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                                         
                                                                                                                                                                                                             
// license:BSD-3-Clause
// copyright-holders:Acho A. Tang, Nicola Salmoria
/*******************************************************************************

Equites           (c) 1984 Alpha Denshi Co./Sega
Bull Fighter      (c) 1984 Alpha Denshi Co./Sega
Gekisou           (c) 1985 Eastern Corp.
The Koukouyakyuh  (c) 1985 Alpha Denshi Co.
Splendor Blast    (c) 1985 Alpha Denshi Co.
Splendor Blast II (c) 1985 Alpha Denshi Co.
High Voltage      (c) 1985 Alpha Denshi Co.
Bingo Time        (c) 1986 CLS

The following are not dumped yet:
Champion Croquet  (c) 1984 Alpha Denshi Co. (sports)
Violent Run       (c) 1985 Eastern Corp. (export version of Gekisou)
Tune Pit(?)       (c) 1985 Alpha Denshi Co.
Perfect Janputer  (c) 1984 Alpha Denshi Co. (4-player Mahjong)


Driver by Acho A. Tang, Nicola Salmoria
Many thanks to Corrado Tomaselli for precious hardware info.

Stephh's notes (based on the games M68000 code and some tests) :

0) all games

  - To enter sort of "test mode", COIN switches 0 and 1 need to be ON when the game is reset.


1) 'equites'

  - When in "test mode", press START1 to cycle through next sound, and press START2
    to directly test the inputs and the Dip Switches.
  - When the number of buttons is set to 2, you need to press BOTH BUTTON1 and
    BUTTON2 to have the same effect as BUTTON3.


2) 'bullfgtr'

  - When in "test mode", press START1 to cycle through next sound, and press START2
    to directly test the inputs and the Dip Switches.
  - I'm not sure I understand how the coinage is handled, and so it's hard to make
    a good description. Anyway, the values are correct.


3) 'kouyakyu'

  - When in "test mode", press START1 to cycle through next sound, and press START2
    to directly test the inputs and the Dip Switches.
  - Bit 1 of Dip Switch is only read in combinaison of bit 0 during P.O.S.T. to
    enter the "test mode", but it doesn't add any credit ! That's why I've patched
    the inputs, so you can enter the "test mode" by pressing COIN1 during P.O.S.T.


4) 'splndrbt'

  - When starting a 2 players game, when player 1 game is over, the game enters in
    an infinite loop on displaying the "GAME OVER" message.
  - You can test player 2 by putting 0xff instead of 0x00 at 0x040009 ($9,A6).
  - FYI, what should change the contents of $9,A6 is the routine at 0x000932,
    but I haven't found where this routine could be called 8( 8303 issue ?


5) 'hvoltage'

  - There is sort of "debug mode" that you can access if 0x000038.w returns 0x0000
    instead of 0xffff. To enable it, use the MAME debugger or cheats.
  - When you are in "debug mode", the Inputs and Dip Switches have special features.
    Here is IMO the full list :

      * pressing IPT_JOYSTICK_DOWN of player 2 freezes the game
      * pressing IPT_JOYSTICK_UP of player 2 unfreezes the game
      * pressing IPT_COIN1 gives invulnerability (the collision routine isn't called)
      * pressing IPT_COIN2 speeds up the game and you don't need to kill the bosses
      * when bit 2 is On, you are given invulnerability (same effect as IPT_COIN1)
      * when bit 3 is On, you don't need to kill the bosses (only the last one)
      * when bit 4 is On ("Lives" Dip Switch set to "5"), some coordonates are displayed
      * when bit 7 is On ("Coinage" Dip Switch set to "A 1/3C B 1/6C" or "A 2/1C B 3/1C"),
        a "band" is displayed at the left of the screen


Notes:
-----
- The sound board in all games is identical, labelled SOUND BOARD NO.59 MC 07.
  There are three pots, labelled MUSIC, VOICE and FRQ. MUSIC and VOICE control
  the volume, while FRQ changes (a unique feature of this hardware) the input
  clock to the MSM5232. This affects the music pitch ONLY--tempo is unaffected.
  Clock speed apparently ranges from 6.144MHz (OSC value) to about 150kHz.

- equites hardware: even if there are 0x200 bytes of sprite RAM, which would give
  a total of 128 possible sprites, since all games only write to a limited part of
  that RAM it looks like the hardware can only display 55 sprites. This is confirmed
  by the POST test which only shows those 55 sprites. The strange thing is that the
  sprites are not consecutive in RAM. The "good" parts are
  100000-10005f
  1000e0-1000ff
  1001a4-1001ff
  Possibly the remaining RAM is used by the sprite hardware as buffer? This doesn't
  really explain the weird layout in memory, however.
  Also, the priority order is counterintuitive. It seems that the above blocks are
  in increasing priority order, however in each block the higher priority sprites
  are at the lower addresses. This gives good priorities in gekisou (the car and
  helicopter shadows would be wrong otherwise).

- similarly, splndrbt hardware only appears to be capable of displaying 24 sprites.
  This time, they are consecutive in RAM.

- gekisou doesn't have dip-switches but battery backed RAM.
  By pressing service button (F2) at any time after POST operator can access to
  a simple config menu with no setting OSD indication about what they do but just a
  laconic number for each, basically mimicking an actual dip bank.
  END arrows indicates where to exit and return back to title screen, basically
  giving the operator to either read or rewrite all the settings.
  Defaults are all ON.

  Settings:                1   2   3   4   5   6   7   8
  COIN 1  1 Coin / 1 Play  ON  ON
          1 Coin / 2 Play  ON  OFF
          1 Coin / 3 Play  OFF OFF
          2 Coin / 1 Play  OFF ON
  COIN 2  1 Coin / 1 Play          ON  ON
          1 Coin / 2 Play          ON  OFF
          1 Coin / 3 Play          OFF OFF
          2 Coin / 1 Play          OFF ON
  DIFFICULTY  Easy                         ON
              Hard                         OFF
  CABINET     Cocktail                         ON
              Upright                          OFF

- splndrbt2 is different in many areas, most notibly in the title screen and the
  operation of the missiles which is a power-up pickup rather than a cumulative
  collecting of missiles that can run out.


TODO:
----

- on startup, the CPU continuously writes 5555 to 100000 in a tight loop and expects
  it to change to exit the loop. The value should obviously be modified by the
  sprite hardware but it's difficult to guess what should happen. A kludge read
  handler is used as a work around.

- the second interrupt source for main CPU is unknown.

- gekisou has some unknown device mapped to 580000/5a0000. The bit read from bit 7
  of 180000 must match the last write, otherwise the game will report a BOARD ERROR
  during boot.

- gekisou: there's a white line crossing the explosion sprite. This doesn't look
  like a bad ROM since the line is crossing several, not concecutive, explosion
  sprites, and no other sprites.

- gekisou: wrong sprite when hitting helicopter with missile?

- gekisou: there is a small glitch during the text intro at the beginning of player
  2 game in cocktail mode: a white line spills out from the text box as characters
  in the last line are written. This might well be a bug in the original.
  Update: background is actually misaligned one line, cfr. the blue buildings
  that are near the status bar (missing on the other side).

- splndrbt, hvoltage: the interpretation of the scaling PROMs might be wrong.
  The sprite x scaling is not used at all because I couldn't figure it out.
  Sprite y scaling is slightly wrong and leaves gaps in tall objects.
  Note that sprites are 30x30 instead of 32x32.

- The "road" background in splndrbt is slightly wrong. Apparently, the black lines
  visible in some parts of the background should never disappear in the distance.
  Currently, they may or may not disappear depending on the X position.

- Need to use different default volumes for various games, especially gekisou
  where the car noise is really unpleasant with the default settings.

- analog drums/cymbals missing.

- bassline imperfect. This is just the square wave output of the 5232 at the moment.
  It should go through analog stages.

- implement low-pass filters on the DAC output

- the purpose of the sound PROM is unclear. From the schematics, it seems it
  should influence the MSM5232 clock. However, even removing it from the board
  doesn't seem to affect the sound.

- dump the MCU ROM for kouyakyu, gekisou, hvoltage, though they currently work
  fine with the ROM from another chip.

* Special Thanks to:

  Jarek Burczynski for a superb MSM5232 emulation
  The Equites WIP webmasters for the vital screenshots and sound clips
  Yasuhiro Ogawa for the correct Equites ROM information


*******************************************************************************

Bull Fighter
PCB layout
2005-03-21
f205v

|----------------------|
| Fully boxed = socket |
|----------------------|


| separation = solder


-----------------------------------------------------------------------|
|ALPHA DENSHI CO, LTD. SOUND BOARD NO.59MC07                           |
|                                                                      |
|          |--------------------|                                      |
|   P | \/ |    JAPAN 84250C    | SN74LS232J | SN74LS74AN | DISSIPATOR |
|     | /\ |      M5l8085AP     | 8131BJ     | 8314A      |            |
|          |--------------------|                                      |
|                                                                      |
|   N                           | SN74LS74A                            |
|                               | 8122AG                               |
|                                                                      |
|     |------------|                                                   |
|   M | HV1VR OKI  | SN74LS138J | SN74LS74AJ | LM324N     | LM324N     |
|     | 2764-45    | 8044AG     | F8048      | J423A2     | 98509      |- (+12V)
|     |------------|                                                   |
|                                                                      |- (+5V)
|     |------------|                                                   |
|   L | HV2VR OKI  | T74LS14B1  | SN74LS08N                            |- (OUT)
|     | 2764-45    | 88442      | K8208                                |
|     |------------|                                                   |- (
|                                                                      |  (GND)
|     |------------|                                                   |- (
|   K | HV3VR OKI  | SN74LS08J  | SN74LS04N  | LM324N                  |
|     | 2764-45    | K8208      | I8313      | 98509                   |
|     |------------|                                                   |
|                                                                      |
|   J              | SN74LS74A  | SN74LS232J |            | LM324N     |
|                  | 8122AG     | 8131BG     |            | 436A       |
|                                                                      |
|     |------------|            |------------|                         |
|   H | HV4VR OKI  | SN74LS393N | TBP18S030N |            | LM324N     |
|     | 2764-45    | K8208      | J419X      |            | 436A       |
|     |------------|            |------------|                         |
|                                                                      |
|   F              | SN74LS138J | HCF40174BE |            | CD4066BCN  |
|                  | 8044AG     | MSM40174   |            | MM5666BN   |
|                                                                      |
|   E              | M74LS123P  | SN74LS138J | CD4066BCN  | CD4066BCN  |
|                  | 84A6C1     | 8044AG     | MM5666BN   | MM5666BN   |
|                                                           MUSIC      |
|                  |-------------------------|                         |
|   D | SN74LS373N |       JAPAN 841903      |            | CD4066BCN  |
|     | 2764-45    |         M5L8155P        |            | MM5666BN   |
|                  |-------------------------|              VOICE      |
|                                                                      |
|C                 |-------------------------|                         |
|O  C | 74LS173 PC |        MSM5232RS        |                         |
|N    | 8247       |        OKI 4342         |                         |
|N                 |-------------------------|                         |
|                                                                      |
|T  B                                                                  |
|O                                                                     |
|                  |-------------------------|                         |
|M  A | 74LS173 PC |     SOUND AY-3-8910     | CD4066BCN  | CD4066BCN  |
|A    | 8247       |        8046 CDA         | MM5666BN   | MM5666BN   |
|I                 |-------------------------|                         |
|N                                                                     |
|     | 1          | 2           | 3         | 4          | 5          |
-----------------------------------------------------------------------|


-----------------------------------------------------------------------------------|
|ALPHA DENSHI CO, LTD. MAIN CONNECTOR BOARD                                        |
|                                                                                  |
|                                                                                  |
|      | K     | J     | H     | F     | E     | D     | C     | B     | A         |
|                                                                              |   |
J    1 | LS08  | LS74  | LS109 | LS27  | LS32  |       | LS153 | LS153 | 24S10 |L  |
2                                                                              |S  |
     2 | LS74  | LS04  | LS21  | LS00  | LS174 | LS153 | LS153 | LS273 | 24S10 |2  |
T                                                                              |7  |
O                                      |-------|                               |3  |
     3 | LS32  | LS161 | LS161 | LS157 |H      | LS194 | LS194 | LS04  | 24S10 |   |
L                                      |TMS2732|                                   |
O                                      |-------|                                   |
W                                                              |---------------|   |
E    4 | LS00  | LS86  | LS86  | LS08          | LS157 | LS157 | ALPHA-8303    |   |
R                                                              | 44801B42-3M 3 |   |
                                                               |---------------|   |
B                                      |-------|                                   |
O    5 | LS393 | LS86  | LS86  | OSCLT |M58725P| LS157 | LS157                     |
A                                      |-------|                                   |
R                                                                      |-------|   |
D    6 | LS04  | LS161 | LS161         | LS273 | LS157 | LS157 | LS08  |M58725P|   |-C
|                                                                      |-------|   |-O
|                                              |-----------|-----------|           |-N
|    7 | LS74  | LS367 | LS74  | LS368 | LS373 |  M58725P  |  M58725P  | LS245     |-N
|                                              |-----------|-----------|           |-E
|                                                                                  |-C
|    8 | LS32  | LS74  | LS32  | LS138 | LS245                         | LS245     |-T
J                                              |-----------|-----------|           |-O
1    9 | LS08  | LS00  | LS74  | LS138         |   empty   |   empty   | LS368     |-R
                                               |-----------|-----------|           |-
T                                              |-----------|-----------|           |-N
O   10 | LS08  | LS32  | LS74  | LS138 | LS139 |HP3VR      |HP7VR      | LS368     |-O
                                               |M5L2764K   |HN482764G  |           |-N
L        |-                                    |-----------|-----------|           |-J
O   11   |C \  | LS02  | LS00  | LS138 | LS259                         | LS368     |-A
W        |O  \                                 |-----------|-----------|           |-M
E        |N S |                                |HP2VR      |HP6VR      | LS368     |-M
R   12   |N O |                                |HN482764G  |M5L2764K   |           |-A
         |  U |                                |-----------|-----------|           |
B        |F N |        |-----------------------|-----------|-----------|           |
O   13   |R D || LS74  |       HD68000-8       |HP1VR      |HP5VR      |           |
A        |O  /         |         4D3-R         |M5L2764K   |M5L2764K   |           |
R        |M /          |-----------------------|-----------|-----------|           |
D        |-                                                                        |
|   14         | LS05  | LS193 | LS214 | LS08                  | LS139 | DIP 6x    |
|                                                                                  |
|----------------------------------------------------------------------------------|


