// license:BSD-3-Clause
// copyright-holders:hap, Sean Riddle, Kevin Horton
/***************************************************************************
This driver is a collection of simple dedicated handheld and tabletop
toys based around the TMS1000 MCU series. Anything more complex or clearly
part of a series is (or will be) in its own driver, see:
- hh_tms1k: here
- microvsn: Milton Bradley MicroVision
- mbdtower: Milton Bradley Dark Tower
- elecbowl: Marx Electronic Bowling
- ticalc1x: TI TMS1K-based calculators
- tispellb: TI Spelling B series gen. 1
- tispeak: TI Speak & Spell series gen. 1
Let's use this driver for a list of known devices and their serials,
excluding TI's own products.
serial device etc.
--------------------------------------------------------------------
@CP0904A TMS0970 1977, Milton Bradley Comp IV
@MP0905B TMS0970 1977, Parker Brothers Codename Sector
*MP0057 TMS1000 1978, APH Student Speech+ (same ROM contents as TSI Speech+?)
@MP0158 TMS1000 1979, Entex Soccer
*MP0168 TMS1000 1979, Conic Basketball
@MP0170 TMS1000 1979, Conic Football
@MP0914 TMS1000 1979, Entex Baseball 1
@MP0919 TMS1000 1979, Tiger Copy Cat (model 7-520)
@MP0923 TMS1000 1979, Entex Baseball 2
@MP1030 TMS1100 1980, APF Mathemagician
@MP1133 TMS1470 1979, Kosmos Astro
@MP1180 TMS1100 1980, Tomy Power House Pinball
@MP1181 TMS1100 1979, Conic Football 2
@MP1204 TMS1100 1980, Entex Baseball 3 (6007)
@MP1211 TMS1100 1980, Entex Space Invader
@MP1218 TMS1100 1980, Entex Basketball 2 (6010)
@MP1219 TMS1100 1980, U.S. Games Super Sports-4
@MP1221 TMS1100 1980, Entex Raise The Devil
*MP1296 TMS1100? 1982, Entex Black Knight
@MP1312 TMS1100 1983, Gakken FX-Micom R-165/Tandy Radio Shack Science Fair Microcomputer Trainer
*MP1359 TMS1100? 1985, Capsela CRC2000
@MP1525 TMS1170 1980, Coleco Head to Head Baseball
*MP1604 ? 1981, Hanzawa Twinvader III/Tandy Cosmic Fire Away 3000 (? note: VFD-capable)
@MP2105 TMS1370 1979, Gakken/Entex Poker
*MP2139 TMS1370? 1982, Gakken Galaxy Invader 1000
@MP2726 TMS1040 1979, Tomy Break Up
*MP2788 TMS1040? 1980, Bandai Flight Time (? note: VFD-capable)
@MP3005 TMS1730 1989, Tiger Copy Cat (model 7-522)
@MP3208 TMS1000 1977, Milton Bradley Electronic Battleship (1977, model 4750A or B)
@MP3226 TMS1000 1978, Milton Bradley Simon (model 4850)
*MP3232 TMS1000 1979, Fonas 2-Player Baseball (no "MP" on chip label)
*MP3300 TMS1000 1980, Estrela Genius (from Brazil, looks and plays identical to Simon)
@MP3301A TMS1000 1979, Milton Bradley Big Trak
*MP3320A TMS1000 1979, Coleco Head to Head Basketball
*M32001 TMS1000 1981, Coleco Quiz Wiz Challenger (note: MP3398, MP3399, M3200x?)
*M32018 TMS1000 1990, unknown device, decap/dump is available
MP3403 TMS1100 1978, Marx Electronic Bowling -> elecbowl.cpp
@MP3404 TMS1100 1978, Parker Brothers Merlin
@MP3405 TMS1100 1979, Coleco Amaze-A-Tron
@MP3415 TMS1100 1978, Coleco Electronic Quarterback
@MP3435 TMS1100 1979, Coleco Zodiac
@MP3438A TMS1100 1979, Kenner Star Wars Electronic Battle Command
MP3450A TMS1100 1979, MicroVision cartridge: Blockbuster
MP3454 TMS1100 1979, MicroVision cartridge: Star Trek Phaser Strike
MP3455 TMS1100 1980, MicroVision cartridge: Pinball
MP3457 TMS1100 1979, MicroVision cartridge: Mindbuster
@MP3460 TMS1100 1980, Coleco Head to Head Football
MP3474 TMS1100 1979, MicroVision cartridge: Vegas Slots
MP3475 TMS1100 1979, MicroVision cartridge: Bowling
@MP3476 TMS1100 1979, Milton Bradley Super Simon
MP3479 TMS1100 1980, MicroVision cartridge: Baseball
MP3481 TMS1100 1979, MicroVision cartridge: Connect Four
*MP3491 TMS1100 1980, Mattel Horserace Analyzer
MP3496 TMS1100 1980, MicroVision cartridge: Sea Duel
M34009 TMS1100 1981, MicroVision cartridge: Alien Raiders (note: MP3498, MP3499, M3400x..)
@M34012 TMS1100 1980, Mattel Dungeons & Dragons - Computer Labyrinth Game
*M34014 TMS1100 1981, Coleco Bowlatronic
M34017 TMS1100 1981, MicroVision cartridge: Cosmic Hunter
@M34038 TMS1100 1982, Parker Brothers Lost Treasure
M34047 TMS1100 1982, MicroVision cartridge: Super Blockbuster
*M34078A TMS1100 1983, Milton Bradley Arcade Mania
@MP6100A TMS0980 1979, Ideal Electronic Detective
@MP6101B TMS0980 1979, Parker Brothers Stop Thief
*MP6361 ? 1983, Defender Strikes (? note: VFD-capable)
*MP7303 TMS1400? 19??, Tiger 7-in-1 Sports Stadium
@MP7313 TMS1400 1980, Parker Brothers Bank Shot
@MP7314 TMS1400 1980, Parker Brothers Split Second
MP7324 TMS1400 1985, Tiger K28/Coleco Talking Teacher -> tispeak.cpp
MP7332 TMS1400 1981, Milton Bradley Dark Tower -> mbdtower.cpp
@MP7334 TMS1400 1981, Coleco Total Control 4
@MP7351 TMS1400 1982, Parker Brothers Master Merlin
@MP7551 TMS1670 1980, Entex Color Football 4 (6009)
@MPF553 TMS1670 1980, Gakken/Entex Jackpot: Gin Rummy & Black Jack (note: assume F to be a misprint)
*MP7573 TMS1670? 1981, Entex Select-a-Game cartridge: Football 4 (? note: 40-pin, VFD-capable)
inconsistent:
*TMC1007 TMS1000 1976, TSI Speech+ (S14002-A)
@CD7282SL TMS1100 1981, Tandy Radio Shack Tandy-12 (serial is similar to TI Speak & Spell series?)
*M95041 ? 1983, Tsukuda Game Pachinko (? note: 40-pin, VFD-capable)
(* denotes not yet emulated by MAME, @ denotes it's in this driver)
TODO:
- verify output PLA and microinstructions PLA for MCUs that have been dumped
electronically (mpla is usually the default, opla is often custom)
- unknown MCU clocks for some: TMS1000 RC curve is documented in the data manual,
but not for newer ones (rev. E or TMS1400 MCUs). TMS0970/0980 osc. is on-die.
- some of the games rely on the fact that faster/longer strobed leds appear
brighter: tc4/h2hfootb(offense), bankshot(cue ball), ...
- stopthiep: unable to start a game (may be intentional?)
- tbreakup: some of the leds flicker (rom and PLAs doublechecked)
- finish bship SN76477 sound
***************************************************************************/
#include "includes/hh_tms1k.h"
#include "machine/tms1024.h"
#include "sound/beep.h"
#include "sound/sn76477.h"
// internal artwork
#include "amaztron.lh" // clickable
#include "astro.lh"
#include "bankshot.lh"
#include "bigtrak.lh"
#include "bship.lh" // clickable
#include "cnfball.lh"
#include "cnfball2.lh"
#include "cnsector.lh" // clickable
#include "comp4.lh" // clickable
#include "copycat.lh" // clickable
#include "copycatm2.lh" // clickable
#include "cqback.lh"
#include "ebball.lh"
#include "ebball2.lh"
#include "ebball3.lh"
#include "ebaskb2.lh"
#include "efootb4.lh"
#include "einvader.lh" // test-layout(but still playable)
#include "elecdet.lh"
#include "esoccer.lh"
#include "fxmcr165.lh" // clickable
#include "gjackpot.lh"
#include "gpoker.lh"
#include "h2hbaseb.lh"
#include "h2hfootb.lh"
#include "lostreas.lh" // clickable
#include "mathmagi.lh"
#include "mdndclab.lh" // clickable
#include "merlin.lh" // clickable
#include "mmerlin.lh" // clickable
#include "raisedvl.lh"
#include "simon.lh" // clickable
#include "splitsec.lh"
#include "ssimon.lh" // clickable
#include "ssports4.lh"
#include "starwbc.lh" // clickable
#include "stopthie.lh" // clickable
#include "tandy12.lh" // clickable
#include "tbreakup.lh"
#include "tc4.lh"
#include "zodiac.lh"
#include "hh_tms1k_test.lh" // common test-layout - use external artwork
// machine_start/reset
void hh_tms1k_state::machine_start()
{
// zerofill
memset(m_display_state, 0, sizeof(m_display_state));
memset(m_display_cache, ~0, sizeof(m_display_cache));
memset(m_display_decay, 0, sizeof(m_display_decay));
memset(m_display_segmask, 0, sizeof(m_display_segmask));
m_o = 0;
m_r = 0;
m_inp_mux = 0;
m_power_led = false;
m_power_on = false;
m_grid = 0;
m_plate = 0;
// register for savestates
save_item(NAME(m_display_maxy));
save_item(NAME(m_display_maxx));
save_item(NAME(m_display_wait));
save_item(NAME(m_display_state));
/* save_item(NAME(m_display_cache)); */ // don't save!
/* save_item(NAME(m_power_led)); */ // don't save!
save_item(NAME(m_display_decay));
save_item(NAME(m_display_segmask));
save_item(NAME(m_o));
save_item(NAME(m_r));
save_item(NAME(m_inp_mux));
save_item(NAME(m_power_on));
save_item(NAME(m_grid));
save_item(NAME(m_plate));
}
void hh_tms1k_state::machine_reset()
{
m_power_on = true;
}
/***************************************************************************
Helper Functions
***************************************************************************/
// The device may strobe the outputs very fast, it is unnoticeable to the user.
// To prevent flickering here, we need to simulate a decay.
void hh_tms1k_state::display_update()
{
UINT32 active_state[0x20];
for (int y = 0; y < m_display_maxy; y++)
{
active_state[y] = 0;
for (int x = 0; x <= m_display_maxx; x++)
{
// turn on powered segments
if (m_power_on && m_display_state[y] >> x & 1)
m_display_decay[y][x] = m_display_wait;
// determine active state
UINT32 ds = (m_display_decay[y][x] != 0) ? 1 : 0;
active_state[y] |= (ds << x);
}
}
// on difference, send to output
for (int y = 0; y < m_display_maxy; y++)
if (m_display_cache[y] != active_state[y])
{
if (m_display_segmask[y] != 0)
output().set_digit_value(y, active_state[y] & m_display_segmask[y]);
const int mul = (m_display_maxx <= 10) ? 10 : 100;
for (int x = 0; x <= m_display_maxx; x++)
{
int state = active_state[y] >> x & 1;
char buf1[0x10]; // lampyx
char buf2[0x10]; // y.x
if (x == m_display_maxx)
{
// always-on if selected
sprintf(buf1, "lamp%da", y);
sprintf(buf2, "%d.a", y);
}
else
{
sprintf(buf1, "lamp%d", y * mul + x);
sprintf(buf2, "%d.%d", y, x);
}
output().set_value(buf1, state);
output().set_value(buf2, state);
}
}
memcpy(m_display_cache, active_state, sizeof(m_display_cache));
// output optional power led
if (m_power_led != m_power_on)
{
m_power_led = m_power_on;
output().set_value("power_led", m_power_led ? 1 : 0);
}
}
TIMER_DEVICE_CALLBACK_MEMBER(hh_tms1k_state::display_decay_tick)
{
// slowly turn off unpowered segments
for (int y = 0; y < m_display_maxy; y++)
for (int x = 0; x <= m_display_maxx; x++)
if (m_display_decay[y][x] != 0)
m_display_decay[y][x]--;
display_update();
}
void hh_tms1k_state::set_display_size(int maxx, int maxy)
{
m_display_maxx = maxx;
m_display_maxy = maxy;
}
void hh_tms1k_state::set_display_segmask(UINT32 digits, UINT32 mask)
{
// set a segment mask per selected digit, but leave unselected ones alone
for (int i = 0; i < 0x20; i++)
{
if (digits & 1)
m_display_segmask[i] = mask;
digits >>= 1;
}
}
void hh_tms1k_state::display_matrix(int maxx, int maxy, UINT32 setx, UINT32 sety, bool update)
{
set_display_size(maxx, maxy);
// update current state
UINT32 mask = (1 << maxx) - 1;
for (int y = 0; y < maxy; y++)
m_display_state[y] = (sety >> y & 1) ? ((setx & mask) | (1 << maxx)) : 0;
if (update)
display_update();
}
// generic input handlers
UINT8 hh_tms1k_state::read_inputs(int columns)
{
UINT8 ret = 0;
// read selected input rows
for (int i = 0; i < columns; i++)
if (m_inp_mux >> i & 1)
ret |= m_inp_matrix[i]->read();
return ret;
}
UINT8 hh_tms1k_state::read_rotated_inputs(int columns, UINT8 rowmask)
{
UINT8 ret = 0;
UINT16 colmask = (1 << columns) - 1;
// read selected input columns
for (int i = 0; i < 8; i++)
if (1 << i & rowmask && m_inp_matrix[i]->read() & m_inp_mux & colmask)
ret |= 1 << i;
return ret;
}
// devices with a TMS0980 can auto power-off
WRITE_LINE_MEMBER(hh_tms1k_state::auto_power_off)
{
if (state)
{
m_power_on = false;
m_maincpu->set_input_line(INPUT_LINE_RESET, ASSERT_LINE);
}
}
INPUT_CHANGED_MEMBER(hh_tms1k_state::power_button)
{
m_power_on = (bool)(FPTR)param;
m_maincpu->set_input_line(INPUT_LINE_RESET, m_power_on ? CLEAR_LINE : ASSERT_LINE);
}
/***************************************************************************
Minidrivers (subclass, I/O, Inputs, Machine Config)
***************************************************************************/
/***************************************************************************
APF Mathemagician
* TMS1100 MCU, label MP1030 (no decap)
* 2 x DS8870N - Hex LED Digit Driver
* 2 x DS8861N - MOS-to-LED 5-Segment Driver
* 10-digit 7seg LED display(2 custom ones) + 4 LEDs, no sound
This is a tabletop educational calculator. It came with plastic overlays
for playing different kind of games. Refer to the manual on how to use it.
In short, to start from scratch, press [SEL]. By default the device is in
calculator teaching mode. If [SEL] is followed with 1-6 and then [NXT],
one of the games is started.
1) Number Machine
2) Countin' On
3) Walk The Plank
4) Gooey Gumdrop
5) Football
6) Lunar Lander
***************************************************************************/
class mathmagi_state : public hh_tms1k_state
{
public:
mathmagi_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void mathmagi_state::prepare_display()
{
set_display_segmask(0xff, 0x7f);
display_matrix(7, 11, m_o, m_r);
}
WRITE16_MEMBER(mathmagi_state::write_r)
{
// R3,R5-R7,R9,R10: input mux
m_inp_mux = (data >> 3 & 1) | (data >> 4 & 0xe) | (data >> 5 & 0x30);
// R0-R7: 7seg leds
// R8: custom math symbols digit
// R9: custom equals digit
// R10: misc lamps
m_r = data;
prepare_display();
}
WRITE16_MEMBER(mathmagi_state::write_o)
{
// O1-O7: led/digit segment data
// O0: N/C
m_o = data;
prepare_display();
}
READ8_MEMBER(mathmagi_state::read_k)
{
// K: multiplexed inputs
return read_inputs(6);
}
// config
/* physical button layout and labels is like this:
ON ONE [SEL] [NXT] [?] [/]
| | [7] [8] [9] [x]
OFF TWO [4] [5] [6] [-]
PLAYERS [1] [2] [3] [+]
[0] [_] [r] [=]
*/
static INPUT_PORTS_START( mathmagi )
PORT_START("IN.0") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-")
PORT_START("IN.1") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SPACE) PORT_NAME("_") // blank
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("r")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+")
PORT_START("IN.2") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY)
PORT_START("IN.3") // R7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("SEL")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("NXT")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("?") // check
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("=")
PORT_START("IN.4") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE)
PORT_START("IN.5") // R10
PORT_CONFNAME( 0x01, 0x00, "Players")
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
// output PLA is not decapped
static const UINT16 mathmagi_output_pla[0x20] =
{
lA+lB+lC+lD+lE+lF, // 0
lB+lC, // 1
lA+lB+lG+lE+lD, // 2
lA+lB+lG+lC+lD, // 3
lF+lB+lG+lC, // 4
lA+lF+lG+lC+lD, // 5
lA+lF+lG+lC+lD+lE, // 6
lA+lB+lC, // 7
lA+lB+lC+lD+lE+lF+lG, // 8
lA+lB+lG+lF+lC+lD, // 9
lA+lB+lG+lE, // question mark
lE+lG, // r
lD, // underscore?
lA+lF+lG+lE+lD, // E
lG, // -
0, // empty
0, // empty
lG, // lamp 4 or MATH -
lD, // lamp 3
lF+lE+lD+lC+lG, // b
lB, // lamp 2
lB+lG, // MATH +
lB+lC, // MATH mul
lF+lG+lB+lC+lD, // y
lA, // lamp 1
lA+lG, // MATH div
lA+lD, // EQUALS
0, // ?
0, // ?
lE+lD+lC+lG, // o
0, // ?
lA+lF+lE+lD+lC // G
};
static MACHINE_CONFIG_START( mathmagi, mathmagi_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 175000) // approximation - RC osc. R=68K, C=82pf
MCFG_TMS1XXX_OUTPUT_PLA(mathmagi_output_pla)
MCFG_TMS1XXX_READ_K_CB(READ8(mathmagi_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mathmagi_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mathmagi_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_mathmagi)
/* no sound! */
MACHINE_CONFIG_END
/***************************************************************************
Coleco Amaze-A-Tron, by Ralph Baer
* TMS1100 MCU, label MP3405 (die label same)
* 2-digit 7seg LED display + 2 LEDs(one red, one green), 1-bit sound
* 5*5 pressure-sensitive playing board(buttons), 4 game pieces
This is an electronic board game with a selection of 8 maze games,
most of them for 2 players.
