// license:BSD-3-Clause
// copyright-holders:Nicola Salmoria
/***************************************************************************
Gotcha (c) 1997 Dongsung
driver by Nicola Salmoria
TODO:
- Find out what the "Explane Type" dip switch actually does.
- Should use the artwork system to show the lamp state: there are 12 lamps, one
for every button, and they are used a lot during the game (see gotcha_lamps_w).
- Unknown writes to 0x30000c. It changes for some levels, it's probably
gfx related but since everything seems fine I've no idea what it might do.
- Unknown sound writes at C00F; also, there's an NMI handler that would
read from C00F.
- Sound samples were getting chopped; I fixed this by changing sound/adpcm.cpp to
disregard requests to play new samples until the previous one is finished*.
Gotcha pcb: 97,7,29 PARA VER 3.0 but it is the same as ppchamp
Pasha Pasha Champ Mini Game Festival
Dongsung, 1997
PCB Layout
----------
97,7,29 PARA VER 2.0
|------------------------------------------------|
|HA13001 CA5102 U53 14.31818MHz |
| CY5001 U54 |
|VOL 6MHz 6116 U55 6116 6116|
| 1MHz UZ02 U56 |
| Z80 GAL |
|J AD-65 UZ11 |
|A 6116 PAL |
|M |
|M DIPSW2 6116 PAL |
|A |
| DIPSW1 6116 |--------| |
| 6116 PAL |ALTERA | |
| |MAX | |
| UCN5801 6 PAL |EPM7128 | U41A|
| UCN5801 PAL 8 62256 |--------|U42A |
| LAMP PAL 0 U3 |
|PBSW PAL 0 62256 6264 U41B|
| 0 U2 6264 U42B |
|------------------------------------------------|
Notes:
68000 clock - 14.31818MHz
M6295 clock - 1.000MHz, sample rate = 1000000/165
YM2151 clock- 3.579545MHz [14.31818/4]
Z80 clock - 6.000MHz
VSync - 55Hz
HSync - 14.5kHz
LAMP - Player 1, 2 & 3 lamp driver connector for buttons Start, Blue, Green and Red
14 pin connector, 4 for each player plus 2 for 12V
PBSW - Player 1, 2 & 3 button connector for buttons Start, Blue, Green and Red
15 pin connector, 4 for each player plus 3 for ground
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "cpu/m68000/m68000.h"
#include "machine/gen_latch.h"
#include "sound/2151intf.h"
#include "sound/okim6295.h"
#include "includes/gotcha.h"
WRITE16_MEMBER(gotcha_state::gotcha_lamps_w)
{
#if 0
popmessage("%c%c%c%c %c%c%c%c %c%c%c%c",
(data & 0x001) ? 'R' : '-',
(data & 0x002) ? 'G' : '-',
(data & 0x004) ? 'B' : '-',
(data & 0x008) ? 'S' : '-',
(data & 0x010) ? 'R' : '-',
(data & 0x020) ? 'G' : '-',
(data & 0x040) ? 'B' : '-',
(data & 0x080) ? 'S' : '-',
(data & 0x100) ? 'R' : '-',
(data & 0x200) ? 'G' : '-',
(data & 0x400) ? 'B' : '-',
(data & 0x800) ? 'S' : '-'
);
#endif
}
WRITE16_MEMBER(gotcha_state::gotcha_oki_bank_w)
{
if (ACCESSING_BITS_8_15)
{
m_oki->set_bank_base((((~data & 0x0100) >> 8) * 0x40000));
}
}
static ADDRESS_MAP_START( gotcha_map, AS_PROGRAM, 16, gotcha_state )
AM_RANGE(0x000000, 0x07ffff) AM_ROM
AM_RANGE(0x100000, 0x100001) AM_DEVWRITE8("soundlatch", generic_latch_8_device, write, 0x00ff)
AM_RANGE(0x100002, 0x100003) AM_WRITE(gotcha_lamps_w)
AM_RANGE(0x100004, 0x100005) AM_WRITE(gotcha_oki_bank_w)
AM_RANGE(0x120000, 0x12ffff) AM_RAM
AM_RANGE(0x140000, 0x1405ff) AM_RAM_DEVWRITE("palette", palette_device, write) AM_SHARE("palette")
AM_RANGE(0x160000, 0x1607ff) AM_RAM AM_SHARE("spriteram")
AM_RANGE(0x180000, 0x180001) AM_READ_PORT("INPUTS")
AM_RANGE(0x180002, 0x180003) AM_READ_PORT("SYSTEM")
