x107000, 0x1077ff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x107800, 0x107fff) AM_RAM /*Ani Dsp(?) Ram*/
AM_RANGE(0x108000, 0x10ffff) AM_RAM
AM_RANGE(0x110000, 0x119fff) AM_RAM
AM_RANGE(0x11a000, 0x11dfff) AM_RAM
AM_RANGE(0x11e000, 0x11ffff) AM_RAM /*Stack Ram*/
ADDRESS_MAP_END
static WRITE8_DEVICE_HANDLER( okim_rombank_w )
{
// popmessage("%08x",0x40000 * (data & 0x07));
downcast<okim6295_device *>(device)->set_bank_base(0x40000 * (data & 0x7));
}
static ADDRESS_MAP_START( cupsocbl_sound_mem, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0x9000, 0x9000) AM_DEVWRITE("oki", okim_rombank_w)
AM_RANGE(0x9800, 0x9800) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write)
AM_RANGE(0xa000, 0xa000) AM_READ(soundlatch_r)
ADDRESS_MAP_END
/*****************************************************************************/
// All inputs are defined to trigger through test mode for each game (if available).
// These inputs/dips may or may not coincide with actual in-game usage, however.
static INPUT_PORTS_START( legionna )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, "Freeze" )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0300, "2" )
PORT_DIPSETTING( 0x0100, "3" )
PORT_DIPSETTING( 0x0000, DEF_STR( Infinite ) )
PORT_DIPNAME( 0x0400, 0x0400, "Extend" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
PORT_START("UNK")
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( heatbrl )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_COIN3 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN4 ) // haven't found coin4, maybe it doesn't exist
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS34")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x001f, 0x001f, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x0015, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0017, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0019, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x001b, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x001d, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x001f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0009, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0013, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0011, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x000f, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x000d, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x000b, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x001e, "A 1/1 B 1/2" )
PORT_DIPSETTING( 0x0014, "A 2/1 B 1/3" )
PORT_DIPSETTING( 0x000a, "A 3/1 B 1/5" )
PORT_DIPSETTING( 0x0000, "A 5/1 B 1/6" )
PORT_DIPSETTING( 0x0001, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Players ) )
PORT_DIPSETTING( 0x0020, "2" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x0040, 0x0040, "Freeze" )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0200, "1" )
PORT_DIPSETTING( 0x0100, "2" )
PORT_DIPSETTING( 0x0300, "3" )
PORT_DIPSETTING( 0x0000, "5" )
PORT_DIPNAME( 0x0400, 0x0400, "Extend" )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_DIPNAME( 0x3000, 0x3000, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x3000, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x0000, DEF_STR( No ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Yes ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x8000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( godzilla )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0001, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0700, 0x0700, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0600, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0400, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x3800, 0x3800, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x3800, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0000, "3 Coins/5 Credits" )
PORT_DIPSETTING( 0x1000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x2800, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x1800, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 1C_5C ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
static INPUT_PORTS_START( grainbow )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME(DEF_STR( Test ))
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1) //debug button
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS34")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x0002, "2")
PORT_DIPSETTING( 0x0003, "3")
PORT_DIPSETTING( 0x0000, "5")
PORT_DIPSETTING( 0x0001, "4")
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x00f0, 0x00f0, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x00a0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x00b0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x00c0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x00d0, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 8C_3C ) )
PORT_DIPSETTING( 0x00e0, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 5C_3C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x00f0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0090, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0070, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0060, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0050, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0100, 0x0100, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0400, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x8000, 0x8000, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x8000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0040, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( denjinmk )
PORT_START("COIN") /* coin inputs read through sound cpu, an impulse of 4 frame is too much for this game, especially for coin 2 */
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(2)
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xff00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS34")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW1")
PORT_DIPNAME( 0x0001, 0x0001, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0002, 0x0002, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0004, 0x0004, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0004, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0008, 0x0008, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x0010, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0020, DEF_STR( On ) )
PORT_SERVICE( 0x0040, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Language ) ) //it actually skips the story entirely, so just remain JP as default
PORT_DIPSETTING( 0x0080, DEF_STR( Japanese ) )
PORT_DIPSETTING( 0x0000, DEF_STR( English ) )
PORT_DIPNAME( 0x0f00, 0x0f00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0200, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0500, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0800, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0600, "3 Coins / 5 Credits" )
PORT_DIPSETTING( 0x0400, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x0100, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0300, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x0700, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e00, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0d00, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c00, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b00, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a00, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x0900, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf000, 0xf000, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x2000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x5000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x8000, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x6000, "3 Coins / 5 Credits" )
PORT_DIPSETTING( 0x4000, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x1000, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf000, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x3000, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x7000, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe000, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xd000, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc000, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb000, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa000, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x9000, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Free_Play ) )
