// license:BSD-3-Clause
// copyright-holders:Angelo Salese, hap
/***************************************************************************
prelim notes:
Flipper Jack, by Jackson, 1983
probably a prequel to superwng, it has a Falcon logo on the pcb
xtal: 16mhz, 6mhz
cpu: 2*z80
sound: 2*ay8910
other: 8255 ppi, hd6845 crtc, 1 dipsw
ram: 2*8KB, 4*2KB
rom: see romdefs
TODO:
- flipscreen
- remaining gfx/color issues
- measure clocks
--------------------------------------------------------------------
DipSwitch Title | Function | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
--------------------------------------------------------------------
Demo Sounds | Off |off| |
| On |on | |*
--------------------------------------------------------------------
Coinage | 1C / 1C | |off| |*
| 1C / 2C | |on | |
--------------------------------------------------------------------
Drop Target | On | |off| |*
| Off | |on | |
--------------------------------------------------------------------
Cabinet Type | Cocktail | |off| |
| Upright | |on | |*
--------------------------------------------------------------------
Additional Bonus Balls| Every 70K | |off| |*
after 1st bonus ball | Every 100K | |on | |
--------------------------------------------------------------------
First Bonus Ball | 100,000 | |off| |*
| 200,000 | |on | |
--------------------------------------------------------------------
Bonus Ball Feature | On | |off| |*
| Off | |on | |
--------------------------------------------------------------------
Number of Balls | 3 | |off|*
| 5 | |on |
--------------------------------------------------------------------
Solder Side | Parts Side
________________________|___________________________
GND | 1 | GND
GND | 2 | GND
GND | 3 | GND
+5V | 4 | +5V
+5V | 5 | +5V
+12V | 6 | +12V
| 7 | Sound (+)
| 8 | Sound (-)
| 9 | Coin
| 10|
2P Shoot | 11| 1P Shoot
2P Flipper Left | 12| 1P Flipper Left
2P Tilt | 13| 1P Tilt
2P Flipper Right | 14| 1P Flipper Right
2P Start | 15| 1P Start
| 16|
| 17|
| 18|
| 19|
Video Green | 20| Video Blue
Video Sync | 21| Video Red
GND | 22| GRD
***************************************************************************/
#include "emu.h"
#include "cpu/z80/z80.h"
#include "machine/i8255.h"
#include "sound/ay8910.h"
#include "video/mc6845.h"
#include "screen.h"
#include "speaker.h"
#define MASTER_CLOCK XTAL(16'000'000)
#define VIDEO_CLOCK XTAL(6'000'000)
class flipjack_state : public driver_device
{
public:
flipjack_state(const machine_config &mconfig, device_type type, const char *tag)
: driver_device(mconfig, type, tag),
m_maincpu(*this, "maincpu"),
m_audiocpu(*this, "audiocpu"),
m_crtc(*this, "crtc"),
m_fbram(*this, "fb_ram"),
m_vram(*this, "vram"),
m_cram(*this, "cram"),
m_gfxdecode(*this, "gfxdecode"),
m_palette(*this, "palette")
{
m_soundlatch = 0;
m_bank = 0;
m_layer = 0;
}
required_device<cpu_device> m_maincpu;
required_device<cpu_device> m_audiocpu;
required_device<hd6845_device> m_crtc;
required_shared_ptr<uint8_t> m_fbram;
required_shared_ptr<uint8_t> m_vram;
required_shared_ptr<uint8_t> m_cram;
required_device<gfxdecode_device> m_gfxdecode;
required_device<palette_device> m_palette;
uint8_t m_soundlatch;
uint8_t m_bank;
uint8_t m_layer;
DECLARE_WRITE8_MEMBER(flipjack_sound_nmi_ack_w);
DECLARE_WRITE8_MEMBER(flipjack_soundlatch_w);
DECLARE_WRITE8_MEMBER(flipjack_bank_w);
DECLARE_WRITE8_MEMBER(flipjack_layer_w);
