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path: root/src/mame/drivers/inder.cpp
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// license:BSD-3-Clause
// copyright-holders:Robbbert
/*******************************************************************************************************

  PINBALL
  Inder S.A. of Spain

  All manuals are in Spanish (including the 'English' ones), so some guesswork will be needed.
  The schematics for Brave Team, Canasta are too blurry to read.
  Each game has different hardware. Note with switches: "Veleta" is normally closed.

  Setting up:
  - First time run, the displays will all show zero. Set up the dips. Then exit and restart.
    The game will be working.

  Status:
  - Brave Team: working
  - Canasta '86: working
  - Lap by Lap: working
  - Moon Light: dips don't always work. No mechanical sounds.
  - Clown: dips don't always work. No mechanical sounds.
  - Corsario: dips don't always work. No mechanical sounds.
  - Mundial 90: dips don't always work. No mechanical sounds.
  - Atleta: dips don't always work. No mechanical sounds.
  - 250CC: dips don't always work. No mechanical sounds.
  - Metal Man: not working


********************************************************************************************************/

#include "emu.h"
#include "machine/genpin.h"

#include "cpu/z80/z80.h"
#include "machine/74157.h"
#include "machine/7474.h"
#include "machine/i8255.h"
#include "sound/ay8910.h"
#include "sound/msm5205.h"
#include "sound/sn76496.h"
#include "speaker.h"

#include "inder.lh"


class inder_state : public genpin_class
{
public:
	inder_state(const machine_config &mconfig, device_type type, const char *tag)
		: genpin_class(mconfig, type, tag)
		, m_maincpu(*this, "maincpu")
		, m_audiocpu(*this, "audiocpu")
		, m_sn(*this, "sn")
		, m_msm(*this, "msm")
		, m_7a(*this, "7a")
		, m_9a(*this, "9a")
		, m_9b(*this, "9b")
		, m_13(*this, "13")
		, m_switches(*this, "SW.%u", 0)
		, m_digits(*this, "digit%u", 0U)
	{ }

	void inder(machine_config &config);
	void brvteam(machine_config &config);
	void canasta(machine_config &config);
	void lapbylap(machine_config &config);

	void init_inder();
	void init_inder1();

private:
	DECLARE_READ8_MEMBER(ppic_r);
	DECLARE_WRITE8_MEMBER(ppia_w);
	DECLARE_WRITE8_MEMBER(ppib_w);
	DECLARE_WRITE8_MEMBER(ppic_w);
	DECLARE_WRITE8_MEMBER(ppi60a_w);
	DECLARE_WRITE8_MEMBER(ppi60b_w);
	DECLARE_WRITE8_MEMBER(ppi64c_w);
	DECLARE_READ8_MEMBER(sw_r);
	DECLARE_WRITE8_MEMBER(sw_w);
	DECLARE_WRITE8_MEMBER(sol_brvteam_w);
	DECLARE_WRITE8_MEMBER(sol_canasta_w);
	DECLARE_WRITE8_MEMBER(sn_w);
	DECLARE_READ8_MEMBER(sndcmd_r);
	DECLARE_WRITE8_MEMBER(sndbank_w);
	DECLARE_WRITE8_MEMBER(sndcmd_w);
	DECLARE_WRITE8_MEMBER(sndcmd_lapbylap_w);
	DECLARE_WRITE8_MEMBER(lamp_w) { };
	DECLARE_WRITE8_MEMBER(disp_w);
	DECLARE_WRITE_LINE_MEMBER(qc7a_w);
	DECLARE_WRITE_LINE_MEMBER(q9a_w);
	DECLARE_WRITE_LINE_MEMBER(qc9b_w);
	void brvteam_map(address_map &map);
	void canasta_map(address_map &map);
	void inder_map(address_map &map);
	void inder_sub_map(address_map &map);
	void lapbylap_map(address_map &map);
	void lapbylap_sub_map(address_map &map);

	void update_mus();
	bool m_pc0;
	uint8_t m_game;
	uint8_t m_portc;
	uint8_t m_row;
	uint8_t m_segment[8];
	uint8_t m_sndcmd;
	uint8_t m_sndbank;
	uint32_t m_sound_addr;
	uint8_t *m_p_speech;
	virtual void machine_reset() override;
	virtual void machine_start() override { m_digits.resolve(); }
	required_device<cpu_device> m_maincpu;
	optional_device<cpu_device> m_audiocpu;
	optional_device<sn76489_device> m_sn;
	optional_device<msm5205_device> m_msm;
	optional_device<ttl7474_device> m_7a;
	optional_device<ttl7474_device> m_9a;
	optional_device<ttl7474_device> m_9b;
	optional_device<hct157_device> m_13;
	required_ioport_array<11> m_switches;
	output_finder<50> m_digits;
};

void inder_state::brvteam_map(address_map &map)
{
	map(0x0000, 0x1fff).rom();
	map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w));
	map(0x4000, 0x43ff).ram(); // pair of 2114
	map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
	map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
	map(0x4900, 0x4900).w(FUNC(inder_state::sol_brvteam_w));
	map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w));
	map(0x4b00, 0x4b00).w(FUNC(inder_state::sn_w));
}

void inder_state::canasta_map(address_map &map)
{
	map(0x0000, 0x1fff).rom();
	map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w));
	map(0x4000, 0x43ff).ram(); // pair of 2114
	map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
	map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
	map(0x4900, 0x4900).w(FUNC(inder_state::sol_canasta_w));
	map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w));
	map(0x4b00, 0x4b00).w("ay", FUNC(ay8910_device::address_w));
	map(0x4b01, 0x4b01).r("ay", FUNC(ay8910_device::data_r));
	map(0x4b02, 0x4b02).w("ay", FUNC(ay8910_device::data_w));
}

