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// license:BSD-3-Clause
// copyright-holders:David Haywood, hap
/*

Galaxia by Zaccaria (1979)
Also released in several regions as "Super Galaxians".
Set regions are unknown, so all are currently named Galaxia.

Taken from an untested board.

1K byte files were 2708 or equivalent.
512 byte file is a 82S130 PROM.

This is not a direct pirate of Galaxian as you might think from the name.
The game uses a Signetics 2650A CPU with three 40-pin 2636 chips, which are
responsible for basic sound and some video functions.

Other than that, the video hardware looks like it's similar to Galaxian
(2 x 2114, 2 x 2101, 2 x EPROM) but there is no attack RAM and the graphics
EPROMS are 2708. The graphics EPROMS do contain Galaxian-like graphics...

Quick PCB sketch:
  ------------------------------------------------------------------------------
  |                                                                            |
  |                   13l    13i    13h                                        |
  |                                                                            |
  |    PROM           11l    11i    11h      S2636            S2621    XTAL    |
|6-|                                                                 14.31818  |
  |                          10i    10h      S2636                             |
|5-|                                                                           |
|--|                          8i     8h      S2636                   S2650A    |
|--|                                                                           |
|--|                                                                           |
  |                                                                            |
|4-|                                                                           |
|--|                                                                           |
|--|                                                                           |
|--|                                                                           |
  |                                                                            |
|3-|                                                                           |
|--|                                                                           |
|--|                                                                           |
|--|       DSW                                                                 |
  |                                                     3d                     |
|2-|       DSW                                                                |-1|
  |                                                     1d                    |--|
  |                                                                           |--|
  ------------------------------------------------------------------------------

Astro Wars (port of Astro Fighter) is on a stripped down board of Galaxia,
using only one 2636 chip, less RAM, and no PROM.

Manual and Schematic for Galaxia can be found at:
http://www.zzzaccaria.com/manuals/SuperGalaxiansTechnicalManual.zip
http://www.zzzaccaria.com/manuals/GalaxiaSchematics.zip

The manual for Astro Wars can also be found at:
http://www.opdenkelder.com/Astrowars_manual.zip

HW has many similarities with quasar.cpp / cvs.cpp / zac2650.cpp
real hardware video of Astro Wars can be seen here: youtu.be/eSrQFBMeDlM
---

TODO:
- go through everything in the schematics for astrowar / galaxia
- video rewrite to:
   * support RAW_PARAMS, blanking is much like how laserbat hardware does it
   and is needed to correct the speed in all machines
   * improve bullets
   * provide correct color/star generation, using info from Galaxia technical
   manual and schematics
   * provide accurate sprite/bg sync in astrowar
- what is the PROM for? schematics are too burnt to tell anything
- add sound board emulation

*/

#include "emu.h"
#include "includes/galaxia.h"

#include "machine/s2636.h"
#include "cpu/s2650/s2650.h"
#include "speaker.h"


WRITE_LINE_MEMBER(galaxia_state::vblank_irq)
{
	if (state)
	{
		m_maincpu->set_input_line_and_vector(0, HOLD_LINE, 0x03);
		cvs_scroll_stars();
	}
}


/***************************************************************************

  I/O

***************************************************************************/

WRITE8_MEMBER(galaxia_state::galaxia_video_w)
{
//  m_screen->update_partial(m_screen->vpos());
	m_bg_tilemap->mark_tile_dirty(offset);
	cvs_video_or_color_ram_w(space, offset, data);
}

WRITE8_MEMBER(galaxia_state::galaxia_scroll_w)
{
	m_screen->update_partial(m_screen->vpos());

	// fixed scrolling area
	for (int i = 1; i < 6; i++)
		m_bg_tilemap->set_scrolly(i, data);
}

WRITE8_MEMBER(galaxia_state::galaxia_ctrlport_w)
{
	// d0: triggers on every new credit
	// d1: coin counter? if you put a coin in slot A, galaxia constantly
	// strobes sets and clears the bit. if you put a coin in slot B
	// however, the bit is set and cleared only once.
	// d5: set as soon as the game completes selftest
	// other bits: unknown
}

