/***************************************************************************
Hana Awase driver by Zsolt Vasvari
edge connector
----------------------------
GND |A| 1| GND
GND |B| 1| 1P "3"
+5V |C| 3| +5V
NC |D| 4| NC
+12V |E| 5| +12V
SPEAKER(+)|F| 6|SPEAKER(-)
SYNC |H| 7| NC
B |J| 8|SERVICE SW
G |K| 9| COIN SW
R |L|10| NC
NC |M|11| 1P,2P "10"
2P "11" |N|12| 1P,2P "9"
2P "4" |P|13| 1P,2P "8"
NC |R|14| 1P,2P "7"
1P "4" |S|15| 1P,2P "5"
1P "11" |T|16| 1P,2P "6"
NC |U|17| NC
1P "1" |V|18| 1P "2"
***************************************************************************/
#include "driver.h"
#include "sound/ay8910.h"
extern WRITE8_HANDLER( hanaawas_videoram_w );
extern WRITE8_HANDLER( hanaawas_colorram_w );
extern WRITE8_HANDLER( hanaawas_portB_w );
extern PALETTE_INIT( hanaawas );
extern VIDEO_START( hanaawas );
extern VIDEO_UPDATE( hanaawas );
static int mux;
static READ8_HANDLER( hanaawas_input_port_0_r )
{
int i,ordinal = 0;
UINT16 buttons = 0;
switch( mux )
{
case 1: /* start buttons */
buttons = readinputport(4);
break;
case 2: /* player 1 buttons */
buttons = readinputport(2);
break;
case 4: /* player 2 buttons */
buttons = readinputport(3);
break;
}
/* map button pressed into 1-10 range */
for (i = 0; i < 10; i++)
{
if (buttons & (1 << i))
{
ordinal = (i + 1);
break;
}
}
return (input_port_0_r(0) & 0xf0) | ordinal;
}
static WRITE8_HANDLER( hanaawas_inputs_mux_w )
{
mux = data;
}
static ADDRESS_MAP_START( readmem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x2fff) AM_READ(MRA8_ROM)
AM_RANGE(0x4000, 0x4fff) AM_READ(MRA8_ROM)
AM_RANGE(0x6000, 0x6fff) AM_READ(MRA8_ROM)
AM_RANGE(0x8000, 0x8bff) AM_READ(MRA8_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( writemem, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0x2fff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x4000, 0x4fff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x6000, 0x6fff) AM_WRITE(MWA8_ROM)
AM_RANGE(0x8000, 0x83ff) AM_WRITE(hanaawas_videoram_w) AM_BASE(&videoram)
AM_RANGE(0x8400, 0x87ff) AM_WRITE(hanaawas_colorram_w) AM_BASE(&colorram)
AM_RANGE(0x8800, 0x8bff) AM_WRITE(MWA8_RAM)
ADDRESS_MAP_END
static ADDRESS_MAP_START( readport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x00, 0x00) AM_READ(hanaawas_input_port_0_r)
AM_RANGE(0x01, 0x01) AM_READNOP /* it must return 0 */
AM_RANGE(0x10, 0x10) AM_READ(AY8910_read_port_0_r)
ADDRESS_MAP_END
static ADDRESS_MAP_START( writeport, ADDRESS_SPACE_IO, 8 )
ADDRESS_MAP_FLAGS( AMEF_ABITS(8) )
AM_RANGE(0x00, 0x00) AM_WRITE(hanaawas_inputs_mux_w)
AM_RANGE(0x10, 0x10) AM_WRITE(AY8910_control_port_0_w)
AM_RANGE(0x11, 0x11) AM_WRITE(AY8910_write_port_0_w)
ADDRESS_MAP_END
static INPUT_PORTS_START( hanaawas )
PORT_START /* IN0 */
PORT_BIT( 0x0f, IP_ACTIVE_HIGH, IPT_SPECIAL )
PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
PORT_START /* DSW0 */
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x06, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x02, "1.5" )
PORT_DIPSETTING( 0x04, "2" )
PORT_DIPSETTING( 0x06, "2.5" )
PORT_DIPNAME( 0x18, 0x10, "Key Time-Out" )
PORT_DIPSETTING( 0x00, "15 sec" )
PORT_DIPSETTING( 0x08, "20 sec" )
PORT_DIPSETTING( 0x10, "25 sec" )
PORT_DIPSETTING( 0x18, "30 sec" )
PORT_DIPNAME( 0x20, 0x00, "Time Per Coin" )
PORT_DIPSETTING( 0x20, "50" )
PORT_DIPSETTING( 0x00, "100" )
PORT_DIPNAME( 0x40, 0x00, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x40, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 1C_2C ) )
/* fake port. The button depressed gets converted to an integer in the 1-10 range */
PORT_START /* IN2 */
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(1)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(1)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(1)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(1)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(1)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(1)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(1)
