// license:BSD-3-Clause
// copyright-holders:Robbbert
/*******************************************************************************************************
PINBALL
Inder S.A. of Spain
All manuals are in Spanish (including the 'English' ones), so some guesswork will be needed.
The schematics for Brave Team, Canasta are too blurry to read.
Each game has different hardware. Note with switches: "Veleta" is normally closed.
Setting up:
- First time run, the displays will all show zero. Set up the dips. Then exit and restart.
The game will be working.
Status:
- Brave Team: working
- Canasta '86: working
- Lap by Lap: working
- Moon Light: dips don't always work. No mechanical sounds.
- Clown: dips don't always work. No mechanical sounds.
- Corsario: dips don't always work. No mechanical sounds.
- Mundial 90: dips don't always work. No mechanical sounds.
- Atleta: dips don't always work. No mechanical sounds.
- 250CC: dips don't always work. No mechanical sounds.
- Metal Man: not working
********************************************************************************************************/
#include "emu.h"
#include "machine/genpin.h"
#include "cpu/z80/z80.h"
#include "machine/74157.h"
#include "machine/7474.h"
#include "machine/i8255.h"
#include "sound/ay8910.h"
#include "sound/msm5205.h"
#include "sound/sn76496.h"
#include "speaker.h"
#include "inder.lh"
class inder_state : public genpin_class
{
public:
inder_state(const machine_config &mconfig, device_type type, const char *tag)
: genpin_class(mconfig, type, tag)
, m_maincpu(*this, "maincpu")
, m_audiocpu(*this, "audiocpu")
, m_sn(*this, "sn")
, m_msm(*this, "msm")
, m_7a(*this, "7a")
, m_9a(*this, "9a")
, m_9b(*this, "9b")
, m_13(*this, "13")
, m_switches(*this, "SW.%u", 0)
, m_digits(*this, "digit%u", 0U)
{ }
DECLARE_READ8_MEMBER(ppic_r);
DECLARE_WRITE8_MEMBER(ppia_w);
DECLARE_WRITE8_MEMBER(ppib_w);
DECLARE_WRITE8_MEMBER(ppic_w);
DECLARE_WRITE8_MEMBER(ppi60a_w);
DECLARE_WRITE8_MEMBER(ppi60b_w);
DECLARE_WRITE8_MEMBER(ppi64c_w);
DECLARE_READ8_MEMBER(sw_r);
DECLARE_WRITE8_MEMBER(sw_w);
DECLARE_WRITE8_MEMBER(sol_brvteam_w);
DECLARE_WRITE8_MEMBER(sol_canasta_w);
DECLARE_WRITE8_MEMBER(sn_w);
DECLARE_READ8_MEMBER(sndcmd_r);
DECLARE_WRITE8_MEMBER(sndbank_w);
DECLARE_WRITE8_MEMBER(sndcmd_w);
DECLARE_WRITE8_MEMBER(sndcmd_lapbylap_w);
DECLARE_WRITE8_MEMBER(lamp_w) { };
DECLARE_WRITE8_MEMBER(disp_w);
DECLARE_WRITE_LINE_MEMBER(qc7a_w);
DECLARE_WRITE_LINE_MEMBER(q9a_w);
DECLARE_WRITE_LINE_MEMBER(qc9b_w);
void init_inder();
void init_inder1();
void inder(machine_config &config);
void brvteam(machine_config &config);
void canasta(machine_config &config);
void lapbylap(machine_config &config);
void brvteam_map(address_map &map);
void canasta_map(address_map &map);
void inder_map(address_map &map);
void inder_sub_map(address_map &map);
void lapbylap_map(address_map &map);
void lapbylap_sub_map(address_map &map);
private:
void update_mus();
bool m_pc0;
uint8_t m_game;
uint8_t m_portc;
uint8_t m_row;
uint8_t m_segment[8];
uint8_t m_sndcmd;
uint8_t m_sndbank;
uint32_t m_sound_addr;
uint8_t *m_p_speech;
virtual void machine_reset() override;
virtual void machine_start() override { m_digits.resolve(); }
required_device<cpu_device> m_maincpu;
optional_device<cpu_device> m_audiocpu;
optional_device<sn76489_device> m_sn;
optional_device<msm5205_device> m_msm;
optional_device<ttl7474_device> m_7a;
optional_device<ttl7474_device> m_9a;
optional_device<ttl7474_device> m_9b;
optional_device<hct157_device> m_13;
required_ioport_array<11> m_switches;
output_finder<50> m_digits;
};
void inder_state::brvteam_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x20ff).w(this, FUNC(inder_state::disp_w));
map(0x4000, 0x43ff).ram(); // pair of 2114
map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
map(0x4800, 0x480a).rw(this, FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
map(0x4900, 0x4900).w(this, FUNC(inder_state::sol_brvteam_w));
map(0x4901, 0x4907).w(this, FUNC(inder_state::lamp_w));
map(0x4b00, 0x4b00).w(this, FUNC(inder_state::sn_w));
}
void inder_state::canasta_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x20ff).w(this, FUNC(inder_state::disp_w));
map(0x4000, 0x43ff).ram(); // pair of 2114
map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
map(0x4800, 0x480a).rw(this, FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
map(0x4900, 0x4900).w(this, FUNC(inder_state::sol_canasta_w));
map(0x4901, 0x4907).w(this, FUNC(inder_state::lamp_w));
map(0x4b00, 0x4b00).w("ay", FUNC(ay8910_device::address_w));
map(0x4b01, 0x4b01).r("ay", FUNC(ay8910_device::data_r));
map(0x4b02, 0x4b02).w("ay", FUNC(ay8910_device::data_w));
}
void inder_state::lapbylap_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x20ff).w(this, FUNC(inder_state::disp_w));
map(0x4000, 0x43ff).ram(); // pair of 2114
map(0x4400, 0x44ff).ram().share("nvram"); // pair of 5101, battery-backed
map(0x4800, 0x480a).rw(this, FUNC(inder_state::sw_r), FUNC(inder_state::sw_w));