void inder_state::lapbylap_map(address_map &map)
{
	map(0x0000, 0x1fff).rom();
	map(0x2000, 0x20ff).w(FUNC(inder_state::disp_w));
	map(0x4000, 0x43ff).ram(); // pair of 2114
	map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
	map(0x4800, 0x480a).rw(FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
	map(0x4900, 0x4900).w(FUNC(inder_state::sol_canasta_w));
	map(0x4901, 0x4907).w(FUNC(inder_state::lamp_w));
	map(0x4b00, 0x4b00).w(FUNC(inder_state::sndcmd_lapbylap_w));
}

void inder_state::lapbylap_sub_map(address_map &map)
{
	map(0x0000, 0x1fff).rom();
	map(0x8000, 0x87ff).ram(); // 6116
	map(0x9000, 0x9000).w("ay1", FUNC(ay8910_device::address_w));
	map(0x9001, 0x9001).r("ay1", FUNC(ay8910_device::data_r));
	map(0x9002, 0x9002).w("ay1", FUNC(ay8910_device::data_w));
	map(0xa000, 0xa000).w("ay2", FUNC(ay8910_device::address_w));
	map(0xa001, 0xa001).r("ay2", FUNC(ay8910_device::data_r));
	map(0xa002, 0xa002).w("ay2", FUNC(ay8910_device::data_w));
}

void inder_state::inder_map(address_map &map)
{
	map(0x0000, 0x3fff).rom();
	map(0x4000, 0x47ff).mirror(0x1800).ram().share("nvram"); // 6116, battery-backed
	map(0x6000, 0x6003).mirror(0x13fc).rw("ppi60", FUNC(i8255_device::read), FUNC(i8255_device::write));
	map(0x6400, 0x6403).mirror(0x13fc).rw("ppi64", FUNC(i8255_device::read), FUNC(i8255_device::write));
	map(0x6800, 0x6803).mirror(0x13fc).rw("ppi68", FUNC(i8255_device::read), FUNC(i8255_device::write));
	map(0x6c00, 0x6c03).mirror(0x131c).rw("ppi6c", FUNC(i8255_device::read), FUNC(i8255_device::write));
	map(0x6c20, 0x6c3f).mirror(0x1300).w(FUNC(inder_state::sndcmd_w));
	map(0x6c60, 0x6c7f).mirror(0x1300).w(FUNC(inder_state::disp_w));
	map(0x6ce0, 0x6ce0).nopw();
}

void inder_state::inder_sub_map(address_map &map)
{
	map(0x0000, 0x1fff).rom();
	map(0x2000, 0x27ff).mirror(0x1800).ram(); // 6116
	map(0x4000, 0x4003).mirror(0x1ffc).rw("ppi", FUNC(i8255_device::read), FUNC(i8255_device::write));
	map(0x6000, 0x6000).w(FUNC(inder_state::sndbank_w));
	map(0x8000, 0x8000).r(FUNC(inder_state::sndcmd_r));
}

static INPUT_PORTS_START( brvteam )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x03, 0x01, "Coin Slot 1") // sw G,H
	PORT_DIPSETTING(    0x01, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas  // selection 00 is same as 01
	PORT_DIPSETTING(    0x02, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas
	PORT_DIPSETTING(    0x03, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas
	PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
	PORT_DIPSETTING(    0x08, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D
	PORT_DIPSETTING(    0x00, "850000")
	PORT_DIPSETTING(    0x10, "800000")
	PORT_DIPSETTING(    0x20, "750000")
	PORT_DIPSETTING(    0x30, "700000")
	PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.1")
	PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap"  // sw O,P
	PORT_DIPSETTING(    0x00, "990000")
	PORT_DIPSETTING(    0x01, "950000")
	PORT_DIPSETTING(    0x02, "900000")
	PORT_DIPSETTING(    0x03, "850000")
	PORT_DIPNAME( 0x04, 0x00, "Maximum Credits") // sw N
	PORT_DIPSETTING(    0x04, "10")
	PORT_DIPSETTING(    0x00, "20")
	PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2") // bank of unused dipswitches
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.4")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.5") // Contactos 50-57
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.6") // 60-67
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.7") // 70-77
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.8") // 80-87
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.9") // 90-97
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( canasta )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x03, 0x00, "Coin Slot 1") // sw G,H
	PORT_DIPSETTING(    0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x01, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas
	PORT_DIPSETTING(    0x02, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas
	PORT_DIPSETTING(    0x03, "4 moneda 9 partidas") // slot 2: 1 moneda 9 partidas
	PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
	PORT_DIPSETTING(    0x08, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x20, "Points for 1st free game") // sw C,D
	PORT_DIPSETTING(    0x00, "1900000")
	PORT_DIPSETTING(    0x10, "1800000")
	PORT_DIPSETTING(    0x20, "1700000")
	PORT_DIPSETTING(    0x30, "1500000")
	PORT_DIPNAME( 0xc0, 0xc0, "Points for 2nd free game") // sw A,B
	PORT_DIPSETTING(    0x00, "NA")
	PORT_DIPSETTING(    0x40, "2900000")
	PORT_DIPSETTING(    0x80, "2700000")
	PORT_DIPSETTING(    0xc0, "2500000")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.1")
	PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap"  // sw O,P
	PORT_DIPSETTING(    0x00, "3500000")
	PORT_DIPSETTING(    0x01, "3000000")
	PORT_DIPSETTING(    0x02, "2400000")
	PORT_DIPSETTING(    0x03, "2000000")
	PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2") // bank of unused dipswitches
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.4")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.5") // Contactos 50-57
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.6") // 60-67
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.7") // 70-77
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.8") // 80-87
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.9") // 90-97
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( lapbylap )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x03, 0x03, "Coin Slot 1") // sw G,H
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
	PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
	PORT_DIPSETTING(    0x08, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D
	PORT_DIPSETTING(    0x00, "2900000")
	PORT_DIPSETTING(    0x10, "2700000")
	PORT_DIPSETTING(    0x20, "2500000")
	PORT_DIPSETTING(    0x30, "2300000")
	PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.1")
	PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap"  // sw O,P
	PORT_DIPSETTING(    0x00, "4600000")
	PORT_DIPSETTING(    0x01, "4400000")
	PORT_DIPSETTING(    0x02, "4200000")
	PORT_DIPSETTING(    0x03, "4000000")
	PORT_DIPNAME( 0x0c, 0x08, "Extra Ball Award??") //"Comienzo Secuenzia Diana Bola Extra"  // sw M,N
	PORT_DIPSETTING(    0x04, "50000")
	PORT_DIPSETTING(    0x08, "25000")
	PORT_DIPSETTING(    0x0c, "10000")
	PORT_DIPNAME( 0x10, 0x10, "Extra Ball Derribo??") //"Bola Extra en 1st Derribo Completo"  // sw L
	PORT_DIPSETTING(    0x00, DEF_STR(No))
	PORT_DIPSETTING(    0x10, DEF_STR(Yes)) // "Si"
	PORT_DIPNAME( 0x20, 0x20, "Especiales Laterales??") //need help here guys...  // sw K
	PORT_DIPSETTING(    0x00, "Derribo Lateral Dianas")
	PORT_DIPSETTING(    0x20, "Derribo Completo Dianas Laterales")
	PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2")
	PORT_DIPNAME( 0x03, 0x03, "High Score Returns??") //"Handicap de Vueltas"  // sw W,X
	PORT_DIPSETTING(    0x00, "40")
	PORT_DIPSETTING(    0x01, "35")
	PORT_DIPSETTING(    0x02, "30")
	PORT_DIPSETTING(    0x03, "25")
	PORT_DIPNAME( 0x40, 0x40, "Bola Extra En Rampa??") //nfi  // sw R
	PORT_DIPSETTING(    0x00, "Derribo Completo")
	PORT_DIPSETTING(    0x40, "Derribo Lateral")
	PORT_DIPNAME( 0x80, 0x80, "Apagado de dianas")  // sw Q
	PORT_DIPSETTING(    0x80, DEF_STR(Easy)) // "Facil"
	PORT_DIPSETTING(    0x00, DEF_STR(Hard)) // "Dificil"
	PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.4")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.5") // Contactos 50-57
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.6") // 60-67
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.7") // 70-77
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.8") // 80-87
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.9") // 90-97
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( pinmoonl )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x80, 0x80, "Balls")
	PORT_DIPSETTING(    0x80, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
	PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
	PORT_DIPSETTING(    0x0c, "2600000")
	PORT_DIPSETTING(    0x08, "3000000")
	PORT_DIPSETTING(    0x04, "3400000")
	PORT_DIPSETTING(    0x00, "3800000")

