/***************************************************************************
Haunted Castle
Emulation by Bryan McPhail, mish@tendril.co.uk
***************************************************************************/
#include "driver.h"
#include "cpu/konami/konami.h"
#include "cpu/z80/z80.h"
#include "sound/3812intf.h"
#include "sound/k007232.h"
#include "sound/k051649.h"
PALETTE_INIT( hcastle );
VIDEO_UPDATE( hcastle );
VIDEO_START( hcastle );
extern UINT8 *hcastle_pf1_videoram,*hcastle_pf2_videoram;
WRITE8_HANDLER( hcastle_pf1_video_w );
WRITE8_HANDLER( hcastle_pf2_video_w );
READ8_HANDLER( hcastle_gfxbank_r );
WRITE8_HANDLER( hcastle_gfxbank_w );
WRITE8_HANDLER( hcastle_pf1_control_w );
WRITE8_HANDLER( hcastle_pf2_control_w );
static WRITE8_HANDLER( hcastle_bankswitch_w )
{
UINT8 *RAM = memory_region(machine, "main");
int bankaddress;
bankaddress = 0x10000 + (data & 0x1f) * 0x2000;
memory_set_bankptr(1,&RAM[bankaddress]);
}
static WRITE8_HANDLER( hcastle_soundirq_w )
{
cpunum_set_input_line(machine, 1, 0, HOLD_LINE );
}
static WRITE8_HANDLER( hcastle_coin_w )
{
coin_counter_w(0,data & 0x40);
coin_counter_w(1,data & 0x80);
}
static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0020, 0x003f) AM_READ(SMH_RAM)
AM_RANGE(0x0220, 0x023f) AM_READ(SMH_RAM)
AM_RANGE(0x0410, 0x0410) AM_READ_PORT("SYSTEM")
AM_RANGE(0x0411, 0x0411) AM_READ_PORT("P1")
AM_RANGE(0x0412, 0x0412) AM_READ_PORT("P2")
AM_RANGE(0x0413, 0x0413) AM_READ_PORT("DSW3")
AM_RANGE(0x0414, 0x0414) AM_READ_PORT("DSW2")
AM_RANGE(0x0415, 0x0415) AM_READ_PORT("DSW1")
AM_RANGE(0x0418, 0x0418) AM_READ(hcastle_gfxbank_r)
AM_RANGE(0x0600, 0x06ff) AM_READ(SMH_RAM)
AM_RANGE(0x0700, 0x5fff) AM_READ(SMH_RAM)
AM_RANGE(0x6000, 0x7fff) AM_READ(SMH_BANK1)
AM_RANGE(0x8000, 0xffff) AM_READ(SMH_ROM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x0007) AM_WRITE(hcastle_pf1_control_w)
AM_RANGE(0x0020, 0x003f) AM_WRITE(SMH_RAM) /* rowscroll? */
AM_RANGE(0x0200, 0x0207) AM_WRITE(hcastle_pf2_control_w)
AM_RANGE(0x0220, 0x023f) AM_WRITE(SMH_RAM) /* rowscroll? */
AM_RANGE(0x0400, 0x0400) AM_WRITE(hcastle_bankswitch_w)
AM_RANGE(0x0404, 0x0404) AM_WRITE(soundlatch_w)
AM_RANGE(0x0408, 0x0408) AM_WRITE(hcastle_soundirq_w)
AM_RANGE(0x040c, 0x040c) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x0410, 0x0410) AM_WRITE(hcastle_coin_w)
AM_RANGE(0x0418, 0x0418) AM_WRITE(hcastle_gfxbank_w)
AM_RANGE(0x0600, 0x06ff) AM_WRITE(SMH_RAM) AM_BASE(&paletteram)
AM_RANGE(0x0700, 0x1fff) AM_WRITE(SMH_RAM)
AM_RANGE(0x2000, 0x2fff) AM_WRITE(hcastle_pf1_video_w) AM_BASE(&hcastle_pf1_videoram)
AM_RANGE(0x3000, 0x3fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0x4000, 0x4fff) AM_WRITE(hcastle_pf2_video_w) AM_BASE(&hcastle_pf2_videoram)
AM_RANGE(0x5000, 0x5fff) AM_WRITE(SMH_RAM) AM_BASE(&spriteram_2) AM_SIZE(&spriteram_2_size)
AM_RANGE(0x6000, 0xffff) AM_WRITE(SMH_ROM)
ADDRESS_MAP_END
/*****************************************************************************/
static WRITE8_HANDLER( sound_bank_w )
{
int bank_A=(data&0x3);
int bank_B=((data>>2)&0x3);
k007232_set_bank( 0, bank_A, bank_B );
}
static ADDRESS_MAP_START( sound_readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM)
AM_RANGE(0x8000, 0x87ff) AM_READ(SMH_RAM)
AM_RANGE(0xa000, 0xa000) AM_READ(ym3812_status_port_0_r)
AM_RANGE(0xb000, 0xb00d) AM_READ(k007232_read_port_0_r)
AM_RANGE(0xd000, 0xd000) AM_READ(soundlatch_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM)
AM_RANGE(0x8000, 0x87ff) AM_WRITE(SMH_RAM)