map(0x4900, 0x4900).w(this, FUNC(inder_state::sol_canasta_w));
map(0x4901, 0x4907).w(this, FUNC(inder_state::lamp_w));
map(0x4b00, 0x4b00).w(this, FUNC(inder_state::sndcmd_lapbylap_w));
}
void inder_state::lapbylap_sub_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x8000, 0x87ff).ram(); // 6116
map(0x9000, 0x9000).w("ay1", FUNC(ay8910_device::address_w));
map(0x9001, 0x9001).r("ay1", FUNC(ay8910_device::data_r));
map(0x9002, 0x9002).w("ay1", FUNC(ay8910_device::data_w));
map(0xa000, 0xa000).w("ay2", FUNC(ay8910_device::address_w));
map(0xa001, 0xa001).r("ay2", FUNC(ay8910_device::data_r));
map(0xa002, 0xa002).w("ay2", FUNC(ay8910_device::data_w));
}
void inder_state::inder_map(address_map &map)
{
map(0x0000, 0x3fff).rom();
map(0x4000, 0x47ff).mirror(0x1800).ram().share("nvram"); // 6116, battery-backed
map(0x6000, 0x6003).mirror(0x13fc).rw("ppi60", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6400, 0x6403).mirror(0x13fc).rw("ppi64", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6800, 0x6803).mirror(0x13fc).rw("ppi68", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6c00, 0x6c03).mirror(0x131c).rw("ppi6c", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6c20, 0x6c3f).mirror(0x1300).w(this, FUNC(inder_state::sndcmd_w));
map(0x6c60, 0x6c7f).mirror(0x1300).w(this, FUNC(inder_state::disp_w));
map(0x6ce0, 0x6ce0).nopw();
}
void inder_state::inder_sub_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x27ff).mirror(0x1800).ram(); // 6116
map(0x4000, 0x4003).mirror(0x1ffc).rw("ppi", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x6000, 0x6000).w(this, FUNC(inder_state::sndbank_w));
map(0x8000, 0x8000).r(this, FUNC(inder_state::sndcmd_r));
}
static INPUT_PORTS_START( brvteam )
PORT_START("SW.0")
PORT_DIPNAME( 0x03, 0x01, "Coin Slot 1") // sw G,H
PORT_DIPSETTING( 0x01, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas // selection 00 is same as 01
PORT_DIPSETTING( 0x02, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas
PORT_DIPSETTING( 0x03, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas
PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D
PORT_DIPSETTING( 0x00, "850000")
PORT_DIPSETTING( 0x10, "800000")
PORT_DIPSETTING( 0x20, "750000")
PORT_DIPSETTING( 0x30, "700000")
PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.1")
PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P
PORT_DIPSETTING( 0x00, "990000")
PORT_DIPSETTING( 0x01, "950000")
PORT_DIPSETTING( 0x02, "900000")
PORT_DIPSETTING( 0x03, "850000")
PORT_DIPNAME( 0x04, 0x00, "Maximum Credits") // sw N
PORT_DIPSETTING( 0x04, "10")
PORT_DIPSETTING( 0x00, "20")
PORT_BIT( 0xf8, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2") // bank of unused dipswitches
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.4")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.5") // Contactos 50-57
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.6") // 60-67
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.7") // 70-77
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.8") // 80-87
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.9") // 90-97
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( canasta )
PORT_START("SW.0")
PORT_DIPNAME( 0x03, 0x00, "Coin Slot 1") // sw G,H
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x01, DEF_STR( 4C_5C )) // slot 2: 1 moneda 5 partidas
PORT_DIPSETTING( 0x02, "4 moneda 6 partidas") // slot 2: 1 moneda 6 partidas
PORT_DIPSETTING( 0x03, "4 moneda 9 partidas") // slot 2: 1 moneda 9 partidas
PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x20, "Points for 1st free game") // sw C,D
PORT_DIPSETTING( 0x00, "1900000")
PORT_DIPSETTING( 0x10, "1800000")
PORT_DIPSETTING( 0x20, "1700000")
PORT_DIPSETTING( 0x30, "1500000")
PORT_DIPNAME( 0xc0, 0xc0, "Points for 2nd free game") // sw A,B
PORT_DIPSETTING( 0x00, "NA")
PORT_DIPSETTING( 0x40, "2900000")
PORT_DIPSETTING( 0x80, "2700000")
PORT_DIPSETTING( 0xc0, "2500000")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.1")
PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P
PORT_DIPSETTING( 0x00, "3500000")
PORT_DIPSETTING( 0x01, "3000000")
PORT_DIPSETTING( 0x02, "2400000")
PORT_DIPSETTING( 0x03, "2000000")
PORT_BIT( 0xfc, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2") // bank of unused dipswitches
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.4")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.5") // Contactos 50-57
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.6") // 60-67
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.7") // 70-77
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.8") // 80-87
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.9") // 90-97
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( lapbylap )
PORT_START("SW.0")
PORT_DIPNAME( 0x03, 0x03, "Coin Slot 1") // sw G,H
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x08, 0x08, "Balls") // sw E
PORT_DIPSETTING( 0x08, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x20, "Points for free game") // sw C,D