-------------------------------------------------------------------------------------|
|ALPHA DENSHI CO, LTD. LOWER BOARD                                                   |
|                                                                                    |
|                                                                                    |
J      | K     | J     | H        | F        | E     | D     | C     | B     | A     |
2                                                                                    |
     1 | LS245 | LS139 |----------|----------| LS174 | LS153 | 4416  | LS04  | LS194 |
T                      | HM6116-3 | HS4VR    |                                       |
O                      | M58725P  | M5L2764K |                                       |
     2         | LS245 |          |          | LS174 | LS153 | 4416  | LS373 | LS194 |
M                      |----------|----------|                                       |
A                      | HM6116-3 | HS3VR    |                                       |
I    3 | LS08  | LS04  | M58725P  | M5L2764K | LS283 | LS153 | 4416  | LS157 | LS194 |
N                      |          |          |                                       |
                       |----------|----------|                                       |
B    4 | LS86  | LS86  | HS6VR    | HS2VR    | LS283 | LS153 | 4416  | LS373 | LS194 |
O                      | M5L2764K | HN482764G|                                       |
A                      |          |          |-------|-------|                       |
R    5 | LS157 | LS157 |----------|----------| LS193 | LS193 | LS08  | LS32  | LS32  |
D                      | HS5VR    | HS1VR    |-------|-------|                       |
|                      | M5L2764K | M5L2764K |                       |-------|       |
|    6 | LS08  | LS86  |          |          | LS157 | LS157 | LS153 | 24S10 | LS257 |
|                      |----------|----------|                       |-------|       |
|                      | HP5VR    | HB1VR    |                       |-------|       |
|    7 | LS157 | LS157 | M5L2764K | M5L2764K | LS157 | LS273 | LS153 | 24S10 | LS257 |
|                      |          |          |                       |-------|       |
|                      |----------|----------|                                       |
|    8 | LS669 | LS669 | HP6VR    | HB2VR    | LS157 | LS273 | LS153 | LS153 | LS32  |
J                      | M5L2764K | M5L2764K |                                       |
1                      |          |          |                       |-------|       |
     9 | LS669 | LS669 |----------|----------| LS157 | LS273 | LS153 | 24S10 | LS257 |
T                      | HM6116-3 | HB3VR    |                       |-------|       |
O                      | M58725P  | M5L2764K |                       |-------|       |
    10 | LS273 | LS273 |          |          | LS194 | LS04  | LS153 | 24S10 | LS257 |
M                      |----------|----------|                       |-------|       |
A                      | HM6116-3 | HB4VR    |                                       |
I   11 | LS245 | LS245 | M58725P  | M5L2764K | LS157 | LS194 | LS86  | LS08  | LS02  |
N                      |          |          |                                       |
                       |----------|----------|                                       |
B   12 | LS373 | LS373                       | LS194 | LS157 | LS08  | LS74  | LS175 |
O                                                                                    |
A                                                                                    |
R   13 | LS373 | LS273 | LS174    | LS139    | LS08  | LS32  | LS74  | LS10  | LS00  |
D                                                                                    |
|------------------------------------------------------------------------------------|


*******************************************************************************/

#include "emu.h"
#include "includes/equites.h"

#include "audio/ad_sound.h"
#include "cpu/m68000/m68000.h"
#include "machine/nvram.h"
#include "machine/watchdog.h"


/******************************************************************************/
// Interrupt Handlers

TIMER_DEVICE_CALLBACK_MEMBER(equites_state::equites_scanline)
{
	int scanline = param;

	if(scanline == 232) // vblank-out irq
		m_maincpu->set_input_line(1, HOLD_LINE);

	if(scanline == 24) // vblank-in irq
		m_maincpu->set_input_line(2, HOLD_LINE);
}

TIMER_DEVICE_CALLBACK_MEMBER(splndrbt_state::splndrbt_scanline)
{
	int scanline = param;

	if(scanline == 224) // vblank-out irq
		m_maincpu->set_input_line(1, HOLD_LINE);

	if(scanline == 32) // vblank-in irq
		m_maincpu->set_input_line(2, HOLD_LINE);
}



/******************************************************************************/
// CPU Handlers

READ_LINE_MEMBER(gekisou_state::gekisou_unknown_bit_r)
{
	return m_gekisou_unknown_bit;
}

void gekisou_state::gekisou_unknown_bit_w(offs_t offset, uint16_t data)
{
	// data bit is A17 (offset)
	m_gekisou_unknown_bit = (offset == 0) ? 0 : 1;
}


uint16_t equites_state::equites_spriteram_kludge_r()
{
	if (m_spriteram[0] == 0x5555)
		return 0;
	else
		return m_spriteram[0];
}



/******************************************************************************/
// CPU Memory Maps

void equites_state::equites_common_map(address_map &map)
{
	map.unmap_value_high();
	map(0x000000, 0x00ffff).rom(); // ROM area is written several times (dev system?)
	map(0x080000, 0x080fff).rw(FUNC(equites_state::equites_fg_videoram_r), FUNC(equites_state::equites_fg_videoram_w)).umask16(0x00ff);
	map(0x0c0000, 0x0c01ff).ram().w(FUNC(equites_state::equites_bg_videoram_w)).share("bg_videoram");
	map(0x0c0200, 0x0c0fff).ram();
	map(0x100000, 0x1001ff).ram().share("spriteram");
	map(0x100000, 0x100001).r(FUNC(equites_state::equites_spriteram_kludge_r));
	map(0x140000, 0x1407ff).rw(m_alpha_8201, FUNC(alpha_8201_device::ext_ram_r), FUNC(alpha_8201_device::ext_ram_w)).umask16(0x00ff);
	map(0x180000, 0x180001).portr("IN1");
	map(0x180000, 0x180000).select(0x03c000).lw8(NAME([this] (offs_t offset, u8 data) { m_mainlatch->write_a3(offset >> 14); }));
	map(0x1c0000, 0x1c0001).portr("IN0").w(FUNC(equites_state::equites_scrollreg_w));
	map(0x380000, 0x380000).w(FUNC(equites_state::equites_bgcolor_w));
	map(0x780000, 0x780001).w("watchdog", FUNC(watchdog_timer_device::reset16_w));
}

void equites_state::equites_map(address_map &map)
{
	equites_common_map(map);
	map(0x040000, 0x040fff).ram();
	map(0x180001, 0x180001).w("sound_board", FUNC(ad_59mc07_device::sound_command_w));
}

void gekisou_state::gekisou_map(address_map &map)
{
	equites_common_map(map);
	map(0x040000, 0x040fff).ram().share("nvram"); // mainram is battery-backed
	map(0x180001, 0x180001).w("sound_board", FUNC(ad_59mc07_device::sound_command_w));
	map(0x580000, 0x580001).select(0x020000).w(FUNC(gekisou_state::gekisou_unknown_bit_w));
}

void equites_state::bngotime_map(address_map &map)
{
	equites_common_map(map);
	map(0x040000, 0x040fff).ram();
	map(0x180001, 0x180001).w("sound_board", FUNC(ad_60mc01_device::sound_command_w));
}

void splndrbt_state::splndrbt_map(address_map &map)
{
	map.unmap_value_high();
	map(0x000000, 0x00ffff).rom();
	map(0x040000, 0x040fff).ram();
	map(0x080000, 0x080001).portr("IN0");
	map(0x0c0000, 0x0c0001).portr("IN1");
	map(0x0c0000, 0x0c0000).select(0x020000).w(FUNC(splndrbt_state::equites_bgcolor_w));
	map(0x0c0001, 0x0c0001).select(0x03c000).lw8(NAME([this] (offs_t offset, u8 data) { m_mainlatch->write_a3(offset >> 14); }));
	map(0x100000, 0x100001).w(FUNC(splndrbt_state::splndrbt_bg_scrollx_w));
	map(0x140001, 0x140001).w("sound_board", FUNC(ad_59mc07_device::sound_command_w));
	map(0x1c0000, 0x1c0001).w(FUNC(splndrbt_state::splndrbt_bg_scrolly_w));
	map(0x180000, 0x1807ff).rw(m_alpha_8201, FUNC(alpha_8201_device::ext_ram_r), FUNC(alpha_8201_device::ext_ram_w)).umask16(0x00ff);
	map(0x200000, 0x200fff).mirror(0x001000).rw(FUNC(splndrbt_state::equites_fg_videoram_r), FUNC(splndrbt_state::equites_fg_videoram_w)).umask16(0x00ff);
	map(0x400000, 0x4007ff).ram().w(FUNC(splndrbt_state::equites_bg_videoram_w)).share("bg_videoram");
	map(0x400800, 0x400fff).ram();
	map(0x600000, 0x6000ff).ram().share("spriteram");   // sprite RAM 0,1
	map(0x600100, 0x6001ff).ram().share("spriteram_2"); // sprite RAM 2 (8-bit)
}


/******************************************************************************/
// Common Port Map

#define EQUITES_PLAYER_INPUT_LSB( button1, button2, button3, start ) \
	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY \
	PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY \
	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY \
	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY \
	PORT_BIT( 0x0010, IP_ACTIVE_HIGH, button1 ) \
	PORT_BIT( 0x0020, IP_ACTIVE_HIGH, button2 ) \
	PORT_BIT( 0x0040, IP_ACTIVE_HIGH, button3 ) \
	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, start )

#define EQUITES_PLAYER_INPUT_MSB( button1, button2, button3, start ) \
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL \
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL \
	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL \
	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL \
	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, button1 ) PORT_COCKTAIL \
	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, button2 ) PORT_COCKTAIL \
	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, button3 ) PORT_COCKTAIL \
	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, start )

#define FRQ_ADJUSTER_TAG    "FRQ"

/******************************************************************************/
// Equites Port Map

static INPUT_PORTS_START( equites )
	PORT_START("IN0")
	EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
	EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )

	PORT_START("IN1")
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_DIPNAME( 0x0400, 0x0400, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:!6")
	PORT_DIPSETTING(      0x0400, DEF_STR( Upright ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0x0800, 0x0800, "Buttons" ) PORT_DIPLOCATION("SW:!5")
	PORT_DIPSETTING(      0x0000, "2" )
	PORT_DIPSETTING(      0x0800, "3" )
	PORT_DIPNAME( 0x1000, 0x0000, DEF_STR ( Lives ) ) PORT_DIPLOCATION("SW:!4")
	PORT_DIPSETTING(      0x0000, "3" )
	PORT_DIPSETTING(      0x1000, "5" )
	PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW:!3")
	PORT_DIPSETTING(      0x0000, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Hard ) )
	PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2,!1")
	PORT_DIPSETTING(      0xc000, "A 2C/1C B 3C/1C" )
	PORT_DIPSETTING(      0x0000, "A 1C/1C B 2C/1C" )
	PORT_DIPSETTING(      0x8000, "A 1C/2C B 1C/4C" )
	PORT_DIPSETTING(      0x4000, "A 1C/3C B 1C/6C" )

	/* this is actually a variable resistor */
	PORT_START(FRQ_ADJUSTER_TAG)
	PORT_ADJUSTER(25, "MSM5232 Clock") // approximate factory setting
INPUT_PORTS_END

/******************************************************************************/
// Gekisou Port Map

static INPUT_PORTS_START( gekisou )
	PORT_START("IN0")
	EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
	EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )

	PORT_START("IN1")
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_SERVICE ) // settings
	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_CUSTOM ) PORT_READ_LINE_MEMBER(gekisou_state, gekisou_unknown_bit_r)

	/* this is actually a variable resistor */
	PORT_START(FRQ_ADJUSTER_TAG)
	PORT_ADJUSTER(24, "MSM5232 Clock") // approximate factory setting
INPUT_PORTS_END

/******************************************************************************/
// Bull Fighter Port Map

static INPUT_PORTS_START( bullfgtr )
	PORT_START("IN0")
	EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
	EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )

	PORT_START("IN1")
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("SW:!6,!5")
	PORT_DIPSETTING(      0x0c00, "3:00" )
	PORT_DIPSETTING(      0x0800, "2:00" )
	PORT_DIPSETTING(      0x0000, "1:30" )
	PORT_DIPSETTING(      0x0400, "1:00" )
	PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW:!3")
	PORT_DIPSETTING(      0x0000, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( Hard ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:!2")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( On ) )
	PORT_DIPNAME( 0x9000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!4,!1")
	PORT_DIPSETTING(      0x9000, "1C/1C (3C per player)" )
	PORT_DIPSETTING(      0x0000, "1C/1C (1C per player)" )
	PORT_DIPSETTING(      0x8000, "A 1C/1C B 1C/4C" )
	PORT_DIPSETTING(      0x1000, "A 1C/2C B 1C/3C" )

	/* this is actually a variable resistor */
	PORT_START(FRQ_ADJUSTER_TAG)
	PORT_ADJUSTER(33, "MSM5232 Clock") // approximate factory setting
INPUT_PORTS_END

/******************************************************************************/
// Koukouyakyuh Port Map

static INPUT_PORTS_START( kouyakyu )
	PORT_START("IN0")
	EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START1 )
	EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_BUTTON3, IPT_START2 )

