// license:BSD-3-Clause
// copyright-holders:Manuel Abadia
/***************************************************************************
Fast Lane (GX752) (c) 1987 Konami
Driver by Manuel Abadia <emumanu+mame@gmail.com>
TODO:
- verify that sound is correct (volume and bank switching)
***************************************************************************/
#include "emu.h"
#include "includes/fastlane.h"
#include "includes/konamipt.h"
#include "cpu/m6809/hd6309.h"
#include "machine/watchdog.h"
#include "speaker.h"
TIMER_DEVICE_CALLBACK_MEMBER(fastlane_state::fastlane_scanline)
{
int scanline = param;
if(scanline == 240 && m_k007121->ctrlram_r(7) & 0x02) // vblank irq
m_maincpu->set_input_line(HD6309_IRQ_LINE, HOLD_LINE);
else if(((scanline % 32) == 0) && m_k007121->ctrlram_r(7) & 0x01) // timer irq
m_maincpu->pulse_input_line(INPUT_LINE_NMI, attotime::zero);
}
WRITE8_MEMBER(fastlane_state::k007121_registers_w)
{
if (offset < 8)
m_k007121->ctrl_w(space, offset, data);
else /* scroll registers */
m_k007121_regs[offset] = data;
}
WRITE8_MEMBER(fastlane_state::fastlane_bankswitch_w)
{
/* bits 0 & 1 coin counters */
machine().bookkeeping().coin_counter_w(0,data & 0x01);
machine().bookkeeping().coin_counter_w(1,data & 0x02);
/* bits 2 & 3 = bank number */
membank("bank1")->set_entry((data & 0x0c) >> 2);
/* bit 4: bank # for the 007232 (chip 2) */
m_k007232_2->set_bank(0 + ((data & 0x10) >> 4), 2 + ((data & 0x10) >> 4));
/* other bits seems to be unused */
}
/* Read and write handlers for one K007232 chip:
even and odd register are mapped swapped */
READ8_MEMBER(fastlane_state::fastlane_k1_k007232_r)
{
return m_k007232_1->read(space, offset ^ 1);
}
WRITE8_MEMBER(fastlane_state::fastlane_k1_k007232_w)
{
m_k007232_1->write(space, offset ^ 1, data);
}
READ8_MEMBER(fastlane_state::fastlane_k2_k007232_r)
{
return m_k007232_2->read(space, offset ^ 1);
}
WRITE8_MEMBER(fastlane_state::fastlane_k2_k007232_w)
{
m_k007232_2->write(space, offset ^ 1, data);
}
void fastlane_state::fastlane_map(address_map &map)
{
map(0x0000, 0x005f).ram().w(this, FUNC(fastlane_state::k007121_registers_w)).share("k007121_regs"); /* 007121 registers */
map(0x0800, 0x0800).portr("DSW3");
map(0x0801, 0x0801).portr("P2");
map(0x0802, 0x0802).portr("P1");
map(0x0803, 0x0803).portr("SYSTEM");
map(0x0900, 0x0900).portr("DSW1");
map(0x0901, 0x0901).portr("DSW2");
map(0x0b00, 0x0b00).w("watchdog", FUNC(watchdog_timer_device::reset_w));
map(0x0c00, 0x0c00).w(this, FUNC(fastlane_state::fastlane_bankswitch_w)); /* bankswitch control */
map(0x0d00, 0x0d0d).rw(this, FUNC(fastlane_state::fastlane_k1_k007232_r), FUNC(fastlane_state::fastlane_k1_k007232_w)); /* 007232 registers (chip 1) */
map(0x0e00, 0x0e0d).rw(this, FUNC(fastlane_state::fastlane_k2_k007232_r), FUNC(fastlane_state::fastlane_k2_k007232_w)); /* 007232 registers (chip 2) */
map(0x0f00, 0x0f1f).rw("k051733", FUNC(k051733_device::read), FUNC(k051733_device::write)); /* 051733 (protection) */
map(0x1000, 0x17ff).ram().w(m_palette, FUNC(palette_device::write_indirect)).share("palette");
