// license:BSD-3-Clause
// copyright-holders:Ernesto Corvi
/***************************************************************************
Jailbreak - (c) 1986 Konami
Ernesto Corvi
ernesto@imagina.com
Konami designated Jail Break with the label of GX507. (There is also
the label PWB 300394A silk screened onto the board.)
Board Parts:
Konami A082 @ 11a (Encrypted 6809 CPU)
VLM5030 @ 6a
Konami 005849 @ 8e
18.432000MHz @ OSC
3.579545MHz @ XTAL
SN76489AN @ 6d
6301 @ 6f and 7f (PROM's)
6331 @ 1f and 2f (PROM's)
Jail Break
Konami 1986
PCB Layout
----------
GX507
PWB 300394A
|----------------------------------------|
| KONAMI-1 507P03.11D 6264 4416 |
| 507P02.9D |-------| 4416 |
| |KONAMI | 4416 |
| 507L01.8C |005849 | 4416 |
| |-------| |
| VLM5030 507J13.7F|
| SN76489 507J12.6F|
| 3.579545MHz 18.432MHz |
| DSW3 507J09.5F|
| 507L08.4F|
| DSW2 507J07.3F|
| UPC324 |
| DSW1 507J11.2F|
| LA4460 507J10.1F|
| 005273 005273 |
| 005273 005273 |
| VOL 18-WAY CN1 |
|----------------------------------------|
Notes:
KONAMI1 - Custom encrypted 6809 CPU, clock 1.536MHz [18.432/12] (DIP42)
VLM5030 - Sanyo VLM5030 speech chip, clock 3.579545MHz (DIP40)
SN76489 - Texas Instruments SN76489 noise generator IC, clock 1.536MHz [18.432/12] (DIP16)
UPC324 - NEC UPC324 op amp. Also compatible with LM324 and Mitsubishi M5224P (DIP14)
LA4460 - Power amp IC
DSW1/2 - 8-position dip switches
DSW3 - 4-position dip switch
CN1 - 4-pin connector for monitors that require separate syncs. Pin 1 is negative vertical sync output.
Horizontal sync is taken from the regular composite sync on the PCB on pin B14.
18-WAY - 18-way edge connector. Pinout matches standard Konami 18-way pinout (Scramble/Frogger/Yie-Ar Kung Fu etc)
6264 - 8kx8 SRAM (DIP28)
4416 - 16kx4 DRAM (DIP18)
005849 - Konami custom graphics generator (PGA179)
005273 - Konami custom resistor array (SIL10)
507J12/13 - MMI 63S141 256x4 Bipolar PROM (= 82S129 & 6301 etc)
507J10/11 - MMI 63S081 32x8 Bipolar PROM (= 82S123 & 6331 etc)
All ROMs type 27C128. Pin 26 of 8C is tied high, the lower half is empty.
Measurements
------------
Xtal - 3.57867MHz
OSC - 18.43199MHz
HSync - 15.5185kHz
VSync - 60.6059Hz
****************************************************************************
TODO:
- various unknown writes (NOPed out in the memory map)
***************************************************************************/
#include "emu.h"
#include "includes/jailbrek.h"
#include "includes/konamipt.h"
#include "machine/konami1.h"
#include "cpu/m6809/m6809.h"
#include "machine/watchdog.h"
#include "sound/sn76496.h"
#include "screen.h"
#include "speaker.h"
WRITE8_MEMBER(jailbrek_state::ctrl_w)
{
m_nmi_enable = data & 0x01;
m_irq_enable = data & 0x02;
flip_screen_set(data & 0x08);
}
WRITE8_MEMBER(jailbrek_state::coin_w)
{
machine().bookkeeping().coin_counter_w(0, data & 0x01);
machine().bookkeeping().coin_counter_w(1, data & 0x02);
}
WRITE_LINE_MEMBER(jailbrek_state::vblank_irq)
{
if (state && m_irq_enable)
m_maincpu->set_input_line(0, HOLD_LINE);
}
INTERRUPT_GEN_MEMBER(jailbrek_state::interrupt_nmi)
{
if (m_nmi_enable)
device.execute().set_input_line(INPUT_LINE_NMI, PULSE_LINE);
}
READ8_MEMBER(jailbrek_state::speech_r)
{
return (m_vlm->bsy() ? 1 : 0);
}
WRITE8_MEMBER(jailbrek_state::speech_w)
{
/* bit 0 could be latch direction like in yiear */
m_vlm->st((data >> 1) & 1);
m_vlm->rst((data >> 2) & 1);
}
void jailbrek_state::jailbrek_map(address_map &map)
{
map(0x0000, 0x07ff).ram().w(this, FUNC(jailbrek_state::colorram_w)).share("colorram");
map(0x0800, 0x0fff).ram().w(this, FUNC(jailbrek_state::videoram_w)).share("videoram");
map(0x1000, 0x10bf).ram().share("spriteram");
map(0x10c0, 0x14ff).ram(); /* ??? */
map(0x1500, 0x1fff).ram(); /* work ram */
map(0x2000, 0x203f).ram().share("scroll_x");
map(0x2040, 0x2040).nopw(); /* ??? */
map(0x2041, 0x2041).nopw(); /* ??? */
map(0x2042, 0x2042).ram().share("scroll_dir"); /* bit 2 = scroll direction */
map(0x2043, 0x2043).nopw(); /* ??? */
map(0x2044, 0x2044).w(this, FUNC(jailbrek_state::ctrl_w)); /* irq, nmi enable, screen flip */
map(0x3000, 0x3000).w(this, FUNC(jailbrek_state::coin_w));
map(0x3100, 0x3100).portr("DSW2").w("snsnd", FUNC(sn76489a_device::write));
map(0x3200, 0x3200).portr("DSW3").nopw(); /* mirror of the previous? */
