/***************************************************************************
Haunted Castle
Emulation by Bryan McPhail, mish@tendril.co.uk
***************************************************************************/
#include "emu.h"
#include "cpu/konami/konami.h"
#include "cpu/z80/z80.h"
#include "sound/3812intf.h"
#include "sound/k007232.h"
#include "sound/k051649.h"
#include "video/konicdev.h"
#include "includes/konamipt.h"
#include "includes/hcastle.h"
static WRITE8_HANDLER( hcastle_bankswitch_w )
{
memory_set_bank(space->machine(), "bank1", data & 0x1f);
}
static WRITE8_HANDLER( hcastle_soundirq_w )
{
hcastle_state *state = space->machine().driver_data<hcastle_state>();
device_set_input_line(state->m_audiocpu, 0, HOLD_LINE);
}
static WRITE8_HANDLER( hcastle_coin_w )
{
coin_counter_w(space->machine(), 0, data & 0x40);
coin_counter_w(space->machine(), 1, data & 0x80);
}
static ADDRESS_MAP_START( hcastle_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x0007) AM_WRITE(hcastle_pf1_control_w)
AM_RANGE(0x0020, 0x003f) AM_RAM /* rowscroll? */
AM_RANGE(0x0200, 0x0207) AM_WRITE(hcastle_pf2_control_w)
AM_RANGE(0x0220, 0x023f) AM_RAM /* rowscroll? */
AM_RANGE(0x0400, 0x0400) AM_WRITE(hcastle_bankswitch_w)
AM_RANGE(0x0404, 0x0404) AM_WRITE(soundlatch_w)
AM_RANGE(0x0408, 0x0408) AM_WRITE(hcastle_soundirq_w)
AM_RANGE(0x040c, 0x040c) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x0410, 0x0410) AM_READ_PORT("SYSTEM") AM_WRITE(hcastle_coin_w)
AM_RANGE(0x0411, 0x0411) AM_READ_PORT("P1")
AM_RANGE(0x0412, 0x0412) AM_READ_PORT("P2")
AM_RANGE(0x0413, 0x0413) AM_READ_PORT("DSW3")
AM_RANGE(0x0414, 0x0414) AM_READ_PORT("DSW1")
AM_RANGE(0x0415, 0x0415) AM_READ_PORT("DSW2")
AM_RANGE(0x0418, 0x0418) AM_READWRITE(hcastle_gfxbank_r, hcastle_gfxbank_w)
AM_RANGE(0x0600, 0x06ff) AM_RAM AM_BASE_MEMBER(hcastle_state, m_paletteram)
AM_RANGE(0x0700, 0x1fff) AM_RAM
AM_RANGE(0x2000, 0x2fff) AM_RAM_WRITE(hcastle_pf1_video_w) AM_BASE_MEMBER(hcastle_state, m_pf1_videoram)
AM_RANGE(0x3000, 0x3fff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram)
AM_RANGE(0x4000, 0x4fff) AM_RAM_WRITE(hcastle_pf2_video_w) AM_BASE_MEMBER(hcastle_state, m_pf2_videoram)
AM_RANGE(0x5000, 0x5fff) AM_RAM AM_BASE_SIZE_GENERIC(spriteram2)
AM_RANGE(0x6000, 0x7fff) AM_ROMBANK("bank1")
AM_RANGE(0x8000, 0xffff) AM_ROM
ADDRESS_MAP_END
/*****************************************************************************/
static WRITE8_DEVICE_HANDLER( sound_bank_w )
{
int bank_A=(data&0x3);
int bank_B=((data>>2)&0x3);
k007232_set_bank(device, bank_A, bank_B );
}
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0x8000, 0x87ff) AM_RAM
AM_RANGE(0x9800, 0x987f) AM_DEVWRITE("konami2", k051649_waveform_w)
AM_RANGE(0x9880, 0x9889) AM_DEVWRITE("konami2", k051649_frequency_w)
AM_RANGE(0x988a, 0x988e) AM_DEVWRITE("konami2", k051649_volume_w)
AM_RANGE(0x988f, 0x988f) AM_DEVWRITE("konami2", k051649_keyonoff_w)
AM_RANGE(0xa000, 0xa001) AM_DEVREADWRITE("ymsnd", ym3812_r, ym3812_w)
AM_RANGE(0xb000, 0xb00d) AM_DEVREADWRITE("konami1", k007232_r, k007232_w)
AM_RANGE(0xc000, 0xc000) AM_DEVWRITE("konami1", sound_bank_w) /* 7232 bankswitch */
AM_RANGE(0xd000, 0xd000) AM_READ(soundlatch_r)
ADDRESS_MAP_END
/*****************************************************************************/
static INPUT_PORTS_START( hcastle )
PORT_START("SYSTEM")
KONAMI8_SYSTEM_UNK
PORT_START("P1")
KONAMI8_MONO_B12_UNK
PORT_START("P2")
KONAMI8_COCKTAIL_B12_UNK
PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "Invalid", SW1)
/* "Invalid" = both coin slots disabled */
PORT_START("DSW2")
PORT_DIPUNUSED_DIPLOC( 0x01, 0x01, "SW2:1" ) /* Listed as "Unused" */
PORT_DIPUNUSED_DIPLOC( 0x02, 0x02, "SW2:2" ) /* Listed as "Unused" */
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x10, "Difficulty 1 (Game)" ) PORT_DIPLOCATION("SW2:4,5") /* Overall difficulty of game */
PORT_DIPSETTING( 0x18, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x08, DEF_STR( Difficult ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
PORT_DIPNAME( 0x60, 0x40, "Difficulty 2 (Strength)" ) PORT_DIPLOCATION("SW2:6,7") /* Listed in manual as "Strength of Player" */
PORT_DIPSETTING( 0x00, "Very Weak" ) /* Takes most damage per hit */
PORT_DIPSETTING( 0x20, "Weak" ) /* Takes more damage per hit */
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) ) /* Takes average damage per hit */
PORT_DIPSETTING( 0x60, "Strong" ) /* Takes least damage per hit */
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, "Up to 3 Times" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
/*****************************************************************************/
static const gfx_layout charlayout =
{
8,8,
32768,
4,
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static GFXDECODE_START( hcastle )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 8*16 ) /* 007121 #0 */
GFXDECODE_ENTRY( "gfx2", 0, charlayout, 8*16*16, 8*16 ) /* 007121 #1 */
GFXDECODE_END
/*****************************************************************************/
static void irqhandler(device_t *device, int linestate)
{
// hcastle_state *state = device->machine().driver_data<hcastle_state>();
// cputag_set_input_line(state->m_audiocpu, 0, linestate);
}
static void volume_callback(device_t *device, int v)
{
k007232_set_volume(device, 0, (v >> 4) * 0x11, 0);
k007232_set_volume(device, 1, 0, (v & 0x0f) * 0x11);
}
static const k007232_interface k007232_config =
{
volume_callback /* external port callback */
};
static const ym3812_interface ym3812_config =
{
irqhandler
};
static MACHINE_START( hcastle )
{
hcastle_state *state = machine.driver_data<hcastle_state>();
UINT8 *ROM = machine.region("maincpu")->base();
memory_configure_bank(machine, "bank1", 0, 16, &ROM[0x10000], 0x2000);
state->m_audiocpu = machine.device("audiocpu");
state->m_k007121_1 = machine.device("k007121_1");
state->m_k007121_2 = machine.device("k007121_2");
state->save_item(NAME(state->m_pf2_bankbase));
state->save_item(NAME(state->m_pf1_bankbase));
state->save_item(NAME(state->m_gfx_bank));
state->save_item(NAME(state->m_old_pf1));
state->save_item(NAME(state->m_old_pf2));
}
static MACHINE_RESET( hcastle )
{
hcastle_state *state = machine.driver_data<hcastle_state>();
state->m_pf2_bankbase = 0;
state->m_pf1_bankbase = 0;
state->m_gfx_bank = 0;
state->m_old_pf1 = -1;
state->m_old_pf2 = -1;
}
static MACHINE_CONFIG_START( hcastle, hcastle_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", KONAMI, 3000000) /* Derived from 24 MHz clock */
MCFG_CPU_PROGRAM_MAP(hcastle_map)
MCFG_CPU_VBLANK_INT("screen", irq0_line_hold)
MCFG_CPU_ADD("audiocpu", Z80, 3579545)
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_MACHINE_START(hcastle)
MCFG_MACHINE_RESET(hcastle)
/* video hardware */
MCFG_VIDEO_ATTRIBUTES(VIDEO_BUFFERS_SPRITERAM)
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(59)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0) /* frames per second verified by comparison with real board */)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(32*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(hcastle)
MCFG_GFXDECODE(hcastle)
MCFG_PALETTE_LENGTH(2*8*16*16)
MCFG_PALETTE_INIT(hcastle)
MCFG_VIDEO_START(hcastle)
MCFG_K007121_ADD("k007121_1")
MCFG_K007121_ADD("k007121_2")
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("konami1", K007232, 3579545)
MCFG_SOUND_CONFIG(k007232_config)
MCFG_SOUND_ROUTE(0, "mono", 0.44)
MCFG_SOUND_ROUTE(1, "mono", 0.50)
MCFG_SOUND_ADD("ymsnd", YM3812, 3579545)
MCFG_SOUND_CONFIG(ym3812_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.70)
MCFG_SOUND_ADD("konami2", K051649, 3579545/2)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.45)
MACHINE_CONFIG_END
/***************************************************************************/
ROM_START( hcastle )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "m03.k12", 0x08000, 0x08000, CRC(d85e743d) SHA1(314e2a2bbe650540306b85c8b89ec5bcaef11a0d) )
ROM_LOAD( "b06.k8", 0x10000, 0x20000, CRC(abd07866) SHA1(a261d0cd90f5909abd06e8b691669e63d890c3be) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768.e01", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "gfx1", 0 )
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "gfx2", 0 )
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) /* priority encoder (not used) */
ROM_REGION( 0x80000, "konami1", 0 ) /* 512k for the samples */
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( hcastleo )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "768.k03", 0x08000, 0x08000, CRC(40ce4f38) SHA1(1ab6d62a75c818b2ccbbb714373d6c7418500eb7) )
ROM_LOAD( "768.g06", 0x10000, 0x20000, CRC(cdade920) SHA1(e15b7458ded4e4c811a737575ec3f16e5eec4121) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768.e01", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "gfx1", 0 )
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "gfx2", 0 )
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) /* priority encoder (not used) */
ROM_REGION( 0x80000, "konami1", 0 ) /* 512k for the samples */
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( hcastlej )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "768p03.k12",0x08000, 0x08000, CRC(d509e340) SHA1(3a8078bd89a80ab9529e4ee8658fcafb8dd65258) )
ROM_LOAD( "768j06.k8", 0x10000, 0x20000, CRC(42283c3e) SHA1(565a2eb607e262484f48919536c045d515cff89f) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768.e01", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "gfx1", 0 )
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "gfx2", 0 )
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) /* priority encoder (not used) */
ROM_REGION( 0x80000, "konami1", 0 ) /* 512k for the samples */
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
ROM_START( hcastljo )
ROM_REGION( 0x30000, "maincpu", 0 )
ROM_LOAD( "768n03.k12",0x08000, 0x08000, CRC(3e4dca2a) SHA1(cd70fdc42b970b89ae16ab6c81d1a5003fa53dbd) )
ROM_LOAD( "768j06.k8", 0x10000, 0x20000, CRC(42283c3e) SHA1(565a2eb607e262484f48919536c045d515cff89f) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "768.e01", 0x00000, 0x08000, CRC(b9fff184) SHA1(c55f468c0da6afdaa2af65a111583c0c42868bd1) )
ROM_REGION( 0x100000, "gfx1", 0 )
ROM_LOAD( "768c09.g21", 0x000000, 0x80000, CRC(e3be3fdd) SHA1(01a686af33a0a700066b1a5334d8552454ff186f) )
ROM_LOAD( "768c08.g19", 0x080000, 0x80000, CRC(9633db8b) SHA1(fe1b117c2566288b88f000106c649c2fa5648ddc) )
ROM_REGION( 0x100000, "gfx2", 0 )
ROM_LOAD( "768c04.j5", 0x000000, 0x80000, CRC(2960680e) SHA1(72e1f025496c907de8516e3b5f1781e73d5b2c6c) )
ROM_LOAD( "768c05.j6", 0x080000, 0x80000, CRC(65a2f227) SHA1(43f368e533d6a164dc68d54130b81883e0d1bafe) )
ROM_REGION( 0x0500, "proms", 0 )
ROM_LOAD( "768c13.j21", 0x0000, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #0 sprite lookup table */
ROM_LOAD( "768c14.j22", 0x0100, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #0 char lookup table */
ROM_LOAD( "768c11.i4", 0x0200, 0x0100, CRC(f5de80cb) SHA1(e8cc3e14a5d23b25fb7bf790e64786c6aa2df8b7) ) /* 007121 #1 sprite lookup table (same) */
ROM_LOAD( "768c10.i3", 0x0300, 0x0100, CRC(b32071b7) SHA1(09a699a3f20c155eae1e63429f03ed91abc54784) ) /* 007121 #1 char lookup table (same) */
ROM_LOAD( "768b12.d20", 0x0400, 0x0100, CRC(362544b8) SHA1(744c8d2ccfa980fc9a7354b4d241c569b3c1fffe) ) /* priority encoder (not used) */
ROM_REGION( 0x80000, "konami1", 0 ) /* 512k for the samples */
ROM_LOAD( "768c07.e17", 0x00000, 0x80000, CRC(01f9889c) SHA1(01252d2ce7b14cfbe39ac8d7a5bd7417f1c2fc22) )
ROM_END
GAME( 1988, hcastle, 0, hcastle, hcastle, 0, ROT0, "Konami", "Haunted Castle (version M)", GAME_SUPPORTS_SAVE )
GAME( 1988, hcastleo, hcastle, hcastle, hcastle, 0, ROT0, "Konami", "Haunted Castle (version K)", GAME_SUPPORTS_SAVE )
GAME( 1988, hcastlej, hcastle, hcastle, hcastle, 0, ROT0, "Konami", "Akuma-Jou Dracula (Japan version P)", GAME_SUPPORTS_SAVE )
GAME( 1988, hcastljo, hcastle, hcastle, hcastle, 0, ROT0, "Konami", "Akuma-Jou Dracula (Japan version N)", GAME_SUPPORTS_SAVE )