***************************************************************************/
class amaztron_state : public hh_tms1k_state
{
public:
amaztron_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void amaztron_state::prepare_display()
{
set_display_segmask(0xc, 0x7f);
display_matrix(7, 4, m_o, m_r);
}
WRITE16_MEMBER(amaztron_state::write_r)
{
// R0-R5: input mux
m_inp_mux = data & 0x3f;
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R6,R7: leds
// R8,R9: select digit
m_r = data >> 6 & 0xf;
prepare_display();
}
WRITE16_MEMBER(amaztron_state::write_o)
{
// O0-O6: digit segments A-G
// O7: N/C
m_o = data & 0x7f;
prepare_display();
}
READ8_MEMBER(amaztron_state::read_k)
{
// K: multiplexed inputs
UINT8 k = read_inputs(6);
// the 5th column is tied to K4+K8
if (k & 0x10) k |= 0xc;
return k & 0xf;
}
// config
static INPUT_PORTS_START( amaztron )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 11")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 16")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 21")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 12")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 17")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 22")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 8")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 13")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 18")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 23")
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 9")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 14")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 19")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 24")
PORT_START("IN.4") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 5")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 10")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 15")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 20")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square 25")
PORT_START("IN.5") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_NAME("Game Select")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Game Start")
PORT_BIT( 0x1c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( amaztron, amaztron_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 300000) // approximation - RC osc. R=33K?, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(amaztron_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(amaztron_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(amaztron_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_amaztron)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Coleco Zodiac - The Astrology Computer
* TMS1100 MP3435 (no decap)
* 8-digit 7seg display, 12 other LEDs, 1-bit sound
As the name suggests, this is an astrologic calculator. Refer to the
(very extensive) manual on how to use it.
***************************************************************************/
class zodiac_state : public hh_tms1k_state
{
public:
zodiac_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void zodiac_state::prepare_display()
{
set_display_segmask(0xff, 0x7f);
display_matrix(8, 10, m_o, m_r);
}
WRITE16_MEMBER(zodiac_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R4,R8: input mux
m_inp_mux = (data & 0x1f) | (data >> 3 & 0x20);
// R0-R7: digit select
// R8,R9: led select
m_r = data & 0x3ff;
prepare_display();
}
WRITE16_MEMBER(zodiac_state::write_o)
{
// O0-O7: digit segment/led data
m_o = data;
prepare_display();
}
READ8_MEMBER(zodiac_state::read_k)
{
// K: multiplexed inputs
return read_inputs(6);
}
// config
static INPUT_PORTS_START( zodiac )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("D")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("A")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_P) PORT_NAME("P")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_L) PORT_NAME("L")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("J")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("E")
PORT_START("IN.4") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear")
PORT_START("IN.5") // R8
PORT_CONFNAME( 0x03, 0x01, "Mode")
PORT_CONFSETTING( 0x01, "H" ) // Horoscope
PORT_CONFSETTING( 0x02, "P" ) // Preview
PORT_CONFSETTING( 0x00, "A" ) // Answer
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
// output PLA is not decapped
static const UINT16 zodiac_output_pla[0x20] =
{
0x80, // empty/led 1/7
lC, // i/led 2/8
lE+lG, // r/led 3/9
lC+lE+lG, // n
lF, // seg F/led 4/10
0, // ?
0, // ?
lC+lE+lF+lG, // h
lB, // seg B/led 5/11
lD, // seg D/led 6/12
0, // ?
0, // ?
0, // ?
0, // ?
lA+lB+lE+lF+lG, // P
0, // ?
lA+lB+lC+lD+lE+lF, // 0
lB+lC, // 1
lA+lB+lD+lE+lG, // 2
lA+lB+lC+lD+lG, // 3
lB+lC+lF+lG, // 4
lA+lC+lD+lF+lG, // 5
lA+lC+lD+lE+lF+lG, // 6
lA+lB+lC, // 7
lA+lB+lC+lD+lE+lF+lG, // 8
lA+lB+lC+lD+lF+lG, // 9
lA+lB+lC+lE+lF+lG, // A
lB+lC+lD+lE+lG, // d
lA+lD+lE+lF+lG, // E
lB+lC+lD+lE, // J
lD+lE+lF, // L
lB+lC+lD+lE+lF // U
};
static MACHINE_CONFIG_START( zodiac, zodiac_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 500000) // approximation - RC osc. R=18K, C=100pf
MCFG_TMS1XXX_OUTPUT_PLA(zodiac_output_pla)
MCFG_TMS1XXX_READ_K_CB(READ8(zodiac_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(zodiac_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(zodiac_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_zodiac)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Coleco Electronic Quarterback
* TMS1100NLL MP3415 (die label same)
* 9-digit LED grid, 1-bit sound
known releases:
- USA(1): Electronic Quarterback
- USA(2): Electronic Touchdown, distributed by Sears
***************************************************************************/
class cqback_state : public hh_tms1k_state
{
public:
cqback_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void cqback_state::prepare_display()
{
// R9 selects between segments B/C or A'/D'
UINT16 seg = m_o;
if (m_r & 0x200)
seg = (m_o << 7 & 0x300) | (m_o & 0xf9);
set_display_segmask(0x1ff, 0xff);
display_matrix(11, 9, seg, m_r & 0x1ff);
}
WRITE16_MEMBER(cqback_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R4: input mux
m_inp_mux = data & 0x1f;
// R0-R9: select digit/segment
m_r = data;
prepare_display();
}
WRITE16_MEMBER(cqback_state::write_o)
{
// O0-O7: digit segments
m_o = data;
prepare_display();
}
READ8_MEMBER(cqback_state::read_k)
{
// K: multiplexed inputs, rotated matrix
return read_rotated_inputs(5);
}
// config
static INPUT_PORTS_START( cqback )
PORT_START("IN.0") // K1
PORT_BIT( 0x01, 0x01, IPT_SPECIAL ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Kick/Pass")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Display")
PORT_START("IN.1") // K2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_TOGGLE PORT_NAME("Play Selector") // pass
PORT_BIT( 0x02, 0x02, IPT_SPECIAL ) PORT_CONDITION("IN.1", 0x01, EQUALS, 0x00) // run/kick
PORT_START("IN.2") // K4
PORT_CONFNAME( 0x03, 0x02, "Skill Level" )
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_START("IN.3") // K8
PORT_CONFNAME( 0x01, 0x00, "Factory Test" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x01, DEF_STR( On ) ) // TP1-TP2
PORT_START("FAKE") // fake port for left/right combination
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
INPUT_PORTS_END
static MACHINE_CONFIG_START( cqback, cqback_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 310000) // approximation - RC osc. R=33K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(cqback_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cqback_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cqback_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_cqback)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Coleco Head to Head Football
* TMS1100NLLE (rev. E!) MP3460 (die label same)
* 2*SN75492N LED display drivers, 9-digit LED grid, 1-bit sound
known releases:
- USA(1): Head to Head Football
- USA(2): Team Play Football, distributed by Sears
LED electronic football game. To distinguish between offense and defense,
offense blips (should) appear brighter. The hardware is similar to cqback.
***************************************************************************/
class h2hfootb_state : public hh_tms1k_state
{
public:
h2hfootb_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void h2hfootb_state::prepare_display()
{
set_display_segmask(0x1ff, 0x7f);
display_matrix(9, 9, m_o | (m_r >> 1 & 0x100), m_r & 0x1ff);
}
WRITE16_MEMBER(h2hfootb_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R8: input mux
m_inp_mux = data & 0x1ff;
// R0-R8: select led
// R9: led between digits
m_r = data;
prepare_display();
}
WRITE16_MEMBER(h2hfootb_state::write_o)
{
// O0-O7: digit segments A-G,A'
m_o = data;
prepare_display();
}
READ8_MEMBER(h2hfootb_state::read_k)
{
// K: multiplexed inputs, rotated matrix
return read_rotated_inputs(9);
}
// config
static INPUT_PORTS_START( h2hfootb )
PORT_START("IN.0") // K1
PORT_CONFNAME( 0x03, 0x01, "Players" )
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_START("IN.1") // K2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_TOGGLE PORT_NAME("P1 Play Selector") // pass
PORT_BIT( 0x02, 0x02, IPT_SPECIAL ) PORT_CONDITION("IN.1", 0x01, EQUALS, 0x00) // run/kick
PORT_START("IN.2") // K4
PORT_CONFNAME( 0x03, 0x01, "Skill Level" )
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_START("IN.3") // K8
PORT_BIT( 0x001, 0x001, IPT_SPECIAL ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Kick/Pass")
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Display")
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY
PORT_START("FAKE") // fake port for left/right combination
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
INPUT_PORTS_END
static MACHINE_CONFIG_START( h2hfootb, h2hfootb_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 310000) // approximation - RC osc. R=39K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(h2hfootb_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(h2hfootb_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(h2hfootb_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_h2hfootb)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Coleco Head to Head Baseball
* PCB labels Coleco rev C 73891/2
* TMS1170NLN MP1525-N2 (die label MP1525)
* 9-digit cyan VFD display, and other LEDs behind bezel, 1-bit sound
known releases:
- USA: Head to Head Baseball
- Japan: Computer Baseball, published by Tsukuda
***************************************************************************/
class h2hbaseb_state : public hh_tms1k_state
{
public:
h2hbaseb_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
void set_clock();
DECLARE_INPUT_CHANGED_MEMBER(skill_switch);
protected:
virtual void machine_reset() override;
};
// handlers
void h2hbaseb_state::prepare_display()
{
set_display_segmask(0x1ff, 0x7f);
display_matrix(9, 9, (m_r & 0x100) | m_o, (m_r & 0xff) | (m_r >> 1 & 0x100));
}
WRITE16_MEMBER(h2hbaseb_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R4-R7: input mux
m_inp_mux = data >> 4 & 0xf;
// R0-R7,R9: select vfd digit/led
// R8: led state
m_r = data;
prepare_display();
}
WRITE16_MEMBER(h2hbaseb_state::write_o)
{
// O0-O6: digit segments A-G
// O7: N/C
m_o = data;
prepare_display();
}
READ8_MEMBER(h2hbaseb_state::read_k)
{
// K: multiplexed inputs (note: K8(Vss row) is always on)
return m_inp_matrix[4]->read() | read_inputs(4);
}
// config
static INPUT_PORTS_START( h2hbaseb )
PORT_START("IN.0") // R4
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("N")
PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("B")
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("S")
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Curve") // these two buttons appear twice on the board
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Fast Pitch") // "
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // Vss!
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Swing")
PORT_START("IN.5") // fake
PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, h2hbaseb_state, skill_switch, nullptr)
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x01, "2" )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER(h2hbaseb_state::skill_switch)
{
set_clock();
}
void h2hbaseb_state::set_clock()
{
// MCU clock is from an RC circuit with C=47pf, and R value is depending on
// skill switch: R=51K(1) or 43K(2)
m_maincpu->set_unscaled_clock((m_inp_matrix[5]->read() & 1) ? 400000 : 350000);
}
void h2hbaseb_state::machine_reset()
{
hh_tms1k_state::machine_reset();
set_clock();
}
static MACHINE_CONFIG_START( h2hbaseb, h2hbaseb_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1170, 350000) // see set_clock
MCFG_TMS1XXX_READ_K_CB(READ8(h2hbaseb_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(h2hbaseb_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(h2hbaseb_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_h2hbaseb)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Coleco Total Control 4
* TMS1400NLL MP7334-N2 (die label MP7334)
* 2x2-digit 7seg LED display + 4 LEDs, LED grid display, 1-bit sound
This is a head to head electronic tabletop LED-display sports console.
One cartridge(Football) was included with the console, the other three were
sold in a pack. Gameplay has emphasis on strategy, read the official manual
on how to play. MAME external artwork is needed for the switchable overlays.
Cartridge socket:
1 N/C
2 9V+
3 power switch
4 K8
5 K4
6 K2
7 K1
8 R9
The cartridge connects pin 8 with one of the K-pins.
Available cartridges:
- Football (K8, confirmed)
- Hockey (K4?)
- Soccer (K2?)
- Basketball (K1?)
***************************************************************************/
class tc4_state : public hh_tms1k_state
{
public:
tc4_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void tc4_state::prepare_display()
{
// R5,R7-R9 are 7segs
set_display_segmask(0x3a0, 0x7f);
// note: R6 is an extra column
display_matrix(9, 10, (m_o | (m_r << 2 & 0x100)), m_r);
}
WRITE16_MEMBER(tc4_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R5: input mux
// R9: to cartridge slot
m_inp_mux = (data & 0x3f) | (data >> 3 & 0x40);
// R0-R4: select led
// R6: led 8 state
// R5,R7-R9: select digit
m_r = data;
prepare_display();
}
WRITE16_MEMBER(tc4_state::write_o)
{
// O0-O7: led state
m_o = data;
prepare_display();
}
READ8_MEMBER(tc4_state::read_k)
{
// K: multiplexed inputs
return read_inputs(7);
}
// config
static INPUT_PORTS_START( tc4 )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Pass/Shoot Button 3") // right
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass/Shoot Button 1") // left
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Pass/Shoot Button 2") // middle
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 D/K Button")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN )
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_LEFT )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN )
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_UP ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKRIGHT_DOWN ) PORT_PLAYER(2)
PORT_START("IN.4") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_RIGHT ) PORT_PLAYER(2)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_LEFT ) PORT_PLAYER(2)
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_UP ) PORT_PLAYER(2)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICKLEFT_DOWN ) PORT_PLAYER(2)
PORT_START("IN.5") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 3") // right
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 1") // left
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Pass/Shoot Button 2") // middle
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 D/K Button")
PORT_START("IN.6") // R9
PORT_CONFNAME( 0x0f, 0x08, "Cartridge")
PORT_CONFSETTING( 0x01, "Basketball" )
PORT_CONFSETTING( 0x02, "Soccer" )
PORT_CONFSETTING( 0x04, "Hockey" )
PORT_CONFSETTING( 0x08, "Football" )
INPUT_PORTS_END
static MACHINE_CONFIG_START( tc4, tc4_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1400, 450000) // approximation - RC osc. R=27.3K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(tc4_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tc4_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tc4_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_tc4)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Conic Electronic Football
* TMS1000 MP0170 (die label same)
* DS8874N, 3*9 LED array, 7 7seg LEDs, 1-bit sound
This is a clone of Mattel Football. Apparently Mattel tried to keep imports
of infringing games from going through customs. Conic (Hong Kong) answered
by distributing the game under subsidiary brands - see list below.
known releases:
- Hong Kong: Electronic Football, Conic
- USA(1): Football, ERS(Electronic Readout Systems)
- USA(2): Football, ELECsonic
- USA(3): Football, no brand!
Another hardware revision of this game uses a PIC16 MCU.
***************************************************************************/
class cnfball_state : public hh_tms1k_state
{
public:
cnfball_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void cnfball_state::prepare_display()
{
// declare 7segs, middle ones have DP
set_display_segmask(0xc3, 0x7f);
set_display_segmask(0x38, 0xff);
display_matrix(8+3, 10, m_o | (m_r << 6 & 0x700), m_grid);
}
WRITE16_MEMBER(cnfball_state::write_r)
{
// R5,R8: N/C
// R6,R7: speaker out
m_speaker->level_w(data >> 6 & 3);
// R9,R10: input mux
m_inp_mux = data >> 9 & 3;
// R0: DS8874N CP: clock pulse edge-triggered
// note: DS8874N CP goes back to K8 too, game relies on it
if ((data ^ m_r) & 1)
m_grid = m_grid << 1 & 0x1ff;
// R1: DS8874N _DATA: reset shift register
if (~data & 2)
m_grid = 1;
// R2-R4: led data
m_r = data;
prepare_display();
}
WRITE16_MEMBER(cnfball_state::write_o)
{
// O0-O7: digit segments
m_o = data;
prepare_display();
}
READ8_MEMBER(cnfball_state::read_k)
{
// K: multiplexed inputs, K8 also tied to DS8874N CP(R0)
return read_inputs(2) | (m_r << 3 & 8);
}
// config
static INPUT_PORTS_START( cnfball )
PORT_START("IN.0") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x04, 0x04, IPT_SPECIAL ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // left/right
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R10
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Kick")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Score")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Status")
PORT_CONFNAME( 0x08, 0x08, "Skill Level" )
PORT_CONFSETTING( 0x08, "1" ) // college
PORT_CONFSETTING( 0x00, "2" ) // professional
PORT_START("FAKE") // fake port for left/right combination
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
INPUT_PORTS_END
static const INT16 cnfball_speaker_levels[4] = { 0, 0x7fff, -0x8000, 0 };
static MACHINE_CONFIG_START( cnfball, cnfball_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 400000) // approximation - RC osc. R=39K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(cnfball_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnfball_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnfball_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_cnfball)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(4, cnfball_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Conic Electronic Football II
* TMS1100 MP1181 (no decap)
* 9-digit LED grid, 1-bit sound
This is a clone of Coleco's Quarterback, similar at hardware-level too.
known releases:
- Hong Kong: Electronic Football II, Conic
- USA: Electronic Football II, Tandy Radio Shack
***************************************************************************/
class cnfball2_state : public hh_tms1k_state
{
public:
cnfball2_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void cnfball2_state::prepare_display()
{
// R1 selects between segments B/C or A'/D'
UINT16 seg = m_o;
if (~m_r & 2)
seg = (m_o << 7 & 0x300) | (m_o & 0xf9);
set_display_segmask(0x1ff, 0xff);
display_matrix(11, 9, seg, m_r >> 1 & 0x1ff);
}
WRITE16_MEMBER(cnfball2_state::write_r)
{
// R0: speaker out
m_speaker->level_w(data & 1);
// R8-R10: input mux
m_inp_mux = data >> 8 & 7;
// R1-R10: select digit/segment
m_r = data;
prepare_display();
}
WRITE16_MEMBER(cnfball2_state::write_o)
{
// O0-O7: digit segments
m_o = data;
prepare_display();
}
READ8_MEMBER(cnfball2_state::read_k)
{
// K: multiplexed inputs
return read_inputs(3);
}
// config
static INPUT_PORTS_START( cnfball2 )
PORT_START("IN.0") // R8
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_CONFNAME( 0x02, 0x00, "Factory Test" )
PORT_CONFSETTING( 0x00, DEF_STR( Off ) )
PORT_CONFSETTING( 0x02, DEF_STR( On ) )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SELECT ) PORT_TOGGLE PORT_NAME("Play Selector") // pass/run
PORT_CONFNAME( 0x08, 0x00, "Skill Level" )
PORT_CONFSETTING( 0x00, "1" ) // college
PORT_CONFSETTING( 0x08, "2" ) // professional
PORT_START("IN.1") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_START("IN.2") // R10
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Kick/Pass")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 ) PORT_NAME("Score")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START1 ) PORT_NAME("Status")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
// output PLA is not decapped
static const UINT16 cnfball2_output_pla[0x20] =
{
// first half was dumped electronically
0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x40, 0x01, 0x08, 0x02, 0x04, 0x00,
// rest is unknown
0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0
};
static MACHINE_CONFIG_START( cnfball2, cnfball2_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 375000) // approximation - RC osc. R=47K, C=47pf
MCFG_TMS1XXX_OUTPUT_PLA(cnfball2_output_pla)
MCFG_TMS1XXX_READ_K_CB(READ8(cnfball2_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnfball2_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnfball2_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_cnfball2)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex (Electronic) Soccer
* TMS1000NL MP0158 (die label same)
* 2 7seg LEDs, 30 other LEDs, 1-bit sound
known releases:
- USA: Electronic Soccer, 2 versions (leds on green bezel, or leds under bezel)
- Germany: Fussball, with skill switch
***************************************************************************/
class esoccer_state : public hh_tms1k_state
{
public:
esoccer_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void esoccer_state::prepare_display()
{
// R8,R9 are 7segs
set_display_segmask(0x300, 0x7f);
display_matrix(7, 10, m_o, m_r);
}
WRITE16_MEMBER(esoccer_state::write_r)
{
// R0-R2: input mux
m_inp_mux = data & 7;
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R9: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(esoccer_state::write_o)
{
// O0-O6: led state
m_o = data;
prepare_display();
}
READ8_MEMBER(esoccer_state::read_k)
{
// K: multiplexed inputs
return read_inputs(3);
}
// config
static INPUT_PORTS_START( esoccer )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
PORT_START("IN.2") // R2
PORT_CONFNAME( 0x03, 0x01, "Players" )
PORT_CONFSETTING( 0x01, "1" ) // Auto
PORT_CONFSETTING( 0x02, "2" ) // Manual
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
INPUT_PORTS_END
static MACHINE_CONFIG_START( esoccer, esoccer_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 350000) // approximation - RC osc. R=47K, C=33pf
MCFG_TMS1XXX_READ_K_CB(READ8(esoccer_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(esoccer_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(esoccer_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_esoccer)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex (Electronic) Baseball (1)
* TMS1000NLP MP0914 (die label MP0914A)
* 1 7seg LED, and other LEDs behind bezel, 1-bit sound
This is a handheld LED baseball game. One player controls the batter, the CPU
or other player controls the pitcher. Pitcher throw buttons are on a 'joypad'
obtained from a compartment in the back. Player scores are supposed to be
written down manually, the game doesn't save scores or innings (this annoyance
was resolved in the sequel). For more information, refer to the official manual.