	PORT_START("SW.1")
	PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
	PORT_DIPSETTING(    0x30, "4800000")
	PORT_DIPSETTING(    0x20, "5000000")
	PORT_DIPSETTING(    0x10, "5200000")
	PORT_DIPSETTING(    0x00, "5400000")
	PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas")
	PORT_DIPSETTING(    0x08, "1st Derribo")
	PORT_DIPSETTING(    0x00, "2nd Derribo")
	PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas")
	PORT_DIPSETTING(    0x04, "4 dianas")
	PORT_DIPSETTING(    0x00, "2 dianas")
	PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2")
	PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas"
	PORT_DIPSETTING(    0x30, "20")
	PORT_DIPSETTING(    0x20, "25")
	PORT_DIPSETTING(    0x10, "30")
	PORT_DIPSETTING(    0x00, "35")
	PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
	PORT_DIPSETTING(    0x01, DEF_STR(Easy)) // "Facil"
	PORT_DIPSETTING(    0x00, DEF_STR(Hard)) // "Dificil"
	PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.4")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.5")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.6")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.7")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.8")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.9")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( pinclown )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x80, 0x80, "Balls")
	PORT_DIPSETTING(    0x80, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
	PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
	PORT_DIPSETTING(    0x0c, "2800000")
	PORT_DIPSETTING(    0x08, "3200000")
	PORT_DIPSETTING(    0x04, "3600000")
	PORT_DIPSETTING(    0x00, "4000000")

	PORT_START("SW.1")
	PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
	PORT_DIPSETTING(    0x30, "4800000")
	PORT_DIPSETTING(    0x20, "5000000")
	PORT_DIPSETTING(    0x10, "5200000")
	PORT_DIPSETTING(    0x00, "5400000")
	PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Pasillos Inferiores")
	PORT_DIPSETTING(    0x04, "2")
	PORT_DIPSETTING(    0x00, "3")
	PORT_BIT( 0xcb, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2")
	PORT_DIPNAME( 0x04, 0x04, "Quita bola extra al 2nd derribo")
	PORT_DIPSETTING(    0x04, DEF_STR(Yes))
	PORT_DIPSETTING(    0x00, DEF_STR(No))
	PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
	PORT_DIPSETTING(    0x01, DEF_STR(Easy)) // "Facil"
	PORT_DIPSETTING(    0x00, DEF_STR(Hard)) // "Dificil"
	PORT_BIT( 0xfa, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.4")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.5")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.6")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.7")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.8")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.9")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( corsario )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x80, 0x80, "Balls")
	PORT_DIPSETTING(    0x80, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
	PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
	PORT_DIPSETTING(    0x0c, "3000000")
	PORT_DIPSETTING(    0x08, "3500000")
	PORT_DIPSETTING(    0x04, "4000000")
	PORT_DIPSETTING(    0x00, "4500000")

	PORT_START("SW.1")
	PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
	PORT_DIPSETTING(    0x30, "4500000")
	PORT_DIPSETTING(    0x20, "5000000")
	PORT_DIPSETTING(    0x10, "5500000")
	PORT_DIPSETTING(    0x00, "6000000")
	PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.4")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.5")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.6")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.7")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.8")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.9")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( mundial )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x80, 0x80, "Balls")
	PORT_DIPSETTING(    0x80, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
	PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
	PORT_DIPSETTING(    0x0c, "3600000")
	PORT_DIPSETTING(    0x08, "4000000")
	PORT_DIPSETTING(    0x04, "4400000")
	PORT_DIPSETTING(    0x00, "4800000")