WRITE8_MEMBER(galaxia_state::galaxia_dataport_w)
{
	// seems to be related to sound board comms
}

READ8_MEMBER(galaxia_state::galaxia_collision_r)
{
	m_screen->update_partial(m_screen->vpos());
	return m_collision_register;
}

READ8_MEMBER(galaxia_state::galaxia_collision_clear)
{
	m_screen->update_partial(m_screen->vpos());
	m_collision_register = 0;
	return 0xff;
}

void galaxia_state::galaxia_mem_map(address_map &map)
{
	map(0x0000, 0x13ff).rom();
	map(0x1400, 0x14ff).mirror(0x6000).ram().share("bullet_ram");
	map(0x1500, 0x15ff).mirror(0x6000).rw(m_s2636_0, FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
	map(0x1600, 0x16ff).mirror(0x6000).rw(m_s2636_1, FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
	map(0x1700, 0x17ff).mirror(0x6000).rw(m_s2636_2, FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
	map(0x1800, 0x1bff).mirror(0x6000).r(this, FUNC(galaxia_state::cvs_video_or_color_ram_r)).w(this, FUNC(galaxia_state::galaxia_video_w)).share("video_ram");
	map(0x1c00, 0x1fff).mirror(0x6000).ram();
	map(0x2000, 0x33ff).rom();
	map(0x7214, 0x7214).portr("IN0");
}

void galaxia_state::astrowar_mem_map(address_map &map)
{
	map(0x0000, 0x13ff).rom();
	map(0x1400, 0x14ff).mirror(0x6000).ram();
	map(0x1500, 0x15ff).mirror(0x6000).rw(m_s2636_0, FUNC(s2636_device::read_data), FUNC(s2636_device::write_data));
	map(0x1800, 0x1bff).mirror(0x6000).r(this, FUNC(galaxia_state::cvs_video_or_color_ram_r)).w(this, FUNC(galaxia_state::galaxia_video_w)).share("video_ram");
	map(0x1c00, 0x1cff).mirror(0x6000).ram().share("bullet_ram");
	map(0x2000, 0x33ff).rom();
}

void galaxia_state::galaxia_io_map(address_map &map)
{
	map.unmap_value_high();
	map(0x00, 0x00).w(this, FUNC(galaxia_state::galaxia_scroll_w)).portr("IN0");
	map(0x02, 0x02).portr("IN1");
	map(0x05, 0x05).nopr();
	map(0x06, 0x06).portr("DSW0");
	map(0x07, 0x07).portr("DSW1");
	map(0xac, 0xac).nopr();
}

void galaxia_state::galaxia_data_map(address_map &map)
{
	map(S2650_CTRL_PORT, S2650_CTRL_PORT).rw(this, FUNC(galaxia_state::galaxia_collision_r), FUNC(galaxia_state::galaxia_ctrlport_w));
	map(S2650_DATA_PORT, S2650_DATA_PORT).rw(this, FUNC(galaxia_state::galaxia_collision_clear), FUNC(galaxia_state::galaxia_dataport_w));
}


/***************************************************************************

  Inputs

***************************************************************************/

static INPUT_PORTS_START( galaxia )
	PORT_START("IN0")
	PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x02, IP_ACTIVE_HIGH, IPT_START2 )
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_COIN2 ) PORT_IMPULSE(1)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_IMPULSE(1)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_PLAYER(2)
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0xc0, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("IN1")
	PORT_BIT( 0x04, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_PLAYER(2)
	PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_PLAYER(2)
	PORT_BIT( 0x10, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_2WAY
	PORT_BIT( 0x20, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_2WAY
	PORT_BIT( 0xc3, IP_ACTIVE_HIGH, IPT_UNKNOWN )