PORT_DIPSETTING( 0x00, "2900000")
PORT_DIPSETTING( 0x10, "2700000")
PORT_DIPSETTING( 0x20, "2500000")
PORT_DIPSETTING( 0x30, "2300000")
PORT_BIT( 0xc4, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.1")
PORT_DIPNAME( 0x03, 0x03, "High Score") //"Handicap" // sw O,P
PORT_DIPSETTING( 0x00, "4600000")
PORT_DIPSETTING( 0x01, "4400000")
PORT_DIPSETTING( 0x02, "4200000")
PORT_DIPSETTING( 0x03, "4000000")
PORT_DIPNAME( 0x0c, 0x08, "Extra Ball Award??") //"Comienzo Secuenzia Diana Bola Extra" // sw M,N
PORT_DIPSETTING( 0x04, "50000")
PORT_DIPSETTING( 0x08, "25000")
PORT_DIPSETTING( 0x0c, "10000")
PORT_DIPNAME( 0x10, 0x10, "Extra Ball Derribo??") //"Bola Extra en 1st Derribo Completo" // sw L
PORT_DIPSETTING( 0x00, DEF_STR(No))
PORT_DIPSETTING( 0x10, DEF_STR(Yes)) // "Si"
PORT_DIPNAME( 0x20, 0x20, "Especiales Laterales??") //need help here guys... // sw K
PORT_DIPSETTING( 0x00, "Derribo Lateral Dianas")
PORT_DIPSETTING( 0x20, "Derribo Completo Dianas Laterales")
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x03, 0x03, "High Score Returns??") //"Handicap de Vueltas" // sw W,X
PORT_DIPSETTING( 0x00, "40")
PORT_DIPSETTING( 0x01, "35")
PORT_DIPSETTING( 0x02, "30")
PORT_DIPSETTING( 0x03, "25")
PORT_DIPNAME( 0x40, 0x40, "Bola Extra En Rampa??") //nfi // sw R
PORT_DIPSETTING( 0x00, "Derribo Completo")
PORT_DIPSETTING( 0x40, "Derribo Lateral")
PORT_DIPNAME( 0x80, 0x80, "Apagado de dianas") // sw Q
PORT_DIPSETTING( 0x80, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
PORT_BIT( 0x3c, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.4")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.5") // Contactos 50-57
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.6") // 60-67
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.7") // 70-77
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.8") // 80-87
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.9") // 90-97
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( pinmoonl )
PORT_START("SW.0")
PORT_DIPNAME( 0x80, 0x80, "Balls")
PORT_DIPSETTING( 0x80, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
PORT_DIPSETTING( 0x0c, "2600000")
PORT_DIPSETTING( 0x08, "3000000")
PORT_DIPSETTING( 0x04, "3400000")
PORT_DIPSETTING( 0x00, "3800000")
PORT_START("SW.1")
PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
PORT_DIPSETTING( 0x30, "4800000")
PORT_DIPSETTING( 0x20, "5000000")
PORT_DIPSETTING( 0x10, "5200000")
PORT_DIPSETTING( 0x00, "5400000")
PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas")
PORT_DIPSETTING( 0x08, "1st Derribo")
PORT_DIPSETTING( 0x00, "2nd Derribo")
PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas")
PORT_DIPSETTING( 0x04, "4 dianas")
PORT_DIPSETTING( 0x00, "2 dianas")
PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas"
PORT_DIPSETTING( 0x30, "20")
PORT_DIPSETTING( 0x20, "25")
PORT_DIPSETTING( 0x10, "30")
PORT_DIPSETTING( 0x00, "35")
PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( pinclown )
PORT_START("SW.0")
PORT_DIPNAME( 0x80, 0x80, "Balls")
PORT_DIPSETTING( 0x80, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
PORT_DIPSETTING( 0x0c, "2800000")
PORT_DIPSETTING( 0x08, "3200000")
PORT_DIPSETTING( 0x04, "3600000")
PORT_DIPSETTING( 0x00, "4000000")
PORT_START("SW.1")
PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
PORT_DIPSETTING( 0x30, "4800000")
PORT_DIPSETTING( 0x20, "5000000")
PORT_DIPSETTING( 0x10, "5200000")
PORT_DIPSETTING( 0x00, "5400000")
PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Pasillos Inferiores")
PORT_DIPSETTING( 0x04, "2")
PORT_DIPSETTING( 0x00, "3")
PORT_BIT( 0xcb, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x04, 0x04, "Quita bola extra al 2nd derribo")
PORT_DIPSETTING( 0x04, DEF_STR(Yes))
PORT_DIPSETTING( 0x00, DEF_STR(No))
PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
PORT_BIT( 0xfa, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( corsario )
PORT_START("SW.0")
PORT_DIPNAME( 0x80, 0x80, "Balls")
PORT_DIPSETTING( 0x80, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
PORT_DIPSETTING( 0x0c, "3000000")
PORT_DIPSETTING( 0x08, "3500000")
PORT_DIPSETTING( 0x04, "4000000")
PORT_DIPSETTING( 0x00, "4500000")
PORT_START("SW.1")
PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
PORT_DIPSETTING( 0x30, "4500000")
PORT_DIPSETTING( 0x20, "5000000")
PORT_DIPSETTING( 0x10, "5500000")
PORT_DIPSETTING( 0x00, "6000000")
PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( mundial )
PORT_START("SW.0")
PORT_DIPNAME( 0x80, 0x80, "Balls")
PORT_DIPSETTING( 0x80, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
PORT_DIPSETTING( 0x0c, "3600000")
PORT_DIPSETTING( 0x08, "4000000")
PORT_DIPSETTING( 0x04, "4400000")
PORT_DIPSETTING( 0x00, "4800000")
PORT_START("SW.1")
PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
PORT_DIPSETTING( 0x30, "5500000")
PORT_DIPSETTING( 0x20, "5700000")
PORT_DIPSETTING( 0x10, "5900000")
PORT_DIPSETTING( 0x00, "6100000")
PORT_BIT( 0xcf, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x04, 0x04, "Dianas")