PORT_START("DSW2")
PORT_BIT( 0xffff, IP_ACTIVE_LOW, IPT_UNUSED ) //unused according to the test mode
INPUT_PORTS_END
static INPUT_PORTS_START( cupsoc )
SEIBU_COIN_INPUTS /* coin inputs read through sound cpu */
PORT_START("SYSTEM")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_UNKNOWN ) //TEST
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_SERVICE2 )
PORT_BIT( 0x00f0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_START4 )
PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("PLAYERS12")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_START("PLAYERS34")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(3)
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_UNKNOWN ) //TEST
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(4)
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(4)
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(4)
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(4)
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_START("DSW1")
PORT_DIPNAME( 0x0007, 0x0007, "Coin 1 (3)" )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0001, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0002, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0007, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0006, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0005, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0004, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0003, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0038, 0x0038, "Coin 2 (4)" )
PORT_DIPSETTING( 0x0000, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x0008, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0010, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0038, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0030, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0028, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0020, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0018, DEF_STR( 1C_6C ) )
PORT_DIPNAME( 0x0040, 0x0040, "Staring Coin" )
PORT_DIPSETTING( 0x0040, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0000, "x2" )
PORT_DIPNAME( 0x0080, 0x0080, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x0080, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0300, 0x0300, "Time vs Computer" )
PORT_DIPSETTING( 0x0200, "1:30" )
PORT_DIPSETTING( 0x0300, "2:00" )
PORT_DIPSETTING( 0x0100, "2:30" )
PORT_DIPSETTING( 0x0000, "3:00" )
PORT_DIPNAME( 0x0c00, 0x0c00, "Time vs Player, 2 Players" )
PORT_DIPSETTING( 0x0800, "2:00" )
PORT_DIPSETTING( 0x0c00, "2:30" )
PORT_DIPSETTING( 0x0400, "3:00" )
PORT_DIPNAME( 0x3000, 0x3000, "Time vs Player, 3 Players" )
PORT_DIPSETTING( 0x2000, "2:30" )
PORT_DIPSETTING( 0x3000, "3:00" )
PORT_DIPSETTING( 0x1000, "3:30" )
PORT_DIPNAME( 0xc000, 0xc000, "Time vs Player, 4 Players" )
PORT_DIPSETTING( 0x8000, "3:00" )
PORT_DIPSETTING( 0xc000, "3:30" )
PORT_DIPSETTING( 0x4000, "4:00" )
PORT_START("DSW2")
PORT_DIPNAME( 0x0003, 0x0003, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x0003, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x0002, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x0001, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x000c, 0x0000, "Players / Coin Mode" )
PORT_DIPSETTING( 0x0000, "4 Players / 1 Coin Slot" )
PORT_DIPSETTING( 0x0004, "4 Players / 4 Coin Slots" )
PORT_DIPSETTING( 0x0008, "4 Players / 2 Coin Slots" )
PORT_DIPSETTING( 0x000c, "2 Players" )
PORT_DIPNAME( 0x0010, 0x0010, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0010, DEF_STR( On ) )
PORT_DIPNAME( 0x0020, 0x0020, DEF_STR( Service_Mode ) )
PORT_DIPSETTING( 0x0020, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0xffc0, 0xffc0, DEF_STR( Unused ) )
PORT_DIPSETTING( 0xffc0, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
INPUT_PORTS_END
/*****************************************************************************/
static const gfx_layout legionna_new_charlayout =
{
8,8,
RGN_FRAC(1,1),
4,
{ 0, 4, 8, 12 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static void descramble_legionnaire_gfx(running_machine &machine, UINT8* src)
{
UINT8 *buffer;
int len = 0x10000;
/* rearrange gfx */
buffer = auto_alloc_array(machine, UINT8, len);
{
int i;
for (i = 0;i < len; i++)
{
buffer[i] = src[BITSWAP24(i,
23,22,21,20,
19,18,17,16,
6,5,15,14,13,12,
11,10,9,8,
7,4,
3,2,1,0)];
}
memcpy(src,buffer,len);
auto_free(machine, buffer);
}
}
static const gfx_layout legionna_tilelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 2*4, 3*4, 0*4, 1*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static const gfx_layout legionna_tilelayout2 =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0*4, 1*4, 2*4, 3*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static const gfx_layout legionna_spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 2*4, 3*4, 0*4, 1*4 },
{ 3, 2, 1, 0, 16+3, 16+2, 16+1, 16+0,
64*8+3, 64*8+2, 64*8+1, 64*8+0, 64*8+16+3, 64*8+16+2, 64*8+16+1, 64*8+16+0 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
128*8
};
static GFXDECODE_START( legionna )
GFXDECODE_ENTRY( "gfx1", 0, legionna_new_charlayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 )
GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "gfx2", 0, legionna_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout2, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 )
GFXDECODE_END
static GFXDECODE_START( heatbrl )
GFXDECODE_ENTRY( "gfx1", 0, legionna_new_charlayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 )
GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) /* unused */
GFXDECODE_ENTRY( "gfx2", 0, legionna_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 )
GFXDECODE_END
static GFXDECODE_START( cupsoc )
GFXDECODE_ENTRY( "gfx1", 0, legionna_new_charlayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0, 32 )
GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) /* unused */
GFXDECODE_ENTRY( "gfx2", 0, legionna_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 )
GFXDECODE_END
static const gfx_layout cupsocsb_spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0,1,2,3 },
{ 4,0,12,8,20,16,28,24, 512+4, 512+0, 512+12, 512+8, 512+20, 512+16, 512+28, 512+24 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
32*32
};
static const gfx_layout cupsocsb_8x8_tilelayout =
{
8,8,
RGN_FRAC(1,1),
4,
{ 8,12,0,4 },
{ 0,3,2,1,16,19,18,17 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
8*32
};
static const gfx_layout cupsocsb_tilelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 8,12,0,4 },
{ 0,3,2,1,16,19,18,17, 512+0,512+3,512+2,512+1,512+16,512+19,512+18,512+17 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32, 8*32, 9*32, 10*32, 11*32, 12*32, 13*32, 14*32, 15*32 },
32*32
};
static GFXDECODE_START( heatbrl_csb )
GFXDECODE_ENTRY( "gfx1", 0, cupsocsb_8x8_tilelayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, cupsocsb_tilelayout, 0*16, 16 )
GFXDECODE_ENTRY( "gfx4", 0, cupsocsb_tilelayout, 32*16, 16 ) /* unused */
GFXDECODE_ENTRY( "gfx2", 0, cupsocsb_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, cupsocsb_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, cupsocsb_tilelayout, 16*16, 16 )
GFXDECODE_END
static GFXDECODE_START( grainbow )
GFXDECODE_ENTRY( "gfx1", 0, legionna_new_charlayout, 48*16, 16 )
GFXDECODE_ENTRY( "gfx3", 0, legionna_tilelayout, 0*16, 16 )
GFXDECODE_ENTRY( "gfx4", 0, legionna_tilelayout, 32*16, 16 ) /* unused */
GFXDECODE_ENTRY( "gfx2", 0, legionna_spritelayout, 0*16, 8*16 )
GFXDECODE_ENTRY( "gfx5", 0, legionna_tilelayout, 32*16, 16 )
GFXDECODE_ENTRY( "gfx6", 0, legionna_tilelayout, 16*16, 16 )
GFXDECODE_END
/*****************************************************************************/
static MACHINE_CONFIG_START( legionna, legionna_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000,20000000/2) /* ??? */
MCFG_CPU_PROGRAM_MAP(legionna_map)
MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)/* VBL */
SEIBU_SOUND_SYSTEM_CPU(14318180/4)
MCFG_MACHINE_RESET(seibu_sound)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(legionna)
MCFG_GFXDECODE(legionna)
MCFG_PALETTE_LENGTH(128*16)
MCFG_PALETTE_INIT(all_black)
MCFG_VIDEO_START(legionna)
/* sound hardware */
SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4,1320000)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( heatbrl, legionna_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000,20000000/2) /* ??? */