	PORT_START("DSW0")
	PORT_DIPNAME( 0x07, 0x00, DEF_STR( Coinage ) )
	PORT_DIPSETTING(    0x00, "A 1C_1C B 2C_1C" )
	PORT_DIPSETTING(    0x01, "A 1C_2C B 2C_1C" )
	PORT_DIPSETTING(    0x02, "A 1C_3C B 2C_1C" )
	PORT_DIPSETTING(    0x03, "A 1C_5C B 2C_1C" )
	PORT_DIPSETTING(    0x04, "A 1C_1C B 1C_1C" )
	PORT_DIPSETTING(    0x05, "A 1C_2C B 1C_1C" )
	PORT_DIPSETTING(    0x06, "A 1C_3C B 1C_1C" )
	PORT_DIPSETTING(    0x07, "A 1C_5C B 1C_1C" )
	PORT_DIPNAME( 0x08, 0x00, DEF_STR( Lives ) )
	PORT_DIPSETTING(    0x00, "3" )
	PORT_DIPSETTING(    0x08, "5" )

	PORT_DIPNAME( 0x10, 0x00, "UNK04" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "UNK05" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, "UNK06" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, "UNK07" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )

	PORT_START("DSW1")
	PORT_DIPNAME( 0x01, 0x00, "UNK10" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x01, DEF_STR( On ) )
	PORT_DIPNAME( 0x02, 0x00, "UNK11" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x02, DEF_STR( On ) )
	PORT_DIPNAME( 0x04, 0x00, "UNK12" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x04, DEF_STR( On ) )
	PORT_DIPNAME( 0x08, 0x00, "UNK13" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x08, DEF_STR( On ) )

	PORT_DIPNAME( 0x10, 0x00, "UNK14" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x10, DEF_STR( On ) )
	PORT_DIPNAME( 0x20, 0x00, "UNK15" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x20, DEF_STR( On ) )
	PORT_DIPNAME( 0x40, 0x00, "UNK16" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x40, DEF_STR( On ) )
	PORT_DIPNAME( 0x80, 0x00, "UNK17" )
	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
INPUT_PORTS_END


/***************************************************************************

  Machine Configs

***************************************************************************/

static const gfx_layout tiles8x8x1_layout =
{
	8,8,
	RGN_FRAC(1,1),
	1,
	{ RGN_FRAC(0,1) },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};

static const gfx_layout tiles8x8x2_layout =
{
	8,8,
	RGN_FRAC(1,2),
	2,
	{ RGN_FRAC(0,2), RGN_FRAC(1,2) },
	{ 0, 1, 2, 3, 4, 5, 6, 7 },
	{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
	8*8
};

static GFXDECODE_START( gfx_galaxia )
	GFXDECODE_ENTRY( "gfx1", 0, tiles8x8x2_layout, 0, 4 )
GFXDECODE_END

static GFXDECODE_START( gfx_astrowar )
	GFXDECODE_ENTRY( "gfx1", 0, tiles8x8x1_layout, 0, 8 )
GFXDECODE_END


MACHINE_CONFIG_START(galaxia_state::galaxia)

	/* basic machine hardware */
	MCFG_DEVICE_ADD("maincpu", S2650, XTAL(14'318'181)/8)
	MCFG_DEVICE_PROGRAM_MAP(galaxia_mem_map)
	MCFG_DEVICE_IO_MAP(galaxia_io_map)
	MCFG_DEVICE_DATA_MAP(galaxia_data_map)
	MCFG_S2650_SENSE_INPUT(READLINE("screen", screen_device, vblank))
	MCFG_S2650_FLAG_OUTPUT(WRITELINE(*this, cvs_state, write_s2650_flag))

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
	MCFG_SCREEN_REFRESH_RATE(60) // wrong
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
	MCFG_SCREEN_SIZE(256, 256)
	MCFG_SCREEN_VISIBLE_AREA(0*8, 30*8-1, 2*8, 32*8-1)
	MCFG_SCREEN_UPDATE_DRIVER(galaxia_state, screen_update_galaxia)
	MCFG_SCREEN_PALETTE("palette")
	MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, galaxia_state, vblank_irq))

	MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_galaxia)
	MCFG_PALETTE_ADD("palette", 0x18+2)

	MCFG_PALETTE_INIT_OWNER(galaxia_state,galaxia)
	MCFG_VIDEO_START_OVERRIDE(galaxia_state,galaxia)