The overlay graphic is known to have 2 versions: one where the field players
are denoted by words ("left", "center", "short", etc), and an alternate one
with little guys drawn next to the LEDs.
lamp translation table: led LDzz from game PCB = MAME lampyx:
LD0 = - LD10 = lamp12 LD20 = lamp42 LD30 = lamp60
LD1 = lamp23 LD11 = lamp4 LD21 = lamp41 LD31 = lamp61
LD2 = lamp0 LD12 = lamp15 LD22 = lamp40 LD32 = lamp62
LD3 = lamp1 LD13 = lamp22 LD23 = lamp43 LD33 = lamp70
LD4 = lamp2 LD14 = lamp33 LD24 = lamp53 LD34 = lamp71
LD5 = lamp10 LD15 = lamp32 LD25 = lamp52
LD6 = lamp13 LD16 = lamp21 LD26 = lamp51
LD7 = lamp11 LD17 = lamp31 LD27 = lamp50
LD8 = lamp3 LD18 = lamp30 LD28 = lamp72
LD9 = lamp14 LD19 = lamp20 LD29 = lamp73
***************************************************************************/
class ebball_state : public hh_tms1k_state
{
public:
ebball_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void ebball_state::prepare_display()
{
// R8 is a 7seg
set_display_segmask(0x100, 0x7f);
display_matrix(7, 9, ~m_o, m_r);
}
WRITE16_MEMBER(ebball_state::write_r)
{
// R1-R5: input mux
m_inp_mux = data >> 1 & 0x1f;
// R9: speaker out
m_speaker->level_w(data >> 9 & 1);
// R0-R8: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(ebball_state::write_o)
{
// O0-O6: led state
// O7: N/C
m_o = data & 0x7f;
prepare_display();
}
READ8_MEMBER(ebball_state::read_k)
{
// K: multiplexed inputs (note: K8(Vss row) is always on)
return m_inp_matrix[5]->read() | read_inputs(5);
}
// config
static INPUT_PORTS_START( ebball )
PORT_START("IN.0") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Change Sides")
PORT_CONFNAME( 0x04, 0x04, "Players" )
PORT_CONFSETTING( 0x04, "1" ) // Auto
PORT_CONFSETTING( 0x00, "2" ) // Manual
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball")
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler")
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve")
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider")
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.5") // Vss!
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter")
INPUT_PORTS_END
static MACHINE_CONFIG_START( ebball, ebball_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 375000) // approximation - RC osc. R=43K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(ebball_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_ebball)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex (Electronic) Baseball 2
* PCB label: ZENY
* TMS1000 MCU, MP0923 (die label same)
* 3 7seg LEDs, and other LEDs behind bezel, 1-bit sound
The Japanese version was published by Gakken, black case instead of white.
The sequel to Entex Baseball, this version keeps up with score and innings.
As its predecessor, the pitcher controls are on a separate joypad.
lamp translation table: led zz from game PCB = MAME lampyx:
00 = - 10 = lamp94 20 = lamp74 30 = lamp50
01 = lamp53 11 = lamp93 21 = lamp75 31 = lamp51
02 = lamp7 12 = lamp92 22 = lamp80 32 = lamp52
03 = lamp17 13 = lamp62 23 = lamp81 33 = lamp40
04 = lamp27 14 = lamp70 24 = lamp82 34 = lamp41
05 = lamp97 15 = lamp71 25 = lamp83 35 = lamp31
06 = lamp90 16 = lamp61 26 = lamp84 36 = lamp30
07 = lamp95 17 = lamp72 27 = lamp85 37 = lamp33
08 = lamp63 18 = lamp73 28 = lamp42 38 = lamp32
09 = lamp91 19 = lamp60 29 = lamp43
***************************************************************************/
class ebball2_state : public hh_tms1k_state
{
public:
ebball2_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void ebball2_state::prepare_display()
{
// R0-R2 are 7segs
set_display_segmask(7, 0x7f);
display_matrix(8, 10, ~m_o, m_r ^ 0x7f);
}
WRITE16_MEMBER(ebball2_state::write_r)
{
// R3-R6: input mux
m_inp_mux = data >> 3 & 0xf;
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R9: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(ebball2_state::write_o)
{
// O0-O7: led state
m_o = data;
prepare_display();
}
READ8_MEMBER(ebball2_state::read_k)
{
// K: multiplexed inputs
return read_inputs(4);
}
// config
static INPUT_PORTS_START( ebball2 )
PORT_START("IN.0") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_CONFNAME( 0x02, 0x02, "Players" )
PORT_CONFSETTING( 0x02, "1" ) // Auto
PORT_CONFSETTING( 0x00, "2" ) // Manual
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter")
PORT_START("IN.1") // R4
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Steal")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up")
PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // R5
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider")
PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve")
PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( ebball2, ebball2_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 350000) // approximation - RC osc. R=47K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(ebball2_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball2_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball2_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_ebball2)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex (Electronic) Baseball 3
* PCB label: ZENY
* TMS1100NLL 6007 MP1204 (rev. E!) (die label MP1204)
* 2*SN75492N LED display driver
* 4 7seg LEDs, and other LEDs behind bezel, 1-bit sound
This is another improvement over Entex Baseball, where gameplay is a bit more
varied. Like the others, the pitcher controls are on a separate joypad.
lamp translation table: led zz from game PCB = MAME lampyx:
note: unlabeled panel leds are listed here as Sz, Bz, Oz, Iz, z left-to-right
00 = - 10 = lamp75 20 = lamp72
01 = lamp60 11 = lamp65 21 = lamp84
02 = lamp61 12 = lamp55 22 = lamp85
03 = lamp62 13 = lamp52 23 = lamp90
04 = lamp63 14 = lamp80 24 = lamp92
05 = lamp73 15 = lamp81 25 = lamp91
06 = lamp53 16 = lamp51 26 = lamp93
07 = lamp74 17 = lamp82 27 = lamp95
08 = lamp64 18 = lamp83 28 = lamp94
09 = lamp54 19 = lamp50
S1,S2: lamp40,41
B1-B3: lamp30-32
O1,O2: lamp42,43
I1-I6: lamp20-25, I7-I9: lamp33-35
***************************************************************************/
class ebball3_state : public hh_tms1k_state
{
public:
ebball3_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
void set_clock();
DECLARE_INPUT_CHANGED_MEMBER(skill_switch);
protected:
virtual void machine_reset() override;
};
// handlers
void ebball3_state::prepare_display()
{
// update current state
for (int y = 0; y < 10; y++)
m_display_state[y] = (m_r >> y & 1) ? m_o : 0;
// R0,R1 are normal 7segs
set_display_segmask(3, 0x7f);
// R4,R7 contain segments(only F and B) for the two other digits
m_display_state[10] = (m_display_state[4] & 0x20) | (m_display_state[7] & 0x02);
m_display_state[11] = ((m_display_state[4] & 0x10) | (m_display_state[7] & 0x01)) << 1;
m_display_segmask[10] = m_display_segmask[11] = 0x22;
set_display_size(7, 10+2);
display_update();
}
WRITE16_MEMBER(ebball3_state::write_r)
{
// R0-R2: input mux
m_inp_mux = data & 7;
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R9: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(ebball3_state::write_o)
{
// O0-O6: led state
// O7: N/C
m_o = data & 0x7f;
prepare_display();
}
READ8_MEMBER(ebball3_state::read_k)
{
// K: multiplexed inputs
return read_inputs(3);
}
// config
/* physical button layout and labels is like this:
main device (batter side): remote pitcher:
MAN
PRO | [FAST BALL] [CHANGE UP] [CURVE] [SLIDER]
| OFF|
o o [STEAL DEFENSE] [KNUCKLER]
AM AUTO
[BUNT] [BATTER] [STEAL]
*/
static INPUT_PORTS_START( ebball3 )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Fast Ball")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Change Up")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Slider")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Curve")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2) PORT_NAME("P2 Knuckler")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Steal")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Batter")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2) PORT_NAME("P2 Steal Defense")
PORT_START("IN.2") // R2
PORT_CONFNAME( 0x01, 0x01, "Players" )
PORT_CONFSETTING( 0x01, "1" ) // Auto
PORT_CONFSETTING( 0x00, "2" ) // Manual
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Bunt")
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // fake
PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, ebball3_state, skill_switch, nullptr)
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x01, "Professional" )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER(ebball3_state::skill_switch)
{
set_clock();
}
void ebball3_state::set_clock()
{
// MCU clock is from an RC circuit(R=47K, C=33pf) oscillating by default at ~340kHz,
// but on PRO, the difficulty switch adds an extra 150K resistor to Vdd to speed
// it up to around ~440kHz.
m_maincpu->set_unscaled_clock((m_inp_matrix[3]->read() & 1) ? 440000 : 340000);
}
void ebball3_state::machine_reset()
{
hh_tms1k_state::machine_reset();
set_clock();
}
static MACHINE_CONFIG_START( ebball3, ebball3_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 340000) // see set_clock
MCFG_TMS1XXX_READ_K_CB(READ8(ebball3_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebball3_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebball3_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_ebball3)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex Space Invader
* TMS1100 MP1211 (die label same)
* 3 7seg LEDs, LED matrix and overlay mask, 1-bit sound
There are two versions of this game: the first release(this one) is on
TMS1100, the second more widespread release runs on a COP400. There are
also differences with the overlay mask.
NOTE!: MAME external artwork is required
***************************************************************************/
class einvader_state : public hh_tms1k_state
{
public:
einvader_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
void set_clock();
DECLARE_INPUT_CHANGED_MEMBER(skill_switch);
protected:
virtual void machine_reset() override;
};
// handlers
void einvader_state::prepare_display()
{
// R7-R9 are 7segs
set_display_segmask(0x380, 0x7f);
display_matrix(8, 10, m_o, m_r);
}
WRITE16_MEMBER(einvader_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R9: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(einvader_state::write_o)
{
// O0-O7: led state
m_o = data;
prepare_display();
}
// config
static INPUT_PORTS_START( einvader )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_CONFNAME( 0x08, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, einvader_state, skill_switch, nullptr)
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x08, "Professional" )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER(einvader_state::skill_switch)
{
set_clock();
}
void einvader_state::set_clock()
{
// MCU clock is from an RC circuit(R=47K, C=56pf) oscillating by default at ~320kHz,
// but on PRO, the difficulty switch adds an extra 180K resistor to Vdd to speed
// it up to around ~400kHz.
m_maincpu->set_unscaled_clock((m_inp_matrix[0]->read() & 8) ? 400000 : 320000);
}
void einvader_state::machine_reset()
{
hh_tms1k_state::machine_reset();
set_clock();
}
static MACHINE_CONFIG_START( einvader, einvader_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 320000) // see set_clock
MCFG_TMS1XXX_READ_K_CB(IOPORT("IN.0"))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(einvader_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(einvader_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_einvader)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex Color Football 4
* TMS1670 6009 MP7551 (die also label MP7551)
* 9-digit cyan VFD display, 60 red and green LEDs behind bezel, 1-bit sound
***************************************************************************/
class efootb4_state : public hh_tms1k_state
{
public:
efootb4_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void efootb4_state::prepare_display()
{
// R10-R15 are 7segs
set_display_segmask(0xfc00, 0x7f);
display_matrix(7, 16, m_o, m_r);
}
WRITE16_MEMBER(efootb4_state::write_r)
{
// R0-R4: input mux
m_inp_mux = data & 0x1f;
// R0-R9: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(efootb4_state::write_o)
{
// O7: speaker out
m_speaker->level_w(data >> 7 & 1);
// O0-O6: led state
m_o = data;
prepare_display();
}
READ8_MEMBER(efootb4_state::read_k)
{
return read_inputs(5);
}
// config
static INPUT_PORTS_START( efootb4 )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY // 1
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY // 2
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY // 3
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY // 4
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY // 1
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY // 2
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY // 3
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY // 4
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Run")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Pass")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Kick")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Run")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Pass")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Kick")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // R4
PORT_CONFNAME( 0x01, 0x01, "Players" )
PORT_CONFSETTING( 0x01, "1" ) // Auto
PORT_CONFSETTING( 0x00, "2" ) // Manual
PORT_CONFNAME( 0x02, 0x00, "Skill Level" )
PORT_CONFSETTING( 0x00, "Amateur" )
PORT_CONFSETTING( 0x02, "Professional" )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Status")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( efootb4, efootb4_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1670, 475000) // approximation - RC osc. R=42K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(efootb4_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(efootb4_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(efootb4_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_efootb4)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex (Electronic) Basketball 2
* TMS1100 6010 MP1218 (die also label MP1218)
* 4 7seg LEDs, and other LEDs behind bezel, 1-bit sound
lamp translation table: led zz from game PCB = MAME lampyx:
11 = lamp90 21 = lamp91 31 = lamp92 41 = lamp93 51 = lamp95
12 = lamp80 22 = lamp81 32 = lamp82 42 = lamp83 52 = lamp85
13 = lamp70 23 = lamp71 33 = lamp72 43 = lamp73 53 = lamp84
14 = lamp60 24 = lamp61 34 = lamp62 44 = lamp63 54 = lamp75
15 = lamp50 25 = lamp51 35 = lamp52 45 = lamp53 55 = lamp74
16 = lamp40 26 = lamp41 36 = lamp42 46 = lamp43 56 = lamp65
A = lamp94
B = lamp64
***************************************************************************/
class ebaskb2_state : public hh_tms1k_state
{
public:
ebaskb2_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void ebaskb2_state::prepare_display()
{
// R0-R3 are 7segs
set_display_segmask(0xf, 0x7f);
display_matrix(7, 10, m_o, m_r);
}
WRITE16_MEMBER(ebaskb2_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R6-R9: input mux
m_inp_mux = data >> 6 & 0xf;
// R0-R9: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(ebaskb2_state::write_o)
{
// O0-O6: led state
// O7: N/C
m_o = data;
prepare_display();
}
READ8_MEMBER(ebaskb2_state::read_k)
{
return read_inputs(4);
}
// config
static INPUT_PORTS_START( ebaskb2 )
PORT_START("IN.0") // R6
PORT_CONFNAME( 0x01, 0x01, "Skill Level" )
PORT_CONFSETTING( 0x01, "Amateur" )
PORT_CONFSETTING( 0x00, "Professional" )
PORT_CONFNAME( 0x02, 0x02, "Players" )
PORT_CONFSETTING( 0x02, "1" ) // Auto
PORT_CONFSETTING( 0x00, "2" ) // Manual
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Shoot")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Pass")
PORT_START("IN.1") // R7
PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Pass")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Shoot")
PORT_START("IN.2") // R8
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY
PORT_START("IN.3") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
INPUT_PORTS_END
static MACHINE_CONFIG_START( ebaskb2, ebaskb2_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 360000) // approximation - RC osc. R=33K, C=82pf
MCFG_TMS1XXX_READ_K_CB(READ8(ebaskb2_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ebaskb2_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ebaskb2_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_ebaskb2)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Entex Raise The Devil
* TMS1100 MP1221 (die label same)
* 4 7seg LEDs(rightmost one unused), and other LEDs behind bezel, 1-bit sound
lamp translation table: led zz from game PCB = MAME lampyx:
0 = - 10 = lamp44 20 = lamp53 30 = lamp95 40 = lamp92
1 = lamp30 11 = lamp45 21 = lamp54 31 = lamp85 41 = lamp93
2 = lamp31 12 = - 22 = - 32 = lamp65 42 = lamp90
3 = lamp32 13 = lamp50 23 = lamp60 33 = lamp74 43 = lamp91
4 = lamp33 14 = lamp51 24 = lamp61 34 = lamp70
5 = lamp34 15 = lamp52 25 = lamp62 35 = lamp71
6 = lamp40 16 = - 26 = lamp63 36 = lamp80
7 = lamp41 17 = lamp72 27 = lamp64 37 = lamp81
8 = lamp42 18 = lamp73 28 = lamp84 38 = lamp82
9 = lamp43 19 = - 29 = lamp94 39 = lamp83
***************************************************************************/
class raisedvl_state : public hh_tms1k_state
{
public:
raisedvl_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
void set_clock();
DECLARE_INPUT_CHANGED_MEMBER(skill_switch);
protected:
virtual void machine_reset() override;
};
// handlers
void raisedvl_state::prepare_display()
{
// R0-R2 are 7segs
set_display_segmask(7, 0x7f);
display_matrix(7, 10, m_o, m_r);
}
WRITE16_MEMBER(raisedvl_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0,R1: input mux
m_inp_mux = data & 3;
// R0-R9: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(raisedvl_state::write_o)
{
// O0-O6: led state
// O7: N/C
m_o = data & 0x7f;
prepare_display();
}
READ8_MEMBER(raisedvl_state::read_k)
{
// K: multiplexed inputs
return read_inputs(2) & 0xf;
}
// config
static INPUT_PORTS_START( raisedvl )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Shoot")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R1 (only bit 0)
PORT_CONFNAME( 0x31, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, raisedvl_state, skill_switch, nullptr)
PORT_CONFSETTING( 0x00, "1" )
PORT_CONFSETTING( 0x10, "2" )
PORT_CONFSETTING( 0x11, "3" )
PORT_CONFSETTING( 0x21, "4" )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER(raisedvl_state::skill_switch)
{
set_clock();
}
void raisedvl_state::set_clock()
{
// MCU clock is from an RC circuit with C=47pf, R=47K by default. Skills
// 2 and 3 add a 150K resistor in parallel, and skill 4 adds a 100K one.