map(0x3300, 0x3300).portr("SYSTEM").w("watchdog", FUNC(watchdog_timer_device::reset_w));
map(0x3301, 0x3301).portr("P1");
map(0x3302, 0x3302).portr("P2");
map(0x3303, 0x3303).portr("DSW1");
map(0x4000, 0x4000).w(this, FUNC(jailbrek_state::speech_w)); /* speech pins */
map(0x5000, 0x5000).w(m_vlm, FUNC(vlm5030_device::data_w)); /* speech data */
map(0x6000, 0x6000).r(this, FUNC(jailbrek_state::speech_r));
map(0x8000, 0xffff).rom();
}
void jailbrek_state::vlm_map(address_map &map)
{
map.global_mask(0x1fff);
map(0x0000, 0x1fff).rom();
}
static INPUT_PORTS_START( jailbrek )
PORT_START("SYSTEM") /* $3300 */
KONAMI8_SYSTEM_10
PORT_BIT( 0xe0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P1") /* $3301 */
KONAMI8_B12_UNK(1) // button1 = shoot, button2 = select
PORT_START("P2") /* $3302 */
KONAMI8_B12_UNK(2)
PORT_START("DSW1") /* $3303 */
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
/* "Invalid" = both coin slots disabled */
PORT_START("DSW2") /* $3100 */
PORT_DIPNAME( 0x03, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION( "SW2:1,2" )
PORT_DIPSETTING( 0x03, "1" )
PORT_DIPSETTING( 0x02, "2" )
PORT_DIPSETTING( 0x01, "3" )
PORT_DIPSETTING( 0x00, "5" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION( "SW2:3" )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION( "SW2:4" )
PORT_DIPSETTING( 0x08, "30K 70K+" )
PORT_DIPSETTING( 0x00, "40K 80K+" )
PORT_DIPNAME( 0x30, 0x10, DEF_STR( Difficulty ) ) PORT_DIPLOCATION( "SW2:5,6" )
PORT_DIPSETTING( 0x30, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x20, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x10, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW2:7" )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION( "SW2:8" )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3") /* $3200 */
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION( "SW3:1" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION( "SW3:2" )
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW3:3" )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED ) PORT_DIPLOCATION( "SW3:4" )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8, /* 8*8 characters */
1024, /* 1024 characters */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the four bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8 /* every char takes 32 consecutive bytes */
};
static const gfx_layout spritelayout =
{
16,16, /* 16*16 sprites */
512, /* 512 sprites */
4, /* 4 bits per pixel */
{ 0, 1, 2, 3 }, /* the bitplanes are packed in one nibble */
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
128*8 /* every sprite takes 128 consecutive bytes */
};
static GFXDECODE_START( jailbrek )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 ) /* characters */
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 16*16, 16 ) /* sprites */
GFXDECODE_END
void jailbrek_state::machine_start()
{
save_item(NAME(m_irq_enable));
save_item(NAME(m_nmi_enable));
}
void jailbrek_state::machine_reset()
{
m_irq_enable = 0;
m_nmi_enable = 0;
}
MACHINE_CONFIG_START(jailbrek_state::jailbrek)
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", KONAMI1, MASTER_CLOCK/12)
MCFG_CPU_PROGRAM_MAP(jailbrek_map)
MCFG_CPU_PERIODIC_INT_DRIVER(jailbrek_state, interrupt_nmi, 500) /* ? */
MCFG_WATCHDOG_ADD("watchdog")
/* video hardware */
MCFG_GFXDECODE_ADD("gfxdecode", "palette", jailbrek)
MCFG_PALETTE_ADD("palette", 512)
MCFG_PALETTE_INDIRECT_ENTRIES(32)
MCFG_PALETTE_INIT_OWNER(jailbrek_state, jailbrek)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(MASTER_CLOCK/3, 396, 8, 248, 256, 16, 240)
MCFG_SCREEN_UPDATE_DRIVER(jailbrek_state, screen_update)
MCFG_SCREEN_PALETTE("palette")
MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(jailbrek_state, vblank_irq))
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("snsnd", SN76489A, MASTER_CLOCK/12)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_SOUND_ADD("vlm", VLM5030, VOICE_CLOCK)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_DEVICE_ADDRESS_MAP(0, vlm_map)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
/*
Check if the rom used for the speech is not a 2764, but a 27128. If a
27128 is used then the data is stored in the upper half of the eprom.
