/*
Jolly Jogger
Taito, 1982
PCB Layout
----------
FGO70007
KDN00004
KDK00502
|----------------------------------------------------------|
| TMM416 TMM416 TMM416 TMM416 |
| TMM416 TMM416 TMM416 TMM416 |-|
| TMM416 TMM416 TMM416 TMM416 | |
| TMM416 TMM416 TMM416 TMM416 | |
| | |
| | |
| | |
| | |
|2 |-|
|2 |
|W DSW1(8) KD13.1F |
|A |
|Y |
| |-|
| | |
| | |
| | |
| MB14241 | |
| DSW2(8) | |
| | |
| |-|
| VOL AY3-8910 3.579545MHz |
|----------------------------------------------------------|
FGO70008
KDN00007
|----------------------------------------------------------|
| |
| 6116 |-|
| | |
| KD21.8J | |
| D2125 D2125 | |
| KD20.8H | |
| D2125 D2125 | |
| KD19.8F | |
| D2125 D2125 |-|
| KD18.8E |
| D2125 D2125 |
| KD17.8D |
| D2125 D2125 Z80 |
| KD16.8C |-|
| | |
| KD15.8B | |
| | |
| KD14.8A | |
| | |
| | |
| |-|
| |
|----------------------------------------------------------|
FGO70009
KDN00006
|----------------------------------------------------------|
| 18MHz |
| |-|
| | |
| | |
| | |
| | |
| | |
| KD11.5H KD12.7H | |
| |-|
|1 |
|8 |
|W |
|A |
|Y |-|
| | |
| | |
| | |
| KD09.1C KD10.2C | |
| | |
| | |
| 2114 2114 2114 2114 2114 2114 |-|
| |
|----------------------------------------------------------|
driver by Pierpaolo Prazzoli
Notes:
The hardware is very similar to Galaxian but has some differencies, like the 3bpp bitmap addition
To advance input tests, press Tilt button
*/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
class jollyjgr_state : public driver_device
{
public:
jollyjgr_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag) { }
/* memory pointers */
UINT8 * m_videoram;
UINT8 * m_colorram;
UINT8 * m_spriteram;
UINT8 * m_bulletram;
UINT8 * m_bitmap;
/* video-related */
tilemap_t *m_bg_tilemap;
/* misc */
UINT8 m_nmi_enable;
UINT8 m_flip_x;
UINT8 m_flip_y;
UINT8 m_bitmap_disable;
UINT8 m_tilemap_bank;
UINT8 m_pri;
};
/*************************************
*
* Memory handlers
*
*************************************/
static WRITE8_HANDLER( jollyjgr_videoram_w )
{
jollyjgr_state *state = space->machine().driver_data<jollyjgr_state>();
state->m_videoram[offset] = data;
tilemap_mark_tile_dirty(state->m_bg_tilemap, offset);
}
static WRITE8_HANDLER( jollyjgr_attrram_w )
{
jollyjgr_state *state = space->machine().driver_data<jollyjgr_state>();
if (offset & 1)
{
/* color change */
int i;
for (i = offset >> 1; i < 0x0400; i += 32)
tilemap_mark_tile_dirty(state->m_bg_tilemap, i);
}
else
{
tilemap_set_scrolly(state->m_bg_tilemap, offset >> 1, data);
}
state->m_colorram[offset] = data;
}
static WRITE8_HANDLER( jollyjgr_misc_w )
{
jollyjgr_state *state = space->machine().driver_data<jollyjgr_state>();
// they could be swapped, because it always set "data & 3"
state->m_flip_x = data & 1;
state->m_flip_y = data & 2;
// same for these two (used by Frog & Spiders)
state->m_bitmap_disable = data & 0x40;
state->m_tilemap_bank = data & 0x20;
state->m_pri = data & 4;
tilemap_set_flip(state->m_bg_tilemap, (state->m_flip_x ? TILEMAP_FLIPX : 0) | (state->m_flip_y ? TILEMAP_FLIPY : 0));
state->m_nmi_enable = data & 0x80;
}
static WRITE8_HANDLER( jollyjgr_coin_lookout_w )
{
coin_lockout_global_w(space->machine(), data & 1);