PORT_DIPSETTING( 0x04, "Alternativos")
PORT_DIPSETTING( 0x00, "Fijos")
PORT_BIT( 0xfb, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( atleta )
PORT_START("SW.0")
PORT_DIPNAME( 0x80, 0x80, "Balls")
PORT_DIPSETTING( 0x80, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
PORT_DIPSETTING( 0x0c, "3500000")
PORT_DIPSETTING( 0x08, "4000000")
PORT_DIPSETTING( 0x04, "4500000")
PORT_DIPSETTING( 0x00, "5000000")
PORT_START("SW.1")
PORT_DIPNAME( 0x80, 0x80, "Dianas") // "Dificultad bola extra dianas posterior bancada"
PORT_DIPSETTING( 0x80, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
PORT_DIPSETTING( 0x30, "5500000")
PORT_DIPSETTING( 0x20, "6000000")
PORT_DIPSETTING( 0x10, "6500000")
PORT_DIPSETTING( 0x00, "7000000")
PORT_BIT( 0x4f, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( ind250cc )
PORT_START("SW.0")
PORT_DIPNAME( 0x80, 0x80, "Balls")
PORT_DIPSETTING( 0x80, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
PORT_DIPSETTING( 0x0c, "2600000")
PORT_DIPSETTING( 0x08, "3000000")
PORT_DIPSETTING( 0x04, "3400000")
PORT_DIPSETTING( 0x00, "3800000")
PORT_START("SW.1")
PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
PORT_DIPSETTING( 0x30, "4800000")
PORT_DIPSETTING( 0x20, "5000000")
PORT_DIPSETTING( 0x10, "5200000")
PORT_DIPSETTING( 0x00, "5400000")
PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas")
PORT_DIPSETTING( 0x08, "1st Derribo")
PORT_DIPSETTING( 0x00, "2nd Derribo")
PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas")
PORT_DIPSETTING( 0x04, "4 dianas")
PORT_DIPSETTING( 0x00, "2 dianas")
PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x04, 0x04, "Quita bola extra en passillos 1,2,y 3")
PORT_DIPSETTING( 0x04, DEF_STR(No))
PORT_DIPSETTING( 0x00, DEF_STR(Yes))
PORT_BIT( 0xfb, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_QUOTE)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_SERVICE3 ) PORT_NAME("Reset") // "Puesta a cero"
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
// wrong
static INPUT_PORTS_START( metalman )
PORT_START("SW.0")
PORT_DIPNAME( 0x80, 0x80, "Balls")
PORT_DIPSETTING( 0x80, "3")
PORT_DIPSETTING( 0x00, "5")
PORT_DIPNAME( 0x30, 0x30, "Coin Slot 1")
PORT_DIPSETTING( 0x30, DEF_STR( 1C_1C )) // slot 2: 1 moneda 4 partidas
PORT_DIPSETTING( 0x00, DEF_STR( 2C_1C )) // and 4c_3c; slot 2: 1 moneda 3 partidas
PORT_DIPNAME( 0x0c, 0x0c, "Points for free game")
PORT_DIPSETTING( 0x0c, "2600000")
PORT_DIPSETTING( 0x08, "3000000")
PORT_DIPSETTING( 0x04, "3400000")
PORT_DIPSETTING( 0x00, "3800000")
PORT_START("SW.1")
PORT_DIPNAME( 0x30, 0x30, "High Score") //"Handicap"
PORT_DIPSETTING( 0x30, "4800000")
PORT_DIPSETTING( 0x20, "5000000")
PORT_DIPSETTING( 0x10, "5200000")
PORT_DIPSETTING( 0x00, "5400000")
PORT_DIPNAME( 0x08, 0x08, "Especial en Picabolas")
PORT_DIPSETTING( 0x08, "1st Derribo")
PORT_DIPSETTING( 0x00, "2nd Derribo")
PORT_DIPNAME( 0x04, 0x04, "Bola Extra En Rampas")
PORT_DIPSETTING( 0x04, "4 dianas")
PORT_DIPSETTING( 0x00, "2 dianas")
PORT_BIT( 0xc3, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.2")
PORT_DIPNAME( 0x30, 0x30, "High Score Returns??") //"Handicap de Vueltas"
PORT_DIPSETTING( 0x30, "20")
PORT_DIPSETTING( 0x20, "25")
PORT_DIPSETTING( 0x10, "30")
PORT_DIPSETTING( 0x00, "35")
PORT_DIPNAME( 0x01, 0x01, "Apagado de dianas")
PORT_DIPSETTING( 0x01, DEF_STR(Easy)) // "Facil"
PORT_DIPSETTING( 0x00, DEF_STR(Hard)) // "Dificil"
PORT_BIT( 0xce, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SW.3")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) // "Monedero A"
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 ) // "Monedero B"
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_TILT ) // "Falta"
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START1 ) // "Pulsador Partidas"
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_SERVICE2 ) PORT_NAME("Accounting info") // "Test economico"
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_SERVICE1 ) PORT_NAME("Test") // "Test tecnico"
PORT_START("SW.4")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Q)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_W)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_E)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_U)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_I)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_O)
PORT_START("SW.5")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_A)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_S)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_D)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_CODE(KEYCODE_F)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_G)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_H)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_J)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_K)
PORT_START("SW.6")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_Z)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_C)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_V)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_B)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_N)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_M)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COMMA)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_STOP)
PORT_START("SW.7")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_L)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_X) PORT_NAME("Outhole")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_EQUALS)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSPACE)
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_OPENBRACE)
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_CLOSEBRACE)
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_BACKSLASH)
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_OTHER ) PORT_CODE(KEYCODE_COLON)
PORT_START("SW.8")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.9")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("SW.10")
PORT_BIT( 0xff, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
READ8_MEMBER( inder_state::sw_r )
{
return m_switches[m_row]->read();
}
WRITE8_MEMBER( inder_state::sw_w )
{
m_row = offset;
}
WRITE8_MEMBER( inder_state::sn_w )
{
m_sn->write(space, 0, bitswap<8>(data, 0, 1, 2, 3, 4, 5, 6, 7));
}
WRITE8_MEMBER( inder_state::sndcmd_lapbylap_w )
{
m_sndcmd = data;
m_audiocpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
WRITE8_MEMBER( inder_state::sndcmd_w )
{
m_sndcmd = data;
}
READ8_MEMBER( inder_state::sndcmd_r )
{
return m_sndcmd;
}
// "bobinas"
WRITE8_MEMBER( inder_state::sol_brvteam_w )
{
if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated
{
if (BIT(data, 1))
m_samples->start(0, 7); // left sling near bumpers "canon izq"
if (BIT(data, 2))
m_samples->start(1, 7); // right sling near bumpers "canon der"
if (BIT(data, 3))
m_samples->start(0, 5); // outhole
if (BIT(data, 5))
m_samples->start(2, 0); // left bumper
if (BIT(data, 6))
m_samples->start(3, 0); // right bumper
if (BIT(data, 7))
m_samples->start(4, 0); // middle bumper
}
}
// no slings in this game
WRITE8_MEMBER( inder_state::sol_canasta_w )
{
if ((data & 0xee) && BIT(data, 4)) // solenoid selected & activated
{
if (BIT(data, 3))
m_samples->start(0, 5); // outhole
if (BIT(data, 5))
m_samples->start(2, 0); // left bumper
if (BIT(data, 6))
m_samples->start(3, 0); // right bumper
if (BIT(data, 7))
m_samples->start(4, 0); // middle bumper
}
}
WRITE8_MEMBER( inder_state::disp_w )
{
uint8_t i;
if (offset < 8)
m_segment[offset] = data;
else
// From here, only used on old cpu board
if (offset > 0x40)
{
offset = (offset >> 3) & 7;
for (i = 0; i < 5; i++)
m_digits[i*10+offset] = m_segment[i];
}
}
WRITE8_MEMBER( inder_state::ppi60a_w )
{
if (data)
for (uint8_t i = 0; i < 8; i++)
if (BIT(data, i))
m_row = i;
}
// always 0 but we'll support it anyway
WRITE8_MEMBER( inder_state::ppi60b_w )
{
if (data & 7)
for (uint8_t i = 0; i < 3; i++)
if (BIT(data, i))
m_row = i+8;
}
WRITE8_MEMBER( inder_state::ppi64c_w )
{
uint8_t i;
data &= 15;
if (BIT(data, 3)) // 8 to 15)
{
data ^= 15; // now 7 to 0
for (i = 0; i < 5; i++)
{
if ((m_game==1) && (i == 4)) // mundial,clown,250cc,atleta have credit and ball displays swapped
data ^= 4;
m_digits[i*10+data] = m_segment[i];
}
}
}
WRITE8_MEMBER( inder_state::sndbank_w )
{
m_sndbank = data;
uint8_t i;
// look for last rom enabled
for (i = 0; i < 4; i++)
if (!(BIT(data, i)))
m_sound_addr = (m_sound_addr & 0x0ffff) | (i << 16);
update_mus();
}
void inder_state::update_mus()
{
if ((m_sound_addr < 0x40000) && (m_sndbank != 0xff))
m_13->ba_w(m_p_speech[m_sound_addr]);
else
m_13->ba_w(0);
}
WRITE_LINE_MEMBER( inder_state::qc7a_w )
{
m_msm->reset_w(state);
m_9a->clear_w(!state);
m_9b->clear_w(!state);
}
WRITE_LINE_MEMBER( inder_state::q9a_w )
{
m_pc0 = state;
}
WRITE_LINE_MEMBER( inder_state::qc9b_w )
{
m_9a->d_w(state);
m_9b->d_w(state);
m_13->select_w(state);
}
READ8_MEMBER( inder_state::ppic_r )
{
return (m_pc0 ? 1 : 0) | m_portc;
}
WRITE8_MEMBER( inder_state::ppia_w )
{
m_sound_addr = (m_sound_addr & 0x3ff00) | data;
update_mus();
}
WRITE8_MEMBER( inder_state::ppib_w )
{
m_sound_addr = (m_sound_addr & 0x300ff) | (data << 8);
update_mus();
}
WRITE8_MEMBER( inder_state::ppic_w )
{
// pc4 - READY line back to cpu board, but not used
if (BIT(data, 5) != BIT(m_portc, 5))
m_msm->set_prescaler_selector(BIT(data, 5) ? msm5205_device::S48_4B : msm5205_device::S96_4B); // S1 pin
m_7a->clock_w(BIT(data, 6));
m_7a->preset_w(!BIT(data, 7));
m_9a->preset_w(!BIT(data, 7));
m_portc = data & 0xfe;
}
void inder_state::machine_reset()
{
m_sound_addr = 0;
m_sndbank = 0xff;
m_row = 0;
if (m_7a.found())
{
m_7a->clear_w(1);
update_mus();
}
}
void inder_state::init_inder()
{
m_p_speech = memregion("speech")->base();
if (m_7a.found())
{
m_7a->d_w(0);
m_7a->clear_w(0);
m_9b->preset_w(1);
}
m_game = 0;
}
void inder_state::init_inder1()
{
m_p_speech = memregion("speech")->base();
if (m_7a.found())
{
m_7a->d_w(0);
m_7a->clear_w(0);
m_9b->preset_w(1);
}
m_game = 1;
}