map(0x1800, 0x1fff).ram(); /* Work RAM */
map(0x2000, 0x27ff).ram().w(this, FUNC(fastlane_state::fastlane_vram1_w)).share("videoram1"); /* Video RAM (chip 1) */
map(0x2800, 0x2fff).ram().w(this, FUNC(fastlane_state::fastlane_vram2_w)).share("videoram2"); /* Video RAM (chip 2) */
map(0x3000, 0x3fff).ram().share("spriteram"); /* Sprite RAM */
map(0x4000, 0x7fff).bankr("bank1"); /* banked ROM */
map(0x8000, 0xffff).rom(); /* ROM */
}
/***************************************************************************
Input Ports
***************************************************************************/
/* verified from HD6309 code */
static INPUT_PORTS_START( fastlane )
PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), "No Coin B", SW1)
/* "No Coin B" = coins produce sound, but no effect on coin counter */
PORT_START("DSW2")
PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
PORT_DIPSETTING( 0x03, "2" )
PORT_DIPSETTING( 0x02, "3" )
PORT_DIPSETTING( 0x01, "4" )
PORT_DIPSETTING( 0x00, "7" )
PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
/* The bonus life affects the starting high score too, 20000 or 30000 */
PORT_DIPNAME( 0x18, 0x18, DEF_STR( Bonus_Life ) )
PORT_DIPSETTING( 0x18, "20k 100k 200k 400k 800k" ) PORT_DIPLOCATION("SW2:4,5")
PORT_DIPSETTING( 0x10, "30k 150k 300k 600k" )
PORT_DIPSETTING( 0x08, "20k only" )
PORT_DIPSETTING( 0x00, "30k only" )
PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
PORT_DIPSETTING( 0x40, DEF_STR( Medium ) )
PORT_DIPSETTING( 0x20, DEF_STR( Hard ) )
PORT_DIPSETTING( 0x00, DEF_STR( Hardest ) )
PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8") // seems it doesn't work (same on pcb)
PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_START("DSW3")
PORT_DIPNAME( 0x01, 0x01, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
PORT_DIPSETTING( 0x01, DEF_STR( Off ) )
PORT_DIPSETTING( 0x00, DEF_STR( On ) )
PORT_DIPNAME( 0x02, 0x02, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
PORT_DIPSETTING( 0x02, DEF_STR( Single ) )
PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
PORT_SERVICE_DIPLOC( 0x04, IP_ACTIVE_LOW, "SW3:3" )
PORT_DIPNAME( 0x08, 0x08, DEF_STR( Allow_Continue ) ) PORT_DIPLOCATION("SW3:4")
PORT_DIPSETTING( 0x08, "3 Times" )
PORT_DIPSETTING( 0x00, DEF_STR( Infinite ) )
PORT_BIT( 0xf0, IP_ACTIVE_LOW, IPT_UNUSED )
PORT_START("SYSTEM")
KONAMI8_SYSTEM_UNK
PORT_START("P1")
KONAMI8_B12_UNK(1)
PORT_START("P2")
KONAMI8_B12_UNK(2)
INPUT_PORTS_END
static const gfx_layout gfxlayout =
{
8,8,
0x80000/32,
4,
{ 0, 1, 2, 3 },
{ 2*4, 3*4, 0*4, 1*4, 6*4, 7*4, 4*4, 5*4 },
{ 0*32, 1*32, 2*32, 3*32, 4*32, 5*32, 6*32, 7*32 },
32*8
};
static GFXDECODE_START( gfx_fastlane )
GFXDECODE_ENTRY( "gfx1", 0, gfxlayout, 0, 64*16 )
GFXDECODE_END
/***************************************************************************
Machine Driver
***************************************************************************/
WRITE8_MEMBER(fastlane_state::volume_callback0)
{
m_k007232_1->set_volume(0, (data >> 4) * 0x11, 0);
m_k007232_1->set_volume(1, 0, (data & 0x0f) * 0x11);
}