/* bits 4, 5, 6 and 7 are used too */
}
/*************************************
*
* Address maps
*
*************************************/
static ADDRESS_MAP_START( jollyjgr_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0x8ff8, 0x8ff8) AM_READ_PORT("DSW1")
AM_RANGE(0x8ff9, 0x8ff9) AM_READ_PORT("INPUTS")
AM_RANGE(0x8ff8, 0x8ff8) AM_DEVWRITE("aysnd", ay8910_address_w)
AM_RANGE(0x8ffa, 0x8ffa) AM_READ_PORT("SYSTEM") AM_DEVWRITE("aysnd", ay8910_data_w)
AM_RANGE(0x8ffc, 0x8ffc) AM_WRITE(jollyjgr_misc_w)
AM_RANGE(0x8ffd, 0x8ffd) AM_WRITE(jollyjgr_coin_lookout_w)
AM_RANGE(0x8fff, 0x8fff) AM_READ_PORT("DSW2")
AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(jollyjgr_videoram_w) AM_BASE_MEMBER(jollyjgr_state, m_videoram)
AM_RANGE(0x9800, 0x983f) AM_RAM_WRITE(jollyjgr_attrram_w) AM_BASE_MEMBER(jollyjgr_state, m_colorram)
AM_RANGE(0x9840, 0x987f) AM_RAM AM_BASE_MEMBER(jollyjgr_state, m_spriteram)
AM_RANGE(0x9880, 0x9bff) AM_RAM
AM_RANGE(0xa000, 0xffff) AM_RAM AM_BASE_MEMBER(jollyjgr_state, m_bitmap)
ADDRESS_MAP_END
static ADDRESS_MAP_START( fspider_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0x8ff8, 0x8ff8) AM_READ_PORT("DSW1")
AM_RANGE(0x8ff9, 0x8ff9) AM_READ_PORT("INPUTS")
AM_RANGE(0x8ff8, 0x8ff8) AM_DEVWRITE("aysnd", ay8910_address_w)
AM_RANGE(0x8ffa, 0x8ffa) AM_READ_PORT("SYSTEM") AM_DEVWRITE("aysnd", ay8910_data_w)
AM_RANGE(0x8ffc, 0x8ffc) AM_WRITE(jollyjgr_misc_w)
AM_RANGE(0x8ffd, 0x8ffd) AM_WRITE(jollyjgr_coin_lookout_w)
AM_RANGE(0x8fff, 0x8fff) AM_READ_PORT("DSW2")
AM_RANGE(0x9000, 0x93ff) AM_RAM_WRITE(jollyjgr_videoram_w) AM_BASE_MEMBER(jollyjgr_state, m_videoram)
AM_RANGE(0x9800, 0x983f) AM_RAM_WRITE(jollyjgr_attrram_w) AM_BASE_MEMBER(jollyjgr_state, m_colorram)
AM_RANGE(0x9840, 0x987f) AM_RAM AM_BASE_MEMBER(jollyjgr_state, m_spriteram)
AM_RANGE(0x9880, 0x989f) AM_RAM // ?
AM_RANGE(0x98a0, 0x98af) AM_RAM AM_BASE_MEMBER(jollyjgr_state, m_bulletram)
AM_RANGE(0x98b0, 0x9bff) AM_RAM // ?
AM_RANGE(0xa000, 0xffff) AM_RAM AM_BASE_MEMBER(jollyjgr_state, m_bitmap)
ADDRESS_MAP_END
/*************************************
*
* Input ports
*
*************************************/
static INPUT_PORTS_START( jollyjgr )
PORT_START("DSW1")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW1:!1,!2")
PORT_DIPSETTING( 0x03, "10000" )
PORT_DIPSETTING( 0x02, "20000" )
PORT_DIPSETTING( 0x01, "30000" )
PORT_DIPSETTING( 0x00, "40000" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:!3")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x10, "Timer" ) PORT_DIPLOCATION("SW1:!4,!5")
PORT_DIPSETTING( 0x18, "2 min 20 sec" )
PORT_DIPSETTING( 0x10, "2 min 40 sec" )
PORT_DIPSETTING( 0x08, "3 min" )
PORT_DIPSETTING( 0x00, "3 min 20 sec" )
PORT_SERVICE( 0x20, IP_ACTIVE_HIGH ) PORT_DIPLOCATION("SW1:!6")
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW1:!7") // it works only when Cabinet is set to Upright
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW1:!8")
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW2:!1,!2")
PORT_DIPSETTING( 0x00, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!3,!4")
PORT_DIPSETTING( 0x0c, "3" )
PORT_DIPSETTING( 0x08, "4" )
PORT_DIPSETTING( 0x04, "5" )
PORT_DIPSETTING( 0x00, "6" )