	PORT_START("SW.1")
	PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
	PORT_DIPSETTING(    0x30, "5500000")
	PORT_DIPSETTING(    0x20, "5700000")
	PORT_DIPSETTING(    0x10, "5900000")
	PORT_DIPSETTING(    0x00, "6100000")
	PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2")
	PORT_DIPNAME( 0x04, 0x04, "Dianas")
	PORT_DIPSETTING(    0x04, "Alternativos")
	PORT_DIPSETTING(    0x00, "Fijos")
	PORT_BIT( 0xfb, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.4")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.5")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.6")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.7")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.8")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.9")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( atleta )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x80, 0x80, "Balls")
	PORT_DIPSETTING(    0x80, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
	PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
	PORT_DIPSETTING(    0x0c, "3500000")
	PORT_DIPSETTING(    0x08, "4000000")
	PORT_DIPSETTING(    0x04, "4500000")
	PORT_DIPSETTING(    0x00, "5000000")

	PORT_START("SW.1")
	PORT_DIPNAME( 0x80, 0x80, "Dianas") // "Dificultad bola extra dianas posterior bancada"
	PORT_DIPSETTING(    0x80, DEF_STR(Easy)) // "Facil"
	PORT_DIPSETTING(    0x00, DEF_STR(Hard)) // "Dificil"
	PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
	PORT_DIPSETTING(    0x30, "5500000")
	PORT_DIPSETTING(    0x20, "6000000")
	PORT_DIPSETTING(    0x10, "6500000")
	PORT_DIPSETTING(    0x00, "7000000")
	PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2")
	PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.4")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.5")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.6")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.7")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.8")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.9")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END

static INPUT_PORTS_START( ind250cc )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x80, 0x80, "Balls")
	PORT_DIPSETTING(    0x80, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
	PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
	PORT_DIPSETTING(    0x0c, "2600000")
	PORT_DIPSETTING(    0x08, "3000000")
	PORT_DIPSETTING(    0x04, "3400000")
	PORT_DIPSETTING(    0x00, "3800000")

	PORT_START("SW.1")
	PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
	PORT_DIPSETTING(    0x30, "4800000")
	PORT_DIPSETTING(    0x20, "5000000")
	PORT_DIPSETTING(    0x10, "5200000")
	PORT_DIPSETTING(    0x00, "5400000")
	PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas")
	PORT_DIPSETTING(    0x08, "1st Derribo")
	PORT_DIPSETTING(    0x00, "2nd Derribo")
	PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas")
	PORT_DIPSETTING(    0x04, "4 dianas")
	PORT_DIPSETTING(    0x00, "2 dianas")
	PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2")
	PORT_DIPNAME( 0x04, 0x04, "Quita bola extra en passillos 1,2,y 3")
	PORT_DIPSETTING(    0x04, DEF_STR(No))
	PORT_DIPSETTING(    0x00, DEF_STR(Yes))
	PORT_BIT( 0xfb, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.4")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.5")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.6")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.7")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.8")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.9")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END

// wrong
static INPUT_PORTS_START( metalman )
	PORT_START("SW.0")
	PORT_DIPNAME( 0x80, 0x80, "Balls")
	PORT_DIPSETTING(    0x80, "3")
	PORT_DIPSETTING(    0x00, "5")
	PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
	PORT_DIPSETTING(    0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
	PORT_DIPSETTING(    0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
	PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
	PORT_DIPSETTING(    0x0c, "2600000")
	PORT_DIPSETTING(    0x08, "3000000")
	PORT_DIPSETTING(    0x04, "3400000")
	PORT_DIPSETTING(    0x00, "3800000")

	PORT_START("SW.1")
	PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
	PORT_DIPSETTING(    0x30, "4800000")
	PORT_DIPSETTING(    0x20, "5000000")
	PORT_DIPSETTING(    0x10, "5200000")
	PORT_DIPSETTING(    0x00, "5400000")
	PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas")
	PORT_DIPSETTING(    0x08, "1st Derribo")
	PORT_DIPSETTING(    0x00, "2nd Derribo")
	PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas")
	PORT_DIPSETTING(    0x04, "4 dianas")
	PORT_DIPSETTING(    0x00, "2 dianas")
	PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.2")
	PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas"
	PORT_DIPSETTING(    0x30, "20")
	PORT_DIPSETTING(    0x20, "25")
	PORT_DIPSETTING(    0x10, "30")
	PORT_DIPSETTING(    0x00, "35")
	PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
	PORT_DIPSETTING(    0x01, DEF_STR(Easy)) // "Facil"
	PORT_DIPSETTING(    0x00, DEF_STR(Hard)) // "Dificil"
	PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED )

	PORT_START("SW.3")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"

	PORT_START("SW.4")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)

	PORT_START("SW.5")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)

	PORT_START("SW.6")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)

	PORT_START("SW.7")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
	PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
	PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)

	PORT_START("SW.8")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.9")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )

	PORT_START("SW.10")
	PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END

READ8_MEMBER( inder_state::sw_r )
{
	return m_switches[m_row]->read();
}

WRITE8_MEMBER( inder_state::sw_w )
{
	m_row = offset;
}

WRITE8_MEMBER( inder_state::sn_w )
{
	m_sn->write(bitswap<8>(data, 0, 1, 2, 3, 4, 5, 6, 7));
}

WRITE8_MEMBER( inder_state::sndcmd_lapbylap_w )
{
	m_sndcmd = data;
	m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}

