/***************************************************************************
The FairyLand Story
added Victorious Nine by BUT
TODO:
- TA7630 emulation needs filter support (bass sounds from MSM5232 should be about 2 times louder)
***************************************************************************/
#include "driver.h"
#include "deprecat.h"
#include "cpu/z80/z80.h"
#include "cpu/m6805/m6805.h"
#include "sound/ay8910.h"
#include "sound/msm5232.h"
#include "sound/dac.h"
#include "includes/flstory.h"
UINT8 *onna34ro_workram;
UINT8 *victnine_workram;
static UINT8 snd_data;
static UINT8 snd_flag;
static READ8_HANDLER( from_snd_r )
{
snd_flag = 0;
return snd_data;
}
static READ8_HANDLER( snd_flag_r )
{
return snd_flag | 0xfd;
}
static WRITE8_HANDLER( to_main_w )
{
snd_data = data;
snd_flag = 2;
}
static int sound_nmi_enable,pending_nmi;
static TIMER_CALLBACK( nmi_callback )
{
if (sound_nmi_enable) cpunum_set_input_line(machine, 1,INPUT_LINE_NMI,PULSE_LINE);
else pending_nmi = 1;
}
static WRITE8_HANDLER( sound_command_w )
{
soundlatch_w(machine,0,data);
timer_call_after_resynch(NULL, data,nmi_callback);
}
static WRITE8_HANDLER( nmi_disable_w )
{
sound_nmi_enable = 0;
}
static WRITE8_HANDLER( nmi_enable_w )
{
sound_nmi_enable = 1;
if (pending_nmi)
{
cpunum_set_input_line(machine, 1,INPUT_LINE_NMI,PULSE_LINE);
pending_nmi = 0;
}
}
static ADDRESS_MAP_START( flstory_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(flstory_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0xc800, 0xcfff) AM_RAM /* unknown */
AM_RANGE(0xd000, 0xd000) AM_READWRITE(flstory_mcu_r, flstory_mcu_w)
AM_RANGE(0xd001, 0xd001) AM_WRITENOP /* watchdog? */
AM_RANGE(0xd002, 0xd002) AM_WRITENOP /* coin lock out? */
AM_RANGE(0xd400, 0xd400) AM_READWRITE(from_snd_r, sound_command_w)
AM_RANGE(0xd401, 0xd401) AM_READ(snd_flag_r)
AM_RANGE(0xd403, 0xd403) AM_NOP /* unknown */
AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSW0")
AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSW1")
AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSW2")
AM_RANGE(0xd803, 0xd803) AM_READ_PORT("SYSTEM")
AM_RANGE(0xd804, 0xd804) AM_READ_PORT("P1")
AM_RANGE(0xd805, 0xd805) AM_READ(flstory_mcu_status_r)
AM_RANGE(0xd806, 0xd806) AM_READ_PORT("P2")
// AM_RANGE(0xda00, 0xda00) AM_WRITE(SMH_RAM)
AM_RANGE(0xdc00, 0xdc9f) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0xdca0, 0xdcbf) AM_RAM_WRITE(flstory_scrlram_w) AM_BASE(&flstory_scrlram)
AM_RANGE(0xdcc0, 0xdcff) AM_RAM /* unknown */
AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(flstory_palette_r, flstory_palette_w)
AM_RANGE(0xdf03, 0xdf03) AM_WRITE(flstory_gfxctrl_w)
AM_RANGE(0xe000, 0xe7ff) AM_RAM /* work RAM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( onna34ro_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(flstory_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0xc800, 0xcfff) AM_RAM /* unknown */
AM_RANGE(0xd000, 0xd000) AM_READWRITE(onna34ro_mcu_r, onna34ro_mcu_w)
AM_RANGE(0xd001, 0xd001) AM_WRITENOP /* watchdog? */
AM_RANGE(0xd002, 0xd002) AM_WRITENOP /* coin lock out? */
AM_RANGE(0xd400, 0xd400) AM_READWRITE(from_snd_r, sound_command_w)
AM_RANGE(0xd401, 0xd401) AM_READ(snd_flag_r)
AM_RANGE(0xd403, 0xd403) AM_NOP /* unknown */
AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSW0")
AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSW1")
AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSW2")
AM_RANGE(0xd803, 0xd803) AM_READ_PORT("SYSTEM")
AM_RANGE(0xd804, 0xd804) AM_READ_PORT("P1")
AM_RANGE(0xd805, 0xd805) AM_READ(onna34ro_mcu_status_r)
AM_RANGE(0xd806, 0xd806) AM_READ_PORT("P2")
// AM_RANGE(0xda00, 0xda00) AM_WRITE(SMH_RAM)
AM_RANGE(0xdc00, 0xdc9f) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0xdca0, 0xdcbf) AM_RAM_WRITE(flstory_scrlram_w) AM_BASE(&flstory_scrlram)
AM_RANGE(0xdcc0, 0xdcff) AM_RAM /* unknown */
AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(flstory_palette_r, flstory_palette_w)
AM_RANGE(0xdf03, 0xdf03) AM_WRITE(flstory_gfxctrl_w)
AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_BASE(&onna34ro_workram) /* work RAM */
ADDRESS_MAP_END
static CUSTOM_INPUT( victnine_mcu_status_bit01_r )
{
return (victnine_mcu_status_r(field->port->machine,0) & 3);
}
static ADDRESS_MAP_START( victnine_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xc7ff) AM_RAM_WRITE(flstory_videoram_w) AM_BASE(&videoram) AM_SIZE(&videoram_size)
AM_RANGE(0xc800, 0xcfff) AM_RAM /* unknown */
AM_RANGE(0xd000, 0xd000) AM_READWRITE(victnine_mcu_r, victnine_mcu_w)
AM_RANGE(0xd001, 0xd001) AM_WRITENOP /* watchdog? */
AM_RANGE(0xd002, 0xd002) AM_READWRITE(SMH_NOP, SMH_NOP) /* unknown read & coin lock out? */
AM_RANGE(0xd400, 0xd400) AM_READWRITE(from_snd_r, sound_command_w)
AM_RANGE(0xd401, 0xd401) AM_READ(snd_flag_r)
AM_RANGE(0xd403, 0xd403) AM_READNOP /* unknown */