// 0: R=47K -> ~350kHz
// 2,3: R=35K8 -> ~425kHz (combined)
// 4: R=32K -> ~465kHz (combined)
UINT8 inp = m_inp_matrix[1]->read();
m_maincpu->set_unscaled_clock((inp & 0x20) ? 465000 : ((inp & 0x10) ? 425000 : 350000));
}
void raisedvl_state::machine_reset()
{
hh_tms1k_state::machine_reset();
set_clock();
}
static MACHINE_CONFIG_START( raisedvl, raisedvl_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 350000) // see set_clock
MCFG_TMS1XXX_READ_K_CB(READ8(raisedvl_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(raisedvl_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(raisedvl_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_raisedvl)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Gakken Poker
* PCB label POKER. gakken
* TMS1370 MP2105 (die label same)
* 11-digit cyan VFD display Itron FG1114B, oscillator sound
known releases:
- Japan: Poker
- USA: Electronic Poker, published by Entex
***************************************************************************/
class gpoker_state : public hh_tms1k_state
{
public:
gpoker_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag),
m_beeper(*this, "beeper")
{ }
required_device<beep_device> m_beeper;
void prepare_display();
virtual DECLARE_WRITE16_MEMBER(write_r);
virtual DECLARE_WRITE16_MEMBER(write_o);
virtual DECLARE_READ8_MEMBER(read_k);
protected:
virtual void machine_reset() override;
};
// handlers
void gpoker_state::prepare_display()
{
set_display_segmask(0x7ff, 0x7f);
display_matrix(12, 11, m_o | (m_r >> 3 & 0xf00), m_r & 0x7ff);
}
WRITE16_MEMBER(gpoker_state::write_r)
{
// R15: enable beeper
m_beeper->set_state(data >> 15 & 1);
// R0-R6: input mux
m_inp_mux = data & 0x7f;
// R0-R10: select digit
// R11-R14: card symbols
m_r = data;
prepare_display();
}
WRITE16_MEMBER(gpoker_state::write_o)
{
// O0-O7: digit segments A-G,H
m_o = data;
prepare_display();
}
READ8_MEMBER(gpoker_state::read_k)
{
// K: multiplexed inputs
return read_inputs(7);
}
// config
/* physical button layout and labels is like this:
[7] [8] [9] [DL] | (on/off switch)
[4] [5] [6] [BT]
[1] [2] [3] [CA] [CE]
[0] [GO] [T] [AC]
*/
static INPUT_PORTS_START( gpoker )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Go")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_CODE(KEYCODE_D) PORT_NAME("9/Deal") // DL, shares pad with 9
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Entry") // CE
PORT_START("IN.4") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.5") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x06, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear All") // AC
PORT_START("IN.6") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Call") // CA
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Total") // T
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Bet") // BT
INPUT_PORTS_END
void gpoker_state::machine_reset()
{
hh_tms1k_state::machine_reset();
m_beeper->set_state(0);
}
static MACHINE_CONFIG_START( gpoker, gpoker_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1370, 350000) // approximation - RC osc. R=47K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(gpoker_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(gpoker_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(gpoker_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_gpoker)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("beeper", BEEP, 2405) // astable multivibrator - C1 and C2 are 0.003uF, R1 and R4 are 1K, R2 and R3 are 100K
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Gakken Jackpot: Gin Rummy & Black Jack
* PCB label gakken
* TMS1670 MPF553 (die label same)
* 11-digit cyan VFD display Itron FG1114B, oscillator sound
known releases:
- Japan: Jackpot(?)
- USA: Electronic Jackpot: Gin Rummy & Black Jack, published by Entex
***************************************************************************/
class gjackpot_state : public gpoker_state
{
public:
gjackpot_state(const machine_config &mconfig, device_type type, const char *tag)
: gpoker_state(mconfig, type, tag)
{ }
virtual DECLARE_WRITE16_MEMBER(write_r) override;
};
// handlers
WRITE16_MEMBER(gjackpot_state::write_r)
{
// same as gpoker, only input mux msb is R10 instead of R6
gpoker_state::write_r(space, offset, data);
m_inp_mux = (data & 0x3f) | (data >> 4 & 0x40);
}
// config
/* physical button layout and labels is like this:
(note: on dual-function buttons, upper label=Gin, lower label=Black Jack)
BJ --o GIN
OFF
[7] [8] [9] [DL]
[4] [5] [6] [ [KN
DB] SP]
[1] [2] [3] [DS] [DR]
BT] HT]
[10/1] [T] [MD [CH [AC]
GO] ST]
*/
static INPUT_PORTS_START( gjackpot )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("10/0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Draw/Hit") // DR/HT
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("Deal") // DL
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_K) PORT_NAME("Knock/Split") // KN/SP
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Total") // T
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Display/Bet") // DS/BT
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Meld/Go") // MD/GO
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Double") // DB
PORT_START("IN.4") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Change/Stand") // CH/ST
PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.5") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Entry") // CE
PORT_BIT( 0x0a, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.6") // R10
PORT_CONFNAME( 0x06, 0x04, "Game Select" )
PORT_CONFSETTING( 0x04, "Gin Rummy" )
PORT_CONFSETTING( 0x02, "Black Jack" )
PORT_BIT( 0x09, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( gjackpot, gjackpot_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1670, 450000) // approximation - RC osc. R=47K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(gpoker_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(gjackpot_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(gpoker_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_gjackpot)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("beeper", BEEP, 2405) // see gpoker
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Gakken FX-Micom R-165
* TMS1100 MCU, label MP1312, die label MP1312A
* 1 7seg led, 6 other leds, 1-bit sound
This is a simple educational home computer. Refer to the extensive manual
for more information. It was distributed later in the USA by Tandy Radio Shack,
under their Science Fair series. Another 25 years later, Gakken re-released
the R-165 as GMC-4, obviously on modern hardware, but fully compatible.
known releases:
- Japan: FX-Micom R-165
- USA: Science Fair Microcomputer Trainer, published by Tandy Radio Shack.
Of note is the complete redesign of the case, adding more adjustable wiring
***************************************************************************/
class fxmcr165_state : public hh_tms1k_state
{
public:
fxmcr165_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void fxmcr165_state::prepare_display()
{
// 7seg digit from O0-O6
m_display_segmask[0] = 0x7f;
m_display_state[0] = BITSWAP8(m_o,7,2,6,5,4,3,1,0) & 0x7f;
// leds from R4-R10
m_display_state[1] = m_r >> 4 & 0x7f;
set_display_size(7, 2);
display_update();
}
WRITE16_MEMBER(fxmcr165_state::write_r)
{
// R0-R3: input mux low
m_inp_mux = (m_inp_mux & 0x10) | (data & 0xf);
// R7: speaker out
m_speaker->level_w(data >> 7 & 1);
// R4-R10: led data (direct)
m_r = data;
prepare_display();
}
WRITE16_MEMBER(fxmcr165_state::write_o)
{
// O7: input mux high
m_inp_mux = (m_inp_mux & 0xf) | (data >> 3 & 0x10);
// O0-O6: digit segments (direct)
m_o = data;
prepare_display();
}
READ8_MEMBER(fxmcr165_state::read_k)
{
// K: multiplexed inputs
return read_inputs(5);
}
// config
/* physical button layout and labels is like this:
[C] [D] [E] [F] [ADR SET]
[8] [9] [A] [B] [INCR]
[4] [5] [6] [7] [RUN]
[0] [1] [2] [3] [RESET]
*/
static INPUT_PORTS_START( fxmcr165 )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("C")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("D")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("A")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("E")
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("B")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("F")
PORT_START("IN.4") // O7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Reset")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Run")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("Increment")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("Address Set")
INPUT_PORTS_END
static MACHINE_CONFIG_START( fxmcr165, fxmcr165_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, XTAL_400kHz)
MCFG_TMS1XXX_READ_K_CB(READ8(fxmcr165_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(fxmcr165_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(fxmcr165_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_fxmcr165)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Ideal Electronic Detective
* TMS0980NLL MP6100A (die label 0980B-00)
* 10-digit 7seg LED display, 2-level sound
hardware (and concept) is very similar to Parker Brothers Stop Thief
This is an electronic board game. It requires game cards with suspect info,
and good old pen and paper to record game progress. To start the game, enter
difficulty(1-3), then number of players(1-4), then [ENTER]. Refer to the
manual for more information.
***************************************************************************/
class elecdet_state : public hh_tms1k_state
{
public:
elecdet_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(elecdet_state::write_r)
{
// R7,R8: speaker out
m_speaker->level_w((m_o & 0x80) ? (data >> 7 & 3) : 0);
// R0-R6: select digit
set_display_segmask(0x7f, 0x7f);
display_matrix(7, 7, BITSWAP8(m_o,7,5,2,1,4,0,6,3), data);
}
WRITE16_MEMBER(elecdet_state::write_o)
{
// O0,O1,O4,O6: input mux
m_inp_mux = (data & 3) | (data >> 2 & 4) | (data >> 3 & 8);
// O0-O6: digit segments A-G
// O7: speaker on -> write_r
m_o = data;
}
READ8_MEMBER(elecdet_state::read_k)
{
// K: multiplexed inputs (note: the Vss row is always on)
return m_inp_matrix[4]->read() | read_inputs(4);
}
// config
/* physical button layout and labels is like this:
[1] [2] [3] [SUSPECT]
[4] [5] [6] [PRIVATE QUESTION]
[7] [8] [9] [I ACCUSE]
[0] [ENTER]
[ON] [OFF] [END TURN]
*/
static INPUT_PORTS_START( elecdet )
PORT_START("IN.0") // O0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Private Question")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_START("IN.1") // O1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Enter")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // O4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("I Accuse")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_START("IN.3") // O6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Suspect")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
// note: even though power buttons are on the matrix, they are not CPU-controlled
PORT_START("IN.4") // Vss!
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("On") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)true)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("End Turn")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("Off") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)false)
INPUT_PORTS_END
static const INT16 elecdet_speaker_levels[4] = { 0, 0x3fff, 0x3fff, 0x7fff };
static MACHINE_CONFIG_START( elecdet, elecdet_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS0980, 425000) // approximation
MCFG_TMS1XXX_READ_K_CB(READ8(elecdet_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(elecdet_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(elecdet_state, write_o))
MCFG_TMS1XXX_POWER_OFF_CB(WRITELINE(hh_tms1k_state, auto_power_off))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_elecdet)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(4, elecdet_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Kenner Star Wars - Electronic Battle Command
* TMS1100 MCU, label MP3438A
* 4x4 LED grid display + 2 separate LEDs and 2-digit 7segs, 1-bit sound
This is a small tabletop space-dogfighting game. To start the game,
press BASIC/INTER/ADV and enter P#(number of players), then
START TURN. Refer to the official manual for more information.
***************************************************************************/
class starwbc_state : public hh_tms1k_state
{
public:
starwbc_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void starwbc_state::prepare_display()
{
// R6,R8 are 7segs
set_display_segmask(0x140, 0x7f);
display_matrix(8, 10, m_o, m_r);
}
WRITE16_MEMBER(starwbc_state::write_r)
{
// R0,R1,R3,R5,R7: input mux
m_inp_mux = (data & 3) | (data >> 1 & 4) | (data >> 2 & 8) | (data >> 3 & 0x10);
// R9: speaker out
m_speaker->level_w(data >> 9 & 1);
// R0,R2,R4,R6,R8: led select
m_r = data & 0x155;
prepare_display();
}
WRITE16_MEMBER(starwbc_state::write_o)
{
// O0-O7: led state
m_o = (data << 4 & 0xf0) | (data >> 4 & 0x0f);
prepare_display();
}
READ8_MEMBER(starwbc_state::read_k)
{
// K: multiplexed inputs
return read_inputs(5);
}
// config
/* physical button layout and labels is like this:
(reconnnaissance=yellow) (tactical reaction=green)
[MAGNA] [ENEMY] [EM] [BS] [SCR]
[BASIC] [INTER] [START TURN] [END TURN] [MOVE] [FIRE]
[ADV] [P#] [<] [^] [>] [v]
(game=blue) (maneuvers=red)
*/
static INPUT_PORTS_START( starwbc )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_NAME("Basic Game")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_NAME("Intermediate Game")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_NAME("Advanced Game")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_NAME("Player Number")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_NAME("Start Turn")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_CODE(KEYCODE_DEL) PORT_NAME("End Turn")
PORT_START("IN.2") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Magna Scan") // only used in adv. game
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Enemy Scan") // only used in adv. game
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Screen Up")
PORT_START("IN.3") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Evasive Maneuvers")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Move")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Fire")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Battle Stations")
PORT_START("IN.4") // R7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Left")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Up")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Down")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Right")
INPUT_PORTS_END
static MACHINE_CONFIG_START( starwbc, starwbc_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 325000) // approximation - RC osc. R=51K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(starwbc_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(starwbc_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(starwbc_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_starwbc)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Kosmos Astro
* TMS1470NLHL MP1133 (die label TMS1400 MP1133)
* 9digit 7seg VFD display + 8 LEDs(4 green, 4 yellow), no sound
This is an astrological calculator, and also supports 4-function
calculations. Refer to the official manual on how to use this device.
***************************************************************************/
class astro_state : public hh_tms1k_state
{
public:
astro_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void astro_state::prepare_display()
{
set_display_segmask(0x3ff, 0xff);
display_matrix(8, 10, m_o, m_r);
}
WRITE16_MEMBER(astro_state::write_r)
{
// R0-R7: input mux
m_inp_mux = data & 0xff;
// R0-R9: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(astro_state::write_o)
{
// O0-O7: led state
m_o = data;
prepare_display();
}
READ8_MEMBER(astro_state::read_k)
{
// K: multiplexed inputs
return read_inputs(8);
}
// config
static INPUT_PORTS_START( astro )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME(UTF8_DIVIDE"/Sun")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ASTERISK) PORT_NAME(UTF8_MULTIPLY"/Mercury")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("-/Venus")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("+/Mars")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("=/Astro")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.5") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("B1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("B2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_STOP) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME(".")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.6") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("C")
PORT_BIT( 0x0e, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.7") // R7
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_CONFNAME( 0x08, 0x08, "Mode" )
PORT_CONFSETTING( 0x00, "Calculator" )
PORT_CONFSETTING( 0x08, "Astro" )
INPUT_PORTS_END
static MACHINE_CONFIG_START( astro, astro_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1470, 450000) // approximation - RC osc. R=4.7K, C=33pf
MCFG_TMS1XXX_READ_K_CB(READ8(astro_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(astro_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(astro_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_astro)
/* no sound! */
MACHINE_CONFIG_END
/***************************************************************************
Mattel Dungeons & Dragons - Computer Labyrinth Game
* TMS1100 M34012-N2LL (die label M34012)
* 72 buttons, no LEDs, 1-bit sound
This is an electronic board game. It requires markers and wall pieces to play.
Refer to the official manual for more information.
***************************************************************************/
class mdndclab_state : public hh_tms1k_state
{
public:
mdndclab_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(mdndclab_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R9: input mux part
m_inp_mux = (m_inp_mux & 0xff) | (data << 8 & 0x3ff00);
}
WRITE16_MEMBER(mdndclab_state::write_o)
{
// O0-O7: input mux part
m_inp_mux = (m_inp_mux & ~0xff) | data;
}
READ8_MEMBER(mdndclab_state::read_k)
{
// K: multiplexed inputs
return read_inputs(18);
}
// config
static INPUT_PORTS_START( mdndclab )
PORT_START("IN.0") // O0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a1")
PORT_START("IN.1") // O1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b1")
PORT_START("IN.2") // O2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c1")
PORT_START("IN.3") // O3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d1")
PORT_START("IN.4") // O4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e1")
PORT_START("IN.5") // O5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f1")
PORT_START("IN.6") // O6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g1")
PORT_START("IN.7") // O7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h1")
PORT_START("IN.8") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Wall / Door")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Illegal Move / Warrior Moves")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Warrior 1 / Winner")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Warrior 2 / Treasure")
PORT_START("IN.9") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square a5")
PORT_START("IN.10") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square b5")
PORT_START("IN.11") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square c5")
PORT_START("IN.12") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square d5")
PORT_START("IN.13") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square e5")
PORT_START("IN.14") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square f5")
PORT_START("IN.15") // R7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square g5")
PORT_START("IN.16") // R8
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("Square h5")
PORT_START("IN.17") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LSHIFT) PORT_CODE(KEYCODE_RSHIFT) PORT_NAME("Switch Key")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Next Turn / Level 1/2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Dragon Flying / Defeat Tune")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Dragon Attacks / Dragon Wakes")
INPUT_PORTS_END
static MACHINE_CONFIG_START( mdndclab, mdndclab_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 475000) // approximation - RC osc. R=27K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(mdndclab_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mdndclab_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mdndclab_state, write_o))
/* no visual feedback! */
MCFG_DEFAULT_LAYOUT(layout_mdndclab) // playing board
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Comp IV
* TMC0904NL CP0904A (die label 4A0970D-04A)
* 10 LEDs behind bezel, no sound
known releases:
- USA: Comp IV (two versions, different case)
- Europe: Logic 5
- Japan: Pythaligoras
This is small tabletop Mastermind game; a code-breaking game where the player
needs to find out the correct sequence of colours (numbers in our case).
Press the R key to start, followed by a set of unique numbers and E.
Refer to the official manual for more information.
***************************************************************************/
class comp4_state : public hh_tms1k_state
{
public:
comp4_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(comp4_state::write_r)
{
// leds:
// R4 R9
// R10! R8
// R2 R7
// R1 R6
// R0 R5
m_r = data;
display_matrix(11, 1, m_r, m_o);
}
WRITE16_MEMBER(comp4_state::write_o)
{
// O1-O3: input mux
m_inp_mux = data >> 1 & 7;
// O0: leds common
// other bits: N/C
m_o = data;
display_matrix(11, 1, m_r, m_o);
}
READ8_MEMBER(comp4_state::read_k)
{
// K: multiplexed inputs
return read_inputs(3);
}
// config
static INPUT_PORTS_START( comp4 )
PORT_START("IN.0") // O1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_CODE(KEYCODE_DEL) PORT_CODE(KEYCODE_DEL_PAD) PORT_NAME("R")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_START("IN.1") // O2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_START("IN.2") // O3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("E")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
INPUT_PORTS_END
static MACHINE_CONFIG_START( comp4, comp4_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation
MCFG_TMS1XXX_READ_K_CB(READ8(comp4_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(comp4_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(comp4_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_comp4)
/* no sound! */
MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Electronic Battleship (1977 version)
* PCB label MB 4750B
* TMS1000NLL MP3208 (die label 1000C, MP3208)
* SN75494N (acting as inverters), SN76477 sound
* 4 sliding buttons, light bulb
This is a 2-player electronic board game. It still needs game pieces like the
original Battleship board game.
It went through 3 hardware revisions:
1977: model 4750A or B, see notes above
1979: model 4750C: cost-reduced single chip design, lesser quality game board.