WRITE8_MEMBER( inder_state::sndcmd_w )
{
	m_sndcmd = data;
}

READ8_MEMBER( inder_state::sndcmd_r )
{
	return m_sndcmd;
}

// "bobinas"
WRITE8_MEMBER( inder_state::sol_brvteam_w )
{
	if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated
	{
		if (BIT(data, 1))
			m_samples->start(0, 7); // left sling near bumpers "canon izq"

		if (BIT(data, 2))
			m_samples->start(1, 7); // right sling near bumpers "canon der"

		if (BIT(data, 3))
			m_samples->start(0, 5); // outhole

		if (BIT(data, 5))
			m_samples->start(2, 0); // left bumper

		if (BIT(data, 6))
			m_samples->start(3, 0); // right bumper

		if (BIT(data, 7))
			m_samples->start(4, 0); // middle bumper
	}
}

// no slings in this game
WRITE8_MEMBER( inder_state::sol_canasta_w )
{
	if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated
	{
		if (BIT(data, 3))
			m_samples->start(0, 5); // outhole

		if (BIT(data, 5))
			m_samples->start(2, 0); // left bumper

		if (BIT(data, 6))
			m_samples->start(3, 0); // right bumper

		if (BIT(data, 7))
			m_samples->start(4, 0); // middle bumper
	}
}

WRITE8_MEMBER( inder_state::disp_w )
{
	uint8_t i;
	if (offset < 8)
		m_segment[offset] = data;
	else
	// From here, only used on old cpu board
	if (offset > 0x40)
	{
		offset = (offset >> 3) & 7;
		for (i = 0; i < 5; i++)
			m_digits[i*10+offset] = m_segment[i];
	}
}

WRITE8_MEMBER( inder_state::ppi60a_w )
{
	if (data)
		for (uint8_t i = 0; i < 8; i++)
			if (BIT(data, i))
				m_row = i;
}

// always 0 but we'll support it anyway
WRITE8_MEMBER( inder_state::ppi60b_w )
{
	if (data & 7)
		for (uint8_t i = 0; i < 3; i++)
			if (BIT(data, i))
				m_row = i+8;
}

WRITE8_MEMBER( inder_state::ppi64c_w )
{
	uint8_t i;
	data &= 15;
	if (BIT(data, 3)) // 8 to 15)
	{
		data ^= 15; // now 7 to 0
		for (i = 0; i < 5; i++)
		{
			if ((m_game==1) && (i == 4))  // mundial,clown,250cc,atleta have credit and ball displays swapped
				data ^= 4;
			m_digits[i*10+data] = m_segment[i];
		}
	}
}

WRITE8_MEMBER( inder_state::sndbank_w )
{
	m_sndbank = data;
	uint8_t i;
	// look for last rom enabled
	for (i = 0; i < 4; i++)
		if (!(BIT(data, i)))
			m_sound_addr = (m_sound_addr & 0x0ffff) | (i << 16);
	update_mus();
}

void inder_state::update_mus()
{
	if ((m_sound_addr < 0x40000) && (m_sndbank != 0xff))
		m_13->ba_w(m_p_speech[m_sound_addr]);
	else
		m_13->ba_w(0);
}

WRITE_LINE_MEMBER( inder_state::qc7a_w )
{
	m_msm->reset_w(state);
	m_9a->clear_w(!state);
	m_9b->clear_w(!state);
}

WRITE_LINE_MEMBER( inder_state::q9a_w )
{
	m_pc0 = state;
}

WRITE_LINE_MEMBER( inder_state::qc9b_w )
{
	m_9a->d_w(state);
	m_9b->d_w(state);
	m_13->select_w(state);
}

READ8_MEMBER( inder_state::ppic_r )
{
	return (m_pc0 ? 1 : 0) | m_portc;
}

WRITE8_MEMBER( inder_state::ppia_w )
{
	m_sound_addr = (m_sound_addr & 0x3ff00) | data;
	update_mus();
}

WRITE8_MEMBER( inder_state::ppib_w )
{
	m_sound_addr = (m_sound_addr & 0x300ff) | (data << 8);
	update_mus();
}

WRITE8_MEMBER( inder_state::ppic_w )
{
	// pc4 - READY line back to cpu board, but not used
	if (BIT(data, 5) != BIT(m_portc, 5))
		m_msm->set_prescaler_selector(BIT(data, 5) ? msm5205_device::S48_4B : msm5205_device::S96_4B); // S1 pin
	m_7a->clock_w(BIT(data, 6));
	m_7a->preset_w(!BIT(data, 7));
	m_9a->preset_w(!BIT(data, 7));
	m_portc = data & 0xfe;
}


void inder_state::machine_reset()
{
	m_sound_addr = 0;
	m_sndbank = 0xff;
	m_row = 0;
	if (m_7a.found())
	{
		m_7a->clear_w(1);
		update_mus();
	}
}

void inder_state::init_inder()
{
	m_p_speech = memregion("speech")->base();
	if (m_7a.found())
	{
		m_7a->d_w(0);
		m_7a->clear_w(0);
		m_9b->preset_w(1);
	}
	m_game = 0;
}

void inder_state::init_inder1()
{
	m_p_speech = memregion("speech")->base();
	if (m_7a.found())
	{
		m_7a->d_w(0);
		m_7a->clear_w(0);
		m_9b->preset_w(1);
	}
	m_game = 1;
}

void inder_state::brvteam(machine_config &config)
{
	/* basic machine hardware */
	Z80(config, m_maincpu, XTAL(5'000'000) / 2);
	m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::brvteam_map);
	m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556

	NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);

	/* Video */
	config.set_default_layout(layout_inder);

	/* Sound */
	genpin_audio(config);
	SPEAKER(config, "snvol").front_center();
	SN76489(config, m_sn, XTAL(8'000'000) / 2).add_route(ALL_OUTPUTS, "snvol", 2.0); // jumper choice of 2 or 4 MHz
}

void inder_state::canasta(machine_config &config)
{
	/* basic machine hardware */
	Z80(config, m_maincpu, XTAL(5'000'000) / 2);
	m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::canasta_map);
	m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556

	NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);

	/* Video */
	config.set_default_layout(layout_inder);

	/* Sound */
	genpin_audio(config);
	SPEAKER(config, "ayvol").front_center();
	AY8910(config, "ay", XTAL(4'000'000) / 2).add_route(ALL_OUTPUTS, "ayvol", 1.0);
}

void inder_state::lapbylap(machine_config &config)
{
	/* basic machine hardware */
	Z80(config, m_maincpu, XTAL(5'000'000) / 2);
	m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::lapbylap_map);
	m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556