	PORT_START("IN1")
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 ) // only used to access testmode!
	PORT_DIPNAME( 0x0c00, 0x0000, "Game Points" ) PORT_DIPLOCATION("SW:!6,!5")
	PORT_DIPSETTING(      0x0800, "3000" )
	PORT_DIPSETTING(      0x0400, "4000" )
	PORT_DIPSETTING(      0x0000, "5000" )
	PORT_DIPSETTING(      0x0c00, "7000" )
	PORT_DIPNAME( 0x2000, 0x0000, DEF_STR( Unused ) ) PORT_DIPLOCATION("SW:!3")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x2000, DEF_STR( On ) )
	PORT_DIPNAME( 0x4000, 0x4000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:!2")
	PORT_DIPSETTING(      0x0000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x4000, DEF_STR( On ) )
	PORT_DIPNAME( 0x9000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!4,!1")
	PORT_DIPSETTING(      0x9000, "1C/1C (2C per player)" )
	PORT_DIPSETTING(      0x0000, "1C/1C (1C per player)" )
	PORT_DIPSETTING(      0x8000, "1C/1C (1C for 2 players)" )
	PORT_DIPSETTING(      0x1000, "1C/3C (1C per player)" )

	/* this is actually a variable resistor */
	PORT_START(FRQ_ADJUSTER_TAG)
	PORT_ADJUSTER(33, "MSM5232 Clock") // approximate factory setting
INPUT_PORTS_END

/******************************************************************************/
// Splendor Blast Port Map

static INPUT_PORTS_START( splndrbt )
	PORT_START("IN0")
	EQUITES_PLAYER_INPUT_LSB( IPT_BUTTON1, IPT_BUTTON2, IPT_UNKNOWN, IPT_START1 )
	EQUITES_PLAYER_INPUT_MSB( IPT_BUTTON1, IPT_BUTTON2, IPT_UNKNOWN, IPT_START2 )

	PORT_START("IN1")
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW:!6,!5")
	PORT_DIPSETTING(      0x0400, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x1000, 0x0000, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW:!4")
	PORT_DIPSETTING(      0x1000, DEF_STR( Off ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( On ) )
	PORT_DIPNAME( 0x2000, 0x2000, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW:!3")
	PORT_DIPSETTING(      0x2000, DEF_STR( Upright ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
	PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2,!1")
	PORT_DIPSETTING(      0xc000, "A 2C/1C B 3C/1C" )
	PORT_DIPSETTING(      0x0000, "A 1C/1C B 2C/1C" )
	PORT_DIPSETTING(      0x4000, "A 1C/2C B 1C/4C" )
	PORT_DIPSETTING(      0x8000, "A 1C/3C B 1C/6C" )

	/* this is actually a variable resistor */
	PORT_START(FRQ_ADJUSTER_TAG)
	PORT_ADJUSTER(28, "MSM5232 Clock") // approximate factory setting
INPUT_PORTS_END

/******************************************************************************/
// High Voltage Port Map

static INPUT_PORTS_START( hvoltage )
	PORT_START("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY
	PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY
	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY
	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY
	PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 )
	PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_BUTTON2 )
	PORT_DIPNAME( 0x0040, 0x0040, DEF_STR( Cabinet ) )
	PORT_DIPSETTING(      0x0040, DEF_STR( Upright ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Cocktail ) )
	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_START1 )
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_JOYSTICK_DOWN ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) PORT_8WAY PORT_COCKTAIL
	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_BUTTON1 ) PORT_COCKTAIL
	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_BUTTON2 ) PORT_COCKTAIL
	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN ) PORT_COCKTAIL
	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_START2 )

	PORT_START("IN1")
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN1 )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_DIPNAME( 0x0c00, 0x0000, DEF_STR ( Difficulty ) ) PORT_DIPLOCATION("SW:!6,!5")
	PORT_DIPSETTING(      0x0400, DEF_STR( Easy ) )
	PORT_DIPSETTING(      0x0000, DEF_STR( Normal ) )
	PORT_DIPSETTING(      0x0800, DEF_STR( Hard ) )
	PORT_DIPSETTING(      0x0c00, DEF_STR( Hardest ) )
	PORT_DIPNAME( 0x1000, 0x0000, DEF_STR ( Lives ) ) PORT_DIPLOCATION("SW:!4") // See notes
	PORT_DIPSETTING(      0x0000, "3" )
	PORT_DIPSETTING(      0x1000, "5" )
	PORT_DIPNAME( 0x2000, 0x0000, DEF_STR ( Bonus_Life ) ) PORT_DIPLOCATION("SW:!3")
	PORT_DIPSETTING(      0x0000, "50k, 100k then every 100k" )
	PORT_DIPSETTING(      0x2000, "50k, 200k then every 100k" )
	PORT_DIPNAME( 0xc000, 0x0000, DEF_STR( Coinage ) ) PORT_DIPLOCATION("SW:!2,!1") // See notes
	PORT_DIPSETTING(      0xc000, "A 2C/1C B 3C/1C" )
	PORT_DIPSETTING(      0x0000, "A 1C/1C B 2C/1C" )
	PORT_DIPSETTING(      0x4000, "A 1C/2C B 1C/4C" )
	PORT_DIPSETTING(      0x8000, "A 1C/3C B 1C/6C" )

	/* this is actually a variable resistor */
	PORT_START(FRQ_ADJUSTER_TAG)
	PORT_ADJUSTER(27, "MSM5232 Clock") // approximate factory setting
INPUT_PORTS_END

static INPUT_PORTS_START( bngotime ) // TODO: possibly still missing something? Couldn't find any use for the unknown inputs
	PORT_START("IN0")
	PORT_BIT( 0x0001, IP_ACTIVE_HIGH, IPT_JOYSTICK_UP ) // tilt up, only has effect when ball's in play
	PORT_BIT( 0x0002, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0004, IP_ACTIVE_HIGH, IPT_JOYSTICK_RIGHT ) // tilt right, only has effect when ball's in play
	PORT_BIT( 0x0008, IP_ACTIVE_HIGH, IPT_JOYSTICK_LEFT ) // tilt left, only has effect when ball's in play
	PORT_BIT( 0x0010, IP_ACTIVE_HIGH, IPT_BUTTON1 ) // spring launcher and tilt up (doubled?)
	PORT_BIT( 0x0020, IP_ACTIVE_HIGH, IPT_START1 ) // starts game after betting, also changes background before launching first ball
	PORT_BIT( 0x0040, IP_ACTIVE_HIGH, IPT_BUTTON2 ) // buys extra ball after game over
	PORT_BIT( 0x0080, IP_ACTIVE_HIGH, IPT_GAMBLE_BET )
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_GAMBLE_TAKE )
	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x8000, IP_ACTIVE_HIGH, IPT_COIN1 )

	PORT_START("IN1")
	PORT_BIT( 0x0100, IP_ACTIVE_HIGH, IPT_COIN2 )
	PORT_BIT( 0x0200, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0400, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x0800, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x1000, IP_ACTIVE_HIGH, IPT_UNKNOWN )
	PORT_BIT( 0x2000, IP_ACTIVE_HIGH, IPT_GAMBLE_PAYOUT )
	PORT_BIT( 0x4000, IP_ACTIVE_HIGH, IPT_GAMBLE_KEYOUT )
	PORT_SERVICE_NO_TOGGLE( 0x8000, IP_ACTIVE_HIGH ) // settings // allows to set coinage, odds, 'rank', etc.
INPUT_PORTS_END

/******************************************************************************/
// Graphics Layouts

static const gfx_layout charlayout =
{
	8, 8,
	RGN_FRAC(1,1),
	2,
	{ 0, 4 },
	{ STEP4(8*8+3,-1), STEP4(0*8+3,-1) },
	{ STEP8(0*8,8) },
	16*8
};

static const gfx_layout tilelayout_3bpp =
{
	16, 16,
	RGN_FRAC(1,2),
	3,
	{ 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 },
	{ STEP4(16*8+3,-1), STEP4(32*8+3,-1), STEP4(48*8+3,-1), STEP4(0*8+3,-1) },
	{ STEP16(0,8) },
	64*8
};

static const gfx_layout tilelayout_2bpp =
{
	16,16,
	RGN_FRAC(1,1),
	2,
	{ 0, 4 },
	{ STEP4(16*8+3,-1), STEP4(32*8+3,-1), STEP4(48*8+3,-1), STEP4(0*8+3,-1) },
	{ STEP16(0*8,8) },
	64*8
};

static const gfx_layout spritelayout_16x14 =
{
	16, 14, // 16x14, very unusual
	RGN_FRAC(1,2),
	3,
	{ 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 },
	{ STEP4(128*0+3,-1), STEP4(128*1+3,-1), STEP4(128*2+3,-1), STEP4(128*3+3,-1) },
	{ 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8,
			8*8, 9*8, 10*8, 11*8, 12*8, 13*8, 14*8 },
	64*8
};

static const gfx_layout spritelayout_32x32 =
{
	32,32,
	RGN_FRAC(1,2),
	3,
	{ 4, RGN_FRAC(1,2), RGN_FRAC(1,2)+4 },
	{ STEP4(0*8+3,-1), STEP4(1*8+3,-1), STEP4(2*8+3,-1), STEP4(3*8+3,-1), STEP4(4*8+3,-1), STEP4(5*8+3,-1), STEP4(6*8+3,-1), STEP4(7*8+3,-1) },
	{ STEP16(0*8*8,8*8), STEP16(31*8*8,-8*8) },
	256*8
};


static GFXDECODE_START( gfx_equites )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout,         0x000, 0x80/4 ) // chars
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout_3bpp,    0x080, 0x80/8 ) // tiles
	GFXDECODE_ENTRY( "gfx3", 0, spritelayout_16x14, 0x100, 0x80/8 ) // sprites
GFXDECODE_END

static GFXDECODE_START( gfx_splndrbt )
	GFXDECODE_ENTRY( "gfx1", 0, charlayout,         0x000, 0x100/4 ) // chars
	GFXDECODE_ENTRY( "gfx2", 0, tilelayout_2bpp,    0x100, 0x080/4 ) // tiles
	GFXDECODE_ENTRY( "gfx3", 0, spritelayout_32x32, 0x180, 0x100/8 ) // sprites
GFXDECODE_END


/******************************************************************************/

void equites_state::machine_start()
{
	// zerofill
	m_bgcolor = 0;

	// register for savestates
	save_item(NAME(m_bgcolor));
}

void gekisou_state::machine_start()
{
	equites_state::machine_start();

	m_gekisou_unknown_bit = 0;

	save_item(NAME(m_gekisou_unknown_bit));
}

void splndrbt_state::machine_start()
{
	equites_state::machine_start();

	save_item(NAME(m_fg_char_bank));
	save_item(NAME(m_splndrbt_bg_scrollx));
	save_item(NAME(m_splndrbt_bg_scrolly));

	m_fg_char_bank = 0;
	m_splndrbt_bg_scrollx = 0;
	m_splndrbt_bg_scrolly = 0;
}

void equites_state::equites(machine_config &config)
{
	/* basic machine hardware */
	M68000(config, m_maincpu, 12_MHz_XTAL/4); /* 68000P8 running at 3mhz! verified on pcb */
	m_maincpu->set_addrmap(AS_PROGRAM, &equites_state::equites_map);
	TIMER(config, "scantimer").configure_scanline(FUNC(equites_state::equites_scanline), "screen", 0, 1);

	LS259(config, m_mainlatch);
	m_mainlatch->q_out_cb<1>().set(FUNC(equites_state::flip_screen_w));
	m_mainlatch->q_out_cb<2>().set(m_alpha_8201, FUNC(alpha_8201_device::mcu_start_w));
	m_mainlatch->q_out_cb<3>().set(m_alpha_8201, FUNC(alpha_8201_device::bus_dir_w)).invert();

	ALPHA_8201(config, m_alpha_8201, 4000000/8); // 8303 or 8304 (same device!)
	config.set_perfect_quantum("alpha_8201:mcu");

	AD_59MC07(config, "sound_board");

	WATCHDOG_TIMER(config, "watchdog");

	/* video hardware */
	SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
	m_screen->set_refresh_hz(60);
	m_screen->set_size(32*8, 32*8);
	m_screen->set_visarea(0*8, 32*8-1, 3*8, 29*8-1);
	m_screen->set_screen_update(FUNC(equites_state::screen_update_equites));
	m_screen->set_palette(m_palette);

	GFXDECODE(config, m_gfxdecode, m_palette, gfx_equites);
	PALETTE(config, m_palette, FUNC(equites_state::equites_palette), 0x180, 0x100);

	MCFG_VIDEO_START_OVERRIDE(equites_state,equites)
}

void gekisou_state::gekisou(machine_config &config)
{
	equites(config);

	/* basic machine hardware */
	m_maincpu->set_addrmap(AS_PROGRAM, &gekisou_state::gekisou_map);

	// gekisou has battery-backed RAM to store settings
	NVRAM(config, "nvram", nvram_device::DEFAULT_ALL_0);
}

void equites_state::bngotime(machine_config &config)
{
	equites(config);

	m_maincpu->set_addrmap(AS_PROGRAM, &equites_state::bngotime_map);

	AD_60MC01(config.replace(), "sound_board");
}

void splndrbt_state::splndrbt(machine_config &config)
{
	/* basic machine hardware */
	M68000(config, m_maincpu, 24_MHz_XTAL/4); /* 68000P8 running at 6mhz, verified on pcb */
	m_maincpu->set_addrmap(AS_PROGRAM, &splndrbt_state::splndrbt_map);
	TIMER(config, "scantimer").configure_scanline(FUNC(splndrbt_state::splndrbt_scanline), "screen", 0, 1);

	LS259(config, m_mainlatch);
	m_mainlatch->q_out_cb<0>().set(FUNC(equites_state::flip_screen_w));
	m_mainlatch->q_out_cb<1>().set(m_alpha_8201, FUNC(alpha_8201_device::mcu_start_w));
	m_mainlatch->q_out_cb<2>().set(m_alpha_8201, FUNC(alpha_8201_device::bus_dir_w)).invert();
	m_mainlatch->q_out_cb<3>().set(FUNC(splndrbt_state::splndrbt_selchar_w));