AM_RANGE(0xd800, 0xd800) AM_READ_PORT("DSW0")
AM_RANGE(0xd801, 0xd801) AM_READ_PORT("DSW1")
AM_RANGE(0xd802, 0xd802) AM_READ_PORT("DSW2")
AM_RANGE(0xd803, 0xd803) AM_READ_PORT("SYSTEM")
AM_RANGE(0xd804, 0xd804) AM_READ_PORT("P1")
AM_RANGE(0xd805, 0xd805) AM_READ_PORT("EXTRA_P1") /* also mcu */
AM_RANGE(0xd806, 0xd806) AM_READ_PORT("P2")
AM_RANGE(0xd807, 0xd807) AM_READ_PORT("EXTRA_P2")
// AM_RANGE(0xda00, 0xda00) AM_WRITE(SMH_RAM)
AM_RANGE(0xdc00, 0xdc9f) AM_RAM AM_BASE(&spriteram) AM_SIZE(&spriteram_size)
AM_RANGE(0xdca0, 0xdcbf) AM_RAM_WRITE(flstory_scrlram_w) AM_BASE(&flstory_scrlram)
AM_RANGE(0xdce0, 0xdce0) AM_READWRITE(victnine_gfxctrl_r, victnine_gfxctrl_w)
AM_RANGE(0xdce1, 0xdce1) AM_WRITENOP /* unknown */
AM_RANGE(0xdd00, 0xdeff) AM_READWRITE(flstory_palette_r, flstory_palette_w)
AM_RANGE(0xe000, 0xe7ff) AM_RAM AM_BASE(&victnine_workram) /* work RAM */
ADDRESS_MAP_END
static int vol_ctrl[16];
static MACHINE_RESET( ta7630 )
{
int i;
double db = 0.0;
double db_step = 1.50; /* 1.50 dB step (at least, maybe more) */
double db_step_inc = 0.125;
for (i=0; i<16; i++)
{
double max = 100.0 / pow(10.0, db/20.0 );
vol_ctrl[ 15-i ] = max;
/*logerror("vol_ctrl[%x] = %i (%f dB)\n",15-i,vol_ctrl[ 15-i ],db);*/
db += db_step;
db_step += db_step_inc;
}
/* for (i=0; i<8; i++)
logerror("SOUND Chan#%i name=%s\n", i, mixer_get_name(i) ); */
/*
channels 0-2 AY#0
channels 3,4 MSM5232 group1,group2
*/
}
static UINT8 snd_ctrl0=0;
static UINT8 snd_ctrl1=0;
static UINT8 snd_ctrl2=0;
static UINT8 snd_ctrl3=0;
static WRITE8_HANDLER( sound_control_0_w )
{
snd_ctrl0 = data & 0xff;
// popmessage("SND0 0=%02x 1=%02x 2=%02x 3=%02x", snd_ctrl0, snd_ctrl1, snd_ctrl2, snd_ctrl3);
/* this definitely controls main melody voice on 2'-1 and 4'-1 outputs */
sndti_set_output_gain(SOUND_MSM5232, 0, 0, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group1 from msm5232 */
sndti_set_output_gain(SOUND_MSM5232, 0, 1, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group1 from msm5232 */
sndti_set_output_gain(SOUND_MSM5232, 0, 2, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group1 from msm5232 */
sndti_set_output_gain(SOUND_MSM5232, 0, 3, vol_ctrl[ (snd_ctrl0>>4) & 15 ] / 100.0); /* group1 from msm5232 */
}
static WRITE8_HANDLER( sound_control_1_w )
{
snd_ctrl1 = data & 0xff;
// popmessage("SND1 0=%02x 1=%02x 2=%02x 3=%02x", snd_ctrl0, snd_ctrl1, snd_ctrl2, snd_ctrl3);
sndti_set_output_gain(SOUND_MSM5232, 0, 4, vol_ctrl[ (snd_ctrl1>>4) & 15 ] / 100.0); /* group2 from msm5232 */
sndti_set_output_gain(SOUND_MSM5232, 0, 5, vol_ctrl[ (snd_ctrl1>>4) & 15 ] / 100.0); /* group2 from msm5232 */
sndti_set_output_gain(SOUND_MSM5232, 0, 6, vol_ctrl[ (snd_ctrl1>>4) & 15 ] / 100.0); /* group2 from msm5232 */
sndti_set_output_gain(SOUND_MSM5232, 0, 7, vol_ctrl[ (snd_ctrl1>>4) & 15 ] / 100.0); /* group2 from msm5232 */
}
static WRITE8_HANDLER( sound_control_2_w )
{
int i;
snd_ctrl2 = data & 0xff;
// popmessage("SND2 0=%02x 1=%02x 2=%02x 3=%02x", snd_ctrl0, snd_ctrl1, snd_ctrl2, snd_ctrl3);
for (i=0; i<3; i++)
sndti_set_output_gain (SOUND_AY8910, 0, i, vol_ctrl[ (snd_ctrl2>>4) & 15 ] / 100.0); /* ym2149f all */
}
static WRITE8_HANDLER( sound_control_3_w ) /* unknown */
{
snd_ctrl3 = data & 0xff;
// popmessage("SND3 0=%02x 1=%02x 2=%02x 3=%02x", snd_ctrl0, snd_ctrl1, snd_ctrl2, snd_ctrl3);
}
static ADDRESS_MAP_START( sound_map, ADDRESS_SPACE_PROGRAM, 8 )
AM_RANGE(0x0000, 0xbfff) AM_ROM
AM_RANGE(0xc000, 0xc7ff) AM_RAM
AM_RANGE(0xc800, 0xc800) AM_WRITE(ay8910_control_port_0_w)
AM_RANGE(0xc801, 0xc801) AM_WRITE(ay8910_write_port_0_w)
AM_RANGE(0xca00, 0xca0d) AM_WRITE(msm5232_0_w)
AM_RANGE(0xcc00, 0xcc00) AM_WRITE(sound_control_0_w)
AM_RANGE(0xce00, 0xce00) AM_WRITE(sound_control_1_w)
AM_RANGE(0xd800, 0xd800) AM_READWRITE(soundlatch_r, to_main_w)
AM_RANGE(0xda00, 0xda00) AM_READWRITE(SMH_NOP, nmi_enable_w) /* unknown read*/
AM_RANGE(0xdc00, 0xdc00) AM_WRITE(nmi_disable_w)
AM_RANGE(0xde00, 0xde00) AM_READWRITE(SMH_NOP, dac_0_signed_data_w) /* signed 8-bit DAC & unknown read */
AM_RANGE(0xe000, 0xefff) AM_ROM /* space for diagnostics ROM */
ADDRESS_MAP_END
static ADDRESS_MAP_START( flstory_m68705_map, ADDRESS_SPACE_PROGRAM, 8 )
ADDRESS_MAP_GLOBAL_MASK(0x7ff)
AM_RANGE(0x0000, 0x0000) AM_READWRITE(flstory_68705_portA_r, flstory_68705_portA_w)
AM_RANGE(0x0001, 0x0001) AM_READWRITE(flstory_68705_portB_r, flstory_68705_portB_w)
AM_RANGE(0x0002, 0x0002) AM_READWRITE(flstory_68705_portC_r, flstory_68705_portC_w)
AM_RANGE(0x0004, 0x0004) AM_WRITE(flstory_68705_ddrA_w)
AM_RANGE(0x0005, 0x0005) AM_WRITE(flstory_68705_ddrB_w)
AM_RANGE(0x0006, 0x0006) AM_WRITE(flstory_68705_ddrC_w)
AM_RANGE(0x0010, 0x007f) AM_RAM
AM_RANGE(0x0080, 0x07ff) AM_ROM
ADDRESS_MAP_END
/* When "Debug Mode" Dip Switch is ON, keep IPT_SERVICE1 ('9') pressed to freeze the game.
