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// license:BSD-3-Clause
// copyright-holders:Manuel Abadia, David Haywood
/***************************************************************************

Glass (c) 1993 Gaelco (Developed by OMK. Produced by Gaelco)

Driver by Manuel Abadia <emumanu+mame@gmail.com>

Todo:
 - video priorities are incorrect, like most earlier Gaelco titles in MAME

***************************************************************************/

#include "emu.h"
#include "includes/glass.h"

#include "machine/gaelco_ds5002fp.h"
#include "cpu/m68000/m68000.h"
#include "cpu/mcs51/mcs51.h"
#include "sound/okim6295.h"
#include "screen.h"
#include "speaker.h"


void glass_state::shareram_w(offs_t offset, uint8_t data)
{
	// why isn't there address map functionality for this?
	reinterpret_cast<u8 *>(m_shareram.target())[BYTE_XOR_BE(offset)] = data;
}

uint8_t glass_state::shareram_r(offs_t offset)
{
	// why isn't there address map functionality for this?
	return reinterpret_cast<u8 const *>(m_shareram.target())[BYTE_XOR_BE(offset)];
}


void glass_state::clr_int_w(uint16_t data)
{
	m_cause_interrupt = 1;
}

INTERRUPT_GEN_MEMBER(glass_state::interrupt)
{
	if (m_cause_interrupt)
	{
		device.execute().set_input_line(6, HOLD_LINE);
		m_cause_interrupt = 0;
	}
}


static const gfx_layout glass_tilelayout16 =
{
	16,16,                                  /* 16x16 tiles */
	RGN_FRAC(1,2),                          /* number of tiles */
	4,                                      /* 4 bpp */
	{ RGN_FRAC(1,2)+8, RGN_FRAC(1,2), 8, 0 },
	{ STEP8(0,1), STEP8(8*2*16,1), },
	{ STEP16(0,8*2) },
	8*2*16*2
};

static GFXDECODE_START( gfx_glass )
	GFXDECODE_ENTRY( "gfx", 0x000000, glass_tilelayout16, 0, 64 )
GFXDECODE_END


void glass_state::oki_bankswitch_w(uint8_t data)
{
	m_okibank->set_entry(data & 0x0f);
}

void glass_state::coin_w(offs_t offset, uint16_t data)
{
	m_outlatch->write_bit(offset >> 3, BIT(data, 0));
}

WRITE_LINE_MEMBER(glass_state::coin1_lockout_w)
{
	machine().bookkeeping().coin_lockout_w(0, !state);
}

WRITE_LINE_MEMBER(glass_state::coin2_lockout_w)
{
	machine().bookkeeping().coin_lockout_w(1, !state);
}

WRITE_LINE_MEMBER(glass_state::coin1_counter_w)
{
	machine().bookkeeping().coin_counter_w(0, state);
}

WRITE_LINE_MEMBER(glass_state::coin2_counter_w)
{
	machine().bookkeeping().coin_counter_w(1, state);
}


void glass_state::mcu_hostmem_map(address_map &map)
{
	map(0x0000, 0xffff).mask(0x3fff).rw(FUNC(glass_state::shareram_r), FUNC(glass_state::shareram_w)); // shared RAM with the main CPU
}


void glass_state::glass_map(address_map &map)
{
	map(0x000000, 0x0fffff).rom();                                                                  // ROM
	map(0x100000, 0x101fff).ram().w(FUNC(glass_state::vram_w)).share("videoram");                   // Video RAM
	map(0x102000, 0x102fff).ram();                                                                  // Extra Video RAM
	map(0x108000, 0x108007).writeonly().share("vregs");                                             // Video Registers
	map(0x108008, 0x108009).w(FUNC(glass_state::clr_int_w));                                        // CLR INT Video
	map(0x200000, 0x2007ff).ram().w(m_palette, FUNC(palette_device::write16)).share("palette");     // Palette
	map(0x440000, 0x440fff).ram().share("spriteram");                                               // Sprite RAM
	map(0x700000, 0x700001).portr("DSW2");
	map(0x700002, 0x700003).portr("DSW1");
	map(0x700004, 0x700005).portr("P1");
	map(0x700006, 0x700007).portr("P2");
	map(0x700008, 0x700009).w(FUNC(glass_state::blitter_w));                                        // serial blitter
	map(0x70000a, 0x70000b).select(0x000070).w(FUNC(glass_state::coin_w));                          // Coin Counters/Lockout
	map(0x70000d, 0x70000d).w(FUNC(glass_state::oki_bankswitch_w));                                 // OKI6295 bankswitch
	map(0x70000f, 0x70000f).rw("oki", FUNC(okim6295_device::read), FUNC(okim6295_device::write));   // OKI6295 status register
	map(0xfec000, 0xfeffff).ram().share("shareram");                                                // Work RAM (partially shared with DS5002FP)
}