/* fake port. The button depressed gets converted to an integer in the 1-10 range */
PORT_START /* IN3 */
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x004, IP_ACTIVE_HIGH, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x008, IP_ACTIVE_HIGH, IPT_BUTTON4 ) PORT_PLAYER(2)
PORT_BIT( 0x010, IP_ACTIVE_HIGH, IPT_BUTTON5 ) PORT_PLAYER(2)
PORT_BIT( 0x020, IP_ACTIVE_HIGH, IPT_BUTTON6 ) PORT_PLAYER(2)
PORT_BIT( 0x040, IP_ACTIVE_HIGH, IPT_BUTTON7 ) PORT_PLAYER(2)
PORT_BIT( 0x080, IP_ACTIVE_HIGH, IPT_BUTTON8 ) PORT_PLAYER(2)
PORT_BIT( 0x100, IP_ACTIVE_HIGH, IPT_BUTTON9 ) PORT_PLAYER(2)
PORT_BIT( 0x200, IP_ACTIVE_HIGH, IPT_BUTTON10 ) PORT_PLAYER(2)
PORT_START /* IN4 */
PORT_BIT( 0x001, IP_ACTIVE_HIGH, IPT_START1 )
PORT_BIT( 0x002, IP_ACTIVE_HIGH, IPT_START2 )
INPUT_PORTS_END
#define GFX(name, offs1, offs2, offs3) \
static const gfx_layout name = \
{ \
8,8, /* 8*8 chars */ \
512, /* 512 characters */ \
3, /* 3 bits per pixel */ \
{ offs1, offs2, offs3 }, /* bitplanes */ \
{ 8*8+0, 8*8+1, 8*8+2, 8*8+3, 0, 1, 2, 3 }, \
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 }, \
8*16 /* every char takes 16 consecutive bytes */ \
};
GFX( charlayout_1bpp, 0x2000*8+4, 0x2000*8+4, 0x2000*8+4 )
GFX( charlayout_3bpp, 0x2000*8, 0, 4 )
static GFXDECODE_START( hanaawas )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout_1bpp, 0, 32 )
GFXDECODE_ENTRY( REGION_GFX1, 0, charlayout_3bpp, 0, 32 )
GFXDECODE_END
static struct AY8910interface ay8910_interface =
{
input_port_1_r,
0,
0,
hanaawas_portB_w
};
static MACHINE_DRIVER_START( hanaawas )
/* basic machine hardware */
MDRV_CPU_ADD(Z80,18432000/6) /* 3.072 MHz ??? */
MDRV_CPU_PROGRAM_MAP(readmem,writemem)
MDRV_CPU_IO_MAP(readport,writeport)
MDRV_CPU_VBLANK_INT(irq0_line_hold,1)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(DEFAULT_REAL_60HZ_VBLANK_DURATION)
/* video hardware */
MDRV_VIDEO_ATTRIBUTES(VIDEO_TYPE_RASTER)
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 0*8, 32*8-1)
MDRV_GFXDECODE(hanaawas)
MDRV_PALETTE_LENGTH(16)
MDRV_COLORTABLE_LENGTH(32*8)
MDRV_PALETTE_INIT(hanaawas)
MDRV_VIDEO_START(hanaawas)
MDRV_VIDEO_UPDATE(hanaawas)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD(AY8910, 18432000/12)
MDRV_SOUND_CONFIG(ay8910_interface)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_DRIVER_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( hanaawas )
ROM_REGION( 0x10000, REGION_CPU1, 0 )
ROM_LOAD( "1.1e", 0x0000, 0x2000, CRC(618dc1e3) SHA1(31817f256512352db0d27322998d9dcf95a993cf) )
ROM_LOAD( "2.3e", 0x2000, 0x1000, CRC(5091b67f) SHA1(5a66740b8829b9b4d3aea274f9ff36e0b9e8c151) )
ROM_LOAD( "3.4e", 0x4000, 0x1000, CRC(dcb65067) SHA1(37964ff4016bd927b9f13b4358b831bb667f993b) )
ROM_LOAD( "4.6e", 0x6000, 0x1000, CRC(24bee0dc) SHA1(a4237ad3611c923b563923462e79b0b3f66cc721) )
ROM_REGION( 0x4000, REGION_GFX1, ROMREGION_DISPOSE )
ROM_LOAD( "5.9a", 0x0000, 0x1000, CRC(304ae219) SHA1(c1eac4973a6aec9fd8e848c206870667a8bb0922) )
ROM_LOAD( "6.10a", 0x1000, 0x1000, CRC(765a4e5f) SHA1(b2f148c60cffb75d1a841be8b924a874bff22ce4) )
ROM_LOAD( "7.12a", 0x2000, 0x1000, CRC(5245af2d) SHA1(a1262fa5828a52de28cc953ab465cbc719c56c32) )
ROM_LOAD( "8.13a", 0x3000, 0x1000, CRC(3356ddce) SHA1(68818d0692fca548a49a74209bd0ef6f16484eba) )
ROM_REGION( 0x0220, REGION_PROMS, 0 )
ROM_LOAD( "13j.bpr", 0x0000, 0x0020, CRC(99300d85) SHA1(dd383db1f3c8c6d784121d32f20ffed3d83e2278) ) /* color PROM */
ROM_LOAD( "2a.bpr", 0x0020, 0x0100, CRC(e26f21a2) SHA1(d0df06f833e0f97872d9d2ffeb7feef94aaaa02a) ) /* lookup table */
ROM_LOAD( "6g.bpr", 0x0120, 0x0100, CRC(4d94fed5) SHA1(3ea8e6fb95d5677991dc90fe7435f91e5320bb16) ) /* I don't know what this is */
ROM_END
GAME( 1982, hanaawas, 0, hanaawas, hanaawas, 0, ROT0, "Seta", "Hana Awase (Flower Matching)", 0 )