Once the game is frozen, you can press IPT_START1 ('5') to advance 1 frame, or IPT_START2
('6') to advance 6 frames.
When "Continue" Dip Switch is ON, you can only continue in a 1 player game AND when level
(0xe781) is between 8 and 98 (included).
*/
static INPUT_PORTS_START( flstory )
PORT_START("DSW0") /*D800*/
PORT_DIPNAME( 0x03, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "30000 100000" )
PORT_DIPSETTING( 0x01, "30000 150000" )
PORT_DIPSETTING( 0x02, "50000 150000" )
PORT_DIPSETTING( 0x03, "70000 150000" )
PORT_DIPNAME( 0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x18, 0x08, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x08, "3" )
PORT_DIPSETTING( 0x10, "4" )
PORT_DIPSETTING( 0x18, "5" )
PORT_DIPSETTING( 0x00, "Infinite (Cheat)")
PORT_DIPNAME( 0x20, 0x20, "Debug Mode" ) // Check code at 0x0679
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ))
PORT_DIPSETTING( 0x00, DEF_STR( On ))
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START("DSW1") /*D801*/
PORT_DIPNAME( 0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME( 0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW2") /* D802 */
PORT_BIT( 0x07, IP_ACTIVE_HIGH, IPT_UNUSED )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) )
PORT_DIPSETTING( 0x00, DEF_STR( No ) )
PORT_DIPSETTING( 0x08, DEF_STR( Yes ) )
PORT_DIPNAME( 0x10, 0x10, "Attract Animation" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Leave Off") // Check code at 0x7859
PORT_DIPSETTING( 0x20, DEF_STR( Off ) ) // (must be OFF or the game will
PORT_DIPSETTING( 0x00, DEF_STR( On ) ) // hang after the game is over !)
PORT_DIPNAME( 0x40, 0x40, "Invulnerability (Cheat)" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x80, 0x80, "Coin Slots" )
PORT_DIPSETTING( 0x00, "1" )
PORT_DIPSETTING( 0x80, "2" )
PORT_START("SYSTEM") /* D803 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */
PORT_START("P1") /* D804 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("P2") /* D806 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_2WAY PORT_COCKTAIL
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
INPUT_PORTS_END
static INPUT_PORTS_START( onna34ro )
PORT_START("DSW0") /* D800*/
PORT_DIPNAME(0x03, 0x00, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x00, "200000 200000" )
PORT_DIPSETTING( 0x01, "200000 300000" )
PORT_DIPSETTING( 0x02, "100000 200000" )
PORT_DIPSETTING( 0x03, "200000 100000" )
PORT_DIPNAME(0x04, 0x00, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME(0x18, 0x00, DEF_STR( Lives ) )
PORT_DIPSETTING( 0x10, "1" )
PORT_DIPSETTING( 0x08, "2" )
PORT_DIPSETTING( 0x00, "3" )
PORT_DIPSETTING( 0x18, "Endless (Cheat)")
PORT_DIPNAME(0x20, 0x00, DEF_STR( Unknown ) )
PORT_DIPSETTING( 0x20, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x80, 0x80, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x80, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x00, DEF_STR( Cocktail ) )
PORT_START("DSW1") /* D801 */
PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW2") /* D802 */
PORT_DIPNAME(0x01, 0x00, "Invulnerability (Cheat)")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME(0x02, 0x00, "Rack Test" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x02, DEF_STR( On ) )
PORT_DIPNAME(0x04, 0x00, DEF_STR( Unknown ) ) /* demo sounds */
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x08, 0x00, "Freeze" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x08, DEF_STR( On ) )
PORT_DIPNAME(0x10, 0x00, "Coinage Display" )
PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x60, 0x00, DEF_STR( Difficulty ) )
PORT_DIPSETTING( 0x20, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x00, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x40, "Difficult" )
PORT_DIPSETTING( 0x60, "Very Difficult" )
PORT_DIPNAME(0x80, 0x80, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x80, "A and B" )
PORT_DIPSETTING( 0x00, "A only" )
PORT_START("SYSTEM") /* D803 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */
PORT_BIT( 0x80, IP_ACTIVE_HIGH, IPT_UNKNOWN ) /* "BAD IO" if low */
PORT_START("P1") /* D804 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2") /* D806 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( victnine )
PORT_START("DSW0") /* D800 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME(0x04, 0x04, DEF_STR( Free_Play ) )