DECLARE_INPUT_CHANGED_MEMBER(flipjack_coin);
DECLARE_READ8_MEMBER(flipjack_soundlatch_r);
DECLARE_WRITE8_MEMBER(flipjack_portc_w);
virtual void machine_start() override;
DECLARE_PALETTE_INIT(flipjack);
uint32_t screen_update_flipjack(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect);
void flipjack(machine_config &config);
void flipjack_main_io_map(address_map &map);
void flipjack_main_map(address_map &map);
void flipjack_sound_io_map(address_map &map);
void flipjack_sound_map(address_map &map);
};
/***************************************************************************
Video
***************************************************************************/
PALETTE_INIT_MEMBER(flipjack_state, flipjack)
{
// from prom
const uint8_t *color_prom = memregion("proms")->base();
for (int i = 0; i < 0x40; i++)
{
palette.set_pen_color(2*i+1, pal1bit(i >> 1), pal1bit(i >> 2), pal1bit(i >> 0));
palette.set_pen_color(2*i+0, pal1bit(color_prom[i] >> 1), pal1bit(color_prom[i] >> 2), pal1bit(color_prom[i] >> 0));
}
// standard 3bpp for blitter
for (int i = 0; i < 8; i++)
palette.set_pen_color(i+0x80, pal1bit(i >> 1), pal1bit(i >> 2), pal1bit(i >> 0));
}
uint32_t flipjack_state::screen_update_flipjack(screen_device &screen, bitmap_rgb32 &bitmap, const rectangle &cliprect)
{
int x,y,count;
bitmap.fill(m_palette->black_pen(), cliprect);
// draw playfield
if (m_layer & 2)
{
const uint8_t *blit_data = memregion("gfx2")->base();
count = 0;
for(y=0;y<192;y++)
{
for(x=0;x<256;x+=8)
{
uint32_t pen_r,pen_g,pen_b,color;
int xi;
pen_r = (blit_data[count] & 0xff)>>0;
pen_g = (blit_data[count+0x2000] & 0xff)>>0;
pen_b = (blit_data[count+0x4000] & 0xff)>>0;
for(xi=0;xi<8;xi++)
{
if(cliprect.contains(x+xi, y))
{
color = ((pen_r >> (7-xi)) & 1)<<0;
color|= ((pen_g >> (7-xi)) & 1)<<1;
color|= ((pen_b >> (7-xi)) & 1)<<2;
bitmap.pix32(y, x+xi) = m_palette->pen(color+0x80);
}
}
count++;
}
}
}
// draw tiles
for (y=0;y<32;y++)
{
for (x=0;x<32;x++)
{
gfx_element *gfx = m_gfxdecode->gfx(0);
int tile = m_bank << 8 | m_vram[x+y*0x100];
int color = m_cram[x+y*0x100] & 0x3f;
gfx->transpen(bitmap,cliprect, tile, color, 0, 0, x*8, y*8, 0);
}
}
// draw framebuffer
if (m_layer & 4)
{
count = 0;
for(y=0;y<192;y++)
{
for(x=0;x<256;x+=8)
{
uint32_t pen,color;
int xi;
pen = (m_fbram[count] & 0xff)>>0;
for(xi=0;xi<8;xi++)
{
if(cliprect.contains(x+xi, y))
{
color = ((pen >> (7-xi)) & 1) ? 0x87 : 0;
if(color)
bitmap.pix32(y, x+xi) = m_palette->pen(color);
}
}
count++;
}
}
}
return 0;
}
/***************************************************************************
I/O
***************************************************************************/
WRITE8_MEMBER(flipjack_state::flipjack_bank_w)
{
// d0-d1: tile bank
// d2: prg bank
// d4: ?
// other bits: unused?
m_bank = data;
membank("bank1")->set_entry(data >> 2 & 1);
}
WRITE8_MEMBER(flipjack_state::flipjack_layer_w)
{
// d0: flip screen
// d1: enable playfield layer
// d2: enable framebuffer layer
// d3: ?
// other bits: unused?
m_layer = data;
}
READ8_MEMBER(flipjack_state::flipjack_soundlatch_r)
{
m_audiocpu->set_input_line(0, CLEAR_LINE);
return m_soundlatch;
}
WRITE8_MEMBER(flipjack_state::flipjack_soundlatch_w)
{
m_soundlatch = data;
m_audiocpu->set_input_line(0, ASSERT_LINE);
}
WRITE8_MEMBER(flipjack_state::flipjack_sound_nmi_ack_w)
{
m_audiocpu->set_input_line(INPUT_LINE_NMI, CLEAR_LINE);
}
WRITE8_MEMBER(flipjack_state::flipjack_portc_w)
{
// watchdog?