	MCFG_DEVICE_ADD("s2636_0", S2636, 0)
	MCFG_S2636_OFFSETS(-13, -26)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)

	MCFG_DEVICE_ADD("s2636_1", S2636, 0)
	MCFG_S2636_OFFSETS(-13, -26)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)

	MCFG_DEVICE_ADD("s2636_2", S2636, 0)
	MCFG_S2636_OFFSETS(-13, -26)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)

	/* sound hardware */
	SPEAKER(config, "mono").front_center();
MACHINE_CONFIG_END


MACHINE_CONFIG_START(galaxia_state::astrowar)

	/* basic machine hardware */
	MCFG_DEVICE_ADD("maincpu", S2650, XTAL(14'318'181)/8)
	MCFG_DEVICE_PROGRAM_MAP(astrowar_mem_map)
	MCFG_DEVICE_IO_MAP(galaxia_io_map)
	MCFG_DEVICE_DATA_MAP(galaxia_data_map)
	MCFG_S2650_SENSE_INPUT(READLINE("screen", screen_device, vblank))
	MCFG_S2650_FLAG_OUTPUT(WRITELINE(*this, cvs_state, write_s2650_flag))

	/* video hardware */
	MCFG_SCREEN_ADD("screen", RASTER)
	MCFG_SCREEN_VIDEO_ATTRIBUTES(VIDEO_ALWAYS_UPDATE)
	MCFG_SCREEN_REFRESH_RATE(60)
	MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500))
	MCFG_SCREEN_SIZE(256, 256)
	MCFG_SCREEN_VISIBLE_AREA(1*8, 31*8-1, 2*8, 32*8-1)
	MCFG_SCREEN_UPDATE_DRIVER(galaxia_state, screen_update_astrowar)
	MCFG_SCREEN_PALETTE("palette")
	MCFG_SCREEN_VBLANK_CALLBACK(WRITELINE(*this, galaxia_state, vblank_irq))

	MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_astrowar)
	MCFG_PALETTE_ADD("palette", 0x18+2)

	MCFG_PALETTE_INIT_OWNER(galaxia_state,astrowar)
	MCFG_VIDEO_START_OVERRIDE(galaxia_state,astrowar)

	MCFG_DEVICE_ADD("s2636_0", S2636, 0)
	MCFG_S2636_OFFSETS(-13, -8)
	MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.25)

	/* sound hardware */
	SPEAKER(config, "mono").front_center();
MACHINE_CONFIG_END


/***************************************************************************

  Game drivers

***************************************************************************/

ROM_START( galaxia )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "galaxia.8h",  0x00000, 0x0400, CRC(f3b4ffde) SHA1(15b004e7821bfc145158b1e9435f061c524f6b86) )
	ROM_LOAD( "galaxia.10h", 0x00400, 0x0400, CRC(6d07fdd4) SHA1(d7d4b345a055275d59951788569db370bccd5195) )
	ROM_LOAD( "galaxia.11h", 0x00800, 0x0400, CRC(1520eb3d) SHA1(3683174da701e1124af0f9c2ee4a9a84f3fea33a) )
	ROM_LOAD( "galaxia.13h", 0x00c00, 0x0400, CRC(c4482770) SHA1(aee983cc3d80989f49aea4138961bb623039484a) )
	ROM_LOAD( "galaxia.8i",  0x01000, 0x0400, CRC(45b88599) SHA1(3b79c21db1aa9d80fac81ac5a554e438805febd1) )
	ROM_LOAD( "galaxia.10i", 0x02000, 0x0400, CRC(c0baa654) SHA1(80e0880c32ad285fbce0f7f552268b964b97cab3) )
	ROM_LOAD( "galaxia.11i", 0x02400, 0x0400, CRC(4456808a) SHA1(f9e8cfdde0e17f13f1be297b2b4503ccc959b33c) )
	ROM_LOAD( "galaxia.13i", 0x02800, 0x0400, CRC(cf653b9a) SHA1(fef5943de60cb5ba2459fc6ae7419e29c96a76cd) )
	ROM_LOAD( "galaxia.11l", 0x02c00, 0x0400, CRC(50c6a645) SHA1(46638907bc393df6be25fc7461d73047d1746ffc) )
	ROM_LOAD( "galaxia.13l", 0x03000, 0x0400, CRC(3a9c38c7) SHA1(d1e934092b69c0f3f9636eba05a1d8a6d9588e6b) )