void glass_state::oki_map(address_map &map)
{
	map(0x00000, 0x2ffff).rom();
	map(0x30000, 0x3ffff).bankr("okibank");
}


static INPUT_PORTS_START( glass )
	PORT_START("DSW1")
	PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:6,7,8")
	PORT_DIPSETTING(    0x07, DEF_STR( 1C_1C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 3C_4C ) )
	PORT_DIPSETTING(    0x01, DEF_STR( 2C_3C ) )
	PORT_DIPSETTING(    0x06, DEF_STR( 1C_2C ) )
	PORT_DIPSETTING(    0x05, DEF_STR( 1C_3C ) )
	PORT_DIPSETTING(    0x04, DEF_STR( 1C_4C ) )
	PORT_DIPSETTING(    0x03, DEF_STR( 1C_5C ) )
	PORT_DIPSETTING(    0x02, DEF_STR( 1C_6C ) )
	PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:3,4,5")
	PORT_DIPSETTING(    0x10, DEF_STR( 6C_1C ) )
	PORT_DIPSETTING(    0x18, DEF_STR( 5C_1C ) )
	PORT_DIPSETTING(    0x20, DEF_STR( 4C_1C ) )
	PORT_DIPSETTING(    0x28, DEF_STR( 3C_1C ) )
	PORT_DIPSETTING(    0x30, DEF_STR( 2C_1C ) )
	PORT_DIPSETTING(    0x08, DEF_STR( 3C_2C ) )
	PORT_DIPSETTING(    0x00, DEF_STR( 4C_3C ) )
	PORT_DIPSETTING(    0x38, DEF_STR( 1C_1C ) )
	PORT_DIPNAME( 0x40, 0x40, "Credit configuration" ) PORT_DIPLOCATION("SW1:2")
	PORT_DIPSETTING(    0x40, "Start 1C" )
	PORT_DIPSETTING(    0x00, "Start 2C" )
	PORT_DIPNAME( 0x80, 0x80, DEF_STR( Free_Play ) ) PORT_DIPLOCATION("SW1:1")
	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x00, DEF_STR( On ) )

	PORT_START("DSW2")
	PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:7,8")
	PORT_DIPSETTING(    0x02, DEF_STR( Easy ) )
	PORT_DIPSETTING(    0x03, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x01, DEF_STR( Hard ) )
	PORT_DIPSETTING(    0x00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x0c, 0x0c, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:5,6")
	PORT_DIPSETTING(    0x0c, "3" )
	PORT_DIPSETTING(    0x08, "1" )
	PORT_DIPSETTING(    0x04, "2" )
	PORT_DIPSETTING(    0x00, "4" )
	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Version ) ) PORT_DIPLOCATION("SW2:4")
	PORT_DIPSETTING(    0x10, DEF_STR( Normal ) )
	PORT_DIPSETTING(    0x00, "Light" )
	PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:3")
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPUNUSED_DIPLOC( 0x40, 0x40, "SW2:2" ) /* Listed as "Unused" */
	PORT_SERVICE_DIPLOC( 0x80, IP_ACTIVE_LOW, "SW2:1" )

	PORT_START("P1")
	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(1)
	PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
	PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
	PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_COIN1 )
	PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_COIN2 )