MCFG_CPU_PROGRAM_MAP(heatbrl_map)
MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)/* VBL */
SEIBU_SOUND_SYSTEM_CPU(14318180/4)
MCFG_MACHINE_RESET(seibu_sound)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
MCFG_SCREEN_UPDATE(legionna)
MCFG_GFXDECODE(heatbrl)
MCFG_PALETTE_LENGTH(128*16)
MCFG_PALETTE_INIT(all_black)
MCFG_VIDEO_START(legionna)
/* sound hardware */
SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4,1320000)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( godzilla, legionna_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 20000000/2)
MCFG_CPU_PROGRAM_MAP(godzilla_map)
MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)
SEIBU2_SOUND_SYSTEM_CPU(14318180/4)
MCFG_MACHINE_RESET(seibu_sound)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_REFRESH_RATE(61)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(40*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 28*8-1)
MCFG_SCREEN_UPDATE(godzilla)
MCFG_GFXDECODE(heatbrl)
MCFG_PALETTE_LENGTH(128*16)
MCFG_PALETTE_INIT(all_black)
MCFG_VIDEO_START(godzilla)
/* sound hardware */
SEIBU_SOUND_SYSTEM_YM2151_INTERFACE(14318180/4,1320000)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( denjinmk, legionna_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 20000000/2)
MCFG_CPU_PROGRAM_MAP(denjinmk_map)
MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)
SEIBU2_SOUND_SYSTEM_CPU(14318180/4)
MCFG_MACHINE_RESET(seibu_sound)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(40*8, 32*8)
MCFG_SCREEN_REFRESH_RATE(61)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 32*8-1)
MCFG_SCREEN_UPDATE(godzilla)
MCFG_GFXDECODE(heatbrl)
MCFG_PALETTE_LENGTH(128*16)
MCFG_PALETTE_INIT(all_black)
MCFG_VIDEO_START(denjinmk)
/* sound hardware */
SEIBU_SOUND_SYSTEM_YM2151_INTERFACE(14318180/4,1320000)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( grainbow, legionna_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 20000000/2)
MCFG_CPU_PROGRAM_MAP(grainbow_map)
MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)
SEIBU2_SOUND_SYSTEM_CPU(14318180/4)
MCFG_MACHINE_RESET(seibu_sound)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(64*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(2*8, 42*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(grainbow)
MCFG_GFXDECODE(grainbow)
MCFG_PALETTE_LENGTH(128*16)
MCFG_PALETTE_INIT(all_black)
MCFG_VIDEO_START(grainbow)
/* sound hardware */
SEIBU_SOUND_SYSTEM_YM2151_INTERFACE(14318180/4,1320000)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( cupsoc, legionna_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000,20000000/2)
MCFG_CPU_PROGRAM_MAP(cupsoc_mem)
MCFG_CPU_VBLANK_INT("screen", irq4_line_hold)/* VBL */
SEIBU_SOUND_SYSTEM_CPU(14318180/4)
MCFG_MACHINE_RESET(seibu_sound)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(40*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 32*8-1)
MCFG_SCREEN_UPDATE(grainbow)
MCFG_GFXDECODE(cupsoc)
MCFG_PALETTE_LENGTH(128*16)
MCFG_PALETTE_INIT(all_black)
MCFG_VIDEO_START(cupsoc)
/* sound hardware */
SEIBU_SOUND_SYSTEM_YM3812_INTERFACE(14318180/4,1320000)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( cupsocs, cupsoc )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(cupsocs_mem)
MACHINE_CONFIG_END
static MACHINE_CONFIG_START( cupsocbl, legionna_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000,12000000)
MCFG_CPU_PROGRAM_MAP(cupsocbl_mem)
MCFG_CPU_VBLANK_INT("screen", irq4_line_hold) /* VBL */
/*Different Sound hardware*/
//SEIBU_SOUND_SYSTEM_CPU(14318180/4)
MCFG_CPU_ADD("audiocpu", Z80,14318180/4)
MCFG_CPU_PROGRAM_MAP(cupsocbl_sound_mem)
//MCFG_PERIODIC_INT("screen", nmi_line_pulse)
//MCFG_MACHINE_INIT(seibu_sound)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(40*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 0*8, 32*8-1)
MCFG_SCREEN_UPDATE(grainbow)
MCFG_GFXDECODE(heatbrl_csb)
MCFG_PALETTE_LENGTH(128*16)
MCFG_PALETTE_INIT(all_black)
MCFG_VIDEO_START(cupsoc)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_OKIM6295_ADD("oki", 1000000, OKIM6295_PIN7_HIGH)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( legionna )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1", 0x00000, 0x20000, CRC(9e2d3ec8) SHA1(8af9ca349389cbbd2b541aafa09de57f87f6fd72) )
ROM_LOAD32_BYTE( "2", 0x00001, 0x20000, CRC(35c8a28f) SHA1(31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b) )
ROM_LOAD32_BYTE( "3", 0x00002, 0x20000, CRC(553fc7c0) SHA1(b12a2eea6b2c9bd76c0c74ddf2765d58510f586a) )
ROM_LOAD32_BYTE( "legion4.bin", 0x00003, 0x20000, CRC(2cc36c98) SHA1(484fc6eeeed89386ec69df0f92919b742cfdd89f) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "6", 0x00000, 0x08000, CRC(fe7b8d06) SHA1(1e5b52ea4b4042940e2ee2db75c7c0f24973422a) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "user1", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD16_BYTE( "7", 0x000000, 0x10000, CRC(88e26809) SHA1(40ee55d3b5329b6f657e0621d93c4caf6a035fdf) )
ROM_LOAD16_BYTE( "8", 0x000001, 0x10000, CRC(06e35407) SHA1(affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89) )
ROM_REGION( 0x010000, "gfx1", 0 ) /* FG Tiles */
ROM_COPY( "user1", 0x010000, 0x000000, 0x010000 )
ROM_REGION( 0x010000, "gfx5", 0 ) /* BK3 */
ROM_COPY( "user1", 0x000000, 0x000000, 0x010000 ) /* decrambled in INIT */
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(d35602f5) SHA1(79379abf1c8131df47f81f42b2dc6876926a4e9d) ) /* sprites */
ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(351d3917) SHA1(014562ac55c09227c08275df3129df19d81af164) )
ROM_REGION( 0x100000, "user2", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD( "back", 0x000000, 0x100000, CRC(58280989) SHA1(e3eef1f52829a91b8f87cfe27776a1f12679b3ca) ) /* 3 sets of tiles ('MBK','LBK','BK3') */
ROM_REGION( 0x80000, "gfx3", 0 ) /* MBK */
ROM_COPY( "user2", 0x000000, 0x000000, 0x80000 )
ROM_REGION( 0x100000, "gfx4", ROMREGION_ERASEFF )
/* Not Used */
ROM_REGION( 0x80000, "gfx6", 0 ) /* LBK */
ROM_COPY( "user2", 0x080000, 0x000000, 0x78000 )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "5", 0x00000, 0x20000, CRC(21d09bde) SHA1(8dce5011e083706ac7b57c5aee4b79d30fa8d4cb) )
ROM_END
ROM_START( legionnau )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1", 0x00000, 0x20000, CRC(9e2d3ec8) SHA1(8af9ca349389cbbd2b541aafa09de57f87f6fd72) )
ROM_LOAD32_BYTE( "2", 0x00001, 0x20000, CRC(35c8a28f) SHA1(31a1f2f9e04dfcab4b3357d6d27c24b434a8c14b) )
ROM_LOAD32_BYTE( "3", 0x00002, 0x20000, CRC(553fc7c0) SHA1(b12a2eea6b2c9bd76c0c74ddf2765d58510f586a) )
ROM_LOAD32_BYTE( "4", 0x00003, 0x20000, CRC(91fd4648) SHA1(8ad6d0512996b88d3c0c7a96912eebaae2333424) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "6", 0x00000, 0x08000, CRC(fe7b8d06) SHA1(1e5b52ea4b4042940e2ee2db75c7c0f24973422a) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "user1", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD16_BYTE( "7", 0x000000, 0x10000, CRC(88e26809) SHA1(40ee55d3b5329b6f657e0621d93c4caf6a035fdf) ) /* chars, some BK3 tiles too */
ROM_LOAD16_BYTE( "8", 0x000001, 0x10000, CRC(06e35407) SHA1(affeeb97b7f3cfa9b65a584ebe25c16a5b2c9a89) )
ROM_REGION( 0x010000, "gfx1", 0 ) /* FG Tiles */
ROM_COPY( "user1", 0x010000, 0x000000, 0x010000 )
ROM_REGION( 0x010000, "gfx5", 0 ) /* BK3 */
ROM_COPY( "user1", 0x000000, 0x000000, 0x010000 ) /* decrambled in INIT */
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(d35602f5) SHA1(79379abf1c8131df47f81f42b2dc6876926a4e9d) ) /* sprites */
ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(351d3917) SHA1(014562ac55c09227c08275df3129df19d81af164) )
ROM_REGION( 0x100000, "user2", 0 ) /* load the tiles here so we can split them up into the required regions by hand */
ROM_LOAD( "back", 0x000000, 0x100000, CRC(58280989) SHA1(e3eef1f52829a91b8f87cfe27776a1f12679b3ca) ) /* 3 sets of tiles ('MBK','LBK','BK3') */
ROM_REGION( 0x80000, "gfx3", 0 ) /* MBK */
ROM_COPY( "user2", 0x000000, 0x000000, 0x80000 )
ROM_REGION( 0x100000, "gfx4", ROMREGION_ERASEFF )
/* Not Used */
ROM_REGION( 0x80000, "gfx6", 0 ) /* LBK */
ROM_COPY( "user2", 0x080000, 0x000000, 0x78000 )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "5", 0x00000, 0x20000, CRC(21d09bde) SHA1(8dce5011e083706ac7b57c5aee4b79d30fa8d4cb) )
ROM_END
ROM_START( heatbrl )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1e_ver3.9k", 0x00000, 0x20000, CRC(6b41fbac) SHA1(aa987386be40439450bc02f97e57dc833b32fa63) )