WRITE8_MEMBER(fastlane_state::volume_callback1)
{
m_k007232_2->set_volume(0, (data >> 4) * 0x11, 0);
m_k007232_2->set_volume(1, 0, (data & 0x0f) * 0x11);
}
void fastlane_state::machine_start()
{
uint8_t *ROM = memregion("maincpu")->base();
membank("bank1")->configure_entries(0, 4, &ROM[0x10000], 0x4000);
}
MACHINE_CONFIG_START(fastlane_state::fastlane)
/* basic machine hardware */
MCFG_DEVICE_ADD("maincpu", HD6309, XTAL(24'000'000)/2) // 3MHz(XTAL(24'000'000)/8) internally
MCFG_DEVICE_PROGRAM_MAP(fastlane_map)
MCFG_TIMER_DRIVER_ADD_SCANLINE("scantimer", fastlane_state, fastlane_scanline, "screen", 0, 1)
MCFG_WATCHDOG_ADD("watchdog")
/* video hardware */
MCFG_SCREEN_ADD("screen", RASTER)
MCFG_SCREEN_REFRESH_RATE(59.17) // measured
MCFG_SCREEN_VBLANK_TIME(ATTOSECONDS_IN_USEC(0))
MCFG_SCREEN_SIZE(37*8, 32*8)
MCFG_SCREEN_VISIBLE_AREA(0*8, 35*8-1, 2*8, 30*8-1)
MCFG_SCREEN_UPDATE_DRIVER(fastlane_state, screen_update_fastlane)
MCFG_SCREEN_PALETTE("palette")
MCFG_DEVICE_ADD("gfxdecode", GFXDECODE, "palette", gfx_fastlane)
MCFG_PALETTE_ADD("palette", 1024*16)
MCFG_PALETTE_INDIRECT_ENTRIES(0x400)
MCFG_PALETTE_FORMAT(xBBBBBGGGGGRRRRR)
MCFG_PALETTE_INIT_OWNER(fastlane_state, fastlane)
MCFG_K007121_ADD("k007121")
MCFG_K007121_PALETTE("palette")
MCFG_K051733_ADD("k051733")
/* sound hardware */
SPEAKER(config, "mono").front_center();
MCFG_DEVICE_ADD("k007232_1", K007232, XTAL(3'579'545))
MCFG_K007232_PORT_WRITE_HANDLER(WRITE8(*this, fastlane_state, volume_callback0))
MCFG_SOUND_ROUTE(0, "mono", 0.50)
MCFG_SOUND_ROUTE(1, "mono", 0.50)
MCFG_DEVICE_ADD("k007232_2", K007232, XTAL(3'579'545))
MCFG_K007232_PORT_WRITE_HANDLER(WRITE8(*this, fastlane_state, volume_callback1))
MCFG_SOUND_ROUTE(0, "mono", 0.50)
MCFG_SOUND_ROUTE(1, "mono", 0.50)
MACHINE_CONFIG_END
/***************************************************************************
Game ROMs
***************************************************************************/
ROM_START( fastlane )
ROM_REGION( 0x21000, "maincpu", 0 ) /* code + banked roms */
ROM_LOAD( "752_m02.9h", 0x08000, 0x08000, CRC(e1004489) SHA1(615b608d22abc3611f1620503cd6a8c9a6218db8) ) /* fixed ROM */
ROM_LOAD( "752_e01.10h", 0x10000, 0x10000, CRC(ff4d6029) SHA1(b5c5d8654ce728300d268628bd3dd878570ba7b8) ) /* banked ROM */
ROM_REGION( 0x80000, "gfx1", 0 )
ROM_LOAD( "752e04.2i", 0x00000, 0x80000, CRC(a126e82d) SHA1(6663230c2c36dec563969bccad8c62e3d454d240) ) /* tiles + sprites */
ROM_REGION( 0x0100, "proms", 0 )
ROM_LOAD( "752e03.6h", 0x0000, 0x0100, CRC(44300aeb) SHA1(580c6e88cbb3b6d8156ea0b9103834f199ec2747) )
ROM_REGION( 0x20000, "k007232_1", 0 ) /* 007232 data */
ROM_LOAD( "752e06.4c", 0x00000, 0x20000, CRC(85d691ed) SHA1(7f8d05562a68c75672141fc80ce7e7acb80588b9) ) /* chip 1 */
ROM_REGION( 0x80000, "k007232_2", 0 ) /* 007232 data */
ROM_LOAD( "752e05.12b", 0x00000, 0x80000, CRC(119e9cbf) SHA1(21e3def9ab10b210632df11b6df4699140c473db) ) /* chip 2 */
ROM_END
GAME( 1987, fastlane, 0, fastlane, fastlane, fastlane_state, empty_init, ROT90, "Konami", "Fast Lane", MACHINE_NO_COCKTAIL | MACHINE_SUPPORTS_SAVE )