/***************************************************************************
Hot Pinball
Gals Pinball
driver by Nicola Salmoria
Notes:
- to start a 2 or more players game, press the start button multiple times
- the sprite graphics contain a "(c) Tecmo", and the sprite system is
indeed similar to other Tecmo games like Ninja Gaiden.
TODO:
- scrolling is wrong.
- sprite/tile priority might be wrong. There is an unknown bit in the fg
tilemap, marking some tiles that I'm not currently drawing.
***************************************************************************/
#include "emu.h"
#include "cpu/m68000/m68000.h"
#include "cpu/z80/z80.h"
#include "sound/okim6295.h"
#include "sound/3812intf.h"
#include "includes/galspnbl.h"
static WRITE16_HANDLER( soundcommand_w )
{
galspnbl_state *state = space->machine().driver_data<galspnbl_state>();
if (ACCESSING_BITS_0_7)
{
soundlatch_w(space,offset,data & 0xff);
device_set_input_line(state->m_audiocpu, INPUT_LINE_NMI, PULSE_LINE);
}
}
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 16 )
AM_RANGE(0x000000, 0x3fffff) AM_ROM
AM_RANGE(0x700000, 0x703fff) AM_RAM /* galspnbl work RAM */
AM_RANGE(0x708000, 0x70ffff) AM_RAM /* galspnbl work RAM, bitmaps are decompressed here */
AM_RANGE(0x800000, 0x803fff) AM_RAM /* hotpinbl work RAM */
AM_RANGE(0x808000, 0x80ffff) AM_RAM /* hotpinbl work RAM, bitmaps are decompressed here */
AM_RANGE(0x880000, 0x880fff) AM_RAM AM_BASE_SIZE_MEMBER(galspnbl_state, m_spriteram, m_spriteram_size)
AM_RANGE(0x8ff400, 0x8fffff) AM_WRITENOP /* ??? */
AM_RANGE(0x900000, 0x900fff) AM_RAM AM_BASE_MEMBER(galspnbl_state, m_colorram)
AM_RANGE(0x901000, 0x903fff) AM_WRITENOP /* ??? */
AM_RANGE(0x904000, 0x904fff) AM_RAM AM_BASE_MEMBER(galspnbl_state, m_videoram)
AM_RANGE(0x905000, 0x907fff) AM_WRITENOP /* ??? */
AM_RANGE(0x980000, 0x9bffff) AM_RAM AM_BASE_MEMBER(galspnbl_state, m_bgvideoram)
AM_RANGE(0xa00000, 0xa00fff) AM_WRITENOP /* more palette ? */
AM_RANGE(0xa01000, 0xa017ff) AM_WRITE(paletteram16_xxxxBBBBGGGGRRRR_word_w) AM_BASE_GENERIC(paletteram)
AM_RANGE(0xa01800, 0xa027ff) AM_WRITENOP /* more palette ? */
AM_RANGE(0xa80000, 0xa80001) AM_READ_PORT("IN0")
AM_RANGE(0xa80010, 0xa80011) AM_READ_PORT("IN1") AM_WRITE(soundcommand_w)
AM_RANGE(0xa80020, 0xa80021) AM_READ_PORT("SYSTEM") AM_WRITENOP /* w - could be watchdog, but causes resets when picture is shown */
AM_RANGE(0xa80030, 0xa80031) AM_READ_PORT("DSW1") AM_WRITENOP /* w - irq ack? */
AM_RANGE(0xa80040, 0xa80041) AM_READ_PORT("DSW2")
AM_RANGE(0xa80050, 0xa80051) AM_WRITEONLY AM_BASE_MEMBER(galspnbl_state, m_scroll) /* ??? */
ADDRESS_MAP_END
static ADDRESS_MAP_START( audio_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0xefff) AM_ROM
AM_RANGE(0xf000, 0xf7ff) AM_RAM
AM_RANGE(0xf800, 0xf800) AM_DEVREADWRITE_MODERN("oki", okim6295_device, read, write)
AM_RANGE(0xf810, 0xf811) AM_DEVWRITE("ymsnd", ym3812_w)
AM_RANGE(0xfc00, 0xfc00) AM_NOP /* irq ack ?? */
AM_RANGE(0xfc20, 0xfc20) AM_READ(soundlatch_r)
ADDRESS_MAP_END
static INPUT_PORTS_START( galspnbl )
PORT_START("IN0")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tested at 0x0016c6 - doesn't seem tilt related */