PORT_DIPSETTING( 0x04, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x40, 0x40, DEF_STR( Flip_Screen ) )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0xa0, 0x20, DEF_STR( Cabinet ) )
PORT_DIPSETTING( 0x20, DEF_STR( Upright ) )
PORT_DIPSETTING( 0xa0, DEF_STR( Cocktail ) )
PORT_DIPSETTING( 0x00, "MA / MB" )
PORT_START("DSW1") /* D801 */
PORT_DIPNAME(0x0f, 0x00, DEF_STR( Coin_A ) )
PORT_DIPSETTING( 0x0f, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0x0e, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0x0d, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0x0c, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0x0b, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0x0a, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x09, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x08, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x01, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x02, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x03, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x04, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x05, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x06, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x07, DEF_STR( 1C_8C ) )
PORT_DIPNAME(0xf0, 0x00, DEF_STR( Coin_B ) )
PORT_DIPSETTING( 0xf0, DEF_STR( 9C_1C ) )
PORT_DIPSETTING( 0xe0, DEF_STR( 8C_1C ) )
PORT_DIPSETTING( 0xd0, DEF_STR( 7C_1C ) )
PORT_DIPSETTING( 0xc0, DEF_STR( 6C_1C ) )
PORT_DIPSETTING( 0xb0, DEF_STR( 5C_1C ) )
PORT_DIPSETTING( 0xa0, DEF_STR( 4C_1C ) )
PORT_DIPSETTING( 0x90, DEF_STR( 3C_1C ) )
PORT_DIPSETTING( 0x80, DEF_STR( 2C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x10, DEF_STR( 1C_2C ) )
PORT_DIPSETTING( 0x20, DEF_STR( 1C_3C ) )
PORT_DIPSETTING( 0x30, DEF_STR( 1C_4C ) )
PORT_DIPSETTING( 0x40, DEF_STR( 1C_5C ) )
PORT_DIPSETTING( 0x50, DEF_STR( 1C_6C ) )
PORT_DIPSETTING( 0x60, DEF_STR( 1C_7C ) )
PORT_DIPSETTING( 0x70, DEF_STR( 1C_8C ) )
PORT_START("DSW2") /* D802 */
PORT_BIT( 0x0f, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_DIPNAME(0x10, 0x10, "Coinage Display" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x10, DEF_STR( On ) )
PORT_DIPNAME( 0x20, 0x20, "Show Year" )
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x20, DEF_STR( On ) )
PORT_DIPNAME(0x40, 0x40, "No hit" )
PORT_DIPSETTING( 0x40, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME(0x80, 0x00, DEF_STR( Coinage ) )
PORT_DIPSETTING( 0x80, "A and B" )
PORT_DIPSETTING( 0x00, "A only" )
PORT_START("SYSTEM") /* D803 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_SERVICE1 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_TILT )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_COIN1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_COIN2 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P1") /* D804 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) // A
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) // C
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("EXTRA_P1") /* D805 */
/* bits 0,1 are MCU related:
- bit 0: mcu is ready to receive data from main cpu
- bit 1: mcu has sent data to the main cpu */
PORT_BIT( 0x03, IP_ACTIVE_HIGH, IPT_SPECIAL ) PORT_CUSTOM(victnine_mcu_status_bit01_r, NULL)
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 )
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2") /* D806 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL // A
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL // C
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("EXTRA_P2") /* D807 */
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_BUTTON5 ) PORT_COCKTAIL
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_BUTTON6 ) PORT_COCKTAIL
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 },
{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16 },
16*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,2),
4,
{ RGN_FRAC(1,2)+0, RGN_FRAC(1,2)+4, 0, 4 },
{ 3, 2, 1, 0, 8+3, 8+2, 8+1, 8+0,
16*8+3, 16*8+2, 16*8+1, 16*8+0, 16*8+8+3, 16*8+8+2, 16*8+8+1, 16*8+8+0 },
{ 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
16*16, 17*16, 18*16, 19*16, 20*16, 21*16, 22*16, 23*16 },
64*8
};
static GFXDECODE_START( flstory )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 256, 16 )
GFXDECODE_END
static const ay8910_interface ay8910_config =
{
AY8910_LEGACY_OUTPUT,
AY8910_DEFAULT_LOADS,
NULL,
NULL,