ROM_LOAD32_BYTE( "2e_ver3.9m", 0x00001, 0x20000, CRC(dd21969b) SHA1(735e6984ac7b83c10bf4a90608fa3548db62cabc) )
ROM_LOAD32_BYTE( "3e_ver3.9f", 0x00002, 0x20000, CRC(09544a91) SHA1(5c24fbf642dd4c40ee21664bdc7b837e8a15b8bb) )
ROM_LOAD32_BYTE( "4e_ver3.9h", 0x00003, 0x20000, CRC(ebd34559) SHA1(9d565eb144b9239769a272990c1d1e22e72e3f0c) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */
ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */
ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", 0 ) /* not used? */
ROM_COPY( "gfx1", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_END
ROM_START( heatbrl2 )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1e_ver2.9k", 0x00000, 0x20000, CRC(b30bd632) SHA1(8684dd4787929886b0bce283301e492206ade9d9) )
ROM_LOAD32_BYTE( "2e_ver2.9m", 0x00001, 0x20000, CRC(f3a23056) SHA1(d8840468535ac59fede60ea5a2928410d9c7a33a) )
ROM_LOAD32_BYTE( "3e_ver2.9f", 0x00002, 0x20000, CRC(a2c41715) SHA1(a15b7a35ae0792ed00c47426d2e07c445acd8b8d) )
ROM_LOAD32_BYTE( "4e_ver2.9h", 0x00003, 0x20000, CRC(a50f4f08) SHA1(f468e4a016a53803b8404bacdef5712311c6f0ac) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */
ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */
ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", 0 ) /* not used? */
ROM_COPY( "gfx1", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_END
ROM_START( heatbrlo )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "barrel.1h", 0x00000, 0x20000, CRC(d5a85c36) SHA1(421a42863faa940057ed5637748f791152a15502) )
ROM_LOAD32_BYTE( "barrel.2h", 0x00001, 0x20000, CRC(5104d463) SHA1(f65ee824508da431567661804f6235b61425b2dd) )
ROM_LOAD32_BYTE( "barrel.3h", 0x00002, 0x20000, CRC(823373a0) SHA1(1bb7f811df4f85db8ca10e59fe22137a09470def) )
ROM_LOAD32_BYTE( "barrel.4h", 0x00003, 0x20000, CRC(19a8606b) SHA1(6e950212c532e46bb6645c3c1f8205c2a4ea2c87) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */
ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
/* Sprite + tilemap gfx roms not dumped, for now we use ones from heatbrlu
Readme mentions as undumped:
barrel1,2,3,4.OBJ
barrel1,2,3,4.BG */
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */
ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_END
ROM_START( heatbrlu )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1e_ver2.9k", 0x00000, 0x20000, CRC(b30bd632) SHA1(8684dd4787929886b0bce283301e492206ade9d9) )
ROM_LOAD32_BYTE( "2u", 0x00001, 0x20000, CRC(289dd629) SHA1(fb379e067ffee4e54d55da638e45e22d6b2ef788) )
ROM_LOAD32_BYTE( "3e_ver2.9f", 0x00002, 0x20000, CRC(a2c41715) SHA1(a15b7a35ae0792ed00c47426d2e07c445acd8b8d) )
ROM_LOAD32_BYTE( "4e_ver2.9h", 0x00003, 0x20000, CRC(a50f4f08) SHA1(f468e4a016a53803b8404bacdef5712311c6f0ac) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */
ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */
ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_END
ROM_START( heatbrle )
ROM_REGION( 0x80000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "2.u025", 0x00000, 0x20000, CRC(b34dc60c) SHA1(f9d1438469bf0d36d53d3f148bdf7f04dee5eae0) )
ROM_IGNORE( 0x20000 ) // 1xxxxxxxxxxxxxxxxx = 0xFF
ROM_LOAD32_BYTE( "1.u024", 0x00001, 0x20000, CRC(16a3754f) SHA1(3e070f2d004fc17d8ae9171955dc48ec5d14cf8a) )
ROM_IGNORE( 0x20000 ) // 1xxxxxxxxxxxxxxxxx = 0xFF
ROM_LOAD32_BYTE( "4.u026", 0x00002, 0x20000, CRC(fae85c88) SHA1(1b0316e66d4e0c5b3aa4045d6bfcc8a5464dc74e) )
ROM_IGNORE( 0x20000 ) // 1xxxxxxxxxxxxxxxxx = 0xFF
ROM_LOAD32_BYTE( "3.u023", 0x00003, 0x20000, CRC(3b035081) SHA1(b7ecbacd85102eda21dd162427a0e57cc6d24661) )
ROM_IGNORE( 0x20000 ) // 1xxxxxxxxxxxxxxxxx = 0xFF
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "barrel.7", 0x00000, 0x08000, CRC(0784dbd8) SHA1(bdf7f8a3a3eb346eb2aeaf4f9bfc49af059d04c9) )
ROM_CONTINUE( 0x10000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "barrel.6", 0x000000, 0x10000, CRC(bea3c581) SHA1(7f7f0a74bf106acaf57c182d47f0c707da2011bd) ) /* chars */
ROM_LOAD16_BYTE( "barrel.5", 0x000001, 0x10000, CRC(5604d155) SHA1(afc30347b1e1316ec25056c0c1576f78be5f1a72) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj1", 0x000000, 0x100000, CRC(f7a7c31c) SHA1(683e5c7a0732ff5fd56167dd82035ca050de0507) ) /* sprites */
ROM_LOAD( "obj2", 0x100000, 0x100000, CRC(24236116) SHA1(b27bd771cacd1587d4927e3f489c4f54b5dec110) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg-1", 0x000000, 0x100000, CRC(2f5d8baa) SHA1(0bf687c46c603150eadb304adcd78d53a338e615) )
ROM_REGION( 0x020000, "gfx4", 0 ) /* not used? */
ROM_COPY( "gfx1", 0x010000, 0x000000, 0x010000 ) // this is just corrupt tiles if we decode it
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg-3", 0x000000, 0x080000, CRC(83850e2d) SHA1(cdc2df8e3bc58319c50768ea2a05b9c7ddc2a652) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_LOAD( "bg-2", 0x000000, 0x080000, CRC(77ee4c6f) SHA1(a0072331bc970ba448ac5bb1ae5caa0332c82a99) )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "barrel.8", 0x00000, 0x20000, CRC(489e5b1d) SHA1(ecd69d87ed354d1d08dbe6c2890af5f05d9d67d0) )
ROM_END
/*
Godzilla
Banpresto 1993
This game runs on Seibu hardware, similar to Legionairre.
PCB Layout
|----------------------------------------------------|
| YM2151 M6295 PCM.922 8 Z80 PAL |
| YM3014 PAL |
| YM3931 SEI0220 14.31818MHz 6116 |
| (SEI0100) |
| OBJ1.648 OBJ3.743 |
| SEI0211 |
|J OBJ2.756 OBJ4.757 |
|A |
|M DSW1-8 2.025 4.026 62256 |
|M DSW2-8 62256 |
|A S68E08.844 PAL 1.024 3.023 62256 |
| 6264 PAL PAL 62256 |
| 6264 |
| SEI0200 COPX-D2.313 SEI0300 |
| TC110G21AF TC25SC900AF|
| |
|BK1.618 11.620 20MHz PAL PAL |
| BK3.619 10.615 PAL 68000 |
|----------------------------------------------------|
Notes:
Z80 clock : 3.579545MHz
68000 clock : 10.000MHz
YM2151 clock : 3.579545MHz
M6295 clock : 1.000MHz, sample rate = clk /132
VSync : 61Hz
HSync : 15.74kHz
S68E08.844 : 82S147 bipolar PROM
BK & OBJ : 8M MASK (read as 238000)
Main PRG 1-4 : 27C010 EPROM
ROMs 8,10,11 : 27C512 EPROM
COPX-D2.313 : 4M MASK (read as 234200)
PCM : 4M MASK (read as 27C040)
Custom SEIBU chips:
SEI0211 and SEI0220: connected to OBJ ROMs
SEI300 : connected to PRG ROMs and 68000
SEI0200 : connected to BG ROMs
*/
ROM_START( godzilla )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "2.025", 0x000000, 0x020000, CRC(be9c6e5a) SHA1(9a7e49ac9cdbcc02b13b3448544cee5fe398ec16) )
ROM_LOAD32_BYTE( "1.024", 0x000001, 0x020000, CRC(0d6b663d) SHA1(01e02999cffd2642f7a37e492fe7f83770cddd67) )
ROM_LOAD32_BYTE( "4.026", 0x000002, 0x020000, CRC(bb8c0132) SHA1(fa8b049f590be710b3cf82f27deade63656db730) )
ROM_LOAD32_BYTE( "3.023", 0x000003, 0x020000, CRC(bb16e5d0) SHA1(31d8941e6e297b1f410944f0063a4c9219d23f23) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "8.016", 0x000000, 0x08000, CRC(4ab76e43) SHA1(40c34fade03161c4b50f9f6a2ae61078b8d8ea6d) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "11.620", 0x000000, 0x010000, CRC(58e0e41f) SHA1(563c633eb3d4df41e467c93957c74b540a0ae43c) )
ROM_LOAD16_BYTE( "10.615", 0x000001, 0x010000, CRC(9c22bc13) SHA1(a94d9ed63ee1f5e358ebcaf517e6a1c986fa5d96) )
ROM_REGION( 0x800000, "gfx2", ROMREGION_ERASE00 )
ROM_LOAD( "obj1.748", 0x000000, 0x200000, CRC(0dfaf26d) SHA1(2af3ea06369c40ae89c2f8362c273f4801db8e68) )
ROM_LOAD( "obj2.756", 0x200000, 0x200000, CRC(32b1516a) SHA1(4adcf4b957f6b9baf1a5b8807b381db664de632d) )
ROM_LOAD( "obj3.743", 0x400000, 0x100000, CRC(5af0114e) SHA1(9362de9ade6db67ab0e3a2dfea580e688bbf7729) )
ROM_LOAD( "obj4.757", 0x500000, 0x100000, CRC(7448b054) SHA1(5c08319329eb8c90b63e5393c0011bc39911ebbb) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg1.618", 0x000000, 0x100000, CRC(78fbbb84) SHA1(b1f5d4041bb88c5b2a561949239b11c3fd7c5fbc) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x100000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg2.619", 0x000000, 0x100000, CRC(8ac192a5) SHA1(54b557e81a704c70a651e6b8da70207a2a70530f) )
ROM_REGION( 0x100000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx3", 0x80000, 0x00000, 0x080000 )
ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "pcm.922", 0x000000, 0x080000, CRC(59cbef10) SHA1(6b89b7286f80f9c903dfb81dc93a03c38dff707c) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "s68e08.844", 0x000000, 0x000200, CRC(96f7646e) SHA1(400a831b83d6ac4d2a46ef95b97b1ee237099e44) ) /* Priority */
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d2.313", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) )
ROM_END
/*
Denjin Makai
Banpresto, 1994
This game runs on early 90's Seibu hardware.