	AD_59MC07(config, "sound_board");

	ALPHA_8201(config, m_alpha_8201, 4000000/8); // 8303 or 8304 (same device!)
	config.set_perfect_quantum("alpha_8201:mcu");

	/* video hardware */
	SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
	m_screen->set_refresh_hz(60);
	m_screen->set_size(32*8, 32*8);
	m_screen->set_visarea(0*8, 32*8-1, 4*8, 28*8-1);
	m_screen->set_screen_update(FUNC(splndrbt_state::screen_update_splndrbt));
	m_screen->set_palette(m_palette);

	GFXDECODE(config, m_gfxdecode, m_palette, gfx_splndrbt);
	PALETTE(config, m_palette, FUNC(splndrbt_state::splndrbt_palette), 0x280, 0x100);

	MCFG_VIDEO_START_OVERRIDE(splndrbt_state,splndrbt)
}



/******************************************************************************/
// Equites ROM Map

/*
Equites by ALPHA DENSHI CO. (1984)

Note: CPU - Main PCB
      SND - Sound PCB    NO.59 MC07
      VID - Video PCB

Main processor   - 68000 2.988MHz

Protection processor  - ALPHA-8303 custom

Sound processor  - 8085 3.073MHz
                 - TMP8155 RIOTs    (RAM & I/O Timers)
                 - MSM5232R3
                 - AY-3-8910
*/
ROM_START( equites )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
	ROM_LOAD16_BYTE( "ep1",         0x00001, 0x2000, CRC(6a4fe5f7) SHA1(5ff1594a2cee28cc7d59448eb57473088ac6f14b) )
	ROM_LOAD16_BYTE( "ep5",         0x00000, 0x2000, CRC(00faa3eb) SHA1(6b31d041ad4ca81eda36487f659997cc4030f23c) )
	ROM_LOAD16_BYTE( "epr-ep2.12d", 0x04001, 0x2000, CRC(0c1bc2e7) SHA1(4c3510dfeee2fb2f295a32e2fe2021c4c7f08e8a) )
	ROM_LOAD16_BYTE( "epr-ep6.12b", 0x04000, 0x2000, CRC(bbed3dcc) SHA1(46ef2c60ccfa76a187b19dc0b7e6c594050b183f) )
	ROM_LOAD16_BYTE( "epr-ep3.10d", 0x08001, 0x2000, CRC(5f2d059a) SHA1(03fe904a445cce89462788fecfd61ac53f4dd17f) )
	ROM_LOAD16_BYTE( "epr-ep7.10b", 0x08000, 0x2000, CRC(a8f6b8aa) SHA1(ee4edb54c147a95944482e998616b025642a268a) )
	ROM_LOAD16_BYTE( "ep4",         0x0c001, 0x2000, CRC(b636e086) SHA1(5fc23a86b6051ecf6ff3f95f810f0eb471a203b0) )
	ROM_LOAD16_BYTE( "ep8",         0x0c000, 0x2000, CRC(d7ee48b0) SHA1(d0398704d8e89f2b0a9ed05e18f7c644d1e047c0) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "ev1.1m", 0x00000, 0x2000, CRC(43faaf2e) SHA1(c9aaf298d673eb70399366776474f1b242549eb4) )
	ROM_LOAD( "ev2.1l", 0x02000, 0x2000, CRC(09e6702d) SHA1(896771f73a486e5035909eeed9ef48103d81d4ae) )
	ROM_LOAD( "ev3.1k", 0x04000, 0x2000, CRC(10ff140b) SHA1(7c28f988a9c8b2a702d007096199e67b447a183c) )
	ROM_LOAD( "ev4.1h", 0x06000, 0x2000, CRC(b7917264) SHA1(e58345fda088b171fd348959de15082f3cb42514) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )

	ROM_REGION( 0x1000, "gfx1", 0 ) // chars
	ROM_LOAD( "ep9",  0x00000, 0x1000, CRC(0325be11) SHA1(d95667b439e3d97b08efeaf08022348546a4f385) )

	ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
	ROM_LOAD( "eb5.7h",  0x00000, 0x2000, CRC(cbef7da5) SHA1(c5fcd2341ce5b039a15116fbd85796bb5ddc4701) )
	// empty space to unpack previous ROM
	ROM_LOAD( "eb6.8h",  0x04000, 0x2000, CRC(1e5e5475) SHA1(80ebe9326c628685faafb259f956a98ac435c809) )
	// empty space to unpack previous ROM
	ROM_LOAD( "eb1.7f",  0x08000, 0x2000, CRC(9a236583) SHA1(fcc4da2efe904f0178bd83fdee25d4752b9cc5ce) )
	ROM_LOAD( "eb2.8f",  0x0a000, 0x2000, CRC(f0fb6355) SHA1(3c4c009f80e648d02767b29bb8d18f4de7b26d4e) )
	ROM_LOAD( "eb3.10f", 0x0c000, 0x2000, CRC(dbd0044b) SHA1(5611517bb0f54bfb0585eeca8af21fbfc2f65b2c) )
	ROM_LOAD( "eb4.11f", 0x0e000, 0x2000, CRC(f8f8e600) SHA1(c7c97e4dc1f7a73694c98b2b1a3d7fa9f3317a2a) )

	ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
	ROM_LOAD( "es5.5h",  0x00000, 0x2000, CRC(d5b82e6a) SHA1(956a1413426e53f8a735260e660805b04016ca8d) )
	// empty space to unpack previous ROM
	ROM_LOAD( "es6.4h",  0x04000, 0x2000, CRC(cb4f5da9) SHA1(5af8f6aca0a3bb6417430e0179ec97c33d4014e3) )
	// empty space to unpack previous ROM
	ROM_LOAD( "es1.5f",  0x08000, 0x2000, CRC(cf81a2cd) SHA1(a1b45451cafeaceabe3dfe24eb073098a33ab22b) )
	ROM_LOAD( "es2.4f",  0x0a000, 0x2000, CRC(ae3111d8) SHA1(d63633b531339fa04af757f42e956b8eb1debc4e) )
	ROM_LOAD( "es3.2f",  0x0c000, 0x2000, CRC(3d44f815) SHA1(1835aef280a6915acbf7cad771d65bf1074f0f98) )
	ROM_LOAD( "es4.1f",  0x0e000, 0x2000, CRC(16e6d18a) SHA1(44f9045ad034808070cd6497a3b94c3d8cc93262) )

	ROM_REGION( 0x0700, "proms", 0 )
	ROM_LOAD( "bprom.3a",  0x0000, 0x100, CRC(2fcdf217) SHA1(4acf67d37e844c2773028ecffe72a66754ed5bca) ) // R
	ROM_LOAD( "bprom.1a",  0x0100, 0x100, CRC(d7e6cd1f) SHA1(ce330e43ba8a97ab79040c053a25e46e8fe60bdb) ) // G
	ROM_LOAD( "bprom.2a",  0x0200, 0x100, CRC(e3d106e8) SHA1(6b153eb8140d36b4d194e26106a5ba5bffd1a851) ) // B
	ROM_LOAD( "bprom.6b",  0x0300, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) ) // CLUT(same PROM x 4)
	ROM_LOAD( "bprom.7b",  0x0400, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
	ROM_LOAD( "bprom.9b",  0x0500, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
	ROM_LOAD( "bprom.10b", 0x0600, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "bprom.3h",  0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
ROM_END

/*
Equites
(c)1984 SEGA/ALPHA

CPU   : 68000 Z-80x2
SOUND : AY-3-8910 MSM5232RS
OSC.  : 12.000MHz 14.31818MHz ?MHz
*/
ROM_START( equitess )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
	ROM_LOAD16_BYTE( "epr-ep1.13d", 0x00001, 0x2000, CRC(c6edf1cd) SHA1(21dba62e692f4fdc79155ce169a48ae827bd5994) )
	ROM_LOAD16_BYTE( "epr-ep5.13b", 0x00000, 0x2000, CRC(c11f0759) SHA1(5caf2b6b777b2fdabc26ea232225be2d789e87f3) )
	ROM_LOAD16_BYTE( "epr-ep2.12d", 0x04001, 0x2000, CRC(0c1bc2e7) SHA1(4c3510dfeee2fb2f295a32e2fe2021c4c7f08e8a) )
	ROM_LOAD16_BYTE( "epr-ep6.12b", 0x04000, 0x2000, CRC(bbed3dcc) SHA1(46ef2c60ccfa76a187b19dc0b7e6c594050b183f) )
	ROM_LOAD16_BYTE( "epr-ep3.10d", 0x08001, 0x2000, CRC(5f2d059a) SHA1(03fe904a445cce89462788fecfd61ac53f4dd17f) )
	ROM_LOAD16_BYTE( "epr-ep7.10b", 0x08000, 0x2000, CRC(a8f6b8aa) SHA1(ee4edb54c147a95944482e998616b025642a268a) )
	ROM_LOAD16_BYTE( "epr-ep4.9d",  0x0c001, 0x2000, CRC(956a06bd) SHA1(a716f9aaf0c32c522968f4ff13de904d6e8c7f98) )
	ROM_LOAD16_BYTE( "epr-ep8.9b",  0x0c000, 0x2000, CRC(4c78d60d) SHA1(207a82779e2fe3e9082f4fa09b87c713a51167e6) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "ev1.1m", 0x00000, 0x2000, CRC(43faaf2e) SHA1(c9aaf298d673eb70399366776474f1b242549eb4) )
	ROM_LOAD( "ev2.1l", 0x02000, 0x2000, CRC(09e6702d) SHA1(896771f73a486e5035909eeed9ef48103d81d4ae) )
	ROM_LOAD( "ev3.1k", 0x04000, 0x2000, CRC(10ff140b) SHA1(7c28f988a9c8b2a702d007096199e67b447a183c) )
	ROM_LOAD( "ev4.1h", 0x06000, 0x2000, CRC(b7917264) SHA1(e58345fda088b171fd348959de15082f3cb42514) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )

	ROM_REGION( 0x1000, "gfx1", 0 ) // chars
	ROM_LOAD( "epr-ep0.3e",  0x00000, 0x1000, CRC(3f5a81c3) SHA1(8fd5bc621f483bfa46be7e40e6480b25243bdf70) )

	ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
	ROM_LOAD( "eb5.7h",  0x00000, 0x2000, CRC(cbef7da5) SHA1(c5fcd2341ce5b039a15116fbd85796bb5ddc4701) )
	// empty space to unpack previous ROM
	ROM_LOAD( "eb6.8h",  0x04000, 0x2000, CRC(1e5e5475) SHA1(80ebe9326c628685faafb259f956a98ac435c809) )
	// empty space to unpack previous ROM
	ROM_LOAD( "eb1.7f",  0x08000, 0x2000, CRC(9a236583) SHA1(fcc4da2efe904f0178bd83fdee25d4752b9cc5ce) )
	ROM_LOAD( "eb2.8f",  0x0a000, 0x2000, CRC(f0fb6355) SHA1(3c4c009f80e648d02767b29bb8d18f4de7b26d4e) )
	ROM_LOAD( "eb3.10f", 0x0c000, 0x2000, CRC(dbd0044b) SHA1(5611517bb0f54bfb0585eeca8af21fbfc2f65b2c) )
	ROM_LOAD( "eb4.11f", 0x0e000, 0x2000, CRC(f8f8e600) SHA1(c7c97e4dc1f7a73694c98b2b1a3d7fa9f3317a2a) )

	ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
	ROM_LOAD( "es5.5h",  0x00000, 0x2000, CRC(d5b82e6a) SHA1(956a1413426e53f8a735260e660805b04016ca8d) )
	// empty space to unpack previous ROM
	ROM_LOAD( "es6.4h",  0x04000, 0x2000, CRC(cb4f5da9) SHA1(5af8f6aca0a3bb6417430e0179ec97c33d4014e3) )
	// empty space to unpack previous ROM
	ROM_LOAD( "es1.5f",  0x08000, 0x2000, CRC(cf81a2cd) SHA1(a1b45451cafeaceabe3dfe24eb073098a33ab22b) )
	ROM_LOAD( "es2.4f",  0x0a000, 0x2000, CRC(ae3111d8) SHA1(d63633b531339fa04af757f42e956b8eb1debc4e) )
	ROM_LOAD( "es3.2f",  0x0c000, 0x2000, CRC(3d44f815) SHA1(1835aef280a6915acbf7cad771d65bf1074f0f98) )
	ROM_LOAD( "es4.1f",  0x0e000, 0x2000, CRC(16e6d18a) SHA1(44f9045ad034808070cd6497a3b94c3d8cc93262) )

	ROM_REGION( 0x0700, "proms", 0 )
	ROM_LOAD( "bprom.3a",  0x0000, 0x100, CRC(2fcdf217) SHA1(4acf67d37e844c2773028ecffe72a66754ed5bca) ) // R
	ROM_LOAD( "bprom.1a",  0x0100, 0x100, CRC(d7e6cd1f) SHA1(ce330e43ba8a97ab79040c053a25e46e8fe60bdb) ) // G
	ROM_LOAD( "bprom.2a",  0x0200, 0x100, CRC(e3d106e8) SHA1(6b153eb8140d36b4d194e26106a5ba5bffd1a851) ) // B
	ROM_LOAD( "bprom.6b",  0x0300, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) ) // CLUT(same PROM x 4)
	ROM_LOAD( "bprom.7b",  0x0400, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
	ROM_LOAD( "bprom.9b",  0x0500, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )
	ROM_LOAD( "bprom.10b", 0x0600, 0x100, CRC(6294cddf) SHA1(c7a2854f62e31032df2b07fae3fb3b51ac6daac2) )

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "bprom.3h",  0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
ROM_END

/******************************************************************************/
// Bull Fighter ROM Map