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* tested at 0x0016d2 - doesn't seem tilt related */
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME( "Left Flippers" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME( "Launch Ball / Tilt" )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* uncalled (?) code at 0x007ed2 ('hotpinbl') or 0x008106 ('galspnbl') */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("IN1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_SPECIAL ) /* same as BUTTON3 - leftover from another game ? */
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Right Flippers" )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN ) /* uncalled (?) code at 0x007e90 ('hotpinbl') or 0x0080c4 ('galspnbl') */
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM")
PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 )
PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_COIN2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 ) PORT_NAME( "Start" ) /* needed to avoid confusion with # of players */
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("DSW1") /* 0x700018.b */
PORT_DIPNAME( 0x03, 0x03, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:1,2") /* see code at 0x0085c6 ('hotpinbl') or 0x008994 ('galspnbl') */
PORT_DIPSETTING( 0x02, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x03, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x01, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x0c, 0x0c, "Extra Ball" ) PORT_DIPLOCATION("SW2:3,4")
PORT_DIPSETTING( 0x04, "100K 500K" )
PORT_DIPSETTING( 0x0c, "200K 800K" )
PORT_DIPSETTING( 0x08, "200K only" )
PORT_DIPSETTING( 0x00, DEF_STR( None ) )
PORT_DIPNAME( 0x10, 0x10, "Hit Difficulty" ) PORT_DIPLOCATION("SW2:5")
PORT_DIPSETTING( 0x10, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hard ) )
PORT_DIPNAME( 0x20, 0x20, "Slide Show" ) PORT_DIPLOCATION("SW2:6")
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:7")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x40, DEF_STR( On ) )
PORT_DIPUNUSED_DIPLOC( 0x80, 0x80, "SW2:8" )
PORT_START("DSW2") /* 0x700019.b */
PORT_DIPNAME( 0x07, 0x07, DEF_STR( Coin_A ) ) PORT_DIPLOCATION("SW1:1,2,3")
PORT_DIPSETTING( 0x02, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x01, "2 Coins/1 Credit 3/2" )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x06, "1 Coin/1 Credit 2/3" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit 5/6" )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x38, 0x38, DEF_STR( Coin_B ) ) PORT_DIPLOCATION("SW1:4,5,6")
PORT_DIPSETTING( 0x10, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x18, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x08, "2 Coins/1 Credit 3/2" )
PORT_DIPSETTING( 0x38, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x30, "1 Coin/1 Credit 2/3" )
PORT_DIPSETTING( 0x00, "1 Coin/1 Credit 5/6" )
PORT_DIPSETTING( 0x28, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0xc0, 0xc0, "Balls" ) PORT_DIPLOCATION("SW1:7,8")
PORT_DIPSETTING( 0x00, "2" )
PORT_DIPSETTING( 0xc0, "3" )
PORT_DIPSETTING( 0x80, "4" )
PORT_DIPSETTING( 0x40, "5" )