sound_control_2_w,
sound_control_3_w
};
static const msm5232_interface msm5232_config =
{
{ 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6, 1.0e-6 } /* 1.0 uF capacitors (verified on real PCB) */
};
static MACHINE_DRIVER_START( flstory )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80,XTAL_10_733MHz/2) /* verified on pcb */
MDRV_CPU_PROGRAM_MAP(flstory_map,0)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_CPU_ADD("audio", Z80,XTAL_8MHz/2) /* verified on pcb */
MDRV_CPU_PROGRAM_MAP(sound_map,0)
MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold,2) /* IRQ generated by ??? */
/* NMI generated by the main CPU */
MDRV_CPU_ADD("mcu", M68705,XTAL_18_432MHz/6) /* verified on pcb */
MDRV_CPU_PROGRAM_MAP(flstory_m68705_map,0)
MDRV_INTERLEAVE(100) /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
MDRV_MACHINE_RESET(ta7630)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(flstory)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(flstory)
MDRV_VIDEO_UPDATE(flstory)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, XTAL_8MHz/4) /* verified on pcb */
MDRV_SOUND_CONFIG(ay8910_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10)
MDRV_SOUND_ADD("msm", MSM5232, XTAL_8MHz/4) /* verified on pcb */
MDRV_SOUND_CONFIG(msm5232_config)
MDRV_SOUND_ROUTE(0, "mono", 1.0) // pin 28 2'-1
MDRV_SOUND_ROUTE(1, "mono", 1.0) // pin 29 4'-1
MDRV_SOUND_ROUTE(2, "mono", 1.0) // pin 30 8'-1
MDRV_SOUND_ROUTE(3, "mono", 1.0) // pin 31 16'-1
MDRV_SOUND_ROUTE(4, "mono", 1.0) // pin 36 2'-2
MDRV_SOUND_ROUTE(5, "mono", 1.0) // pin 35 4'-2
MDRV_SOUND_ROUTE(6, "mono", 1.0) // pin 34 8'-2
MDRV_SOUND_ROUTE(7, "mono", 1.0) // pin 33 16'-2
// pin 1 SOLO 8' not mapped
// pin 2 SOLO 16' not mapped
// pin 22 Noise Output not mapped
MDRV_SOUND_ADD("dac", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( onna34ro )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80,10733000/2) /* ??? */
MDRV_CPU_PROGRAM_MAP(onna34ro_map,0)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_CPU_ADD("audio", Z80,8000000/2) /* 4 MHz */
MDRV_CPU_PROGRAM_MAP(sound_map,0)
MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold,2) /* IRQ generated by ??? */
/* NMI generated by the main CPU */
// MDRV_CPU_ADD("mcu", M68705,4000000) /* ??? */
// MDRV_CPU_PROGRAM_MAP(m68705_readmem,m68705_writemem)
MDRV_INTERLEAVE(100) /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
MDRV_MACHINE_RESET(ta7630)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(flstory)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(flstory)
MDRV_VIDEO_UPDATE(flstory)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 8000000/4)
MDRV_SOUND_CONFIG(ay8910_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.10)
MDRV_SOUND_ADD("msm", MSM5232, 2000000)
MDRV_SOUND_CONFIG(msm5232_config)
MDRV_SOUND_ROUTE(0, "mono", 1.0) // pin 28 2'-1
MDRV_SOUND_ROUTE(1, "mono", 1.0) // pin 29 4'-1
MDRV_SOUND_ROUTE(2, "mono", 1.0) // pin 30 8'-1
MDRV_SOUND_ROUTE(3, "mono", 1.0) // pin 31 16'-1
MDRV_SOUND_ROUTE(4, "mono", 1.0) // pin 36 2'-2
MDRV_SOUND_ROUTE(5, "mono", 1.0) // pin 35 4'-2
MDRV_SOUND_ROUTE(6, "mono", 1.0) // pin 34 8'-2
MDRV_SOUND_ROUTE(7, "mono", 1.0) // pin 33 16'-2
// pin 1 SOLO 8' not mapped
// pin 2 SOLO 16' not mapped
// pin 22 Noise Output not mapped
MDRV_SOUND_ADD("dac", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END
static MACHINE_DRIVER_START( victnine )
/* basic machine hardware */
MDRV_CPU_ADD("main", Z80,8000000/2) /* 4 MHz */
MDRV_CPU_PROGRAM_MAP(victnine_map,0)
MDRV_CPU_VBLANK_INT("main", irq0_line_hold)
MDRV_CPU_ADD("audio", Z80,8000000/2) /* 4 MHz */
MDRV_CPU_PROGRAM_MAP(sound_map,0)
MDRV_CPU_VBLANK_INT_HACK(irq0_line_hold,2) /* IRQ generated by ??? */
/* NMI generated by the main CPU */
// MDRV_CPU_ADD("mcu", M68705,4000000) /* ??? */
// MDRV_CPU_PROGRAM_MAP(m68705_readmem,m68705_writemem)
MDRV_INTERLEAVE(100) /* 100 CPU slices per frame - an high value to ensure proper */
/* synchronization of the CPUs */
MDRV_MACHINE_RESET(ta7630)
/* video hardware */
MDRV_SCREEN_ADD("main", RASTER)
MDRV_SCREEN_REFRESH_RATE(60)
MDRV_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MDRV_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MDRV_SCREEN_SIZE(32*8, 32*8)
MDRV_SCREEN_VISIBLE_AREA(0*8, 32*8-1, 2*8, 30*8-1)
MDRV_GFXDECODE(flstory)
MDRV_PALETTE_LENGTH(512)
MDRV_VIDEO_START(victnine)