	Z80(config, m_audiocpu, XTAL(2'000'000));
	m_audiocpu->set_addrmap(AS_PROGRAM, &inder_state::lapbylap_sub_map);
	m_audiocpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE555

	NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);

	/* Video */
	config.set_default_layout(layout_inder);

	/* Sound */
	genpin_audio(config);
	SPEAKER(config, "ayvol").front_center();
	AY8910(config, "ay1", XTAL(2'000'000)).add_route(ALL_OUTPUTS, "ayvol", 1.0); // same xtal that drives subcpu
	ay8910_device &ay2(AY8910(config, "ay2", XTAL(2'000'000))); // same xtal that drives subcpu
	ay2.port_a_read_callback().set(FUNC(inder_state::sndcmd_r));
	ay2.add_route(ALL_OUTPUTS, "ayvol", 1.0);
}

void inder_state::inder(machine_config &config)
{
	/* basic machine hardware */
	Z80(config, m_maincpu, XTAL(5'000'000) / 2);
	m_maincpu->set_addrmap(AS_PROGRAM, &inder_state::inder_map);
	m_maincpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE556

	Z80(config, m_audiocpu, XTAL(5'000'000) / 2);
	m_audiocpu->set_addrmap(AS_PROGRAM, &inder_state::inder_sub_map);
	m_audiocpu->set_periodic_int(FUNC(inder_state::irq0_line_hold), attotime::from_hz(250)); // NE555

	NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_1);

	/* Video */
	config.set_default_layout(layout_inder);

	/* Sound */
	genpin_audio(config);
	SPEAKER(config, "msmvol").front_center();
	MSM5205(config, m_msm, 384_kHz_XTAL);
	m_msm->vck_callback().set(m_9a, FUNC(ttl7474_device::clock_w));
	m_msm->vck_callback().append(m_9b, FUNC(ttl7474_device::clock_w)); // order of writes is sensitive
	m_msm->set_prescaler_selector(msm5205_device::S48_4B); // 4KHz 4-bit
	m_msm->add_route(ALL_OUTPUTS, "msmvol", 1.0);

	/* Devices */
	i8255_device &ppi60(I8255A(config, "ppi60"));
	ppi60.out_pa_callback().set(FUNC(inder_state::ppi60a_w));
	ppi60.out_pb_callback().set(FUNC(inder_state::ppi60b_w));
	ppi60.in_pc_callback().set(FUNC(inder_state::sw_r));

	i8255_device &ppi64(I8255A(config, "ppi64"));
	ppi64.out_pc_callback().set(FUNC(inder_state::ppi64c_w));

	I8255A(config, "ppi68");

	I8255A(config, "ppi6c");

	i8255_device &ppi(I8255A(config, "ppi"));
	ppi.out_pa_callback().set(FUNC(inder_state::ppia_w));
	ppi.out_pb_callback().set(FUNC(inder_state::ppib_w));
	ppi.in_pc_callback().set(FUNC(inder_state::ppic_r));
	ppi.out_pc_callback().set(FUNC(inder_state::ppic_w));

	TTL7474(config, m_7a, 0);
	m_7a->comp_output_cb().set(FUNC(inder_state::qc7a_w));

	TTL7474(config, m_9a, 0); // HCT74
	m_9a->output_cb().set(FUNC(inder_state::q9a_w));

	TTL7474(config, m_9b, 0); // HCT74
	m_9b->comp_output_cb().set(FUNC(inder_state::qc9b_w));

	HCT157(config, m_13, 0);
	m_13->out_callback().set("msm", FUNC(msm5205_device::data_w));
}


/*-------------------------------------------------------------------
/ Brave Team (1985)
/-------------------------------------------------------------------*/
ROM_START(brvteam)
	ROM_REGION(0x2000, "maincpu", 0)
	ROM_LOAD("brv-tea.m0", 0x0000, 0x1000, CRC(1fa72160) SHA1(0fa779ce2604599adff1e124d0b161b69094a614))
	ROM_LOAD("brv-tea.m1", 0x1000, 0x1000, CRC(4f02ca47) SHA1(68ec7d48c335a1ddd808feaeccac04a4f63d1a33))
ROM_END

/*-------------------------------------------------------------------
/ Canasta '86' (1986)
/-------------------------------------------------------------------*/
ROM_START(canasta)
	ROM_REGION(0x2000, "maincpu", 0)
	ROM_LOAD("c860.bin", 0x0000, 0x1000, CRC(b1f79e52) SHA1(8e9c616f9be19d056da2f86778539d62c0885bac))
	ROM_LOAD("c861.bin", 0x1000, 0x1000, CRC(25ae3994) SHA1(86dcda3278fbe0e57b8ff4858b955d067af414ce))
ROM_END

/*-------------------------------------------------------------------
/ Lap By Lap (1986)
/-------------------------------------------------------------------*/
ROM_START(lapbylap)
	ROM_REGION(0x2000, "maincpu", 0)
	ROM_LOAD("lblr0.bin", 0x0000, 0x1000, CRC(2970f31a) SHA1(01fb774de19944bb3a19577921f84ab5b6746afb))
	ROM_LOAD("lblr1.bin", 0x1000, 0x1000, CRC(94787c10) SHA1(f2a5b07e57222ee811982eb220c239e34a358d6f))

	ROM_REGION(0x2000, "audiocpu", 0)
	ROM_LOAD("lblsr0.bin", 0x0000, 0x2000, CRC(cbaddf02) SHA1(8207eebc414d90328bfd521190d508b88bb870a2))
ROM_END

/*-------------------------------------------------------------------
/ Moon Light (1987)
/-------------------------------------------------------------------*/
ROM_START(pinmoonl)
	ROM_REGION(0x4000, "maincpu", 0)
	ROM_LOAD("ci-3.bin", 0x0000, 0x2000, CRC(56b901ae) SHA1(7269d1a100c378b21454f9f80f5bd9fbb736c222))