PORT_DIPNAME( 0x10, 0x00, "Display Coinage" ) PORT_DIPLOCATION("SW2:!5")
PORT_DIPSETTING( 0x10, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x00, "Display Year" ) PORT_DIPLOCATION("SW2:!6")
PORT_DIPSETTING( 0x20, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x40, 0x00, "No Hit" ) PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x00, "Number of Coin Switches" ) PORT_DIPLOCATION("SW2:!8")
PORT_DIPSETTING( 0x80, "1" )
PORT_DIPSETTING( 0x00, "2" )
PORT_START("INPUTS")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_4WAY PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_4WAY PORT_COCKTAIL
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT )
INPUT_PORTS_END
static INPUT_PORTS_START( fspider )
PORT_START("DSW1")
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:!1,!2,!3,!4")
PORT_DIPSETTING( 0x00, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:!5,!6,!7,!8")
PORT_DIPSETTING( 0x00, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_8C ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:!1,!2")
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x02, "5" )
PORT_DIPSETTING( 0x03, "6" )
PORT_DIPNAME( 0x0c, 0x00, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:!3,!4")
PORT_DIPSETTING( 0x00, "10000" )
PORT_DIPSETTING( 0x04, "20000" )
PORT_DIPSETTING( 0x08, "30000" )
PORT_DIPSETTING( 0x0c, "40000" )
PORT_DIPNAME( 0x10, 0x10, "Display Coinage Settings" ) PORT_DIPLOCATION("SW2:!5")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x10, DEF_STR( Yes ) )
PORT_DIPNAME( 0x20, 0x20, "Show only 1P Coinage" ) PORT_DIPLOCATION("SW2:!6")
PORT_DIPSETTING( 0x20, DEF_STR( No ) )
PORT_DIPSETTING( 0x00, DEF_STR( Yes ) )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:!7")
PORT_DIPSETTING( 0x40, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW2:!8")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x80, DEF_STR( On ) )
PORT_START("INPUTS")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SERVICE1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_START2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_TILT )
INPUT_PORTS_END
/*************************************
*
* Video emulation
*
*************************************/
static PALETTE_INIT( jollyjgr )
{
int i;
/* tilemap / sprites palette */
for (i = 0; i < 32; i++)
{
int bit0, bit1, bit2, r, g, b;
/* red component */
bit0 = BIT(*color_prom, 0);
bit1 = BIT(*color_prom, 1);
bit2 = BIT(*color_prom, 2);
r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* green component */
bit0 = BIT(*color_prom, 3);
bit1 = BIT(*color_prom, 4);
bit2 = BIT(*color_prom, 5);
g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
/* blue component */
bit0 = BIT(*color_prom, 6);
bit1 = BIT(*color_prom, 7);
b = 0x4f * bit0 + 0xa8 * bit1;
palette_set_color(machine, i, MAKE_RGB(r,g,b));
color_prom++;
}
/* bitmap palette */
for (i = 0;i < 8;i++)
palette_set_color_rgb(machine, 32 + i, pal1bit(i >> 0), pal1bit(i >> 1), pal1bit(i >> 2));
}
/* Tilemap is the same as in Galaxian */
static TILE_GET_INFO( get_bg_tile_info )
{
jollyjgr_state *state = machine.driver_data<jollyjgr_state>();
int color = state->m_colorram[((tile_index & 0x1f) << 1) | 1] & 7;