MDRV_VIDEO_UPDATE(victnine)
/* sound hardware */
MDRV_SPEAKER_STANDARD_MONO("mono")
MDRV_SOUND_ADD("ay", AY8910, 8000000/4)
MDRV_SOUND_CONFIG(ay8910_config)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MDRV_SOUND_ADD("msm", MSM5232, 2000000)
MDRV_SOUND_CONFIG(msm5232_config)
MDRV_SOUND_ROUTE(0, "mono", 1.0) // pin 28 2'-1
MDRV_SOUND_ROUTE(1, "mono", 1.0) // pin 29 4'-1
MDRV_SOUND_ROUTE(2, "mono", 1.0) // pin 30 8'-1
MDRV_SOUND_ROUTE(3, "mono", 1.0) // pin 31 16'-1
MDRV_SOUND_ROUTE(4, "mono", 1.0) // pin 36 2'-2
MDRV_SOUND_ROUTE(5, "mono", 1.0) // pin 35 4'-2
MDRV_SOUND_ROUTE(6, "mono", 1.0) // pin 34 8'-2
MDRV_SOUND_ROUTE(7, "mono", 1.0) // pin 33 16'-2
// pin 1 SOLO 8' not mapped
// pin 2 SOLO 16' not mapped
// pin 22 Noise Output not mapped
MDRV_SOUND_ADD("dac", DAC, 0)
MDRV_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.20)
MACHINE_DRIVER_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( flstory )
ROM_REGION( 0x10000, "main", 0 ) /* 64k for the first CPU */
ROM_LOAD( "cpu-a45.15", 0x0000, 0x4000, CRC(f03fc969) SHA1(c8dd25ca25fd413b1a29bd4e58ce5820e5f852b2) )
ROM_LOAD( "cpu-a45.16", 0x4000, 0x4000, CRC(311aa82e) SHA1(c2dd806f70ea917818ec844a275fb2fecc2e6c19) )
ROM_LOAD( "cpu-a45.17", 0x8000, 0x4000, CRC(a2b5d17d) SHA1(0198d048aedcbd2498d490a5c0c506f8fc66ed03) )
ROM_REGION( 0x10000, "audio", 0 ) /* 64k for the second CPU */
ROM_LOAD( "snd.22", 0x0000, 0x2000, CRC(d58b201d) SHA1(1c9c2936ec95a8fa920d58668bea420c5e15008f) )
ROM_LOAD( "snd.23", 0x2000, 0x2000, CRC(25e7fd9d) SHA1(b9237459e3d8acf8502a693914e50714a37d515e) )
ROM_REGION( 0x0800, "mcu", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a45.mcu", 0x0000, 0x0800, CRC(5378253c) SHA1(e1ae1ab01e470b896c1d74ad4088928602a21a1b) )
ROM_REGION( 0x20000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT )
ROM_LOAD( "vid-a45.18", 0x00000, 0x4000, CRC(6f08f69e) SHA1(8f1b7e63a38f855cf26d57aed678da7cf1378fdf) )
ROM_LOAD( "vid-a45.06", 0x04000, 0x4000, CRC(dc856a75) SHA1(6eedbf6b027c884502b6e7329f13829787138165) )
ROM_LOAD( "vid-a45.08", 0x08000, 0x4000, CRC(d0b028ca) SHA1(c8bd9136ad3180002961ecfe600fc91a3c891539) )
ROM_LOAD( "vid-a45.20", 0x0c000, 0x4000, CRC(1b0edf34) SHA1(e749c78053ed09bdb42c03cf4589b0fe122d9095) )
ROM_LOAD( "vid-a45.19", 0x10000, 0x4000, CRC(2b572dc9) SHA1(9e14428663819e18829c625b4ae91a8a5530eb33) )
ROM_LOAD( "vid-a45.07", 0x14000, 0x4000, CRC(aa4b0762) SHA1(6d4246753e80fe3ca05d47bd279f7ccc603f4700) )
ROM_LOAD( "vid-a45.09", 0x18000, 0x4000, CRC(8336be58) SHA1(b92d37856870c4128a860d8ae02fa647743b99e3) )
ROM_LOAD( "vid-a45.21", 0x1c000, 0x4000, CRC(fc382bd1) SHA1(a773c87454a3d7b80374a6d38ecb8633af2cd990) )
ROM_END
ROM_START( flstoryj )
ROM_REGION( 0x10000, "main", 0 ) /* 64k for the first CPU */
ROM_LOAD( "cpu-a45.15", 0x0000, 0x4000, CRC(f03fc969) SHA1(c8dd25ca25fd413b1a29bd4e58ce5820e5f852b2) )
ROM_LOAD( "cpu-a45.16", 0x4000, 0x4000, CRC(311aa82e) SHA1(c2dd806f70ea917818ec844a275fb2fecc2e6c19) )
ROM_LOAD( "cpu-a45.17", 0x8000, 0x4000, CRC(a2b5d17d) SHA1(0198d048aedcbd2498d490a5c0c506f8fc66ed03) )
ROM_REGION( 0x10000, "audio", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a45_12.8", 0x0000, 0x2000, CRC(d6f593fb) SHA1(8551ef22c2cdd9df8d7949a178883f56ea56a4a2) )
ROM_LOAD( "a45_13.9", 0x2000, 0x2000, CRC(451f92f9) SHA1(f4196e6d3420983b74001303936d086a48b10827) )
ROM_REGION( 0x0800, "mcu", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a45.mcu", 0x0000, 0x0800, CRC(5378253c) SHA1(e1ae1ab01e470b896c1d74ad4088928602a21a1b) )
ROM_REGION( 0x20000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT )
ROM_LOAD( "vid-a45.18", 0x00000, 0x4000, CRC(6f08f69e) SHA1(8f1b7e63a38f855cf26d57aed678da7cf1378fdf) )
ROM_LOAD( "vid-a45.06", 0x04000, 0x4000, CRC(dc856a75) SHA1(6eedbf6b027c884502b6e7329f13829787138165) )
ROM_LOAD( "vid-a45.08", 0x08000, 0x4000, CRC(d0b028ca) SHA1(c8bd9136ad3180002961ecfe600fc91a3c891539) )
ROM_LOAD( "vid-a45.20", 0x0c000, 0x4000, CRC(1b0edf34) SHA1(e749c78053ed09bdb42c03cf4589b0fe122d9095) )
ROM_LOAD( "vid-a45.19", 0x10000, 0x4000, CRC(2b572dc9) SHA1(9e14428663819e18829c625b4ae91a8a5530eb33) )
ROM_LOAD( "vid-a45.07", 0x14000, 0x4000, CRC(aa4b0762) SHA1(6d4246753e80fe3ca05d47bd279f7ccc603f4700) )
ROM_LOAD( "vid-a45.09", 0x18000, 0x4000, CRC(8336be58) SHA1(b92d37856870c4128a860d8ae02fa647743b99e3) )
ROM_LOAD( "vid-a45.21", 0x1c000, 0x4000, CRC(fc382bd1) SHA1(a773c87454a3d7b80374a6d38ecb8633af2cd990) )