	PORT_START("P2")
	PORT_BIT( 0x0001, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0002, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0004, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0008, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_PLAYER(2)
	PORT_BIT( 0x0010, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
	PORT_BIT( 0x0020, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x0040, IP_ACTIVE_LOW, IPT_START1 )
	PORT_BIT( 0x0080, IP_ACTIVE_LOW, IPT_START2 )
	PORT_BIT( 0x0100, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(1)
	PORT_BIT( 0x0200, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_PLAYER(2)
	PORT_BIT( 0xfc00, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END



void glass_state::machine_start()
{
	m_okibank->configure_entries(0, 16, memregion("oki")->base(), 0x10000);

	save_item(NAME(m_cause_interrupt));
	save_item(NAME(m_current_bit));
	save_item(NAME(m_blitter_command));
}

void glass_state::machine_reset()
{
	m_cause_interrupt = 1;
	m_current_bit = 0;
	m_blitter_command = 0;
}

void glass_state::glass(machine_config &config)
{
	/* basic machine hardware */
	M68000(config, m_maincpu, XTAL(24'000'000)/2);      /* 12 MHz verified on PCB */
	m_maincpu->set_addrmap(AS_PROGRAM, &glass_state::glass_map);
	m_maincpu->set_vblank_int("screen", FUNC(glass_state::interrupt));

	LS259(config, m_outlatch);
	m_outlatch->q_out_cb<0>().set(FUNC(glass_state::coin1_lockout_w));
	m_outlatch->q_out_cb<1>().set(FUNC(glass_state::coin2_lockout_w));
	m_outlatch->q_out_cb<2>().set(FUNC(glass_state::coin1_counter_w));
	m_outlatch->q_out_cb<3>().set(FUNC(glass_state::coin2_counter_w));
	m_outlatch->q_out_cb<4>().set_nop(); // Sound Muting (if bit 0 == 1, sound output stream = 0)

	/* video hardware */
	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
	screen.set_refresh_hz(60);
	screen.set_vblank_time(ATTOSECONDS_IN_USEC(2500) /* not accurate */);
	screen.set_size(32*16, 32*16);
	screen.set_visarea(0, 368-1, 16, 256-1);
	screen.set_screen_update(FUNC(glass_state::screen_update));
	screen.set_palette(m_palette);

	GFXDECODE(config, m_gfxdecode, m_palette, gfx_glass);
	PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 1024);

	/* sound hardware */
	SPEAKER(config, "mono").front_center();

	okim6295_device &oki(OKIM6295(config, "oki", XTAL(1'000'000), okim6295_device::PIN7_HIGH)); /* 1MHz Resonator & pin 7 high verified on PCB */
	oki.set_addrmap(0, &glass_state::oki_map);
	oki.add_route(ALL_OUTPUTS, "mono", 1.0);
}

void glass_state::glass_ds5002fp(machine_config &config)
{
	glass(config);
	gaelco_ds5002fp_device &ds5002fp(GAELCO_DS5002FP(config, "gaelco_ds5002fp", XTAL(24'000'000) / 2)); /* verified on pcb */
	ds5002fp.set_addrmap(0, &glass_state::mcu_hostmem_map);
	config.set_perfect_quantum("gaelco_ds5002fp:mcu");
}

ROM_START( glass ) /* Version 1.1 */
	ROM_REGION( 0x100000, "maincpu", 0 )    /* 68000 code */
	ROM_LOAD16_BYTE( "1.c23", 0x000000, 0x040000, CRC(aeebd4ed) SHA1(04759dc146dff0fc74b78d70e79dfaebe68328f9) )
	ROM_LOAD16_BYTE( "2.c22", 0x000001, 0x040000, CRC(165e2e01) SHA1(180a2e2b5151f2321d85ac23eff7fbc9f52023a5) )

	ROM_REGION( 0x8000, "gaelco_ds5002fp:sram", 0 ) /* DS5002FP code */
	ROM_LOAD( "glass_ds5002fp_sram.bin", 0x00000, 0x8000, CRC(47c9df4c) SHA1(e0ac4f3d3086a4e8164d42aaae125037c222118a) )

	ROM_REGION( 0x100, "gaelco_ds5002fp:mcu:internal", ROMREGION_ERASE00 )
	/* these are the default states stored in NVRAM */
	DS5002FP_SET_MON( 0x29 )
	DS5002FP_SET_RPCTL( 0x00 )
	DS5002FP_SET_CRCR( 0x80 )

	ROM_REGION( 0x400000, "gfx", 0 )   /* Graphics */
	ROM_LOAD( "h13.bin", 0x000000, 0x200000, CRC(13ab7f31) SHA1(468424f74d6cccd1b445a9f20e2d24bc46d61ed6) )
	ROM_LOAD( "h11.bin", 0x200000, 0x200000, CRC(c6ac41c8) SHA1(22408ef1e35c66d0fba0c72972c46fad891d1193) )