	ROM_REGION( 0x0800, "gfx1", 0 )
	ROM_LOAD( "galaxia.1d", 0x00000, 0x0400, CRC(2dd50aab) SHA1(758d7a5383c9a1ee134d99e3f7025819cfbe0e0f) )
	ROM_LOAD( "galaxia.3d", 0x00400, 0x0400, CRC(1dc30185) SHA1(e3c75eecb80b376ece98f602e1b9587487841824) )

	ROM_REGION( 0x0200, "proms", 0 ) // unknown function
	ROM_LOAD( "prom.11o", 0x0000, 0x0200, CRC(ae816417) SHA1(9497857d13c943a2735c3b85798199054e613b2c) )
ROM_END

ROM_START( galaxiaa )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "galaxia.8h",  0x00000, 0x0400, CRC(f3b4ffde) SHA1(15b004e7821bfc145158b1e9435f061c524f6b86) )
	ROM_LOAD( "galaxia.10h", 0x00400, 0x0400, CRC(6d07fdd4) SHA1(d7d4b345a055275d59951788569db370bccd5195) )
	ROM_LOAD( "galaxia.11h", 0x00800, 0x0400, CRC(1520eb3d) SHA1(3683174da701e1124af0f9c2ee4a9a84f3fea33a) )
	ROM_LOAD( "galaxia.13h", 0x00c00, 0x0400, CRC(c4482770) SHA1(aee983cc3d80989f49aea4138961bb623039484a) )
	ROM_LOAD( "galaxia.8i",  0x01000, 0x0400, CRC(45b88599) SHA1(3b79c21db1aa9d80fac81ac5a554e438805febd1) )
	ROM_LOAD( "galaxia.10i", 0x02000, 0x0400, CRC(76bd9fe3) SHA1(1abc8e40063aaa9140ea5e0341127eb0a7e86c88) ) // sldh
	ROM_LOAD( "galaxia.11i", 0x02400, 0x0400, CRC(4456808a) SHA1(f9e8cfdde0e17f13f1be297b2b4503ccc959b33c) )
	ROM_LOAD( "galaxia.13i", 0x02800, 0x0400, CRC(cf653b9a) SHA1(fef5943de60cb5ba2459fc6ae7419e29c96a76cd) )
	ROM_LOAD( "galaxia.11l", 0x02c00, 0x0400, CRC(50c6a645) SHA1(46638907bc393df6be25fc7461d73047d1746ffc) )
	ROM_LOAD( "galaxia.13l", 0x03000, 0x0400, CRC(3a9c38c7) SHA1(d1e934092b69c0f3f9636eba05a1d8a6d9588e6b) )

	ROM_REGION( 0x0800, "gfx1", 0 )
	ROM_LOAD( "galaxia.1d", 0x00000, 0x0400, CRC(2dd50aab) SHA1(758d7a5383c9a1ee134d99e3f7025819cfbe0e0f) ) // taken from parent
	ROM_LOAD( "galaxia.3d", 0x00400, 0x0400, CRC(1dc30185) SHA1(e3c75eecb80b376ece98f602e1b9587487841824) ) // taken from parent

	ROM_REGION( 0x0200, "proms", 0 ) // unknown function
	ROM_LOAD( "prom.11o", 0x0000, 0x0200, CRC(ae816417) SHA1(9497857d13c943a2735c3b85798199054e613b2c) )
ROM_END