(i.e. Raiden II, Godzilla, Seibu Cup Soccer, Legionairre, Heated Barrel etc).
The PCB looks to have been converted from some other game (a lot of flux traces are
left on the PCB). The game might be a simple ROM swap for some other Seibu-based game.
PCB Layout
----------
|-----------------------------------------------------|
|LA4460 YM2151 M6295 ROM6 ROM5 Z80 PAL6 |
| 6116 PAL9 |
| SEI0100BU SEI0220BP 14.31818MHz |
| |
| 6116 |
| OBJ-0-3 OBJ-6-7 |
|J 6116 SEI0211 |
|A OBJ-4-5 OBJ-8-9 |
|M |
|M ROM1 ROM3 62256 |
|M 62256 |
| ROM2 ROM4 62256 |
| DSW1 S68E08 PAL7 62256 |
| DSW2 PAL6 PAL3 |
|SEI0200 |
| 6264 |
| 6264 COPX-D2 |
| SEI1000 |
|BG-1-AB ROM7 PAL2 PAL1 |
| |
|BG-2-AB BG-3-AB ROM8 20MHz PAL5 68000 |
|-----------------------------------------------------|
Notes:
68000 clock : 10.000MHz (20 / 2)
Z80 clock : 3.579545MHz (14.31818 / 4)
YM2151 clock : 3.579545MHz (14.31818 / 4)
M6295 clock : 1.000MHz, sample rate = M6295 clock / 132
VSync : 56Hz
62256 : 32K x8 SRAM
6264 : 8K x8 SRAM
6116 : 2K x8 SRAM
SEI0200 : Custom Seibu QFP100 also stamped TC110G21AF
SEI1000 : Custom Seibu QFP184 also stamped SB01-001
SEI0211 : Custom Seibu QFP128
SEI0100BU: Custom Seibu SDIP64 also stamped YM3931
SEI0220BP: Custom Seibu QFP80
ROMs 1, 2, 3, 4 Main program 27C020 EPROM
ROM 6 OKI samples 27C020 EPROM
ROM 5 Sound program 27C512 EPROM
ROMs 7 and 8 Graphics 27C512 EPROM
ROMs BG* Graphics 8M Mask ROM
ROMs OBJ* Graphics 8M Mask ROM
COPX-D2 ? 4M Mask ROM
PAL1 : type AMI 18CV8PC, labelled 'S68E01'
PAL2 : type MMI PAL16L8ACN, labelled 'S68E02'
PAL3 : type MMI PAL16L8ACN, labelled 'S68E03'
PAL4 : type AMI 18CV8PC, labelled 'S68E04'
PAL5 : type AMI 18CV8PC, labelled 'S68E05T'
PAL6 : type AMI 18CV8PC, labelled 'S68E06T'
PAL7 : type AMI 18CV8PC, labelled 'S68E07'
PAL9 : type MMI PAL16L8ACN, labelled 'S68E09'
S68E08 : PROM type 82S147, labelled 'S68E08'
*/
ROM_START( denjinmk )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "rom1.025", 0x000000, 0x040000, CRC(44a648e8) SHA1(a3c1721e89ac6b9fc16f80682b2f701cb24b5d76) )
ROM_LOAD32_BYTE( "rom2.024", 0x000001, 0x040000, CRC(e5ee8fe0) SHA1(2ebff4fdbe82062fb526598e10f11358b0b5c02f) )
ROM_LOAD32_BYTE( "rom3.026", 0x000002, 0x040000, CRC(781b942e) SHA1(f1f4ddc332de3dc29b716a1b82c2ecc2045efb3a) )
ROM_LOAD32_BYTE( "rom4.023", 0x000003, 0x040000, CRC(502a588b) SHA1(9055b631240fe52d33b572e34275d31a9f3d290f) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "rom5.016", 0x000000, 0x08000, CRC(7fe7e352) SHA1(1ceae22186751ca91dfffab7bd11f275e693451f) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "rom7.620", 0x000000, 0x010000, CRC(e1f759b1) SHA1(ddc60e78e7791a59c59403dd4089b3f6e1ecf8cb) )
ROM_LOAD16_BYTE( "rom8.615", 0x000001, 0x010000, CRC(cc36af0d) SHA1(69c2ae38f03be79be4d138fcc73a6a86407eb285) )
ROM_REGION( 0x500000, "gfx2", 0 )
ROM_LOAD( "obj-0-3.748", 0x000000, 0x200000, CRC(67c26a67) SHA1(20543ca9dcf3fed0884968b5249b34b59a14b791) ) /* banks 0,1,2,3 */
ROM_LOAD( "obj-4-5.756", 0x200000, 0x100000, CRC(01f8d4e6) SHA1(25b69da693be8c3404f750b419c330a7a56e88ec) ) /* 4,5 */
ROM_LOAD( "obj-6-7.743", 0x300000, 0x100000, CRC(e5805757) SHA1(9d392c27eef7c1fcda560dac17ba9d7ae2287ac8) ) /* 6,7 */
ROM_LOAD( "obj-8-9.757", 0x400000, 0x100000, CRC(c8f7e1c9) SHA1(a746d187b50a0ecdd5a7f687a2601e5dc8bfe272) ) /* 8,9 */
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "bg-1-ab.618", 0x000000, 0x100000, CRC(eaad151a) SHA1(bdd1d83ee8497efe20f21baf873e786446372bcb) )
ROM_REGION( 0x100000, "gfx4", 0 ) /* BK2 used */
ROM_LOAD( "bg-2-ab.617", 0x000000, 0x100000, CRC(40938f74) SHA1(d68b0f8245a8b390ad5d4e6ebc7514a939b8ac51) )
ROM_REGION( 0x100000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "bg-3-ab.619", 0x000000, 0x100000, CRC(de7366ee) SHA1(0c3969d15f3cd963e579d4164b6e0a6b4012c9c6) )
ROM_REGION( 0x100000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx4", 0x00000, 0x00000, 0x100000 )
ROM_REGION( 0x080000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "rom6.922", 0x000000, 0x040000, CRC(09e13213) SHA1(9500e057104c6b83da0467938e46d9efa2f49f4c) )
ROM_REGION( 0x200, "proms", 0 )
ROM_LOAD( "s68e08.844", 0x000000, 0x000200, CRC(96f7646e) SHA1(400a831b83d6ac4d2a46ef95b97b1ee237099e44) ) /* Priority */
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d2.313", 0x000000, 0x080000, CRC(7c52581b) SHA1(7e668476f886806b0c06fa0bcf4bbc955878c87c) )
ROM_END
/*
SD Gundam Sangokushi Rainbow Tairiku Senki
(c)1993 Banpresto
TYPE-R
Board made by Seibu?