The chip is assumed to be custom, no MCU: 28-pin DIP, label 4750, SCUS 0462
1982: back to MCU, COP420 instead of choosing TI, emulated in hh_cop400.cpp
***************************************************************************/
class bship_state : public hh_tms1k_state
{
public:
bship_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag),
m_sn(*this, "sn76477")
{ }
required_device<sn76477_device> m_sn;
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(bship_state::write_r)
{
// R0-R10: input mux
m_inp_mux = data;
// R4: 75494 to R12 33K to SN76477 pin 20
m_sn->slf_res_w((data & 0x10) ? RES_INF : RES_K(33));
}
WRITE16_MEMBER(bship_state::write_o)
{
//printf("%X ", m_maincpu->debug_peek_o_index() & 0xf);
// O0: SN76477 pin 9
m_sn->enable_w(data & 1);
// O1: 75494 to R4 100K to SN76477 pin 18
// O2: 75494 to R3 150K to SN76477 pin 18
double o12 = RES_INF;
switch (~data >> 1 & 3)
{
case 0: o12 = RES_INF; break;
case 1: o12 = RES_K(100); break;
case 2: o12 = RES_K(150); break;
case 3: o12 = RES_2_PARALLEL(RES_K(100), RES_K(150)); break;
}
m_sn->vco_res_w(o12);
// O2,O6: (TODO) to SN76477 pin 21
//m_sn->slf_cap_w(x);
// O4: SN76477 pin 22
m_sn->vco_w(data >> 4 & 1);
// O5: R11 27K to SN76477 pin 23
m_sn->one_shot_cap_w((data & 0x20) ? RES_K(27) : RES_INF);
// O6: SN76477 pin 25
m_sn->mixer_b_w(data >> 6 & 1);
// O7: 75494 to light bulb
display_matrix(1, 1, data >> 7 & 1, 1);
}
READ8_MEMBER(bship_state::read_k)
{
// K: multiplexed inputs (note: the Vss row is always on)
return m_inp_matrix[11]->read() | read_inputs(11);
}
// config
static INPUT_PORTS_START( bship )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("P1 1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("P1 A")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 1")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 A")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("P1 2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("P1 B")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 B")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("P1 3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("P1 C")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 3")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 C")
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("P1 4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_D) PORT_NAME("P1 D")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 4")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 D")
PORT_START("IN.4") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("P1 5")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("P1 E")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 5")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 E")
PORT_START("IN.5") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("P1 6")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("P1 F")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 F")
PORT_START("IN.6") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("P1 7")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("P1 G")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 7")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 G")
PORT_START("IN.7") // R7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("P1 8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("P1 H")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 8")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 H")
PORT_START("IN.8") // R8
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("P1 9")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("P1 I")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 9")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 I")
PORT_START("IN.9") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("P1 10")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("P1 J")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 10")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 J")
PORT_START("IN.10") // R10
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("P1 Fire")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Fire")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_TOGGLE PORT_CODE(KEYCODE_F1) PORT_NAME("Load/Go") // switch
PORT_START("IN.11") // Vss!
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("P1 Clear Memory") // CM
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("P1 Clear Last Entry") // CLE
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Clear Memory")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_NAME("P2 Clear Last Entry")
INPUT_PORTS_END
static MACHINE_CONFIG_START( bship, bship_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 225000) // approximation - RC osc. R=47K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(bship_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bship_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bship_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_bship)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("sn76477", SN76477, 0)
MCFG_SN76477_NOISE_PARAMS(RES_K(47), RES_K(100), CAP_P(47)) // R18, R17, C8
MCFG_SN76477_DECAY_RES(RES_M(3.3)) // R16
MCFG_SN76477_ATTACK_PARAMS(CAP_U(0.47), RES_K(15)) // C7, R20
MCFG_SN76477_AMP_RES(RES_K(100)) // R19
MCFG_SN76477_FEEDBACK_RES(RES_K(39)) // R7
MCFG_SN76477_VCO_PARAMS(5.0 * RES_VOLTAGE_DIVIDER(RES_K(47), RES_K(33)), CAP_U(0.01), RES_K(270)) // R15/R14, C5, switchable R5/R3/R4
MCFG_SN76477_PITCH_VOLTAGE(5.0)
MCFG_SN76477_SLF_PARAMS(CAP_U(22), RES_K(750)) // switchable C4, switchable R13/R12
MCFG_SN76477_ONESHOT_PARAMS(0, RES_INF) // NC, switchable R11
MCFG_SN76477_VCO_MODE(0) // switchable
MCFG_SN76477_MIXER_PARAMS(0, 0, 0) // switchable, GND, GND
MCFG_SN76477_ENVELOPE_PARAMS(1, 0) // Vreg, GND
MCFG_SN76477_ENABLE(0) // switchable
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.35)
MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Simon, created by Ralph Baer
Revision A hardware:
* TMS1000 (die label MP3226)
* DS75494 Hex digit LED driver, 4 big lamps, 1-bit sound
Newer revisions (also Pocket Simon) have a smaller 16-pin MB4850 chip
instead of the TMS1000. This one has been decapped too, but we couldn't
find an internal ROM. It is possibly a cost-reduced custom ASIC specifically
for Simon. The semi-sequel Super Simon uses a TMS1100 (see next minidriver).
***************************************************************************/
class simon_state : public hh_tms1k_state
{
public:
simon_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(simon_state::write_r)
{
// R4-R8 go through an 75494 IC first:
// R4 -> 75494 IN6 -> green lamp
// R5 -> 75494 IN3 -> red lamp
// R6 -> 75494 IN5 -> yellow lamp
// R7 -> 75494 IN2 -> blue lamp
display_matrix(4, 1, data >> 4, 1);
// R8 -> 75494 IN0 -> speaker out
m_speaker->level_w(data >> 8 & 1);
// R0-R2,R9: input mux
// R3: GND
// other bits: N/C
m_inp_mux = (data & 7) | (data >> 6 & 8);
}
READ8_MEMBER(simon_state::read_k)
{
// K: multiplexed inputs
return read_inputs(4);
}
// config
static INPUT_PORTS_START( simon )
PORT_START("IN.0") // R0
PORT_CONFNAME( 0x07, 0x02, "Game Select")
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x01, "2" )
PORT_CONFSETTING( 0x04, "3" )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Green Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Red Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Blue Button")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Last")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Longest")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R9
PORT_CONFNAME( 0x0f, 0x02, "Skill Level")
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x04, "2" )
PORT_CONFSETTING( 0x08, "3" )
PORT_CONFSETTING( 0x01, "4" )
INPUT_PORTS_END
static MACHINE_CONFIG_START( simon, simon_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 350000) // approximation - RC osc. R=33K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(simon_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(simon_state, write_r))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_simon)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Super Simon
* TMS1100 MP3476NLL (die label MP3476)
* 8 big lamps(2 turn on at same time), 1-bit sound
The semi-squel to Simon, not as popular. It includes more game variations
and a 2-player head-to-head mode.
***************************************************************************/
class ssimon_state : public hh_tms1k_state
{
public:
ssimon_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_READ8_MEMBER(read_k);
void set_clock();
DECLARE_INPUT_CHANGED_MEMBER(speed_switch);
protected:
virtual void machine_reset() override;
};
// handlers
WRITE16_MEMBER(ssimon_state::write_r)
{
// R0-R3,R9,R10: input mux
m_inp_mux = (data & 0xf) | (data >> 5 & 0x30);
// R4: yellow lamps
// R5: green lamps
// R6: blue lamps
// R7: red lamps
display_matrix(4, 1, data >> 4, 1);
// R8: speaker out
m_speaker->level_w(data >> 8 & 1);
}
READ8_MEMBER(ssimon_state::read_k)
{
// K: multiplexed inputs
return read_inputs(6);
}
// config
static INPUT_PORTS_START( ssimon )
PORT_START("IN.0") // R0
PORT_CONFNAME( 0x0f, 0x01, "Game Select")
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_CONFSETTING( 0x04, "3" )
PORT_CONFSETTING( 0x08, "4" )
PORT_CONFSETTING( 0x00, "5" )
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2) PORT_NAME("P2 Yellow Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2) PORT_NAME("P2 Green Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2) PORT_NAME("P2 Blue Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2) PORT_NAME("P2 Red Button")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Last")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Longest")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_NAME("Decision")
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("P1 Yellow Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("P1 Green Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("P1 Blue Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("P1 Red Button")
PORT_START("IN.4") // R9
PORT_CONFNAME( 0x0f, 0x02, "Skill Level")
PORT_CONFSETTING( 0x00, "Head-to-Head" ) // this sets R10 K2, see below
PORT_CONFSETTING( 0x02, "1" )
PORT_CONFSETTING( 0x04, "2" )
PORT_CONFSETTING( 0x08, "3" )
PORT_CONFSETTING( 0x01, "4" )
PORT_START("IN.5") // R10
PORT_BIT( 0x02, 0x02, IPT_SPECIAL ) PORT_CONDITION("IN.4", 0x0f, EQUALS, 0x00)
PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.6") // fake
PORT_CONFNAME( 0x03, 0x01, "Speed" ) PORT_CHANGED_MEMBER(DEVICE_SELF, ssimon_state, speed_switch, nullptr)
PORT_CONFSETTING( 0x00, "Simple" )
PORT_CONFSETTING( 0x01, "Normal" )
PORT_CONFSETTING( 0x02, "Super" )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER(ssimon_state::speed_switch)
{
set_clock();
}
void ssimon_state::set_clock()
{
// MCU clock is from an RC circuit with C=100pf, R=x depending on speed switch:
// 0 Simple: R=51K -> ~200kHz
// 1 Normal: R=37K -> ~275kHz
// 2 Super: R=22K -> ~400kHz
UINT8 inp = m_inp_matrix[6]->read();
m_maincpu->set_unscaled_clock((inp & 2) ? 400000 : ((inp & 1) ? 275000 : 200000));
}
void ssimon_state::machine_reset()
{
hh_tms1k_state::machine_reset();
set_clock();
}
static MACHINE_CONFIG_START( ssimon, ssimon_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 275000) // see set_clock
MCFG_TMS1XXX_READ_K_CB(READ8(ssimon_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ssimon_state, write_r))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_ssimon)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Milton Bradley Big Trak
* TMS1000NLL MP3301A or MP3301ANLL E (rev. E!) (die label 1000E MP3301)
* SN75494N Hex digit LED driver, 1 lamp, 3-level sound
* gearbox with magnetic clutch, 1 IR led+sensor, 2 motors(middle wheels)
* 24-button keypad, ext in/out ports
Big Trak is a programmable toy car, up to 16 steps. Supported commands include
driving and turning, firing a photon cannon(hey, have some imagination!),
and I/O ports. The output port was used for powering the dump truck accessory.
The In command was canceled midst production, it is basically a nop. Newer
releases and the European version removed the button completely.
***************************************************************************/
class bigtrak_state : public hh_tms1k_state
{
public:
bigtrak_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
int m_gearbox_pos;
bool sensor_state() { return m_gearbox_pos < 0 && m_display_decay[0][0] != 0; }
TIMER_DEVICE_CALLBACK_MEMBER(gearbox_sim_tick);
protected:
virtual void machine_start() override;
};
// handlers
TIMER_DEVICE_CALLBACK_MEMBER(bigtrak_state::gearbox_sim_tick)
{
// the last gear in the gearbox has 12 evenly spaced holes, it is located
// between an IR emitter and receiver
static const int speed = 17;
if (m_gearbox_pos >= speed)
m_gearbox_pos = -speed;
if (m_o & 0x1e)
m_gearbox_pos++;
}
WRITE16_MEMBER(bigtrak_state::write_r)
{
// R0-R5,R8: input mux (keypad, ext in enable)
m_inp_mux = (data & 0x3f) | (data >> 2 & 0x40);
// R6: N/C
// R7: IR led on
// R9: lamp on
display_matrix(2, 1, (data >> 7 & 1) | (data >> 8 & 2), 1);
// (O0,O7,)R10(tied together): speaker out
m_speaker->level_w((m_o & 1) | (m_o >> 6 & 2) | (data >> 8 & 4));
m_r = data;
}
WRITE16_MEMBER(bigtrak_state::write_o)
{
// O1: left motor forward
// O2: left motor reverse
// O3: right motor reverse
// O4: right motor reverse
// O5: ext out
// O6: N/C
output().set_value("left_motor_forward", data >> 1 & 1);
output().set_value("left_motor_reverse", data >> 2 & 1);
output().set_value("right_motor_forward", data >> 3 & 1);
output().set_value("right_motor_reverse", data >> 4 & 1);
output().set_value("ext_out", data >> 5 & 1);
// O0,O7(,R10)(tied together): speaker out
m_speaker->level_w((data & 1) | (data >> 6 & 2) | (m_r >> 8 & 4));
m_o = data;
}
READ8_MEMBER(bigtrak_state::read_k)
{
// K: multiplexed inputs
// K8: IR sensor
return read_inputs(7) | (sensor_state() ? 8 : 0);
}
// config
/* physical button layout and labels is like this:
USA version: UK version:
[^] [CLR] [^] [CM]
[<] [HOLD] [>] [FIRE] [<] [P] [>] [\|/]
[v] [CLS] [v] [CE]
[7] [8] [9] [RPT] [7] [8] [9] [x2]
[4] [5] [6] [TEST] [4] [5] [6] [TEST]
[1] [2] [3] [CK] [1] [2] [3] [checkmark]
[IN] [0] [OUT] [GO] [0] [OUT] [GO]
*/
static INPUT_PORTS_START( bigtrak )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Hold")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_UP) PORT_NAME("Forward")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Fire")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear Memory")
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_LEFT) PORT_NAME("Left")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_DOWN) PORT_NAME("Backward")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_RIGHT) PORT_NAME("Right")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_BACKSPACE) PORT_NAME("Clear Last Step")
PORT_START("IN.2") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat")
PORT_START("IN.3") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Test")
PORT_START("IN.4") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Check")
PORT_START("IN.5") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_I) PORT_NAME("In")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_O) PORT_NAME("Out")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("Go")
PORT_START("IN.6") // R8
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CODE(KEYCODE_F1) PORT_NAME("Input Port")
PORT_BIT( 0x0b, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
void bigtrak_state::machine_start()
{
hh_tms1k_state::machine_start();
// zerofill/register for savestates
m_gearbox_pos = 0;
save_item(NAME(m_gearbox_pos));
}
static const INT16 bigtrak_speaker_levels[8] = { 0, 0x7fff/3, 0x7fff/3, 0x7fff/3*2, 0x7fff/3, 0x7fff/3*2, 0x7fff/3*2, 0x7fff };
static MACHINE_CONFIG_START( bigtrak, bigtrak_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 200000) // approximation - RC osc. R=83K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(bigtrak_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bigtrak_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bigtrak_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("gearbox", bigtrak_state, gearbox_sim_tick, attotime::from_msec(1))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_bigtrak)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(8, bigtrak_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Parker Brothers Code Name: Sector, by Bob Doyle
* TMS0970 MCU, MP0905BNL ZA0379 (die label 0970F-05B)
* 6-digit 7seg LED display + 4 LEDs for compass, no sound
This is a tabletop submarine pursuit game. A grid board and small toy
boats are used to remember your locations (a Paint app should be ok too).
Refer to the official manual for more information, it is not a simple game.
***************************************************************************/
class cnsector_state : public hh_tms1k_state
{
public:
cnsector_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(cnsector_state::write_r)
{
// R0-R5: select digit
// R6-R9: direction leds
set_display_segmask(0x3f, 0xff);
display_matrix(8, 10, m_o, data);
}
WRITE16_MEMBER(cnsector_state::write_o)
{
// O0-O4: input mux
m_inp_mux = data & 0x1f;
// O0-O7: digit segments
m_o = data;
}
READ8_MEMBER(cnsector_state::read_k)
{
// K: multiplexed inputs
return read_inputs(5);
}
// config
/* physical button layout and labels is like this:
COMBAT INFORMATION CENTER
[NEXT SHIP] [RECALL] [MOVE SHIP]
[LEFT] [RIGHT] o [SLOWER] [FASTER]
STEERING EVASIVE SUB SPEED o (on/off switch)
NAVIGATIONAL PROGRAMMING |
[RANGE] [AIM] [FIRE] o [TEACH MODE]
SONAR CONTROL SUB FINDER
*/
static INPUT_PORTS_START( cnsector )
PORT_START("IN.0") // O0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Next Ship")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Left")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Z) PORT_NAME("Range")
PORT_START("IN.1") // O1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_X) PORT_NAME("Aim")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Right")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.2") // O2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Fire")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_J) PORT_NAME("Evasive Sub") // expert button
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Recall")
PORT_START("IN.3") // O3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_M) PORT_NAME("Sub Finder") // expert button
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_F) PORT_NAME("Slower")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.4") // O4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_B) PORT_NAME("Teach Mode")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Faster")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Move Ship")
INPUT_PORTS_END
static MACHINE_CONFIG_START( cnsector, cnsector_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS0970, 250000) // approximation
MCFG_TMS1XXX_READ_K_CB(READ8(cnsector_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(cnsector_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(cnsector_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_cnsector)
/* no sound! */
MACHINE_CONFIG_END
/***************************************************************************
Parker Brothers Merlin handheld game, by Bob Doyle
* TMS1100NLL MP3404A-N2
* 11 LEDs behind buttons, 3-level sound
Also published in Japan by Tomy as "Dr. Smith", white case instead of red.
The one with dark-blue case is the rare sequel Master Merlin, see below.
More sequels followed too, but on other hardware.
To start a game, press NEW GAME, followed by a number:
1: Tic-Tac-Toe
2: Music Machine
3: Echo
4: Blackjack 13
5: Magic Square
6: Mindbender
Refer to the official manual for more information on the games.
***************************************************************************/
class merlin_state : public hh_tms1k_state
{
public:
merlin_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
virtual DECLARE_WRITE16_MEMBER(write_r);
virtual DECLARE_WRITE16_MEMBER(write_o);
virtual DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(merlin_state::write_r)
{
/* leds:
R0
R1 R2 R3
R4 R5 R6
R7 R8 R9
R10
*/
display_matrix(11, 1, data, 1);
}
WRITE16_MEMBER(merlin_state::write_o)
{
// O4-O6(tied together): speaker out
m_speaker->level_w(data >> 4 & 7);
// O0-O3: input mux
// O7: N/C
m_inp_mux = data & 0xf;
}
READ8_MEMBER(merlin_state::read_k)
{
// K: multiplexed inputs
return read_inputs(4);
}
// config
static INPUT_PORTS_START( merlin )
PORT_START("IN.0") // O0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_SLASH_PAD) PORT_NAME("Button 0")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Button 1")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Button 3")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Button 2")
PORT_START("IN.1") // O1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Button 4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Button 7")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Button 6")
PORT_START("IN.2") // O2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Button 8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Button 9")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_G) PORT_NAME("Same Game")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Button 10")
PORT_START("IN.3") // O3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Comp Turn")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_H) PORT_NAME("Hit Me")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_N) PORT_CODE(KEYCODE_ENTER) PORT_CODE(KEYCODE_ENTER_PAD) PORT_NAME("New Game")
INPUT_PORTS_END
static const INT16 merlin_speaker_levels[8] = { 0, 0x7fff/3, 0x7fff/3, 0x7fff/3*2, 0x7fff/3, 0x7fff/3*2, 0x7fff/3*2, 0x7fff };
static MACHINE_CONFIG_START( merlin, merlin_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 350000) // approximation - RC osc. R=33K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(merlin_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(merlin_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(merlin_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_merlin)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(8, merlin_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Parker Brothers Master Merlin
* TMS1400 MP7351-N2LL (die label 1400CR MP7351)
* 11 LEDs behind buttons, 3-level sound
The TMS1400CR MCU has the same pinout as a standard TMS1100. The hardware
outside of the MCU is exactly the same as Merlin.
The included minigames are:
1: Three Shells
2: Hi/Lo
3: Match It
4: Hit or Miss
5: Pair Off
6: Tempo
7: Musical Ladder
8: Patterns
9: Hot Potato
***************************************************************************/
class mmerlin_state : public merlin_state
{
public:
mmerlin_state(const machine_config &mconfig, device_type type, const char *tag)
: merlin_state(mconfig, type, tag)
{ }
};
// handlers: uses the ones in merlin_state
// config
static INPUT_PORTS_START( mmerlin )
PORT_INCLUDE( merlin )
PORT_MODIFY("IN.3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_S) PORT_NAME("Score") // instead of Hit Me
INPUT_PORTS_END
static MACHINE_CONFIG_START( mmerlin, mmerlin_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1400, 425000) // approximation - RC osc. R=30K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(mmerlin_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(mmerlin_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(mmerlin_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_mmerlin)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(8, merlin_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Parker Brothers Stop Thief, by Bob Doyle
* TMS0980NLL MP6101B (die label 0980B-01A)
* 3-digit 7seg LED display, 6-level sound
Stop Thief is actually a board game, the electronic device emulated here
(called Electronic Crime Scanner) is an accessory. To start a game, press
the ON button. Otherwise, it is in test-mode where you can hear all sounds.