AM_RANGE(0x180004, 0x180005) AM_READ_PORT("DSW")
AM_RANGE(0x300000, 0x300001) AM_WRITE(gotcha_gfxbank_select_w)
AM_RANGE(0x300002, 0x300009) AM_WRITE(gotcha_scroll_w)
// { 0x30000c, 0x30000d,
AM_RANGE(0x30000e, 0x30000f) AM_WRITE(gotcha_gfxbank_w)
AM_RANGE(0x320000, 0x320fff) AM_WRITE(gotcha_fgvideoram_w) AM_SHARE("fgvideoram")
AM_RANGE(0x322000, 0x322fff) AM_WRITE(gotcha_bgvideoram_w) AM_SHARE("bgvideoram")
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8, gotcha_state )
AM_RANGE(0x0000, 0x7fff) AM_ROM
AM_RANGE(0xc000, 0xc001) AM_DEVREADWRITE("ymsnd", ym2151_device, read, write)
AM_RANGE(0xc002, 0xc002) AM_DEVREADWRITE("oki", okim6295_device, read, write) AM_MIRROR(1)
AM_RANGE(0xc006, 0xc006) AM_DEVREAD("soundlatch", generic_latch_8_device, read)
AM_RANGE(0xd000, 0xd7ff) AM_RAM
ADDRESS_MAP_END
static INPUT_PORTS_START( gotcha )
PORT_START("INPUTS")
PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(3)
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(3)
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(3)
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_START3 )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("SYSTEM")
PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x0400, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x0800, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x1000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x2000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x4000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x8000, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("DSW")
PORT_DIPNAME( 0x0007, 0x0007, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x0007, "1" )
PORT_DIPSETTING( 0x0006, "2" )
PORT_DIPSETTING( 0x0005, "3" )
PORT_DIPSETTING( 0x0004, "4" )
PORT_DIPSETTING( 0x0003, "5" )
PORT_DIPSETTING( 0x0002, "6" )
PORT_DIPSETTING( 0x0001, "7" )
PORT_DIPSETTING( 0x0000, "8" )
PORT_DIPNAME( 0x0008, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW1:4")
PORT_DIPSETTING( 0x0008, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0030, 0x0010, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW1:5,6")
PORT_DIPSETTING( 0x0030, "1" )
PORT_DIPSETTING( 0x0020, "2" )
PORT_DIPSETTING( 0x0010, "3" )
PORT_DIPSETTING( 0x0000, "4" )
PORT_DIPNAME( 0x00c0, 0x0080, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x0000, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x0040, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x0080, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00c0, "1 Coin/99 Credits" )
PORT_DIPNAME( 0x0100, 0x0100, "Info" ) PORT_DIPLOCATION("SW2:1")
PORT_DIPSETTING( 0x0100, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0200, 0x0200, "Explane Type" ) PORT_DIPLOCATION("SW2:2")
PORT_DIPSETTING( 0x0200, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x0400, 0x0400, "Game Selection" ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x0000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0400, DEF_STR( On ) )
PORT_DIPNAME( 0x0800, 0x0800, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:4")
PORT_DIPSETTING( 0x0800, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x1000, 0x1000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x1000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x2000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Unknown ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x4000, DEF_STR( Off ) )