	ROM_REGION(0x2000, "audiocpu", 0)
	ROM_LOAD("ci-11.bin", 0x0000, 0x2000, CRC(a0732fe4) SHA1(54f62cd81bdb7e1924acb67ddbe43eb3d0a4eab0))

	ROM_REGION(0x40000, "speech", 0)
	ROM_LOAD("ci-24.bin", 0x00000, 0x10000, CRC(6406bd18) SHA1(ae45ed9e8b1fd278a36a68b780352dbbb6ee781e))
	ROM_LOAD("ci-23.bin", 0x10000, 0x10000, CRC(eac346da) SHA1(7c4c26ae089dda0dcd7300fd1ecabf5a91099c41))
	ROM_LOAD("ci-22.bin", 0x20000, 0x10000, CRC(379740da) SHA1(83ad13ab7f1f37c78397d8e830bd74c5a7aea758))
	ROM_LOAD("ci-21.bin", 0x30000, 0x10000, CRC(0febb4a7) SHA1(e6cc1b26ddfe9cd58da29de2a50a83ce50afe323))
ROM_END

/*-------------------------------------------------------------------
/ Clown (1988)
/-------------------------------------------------------------------*/
ROM_START(pinclown)
	ROM_REGION(0x4000, "maincpu", 0)
	ROM_LOAD("clown_a.bin", 0x0000, 0x2000, CRC(b7c3f9ab) SHA1(89ede10d9e108089da501b28f53cd7849f791a00))

	ROM_REGION(0x2000, "audiocpu", 0)
	ROM_LOAD("clown_b.bin", 0x0000, 0x2000, CRC(c223c961) SHA1(ed5180505b6ebbfb9451f67a44d07df3555c8f8d))

	ROM_REGION(0x40000, "speech", 0)
	ROM_LOAD("clown_c.bin", 0x00000, 0x10000, CRC(dff89319) SHA1(3745a02c3755d11ea7fb552f7a5df2e8bbee2c29))
	ROM_LOAD("clown_d.bin", 0x10000, 0x10000, CRC(cce4e1dc) SHA1(561c9331d2d110d34cf250cd7b25be16a72a1d79))
	ROM_LOAD("clown_e.bin", 0x20000, 0x10000, CRC(98263526) SHA1(509764e65847637824ba93f7e6ce926501c431ce))
	ROM_LOAD("clown_f.bin", 0x30000, 0x10000, CRC(5f01b531) SHA1(116b1670ef4d5c054bb09dc55aa7d5d3ca047079))
ROM_END

/*-------------------------------------------------------------------
/ Corsario (1989)
/-------------------------------------------------------------------*/
ROM_START(corsario)
	ROM_REGION(0x4000, "maincpu", 0)
	ROM_LOAD("0-corsar.bin", 0x0000, 0x2000, CRC(800f6895) SHA1(a222e7ea959629202686815646fc917ffc5a646c))

	ROM_REGION(0x2000, "audiocpu", 0)
	ROM_LOAD("a-corsar.bin", 0x0000, 0x2000, CRC(e14b7918) SHA1(5a5fc308b0b70fe041b81071ba4820782b6ff988))

	ROM_REGION(0x40000, "speech", 0)
	ROM_LOAD("b-corsar.bin", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941))
	ROM_LOAD("c-corsar.bin", 0x10000, 0x10000, CRC(047fd722) SHA1(2385507459f85c68141adc7084cb51dfa02462f6))
	ROM_LOAD("d-corsar.bin", 0x20000, 0x10000, CRC(10d8b448) SHA1(ed1918e6c55eba07dde31b9755c9403e073cad98))
	ROM_LOAD("e-corsar.bin", 0x30000, 0x10000, CRC(918ee349) SHA1(17cded8b5626c91e400d26332a160704f2fd2b55))
ROM_END

/*-------------------------------------------------------------------
/ Mundial 90 (1990)
/-------------------------------------------------------------------*/
ROM_START(mundial)
	ROM_REGION(0x4000, "maincpu", 0)
	ROM_LOAD("mundial.cpu", 0x0000, 0x2000, CRC(b615e69b) SHA1(d129eb6f2943af40ddffd0da1e7a711b58f65b3c))

	ROM_REGION(0x2000, "audiocpu", 0)
	ROM_LOAD("snd11.bin", 0x0000, 0x2000, CRC(2cebc1a5) SHA1(e0dae2b1ce31ff436b55ceb1ec71d39fc56694da))

	ROM_REGION(0x40000, "speech", 0)
	ROM_LOAD("snd24.bin", 0x00000, 0x10000, CRC(603bfc3c) SHA1(8badd9731243270ce5b8003373ed09ec7eac6ca6))
	ROM_LOAD("snd23.bin", 0x10000, 0x10000, CRC(2868ce6f) SHA1(317457763f764be08cbe6a5dd4008ba2257c9d78))
	ROM_LOAD("snd22.bin", 0x20000, 0x10000, CRC(2559f874) SHA1(cbf57f29e394d5dc320e7dcbd2625f6c96412a06))
	ROM_LOAD("snd21.bin", 0x30000, 0x10000, CRC(7a8f7402) SHA1(39666ba2634fe9c720c2c9bcc9ccc73874ed85e7))
ROM_END

/*-------------------------------------------------------------------
/ Atleta (1991)
/-------------------------------------------------------------------*/
ROM_START(atleta)
	ROM_REGION(0x4000, "maincpu", 0)
	ROM_LOAD("atleta0.cpu", 0x0000, 0x2000, CRC(5f27240f) SHA1(8b77862fa311d703b3af8a1db17e13b17dca7ec6))
	ROM_LOAD("atleta1.cpu", 0x2000, 0x2000, CRC(12bef582) SHA1(45e1da318141d9228bc91a4e09fff6bf6f194235))