(The schematics and board refer to a 2764, but all the boards I have seen
use a 27128. According to the schematics pin 26 is tied high so if a 2764
is used then the pin is ignored, but if a 27128 is used then pin 26
represents address line A13.)
*/
ROM_START( jailbrek )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "507p03.11d", 0x8000, 0x4000, CRC(a0b88dfd) SHA1(f999e382b9d3b812fca41f4d0da3ea692fef6b19) )
ROM_LOAD( "507p02.9d", 0xc000, 0x4000, CRC(444b7d8e) SHA1(c708b67c2d249448dae9a3d10c24d13ba6849597) )
ROM_REGION( 0x08000, "gfx1", 0 )
ROM_LOAD( "507l08.4f", 0x0000, 0x4000, CRC(e3b7a226) SHA1(c19a02a2def65648bf198fccec98ebbd2fc7c0fb) ) /* characters */
ROM_LOAD( "507j09.5f", 0x4000, 0x4000, CRC(504f0912) SHA1(b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8) )
ROM_REGION( 0x10000, "gfx2", 0 )
ROM_LOAD( "507j04.3e", 0x0000, 0x4000, CRC(0d269524) SHA1(a10ddb405e884bfec521a3c7a29d22f63e535b59) ) /* sprites */
ROM_LOAD( "507j05.4e", 0x4000, 0x4000, CRC(27d4f6f4) SHA1(c42c064dbd7c5cf0b1d99651367e0bee1728a5b0) )
ROM_LOAD( "507j06.5e", 0x8000, 0x4000, CRC(717485cb) SHA1(22609489186dcb3d7cd49b7ddfdc6f04d0739354) )
ROM_LOAD( "507j07.3f", 0xc000, 0x4000, CRC(e933086f) SHA1(c0fd1e8d23c0f7e14c0b75f629448034420cf8ef) )
ROM_REGION( 0x0240, "proms", 0 )
ROM_LOAD( "507j10.1f", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */
ROM_LOAD( "507j11.2f", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */
ROM_LOAD( "507j13.7f", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */
ROM_LOAD( "507j12.6f", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */
ROM_REGION( 0x4000, "vlm", 0 ) /* speech rom */
ROM_LOAD( "507l01.8c", 0x0000, 0x4000, CRC(0c8a3605) SHA1(d886b66d3861c3a90a1825ccf5bf0011831ca366) ) // same data in both halves
ROM_END
ROM_START( manhatan )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "507n03.11d", 0x8000, 0x4000, CRC(e5039f7e) SHA1(0f12484ed40444d978e0405c27bdd027ae2e2a0b) )
ROM_LOAD( "507n02.9d", 0xc000, 0x4000, CRC(143cc62c) SHA1(9520dbb1b6f1fa439e03d4caa9bed96ef8f805f2) )
ROM_REGION( 0x08000, "gfx1", 0 )
ROM_LOAD( "507j08.4f", 0x0000, 0x4000, CRC(175e1b49) SHA1(4cfe982cdf7729bd05c6da803480571876320bf6) ) /* characters */
ROM_LOAD( "507j09.5f", 0x4000, 0x4000, CRC(504f0912) SHA1(b51a45dd5506bccdf0061dd6edd7f49ac86ed0f8) )
ROM_REGION( 0x10000, "gfx2", 0 )
ROM_LOAD( "507j04.3e", 0x0000, 0x4000, CRC(0d269524) SHA1(a10ddb405e884bfec521a3c7a29d22f63e535b59) ) /* sprites */
ROM_LOAD( "507j05.4e", 0x4000, 0x4000, CRC(27d4f6f4) SHA1(c42c064dbd7c5cf0b1d99651367e0bee1728a5b0) )
ROM_LOAD( "507j06.5e", 0x8000, 0x4000, CRC(717485cb) SHA1(22609489186dcb3d7cd49b7ddfdc6f04d0739354) )
ROM_LOAD( "507j07.3f", 0xc000, 0x4000, CRC(e933086f) SHA1(c0fd1e8d23c0f7e14c0b75f629448034420cf8ef) )
ROM_REGION( 0x0240, "proms", 0 )