	ROM_REGION( 0x100000, "bmap", 0 )   /* 16 bitmaps (320x200, indexed colors) */
	ROM_LOAD( "h9.bin", 0x000000, 0x100000, CRC(b9492557) SHA1(3f5c0d696d65e1cd492763dfa749c813dd56a9bf) )

	ROM_REGION( 0x100000, "oki", 0 )    /* ADPCM samples - sound chip is OKIM6295 */
	ROM_LOAD( "c1.bin", 0x000000, 0x100000, CRC(d9f075a2) SHA1(31a7a677861f39d512e9d1f51925c689e481159a) )
	/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
ROM_END

ROM_START( glass10 ) /* Version 1.0 */
	ROM_REGION( 0x100000, "maincpu", 0 )    /* 68000 code */
	ROM_LOAD16_BYTE( "c23.bin", 0x000000, 0x040000, CRC(688cdf33) SHA1(b59dcc3fc15f72037692b745927b110e97d8282e) )
	ROM_LOAD16_BYTE( "c22.bin", 0x000001, 0x040000, CRC(ab17c992) SHA1(1509b5b4bbfb4e022e0ab6fbbc0ffc070adfa531) )

	ROM_REGION( 0x8000, "gaelco_ds5002fp:sram", 0 ) /* DS5002FP code */
	ROM_LOAD( "glass_ds5002fp_sram.bin", 0x00000, 0x8000, CRC(47c9df4c) SHA1(e0ac4f3d3086a4e8164d42aaae125037c222118a) )

	ROM_REGION( 0x100, "gaelco_ds5002fp:mcu:internal", ROMREGION_ERASE00 )
	/* these are the default states stored in NVRAM */
	DS5002FP_SET_MON( 0x29 )
	DS5002FP_SET_RPCTL( 0x00 )
	DS5002FP_SET_CRCR( 0x80 )

	ROM_REGION( 0x400000, "gfx", 0 )   /* Graphics */
	ROM_LOAD( "h13.bin", 0x000000, 0x200000, CRC(13ab7f31) SHA1(468424f74d6cccd1b445a9f20e2d24bc46d61ed6) )
	ROM_LOAD( "h11.bin", 0x200000, 0x200000, CRC(c6ac41c8) SHA1(22408ef1e35c66d0fba0c72972c46fad891d1193) )

	ROM_REGION( 0x100000, "bmap", 0 )   /* 16 bitmaps (320x200, indexed colors) */
	ROM_LOAD( "h9.bin", 0x000000, 0x100000, CRC(b9492557) SHA1(3f5c0d696d65e1cd492763dfa749c813dd56a9bf) )

	ROM_REGION( 0x100000, "oki", 0 )    /* ADPCM samples - sound chip is OKIM6295 */
	ROM_LOAD( "c1.bin", 0x000000, 0x100000, CRC(d9f075a2) SHA1(31a7a677861f39d512e9d1f51925c689e481159a) )
	/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
ROM_END

ROM_START( glass10a ) /* Title screen shows "GLASS" and under that "Break Edition" on a real PCB */
	ROM_REGION( 0x100000, "maincpu", 0 )    /* 68000 code */
	ROM_LOAD16_BYTE( "spl-c23.bin", 0x000000, 0x040000, CRC(c1393bea) SHA1(a5f877ba38305a7b49fa3c96b9344cbf71e8c9ef) )
	ROM_LOAD16_BYTE( "spl-c22.bin", 0x000001, 0x040000, CRC(0d6fa33e) SHA1(37e9258ef7e108d034c80abc8e5e5ab6dacf0a61) )

	ROM_REGION( 0x8000, "gaelco_ds5002fp:sram", 0 ) /* DS5002FP code */
	ROM_LOAD( "glass_ds5002fp_sram.bin", 0x00000, 0x8000, CRC(47c9df4c) SHA1(e0ac4f3d3086a4e8164d42aaae125037c222118a) )

	ROM_REGION( 0x100, "gaelco_ds5002fp:mcu:internal", ROMREGION_ERASE00 )
	/* these are the default states stored in NVRAM */
	DS5002FP_SET_MON( 0x29 )
	DS5002FP_SET_RPCTL( 0x00 )
	DS5002FP_SET_CRCR( 0x80 )

