/***************************************************************************
Finalizer (GX523) (c) 1985 Konami
driver by Nicola Salmoria
2009-03:
Added dsw locations and verified factory setting based on Guru's notes
(actually for finalizr only, finalizrb locations assumed to be the same)
***************************************************************************/
#include "emu.h"
#include "machine/konami1.h"
#include "cpu/m6809/m6809.h"
#include "cpu/mcs48/mcs48.h"
#include "sound/sn76496.h"
#include "sound/dac.h"
#include "includes/konamipt.h"
#include "includes/finalizr.h"
static TIMER_DEVICE_CALLBACK( finalizr_scanline )
{
finalizr_state *state = timer.machine().driver_data<finalizr_state>();
int scanline = param;
if(scanline == 240 && state->m_irq_enable) // vblank irq
cputag_set_input_line(timer.machine(), "maincpu", M6809_IRQ_LINE, HOLD_LINE);
else if(((scanline % 32) == 0) && state->m_nmi_enable) // timer irq
cputag_set_input_line(timer.machine(), "maincpu", INPUT_LINE_NMI, PULSE_LINE);
}
static WRITE8_HANDLER( finalizr_coin_w )
{
coin_counter_w(space->machine(), 0, data & 0x01);
coin_counter_w(space->machine(), 1, data & 0x02);
}
static WRITE8_HANDLER( finalizr_flipscreen_w )
{
finalizr_state *state = space->machine().driver_data<finalizr_state>();
state->m_nmi_enable = data & 0x01;
state->m_irq_enable = data & 0x02;
flip_screen_set(space->machine(), ~data & 0x08);
}
static WRITE8_HANDLER( finalizr_i8039_irq_w )
{
finalizr_state *state = space->machine().driver_data<finalizr_state>();
device_set_input_line(state->m_audio_cpu, 0, ASSERT_LINE);
}
static WRITE8_HANDLER( i8039_irqen_w )
{
finalizr_state *state = space->machine().driver_data<finalizr_state>();
/* bit 0x80 goes active low, indicating that the
external IRQ being serviced is complete
bit 0x40 goes active high to enable the DAC ?
*/
if ((data & 0x80) == 0)
device_set_input_line(state->m_audio_cpu, 0, CLEAR_LINE);
}
static READ8_HANDLER( i8039_T1_r )
{
finalizr_state *state = space->machine().driver_data<finalizr_state>();
/* I suspect the clock-out from the I8039 T0 line should be connected
here (See the i8039_T0_w handler below).
The frequency of this clock cannot be greater than I8039 CLKIN / 45
Accounting for the I8039 input clock, and internal/external divisors
the frequency here should be 192KHz (I8039 CLKIN / 48)
Here we apply a positive edge every 3.2 reads, to simulate 192KHz
based on the I8039 main xtal clock input frequency of 9.216MHz
*/
state->m_T1_line++;
state->m_T1_line %= 16;
return (!(state->m_T1_line % 3) && (state->m_T1_line > 0));
}
static WRITE8_HANDLER( i8039_T0_w )
{
/* This becomes a clock output at a frequency of 3.072MHz (derived
by internally dividing the main xtal clock input by a factor of 3).
This output is divided by a factor of 16, then used as a 192KHz
input clock to the T1 input line.
The I8039 core currently doesn't support clock out on this pin.