AM_RANGE(0x9800, 0x987f) AM_WRITE(k051649_waveform_w)
AM_RANGE(0x9880, 0x9889) AM_WRITE(k051649_frequency_w)
AM_RANGE(0x988a, 0x988e) AM_WRITE(k051649_volume_w)
AM_RANGE(0x988f, 0x988f) AM_WRITE(k051649_keyonoff_w)
AM_RANGE(0xa000, 0xa000) AM_WRITE(ym3812_control_port_0_w)
AM_RANGE(0xa001, 0xa001) AM_WRITE(ym3812_write_port_0_w)
AM_RANGE(0xb000, 0xb00d) AM_WRITE(k007232_write_port_0_w)
AM_RANGE(0xc000, 0xc000) AM_WRITE(sound_bank_w) /* 7232 bankswitch */
ADDRESS_MAP_END
/*****************************************************************************/
static INPUT_PORTS_START( hcastle )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1")
PORT_DIPNAME( 0x01, 0x01, "Unused SW 1-0" )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Unused SW 1-1" )
PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x10, DEF_STR( Difficulty ) ) // "Difficulty 1"
PORT_DIPSETTING( 0x18, DEF_STR( Easy ) ) // DEF_STR( Easy )
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) ) // "Nomal" !
PORT_DIPSETTING( 0x08, DEF_STR( Hard ) ) // "Difficult"
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) ) // "Very Difficult"
PORT_DIPNAME( 0x60, 0x40, "Damage" ) // "Difficulty 2"
PORT_DIPSETTING( 0x60, "Small" ) // "Strong"
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) // "Nomal" !
PORT_DIPSETTING( 0x20, "Big" ) // "Weak"
PORT_DIPSETTING( 0x00, "Biggest" ) // "Very Weak"
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW2")
PORT_DIPNAME( 0x0f, 0x0f, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x00, DEF_STR( Free_Play ) )
PORT_DIPNAME( 0xf0, 0xf0, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0x20, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 3C_2C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 4C_3C ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 3C_4C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 2C_3C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 2C_5C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 1C_7C ) )
// PORT_DIPSETTING( 0x00, "Invalidity" ) // Disables the 2 coin slots
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" )
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE( 0x04, IP_ACTIVE_LOW )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*****************************************************************************/
static const gfx_layout charlayout =
{
8,8,
32768,
4,
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static GFXDECODE_START( hcastle )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8*16 ) /* 007121 #0 */
GFXDECODE_ENTRY( "gfx2", 0, charlayout, 8*16*16, 8*16 ) /* 007121 #1 */
GFXDECODE_END
/*****************************************************************************/
static void irqhandler(running_machine *machine, int linestate)
{
// cpunum_set_input_line(machine, 1,0,linestate);
}
static void volume_callback(int v)
{
k007232_set_volume(0,0,(v >> 4) * 0x11,0);
k007232_set_volume(0,1,0,(v & 0x0f) * 0x11);
}
static const k007232_interface k007232_config =
{
volume_callback /* external port callback */
};
static const ym3812_interface ym3812_config =
{
irqhandler
};
static MACHINE_DRIVER_START( hcastle )
/* basic machine hardware */
MDRV_CPU_ADD("main", KONAMI, 3000000) /* Derived from 24 MHz clock */
MDRV_CPU_PROGRAM_MAP(readmem,writemem)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_CPU_ADD("audio", Z80, 3579545)