ROM_LOAD( "507j10.1f", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */
ROM_LOAD( "507j11.2f", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */
ROM_LOAD( "507j13.7f", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */
ROM_LOAD( "507j12.6f", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */
ROM_REGION( 0x4000, "vlm", 0 ) /* speech rom */
ROM_LOAD( "507p01.8c", 0x2000, 0x2000, CRC(973fa351) SHA1(ac360d05ed4d03334e00c80e70d5ae939d93af5f) ) // top half is blank
ROM_CONTINUE( 0x0000, 0x2000 )
ROM_END
/*
Jail Break Bootleg Chip Locations Map (Not to scale)
|--------------------------------------------|
| |
A | |
| |
B | |
| |
C | |
| |
D | |
| |
E |-| |
| |
|-| |
F | |
| <=- Edge Connector |
G | |
|-| |
| |
H |-| |
| |
I | |
| |
J | |
| |
K | |
| |
L | |
| |
|--------------------------------------------|
1 2 3 4 5 6 7 8 9 1 1 1 1 1
0 1 2 3 4
*/
ROM_START( jailbrekb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "1.k6", 0x8000, 0x8000, CRC(df0e8fc7) SHA1(62e59dbb3941ed8af365e96906315318d9aee060) )
ROM_REGION( 0x08000, "gfx1", 0 ) /* characters */
ROM_LOAD( "3.h6", 0x0000, 0x8000, CRC(bf67a8ff) SHA1(9aca8de7e2c2cc0ff9fe3f316a9300574df4ff06) )
ROM_REGION( 0x10000, "gfx2", 0 ) /* sprites */
ROM_LOAD( "5.f6", 0x0000, 0x8000, CRC(081d2eea) SHA1(dae66b2607d1a56e72e9cb456bdb3c0c21337d6c) )
ROM_LOAD( "4.g6", 0x8000, 0x8000, CRC(e34b93b8) SHA1(fb6ed12ab017ac1e5006165f435cf0ed95a49c17) )
ROM_REGION( 0x0240, "proms", 0 )
ROM_LOAD( "prom.j2", 0x0000, 0x0020, CRC(f1909605) SHA1(91eaa865375b3bc052897732b64b1ff7df3f78f6) ) /* red & green */
ROM_LOAD( "prom.i2", 0x0020, 0x0020, CRC(f70bb122) SHA1(bf77990260e8346faa3d3481718cbe46a4a27150) ) /* blue */
ROM_LOAD( "prom.d6", 0x0040, 0x0100, CRC(d4fe5c97) SHA1(972e9dab6c53722545dd3a43e3ada7921e88708b) ) /* char lookup */
ROM_LOAD( "prom.e6", 0x0140, 0x0100, CRC(0266c7db) SHA1(a8f21e86e6d974c9bfd92a147689d0e7316d66e2) ) /* sprites lookup */
ROM_REGION( 0x2000, "vlm", 0 ) /* speech rom */
ROM_LOAD( "2.i6", 0x0000, 0x2000, CRC(d91d15e3) SHA1(475fe50aafbf8f2fb79880ef0e2c25158eda5270) )
ROM_REGION( 0x0004, "plds", 0 )
ROM_LOAD( "k4.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16L8 */
ROM_LOAD( "a7.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R4 */
ROM_LOAD( "g9.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16R6 */
ROM_LOAD( "k8.bin", 0x0000, 0x0001, NO_DUMP ) /* PAL16L8 */
ROM_END
GAME( 1986, jailbrek, 0, jailbrek, jailbrek, jailbrek_state, 0, ROT0, "Konami", "Jail Break", MACHINE_SUPPORTS_SAVE )
GAME( 1986, jailbrekb, jailbrek, jailbrek, jailbrek, jailbrek_state, 0, ROT0, "bootleg", "Jail Break (bootleg)", MACHINE_SUPPORTS_SAVE )
GAME( 1986, manhatan, jailbrek, jailbrek, jailbrek, jailbrek_state, 0, ROT0, "Konami", "Manhattan 24 Bunsyo (Japan)", MACHINE_SUPPORTS_SAVE )