***************************************************************************/
class stopthief_state : public hh_tms1k_state
{
public:
stopthief_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(stopthief_state::write_r)
{
// R0-R2: select digit
set_display_segmask(7, 0x7f);
display_matrix(7, 3, BITSWAP8(m_o,3,5,2,1,4,0,6,7) & 0x7f, data & 7);
// R3-R8(tied together): speaker out
int level = 0;
for (int i = 0; m_o & 8 && i < 6; i++)
level += (data >> (i+3) & 1);
m_speaker->level_w(level);
}
WRITE16_MEMBER(stopthief_state::write_o)
{
// O0,O6: input mux
m_inp_mux = (data & 1) | (data >> 5 & 2);
// O3: speaker on
// O0-O2,O4-O7: led segments A-G
m_o = data;
}
READ8_MEMBER(stopthief_state::read_k)
{
// K: multiplexed inputs (note: the Vss row is always on)
return m_inp_matrix[2]->read() | read_inputs(2);
}
// config
/* physical button layout and labels is like this:
[1] [2] [OFF]
[3] [4] [ON]
[5] [6] [T, TIP]
[7] [8] [A, ARREST]
[9] [0] [C, CLUE]
*/
static INPUT_PORTS_START( stopthief )
PORT_START("IN.0") // O0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("0")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_START("IN.1") // O6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
// note: even though power buttons are on the matrix, they are not CPU-controlled
PORT_START("IN.2") // Vss!
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGUP) PORT_NAME("On") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)true)
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Tip")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Arrest")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_NAME("Clue")
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_PGDN) PORT_NAME("Off") PORT_CHANGED_MEMBER(DEVICE_SELF, hh_tms1k_state, power_button, (void *)false)
INPUT_PORTS_END
static const INT16 stopthief_speaker_levels[7] = { 0, 0x7fff/6, 0x7fff/5, 0x7fff/4, 0x7fff/3, 0x7fff/2, 0x7fff };
static MACHINE_CONFIG_START( stopthief, stopthief_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS0980, 425000) // approximation
MCFG_TMS1XXX_READ_K_CB(READ8(stopthief_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(stopthief_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(stopthief_state, write_o))
MCFG_TMS1XXX_POWER_OFF_CB(WRITELINE(hh_tms1k_state, auto_power_off))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_stopthie)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(7, stopthief_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Parker Brothers Bank Shot (known as Cue Ball in the UK), by Garry Kitchen
* TMS1400NLL MP7313-N2 (die label MP7313)
* LED grid display, 1-bit sound
Bank Shot is an electronic pool game. To select a game, repeatedly press
the [SELECT] button, then press [CUE UP] to start. Refer to the official
manual for more information. The game selections are:
1: Straight Pool (1 player)
2: Straight Pool (2 players)
3: Poison Pool
4: Trick Shots
***************************************************************************/
class bankshot_state : public hh_tms1k_state
{
public:
bankshot_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(bankshot_state::write_r)
{
// R0: speaker out
m_speaker->level_w(data & 1);
// R2,R3: input mux
m_inp_mux = data >> 2 & 3;
// R2-R10: led select
m_r = data & ~3;
display_matrix(7, 11, m_o, m_r);
}
WRITE16_MEMBER(bankshot_state::write_o)
{
// O0-O6: led state
// O7: N/C
m_o = data & 0x7f;
display_matrix(7, 11, m_o, m_r);
}
READ8_MEMBER(bankshot_state::read_k)
{
// K: multiplexed inputs
return read_inputs(2);
}
// config
/* physical button layout and labels is like this:
(note: remember that you can rotate the display in MAME)
[SELECT [BALL UP] [BALL OVER]
SCORE]
------ led display ------
[ANGLE] [AIM] [CUE UP
SHOOT]
*/
static INPUT_PORTS_START( bankshot )
PORT_START("IN.0") // R2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Angle")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Aim")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Cue Up/Shoot")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Select/Score")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Ball Up")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Ball Over")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( bankshot, bankshot_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1400, 475000) // approximation - RC osc. R=24K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(bankshot_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(bankshot_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(bankshot_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_bankshot)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Parker Brothers Split Second
* TMS1400NLL MP7314-N2 (die label MP7314)
* LED grid display(default round LEDs, and rectangular shape ones), 1-bit sound
This is an electronic handheld reflex gaming device, it's straightforward
to use. The included mini-games are:
1, 2, 3: Mad Maze*
4, 5: Space Attack*
6: Auto Cross
7: Stomp
8: Speedball
*: higher number indicates higher difficulty
display layout, where number xy is lamp R(x),O(y)
00 02 04
10 01 12 03 14 05 16
11 13 15
20 21 22 23 24 25 26
31 33 35
30 41 32 43 34 45 36
51 53 55
40 61 42 63 44 65 46
71 73 75
50 60 52 62 54 64 56
70 72 74
***************************************************************************/
class splitsec_state : public hh_tms1k_state
{
public:
splitsec_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(splitsec_state::write_r)
{
// R8: speaker out
m_speaker->level_w(data >> 8 & 1);
// R9,R10: input mux
m_inp_mux = data >> 9 & 3;
// R0-R7: led select
m_r = data;
display_matrix(7, 8, m_o, m_r);
}
WRITE16_MEMBER(splitsec_state::write_o)
{
// O0-O6: led state
// O7: N/C
m_o = data & 0x7f;
display_matrix(7, 8, m_o, m_r);
}
READ8_MEMBER(splitsec_state::read_k)
{
// K: multiplexed inputs
return read_inputs(2);
}
// config
static INPUT_PORTS_START( splitsec )
PORT_START("IN.0") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // R10
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_SELECT )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_START )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static MACHINE_CONFIG_START( splitsec, splitsec_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1400, 475000) // approximation - RC osc. R=24K, C=100pf
MCFG_TMS1XXX_READ_K_CB(READ8(splitsec_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(splitsec_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(splitsec_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_splitsec)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Parker Brothers Lost Treasure - The Electronic Deep-Sea Diving Game,
Featuring The Electronic Dive-Control Center
* TMS1100 M34038-NLL (die label 1100E, M34038)
* 11 LEDs, 4-bit sound
This is a board game. The electronic accessory is the emulated part here.
***************************************************************************/
class lostreas_state : public hh_tms1k_state
{
public:
lostreas_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(lostreas_state::write_r)
{
// R0-R10: leds
display_matrix(11, 1, data, 1);
}
WRITE16_MEMBER(lostreas_state::write_o)
{
// O0-O3: input mux
m_inp_mux = data & 0xf;
// O4: 330 ohm resistor - speaker out
// O5: 220 ohm resistor - speaker out
// O6: 180 ohm resistor - speaker out
// O7: 68 ohm resistor - speaker out
m_speaker->level_w(data >> 4 & 0xf);
}
READ8_MEMBER(lostreas_state::read_k)
{
// K: multiplexed inputs
return read_inputs(4);
}
// config
/* physical button layout and labels is like this:
(note: Canadian version differs slightly to accomodoate dual-language)
[N-S(gold)] [1] [2] [3] [AIR]
[E-W(gold)] [4] [5] [6] [UP]
[N-S(silv)] [7] [8] [9] [$ VALUE]
[E-W(silv)] [CLEAR]
*/
static INPUT_PORTS_START( lostreas )
PORT_START("IN.0") // O0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("1")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("2")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("3")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("4")
PORT_START("IN.1") // O1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("5")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("6")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("7")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("8")
PORT_START("IN.2") // O2
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("9")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_C) PORT_CODE(KEYCODE_DEL) PORT_NAME("Clear")
PORT_BIT( 0x04, 0x04, IPT_SPECIAL ) PORT_CONDITION("FAKE", 0x03, NOTEQUALS, 0x00) // air/up
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_V) PORT_NAME("$ Value")
PORT_START("IN.3") // O3
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("E-W (silver)")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("N-S (silver)")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("E-W (gold)")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("N-S (gold)")
PORT_START("FAKE") // Air/Up buttons share the same position on the matrix
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_A) PORT_NAME("Air")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_U) PORT_NAME("Up")
INPUT_PORTS_END
static const INT16 lostreas_speaker_levels[16] =
{
0, 0x7fff/15, 0x7fff/14, 0x7fff/13, 0x7fff/12, 0x7fff/11, 0x7fff/10, 0x7fff/9,
0x7fff/8, 0x7fff/7, 0x7fff/6, 0x7fff/5, 0x7fff/4, 0x7fff/3, 0x7fff/2, 0x7fff/1
};
static MACHINE_CONFIG_START( lostreas, lostreas_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 425000) // approximation - RC osc. R=39K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(lostreas_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(lostreas_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(lostreas_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_lostreas)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(16, lostreas_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Tandy Radio Shack Computerized Arcade (1981, 1982, 1995)
* TMS1100 MCU, label CD7282SL
* 12 lamps behind buttons, 1-bit sound
This handheld contains 12 minigames. It looks and plays like "Fabulous Fred"
by the Japanese company Mego Corp. in 1980, which in turn is a mix of Merlin
and Simon. Unlike Merlin and Simon, spin-offs like these were not successful.
There were releases with and without the prefix "Tandy-12", I don't know
which name was more common. Also not worth noting is that it needed five
batteries; 4 C-cells and a 9-volt.
Some of the games require accessories included with the toy (eg. the Baseball
game is played with a board representing the playing field). To start a game,
hold the [SELECT] button, then press [START] when the game button lights up.
As always, refer to the official manual for more information.
See below at the input defs for a list of the games.
***************************************************************************/
class tandy12_state : public hh_tms1k_state
{
public:
tandy12_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void tandy12_state::prepare_display()
{
// O0-O7: button lamps 1-8, R0-R3: button lamps 9-12
display_matrix(13, 1, (m_o << 1 & 0x1fe) | (m_r << 9 & 0x1e00), 1);
}
WRITE16_MEMBER(tandy12_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R5-R9: input mux
m_inp_mux = data >> 5 & 0x1f;
// other bits:
m_r = data;
prepare_display();
}
WRITE16_MEMBER(tandy12_state::write_o)
{
m_o = data;
prepare_display();
}
READ8_MEMBER(tandy12_state::read_k)
{
// K: multiplexed inputs
return read_inputs(5);
}
// config
/* physical button layout and labels is like this:
REPEAT-2 SPACE-2
[O] OFF--ON [O]
[purple]1 [blue]5 [l-green]9
ORGAN TAG-IT TREASURE HUNT
[l-orange]2 [turquoise]6 [red]10
SONG WRITER ROULETTE COMPETE
[pink]3 [yellow]7 [violet]11
REPEAT BASEBALL FIRE AWAY
[green]4 [orange]8 [brown]12
TORPEDO REPEAT PLUS HIDE 'N SEEK
[O] [O] [O]
START SELECT PLAY-2/HIT-7
*/
static INPUT_PORTS_START( tandy12 )
PORT_START("IN.0") // R5
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_EQUALS) PORT_CODE(KEYCODE_PLUS_PAD) PORT_NAME("Button 12")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_MINUS) PORT_CODE(KEYCODE_MINUS_PAD) PORT_NAME("Button 11")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_0) PORT_CODE(KEYCODE_0_PAD) PORT_NAME("Button 10")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_9) PORT_CODE(KEYCODE_9_PAD) PORT_NAME("Button 9")
PORT_START("IN.1") // R6
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_T) PORT_NAME("Space-2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_E) PORT_NAME("Play-2/Hit-7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_W) PORT_NAME("Select")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_Q) PORT_NAME("Start")
PORT_START("IN.2") // R7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_R) PORT_NAME("Repeat-2")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R8
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_4) PORT_CODE(KEYCODE_4_PAD) PORT_NAME("Button 4")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_3) PORT_CODE(KEYCODE_3_PAD) PORT_NAME("Button 3")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_2) PORT_CODE(KEYCODE_2_PAD) PORT_NAME("Button 2")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_1) PORT_CODE(KEYCODE_1_PAD) PORT_NAME("Button 1")
PORT_START("IN.4") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_8) PORT_CODE(KEYCODE_8_PAD) PORT_NAME("Button 8")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_7) PORT_CODE(KEYCODE_7_PAD) PORT_NAME("Button 7")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_6) PORT_CODE(KEYCODE_6_PAD) PORT_NAME("Button 6")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_KEYPAD ) PORT_CODE(KEYCODE_5) PORT_CODE(KEYCODE_5_PAD) PORT_NAME("Button 5")
INPUT_PORTS_END
// output PLA is not decapped
static const UINT16 tandy12_output_pla[0x20] =
{
// these are certain
0x00, 0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40,
0x80, 0x00, 0x00, 0x00, 0x00,
// rest is unused?
0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
static MACHINE_CONFIG_START( tandy12, tandy12_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 400000) // approximation - RC osc. R=39K, C=47pf
MCFG_TMS1XXX_OUTPUT_PLA(tandy12_output_pla)
MCFG_TMS1XXX_READ_K_CB(READ8(tandy12_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tandy12_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tandy12_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_tandy12)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Tiger Electronics Copy Cat (model 7-520)
* PCB label CC REV B
* TMS1000 MCU, label 69-11513 MP0919 (die label MP0919)
* 4 LEDs, 1-bit sound
known releases:
- World: Copy Cat
- USA(1): Follow Me, distributed by Sears
- USA(2): Electronic Repeat, distributed by Tandy
***************************************************************************/
class copycat_state : public hh_tms1k_state
{
public:
copycat_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
WRITE16_MEMBER(copycat_state::write_r)
{
// R0-R3: leds
display_matrix(4, 1, data & 0xf, 1);
// R4-R7: input mux
// R8-R10: N/C
m_inp_mux = data >> 4 & 0xf;
}
WRITE16_MEMBER(copycat_state::write_o)
{
// O0,O1: speaker out
// O2,O7: N/C, O3-O6: tied together but unused
m_speaker->level_w(data & 3);
}
READ8_MEMBER(copycat_state::read_k)
{
// K: multiplexed inputs
return read_inputs(4);
}
// config
static INPUT_PORTS_START( copycat )
PORT_START("IN.0") // R4
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Green Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Red Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Orange Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button")
PORT_START("IN.1") // R5
PORT_CONFNAME( 0x0f, 0x01, "Skill Level")
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_CONFSETTING( 0x04, "3" )
PORT_CONFSETTING( 0x08, "4" )
PORT_START("IN.2") // R6
PORT_CONFNAME( 0x07, 0x01, "Game Select")
PORT_CONFSETTING( 0x01, "1" )
PORT_CONFSETTING( 0x02, "2" )
PORT_CONFSETTING( 0x04, "3" )
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.3") // R7
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_NAME("Best Play")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START ) PORT_NAME("Play")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_NAME("Replay")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
static const INT16 copycat_speaker_levels[4] = { 0, 0x7fff, -0x8000, 0 };
static MACHINE_CONFIG_START( copycat, copycat_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1000, 320000) // approximation - RC osc. R=47K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(copycat_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(copycat_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(copycat_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_copycat)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(4, copycat_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Tiger Electronics Copy Cat (model 7-522)
* PCB label WS 8107-1
* TMS1730 MCU, label MP3005N (die label 1700 MP3005)
* 4 LEDs, 1-bit sound
This is a simplified rerelease of Copy Cat, 10(!) years later.
3 variations exist, each with a different colored case. Let's assume that
they're on the same hardware.
- white case, yellow orange green red buttons and leds (same as model 7-520)
- yellow case, purple orange blue pink buttons, leds are same as older version
- transparent case, transparent purple orange blue red buttons, leds same as before
***************************************************************************/
class copycatm2_state : public hh_tms1k_state
{
public:
copycatm2_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
};
// handlers
WRITE16_MEMBER(copycatm2_state::write_r)
{
// R1-R4: leds
display_matrix(4, 1, data >> 1 & 0xf, 1);
}
WRITE16_MEMBER(copycatm2_state::write_o)
{
// O0,O6: speaker out
m_speaker->level_w((data & 1) | (data >> 5 & 2));
}
// config
static INPUT_PORTS_START( copycatm2 )
PORT_START("IN.0")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Orange Button")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Red Button")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Yellow Button")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_NAME("Green Button")
INPUT_PORTS_END
static MACHINE_CONFIG_START( copycatm2, copycatm2_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1730, 275000) // approximation - RC osc. R=100K, C=47pf
MCFG_TMS1XXX_READ_K_CB(IOPORT("IN.0"))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(copycatm2_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(copycatm2_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_copycatm2)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SPEAKER_LEVELS(4, copycat_speaker_levels)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Tomy(tronics) Break Up (manufactured in Japan)
* PCB label TOMY B.O.