MACHINE_CONFIG_START(inder_state::brvteam)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, XTAL(5'000'000) / 2)
MCFG_DEVICE_PROGRAM_MAP(brvteam_map)
MCFG_DEVICE_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE556
MCFG_NVRAM_ADD_1FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_inder)
/* Sound */
genpin_audio(config);
SPEAKER(config, "snvol").front_center();
MCFG_DEVICE_ADD("sn", SN76489, XTAL(8'000'000) / 2) // jumper choice of 2 or 4 MHz
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "snvol", 2.0)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(inder_state::canasta)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, XTAL(5'000'000) / 2)
MCFG_DEVICE_PROGRAM_MAP(canasta_map)
MCFG_DEVICE_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE556
MCFG_NVRAM_ADD_1FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_inder)
/* Sound */
genpin_audio(config);
SPEAKER(config, "ayvol").front_center();
MCFG_DEVICE_ADD("ay", AY8910, XTAL(4'000'000) / 2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "ayvol", 1.0)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(inder_state::lapbylap)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, XTAL(5'000'000) / 2)
MCFG_DEVICE_PROGRAM_MAP(lapbylap_map)
MCFG_DEVICE_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE556
MCFG_DEVICE_ADD("audiocpu", Z80, XTAL(2'000'000))
MCFG_DEVICE_PROGRAM_MAP(lapbylap_sub_map)
MCFG_DEVICE_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE555
MCFG_NVRAM_ADD_1FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_inder)
/* Sound */
genpin_audio(config);
SPEAKER(config, "ayvol").front_center();
MCFG_DEVICE_ADD("ay1", AY8910, XTAL(2'000'000)) // same xtal that drives subcpu
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "ayvol", 1.0)
MCFG_DEVICE_ADD("ay2", AY8910, XTAL(2'000'000)) // same xtal that drives subcpu
MCFG_AY8910_PORT_A_READ_CB(READ8(*this, inder_state, sndcmd_r))
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "ayvol", 1.0)
MACHINE_CONFIG_END
MACHINE_CONFIG_START(inder_state::inder)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, XTAL(5'000'000) / 2)
MCFG_DEVICE_PROGRAM_MAP(inder_map)
MCFG_DEVICE_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE556
MCFG_DEVICE_ADD("audiocpu", Z80, XTAL(5'000'000) / 2)
MCFG_DEVICE_PROGRAM_MAP(inder_sub_map)
MCFG_DEVICE_PERIODIC_INT_DRIVER(inder_state, irq0_line_hold, 250) // NE555
MCFG_NVRAM_ADD_1FILL("nvram")
/* Video */
MCFG_DEFAULT_LAYOUT(layout_inder)
/* Sound */
genpin_audio(config);
SPEAKER(config, "msmvol").front_center();
MCFG_DEVICE_ADD("msm", MSM5205, XTAL(384'000))
MCFG_MSM5205_VCK_CALLBACK(WRITELINE("9a", ttl7474_device, clock_w))
MCFG_DEVCB_CHAIN_OUTPUT(WRITELINE("9b", ttl7474_device, clock_w)) // order of writes is sensitive
MCFG_MSM5205_PRESCALER_SELECTOR(S48_4B) /* 4KHz 4-bit */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "msmvol", 1.0)
/* Devices */
MCFG_DEVICE_ADD("ppi60", I8255A, 0 )
//MCFG_I8255_IN_PORTA_CB(READ8(*this, inder_state, ppi60a_r))
MCFG_I8255_OUT_PORTA_CB(WRITE8(*this, inder_state, ppi60a_w))
//MCFG_I8255_IN_PORTB_CB(READ8(*this, inder_state, ppi60b_r))
MCFG_I8255_OUT_PORTB_CB(WRITE8(*this, inder_state, ppi60b_w))
MCFG_I8255_IN_PORTC_CB(READ8(*this, inder_state, sw_r))
//MCFG_I8255_OUT_PORTC_CB(WRITE8(*this, inder_state, ppi60c_w))
MCFG_DEVICE_ADD("ppi64", I8255A, 0 )
//MCFG_I8255_IN_PORTA_CB(READ8(*this, inder_state, ppi64a_r))
//MCFG_I8255_OUT_PORTA_CB(WRITE8(*this, inder_state, ppi64a_w))
//MCFG_I8255_IN_PORTB_CB(READ8(*this, inder_state, ppi64b_r))
//MCFG_I8255_OUT_PORTB_CB(WRITE8(*this, inder_state, ppi64b_w))
//MCFG_I8255_IN_PORTC_CB(READ8(*this, inder_state, ppi64c_r))
MCFG_I8255_OUT_PORTC_CB(WRITE8(*this, inder_state, ppi64c_w))
MCFG_DEVICE_ADD("ppi68", I8255A, 0 )
//MCFG_I8255_IN_PORTA_CB(READ8(*this, inder_state, ppi68a_r))
//MCFG_I8255_OUT_PORTA_CB(WRITE8(*this, inder_state, ppi68a_w))
//MCFG_I8255_IN_PORTB_CB(READ8(*this, inder_state, ppi68b_r))
//MCFG_I8255_OUT_PORTB_CB(WRITE8(*this, inder_state, ppi68b_w))
//MCFG_I8255_IN_PORTC_CB(READ8(*this, inder_state, ppi68c_r))
//MCFG_I8255_OUT_PORTC_CB(WRITE8(*this, inder_state, ppi68c_w))
MCFG_DEVICE_ADD("ppi6c", I8255A, 0 )
//MCFG_I8255_IN_PORTA_CB(READ8(*this, inder_state, ppi6ca_r))
//MCFG_I8255_OUT_PORTA_CB(WRITE8(*this, inder_state, ppi6ca_w))
//MCFG_I8255_IN_PORTB_CB(READ8(*this, inder_state, ppi6cb_r))
//MCFG_I8255_OUT_PORTB_CB(WRITE8(*this, inder_state, ppi6cb_w))
//MCFG_I8255_IN_PORTC_CB(READ8(*this, inder_state, ppi6cc_r))
//MCFG_I8255_OUT_PORTC_CB(WRITE8(*this, inder_state, ppi6cc_w))
MCFG_DEVICE_ADD("ppi", I8255A, 0 )
//MCFG_I8255_IN_PORTA_CB(READ8(*this, inder_state, ppia_r))
MCFG_I8255_OUT_PORTA_CB(WRITE8(*this, inder_state, ppia_w))
//MCFG_I8255_IN_PORTB_CB(READ8(*this, inder_state, ppib_r))
MCFG_I8255_OUT_PORTB_CB(WRITE8(*this, inder_state, ppib_w))
MCFG_I8255_IN_PORTC_CB(READ8(*this, inder_state, ppic_r))
MCFG_I8255_OUT_PORTC_CB(WRITE8(*this, inder_state, ppic_w))
MCFG_DEVICE_ADD("7a", TTL7474, 0)
MCFG_7474_COMP_OUTPUT_CB(WRITELINE(*this, inder_state, qc7a_w))