MDRV_CPU_PROGRAM_MAP(sound_readmem,sound_writemem)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(59)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0) /* frames per second verified by comparison with real board */)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(hcastle)
MDRV_PALETTE_LENGTH(2*8*16*16)
MDRV_PALETTE_INIT(hcastle)
MDRV_VIDEO_START(hcastle)
MDRV_VIDEO_UPDATE(hcastle)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("konami1", K007232, 3579545)
MDRV_SOUND_CONFIG(k007232_config)
MDRV_SOUND_ROUTE(0, "mono", 0.44)
MDRV_SOUND_ROUTE(1, "mono", 0.50)
MDRV_SOUND_ADD("ym", YM3812, 3579545)
MDRV_SOUND_CONFIG(ym3812_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MDRV_SOUND_ADD("konami2", K051649, 3579545/2)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.45)
MACHINE_DRIVER_END
/***************************************************************************/
ROM_START( hcastle )
ROM_REGION( 0x30000, "main", 0 )
ROM_LOAD( "m03.k12", 0x08000, 0x08000, CRC(d85e743d) SHA1(314e2a2bbe650540306b85c8b89ec5bcaef11a0d) )
ROM_LOAD( "b06.k8", 0x10000, 0x20000, CRC(abd07866) SHA1(a261d0cd90f5909abd06e8b691669e63d890c3be) )
ROM_REGION( 0x10000, "audio", 0 )
ROM_LOAD( "768.e01", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) /* priority encoder (not used) */
ROM_REGION( 0x80000, "konami1", 0 ) /* 512k for the samples */
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( hcastleo )
ROM_REGION( 0x30000, "main", 0 )
ROM_LOAD( "768.k03", 0x08000, 0x08000, CRC(40ce4f38) SHA1(1ab6d62a75c818b2ccbbb714373d6c7418500eb7) )
ROM_LOAD( "768.g06", 0x10000, 0x20000, CRC(cdade920) SHA1(e15b7458ded4e4c811a737575ec3f16e5eec4121) )
ROM_REGION( 0x10000, "audio", 0 )
ROM_LOAD( "768.e01", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) /* priority encoder (not used) */
ROM_REGION( 0x80000, "konami1", 0 ) /* 512k for the samples */
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( hcastlej )
ROM_REGION( 0x30000, "main", 0 )
ROM_LOAD( "768p03.k12",0x08000, 0x08000, CRC(d509e340) SHA1(3a8078bd89a80ab9529e4ee8658fcafb8dd65258) )
ROM_LOAD( "768j06.k8", 0x10000, 0x20000, CRC(42283c3e) SHA1(565a2eb607e262484f48919536c045d515cff89f) )
ROM_REGION( 0x10000, "audio", 0 )
ROM_LOAD( "768.e01", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) /* priority encoder (not used) */
ROM_REGION( 0x80000, "konami1", 0 ) /* 512k for the samples */
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( hcastljo )
ROM_REGION( 0x30000, "main", 0 )
ROM_LOAD( "768n03.k12",0x08000, 0x08000, CRC(3e4dca2a) SHA1(cd70fdc42b970b89ae16ab6c81d1a5003fa53dbd) )
ROM_LOAD( "768j06.k8", 0x10000, 0x20000, CRC(42283c3e) SHA1(565a2eb607e262484f48919536c045d515cff89f) )
ROM_REGION( 0x10000, "audio", 0 )
ROM_LOAD( "768.e01", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "gfx1", ROMREGION_DISPOSE )
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "gfx2", ROMREGION_DISPOSE )
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) /* priority encoder (not used) */
ROM_REGION( 0x80000, "konami1", 0 ) /* 512k for the samples */
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
GAME( 1988, hcastle, 0, hcastle, hcastle, 0, ROT0, "Konami", "Haunted Castle (version M)", 0 )
GAME( 1988, hcastleo, hcastle, hcastle, hcastle, 0, ROT0, "Konami", "Haunted Castle (version K)", 0 )
GAME( 1988, hcastlej, hcastle, hcastle, hcastle, 0, ROT0, "Konami", "Akuma-Jou Dracula (Japan version P)", 0 )
GAME( 1988, hcastljo, hcastle, hcastle, hcastle, 0, ROT0, "Konami", "Akuma-Jou Dracula (Japan version N)", 0 )