int region = (state->m_tilemap_bank & 0x20) ? 2 : 0;
SET_TILE_INFO(region, state->m_videoram[tile_index], color, 0);
}
static VIDEO_START( jollyjgr )
{
jollyjgr_state *state = machine.driver_data<jollyjgr_state>();
state->m_bg_tilemap = tilemap_create(machine, get_bg_tile_info, tilemap_scan_rows, 8, 8, 32, 32);
tilemap_set_transparent_pen(state->m_bg_tilemap, 0);
tilemap_set_scroll_cols(state->m_bg_tilemap, 32);
}
static void draw_bitmap( running_machine &machine, bitmap_t *bitmap )
{
jollyjgr_state *state = machine.driver_data<jollyjgr_state>();
int x, y, count;
int i, bit0, bit1, bit2;
int color;
count = 0;
for (y = 0; y < 256; y++)
{
for (x = 0; x < 256 / 8; x++)
{
for(i = 0; i < 8; i++)
{
bit0 = (state->m_bitmap[count] >> i) & 1;
bit1 = (state->m_bitmap[count + 0x2000] >> i) & 1;
bit2 = (state->m_bitmap[count + 0x4000] >> i) & 1;
color = bit0 | (bit1 << 1) | (bit2 << 2);
if(color)
{
if(state->m_flip_x && state->m_flip_y)
*BITMAP_ADDR16(bitmap, y, x * 8 + i) = color + 32;
else if(state->m_flip_x && !state->m_flip_y)
*BITMAP_ADDR16(bitmap, 255 - y, x * 8 + i) = color + 32;
else if(!state->m_flip_x && state->m_flip_y)
*BITMAP_ADDR16(bitmap, y, 255 - x * 8 - i) = color + 32;
else
*BITMAP_ADDR16(bitmap, 255 - y, 255 - x * 8 - i) = color + 32;
}
}
count++;
}
}
}
static SCREEN_UPDATE( jollyjgr )
{
jollyjgr_state *state = screen->machine().driver_data<jollyjgr_state>();
UINT8 *spriteram = state->m_spriteram;
int offs;
bitmap_fill(bitmap, cliprect, 32);
if(state->m_pri) //used in Frog & Spiders level 3
{
if(!(state->m_bitmap_disable))
draw_bitmap(screen->machine(), bitmap);
tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
}
else
{
tilemap_draw(bitmap, cliprect, state->m_bg_tilemap, 0, 0);
if(!(state->m_bitmap_disable))
draw_bitmap(screen->machine(), bitmap);
}
/* Sprites are the same as in Galaxian */
for (offs = 0; offs < 0x40; offs += 4)
{
int sx = spriteram[offs + 3] + 1;
int sy = spriteram[offs];
int flipx = spriteram[offs + 1] & 0x40;
int flipy = spriteram[offs + 1] & 0x80;
int code = spriteram[offs + 1] & 0x3f;
int color = spriteram[offs + 2] & 7;
if (state->m_flip_x)
{
sx = 240 - sx;
flipx = !flipx;
}
if (state->m_flip_y)
flipy = !flipy;
else
sy = 240 - sy;
if (offs < 3 * 4)
sy++;
drawgfx_transpen(bitmap,cliprect,screen->machine().gfx[1],
code,color,
flipx,flipy,
sx,sy,0);
}
return 0;
}
static SCREEN_UPDATE( fspider )
{
jollyjgr_state *state = screen->machine().driver_data<jollyjgr_state>();
// Draw bg and sprites
SCREEN_UPDATE_CALL(jollyjgr);
/* Draw bullets
16 bytes, 2 bytes per bullet (y,x). 2 player bullets, 6 enemy bullets.
Assume bullets to look the same as on Galaxian hw,
that is, simply 4 pixels. Colours are unknown. */
for (int offs=0;offs<0x10;offs+=2) {
UINT8 sy=~state->m_bulletram[offs];
UINT8 sx=~state->m_bulletram[offs|1];
UINT16 bc=(offs<4)?
32+7: // player, white
32+3; // enemy, yellow
if (state->m_flip_y) sy^=0xff;
if (state->m_flip_x) sx+=8;
if (sy>=cliprect->min_y && sy<=cliprect->max_y)
for (int x=sx-4;x<sx;x++)
if (x>=cliprect->min_x && x<=cliprect->max_x)
*BITMAP_ADDR16(bitmap,sy,x)=bc;
}
return 0;
}
/*************************************
*
* Graphics definitions
*
*************************************/
static const gfx_layout jollyjgr_charlayout =