	ROM_REGION(0x2000, "audiocpu", 0)
	ROM_LOAD("atletaa.snd", 0x0000, 0x2000, CRC(051c5329) SHA1(339115af4a2e3f1f2c31073cbed1842518d5916e))

	ROM_REGION(0x40000, "speech", 0)
	ROM_LOAD("atletab.snd", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941))
	ROM_LOAD("atletac.snd", 0x10000, 0x10000, CRC(20456363) SHA1(b226400dac35dedc039a7e03cb525c6033b24ebc))
	ROM_LOAD("atletad.snd", 0x20000, 0x10000, CRC(6518e3a4) SHA1(6b1d852005dabb76c7c65b87ecc9ee1422f16737))
	ROM_LOAD("atletae.snd", 0x30000, 0x10000, CRC(1ef7b099) SHA1(08400db3e238baf1673a2da604c999db6be30ffe))
ROM_END

/*-------------------------------------------------------------------
/ 250 CC (1992)
/-------------------------------------------------------------------*/
ROM_START(ind250cc)
	ROM_REGION(0x4000, "maincpu", 0)
	ROM_LOAD("0-250cc.bin", 0x0000, 0x2000, CRC(753d82ec) SHA1(61950336ba571f9f75f2fc31ccb7beaf4e05dddc))

	ROM_REGION(0x2000, "audiocpu", 0)
	ROM_LOAD("a-250cc.bin", 0x0000, 0x2000, CRC(b64bdafb) SHA1(eab6d54d34b44187d454c1999e4bcf455183d5a0))

	ROM_REGION(0x40000, "speech", 0)
	ROM_LOAD("b-250cc.bin", 0x00000, 0x10000, CRC(884c31c8) SHA1(23a838f1f0cb4905fa8552579b5452134f0fc9cc))
	ROM_LOAD("c-250cc.bin", 0x10000, 0x10000, CRC(5a1dfa1d) SHA1(4957431d87be0bb6d27910b718f7b7edcd405fff))
	ROM_LOAD("d-250cc.bin", 0x20000, 0x10000, CRC(a0940387) SHA1(0e06483e3e823bf4673d8e0bd120b0a6b802035d))
	ROM_LOAD("e-250cc.bin", 0x30000, 0x10000, CRC(538b3274) SHA1(eb76c41a60199bb94aec4666222e405bbcc33494))
ROM_END

/*-------------------------------------------------------------------
/ Metal Man (1992)
/-------------------------------------------------------------------*/
ROM_START(metalman)
	ROM_REGION(0x4000, "maincpu", 0)
	ROM_LOAD("cpu_0.bin", 0x0000, 0x2000, CRC(7fe4335b) SHA1(52ef2efa29337eebd8c2c9a8aec864356a6829b6))
	ROM_LOAD("cpu_1.bin", 0x2000, 0x2000, CRC(2cca735e) SHA1(6a76017dfbcac0d57fcec8f07f92d5e04dd3e00b))

	ROM_REGION(0x2000, "audiocpu", 0)
	ROM_LOAD("sound_e1.bin", 0x0000, 0x2000, CRC(55e889e8) SHA1(0a240868c1b17762588c0ed9a14f568a6e50f409))

	ROM_REGION(0x80000, "speech", 0)
	ROM_LOAD("sound_e2.bin", 0x00000, 0x20000, CRC(5ac61535) SHA1(75b9a805f8639554251192e3777073c29952c78f))

	ROM_REGION(0x10000, "soundcpu2", 0)
	ROM_LOAD("sound_m1.bin", 0x00000, 0x02000, CRC(21a9ee1d) SHA1(d906ac7d6e741f05e81076a5be33fc763f0de9c1))

	ROM_REGION(0x80000, "user2", 0)
	ROM_LOAD("sound_m2.bin", 0x00000, 0x20000, CRC(349df1fe) SHA1(47e7ddbdc398396e40bb5340e5edcb8baf06c255))
	ROM_LOAD("sound_m3.bin", 0x40000, 0x20000, CRC(15ef1866) SHA1(4ffa3b29bf3c30a9a5bc622adde16a1a13833b22))
ROM_END


// old cpu board, 6 digits, sn76489
GAME(1985,  brvteam,  0, brvteam,  brvteam,  inder_state, empty_init,  ROT0, "Inder", "Brave Team",         MACHINE_MECHANICAL | MACHINE_NOT_WORKING )

// old cpu board, 7 digits, ay8910
GAME(1986,  canasta,  0, canasta,  canasta,  inder_state, empty_init,  ROT0, "Inder", "Canasta '86'",       MACHINE_MECHANICAL | MACHINE_NOT_WORKING )

// old cpu board, 7 digits, sound cpu with 2x ay8910
GAME(1986,  lapbylap, 0, lapbylap, lapbylap, inder_state, empty_init,  ROT0, "Inder", "Lap By Lap",         MACHINE_MECHANICAL | MACHINE_NOT_WORKING )

// new cpu board, sound board with msm5205
GAME(1987,  pinmoonl, 0, inder,    pinmoonl, inder_state, init_inder,  ROT0, "Inder", "Moon Light (Inder)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1988,  pinclown, 0, inder,    pinclown, inder_state, init_inder1, ROT0, "Inder", "Clown (Inder)",      MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1989,  corsario, 0, inder,    corsario, inder_state, init_inder1, ROT0, "Inder", "Corsario",           MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1990,  mundial,  0, inder,    mundial,  inder_state, init_inder1, ROT0, "Inder", "Mundial 90",         MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1991,  atleta,   0, inder,    atleta,   inder_state, init_inder1, ROT0, "Inder", "Atleta",             MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1992,  ind250cc, 0, inder,    ind250cc, inder_state, init_inder1, ROT0, "Inder", "250 CC",             MACHINE_MECHANICAL | MACHINE_NOT_WORKING )

// new cpu board, later revision of msm5205 sound board
GAME(1992,  metalman, 0, inder,    metalman, inder_state, init_inder,  ROT0, "Inder", "Metal Man",          MACHINE_IS_SKELETON_MECHANICAL)