MCFG_DEVICE_ADD("9a", TTL7474, 0) // HCT74
MCFG_7474_OUTPUT_CB(WRITELINE(*this, inder_state, q9a_w))
MCFG_DEVICE_ADD("9b", TTL7474, 0) // HCT74
MCFG_7474_COMP_OUTPUT_CB(WRITELINE(*this, inder_state, qc9b_w))
MCFG_DEVICE_ADD("13", HCT157, 0)
MCFG_74157_OUT_CB(WRITE8("msm", msm5205_device, data_w))
MACHINE_CONFIG_END
/*-------------------------------------------------------------------
/ Brave Team (1985)
/-------------------------------------------------------------------*/
ROM_START(brvteam)
ROM_REGION(0x2000, "maincpu", 0)
ROM_LOAD("brv-tea.m0", 0x0000, 0x1000, CRC(1fa72160) SHA1(0fa779ce2604599adff1e124d0b161b69094a614))
ROM_LOAD("brv-tea.m1", 0x1000, 0x1000, CRC(4f02ca47) SHA1(68ec7d48c335a1ddd808feaeccac04a4f63d1a33))
ROM_END
/*-------------------------------------------------------------------
/ Canasta '86' (1986)
/-------------------------------------------------------------------*/
ROM_START(canasta)
ROM_REGION(0x2000, "maincpu", 0)
ROM_LOAD("c860.bin", 0x0000, 0x1000, CRC(b1f79e52) SHA1(8e9c616f9be19d056da2f86778539d62c0885bac))
ROM_LOAD("c861.bin", 0x1000, 0x1000, CRC(25ae3994) SHA1(86dcda3278fbe0e57b8ff4858b955d067af414ce))
ROM_END
/*-------------------------------------------------------------------
/ Lap By Lap (1986)
/-------------------------------------------------------------------*/
ROM_START(lapbylap)
ROM_REGION(0x2000, "maincpu", 0)
ROM_LOAD("lblr0.bin", 0x0000, 0x1000, CRC(2970f31a) SHA1(01fb774de19944bb3a19577921f84ab5b6746afb))
ROM_LOAD("lblr1.bin", 0x1000, 0x1000, CRC(94787c10) SHA1(f2a5b07e57222ee811982eb220c239e34a358d6f))
ROM_REGION(0x2000, "audiocpu", 0)
ROM_LOAD("lblsr0.bin", 0x0000, 0x2000, CRC(cbaddf02) SHA1(8207eebc414d90328bfd521190d508b88bb870a2))
ROM_END
/*-------------------------------------------------------------------
/ Moon Light (1987)
/-------------------------------------------------------------------*/
ROM_START(pinmoonl)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("ci-3.bin", 0x0000, 0x2000, CRC(56b901ae) SHA1(7269d1a100c378b21454f9f80f5bd9fbb736c222))
ROM_REGION(0x2000, "audiocpu", 0)
ROM_LOAD("ci-11.bin", 0x0000, 0x2000, CRC(a0732fe4) SHA1(54f62cd81bdb7e1924acb67ddbe43eb3d0a4eab0))
ROM_REGION(0x40000, "speech", 0)
ROM_LOAD("ci-24.bin", 0x00000, 0x10000, CRC(6406bd18) SHA1(ae45ed9e8b1fd278a36a68b780352dbbb6ee781e))
ROM_LOAD("ci-23.bin", 0x10000, 0x10000, CRC(eac346da) SHA1(7c4c26ae089dda0dcd7300fd1ecabf5a91099c41))
ROM_LOAD("ci-22.bin", 0x20000, 0x10000, CRC(379740da) SHA1(83ad13ab7f1f37c78397d8e830bd74c5a7aea758))
ROM_LOAD("ci-21.bin", 0x30000, 0x10000, CRC(0febb4a7) SHA1(e6cc1b26ddfe9cd58da29de2a50a83ce50afe323))
ROM_END
/*-------------------------------------------------------------------
/ Clown (1988)
/-------------------------------------------------------------------*/
ROM_START(pinclown)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("clown_a.bin", 0x0000, 0x2000, CRC(b7c3f9ab) SHA1(89ede10d9e108089da501b28f53cd7849f791a00))
ROM_REGION(0x2000, "audiocpu", 0)
ROM_LOAD("clown_b.bin", 0x0000, 0x2000, CRC(81a66302) SHA1(3d1243ae878747f20e54cd3322c5a54ded45ce21))
ROM_REGION(0x40000, "speech", 0)
ROM_LOAD("clown_c.bin", 0x00000, 0x10000, CRC(dff89319) SHA1(3745a02c3755d11ea7fb552f7a5df2e8bbee2c29))
ROM_LOAD("clown_d.bin", 0x10000, 0x10000, CRC(cce4e1dc) SHA1(561c9331d2d110d34cf250cd7b25be16a72a1d79))
ROM_LOAD("clown_e.bin", 0x20000, 0x10000, CRC(98263526) SHA1(509764e65847637824ba93f7e6ce926501c431ce))
ROM_LOAD("clown_f.bin", 0x30000, 0x10000, CRC(5f01b531) SHA1(116b1670ef4d5c054bb09dc55aa7d5d3ca047079))
ROM_END
/*-------------------------------------------------------------------
/ Corsario (1989)
/-------------------------------------------------------------------*/
ROM_START(corsario)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("0-corsar.bin", 0x0000, 0x2000, CRC(800f6895) SHA1(a222e7ea959629202686815646fc917ffc5a646c))
ROM_REGION(0x2000, "audiocpu", 0)
ROM_LOAD("a-corsar.bin", 0x0000, 0x2000, CRC(e14b7918) SHA1(5a5fc308b0b70fe041b81071ba4820782b6ff988))
ROM_REGION(0x40000, "speech", 0)
ROM_LOAD("b-corsar.bin", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941))
ROM_LOAD("c-corsar.bin", 0x10000, 0x10000, CRC(047fd722) SHA1(2385507459f85c68141adc7084cb51dfa02462f6))
ROM_LOAD("d-corsar.bin", 0x20000, 0x10000, CRC(10d8b448) SHA1(ed1918e6c55eba07dde31b9755c9403e073cad98))
ROM_LOAD("e-corsar.bin", 0x30000, 0x10000, CRC(918ee349) SHA1(17cded8b5626c91e400d26332a160704f2fd2b55))
ROM_END
/*-------------------------------------------------------------------
/ Mundial 90 (1990)
/-------------------------------------------------------------------*/
ROM_START(mundial)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("mundial.cpu", 0x0000, 0x2000, CRC(b615e69b) SHA1(d129eb6f2943af40ddffd0da1e7a711b58f65b3c))
ROM_REGION(0x2000, "audiocpu", 0)
ROM_LOAD("snd11.bin", 0x0000, 0x2000, CRC(2cebc1a5) SHA1(e0dae2b1ce31ff436b55ceb1ec71d39fc56694da))
ROM_REGION(0x40000, "speech", 0)
ROM_LOAD("snd24.bin", 0x00000, 0x10000, CRC(603bfc3c) SHA1(8badd9731243270ce5b8003373ed09ec7eac6ca6))