*/
}
static ADDRESS_MAP_START( main_map, AS_PROGRAM, 8 )
AM_RANGE(0x0001, 0x0001) AM_WRITEONLY AM_BASE_MEMBER(finalizr_state, m_scroll)
AM_RANGE(0x0003, 0x0003) AM_WRITE(finalizr_videoctrl_w)
AM_RANGE(0x0004, 0x0004) AM_WRITE(finalizr_flipscreen_w)
// AM_RANGE(0x0020, 0x003f) AM_WRITEONLY AM_BASE_MEMBER(finalizr_state, m_scroll)
AM_RANGE(0x0800, 0x0800) AM_READ_PORT("DSW3")
AM_RANGE(0x0808, 0x0808) AM_READ_PORT("DSW2")
AM_RANGE(0x0810, 0x0810) AM_READ_PORT("SYSTEM")
AM_RANGE(0x0811, 0x0811) AM_READ_PORT("P1")
AM_RANGE(0x0812, 0x0812) AM_READ_PORT("P2")
AM_RANGE(0x0813, 0x0813) AM_READ_PORT("DSW1")
AM_RANGE(0x0818, 0x0818) AM_WRITE(watchdog_reset_w)
AM_RANGE(0x0819, 0x0819) AM_WRITE(finalizr_coin_w)
AM_RANGE(0x081a, 0x081a) AM_DEVWRITE("snsnd", sn76496_w) /* This address triggers the SN chip to read the data port. */
AM_RANGE(0x081b, 0x081b) AM_WRITENOP /* Loads the snd command into the snd latch */
AM_RANGE(0x081c, 0x081c) AM_WRITE(finalizr_i8039_irq_w) /* custom sound chip */
AM_RANGE(0x081d, 0x081d) AM_WRITE(soundlatch_w) /* custom sound chip */
AM_RANGE(0x2000, 0x23ff) AM_RAM AM_BASE_MEMBER(finalizr_state, m_colorram)
AM_RANGE(0x2400, 0x27ff) AM_RAM AM_BASE_SIZE_MEMBER(finalizr_state, m_videoram, m_videoram_size)
AM_RANGE(0x2800, 0x2bff) AM_RAM AM_BASE_MEMBER(finalizr_state, m_colorram2)
AM_RANGE(0x2c00, 0x2fff) AM_RAM AM_BASE_MEMBER(finalizr_state, m_videoram2)
AM_RANGE(0x3000, 0x31ff) AM_RAM AM_BASE_SIZE_MEMBER(finalizr_state, m_spriteram, m_spriteram_size)
AM_RANGE(0x3200, 0x37ff) AM_RAM
AM_RANGE(0x3800, 0x39ff) AM_RAM AM_BASE_MEMBER(finalizr_state, m_spriteram_2)
AM_RANGE(0x3a00, 0x3fff) AM_RAM
AM_RANGE(0x4000, 0xffff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_map, AS_PROGRAM, 8 )
AM_RANGE(0x0000, 0x0fff) AM_ROM
ADDRESS_MAP_END
static ADDRESS_MAP_START( sound_io_map, AS_IO, 8 )
AM_RANGE(0x00, 0xff) AM_READ(soundlatch_r)
AM_RANGE(MCS48_PORT_P1, MCS48_PORT_P1) AM_DEVWRITE("dac", dac_w)
AM_RANGE(MCS48_PORT_P2, MCS48_PORT_P2) AM_WRITE(i8039_irqen_w)
AM_RANGE(MCS48_PORT_T0, MCS48_PORT_T0) AM_WRITE(i8039_T0_w)
AM_RANGE(MCS48_PORT_T1, MCS48_PORT_T1) AM_READ(i8039_T1_r)
ADDRESS_MAP_END
static INPUT_PORTS_START( finalizr )
PORT_START("SYSTEM")
KONAMI8_SYSTEM_10
PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_VBLANK )
PORT_START("P1")
KONAMI8_MONO_B12_UNK
PORT_START("P2")
KONAMI8_COCKTAIL_B12_UNK
PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
/* "No Coin B" = coins produce sound, but no effect on coin counter */
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "30000 150000" )
PORT_DIPSETTING( 0x10, "50000 300000" )
PORT_DIPSETTING( 0x08, "30000" )
PORT_DIPSETTING( 0x00, "50000" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Very_Hard ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x00, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
PORT_DIPSETTING( 0x01, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, DEF_STR( Controls ) ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
PORT_DIPUNUSED_DIPLOC( 0x08, 0x08, "SW3:4" )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNKNOWN )
INPUT_PORTS_END
static INPUT_PORTS_START( finalizrb )
PORT_INCLUDE( finalizr )
PORT_MODIFY("DSW2")
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x18, "20000 100000" )
PORT_DIPSETTING( 0x10, "30000 150000" )
PORT_DIPSETTING( 0x08, "20000" )
PORT_DIPSETTING( 0x00, "30000" )
PORT_DIPUNKNOWN_DIPLOC( 0x20, 0x20, "SW2:6" )