ROM_END
ROM_START( onna34ro )
ROM_REGION( 0x10000, "main", 0 ) /* 64k for the first CPU */
ROM_LOAD( "a52-01-1.40c", 0x0000, 0x4000, CRC(ffddcb02) SHA1(d7002e8a577a5f9c2f63ec8d93076cd720443e05) )
ROM_LOAD( "a52-02-1.41c", 0x4000, 0x4000, CRC(da97150d) SHA1(9b18f4d0bff811e332f6d2e151c7583400d60f23) )
ROM_LOAD( "a52-03-1.42c", 0x8000, 0x4000, CRC(b9749a53) SHA1(15fd9624a500512f7b2c6766ed96f3734f61f160) )
ROM_REGION( 0x10000, "audio", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a52-12.08s", 0x0000, 0x2000, CRC(28f48096) SHA1(20aa5041cd71003e0981c32e34005bcbad53f707) )
ROM_LOAD( "a52-13.09s", 0x2000, 0x2000, CRC(4d3b16f3) SHA1(8687b76398da875f69e9565277f00478c2b82a99) )
ROM_LOAD( "a52-14.10s", 0x4000, 0x2000, CRC(90a6f4e8) SHA1(101767a90e963f3031e0830fd25a537ca8296de9) )
ROM_LOAD( "a52-15.37s", 0x6000, 0x2000, CRC(5afc21d0) SHA1(317d5fb3a48ce5e13e02c5c6431fa08ada115d27) )
ROM_LOAD( "a52-16.38s", 0x8000, 0x2000, CRC(ccf42aee) SHA1(a6eb01c5384724999631b55700dade430b71ca95) )
ROM_REGION( 0x0800, "cpu2", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a52-17.54c", 0x0000, 0x0800, NO_DUMP )
ROM_REGION( 0x20000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT )
ROM_LOAD( "a52-04.11v", 0x00000, 0x4000, CRC(5b126294) SHA1(fc31e062e665f7313f923e84d6497716f0658ac0) )
ROM_LOAD( "a52-06.10v", 0x04000, 0x4000, CRC(78114721) SHA1(d0e52544e05ab4fd1b131ed49beb252048bcbe31) )
ROM_LOAD( "a52-08.09v", 0x08000, 0x4000, CRC(4a293745) SHA1(a54c1cfced63306db0ba7ee635dce41134c91dc8) )
ROM_LOAD( "a52-10.08v", 0x0c000, 0x4000, CRC(8be7b4db) SHA1(e7ab373942b8ce75b36d0c9f547902fe65a3964d) )
ROM_LOAD( "a52-05.35v", 0x10000, 0x4000, CRC(a1a99588) SHA1(eae63ae89058da1a92065e1d352cf81a15b556bc) )
ROM_LOAD( "a52-07.34v", 0x14000, 0x4000, CRC(0bf420f2) SHA1(367e76efbed772fc8a6d7ac854407b62f8897d78) )
ROM_LOAD( "a52-09.33v", 0x18000, 0x4000, CRC(39c543b5) SHA1(978c42f5eb23c15a96dae3578e742ef41bac689b) )
ROM_LOAD( "a52-11.32v", 0x1c000, 0x4000, CRC(d1dda6b3) SHA1(fadf1404e8a03ec7e3fafb6281d33bc73bb5c473) )
ROM_END
ROM_START( onna34ra )
ROM_REGION( 0x10000, "main", 0 ) /* 64k for the first CPU */
ROM_LOAD( "ry-08.rom", 0x0000, 0x4000, CRC(e4587b85) SHA1(2fc4439953dd086eac11ba6d7937d8075fc39639) )
ROM_LOAD( "ry-07.rom", 0x4000, 0x4000, CRC(6ffda515) SHA1(429e7bb22c66eb3c6d31981c2021af61c44ed51b) )
ROM_LOAD( "ry-06.rom", 0x8000, 0x4000, CRC(6fefcda8) SHA1(f532e254a8bd7372bd9f8f21c907e44e0f5f4f32) )
ROM_REGION( 0x10000, "audio", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a52-12.08s", 0x0000, 0x2000, CRC(28f48096) SHA1(20aa5041cd71003e0981c32e34005bcbad53f707) )
ROM_LOAD( "a52-13.09s", 0x2000, 0x2000, CRC(4d3b16f3) SHA1(8687b76398da875f69e9565277f00478c2b82a99) )
ROM_LOAD( "a52-14.10s", 0x4000, 0x2000, CRC(90a6f4e8) SHA1(101767a90e963f3031e0830fd25a537ca8296de9) )
ROM_LOAD( "a52-15.37s", 0x6000, 0x2000, CRC(5afc21d0) SHA1(317d5fb3a48ce5e13e02c5c6431fa08ada115d27) )
ROM_LOAD( "a52-16.38s", 0x8000, 0x2000, CRC(ccf42aee) SHA1(a6eb01c5384724999631b55700dade430b71ca95) )
ROM_REGION( 0x0800, "cpu2", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a52-17.54c", 0x0000, 0x0800, NO_DUMP )
ROM_REGION( 0x20000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT )
ROM_LOAD( "a52-04.11v", 0x00000, 0x4000, CRC(5b126294) SHA1(fc31e062e665f7313f923e84d6497716f0658ac0) )
ROM_LOAD( "a52-06.10v", 0x04000, 0x4000, CRC(78114721) SHA1(d0e52544e05ab4fd1b131ed49beb252048bcbe31) )
ROM_LOAD( "a52-08.09v", 0x08000, 0x4000, CRC(4a293745) SHA1(a54c1cfced63306db0ba7ee635dce41134c91dc8) )
ROM_LOAD( "a52-10.08v", 0x0c000, 0x4000, CRC(8be7b4db) SHA1(e7ab373942b8ce75b36d0c9f547902fe65a3964d) )
ROM_LOAD( "a52-05.35v", 0x10000, 0x4000, CRC(a1a99588) SHA1(eae63ae89058da1a92065e1d352cf81a15b556bc) )
ROM_LOAD( "a52-07.34v", 0x14000, 0x4000, CRC(0bf420f2) SHA1(367e76efbed772fc8a6d7ac854407b62f8897d78) )
ROM_LOAD( "a52-09.33v", 0x18000, 0x4000, CRC(39c543b5) SHA1(978c42f5eb23c15a96dae3578e742ef41bac689b) )
ROM_LOAD( "a52-11.32v", 0x1c000, 0x4000, CRC(d1dda6b3) SHA1(fadf1404e8a03ec7e3fafb6281d33bc73bb5c473) )
ROM_END
/*
Victorious Nine
Taito, 1984
Hardware is similar to Elevator Action (uses same pinouts for wiring harness also)
Top Board (Sound)
---------
PCB No: J1100005A K1100011A (plus a sticker... K1100014A)
CPU : NEC D780 (Z80)
SOUND : OKI M5232 (x1), YM2149 (x1), LM3900 (x3), TA7630 (x1)