	ROM_REGION( 0x400000, "gfx", 0 )   /* Graphics */
	ROM_LOAD( "h13.bin", 0x000000, 0x200000, CRC(13ab7f31) SHA1(468424f74d6cccd1b445a9f20e2d24bc46d61ed6) )
	ROM_LOAD( "h11.bin", 0x200000, 0x200000, CRC(c6ac41c8) SHA1(22408ef1e35c66d0fba0c72972c46fad891d1193) )

	ROM_REGION( 0x100000, "bmap", 0 )   /* 16 bitmaps (320x200, indexed colors) */
	ROM_LOAD( "h9.bin", 0x000000, 0x100000, CRC(b9492557) SHA1(3f5c0d696d65e1cd492763dfa749c813dd56a9bf) )

	ROM_REGION( 0x100000, "oki", 0 )    /* ADPCM samples - sound chip is OKIM6295 */
	ROM_LOAD( "c1.bin", 0x000000, 0x100000, CRC(d9f075a2) SHA1(31a7a677861f39d512e9d1f51925c689e481159a) )
	/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
ROM_END

ROM_START( glasskr )
	ROM_REGION( 0x100000, "maincpu", 0 )    /* 68000 code */
	ROM_LOAD16_BYTE( "glassk.c23", 0x000000, 0x080000, CRC(6ee19376) SHA1(8a8fdeebe094bd3e29c35cf59584e3cab708732d) )
	ROM_LOAD16_BYTE( "glassk.c22", 0x000001, 0x080000, CRC(bd546568) SHA1(bcd5e7591f4e68c9470999b8a0ef1ee4392c907c) )

	ROM_REGION( 0x400000, "gfx", 0 )   /* Graphics */
	ROM_LOAD( "h13.bin", 0x000000, 0x200000, CRC(13ab7f31) SHA1(468424f74d6cccd1b445a9f20e2d24bc46d61ed6) )
	ROM_LOAD( "h11.bin", 0x200000, 0x200000, CRC(c6ac41c8) SHA1(22408ef1e35c66d0fba0c72972c46fad891d1193) )

	ROM_REGION( 0x100000, "bmap", 0 )   /* 16 bitmaps (320x200, indexed colors) */
	ROM_LOAD( "glassk.h9", 0x000000, 0x100000, CRC(d499be4c) SHA1(204f754813be687e8dc00bfe7b5dbc4857ac8738) )

	ROM_REGION( 0x100000, "oki", 0 )    /* ADPCM samples - sound chip is OKIM6295 */
	ROM_LOAD( "c1.bin", 0x000000, 0x100000, CRC(d9f075a2) SHA1(31a7a677861f39d512e9d1f51925c689e481159a) )
	/* 0x00000-0x2ffff is fixed, 0x30000-0x3ffff is bank switched from all the ROMs */
ROM_END


/*
 ALL versions of Glass contain the 'Break Edition' string (it just seems to be part of the title?)
 The 2 version 1.0 releases are very similar code, it was thought that one was a break edition and the other wasn't, but this is not the case.

 Version 1.1 releases also show Version 1994 on the title screen.  These versions do not have skulls in the playfield (at least not on early stages)
 The protected version 1.1 also doesn't show any kind of attract gameplay, looks like it was patched out? (should be verified on an untouched original 1.1 using it's original SRAM tho)
 The unprotected version appears to be a Korean set, is censored, and has different girl pictures.
*/

GAME( 1994, glass,    0,     glass_ds5002fp, glass, glass_state, empty_init, ROT0, "OMK / Gaelco",                  "Glass (Ver 1.1, Break Edition, Checksum 49D5E66B, Version 1994)",                           MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1994, glasskr,  glass, glass,          glass, glass_state, empty_init, ROT0, "OMK / Gaelco (Promat license)", "Glass (Ver 1.1, Break Edition, Checksum D419AB69, Version 1994) (censored, unprotected)",   MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS ) // promat stickers on program roms
GAME( 1993, glass10,  glass, glass_ds5002fp, glass, glass_state, empty_init, ROT0, "OMK / Gaelco",                  "Glass (Ver 1.0, Break Edition, Checksum C5513F3C)",                                 MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1993, glass10a, glass, glass_ds5002fp, glass, glass_state, empty_init, ROT0, "OMK / Gaelco",                  "Glass (Ver 1.0, Break Edition, Checksum D3864FDB)",                                 MACHINE_SUPPORTS_SAVE | MACHINE_IMPERFECT_GRAPHICS )