INPUT_PORTS_END
static INPUT_PORTS_START( hotpinbl )
PORT_INCLUDE( galspnbl )
PORT_MODIFY("IN1")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME( "Right Flippers" )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_SPECIAL ) /* same as BUTTON3 - leftover from another game ? */
INPUT_PORTS_END
static const gfx_layout tilelayout =
{
16,8,
RGN_FRAC(1,2),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, RGN_FRAC(1,2)+0*4, RGN_FRAC(1,2)+1*4, 2*4, 3*4, RGN_FRAC(1,2)+2*4, RGN_FRAC(1,2)+3*4,
16*8+0*4, 16*8+1*4, 16*8+RGN_FRAC(1,2)+0*4, 16*8+RGN_FRAC(1,2)+1*4, 16*8+2*4, 16*8+3*4, 16*8+RGN_FRAC(1,2)+2*4, 16*8+RGN_FRAC(1,2)+3*4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
32*8
};
static const gfx_layout spritelayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ 0, 1, 2, 3 },
{ 0, 4, RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 8+0, 8+4, 8+RGN_FRAC(1,2)+0, 8+RGN_FRAC(1,2)+4 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8
};
static GFXDECODE_START( galspnbl )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 512, 16 )
GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 16 )
GFXDECODE_END
static void irqhandler( device_t *device, int linestate )
{
galspnbl_state *state = device->machine().driver_data<galspnbl_state>();
device_set_input_line(state->m_audiocpu, 0, linestate);
}
static const ym3812_interface ym3812_config =
{
irqhandler
};
static MACHINE_START( galspnbl )
{
galspnbl_state *state = machine.driver_data<galspnbl_state>();
state->m_audiocpu = machine.device("audiocpu");
}
static MACHINE_CONFIG_START( galspnbl, galspnbl_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M68000, 10000000) /* 10 MHz ??? */
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_CPU_VBLANK_INT("screen", irq3_line_hold)/* also has vector for 6, but it does nothing */
MCFG_CPU_ADD("audiocpu", Z80, 4000000) /* 4 MHz ??? */
MCFG_CPU_PROGRAM_MAP(audio_map)
/* NMI is caused by the main CPU */
MCFG_MACHINE_START(galspnbl)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(512, 256)
MCFG_SCREEN_VISIBLE_AREA(0, 512-1, 16, 240-1)
MCFG_SCREEN_UPDATE(galspnbl)
MCFG_GFXDECODE(galspnbl)
MCFG_PALETTE_LENGTH(1024 + 32768)
MCFG_PALETTE_INIT(galspnbl)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("ymsnd", YM3812, 3579545)
MCFG_SOUND_CONFIG(ym3812_config)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 1.0)
MCFG_OKIM6295_ADD("oki", 1056000, OKIM6295_PIN7_HIGH) // clock frequency & pin 7 not verified
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( galspnbl )
ROM_REGION( 0x400000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "7.rom", 0x000000, 0x80000, CRC(ce0189bf) SHA1(06d8cc6f5b819fe2ca536ce553db6986547a15ba) )
ROM_LOAD16_BYTE( "3.rom", 0x000001, 0x80000, CRC(9b0a8744) SHA1(ac80f22b8b2f4c559c225bf203af698bf59699e7) )
ROM_LOAD16_BYTE( "8.rom", 0x100000, 0x80000, CRC(eee2f087) SHA1(37285ae7b49c9d20ad92b3971db89ba593975154) )
ROM_LOAD16_BYTE( "4.rom", 0x100001, 0x80000, CRC(56298489) SHA1(6dce296d752fa5579e8a3c1db3e563c4f98b6bae) )
ROM_LOAD16_BYTE( "9.rom", 0x200000, 0x80000, CRC(d9e4964c) SHA1(0bb63384ed57a6ee1d45d1f2c181172a3f0b39df) )