}
INPUT_CHANGED_MEMBER(flipjack_state::flipjack_coin)
{
if (newval)
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
void flipjack_state::flipjack_main_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x3fff).bankr("bank1");
map(0x4000, 0x5fff).ram();
map(0x6000, 0x67ff).ram();
map(0x6800, 0x6803).rw("ppi8255", FUNC(i8255_device::read), FUNC(i8255_device::write));
map(0x7000, 0x7000).w(this, FUNC(flipjack_state::flipjack_soundlatch_w));
map(0x7010, 0x7010).w(m_crtc, FUNC(hd6845_device::address_w));
map(0x7011, 0x7011).w(m_crtc, FUNC(hd6845_device::register_w));
map(0x7020, 0x7020).portr("DSW");
map(0x7800, 0x7800).w(this, FUNC(flipjack_state::flipjack_layer_w));
map(0x8000, 0x9fff).rom();
map(0xa000, 0xbfff).ram().share("cram");
map(0xc000, 0xdfff).ram().share("vram");
map(0xe000, 0xffff).ram().share("fb_ram");
}
void flipjack_state::flipjack_main_io_map(address_map &map)
{
map.global_mask(0xff);
map(0xff, 0xff).w(this, FUNC(flipjack_state::flipjack_bank_w));
}
void flipjack_state::flipjack_sound_map(address_map &map)
{
map(0x0000, 0x1fff).rom();
map(0x2000, 0x27ff).ram();
map(0x4000, 0x4000).rw("ay2", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w));
map(0x6000, 0x6000).w("ay2", FUNC(ay8910_device::address_w));
map(0x8000, 0x8000).rw("ay1", FUNC(ay8910_device::data_r), FUNC(ay8910_device::data_w));
map(0xa000, 0xa000).w("ay1", FUNC(ay8910_device::address_w));
}
void flipjack_state::flipjack_sound_io_map(address_map &map)
{
map.global_mask(0xff);
map(0x00, 0x00).w(this, FUNC(flipjack_state::flipjack_sound_nmi_ack_w));
}
/***************************************************************************
Inputs
***************************************************************************/
static INPUT_PORTS_START( flipjack )
PORT_START("COIN")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, flipjack_state, flipjack_coin, 0) // where in P1/P2/P3 is it mapped?
PORT_START("P1")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_NAME("P1 Shoot")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_NAME("P1 Left Flipper")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_NAME("P1 Tilt")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_NAME("P1 Right Flipper")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START1 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P2")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON3 ) PORT_COCKTAIL PORT_NAME("P2 Shoot")
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_COCKTAIL PORT_NAME("P2 Left Flipper")
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON4 ) PORT_COCKTAIL PORT_NAME("P2 Tilt")
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_COCKTAIL PORT_NAME("P2 Right Flipper")
PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_START2 )
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_START("P3")
PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED ) // output
PORT_START("DSW")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("A0:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Coinage ) ) PORT_DIPLOCATION("A0:2")
PORT_DIPSETTING( 0x02, DEF_STR( 1C_1C ) )
PORT_DIPSETTING( 0x00, DEF_STR( 1C_2C ) )
PORT_DIPNAME( 0x04, 0x04, "Drop Target" ) PORT_DIPLOCATION("A0:3")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x04, DEF_STR( On ) )
PORT_DIPNAME( 0x08, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("A0:4")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x08, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x70, 0x70, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("A0:5,6,7")
PORT_DIPSETTING( 0x70, "150K & Every 70K" )
PORT_DIPSETTING( 0x60, "150K & Every 100K" )
PORT_DIPSETTING( 0x50, "200K & Every 70K" )
PORT_DIPSETTING( 0x40, "200K & Every 100K" )
PORT_DIPSETTING( 0x00, "None" )