* TMS1040 MP2726 TOMY WIPE (die label MP2726A)
* TMS1025N2LL I/O expander
* 2-digit 7seg display, 46 other leds, 1-bit sound
known releases:
- USA: Break Up
- Japan: Block Attack
- UK: Break-In
lamp translation table: led zz from game PCB = MAME lampyx:
00 = - 10 = lamp50 20 = lamp42
01 = lamp70 11 = lamp51 21 = lamp33
02 = lamp71 12 = lamp52 22 = lamp22
03 = lamp72 13 = lamp53
04 = lamp73 14 = lamp43
05 = lamp60 15 = lamp31
06 = lamp61 16 = lamp32
07 = lamp62 17 = lamp30
08 = lamp63 18 = lamp41
09 = lamp40 19 = lamp21
the 7seg panel is lamp0x and lamp1x(aka digit0/1), and the
8(2*4) * 3 rectangular leds panel, where x=0,1,2,3:
lamp9x lamp11x
lamp8x lamp13x
lamp10x lamp12x
***************************************************************************/
class tbreakup_state : public hh_tms1k_state
{
public:
tbreakup_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag),
m_expander(*this, "expander")
{ }
required_device<tms1024_device> m_expander;
UINT8 m_exp_port[7];
DECLARE_WRITE8_MEMBER(expander_w);
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
void set_clock();
DECLARE_INPUT_CHANGED_MEMBER(skill_switch);
protected:
virtual void machine_reset() override;
virtual void machine_start() override;
};
// handlers
void tbreakup_state::prepare_display()
{
// 7seg leds from R0,R1 and O0-O6
for (int y = 0; y < 2; y++)
{
m_display_segmask[y] = 0x7f;
m_display_state[y] = (m_r >> y & 1) ? (m_o & 0x7f) : 0;
}
// 22 round leds from O2-O7 and expander port 7
for (int y = 2; y < 8; y++)
m_display_state[y] = (m_o >> y & 1) ? m_exp_port[6] : 0;
// 24 rectangular leds from expander ports 1-6 (not strobed)
for (int y = 0; y < 6; y++)
m_display_state[y+8] = m_exp_port[y];
set_display_size(8, 14);
display_update();
}
WRITE8_MEMBER(tbreakup_state::expander_w)
{
// TMS1025 port 1-7 data
m_exp_port[offset] = data;
}
WRITE16_MEMBER(tbreakup_state::write_r)
{
// R6: speaker out
m_speaker->level_w(data >> 6 & 1);
// R7,R8: input mux
m_inp_mux = data >> 7 & 3;
// R3-R5: TMS1025 port S
// R2: TMS1025 STD pin
m_expander->write_s(space, 0, data >> 3 & 7);
m_expander->write_std(data >> 2 & 1);
// R0,R1: select digit
m_r = ~data;
prepare_display();
}
WRITE16_MEMBER(tbreakup_state::write_o)
{
// O0-O3: TMS1025 port H
m_expander->write_h(space, 0, data & 0xf);
// O0-O7: led state
m_o = data;
prepare_display();
}
READ8_MEMBER(tbreakup_state::read_k)
{
// K4: fixed input
// K8: multiplexed inputs
return (m_inp_matrix[2]->read() & 4) | (read_inputs(2) & 8);
}
// config
static INPUT_PORTS_START( tbreakup )
PORT_START("IN.0") // R7 K8
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Ball")
PORT_START("IN.1") // R8 K8
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Hit")
PORT_START("IN.2") // K4
PORT_CONFNAME( 0x04, 0x00, DEF_STR( Lives ) )
PORT_CONFSETTING( 0x00, "3" )
PORT_CONFSETTING( 0x04, "5" )
PORT_START("IN.3") // fake
PORT_CONFNAME( 0x01, 0x00, "Skill Level" ) PORT_CHANGED_MEMBER(DEVICE_SELF, tbreakup_state, skill_switch, nullptr)
PORT_CONFSETTING( 0x00, "Pro 1" )
PORT_CONFSETTING( 0x01, "Pro 2" )
INPUT_PORTS_END
INPUT_CHANGED_MEMBER(tbreakup_state::skill_switch)
{
set_clock();
}
void tbreakup_state::set_clock()
{
// MCU clock is from an analog circuit with resistor of 73K, PRO2 adds 100K
m_maincpu->set_unscaled_clock((m_inp_matrix[3]->read() & 1) ? 500000 : 325000);
}
void tbreakup_state::machine_reset()
{
hh_tms1k_state::machine_reset();
set_clock();
}
void tbreakup_state::machine_start()
{
hh_tms1k_state::machine_start();
// zerofill/register for savestates
memset(m_exp_port, 0, sizeof(m_exp_port));
save_item(NAME(m_exp_port));
}
static MACHINE_CONFIG_START( tbreakup, tbreakup_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1040, 325000) // see set_clock
MCFG_TMS1XXX_READ_K_CB(READ8(tbreakup_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(tbreakup_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(tbreakup_state, write_o))
MCFG_DEVICE_ADD("expander", TMS1025, 0)
MCFG_TMS1024_WRITE_PORT_CB(1, WRITE8(tbreakup_state, expander_w))
MCFG_TMS1024_WRITE_PORT_CB(2, WRITE8(tbreakup_state, expander_w))
MCFG_TMS1024_WRITE_PORT_CB(3, WRITE8(tbreakup_state, expander_w))
MCFG_TMS1024_WRITE_PORT_CB(4, WRITE8(tbreakup_state, expander_w))
MCFG_TMS1024_WRITE_PORT_CB(5, WRITE8(tbreakup_state, expander_w))
MCFG_TMS1024_WRITE_PORT_CB(6, WRITE8(tbreakup_state, expander_w))
MCFG_TMS1024_WRITE_PORT_CB(7, WRITE8(tbreakup_state, expander_w))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_tbreakup)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Tomy Power House Pinball
* PCB label TOMY P-B
* TMS1100 MP1180 TOMY PINB (die label MP1180)
* 3 7seg LEDs, and other LEDs behind bezel, 1-bit sound
known releases:
- USA: Power House Pinball
- Japan: Pinball
- Europe: Flipper
lamp translation table: led zz from game PCB = MAME lampyx:
0 = - 10 = lamp50 20 = lamp64 A = lamp30
1 = lamp33 11 = lamp55 21 = lamp65 B = lamp34
2 = lamp31 12 = lamp51 22 = lamp70 C = lamp35
3 = lamp32 13 = lamp52 23 = lamp71 D = lamp80
4 = lamp40 14 = lamp53 24 = lamp72 E = lamp81
5 = lamp41 15 = lamp60 25 = lamp73 F = lamp82
6 = lamp42 16 = lamp54 26 = lamp74 G = lamp83
7 = lamp43 17 = lamp61
8 = lamp44 18 = lamp62
9 = lamp45 19 = lamp63
NOTE!: MAME external artwork is required
***************************************************************************/
class phpball_state : public hh_tms1k_state
{
public:
phpball_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
DECLARE_INPUT_CHANGED_MEMBER(flipper_button);
};
// handlers
void phpball_state::prepare_display()
{
set_display_segmask(7, 0x7f);
display_matrix(7, 9, m_o, m_r);
}
WRITE16_MEMBER(phpball_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R9: input mux
m_inp_mux = data >> 9 & 1;
// R0-R2: digit select
// R0-R8: led select
m_r = data;
prepare_display();
}
WRITE16_MEMBER(phpball_state::write_o)
{
// O0-O6: digit segment/led data
// O7: N/C
m_o = data & 0x7f;
prepare_display();
}
READ8_MEMBER(phpball_state::read_k)
{
// K: multiplexed inputs (note: the Vss row is always on)
return m_inp_matrix[1]->read() | read_inputs(1);
}
// config
static INPUT_PORTS_START( phpball )
PORT_START("IN.0") // R9
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_NAME("Plunger")
PORT_BIT( 0x0d, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_START("IN.1") // Vss!
PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_NAME("Right Flipper") PORT_CHANGED_MEMBER(DEVICE_SELF, phpball_state, flipper_button, (void *)1)
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_NAME("Left Flipper") PORT_CHANGED_MEMBER(DEVICE_SELF, phpball_state, flipper_button, (void *)0)
INPUT_PORTS_END
INPUT_CHANGED_MEMBER(phpball_state::flipper_button)
{
// rectangular LEDs under LEDs D,F and E,G are directly connected
// to the left and right flipper buttons - output them to lamp90 and 91
output().set_lamp_value(90 + (int)(FPTR)param, newval);
}
static MACHINE_CONFIG_START( phpball, phpball_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 375000) // approximation - RC osc. R=47K, C=47pf
MCFG_TMS1XXX_READ_K_CB(READ8(phpball_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(phpball_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(phpball_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_hh_tms1k_test)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
U.S. Games Super Sports-4
* TMS1100 MP1219 (no decap)
* 4 7seg LEDs, 49 other LEDs, 1-bit sound
This handheld includes 4 games: Basketball, Football, Soccer, Hockey.
MAME external artwork is needed for the switchable overlays.
The later Coleco Total Control 4 is clearly based on this.
***************************************************************************/
class ssports4_state : public hh_tms1k_state
{
public:
ssports4_state(const machine_config &mconfig, device_type type, const char *tag)
: hh_tms1k_state(mconfig, type, tag)
{ }
void prepare_display();
DECLARE_WRITE16_MEMBER(write_r);
DECLARE_WRITE16_MEMBER(write_o);
DECLARE_READ8_MEMBER(read_k);
};
// handlers
void ssports4_state::prepare_display()
{
// R0,R1 and R8,R9 are 7segs
set_display_segmask(0x303, 0x7f);
// note: R2 is an extra column
display_matrix(9, 10, m_o | (m_r << 6 & 0x100), m_r);
}
WRITE16_MEMBER(ssports4_state::write_r)
{
// R10: speaker out
m_speaker->level_w(data >> 10 & 1);
// R0-R9: led select/data
m_r = data;
prepare_display();
}
WRITE16_MEMBER(ssports4_state::write_o)
{
// O0-O7: led data
m_o = data;
prepare_display();
}
READ8_MEMBER(ssports4_state::read_k)
{
// input mux is from R0,1,5,8,9 and O7
m_inp_mux = (m_r & 3) | (m_r >> 3 & 4) | (m_r >> 5 & 0x18) | (m_o >> 2 & 0x20);
return read_inputs(6);
}
// config
static INPUT_PORTS_START( ssports4 )
PORT_START("IN.0") // R0
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_16WAY
PORT_START("IN.1") // R1
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_COCKTAIL PORT_16WAY
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_COCKTAIL PORT_16WAY
PORT_START("IN.2") // R5
PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_CONFNAME( 0x04, 0x00, "Speed" )
PORT_CONFSETTING( 0x00, "Low" )
PORT_CONFSETTING( 0x04, "High" )
PORT_CONFNAME( 0x08, 0x08, "Players" )
PORT_CONFSETTING( 0x08, "1" )
PORT_CONFSETTING( 0x00, "2" )
PORT_START("IN.3") // R8
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_16WAY PORT_NAME("P1 Kick") // or diagonal up-left
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_16WAY PORT_NAME("P1 Info") // or diagonal up-right
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_16WAY PORT_NAME("P1 Pass")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_16WAY PORT_NAME("P1 O.P.") // offensive player (modifier button)
PORT_START("IN.4") // R9
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Kick")
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Info")
PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 Pass")
PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_COCKTAIL PORT_16WAY PORT_NAME("P2 O.P.")
PORT_START("IN.5") // O7
PORT_CONFNAME( 0x03, 0x00, "Game Select" )
PORT_CONFSETTING( 0x02, "Basketball" )
PORT_CONFSETTING( 0x00, "Football" )
PORT_CONFSETTING( 0x01, "Soccer" )
PORT_CONFSETTING( 0x03, "Hockey" )
PORT_BIT( 0x0c, IP_ACTIVE_HIGH, IPT_UNUSED )
INPUT_PORTS_END
// output PLA is not decapped, dumped electronically
static const UINT16 ssports4_output_pla[0x20] =
{
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
0x3f, 0x06, 0x5b, 0x4f, 0x66, 0x6d, 0x7d, 0x07, 0x7f, 0x6f, 0x00, 0x40, 0x40, 0x40, 0x40, 0x40
};
static MACHINE_CONFIG_START( ssports4, ssports4_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", TMS1100, 375000) // approximation - RC osc. R=47K, C=47pf
MCFG_TMS1XXX_OUTPUT_PLA(ssports4_output_pla)
MCFG_TMS1XXX_READ_K_CB(READ8(ssports4_state, read_k))
MCFG_TMS1XXX_WRITE_R_CB(WRITE16(ssports4_state, write_r))
MCFG_TMS1XXX_WRITE_O_CB(WRITE16(ssports4_state, write_o))
MCFG_TIMER_DRIVER_ADD_PERIODIC("display_decay", hh_tms1k_state, display_decay_tick, attotime::from_msec(1))
MCFG_DEFAULT_LAYOUT(layout_ssports4)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("speaker", SPEAKER_SOUND, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( mathmagi )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp1030", 0x0000, 0x0800, CRC(a81d7ccb) SHA1(4756ce42f1ea28ce5fe6498312f8306f10370969) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, BAD_DUMP CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) // not verified
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_mathmagi_output.pla", 0, 365, NO_DUMP )
ROM_END
ROM_START( amaztron )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3405", 0x0000, 0x0800, CRC(9cbc0009) SHA1(17772681271b59280687492f37fa0859998f041d) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_amaztron_output.pla", 0, 365, CRC(f3875384) SHA1(3c256a3db4f0aa9d93cf78124db39f4cbdc57e4a) )
ROM_END
ROM_START( zodiac )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3435", 0x0000, 0x0800, CRC(ecdc3160) SHA1(a7e82d66314a039fcffeddf99919d9f9ad42d61d) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, BAD_DUMP CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) ) // not verified
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_zodiac_output.pla", 0, 365, NO_DUMP )
ROM_END
ROM_START( cqback )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3415.u4", 0x0000, 0x0800, CRC(65ebdabf) SHA1(9b5cf5adaf9132ced87f611ae8c3148b9b62ba89) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_cqback_output.pla", 0, 365, CRC(c6dcbfd0) SHA1(593b6b7de981a28d1b4a33336b39df92d02ed4f4) )
ROM_END
ROM_START( h2hfootb )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3460.u3", 0x0000, 0x0800, CRC(3a4e53a8) SHA1(5052e706f992c6c4bada1fa7769589eec3df6471) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_h2hfootb_output.pla", 0, 365, CRC(c8d85873) SHA1(16bd6fc8e3cd16d5f8fd32d0c74e67de77f5487e) )
ROM_END
ROM_START( h2hbaseb )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp1525", 0x0000, 0x0800, CRC(b5d6bf9b) SHA1(2cc9f35f077c1209c46d16ec853af87e4725c2fd) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_h2hbaseb_output.pla", 0, 365, CRC(cb3d7e38) SHA1(6ab4a7c52e6010b7c7158463cb499973e52ff556) )
ROM_END
ROM_START( tc4 )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mp7334", 0x0000, 0x1000, CRC(923f3821) SHA1(a9ae342d7ff8dae1dedcd1e4984bcfae68586581) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 557, "maincpu:opla", 0 )
ROM_LOAD( "tms1400_tc4_output.pla", 0, 557, CRC(3b908725) SHA1(f83bf5faa5b3cb51f87adc1639b00d6f9a71ad19) )
ROM_END
ROM_START( cnfball )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp0170", 0x0000, 0x0400, CRC(50e8a44f) SHA1(fea6ae03c4ef329d825f8688e6854df15023d47e) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_cnfball_output.pla", 0, 365, CRC(0af52f64) SHA1(b4cf450e4d895eddb67448aa69e4f18a5a84e033) )
ROM_END
ROM_START( cnfball2 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp1181", 0x0000, 0x0800, CRC(4553a840) SHA1(2e1132c9bc51641f77ba7f2430b5a3b2766b3a3d) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, BAD_DUMP CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) // not verified
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_cnfball2_output.pla", 0, 365, NO_DUMP )
ROM_END
ROM_START( esoccer )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp0158.ic1", 0x0000, 0x0400, CRC(ae4581ea) SHA1(5f6881f8247094abf8cffb17f6e6586e94cff38c) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_esoccer_output.pla", 0, 365, CRC(c6eeabbd) SHA1(99d07902126b5a1c1abf43340f30d3390da5fa92) )
ROM_END
ROM_START( ebball )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp0914", 0x0000, 0x0400, CRC(3c6fb05b) SHA1(b2fe4b3ca72d6b4c9bfa84d67f64afdc215e7178) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_ebball_output.pla", 0, 365, CRC(062bf5bb) SHA1(8d73ee35444299595961225528b153e3a5fe66bf) )
ROM_END
ROM_START( ebball2 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp0923", 0x0000, 0x0400, CRC(077acfe2) SHA1(a294ce7614b2cdb01c754a7a50d60d807e3f0939) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_ebball2_output.pla", 0, 365, CRC(adcd73d1) SHA1(d69e590d288ef99293d86716498f3971528e30de) )
ROM_END
ROM_START( ebball3 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "6007_mp1204", 0x0000, 0x0800, CRC(987a29ba) SHA1(9481ae244152187d85349d1a08e439e798182938) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_ebball3_output.pla", 0, 365, CRC(00db663b) SHA1(6eae12503364cfb1f863df0e57970d3e766ec165) )
ROM_END
ROM_START( einvader )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp1211", 0x0000, 0x0800, CRC(b6efbe8e) SHA1(d7d54921dab22bb0c2956c896a5d5b56b6f64969) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_einvader_output.pla", 0, 365, CRC(490158e1) SHA1(61cace1eb09244663de98d8fb04d9459b19668fd) )
ROM_END
ROM_START( efootb4 )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "6009_mp7551", 0x0000, 0x1000, CRC(54fa7244) SHA1(4d16bd825c4a2db76ca8a263c373ade15c20e270) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 557, "maincpu:opla", 0 )
ROM_LOAD( "tms1400_efootb4_output.pla", 0, 557, CRC(5c87c753) SHA1(bde9d4aa1e57a718affd969475c0a1edcf60f444) )
ROM_END
ROM_START( ebaskb2 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "6010_mp1218", 0x0000, 0x0800, CRC(0089ede8) SHA1(c8a79d5aca7e37b637a4d152150acba9f41aad96) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_ebaskb2_output.pla", 0, 365, CRC(c18103ae) SHA1(5a9bb8e1d95a9f6919b05ff9471fa0a8014b8b81) )
ROM_END
ROM_START( raisedvl )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp1221", 0x0000, 0x0800, CRC(782791cc) SHA1(214249406fcaf44efc6350022bd534e59ec69c88) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_raisedvl_output.pla", 0, 365, CRC(00db663b) SHA1(6eae12503364cfb1f863df0e57970d3e766ec165) )
ROM_END
ROM_START( gpoker )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp2105", 0x0000, 0x0800, CRC(95a8f5b4) SHA1(d14f00ba9f57e437264d972baa14a14a28ff8719) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_gpoker_output.pla", 0, 365, CRC(f7e2d812) SHA1(cc3abd89afb1d2145dc47636553ccd0ba7de70d9) )
ROM_END
ROM_START( gjackpot )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mpf553", 0x0000, 0x1000, CRC(f45fd008) SHA1(8d5d6407a8a031a833ceedfb931f5c9d2725ecd0) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 557, "maincpu:opla", 0 )
ROM_LOAD( "tms1400_gjackpot_output.pla", 0, 557, CRC(50e471a7) SHA1(9d862cb9f51a563882b62662c5bfe61b52e3df00) )
ROM_END
ROM_START( fxmcr165 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp1312", 0x0000, 0x0800, CRC(6efc8bcc) SHA1(ced8a02b472a3178073691d3dccc0f19f57428fd) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_fxmcr165_output.pla", 0, 365, CRC(ce656866) SHA1(40e1614f5afcc7572fda596e1be453d54e95af0c) )
ROM_END