{
8,8,
RGN_FRAC(1,2),
2,
{ RGN_FRAC(0,2), RGN_FRAC(1,2) },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static const gfx_layout jollyjgr_spritelayout =
{
16,16,
RGN_FRAC(1,2),
2,
{ RGN_FRAC(0,2), RGN_FRAC(1,2) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
8*8+0, 8*8+1, 8*8+2, 8*8+3, 8*8+4, 8*8+5, 8*8+6, 8*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
16*8, 17*8, 18*8, 19*8, 20*8, 21*8, 22*8, 23*8 },
32*8
};
static GFXDECODE_START( jollyjgr )
GFXDECODE_ENTRY( "gfx1", 0, jollyjgr_charlayout, 0, 8 )
GFXDECODE_ENTRY( "gfx2", 0, jollyjgr_spritelayout, 0, 8 )
GFXDECODE_ENTRY( "gfx3", 0, jollyjgr_charlayout, 0, 8 )
GFXDECODE_END
/*************************************
*
* Machine driver
*
*************************************/
static INTERRUPT_GEN( jollyjgr_interrupt )
{
jollyjgr_state *state = device->machine().driver_data<jollyjgr_state>();
if(state->m_nmi_enable)
device_set_input_line(device, INPUT_LINE_NMI, PULSE_LINE);
}
static MACHINE_START( jollyjgr )
{
jollyjgr_state *state = machine.driver_data<jollyjgr_state>();
state->save_item(NAME(state->m_nmi_enable));
state->save_item(NAME(state->m_flip_x));
state->save_item(NAME(state->m_flip_y));
state->save_item(NAME(state->m_bitmap_disable));
state->save_item(NAME(state->m_tilemap_bank));
}
static MACHINE_RESET( jollyjgr )
{
jollyjgr_state *state = machine.driver_data<jollyjgr_state>();
state->m_nmi_enable = 0;
state->m_flip_x = 0;
state->m_flip_y = 0;
state->m_bitmap_disable = 0;
state->m_tilemap_bank = 0;
}
static MACHINE_CONFIG_START( jollyjgr, jollyjgr_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", Z80, 3579545) /* 3,579545 MHz */
MCFG_CPU_PROGRAM_MAP(jollyjgr_map)
MCFG_CPU_VBLANK_INT("screen", jollyjgr_interrupt)
MCFG_MACHINE_START(jollyjgr)
MCFG_MACHINE_RESET(jollyjgr)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(256, 256)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(jollyjgr)
MCFG_GFXDECODE(jollyjgr)
MCFG_PALETTE_LENGTH(32+8) /* 32 for tilemap and sprites + 8 for the bitmap */
MCFG_PALETTE_INIT(jollyjgr)
MCFG_VIDEO_START(jollyjgr)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("aysnd", AY8910, 3579545)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.45)
MACHINE_CONFIG_END
static MACHINE_CONFIG_DERIVED( fspider, jollyjgr )
MCFG_CPU_MODIFY("maincpu")
MCFG_CPU_PROGRAM_MAP(fspider_map)
MCFG_SCREEN_MODIFY("screen")
MCFG_SCREEN_UPDATE(fspider)
MACHINE_CONFIG_END
/*************************************
*
* ROM definition(s)
*
*************************************/
ROM_START( jollyjgr )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "kd14.8a", 0x0000, 0x1000, CRC(404cfa2b) SHA1(023abecbc614d1deb6a239906f62e25bb688ac14) )
ROM_LOAD( "kd15.8b", 0x1000, 0x1000, CRC(4cdc4c8b) SHA1(07257863a2de3a0e6bc1b41b8dcaae8c89bc4720) )
ROM_LOAD( "kd16.8c", 0x2000, 0x1000, CRC(a2fa3500) SHA1(b85439e43a31c3445420896c231ac59f95331226) )
ROM_LOAD( "kd17.8d", 0x3000, 0x1000, CRC(a5ab8c89) SHA1(b5a41581bba1c26ac3819aded29aeb48a5de64f8) )
ROM_LOAD( "kd18.8e", 0x4000, 0x1000, CRC(8547c9a7) SHA1(43319a2271a294c2876e87a30bb7667b67582b76) )
ROM_LOAD( "kd19.8f", 0x5000, 0x1000, CRC(2d0ed544) SHA1(547bcecd7d97f343de721d6af5f13ae6f787d838) )