ROM_START( bullfgtr )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
	ROM_LOAD16_BYTE( "hp1vr.bin",  0x00001, 0x2000, CRC(e5887586) SHA1(c06883f5c4a2e777b011199787bd4d52f48ceb41) )
	ROM_LOAD16_BYTE( "hp5vr.bin",  0x00000, 0x2000, CRC(b49fa09f) SHA1(ee947f7b4fa96f887f9b14e7503f98b4d117d1c8) )
	ROM_LOAD16_BYTE( "hp2vr.bin",  0x04001, 0x2000, CRC(845bdf28) SHA1(4eac9ca034aaa6a7db4061ad11587189fc843ca0) )
	ROM_LOAD16_BYTE( "hp6vr.bin",  0x04000, 0x2000, CRC(3dfadcf4) SHA1(724d45df0be7073bbe2767f3c0d050c8b45c9d27) )
	ROM_LOAD16_BYTE( "hp3vr.bin",  0x08001, 0x2000, CRC(d3a21f8a) SHA1(2b3135aaae798eeee5850e616ed6ad8987fbc01b) )
	ROM_LOAD16_BYTE( "hp7vr.bin",  0x08000, 0x2000, CRC(665cc015) SHA1(17fe18c8f22808a102f48bc4cbc8e4a1f6f9eaf1) )
	ROM_FILL(                      0x0c000, 0x4000, 0x00 )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "hv1vr.bin", 0x00000, 0x2000, CRC(2a8e6fcf) SHA1(866903408e05938a982ffef4c9b849203c6cc060) )
	ROM_LOAD( "hv2vr.bin", 0x02000, 0x2000, CRC(026e1533) SHA1(6271869a3faaafacfac35262746e87a83c158b93) )
	ROM_LOAD( "hv3vr.bin", 0x04000, 0x2000, CRC(51ee751c) SHA1(60bf848dfdfe313ab05df5a5c05819b0fa87ca50) )
	ROM_LOAD( "hv4vr.bin", 0x06000, 0x2000, CRC(62c7a25b) SHA1(237d3cbdfbf45b33c2f65d30faba151380866a93) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )

	ROM_REGION( 0x1000, "gfx1", 0 ) // chars
	ROM_LOAD( "h.bin", 0x000000, 0x1000, CRC(c6894c9a) SHA1(0d5a55cded4fd833211bdc733a78c6c8423897de) )

	ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
	ROM_LOAD( "hb5vr.bin",  0x00000, 0x2000, CRC(6d05e9f2) SHA1(4b5c92b72bf73a08a2359fe889a327a696a45e8a) )
	// empty space to unpack previous ROM
	ROM_LOAD( "hb6vr.bin",  0x04000, 0x2000, CRC(016340ae) SHA1(f980d39337c711a15520388967ca4503e7970e18) )
	// empty space to unpack previous ROM
	ROM_LOAD( "hb1vr.bin",  0x08000, 0x2000, CRC(4352d069) SHA1(bac687f050837b023da00cb53bb524b2a76310d4) )
	ROM_LOAD( "hb2vr.bin",  0x0a000, 0x2000, CRC(24edfd7d) SHA1(be8a40d8d5ccff06f37c1ab67341f56e41a5ea88) )
	ROM_LOAD( "hb3vr.bin",  0x0c000, 0x2000, CRC(4947114e) SHA1(822dc3f14b71dc9e5b69078aefbed6b438aa0690) )
	ROM_LOAD( "hb4vr.bin",  0x0e000, 0x2000, CRC(fa296cb3) SHA1(2ba864766655cb3dd2999a6cdf96dcefd6818135) )

	ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
	ROM_LOAD( "hs5vr.bin",  0x00000, 0x2000, CRC(48394389) SHA1(a5c6021b60226a775b2052909e8d21b5f79d9ec5) )
	// empty space to unpack previous ROM
	ROM_LOAD( "hs6vr.bin",  0x04000, 0x2000, CRC(141409ec) SHA1(3cc542fa34fdbd71e392c7c22da5d5120642be86) )
	// empty space to unpack previous ROM
	ROM_LOAD( "hs1vr.bin",  0x08000, 0x2000, CRC(7c69b473) SHA1(abc181b4e5b3f48c667a0bb4814c3818dfc6e9e2) )
	ROM_LOAD( "hs2vr.bin",  0x0a000, 0x2000, CRC(c3dc713f) SHA1(c2072cc71ea61e0c718c339bda1460d93343469e) )
	ROM_LOAD( "hs3vr.bin",  0x0c000, 0x2000, CRC(883f93fd) SHA1(a96df701f82e62582522953830049d29bcb3d458) )
	ROM_LOAD( "hs4vr.bin",  0x0e000, 0x2000, CRC(578ace7b) SHA1(933e85d49db7b27fd85e4713f0984612bc29e134) )

	ROM_REGION( 0x0700, "proms", 0 )
	ROM_LOAD( "24s10n.a3",  0x0000, 0x100, CRC(e8a9d159) SHA1(d015149a39adcb5fc6d12d9afe7820ecef480039) ) // R
	ROM_LOAD( "24s10n.a1",  0x0100, 0x100, CRC(3956af86) SHA1(ccbb69535ece5e228622907d17c959b195b97a0a) ) // G
	ROM_LOAD( "24s10n.a2",  0x0200, 0x100, CRC(f50f8ec5) SHA1(ec2d934618e25e3471153f9fe7b34f978b113a47) ) // B
	ROM_LOAD( "24s10n.b6",  0x0300, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) ) // CLUT(same PROM x 4)
	ROM_LOAD( "24s10n.b7",  0x0400, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
	ROM_LOAD( "24s10n.b9",  0x0500, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
	ROM_LOAD( "24s10n.b10", 0x0600, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "18s030.h3",  0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
ROM_END

/*
Bull Fighter

Upper board (Sound)
-------------------
All roms 2764
1 prom TBP18S030
CPU 8085, AY-3-8910, 8155, 5232

Midle board
-----------
Chips named M_xxx

e3 = 2732
All other roms 2764
A1- A3 TBP24S030 PROM

CPU 68000
Special chip:
Alpha 8303 44801B42

Lower board
-----------
Chips named L_xxx
All roms 2764
All Proms TBP24S10
*/
ROM_START( bullfgtrs )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
	ROM_LOAD16_BYTE( "m_d13.bin",  0x00001, 0x2000, CRC(7c35dd4b) SHA1(6bd604ee32c0c5db17f90e24aa254ec7072d27dd) )
	ROM_LOAD16_BYTE( "m_b13.bin",  0x00000, 0x2000, CRC(c4adddce) SHA1(48b6ddbad52a3941d3e651642b26d9adf70f71f5) )
	ROM_LOAD16_BYTE( "m_d12.bin",  0x04001, 0x2000, CRC(5d51be2b) SHA1(55d2718479cb71ceefefbaf40c14285e5603e526) )
	ROM_LOAD16_BYTE( "m_b12.bin",  0x04000, 0x2000, CRC(d98390ef) SHA1(17006503325627055c8b22052d7ed94e474f4ef7) )
	ROM_LOAD16_BYTE( "m_d10.bin",  0x08001, 0x2000, CRC(21875752) SHA1(016db4125b1a4584ae277af427370780d96a17c5) )
	ROM_LOAD16_BYTE( "m_b10.bin",  0x08000, 0x2000, CRC(9d84f678) SHA1(32584d54788cb570bd5210992836f28ba9c87aac) )
	ROM_FILL(                      0x0c000, 0x4000, 0x00 )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "hv1vr.bin", 0x00000, 0x2000, CRC(2a8e6fcf) SHA1(866903408e05938a982ffef4c9b849203c6cc060) )
	ROM_LOAD( "hv2vr.bin", 0x02000, 0x2000, CRC(026e1533) SHA1(6271869a3faaafacfac35262746e87a83c158b93) )
	ROM_LOAD( "hv3vr.bin", 0x04000, 0x2000, CRC(51ee751c) SHA1(60bf848dfdfe313ab05df5a5c05819b0fa87ca50) )
	ROM_LOAD( "hv4vr.bin", 0x06000, 0x2000, CRC(62c7a25b) SHA1(237d3cbdfbf45b33c2f65d30faba151380866a93) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )

	ROM_REGION( 0x1000, "gfx1", 0 ) // chars
	ROM_LOAD( "h.bin", 0x000000, 0x1000, CRC(c6894c9a) SHA1(0d5a55cded4fd833211bdc733a78c6c8423897de) )

	ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
	ROM_LOAD( "hb5vr.bin",  0x00000, 0x2000, CRC(6d05e9f2) SHA1(4b5c92b72bf73a08a2359fe889a327a696a45e8a) )
	// empty space to unpack previous ROM
	ROM_LOAD( "hb6vr.bin",  0x04000, 0x2000, CRC(016340ae) SHA1(f980d39337c711a15520388967ca4503e7970e18) )
	// empty space to unpack previous ROM
	ROM_LOAD( "hb1vr.bin",  0x08000, 0x2000, CRC(4352d069) SHA1(bac687f050837b023da00cb53bb524b2a76310d4) )
	ROM_LOAD( "hb2vr.bin",  0x0a000, 0x2000, CRC(24edfd7d) SHA1(be8a40d8d5ccff06f37c1ab67341f56e41a5ea88) )
	ROM_LOAD( "hb3vr.bin",  0x0c000, 0x2000, CRC(4947114e) SHA1(822dc3f14b71dc9e5b69078aefbed6b438aa0690) )
	ROM_LOAD( "hb4vr.bin",  0x0e000, 0x2000, CRC(fa296cb3) SHA1(2ba864766655cb3dd2999a6cdf96dcefd6818135) )

	ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
	ROM_LOAD( "hs5vr.bin",  0x00000, 0x2000, CRC(48394389) SHA1(a5c6021b60226a775b2052909e8d21b5f79d9ec5) )
	// empty space to unpack previous ROM
	ROM_LOAD( "hs6vr.bin",  0x04000, 0x2000, CRC(141409ec) SHA1(3cc542fa34fdbd71e392c7c22da5d5120642be86) )
	// empty space to unpack previous ROM
	ROM_LOAD( "hs1vr.bin",  0x08000, 0x2000, CRC(7c69b473) SHA1(abc181b4e5b3f48c667a0bb4814c3818dfc6e9e2) )
	ROM_LOAD( "hs2vr.bin",  0x0a000, 0x2000, CRC(c3dc713f) SHA1(c2072cc71ea61e0c718c339bda1460d93343469e) )
	ROM_LOAD( "hs3vr.bin",  0x0c000, 0x2000, CRC(883f93fd) SHA1(a96df701f82e62582522953830049d29bcb3d458) )
	ROM_LOAD( "hs4vr.bin",  0x0e000, 0x2000, CRC(578ace7b) SHA1(933e85d49db7b27fd85e4713f0984612bc29e134) )

	ROM_REGION( 0x0700, "proms", 0 )
	ROM_LOAD( "24s10n.a3",  0x0000, 0x100, CRC(e8a9d159) SHA1(d015149a39adcb5fc6d12d9afe7820ecef480039) ) // R
	ROM_LOAD( "24s10n.a1",  0x0100, 0x100, CRC(3956af86) SHA1(ccbb69535ece5e228622907d17c959b195b97a0a) ) // G
	ROM_LOAD( "24s10n.a2",  0x0200, 0x100, CRC(f50f8ec5) SHA1(ec2d934618e25e3471153f9fe7b34f978b113a47) ) // B
	ROM_LOAD( "24s10n.b6",  0x0300, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) ) // CLUT(same PROM x 4)
	ROM_LOAD( "24s10n.b7",  0x0400, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
	ROM_LOAD( "24s10n.b9",  0x0500, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )
	ROM_LOAD( "24s10n.b10", 0x0600, 0x100, CRC(8835a069) SHA1(bc8d4130d4fa0f16bb2511ac66b84d53218042a3) )

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "18s030.h3",  0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
ROM_END

/******************************************************************************/
// Koukouyakyuh ROM Map

/*
The Koukouyakyuh (JPN Ver.)

(c)1985 Alpha denshi

CPU   :MAIN  68000
       SOUND 8085
Sound :AY-3-8910 M3M5232RS
OSC   :12.000MHz 6.??MHz 14.31818MHz
*/
ROM_START( kouyakyu )
	ROM_REGION( 0x10000, "maincpu", 0 )  // 68000 ROMs
	ROM_LOAD16_BYTE( "epr-6704.bin", 0x00001, 0x2000, CRC(c7ac2292) SHA1(614bfb0949620d4c260768f14a116b076dd38438) )
	ROM_LOAD16_BYTE( "epr-6707.bin", 0x00000, 0x2000, CRC(9cb2962e) SHA1(bd1bcbc53a3346e22789f24a35ab3aa681317d02) )
	ROM_LOAD16_BYTE( "epr-6705.bin", 0x04001, 0x2000, CRC(985327cb) SHA1(86969fe763cbaa527d64de35844773b5ab1d7f83) )
	ROM_LOAD16_BYTE( "epr-6708.bin", 0x04000, 0x2000, CRC(f8863dc5) SHA1(bfdd294d51420dd70aa97942909a9b8a95ffc05c) )
	ROM_LOAD16_BYTE( "epr-6706.bin", 0x08001, 0x2000, BAD_DUMP CRC(79e94cd2) SHA1(f44c2292614b46116818fad9a7eb48cceeb3b819)  )  // was bad, manually patched
	ROM_LOAD16_BYTE( "epr-6709.bin", 0x08000, 0x2000, CRC(f41cb58c) SHA1(f0d1048e949d51432739755f985e4df65b8e918b) )
	ROM_FILL(                        0x0c000, 0x4000, 0x00 )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "epr-6703.bin", 0x00000, 0x2000, CRC(fbff3a86) SHA1(4ed2887b1e4509ded853a230f735d4d2aa475886) )
	ROM_LOAD( "epr-6702.bin", 0x02000, 0x2000, CRC(27ddf031) SHA1(2f11d3b693e46852762669ed1e35a667990edec7) )
	ROM_LOAD( "epr-6701.bin", 0x04000, 0x2000, CRC(3c83588a) SHA1(a84c813ba9d464cffc855397aaacbb9177c86fb4) )
	ROM_LOAD( "epr-6700.bin", 0x06000, 0x2000, CRC(ee579266) SHA1(94dfcf506049fc78db00084ff7031d19520d9a85) )
	ROM_LOAD( "epr-6699.bin", 0x08000, 0x2000, CRC(9bfa4a72) SHA1(8ac4d308dab0d67a26b4e3550c2e8064aaf36a74) )
	ROM_LOAD( "epr-6698.bin", 0x0a000, 0x2000, CRC(7adfd1ff) SHA1(b543dd6734a681a187dabf602bea390de663039c) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8505_44801c57.bin", 0x0000, 0x2000, BAD_DUMP CRC(1f5a1405) SHA1(23f2e23db402f88037a5cbdab2935ec1b9a05298) ) // 8304 is not dumped yet, using 8505 instead