PORT_DIPSETTING( 0x0000, DEF_STR( On ) )
PORT_SERVICE_DIPLOC( 0x8000, IP_ACTIVE_LOW, "SW2:8" )
INPUT_PORTS_END
static const gfx_layout tilelayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) },
{ 0, 1, 2, 3, 4, 5, 6, 7,
16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*16
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,4),
4,
{ RGN_FRAC(0,4), RGN_FRAC(1,4), RGN_FRAC(2,4), RGN_FRAC(3,4) },
{ 16*8+0, 16*8+1, 16*8+2, 16*8+3, 16*8+4, 16*8+5, 16*8+6, 16*8+7,
0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8, 15*8 },
16*16
};
static GFXDECODE_START( gotcha )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0x100, 32 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0x000, 16 )
GFXDECODE_END
void gotcha_state::machine_start()
{
save_item(NAME(m_banksel));
save_item(NAME(m_gfxbank));
save_item(NAME(m_scroll));
}
void gotcha_state::machine_reset()
{
int i;
for (i = 0; i < 4; i++)
{
m_gfxbank[i] = 0;
m_scroll[i] = 0;
}
m_banksel = 0;
}
static MACHINE_CONFIG_START( gotcha, gotcha_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000,14318180) /* 14.31818 MHz */
MCFG_CPU_PROGRAM_MAP(gotcha_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", gotcha_state, irq6_line_hold)
MCFG_CPU_ADD("audiocpu", Z80,6000000) /* 6 MHz */
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_VBLANK_INT_DRIVER("screen", gotcha_state, nmi_line_pulse)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(55)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(40*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 40*8-1, 1*8, 31*8-1)
MCFG_SCREEN_UPDATE_DRIVER(gotcha_state, screen_update_gotcha)
MCFG_SCREEN_PALETTE("palette")
MCFG_GFXDECODE_ADD("gfxdecode", "palette", gotcha)
MCFG_PALETTE_ADD("palette", 768)
MCFG_PALETTE_FORMAT(xRRRRRGGGGGBBBBB)
MCFG_DEVICE_ADD("spritegen", DECO_SPRITE, 0)
MCFG_DECO_SPRITE_GFX_REGION(1)
MCFG_DECO_SPRITE_ISBOOTLEG(true)
MCFG_DECO_SPRITE_OFFSETS(5, -1) // aligned to 2nd instruction screen in attract
MCFG_DECO_SPRITE_GFXDECODE("gfxdecode")
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_GENERIC_LATCH_8_ADD("soundlatch")
MCFG_YM2151_ADD("ymsnd", 14318180/4)
MCFG_YM2151_IRQ_HANDLER(INPUTLINE("audiocpu", 0))
MCFG_SOUND_ROUTE(0, "mono", 0.80)
MCFG_SOUND_ROUTE(1, "mono", 0.80)
MCFG_OKIM6295_ADD("oki", 1000000, OKIM6295_PIN7_HIGH)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.60)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( gotcha )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_BYTE( "gotcha.u3", 0x00000, 0x40000, CRC(5e5d52e0) SHA1(c3e9375350b7931e3c9874a045d7a9d8df5ea691) )
ROM_LOAD16_BYTE( "gotcha.u2", 0x00001, 0x40000, CRC(3aa8eaff) SHA1(348f2ab43101d51c553ff10f9d18cc499006c965) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "gotcha_u.z02", 0x0000, 0x10000, CRC(f4f6e16b) SHA1(a360c571bee7391c66e98e5e111e78ac9732390e) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD( "gotcha-u.42a", 0x000000, 0x20000, CRC(4ea822f0) SHA1(5b25d4c80138d9a0f3d481fa0c2f3665772bc0c8) )
ROM_CONTINUE( 0x100000, 0x20000 )
ROM_CONTINUE( 0x020000, 0x20000 )
ROM_CONTINUE( 0x120000, 0x20000 )
ROM_LOAD( "gotcha-u.42b", 0x040000, 0x20000, CRC(6bb529ac) SHA1(d872ec3d13d2bef4f8e0d0a8e72827b5ca87e193) )