ROM_START( galaxiab )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "galaxia.8h",  0x00000, 0x0400, CRC(f3b4ffde) SHA1(15b004e7821bfc145158b1e9435f061c524f6b86) )
	ROM_LOAD( "galaxia.10h", 0x00400, 0x0400, CRC(6d07fdd4) SHA1(d7d4b345a055275d59951788569db370bccd5195) )
	ROM_LOAD( "galaxia.11h", 0x00800, 0x0400, CRC(1520eb3d) SHA1(3683174da701e1124af0f9c2ee4a9a84f3fea33a) )
	ROM_LOAD( "galaxia.13h", 0x00c00, 0x0400, CRC(1d22219b) SHA1(6ab8ea8c78db30d80de98879018726d0420d30fe) ) // sldh - only 1 bit difference compared with set 1/2, however not considered a bad dump since it was found on two boards
	ROM_LOAD( "galaxia.8i",  0x01000, 0x0400, CRC(45b88599) SHA1(3b79c21db1aa9d80fac81ac5a554e438805febd1) )
	ROM_LOAD( "galaxia.10i", 0x02000, 0x0400, CRC(76bd9fe3) SHA1(1abc8e40063aaa9140ea5e0341127eb0a7e86c88) ) // sldh
	ROM_LOAD( "galaxia.11i", 0x02400, 0x0400, CRC(4456808a) SHA1(f9e8cfdde0e17f13f1be297b2b4503ccc959b33c) )
	ROM_LOAD( "galaxia.13i", 0x02800, 0x0400, CRC(cf653b9a) SHA1(fef5943de60cb5ba2459fc6ae7419e29c96a76cd) )
	ROM_LOAD( "galaxia.11l", 0x02c00, 0x0400, CRC(50c6a645) SHA1(46638907bc393df6be25fc7461d73047d1746ffc) )
	ROM_LOAD( "galaxia.13l", 0x03000, 0x0400, CRC(3a9c38c7) SHA1(d1e934092b69c0f3f9636eba05a1d8a6d9588e6b) )

	ROM_REGION( 0x0800, "gfx1", 0 )
	ROM_LOAD( "galaxia.1d", 0x00000, 0x0400, CRC(2dd50aab) SHA1(758d7a5383c9a1ee134d99e3f7025819cfbe0e0f) ) // taken from parent
	ROM_LOAD( "galaxia.3d", 0x00400, 0x0400, CRC(1dc30185) SHA1(e3c75eecb80b376ece98f602e1b9587487841824) ) // taken from parent

	ROM_REGION( 0x0200, "proms", 0 ) // unknown function
	ROM_LOAD( "prom.11o", 0x0000, 0x0200, CRC(ae816417) SHA1(9497857d13c943a2735c3b85798199054e613b2c) )
ROM_END

ROM_START( galaxiac )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "galaxia.8h",  0x00000, 0x0400, CRC(f3b4ffde) SHA1(15b004e7821bfc145158b1e9435f061c524f6b86) )
	ROM_LOAD( "galaxia.10h", 0x00400, 0x0400, CRC(6d07fdd4) SHA1(d7d4b345a055275d59951788569db370bccd5195) )
	ROM_LOAD( "galaxia.11h", 0x00800, 0x0400, CRC(5682d56f) SHA1(15afb3296e93f8371d36b686ce372f917bd5b771) ) // sldh
	ROM_LOAD( "galaxia.13h", 0x00c00, 0x0400, CRC(80dafe84) SHA1(8a71a05f1b0ddba36bf748a4801f3a78f63af1db) ) // sldh
	ROM_LOAD( "galaxia.8i",  0x01000, 0x0400, CRC(45b88599) SHA1(3b79c21db1aa9d80fac81ac5a554e438805febd1) )
	ROM_LOAD( "galaxia.10i", 0x02000, 0x0400, CRC(76bd9fe3) SHA1(1abc8e40063aaa9140ea5e0341127eb0a7e86c88) ) // sldh
	ROM_LOAD( "galaxia.11i", 0x02400, 0x0400, CRC(4456808a) SHA1(f9e8cfdde0e17f13f1be297b2b4503ccc959b33c) )
	ROM_LOAD( "galaxia.13i", 0x02800, 0x0400, CRC(ffe86fdb) SHA1(67b02a5c39dbe515b6d68583c8831b0dae15374a) ) // sldh
	ROM_LOAD( "galaxia.11l", 0x02c00, 0x0400, CRC(8e3f5343) SHA1(6298be9bb33975854cb3d009b89913b1a8018aee) ) // sldh
	ROM_LOAD( "galaxia.13l", 0x03000, 0x0400, CRC(3a9c38c7) SHA1(d1e934092b69c0f3f9636eba05a1d8a6d9588e6b) )