PORT_DIPNAME( 0x80, 0x80, DEF_STR( Lives ) ) PORT_DIPLOCATION("A0:8")
PORT_DIPSETTING( 0x80, "3" )
PORT_DIPSETTING( 0x00, "5" )
INPUT_PORTS_END
/***************************************************************************
Machine Config
***************************************************************************/
static const gfx_layout tilelayout =
{
8, 8,
RGN_FRAC(1,1),
1,
{ 0 },
{ 0, 1, 2, 3, 4, 5, 6, 7 },
{ 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
8*8
};
static GFXDECODE_START( gfx_flipjack )
GFXDECODE_ENTRY( "gfx1", 0, tilelayout, 0, 64 )
GFXDECODE_END
void flipjack_state::machine_start()
{
uint8_t *ROM = memregion("maincpu")->base();
membank("bank1")->configure_entries(0, 2, &ROM[0x10000], 0x2000);
membank("bank1")->set_entry(0);
save_item(NAME(m_soundlatch));
save_item(NAME(m_bank));
save_item(NAME(m_layer));
}
MACHINE_CONFIG_START(flipjack_state::flipjack)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", Z80, MASTER_CLOCK/4)
MCFG_DEVICE_PROGRAM_MAP(flipjack_main_map)
MCFG_DEVICE_IO_MAP(flipjack_main_io_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", flipjack_state, irq0_line_hold)
MCFG_DEVICE_ADD("audiocpu", Z80, MASTER_CLOCK/4)
MCFG_DEVICE_PROGRAM_MAP(flipjack_sound_map)
MCFG_DEVICE_IO_MAP(flipjack_sound_io_map)
MCFG_DEVICE_VBLANK_INT_DRIVER("screen", flipjack_state, nmi_line_assert)
MCFG_DEVICE_ADD("ppi8255", I8255A, 0)
MCFG_I8255_IN_PORTA_CB(IOPORT("P1"))
MCFG_I8255_IN_PORTB_CB(IOPORT("P2"))
MCFG_I8255_IN_PORTC_CB(IOPORT("P3"))
MCFG_I8255_OUT_PORTC_CB(WRITE8(*this, flipjack_state, flipjack_portc_w))
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_RAW_PARAMS(VIDEO_CLOCK, 0x188, 0, 0x100, 0x100, 0, 0xc0) // from crtc
MCFG_SCREEN_UPDATE_DRIVER(flipjack_state, screen_update_flipjack)
MCFG_MC6845_ADD("crtc", HD6845, "screen", VIDEO_CLOCK/8)
MCFG_MC6845_SHOW_BORDER_AREA(false)
MCFG_MC6845_CHAR_WIDTH(8)
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_flipjack)
MCFG_PALETTE_ADD("palette", 128+8)
MCFG_PALETTE_INIT_OWNER(flipjack_state, flipjack)
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("ay1", AY8910, MASTER_CLOCK/8)
MCFG_AY8910_PORT_A_READ_CB(READ8(*this, flipjack_state, flipjack_soundlatch_r)) /* Port A read */
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MCFG_DEVICE_ADD("ay2", AY8910, MASTER_CLOCK/8)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.50)
MACHINE_CONFIG_END
ROM_START( flipjack )
ROM_REGION( 0x14000, "maincpu", 0 )
ROM_LOAD( "3.d5", 0x00000, 0x2000, CRC(123bd992) SHA1(d845e2b9af5b81d950e5edf35201f1dd1c4af651) )
ROM_LOAD( "4.f5", 0x08000, 0x2000, CRC(d27e0184) SHA1(f108993fc3fce9173a4961a76fc60655fdd1cd25) )
ROM_LOAD( "1.l5", 0x10000, 0x2000, CRC(4632263b) SHA1(b1fbb851ffd8aff36aff6f36672122fef3dd0af1) )
ROM_LOAD( "2.m5", 0x12000, 0x2000, CRC(e2bdce13) SHA1(50d990095a35837570b3117763e990440d8656ae) )
ROM_REGION( 0x2000, "audiocpu", 0 )
ROM_LOAD( "s.s5", 0x0000, 0x2000, CRC(34515a7b) SHA1(affe34198b77bddd314fae2851fd6a29d80f734e) )
ROM_REGION( 0x2000, "gfx1", 0 )
ROM_LOAD( "cg.l6", 0x0000, 0x2000, CRC(8d87f6b9) SHA1(55ca726f190eac9ee7e26b8f4e519f1634bec0dd) )
ROM_REGION( 0x6000, "gfx2", 0 )
ROM_LOAD( "b.h6", 0x0000, 0x2000, CRC(bbc8fdcc) SHA1(93758ca13cc49b87508f01c86c652155945dd484) )
ROM_LOAD( "r.f6", 0x2000, 0x2000, CRC(8c02fe71) SHA1(148e7382dc9b7678c447ada5ad19e03a3a051a7f) )
ROM_LOAD( "g.d6", 0x4000, 0x2000, CRC(8624d07f) SHA1(fb51c9c785d56854a6530b71868e95ad6be7cbee) )
ROM_REGION( 0x0100, "proms", 0 )
ROM_LOAD( "m3-7611-5.f8", 0x0000, 0x0100, CRC(f0248102) SHA1(22d87935c941e2e8bba5427599f6fd5fa1262ebc) )
ROM_END
GAME( 1983?, flipjack, 0, flipjack, flipjack, flipjack_state, empty_init, ROT90, "Jackson Co., Ltd.", "Flipper Jack", MACHINE_IMPERFECT_GRAPHICS | MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE ) // copyright not shown, datecodes on pcb suggests mid-1983