ROM_LOAD( "kd20.8h", 0x6000, 0x1000, CRC(017a0e5a) SHA1(23e066fea44690279ff7b3b65b03e4096e4d2984) )
ROM_LOAD( "kd21.8j", 0x7000, 0x1000, CRC(e4faed01) SHA1(9b9afaff6cc4addfed7c1929a0d845bfbe9d18cc) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_LOAD( "kd09.1c", 0x0000, 0x0800, CRC(ecafd535) SHA1(a1f0bee247e6ab4f9fc3578560b62f5913b4ece2) )
ROM_LOAD( "kd10.2c", 0x0800, 0x0800, CRC(e40fc594) SHA1(1a9bd670dda0405600e4c4d0107b881906969991) )
ROM_REGION( 0x1000, "gfx2", 0 )
ROM_LOAD( "kd11.5h", 0x0000, 0x0800, CRC(d686245c) SHA1(73567b15d9399e450121ad01ad2dcb91bedc1099) )
ROM_LOAD( "kd12.7h", 0x0800, 0x0800, CRC(d69cbb4e) SHA1(f33cc161f93cae9cc314067fa2453838fa8ac3ba) )
ROM_REGION( 0x2000, "gfx3", ROMREGION_ERASE00 )
/* it's identical to kd14.8a, except for the first 32 bytes which are palette bytes */
ROM_REGION( 0x1000, "proms", 0 )
ROM_LOAD( "kd13.1f", 0x0000, 0x1000, CRC(4f4e4e13) SHA1(a8fe0e1fd354e6cc2cf65eab66882c3b98c82100) )
ROM_END
ROM_START( fspiderb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1.5l", 0x0000, 0x1000, CRC(3679cab1) SHA1(21c055a1e6e42dda7070452a5de9bce01fa256b1) )
ROM_LOAD( "2.8b", 0x7000, 0x1000, CRC(6e543acf) SHA1(45b66068654aabfe9745c8c893424a6d360a1748) )
ROM_LOAD( "3.8c", 0x6000, 0x1000, CRC(f74f83d9) SHA1(18fdd7ebf5096b022207de4504e254860428f469) )
ROM_LOAD( "4.8e", 0x5000, 0x1000, CRC(26add629) SHA1(96a2691f81ea7d0215d99c45f7f6dad4a4a6844e) )
ROM_LOAD( "5.8f", 0x4000, 0x1000, CRC(0457de7b) SHA1(e7a7765d971d328333e8784178762c6fe4e2d783) )
ROM_LOAD( "6.8h", 0x2000, 0x1000, CRC(329d4716) SHA1(898d0f3d053a8ac90c731f39c1d05769882cdcf6) )
ROM_LOAD( "7.8j", 0x3000, 0x1000, CRC(a7d8fc3c) SHA1(3b39155001d21e75f16196bf3c11b34fb6d5fa0b) )
ROM_RELOAD( 0x1000, 0x1000 )
ROM_REGION( 0x4000, "gfx_bank", 0 )
ROM_LOAD( "8.1c", 0x0000, 0x1000, CRC(4e39abad) SHA1(225a2a08a7afe404e6b74789aab8c97a39a21214) )
ROM_LOAD( "9.2c", 0x1000, 0x1000, CRC(04dd1604) SHA1(9e686b09e2fc59fa879fd62982adb1c681f3eb73) )
ROM_LOAD( "10.5h", 0x2000, 0x1000, CRC(d4bce323) SHA1(f49df8318aa9e8bd49fad1931480dfd483a0248a) )
ROM_LOAD( "11.7h", 0x3000, 0x1000, CRC(7ab56309) SHA1(b43f542a7359c3a4ccf6f116e3a84bd13af6876f) )
ROM_REGION( 0x1000, "gfx1", 0 )
ROM_COPY( "gfx_bank", 0x0000, 0x0000, 0x800)
ROM_COPY( "gfx_bank", 0x1000, 0x0800, 0x800)
ROM_REGION( 0x1000, "gfx2", 0 )
ROM_COPY( "gfx_bank", 0x2000, 0x0000, 0x800)
ROM_COPY( "gfx_bank", 0x3000, 0x0800, 0x800)
ROM_REGION( 0x1000, "gfx3", ROMREGION_ERASE00 )
ROM_COPY( "gfx_bank", 0x0800, 0x0400, 0x400)
ROM_COPY( "gfx_bank", 0x1800, 0x0c00, 0x400)
// ROM_COPY( "gfx_bank", 0x2800, 0x1000, 0x800)
// ROM_COPY( "gfx_bank", 0x3800, 0x1800, 0x800)
ROM_REGION( 0x1000, "proms", 0 )
ROM_LOAD( "82s123.1f", 0x0000, 0x0020, CRC(cda6001a) SHA1(e10fe848e8123e53bd2db8a14cfa2d8c6621d6aa) )
ROM_END
/*************************************
*
* Game driver(s)
*
*************************************/
GAME( 1981, fspiderb, 0, fspider, fspider, 0, ROT90, "Taito Corporation", "Frog & Spiders (bootleg?)", GAME_SUPPORTS_SAVE ) // comes from a Fawaz Group bootleg(?) board
GAME( 1982, jollyjgr, 0, jollyjgr, jollyjgr, 0, ROT90, "Taito Corporation", "Jolly Jogger", GAME_SUPPORTS_SAVE )