	ROM_REGION( 0x0800, "gfx1", 0 )
	ROM_LOAD( "galaxia.1d", 0x00000, 0x0400, CRC(2dd50aab) SHA1(758d7a5383c9a1ee134d99e3f7025819cfbe0e0f) ) // taken from parent
	ROM_LOAD( "galaxia.3d", 0x00400, 0x0400, CRC(1dc30185) SHA1(e3c75eecb80b376ece98f602e1b9587487841824) ) // taken from parent

	ROM_REGION( 0x0200, "proms", 0 ) // unknown function
	ROM_LOAD( "prom.11o", 0x0000, 0x0200, CRC(ae816417) SHA1(9497857d13c943a2735c3b85798199054e613b2c) )
ROM_END


ROM_START( astrowar )
	ROM_REGION( 0x10000, "maincpu", 0 )
	ROM_LOAD( "astro.8h",  0x00000, 0x0400, CRC(b0ec246c) SHA1(f9123b5e317938655f5e8b3f8a5810d0b2b7c7af) )
	ROM_LOAD( "astro.10h", 0x00400, 0x0400, CRC(090d360f) SHA1(528ddcdc30a5a291bd8850ff6f134fcc19af562f) )
	ROM_LOAD( "astro.11h", 0x00800, 0x0400, CRC(72ab1378) SHA1(50743c64c4775076aa6f1d8ab2e05c14884bf0ba) )
	ROM_LOAD( "astro.13h", 0x00c00, 0x0400, CRC(2dc4c895) SHA1(831afbfd4ebfd6522ab0758222bc6f9826148a5d) )
	ROM_LOAD( "astro.8i",  0x01000, 0x0400, CRC(ab87fbfc) SHA1(34b670f96c260f186c643e588995ae5d80377784) )
	ROM_LOAD( "astro.10i", 0x02000, 0x0400, CRC(533675c1) SHA1(69cc066e1874a135a53a21b7b2461bda456504f1) )
	ROM_LOAD( "astro.11i", 0x02400, 0x0400, CRC(59cf8901) SHA1(e849d4c99350b7e3453c156d91618b71b5be1163) )
	ROM_LOAD( "astro.13i", 0x02800, 0x0400, CRC(5149c121) SHA1(232ba594e283fb25c31d8ae0b7d8315a81852a71) )
	ROM_LOAD( "astro.11l", 0x02c00, 0x0400, CRC(29f52f57) SHA1(5cb50b82e09c537eeaeae167351fca686fde8228) )
	ROM_LOAD( "astro.13l", 0x03000, 0x0400, CRC(882cdb87) SHA1(062ee8d296316cbce2eb62e72774aa4181e9847d) )

	ROM_REGION( 0x0800, "gfx1", 0 )
	ROM_LOAD( "astro.1d",  0x00000, 0x0400, CRC(6053f834) SHA1(e0b76800c241b3c8010c09869cecbc109b25310a) )
	ROM_LOAD( "astro.3d",  0x00400, 0x0400, CRC(822505aa) SHA1(f9d3465e14bb850a286f8b4f42aa0a4044413b67) )
ROM_END

GAME( 1979, galaxia,  0,       galaxia,  galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 1)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1979, galaxiaa, galaxia, galaxia,  galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 2)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1979, galaxiab, galaxia, galaxia,  galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 3)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1979, galaxiac, galaxia, galaxia,  galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Galaxia (set 4)", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )
GAME( 1980, astrowar, 0,       astrowar, galaxia, galaxia_state, empty_init, ROT90, "Zaccaria / Zelco", "Astro Wars", MACHINE_IMPERFECT_COLORS | MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS )