/* Hanaroku */
/*
TODO:
- colour decoding might not be perfect
- Background color should be green, but current handling might be wrong.
- some unknown sprite attributes, sprite flipping in flip screen needed
- don't know what to do when the jackpot is displayed (missing controls ?)
- according to the board pic, there should be one more 4-switches dip
switch bank, and probably some NVRAM because there's a battery.
*/
#include "driver.h"
#include "cpu/z80/z80.h"
#include "sound/ay8910.h"
/* video */
static UINT8 *hanaroku_spriteram1;
static UINT8 *hanaroku_spriteram2;
static UINT8 *hanaroku_spriteram3;
static PALETTE_INIT( hanaroku )
{
int i;
int r,g,b;
for (i = 0; i < 0x200; i++)
{
b = (color_prom[i*2+1] & 0x1f);
g = ((color_prom[i*2+1] & 0xe0) | ( (color_prom[i*2+0]& 0x03) <<8) ) >> 5;
r = (color_prom[i*2+0]&0x7c) >> 2;
palette_set_color_rgb(machine,i,pal5bit(r),pal5bit(g),pal5bit(b));
}
}
static VIDEO_START(hanaroku)
{
}
static void draw_sprites(running_machine *machine, bitmap_t *bitmap, const rectangle *cliprect)
{
int i;
for (i = 511; i >= 0; i--)
{
int code = hanaroku_spriteram1[i] | (hanaroku_spriteram2[i] << 8);
int color = (hanaroku_spriteram2[i + 0x200] & 0xf8) >> 3;
int flipx = 0;
int flipy = 0;
int sx = hanaroku_spriteram1[i + 0x200] | ((hanaroku_spriteram2[i + 0x200] & 0x07) << 8);
int sy = 242 - hanaroku_spriteram3[i];
if (flip_screen_get(machine))
{
sy = 242 - sy;
flipx = !flipx;
flipy = !flipy;
}
drawgfx(bitmap, machine->gfx[0], code, color, flipx, flipy,
sx, sy, cliprect, TRANSPARENCY_PEN, 0);
}
}
static VIDEO_UPDATE(hanaroku)
{
bitmap_fill(bitmap, cliprect, 0x1f0); // ???
draw_sprites(screen->machine, bitmap, cliprect);
return 0;
}
static WRITE8_HANDLER( hanaroku_out_0_w )
{
/*
bit description
0 meter1 (coin1)
1 meter2 (coin2)
2 meter3 (1/2 d-up)
3 meter4
4 call out (meter)
5 lockout (key)
6 hopper2 (play)
7 meter5 (start)
*/
coin_counter_w(0, data & 0x01);
coin_counter_w(1, data & 0x02);
coin_counter_w(2, data & 0x04);
coin_counter_w(3, data & 0x08);
coin_counter_w(4, data & 0x80);
}
static WRITE8_HANDLER( hanaroku_out_1_w )
{
/*
bit description
0 hopper1 (data clear)
1 dis dat
2 dis clk
3 pay out
4 ext in 1
5 ext in 2
6 ?
7 ?
*/
}
static WRITE8_HANDLER( hanaroku_out_2_w )
{
// unused
}
/* main cpu */
static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_READ(SMH_ROM)
AM_RANGE(0x8000, 0x87ff) AM_READ(SMH_RAM)
AM_RANGE(0x9000, 0x97ff) AM_READ(SMH_RAM)
AM_RANGE(0xa000, 0xa1ff) AM_READ(SMH_RAM)
AM_RANGE(0xc000, 0xc3ff) AM_READ(SMH_RAM)
AM_RANGE(0xc400, 0xc4ff) AM_READ(SMH_RAM)
AM_RANGE(0xd000, 0xd000) AM_DEVREAD("ay", ay8910_r)
AM_RANGE(0xe000, 0xe000) AM_READ_PORT("IN0")
AM_RANGE(0xe001, 0xe001) AM_READ_PORT("IN1")
AM_RANGE(0xe002, 0xe002) AM_READ_PORT("IN2")
AM_RANGE(0xe004, 0xe004) AM_READ_PORT("DSW3")
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x7fff) AM_WRITE(SMH_ROM)
AM_RANGE(0x8000, 0x87ff) AM_WRITE(SMH_RAM) AM_BASE(&hanaroku_spriteram1)
AM_RANGE(0x9000, 0x97ff) AM_WRITE(SMH_RAM) AM_BASE(&hanaroku_spriteram2)
AM_RANGE(0xa000, 0xa1ff) AM_WRITE(SMH_RAM) AM_BASE(&hanaroku_spriteram3)
AM_RANGE(0xa200, 0xa2ff) AM_WRITE(SMH_NOP) // ??? written once during P.O.S.T.
AM_RANGE(0xa300, 0xa304) AM_WRITE(SMH_NOP) // ???
AM_RANGE(0xc000, 0xc3ff) AM_WRITE(SMH_RAM) // main ram
AM_RANGE(0xc400, 0xc4ff) AM_WRITE(SMH_RAM) // ???
AM_RANGE(0xb000, 0xb000) AM_WRITE(SMH_NOP) // ??? always 0x40
AM_RANGE(0xd000, 0xd001) AM_DEVWRITE("ay", ay8910_address_data_w)
AM_RANGE(0xe000, 0xe000) AM_WRITE(hanaroku_out_0_w)
AM_RANGE(0xe002, 0xe002) AM_WRITE(hanaroku_out_1_w)
AM_RANGE(0xe004, 0xe004) AM_WRITE(hanaroku_out_2_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( hanaroku )
PORT_START("IN0") /* 0xe000 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) // adds n credits depending on "Coinage" Dip Switch
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_COIN2 ) // adds 5 credits
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("1/2 D-Up") PORT_CODE(KEYCODE_H)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Reset") PORT_CODE(KEYCODE_R)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Meter") PORT_CODE(KEYCODE_M)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Key") PORT_CODE(KEYCODE_K)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 ) PORT_NAME("Play")
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME("Start")
PORT_START("IN1") /* 0xe001 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Card 1") PORT_CODE(KEYCODE_1_PAD)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Card 2") PORT_CODE(KEYCODE_2_PAD)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Card 3") PORT_CODE(KEYCODE_3_PAD)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Card 4") PORT_CODE(KEYCODE_4_PAD)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Card 5") PORT_CODE(KEYCODE_5_PAD)
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_OTHER ) PORT_NAME("Card 6") PORT_CODE(KEYCODE_6_PAD)
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME(DEF_STR( Yes )) PORT_CODE(KEYCODE_Y)
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME(DEF_STR( No )) PORT_CODE(KEYCODE_N)
PORT_START("IN2") /* 0xe002 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE ) PORT_NAME("Data Clear") PORT_CODE(KEYCODE_D)
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON9 ) PORT_NAME("Medal In") PORT_CODE(KEYCODE_I)
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON10 ) PORT_NAME("Pay Out") PORT_CODE(KEYCODE_O)
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SERVICE1 ) PORT_NAME("Ext In 1")
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SERVICE2 ) PORT_NAME("Ext In 2")
PORT_BIT( 0xc0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1") /* 0xd000 - Port A */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW2") /* 0xd000 - Port B */
PORT_BIT( 0xff, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW3") /* 0xe004 */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Coinage ) ) // Stored at 0xc028
PORT_DIPSETTING( 0x03, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x00, "1 Coin/10 Credits" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Flip_Screen ) ) // Stored at 0xc03a
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Unknown ) ) // Stored at 0xc078
PORT_DIPSETTING( 0x08, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x30, 0x20, "Game Mode" ) // Stored at 0xc02e
PORT_DIPSETTING( 0x30, "Mode 0" ) // Collect OFF
PORT_DIPSETTING( 0x20, "Mode 1" ) // Collect ON (code at 0x36ea)
PORT_DIPSETTING( 0x10, "Mode 2" ) // Collect ON (code at 0x3728)
PORT_DIPSETTING( 0x00, "Mode 3" ) // No credit counter
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_SERVICE( 0x80, IP_ACTIVE_LOW )
INPUT_PORTS_END
static const gfx_layout hanaroku_charlayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(3,4),RGN_FRAC(2,4),RGN_FRAC(1,4),RGN_FRAC(0,4) },
{ 0,1,2,3,4,5,6,7,
64,65,66,67,68,69,70,71},
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
128+0*8,128+1*8,128+2*8,128+3*8,128+4*8,128+5*8,128+6*8,128+7*8 },
16*16
};
static GFXDECODE_START( hanaroku )
GFXDECODE_ENTRY( "gfx1", 0, hanaroku_charlayout, 0, 32 )
GFXDECODE_END
static const ay8910_interface ay8910_config =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
DEVCB_INPUT_PORT("DSW1"),
DEVCB_INPUT_PORT("DSW2"),
DEVCB_NULL,
DEVCB_NULL
};
static MACHINE_DRIVER_START( hanaroku )
MDRV_CPU_ADD("maincpu", Z80,6000000) /* ? MHz */
MDRV_CPU_PROGRAM_MAP(readmem,writemem)
MDRV_CPU_VBLANK_INT("screen", irq0_line_hold)
/* video hardware */
MDRV_SCREEN_ADD("screen", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(64*8, 64*8)
MDRV_SCREEN_VISIBLE_AREA(0, 48*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(hanaroku)
MDRV_PALETTE_LENGTH(0x200)
MDRV_PALETTE_INIT(hanaroku)
MDRV_VIDEO_START(hanaroku)
MDRV_VIDEO_UPDATE(hanaroku)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 1500000)
MDRV_SOUND_CONFIG(ay8910_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END
ROM_START( hanaroku )
ROM_REGION( 0x10000, "maincpu", 0 ) /* z80 code */
ROM_LOAD( "zc5_1a.u02", 0x00000, 0x08000, CRC(9e3b62ce) SHA1(81aee570b67950c21ab3c8f9235dd383529b34d5) )
ROM_REGION( 0x20000, "gfx1", 0 ) /* tiles */
ROM_LOAD( "zc0_002.u14", 0x00000, 0x08000, CRC(76adab7f) SHA1(6efbe52ae4a1d15fe93bd05058546bf146a64154) )
ROM_LOAD( "zc0_003.u15", 0x08000, 0x08000, CRC(c208e64b) SHA1(0bc226c39331bb2e1d4d8f756199ceec85c28f28) )
ROM_LOAD( "zc0_004.u16", 0x10000, 0x08000, CRC(e8a46ee4) SHA1(09cac230c1c49cb282f540b1608ad33b1cc1a943) )
ROM_LOAD( "zc0_005.u17", 0x18000, 0x08000, CRC(7ad160a5) SHA1(c897fbe4a7c2a2f352333131dfd1a76e176f0ed8) )
ROM_REGION( 0x0400, "proms", 0 ) /* colour */
ROM_LOAD16_BYTE( "zc0_006.u21", 0x0000, 0x0200, CRC(8e8fbc30) SHA1(7075521bbd790c46c58d9e408b0d7d6a42ed00bc) )
ROM_LOAD16_BYTE( "zc0_007.u22", 0x0001, 0x0200, CRC(67225de1) SHA1(98322e71d93d247a67fb4e52edad6c6c32a603d8) )
ROM_END
GAME( 1988, hanaroku, 0, hanaroku, hanaroku, 0, ROT0, "Alba", "Hanaroku", GAME_NO_COCKTAIL | GAME_IMPERFECT_GRAPHICS | GAME_IMPERFECT_COLORS )