CPU : MC68000P10
Sound: Z80A YM2151 M6295 Y3014B
OSC : 20.0000MHz (X11), 14.31818MHz (X71)
ROMs:
rb-p1.25 - Main programs (27c020)
rb-p2.24 |
rb-p3.26 |
rb-p4.23 /
rb-s.016 - Sound program (27c512)
rb-ad.922 - Sound data (27c1001)
rb-bg-01.618 - Background (TC538200AP)
rb-bg-2.619 |
rb-f1.620 | (27c512)
rb-f2.615 /
rb-spr01.748 - Sprites (TC538200AP)
rb-spr23.756 /
copx-d2.313 - ? (2M-16bit)
s68e08.844 - (N82S147N)
PALs:
s68e01.122
s68e02.310 (16L8ACN)
s68e03.322 (16L8ACN)
s68e04.551
s68e05.552
s68e06r.741 (18CV8)
s68e07.842
s68e09.015 (16L8ACN)
Custom chips:
SEI0100BU YM3931 9149 EALA
SEI0220BP JAPAN S 9208 U ("S" for "Sharp")
SEI0211 9215 ABBB
SEI0200 TC110G21AF 0076 9324EAI JAPAN
SEI300 TC25SC900AF 001 9211EAI JAPAN
*/
ROM_START( grainbow )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "rb-p1.25", 0x000000, 0x040000, CRC(0995c511) SHA1(97fb2bd7d26720552ace25e655fce09ad9a7afd7) )
ROM_LOAD32_BYTE( "rb-p2.24", 0x000001, 0x040000, CRC(c9eb756f) SHA1(88d784a71bfab4f321d3320aed1b6b2648529979) )
ROM_LOAD32_BYTE( "rb-p3.26", 0x000002, 0x040000, CRC(fe2f08a8) SHA1(bb95e5c113a0343b6da43c5dca1292601dec00eb) )
ROM_LOAD32_BYTE( "rb-p4.23", 0x000003, 0x040000, CRC(f558962a) SHA1(fcfb6f2cba59effd14c76602b0f87f564235d8ef) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* 64k code for sound Z80 */
ROM_LOAD( "rb-s.016", 0x000000, 0x08000, CRC(8439bf5b) SHA1(089009b91768d64edef6639e7694723d2d1c46ff) )
ROM_CONTINUE( 0x010000, 0x08000 )
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "rb-f1.620", 0x000000, 0x010000, CRC(792c403d) SHA1(3c606af696fe8f3d6edefdab3940bd5eb341bca9) )
ROM_LOAD16_BYTE( "rb-f2.615", 0x000001, 0x010000, CRC(a30e0903) SHA1(b9e7646da1ccab6dadaca6beda08125b34946653) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "rb-spr01.748", 0x000000, 0x100000, CRC(11a3479d) SHA1(4d2d06d62da02c6e9884735de8c319f37ca1715c) )
ROM_LOAD( "rb-spr23.756", 0x100000, 0x100000, CRC(fd08a761) SHA1(3297a2bfaabef17ed9320e24e9a4ffa2f3eb3a44) )
ROM_REGION( 0x100000, "gfx3", 0 )
ROM_LOAD( "rb-bg-01.618", 0x000000, 0x100000, CRC(6a4ca7e7) SHA1(13612d29f8f04cf62b4357b69b81240dd1eceae4) )
ROM_REGION( 0x040000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x100000, "gfx5", 0 )
ROM_LOAD( "rb-bg-2.619", 0x000000, 0x100000, CRC(a9b5c85e) SHA1(0ae044e05730e8080d94f1f6758f8dd051b03c41) )
ROM_REGION( 0x100000, "gfx6", 0 )
//#define ROM_COPY(rgn,srcoffset,offset,length)
ROM_COPY( "gfx3", 0x80000, 0x00000, 0x80000 )
ROM_REGION( 0x40000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "rb-ad.922", 0x000000, 0x020000, CRC(a364cb42) SHA1(c527b39a1627ecee20a2c4df4cf2b5f2ba729081) )
ROM_REGION( 0x040000, "user1", 0 )
ROM_LOAD( "copx-d2.313", 0x0000, 0x040000, CRC(a6732ff9) SHA1(c4856ec77869d9098da24b1bb3d7d58bb74b4cda) )
ROM_END
ROM_START( cupsoc )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "scc_01.bin", 0x000000, 0x040000, CRC(c122203c) SHA1(93c0ae90c0ed3889b9159774ba89536108c9b259) )
ROM_LOAD32_BYTE( "scc_02.bin", 0x000001, 0x040000, CRC(105511b4) SHA1(f2ebe95a10f5928f57d4f532e2d2432f13b774b2) )
ROM_LOAD32_BYTE( "scc_03.bin", 0x000002, 0x040000, CRC(2d23d78f) SHA1(c479ded8782f2d23e123b7d00ec57c18a8f80578) )
ROM_LOAD32_BYTE( "scc_04.bin", 0x000003, 0x040000, CRC(e8877461) SHA1(3be44459699fd455b0daaac10e8a37d1b7985607) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "scc_06.bin", 0x000000, 0x010000, CRC(f1a18ec6) SHA1(43f8ec3fc541b8dc2a17533329dd3448afadcb3b) )
ROM_LOAD16_BYTE( "scc_05.bin", 0x000001, 0x010000, CRC(c0358503) SHA1(e87991c6a6f3e060a1b03b4899fa891510fca15f) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_END
ROM_START( cupsoca )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "soca_1.bin", 0x000000, 0x040000, CRC(d5f76bd6) SHA1(5e7c3843f6f497a24b8236a9307d347fb24dd0d5) )
ROM_LOAD32_BYTE( "soca_2.bin", 0x000001, 0x040000, CRC(34966aa1) SHA1(f07bca19bd92a60c04aa9b23e5d2d2eac073d2e4) )
ROM_LOAD32_BYTE( "soca_3.bin", 0x000002, 0x040000, CRC(2b7934ec) SHA1(b78e7079e03b23853397a3848c93f60702ac1c33) )
ROM_LOAD32_BYTE( "soca_4.bin", 0x000003, 0x040000, CRC(f4aa1d90) SHA1(eb94efc8cc623434b4c9a22e63d262e80ca84d83) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "soca_6.bin", 0x000000, 0x010000, CRC(a9e15910) SHA1(305541b16a87d0e38871240fa2e111bb9332e93c) )
ROM_LOAD16_BYTE( "soca_5.bin", 0x000001, 0x010000, CRC(73a3e024) SHA1(aeb359dd2dc9eb96330f494c44123bab3f5986a4) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_END
ROM_START( cupsocs )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "1_10n.bin", 0x000000, 0x040000, CRC(b67835c5) SHA1(4fa562630d1f9cfb6f5bfff3295ebbdd227e4da5) )
ROM_LOAD32_BYTE( "2_10q.bin", 0x000001, 0x040000, CRC(de65509c) SHA1(3362258b6d86fc63afa205712416a4aac0cf10e4) )
ROM_LOAD32_BYTE( "3_10f.bin", 0x000002, 0x040000, CRC(c0333f0c) SHA1(ed02897724de4cf981aa8c6ce98551b9e79efff3) )
ROM_LOAD32_BYTE( "4_10k.bin", 0x000003, 0x040000, CRC(288f11d4) SHA1(424cb3d1428f7195decce2ba6eebc1e24d9bb207) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "7_8a.bin", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "6_7x.bin", 0x000000, 0x010000, CRC(7981366e) SHA1(b859bf23c5ae466f4020958a06935192fa68ee8d) )
ROM_LOAD16_BYTE( "5_7y.bin", 0x000001, 0x010000, CRC(26cbfaf0) SHA1(1ba7bc1cecb4bd06ba5c2d3eaa9c9e38e2106cd2) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "8_7a.bin", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_REGION( 0x080000, "user1", 0 )
ROM_LOAD( "copx-d1.bin", 0x000000, 0x080000, CRC(029bc402) SHA1(0f64e4c32d95abfa3920b39ed3cf0cc6eb50191b) )
ROM_END
ROM_START( cupsocs2 )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "seibu1.10n", 0x000000, 0x040000, CRC(e91fdc95) SHA1(71c56fffabca79e73dfc61aad17bc58e09a28680) )
ROM_LOAD32_BYTE( "seibu2.10q", 0x000001, 0x040000, CRC(7816df3c) SHA1(d5cfbf493cc00c47406b314c08e9cbf159a7f98c) )
ROM_LOAD32_BYTE( "seibu3.10f", 0x000002, 0x040000, CRC(3be8a330) SHA1(f821080acd29c5801abc36da3341aabaea82ceb0) )
ROM_LOAD32_BYTE( "seibu4.10k", 0x000003, 0x040000, CRC(f30167ea) SHA1(5431296e3245631c90362373027c54166f8fba16) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "seibu6.7x", 0x000000, 0x010000, CRC(21c1e1b8) SHA1(30928c8ef98bf32ba0bf795ddadba1c95fcffe9d) )