	ROM_REGION( 0x1000, "gfx1", 0 ) // chars
	ROM_LOAD( "epr-6710.bin", 0x00000, 0x1000, CRC(accda190) SHA1(265d2fd92574d65e7890e48d5f305bf903a67bc8) )

	ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
	ROM_LOAD( "epr-6695.bin", 0x00000, 0x2000, CRC(22bea465) SHA1(4860d7ee3c386cdacc9c608ffe74ec8bfa58edcb) )
	// empty space to unpack previous ROM
	ROM_LOAD( "epr-6694.bin", 0x04000, 0x2000, CRC(51a7345e) SHA1(184c890559ed633e23cb459c313e6179cc3eb542) )
	// empty space to unpack previous ROM
	ROM_LOAD( "epr-6689.bin", 0x08000, 0x2000, CRC(53bf7587) SHA1(0046cd04d11ce789ff69e0807700a624af96eb36) )
	ROM_LOAD( "epr-6688.bin", 0x0a000, 0x2000, CRC(ceb76c5b) SHA1(81fa236871f10c77eb201e1c9771bd57406df15b) )
	ROM_LOAD( "epr-6687.bin", 0x0c000, 0x2000, CRC(9c1f49df) SHA1(1a5cf5278777f829d3654e838bd2bb9f4dbb57ba) )
	ROM_LOAD( "epr-6686.bin", 0x0e000, 0x2000, CRC(3d9e516f) SHA1(498614821f87dbcc39edb1756e1af6b536044e6a) )

	ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
	ROM_LOAD( "epr-6696.bin", 0x00000, 0x2000, CRC(0625f48e) SHA1(bea09ccf37f38678fb53c55bd0a79557d6c81b3f) )
	// empty space to unpack previous ROM
	ROM_LOAD( "epr-6697.bin", 0x04000, 0x2000, CRC(f18afabe) SHA1(abd7f6c0bd0de145c423166a2f4e86ccdb12b1ce) )
	// empty space to unpack previous ROM
	ROM_LOAD( "epr-6690.bin", 0x08000, 0x2000, CRC(a142a11d) SHA1(209c7e0591622434ada4445f3f8789059c5f4f77) )
	ROM_LOAD( "epr-6691.bin", 0x0a000, 0x2000, CRC(b640568c) SHA1(8cef1387c469abec8b488621a94cc9575d6c5fcc) )
	ROM_LOAD( "epr-6692.bin", 0x0c000, 0x2000, CRC(b91d8172) SHA1(8d8f6ea78ebf652f295ce96abf19e628fe777d07) )
	ROM_LOAD( "epr-6693.bin", 0x0e000, 0x2000, CRC(874e3acc) SHA1(29438f196811fc2c8f54b6c47f1c175e4797dd4c) )

	ROM_REGION( 0x0700, "proms", 0 )
	ROM_LOAD( "pr6627.bpr",  0x0000, 0x100, CRC(5ec5480d) SHA1(f966a277539a5d257f32692cdd92ce44b08599e8) ) // R
	ROM_LOAD( "pr6629.bpr",  0x0100, 0x100, CRC(29c7a393) SHA1(67cced39c0a80655c420aad668dfe836c1d7c643) ) // G
	ROM_LOAD( "pr6628.bpr",  0x0200, 0x100, CRC(8af247a4) SHA1(01702fbce53dd4875e4825f0487e7aed9cf212fa) ) // B
	ROM_LOAD( "pr6630a.bpr", 0x0300, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) ) // CLUT(same PROM x 4)
	ROM_LOAD( "pr6630b.bpr", 0x0400, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
	ROM_LOAD( "pr6630c.bpr", 0x0500, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )
	ROM_LOAD( "pr6630d.bpr", 0x0600, 0x100, CRC(d6e202da) SHA1(500ebd5c95d2d2c33535d25cf7f8f649897dc224) )

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "pr.bpr",      0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
ROM_END

/******************************************************************************/
/*
Gekisou (JPN Ver.)
(c)1985 Eastern

68K55-2
CPU:MC68000P8
OSC:12.000MHz

SOUND BOARD NO.59 MC 07
CPU  :TMP8085AP
Sound:AY-3-8910A,OKI M5232,D8155HC
OSC  :6.144MHz
*/
ROM_START( gekisou )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
	ROM_LOAD16_BYTE( "1.15b", 0x00001, 0x4000, CRC(945fd546) SHA1(6045dbf11272fcec8320aacb2852d4223d0943a0) )
	ROM_LOAD16_BYTE( "2.15d", 0x00000, 0x4000, CRC(3c057150) SHA1(2b1ad7993addfd1c0eee99dfe5bb3476cd387f6a) )
	ROM_LOAD16_BYTE( "3.14b", 0x08001, 0x4000, CRC(7c1cf4d0) SHA1(a122d3a51d205123e04c694912809e0bb31155d5) )
	ROM_LOAD16_BYTE( "4.14d", 0x08000, 0x4000, CRC(c7282391) SHA1(144a34d74bb1e71e2f799913ab04927d00faec87) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "v1.1l", 0x00000, 0x4000, CRC(dc6af437) SHA1(77112fec51343d8e73765b2a342a888612813c3b) )
	ROM_LOAD( "v2.1h", 0x04000, 0x4000, CRC(cb12582e) SHA1(ef378232e2744540cc4c9187cfb36d780dadc962) )
	ROM_LOAD( "v3.1e", 0x08000, 0x4000, CRC(0ab5e777) SHA1(9177c42418f022a65d73c3302873b894c5a137a4) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8505_44801c57.bin", 0x0000, 0x2000, BAD_DUMP CRC(1f5a1405) SHA1(23f2e23db402f88037a5cbdab2935ec1b9a05298) ) // 8304 is not dumped yet, using 8505 instead

	ROM_REGION( 0x1000, "gfx1", 0 ) // chars
	ROM_LOAD( "0.5c",  0x00000, 0x1000, CRC(7e8bf4d1) SHA1(8abb82be006e8d1df449a5f83d59637314405119) )

	ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
	ROM_LOAD( "7.18r",   0x00000, 0x2000, CRC(a1918b6c) SHA1(6ffa4c845d23d311b59cc19411a68a782618b3fd) )
	// empty space to unpack previous ROM
	ROM_CONTINUE(        0x04000, 0x2000)
	// empty space to unpack previous ROM
	ROM_LOAD( "5.16r",   0x08000, 0x2000, CRC(88ef550a) SHA1(b50e7b8257d1bb6923d289e7af885c14d089b394) )
	ROM_CONTINUE(        0x0c000, 0x2000)
	ROM_LOAD( "6.15r",   0x0a000, 0x2000, CRC(473e3fbf) SHA1(5039387b3627c19f592d630ba7bd010a3881adc5) )
	ROM_CONTINUE(        0x0e000, 0x2000)

	ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
	ROM_LOAD( "10.9r",   0x00000, 0x2000, CRC(11d89c73) SHA1(8753f635d321c8e9b93b0ab767cf44aca1db7a0a) )
	// empty space to unpack previous ROM
	ROM_CONTINUE(        0x04000, 0x2000)
	// empty space to unpack previous ROM
	ROM_LOAD( "8.8r",    0x08000, 0x2000, CRC(2e0c392c) SHA1(48542a24a34e3d5d00af418b29a2ee15557efc99) )
	ROM_CONTINUE(        0x0c000, 0x2000)
	ROM_LOAD( "9.6r",    0x0a000, 0x2000, CRC(56a03b08) SHA1(d90b246890fedfc437de85be8bcc6b60ff068be1) )
	ROM_CONTINUE(        0x0e000, 0x2000)

	ROM_REGION( 0x0700, "proms", 0 )
	ROM_LOAD( "1b.bpr",  0x0000, 0x100, CRC(11a1c0aa) SHA1(d007d31f68bf802c89422ea2393747ac8de94d70) ) // R
	ROM_LOAD( "4b.bpr",  0x0100, 0x100, CRC(c7ebe52c) SHA1(19d2ee70d67fd5e1c57f66d030ec9a5b6af5a49e) ) // G
	ROM_LOAD( "2b.bpr",  0x0200, 0x100, CRC(4f5d4141) SHA1(965221c6af4a868760e6d168b55e037fc5f9fa52) ) // B
	ROM_LOAD( "2n.bpr",  0x0300, 0x100, CRC(c7333120) SHA1(ad590e8ece3dcf56b285c4a080f4ee8bb4c9d77c) ) // CLUT(same PROM x 4)
	ROM_LOAD( "3n.bpr",  0x0400, 0x100, CRC(c7333120) SHA1(ad590e8ece3dcf56b285c4a080f4ee8bb4c9d77c) )
	ROM_LOAD( "4n.bpr",  0x0500, 0x100, CRC(c7333120) SHA1(ad590e8ece3dcf56b285c4a080f4ee8bb4c9d77c) )
	ROM_LOAD( "5n.bpr",  0x0600, 0x100, CRC(c7333120) SHA1(ad590e8ece3dcf56b285c4a080f4ee8bb4c9d77c) )

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "3h.bpr",  0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )
ROM_END

/******************************************************************************/
// Splendor Blast ROM Map

/*
Splendor Blast (JPN Ver.)
(c)1985 Alpha denshi

ALPHA 68K24
CPU  :HD68000-8
OSC  :24.000MHz
Other:ALPHA-8303

SOUND BOARD NO.59 MC 07
CPU  :TMP8085AP
Sound:AY-3-8910A,OKI M5232,M5L8155P
OSC  :6.144MHz
*/
ROM_START( splndrbt )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs(16k x 4)
	ROM_LOAD16_BYTE( "1.16a", 0x00001, 0x4000, CRC(4bf4b047) SHA1(ef0efffa2f49905e17e4ed3a03cac419793b26d1) )
	ROM_LOAD16_BYTE( "2.16c", 0x00000, 0x4000, CRC(27acb656) SHA1(5f2f8d05f2f1c6c92c8364e9e6831ca525cbacd0) )
	ROM_LOAD16_BYTE( "3.15a", 0x08001, 0x4000, CRC(5b182189) SHA1(50ebb1fddcb6838442e8a20261f200f3386ce8a8) )
	ROM_LOAD16_BYTE( "4.15c", 0x08000, 0x4000, CRC(cde99613) SHA1(250b59f75eee84442da3cc7c599d1e16f0294df9) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "1_v.1m", 0x00000, 0x2000, CRC(1b3a6e42) SHA1(41a4f0503c939ec0a739c8bc6bf3c8fc354912ee) )
	ROM_LOAD( "2_v.1l", 0x02000, 0x2000, CRC(2a618c72) SHA1(6ad459d94352c317150ae6344d4db9bb613938dd) )
	ROM_LOAD( "3_v.1k", 0x04000, 0x2000, CRC(bbee5346) SHA1(753cb784b04f081fa1f8590dc28056d9918f313b) )
	ROM_LOAD( "4_v.1h", 0x06000, 0x2000, CRC(10f45af4) SHA1(00fa599bad8bf3ba6deee54165f381403096e8f9) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )

	ROM_REGION( 0x2000, "gfx1", 0 ) // chars
	ROM_LOAD( "10.8c",  0x00000, 0x2000, CRC(501887d4) SHA1(3cf4401d6fddff1500066219a71ac3b30ecbdd28) )

	ROM_REGION( 0x8000, "gfx2", 0 ) // tiles
	ROM_LOAD( "8.14m",  0x00000, 0x4000, CRC(c2c86621) SHA1(a715c70ace98502f2c0d4a81539cd79d19e9b6c4) )
	ROM_LOAD( "9.12m",  0x04000, 0x4000, CRC(4f7da6ff) SHA1(0516271df4a36d6ea38d1b8a5e471e1d2a79e8c1) )

	ROM_REGION( 0x10000, "gfx3", 0 )    // sprites
	ROM_LOAD( "6.18n", 0x00000, 0x2000, CRC(aa72237f) SHA1(0a26746a6c448a7fb853ef708e2bdeb76edd99cf) )
	// empty space to unpack previous ROM
	ROM_CONTINUE(      0x04000, 0x2000 )
	// empty space to unpack previous ROM
	ROM_LOAD( "5.18m", 0x08000, 0x4000, CRC(5f618b39) SHA1(2891067e71b8e1183ee5741487faa1561316cade) )
	ROM_LOAD( "7.17m", 0x0c000, 0x4000, CRC(abdd8483) SHA1(df8c8338c24fa487c49b01ce26db7eb28c8c6b85) )

	ROM_REGION( 0x0500, "proms", 0 )
	ROM_LOAD( "r.3a",   0x0000, 0x100, CRC(ca1f08ce) SHA1(e46e2850d3ee3c8cbb23c10645f07d406c7ff50b) ) // R
	ROM_LOAD( "g.1a",   0x0100, 0x100, CRC(66f89177) SHA1(caa51c1bf071764d5089487342794cbf023136c0) ) // G
	ROM_LOAD( "b.2a",   0x0200, 0x100, CRC(d14318bc) SHA1(e219963b3e40eb246e608fbe10daa85dbb4c1226) ) // B
	ROM_LOAD( "2.8k",   0x0300, 0x100, CRC(e1770ad3) SHA1(e408b175b8fff934e07b0ded1ee21d7f91a9523d) ) // CLUT bg
	ROM_LOAD( "s5.15p", 0x0400, 0x100, CRC(7f6cf709) SHA1(5938faf937b682dcc83e53444cbf5e0bd7741363) ) // CLUT sprites