PORT_DIPUNKNOWN_DIPLOC( 0x40, 0x40, "SW2:7" )
PORT_MODIFY("DSW3")
PORT_DIPUNKNOWN_DIPLOC( 0x08, 0x08, "SW3:4" )
INPUT_PORTS_END
static const gfx_layout charlayout =
{
8,8,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static const gfx_layout spritelayout =
{
16,16,
RGN_FRAC(1,1),
4,
{ 0, 1, 2, 3 },
{ 0*4, 1*4, 2*4, 3*4, 4*4, 5*4, 6*4, 7*4,
32*8+0*4, 32*8+1*4, 32*8+2*4, 32*8+3*4, 32*8+4*4, 32*8+5*4, 32*8+6*4, 32*8+7*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32,
16*32, 17*32, 18*32, 19*32, 20*32, 21*32, 22*32, 23*32 },
32*32
};
static GFXDECODE_START( finalizr )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 16 )
GFXDECODE_ENTRY( "gfx1", 0, spritelayout, 16*16, 16 )
GFXDECODE_ENTRY( "gfx1", 0, charlayout, 16*16, 16 ) /* to handle 8x8 sprites */
GFXDECODE_END
static MACHINE_START( finalizr )
{
finalizr_state *state = machine.driver_data<finalizr_state>();
state->m_audio_cpu = machine.device("audiocpu");
state->save_item(NAME(state->m_spriterambank));
state->save_item(NAME(state->m_charbank));
state->save_item(NAME(state->m_T1_line));
state->save_item(NAME(state->m_nmi_enable));
state->save_item(NAME(state->m_irq_enable));
}
static MACHINE_RESET( finalizr )
{
finalizr_state *state = machine.driver_data<finalizr_state>();
state->m_spriterambank = 0;
state->m_charbank = 0;
state->m_T1_line = 0;
state->m_nmi_enable = 0;
state->m_irq_enable = 0;
}
static MACHINE_CONFIG_START( finalizr, finalizr_state )
/* basic machine hardware */
MCFG_CPU_ADD("maincpu", M6809,XTAL_18_432MHz/6) /* ??? */
MCFG_CPU_PROGRAM_MAP(main_map)
MCFG_TIMER_ADD_SCANLINE("scantimer", finalizr_scanline, "screen", 0, 1)
MCFG_CPU_ADD("audiocpu", I8039,XTAL_18_432MHz/2) /* 9.216MHz clkin ?? */
MCFG_CPU_PROGRAM_MAP(sound_map)
MCFG_CPU_IO_MAP(sound_io_map)
MCFG_MACHINE_START(finalizr)
MCFG_MACHINE_RESET(finalizr)
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(60)
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(2500) /* not accurate */)
MCFG_SCREEN_FORMAT(BITMAP_FORMAT_INDEXED16)
MCFG_SCREEN_SIZE(36*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(1*8, 35*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE(finalizr)
MCFG_GFXDECODE(finalizr)
MCFG_PALETTE_LENGTH(2*16*16)
MCFG_PALETTE_INIT(finalizr)
MCFG_VIDEO_START(finalizr)
/* sound hardware */
MCFG_SPEAKER_STANDARD_MONO("mono")
MCFG_SOUND_ADD("snsnd", SN76489A, XTAL_18_432MHz/12)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.75)
MCFG_SOUND_ADD("dac", DAC, 0)
MCFG_SOUND_ROUTE(ALL_OUTPUTS, "mono", 0.65)
MACHINE_CONFIG_END
/***************************************************************************
Game driver(s)
***************************************************************************/
ROM_START( finalizr )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "523k01.9c", 0x4000, 0x4000, CRC(716633cb) SHA1(9c21e608b6a73967688fa6aeb5995c20c1b48c74) )
ROM_LOAD( "523k02.12c", 0x8000, 0x4000, CRC(1bccc696) SHA1(3c29f4a030e76660b5a25347e042e344b0653343) )
ROM_LOAD( "523k03.13c", 0xc000, 0x4000, CRC(c48927c6) SHA1(9cf6b285034670370ba0246c33e1fe0a057457e7) )
ROM_REGION( 0x1000, "audiocpu", 0 ) /* 8039 */
ROM_LOAD( "d8749hd.bin", 0x0000, 0x0800, BAD_DUMP CRC(978dfc33) SHA1(13d24ce577b88bf6ec2e970d36dc67a7ec691c55) ) /* this comes from the bootleg, the original has a custom IC */
ROM_REGION( 0x20000, "gfx1", 0 )
ROM_LOAD16_BYTE( "523h04.5e", 0x00000, 0x4000, CRC(c056d710) SHA1(3fe0ab7ef3bce7298c2a073d0985c33f9dc40062) )