ROM_LOAD("snd23.bin", 0x10000, 0x10000, CRC(2868ce6f) SHA1(317457763f764be08cbe6a5dd4008ba2257c9d78))
ROM_LOAD("snd22.bin", 0x20000, 0x10000, CRC(2559f874) SHA1(cbf57f29e394d5dc320e7dcbd2625f6c96412a06))
ROM_LOAD("snd21.bin", 0x30000, 0x10000, CRC(7a8f7402) SHA1(39666ba2634fe9c720c2c9bcc9ccc73874ed85e7))
ROM_END
/*-------------------------------------------------------------------
/ Atleta (1991)
/-------------------------------------------------------------------*/
ROM_START(atleta)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("atleta0.cpu", 0x0000, 0x2000, CRC(5f27240f) SHA1(8b77862fa311d703b3af8a1db17e13b17dca7ec6))
ROM_LOAD("atleta1.cpu", 0x2000, 0x2000, CRC(12bef582) SHA1(45e1da318141d9228bc91a4e09fff6bf6f194235))
ROM_REGION(0x2000, "audiocpu", 0)
ROM_LOAD("atletaa.snd", 0x0000, 0x2000, CRC(051c5329) SHA1(339115af4a2e3f1f2c31073cbed1842518d5916e))
ROM_REGION(0x40000, "speech", 0)
ROM_LOAD("atletab.snd", 0x00000, 0x10000, CRC(7f155828) SHA1(e459c81b2c2e47d4276344d8d6a08c2c6242f941))
ROM_LOAD("atletac.snd", 0x10000, 0x10000, CRC(20456363) SHA1(b226400dac35dedc039a7e03cb525c6033b24ebc))
ROM_LOAD("atletad.snd", 0x20000, 0x10000, CRC(6518e3a4) SHA1(6b1d852005dabb76c7c65b87ecc9ee1422f16737))
ROM_LOAD("atletae.snd", 0x30000, 0x10000, CRC(1ef7b099) SHA1(08400db3e238baf1673a2da604c999db6be30ffe))
ROM_END
/*-------------------------------------------------------------------
/ 250 CC (1992)
/-------------------------------------------------------------------*/
ROM_START(ind250cc)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("0-250cc.bin", 0x0000, 0x2000, CRC(753d82ec) SHA1(61950336ba571f9f75f2fc31ccb7beaf4e05dddc))
ROM_REGION(0x2000, "audiocpu", 0)
ROM_LOAD("a-250cc.bin", 0x0000, 0x2000, CRC(b64bdafb) SHA1(eab6d54d34b44187d454c1999e4bcf455183d5a0))
ROM_REGION(0x40000, "speech", 0)
ROM_LOAD("b-250cc.bin", 0x00000, 0x10000, CRC(884c31c8) SHA1(23a838f1f0cb4905fa8552579b5452134f0fc9cc))
ROM_LOAD("c-250cc.bin", 0x10000, 0x10000, CRC(5a1dfa1d) SHA1(4957431d87be0bb6d27910b718f7b7edcd405fff))
ROM_LOAD("d-250cc.bin", 0x20000, 0x10000, CRC(a0940387) SHA1(0e06483e3e823bf4673d8e0bd120b0a6b802035d))
ROM_LOAD("e-250cc.bin", 0x30000, 0x10000, CRC(538b3274) SHA1(eb76c41a60199bb94aec4666222e405bbcc33494))
ROM_END
/*-------------------------------------------------------------------
/ Metal Man (1992)
/-------------------------------------------------------------------*/
ROM_START(metalman)
ROM_REGION(0x4000, "maincpu", 0)
ROM_LOAD("cpu_0.bin", 0x0000, 0x2000, CRC(7fe4335b) SHA1(52ef2efa29337eebd8c2c9a8aec864356a6829b6))
ROM_LOAD("cpu_1.bin", 0x2000, 0x2000, CRC(2cca735e) SHA1(6a76017dfbcac0d57fcec8f07f92d5e04dd3e00b))
ROM_REGION(0x2000, "audiocpu", 0)
ROM_LOAD("sound_e1.bin", 0x0000, 0x2000, CRC(55e889e8) SHA1(0a240868c1b17762588c0ed9a14f568a6e50f409))
ROM_REGION(0x80000, "speech", 0)
ROM_LOAD("sound_e2.bin", 0x00000, 0x20000, CRC(5ac61535) SHA1(75b9a805f8639554251192e3777073c29952c78f))
ROM_REGION(0x10000, "soundcpu2", 0)
ROM_LOAD("sound_m1.bin", 0x00000, 0x02000, CRC(21a9ee1d) SHA1(d906ac7d6e741f05e81076a5be33fc763f0de9c1))
ROM_REGION(0x80000, "user2", 0)
ROM_LOAD("sound_m2.bin", 0x00000, 0x20000, CRC(349df1fe) SHA1(47e7ddbdc398396e40bb5340e5edcb8baf06c255))
ROM_LOAD("sound_m3.bin", 0x40000, 0x20000, CRC(15ef1866) SHA1(4ffa3b29bf3c30a9a5bc622adde16a1a13833b22))
ROM_END
// old cpu board, 6 digits, sn76489
GAME(1985, brvteam, 0, brvteam, brvteam, inder_state, empty_init, ROT0, "Inder", "Brave Team", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
// old cpu board, 7 digits, ay8910
GAME(1986, canasta, 0, canasta, canasta, inder_state, empty_init, ROT0, "Inder", "Canasta '86'", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
// old cpu board, 7 digits, sound cpu with 2x ay8910
GAME(1986, lapbylap, 0, lapbylap, lapbylap, inder_state, empty_init, ROT0, "Inder", "Lap By Lap", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
// new cpu board, sound board with msm5205
GAME(1987, pinmoonl, 0, inder, pinmoonl, inder_state, init_inder, ROT0, "Inder", "Moon Light (Inder)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1988, pinclown, 0, inder, pinclown, inder_state, init_inder1, ROT0, "Inder", "Clown (Inder)", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1989, corsario, 0, inder, corsario, inder_state, init_inder1, ROT0, "Inder", "Corsario", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1990, mundial, 0, inder, mundial, inder_state, init_inder1, ROT0, "Inder", "Mundial 90", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1991, atleta, 0, inder, atleta, inder_state, init_inder1, ROT0, "Inder", "Atleta", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
GAME(1992, ind250cc, 0, inder, ind250cc, inder_state, init_inder1, ROT0, "Inder", "250 CC", MACHINE_MECHANICAL | MACHINE_NOT_WORKING )
// new cpu board, later revision of msm5205 sound board
GAME(1992, metalman, 0, inder, metalman, inder_state, init_inder, ROT0, "Inder", "Metal Man", MACHINE_IS_SKELETON_MECHANICAL)