ROM_LOAD16_BYTE( "seibu5.7y", 0x000001, 0x010000, CRC(955d9fd7) SHA1(782451e8e85f7ba285d6cacd9d3fdcf48bde60bc) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_END
ROM_START( olysoc92 )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD32_BYTE( "u025.1", 0x000000, 0x040000, CRC(a94e7780) SHA1(abbe328be425b4529e6b75ffa723c6771e4b6fcf) )
ROM_LOAD32_BYTE( "u024.2", 0x000001, 0x040000, CRC(cb5f0748) SHA1(e11bf11a3766ab33c60a143867496887c6238b11) )
ROM_LOAD32_BYTE( "u026.3", 0x000002, 0x040000, CRC(f71cc626) SHA1(7f66031509063d5fac33a3b5873b616c7ad0c25b) )
ROM_LOAD32_BYTE( "u023.4", 0x000003, 0x040000, CRC(2ba10e6c) SHA1(d682d97426a749cfdbaf728edb219dbf84e9eef8) )
ROM_REGION( 0x20000, "audiocpu", 0 ) /* Z80 code, banked data */
ROM_LOAD( "seibu7.8a", 0x000000, 0x08000, CRC(f63329f9) SHA1(51736de48efc14415cfdf169b43623d4c95fde2b) )
ROM_CONTINUE( 0x010000, 0x08000 ) /* banked stuff */
ROM_COPY( "audiocpu", 0, 0x018000, 0x08000 )
ROM_REGION( 0x020000, "gfx1", 0 )
ROM_LOAD16_BYTE( "seibu6.7x", 0x000000, 0x010000, CRC(21c1e1b8) SHA1(30928c8ef98bf32ba0bf795ddadba1c95fcffe9d) )
ROM_LOAD16_BYTE( "seibu5.7y", 0x000001, 0x010000, CRC(955d9fd7) SHA1(782451e8e85f7ba285d6cacd9d3fdcf48bde60bc) )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "obj.8c", 0x000000, 0x100000, CRC(e2377895) SHA1(1d1c7f31a08a464139cdaf383a5e1ade0717dc9f) )
ROM_REGION( 0x100000, "gfx3", 0 ) /* MBK tiles */
ROM_LOAD( "back-1.4y", 0x000000, 0x100000, CRC(3dfea0ec) SHA1(8f41d267e488e07831946ef898d593897f10bfe2) )
ROM_REGION( 0x020000, "gfx4", ROMREGION_ERASEFF ) /* not used */
ROM_REGION( 0x080000, "gfx5", 0 ) /* BK3 tiles */
ROM_LOAD( "back-2.6y", 0x000000, 0x080000, CRC(e07712af) SHA1(2a0285d6a1e0141838e898252b8d922a6263b05f) )
ROM_REGION( 0x080000, "gfx6", 0 ) /* LBK tiles */
ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 )
ROM_REGION( 0x040000, "oki", 0 ) /* ADPCM samples */
ROM_LOAD( "seibu8.7a", 0x000000, 0x040000, CRC(6f594808) SHA1(218aa12068aa587c7656355f6a6b86d97c868774) )
ROM_END
/*
Seibu Cup Soccer - Seibu - Bootleg
2 boards
1st board
(snd)
1 x z80
1 x oki 6295
sc_01 (prg)
sc_02 and sc_03 (data)
(prg)
1 x 68000
sc_04 and sc_05
(gfx)
2 x ti tpc1020
from sc_06 to sc_11
2nd board
(gfx)
1 x actel pl84c
from sc_12 to sc_15
*/
ROM_START( cupsocsb )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "sc_04.bin", 0x00001, 0x80000, CRC(22566087) SHA1(4392f46ca50cc9947823a5190aa25f5e9654aa0d) )
ROM_LOAD16_BYTE( "sc_05.bin", 0x00000, 0x80000, CRC(2f977dff) SHA1(4d8d6e7d06ce17bb7292072965911f8b1f1067e2) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */
ROM_LOAD( "sc_01.bin", 0x000000, 0x08000, CRC(cea39d6d) SHA1(f0b79c03ffafdd1e57673d6d4836becbe415110b) )
ROM_CONTINUE( 0x000000, 0x08000 )
ROM_REGION( 0x200000, "gfx2", ROMREGION_INVERT ) /* bootleg sprite gfx */
ROM_LOAD( "sc_07.bin", 0x000000, 0x080000, CRC(dcb29d01) SHA1(72b4234622605f0ab03f21fdb6a61c6dac36000d) )
ROM_LOAD( "sc_06.bin", 0x080000, 0x080000, CRC(2dc70e05) SHA1(f1d0beb8428a7e1d7c7818e6719abdc543b2fa80) )
ROM_COPY( "gfx2", 0x00000, 0x100000, 0x100000 )
ROM_REGION( 0x200000, "test1", 0 ) /* bootleg tile gfx */
ROM_LOAD16_BYTE( "sc_09.bin", 0x000000, 0x080000, CRC(695b6342) SHA1(dfccb43789021ba2568b9284ae61e64f7f89b152) )
ROM_LOAD16_BYTE( "sc_10.bin", 0x000001, 0x080000, CRC(27e172b8) SHA1(ed86db2f42c8061607d46f2407b0130aaf692a02) )
ROM_LOAD16_BYTE( "sc_08.bin", 0x100000, 0x080000, CRC(637120f3) SHA1(b4b2ad192e46ff80d4cb440d7fb6dac215a353ed) )
ROM_LOAD16_BYTE( "sc_11.bin", 0x100001, 0x080000, CRC(0cd5ca5e) SHA1(a59665e543e9383355de2576e6693348ec356591) )
ROM_REGION( 0x020000, "gfx1", ROMREGION_INVERT )
ROM_COPY( "test1", 0x080000, 0x00000, 0x020000 )
ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT ) /* MBK tiles */
ROM_COPY( "test1", 0x000000, 0x00000, 0x080000 )
ROM_COPY( "test1", 0x100000, 0x80000, 0x080000 )
ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT ) /* not used */
ROM_COPY("gfx3",0x00000,0x00000,0x100000)
ROM_REGION( 0x080000, "gfx5", ROMREGION_INVERT ) /* BK3 tiles */
ROM_COPY( "test1", 0x180000, 0x00000, 0x080000 )
ROM_REGION( 0x080000, "gfx6", ROMREGION_INVERT ) /* LBK tiles */
ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 )
ROM_REGION( 0x100000, "adpcm", ROMREGION_ERASEFF ) /* ADPCM samples */
ROM_LOAD( "sc_02.bin", 0x000000, 0x020000, CRC(a70d4f03) SHA1(c2482e624c8a828a94206a36d10c1021ad8ca1d0) )
ROM_LOAD( "sc_03.bin", 0x080000, 0x080000, CRC(6e254d12) SHA1(857779dbd276b688201a8ea3afd5817e38acad2e) )
ROM_REGION( 0x200000, "oki", ROMREGION_ERASEFF )
ROM_COPY( "adpcm", 0x00000, 0x000000, 0x20000 ) //bank 0
ROM_COPY( "adpcm", 0x00000, 0x020000, 0x20000 )
ROM_COPY( "adpcm", 0x00000, 0x100000, 0x20000 ) //bank 4
ROM_COPY( "adpcm", 0x80000, 0x120000, 0x20000 )
ROM_COPY( "adpcm", 0x00000, 0x140000, 0x20000 ) //bank 5
ROM_COPY( "adpcm", 0xa0000, 0x160000, 0x20000 )
ROM_COPY( "adpcm", 0x00000, 0x180000, 0x20000 ) //bank 6
ROM_COPY( "adpcm", 0xc0000, 0x1a0000, 0x20000 )
ROM_COPY( "adpcm", 0x00000, 0x1c0000, 0x20000 ) //bank 7
ROM_COPY( "adpcm", 0xe0000, 0x1e0000, 0x20000 )
/* what are these, they're not gfx... */
ROM_REGION( 0x500000, "unknown0", 0 )
ROM_LOAD16_BYTE( "sc_13.bin", 0x00000, 0x010000, CRC(229bddd8) SHA1(0924bf29db9c5a970546f154e7752697fdce6a58) )
ROM_LOAD16_BYTE( "sc_12.bin", 0x00001, 0x010000, CRC(dabfa826) SHA1(0db587c846755491b169ef7751ba8e7cdc2607e6) )
/* what are these, they're not gfx... */
ROM_REGION( 0x500000, "unknown1", 0 )
ROM_LOAD16_BYTE( "sc_15.bin", 0x00000, 0x080000, CRC(8fd87e65) SHA1(acc9fd0289fa9ab60bec16d3e642039380e5180a) )
ROM_LOAD16_BYTE( "sc_14.bin", 0x00001, 0x080000, CRC(566086c2) SHA1(b7d09ce978f99ecc0d1975b31330ed49317701d5) )
ROM_END
/* slight changes in the program roms compared to above set, all remaining roms were the same */
ROM_START( cupsocsb2 )
ROM_REGION( 0x100000, "maincpu", 0 ) /* 68000 Code */
ROM_LOAD16_BYTE( "4", 0x00001, 0x80000, CRC(83db76f8) SHA1(ffcd0a728de58871b945c15cc27da374b587e170) )
ROM_LOAD16_BYTE( "5", 0x00000, 0x80000, CRC(c01e88c6) SHA1(8f90261792343c92ddd877ab8a2480b5aac82961) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */
ROM_LOAD( "sc_01.bin", 0x000000, 0x08000, CRC(cea39d6d) SHA1(f0b79c03ffafdd1e57673d6d4836becbe415110b) )
ROM_CONTINUE( 0x000000, 0x08000 )
ROM_REGION( 0x200000, "gfx2", ROMREGION_INVERT ) /* bootleg sprite gfx */
ROM_LOAD( "sc_07.bin", 0x000000, 0x080000, CRC(dcb29d01) SHA1(72b4234622605f0ab03f21fdb6a61c6dac36000d) )
ROM_LOAD( "sc_06.bin", 0x080000, 0x080000, CRC(2dc70e05) SHA1(f1d0beb8428a7e1d7c7818e6719abdc543b2fa80) )
ROM_COPY( "gfx2", 0x00000, 0x100000, 0x100000 )
ROM_REGION( 0x200000, "test1", 0 ) /* bootleg tile gfx */
ROM_LOAD16_BYTE( "sc_09.bin", 0x000000, 0x080000, CRC(695b6342) SHA1(dfccb43789021ba2568b9284ae61e64f7f89b152) )
ROM_LOAD16_BYTE( "sc_10.bin", 0x000001, 0x080000, CRC(27e172b8) SHA1(ed86db2f42c8061607d46f2407b0130aaf692a02) )
ROM_LOAD16_BYTE( "sc_08.bin", 0x100000, 0x080000, CRC(637120f3) SHA1(b4b2ad192e46ff80d4cb440d7fb6dac215a353ed) )
ROM_LOAD16_BYTE( "sc_11.bin", 0x100001, 0x080000, CRC(0cd5ca5e) SHA1(a59665e543e9383355de2576e6693348ec356591) )
ROM_REGION( 0x020000, "gfx1", ROMREGION_INVERT )
ROM_COPY( "test1", 0x080000, 0x00000, 0x020000 )
ROM_REGION( 0x100000, "gfx3", ROMREGION_INVERT ) /* MBK tiles */
ROM_COPY( "test1", 0x000000, 0x00000, 0x080000 )
ROM_COPY( "test1", 0x100000, 0x80000, 0x080000 )
ROM_REGION( 0x100000, "gfx4", ROMREGION_INVERT ) /* not used */
ROM_COPY("gfx3",0x00000,0x00000,0x100000)
ROM_REGION( 0x080000, "gfx5", ROMREGION_INVERT ) /* BK3 tiles */
ROM_COPY( "test1", 0x180000, 0x00000, 0x080000 )
ROM_REGION( 0x080000, "gfx6", ROMREGION_INVERT ) /* LBK tiles */
ROM_COPY( "gfx5", 0x00000, 0x00000, 0x080000 )
ROM_REGION( 0x100000, "adpcm", ROMREGION_ERASEFF ) /* ADPCM samples */
ROM_LOAD( "sc_02.bin", 0x000000, 0x020000, CRC(a70d4f03) SHA1(c2482e624c8a828a94206a36d10c1021ad8ca1d0) )
ROM_LOAD( "sc_03.bin", 0x080000, 0x080000, CRC(6e254d12) SHA1(857779dbd276b688201a8ea3afd5817e38acad2e) )
ROM_REGION( 0x200000, "oki", ROMREGION_ERASEFF )
ROM_COPY( "adpcm", 0x00000, 0x000000, 0x20000 ) //bank 0
ROM_COPY( "adpcm", 0x00000, 0x020000, 0x20000 )
ROM_COPY( "adpcm", 0x00000, 0x100000, 0x20000 ) //bank 4
ROM_COPY( "adpcm", 0x80000, 0x120000, 0x20000 )
ROM_COPY( "adpcm", 0x00000, 0x140000, 0x20000 ) //bank 5
ROM_COPY( "adpcm", 0xa0000, 0x160000, 0x20000 )
ROM_COPY( "adpcm", 0x00000, 0x180000, 0x20000 ) //bank 6
ROM_COPY( "adpcm", 0xc0000, 0x1a0000, 0x20000 )
ROM_COPY( "adpcm", 0x00000, 0x1c0000, 0x20000 ) //bank 7
ROM_COPY( "adpcm", 0xe0000, 0x1e0000, 0x20000 )
/* what are these, they're not gfx... */
ROM_REGION( 0x500000, "unknown0", 0 )
ROM_LOAD16_BYTE( "sc_13.bin", 0x00000, 0x010000, CRC(229bddd8) SHA1(0924bf29db9c5a970546f154e7752697fdce6a58) )
ROM_LOAD16_BYTE( "sc_12.bin", 0x00001, 0x010000, CRC(dabfa826) SHA1(0db587c846755491b169ef7751ba8e7cdc2607e6) )
/* what are these, they're not gfx... */
ROM_REGION( 0x500000, "unknown1", 0 )
ROM_LOAD16_BYTE( "sc_15.bin", 0x00000, 0x080000, CRC(8fd87e65) SHA1(acc9fd0289fa9ab60bec16d3e642039380e5180a) )
ROM_LOAD16_BYTE( "sc_14.bin", 0x00001, 0x080000, CRC(566086c2) SHA1(b7d09ce978f99ecc0d1975b31330ed49317701d5) )
ROM_END
#define CUPSOC_DEBUG_MODE 0
static DRIVER_INIT( cupsoc )
{
#if CUPSOC_DEBUG_MODE
UINT16 *ROM = (UINT16 *)machine.region("maincpu")->base();
/*Press p1 button 3 to enter into debug mode during gameplay*/
ROM[0xffffb/2] = 0x0000;
ROM[0xffff7/2] = 0x0000;
#endif
}
static DRIVER_INIT( denjinmk )
{
/* problem with audio comms? */
UINT16 *ROM = (UINT16 *)machine.region("maincpu")->base();
ROM[0x5fe4/2] = 0x4e71;
}
static DRIVER_INIT( legiongfx )
{
descramble_legionnaire_gfx( machine, machine.region("gfx5")->base() );
}
GAME( 1992, legionna, 0, legionna, legionna, legiongfx, ROT0, "TAD Corporation", "Legionnaire (World)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, legionnau,legionna, legionna, legionna, legiongfx, ROT0, "TAD Corporation (Fabtek license)", "Legionnaire (US)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, heatbrl, 0, heatbrl, heatbrl, 0, ROT0, "TAD Corporation", "Heated Barrel (World version 3)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, heatbrl2, heatbrl, heatbrl, heatbrl, 0, ROT0, "TAD Corporation", "Heated Barrel (World version 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, heatbrlo, heatbrl, heatbrl, heatbrl, 0, ROT0, "TAD Corporation", "Heated Barrel (World old version)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, heatbrlu, heatbrl, heatbrl, heatbrl, 0, ROT0, "TAD Corporation", "Heated Barrel (US)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, heatbrle, heatbrl, heatbrl, heatbrl, 0, ROT0, "TAD Corporation", "Heated Barrel (Electronic Devices license)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1993, godzilla, 0, godzilla, godzilla, 0, ROT0, "Banpresto", "Godzilla", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1993, grainbow, 0, grainbow, grainbow, 0, ROT0, "Banpresto", "SD Gundam Sangokushi Rainbow Tairiku Senki", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1993, denjinmk, 0, denjinmk, denjinmk, denjinmk, ROT0, "Banpresto", "Denjin Makai", GAME_IMPERFECT_GRAPHICS )
GAME( 1992, cupsoc, 0, cupsoc, cupsoc, 0, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 1)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, cupsoca, cupsoc, cupsoc, cupsoc, 0, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer (set 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, cupsocs, cupsoc, cupsocs, cupsoc, 0, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer :Selection: (set 1)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, cupsocs2, cupsoc, cupsocs, cupsoc, 0, ROT0, "Seibu Kaihatsu", "Seibu Cup Soccer :Selection: (set 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, cupsocsb, cupsoc, cupsocbl, cupsoc, cupsoc, ROT0, "bootleg", "Seibu Cup Soccer :Selection: (bootleg, set 1)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, cupsocsb2,cupsoc, cupsocbl, cupsoc, cupsoc, ROT0, "bootleg", "Seibu Cup Soccer :Selection: (bootleg, set 2)", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )
GAME( 1992, olysoc92, cupsoc, cupsoc, cupsoc, 0, ROT0, "Seibu Kaihatsu", "Olympic Soccer '92", GAME_UNEMULATED_PROTECTION | GAME_NOT_WORKING )