ROM_LOAD16_BYTE( "523h07.5f", 0x00001, 0x4000, CRC(50e512ba) SHA1(f916afb9df1872f9de571d20b9045b20d9172eaa) )
ROM_LOAD16_BYTE( "523h05.6e", 0x08000, 0x4000, CRC(ae0d0f76) SHA1(6dd0119e4ba7ebb32ba1ca6395f80d18f1617ce8) )
ROM_LOAD16_BYTE( "523h08.6f", 0x08001, 0x4000, CRC(79f44e17) SHA1(cb32edc4df9f2209f13fc258fec4e67ee91badef) )
ROM_LOAD16_BYTE( "523h06.7e", 0x10000, 0x4000, CRC(d2db9689) SHA1(ceb5913716b4da2ddff2e837ddaa04d91e52f9e1) )
ROM_LOAD16_BYTE( "523h09.7f", 0x10001, 0x4000, CRC(8896dc85) SHA1(91493c6b69655de482f0c2a0cb3662fc0d1b6e45) )
/* 18000-1ffff empty */
ROM_REGION( 0x0240, "proms", 0 ) /* PROMs at 2F & 3F are MMI 63S081N (or compatibles), PROMs at 10F & 11F are MMI 6301-1N (or compatibles) */
ROM_LOAD( "523h10.2f", 0x0000, 0x0020, CRC(ec15dd15) SHA1(710384b154a9363fdc88edffda252f1d60e000dc) ) /* palette */
ROM_LOAD( "523h11.3f", 0x0020, 0x0020, CRC(54be2e83) SHA1(3200abc7f2238d62d7204ef57a6daa2df150538d) ) /* palette */
ROM_LOAD( "523h13.11f", 0x0040, 0x0100, CRC(4e0647a0) SHA1(fb87f878456b8b76bb2c028cb890d2a5c1c3e388) ) /* characters */
ROM_LOAD( "523h12.10f", 0x0140, 0x0100, CRC(53166a2a) SHA1(6cdde206036df7176679711f7888d72acee27c8f) ) /* sprites */
ROM_END
ROM_START( finalizrb )
ROM_REGION( 0x10000, "maincpu", 0 )
ROM_LOAD( "finalizr.5", 0x4000, 0x8000, CRC(a55e3f14) SHA1(47f6da214b36cc56be547fa4313afcc5572508a2) )
ROM_LOAD( "finalizr.6", 0xc000, 0x4000, CRC(ce177f6e) SHA1(034cbe0c1e2baf9577741b3c222a8b4a8ac8c919) )
ROM_REGION( 0x1000, "audiocpu", 0 ) /* 8039 */
ROM_LOAD( "d8749hd.bin", 0x0000, 0x0800, CRC(978dfc33) SHA1(13d24ce577b88bf6ec2e970d36dc67a7ec691c55) )
ROM_REGION( 0x20000, "gfx1", 0 )
ROM_LOAD16_BYTE( "523h04.5e", 0x00000, 0x4000, CRC(c056d710) SHA1(3fe0ab7ef3bce7298c2a073d0985c33f9dc40062) )
ROM_LOAD16_BYTE( "523h07.5f", 0x00001, 0x4000, CRC(50e512ba) SHA1(f916afb9df1872f9de571d20b9045b20d9172eaa) )
ROM_LOAD16_BYTE( "523h05.6e", 0x08000, 0x4000, CRC(ae0d0f76) SHA1(6dd0119e4ba7ebb32ba1ca6395f80d18f1617ce8) )
ROM_LOAD16_BYTE( "523h08.6f", 0x08001, 0x4000, CRC(79f44e17) SHA1(cb32edc4df9f2209f13fc258fec4e67ee91badef) )
ROM_LOAD16_BYTE( "523h06.7e", 0x10000, 0x4000, CRC(d2db9689) SHA1(ceb5913716b4da2ddff2e837ddaa04d91e52f9e1) )
ROM_LOAD16_BYTE( "523h09.7f", 0x10001, 0x4000, CRC(8896dc85) SHA1(91493c6b69655de482f0c2a0cb3662fc0d1b6e45) )
/* 18000-1ffff empty */
ROM_REGION( 0x0240, "proms", 0 ) /* PROMs at 2F & 3F are MMI 63S081N (or compatibles), PROMs at 10F & 11F are MMI 6301-1N (or compatibles) */
ROM_LOAD( "523h10.2f", 0x0000, 0x0020, CRC(ec15dd15) SHA1(710384b154a9363fdc88edffda252f1d60e000dc) ) /* palette */
ROM_LOAD( "523h11.3f", 0x0020, 0x0020, CRC(54be2e83) SHA1(3200abc7f2238d62d7204ef57a6daa2df150538d) ) /* palette */
ROM_LOAD( "523h13.11f", 0x0040, 0x0100, CRC(4e0647a0) SHA1(fb87f878456b8b76bb2c028cb890d2a5c1c3e388) ) /* characters */
ROM_LOAD( "523h12.10f", 0x0140, 0x0100, CRC(53166a2a) SHA1(6cdde206036df7176679711f7888d72acee27c8f) ) /* sprites */
ROM_END
static DRIVER_INIT( finalizr )
{
konami1_decode(machine, "maincpu");
}
GAME( 1985, finalizr, 0, finalizr, finalizr, finalizr, ROT90, "Konami", "Finalizer - Super Transformation", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )
GAME( 1985, finalizrb, finalizr, finalizr, finalizrb, finalizr, ROT90, "bootleg", "Finalizer - Super Transformation (bootleg)", GAME_IMPERFECT_SOUND | GAME_SUPPORTS_SAVE )