XTAL : 8.000MHz
RAM : M5M5517 (=6116, x1)
OTHER : Volume Pot (x1)
PALs : None
PROMs : None
DIPSW : None
Byte
ROMs : (All type 2764) C'sum
------------------------------
A16_12.8 059Bh
A16_13.9 3F12h
A16_14.10 CC99h
A16_15.37 9D55h
A16_16.38 B04Dh
A16_17.39 90B1h
*************
2nd Board (Small PCB contains ROMs ONLY, plugs into three empty sockets on 3rd PCB)
---------
PCB No: J9100006A K9100009A
Byte
ROMs : (All type 2764) C'sum
------------------------------
A16_19.1 22E3h
A16_20.2 D3AEh
A16_21.3 DB99h
A16_22.4 B4CDh
A16_23.5 92C8h
A16_24.6 1641h
*************
3rd PCB (Main Board with connectors G and H)
-------
PCB No: J1100007A K1100013A (plus 2 stickers... K1100027A M4300007B)
CPU : NEC D780 (Z80, plus one unpopulated socket for another Z80 CPU)
XTAL : 8.000MHz
RAM : M5M5517 (=6116, x1)
OTHER : MC68705P5S (labelled "A16 18", read-protected and not dumped)
DIPSW : 8 position (x3, see archive for DSW info)
PALs : None
PROMs : None
ROMs : None
*************
4th PCB (Video with connector T)
-------
PCB No: J1100006A K1100012A
XTAL : 18.432MHz
RAM : 2148 (x9), M5M5517 (x1)
Byte
ROMs : (All type 2764) C'sum
------------------------------
A16_04.5 64A6h
A16_05-1.6 5DB1h
A16_06-1.7 25E2h
A16_07-2.8 E61Eh
A16_08.88 2718h
A16_09-1.89 57AAh
A16_10.90 7A95h
A16_11-1.91 4DD6h
*/
ROM_START( victnine )
ROM_REGION( 0x10000, "main", 0 ) /* 64k for the first CPU */
ROM_LOAD( "a16-19.1", 0x0000, 0x2000, CRC(deb7c439) SHA1(e87c8f95bc31d8450a3deed7a14b5fe139778d47) )
ROM_LOAD( "a16-20.2", 0x2000, 0x2000, CRC(60cdb6ae) SHA1(65f09ef624d758b138a87c4cc80bc3539cc89507) )
ROM_LOAD( "a16-21.3", 0x4000, 0x2000, CRC(121bea03) SHA1(4925b56a3f5725f1e00bd6aa87949aca5caf476b) )
ROM_LOAD( "a16-22.4", 0x6000, 0x2000, CRC(b20e3027) SHA1(fab83afd1010fe6cebbeee06099eb2be9b96ec8a) )
ROM_LOAD( "a16-23.5", 0x8000, 0x2000, CRC(95fe9cb7) SHA1(cfd7c0123940f680365500a516c8435330ed5f60) )
ROM_LOAD( "a16-24.6", 0xa000, 0x2000, CRC(32b5c155) SHA1(34d25f3d4fae580757b69431b8b58f6f86d2282e) )
ROM_REGION( 0x10000, "audio", 0 ) /* 64k for the second CPU */
ROM_LOAD( "a16-12.8", 0x0000, 0x2000, CRC(4b9bff43) SHA1(4bcd52d6d72213f8fa7b544dbdd344312a9e2115) )
ROM_LOAD( "a16-13.9", 0x2000, 0x2000, CRC(355121b9) SHA1(69cbe31eed53456f49a81c37b6661f7ba4a72fa6) )
ROM_LOAD( "a16-14.10", 0x4000, 0x2000, CRC(0f33ef4d) SHA1(6916016d7cf43870d2e19fc1e6f1b20e48e07d76) )
ROM_LOAD( "a16-15.37", 0x6000, 0x2000, CRC(f91d63dc) SHA1(4585d0c7ed05249c17385f20b6557e2e4375a6bb) )
ROM_LOAD( "a16-16.38", 0x8000, 0x2000, CRC(9395351b) SHA1(8f97bdf03dec47bcaaa62fb66c545566776116be) )
ROM_LOAD( "a16-17.39", 0xa000, 0x2000, CRC(872270b3) SHA1(2298cb8ced6c3e9afb430faab1b38ba8f2fa93b5) )
ROM_REGION( 0x0800, "cpu2", 0 ) /* 2k for the microcontroller */
ROM_LOAD( "a16-18.mcu", 0x0000, 0x0800, NO_DUMP )
ROM_REGION( 0x10000, "gfx1", ROMREGION_DISPOSE | ROMREGION_INVERT )
ROM_LOAD( "a16-06-1.7", 0x00000, 0x2000, CRC(b708134d) SHA1(9732be463cfbbe81ea0ad06da5a48b660ca429d0) )
ROM_LOAD( "a16-07-2.8", 0x02000, 0x2000, CRC(cdaf7f83) SHA1(cf83af1655cb3ffce26c1b015b1e2249f7b12e3f) )
ROM_LOAD( "a16-10.90", 0x04000, 0x2000, CRC(e8e42454) SHA1(c4923d4adfc0a48cf5a7d0145de5c9389495cac2) )
ROM_LOAD( "a16-11-1.91", 0x06000, 0x2000, CRC(1f766661) SHA1(dfeecb587af7706e0e14539efc3386558f5d6da4) )
ROM_LOAD( "a16-04.5", 0x08000, 0x2000, CRC(b2fae99f) SHA1(c8e56815159cd43a94c7e31b764d5bb996551a49) )
ROM_LOAD( "a16-05-1.6", 0x0a000, 0x2000, CRC(85dfbb6e) SHA1(3643aab950d54eadded8d952033672aabb1e87c4) )
ROM_LOAD( "a16-08.88", 0x0c000, 0x2000, CRC(1ddb6466) SHA1(0ea75c2fb584215f3cd4a7b7dfb3345a303e7e66) )
ROM_LOAD( "a16-09-1.89", 0x0e000, 0x2000, CRC(23d4c43c) SHA1(ed0e059d3f97705331fdcc423a7c37aac9f07bb0) )
ROM_END
GAME( 1985, flstory, 0, flstory, flstory, 0, ROT180, "Taito", "The FairyLand Story", GAME_IMPERFECT_SOUND )
GAME( 1985, flstoryj, flstory, flstory, flstory, 0, ROT180, "Taito", "The FairyLand Story (Japan)", GAME_IMPERFECT_SOUND )
GAME( 1985, onna34ro, 0, onna34ro, onna34ro, 0, ROT0, "Taito", "Onna Sansirou - Typhoon Gal (set 1)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND )
GAME( 1985, onna34ra, onna34ro, onna34ro, onna34ro, 0, ROT0, "Taito", "Onna Sansirou - Typhoon Gal (set 2)", GAME_UNEMULATED_PROTECTION | GAME_IMPERFECT_SOUND )
GAME( 1984, victnine, 0, victnine, victnine, 0, ROT0, "Taito", "Victorious Nine", GAME_IMPERFECT_SOUND )