ROM_CONTINUE( 0x140000, 0x20000 )
ROM_CONTINUE( 0x060000, 0x20000 )
ROM_CONTINUE( 0x160000, 0x20000 )
ROM_LOAD( "gotcha-u.41a", 0x080000, 0x20000, CRC(49299b7b) SHA1(85276453b6fce925c7b10c713e35284066df6ebf) )
ROM_CONTINUE( 0x180000, 0x20000 )
ROM_CONTINUE( 0x0a0000, 0x20000 )
ROM_CONTINUE( 0x1a0000, 0x20000 )
ROM_LOAD( "gotcha-u.41b", 0x0c0000, 0x20000, CRC(c093f04e) SHA1(e731714c9fe9b583a23e162a5513574e63d0f454) )
ROM_CONTINUE( 0x1c0000, 0x20000 )
ROM_CONTINUE( 0x0e0000, 0x20000 )
ROM_CONTINUE( 0x1e0000, 0x20000 )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "gotcha.u56", 0x000000, 0x80000, CRC(85f6a062) SHA1(77d1c9c8394af0c487fa6d657ae740eae940682a) )
ROM_LOAD( "gotcha.u55", 0x080000, 0x80000, CRC(426b4e48) SHA1(91e79c9fd1f9cf84df8e1d6b67780d1cacd4a0f2) )
ROM_LOAD( "gotcha.u54", 0x100000, 0x80000, CRC(903e05a4) SHA1(4fb675958f4dc057f8da7edff1f6680482bdc5dd) )
ROM_LOAD( "gotcha.u53", 0x180000, 0x80000, CRC(3c24d51e) SHA1(8b987db14a56950cc0f77e232e20fcdd89f98f2b) )
ROM_REGION( 0x80000, "oki", 0 )
ROM_LOAD( "gotcha-u.z11", 0x000000, 0x80000, CRC(6111c6ae) SHA1(9170a37eaca56586da2f5e4894816640193c8802) )
ROM_END
ROM_START( ppchamp )
ROM_REGION( 0x80000, "maincpu", 0 )
ROM_LOAD16_BYTE( "u3", 0x00000, 0x40000, CRC(f56c0fc2) SHA1(7158c9f252e48b0605dc98e3f0d3ad9d0b376cc8) )
ROM_LOAD16_BYTE( "u2", 0x00001, 0x40000, CRC(a941ffdc) SHA1(0667dafd11ba3a79e8c6df61521344c70e287250) )
ROM_REGION( 0x10000, "audiocpu", 0 )
ROM_LOAD( "uz02", 0x00000, 0x10000, CRC(f4f6e16b) SHA1(a360c571bee7391c66e98e5e111e78ac9732390e) )
ROM_REGION( 0x200000, "gfx1", 0 )
ROM_LOAD( "u42a", 0x000000, 0x20000, CRC(f0b521d1) SHA1(fe44bfa13818eee08d112c2f75e14bfd67bbefbf) )
ROM_CONTINUE( 0x100000, 0x20000 )
ROM_CONTINUE( 0x020000, 0x20000 )
ROM_CONTINUE( 0x120000, 0x20000 )
ROM_LOAD( "u42b", 0x040000, 0x20000, CRC(1107918e) SHA1(bb508da36814f2954d6a9996b777d095f6e9c243) )
ROM_CONTINUE( 0x140000, 0x20000 )
ROM_CONTINUE( 0x060000, 0x20000 )
ROM_CONTINUE( 0x160000, 0x20000 )
ROM_LOAD( "u41a", 0x080000, 0x20000, CRC(3f567d33) SHA1(77122c1cdea663922fe570e005bfbb4c779f30da) )
ROM_CONTINUE( 0x180000, 0x20000 )
ROM_CONTINUE( 0x0a0000, 0x20000 )
ROM_CONTINUE( 0x1a0000, 0x20000 )
ROM_LOAD( "u41b", 0x0c0000, 0x20000, CRC(18a3497e) SHA1(7938f4e723bf4d29de6c9eda807c37d86b7ac78c) )
ROM_CONTINUE( 0x1c0000, 0x20000 )
ROM_CONTINUE( 0x0e0000, 0x20000 )
ROM_CONTINUE( 0x1e0000, 0x20000 )
ROM_REGION( 0x200000, "gfx2", 0 )
ROM_LOAD( "u56", 0x000000, 0x80000, CRC(160e46b3) SHA1(e2bec3388d41afb9f1025d66c15fcc6ca4d40703) )
ROM_LOAD( "u55", 0x080000, 0x80000, CRC(7351b61c) SHA1(2ef3011a7a1ff253f45186e46cfdce5f4ef17322) )
ROM_LOAD( "u54", 0x100000, 0x80000, CRC(a3d8c5ef) SHA1(f59874844934f3ce76a49e4a9618510537378387) )
ROM_LOAD( "u53", 0x180000, 0x80000, CRC(10ca65c4) SHA1(66ba3c6e1bda18c5668a609adc60bfe547205e53) )
ROM_REGION( 0x80000, "oki", 0 )
ROM_LOAD( "uz11", 0x00000, 0x80000, CRC(3d96274c) SHA1(c7a670af86194c370bf8fb30afbe027ab78a0227) )
ROM_END
GAME( 1997, gotcha, 0, gotcha, gotcha, driver_device, 0, ROT0, "Dongsung / Para", "Got-cha Mini Game Festival", MACHINE_SUPPORTS_SAVE )
GAME( 1997, ppchamp, gotcha, gotcha, gotcha, driver_device, 0, ROT0, "Dongsung / Para", "Pasha Pasha Champ Mini Game Festival (Korea)", MACHINE_SUPPORTS_SAVE )