ROM_START( elecdet )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mp6100a", 0x0000, 0x1000, CRC(6f396bb8) SHA1(1f104d4ca9bee0d4572be4779b7551dfe20c4f04) )
ROM_REGION( 1246, "maincpu:ipla", 0 )
ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) )
ROM_REGION( 1982, "maincpu:mpla", 0 )
ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) )
ROM_REGION( 352, "maincpu:opla", 0 )
ROM_LOAD( "tms0980_elecdet_output.pla", 0, 352, CRC(5d12c24a) SHA1(e486802151a704c6273d4a8682c9c374d27d1e6d) )
ROM_REGION( 157, "maincpu:spla", 0 )
ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) )
ROM_END
ROM_START( starwbc )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3438a", 0x0000, 0x0800, CRC(c12b7069) SHA1(d1f39c69a543c128023ba11cc6228bacdfab04de) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_starwbc_output.pla", 0, 365, CRC(d358a76d) SHA1(06b60b207540e9b726439141acadea9aba718013) )
ROM_END
ROM_START( starwbcp )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "us4270755", 0x0000, 0x0800, BAD_DUMP CRC(fb3332f2) SHA1(a79ac81e239983cd699b7cfcc55f89b203b2c9ec) ) // from patent US4270755, may have errors
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_starwbc_output.pla", 0, 365, CRC(d358a76d) SHA1(06b60b207540e9b726439141acadea9aba718013) )
ROM_END
ROM_START( astro )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mp1133", 0x0000, 0x1000, CRC(bc21109c) SHA1(05a433cce587d5c0c2d28b5fda5f0853ea6726bf) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 557, "maincpu:opla", 0 )
ROM_LOAD( "tms1400_astro_output.pla", 0, 557, CRC(eb08957e) SHA1(62ae0d13a1eaafb34f1b27d7df51441b400ccd56) )
ROM_END
ROM_START( mdndclab )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "m34012", 0x0000, 0x0800, CRC(e851fccd) SHA1(158362c2821678a51554e02dbb2f9ef5aaf5f59f) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_mdndclab_output.pla", 0, 365, CRC(592b40ba) SHA1(63a2531278a665ace54c541101e052eb84413511) )
ROM_END
ROM_START( comp4 )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "tmc0904nl_cp0904a", 0x0000, 0x0400, CRC(6233ee1b) SHA1(738e109b38c97804b4ec52bed80b00a8634ad453) )
ROM_REGION( 782, "maincpu:ipla", 0 )
ROM_LOAD( "tms0970_common2_instr.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) )
ROM_REGION( 860, "maincpu:mpla", 0 )
ROM_LOAD( "tms0970_comp4_micro.pla", 0, 860, CRC(ee9d7d9e) SHA1(25484e18f6a07f7cdb21a07220e2f2a82fadfe7b) )
ROM_REGION( 352, "maincpu:opla", 0 )
ROM_LOAD( "tms0980_comp4_output.pla", 0, 352, CRC(144ce2d5) SHA1(459b92ad62421932df61b7e3965f1821f9636a2c) )
ROM_REGION( 157, "maincpu:spla", 0 )
ROM_LOAD( "tms0980_comp4_segment.pla", 0, 157, CRC(73426b07) SHA1(311be3f95a97936b6d1a4dcfa7746da26318ce54) )
ROM_END
ROM_START( bship )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp3208", 0x0000, 0x0400, CRC(982fa720) SHA1(1c6dbbe7b9e55d62a510225a88cd2de55fe9b181) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_bship_micro.pla", 0, 867, CRC(4becec19) SHA1(3c8a9be0f00c88c81f378b76886c39b10304f330) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_bship_output.pla", 0, 365, BAD_DUMP CRC(74a9a244) SHA1(479c1f1e37cf8f75352e10226b20322906bee813) ) // part of decap photo was obscured
ROM_END
ROM_START( simon )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "tms1000.u1", 0x0000, 0x0400, CRC(9961719d) SHA1(35dddb018a8a2b31f377ab49c1f0cb76951b81c0) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_simon_micro.pla", 0, 867, CRC(52f7c1f1) SHA1(dbc2634dcb98eac173ad0209df487cad413d08a5) )
ROM_REGION( 365, "maincpu:opla", 0 ) // unused
ROM_LOAD( "tms1000_simon_output.pla", 0, 365, CRC(2943c71b) SHA1(bd5bb55c57e7ba27e49c645937ec1d4e67506601) )
ROM_END
ROM_START( ssimon )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3476", 0x0000, 0x0800, CRC(98200571) SHA1(cbd0bcfc11a534aa0be5d011584cdcac58ff437a) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 365, "maincpu:opla", 0 ) // unused
ROM_LOAD( "tms1100_ssimon_output.pla", 0, 365, CRC(0fea09b0) SHA1(27a56fcf2b490e9a7dbbc6ad48cc8aaca4cada94) )
ROM_END
ROM_START( bigtrak )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp3301a", 0x0000, 0x0400, CRC(1351bcdd) SHA1(68865389c25b541c09a742be61f8fb6488134d4e) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_bigtrak_micro.pla", 0, 867, CRC(80912d0a) SHA1(7ae5293ed4d93f5b7a64d43fe30c3639f39fbe5a) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_bigtrak_output.pla", 0, 365, CRC(63be45f6) SHA1(918e38a223152db883c1a6f7acf56e87d7074734) )
ROM_END
ROM_START( cnsector )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp0905bnl_za0379", 0x0000, 0x0400, CRC(201036e9) SHA1(b37fef86bb2bceaf0ac8bb3745b4702d17366914) )
ROM_REGION( 782, "maincpu:ipla", 0 )
ROM_LOAD( "tms0970_common2_instr.pla", 0, 782, CRC(e038fc44) SHA1(dfc280f6d0a5828d1bb14fcd59ac29caf2c2d981) )
ROM_REGION( 860, "maincpu:mpla", 0 )
ROM_LOAD( "tms0970_cnsector_micro.pla", 0, 860, CRC(059f5bb4) SHA1(2653766f9fd74d41d44013bb6f54c0973a6080c9) )
ROM_REGION( 352, "maincpu:opla", 0 )
ROM_LOAD( "tms0980_cnsector_output.pla", 0, 352, CRC(c8bfb9d2) SHA1(30c3c73cec194debdcb1dd01b4adfefaeddf9516) )
ROM_REGION( 157, "maincpu:spla", 0 )
ROM_LOAD( "tms0980_common2_segment.pla", 0, 157, CRC(c03cccd8) SHA1(08bc4b597686a7aa8b2c9f43b85b62747ffd455b) )
ROM_END
ROM_START( merlin )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp3404", 0x0000, 0x0800, CRC(7515a75d) SHA1(76ca3605d3fde1df62f79b9bb1f534c2a2ae0229) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common3_micro.pla", 0, 867, CRC(03574895) SHA1(04407cabfb3adee2ee5e4218612cb06c12c540f4) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_merlin_output.pla", 0, 365, CRC(3921b074) SHA1(12bd58e4d6676eb8c7059ef53598279e4f1a32ea) )
ROM_END
ROM_START( mmerlin )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mp7351", 0x0000, 0x1000, CRC(0f7a4c83) SHA1(242c1278ddfe92c28fd7cd87300e48e7a4827831) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 557, "maincpu:opla", 0 )
ROM_LOAD( "tms1400_mmerlin_output.pla", 0, 557, CRC(fd3dcd93) SHA1(f2afc52df700daa0eb7356c7876af9b2966f971b) )
ROM_END
ROM_START( stopthie )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mp6101b", 0x0000, 0x1000, CRC(8bde5bb4) SHA1(8c318fcce67acc24c7ae361f575f28ec6f94665a) )
ROM_REGION( 1246, "maincpu:ipla", 0 )
ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) )
ROM_REGION( 1982, "maincpu:mpla", 0 )
ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) )
ROM_REGION( 352, "maincpu:opla", 0 )
ROM_LOAD( "tms0980_stopthie_output.pla", 0, 352, CRC(680ca1c1) SHA1(dea6365f2e6b50a52f1a8f1d8417176b905d2bc9) )
ROM_REGION( 157, "maincpu:spla", 0 )
ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) )
ROM_END
ROM_START( stopthiep )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD16_WORD( "us4341385", 0x0000, 0x1000, CRC(07aec38a) SHA1(0a3d0956495c0d6d9ea771feae6c14a473a800dc) ) // from patent US4341385, data should be correct (it included checksums)
ROM_REGION( 1246, "maincpu:ipla", 0 )
ROM_LOAD( "tms0980_common1_instr.pla", 0, 1246, CRC(42db9a38) SHA1(2d127d98028ec8ec6ea10c179c25e447b14ba4d0) )
ROM_REGION( 1982, "maincpu:mpla", 0 )
ROM_LOAD( "tms0980_common1_micro.pla", 0, 1982, CRC(3709014f) SHA1(d28ee59ded7f3b9dc3f0594a32a98391b6e9c961) )
ROM_REGION( 352, "maincpu:opla", 0 )
ROM_LOAD( "tms0980_stopthie_output.pla", 0, 352, CRC(680ca1c1) SHA1(dea6365f2e6b50a52f1a8f1d8417176b905d2bc9) )
ROM_REGION( 157, "maincpu:spla", 0 )
ROM_LOAD( "tms0980_common1_segment.pla", 0, 157, CRC(399aa481) SHA1(72c56c58fde3fbb657d69647a9543b5f8fc74279) )
ROM_END
ROM_START( bankshot )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mp7313", 0x0000, 0x1000, CRC(7a5016a9) SHA1(a8730dc8a282ffaa3d89e675f371d43eb39f39b4) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 557, "maincpu:opla", 0 )
ROM_LOAD( "tms1400_bankshot_output.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) )
ROM_END
ROM_START( splitsec )
ROM_REGION( 0x1000, "maincpu", 0 )
ROM_LOAD( "mp7314", 0x0000, 0x1000, CRC(e94b2098) SHA1(f0fc1f56a829252185592a2508740354c50bedf8) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 557, "maincpu:opla", 0 )
ROM_LOAD( "tms1400_splitsec_output.pla", 0, 557, CRC(7539283b) SHA1(f791fa98259fc10c393ff1961d4c93040f1a2932) )
ROM_END
ROM_START( lostreas )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "m34038", 0x0000, 0x0800, CRC(4c996f63) SHA1(ebbaa8b2f909f4300887aa2dbdb7185eedc75d3f) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_lostreas_output.pla", 0, 365, CRC(c62d850f) SHA1(d25974e6901eb10c52cdda12e6d4a13e26745e6f) )
ROM_END
ROM_START( tandy12 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "cd7282sl", 0x0000, 0x0800, CRC(a10013dd) SHA1(42ebd3de3449f371b99937f9df39c240d15ac686) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common1_micro.pla", 0, 867, BAD_DUMP CRC(62445fc9) SHA1(d6297f2a4bc7a870b76cc498d19dbb0ce7d69fec) ) // not verified
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_tandy12_output.pla", 0, 365, NO_DUMP )
ROM_END
ROM_START( copycat )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp0919", 0x0000, 0x0400, CRC(92a21299) SHA1(16daadb8dbf53aaab8a71833017b4a578d035d6d) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_copycat_output.pla", 0, 365, CRC(b1d0c96d) SHA1(ac1a003eab3f69e09e9050cb24ea17211e0523fe) )
ROM_END
ROM_START( copycatm2 )
ROM_REGION( 0x0200, "maincpu", 0 )
ROM_LOAD( "mp3005n", 0x0000, 0x0200, CRC(a87649cb) SHA1(14ef7967a80578885f0b905772c3bb417b5b3255) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_copycatm2_micro.pla", 0, 867, CRC(2710d8ef) SHA1(cb7a13bfabedad43790de753844707fe829baed0) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_copycatm2_output.pla", 0, 365, CRC(d1999aaf) SHA1(0c27789b349e491d5230f9c75c4741e621f5a14e) )
ROM_END
ROM_START( tbreakup )
ROM_REGION( 0x0400, "maincpu", 0 )
ROM_LOAD( "mp2726a", 0x0000, 0x0400, CRC(1f7c28e2) SHA1(164cda4eb3f0b1d20955212a197c9aadf8d18a06) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1000_common2_micro.pla", 0, 867, CRC(d33da3cf) SHA1(13c4ebbca227818db75e6db0d45b66ba5e207776) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1000_tbreakup_output.pla", 0, 365, CRC(a1ea035e) SHA1(fcf0b57ed90b41441a8974223a697f530daac0ab) )
ROM_END
ROM_START( phpball )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp1180", 0x0000, 0x0800, CRC(2163b92d) SHA1(bc53d1911e88b4e89d951c6f769703105c13389c) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) )
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_phpball_output.pla", 0, 365, CRC(87e67aaf) SHA1(ebc7bae1352f39173f1bf0dc10cdc6f635dedab4) )
ROM_END
ROM_START( ssports4 )
ROM_REGION( 0x0800, "maincpu", 0 )
ROM_LOAD( "mp1219", 0x0000, 0x0800, CRC(865c06d6) SHA1(12a625a13bdb57b82b35c42b175d38756a1e2e04) )
ROM_REGION( 867, "maincpu:mpla", 0 )
ROM_LOAD( "tms1100_common2_micro.pla", 0, 867, BAD_DUMP CRC(7cc90264) SHA1(c6e1cf1ffb178061da9e31858514f7cd94e86990) ) // not verified
ROM_REGION( 365, "maincpu:opla", 0 )
ROM_LOAD( "tms1100_ssports4_output.pla", 0, 365, NO_DUMP )
ROM_END
/* YEAR NAME PARENT COMPAT MACHINE INPUT INIT COMPANY, FULLNAME, FLAGS */
COMP( 1980, mathmagi, 0, 0, mathmagi, mathmagi, driver_device, 0, "APF Electronics Inc.", "Mathemagician", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
CONS( 1978, amaztron, 0, 0, amaztron, amaztron, driver_device, 0, "Coleco", "Amaze-A-Tron", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
COMP( 1979, zodiac, 0, 0, zodiac, zodiac, driver_device, 0, "Coleco", "Zodiac - The Astrology Computer", MACHINE_SUPPORTS_SAVE )
CONS( 1978, cqback, 0, 0, cqback, cqback, driver_device, 0, "Coleco", "Electronic Quarterback", MACHINE_SUPPORTS_SAVE )
CONS( 1980, h2hfootb, 0, 0, h2hfootb, h2hfootb, driver_device, 0, "Coleco", "Head to Head Football", MACHINE_SUPPORTS_SAVE )
CONS( 1980, h2hbaseb, 0, 0, h2hbaseb, h2hbaseb, driver_device, 0, "Coleco", "Head to Head Baseball", MACHINE_SUPPORTS_SAVE )
CONS( 1981, tc4, 0, 0, tc4, tc4, driver_device, 0, "Coleco", "Total Control 4", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1979, cnfball, 0, 0, cnfball, cnfball, driver_device, 0, "Conic", "Electronic Football (Conic, TMS1000 version)", MACHINE_SUPPORTS_SAVE )
CONS( 1979, cnfball2, 0, 0, cnfball2, cnfball2, driver_device, 0, "Conic", "Electronic Football II (Conic)", MACHINE_SUPPORTS_SAVE )
CONS( 1979, esoccer, 0, 0, esoccer, esoccer, driver_device, 0, "Entex", "Electronic Soccer (Entex)", MACHINE_SUPPORTS_SAVE )
CONS( 1979, ebball, 0, 0, ebball, ebball, driver_device, 0, "Entex", "Electronic Baseball (Entex)", MACHINE_SUPPORTS_SAVE )
CONS( 1979, ebball2, 0, 0, ebball2, ebball2, driver_device, 0, "Entex", "Electronic Baseball 2 (Entex)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, ebball3, 0, 0, ebball3, ebball3, driver_device, 0, "Entex", "Electronic Baseball 3 (Entex)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, einvader, 0, 0, einvader, einvader, driver_device, 0, "Entex", "Space Invader (Entex, TMS1100 version)", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1980, efootb4 , 0, 0, efootb4, efootb4, driver_device, 0, "Entex", "Color Football 4 (Entex)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, ebaskb2 , 0, 0, ebaskb2, ebaskb2, driver_device, 0, "Entex", "Electronic Basketball 2 (Entex)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, raisedvl, 0, 0, raisedvl, raisedvl, driver_device, 0, "Entex", "Raise The Devil", MACHINE_SUPPORTS_SAVE )
CONS( 1979, gpoker, 0, 0, gpoker, gpoker, driver_device, 0, "Gakken", "Poker (Gakken, 1979 version)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, gjackpot, 0, 0, gjackpot, gjackpot, driver_device, 0, "Gakken", "Jackpot: Gin Rummy & Black Jack", MACHINE_SUPPORTS_SAVE )
COMP( 1983, fxmcr165, 0, 0, fxmcr165, fxmcr165, driver_device, 0, "Gakken", "FX-Micom R-165", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, elecdet, 0, 0, elecdet, elecdet, driver_device, 0, "Ideal", "Electronic Detective", MACHINE_SUPPORTS_SAVE ) // ***
CONS( 1979, starwbc, 0, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, starwbcp, starwbc, 0, starwbc, starwbc, driver_device, 0, "Kenner", "Star Wars - Electronic Battle Command (patent)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
COMP( 1979, astro, 0, 0, astro, astro, driver_device, 0, "Kosmos", "Astro", MACHINE_SUPPORTS_SAVE | MACHINE_NO_SOUND_HW )
CONS( 1980, mdndclab, 0, 0, mdndclab, mdndclab, driver_device, 0, "Mattel", "Dungeons & Dragons - Computer Labyrinth Game", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
CONS( 1977, comp4, 0, 0, comp4, comp4, driver_device, 0, "Milton Bradley", "Comp IV", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW )
CONS( 1977, bship, 0, 0, bship, bship, driver_device, 0, "Milton Bradley", "Electronic Battleship (1977 version)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_IMPERFECT_SOUND | MACHINE_NOT_WORKING ) // ***
CONS( 1978, simon, 0, 0, simon, simon, driver_device, 0, "Milton Bradley", "Simon (Rev. A)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, ssimon, 0, 0, ssimon, ssimon, driver_device, 0, "Milton Bradley", "Super Simon", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, bigtrak, 0, 0, bigtrak, bigtrak, driver_device, 0, "Milton Bradley", "Big Trak", MACHINE_SUPPORTS_SAVE | MACHINE_MECHANICAL ) // ***
CONS( 1977, cnsector, 0, 0, cnsector, cnsector, driver_device, 0, "Parker Brothers", "Code Name: Sector", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK | MACHINE_NO_SOUND_HW ) // ***
CONS( 1978, merlin, 0, 0, merlin, merlin, driver_device, 0, "Parker Brothers", "Merlin - The Electronic Wizard", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, stopthie, 0, 0, stopthief, stopthief, driver_device, 0, "Parker Brothers", "Stop Thief (Electronic Crime Scanner)", MACHINE_SUPPORTS_SAVE ) // ***
CONS( 1979, stopthiep, stopthie, 0, stopthief, stopthief, driver_device, 0, "Parker Brothers", "Stop Thief (Electronic Crime Scanner) (patent)", MACHINE_SUPPORTS_SAVE | MACHINE_NOT_WORKING ) // ***
CONS( 1980, bankshot, 0, 0, bankshot, bankshot, driver_device, 0, "Parker Brothers", "Bank Shot - Electronic Pool", MACHINE_SUPPORTS_SAVE )
CONS( 1980, splitsec, 0, 0, splitsec, splitsec, driver_device, 0, "Parker Brothers", "Split Second", MACHINE_SUPPORTS_SAVE )
CONS( 1982, mmerlin, 0, 0, mmerlin, mmerlin, driver_device, 0, "Parker Brothers", "Master Merlin", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1982, lostreas, 0, 0, lostreas, lostreas, driver_device, 0, "Parker Brothers", "Lost Treasure - The Electronic Deep-Sea Diving Game (Electronic Dive-Control Center)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // ***
CONS( 1981, tandy12, 0, 0, tandy12, tandy12, driver_device, 0, "Tandy Radio Shack", "Tandy-12: Computerized Arcade", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK ) // some of the minigames: ***
CONS( 1979, copycat, 0, 0, copycat, copycat, driver_device, 0, "Tiger Electronics", "Copy Cat (model 7-520)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1989, copycatm2, copycat, 0, copycatm2, copycatm2, driver_device, 0, "Tiger Electronics", "Copy Cat (model 7-522)", MACHINE_SUPPORTS_SAVE | MACHINE_CLICKABLE_ARTWORK )
CONS( 1979, tbreakup, 0, 0, tbreakup, tbreakup, driver_device, 0, "Tomy", "Break Up (Tomy)", MACHINE_SUPPORTS_SAVE )
CONS( 1980, phpball, 0, 0, phpball, phpball, driver_device, 0, "Tomy", "Power House Pinball", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
CONS( 1980, ssports4, 0, 0, ssports4, ssports4, driver_device, 0, "U.S. Games", "Super Sports-4", MACHINE_SUPPORTS_SAVE | MACHINE_REQUIRES_ARTWORK )
// ***: As far as MAME is concerned, the game is emulated fine. But for it to be playable, it requires interaction
// with other, unemulatable, things eg. game board/pieces, playing cards, pen & paper, etc.