ROM_LOAD16_BYTE( "5.rom", 0x200001, 0x80000, CRC(a5e71ee4) SHA1(f41ea4ab07be263157d6c1f4a96ef45c9bccfe39) )
ROM_LOAD16_BYTE( "10.rom", 0x300000, 0x80000, CRC(3a20e1e5) SHA1(850be621547bc9c7519055211392f2684e440462) )
ROM_LOAD16_BYTE( "6.rom", 0x300001, 0x80000, CRC(94927d20) SHA1(0ea1a179956ad9a93a99cccec92f0490044ad1d3) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */
ROM_LOAD( "2.rom", 0x0000, 0x10000, CRC(fae688a7) SHA1(e1ef7abd18f6a820d1a7f0ceb9a9b1a2c7de41f0) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "17.rom", 0x00000, 0x40000, CRC(7d435701) SHA1(f6a2241c95f101d09b18f550689d125abd3ea9c4) )
ROM_LOAD( "18.rom", 0x40000, 0x40000, CRC(136adaac) SHA1(5f5e70a66d256cad9fcdbc5a7fff035f9a3279b9) )
ROM_REGION( 0x40000, "gfx2", 0 )
ROM_LOAD( "15.rom", 0x00000, 0x20000, CRC(4beb840d) SHA1(351cd8da361a55794595d2cf7b0fed9233d0a5a0) )
ROM_LOAD( "16.rom", 0x20000, 0x20000, CRC(93d3c610) SHA1(0cf1f311ec2646a436c37e121634731646c06437) )
ROM_REGION( 0x40000, "oki", 0 ) /* OKIM6295 samples */
ROM_LOAD( "1.rom", 0x00000, 0x40000, CRC(93c06d3d) SHA1(8620d274ca7824e7e72a1ad1da3eaa804d550653) )
ROM_END
ROM_START( hotpinbl )
ROM_REGION( 0x400000, "maincpu", 0 ) /* 68000 code */
ROM_LOAD16_BYTE( "hp_07.bin", 0x000000, 0x80000, CRC(978cc13e) SHA1(0060aaf7259fdeeacb07e9ced01bdf69c27bdfb6) )
ROM_LOAD16_BYTE( "hp_03.bin", 0x000001, 0x80000, CRC(68388726) SHA1(d8dca9050403be70097a0f833ba189bd2fa87e80) )
ROM_LOAD16_BYTE( "hp_08.bin", 0x100000, 0x80000, CRC(bd16be12) SHA1(36e64705efba8ecdc96a62f55d68e959022fb98f) )
ROM_LOAD16_BYTE( "hp_04.bin", 0x100001, 0x80000, CRC(655b0cf0) SHA1(4348d774155c61b1a29c2618f472a0032f4be9c0) )
ROM_LOAD16_BYTE( "hp_09.bin", 0x200000, 0x80000, CRC(a6368624) SHA1(fa0b3dc4eb33a4b2d00e30676e59feec2fa64c3d) )
ROM_LOAD16_BYTE( "hp_05.bin", 0x200001, 0x80000, CRC(48efd028) SHA1(8c968c4a73069a8f64e7bc339bab0eeb5254c580) )
ROM_LOAD16_BYTE( "hp_10.bin", 0x300000, 0x80000, CRC(a5c63e34) SHA1(de27cfe20e09e8c13ee28d6eb42bfab1ebe33149) )
ROM_LOAD16_BYTE( "hp_06.bin", 0x300001, 0x80000, CRC(513eda91) SHA1(14a43c00ad1f55bff525a14cd53913dd78e80f0c) )
ROM_REGION( 0x10000, "audiocpu", 0 ) /* Z80 code */
ROM_LOAD( "hp_02.bin", 0x0000, 0x10000, CRC(82698269) SHA1(5e27e89f1bdd7c3793d40867c50981f5fac0a7fb) )
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "hp_13.bin", 0x00000, 0x40000, CRC(d53b64b9) SHA1(347b6ec908e23f848e98eed46fb34b49b728556b) )
ROM_LOAD( "hp_14.bin", 0x40000, 0x40000, CRC(2fe3fcee) SHA1(29f96aa3dded6cb0b2fe3d9507fb5638e9778ef3) )
ROM_REGION( 0x40000, "gfx2", 0 )
ROM_LOAD( "hp_11.bin", 0x00000, 0x20000, CRC(deecd7f1) SHA1(752c944d941bfe8f21d32881f32676999ebc5a7f) )
ROM_LOAD( "hp_12.bin", 0x20000, 0x20000, CRC(5fd603c2) SHA1(864686cd1ba5beb6cebfd394b60620106c929abd) )
ROM_REGION( 0x40000, "oki", 0 ) /* OKIM6295 samples */
ROM_LOAD( "hp_01.bin", 0x00000, 0x40000, CRC(93c06d3d) SHA1(8620d274ca7824e7e72a1ad1da3eaa804d550653) )
ROM_END
GAME( 1995, hotpinbl, 0, galspnbl, hotpinbl, 0, ROT90, "Comad & New Japan System", "Hot Pinball", GAME_SUPPORTS_SAVE )
GAME( 1996, galspnbl, 0, galspnbl, galspnbl, 0, ROT90, "Comad", "Gals Pinball", GAME_SUPPORTS_SAVE )