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )

	ROM_REGION( 0x2100, "user1", 0 ) // bg scaling
	ROM_LOAD( "0.8h",   0x0000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) ) // x
	ROM_LOAD( "1.9j",   0x2000, 0x0100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) // y

	ROM_REGION( 0x0200, "user2", 0 ) // sprite scaling
	ROM_LOAD( "4.7m",   0x0000, 0x0100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) // x
	ROM_LOAD( "s3.8l",  0x0100, 0x0100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) // y
ROM_END

ROM_START( splndrbta )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs(16k x 4) - Red band on program rom labels
	ROM_LOAD16_BYTE( "1red.16b", 0x00001, 0x4000, CRC(3e342030) SHA1(82529e12378c0036097a654fe059f82d69fac8e6) )
	ROM_LOAD16_BYTE( "2red.16c", 0x00000, 0x4000, CRC(757e270b) SHA1(be615829fd21609ded21888e7a75456cbeecb603) )
	ROM_LOAD16_BYTE( "3red.15b", 0x08001, 0x4000, CRC(788deb02) SHA1(a4e79621bf4cda50dfb8dfab7f70dc4021065794) )
	ROM_LOAD16_BYTE( "4red.15c", 0x08000, 0x4000, CRC(d02a5606) SHA1(6bb2e5d95ea711452dd40218bd90488d70f82006) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "8v.1l",  0x00000, 0x4000, CRC(71b2ec29) SHA1(89c630c5bf9c4752b01006183d1419fe6a458f5c) )
	ROM_LOAD( "9v.1h",  0x04000, 0x4000, CRC(e95abcb5) SHA1(1680875fc16d1a4e1054ccdabdf6fd06d434a163) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )

	ROM_REGION( 0x2000, "gfx1", 0 ) // chars
	ROM_LOAD( "10.8c",  0x00000, 0x2000, CRC(501887d4) SHA1(3cf4401d6fddff1500066219a71ac3b30ecbdd28) )

	ROM_REGION( 0x8000, "gfx2", 0 ) // tiles
	ROM_LOAD( "8.14m",  0x00000, 0x4000, CRC(c2c86621) SHA1(a715c70ace98502f2c0d4a81539cd79d19e9b6c4) )
	ROM_LOAD( "9.12m",  0x04000, 0x4000, CRC(4f7da6ff) SHA1(0516271df4a36d6ea38d1b8a5e471e1d2a79e8c1) )

	ROM_REGION( 0x10000, "gfx3", 0 )    // sprites
	ROM_LOAD( "6.18n", 0x00000, 0x2000, CRC(aa72237f) SHA1(0a26746a6c448a7fb853ef708e2bdeb76edd99cf) )
	// empty space to unpack previous ROM
	ROM_CONTINUE(      0x04000, 0x2000 )
	// empty space to unpack previous ROM
	ROM_LOAD( "5.18m", 0x08000, 0x4000, CRC(5f618b39) SHA1(2891067e71b8e1183ee5741487faa1561316cade) )
	ROM_LOAD( "7.17m", 0x0c000, 0x4000, CRC(abdd8483) SHA1(df8c8338c24fa487c49b01ce26db7eb28c8c6b85) )

	ROM_REGION( 0x0500, "proms", 0 )
	ROM_LOAD( "r.3a",   0x0000, 0x100, CRC(ca1f08ce) SHA1(e46e2850d3ee3c8cbb23c10645f07d406c7ff50b) ) // R
	ROM_LOAD( "g.1a",   0x0100, 0x100, CRC(66f89177) SHA1(caa51c1bf071764d5089487342794cbf023136c0) ) // G
	ROM_LOAD( "b.2a",   0x0200, 0x100, CRC(d14318bc) SHA1(e219963b3e40eb246e608fbe10daa85dbb4c1226) ) // B
	ROM_LOAD( "2.8k",   0x0300, 0x100, CRC(e1770ad3) SHA1(e408b175b8fff934e07b0ded1ee21d7f91a9523d) ) // CLUT bg
	ROM_LOAD( "s5.15p", 0x0400, 0x100, CRC(7f6cf709) SHA1(5938faf937b682dcc83e53444cbf5e0bd7741363) ) // CLUT sprites

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )

	ROM_REGION( 0x2100, "user1", 0 ) // bg scaling
	ROM_LOAD( "0.8h",   0x0000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) ) // x
	ROM_LOAD( "1.9j",   0x2000, 0x0100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) // y

	ROM_REGION( 0x0200, "user2", 0 ) // sprite scaling
	ROM_LOAD( "4.7m",   0x0000, 0x0100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) // x
	ROM_LOAD( "s3.8l",  0x0100, 0x0100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) // y
ROM_END

ROM_START( splndrbtb )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs(16k x 4) - Blue band on program rom labels
	ROM_LOAD16_BYTE( "1blue.16a", 0x00001, 0x4000, CRC(f8507502) SHA1(35a915db9ef90e45aac8ce9e349c319e99a36810) )
	ROM_LOAD16_BYTE( "2blue.16c", 0x00000, 0x4000, CRC(8969bd04) SHA1(6cd8a0ab58ce0e4a43cf5ca4fcd10b30962a13b3) )
	ROM_LOAD16_BYTE( "3blue.15a", 0x08001, 0x4000, CRC(bce26d4f) SHA1(81a295e665af9e46ff28618f2f77f31f41f14a4f) )
	ROM_LOAD16_BYTE( "4blue.15c", 0x08000, 0x4000, CRC(5715ec1b) SHA1(fddf45a4e1b2fd319b0a47376c11ce2a41c40eb2) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "1_v.1m", 0x00000, 0x2000, CRC(1b3a6e42) SHA1(41a4f0503c939ec0a739c8bc6bf3c8fc354912ee) )
	ROM_LOAD( "2_v.1l", 0x02000, 0x2000, CRC(2a618c72) SHA1(6ad459d94352c317150ae6344d4db9bb613938dd) )
	ROM_LOAD( "3_v.1k", 0x04000, 0x2000, CRC(bbee5346) SHA1(753cb784b04f081fa1f8590dc28056d9918f313b) )
	ROM_LOAD( "4_v.1h", 0x06000, 0x2000, CRC(10f45af4) SHA1(00fa599bad8bf3ba6deee54165f381403096e8f9) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )

	ROM_REGION( 0x2000, "gfx1", 0 ) // chars
	ROM_LOAD( "10.8c",  0x00000, 0x2000, CRC(501887d4) SHA1(3cf4401d6fddff1500066219a71ac3b30ecbdd28) )

	ROM_REGION( 0x8000, "gfx2", 0 ) // tiles
	ROM_LOAD( "8.14m",  0x00000, 0x4000, CRC(c2c86621) SHA1(a715c70ace98502f2c0d4a81539cd79d19e9b6c4) )
	ROM_LOAD( "9.12m",  0x04000, 0x4000, CRC(4f7da6ff) SHA1(0516271df4a36d6ea38d1b8a5e471e1d2a79e8c1) )

	ROM_REGION( 0x10000, "gfx3", 0 )    // sprites
	ROM_LOAD( "6.18n", 0x00000, 0x2000, CRC(aa72237f) SHA1(0a26746a6c448a7fb853ef708e2bdeb76edd99cf) )
	// empty space to unpack previous ROM
	ROM_CONTINUE(      0x04000, 0x2000 )
	// empty space to unpack previous ROM
	ROM_LOAD( "5.18m", 0x08000, 0x4000, CRC(5f618b39) SHA1(2891067e71b8e1183ee5741487faa1561316cade) )
	ROM_LOAD( "7.17m", 0x0c000, 0x4000, CRC(abdd8483) SHA1(df8c8338c24fa487c49b01ce26db7eb28c8c6b85) )

	ROM_REGION( 0x0500, "proms", 0 )
	ROM_LOAD( "r.3a",   0x0000, 0x100, CRC(ca1f08ce) SHA1(e46e2850d3ee3c8cbb23c10645f07d406c7ff50b) ) // R
	ROM_LOAD( "g.1a",   0x0100, 0x100, CRC(66f89177) SHA1(caa51c1bf071764d5089487342794cbf023136c0) ) // G
	ROM_LOAD( "b.2a",   0x0200, 0x100, CRC(d14318bc) SHA1(e219963b3e40eb246e608fbe10daa85dbb4c1226) ) // B
	ROM_LOAD( "2.8k",   0x0300, 0x100, CRC(e1770ad3) SHA1(e408b175b8fff934e07b0ded1ee21d7f91a9523d) ) // CLUT bg
	ROM_LOAD( "s5.15p", 0x0400, 0x100, CRC(7f6cf709) SHA1(5938faf937b682dcc83e53444cbf5e0bd7741363) ) // CLUT sprites

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )

	ROM_REGION( 0x2100, "user1", 0 ) // bg scaling
	ROM_LOAD( "0.8h",   0x0000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) ) // x
	ROM_LOAD( "1.9j",   0x2000, 0x0100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) // y

	ROM_REGION( 0x0200, "user2", 0 ) // sprite scaling
	ROM_LOAD( "4.7m",   0x0000, 0x0100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) // x
	ROM_LOAD( "s3.8l",  0x0100, 0x0100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) // y
ROM_END

ROM_START( splndrbt2 )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs(16k x 4)
	ROM_LOAD16_BYTE( "1.a16", 0x00001, 0x4000, CRC(0fd3121d) SHA1(f9767af477442a09a70c04e4d427914557fddcd9) )
	ROM_LOAD16_BYTE( "2.c16", 0x00000, 0x4000, CRC(227d8a1b) SHA1(8ce976e6d3dce1236a784e48f4829f42c801249c) )
	ROM_LOAD16_BYTE( "3.a15", 0x08001, 0x4000, CRC(936f7cc9) SHA1(ef1601097659700f4a4b53fb57cd6d73efa03e0d) )
	ROM_LOAD16_BYTE( "4.c15", 0x08000, 0x4000, CRC(3ff7c7b5) SHA1(4997efd4427f09a5427f752d0147b648fbdce252) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "s1.m1",  0x00000, 0x02000, CRC(045eac1b) SHA1(49ecc73b999719e470b2ef0afee6a84df620e0d9) )
	ROM_LOAD( "s2.l1",  0x02000, 0x02000, CRC(65a3d094) SHA1(f6415eb323478a2d38acd4507404d9530fac77c4) )
	ROM_LOAD( "s3.k1",  0x04000, 0x02000, CRC(980d38be) SHA1(c07f9851cfb6352781568f333d931b4ca08fd888) )
	ROM_LOAD( "s4.h1",  0x06000, 0x02000, CRC(10f45af4) SHA1(00fa599bad8bf3ba6deee54165f381403096e8f9) )
	ROM_LOAD( "s5.f1",  0x08000, 0x02000, CRC(0d76cac0) SHA1(15d0d5860035f06020589115b40d347c06d7ecbe) )
	ROM_LOAD( "s6.e1",  0x0a000, 0x02000, CRC(bc65d469) SHA1(45145974d3ae7040fd00c776418702166c06b0dc) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8303_44801b42.bin", 0x0000, 0x2000, CRC(66adcb37) SHA1(e1c72ecb161129dcbddc0b16dd90e716d0c79311) )

	ROM_REGION( 0x2000, "gfx1", 0 ) // chars
	ROM_LOAD( "5.b8",   0x00000, 0x02000, CRC(77a5dc55) SHA1(49f19e8816629b661c135b0db6f6e087eb2690ff) )

	ROM_REGION( 0x8000, "gfx2", 0 ) // tiles
	ROM_LOAD( "8.m13",  0x00000, 0x4000, CRC(c2c86621) SHA1(a715c70ace98502f2c0d4a81539cd79d19e9b6c4) )
	ROM_LOAD( "9.m12",  0x04000, 0x4000, CRC(4f7da6ff) SHA1(0516271df4a36d6ea38d1b8a5e471e1d2a79e8c1) )

	ROM_REGION( 0x10000, "gfx3", 0 )    // sprites
	ROM_LOAD( "8.n18",  0x00000, 0x4000, CRC(15b8277b) SHA1(36d80e9c1200f587cafdf43fafafe844d56296aa) )
	// empty space to unpack previous ROM
	// ROM_CONTINUE(       0x04000, 0x2000 )
	// empty space to unpack previous ROM
	ROM_LOAD( "5.m18",  0x08000, 0x4000, CRC(5f618b39) SHA1(2891067e71b8e1183ee5741487faa1561316cade) )
	ROM_LOAD( "7.m17",  0x0c000, 0x4000, CRC(abdd8483) SHA1(df8c8338c24fa487c49b01ce26db7eb28c8c6b85) )

	ROM_REGION( 0x0500, "proms", 0 )
	ROM_LOAD( "r.3a",   0x0000, 0x100, CRC(ca1f08ce) SHA1(e46e2850d3ee3c8cbb23c10645f07d406c7ff50b) ) // R
	ROM_LOAD( "g.1a",   0x0100, 0x100, CRC(66f89177) SHA1(caa51c1bf071764d5089487342794cbf023136c0) ) // G
	ROM_LOAD( "b.2a",   0x0200, 0x100, CRC(d14318bc) SHA1(e219963b3e40eb246e608fbe10daa85dbb4c1226) ) // B
	ROM_LOAD( "2.8k",   0x0300, 0x100, CRC(e1770ad3) SHA1(e408b175b8fff934e07b0ded1ee21d7f91a9523d) ) // CLUT bg
	ROM_LOAD( "s5.15p", 0x0400, 0x100, CRC(7f6cf709) SHA1(5938faf937b682dcc83e53444cbf5e0bd7741363) ) // CLUT sprites

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )

	ROM_REGION( 0x2100, "user1", 0 ) // bg scaling
	ROM_LOAD( "0.h7",   0x0000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) ) // x
	ROM_LOAD( "1.9j",   0x2000, 0x0100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) // y

	ROM_REGION( 0x0200, "user2", 0 ) // sprite scaling
	ROM_LOAD( "4.7m",   0x0000, 0x0100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) // x
	ROM_LOAD( "s3.8l",  0x0100, 0x0100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) // y
ROM_END

/******************************************************************************/
// High Voltage ROM Map

/*
High Voltage (JPN Ver.)
(c)1985 Alpha denshi

ALPHA 68K24
CPU  :HD68000-8
OSC  :24.000MHz
Other:ALPHA-8304

SOUND BOARD NO.59 MC 07
CPU  :TMP8085AP
Sound:AY-3-8910A,OKI M5232,D8155HC
OSC  :6.144MHz
*/
ROM_START( hvoltage )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs(16k x 4)
	ROM_LOAD16_BYTE( "1.16a", 0x00001, 0x4000, CRC(82606e3b) SHA1(25c3172928d8f1eda2c4c757d505fdfd91f21ea1) )
	ROM_LOAD16_BYTE( "2.16c", 0x00000, 0x4000, CRC(1d74fef2) SHA1(3df3dc98a78a137da8c5cddf6a8519b477824fb9) )
	ROM_LOAD16_BYTE( "3.15a", 0x08001, 0x4000, CRC(677abe14) SHA1(78b343122f9ad187c823bf49e8f001288c762586) )
	ROM_LOAD16_BYTE( "4.15c", 0x08000, 0x4000, CRC(8aab5a20) SHA1(fb90817173ad69c0e00d03814b4e10b18955c07e) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 ) // 8085A ROMs
	ROM_LOAD( "5_v.1l", 0x00000, 0x4000, CRC(ed9bb6ea) SHA1(73b0251b86835368ec2a4e98a5f61e28e58fd234) )
	ROM_LOAD( "6_v.1h", 0x04000, 0x4000, CRC(e9542211) SHA1(482f2c90e842fe5cc31cc6a39025adf65ba47ce9) )
	ROM_LOAD( "7_v.1e", 0x08000, 0x4000, CRC(44d38554) SHA1(6765971376eafa218fda1accb1e173a7c1850cc8) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8505_44801c57.bin", 0x0000, 0x2000, BAD_DUMP CRC(1f5a1405) SHA1(23f2e23db402f88037a5cbdab2935ec1b9a05298) ) // 8304 is not dumped yet, using 8505 instead

	ROM_REGION( 0x2000, "gfx1", 0 ) // chars
	ROM_LOAD( "5.8c",   0x00000, 0x2000, CRC(656d53cd) SHA1(9971ed7e7da0e8bf46e97e8f75a2c2201b33fc2f) )

	ROM_REGION( 0x8000, "gfx2", 0 ) // tiles
	ROM_LOAD( "9.14m",  0x00000, 0x4000, CRC(506a0989) SHA1(0e7f2c9bab5e83f06a8148f69d8d0cbfe7d55c5e) )
	ROM_LOAD( "10.12m", 0x04000, 0x4000, CRC(98f87d4f) SHA1(94a7a14b0905597993595b347102436d97fc1dc9) )

	ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
	ROM_LOAD( "8.18n", 0x00000, 0x2000, CRC(725acae5) SHA1(ba54598a087f8bb5fa7182b0e85d0e038003e622) )
	// empty space to unpack previous ROM
	ROM_CONTINUE(      0x04000, 0x2000 )
	// empty space to unpack previous ROM
	ROM_LOAD( "6.18m", 0x08000, 0x4000, CRC(9baf2c68) SHA1(208e5ac8eb157d4bf949ab4330827da032a04235) )
	ROM_LOAD( "7.17m", 0x0c000, 0x4000, CRC(12d25fb1) SHA1(99f5d68bd6d6ee5f2acb7685aceacfb0894c4961) )

	ROM_REGION( 0x0500, "proms", 0 )
	ROM_LOAD( "r.3a",   0x0000, 0x100, CRC(98eccbf6) SHA1(a55755e8388d3edf3020b1129a638fe1e99362b6) ) // R
	ROM_LOAD( "g.1a",   0x0100, 0x100, CRC(fab2ed23) SHA1(6f63b6a3196dda76eb9a885b17d886a14365f922) ) // G
	ROM_LOAD( "b.2a",   0x0200, 0x100, CRC(7274961b) SHA1(d13070060e216d633675a528cf0dc3de94c95ffb) ) // B
	ROM_LOAD( "2.8k",   0x0300, 0x100, CRC(685f4e44) SHA1(110cb8f5a37f22ce9d391bd0cd46dcbb8fcf66b8) ) // CLUT bg
	ROM_LOAD( "s5.15p", 0x0400, 0x100, CRC(b09bcc73) SHA1(f8139feaa9563324b69aeac5c17beccfdbfa0864) ) // CLUT sprites

	ROM_REGION( 0x0020, "prom", 0 )
	ROM_LOAD( "3h.bpr", 0x00000, 0x020, CRC(33b98466) SHA1(017c73cf8c17dc5047c89316ae5b45f8d22092e8) )

	ROM_REGION( 0x2100, "user1", 0 ) // bg scaling
	ROM_LOAD( "0.8h",   0x0000, 0x2000, CRC(12681fb5) SHA1(7a0930819d4cd00475d1897128daa6ac865e07d0) ) // x
	ROM_LOAD( "1.9j",   0x2000, 0x0100, CRC(f5b9b777) SHA1(a4ec731be77306db6baf319391c4fe78517fe43e) ) // y

	ROM_REGION( 0x0200, "user2", 0 ) // sprite scaling
	ROM_LOAD( "4.7m",   0x0000, 0x0100, CRC(12cbcd2c) SHA1(a7946820bbf3f7e110a328b673123988af97ce7e) ) // x
	ROM_LOAD( "3.8l",   0x0100, 0x0100, CRC(1314b0b5) SHA1(31ef4b916110581390afc1ba90c5dca7c08c619f) ) // y
ROM_END

/*
Bingo Time
(c)1986 CLS

68K55-2
CPU:MC68000P8
OSC:12.000MHz

SOUND BOARD NO.60 MC 01
CPU  :Z80A
Sound:AY-3-8910A (unpopulated: another 8910 and a YM2203)
OSC  :6.000MHz
*/

ROM_START( bngotime )
	ROM_REGION( 0x10000, "maincpu", 0 ) // 68000 ROMs
	ROM_LOAD16_BYTE( "1.b15", 0x00001, 0x4000, CRC(34a27f5c) SHA1(d30ac37d8665ccc92f6a10f6b0f55783096df687) )
	ROM_LOAD16_BYTE( "0.d15", 0x00000, 0x4000, CRC(21c738ee) SHA1(8c14265fe1ea44945555b37cb13ff6b72c747053) )
	ROM_LOAD16_BYTE( "3.b14", 0x08001, 0x4000, CRC(e22555ab) SHA1(5c533b0b99ef600e2bc42c21b79a1a6914b1fc1e) )
	ROM_LOAD16_BYTE( "2.d14", 0x08000, 0x4000, CRC(0f328bde) SHA1(30a98924600fc2beec8227100adfa6dfbbce5d67) )

	ROM_REGION( 0x10000, "sound_board:audiocpu", 0 )
	ROM_LOAD( "11.sub", 0x00000, 0x2000, CRC(9b063c07) SHA1(c9fe7fe10bd204cb82066db7b576072df7787046) )

	ROM_REGION( 0x2000, "alpha_8201:mcu", 0 )
	ROM_LOAD( "alpha-8505_44801c57.bin", 0x0000, 0x2000, CRC(1f5a1405) SHA1(23f2e23db402f88037a5cbdab2935ec1b9a05298) )

	ROM_REGION( 0x1000, "gfx1", 0 ) // chars
	ROM_LOAD( "9.d5",  0x00000, 0x1000, CRC(3c356e82) SHA1(55a58f1335206a0996caf8967b4ee962d2373db4) )

	ROM_REGION( 0x10000, "gfx2", 0 ) // tiles
	ROM_LOAD( "6.r18",   0x00000, 0x2000, CRC(e85790f2) SHA1(473d5074e506cfe9ccc8d2a86ee64328b6cefa5f) )
	// empty space to unpack previous ROM
	ROM_CONTINUE(        0x04000, 0x2000)
	// empty space to unpack previous ROM
	ROM_LOAD( "4.r16",   0x08000, 0x2000, CRC(58479aaf) SHA1(916f6b193da7ed223831ca30d3ec8c57f5f1fa7f) )
	ROM_CONTINUE(        0x0c000, 0x2000)
	ROM_LOAD( "5.r15",   0x0a000, 0x2000, CRC(561dbbf6) SHA1(7a294b744ed96962e2d69bfd5d92b690c16b6371) )
	ROM_CONTINUE(        0x0e000, 0x2000)

	ROM_REGION( 0x10000, "gfx3", 0 ) // sprites
	ROM_LOAD( "8.r9",   0x00000, 0x2000, CRC(067fd3a1) SHA1(8aeeb5c9a79db4e624de6203ce3810d715cbb35c) )
	// empty space to unpack previous ROM
	ROM_LOAD( "7.r8",    0x08000, 0x2000, CRC(4f50006a) SHA1(2e501181678b904577f457129e6c5e00542e3996) )

	ROM_REGION( 0x0700, "proms", 0 )
	ROM_LOAD( "82s129_br.b1",  0x0000, 0x100, CRC(fd98b98a) SHA1(754797272338adf36c951fa4cfc40dbcd3429c18) ) // R
	ROM_LOAD( "82s129_bg.b4",  0x0100, 0x100, CRC(68d61fca) SHA1(4143587c3e68157e488093efabb7d182cdece111) ) // G
	ROM_LOAD( "82s129_bb.b2",  0x0200, 0x100, CRC(839bc7a3) SHA1(54289fb75676a30640babf831edf659d84d1616d) ) // B
	ROM_LOAD( "82s129_bs.n2",  0x0300, 0x100, CRC(1ecbeb37) SHA1(c4a139bc81f31b668c80c2cf150ce44b9b181e8a) ) // CLUT(same PROM x 4)
	ROM_LOAD( "82s129_bs.n3",  0x0400, 0x100, CRC(1ecbeb37) SHA1(c4a139bc81f31b668c80c2cf150ce44b9b181e8a) )
	ROM_LOAD( "82s129_bs.n4",  0x0500, 0x100, CRC(1ecbeb37) SHA1(c4a139bc81f31b668c80c2cf150ce44b9b181e8a) )
	ROM_LOAD( "82s129_bs.n5",  0x0600, 0x100, CRC(1ecbeb37) SHA1(c4a139bc81f31b668c80c2cf150ce44b9b181e8a) )
ROM_END

/******************************************************************************/
// Initializations

void equites_state::unpack_block(const char *region, int offset, int size)
{
	uint8_t *rom = memregion(region)->base();

	for (int i = 0; i < size; i++)
	{
		rom[(offset + i + size)] = (rom[(offset + i)] >> 4);
		rom[(offset + i)] &= 0x0f;
	}
}

void equites_state::unpack_region(const char *region)
{
	unpack_block(region, 0x0000, 0x2000);
	unpack_block(region, 0x4000, 0x2000);
}


void equites_state::init_equites()
{
	unpack_region("gfx2");
	unpack_region("gfx3");
}

void splndrbt_state::init_splndrbt()
{
	unpack_region("gfx3");
}



/******************************************************************************/

// Game Entries

// Equites Hardware
GAME( 1984, equites,   0,        equites,  equites,  equites_state,  init_equites,  ROT90, "Alpha Denshi Co.", "Equites", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, equitess,  equites,  equites,  equites,  equites_state,  init_equites,  ROT90, "Alpha Denshi Co. (Sega license)", "Equites (Sega)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, bullfgtr,  0,        equites,  bullfgtr, equites_state,  init_equites,  ROT90, "Alpha Denshi Co.", "Bull Fighter", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1984, bullfgtrs, bullfgtr, equites,  bullfgtr, equites_state,  init_equites,  ROT90, "Alpha Denshi Co. (Sega license)", "Bull Fighter (Sega)", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, kouyakyu,  0,        equites,  kouyakyu, equites_state,  init_equites,  ROT0,  "Alpha Denshi Co.", "The Koukou Yakyuu", MACHINE_IMPERFECT_SOUND | MACHINE_SUPPORTS_SAVE )
GAME( 1985, gekisou,   0,        gekisou,  gekisou,  gekisou_state,  init_equites,  ROT90, "Eastern Corp.", "Gekisou (Japan)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1986, bngotime,  0,        bngotime, bngotime, equites_state,  init_equites,  ROT90, "CLS", "Bingo Time", MACHINE_SUPPORTS_SAVE ) // emulation of the sound board is imperfect (flag is in the audio device)

// Splendor Blast Hardware
GAME( 1985, splndrbt,  0,        splndrbt, splndrbt, splndrbt_state, init_splndrbt, ROT0,  "Alpha Denshi Co.", "Splendor Blast (set 1)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, splndrbta, splndrbt, splndrbt, splndrbt, splndrbt_state, init_splndrbt, ROT0,  "Alpha Denshi Co.", "Splendor Blast (set 2)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, splndrbtb, splndrbt, splndrbt, splndrbt, splndrbt_state, init_splndrbt, ROT0,  "Alpha Denshi Co.", "Splendor Blast (set 3)", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, splndrbt2, 0,        splndrbt, splndrbt, splndrbt_state, init_splndrbt, ROT0,  "Alpha Denshi Co.", "Splendor Blast II", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )
GAME( 1985, hvoltage,  0,        splndrbt, hvoltage, splndrbt_state, init_splndrbt, ROT0,  "Alpha Denshi Co.", "High Voltage", MACHINE_IMPERFECT_SOUND | MACHINE_IMPERFECT_GRAPHICS | MACHINE_SUPPORTS_SAVE )